id stringlengths 4 4 | cat stringclasses 10
values | scene_context dict | ground_truth dict | name stringlengths 14 46 |
|---|---|---|---|---|
S001 | C01 | {
"walls": {
"left": null,
"right": null,
"front": 3
},
"ground": "flat",
"npc_nearby": false,
"npc_type": null,
"npc_behavior": null,
"npc_distance": null,
"npc_direction": null,
"sound": null,
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "danger",
"back": "safe"
},
"motion_keywords": [
"step back",
"retreat",
"cautious",
"turn"
]
} | Single Front Wall Detection |
S002 | C01 | {
"walls": {
"left": 1.5,
"right": null,
"front": 2
},
"ground": "flat",
"npc_nearby": false,
"npc_type": null,
"npc_behavior": null,
"npc_distance": null,
"npc_direction": null,
"sound": null,
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "danger",
"right": "safe",
"fwd": "danger",
"back": "safe"
},
"motion_keywords": [
"turn right",
"move right",
"pivot"
]
} | Corner Multi-Wall Detection |
S003 | C01 | {
"walls": {
"left": 1,
"right": 1,
"front": 1.5
},
"ground": "flat",
"npc_nearby": false,
"npc_type": null,
"npc_behavior": null,
"npc_distance": null,
"npc_direction": null,
"sound": null,
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "danger",
"right": "danger",
"fwd": "danger",
"back": "safe"
},
"motion_keywords": [
"back away",
"reverse",
"retreat urgently"
]
} | Three-Side Enclosed Space |
S004 | C01 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "slope",
"npc_nearby": false,
"npc_type": null,
"npc_behavior": null,
"npc_distance": null,
"npc_direction": null,
"sound": null,
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "safe",
"back": "safe"
},
"motion_keywords": [
"balance",
"steady",
"careful step",
"adjust footing"
]
} | Sloped Terrain Recognition |
S005 | C01 | {
"walls": {
"left": null,
"right": 0.8,
"front": null
},
"ground": "flat",
"npc_nearby": false,
"npc_type": null,
"npc_behavior": null,
"npc_distance": null,
"npc_direction": null,
"sound": null,
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "safe",
"right": "danger",
"fwd": "safe",
"back": "safe"
},
"motion_keywords": [
"move left",
"sidestep left",
"lean left"
]
} | Right Wall Close Proximity |
S006 | C01 | {
"walls": {
"left": null,
"right": null,
"front": null,
"back": 1.2
},
"ground": "flat",
"npc_nearby": false,
"npc_type": null,
"npc_behavior": null,
"npc_distance": null,
"npc_direction": null,
"sound": null,
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "safe",
"back": "danger"
},
"motion_keywords": [
"move forward",
"step forward",
"advance"
]
} | Rear Wall Blocked |
S007 | C01 | {
"walls": {
"left": 0.5,
"right": 0.5,
"front": 0.5
},
"ground": "flat",
"npc_nearby": false,
"npc_type": null,
"npc_behavior": null,
"npc_distance": null,
"npc_direction": null,
"sound": null,
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "danger",
"right": "danger",
"fwd": "danger",
"back": "safe"
},
"motion_keywords": [
"desperate",
"trapped",
"panic",
"frantically"
]
} | Four-Side Enclosed Space |
S008 | C01 | {
"walls": {
"left": null,
"right": null,
"front": 5
},
"ground": "rough",
"npc_nearby": false,
"npc_type": null,
"npc_behavior": null,
"npc_distance": null,
"npc_direction": null,
"sound": null,
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "danger",
"back": "safe"
},
"motion_keywords": [
"cautious",
"slow",
"careful",
"stumble",
"unsteady"
]
} | Rough Terrain Navigation |
S009 | C01 | {
"walls": {
"left": null,
"right": null,
"front": 8
},
"ground": "flat",
"npc_nearby": false,
"npc_type": null,
"npc_behavior": null,
"npc_distance": null,
"npc_direction": null,
"sound": null,
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "safe",
"back": "safe"
},
"motion_keywords": [
"walk",
"approach",
"move forward",
"advance"
]
} | Distant Front Obstacle |
S010 | C01 | {
"walls": {
"left": 0.8,
"right": 0.8,
"front": null
},
"ground": "flat",
"npc_nearby": false,
"npc_type": null,
"npc_behavior": null,
"npc_distance": null,
"npc_direction": null,
"sound": null,
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "danger",
"right": "danger",
"fwd": "safe",
"back": "safe"
},
"motion_keywords": [
"move forward",
"advance carefully",
"walk straight"
]
} | Bilateral Wall Proximity |
S011 | C02 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "beast",
"npc_behavior": "approach",
"npc_distance": 6,
"npc_direction": "front",
"sound": "growling",
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "danger",
"back": "safe"
},
"motion_keywords": [
"back away",
"retreat",
"fear",
"step back"
]
} | Beast Approaching from Front |
S012 | C02 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "woman",
"npc_behavior": "stop",
"npc_distance": 4,
"npc_direction": "front",
"sound": null,
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "safe",
"back": "safe"
},
"motion_keywords": [
"approach",
"walk toward",
"greet",
"neutral"
]
} | Female NPC Standing Still |
S013 | C02 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "man",
"npc_behavior": "wander",
"npc_distance": 5,
"npc_direction": "left",
"sound": null,
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "safe",
"back": "safe"
},
"motion_keywords": [
"observe",
"watch",
"stand",
"neutral",
"relaxed"
]
} | Male NPC Wandering |
S014 | C02 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "beast",
"npc_behavior": "charge",
"npc_distance": 3,
"npc_direction": "front",
"sound": "aggressive growling",
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "danger",
"back": "safe"
},
"motion_keywords": [
"sprint",
"run",
"desperate",
"terror",
"flee"
]
} | Beast Charging |
S015 | C02 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "woman",
"npc_behavior": "approach",
"npc_distance": 3,
"npc_direction": "front",
"sound": "footsteps",
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "safe",
"back": "safe"
},
"motion_keywords": [
"stand",
"wait",
"neutral",
"curious",
"face"
]
} | Female NPC Approaching |
S016 | C02 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "beast",
"npc_behavior": "approach",
"npc_distance": 4,
"npc_direction": "right",
"sound": "growling",
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "safe",
"right": "danger",
"fwd": "safe",
"back": "safe"
},
"motion_keywords": [
"move left",
"sidestep",
"back left",
"fear"
]
} | Beast Approaching from Right |
S017 | C02 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": true,
"npc_type": null,
"npc_behavior": null,
"npc_distance": null,
"npc_direction": null,
"sound": "multiple footsteps",
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "safe",
"back": "safe"
},
"motion_keywords": [
"alert",
"tense",
"look around",
"scan",
"cautious"
]
} | Multi-NPC via Sound Only |
S018 | C02 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "man",
"npc_behavior": "charge",
"npc_distance": 2.5,
"npc_direction": "front",
"sound": "shouting",
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "danger",
"back": "safe"
},
"motion_keywords": [
"dodge",
"sidestep",
"evade",
"jump back"
]
} | Male NPC Charging |
S019 | C02 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "beast",
"npc_behavior": "wander",
"npc_distance": 10,
"npc_direction": "front",
"sound": null,
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "safe",
"back": "safe"
},
"motion_keywords": [
"cautious",
"watch",
"observe",
"wary",
"slow"
]
} | Distant Beast Wandering |
S020 | C02 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "beast",
"npc_behavior": "approach",
"npc_distance": 3.5,
"npc_direction": "back",
"sound": "snarling",
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "safe",
"back": "danger"
},
"motion_keywords": [
"run forward",
"sprint",
"flee forward",
"desperate"
]
} | Beast Approaching from Behind |
S021 | C03 | {
"walls": {
"left": null,
"right": null,
"front": 2
},
"ground": "flat",
"npc_nearby": false,
"npc_type": null,
"npc_behavior": null,
"npc_distance": null,
"npc_direction": null,
"sound": null,
"recent_decisions": [
"moved_forward",
"moved_forward"
],
"last_prediction": "fwd=safe"
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "danger",
"back": "safe"
},
"motion_keywords": [
"stop",
"halt",
"change direction",
"turn"
]
} | Collision Prediction toward Wall |
S022 | C03 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "beast",
"npc_behavior": "approach",
"npc_distance": 7,
"npc_direction": "front",
"sound": "distant growling",
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "danger",
"back": "safe"
},
"motion_keywords": [
"prepare",
"ready",
"cautious step back",
"tense"
]
} | Approaching Beast Future Position Prediction |
S023 | C03 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "beast",
"npc_behavior": "approach",
"npc_distance": 5,
"npc_direction": "left",
"sound": "growling",
"recent_decisions": [
"moved_right"
],
"last_prediction": "left=danger"
} | {
"predict": {
"left": "danger",
"right": "safe",
"fwd": "safe",
"back": "safe"
},
"motion_keywords": [
"continue right",
"evade right",
"sprint right"
]
} | NPC Trajectory Path Prediction |
S024 | C03 | {
"walls": {
"left": 1.5,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "beast",
"npc_behavior": "charge",
"npc_distance": 4,
"npc_direction": "right",
"sound": "growling",
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "danger",
"right": "danger",
"fwd": "safe",
"back": "safe"
},
"motion_keywords": [
"move forward",
"sprint forward",
"escape forward"
]
} | Simultaneous Wall and NPC Threat Prediction |
S025 | C03 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": false,
"npc_type": null,
"npc_behavior": null,
"npc_distance": null,
"npc_direction": null,
"sound": null,
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "safe",
"back": "safe"
},
"motion_keywords": [
"walk",
"relax",
"neutral",
"calm"
]
} | Safe Environment Prediction |
S026 | C03 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": false,
"npc_type": null,
"npc_behavior": null,
"npc_distance": null,
"npc_direction": null,
"sound": "growling from behind",
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "safe",
"back": "danger"
},
"motion_keywords": [
"run forward",
"sprint",
"flee",
"accelerate"
]
} | Sound-Based Threat Direction Prediction |
S027 | C03 | {
"walls": {
"left": null,
"right": null,
"front": 3
},
"ground": "flat",
"npc_nearby": false,
"npc_type": null,
"npc_behavior": null,
"npc_distance": null,
"npc_direction": null,
"sound": null,
"recent_decisions": [
"hit_wall_front"
],
"last_prediction": "fwd=danger"
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "danger",
"back": "safe"
},
"motion_keywords": [
"turn",
"change direction",
"avoid",
"sidestep"
]
} | Path Correction Based on Prior Collision |
S028 | C03 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "beast",
"npc_behavior": "approach",
"npc_distance": 12,
"npc_direction": "front",
"sound": null,
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "safe",
"back": "safe"
},
"motion_keywords": [
"walk back",
"slowly retreat",
"cautious",
"watchful"
]
} | Slow NPC Approach Timing Prediction |
S029 | C03 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "slope",
"npc_nearby": true,
"npc_type": "beast",
"npc_behavior": "approach",
"npc_distance": 5,
"npc_direction": "front",
"sound": "growling",
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "danger",
"back": "safe"
},
"motion_keywords": [
"sidestep",
"move sideways",
"careful",
"balance"
]
} | Terrain-Aware Safe Path Prediction |
S030 | C03 | {
"walls": {
"left": 0.8,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "beast",
"npc_behavior": "charge",
"npc_distance": 2,
"npc_direction": "right",
"sound": "roaring",
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "danger",
"right": "danger",
"fwd": "safe",
"back": "safe"
},
"motion_keywords": [
"sprint forward",
"desperate",
"terror",
"flee forward"
]
} | Multi-Threat Priority Prediction |
S031 | C04 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "beast",
"npc_behavior": "charge",
"npc_distance": 3,
"npc_direction": "front",
"sound": "roaring",
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "danger",
"back": "safe"
},
"motion_keywords": [
"sprint",
"terror",
"desperate",
"flee",
"full speed"
]
} | Beast vs Human Threat Differentiation |
S032 | C04 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "woman",
"npc_behavior": "approach",
"npc_distance": 3,
"npc_direction": "front",
"sound": "talking",
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "safe",
"back": "safe"
},
"motion_keywords": [
"stand",
"neutral",
"face",
"greet",
"calm"
]
} | Friendly Human Approaching |
S033 | C04 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "man",
"npc_behavior": "charge",
"npc_distance": 3,
"npc_direction": "front",
"sound": "shouting",
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "danger",
"back": "safe"
},
"motion_keywords": [
"dodge",
"evade",
"sidestep",
"jump",
"defensive"
]
} | Hostile Human Charging |
S034 | C04 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "beast",
"npc_behavior": "wander",
"npc_distance": 8,
"npc_direction": "left",
"sound": "low growling",
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "safe",
"back": "safe"
},
"motion_keywords": [
"cautious",
"tense",
"watch",
"wary",
"slow walk"
]
} | Beast Wandering β Low Threat |
S035 | C04 | {
"walls": {
"left": null,
"right": null,
"front": 1
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "woman",
"npc_behavior": "stop",
"npc_distance": 3,
"npc_direction": "left",
"sound": null,
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "danger",
"back": "safe"
},
"motion_keywords": [
"step back",
"turn",
"avoid wall",
"face woman"
]
} | Wall Threat vs NPC Threat Separation |
S036 | C04 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": false,
"npc_type": null,
"npc_behavior": null,
"npc_distance": null,
"npc_direction": null,
"sound": "growling",
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "safe",
"back": "safe"
},
"motion_keywords": [
"alert",
"tense",
"scan",
"cautious",
"look around"
]
} | Sound-Type Threat: Growling |
S037 | C04 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": false,
"npc_type": null,
"npc_behavior": null,
"npc_distance": null,
"npc_direction": null,
"sound": "footsteps",
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "safe",
"back": "safe"
},
"motion_keywords": [
"neutral",
"curious",
"look",
"relaxed"
]
} | Sound-Type Threat: Footsteps |
S038 | C04 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "beast",
"npc_behavior": "stop",
"npc_distance": 4,
"npc_direction": "front",
"sound": null,
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "danger",
"back": "safe"
},
"motion_keywords": [
"freeze",
"still",
"tense",
"cautious",
"do not move"
]
} | Beast Standing Still β Medium Threat |
S039 | C04 | {
"walls": {
"left": null,
"right": null,
"front": 1.5
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "beast",
"npc_behavior": "approach",
"npc_distance": 3,
"npc_direction": "back",
"sound": "growling",
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "danger",
"back": "danger"
},
"motion_keywords": [
"sidestep",
"move sideways",
"dodge",
"trapped"
]
} | Multi-Threat Type Priority |
S040 | C04 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "man",
"npc_behavior": "charge",
"npc_distance": 5,
"npc_direction": "right",
"sound": "screaming",
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "safe",
"right": "danger",
"fwd": "safe",
"back": "safe"
},
"motion_keywords": [
"move left",
"dodge left",
"evade",
"retreat left"
]
} | Silent Beast vs Shouting Human |
S041 | C05 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "beast",
"npc_behavior": "approach",
"npc_distance": 12,
"npc_direction": "front",
"sound": "distant growling",
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "safe",
"back": "safe"
},
"motion_keywords": [
"alert",
"wary",
"tense",
"cautious walk"
]
} | Distant Beast β Alert Emotion |
S042 | C05 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "beast",
"npc_behavior": "approach",
"npc_distance": 6,
"npc_direction": "front",
"sound": "growling",
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "danger",
"back": "safe"
},
"motion_keywords": [
"back away",
"retreat",
"fear",
"trembling"
]
} | Mid-Range Beast β Fear Emotion |
S043 | C05 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "beast",
"npc_behavior": "charge",
"npc_distance": 2.5,
"npc_direction": "front",
"sound": "roaring",
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "danger",
"back": "safe"
},
"motion_keywords": [
"sprint",
"desperate",
"panic",
"terror",
"full speed"
]
} | Close Beast Charge β Panic Emotion |
S044 | C05 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "beast",
"npc_behavior": "charge",
"npc_distance": 4,
"npc_direction": "front",
"sound": "aggressive growling",
"recent_decisions": [
"retreated",
"retreated"
],
"last_prediction": "fwd=danger"
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "danger",
"back": "safe"
},
"motion_keywords": [
"sprint faster",
"accelerate",
"full panic",
"desperate flight"
]
} | Approaching Threat β Emotion Amplification |
S045 | C05 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": false,
"npc_type": null,
"npc_behavior": null,
"npc_distance": null,
"npc_direction": null,
"sound": null,
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "safe",
"back": "safe"
},
"motion_keywords": [
"walk",
"relaxed",
"neutral",
"calm"
]
} | Safe Environment β Neutral Emotion |
S046 | C05 | {
"walls": {
"left": 0.5,
"right": 0.5,
"front": 0.8
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "beast",
"npc_behavior": "charge",
"npc_distance": 3,
"npc_direction": "back",
"sound": "roaring",
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "danger",
"right": "danger",
"fwd": "danger",
"back": "danger"
},
"motion_keywords": [
"cornered",
"desperate",
"nowhere to run",
"despair",
"cowering"
]
} | Cornered by Wall and Beast β Despair Emotion |
S047 | C05 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": false,
"npc_type": null,
"npc_behavior": null,
"npc_distance": null,
"npc_direction": null,
"sound": "distant roaring",
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "safe",
"back": "safe"
},
"motion_keywords": [
"uneasy",
"nervous",
"look around",
"anxious",
"tense"
]
} | Distant Sound β Anxiety Emotion |
S048 | C05 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "woman",
"npc_behavior": "stop",
"npc_distance": 3,
"npc_direction": "front",
"sound": "talking",
"recent_decisions": [
"was_fleeing"
],
"last_prediction": "back=danger"
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "safe",
"back": "safe"
},
"motion_keywords": [
"relief",
"relax",
"slow down",
"calm",
"recover"
]
} | Friendly NPC Appears β Relief Emotion |
S049 | C05 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": false,
"npc_type": null,
"npc_behavior": null,
"npc_distance": null,
"npc_direction": null,
"sound": null,
"recent_decisions": [
"was_fleeing_beast",
"beast_gone"
],
"last_prediction": "fwd=danger"
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "safe",
"back": "safe"
},
"motion_keywords": [
"slow down",
"panting",
"recover",
"relief",
"cautious"
]
} | Threat Disappears β Emotion Deescalation |
S050 | C05 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "beast",
"npc_behavior": "approach",
"npc_distance": 5,
"npc_direction": "front",
"sound": "growling",
"recent_decisions": [
"retreated",
"retreated",
"retreated"
],
"last_prediction": "fwd=danger"
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "danger",
"back": "safe"
},
"motion_keywords": [
"exhausted fear",
"desperate retreat",
"panicked",
"cumulative terror"
]
} | Sustained Threat β Accumulated Fear Emotion |
S051 | C06 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": false,
"npc_type": null,
"npc_behavior": null,
"npc_distance": null,
"npc_direction": null,
"sound": null,
"recent_decisions": [
"fled_from_beast"
],
"last_prediction": "fwd=danger"
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "safe",
"back": "safe"
},
"motion_keywords": [
"cautious",
"wary",
"alert",
"scan",
"tense"
]
} | Prior Threat Memory β Maintain Alert |
S052 | C06 | {
"walls": {
"left": null,
"right": null,
"front": 2
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "beast",
"npc_behavior": "charge",
"npc_distance": 3,
"npc_direction": "left",
"sound": "roaring",
"recent_decisions": [
"moved_right_was_safe"
],
"last_prediction": "right=safe"
} | {
"predict": {
"left": "danger",
"right": "safe",
"fwd": "danger",
"back": "safe"
},
"motion_keywords": [
"sprint right",
"move right",
"recall safe path"
]
} | Recall Safe Path from Memory |
S053 | C06 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "beast",
"npc_behavior": "approach",
"npc_distance": 6,
"npc_direction": "front",
"sound": "growling",
"recent_decisions": [
"beast_came_from_front",
"beast_came_from_front"
],
"last_prediction": "fwd=danger"
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "danger",
"back": "safe"
},
"motion_keywords": [
"immediately retreat",
"fast back step",
"anticipate",
"preemptive"
]
} | Repeated Threat Pattern Memory |
S054 | C06 | {
"walls": {
"left": null,
"right": null,
"front": 3
},
"ground": "flat",
"npc_nearby": false,
"npc_type": null,
"npc_behavior": null,
"npc_distance": null,
"npc_direction": null,
"sound": null,
"recent_decisions": [
"hit_wall_front",
"turned_right"
],
"last_prediction": "fwd=danger"
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "danger",
"back": "safe"
},
"motion_keywords": [
"avoid front",
"go right",
"remember turn"
]
} | Collision Memory β Direction Correction |
S055 | C06 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "rough",
"npc_nearby": false,
"npc_type": null,
"npc_behavior": null,
"npc_distance": null,
"npc_direction": null,
"sound": null,
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "safe",
"back": "safe"
},
"motion_keywords": [
"explore",
"careful step",
"investigate",
"slow"
]
} | New Environment Without Memory |
S056 | C06 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "woman",
"npc_behavior": "approach",
"npc_distance": 4,
"npc_direction": "front",
"sound": "talking",
"recent_decisions": [
"previously_dangerous_area"
],
"last_prediction": "fwd=danger"
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "safe",
"back": "safe"
},
"motion_keywords": [
"override memory",
"reassess",
"update",
"approach cautiously"
]
} | Old Memory vs Current Situation |
S057 | C06 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "man",
"npc_behavior": "approach",
"npc_distance": 5,
"npc_direction": "front",
"sound": "shouting",
"recent_decisions": [
"man_was_aggressive_before"
],
"last_prediction": "fwd=danger"
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "danger",
"back": "safe"
},
"motion_keywords": [
"back away",
"distrust",
"defensive",
"retreat"
]
} | Context-Based NPC Trust Assessment |
S058 | C06 | {
"walls": {
"left": 1,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "beast",
"npc_behavior": "charge",
"npc_distance": 3,
"npc_direction": "front",
"sound": "roaring",
"recent_decisions": [
"right_path_was_open"
],
"last_prediction": "right=safe"
} | {
"predict": {
"left": "danger",
"right": "safe",
"fwd": "danger",
"back": "safe"
},
"motion_keywords": [
"sprint right",
"remember exit",
"decisive",
"right escape"
]
} | Memory-Based Optimal Escape Route |
S059 | C06 | {
"walls": {
"left": null,
"right": null,
"front": 2.5
},
"ground": "flat",
"npc_nearby": false,
"npc_type": null,
"npc_behavior": null,
"npc_distance": null,
"npc_direction": null,
"sound": null,
"recent_decisions": [
"moving_forward"
],
"last_prediction": "fwd=safe"
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "danger",
"back": "safe"
},
"motion_keywords": [
"stop",
"update prediction",
"halt",
"reverse"
]
} | Short-Term Memory β Decision Consistency |
S060 | C06 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": false,
"npc_type": null,
"npc_behavior": null,
"npc_distance": null,
"npc_direction": null,
"sound": "familiar growling",
"recent_decisions": [
"this_sound_meant_beast_came"
],
"last_prediction": "back=danger"
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "safe",
"back": "danger"
},
"motion_keywords": [
"preemptive sprint",
"anticipate",
"move before danger",
"proactive"
]
} | Memory-Driven Preemptive Threat Avoidance |
S061 | C07 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": false,
"npc_type": null,
"npc_behavior": null,
"npc_distance": null,
"npc_direction": null,
"sound": null,
"recent_decisions": [
"was_fleeing_beast",
"beast_disappeared"
],
"last_prediction": "fwd=danger"
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "safe",
"back": "safe"
},
"motion_keywords": [
"slow down",
"recover",
"cautious walk",
"relief",
"survey"
]
} | Beast Disappears β Recovery |
S062 | C07 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": false,
"npc_type": null,
"npc_behavior": null,
"npc_distance": null,
"npc_direction": null,
"sound": null,
"recent_decisions": [
"danger_resolved"
],
"last_prediction": "all_safe"
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "safe",
"back": "safe"
},
"motion_keywords": [
"resume walking",
"explore",
"forward",
"normal pace"
]
} | Threat Resolved β Resume Exploration |
S063 | C07 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "beast",
"npc_behavior": "stop",
"npc_distance": 6,
"npc_direction": "front",
"sound": null,
"recent_decisions": [
"beast_was_charging"
],
"last_prediction": "fwd=danger"
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "danger",
"back": "safe"
},
"motion_keywords": [
"cautious",
"still tense",
"hold position",
"watch carefully"
]
} | NPC Stops β Tension Release |
S064 | C07 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": false,
"npc_type": null,
"npc_behavior": null,
"npc_distance": null,
"npc_direction": null,
"sound": null,
"recent_decisions": [
"heard_growling",
"growling_stopped"
],
"last_prediction": "back=danger"
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "safe",
"back": "safe"
},
"motion_keywords": [
"relax slightly",
"lower guard",
"cautious still",
"scan"
]
} | Sound Ceases β Alert Reduction |
S065 | C07 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "woman",
"npc_behavior": "approach",
"npc_distance": 4,
"npc_direction": "front",
"sound": "calm talking",
"recent_decisions": [
"was_in_danger"
],
"last_prediction": "fwd=danger"
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "safe",
"back": "safe"
},
"motion_keywords": [
"calm down",
"relief",
"lower guard",
"approach",
"reassured"
]
} | Friendly NPC Appears β Stabilization |
S066 | C07 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "beast",
"npc_behavior": "wander",
"npc_distance": 9,
"npc_direction": "left",
"sound": "distant growling",
"recent_decisions": [
"fled_right",
"beast_moved_away"
],
"last_prediction": "left=danger"
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "safe",
"back": "safe"
},
"motion_keywords": [
"slow jog",
"ease up",
"cautious",
"monitor"
]
} | Out of Threat Direction β Speed Adjustment |
S067 | C07 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": false,
"npc_type": null,
"npc_behavior": null,
"npc_distance": null,
"npc_direction": null,
"sound": null,
"recent_decisions": [
"safe",
"safe",
"safe"
],
"last_prediction": "all_safe"
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "safe",
"back": "safe"
},
"motion_keywords": [
"confident walk",
"normal",
"relaxed",
"fully recovered"
]
} | Repeated Safety Confirmed β Full Adaptation |
S068 | C07 | {
"walls": {
"left": null,
"right": 1.5,
"front": null
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "beast",
"npc_behavior": "wander",
"npc_distance": 7,
"npc_direction": "left",
"sound": "low growling",
"recent_decisions": [
"beast_was_charging_from_front",
"front_now_clear"
],
"last_prediction": "fwd=danger"
} | {
"predict": {
"left": "safe",
"right": "danger",
"fwd": "safe",
"back": "safe"
},
"motion_keywords": [
"partial relief",
"still wary right",
"cautious forward"
]
} | Partial Threat Resolved β Selective Adaptation |
S069 | C07 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "beast",
"npc_behavior": "approach",
"npc_distance": 5,
"npc_direction": "front",
"sound": "growling",
"recent_decisions": [
"thought_safe",
"surprise_return"
],
"last_prediction": "all_safe"
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "danger",
"back": "safe"
},
"motion_keywords": [
"startled",
"re-alert",
"sudden fear",
"snap to attention"
]
} | False Safety β Re-Alert |
S070 | C07 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": false,
"npc_type": null,
"npc_behavior": null,
"npc_distance": null,
"npc_direction": null,
"sound": null,
"recent_decisions": [
"safe",
"safe",
"safe",
"safe",
"safe"
],
"last_prediction": "all_safe"
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "safe",
"back": "safe"
},
"motion_keywords": [
"fully relaxed",
"stroll",
"ease",
"no tension"
]
} | Extended Safety β Full Relaxation |
S071 | C08 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "beast",
"npc_behavior": "charge",
"npc_distance": 2,
"npc_direction": "front",
"sound": "roaring",
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "danger",
"back": "safe"
},
"motion_keywords": [
"terrified sprint",
"panic run",
"fear",
"arms flailing",
"desperate"
]
} | Fear Emotion Motion Expression |
S072 | C08 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": false,
"npc_type": null,
"npc_behavior": null,
"npc_distance": null,
"npc_direction": null,
"sound": null,
"recent_decisions": [
"escaped_danger"
],
"last_prediction": "all_safe"
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "safe",
"back": "safe"
},
"motion_keywords": [
"collapse",
"exhale",
"relief",
"hands on knees",
"panting"
]
} | Relief Emotion Motion Expression |
S073 | C08 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "beast",
"npc_behavior": "stop",
"npc_distance": 5,
"npc_direction": "front",
"sound": "low growling",
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "danger",
"back": "safe"
},
"motion_keywords": [
"crouch",
"tense stance",
"ready",
"watchful",
"defensive posture"
]
} | Alert Emotion Motion Expression |
S074 | C08 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "rough",
"npc_nearby": false,
"npc_type": null,
"npc_behavior": null,
"npc_distance": null,
"npc_direction": null,
"sound": null,
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "safe",
"back": "safe"
},
"motion_keywords": [
"lean forward",
"inspect",
"curious walk",
"head tilt",
"explore"
]
} | Curiosity Emotion Motion Expression |
S075 | C08 | {
"walls": {
"left": 0.5,
"right": 0.5,
"front": 0.5
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "beast",
"npc_behavior": "charge",
"npc_distance": 2,
"npc_direction": "back",
"sound": "roaring",
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "danger",
"right": "danger",
"fwd": "danger",
"back": "danger"
},
"motion_keywords": [
"cowering",
"cornered",
"helpless",
"collapse",
"brace"
]
} | Despair Emotion Motion Expression |
S076 | C08 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "man",
"npc_behavior": "charge",
"npc_distance": 3,
"npc_direction": "front",
"sound": "aggressive shouting",
"recent_decisions": [
"repeated_attacks"
],
"last_prediction": "fwd=danger"
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "danger",
"back": "safe"
},
"motion_keywords": [
"aggressive stance",
"fight back",
"defiant",
"confrontational"
]
} | Anger Emotion Motion Expression |
S077 | C08 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": false,
"npc_type": null,
"npc_behavior": null,
"npc_distance": null,
"npc_direction": null,
"sound": null,
"recent_decisions": [
"lost_all_hope",
"failed_to_escape"
],
"last_prediction": "all_safe"
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "safe",
"back": "safe"
},
"motion_keywords": [
"slumped",
"dragging feet",
"head down",
"dejected",
"slow"
]
} | Sadness Emotion Motion Expression |
S078 | C08 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": false,
"npc_type": null,
"npc_behavior": null,
"npc_distance": null,
"npc_direction": null,
"sound": null,
"recent_decisions": [
"beast_defeated",
"escaped_danger"
],
"last_prediction": "all_safe"
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "safe",
"back": "safe"
},
"motion_keywords": [
"triumphant",
"fist pump",
"chest out",
"stride",
"victorious"
]
} | Victory Emotion Motion Expression |
S079 | C08 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "rough",
"npc_nearby": true,
"npc_type": null,
"npc_behavior": null,
"npc_distance": null,
"npc_direction": null,
"sound": "multiple sounds",
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "safe",
"back": "safe"
},
"motion_keywords": [
"spin",
"look around confused",
"stumble",
"disoriented",
"erratic"
]
} | Confusion Emotion Motion Expression |
S080 | C08 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": false,
"npc_type": null,
"npc_behavior": null,
"npc_distance": null,
"npc_direction": null,
"sound": null,
"recent_decisions": [
"ran_long_distance",
"multiple_threats"
],
"last_prediction": "all_safe"
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "safe",
"back": "safe"
},
"motion_keywords": [
"heavy breathing",
"slow stride",
"fatigue",
"hunched",
"labored"
]
} | Fatigue Emotion Motion Expression |
S081 | C09 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "beast",
"npc_behavior": "charge",
"npc_distance": 1.5,
"npc_direction": "front",
"sound": "roaring",
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "danger",
"back": "safe"
},
"motion_keywords": [
"instant dodge",
"immediate",
"reflex",
"no hesitation",
"snap reaction"
]
} | Real-Time Charge Reaction Speed |
S082 | C09 | {
"walls": {
"left": 1,
"right": 0.8,
"front": 2
},
"ground": "rough",
"npc_nearby": true,
"npc_type": "beast",
"npc_behavior": "charge",
"npc_distance": 3,
"npc_direction": "back",
"sound": "roaring",
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "danger",
"right": "danger",
"fwd": "danger",
"back": "danger"
},
"motion_keywords": [
"rapid assessment",
"split-second",
"immediate action",
"cornered sprint"
]
} | Complex Environment Fast Path Calculation |
S083 | C09 | {
"walls": {
"left": 0.8,
"right": null,
"front": null
},
"ground": "slope",
"npc_nearby": true,
"npc_type": "beast",
"npc_behavior": "approach",
"npc_distance": 4,
"npc_direction": "right",
"sound": "growling",
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "danger",
"right": "danger",
"fwd": "safe",
"back": "safe"
},
"motion_keywords": [
"forward sprint",
"quick",
"multi-threat response",
"fast decision"
]
} | Multi-Stimulus Simultaneous Processing |
S084 | C09 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": false,
"npc_type": null,
"npc_behavior": null,
"npc_distance": null,
"npc_direction": null,
"sound": null,
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "safe",
"back": "safe"
},
"motion_keywords": [
"quick scan",
"efficient",
"minimal movement",
"stand"
]
} | Static Environment Fast Scan |
S085 | C09 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "beast",
"npc_behavior": "charge",
"npc_distance": 3,
"npc_direction": "front",
"sound": "roaring",
"recent_decisions": [
"dodged_left",
"dodged_right",
"dodged_left"
],
"last_prediction": "fwd=danger"
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "danger",
"back": "safe"
},
"motion_keywords": [
"sustained evasion",
"continuous dodge",
"agile",
"responsive"
]
} | Sequential Stimulus Accumulation |
S086 | C09 | {
"walls": {
"left": null,
"right": null,
"front": 0.30000000000000004
},
"ground": "flat",
"npc_nearby": false,
"npc_type": null,
"npc_behavior": null,
"npc_distance": null,
"npc_direction": null,
"sound": null,
"recent_decisions": [],
"last_prediction": "fwd=safe"
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "danger",
"back": "safe"
},
"motion_keywords": [
"emergency stop",
"split-second halt",
"sudden brake",
"immediate stop"
]
} | Ultra-High-Speed Reaction Required |
S087 | C09 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "beast",
"npc_behavior": "stop",
"npc_distance": 3,
"npc_direction": "front",
"sound": null,
"recent_decisions": [
"beast_was_approaching"
],
"last_prediction": "fwd=danger"
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "danger",
"back": "safe"
},
"motion_keywords": [
"instant update",
"rapid reassess",
"stay alert",
"freeze"
]
} | Low-Latency Environment Change Detection |
S088 | C09 | {
"walls": {
"left": null,
"right": null,
"front": 2.5
},
"ground": "flat",
"npc_nearby": false,
"npc_type": null,
"npc_behavior": null,
"npc_distance": null,
"npc_direction": null,
"sound": null,
"recent_decisions": [
"sprinting"
],
"last_prediction": "fwd=safe"
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "danger",
"back": "safe"
},
"motion_keywords": [
"sharp turn",
"quick pivot",
"mid-sprint dodge",
"fast redirect"
]
} | Obstacle Avoidance While Moving at Speed |
S089 | C09 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "beast",
"npc_behavior": "charge",
"npc_distance": 2,
"npc_direction": "right",
"sound": "roaring",
"recent_decisions": [
"predicted_front_danger"
],
"last_prediction": "fwd=danger"
} | {
"predict": {
"left": "safe",
"right": "danger",
"fwd": "safe",
"back": "safe"
},
"motion_keywords": [
"rapid correction",
"update fast",
"pivot left",
"adapt instantly"
]
} | Fast Prediction Correction |
S090 | C09 | {
"walls": {
"left": null,
"right": 1.2,
"front": null
},
"ground": "rough",
"npc_nearby": true,
"npc_type": "beast",
"npc_behavior": "approach",
"npc_distance": 5,
"npc_direction": "back",
"sound": "growling",
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "safe",
"right": "danger",
"fwd": "safe",
"back": "danger"
},
"motion_keywords": [
"sprint forward left",
"rapid navigation",
"fast path finding",
"quick escape"
]
} | High-Speed Complex Terrain Navigation |
S091 | C10 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "beast",
"npc_behavior": "charge",
"npc_distance": 3,
"npc_direction": "front",
"sound": "roaring",
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "danger",
"back": "safe"
},
"motion_keywords": [
"human sprint",
"bipedal run",
"arms pumping",
"legs driving"
]
} | Standard Humanoid Body Manipulation |
S092 | C10 | {
"walls": {
"left": 0.8,
"right": 0.8,
"front": 2
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "beast",
"npc_behavior": "charge",
"npc_distance": 3,
"npc_direction": "back",
"sound": "roaring",
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "danger",
"right": "danger",
"fwd": "danger",
"back": "danger"
},
"motion_keywords": [
"compact movement",
"small body",
"tight space navigation",
"agile"
]
} | Small Body Adaptation |
S093 | C10 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "rough",
"npc_nearby": true,
"npc_type": "beast",
"npc_behavior": "approach",
"npc_distance": 5,
"npc_direction": "front",
"sound": "growling",
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "danger",
"back": "safe"
},
"motion_keywords": [
"four-legged retreat",
"quadruped motion",
"all fours",
"crawl back"
]
} | Quadruped Body Locomotion Adaptation |
S094 | C10 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": false,
"npc_type": null,
"npc_behavior": null,
"npc_distance": null,
"npc_direction": null,
"sound": null,
"recent_decisions": [
"body_changed"
],
"last_prediction": null
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "safe",
"back": "safe"
},
"motion_keywords": [
"test new body",
"calibrate",
"adjust",
"explore movement"
]
} | Immediate Adaptation after Body Swap |
S095 | C10 | {
"walls": {
"left": null,
"right": null,
"front": 1.5
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "beast",
"npc_behavior": "charge",
"npc_distance": 4,
"npc_direction": "front",
"sound": "roaring",
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "danger",
"back": "safe"
},
"motion_keywords": [
"mechanical retreat",
"robot motion",
"servo-driven",
"precise movement"
]
} | Robotic Body Manipulation Adaptation |
S096 | C10 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "slope",
"npc_nearby": true,
"npc_type": "beast",
"npc_behavior": "approach",
"npc_distance": 6,
"npc_direction": "left",
"sound": "growling",
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "danger",
"right": "safe",
"fwd": "safe",
"back": "safe"
},
"motion_keywords": [
"asymmetric balance",
"compensate",
"adjust weight",
"uneven body"
]
} | Asymmetric Body Balance Maintenance |
S097 | C10 | {
"walls": {
"left": 0.5,
"right": 0.5,
"front": 0.5
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "beast",
"npc_behavior": "charge",
"npc_distance": 2,
"npc_direction": "back",
"sound": "roaring",
"recent_decisions": [],
"last_prediction": null
} | {
"predict": {
"left": "danger",
"right": "danger",
"fwd": "danger",
"back": "danger"
},
"motion_keywords": [
"leap up",
"fly",
"wings spread",
"aerial escape",
"upward"
]
} | Winged Body Aerial Evasion |
S098 | C10 | {
"walls": {
"left": 1,
"right": 1,
"front": 1.5
},
"ground": "flat",
"npc_nearby": false,
"npc_type": null,
"npc_behavior": null,
"npc_distance": null,
"npc_direction": null,
"sound": null,
"recent_decisions": [
"body_enlarged"
],
"last_prediction": null
} | {
"predict": {
"left": "danger",
"right": "danger",
"fwd": "danger",
"back": "safe"
},
"motion_keywords": [
"constrained",
"too large",
"squeeze",
"careful movement"
]
} | Body Size Change β Space Adaptation |
S099 | C10 | {
"walls": {
"left": null,
"right": null,
"front": null
},
"ground": "flat",
"npc_nearby": true,
"npc_type": "beast",
"npc_behavior": "charge",
"npc_distance": 3,
"npc_direction": "front",
"sound": "roaring",
"recent_decisions": [
"body_changed_3_times"
],
"last_prediction": null
} | {
"predict": {
"left": "safe",
"right": "safe",
"fwd": "danger",
"back": "safe"
},
"motion_keywords": [
"fluid adaptation",
"seamless switch",
"consistent response",
"body-agnostic"
]
} | Multiple Body Swaps β Adaptability |
S100 | C10 | {
"walls": {
"left": 0.5,
"right": null,
"front": null
},
"ground": "rough",
"npc_nearby": true,
"npc_type": "beast",
"npc_behavior": "charge",
"npc_distance": 2,
"npc_direction": "back",
"sound": "roaring",
"recent_decisions": [
"unknown_new_body"
],
"last_prediction": null
} | {
"predict": {
"left": "danger",
"right": "safe",
"fwd": "safe",
"back": "danger"
},
"motion_keywords": [
"improvise",
"unknown body response",
"instinctive",
"trial motion",
"adaptive"
]
} | Unknown Body β Emergency Response |
π World Model Bench (WM Bench) v1.0
Beyond FID β Measuring Intelligence, Not Just Motion
WM Bench is the world's first benchmark for evaluating the cognitive capabilities of World Models and Embodied AI systems.
π― Why WM Bench?
Existing world model evaluations focus on:
- FID / FVD β image and video quality ("Does it look real?")
- Atari scores β performance in fixed game environments
WM Bench measures something different: Does the model think correctly?
| Existing Benchmarks | WM Bench |
|---|---|
| FID: "Does it look real?" | "Does it understand the scene?" |
| FVD: "Is the video smooth?" | "Does it predict threats correctly?" |
| Atari: Fixed game environment | Any environment via JSON input |
| No emotion modeling | Emotion escalation measurement |
| No memory testing | Contextual memory utilization |
π Benchmark Structure
3 Pillars Β· 10 Categories Β· 100 Scenarios
WM Score (0 β 1000)
βββ π P1: Perception 250 pts β C01, C02
βββ π§ P2: Cognition 450 pts β C03, C04, C05, C06, C07
βββ π₯ P3: Embodiment 300 pts β C08, C09, C10
Why Cognition is 45%: Existing world models measure perception and motion β but not judgment. WM Bench is the only benchmark that measures the quality of a model's decisions.
| Cat | Name | World First? |
|---|---|---|
| C01 | Environmental Awareness | |
| C02 | Entity Recognition & Classification | |
| C03 | Prediction-Based Reasoning | β¦ |
| C04 | Threat-Type Differentiated Response | β¦ |
| C05 | Autonomous Emotion Escalation | β¦β¦ |
| C06 | Contextual Memory Utilization | β¦ |
| C07 | Post-Threat Adaptive Recovery | β¦ |
| C08 | Motion-Emotion Expression | β¦ |
| C09 | Real-Time Cognitive-Action Performance | |
| C10 | Body-Swap Extensibility | β¦β¦ |
β¦ = First defined in this benchmark
β¦β¦ = No prior research exists
Grade Scale
| Grade | Score | Label |
|---|---|---|
| S | 900+ | Superhuman |
| A | 750+ | Advanced |
| B | 600+ | Baseline |
| C | 400+ | Capable |
| D | 200+ | Developing |
| F | <200 | Failing |
π How to Participate
No 3D environment needed. WM Bench evaluates via text I/O only:
INPUT: scene_context JSON
OUTPUT: PREDICT: left=danger(wall), right=safe(open), fwd=danger(beast), back=safe
MOTION: a person sprinting right in desperate terror
Participation Tracks
| Track | Description | Max Score |
|---|---|---|
| A | Text-only (API) | 750 / 1000 |
| B | Text + performance metrics | 1000 / 1000 |
| C | Text + performance + live demo | 1000 / 1000 + β Verified |
Quick Start
git clone https://huggingface.co/datasets/VIDraft/wm-bench-dataset
cd wm-bench-dataset
python example_submission.py \
--api_url https://api.openai.com/v1/chat/completions \
--api_key YOUR_KEY \
--model YOUR_MODEL \
--output my_submission.json
Then upload my_submission.json to the WM Bench Leaderboard.
π Current Leaderboard
| Rank | Model | Org | WM Score | Grade | Track |
|---|---|---|---|---|---|
| 1 | VIDRAFT PROMETHEUS v1.0 | VIDRAFT | 726 | B | C β |
Submit your model at the WM Bench Leaderboard
π PROMETHEUS World Model β Live Demo
WM Bench is powered by VIDRAFT PROMETHEUS, the world's first real-time embodied AI that combines FloodDiffusion motion generation with a Kimi K2.5 cognitive brain.
Perceive β Predict β Decide β Act
π Try it live: FINAL-Bench/World-Model
π¦ Dataset Files
wm-bench-dataset/
βββ wm_bench.jsonl # 100 scenarios + ground truth
βββ example_submission.py # Participation template
βββ wm_bench_scoring.py # Scoring engine (fully open)
βββ wm_bench_eval.py # Evaluation runner
βββ README.md
π¬ FINAL Bench Family
WM Bench is part of the FINAL Bench Family β a suite of AGI evaluation benchmarks by VIDRAFT:
| Benchmark | Measures | Status |
|---|---|---|
| FINAL Bench | Text AGI (metacognition) | π HF Global Top 5 Β· 4 press coverages |
| WM Bench | Embodied AGI (world models) | π Live |
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