text stringlengths 198 227 | game_name stringclasses 15
values | category stringclasses 14
values | players stringclasses 9
values | complexity_label stringclasses 3
values |
|---|---|---|---|---|
Catan (Strategy/Trading, 3–4 players) offers cozy table feel and tile placement. Components include sturdy boards, and pacing stays steady. Works well for a weekly group, with table talk that stays friendly. | Catan | Strategy/Trading | 3–4 | medium |
Catan (Strategy/Trading, 3–4 players) offers thinky midgame and cooperative tension. Components include thick cards, and pacing stays steady. Works well for a casual night, with table talk that stays friendly. | Catan | Strategy/Trading | 3–4 | medium |
Catan (Strategy/Trading, 3–4 players) offers quick downtime and combo building. Components include sturdy boards, and pacing stays tight. Works well for a strategy club, with table talk that stays friendly. | Catan | Strategy/Trading | 3–4 | medium |
Catan (Strategy/Trading, 3–4 players) offers quick downtime and route planning. Components include wooden bits, and pacing stays steady. Works well for a weekly group, with table talk that stays friendly. | Catan | Strategy/Trading | 3–4 | heavy |
Catan (Strategy/Trading, 3–4 players) offers tight pacing and tile placement. Components include nice inserts, and pacing stays steady. Works well for a intro night, with table talk that stays friendly. | Catan | Strategy/Trading | 3–4 | heavy |
Catan (Strategy/Trading, 3–4 players) offers thinky midgame and cooperative tension. Components include colorful tiles, and pacing stays brisk. Works well for a intro night, with table talk that stays friendly. | Catan | Strategy/Trading | 3–4 | medium |
Catan (Strategy/Trading, 3–4 players) offers cozy table feel and route planning. Components include colorful tiles, and pacing stays brisk. Works well for a casual night, with table talk that stays friendly. | Catan | Strategy/Trading | 3–4 | light |
Ticket to Ride (Route/Family, 2–5 players) offers swingy scoring and engine growth. Components include sturdy boards, and pacing stays tight. Works well for a casual night, with table talk that stays friendly. | Ticket to Ride | Route/Family | 2–5 | medium |
Ticket to Ride (Route/Family, 2–5 players) offers quick downtime and tile placement. Components include colorful tiles, and pacing stays steady. Works well for a casual night, with table talk that stays friendly. | Ticket to Ride | Route/Family | 2–5 | light |
Ticket to Ride (Route/Family, 2–5 players) offers swingy scoring and route planning. Components include mini cubes, and pacing stays steady. Works well for a intro night, with table talk that stays friendly. | Ticket to Ride | Route/Family | 2–5 | light |
Ticket to Ride (Route/Family, 2–5 players) offers quick downtime and tile placement. Components include colorful tiles, and pacing stays tight. Works well for a strategy club, with table talk that stays friendly. | Ticket to Ride | Route/Family | 2–5 | light |
Ticket to Ride (Route/Family, 2–5 players) offers quick downtime and map control. Components include reference cards, and pacing stays brisk. Works well for a intro night, with table talk that stays friendly. | Ticket to Ride | Route/Family | 2–5 | light |
Ticket to Ride (Route/Family, 2–5 players) offers quick downtime and engine growth. Components include thick cards, and pacing stays steady. Works well for a casual night, with table talk that stays friendly. | Ticket to Ride | Route/Family | 2–5 | medium |
Ticket to Ride (Route/Family, 2–5 players) offers gentle learning curve and tile placement. Components include colorful tiles, and pacing stays steady. Works well for a family night, with table talk that stays friendly. | Ticket to Ride | Route/Family | 2–5 | light |
Carcassonne (Tile/Family, 2–5 players) offers tight pacing and hand drafting. Components include reference cards, and pacing stays brisk. Works well for a strategy club, with table talk that stays friendly. | Carcassonne | Tile/Family | 2–5 | medium |
Carcassonne (Tile/Family, 2–5 players) offers smooth turns and tile placement. Components include nice inserts, and pacing stays steady. Works well for a strategy club, with table talk that stays friendly. | Carcassonne | Tile/Family | 2–5 | light |
Carcassonne (Tile/Family, 2–5 players) offers swingy scoring and cooperative tension. Components include player mats, and pacing stays brisk. Works well for a weekly group, with table talk that stays friendly. | Carcassonne | Tile/Family | 2–5 | medium |
Carcassonne (Tile/Family, 2–5 players) offers steeper learning curve and set collection. Components include thick cards, and pacing stays steady. Works well for a weekly group, with table talk that stays friendly. | Carcassonne | Tile/Family | 2–5 | light |
Carcassonne (Tile/Family, 2–5 players) offers smooth turns and cooperative tension. Components include colorful tiles, and pacing stays brisk. Works well for a mixed skill tables, with table talk that stays friendly. | Carcassonne | Tile/Family | 2–5 | medium |
Carcassonne (Tile/Family, 2–5 players) offers steeper learning curve and tile placement. Components include thick cards, and pacing stays tight. Works well for a strategy club, with table talk that stays friendly. | Carcassonne | Tile/Family | 2–5 | medium |
Carcassonne (Tile/Family, 2–5 players) offers swingy scoring and engine growth. Components include colorful tiles, and pacing stays brisk. Works well for a mixed skill tables, with table talk that stays friendly. | Carcassonne | Tile/Family | 2–5 | light |
Pandemic (Coop/Strategy, 2–4 players) offers steeper learning curve and combo building. Components include wooden bits, and pacing stays tight. Works well for a weekly group, with table talk that stays friendly. | Pandemic | Coop/Strategy | 2–4 | medium |
Pandemic (Coop/Strategy, 2–4 players) offers swingy scoring and hand drafting. Components include nice inserts, and pacing stays brisk. Works well for a weekly group, with table talk that stays friendly. | Pandemic | Coop/Strategy | 2–4 | medium |
Pandemic (Coop/Strategy, 2–4 players) offers tight pacing and route planning. Components include thick cards, and pacing stays steady. Works well for a intro night, with table talk that stays friendly. | Pandemic | Coop/Strategy | 2–4 | medium |
Pandemic (Coop/Strategy, 2–4 players) offers quick downtime and combo building. Components include sturdy boards, and pacing stays tight. Works well for a casual night, with table talk that stays friendly. | Pandemic | Coop/Strategy | 2–4 | light |
Pandemic (Coop/Strategy, 2–4 players) offers steeper learning curve and set collection. Components include nice inserts, and pacing stays steady. Works well for a strategy club, with table talk that stays friendly. | Pandemic | Coop/Strategy | 2–4 | medium |
Pandemic (Coop/Strategy, 2–4 players) offers smooth turns and tile placement. Components include player mats, and pacing stays steady. Works well for a family night, with table talk that stays friendly. | Pandemic | Coop/Strategy | 2–4 | heavy |
Pandemic (Coop/Strategy, 2–4 players) offers swingy scoring and cooperative tension. Components include mini cubes, and pacing stays brisk. Works well for a family night, with table talk that stays friendly. | Pandemic | Coop/Strategy | 2–4 | medium |
Splendor (Engine/Family, 2–4 players) offers thinky midgame and hand drafting. Components include sturdy boards, and pacing stays steady. Works well for a intro night, with table talk that stays friendly. | Splendor | Engine/Family | 2–4 | light |
Splendor (Engine/Family, 2–4 players) offers quick downtime and hand drafting. Components include thick cards, and pacing stays steady. Works well for a strategy club, with table talk that stays friendly. | Splendor | Engine/Family | 2–4 | light |
Splendor (Engine/Family, 2–4 players) offers cozy table feel and hand drafting. Components include colorful tiles, and pacing stays steady. Works well for a intro night, with table talk that stays friendly. | Splendor | Engine/Family | 2–4 | medium |
Splendor (Engine/Family, 2–4 players) offers quick downtime and tile placement. Components include reference cards, and pacing stays steady. Works well for a family night, with table talk that stays friendly. | Splendor | Engine/Family | 2–4 | light |
Splendor (Engine/Family, 2–4 players) offers steeper learning curve and hand drafting. Components include reference cards, and pacing stays brisk. Works well for a weekly group, with table talk that stays friendly. | Splendor | Engine/Family | 2–4 | light |
Splendor (Engine/Family, 2–4 players) offers thinky midgame and cooperative tension. Components include mini cubes, and pacing stays brisk. Works well for a mixed skill tables, with table talk that stays friendly. | Splendor | Engine/Family | 2–4 | light |
Splendor (Engine/Family, 2–4 players) offers cozy table feel and set collection. Components include thick cards, and pacing stays brisk. Works well for a strategy club, with table talk that stays friendly. | Splendor | Engine/Family | 2–4 | light |
7 Wonders (Drafting/Strategy, 3–7 players) offers thinky midgame and hand drafting. Components include sturdy boards, and pacing stays steady. Works well for a family night, with table talk that stays friendly. | 7 Wonders | Drafting/Strategy | 3–7 | light |
7 Wonders (Drafting/Strategy, 3–7 players) offers smooth turns and cooperative tension. Components include nice inserts, and pacing stays brisk. Works well for a mixed skill tables, with table talk that stays friendly. | 7 Wonders | Drafting/Strategy | 3–7 | heavy |
7 Wonders (Drafting/Strategy, 3–7 players) offers thinky midgame and route planning. Components include colorful tiles, and pacing stays steady. Works well for a strategy club, with table talk that stays friendly. | 7 Wonders | Drafting/Strategy | 3–7 | medium |
7 Wonders (Drafting/Strategy, 3–7 players) offers thinky midgame and hand drafting. Components include nice inserts, and pacing stays brisk. Works well for a mixed skill tables, with table talk that stays friendly. | 7 Wonders | Drafting/Strategy | 3–7 | medium |
7 Wonders (Drafting/Strategy, 3–7 players) offers quick downtime and cooperative tension. Components include thick cards, and pacing stays steady. Works well for a mixed skill tables, with table talk that stays friendly. | 7 Wonders | Drafting/Strategy | 3–7 | heavy |
7 Wonders (Drafting/Strategy, 3–7 players) offers gentle learning curve and tile placement. Components include reference cards, and pacing stays brisk. Works well for a mixed skill tables, with table talk that stays friendly. | 7 Wonders | Drafting/Strategy | 3–7 | medium |
7 Wonders (Drafting/Strategy, 3–7 players) offers smooth turns and hand drafting. Components include wooden bits, and pacing stays steady. Works well for a casual night, with table talk that stays friendly. | 7 Wonders | Drafting/Strategy | 3–7 | heavy |
Azul (Abstract/Family, 2–4 players) offers cozy table feel and engine growth. Components include thick cards, and pacing stays steady. Works well for a family night, with table talk that stays friendly. | Azul | Abstract/Family | 2–4 | medium |
Azul (Abstract/Family, 2–4 players) offers smooth turns and combo building. Components include colorful tiles, and pacing stays steady. Works well for a casual night, with table talk that stays friendly. | Azul | Abstract/Family | 2–4 | light |
Azul (Abstract/Family, 2–4 players) offers thinky midgame and hand drafting. Components include player mats, and pacing stays steady. Works well for a family night, with table talk that stays friendly. | Azul | Abstract/Family | 2–4 | medium |
Azul (Abstract/Family, 2–4 players) offers cozy table feel and set collection. Components include player mats, and pacing stays tight. Works well for a family night, with table talk that stays friendly. | Azul | Abstract/Family | 2–4 | light |
Azul (Abstract/Family, 2–4 players) offers tight pacing and tile placement. Components include sturdy boards, and pacing stays tight. Works well for a strategy club, with table talk that stays friendly. | Azul | Abstract/Family | 2–4 | medium |
Azul (Abstract/Family, 2–4 players) offers quick downtime and tile placement. Components include player mats, and pacing stays steady. Works well for a strategy club, with table talk that stays friendly. | Azul | Abstract/Family | 2–4 | light |
Azul (Abstract/Family, 2–4 players) offers swingy scoring and route planning. Components include mini cubes, and pacing stays steady. Works well for a casual night, with table talk that stays friendly. | Azul | Abstract/Family | 2–4 | medium |
Wingspan (Engine/Strategy, 1–5 players) offers thinky midgame and set collection. Components include sturdy boards, and pacing stays tight. Works well for a intro night, with table talk that stays friendly. | Wingspan | Engine/Strategy | 1–5 | heavy |
Wingspan (Engine/Strategy, 1–5 players) offers tight pacing and set collection. Components include sturdy boards, and pacing stays brisk. Works well for a intro night, with table talk that stays friendly. | Wingspan | Engine/Strategy | 1–5 | medium |
Wingspan (Engine/Strategy, 1–5 players) offers steeper learning curve and tile placement. Components include thick cards, and pacing stays tight. Works well for a family night, with table talk that stays friendly. | Wingspan | Engine/Strategy | 1–5 | medium |
Wingspan (Engine/Strategy, 1–5 players) offers thinky midgame and map control. Components include wooden bits, and pacing stays steady. Works well for a casual night, with table talk that stays friendly. | Wingspan | Engine/Strategy | 1–5 | light |
Wingspan (Engine/Strategy, 1–5 players) offers swingy scoring and tile placement. Components include sturdy boards, and pacing stays tight. Works well for a intro night, with table talk that stays friendly. | Wingspan | Engine/Strategy | 1–5 | medium |
Wingspan (Engine/Strategy, 1–5 players) offers swingy scoring and route planning. Components include wooden bits, and pacing stays steady. Works well for a casual night, with table talk that stays friendly. | Wingspan | Engine/Strategy | 1–5 | medium |
Wingspan (Engine/Strategy, 1–5 players) offers swingy scoring and combo building. Components include thick cards, and pacing stays brisk. Works well for a weekly group, with table talk that stays friendly. | Wingspan | Engine/Strategy | 1–5 | heavy |
Gloomhaven (Dungeon/Coop, 1–4 players) offers swingy scoring and map control. Components include reference cards, and pacing stays tight. Works well for a strategy club, with table talk that stays friendly. | Gloomhaven | Dungeon/Coop | 1–4 | medium |
Gloomhaven (Dungeon/Coop, 1–4 players) offers cozy table feel and set collection. Components include colorful tiles, and pacing stays tight. Works well for a weekly group, with table talk that stays friendly. | Gloomhaven | Dungeon/Coop | 1–4 | heavy |
Gloomhaven (Dungeon/Coop, 1–4 players) offers cozy table feel and engine growth. Components include nice inserts, and pacing stays brisk. Works well for a weekly group, with table talk that stays friendly. | Gloomhaven | Dungeon/Coop | 1–4 | medium |
Gloomhaven (Dungeon/Coop, 1–4 players) offers swingy scoring and engine growth. Components include thick cards, and pacing stays brisk. Works well for a weekly group, with table talk that stays friendly. | Gloomhaven | Dungeon/Coop | 1–4 | heavy |
Gloomhaven (Dungeon/Coop, 1–4 players) offers quick downtime and set collection. Components include mini cubes, and pacing stays tight. Works well for a mixed skill tables, with table talk that stays friendly. | Gloomhaven | Dungeon/Coop | 1–4 | medium |
Gloomhaven (Dungeon/Coop, 1–4 players) offers smooth turns and hand drafting. Components include nice inserts, and pacing stays steady. Works well for a mixed skill tables, with table talk that stays friendly. | Gloomhaven | Dungeon/Coop | 1–4 | medium |
Gloomhaven (Dungeon/Coop, 1–4 players) offers smooth turns and engine growth. Components include player mats, and pacing stays tight. Works well for a strategy club, with table talk that stays friendly. | Gloomhaven | Dungeon/Coop | 1–4 | heavy |
Terraforming Mars (Engine/Strategy, 1–5 players) offers swingy scoring and map control. Components include colorful tiles, and pacing stays brisk. Works well for a casual night, with table talk that stays friendly. | Terraforming Mars | Engine/Strategy | 1–5 | heavy |
Terraforming Mars (Engine/Strategy, 1–5 players) offers quick downtime and hand drafting. Components include reference cards, and pacing stays brisk. Works well for a intro night, with table talk that stays friendly. | Terraforming Mars | Engine/Strategy | 1–5 | heavy |
Terraforming Mars (Engine/Strategy, 1–5 players) offers quick downtime and combo building. Components include sturdy boards, and pacing stays brisk. Works well for a intro night, with table talk that stays friendly. | Terraforming Mars | Engine/Strategy | 1–5 | heavy |
Terraforming Mars (Engine/Strategy, 1–5 players) offers thinky midgame and tile placement. Components include mini cubes, and pacing stays tight. Works well for a family night, with table talk that stays friendly. | Terraforming Mars | Engine/Strategy | 1–5 | heavy |
Terraforming Mars (Engine/Strategy, 1–5 players) offers tight pacing and combo building. Components include colorful tiles, and pacing stays brisk. Works well for a weekly group, with table talk that stays friendly. | Terraforming Mars | Engine/Strategy | 1–5 | heavy |
Terraforming Mars (Engine/Strategy, 1–5 players) offers swingy scoring and combo building. Components include colorful tiles, and pacing stays tight. Works well for a mixed skill tables, with table talk that stays friendly. | Terraforming Mars | Engine/Strategy | 1–5 | medium |
Terraforming Mars (Engine/Strategy, 1–5 players) offers tight pacing and cooperative tension. Components include colorful tiles, and pacing stays brisk. Works well for a family night, with table talk that stays friendly. | Terraforming Mars | Engine/Strategy | 1–5 | heavy |
Monopoly (Economic/Family, 2–6 players) offers swingy scoring and combo building. Components include player mats, and pacing stays steady. Works well for a family night, with table talk that stays friendly. | Monopoly | Economic/Family | 2–6 | light |
Monopoly (Economic/Family, 2–6 players) offers quick downtime and engine growth. Components include player mats, and pacing stays steady. Works well for a strategy club, with table talk that stays friendly. | Monopoly | Economic/Family | 2–6 | medium |
Monopoly (Economic/Family, 2–6 players) offers tight pacing and set collection. Components include wooden bits, and pacing stays tight. Works well for a intro night, with table talk that stays friendly. | Monopoly | Economic/Family | 2–6 | light |
Monopoly (Economic/Family, 2–6 players) offers gentle learning curve and engine growth. Components include player mats, and pacing stays tight. Works well for a intro night, with table talk that stays friendly. | Monopoly | Economic/Family | 2–6 | medium |
Monopoly (Economic/Family, 2–6 players) offers smooth turns and hand drafting. Components include player mats, and pacing stays tight. Works well for a mixed skill tables, with table talk that stays friendly. | Monopoly | Economic/Family | 2–6 | medium |
Monopoly (Economic/Family, 2–6 players) offers smooth turns and tile placement. Components include player mats, and pacing stays tight. Works well for a casual night, with table talk that stays friendly. | Monopoly | Economic/Family | 2–6 | medium |
Monopoly (Economic/Family, 2–6 players) offers swingy scoring and hand drafting. Components include player mats, and pacing stays tight. Works well for a family night, with table talk that stays friendly. | Monopoly | Economic/Family | 2–6 | light |
Risk (Warfare/Strategy, 2–6 players) offers steeper learning curve and route planning. Components include reference cards, and pacing stays tight. Works well for a weekly group, with table talk that stays friendly. | Risk | Warfare/Strategy | 2–6 | light |
Risk (Warfare/Strategy, 2–6 players) offers smooth turns and set collection. Components include wooden bits, and pacing stays tight. Works well for a strategy club, with table talk that stays friendly. | Risk | Warfare/Strategy | 2–6 | heavy |
Risk (Warfare/Strategy, 2–6 players) offers thinky midgame and hand drafting. Components include wooden bits, and pacing stays steady. Works well for a weekly group, with table talk that stays friendly. | Risk | Warfare/Strategy | 2–6 | light |
Risk (Warfare/Strategy, 2–6 players) offers cozy table feel and combo building. Components include sturdy boards, and pacing stays brisk. Works well for a family night, with table talk that stays friendly. | Risk | Warfare/Strategy | 2–6 | medium |
Risk (Warfare/Strategy, 2–6 players) offers steeper learning curve and cooperative tension. Components include sturdy boards, and pacing stays tight. Works well for a strategy club, with table talk that stays friendly. | Risk | Warfare/Strategy | 2–6 | medium |
Risk (Warfare/Strategy, 2–6 players) offers steeper learning curve and cooperative tension. Components include sturdy boards, and pacing stays steady. Works well for a strategy club, with table talk that stays friendly. | Risk | Warfare/Strategy | 2–6 | heavy |
Risk (Warfare/Strategy, 2–6 players) offers thinky midgame and cooperative tension. Components include sturdy boards, and pacing stays steady. Works well for a strategy club, with table talk that stays friendly. | Risk | Warfare/Strategy | 2–6 | medium |
Clue (Deduction/Family, 3–6 players) offers steeper learning curve and combo building. Components include sturdy boards, and pacing stays steady. Works well for a mixed skill tables, with table talk that stays friendly. | Clue | Deduction/Family | 3–6 | medium |
Clue (Deduction/Family, 3–6 players) offers steeper learning curve and engine growth. Components include reference cards, and pacing stays tight. Works well for a strategy club, with table talk that stays friendly. | Clue | Deduction/Family | 3–6 | light |
Clue (Deduction/Family, 3–6 players) offers gentle learning curve and route planning. Components include nice inserts, and pacing stays tight. Works well for a mixed skill tables, with table talk that stays friendly. | Clue | Deduction/Family | 3–6 | medium |
Clue (Deduction/Family, 3–6 players) offers swingy scoring and hand drafting. Components include wooden bits, and pacing stays tight. Works well for a mixed skill tables, with table talk that stays friendly. | Clue | Deduction/Family | 3–6 | light |
Clue (Deduction/Family, 3–6 players) offers quick downtime and tile placement. Components include reference cards, and pacing stays steady. Works well for a strategy club, with table talk that stays friendly. | Clue | Deduction/Family | 3–6 | medium |
Clue (Deduction/Family, 3–6 players) offers quick downtime and tile placement. Components include mini cubes, and pacing stays brisk. Works well for a family night, with table talk that stays friendly. | Clue | Deduction/Family | 3–6 | light |
Clue (Deduction/Family, 3–6 players) offers smooth turns and map control. Components include sturdy boards, and pacing stays brisk. Works well for a strategy club, with table talk that stays friendly. | Clue | Deduction/Family | 3–6 | light |
Uno (Card/Family, 2–10 players) offers quick downtime and set collection. Components include player mats, and pacing stays brisk. Works well for a intro night, with table talk that stays friendly. | Uno | Card/Family | 2–10 | light |
Uno (Card/Family, 2–10 players) offers steeper learning curve and cooperative tension. Components include thick cards, and pacing stays steady. Works well for a mixed skill tables, with table talk that stays friendly. | Uno | Card/Family | 2–10 | medium |
Uno (Card/Family, 2–10 players) offers cozy table feel and cooperative tension. Components include reference cards, and pacing stays steady. Works well for a intro night, with table talk that stays friendly. | Uno | Card/Family | 2–10 | light |
Uno (Card/Family, 2–10 players) offers gentle learning curve and cooperative tension. Components include sturdy boards, and pacing stays brisk. Works well for a weekly group, with table talk that stays friendly. | Uno | Card/Family | 2–10 | light |
Uno (Card/Family, 2–10 players) offers gentle learning curve and route planning. Components include thick cards, and pacing stays brisk. Works well for a intro night, with table talk that stays friendly. | Uno | Card/Family | 2–10 | light |
Uno (Card/Family, 2–10 players) offers gentle learning curve and map control. Components include reference cards, and pacing stays steady. Works well for a family night, with table talk that stays friendly. | Uno | Card/Family | 2–10 | medium |
Uno (Card/Family, 2–10 players) offers cozy table feel and cooperative tension. Components include thick cards, and pacing stays steady. Works well for a strategy club, with table talk that stays friendly. | Uno | Card/Family | 2–10 | medium |
The Game of Life (Family, 2–6 players) offers smooth turns and route planning. Components include nice inserts, and pacing stays steady. Works well for a intro night, with table talk that stays friendly. | The Game of Life | Family | 2–6 | light |
The Game of Life (Family, 2–6 players) offers tight pacing and hand drafting. Components include reference cards, and pacing stays brisk. Works well for a intro night, with table talk that stays friendly. | The Game of Life | Family | 2–6 | light |
End of preview. Expand in Data Studio
Dataset Card: [Boardgames-text]
Purpose
This dataset was created for educational purposes as part of a homework assignment.
It is intended to practice building, augmenting, and publishing datasets on the Hugging Face Hub.
Composition
- Number of samples:
- Original: N samples
- Augmented: M samples
- Features:
- [list features/columns here, e.g.
CarModel,Year,Mileage... ortext,complexity_label... orimage,has_groot]
- [list features/columns here, e.g.
Collection
- Source:
- Text (Board Games): descriptions generated by the student, ~200 characters each.
- Size:
- At least 100 original entries for text dataset.
Preprocessing & Augmentation
- Preprocessing:
- Text: normalized text length ~200 chars.
- Augmentation techniques:
- Text: EDA-style synonym replacement, random deletion/swap/insertion, character noise, paraphrasing with T5-small.
Labels
- Board Games: Target =
complexity_label(light,medium,heavy).
Splits
original: manually collected data (100+).augmented: synthetic data (≥1000 for text).
Intended Use & Limitations
- Use: Coursework, experimenting with dataset creation, augmentation, and Hugging Face tools.
- Limits:
- Not suitable for production ML training.
- Synthetic samples may not represent real-world distributions.
- Small dataset sizes → limited generalization.
Ethical Notes
- No personally identifiable information (PII) or sensitive content.
- Text is student-authored, not scraped.
- Labels are for demonstration purposes only.
License
MIT License (for educational use).
(You can also set to cc-by-4.0 or apache-2.0 if required by your class.)
AI Usage Disclosure
- Text dataset augmented with Hugging Face Transformers (
t5-small) for paraphrasing.
- Downloads last month
- 6