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file > |
open > |
Project/Solution… |
you can also press ctrl + shift + o. |
choose the build/windows/my_app.sln file in your flutter app directory. |
go to debug > attach to process. |
you can also press ctrl + alt + p. |
from the attach to process dialog box, choose my_app.exe. |
visual studio starts monitoring the flutter app. |
<topic_end> |
<topic_start> |
start debugging with visual studio first |
if you use visual studio to debug most of your code, start with this section. |
<topic_end> |
<topic_start> |
start the local windows debugger |
to open the project solution file, go to |
file > |
open > |
Project/Solution… |
you can also press ctrl + shift + o. |
choose the build/windows/my_app.sln file in your flutter app directory. |
set my_app as the startup project. |
in the solution explorer, right-click on my_app and select |
set as startup project. |
click local windows debugger to start debugging. |
you can also press f5. |
when the flutter app has started, a console window displays |
a message with the dart VM service URI. it resembles the following response: |
copy the dart VM service URI. |
<topic_end> |
<topic_start> |
attach to the dart VM in VS code |
to open the command palette, go to |
view > |
command palette… |
you can also press cmd + shift + p. |
type debug. |
click the debug: attach to flutter on device command. |
in the paste an VM service URI box, paste the URI you copied |
from visual studio and press enter. |
<topic_end> |
<topic_start> |
resources |
check out the following resources on debugging flutter, iOS, android, |
macOS and windows: |
<topic_end> |
<topic_start> |
flutter |
<topic_end> |
<topic_start> |
android |
you can find the following debugging resources on |
developer.android.com. |
<topic_end> |
<topic_start> |
iOS and macOS |
you can find the following debugging resources on |
developer.apple.com. |
<topic_end> |
<topic_start> |
windows |
you can find debugging resources on microsoft learn. |
<topic_end> |
<topic_start> |
flutter's build modes |
the flutter tooling supports three modes when compiling your app, |
and a headless mode for testing. |
you choose a compilation mode depending on where you are in |
the development cycle. are you debugging your code? do you |
need profiling information? are you ready to deploy your app? |
a quick summary for when to use which mode is as follows: |
the rest of the page details these modes. |
<topic_end> |
<topic_start> |
debug |
in debug mode, the app is set up for debugging on the physical |
device, emulator, or simulator. |
debug mode for mobile apps mean that: |
debug mode for a web app means that: |
by default, flutter run compiles to debug mode. |
your IDE supports this mode. android studio, |
for example, provides a run > debug… menu option, |
as well as a green bug icon overlaid with a small triangle |
on the project page. |
info note |
<topic_end> |
<topic_start> |
release |
use release mode for deploying the app, when you want maximum |
optimization and minimal footprint size. for mobile, release mode |
(which is not supported on the simulator or emulator), means that: |
release mode for a web app means that: |
the command flutter run --release compiles to release mode. |
your IDE supports this mode. android studio, for example, |
provides a run > run… menu option, as well as a triangular |
green run button icon on the project page. |
you can compile to release mode for a specific target |
with flutter build <target>. for a list of supported targets, |
use flutter help build. |
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