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as it retains the object’s memory from the garbage collection. |
one object can have many retaining paths. |
objects with at least one retaining path are |
called reachable objects. |
<topic_end> |
<topic_start> |
example |
the following example illustrates the concepts: |
<topic_end> |
<topic_start> |
shallow size vs retained size |
shallow size includes only the size of the object |
and its references, while retained size also includes |
the size of the retained objects. |
the retained size of the root object includes |
all reachable dart objects. |
in the following example, the size of myHugeInstance |
isn’t part of the parent’s or child’s shallow sizes, |
but is part of their retained sizes: |
in DevTools calculations, if an object has more |
than one retaining path, its size is assigned as |
retained only to the members of the shortest retaining path. |
in this example the object x has two retaining paths: |
only members of the shortest path (d and e) will include |
x into their retaining size. |
<topic_end> |
<topic_start> |
memory leaks happen in dart? |
garbage collector cannot prevent all types of memory leaks, and developers |
still need to watch objects to have leak-free lifecycle. |
<topic_end> |
<topic_start> |
why can’t the garbage collector prevent all leaks? |
while the garbage collector takes care of all |
unreachable objects, it’s the responsibility |
of the application to ensure that unneeded objects |
are no longer reachable (referenced from the root). |
so, if non-needed objects are left referenced |
(in a global or static variable, |
or as a field of a long-living object), |
the garbage collector can’t recognize them, |
the memory allocation grows progressively, |
and the app eventually crashes with an out-of-memory error. |
<topic_end> |
<topic_start> |
why closures require extra attention |
one hard-to-catch leak pattern relates to using closures. |
in the following code, a reference to the |
designed-to-be short-living myHugeObject is implicitly |
stored in the closure context and passed to setHandler. |
as a result, myHugeObject won’t be garbage collected |
as long as handler is reachable. |
<topic_end> |
<topic_start> |
why BuildContext requires extra attention |
an example of a large, short-living object that |
might squeeze into a long-living area and thus cause leaks, |
is the context parameter passed to flutter’s |
build method. |
the following code is leak prone, |
as useHandler might store the handler |
in a long-living area: |
<topic_end> |
<topic_start> |
how to fix leak prone code? |
the following code is not leak prone, |
because: |
<topic_end> |
<topic_start> |
general rule for BuildContext |
in general, use the following rule for a |
BuildContext: if the closure doesn’t outlive |
the widget, it’s ok to pass the context to the closure. |
stateful widgets require extra attention. |
they consist of two classes: the widget and the |
widget state, |
where the widget is short living, |
and the state is long living. the build context, |
owned by the widget, should never be referenced |
from the state’s fields, as the state won’t be garbage |
collected together with the widget, and can significantly outlive it. |
<topic_end> |
<topic_start> |
memory leak vs memory bloat |
in a memory leak, an application progressively uses memory, |
for example, by repeatedly creating a listener, |
but not disposing it. |
memory bloat uses more memory than is necessary for |
optimal performance, for example, by using overly large |
images or keeping streams open through their lifetime. |
both leaks and bloats, when large, |
cause an application to crash with an out-of-memory error. |
however, leaks are more likely to cause memory issues, |
because even a small leak, |
if repeated many times, leads to a crash. |
<topic_end> |
<topic_start> |
memory view guide |
the DevTools memory view helps you investigate |
memory allocations (both in the heap and external), |
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