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on the same screen all at once, consider using
the HTML renderer instead of CanvasKit.
<topic_end>
<topic_start>
windows
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<topic_start>
topics
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<topic_start>
add windows devtools for flutter
to choose the guide to add visual studio to your flutter configuration,
click the getting started path you followed.
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<topic_start>
building windows apps with flutter
this page discusses considerations unique to building
windows apps with flutter, including shell integration
and distribution of windows apps through the
microsoft store on windows.
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<topic_start>
integrating with windows
the windows programming interface combines traditional win32 APIs,
COM interfaces and more modern windows runtime libraries.
as all these provide a c-based ABI,
you can call into the services provided by the operating
system using dart’s foreign function interface library (dart:ffi).
FFI is designed to enable dart programs to efficiently call into
c libraries. it provides flutter apps with the ability to allocate
native memory with malloc or calloc, support for pointers,
structs and callbacks, and ABI types like long and size_t.
for more information about calling c libraries from flutter,
see c interop using dart:ffi.
in practice, while it is relatively straightforward to call
basic win32 APIs from dart in this way,
it is easier to use a wrapper library that abstracts the
intricacies of the COM programming model.
the win32 package provides a library
for accessing thousands of common windows APIs,
using metadata provided by microsoft for consistency and correctness.
the package also includes examples of
a variety of common use cases,
such as WMI, disk management, shell integration,
and system dialogs.
a number of other packages build on this foundation,
providing idiomatic dart access for the windows registry,
gamepad support, biometric storage,
taskbar integration, and serial port access, to name a few.
more generally, many other packages support windows,
including common packages such as url_launcher, shared_preferences, file_selector, and path_provider.
<topic_end>
<topic_start>
supporting windows UI guidelines
while you can use any visual style or theme you choose,
including material, some app authors might wish to build
an app that matches the conventions of microsoft’s
fluent design system. the fluent_ui package,
a flutter favorite, provides support for visuals
and common controls that are commonly found in
modern windows apps, including navigation views,
content dialogs, flyouts, date
pickers, and tree view widgets.
in addition, microsoft offers fluentui_system_icons,
a package that provides easy access to thousands of
fluent icons for use in your flutter app.
lastly, the bitsdojo_window package provides support
for “owner draw” title bars, allowing you to replace
the standard windows title bar with a custom one
that matches the rest of your app.
<topic_end>
<topic_start>
customizing the windows host application
when you create a windows app, flutter generates a
small c++ application that hosts flutter.
this “runner app” is responsible for creating and sizing a
traditional win32 window, initializing the flutter
engine and any native plugins,
and running the windows message loop
(passing relevant messages on to flutter for further processing).
you can, of course, make changes to this code to suit your needs,
including modifying the app name and icon,
and setting the window’s initial size and location.
the relevant code is in main.cpp,
where you will find code similar to the following:
replace myapp with the title you would like displayed in the
windows caption bar, as well as optionally adjusting the
dimensions for size and the window coordinates.
to change the windows application icon, replace the
app_icon.ico file in the windows\runner\resources
directory with an icon of your preference.
the generated windows executable filename can be changed
by editing the BINARY_NAME variable in windows/CMakeLists.txt:
when you run flutter build windows,
the executable file generated in the
build\windows\runner\Release directory
will match the newly given name.
finally, further properties for the app executable
itself can be found in the runner.rc file in the
windows\runner directory. here you can change the