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// using a cached FlutterEngine. |
val flutterFragment = FlutterFragment.withCachedEngine("my_engine_id") |
.shouldattachenginetoactivity(false) |
.build() |
<code_end> |
passing false to the shouldAttachEngineToActivity() |
builder method prevents flutter from interacting with |
the surrounding activity. the default value is true, |
which allows flutter and flutter plugins to interact with the |
surrounding activity. |
info note |
some plugins might expect or require an activity reference. |
ensure that none of your plugins require an activity |
before you disable access. |
<topic_end> |
<topic_start> |
add a flutter view to an android app |
warning warning |
integrating via a FlutterView |
is advanced usage and requires manually creating custom, application specific |
bindings. |
integrating via a FlutterView |
requires a bit more work than via FlutterActivity and FlutterFragment previously |
described. |
fundamentally, the flutter framework on the dart side requires access to various |
activity-level events and lifecycles to function. since the FlutterView (which |
is an android.view.View) |
can be added to any activity which is owned by the developer’s application |
and since the FlutterView doesn’t have access to activity level events, the |
developer must bridge those connections manually to the FlutterEngine. |
how you choose to feed your application’s activities’ events to the FlutterView |
will be specific to your application. |
<topic_end> |
<topic_start> |
a sample |
unlike the guides for FlutterActivity and FlutterFragment, the FlutterView |
integration could be better demonstrated with a sample project. |
a sample project is at https://github.com/flutter/samples/tree/main/add_to_app/android_view |
to document a simple FlutterView integration where FlutterViews are used |
for some of the cells in a RecycleView list of cards as seen in the gif above. |
<topic_end> |
<topic_start> |
general approach |
the general gist of the FlutterView-level integration is that you must recreate |
the various interactions between your activity, the FlutterView |
and the FlutterEngine |
present in the FlutterActivityAndFragmentDelegate |
in your own application’s code. the connections made in the FlutterActivityAndFragmentDelegate |
are done automatically when using a FlutterActivity |
or a FlutterFragment, |
but since the FlutterView |
in this case is being added to an activity or fragment in your application, |
you must recreate the connections manually. otherwise, the FlutterView |
will not render anything or have other missing functionalities. |
a sample FlutterViewEngine |
class shows one such possible implementation of an application-specific |
connection between an activity, a FlutterView |
and a FlutterEngine. |
<topic_end> |
<topic_start> |
APIs to implement |
the absolute minimum implementation needed for flutter to draw anything at all |
is to: |
the reverse detachFromFlutterEngine and other lifecycle methods on the LifecycleChannel |
class must also be called to not leak resources when the FlutterView or activity |
is no longer visible. |
in addition, see the remaining implementation in the FlutterViewEngine |
demo class or in the FlutterActivityAndFragmentDelegate |
to ensure a correct functioning of other features such as clipboards, system |
UI overlay, plugins etc. |
<topic_end> |
<topic_start> |
manage plugins and dependencies in add-to-app |
this guide describes how to set up your project to consume |
plugins and how to manage your gradle library dependencies |
between your existing android app and your flutter module’s plugins. |
<topic_end> |
<topic_start> |
a. simple scenario |
in the simple cases: |
there are no additional steps needed. your add-to-app |
module will work the same way as a full-Flutter app. |
whether you integrate using android studio, |
gradle subproject or AARs, |
transitive android gradle libraries are automatically |
bundled as needed into your outer existing app. |
<topic_end> |
<topic_start> |
b. plugins needing project edits |
some plugins require you to make some edits to the |
android side of your project. |
for example, the integration instructions for the |
firebase_crashlytics plugin require manual |
edits to your android wrapper project’s build.gradle file. |
for full-Flutter apps, these edits are done in your |
flutter project’s /android/ directory. |
in the case of a flutter module, there are only dart |
files in your module project. perform those android |
gradle file edits on your outer, existing android |
app rather than in your flutter module. |
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