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1 | #include "Variant.hpp"
#include <gdnative/variant.h>
#include "CoreTypes.hpp"
#include "Defs.hpp"
#include "GodotGlobal.hpp"
#include "Object.hpp"
#include <iostream>
#include <stdexcept>
#ifndef NO_IMPORT_ARRAY
#define NO_IMPORT_ARRAY
#endif
#include "PythonGlobal.hpp"
#include <_lib/godot/core/types.hpp>
namespace godot {
Variant::Variant() {
godot::api->godot_variant_new_nil(&_godot_variant);
}
Variant::Variant(const Variant &v) {
godot::api->godot_variant_new_copy(&_godot_variant, &v._godot_variant);
}
Variant::Variant(bool p_bool) {
godot::api->godot_variant_new_bool(&_godot_variant, p_bool);
}
Variant::Variant(signed int p_int)
{
godot::api->godot_variant_new_int(&_godot_variant, p_int);
}
Variant::Variant(unsigned int p_int) {
godot::api->godot_variant_new_uint(&_godot_variant, p_int);
}
Variant::Variant(signed short p_short)
{
godot::api->godot_variant_new_int(&_godot_variant, (int)p_short);
}
Variant::Variant(int64_t p_char)
{
godot::api->godot_variant_new_int(&_godot_variant, p_char);
}
Variant::Variant(uint64_t p_char) {
godot::api->godot_variant_new_uint(&_godot_variant, p_char);
}
Variant::Variant(float p_float) {
godot::api->godot_variant_new_real(&_godot_variant, p_float);
}
Variant::Variant(double p_double) {
godot::api->godot_variant_new_real(&_godot_variant, p_double);
}
Variant::Variant(const String &p_string) {
godot::api->godot_variant_new_string(&_godot_variant, (godot_string *)&p_string);
}
Variant::Variant(const char *const p_cstring) {
String s = String(p_cstring);
godot::api->godot_variant_new_string(&_godot_variant, (godot_string *)&s);
}
Variant::Variant(const wchar_t *p_wstring) {
String s = p_wstring;
godot::api->godot_variant_new_string(&_godot_variant, (godot_string *)&s);
}
Variant::Variant(const Vector2 &p_vector2) {
godot::api->godot_variant_new_vector2(&_godot_variant, (godot_vector2 *)&p_vector2);
}
Variant::Variant(const Rect2 &p_rect2) {
godot::api->godot_variant_new_rect2(&_godot_variant, (godot_rect2 *)&p_rect2);
}
Variant::Variant(const Vector3 &p_vector3) {
godot::api->godot_variant_new_vector3(&_godot_variant, (godot_vector3 *)&p_vector3);
}
Variant::Variant(const Plane &p_plane) {
godot::api->godot_variant_new_plane(&_godot_variant, (godot_plane *)&p_plane);
}
Variant::Variant(const AABB &p_aabb) {
godot::api->godot_variant_new_aabb(&_godot_variant, (godot_aabb *)&p_aabb);
}
Variant::Variant(const Quat &p_quat) {
godot::api->godot_variant_new_quat(&_godot_variant, (godot_quat *)&p_quat);
}
Variant::Variant(const Basis &p_transform) {
godot::api->godot_variant_new_basis(&_godot_variant, (godot_basis *)&p_transform);
}
Variant::Variant(const Transform2D &p_transform) {
godot::api->godot_variant_new_transform2d(&_godot_variant, (godot_transform2d *)&p_transform);
}
Variant::Variant(const Transform &p_transform) {
godot::api->godot_variant_new_transform(&_godot_variant, (godot_transform *)&p_transform);
}
Variant::Variant(const Color &p_color) {
godot::api->godot_variant_new_color(&_godot_variant, (godot_color *)&p_color);
}
Variant::Variant(const NodePath &p_path) {
godot::api->godot_variant_new_node_path(&_godot_variant, (godot_node_path *)&p_path);
}
Variant::Variant(const RID &p_rid) {
godot::api->godot_variant_new_rid(&_godot_variant, (godot_rid *)&p_rid);
}
Variant::Variant(const Object *p_object) {
if (p_object)
godot::api->godot_variant_new_object(&_godot_variant, p_object->_owner);
else
godot::api->godot_variant_new_nil(&_godot_variant);
}
Variant::Variant(const Dictionary &p_dictionary) {
godot::api->godot_variant_new_dictionary(&_godot_variant, (godot_dictionary *)&p_dictionary);
}
Variant::Variant(const Array &p_array) {
godot::api->godot_variant_new_array(&_godot_variant, (godot_array *)&p_array);
}
Variant::Variant(const PoolByteArray &p_raw_array) {
godot::api->godot_variant_new_pool_byte_array(&_godot_variant, (godot_pool_byte_array *)&p_raw_array);
}
Variant::Variant(const PoolIntArray &p_int_array) {
godot::api->godot_variant_new_pool_int_array(&_godot_variant, (godot_pool_int_array *)&p_int_array);
}
Variant::Variant(const PoolRealArray &p_real_array) {
godot::api->godot_variant_new_pool_real_array(&_godot_variant, (godot_pool_real_array *)&p_real_array);
}
Variant::Variant(const PoolStringArray &p_string_array) {
godot::api->godot_variant_new_pool_string_array(&_godot_variant, (godot_pool_string_array *)&p_string_array);
}
Variant::Variant(const PoolVector2Array &p_vector2_array) {
godot::api->godot_variant_new_pool_vector2_array(&_godot_variant, (godot_pool_vector2_array *)&p_vector2_array);
}
Variant::Variant(const PoolVector3Array &p_vector3_array) {
godot::api->godot_variant_new_pool_vector3_array(&_godot_variant, (godot_pool_vector3_array *)&p_vector3_array);
}
Variant::Variant(const PoolColorArray &p_color_array) {
godot::api->godot_variant_new_pool_color_array(&_godot_variant, (godot_pool_color_array *)&p_color_array);
}
Variant::Variant(const PyObject *p_python_object) {
if (p_python_object == Py_None) {
godot::api->godot_variant_new_nil(&_godot_variant);
} else if (PyBool_Check(p_python_object)) {
godot::api->godot_variant_new_bool(&_godot_variant, PyLong_AsLong((PyObject *)p_python_object));
} else if (PyLong_Check(p_python_object)) {
godot::api->godot_variant_new_int(&_godot_variant, PyLong_AsLong((PyObject *)p_python_object));
} else if (PyFloat_Check(p_python_object)) {
const double p_double = PyFloat_AsDouble((PyObject *)p_python_object);
godot::api->godot_variant_new_real(&_godot_variant, p_double);
} else if (PyUnicode_Check(p_python_object) || PyBytes_Check(p_python_object)) {
String s = String(p_python_object);
godot::api->godot_variant_new_string(&_godot_variant, (godot_string *)&s);
} else if (PyByteArray_Check(p_python_object)) {
godot_pool_byte_array *p;
godot::api->godot_pool_byte_array_new(p);
godot::api->godot_pool_byte_array_resize(p, PyByteArray_GET_SIZE(p_python_object));
godot_pool_byte_array_write_access *_write_access = godot::api->godot_pool_byte_array_write(p);
const uint8_t *ptr = godot::api->godot_pool_byte_array_write_access_ptr(_write_access);
memcpy((void *)ptr, (void *)PyByteArray_AS_STRING(p_python_object), PyByteArray_GET_SIZE(p_python_object));
godot::api->godot_variant_new_pool_byte_array(&_godot_variant, p);
godot::api->godot_pool_byte_array_write_access_destroy(_write_access);
godot::api->godot_pool_byte_array_destroy(p);
} else if (Py_TYPE(p_python_object) == PyGodotWrapperType_AABB) {
godot_aabb *p = _python_wrapper_to_aabb((PyObject *)p_python_object);
if (p) {
godot::api->godot_variant_new_aabb(&_godot_variant, p);
} else {
throw std::invalid_argument("could not convert Python object to Variant");
}
} else if (Py_TYPE(p_python_object) == PyGodotWrapperType_Array) {
godot_array *p = _python_wrapper_to_godot_array((PyObject *)p_python_object);
if (p) {
godot::api->godot_variant_new_array(&_godot_variant, p);
} else {
godot::api->godot_variant_new_nil(&_godot_variant);
}
} else if (Py_TYPE(p_python_object) == PyGodotWrapperType_Basis) {
godot_basis *p = _python_wrapper_to_basis((PyObject *)p_python_object);
if (p) {
godot::api->godot_variant_new_basis(&_godot_variant, p);
} else {
throw std::invalid_argument("could not convert Python object to Variant");
}
} else if (Py_TYPE(p_python_object) == PyGodotWrapperType_Color) {
godot_color *p = _python_wrapper_to_color((PyObject *)p_python_object);
if (p) {
godot::api->godot_variant_new_color(&_godot_variant, p);
} else {
throw std::invalid_argument("could not convert Python object to Variant");
}
} else if (Py_TYPE(p_python_object) == PyGodotWrapperType_Dictionary) {
godot_dictionary *p = _python_wrapper_to_godot_dictionary((PyObject *)p_python_object);
if (p) {
godot::api->godot_variant_new_dictionary(&_godot_variant, p);
} else {
throw std::invalid_argument("could not convert Python object to Variant");
}
} else if (Py_TYPE(p_python_object) == PyGodotWrapperType_NodePath) {
godot_node_path *p = _python_wrapper_to_nodepath((PyObject *)p_python_object);
if (p) {
godot::api->godot_variant_new_node_path(&_godot_variant, p);
} else {
throw std::invalid_argument("could not convert Python object to Variant");
}
} else if (Py_TYPE(p_python_object) == PyGodotWrapperType_Plane) {
godot_plane *p = _python_wrapper_to_plane((PyObject *)p_python_object);
if (p) {
godot::api->godot_variant_new_plane(&_godot_variant, p);
} else {
throw std::invalid_argument("could not convert Python object to Variant");
}
} else if (Py_TYPE(p_python_object) == PyGodotWrapperType_PoolByteArray) {
godot_pool_byte_array *p = _python_wrapper_to_poolbytearray((PyObject *)p_python_object);
if (p) {
godot::api->godot_variant_new_pool_byte_array(&_godot_variant, p);
} else {
throw std::invalid_argument("could not convert Python object to Variant");
}
} else if (Py_TYPE(p_python_object) == PyGodotWrapperType_PoolIntArray) {
godot_pool_int_array *p = _python_wrapper_to_poolintarray((PyObject *)p_python_object);
if (p) {
godot::api->godot_variant_new_pool_int_array(&_godot_variant, p);
} else {
throw std::invalid_argument("could not convert Python object to Variant");
}
} else if (Py_TYPE(p_python_object) == PyGodotWrapperType_PoolRealArray) {
godot_pool_real_array *p = _python_wrapper_to_poolrealarray((PyObject *)p_python_object);
if (p) {
godot::api->godot_variant_new_pool_real_array(&_godot_variant, p);
} else {
throw std::invalid_argument("could not convert Python object to Variant");
}
} else if (Py_TYPE(p_python_object) == PyGodotWrapperType_PoolStringArray) {
godot_pool_string_array *p = _python_wrapper_to_poolstringarray((PyObject *)p_python_object);
if (p) {
godot::api->godot_variant_new_pool_string_array(&_godot_variant, p);
} else {
throw std::invalid_argument("could not convert Python object to Variant");
}
} else if (Py_TYPE(p_python_object) == PyGodotWrapperType_PoolVector2Array) {
godot_pool_vector2_array *p = _python_wrapper_to_poolvector2array((PyObject *)p_python_object);
if (p) {
godot::api->godot_variant_new_pool_vector2_array(&_godot_variant, p);
} else {
throw std::invalid_argument("could not convert Python object to Variant");
}
} else if (Py_TYPE(p_python_object) == PyGodotWrapperType_PoolVector3Array) {
godot_pool_vector3_array *p = _python_wrapper_to_poolvector3array((PyObject *)p_python_object);
if (p) {
godot::api->godot_variant_new_pool_vector3_array(&_godot_variant, p);
} else {
throw std::invalid_argument("could not convert Python object to Variant");
}
} else if (Py_TYPE(p_python_object) == PyGodotWrapperType_PoolColorArray) {
godot_pool_color_array *p = _python_wrapper_to_poolcolorarray((PyObject *)p_python_object);
if (p) {
godot::api->godot_variant_new_pool_color_array(&_godot_variant, p);
} else {
throw std::invalid_argument("could not convert Python object to Variant");
}
} else if (Py_TYPE(p_python_object) == PyGodotWrapperType_Quat) {
godot_quat *p = _python_wrapper_to_quat((PyObject *)p_python_object);
if (p) {
godot::api->godot_variant_new_quat(&_godot_variant, p);
} else {
throw std::invalid_argument("could not convert Python object to Variant");
}
} else if (Py_TYPE(p_python_object) == PyGodotWrapperType_Rect2) {
godot_rect2 *p = _python_wrapper_to_rect2((PyObject *)p_python_object);
if (p) {
godot::api->godot_variant_new_rect2(&_godot_variant, p);
} else {
throw std::invalid_argument("could not convert Python object to Variant");
}
} else if (Py_TYPE(p_python_object) == PyGodotWrapperType_RID) {
godot_rid *p = _python_wrapper_to_rid((PyObject *)p_python_object);
if (p) {
godot::api->godot_variant_new_rid(&_godot_variant, p);
} else {
throw std::invalid_argument("could not convert Python object to Variant");
}
} else if (Py_TYPE(p_python_object) == PyGodotWrapperType_String) {
godot_string *p = _python_wrapper_to_godot_string((PyObject *)p_python_object);
if (p) {
godot::api->godot_variant_new_string(&_godot_variant, p);
} else {
throw std::invalid_argument("could not convert Python object to Variant");
}
} else if (Py_TYPE(p_python_object) == PyGodotWrapperType_Transform) {
godot_transform *p = _python_wrapper_to_transform((PyObject *)p_python_object);
if (p) {
godot::api->godot_variant_new_transform(&_godot_variant, p);
} else {
throw std::invalid_argument("could not convert Python object to Variant");
}
} else if (Py_TYPE(p_python_object) == PyGodotWrapperType_Transform2D) {
godot_transform2d *p = _python_wrapper_to_transform2d((PyObject *)p_python_object);
if (p) {
godot::api->godot_variant_new_transform2d(&_godot_variant, p);
} else {
throw std::invalid_argument("could not convert Python object to Variant");
}
} else if (Py_TYPE(p_python_object) == PyGodotWrapperType_Vector2) {
godot_vector2 *p = _python_wrapper_to_vector2((PyObject *)p_python_object);
if (p) {
godot::api->godot_variant_new_vector2(&_godot_variant, p);
} else {
throw std::invalid_argument("could not convert Python object to Variant");
}
} else if (Py_TYPE(p_python_object) == PyGodotWrapperType_Vector3) {
godot_vector3 *p = _python_wrapper_to_vector3((PyObject *)p_python_object);
if (p) {
godot::api->godot_variant_new_vector3(&_godot_variant, p);
} else {
throw std::invalid_argument("could not convert Python object to Variant");
}
} else if (PyObject_IsInstance((PyObject *)p_python_object, (PyObject *)PyGodotType__Wrapped)) {
godot_object *p = _cython_binding_to_godot_object((PyObject *)p_python_object);
godot::api->godot_variant_new_object(&_godot_variant, p);
} else if (PyArray_Check((PyObject *)p_python_object)) {
PyArrayObject *arr = (PyArrayObject *)p_python_object;
if (PyArray_NDIM(arr) == 1 && PyArray_TYPE(arr) == NPY_UINT8) {
PoolByteArray _arr = PoolByteArray(arr);
godot::api->godot_variant_new_pool_byte_array(&_godot_variant, (godot_pool_byte_array *)&_arr);
} else if (PyArray_NDIM(arr) == 1 && PyArray_ISINTEGER(arr)) {
PoolIntArray _arr(arr);
godot::api->godot_variant_new_pool_int_array(&_godot_variant, (godot_pool_int_array *)&_arr);
} else if (PyArray_NDIM(arr) == 1 && PyArray_ISFLOAT(arr)) {
PoolRealArray _arr(arr);
godot::api->godot_variant_new_pool_real_array(&_godot_variant, (godot_pool_real_array *)&_arr);
} else if (PyArray_NDIM(arr) == 1 && PyArray_ISSTRING(arr)) {
PoolStringArray _arr(arr);
godot::api->godot_variant_new_pool_string_array(&_godot_variant, (godot_pool_string_array *)&_arr);
} else if (PyArray_NDIM(arr) == 1) {
Array _arr;
for (int idx = 0; idx < PyArray_SIZE(arr); idx++) {
PyObject *item = PyArray_GETITEM(arr, (const char *)PyArray_GETPTR1(arr, idx));
_arr.append(Variant(item));
}
godot::api->godot_variant_new_array(&_godot_variant, (godot_array *)&_arr);
} else if (PyArray_NDIM(arr) == 2 && PyArray_ISNUMBER(arr) && PyArray_DIM(arr, 1) == 2) {
PoolVector2Array _arr = PoolVector2Array(arr);
godot::api->godot_variant_new_pool_vector2_array(&_godot_variant, (godot_pool_vector2_array *)&_arr);
} else if (PyArray_NDIM(arr) == 2 && PyArray_ISNUMBER(arr) && PyArray_DIM(arr, 1) == 3) {
PoolVector3Array _arr = PoolVector3Array(arr);
godot::api->godot_variant_new_pool_vector3_array(&_godot_variant, (godot_pool_vector3_array *)&_arr);
} else if (PyArray_NDIM(arr) == 2 && PyArray_ISNUMBER(arr) && PyArray_DIM(arr, 1) == 4) {
PoolColorArray _arr = PoolColorArray(arr);
godot::api->godot_variant_new_pool_color_array(&_godot_variant, (godot_pool_color_array *)&_arr);
} else {
throw std::invalid_argument("could not convert NumPy array");
}
} else if (PySequence_Check((PyObject *)p_python_object)) {
Array arr = Array(p_python_object);
godot::api->godot_variant_new_array(&_godot_variant, (godot_array *)&arr);
} else if (PyMapping_Check((PyObject *)p_python_object)) {
Dictionary dict = Dictionary(p_python_object);
godot::api->godot_variant_new_dictionary(&_godot_variant, (godot_dictionary *)&dict);
} else if (PyIndex_Check((PyObject *)p_python_object)) {
const Py_ssize_t p_num = PyNumber_AsSsize_t((PyObject *)p_python_object, NULL);
godot::api->godot_variant_new_int(&_godot_variant, p_num);
} else if (PyNumber_Check((PyObject *)p_python_object)) {
PyObject *p_num = PyNumber_Float((PyObject *)p_python_object);
const double p_double = PyFloat_AsDouble((PyObject *)p_num);
godot::api->godot_variant_new_real(&_godot_variant, p_double);
} else if (PyObject_CheckBuffer((PyObject *)p_python_object)) {
throw std::invalid_argument("generic Python buffer support is not implemented yet");
} else {
throw std::invalid_argument("could not cast Python object to Godot Variant");
}
}
Variant &Variant::operator=(const Variant &v) {
godot::api->godot_variant_new_copy(&_godot_variant, &v._godot_variant);
return *this;
}
Variant::operator bool() const {
return booleanize();
}
Variant::operator signed int() const {
return godot::api->godot_variant_as_int(&_godot_variant);
}
Variant::operator unsigned int() const
{
return godot::api->godot_variant_as_uint(&_godot_variant);
}
Variant::operator signed short() const {
return godot::api->godot_variant_as_int(&_godot_variant);
}
Variant::operator unsigned short() const {
return godot::api->godot_variant_as_uint(&_godot_variant);
}
Variant::operator signed char() const {
return godot::api->godot_variant_as_int(&_godot_variant);
}
Variant::operator unsigned char() const {
return godot::api->godot_variant_as_uint(&_godot_variant);
}
Variant::operator int64_t() const {
return godot::api->godot_variant_as_int(&_godot_variant);
}
Variant::operator uint64_t() const {
return godot::api->godot_variant_as_uint(&_godot_variant);
}
Variant::operator wchar_t() const {
return godot::api->godot_variant_as_int(&_godot_variant);
}
Variant::operator float() const {
return godot::api->godot_variant_as_real(&_godot_variant);
}
Variant::operator double() const {
return godot::api->godot_variant_as_real(&_godot_variant);
}
Variant::operator String() const {
String ret;
*(godot_string *)&ret = godot::api->godot_variant_as_string(&_godot_variant);
return ret;
}
Variant::operator Vector2() const {
godot_vector2 s = godot::api->godot_variant_as_vector2(&_godot_variant);
return *(Vector2 *)&s;
}
Variant::operator Rect2() const {
godot_rect2 s = godot::api->godot_variant_as_rect2(&_godot_variant);
return *(Rect2 *)&s;
}
Variant::operator Vector3() const {
godot_vector3 s = godot::api->godot_variant_as_vector3(&_godot_variant);
return *(Vector3 *)&s;
}
Variant::operator Plane() const {
godot_plane s = godot::api->godot_variant_as_plane(&_godot_variant);
return *(Plane *)&s;
}
Variant::operator AABB() const {
godot_aabb s = godot::api->godot_variant_as_aabb(&_godot_variant);
return *(AABB *)&s;
}
Variant::operator Quat() const {
godot_quat s = godot::api->godot_variant_as_quat(&_godot_variant);
return *(Quat *)&s;
}
Variant::operator Basis() const {
godot_basis s = godot::api->godot_variant_as_basis(&_godot_variant);
return *(Basis *)&s;
}
Variant::operator Transform() const {
godot_transform s = godot::api->godot_variant_as_transform(&_godot_variant);
return *(Transform *)&s;
}
Variant::operator Transform2D() const {
godot_transform2d s = godot::api->godot_variant_as_transform2d(&_godot_variant);
return *(Transform2D *)&s;
}
Variant::operator Color() const {
godot_color s = godot::api->godot_variant_as_color(&_godot_variant);
return *(Color *)&s;
}
Variant::operator NodePath() const {
NodePath ret;
*(godot_node_path *)&ret = godot::api->godot_variant_as_node_path(&_godot_variant);
return ret;
}
Variant::operator RID() const {
godot_rid s = godot::api->godot_variant_as_rid(&_godot_variant);
return *(RID *)&s;
}
Variant::operator Dictionary() const {
Dictionary ret;
*(godot_dictionary *)&ret = godot::api->godot_variant_as_dictionary(&_godot_variant);
return ret;
}
Variant::operator Array() const {
Array ret;
*(godot_array *)&ret = godot::api->godot_variant_as_array(&_godot_variant);
return ret;
}
Variant::operator PoolByteArray() const {
PoolByteArray ret;
*(godot_pool_byte_array *)&ret = godot::api->godot_variant_as_pool_byte_array(&_godot_variant);
return ret;
}
Variant::operator PoolIntArray() const {
PoolIntArray ret;
*(godot_pool_int_array *)&ret = godot::api->godot_variant_as_pool_int_array(&_godot_variant);
return ret;
}
Variant::operator PoolRealArray() const {
PoolRealArray ret;
*(godot_pool_real_array *)&ret = godot::api->godot_variant_as_pool_real_array(&_godot_variant);
return ret;
}
Variant::operator PoolStringArray() const {
PoolStringArray ret;
*(godot_pool_string_array *)&ret = godot::api->godot_variant_as_pool_string_array(&_godot_variant);
return ret;
}
Variant::operator PoolVector2Array() const {
PoolVector2Array ret;
*(godot_pool_vector2_array *)&ret = godot::api->godot_variant_as_pool_vector2_array(&_godot_variant);
return ret;
}
Variant::operator PoolVector3Array() const {
PoolVector3Array ret;
*(godot_pool_vector3_array *)&ret = godot::api->godot_variant_as_pool_vector3_array(&_godot_variant);
return ret;
}
Variant::operator PoolColorArray() const {
PoolColorArray ret;
*(godot_pool_color_array *)&ret = godot::api->godot_variant_as_pool_color_array(&_godot_variant);
return ret;
}
Variant::operator godot_object *() const {
return godot::api->godot_variant_as_object(&_godot_variant);
}
Variant::operator PyObject *() const {
PyObject *obj;
switch (get_type()) {
case NIL:
obj = Py_None;
break;
case BOOL:
obj = booleanize() ? Py_True : Py_False;
break;
case INT:
obj = PyLong_FromSsize_t(godot::api->godot_variant_as_int(&_godot_variant));
break;
case REAL:
obj = PyFloat_FromDouble(godot::api->godot_variant_as_real(&_godot_variant));
break;
case STRING: {
String s = *this;
obj = PyUnicode_FromWideChar(s.unicode_str(), s.length());
break;
}
case VECTOR2: {
Vector2 cpp_obj = *this;
return _vector2_to_python_wrapper(cpp_obj);
}
case RECT2: {
Rect2 cpp_obj = *this;
return _rect2_to_python_wrapper(cpp_obj);
}
case VECTOR3: {
Vector3 cpp_obj = *this;
return _vector3_to_python_wrapper(cpp_obj);
}
case TRANSFORM2D: {
Transform2D cpp_obj = *this;
return _transform2d_to_python_wrapper(cpp_obj);
}
case PLANE: {
Plane cpp_obj = *this;
return _plane_to_python_wrapper(cpp_obj);
}
case QUAT: {
Quat cpp_obj = *this;
return _quat_to_python_wrapper(cpp_obj);
}
case RECT3: {
AABB cpp_obj = *this;
return _aabb_to_python_wrapper(cpp_obj);
}
case BASIS: {
Basis cpp_obj = *this;
return _basis_to_python_wrapper(cpp_obj);
}
case TRANSFORM: {
Transform cpp_obj = *this;
return _transform_to_python_wrapper(cpp_obj);
}
case COLOR: {
Color cpp_obj = *this;
return _color_to_python_wrapper(cpp_obj);
}
case NODE_PATH: {
NodePath cpp_obj = *this;
return _nodepath_to_python_wrapper(cpp_obj);
}
case _RID: {
RID cpp_obj = *this;
return _rid_to_python_wrapper(cpp_obj);
}
case OBJECT: {
godot_object *c_obj = godot::api->godot_variant_as_object(&_godot_variant);
return _godot_object_to_python_binding(c_obj);
}
case DICTIONARY: {
const Dictionary dict = *this;
const Array keys = dict.keys();
obj = PyDict_New();
for (int i = 0; i < keys.size(); i++) {
Variant _key = keys[i];
PyObject *key = _key;
PyObject *val = dict[_key];
PyDict_SetItem(obj, key, val);
}
break;
}
case ARRAY: {
const Array arr = *this;
obj = PyTuple_New(arr.size());
for (int i = 0; i < arr.size(); i++) {
PyObject *item = arr[i];
PyTuple_SET_ITEM(obj, i, item);
}
break;
}
case POOL_BYTE_ARRAY: {
PoolByteArray cpp_obj = *this;
return _poolbytearray_to_python_wrapper(cpp_obj);
}
case POOL_INT_ARRAY: {
PoolIntArray cpp_obj = *this;
return _poolintarray_to_python_wrapper(cpp_obj);
}
case POOL_REAL_ARRAY: {
PoolRealArray cpp_obj = *this;
return _poolrealarray_to_python_wrapper(cpp_obj);
}
case POOL_STRING_ARRAY: {
PoolStringArray cpp_obj = *this;
return _poolstringarray_to_numpy(cpp_obj);
}
case POOL_VECTOR2_ARRAY: {
PoolVector2Array cpp_obj = *this;
return _poolvector2array_to_python_wrapper(cpp_obj);
}
case POOL_VECTOR3_ARRAY: {
PoolVector3Array cpp_obj = *this;
return _poolvector3array_to_python_wrapper(cpp_obj);
}
case POOL_COLOR_ARRAY: {
PoolColorArray cpp_obj = *this;
return _poolcolorarray_to_python_wrapper(cpp_obj);
}
default:
throw std::invalid_argument("could not cast Python object to Godot Variant");
}
Py_XINCREF(obj);
return obj;
}
Variant::Type Variant::get_type() const {
return (Type)godot::api->godot_variant_get_type(&_godot_variant);
}
Variant Variant::call(const String &method, const Variant **args, const int arg_count) {
Variant v;
*(godot_variant *)&v = godot::api->godot_variant_call(&_godot_variant, (godot_string *)&method, (const godot_variant **)args, arg_count, nullptr);
return v;
}
bool Variant::has_method(const String &method) {
return godot::api->godot_variant_has_method(&_godot_variant, (godot_string *)&method);
}
bool Variant::operator==(const Variant &b) const {
return godot::api->godot_variant_operator_equal(&_godot_variant, &b._godot_variant);
}
bool Variant::operator!=(const Variant &b) const {
return !(*this == b);
}
bool Variant::operator<(const Variant &b) const {
return godot::api->godot_variant_operator_less(&_godot_variant, &b._godot_variant);
}
bool Variant::operator<=(const Variant &b) const {
return (*this < b) || (*this == b);
}
bool Variant::operator>(const Variant &b) const {
return !(*this <= b);
}
bool Variant::operator>=(const Variant &b) const {
return !(*this < b);
}
bool Variant::hash_compare(const Variant &b) const {
return godot::api->godot_variant_hash_compare(&_godot_variant, &b._godot_variant);
}
bool Variant::booleanize() const {
return godot::api->godot_variant_booleanize(&_godot_variant);
}
Variant::~Variant() {
godot::api->godot_variant_destroy(&_godot_variant);
}
} | #include "Variant.hpp"
#include <gdnative/variant.h>
#include "CoreTypes.hpp"
#include "Defs.hpp"
#include "GodotGlobal.hpp"
#include "Object.hpp"
#include <iostream>
#include <stdexcept>
#ifndef NO_IMPORT_ARRAY
#define NO_IMPORT_ARRAY
#endif
#include "PythonGlobal.hpp"
#include <_lib/godot/core/types.hpp>
namespace godot {
Variant::Variant() {
godot::api->godot_variant_new_nil(&_godot_variant);
}
Variant::Variant(const Variant &v) {
godot::api->godot_variant_new_copy(&_godot_variant, &v._godot_variant);
}
Variant::Variant(bool p_bool) {
godot::api->godot_variant_new_bool(&_godot_variant, p_bool);
}
Variant::Variant(signed int p_int) // real one
{
godot::api->godot_variant_new_int(&_godot_variant, p_int);
}
Variant::Variant(unsigned int p_int) {
godot::api->godot_variant_new_uint(&_godot_variant, p_int);
}
Variant::Variant(signed short p_short) // real one
{
godot::api->godot_variant_new_int(&_godot_variant, (int)p_short);
}
Variant::Variant(int64_t p_char) // real one
{
godot::api->godot_variant_new_int(&_godot_variant, p_char);
}
Variant::Variant(uint64_t p_char) {
godot::api->godot_variant_new_uint(&_godot_variant, p_char);
}
Variant::Variant(float p_float) {
godot::api->godot_variant_new_real(&_godot_variant, p_float);
}
Variant::Variant(double p_double) {
godot::api->godot_variant_new_real(&_godot_variant, p_double);
}
Variant::Variant(const String &p_string) {
godot::api->godot_variant_new_string(&_godot_variant, (godot_string *)&p_string);
}
Variant::Variant(const char *const p_cstring) {
String s = String(p_cstring);
godot::api->godot_variant_new_string(&_godot_variant, (godot_string *)&s);
}
Variant::Variant(const wchar_t *p_wstring) {
String s = p_wstring;
godot::api->godot_variant_new_string(&_godot_variant, (godot_string *)&s);
}
Variant::Variant(const Vector2 &p_vector2) {
godot::api->godot_variant_new_vector2(&_godot_variant, (godot_vector2 *)&p_vector2);
}
Variant::Variant(const Rect2 &p_rect2) {
godot::api->godot_variant_new_rect2(&_godot_variant, (godot_rect2 *)&p_rect2);
}
Variant::Variant(const Vector3 &p_vector3) {
godot::api->godot_variant_new_vector3(&_godot_variant, (godot_vector3 *)&p_vector3);
}
Variant::Variant(const Plane &p_plane) {
godot::api->godot_variant_new_plane(&_godot_variant, (godot_plane *)&p_plane);
}
Variant::Variant(const AABB &p_aabb) {
godot::api->godot_variant_new_aabb(&_godot_variant, (godot_aabb *)&p_aabb);
}
Variant::Variant(const Quat &p_quat) {
godot::api->godot_variant_new_quat(&_godot_variant, (godot_quat *)&p_quat);
}
Variant::Variant(const Basis &p_transform) {
godot::api->godot_variant_new_basis(&_godot_variant, (godot_basis *)&p_transform);
}
Variant::Variant(const Transform2D &p_transform) {
godot::api->godot_variant_new_transform2d(&_godot_variant, (godot_transform2d *)&p_transform);
}
Variant::Variant(const Transform &p_transform) {
godot::api->godot_variant_new_transform(&_godot_variant, (godot_transform *)&p_transform);
}
Variant::Variant(const Color &p_color) {
godot::api->godot_variant_new_color(&_godot_variant, (godot_color *)&p_color);
}
Variant::Variant(const NodePath &p_path) {
godot::api->godot_variant_new_node_path(&_godot_variant, (godot_node_path *)&p_path);
}
Variant::Variant(const RID &p_rid) {
godot::api->godot_variant_new_rid(&_godot_variant, (godot_rid *)&p_rid);
}
Variant::Variant(const Object *p_object) {
if (p_object)
godot::api->godot_variant_new_object(&_godot_variant, p_object->_owner);
else
godot::api->godot_variant_new_nil(&_godot_variant);
}
Variant::Variant(const Dictionary &p_dictionary) {
godot::api->godot_variant_new_dictionary(&_godot_variant, (godot_dictionary *)&p_dictionary);
}
Variant::Variant(const Array &p_array) {
godot::api->godot_variant_new_array(&_godot_variant, (godot_array *)&p_array);
}
Variant::Variant(const PoolByteArray &p_raw_array) {
godot::api->godot_variant_new_pool_byte_array(&_godot_variant, (godot_pool_byte_array *)&p_raw_array);
}
Variant::Variant(const PoolIntArray &p_int_array) {
godot::api->godot_variant_new_pool_int_array(&_godot_variant, (godot_pool_int_array *)&p_int_array);
}
Variant::Variant(const PoolRealArray &p_real_array) {
godot::api->godot_variant_new_pool_real_array(&_godot_variant, (godot_pool_real_array *)&p_real_array);
}
Variant::Variant(const PoolStringArray &p_string_array) {
godot::api->godot_variant_new_pool_string_array(&_godot_variant, (godot_pool_string_array *)&p_string_array);
}
Variant::Variant(const PoolVector2Array &p_vector2_array) {
godot::api->godot_variant_new_pool_vector2_array(&_godot_variant, (godot_pool_vector2_array *)&p_vector2_array);
}
Variant::Variant(const PoolVector3Array &p_vector3_array) {
godot::api->godot_variant_new_pool_vector3_array(&_godot_variant, (godot_pool_vector3_array *)&p_vector3_array);
}
Variant::Variant(const PoolColorArray &p_color_array) {
godot::api->godot_variant_new_pool_color_array(&_godot_variant, (godot_pool_color_array *)&p_color_array);
}
Variant::Variant(const PyObject *p_python_object) {
if (p_python_object == Py_None) {
// Py_XDECREF(p_python_object); // XXX
godot::api->godot_variant_new_nil(&_godot_variant);
} else if (PyBool_Check(p_python_object)) {
godot::api->godot_variant_new_bool(&_godot_variant, PyLong_AsLong((PyObject *)p_python_object));
} else if (PyLong_Check(p_python_object)) {
godot::api->godot_variant_new_int(&_godot_variant, PyLong_AsLong((PyObject *)p_python_object));
} else if (PyFloat_Check(p_python_object)) {
const double p_double = PyFloat_AsDouble((PyObject *)p_python_object);
godot::api->godot_variant_new_real(&_godot_variant, p_double);
} else if (PyUnicode_Check(p_python_object) || PyBytes_Check(p_python_object)) {
String s = String(p_python_object);
godot::api->godot_variant_new_string(&_godot_variant, (godot_string *)&s);
} else if (PyByteArray_Check(p_python_object)) {
godot_pool_byte_array *p;
godot::api->godot_pool_byte_array_new(p);
godot::api->godot_pool_byte_array_resize(p, PyByteArray_GET_SIZE(p_python_object));
godot_pool_byte_array_write_access *_write_access = godot::api->godot_pool_byte_array_write(p);
const uint8_t *ptr = godot::api->godot_pool_byte_array_write_access_ptr(_write_access);
memcpy((void *)ptr, (void *)PyByteArray_AS_STRING(p_python_object), PyByteArray_GET_SIZE(p_python_object));
godot::api->godot_variant_new_pool_byte_array(&_godot_variant, p);
godot::api->godot_pool_byte_array_write_access_destroy(_write_access);
godot::api->godot_pool_byte_array_destroy(p);
} else if (Py_TYPE(p_python_object) == PyGodotWrapperType_AABB) {
godot_aabb *p = _python_wrapper_to_aabb((PyObject *)p_python_object);
if (p) {
godot::api->godot_variant_new_aabb(&_godot_variant, p);
} else {
throw std::invalid_argument("could not convert Python object to Variant");
}
} else if (Py_TYPE(p_python_object) == PyGodotWrapperType_Array) {
godot_array *p = _python_wrapper_to_godot_array((PyObject *)p_python_object);
if (p) {
godot::api->godot_variant_new_array(&_godot_variant, p);
} else {
godot::api->godot_variant_new_nil(&_godot_variant);
}
} else if (Py_TYPE(p_python_object) == PyGodotWrapperType_Basis) {
godot_basis *p = _python_wrapper_to_basis((PyObject *)p_python_object);
if (p) {
godot::api->godot_variant_new_basis(&_godot_variant, p);
} else {
throw std::invalid_argument("could not convert Python object to Variant");
}
} else if (Py_TYPE(p_python_object) == PyGodotWrapperType_Color) {
godot_color *p = _python_wrapper_to_color((PyObject *)p_python_object);
if (p) {
godot::api->godot_variant_new_color(&_godot_variant, p);
} else {
throw std::invalid_argument("could not convert Python object to Variant");
}
} else if (Py_TYPE(p_python_object) == PyGodotWrapperType_Dictionary) {
godot_dictionary *p = _python_wrapper_to_godot_dictionary((PyObject *)p_python_object);
if (p) {
godot::api->godot_variant_new_dictionary(&_godot_variant, p);
} else {
throw std::invalid_argument("could not convert Python object to Variant");
}
} else if (Py_TYPE(p_python_object) == PyGodotWrapperType_NodePath) {
godot_node_path *p = _python_wrapper_to_nodepath((PyObject *)p_python_object);
if (p) {
godot::api->godot_variant_new_node_path(&_godot_variant, p);
} else {
throw std::invalid_argument("could not convert Python object to Variant");
}
} else if (Py_TYPE(p_python_object) == PyGodotWrapperType_Plane) {
godot_plane *p = _python_wrapper_to_plane((PyObject *)p_python_object);
if (p) {
godot::api->godot_variant_new_plane(&_godot_variant, p);
} else {
throw std::invalid_argument("could not convert Python object to Variant");
}
} else if (Py_TYPE(p_python_object) == PyGodotWrapperType_PoolByteArray) {
godot_pool_byte_array *p = _python_wrapper_to_poolbytearray((PyObject *)p_python_object);
if (p) {
godot::api->godot_variant_new_pool_byte_array(&_godot_variant, p);
} else {
throw std::invalid_argument("could not convert Python object to Variant");
}
} else if (Py_TYPE(p_python_object) == PyGodotWrapperType_PoolIntArray) {
godot_pool_int_array *p = _python_wrapper_to_poolintarray((PyObject *)p_python_object);
if (p) {
godot::api->godot_variant_new_pool_int_array(&_godot_variant, p);
} else {
throw std::invalid_argument("could not convert Python object to Variant");
}
} else if (Py_TYPE(p_python_object) == PyGodotWrapperType_PoolRealArray) {
godot_pool_real_array *p = _python_wrapper_to_poolrealarray((PyObject *)p_python_object);
if (p) {
godot::api->godot_variant_new_pool_real_array(&_godot_variant, p);
} else {
throw std::invalid_argument("could not convert Python object to Variant");
}
} else if (Py_TYPE(p_python_object) == PyGodotWrapperType_PoolStringArray) {
godot_pool_string_array *p = _python_wrapper_to_poolstringarray((PyObject *)p_python_object);
if (p) {
godot::api->godot_variant_new_pool_string_array(&_godot_variant, p);
} else {
throw std::invalid_argument("could not convert Python object to Variant");
}
} else if (Py_TYPE(p_python_object) == PyGodotWrapperType_PoolVector2Array) {
godot_pool_vector2_array *p = _python_wrapper_to_poolvector2array((PyObject *)p_python_object);
if (p) {
godot::api->godot_variant_new_pool_vector2_array(&_godot_variant, p);
} else {
throw std::invalid_argument("could not convert Python object to Variant");
}
} else if (Py_TYPE(p_python_object) == PyGodotWrapperType_PoolVector3Array) {
godot_pool_vector3_array *p = _python_wrapper_to_poolvector3array((PyObject *)p_python_object);
if (p) {
godot::api->godot_variant_new_pool_vector3_array(&_godot_variant, p);
} else {
throw std::invalid_argument("could not convert Python object to Variant");
}
} else if (Py_TYPE(p_python_object) == PyGodotWrapperType_PoolColorArray) {
godot_pool_color_array *p = _python_wrapper_to_poolcolorarray((PyObject *)p_python_object);
if (p) {
godot::api->godot_variant_new_pool_color_array(&_godot_variant, p);
} else {
throw std::invalid_argument("could not convert Python object to Variant");
}
} else if (Py_TYPE(p_python_object) == PyGodotWrapperType_Quat) {
godot_quat *p = _python_wrapper_to_quat((PyObject *)p_python_object);
if (p) {
godot::api->godot_variant_new_quat(&_godot_variant, p);
} else {
throw std::invalid_argument("could not convert Python object to Variant");
}
} else if (Py_TYPE(p_python_object) == PyGodotWrapperType_Rect2) {
godot_rect2 *p = _python_wrapper_to_rect2((PyObject *)p_python_object);
if (p) {
godot::api->godot_variant_new_rect2(&_godot_variant, p);
} else {
throw std::invalid_argument("could not convert Python object to Variant");
}
} else if (Py_TYPE(p_python_object) == PyGodotWrapperType_RID) {
godot_rid *p = _python_wrapper_to_rid((PyObject *)p_python_object);
if (p) {
godot::api->godot_variant_new_rid(&_godot_variant, p);
} else {
throw std::invalid_argument("could not convert Python object to Variant");
}
} else if (Py_TYPE(p_python_object) == PyGodotWrapperType_String) {
godot_string *p = _python_wrapper_to_godot_string((PyObject *)p_python_object);
if (p) {
godot::api->godot_variant_new_string(&_godot_variant, p);
} else {
throw std::invalid_argument("could not convert Python object to Variant");
}
} else if (Py_TYPE(p_python_object) == PyGodotWrapperType_Transform) {
godot_transform *p = _python_wrapper_to_transform((PyObject *)p_python_object);
if (p) {
godot::api->godot_variant_new_transform(&_godot_variant, p);
} else {
throw std::invalid_argument("could not convert Python object to Variant");
}
} else if (Py_TYPE(p_python_object) == PyGodotWrapperType_Transform2D) {
godot_transform2d *p = _python_wrapper_to_transform2d((PyObject *)p_python_object);
if (p) {
godot::api->godot_variant_new_transform2d(&_godot_variant, p);
} else {
throw std::invalid_argument("could not convert Python object to Variant");
}
} else if (Py_TYPE(p_python_object) == PyGodotWrapperType_Vector2) {
godot_vector2 *p = _python_wrapper_to_vector2((PyObject *)p_python_object);
if (p) {
godot::api->godot_variant_new_vector2(&_godot_variant, p);
} else {
throw std::invalid_argument("could not convert Python object to Variant");
}
} else if (Py_TYPE(p_python_object) == PyGodotWrapperType_Vector3) {
godot_vector3 *p = _python_wrapper_to_vector3((PyObject *)p_python_object);
if (p) {
godot::api->godot_variant_new_vector3(&_godot_variant, p);
} else {
throw std::invalid_argument("could not convert Python object to Variant");
}
} else if (PyObject_IsInstance((PyObject *)p_python_object, (PyObject *)PyGodotType__Wrapped)) {
godot_object *p = _cython_binding_to_godot_object((PyObject *)p_python_object);
godot::api->godot_variant_new_object(&_godot_variant, p);
// TODO: dict -> Dictionary, other iterables -> Array, array.Array -> PoolArray*, numpy.array -> PoolArray*
} else if (PyArray_Check((PyObject *)p_python_object)) {
PyArrayObject *arr = (PyArrayObject *)p_python_object;
if (PyArray_NDIM(arr) == 1 && PyArray_TYPE(arr) == NPY_UINT8) {
PoolByteArray _arr = PoolByteArray(arr);
godot::api->godot_variant_new_pool_byte_array(&_godot_variant, (godot_pool_byte_array *)&_arr);
} else if (PyArray_NDIM(arr) == 1 && PyArray_ISINTEGER(arr)) {
PoolIntArray _arr(arr);
godot::api->godot_variant_new_pool_int_array(&_godot_variant, (godot_pool_int_array *)&_arr);
} else if (PyArray_NDIM(arr) == 1 && PyArray_ISFLOAT(arr)) {
PoolRealArray _arr(arr);
godot::api->godot_variant_new_pool_real_array(&_godot_variant, (godot_pool_real_array *)&_arr);
} else if (PyArray_NDIM(arr) == 1 && PyArray_ISSTRING(arr)) {
PoolStringArray _arr(arr);
godot::api->godot_variant_new_pool_string_array(&_godot_variant, (godot_pool_string_array *)&_arr);
} else if (PyArray_NDIM(arr) == 1) {
Array _arr;
for (int idx = 0; idx < PyArray_SIZE(arr); idx++) {
PyObject *item = PyArray_GETITEM(arr, (const char *)PyArray_GETPTR1(arr, idx));
// TODO: Check NULL pointer
_arr.append(Variant(item));
}
godot::api->godot_variant_new_array(&_godot_variant, (godot_array *)&_arr);
} else if (PyArray_NDIM(arr) == 2 && PyArray_ISNUMBER(arr) && PyArray_DIM(arr, 1) == 2) {
PoolVector2Array _arr = PoolVector2Array(arr);
godot::api->godot_variant_new_pool_vector2_array(&_godot_variant, (godot_pool_vector2_array *)&_arr);
} else if (PyArray_NDIM(arr) == 2 && PyArray_ISNUMBER(arr) && PyArray_DIM(arr, 1) == 3) {
PoolVector3Array _arr = PoolVector3Array(arr);
godot::api->godot_variant_new_pool_vector3_array(&_godot_variant, (godot_pool_vector3_array *)&_arr);
} else if (PyArray_NDIM(arr) == 2 && PyArray_ISNUMBER(arr) && PyArray_DIM(arr, 1) == 4) {
PoolColorArray _arr = PoolColorArray(arr);
godot::api->godot_variant_new_pool_color_array(&_godot_variant, (godot_pool_color_array *)&_arr);
} else {
throw std::invalid_argument("could not convert NumPy array");
}
} else if (PySequence_Check((PyObject *)p_python_object)) {
Array arr = Array(p_python_object);
godot::api->godot_variant_new_array(&_godot_variant, (godot_array *)&arr);
} else if (PyMapping_Check((PyObject *)p_python_object)) {
Dictionary dict = Dictionary(p_python_object);
godot::api->godot_variant_new_dictionary(&_godot_variant, (godot_dictionary *)&dict);
} else if (PyIndex_Check((PyObject *)p_python_object)) {
const Py_ssize_t p_num = PyNumber_AsSsize_t((PyObject *)p_python_object, NULL);
godot::api->godot_variant_new_int(&_godot_variant, p_num);
} else if (PyNumber_Check((PyObject *)p_python_object)) {
PyObject *p_num = PyNumber_Float((PyObject *)p_python_object);
const double p_double = PyFloat_AsDouble((PyObject *)p_num);
godot::api->godot_variant_new_real(&_godot_variant, p_double);
} else if (PyObject_CheckBuffer((PyObject *)p_python_object)) {
throw std::invalid_argument("generic Python buffer support is not implemented yet");
} else {
// raises ValueError in Cython/Python context
throw std::invalid_argument("could not cast Python object to Godot Variant");
}
}
Variant &Variant::operator=(const Variant &v) {
godot::api->godot_variant_new_copy(&_godot_variant, &v._godot_variant);
return *this;
}
Variant::operator bool() const {
return booleanize();
}
Variant::operator signed int() const {
return godot::api->godot_variant_as_int(&_godot_variant);
}
Variant::operator unsigned int() const // this is the real one
{
return godot::api->godot_variant_as_uint(&_godot_variant);
}
Variant::operator signed short() const {
return godot::api->godot_variant_as_int(&_godot_variant);
}
Variant::operator unsigned short() const {
return godot::api->godot_variant_as_uint(&_godot_variant);
}
Variant::operator signed char() const {
return godot::api->godot_variant_as_int(&_godot_variant);
}
Variant::operator unsigned char() const {
return godot::api->godot_variant_as_uint(&_godot_variant);
}
Variant::operator int64_t() const {
return godot::api->godot_variant_as_int(&_godot_variant);
}
Variant::operator uint64_t() const {
return godot::api->godot_variant_as_uint(&_godot_variant);
}
Variant::operator wchar_t() const {
return godot::api->godot_variant_as_int(&_godot_variant);
}
Variant::operator float() const {
return godot::api->godot_variant_as_real(&_godot_variant);
}
Variant::operator double() const {
return godot::api->godot_variant_as_real(&_godot_variant);
}
Variant::operator String() const {
String ret;
*(godot_string *)&ret = godot::api->godot_variant_as_string(&_godot_variant);
return ret;
}
Variant::operator Vector2() const {
godot_vector2 s = godot::api->godot_variant_as_vector2(&_godot_variant);
return *(Vector2 *)&s;
}
Variant::operator Rect2() const {
godot_rect2 s = godot::api->godot_variant_as_rect2(&_godot_variant);
return *(Rect2 *)&s;
}
Variant::operator Vector3() const {
godot_vector3 s = godot::api->godot_variant_as_vector3(&_godot_variant);
return *(Vector3 *)&s;
}
Variant::operator Plane() const {
godot_plane s = godot::api->godot_variant_as_plane(&_godot_variant);
return *(Plane *)&s;
}
Variant::operator AABB() const {
godot_aabb s = godot::api->godot_variant_as_aabb(&_godot_variant);
return *(AABB *)&s;
}
Variant::operator Quat() const {
godot_quat s = godot::api->godot_variant_as_quat(&_godot_variant);
return *(Quat *)&s;
}
Variant::operator Basis() const {
godot_basis s = godot::api->godot_variant_as_basis(&_godot_variant);
return *(Basis *)&s;
}
Variant::operator Transform() const {
godot_transform s = godot::api->godot_variant_as_transform(&_godot_variant);
return *(Transform *)&s;
}
Variant::operator Transform2D() const {
godot_transform2d s = godot::api->godot_variant_as_transform2d(&_godot_variant);
return *(Transform2D *)&s;
}
Variant::operator Color() const {
godot_color s = godot::api->godot_variant_as_color(&_godot_variant);
return *(Color *)&s;
}
Variant::operator NodePath() const {
NodePath ret;
*(godot_node_path *)&ret = godot::api->godot_variant_as_node_path(&_godot_variant);
return ret;
}
Variant::operator RID() const {
godot_rid s = godot::api->godot_variant_as_rid(&_godot_variant);
return *(RID *)&s;
}
Variant::operator Dictionary() const {
Dictionary ret;
*(godot_dictionary *)&ret = godot::api->godot_variant_as_dictionary(&_godot_variant);
return ret;
}
Variant::operator Array() const {
Array ret;
*(godot_array *)&ret = godot::api->godot_variant_as_array(&_godot_variant);
return ret;
}
Variant::operator PoolByteArray() const {
PoolByteArray ret;
*(godot_pool_byte_array *)&ret = godot::api->godot_variant_as_pool_byte_array(&_godot_variant);
return ret;
}
Variant::operator PoolIntArray() const {
PoolIntArray ret;
*(godot_pool_int_array *)&ret = godot::api->godot_variant_as_pool_int_array(&_godot_variant);
return ret;
}
Variant::operator PoolRealArray() const {
PoolRealArray ret;
*(godot_pool_real_array *)&ret = godot::api->godot_variant_as_pool_real_array(&_godot_variant);
return ret;
}
Variant::operator PoolStringArray() const {
PoolStringArray ret;
*(godot_pool_string_array *)&ret = godot::api->godot_variant_as_pool_string_array(&_godot_variant);
return ret;
}
Variant::operator PoolVector2Array() const {
PoolVector2Array ret;
*(godot_pool_vector2_array *)&ret = godot::api->godot_variant_as_pool_vector2_array(&_godot_variant);
return ret;
}
Variant::operator PoolVector3Array() const {
PoolVector3Array ret;
*(godot_pool_vector3_array *)&ret = godot::api->godot_variant_as_pool_vector3_array(&_godot_variant);
return ret;
}
Variant::operator PoolColorArray() const {
PoolColorArray ret;
*(godot_pool_color_array *)&ret = godot::api->godot_variant_as_pool_color_array(&_godot_variant);
return ret;
}
Variant::operator godot_object *() const {
return godot::api->godot_variant_as_object(&_godot_variant);
}
Variant::operator PyObject *() const {
PyObject *obj;
switch (get_type()) {
case NIL:
obj = Py_None;
break;
case BOOL:
obj = booleanize() ? Py_True : Py_False;
break;
case INT:
obj = PyLong_FromSsize_t(godot::api->godot_variant_as_int(&_godot_variant));
break;
case REAL:
obj = PyFloat_FromDouble(godot::api->godot_variant_as_real(&_godot_variant));
break;
case STRING: {
String s = *this;
obj = PyUnicode_FromWideChar(s.unicode_str(), s.length());
break;
}
case VECTOR2: {
Vector2 cpp_obj = *this;
return _vector2_to_python_wrapper(cpp_obj);
}
case RECT2: {
Rect2 cpp_obj = *this;
return _rect2_to_python_wrapper(cpp_obj);
}
case VECTOR3: {
Vector3 cpp_obj = *this;
return _vector3_to_python_wrapper(cpp_obj);
}
case TRANSFORM2D: {
Transform2D cpp_obj = *this;
return _transform2d_to_python_wrapper(cpp_obj);
}
case PLANE: {
Plane cpp_obj = *this;
return _plane_to_python_wrapper(cpp_obj);
}
case QUAT: {
Quat cpp_obj = *this;
return _quat_to_python_wrapper(cpp_obj);
}
case RECT3: {
AABB cpp_obj = *this;
return _aabb_to_python_wrapper(cpp_obj);
}
case BASIS: {
Basis cpp_obj = *this;
return _basis_to_python_wrapper(cpp_obj);
}
case TRANSFORM: {
Transform cpp_obj = *this;
return _transform_to_python_wrapper(cpp_obj);
}
case COLOR: {
Color cpp_obj = *this;
return _color_to_python_wrapper(cpp_obj);
}
case NODE_PATH: {
NodePath cpp_obj = *this;
return _nodepath_to_python_wrapper(cpp_obj);
}
case _RID: {
RID cpp_obj = *this;
return _rid_to_python_wrapper(cpp_obj);
}
case OBJECT: {
godot_object *c_obj = godot::api->godot_variant_as_object(&_godot_variant);
return _godot_object_to_python_binding(c_obj);
}
case DICTIONARY: {
const Dictionary dict = *this;
const Array keys = dict.keys();
obj = PyDict_New();
for (int i = 0; i < keys.size(); i++) {
Variant _key = keys[i];
PyObject *key = _key;
PyObject *val = dict[_key];
// TODO: Check unlikely NULL pointers
PyDict_SetItem(obj, key, val);
}
break;
}
case ARRAY: {
const Array arr = *this;
obj = PyTuple_New(arr.size());
for (int i = 0; i < arr.size(); i++) {
PyObject *item = arr[i];
// TODO: Check unlikely NULL pointers
PyTuple_SET_ITEM(obj, i, item);
}
break;
}
case POOL_BYTE_ARRAY: {
PoolByteArray cpp_obj = *this;
return _poolbytearray_to_python_wrapper(cpp_obj);
}
case POOL_INT_ARRAY: {
PoolIntArray cpp_obj = *this;
return _poolintarray_to_python_wrapper(cpp_obj);
}
case POOL_REAL_ARRAY: {
PoolRealArray cpp_obj = *this;
return _poolrealarray_to_python_wrapper(cpp_obj);
}
case POOL_STRING_ARRAY: {
PoolStringArray cpp_obj = *this;
return _poolstringarray_to_numpy(cpp_obj);
}
case POOL_VECTOR2_ARRAY: {
PoolVector2Array cpp_obj = *this;
return _poolvector2array_to_python_wrapper(cpp_obj);
}
case POOL_VECTOR3_ARRAY: {
PoolVector3Array cpp_obj = *this;
return _poolvector3array_to_python_wrapper(cpp_obj);
}
case POOL_COLOR_ARRAY: {
PoolColorArray cpp_obj = *this;
return _poolcolorarray_to_python_wrapper(cpp_obj);
}
default:
// raises ValueError in Cython/Python context
throw std::invalid_argument("could not cast Python object to Godot Variant");
}
Py_XINCREF(obj);
return obj;
}
Variant::Type Variant::get_type() const {
return (Type)godot::api->godot_variant_get_type(&_godot_variant);
}
Variant Variant::call(const String &method, const Variant **args, const int arg_count) {
Variant v;
*(godot_variant *)&v = godot::api->godot_variant_call(&_godot_variant, (godot_string *)&method, (const godot_variant **)args, arg_count, nullptr);
return v;
}
bool Variant::has_method(const String &method) {
return godot::api->godot_variant_has_method(&_godot_variant, (godot_string *)&method);
}
bool Variant::operator==(const Variant &b) const {
return godot::api->godot_variant_operator_equal(&_godot_variant, &b._godot_variant);
}
bool Variant::operator!=(const Variant &b) const {
return !(*this == b);
}
bool Variant::operator<(const Variant &b) const {
return godot::api->godot_variant_operator_less(&_godot_variant, &b._godot_variant);
}
bool Variant::operator<=(const Variant &b) const {
return (*this < b) || (*this == b);
}
bool Variant::operator>(const Variant &b) const {
return !(*this <= b);
}
bool Variant::operator>=(const Variant &b) const {
return !(*this < b);
}
bool Variant::hash_compare(const Variant &b) const {
return godot::api->godot_variant_hash_compare(&_godot_variant, &b._godot_variant);
}
bool Variant::booleanize() const {
return godot::api->godot_variant_booleanize(&_godot_variant);
}
Variant::~Variant() {
godot::api->godot_variant_destroy(&_godot_variant);
}
} // namespace godot
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37... |
2 | "#include \"../../Audacity.h\"\n#include \"SelectHandle.h\"\n\n#include \"../../Experimental.h\"\n\n(...TRUNCATED) | "/**********************************************************************\n\nAudacity: A Digital Audi(...TRUNCATED) | [5,648,13837,26361,4202,16,74,4,188,5,648,312,4683,2432,16,74,4,188,188,5,648,13837,43216,16,74,4,18(...TRUNCATED) | [209,209,209,209,209,209,209,209,328,13297,11082,1988,260,39233,65,2308,65,1858,33664,65,18915,29,18(...TRUNCATED) |
4 | "#include \"LFFD_ncnn.h\"\n\nLFFD::LFFD(int scale_num, int num_thread_)\n{\n\tnum_output_scales = sc(...TRUNCATED) | "#include \"LFFD_ncnn.h\"\n\nLFFD::LFFD(int scale_num, int num_thread_)\n{\n\tnum_output_scales = sc(...TRUNCATED) | [5,648,312,46,47675,65,1007,6574,16,74,4,188,188,46,47675,358,46,47675,10,291,5201,65,1154,14,388,18(...TRUNCATED) | [684,65,8572,14,388,3982,65,77,14,1103,358,2268,30,291,32,3981,65,3924,65,8608,65,986,11,188,93,188,(...TRUNCATED) |
7 | "#include \"common.h\"\n\n#include \"zapcode.h\"\n#include \"zapimport.h\"\n#include \"zapwrapper.h\(...TRUNCATED) | "// Licensed to the .NET Foundation under one or more agreements.\n// The .NET Foundation licenses t(...TRUNCATED) | [5,648,312,2670,16,74,4,188,188,5,648,312,23502,713,16,74,4,188,5,648,312,92,1791,25421,16,74,4,188,(...TRUNCATED) | [65,5796,65,5181,10408,80,11,188,93,188,209,209,209,429,328,65,82,2253,47736,1034,297,288,47736,2324(...TRUNCATED) |
8 | "#include <Math/tVector2.h>\n#include <System/tTime.h>\n#include \"imgui.h\"\n#include \"FileDialog.(...TRUNCATED) | "// FileDialog.cpp\n//\n// Dialog that allows selection of a file or directory. May be used for open(...TRUNCATED) | [5,648,360,4367,17,86,2593,20,16,74,32,188,5,648,360,2246,17,86,1136,16,74,32,188,5,648,312,48132,16(...TRUNCATED) | [187,187,285,280,2373,297,613,16,48257,1732,10,579,452,188,187,187,5,599,188,187,187,285,280,2373,29(...TRUNCATED) |
9 | "#ifdef _MSC_VER \r\n#pragma warning (disable : 4786) \n#endif\r\n\n#include \"CacheFile.h\"\r\n#inc(...TRUNCATED) | "// ==========================================================\r\n// Multi-Page functions\r\n//\r\n/(...TRUNCATED) | [5,1842,547,9003,65,1307,209,188,5,4700,5768,280,3496,477,9294,1336,11,209,188,5,897,188,188,5,648,3(...TRUNCATED) | [825,267,429,328,65,1182,29,290,188,209,388,740,2097,336,485,275,1267,10,12824,336,692,328,65,558,48(...TRUNCATED) |
11 | "#include \"common_magma.h\"\n#include \"batched_kernel_param.h\"\n\nextern \"C\" magma_int_t\nmagma(...TRUNCATED) | "/*\n -- MAGMA (version 1.6.1) --\n Univ. of Tennessee, Knoxville\n Univ. of Californ(...TRUNCATED) | [5,648,312,2670,65,79,4267,16,74,4,188,5,648,312,5775,4823,65,4219,65,628,16,74,4,188,188,17173,312,(...TRUNCATED) | [79,632,260,302,12,3519,2204,29,188,209,209,209,1956,12,349,6584,35,209,209,209,209,209,260,827,29,1(...TRUNCATED) |
14 | "#include <vector>\n#include <limits>\n#include <iomanip>\n#include <glog/logging.h>\n\n#include \"y(...TRUNCATED) | "// Copyright (c) YugaByte, Inc.\n//\n// Licensed under the Apache License, Version 2.0 (the \"Licen(...TRUNCATED) | [5,648,360,2268,32,188,5,648,360,8728,32,188,5,648,360,22982,278,555,32,188,5,648,360,44250,17,10379(...TRUNCATED) | [209,209,209,209,1851,16,2181,65,963,831,18,9,431,12974,6731,75,1678,188,209,209,209,209,209,392,280(...TRUNCATED) |
16 | "#include \"InstructionWalker.h\"\n\n#include \"BasicBlock.h\"\n#include \"CompilationError.h\"\n#in(...TRUNCATED) | "/*\n * Author: doe300\n *\n * See the file \"LICENSE\" for the full license governing this code.\n (...TRUNCATED) | [5,648,312,4417,32204,16,74,4,188,188,5,648,312,19880,16,74,4,188,5,648,312,22693,914,16,74,4,188,5,(...TRUNCATED) | [4417,32204,12310,32204,358,2247,336,485,188,93,188,209,209,209,429,12310,32204,10,6659,2074,14,1982(...TRUNCATED) |
18 | "#include \"tensorflow/compiler/xla/service/hlo_instruction.h\"\n\n#include <algorithm>\n#include <d(...TRUNCATED) | "/* Copyright 2017 The TensorFlow Authors. All Rights Reserved.\n\nLicensed under the Apache License(...TRUNCATED) | [5,648,312,14763,17,7049,17,41190,17,3627,17,74,309,65,13972,16,74,4,188,188,5,648,360,10947,32,188,(...TRUNCATED) | [336,485,275,188,209,3245,280,7435,6027,275,188,188,209,209,209,959,34966,9638,358,77,1320,28,188,20(...TRUNCATED) |
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