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dart runtimes and compilers support the combination of
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two critical features for flutter: a JIT-based fast
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development cycle that allows for shape changing and
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stateful hot reloads in a language with types,
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plus an Ahead-of-Time compiler that emits efficient
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ARM code for fast startup and predictable performance of
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production deployments.
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in addition, we have the opportunity to work closely
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with the dart community, which is actively investing
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resources in improving dart for use in flutter. for
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example, when we adopted dart,
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the language didn’t have an ahead-of-time
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toolchain for producing native binaries,
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which is instrumental in achieving predictable,
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high performance, but now the language does because the dart team
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built it for flutter. similarly, the dart VM has
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previously been optimized for throughput but the
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team is now optimizing the VM for latency, which is more
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important for flutter’s workload.
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dart scores highly for us on the following primary criteria:
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<topic_end>
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<topic_start>
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can flutter run any dart code?
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flutter can run dart code that doesn’t directly or
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transitively import dart:mirrors or dart:html.
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<topic_end>
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<topic_start>
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how big is the flutter engine?
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in march 2021, we measured the download size of a
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minimal flutter app (no material components,
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just a single center widget, built with flutter build
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apk --split-per-abi), bundled and compressed as a release APK,
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to be approximately 4.3 MB for ARM32, and 4.8 MB for ARM64.
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on ARM32, the core engine is approximately 3.4 MB
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(compressed), the framework + app code is approximately
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765 KB (compressed), the LICENSE file is 58 KB
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(compressed), and necessary java code (classes.dex)
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is 120 KB (compressed).
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in ARM64, the core engine is approximately 4.0 MB
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(compressed), the framework + app code is approximately
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659 KB (compressed), the LICENSE file is 58 KB
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(compressed), and necessary java code (classes.dex)
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is 120 KB (compressed).
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these numbers were measured using apkanalyzer,
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which is also built into android studio.
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on iOS, a release IPA of the same app has a download
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size of 10.9 MB on an iPhone x, as reported by apple’s
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app store connect. the IPA is larger than the APK mainly
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because apple encrypts binaries within the IPA, making the
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compression less efficient (see the
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iOS app store specific considerations
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section of apple’s QA1795).
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info note
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the release engine binary used to include LLVM IR (bitcode).
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however, apple deprecated bitcode in xcode 14 and removed support,
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so it has been removed from the flutter 3.7 release.
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of course, we recommend that you measure your own app.
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to do that, see measuring your app’s size.
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<topic_end>
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<topic_start>
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how does flutter define a pixel?
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flutter uses logical pixels,
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and often refers to them merely as “pixels”.
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flutter’s devicePixelRatio expresses the ratio
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between physical pixels and logical CSS pixels.
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<topic_end>
|
<topic_start>
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capabilities
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<topic_end>
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<topic_start>
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what kind of app performance can i expect?
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you can expect excellent performance. flutter is
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designed to help developers easily achieve a constant 60fps.
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flutter apps run using natively compiled code—no
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interpreters are involved.
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this means that flutter apps start quickly.
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<topic_end>
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<topic_start>
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what kind of developer cycles can i expect? how long between edit and refresh?
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flutter implements a hot reload developer cycle. you can expect
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sub-second reload times, on a device or an emulator/simulator.
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flutter’s hot reload is stateful so the app state
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is retained after a reload. this means you can quickly iterate
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on a screen deeply nested in your app, without starting
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from the home screen after every reload.
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<topic_end>
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<topic_start>
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how is hot reload different from hot restart?
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hot reload works by injecting updated source code files
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into the running dart VM (virtual machine). this doesn’t
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only add new classes, but also adds methods and fields
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to existing classes, and changes existing functions.
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hot restart resets the state to the app’s initial state.
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for more information, see hot reload.
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<topic_end>
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<topic_start>
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where can i deploy my flutter app?
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you can compile and deploy your flutter app to iOS, android,
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web, and desktop.
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<topic_end>
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