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<code_start> |
Navigator.of(context).pushNamed('/b'); |
<code_end> |
the navigator class handles routing in flutter and is used to get |
a result back from a route that you have pushed on the stack. |
this is done by awaiting on the future returned by push(). |
for example, to start a location route that lets the user select their |
location, you might do the following: |
<code_start> |
object? coordinates = await Navigator.of(context).pushNamed('/location'); |
<code_end> |
and then, inside your location route, once the user has selected their |
location, pop() the stack with the result: |
<code_start> |
navigator.of(context).pop({'lat': 43.821757, 'long': -79.226392}); |
<code_end> |
<topic_end> |
<topic_start> |
navigating to another app |
in UIKit, to send the user to another application, |
you use a specific URL scheme. |
for the system level apps, the scheme depends on the app. |
to implement this functionality in flutter, |
create a native platform integration, or use an |
existing plugin, such as url_launcher. |
<topic_end> |
<topic_start> |
manually pop back |
calling SystemNavigator.pop() from your dart code |
invokes the following iOS code: |
if that doesn’t do what you want, you can create your own |
platform channel to invoke arbitrary iOS code. |
<topic_end> |
<topic_start> |
handling localization |
unlike iOS, which has the localizable.strings file, |
flutter doesn’t currently have a dedicated system for handling strings. |
at the moment, the best practice is to declare your copy text |
in a class as static fields and access them from there. for example: |
<code_start> |
class strings { |
static const string welcomeMessage = 'welcome to flutter'; |
} |
<code_end> |
you can access your strings as such: |
<code_start> |
Text(Strings.welcomeMessage); |
<code_end> |
by default, flutter only supports US english for its strings. |
if you need to add support for other languages, |
include the flutter_localizations package. |
you might also need to add dart’s intl |
package to use i10n machinery, such as date/time formatting. |
to use the flutter_localizations package, |
specify the localizationsDelegates and |
supportedLocales on the app widget: |
<code_start> |
import 'package:flutter/material.dart'; |
import 'package:flutter_localizations/flutter_localizations.dart'; |
class MyWidget extends StatelessWidget { |
const MyWidget({super.key}); |
@override |
widget build(BuildContext context) { |
return const MaterialApp( |
localizationsDelegates: <localizationsdelegate<dynamic>>[ |
// add app-specific localization delegate[s] here |
GlobalMaterialLocalizations.delegate, |
GlobalWidgetsLocalizations.delegate, |
], |
supportedLocales: <locale>[ |
locale('en', 'us'), // english |
locale('he', 'il'), // hebrew |
// ... other locales the app supports |
], |
); |
} |
} |
<code_end> |
the delegates contain the actual localized values, |
while the supportedLocales defines which locales the app supports. |
the above example uses a MaterialApp, |
so it has both a GlobalWidgetsLocalizations |
for the base widgets localized values, |
and a MaterialWidgetsLocalizations for the material widgets localizations. |
if you use WidgetsApp for your app, you don’t need the latter. |
note that these two delegates contain “default” values, |
but you’ll need to provide one or more delegates |
for your own app’s localizable copy, |
if you want those to be localized too. |
when initialized, the WidgetsApp (or MaterialApp) |
creates a localizations widget for you, |
with the delegates you specify. |
the current locale for the device is always accessible |
from the localizations widget from the current context |
(in the form of a locale object), or using the window.locale. |
to access localized resources, use the localizations.of() method |
to access a specific localizations class that is provided by a given delegate. |
use the intl_translation package to extract translatable copy |
to arb files for translating, and importing them back into the app |
for using them with intl. |
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