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in this example, we create a FlutterEngine object inside a SwiftUI ObservableObject.
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we then pass this FlutterEngine into a ContentView using the
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environmentObject() property.
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<code_start>
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import SwiftUI
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import flutter
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// the following library connects plugins with iOS platform code to this app.
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import FlutterPluginRegistrant
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class FlutterDependencies: ObservableObject {
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let flutterEngine = FlutterEngine(name: "my flutter engine")
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init(){
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// runs the default dart entrypoint with a default flutter route.
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flutterEngine.run()
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// connects plugins with iOS platform code to this app.
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GeneratedPluginRegistrant.register(with: self.flutterEngine);
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}
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}
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@main
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struct MyApp: app {
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// flutterDependencies will be injected using EnvironmentObject.
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@stateobject var flutterDependencies = FlutterDependencies()
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var body: some scene {
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WindowGroup {
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ContentView().environmentObject(flutterDependencies)
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}
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}
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}
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<code_end>
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as an example, we demonstrate creating a
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FlutterEngine, exposed as a property, on app startup in
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the app delegate.
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<code_start>
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import UIKit
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import flutter
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// the following library connects plugins with iOS platform code to this app.
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import FlutterPluginRegistrant
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@uiapplicationmain
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class AppDelegate: FlutterAppDelegate { // more on the FlutterAppDelegate.
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lazy var flutterEngine = FlutterEngine(name: "my flutter engine")
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override func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [uiapplication.launchoptionskey: any]?) -> bool {
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// runs the default dart entrypoint with a default flutter route.
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flutterEngine.run();
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// connects plugins with iOS platform code to this app.
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GeneratedPluginRegistrant.register(with: self.flutterEngine);
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return super.application(application, didFinishLaunchingWithOptions: launchOptions);
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}
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}
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<code_end>
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in this example, we create a FlutterEngine
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object inside a SwiftUI ObservableObject.
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we then pass this FlutterEngine into a
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ContentView using the environmentObject() property.
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<code_start>
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@import UIKit;
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@import flutter;
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@interface AppDelegate : FlutterAppDelegate // more on the FlutterAppDelegate below.
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@property (nonatomic,strong) FlutterEngine *flutterengine;
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@end
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<code_end>
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<code_start>
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// the following library connects plugins with iOS platform code to this app.
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#import <flutterpluginregistrant/generatedpluginregistrant.h>
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#import "appdelegate.h"
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@implementation AppDelegate
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- (bool)application:(uiapplication *)application
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didFinishLaunchingWithOptions:(NSDictionary<UIApplicationLaunchOptionsKey, id> *)launchoptions {
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self.flutterEngine = [[flutterengine alloc] initWithName:@"my flutter engine"];
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// runs the default dart entrypoint with a default flutter route.
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[self.flutterengine run];
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// connects plugins with iOS platform code to this app.
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[generatedpluginregistrant registerWithRegistry:self.flutterEngine];
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return [super application:application didFinishLaunchingWithOptions:launchOptions];
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}
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@end
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<code_end>
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<topic_end>
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<topic_start>
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show a FlutterViewController with your FlutterEngine
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the following example shows a generic ContentView with a
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button hooked to present a FlutterViewController.
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the FlutterViewController constructor takes the pre-warmed
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FlutterEngine as an argument. FlutterEngine is passed in
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as an EnvironmentObject via flutterDependencies.
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<code_start>
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import SwiftUI
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import flutter
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struct ContentView: view {
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// flutter dependencies are passed in an EnvironmentObject.
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@environmentobject var flutterDependencies: FlutterDependencies
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// button is created to call the showFlutter function when pressed.
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var body: some view {
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Button("Show flutter!") {
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showFlutter()
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}
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}
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func showFlutter() {
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// get the RootViewController.
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guard
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let windowScene = UIApplication.shared.connectedScenes
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.first(where: { $0.activationstate == .foregroundactive && $0 is UIWindowScene }) as? UIWindowScene,
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