file_name string | id string | source string | source_file string | license string | attribution_url string | tri_count int64 | vert_count int64 | bbox_min null | bbox_max null | image_resolution list | frame_count int64 | sdf_resolution int64 | sdf_format string | watertight bool | n_images int64 | images list | n_sdf int64 | sdf list | n_meshes int64 | meshes list | n_animations int64 | animations list | n_textures int64 | textures list | generated_on timestamp[s] | rigged bool | has_animation bool |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
data/000001/images/000_000_000_0000.png | 000001 | generated | AncientGeneral.glb | evs-sample-assets-1.0 | 59,999 | 41,242 | null | null | [
512,
512
] | 32 | 64 | bin | true | 128 | [
"data/000001/images/000_000_000_0000.png",
"data/000001/images/000_000_000_0004.png",
"data/000001/images/000_000_000_0005.png",
"data/000001/images/000_000_000_0006.png",
"data/000001/images/000_000_000_0007.png",
"data/000001/images/000_000_000_0008.png",
"data/000001/images/000_000_000_0009.png",
"... | 128 | [
"data/000001/sdf/sdf_000_000_000_0000.bin",
"data/000001/sdf/sdf_000_000_000_0004.bin",
"data/000001/sdf/sdf_000_000_000_0005.bin",
"data/000001/sdf/sdf_000_000_000_0006.bin",
"data/000001/sdf/sdf_000_000_000_0007.bin",
"data/000001/sdf/sdf_000_000_000_0008.bin",
"data/000001/sdf/sdf_000_000_000_0009.bi... | 512 | [
"data/000001/meshes/face_000_000_000_0000.pt",
"data/000001/meshes/face_000_000_000_0004.pt",
"data/000001/meshes/face_000_000_000_0005.pt",
"data/000001/meshes/face_000_000_000_0006.pt",
"data/000001/meshes/face_000_000_000_0007.pt",
"data/000001/meshes/face_000_000_000_0008.pt",
"data/000001/meshes/fa... | 1 | [
"data/000001/animations/take_000.usda"
] | 3 | [
"data/000001/textures/embedded_0.png",
"data/000001/textures/embedded_1.png",
"data/000001/textures/embedded_2.png"
] | 2026-08-10T00:00:00 | true | true | |
data/000002/images/000_000_000_0000.png | 000002 | generated | AncientKing.glb | evs-sample-assets-1.0 | 60,000 | 42,667 | null | null | [
512,
512
] | 32 | 64 | bin | true | 128 | [
"data/000002/images/000_000_000_0000.png",
"data/000002/images/000_000_000_0004.png",
"data/000002/images/000_000_000_0005.png",
"data/000002/images/000_000_000_0006.png",
"data/000002/images/000_000_000_0007.png",
"data/000002/images/000_000_000_0008.png",
"data/000002/images/000_000_000_0009.png",
"... | 128 | [
"data/000002/sdf/sdf_000_000_000_0000.bin",
"data/000002/sdf/sdf_000_000_000_0004.bin",
"data/000002/sdf/sdf_000_000_000_0005.bin",
"data/000002/sdf/sdf_000_000_000_0006.bin",
"data/000002/sdf/sdf_000_000_000_0007.bin",
"data/000002/sdf/sdf_000_000_000_0008.bin",
"data/000002/sdf/sdf_000_000_000_0009.bi... | 512 | [
"data/000002/meshes/face_000_000_000_0000.pt",
"data/000002/meshes/face_000_000_000_0004.pt",
"data/000002/meshes/face_000_000_000_0005.pt",
"data/000002/meshes/face_000_000_000_0006.pt",
"data/000002/meshes/face_000_000_000_0007.pt",
"data/000002/meshes/face_000_000_000_0008.pt",
"data/000002/meshes/fa... | 1 | [
"data/000002/animations/take_000.usda"
] | 3 | [
"data/000002/textures/embedded_0.png",
"data/000002/textures/embedded_1.png",
"data/000002/textures/embedded_2.png"
] | 2026-08-10T00:00:00 | true | true | |
data/000003/images/000_000_000_0000.png | 000003 | generated | AncientOfficer.glb | evs-sample-assets-1.0 | 59,999 | 41,597 | null | null | [
512,
512
] | 32 | 64 | bin | true | 128 | [
"data/000003/images/000_000_000_0000.png",
"data/000003/images/000_000_000_0004.png",
"data/000003/images/000_000_000_0005.png",
"data/000003/images/000_000_000_0006.png",
"data/000003/images/000_000_000_0007.png",
"data/000003/images/000_000_000_0008.png",
"data/000003/images/000_000_000_0009.png",
"... | 128 | [
"data/000003/sdf/sdf_000_000_000_0000.bin",
"data/000003/sdf/sdf_000_000_000_0004.bin",
"data/000003/sdf/sdf_000_000_000_0005.bin",
"data/000003/sdf/sdf_000_000_000_0006.bin",
"data/000003/sdf/sdf_000_000_000_0007.bin",
"data/000003/sdf/sdf_000_000_000_0008.bin",
"data/000003/sdf/sdf_000_000_000_0009.bi... | 512 | [
"data/000003/meshes/face_000_000_000_0000.pt",
"data/000003/meshes/face_000_000_000_0004.pt",
"data/000003/meshes/face_000_000_000_0005.pt",
"data/000003/meshes/face_000_000_000_0006.pt",
"data/000003/meshes/face_000_000_000_0007.pt",
"data/000003/meshes/face_000_000_000_0008.pt",
"data/000003/meshes/fa... | 1 | [
"data/000003/animations/take_000.usda"
] | 3 | [
"data/000003/textures/embedded_0.png",
"data/000003/textures/embedded_1.png",
"data/000003/textures/embedded_2.png"
] | 2026-08-10T00:00:00 | true | true | |
data/000004/images/000_000_000_0000.png | 000004 | generated | AncientRankedOfficer.glb | evs-sample-assets-1.0 | 60,000 | 40,992 | null | null | [
512,
512
] | 32 | 64 | bin | true | 128 | [
"data/000004/images/000_000_000_0000.png",
"data/000004/images/000_000_000_0004.png",
"data/000004/images/000_000_000_0005.png",
"data/000004/images/000_000_000_0006.png",
"data/000004/images/000_000_000_0007.png",
"data/000004/images/000_000_000_0008.png",
"data/000004/images/000_000_000_0009.png",
"... | 128 | [
"data/000004/sdf/sdf_000_000_000_0000.bin",
"data/000004/sdf/sdf_000_000_000_0004.bin",
"data/000004/sdf/sdf_000_000_000_0005.bin",
"data/000004/sdf/sdf_000_000_000_0006.bin",
"data/000004/sdf/sdf_000_000_000_0007.bin",
"data/000004/sdf/sdf_000_000_000_0008.bin",
"data/000004/sdf/sdf_000_000_000_0009.bi... | 512 | [
"data/000004/meshes/face_000_000_000_0000.pt",
"data/000004/meshes/face_000_000_000_0004.pt",
"data/000004/meshes/face_000_000_000_0005.pt",
"data/000004/meshes/face_000_000_000_0006.pt",
"data/000004/meshes/face_000_000_000_0007.pt",
"data/000004/meshes/face_000_000_000_0008.pt",
"data/000004/meshes/fa... | 1 | [
"data/000004/animations/take_000.usda"
] | 3 | [
"data/000004/textures/embedded_0.png",
"data/000004/textures/embedded_1.png",
"data/000004/textures/embedded_2.png"
] | 2026-08-10T00:00:00 | true | true | |
data/000005/images/000_000_000_0000.png | 000005 | generated | AncientSolider.glb | evs-sample-assets-1.0 | 59,999 | 39,907 | null | null | [
512,
512
] | 32 | 64 | bin | true | 128 | [
"data/000005/images/000_000_000_0000.png",
"data/000005/images/000_000_000_0004.png",
"data/000005/images/000_000_000_0005.png",
"data/000005/images/000_000_000_0006.png",
"data/000005/images/000_000_000_0007.png",
"data/000005/images/000_000_000_0008.png",
"data/000005/images/000_000_000_0009.png",
"... | 128 | [
"data/000005/sdf/sdf_000_000_000_0000.bin",
"data/000005/sdf/sdf_000_000_000_0004.bin",
"data/000005/sdf/sdf_000_000_000_0005.bin",
"data/000005/sdf/sdf_000_000_000_0006.bin",
"data/000005/sdf/sdf_000_000_000_0007.bin",
"data/000005/sdf/sdf_000_000_000_0008.bin",
"data/000005/sdf/sdf_000_000_000_0009.bi... | 512 | [
"data/000005/meshes/face_000_000_000_0000.pt",
"data/000005/meshes/face_000_000_000_0004.pt",
"data/000005/meshes/face_000_000_000_0005.pt",
"data/000005/meshes/face_000_000_000_0006.pt",
"data/000005/meshes/face_000_000_000_0007.pt",
"data/000005/meshes/face_000_000_000_0008.pt",
"data/000005/meshes/fa... | 1 | [
"data/000005/animations/take_000.usda"
] | 3 | [
"data/000005/textures/embedded_0.png",
"data/000005/textures/embedded_1.png",
"data/000005/textures/embedded_2.png"
] | 2026-08-10T00:00:00 | true | true |
Metrixel Animated Character Renders
Multi-view renders, signed-distance-field volumes and per-view mesh tensors produced by Metrixel from a small set of rigged, animated humanoid characters.
Each character is captured from four camera angles (0°, 90°, 180°, 270°) across ~30 sampled frames of its motion clip, at 512×512. Every frame/angle carries a matching 64³ signed-distance-field volume and a per-view mesh tensor, so the geometry, the implicit surface and the image are aligned sample-for-sample.
This is the output of a pipeline run, not the input to one: the source character models are not redistributed here. The point is to show what a Metrixel run produces — same command, different assets.
Want this on your own models? Sign up free — 1,000 export tokens, no credit card. Point the Metrixel CLI at your model library to reproduce the same multi-view renders, SDF volumes and mesh tensors.
This is a feature showcase / sample, not a full training corpus. It exists to demonstrate Metrixel's batch pipeline and on-disk schema.
Generated output only. The source models are not redistributed here — see the provenance table for where each one came from.
Preview
What's inside
data/<asset_id>/
├── images/ 512x512 RGBA renders, one per camera angle per frame (transparent background)
├── sdf/ signed-distance volumes — raw little-endian float32, 64³ grid, row-major (z,y,x)
├── meshes/ per-view mesh tensors (.pt: vertices + normals + UVs + faces)
├── animations/ rig take in USD (.usda)
└── textures/ embedded material textures (.jpg)
metadata.jsonl one row per asset: paths + license + geometry stats
Image filenames encode the camera + frame as AZ_AZ_AZ_FRAME (3-digit azimuth,
4-digit frame). SDF files are sdf_<az>_<el>_<roll>_<frame>.bin; load with
numpy.fromfile(path, dtype='<f4').reshape(R, R, R) (negative = inside, positive
= outside, zero on the surface).
Loading & visualizing
Open-source tooling for the .pt mesh tensors and the raw SDF volumes lives in
metrixel-3d-dataset-tools
(MIT):
git clone https://github.com/entvistastudio/metrixel-3d-dataset-tools
# mesh_visualization/ — load + view the per-view .pt tensors
# sdf_visualization/ — inspect the float32 SDF volumes
How it was generated
Metrixel 2026.3.0, CLI (preview — pin the version for reproducibility).
SDF backend actually used: vulkan.
metrixel --mode cli --gen_mode batch \
--input <animated-characters>/ --output <out>/ \
--width 512 --height 512 \
--single_frame=false --camera_step=90 \
--frames_per_second=30 --frame_stride=50 \
--animation_stay_in_place=true \
--frame_format=png \
--camera_distance_factor=1.4 \
--gen_sdf=true --sdf_format=bin --sdf_backend=auto \
--manifest=true
Provenance
| asset | source | licence | tris | generated |
|---|---|---|---|---|
| AncientGeneral.glb | generated | evs-sample-assets-1.0 | 59999 | 2026-08-10 |
| AncientKing.glb | generated | evs-sample-assets-1.0 | 60000 | 2026-08-10 |
| AncientOfficer.glb | generated | evs-sample-assets-1.0 | 59999 | 2026-08-10 |
| AncientRankedOfficer.glb | generated | evs-sample-assets-1.0 | 60000 | 2026-08-10 |
| AncientSolider.glb | generated | evs-sample-assets-1.0 | 59999 | 2026-08-10 |
Licensing
Released under the EVS Sample Assets Licence 1.0 (evs-sample-assets-1.0). You may use, modify, redistribute and sell work made with these outputs, in commercial projects, with no attribution required.
One category of use is excluded: this material may not be used as training, fine-tuning or validation data for generative 3D models (text-to-3D, image-to-3D, mesh generation), nor included in datasets assembled for that purpose. Analytical and computer-vision research, benchmarking of existing tools, and reconstruction or segmentation work are all expressly permitted — see Clause 2.
The underlying characters were produced with generative tooling and the motion is retargeted from a separately-sourced capture. Everything here is provided as is, with no warranty of uniqueness, originality or non-infringement.
Honest limits
- Renders are consistent, not cinematic: fixed lighting, transparent background, four fixed angles at 512×512.
- Four camera angles only. This is enough to show view consistency; it is not dense multi-view coverage.
- The source geometry is clean and watertight, so the SDF path here never exercises the generalized-winding-number route that non-watertight real-world scans require. Do not read this set as evidence for that case.
- Every character performs the same motion clip, so the variation across the set is in the characters, not the motion.
- Small set, single class (humanoid characters). Not a benchmark and not a corpus.
Related
- Open-source readers for the
.ptmesh tensors and raw SDF volumes: metrixel-3d-dataset-tools (MIT). - The source characters these were rendered from are published separately as metrixel-rigged-characters — rigged, animated GLBs rather than pipeline output.
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