Dataset Viewer
Auto-converted to Parquet Duplicate
text
stringlengths
198
227
game_name
stringclasses
15 values
category
stringclasses
14 values
players
stringclasses
9 values
complexity_label
stringclasses
3 values
Catan (Strategy/Trading, 3–4 players) offers cozy table feel and tile placement. Components include sturdy boards, and pacing stays steady. Works well for a weekly group, with table talk that stays friendly.
Catan
Strategy/Trading
3–4
medium
Catan (Strategy/Trading, 3–4 players) offers thinky midgame and cooperative tension. Components include thick cards, and pacing stays steady. Works well for a casual night, with table talk that stays friendly.
Catan
Strategy/Trading
3–4
medium
Catan (Strategy/Trading, 3–4 players) offers quick downtime and combo building. Components include sturdy boards, and pacing stays tight. Works well for a strategy club, with table talk that stays friendly.
Catan
Strategy/Trading
3–4
medium
Catan (Strategy/Trading, 3–4 players) offers quick downtime and route planning. Components include wooden bits, and pacing stays steady. Works well for a weekly group, with table talk that stays friendly.
Catan
Strategy/Trading
3–4
heavy
Catan (Strategy/Trading, 3–4 players) offers tight pacing and tile placement. Components include nice inserts, and pacing stays steady. Works well for a intro night, with table talk that stays friendly.
Catan
Strategy/Trading
3–4
heavy
Catan (Strategy/Trading, 3–4 players) offers thinky midgame and cooperative tension. Components include colorful tiles, and pacing stays brisk. Works well for a intro night, with table talk that stays friendly.
Catan
Strategy/Trading
3–4
medium
Catan (Strategy/Trading, 3–4 players) offers cozy table feel and route planning. Components include colorful tiles, and pacing stays brisk. Works well for a casual night, with table talk that stays friendly.
Catan
Strategy/Trading
3–4
light
Ticket to Ride (Route/Family, 2–5 players) offers swingy scoring and engine growth. Components include sturdy boards, and pacing stays tight. Works well for a casual night, with table talk that stays friendly.
Ticket to Ride
Route/Family
2–5
medium
Ticket to Ride (Route/Family, 2–5 players) offers quick downtime and tile placement. Components include colorful tiles, and pacing stays steady. Works well for a casual night, with table talk that stays friendly.
Ticket to Ride
Route/Family
2–5
light
Ticket to Ride (Route/Family, 2–5 players) offers swingy scoring and route planning. Components include mini cubes, and pacing stays steady. Works well for a intro night, with table talk that stays friendly.
Ticket to Ride
Route/Family
2–5
light
Ticket to Ride (Route/Family, 2–5 players) offers quick downtime and tile placement. Components include colorful tiles, and pacing stays tight. Works well for a strategy club, with table talk that stays friendly.
Ticket to Ride
Route/Family
2–5
light
Ticket to Ride (Route/Family, 2–5 players) offers quick downtime and map control. Components include reference cards, and pacing stays brisk. Works well for a intro night, with table talk that stays friendly.
Ticket to Ride
Route/Family
2–5
light
Ticket to Ride (Route/Family, 2–5 players) offers quick downtime and engine growth. Components include thick cards, and pacing stays steady. Works well for a casual night, with table talk that stays friendly.
Ticket to Ride
Route/Family
2–5
medium
Ticket to Ride (Route/Family, 2–5 players) offers gentle learning curve and tile placement. Components include colorful tiles, and pacing stays steady. Works well for a family night, with table talk that stays friendly.
Ticket to Ride
Route/Family
2–5
light
Carcassonne (Tile/Family, 2–5 players) offers tight pacing and hand drafting. Components include reference cards, and pacing stays brisk. Works well for a strategy club, with table talk that stays friendly.
Carcassonne
Tile/Family
2–5
medium
Carcassonne (Tile/Family, 2–5 players) offers smooth turns and tile placement. Components include nice inserts, and pacing stays steady. Works well for a strategy club, with table talk that stays friendly.
Carcassonne
Tile/Family
2–5
light
Carcassonne (Tile/Family, 2–5 players) offers swingy scoring and cooperative tension. Components include player mats, and pacing stays brisk. Works well for a weekly group, with table talk that stays friendly.
Carcassonne
Tile/Family
2–5
medium
Carcassonne (Tile/Family, 2–5 players) offers steeper learning curve and set collection. Components include thick cards, and pacing stays steady. Works well for a weekly group, with table talk that stays friendly.
Carcassonne
Tile/Family
2–5
light
Carcassonne (Tile/Family, 2–5 players) offers smooth turns and cooperative tension. Components include colorful tiles, and pacing stays brisk. Works well for a mixed skill tables, with table talk that stays friendly.
Carcassonne
Tile/Family
2–5
medium
Carcassonne (Tile/Family, 2–5 players) offers steeper learning curve and tile placement. Components include thick cards, and pacing stays tight. Works well for a strategy club, with table talk that stays friendly.
Carcassonne
Tile/Family
2–5
medium
Carcassonne (Tile/Family, 2–5 players) offers swingy scoring and engine growth. Components include colorful tiles, and pacing stays brisk. Works well for a mixed skill tables, with table talk that stays friendly.
Carcassonne
Tile/Family
2–5
light
Pandemic (Coop/Strategy, 2–4 players) offers steeper learning curve and combo building. Components include wooden bits, and pacing stays tight. Works well for a weekly group, with table talk that stays friendly.
Pandemic
Coop/Strategy
2–4
medium
Pandemic (Coop/Strategy, 2–4 players) offers swingy scoring and hand drafting. Components include nice inserts, and pacing stays brisk. Works well for a weekly group, with table talk that stays friendly.
Pandemic
Coop/Strategy
2–4
medium
Pandemic (Coop/Strategy, 2–4 players) offers tight pacing and route planning. Components include thick cards, and pacing stays steady. Works well for a intro night, with table talk that stays friendly.
Pandemic
Coop/Strategy
2–4
medium
Pandemic (Coop/Strategy, 2–4 players) offers quick downtime and combo building. Components include sturdy boards, and pacing stays tight. Works well for a casual night, with table talk that stays friendly.
Pandemic
Coop/Strategy
2–4
light
Pandemic (Coop/Strategy, 2–4 players) offers steeper learning curve and set collection. Components include nice inserts, and pacing stays steady. Works well for a strategy club, with table talk that stays friendly.
Pandemic
Coop/Strategy
2–4
medium
Pandemic (Coop/Strategy, 2–4 players) offers smooth turns and tile placement. Components include player mats, and pacing stays steady. Works well for a family night, with table talk that stays friendly.
Pandemic
Coop/Strategy
2–4
heavy
Pandemic (Coop/Strategy, 2–4 players) offers swingy scoring and cooperative tension. Components include mini cubes, and pacing stays brisk. Works well for a family night, with table talk that stays friendly.
Pandemic
Coop/Strategy
2–4
medium
Splendor (Engine/Family, 2–4 players) offers thinky midgame and hand drafting. Components include sturdy boards, and pacing stays steady. Works well for a intro night, with table talk that stays friendly.
Splendor
Engine/Family
2–4
light
Splendor (Engine/Family, 2–4 players) offers quick downtime and hand drafting. Components include thick cards, and pacing stays steady. Works well for a strategy club, with table talk that stays friendly.
Splendor
Engine/Family
2–4
light
Splendor (Engine/Family, 2–4 players) offers cozy table feel and hand drafting. Components include colorful tiles, and pacing stays steady. Works well for a intro night, with table talk that stays friendly.
Splendor
Engine/Family
2–4
medium
Splendor (Engine/Family, 2–4 players) offers quick downtime and tile placement. Components include reference cards, and pacing stays steady. Works well for a family night, with table talk that stays friendly.
Splendor
Engine/Family
2–4
light
Splendor (Engine/Family, 2–4 players) offers steeper learning curve and hand drafting. Components include reference cards, and pacing stays brisk. Works well for a weekly group, with table talk that stays friendly.
Splendor
Engine/Family
2–4
light
Splendor (Engine/Family, 2–4 players) offers thinky midgame and cooperative tension. Components include mini cubes, and pacing stays brisk. Works well for a mixed skill tables, with table talk that stays friendly.
Splendor
Engine/Family
2–4
light
Splendor (Engine/Family, 2–4 players) offers cozy table feel and set collection. Components include thick cards, and pacing stays brisk. Works well for a strategy club, with table talk that stays friendly.
Splendor
Engine/Family
2–4
light
7 Wonders (Drafting/Strategy, 3–7 players) offers thinky midgame and hand drafting. Components include sturdy boards, and pacing stays steady. Works well for a family night, with table talk that stays friendly.
7 Wonders
Drafting/Strategy
3–7
light
7 Wonders (Drafting/Strategy, 3–7 players) offers smooth turns and cooperative tension. Components include nice inserts, and pacing stays brisk. Works well for a mixed skill tables, with table talk that stays friendly.
7 Wonders
Drafting/Strategy
3–7
heavy
7 Wonders (Drafting/Strategy, 3–7 players) offers thinky midgame and route planning. Components include colorful tiles, and pacing stays steady. Works well for a strategy club, with table talk that stays friendly.
7 Wonders
Drafting/Strategy
3–7
medium
7 Wonders (Drafting/Strategy, 3–7 players) offers thinky midgame and hand drafting. Components include nice inserts, and pacing stays brisk. Works well for a mixed skill tables, with table talk that stays friendly.
7 Wonders
Drafting/Strategy
3–7
medium
7 Wonders (Drafting/Strategy, 3–7 players) offers quick downtime and cooperative tension. Components include thick cards, and pacing stays steady. Works well for a mixed skill tables, with table talk that stays friendly.
7 Wonders
Drafting/Strategy
3–7
heavy
7 Wonders (Drafting/Strategy, 3–7 players) offers gentle learning curve and tile placement. Components include reference cards, and pacing stays brisk. Works well for a mixed skill tables, with table talk that stays friendly.
7 Wonders
Drafting/Strategy
3–7
medium
7 Wonders (Drafting/Strategy, 3–7 players) offers smooth turns and hand drafting. Components include wooden bits, and pacing stays steady. Works well for a casual night, with table talk that stays friendly.
7 Wonders
Drafting/Strategy
3–7
heavy
Azul (Abstract/Family, 2–4 players) offers cozy table feel and engine growth. Components include thick cards, and pacing stays steady. Works well for a family night, with table talk that stays friendly.
Azul
Abstract/Family
2–4
medium
Azul (Abstract/Family, 2–4 players) offers smooth turns and combo building. Components include colorful tiles, and pacing stays steady. Works well for a casual night, with table talk that stays friendly.
Azul
Abstract/Family
2–4
light
Azul (Abstract/Family, 2–4 players) offers thinky midgame and hand drafting. Components include player mats, and pacing stays steady. Works well for a family night, with table talk that stays friendly.
Azul
Abstract/Family
2–4
medium
Azul (Abstract/Family, 2–4 players) offers cozy table feel and set collection. Components include player mats, and pacing stays tight. Works well for a family night, with table talk that stays friendly.
Azul
Abstract/Family
2–4
light
Azul (Abstract/Family, 2–4 players) offers tight pacing and tile placement. Components include sturdy boards, and pacing stays tight. Works well for a strategy club, with table talk that stays friendly.
Azul
Abstract/Family
2–4
medium
Azul (Abstract/Family, 2–4 players) offers quick downtime and tile placement. Components include player mats, and pacing stays steady. Works well for a strategy club, with table talk that stays friendly.
Azul
Abstract/Family
2–4
light
Azul (Abstract/Family, 2–4 players) offers swingy scoring and route planning. Components include mini cubes, and pacing stays steady. Works well for a casual night, with table talk that stays friendly.
Azul
Abstract/Family
2–4
medium
Wingspan (Engine/Strategy, 1–5 players) offers thinky midgame and set collection. Components include sturdy boards, and pacing stays tight. Works well for a intro night, with table talk that stays friendly.
Wingspan
Engine/Strategy
1–5
heavy
Wingspan (Engine/Strategy, 1–5 players) offers tight pacing and set collection. Components include sturdy boards, and pacing stays brisk. Works well for a intro night, with table talk that stays friendly.
Wingspan
Engine/Strategy
1–5
medium
Wingspan (Engine/Strategy, 1–5 players) offers steeper learning curve and tile placement. Components include thick cards, and pacing stays tight. Works well for a family night, with table talk that stays friendly.
Wingspan
Engine/Strategy
1–5
medium
Wingspan (Engine/Strategy, 1–5 players) offers thinky midgame and map control. Components include wooden bits, and pacing stays steady. Works well for a casual night, with table talk that stays friendly.
Wingspan
Engine/Strategy
1–5
light
Wingspan (Engine/Strategy, 1–5 players) offers swingy scoring and tile placement. Components include sturdy boards, and pacing stays tight. Works well for a intro night, with table talk that stays friendly.
Wingspan
Engine/Strategy
1–5
medium
Wingspan (Engine/Strategy, 1–5 players) offers swingy scoring and route planning. Components include wooden bits, and pacing stays steady. Works well for a casual night, with table talk that stays friendly.
Wingspan
Engine/Strategy
1–5
medium
Wingspan (Engine/Strategy, 1–5 players) offers swingy scoring and combo building. Components include thick cards, and pacing stays brisk. Works well for a weekly group, with table talk that stays friendly.
Wingspan
Engine/Strategy
1–5
heavy
Gloomhaven (Dungeon/Coop, 1–4 players) offers swingy scoring and map control. Components include reference cards, and pacing stays tight. Works well for a strategy club, with table talk that stays friendly.
Gloomhaven
Dungeon/Coop
1–4
medium
Gloomhaven (Dungeon/Coop, 1–4 players) offers cozy table feel and set collection. Components include colorful tiles, and pacing stays tight. Works well for a weekly group, with table talk that stays friendly.
Gloomhaven
Dungeon/Coop
1–4
heavy
Gloomhaven (Dungeon/Coop, 1–4 players) offers cozy table feel and engine growth. Components include nice inserts, and pacing stays brisk. Works well for a weekly group, with table talk that stays friendly.
Gloomhaven
Dungeon/Coop
1–4
medium
Gloomhaven (Dungeon/Coop, 1–4 players) offers swingy scoring and engine growth. Components include thick cards, and pacing stays brisk. Works well for a weekly group, with table talk that stays friendly.
Gloomhaven
Dungeon/Coop
1–4
heavy
Gloomhaven (Dungeon/Coop, 1–4 players) offers quick downtime and set collection. Components include mini cubes, and pacing stays tight. Works well for a mixed skill tables, with table talk that stays friendly.
Gloomhaven
Dungeon/Coop
1–4
medium
Gloomhaven (Dungeon/Coop, 1–4 players) offers smooth turns and hand drafting. Components include nice inserts, and pacing stays steady. Works well for a mixed skill tables, with table talk that stays friendly.
Gloomhaven
Dungeon/Coop
1–4
medium
Gloomhaven (Dungeon/Coop, 1–4 players) offers smooth turns and engine growth. Components include player mats, and pacing stays tight. Works well for a strategy club, with table talk that stays friendly.
Gloomhaven
Dungeon/Coop
1–4
heavy
Terraforming Mars (Engine/Strategy, 1–5 players) offers swingy scoring and map control. Components include colorful tiles, and pacing stays brisk. Works well for a casual night, with table talk that stays friendly.
Terraforming Mars
Engine/Strategy
1–5
heavy
Terraforming Mars (Engine/Strategy, 1–5 players) offers quick downtime and hand drafting. Components include reference cards, and pacing stays brisk. Works well for a intro night, with table talk that stays friendly.
Terraforming Mars
Engine/Strategy
1–5
heavy
Terraforming Mars (Engine/Strategy, 1–5 players) offers quick downtime and combo building. Components include sturdy boards, and pacing stays brisk. Works well for a intro night, with table talk that stays friendly.
Terraforming Mars
Engine/Strategy
1–5
heavy
Terraforming Mars (Engine/Strategy, 1–5 players) offers thinky midgame and tile placement. Components include mini cubes, and pacing stays tight. Works well for a family night, with table talk that stays friendly.
Terraforming Mars
Engine/Strategy
1–5
heavy
Terraforming Mars (Engine/Strategy, 1–5 players) offers tight pacing and combo building. Components include colorful tiles, and pacing stays brisk. Works well for a weekly group, with table talk that stays friendly.
Terraforming Mars
Engine/Strategy
1–5
heavy
Terraforming Mars (Engine/Strategy, 1–5 players) offers swingy scoring and combo building. Components include colorful tiles, and pacing stays tight. Works well for a mixed skill tables, with table talk that stays friendly.
Terraforming Mars
Engine/Strategy
1–5
medium
Terraforming Mars (Engine/Strategy, 1–5 players) offers tight pacing and cooperative tension. Components include colorful tiles, and pacing stays brisk. Works well for a family night, with table talk that stays friendly.
Terraforming Mars
Engine/Strategy
1–5
heavy
Monopoly (Economic/Family, 2–6 players) offers swingy scoring and combo building. Components include player mats, and pacing stays steady. Works well for a family night, with table talk that stays friendly.
Monopoly
Economic/Family
2–6
light
Monopoly (Economic/Family, 2–6 players) offers quick downtime and engine growth. Components include player mats, and pacing stays steady. Works well for a strategy club, with table talk that stays friendly.
Monopoly
Economic/Family
2–6
medium
Monopoly (Economic/Family, 2–6 players) offers tight pacing and set collection. Components include wooden bits, and pacing stays tight. Works well for a intro night, with table talk that stays friendly.
Monopoly
Economic/Family
2–6
light
Monopoly (Economic/Family, 2–6 players) offers gentle learning curve and engine growth. Components include player mats, and pacing stays tight. Works well for a intro night, with table talk that stays friendly.
Monopoly
Economic/Family
2–6
medium
Monopoly (Economic/Family, 2–6 players) offers smooth turns and hand drafting. Components include player mats, and pacing stays tight. Works well for a mixed skill tables, with table talk that stays friendly.
Monopoly
Economic/Family
2–6
medium
Monopoly (Economic/Family, 2–6 players) offers smooth turns and tile placement. Components include player mats, and pacing stays tight. Works well for a casual night, with table talk that stays friendly.
Monopoly
Economic/Family
2–6
medium
Monopoly (Economic/Family, 2–6 players) offers swingy scoring and hand drafting. Components include player mats, and pacing stays tight. Works well for a family night, with table talk that stays friendly.
Monopoly
Economic/Family
2–6
light
Risk (Warfare/Strategy, 2–6 players) offers steeper learning curve and route planning. Components include reference cards, and pacing stays tight. Works well for a weekly group, with table talk that stays friendly.
Risk
Warfare/Strategy
2–6
light
Risk (Warfare/Strategy, 2–6 players) offers smooth turns and set collection. Components include wooden bits, and pacing stays tight. Works well for a strategy club, with table talk that stays friendly.
Risk
Warfare/Strategy
2–6
heavy
Risk (Warfare/Strategy, 2–6 players) offers thinky midgame and hand drafting. Components include wooden bits, and pacing stays steady. Works well for a weekly group, with table talk that stays friendly.
Risk
Warfare/Strategy
2–6
light
Risk (Warfare/Strategy, 2–6 players) offers cozy table feel and combo building. Components include sturdy boards, and pacing stays brisk. Works well for a family night, with table talk that stays friendly.
Risk
Warfare/Strategy
2–6
medium
Risk (Warfare/Strategy, 2–6 players) offers steeper learning curve and cooperative tension. Components include sturdy boards, and pacing stays tight. Works well for a strategy club, with table talk that stays friendly.
Risk
Warfare/Strategy
2–6
medium
Risk (Warfare/Strategy, 2–6 players) offers steeper learning curve and cooperative tension. Components include sturdy boards, and pacing stays steady. Works well for a strategy club, with table talk that stays friendly.
Risk
Warfare/Strategy
2–6
heavy
Risk (Warfare/Strategy, 2–6 players) offers thinky midgame and cooperative tension. Components include sturdy boards, and pacing stays steady. Works well for a strategy club, with table talk that stays friendly.
Risk
Warfare/Strategy
2–6
medium
Clue (Deduction/Family, 3–6 players) offers steeper learning curve and combo building. Components include sturdy boards, and pacing stays steady. Works well for a mixed skill tables, with table talk that stays friendly.
Clue
Deduction/Family
3–6
medium
Clue (Deduction/Family, 3–6 players) offers steeper learning curve and engine growth. Components include reference cards, and pacing stays tight. Works well for a strategy club, with table talk that stays friendly.
Clue
Deduction/Family
3–6
light
Clue (Deduction/Family, 3–6 players) offers gentle learning curve and route planning. Components include nice inserts, and pacing stays tight. Works well for a mixed skill tables, with table talk that stays friendly.
Clue
Deduction/Family
3–6
medium
Clue (Deduction/Family, 3–6 players) offers swingy scoring and hand drafting. Components include wooden bits, and pacing stays tight. Works well for a mixed skill tables, with table talk that stays friendly.
Clue
Deduction/Family
3–6
light
Clue (Deduction/Family, 3–6 players) offers quick downtime and tile placement. Components include reference cards, and pacing stays steady. Works well for a strategy club, with table talk that stays friendly.
Clue
Deduction/Family
3–6
medium
Clue (Deduction/Family, 3–6 players) offers quick downtime and tile placement. Components include mini cubes, and pacing stays brisk. Works well for a family night, with table talk that stays friendly.
Clue
Deduction/Family
3–6
light
Clue (Deduction/Family, 3–6 players) offers smooth turns and map control. Components include sturdy boards, and pacing stays brisk. Works well for a strategy club, with table talk that stays friendly.
Clue
Deduction/Family
3–6
light
Uno (Card/Family, 2–10 players) offers quick downtime and set collection. Components include player mats, and pacing stays brisk. Works well for a intro night, with table talk that stays friendly.
Uno
Card/Family
2–10
light
Uno (Card/Family, 2–10 players) offers steeper learning curve and cooperative tension. Components include thick cards, and pacing stays steady. Works well for a mixed skill tables, with table talk that stays friendly.
Uno
Card/Family
2–10
medium
Uno (Card/Family, 2–10 players) offers cozy table feel and cooperative tension. Components include reference cards, and pacing stays steady. Works well for a intro night, with table talk that stays friendly.
Uno
Card/Family
2–10
light
Uno (Card/Family, 2–10 players) offers gentle learning curve and cooperative tension. Components include sturdy boards, and pacing stays brisk. Works well for a weekly group, with table talk that stays friendly.
Uno
Card/Family
2–10
light
Uno (Card/Family, 2–10 players) offers gentle learning curve and route planning. Components include thick cards, and pacing stays brisk. Works well for a intro night, with table talk that stays friendly.
Uno
Card/Family
2–10
light
Uno (Card/Family, 2–10 players) offers gentle learning curve and map control. Components include reference cards, and pacing stays steady. Works well for a family night, with table talk that stays friendly.
Uno
Card/Family
2–10
medium
Uno (Card/Family, 2–10 players) offers cozy table feel and cooperative tension. Components include thick cards, and pacing stays steady. Works well for a strategy club, with table talk that stays friendly.
Uno
Card/Family
2–10
medium
The Game of Life (Family, 2–6 players) offers smooth turns and route planning. Components include nice inserts, and pacing stays steady. Works well for a intro night, with table talk that stays friendly.
The Game of Life
Family
2–6
light
The Game of Life (Family, 2–6 players) offers tight pacing and hand drafting. Components include reference cards, and pacing stays brisk. Works well for a intro night, with table talk that stays friendly.
The Game of Life
Family
2–6
light
End of preview. Expand in Data Studio

Dataset Card: [Boardgames-text]

Purpose

This dataset was created for educational purposes as part of a homework assignment.
It is intended to practice building, augmenting, and publishing datasets on the Hugging Face Hub.

Composition

  • Number of samples:
    • Original: N samples
    • Augmented: M samples
  • Features:
    • [list features/columns here, e.g. CarModel, Year, Mileage... or text, complexity_label... or image, has_groot]

Collection

  • Source:
    • Text (Board Games): descriptions generated by the student, ~200 characters each.
  • Size:
    • At least 100 original entries for text dataset.

Preprocessing & Augmentation

  • Preprocessing:
    • Text: normalized text length ~200 chars.
  • Augmentation techniques:
    • Text: EDA-style synonym replacement, random deletion/swap/insertion, character noise, paraphrasing with T5-small.

Labels

  • Board Games: Target = complexity_label (light, medium, heavy).

Splits

  • original: manually collected data (100+).
  • augmented: synthetic data (β‰₯1000 for text).

Intended Use & Limitations

  • Use: Coursework, experimenting with dataset creation, augmentation, and Hugging Face tools.
  • Limits:
    • Not suitable for production ML training.
    • Synthetic samples may not represent real-world distributions.
    • Small dataset sizes β†’ limited generalization.

Ethical Notes

  • No personally identifiable information (PII) or sensitive content.
  • Text is student-authored, not scraped.
  • Labels are for demonstration purposes only.

License

MIT License (for educational use).
(You can also set to cc-by-4.0 or apache-2.0 if required by your class.)

AI Usage Disclosure

  • Text dataset augmented with Hugging Face Transformers (t5-small) for paraphrasing.
Downloads last month
1