knowledge_type stringclasses 3
values | task_type stringclasses 2
values | input stringlengths 185 50.3k | output stringlengths 1 49.9k |
|---|---|---|---|
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats PersonY's personal record
relation: xNeed
relation description: What does X need to do before the event? | to work hard<sep>to produce something better<sep>to go out and advertise<sep>to train hard<sep>to be better than PersonY<sep>to have the motivation to succeed |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats PersonY's personal record
relation: xReact
relation description: How does X feel after the event? | being a winner<sep>proud<sep>happy<sep>tired<sep>enthusiastic |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats PersonY's personal record
relation: xWant
relation description: What would X likely want to do after the event? | to celebrate<sep>to laugh at PersonY<sep>to boast to PersonY<sep>to find something else to accomplish |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats a dead horse
relation: oEffect
relation description: What effects does the event have on others? | none<sep>Become annoyed<sep>Stops interacting with PersonX<sep>none |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats a dead horse
relation: oReact
relation description: How do others' feel after the event? | none<sep>none<sep>none |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats a dead horse
relation: oWant
relation description: What would others likely want to do after the event? | to cry<sep>to sad<sep>none<sep>none |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats a dead horse
relation: xAttr
relation description: How would X be described? | aggressive<sep>emotional<sep>wasteful<sep>idiot<sep>aggressive<sep>violent |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats a dead horse
relation: xEffect
relation description: What effects does the event have on X? | is frustrated<sep>looks for a new solution<sep>People stop listening<sep>Is shunned<sep>arrested<sep>punished |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats a dead horse
relation: xIntent
relation description: Why does X cause the event? | to keep telling information about something<sep>to win an argument<sep>the outcome to be different |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats a dead horse
relation: xNeed
relation description: What does X need to do before the event? | find horse<sep>grab horse<sep>to have tried at least once<sep>to have failed<sep>to find a weapon<sep>to kill a horse |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats a dead horse
relation: xReact
relation description: How does X feel after the event? | stressed<sep>tired<sep>frustrated |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats a dead horse
relation: xWant
relation description: What would X likely want to do after the event? | to continue beating<sep>apologize<sep>to cry<sep>to try and convince people that they are right<sep>to cut up the horse for meat<sep>to bury the evidence |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats a retreat
relation: oEffect
relation description: What effects does the event have on others? | none<sep>none<sep>none |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats a retreat
relation: oReact
relation description: How do others' feel after the event? | none<sep>none |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats a retreat
relation: oWant
relation description: What would others likely want to do after the event? | look for person X<sep>go after person x |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats a retreat
relation: xAttr
relation description: How would X be described? | competent<sep>succesful<sep>sneaky<sep>quick<sep>motivated<sep>affected |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats a retreat
relation: xEffect
relation description: What effects does the event have on X? | PersonX flees the scene<sep>PersonX runs away<sep>none<sep>none |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats a retreat
relation: xIntent
relation description: Why does X cause the event? | to escape<sep>to run away<sep>to ensure comfort and safety<sep>to help others in their company<sep>to be in a familiar state/place |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats a retreat
relation: xNeed
relation description: What does X need to do before the event? | a reason to be afraid<sep>turn around<sep>decide to leave |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats a retreat
relation: xReact
relation description: How does X feel after the event? | scared<sep>shocked<sep>fearful<sep>safe<sep>unencumbered |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats a retreat
relation: xWant
relation description: What would X likely want to do after the event? | to get as far away as possible<sep>to find a safe place<sep>to not look back |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats back the ___
relation: oEffect
relation description: What effects does the event have on others? | none |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats back the ___
relation: oReact
relation description: How do others' feel after the event? | none<sep>none<sep>looser feel unhappy and get angry on him |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats back the ___
relation: oWant
relation description: What would others likely want to do after the event? | none<sep>none<sep>to get their turn<sep>to enjoy themself |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats back the ___
relation: xAttr
relation description: How would X be described? | stalwart<sep>brave<sep>feeling<sep>urge<sep>strong<sep>overbearing |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats back the ___
relation: xEffect
relation description: What effects does the event have on X? | Becomes tired<sep>Wins competition |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats back the ___
relation: xIntent
relation description: Why does X cause the event? | to avoid various misbehaviour activity<sep>to go farther in the ocean waves by surfing<sep>to prove his talent to others |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats back the ___
relation: xNeed
relation description: What does X need to do before the event? | to be at beach<sep>to be swimming<sep>go on outdoor activity<sep>play sport<sep>for there to be lots of them<sep>to need them to not rush the place |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats back the ___
relation: xReact
relation description: How does X feel after the event? | happy<sep>mighty and powerful<sep>happy and get confidence |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats back the ___
relation: xWant
relation description: What would X likely want to do after the event? | to cross the sea<sep>to take shower<sep>keep the balance<sep>maintain the position<sep>everyone to be safe<sep>for things to go smoothly |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats banaghan
relation: oEffect
relation description: What effects does the event have on others? | open their mouths in amazement<sep>look at PersonX with eyes wide open<sep>none<sep>none |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats banaghan
relation: oReact
relation description: How do others' feel after the event? | bamboozled<sep>amazed |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats banaghan
relation: oWant
relation description: What would others likely want to do after the event? | to hurt her<sep>to take revenge<sep>beat again and again<sep>to win the game |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats banaghan
relation: xAttr
relation description: How would X be described? | a liar<sep>fantasist<sep>friendly<sep>open<sep>wise<sep>determined<sep>cruel<sep>agressive |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats banaghan
relation: xEffect
relation description: What effects does the event have on X? | smiles<sep>laughs<sep>GOOD SPORTS<sep>GREAT KNOWLEDGE<sep>is speaking<sep>is remembering |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats banaghan
relation: xIntent
relation description: Why does X cause the event? | overcome a complication using wit<sep>to surprise |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats banaghan
relation: xNeed
relation description: What does X need to do before the event? | to practice<sep>to prepare<sep>learn things<sep>get some confidence |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats banaghan
relation: xReact
relation description: How does X feel after the event? | cunning and smart<sep>amazing |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats banaghan
relation: xWant
relation description: What would X likely want to do after the event? | to take revenge<sep>to humiliate her<sep>to hurt him<sep>to win in the fight |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats feet
relation: oEffect
relation description: What effects does the event have on others? | none<sep>none |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats feet
relation: oReact
relation description: How do others' feel after the event? | none |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats feet
relation: oWant
relation description: What would others likely want to do after the event? | none<sep>to cry<sep>to call the cops<sep>none |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats feet
relation: xAttr
relation description: How would X be described? | rushed<sep>hurried<sep>escaping<sep>hurried<sep>fast<sep>frustrated<sep>nervous<sep>impatient |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats feet
relation: xEffect
relation description: What effects does the event have on X? | hurts his feet and feels pain<sep>no effect<sep>gets tired<sep>gets injured |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats feet
relation: xIntent
relation description: Why does X cause the event? | none |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats feet
relation: xNeed
relation description: What does X need to do before the event? | none<sep>to be near feet<sep>to find a stick<sep>none |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats feet
relation: xReact
relation description: How does X feel after the event? | bored |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats feet
relation: xWant
relation description: What would X likely want to do after the event? | to keep beat<sep>to stay in beat<sep>to run away<sep>to apologize<sep>to find something to do<sep>to not be bored |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats the bishop
relation: oEffect
relation description: What effects does the event have on others? | none<sep>forgives PersonX<sep>presses charges |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats the bishop
relation: oReact
relation description: How do others' feel after the event? | beaten<sep>conquered<sep>lost<sep>pained |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats the bishop
relation: oWant
relation description: What would others likely want to do after the event? | to get away<sep>to call the police<sep>none |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats the bishop
relation: xAttr
relation description: How would X be described? | aggressive<sep>confrontational<sep>angry<sep>insulted<sep>intelligent<sep>odd |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats the bishop
relation: xEffect
relation description: What effects does the event have on X? | gets arrested<sep>goes to jail<sep>apologizes to the bishop<sep>goes to jail |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats the bishop
relation: xIntent
relation description: Why does X cause the event? | to hurt the bishop<sep>to be victorious<sep>to win<sep>to hurt the bishop |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats the bishop
relation: xNeed
relation description: What does X need to do before the event? | to trace the bishop's movements<sep>to pull his arm back<sep>to watch Porn<sep>to look at a sexy magazine |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats the bishop
relation: xReact
relation description: How does X feel after the event? | victorious<sep>triumphant<sep>elated<sep>satisfied<sep>guilty |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats the bishop
relation: xWant
relation description: What would X likely want to do after the event? | to run from the police<sep>to kick the bishop while he's down<sep>to clean up<sep>to hide the magazines<sep>to sleep |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats the cancer
relation: oEffect
relation description: What effects does the event have on others? | none<sep>none |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats the cancer
relation: oReact
relation description: How do others' feel after the event? | like they have to worry a bit less |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats the cancer
relation: oWant
relation description: What would others likely want to do after the event? | to support PersonX<sep>to follow up with PersonX<sep>none |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats the cancer
relation: xAttr
relation description: How would X be described? | lucky<sep>fortunate<sep>motivated<sep>strong<sep>grateful<sep>strong |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats the cancer
relation: xEffect
relation description: What effects does the event have on X? | is healthier<sep>smiles<sep>is discharged from the hospital<sep>gets cards in the mail |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats the cancer
relation: xIntent
relation description: Why does X cause the event? | to be better |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats the cancer
relation: xNeed
relation description: What does X need to do before the event? | to get medical help<sep>to take medicine<sep>to get chemo<sep>to visist a doctor<sep>plan an attack strategy<sep>learn of all possible options |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats the cancer
relation: xReact
relation description: How does X feel after the event? | like they have overcame a great obstacle |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats the cancer
relation: xWant
relation description: What would X likely want to do after the event? | to monitor for cancer<sep>to follow up with the doctor<sep>get healthy<sep>live longer<sep>increase his quality of life |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats the clock
relation: oEffect
relation description: What effects does the event have on others? | none<sep>none<sep>none |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats the clock
relation: oReact
relation description: How do others' feel after the event? | none<sep>none |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats the clock
relation: oWant
relation description: What would others likely want to do after the event? | none<sep>none |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats the clock
relation: xAttr
relation description: How would X be described? | quick<sep>industrious<sep>motivated<sep>quick<sep>Quick<sep>Fast |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats the clock
relation: xEffect
relation description: What effects does the event have on X? | they take a rest<sep>they see if they can go faster<sep>Misses work<sep>Oversleeps<sep>arrives early<sep>takes a rest |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats the clock
relation: xIntent
relation description: Why does X cause the event? | to get things done.<sep>to get a job done by deadline |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats the clock
relation: xNeed
relation description: What does X need to do before the event? | none<sep>to be close to the clock<sep>to place his hands on the clock |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats the clock
relation: xReact
relation description: How does X feel after the event? | relieved the task is over<sep>relieved at getting a task finished<sep>drained because of having to rush |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats the clock
relation: xWant
relation description: What would X likely want to do after the event? | Calm down<sep>throw clock away<sep>to go back to sleep<sep>to get under the blankets |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats the game
relation: oEffect
relation description: What effects does the event have on others? | none<sep>none |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats the game
relation: oReact
relation description: How do others' feel after the event? | none<sep>none<sep>none |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats the game
relation: oWant
relation description: What would others likely want to do after the event? | none<sep>none |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats the game
relation: xAttr
relation description: How would X be described? | competitive<sep>successful<sep>talented<sep>tenacious<sep>ambitious<sep>brave<sep>considerate<sep>aggressive |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats the game
relation: xEffect
relation description: What effects does the event have on X? | wins<sep>shows off<sep>bets money<sep>to beats the game<sep>to enjoyful the game |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats the game
relation: xIntent
relation description: Why does X cause the event? | to accomplish a task<sep>to show off<sep>to complete the game<sep>to finish what they started<sep>to enjoy the competition |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats the game
relation: xNeed
relation description: What does X need to do before the event? | to join the game<sep>to play the game<sep>get the game<sep>practice the game |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats the game
relation: xReact
relation description: How does X feel after the event? | satisfied<sep>accomplished<sep>happy<sep>satisfied<sep>accomplished<sep>relieved |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats the game
relation: xWant
relation description: What would X likely want to do after the event? | to go for a beer<sep>to take a nap<sep>play again<sep>receive recognition |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats the meat
relation: oEffect
relation description: What effects does the event have on others? | none<sep>none |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats the meat
relation: oReact
relation description: How do others' feel after the event? | none<sep>none |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats the meat
relation: oWant
relation description: What would others likely want to do after the event? | none<sep>none |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats the meat
relation: xAttr
relation description: How would X be described? | obsessed<sep>sad<sep>lonely<sep>deprived<sep>sexual<sep>frustrated<sep>horny<sep>lustful |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats the meat
relation: xEffect
relation description: What effects does the event have on X? | is aroused<sep>feels pleasure<sep>gets sore<sep>has no friends |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats the meat
relation: xIntent
relation description: Why does X cause the event? | the meat tenderized<sep>to cook<sep>to thin it out |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats the meat
relation: xNeed
relation description: What does X need to do before the event? | Purchase it from the store.<sep>Lay it on the counter.<sep>to have something to pound it with<sep>get the meat |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats the meat
relation: xReact
relation description: How does X feel after the event? | good<sep>hungry<sep>satisfied<sep>determined<sep>happy |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats the meat
relation: xWant
relation description: What would X likely want to do after the event? | Season it up.<sep>Put it on the grill.<sep>to marinate it<sep>to rub some spices on it |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats the stuffing out of ___
relation: oEffect
relation description: What effects does the event have on others? | he get's hurt<sep>he doesn't want to go to school<sep>none |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats the stuffing out of ___
relation: oReact
relation description: How do others' feel after the event? | hurt<sep>bad<sep>even worse<sep>none |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats the stuffing out of ___
relation: oWant
relation description: What would others likely want to do after the event? | none<sep>none<sep>to escape<sep>to get revenge<sep>to go to the hospital |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats the stuffing out of ___
relation: xAttr
relation description: How would X be described? | violent<sep>frenzied<sep>angry<sep>brutal |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats the stuffing out of ___
relation: xEffect
relation description: What effects does the event have on X? | people think he is scary<sep>he has less friends<sep>powerful<sep>famous for his leadership quality |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats the stuffing out of ___
relation: xIntent
relation description: Why does X cause the event? | to win<sep>to show someone who is boss<sep>to cause trouble<sep>show dominance over their stuffed teddy bear<sep>take our frustrations |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX beats the stuffing out of ___
relation: xNeed
relation description: What does X need to do before the event? | to get angry<sep>to get into a fight |
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