file_name string | id string | source string | source_file string | format string | file_size_mb float64 | license string | attribution_url string | generated_on timestamp[s] | rigged bool | tri_count int64 | has_animation bool |
|---|---|---|---|---|---|---|---|---|---|---|---|
data/AncientGeneral.glb | AncientGeneral | generated | AncientGeneral.glb | glb | 37.42 | evs-sample-assets-1.0 | 2026-08-09T00:00:00 | true | 59,999 | true | |
data/AncientKing.glb | AncientKing | generated | AncientKing.glb | glb | 40.21 | evs-sample-assets-1.0 | 2026-08-09T00:00:00 | true | 60,000 | true | |
data/AncientOfficer.glb | AncientOfficer | generated | AncientOfficer.glb | glb | 32.71 | evs-sample-assets-1.0 | 2026-08-09T00:00:00 | true | 59,999 | true | |
data/AncientRankedOfficer.glb | AncientRankedOfficer | generated | AncientRankedOfficer.glb | glb | 35.74 | evs-sample-assets-1.0 | 2026-08-09T00:00:00 | true | 60,000 | true | |
data/AncientSoldier.glb | AncientSoldier | generated | AncientSoldier.glb | glb | 25.67 | evs-sample-assets-1.0 | 2026-08-09T00:00:00 | true | 59,999 | true |
Metrixel Animated Character Samples
A small set of rigged, animated humanoid character models, free to use in your own projects. Each file ships with a skeleton, skin weights and a motion clip, so it drops straight into a scene — or retarget your own motion onto the rig instead.
They are published as complimentary sample content for Metrixel, a local 3D dataset-preparation toolchain — handy starting assets if you want to try a multi-view render, SDF or mesh-tensor export pipeline without hunting for content first.
Want this on your own models? Sign up free — 1,000 export tokens, no credit card. Point the Metrixel CLI at your model library to reproduce the same multi-view renders, SDF volumes and mesh tensors.
These are source assets only. No renders, SDF volumes or mesh tensors are included — this repository is the input side. For Metrixel's generated output from these very assets, see the companion dataset linked below.
Preview
What's inside
data/
├── AncientGeneral.glb
├── AncientKing.glb
├── AncientOfficer.glb
├── AncientRankedOfficer.glb
└── AncientSoldier.glb
metadata.jsonl one row per asset: filename + provenance + geometry stats
LICENSE.md evs-sample-assets-1.0
Formats: .glb ×5.
Assets
| asset | format | rigged | tris | generated |
|---|---|---|---|---|
| AncientGeneral.glb | glb | yes | 59999 | 2026-08-09 |
| AncientKing.glb | glb | yes | 60000 | 2026-08-09 |
| AncientOfficer.glb | glb | yes | 59999 | 2026-08-09 |
| AncientRankedOfficer.glb | glb | yes | 60000 | 2026-08-09 |
| AncientSoldier.glb | glb | yes | 59999 | 2026-08-09 |
Licensing
Released under the EVS Sample Assets Licence 1.0 (evs-sample-assets-1.0). You may use, modify, redistribute and sell work made with these assets, in commercial projects, with no attribution required.
One category of use is excluded: these models may not be used as training, fine-tuning or validation data for generative 3D models (text-to-3D, image-to-3D, mesh generation), nor included in datasets assembled for that purpose. Analytical and computer-vision research, benchmarking of existing tools, and reconstruction or segmentation work are all expressly permitted — see Clause 2.
The models were produced with generative tooling and the motion is retargeted from a freely-usable capture source. Everything here is provided as is, with no warranty of uniqueness, originality or non-infringement.
Full terms in LICENSE.md. Read Clause 3 before use — it
excludes one specific category of use that permissive licences would allow.
Honest limits
- Clean, watertight generated geometry — useful as tidy test inputs, not as a substitute for scanned real-world meshes.
- Small set, single class (humanoid characters). Not a benchmark and not a corpus.
- Rigs are auto-generated and the motion is retargeted onto them. Expect to check weights around shoulders and hips, and to review foot contact and hand placement, before production use.
- Every character performs the same clip. This is a set of animated samples, not a motion library — bring your own clips if you need variety.
- Textures are embedded at 4K, so each file is 26-40 MB.
Related
- metrixel-character-renders — Metrixel's output from these exact characters: multi-view renders, 64³ SDF volumes and per-view mesh tensors.
- Open-source readers for those formats: metrixel-3d-dataset-tools (MIT).
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