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under the RenderSemanticsAnnotations#8187b subtree.
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each child under this render object has BoxConstraints with both
|
minimum and maximum values. for example, RenderSemanticsAnnotations#a0a4b
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uses BoxConstraints(0.0<=w<=800.0, 0.0<=h<=600.0).
|
all children of the RenderPhysicalShape#8e171 render object use
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BoxConstraints(BoxConstraints(56.0<=w<=800.0, 28.0<=h<=600.0)).
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the child RenderPadding#8455f sets a padding value of
|
EdgeInsets(8.0, 0.0, 8.0, 0.0).
|
this sets a left and right padding of 8 to all subsequent children of
|
this render object.
|
they now have new constraints:
|
BoxConstraints(40.0<=w<=784.0, 28.0<=h<=600.0).
|
this object, which the creator field tells us is
|
probably part of the TextButton’s definition,
|
sets a minimum width of 88 pixels on its contents and a
|
specific height of 36.0. this is the TextButton class implementing
|
the material design guidelines regarding button dimensions.
|
RenderPositionedBox#80b8d render object loosens the constraints again
|
to center the text within the button.
|
the RenderParagraph#59bc2 render object picks its size based on
|
its contents.
|
if you follow the sizes back up the tree,
|
you see how the size of the text influences the width of all the boxes
|
that form the button.
|
all parents take their child’s dimensions to size themselves.
|
another way to notice this is by looking at the relayoutBoundary
|
attribute of in the descriptions of each box.
|
this tells you how many ancestors depend on this element’s size.
|
for example, the innermost RenderPositionedBox line has a relayoutBoundary=up13.
|
this means that when flutter marks the RenderConstrainedBox as dirty,
|
it also marks box’s 13 ancestors as dirty because the new dimensions
|
might affect those ancestors.
|
to add information to the dump if you write your own render objects,
|
override debugFillProperties().
|
add DiagnosticsProperty objects to the method’s argument
|
then call the superclass method.
|
<topic_end>
|
<topic_start>
|
print the layer tree
|
to debug a compositing issue, use debugDumpLayerTree().
|
<topic_end>
|
<topic_start>
|
example 6: call debugDumpLayerTree()
|
<code_start>
|
import 'package:flutter/material.dart';
|
void main() {
|
runApp(
|
const MaterialApp(
|
home: AppHome(),
|
),
|
);
|
}
|
class AppHome extends StatelessWidget {
|
const AppHome({super.key});
|
@override
|
widget build(BuildContext context) {
|
return material(
|
child: center(
|
child: TextButton(
|
onPressed: () {
|
debugDumpLayerTree();
|
},
|
child: const Text('Dump layer tree'),
|
),
|
),
|
);
|
}
|
}
|
<code_end>
|
the RepaintBoundary widget creates:
|
a RenderRepaintBoundary RenderObject in the render tree
|
as shown in the example 5 results.
|
a new layer in the layer tree as shown in the example 6
|
results.
|
this reduces how much needs to be repainted.
|
<topic_end>
|
<topic_start>
|
print the focus tree
|
to debug a focus or shortcut issue, dump the focus tree
|
using the debugDumpFocusTree() function.
|
the debugDumpFocusTree() method returns the focus tree for the app.
|
the focus tree labels nodes in the following way:
|
if your app uses the focus widget, use the debugLabel
|
property to simplify finding its focus node in the tree.
|
you can also use the debugFocusChanges boolean property to enable
|
extensive logging when the focus changes.
|
<topic_end>
|
<topic_start>
|
example 7: call debugDumpFocusTree()
|
<code_start>
|
import 'package:flutter/material.dart';
|
void main() {
|
runApp(
|
const MaterialApp(
|
home: AppHome(),
|
),
|
);
|
}
|
class AppHome extends StatelessWidget {
|
const AppHome({super.key});
|
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