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stringlengths 198
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| game_name
stringclasses 15
values | category
stringclasses 14
values | players
stringclasses 9
values | complexity_label
stringclasses 3
values |
|---|---|---|---|---|
Catan (Strategy/Trading, 3–4 players) offers cozy table feel and tile placement. Components include sturdy boards, and pacing stays steady. Works well for a weekly group, with table talk that stays friendly.
|
Catan
|
Strategy/Trading
|
3–4
|
medium
|
Catan (Strategy/Trading, 3–4 players) offers thinky midgame and cooperative tension. Components include thick cards, and pacing stays steady. Works well for a casual night, with table talk that stays friendly.
|
Catan
|
Strategy/Trading
|
3–4
|
medium
|
Catan (Strategy/Trading, 3–4 players) offers quick downtime and combo building. Components include sturdy boards, and pacing stays tight. Works well for a strategy club, with table talk that stays friendly.
|
Catan
|
Strategy/Trading
|
3–4
|
medium
|
Catan (Strategy/Trading, 3–4 players) offers quick downtime and route planning. Components include wooden bits, and pacing stays steady. Works well for a weekly group, with table talk that stays friendly.
|
Catan
|
Strategy/Trading
|
3–4
|
heavy
|
Catan (Strategy/Trading, 3–4 players) offers tight pacing and tile placement. Components include nice inserts, and pacing stays steady. Works well for a intro night, with table talk that stays friendly.
|
Catan
|
Strategy/Trading
|
3–4
|
heavy
|
Catan (Strategy/Trading, 3–4 players) offers thinky midgame and cooperative tension. Components include colorful tiles, and pacing stays brisk. Works well for a intro night, with table talk that stays friendly.
|
Catan
|
Strategy/Trading
|
3–4
|
medium
|
Catan (Strategy/Trading, 3–4 players) offers cozy table feel and route planning. Components include colorful tiles, and pacing stays brisk. Works well for a casual night, with table talk that stays friendly.
|
Catan
|
Strategy/Trading
|
3–4
|
light
|
Ticket to Ride (Route/Family, 2–5 players) offers swingy scoring and engine growth. Components include sturdy boards, and pacing stays tight. Works well for a casual night, with table talk that stays friendly.
|
Ticket to Ride
|
Route/Family
|
2–5
|
medium
|
Ticket to Ride (Route/Family, 2–5 players) offers quick downtime and tile placement. Components include colorful tiles, and pacing stays steady. Works well for a casual night, with table talk that stays friendly.
|
Ticket to Ride
|
Route/Family
|
2–5
|
light
|
Ticket to Ride (Route/Family, 2–5 players) offers swingy scoring and route planning. Components include mini cubes, and pacing stays steady. Works well for a intro night, with table talk that stays friendly.
|
Ticket to Ride
|
Route/Family
|
2–5
|
light
|
Ticket to Ride (Route/Family, 2–5 players) offers quick downtime and tile placement. Components include colorful tiles, and pacing stays tight. Works well for a strategy club, with table talk that stays friendly.
|
Ticket to Ride
|
Route/Family
|
2–5
|
light
|
Ticket to Ride (Route/Family, 2–5 players) offers quick downtime and map control. Components include reference cards, and pacing stays brisk. Works well for a intro night, with table talk that stays friendly.
|
Ticket to Ride
|
Route/Family
|
2–5
|
light
|
Ticket to Ride (Route/Family, 2–5 players) offers quick downtime and engine growth. Components include thick cards, and pacing stays steady. Works well for a casual night, with table talk that stays friendly.
|
Ticket to Ride
|
Route/Family
|
2–5
|
medium
|
Ticket to Ride (Route/Family, 2–5 players) offers gentle learning curve and tile placement. Components include colorful tiles, and pacing stays steady. Works well for a family night, with table talk that stays friendly.
|
Ticket to Ride
|
Route/Family
|
2–5
|
light
|
Carcassonne (Tile/Family, 2–5 players) offers tight pacing and hand drafting. Components include reference cards, and pacing stays brisk. Works well for a strategy club, with table talk that stays friendly.
|
Carcassonne
|
Tile/Family
|
2–5
|
medium
|
Carcassonne (Tile/Family, 2–5 players) offers smooth turns and tile placement. Components include nice inserts, and pacing stays steady. Works well for a strategy club, with table talk that stays friendly.
|
Carcassonne
|
Tile/Family
|
2–5
|
light
|
Carcassonne (Tile/Family, 2–5 players) offers swingy scoring and cooperative tension. Components include player mats, and pacing stays brisk. Works well for a weekly group, with table talk that stays friendly.
|
Carcassonne
|
Tile/Family
|
2–5
|
medium
|
Carcassonne (Tile/Family, 2–5 players) offers steeper learning curve and set collection. Components include thick cards, and pacing stays steady. Works well for a weekly group, with table talk that stays friendly.
|
Carcassonne
|
Tile/Family
|
2–5
|
light
|
Carcassonne (Tile/Family, 2–5 players) offers smooth turns and cooperative tension. Components include colorful tiles, and pacing stays brisk. Works well for a mixed skill tables, with table talk that stays friendly.
|
Carcassonne
|
Tile/Family
|
2–5
|
medium
|
Carcassonne (Tile/Family, 2–5 players) offers steeper learning curve and tile placement. Components include thick cards, and pacing stays tight. Works well for a strategy club, with table talk that stays friendly.
|
Carcassonne
|
Tile/Family
|
2–5
|
medium
|
Carcassonne (Tile/Family, 2–5 players) offers swingy scoring and engine growth. Components include colorful tiles, and pacing stays brisk. Works well for a mixed skill tables, with table talk that stays friendly.
|
Carcassonne
|
Tile/Family
|
2–5
|
light
|
Pandemic (Coop/Strategy, 2–4 players) offers steeper learning curve and combo building. Components include wooden bits, and pacing stays tight. Works well for a weekly group, with table talk that stays friendly.
|
Pandemic
|
Coop/Strategy
|
2–4
|
medium
|
Pandemic (Coop/Strategy, 2–4 players) offers swingy scoring and hand drafting. Components include nice inserts, and pacing stays brisk. Works well for a weekly group, with table talk that stays friendly.
|
Pandemic
|
Coop/Strategy
|
2–4
|
medium
|
Pandemic (Coop/Strategy, 2–4 players) offers tight pacing and route planning. Components include thick cards, and pacing stays steady. Works well for a intro night, with table talk that stays friendly.
|
Pandemic
|
Coop/Strategy
|
2–4
|
medium
|
Pandemic (Coop/Strategy, 2–4 players) offers quick downtime and combo building. Components include sturdy boards, and pacing stays tight. Works well for a casual night, with table talk that stays friendly.
|
Pandemic
|
Coop/Strategy
|
2–4
|
light
|
Pandemic (Coop/Strategy, 2–4 players) offers steeper learning curve and set collection. Components include nice inserts, and pacing stays steady. Works well for a strategy club, with table talk that stays friendly.
|
Pandemic
|
Coop/Strategy
|
2–4
|
medium
|
Pandemic (Coop/Strategy, 2–4 players) offers smooth turns and tile placement. Components include player mats, and pacing stays steady. Works well for a family night, with table talk that stays friendly.
|
Pandemic
|
Coop/Strategy
|
2–4
|
heavy
|
Pandemic (Coop/Strategy, 2–4 players) offers swingy scoring and cooperative tension. Components include mini cubes, and pacing stays brisk. Works well for a family night, with table talk that stays friendly.
|
Pandemic
|
Coop/Strategy
|
2–4
|
medium
|
Splendor (Engine/Family, 2–4 players) offers thinky midgame and hand drafting. Components include sturdy boards, and pacing stays steady. Works well for a intro night, with table talk that stays friendly.
|
Splendor
|
Engine/Family
|
2–4
|
light
|
Splendor (Engine/Family, 2–4 players) offers quick downtime and hand drafting. Components include thick cards, and pacing stays steady. Works well for a strategy club, with table talk that stays friendly.
|
Splendor
|
Engine/Family
|
2–4
|
light
|
Splendor (Engine/Family, 2–4 players) offers cozy table feel and hand drafting. Components include colorful tiles, and pacing stays steady. Works well for a intro night, with table talk that stays friendly.
|
Splendor
|
Engine/Family
|
2–4
|
medium
|
Splendor (Engine/Family, 2–4 players) offers quick downtime and tile placement. Components include reference cards, and pacing stays steady. Works well for a family night, with table talk that stays friendly.
|
Splendor
|
Engine/Family
|
2–4
|
light
|
Splendor (Engine/Family, 2–4 players) offers steeper learning curve and hand drafting. Components include reference cards, and pacing stays brisk. Works well for a weekly group, with table talk that stays friendly.
|
Splendor
|
Engine/Family
|
2–4
|
light
|
Splendor (Engine/Family, 2–4 players) offers thinky midgame and cooperative tension. Components include mini cubes, and pacing stays brisk. Works well for a mixed skill tables, with table talk that stays friendly.
|
Splendor
|
Engine/Family
|
2–4
|
light
|
Splendor (Engine/Family, 2–4 players) offers cozy table feel and set collection. Components include thick cards, and pacing stays brisk. Works well for a strategy club, with table talk that stays friendly.
|
Splendor
|
Engine/Family
|
2–4
|
light
|
7 Wonders (Drafting/Strategy, 3–7 players) offers thinky midgame and hand drafting. Components include sturdy boards, and pacing stays steady. Works well for a family night, with table talk that stays friendly.
|
7 Wonders
|
Drafting/Strategy
|
3–7
|
light
|
7 Wonders (Drafting/Strategy, 3–7 players) offers smooth turns and cooperative tension. Components include nice inserts, and pacing stays brisk. Works well for a mixed skill tables, with table talk that stays friendly.
|
7 Wonders
|
Drafting/Strategy
|
3–7
|
heavy
|
7 Wonders (Drafting/Strategy, 3–7 players) offers thinky midgame and route planning. Components include colorful tiles, and pacing stays steady. Works well for a strategy club, with table talk that stays friendly.
|
7 Wonders
|
Drafting/Strategy
|
3–7
|
medium
|
7 Wonders (Drafting/Strategy, 3–7 players) offers thinky midgame and hand drafting. Components include nice inserts, and pacing stays brisk. Works well for a mixed skill tables, with table talk that stays friendly.
|
7 Wonders
|
Drafting/Strategy
|
3–7
|
medium
|
7 Wonders (Drafting/Strategy, 3–7 players) offers quick downtime and cooperative tension. Components include thick cards, and pacing stays steady. Works well for a mixed skill tables, with table talk that stays friendly.
|
7 Wonders
|
Drafting/Strategy
|
3–7
|
heavy
|
7 Wonders (Drafting/Strategy, 3–7 players) offers gentle learning curve and tile placement. Components include reference cards, and pacing stays brisk. Works well for a mixed skill tables, with table talk that stays friendly.
|
7 Wonders
|
Drafting/Strategy
|
3–7
|
medium
|
7 Wonders (Drafting/Strategy, 3–7 players) offers smooth turns and hand drafting. Components include wooden bits, and pacing stays steady. Works well for a casual night, with table talk that stays friendly.
|
7 Wonders
|
Drafting/Strategy
|
3–7
|
heavy
|
Azul (Abstract/Family, 2–4 players) offers cozy table feel and engine growth. Components include thick cards, and pacing stays steady. Works well for a family night, with table talk that stays friendly.
|
Azul
|
Abstract/Family
|
2–4
|
medium
|
Azul (Abstract/Family, 2–4 players) offers smooth turns and combo building. Components include colorful tiles, and pacing stays steady. Works well for a casual night, with table talk that stays friendly.
|
Azul
|
Abstract/Family
|
2–4
|
light
|
Azul (Abstract/Family, 2–4 players) offers thinky midgame and hand drafting. Components include player mats, and pacing stays steady. Works well for a family night, with table talk that stays friendly.
|
Azul
|
Abstract/Family
|
2–4
|
medium
|
Azul (Abstract/Family, 2–4 players) offers cozy table feel and set collection. Components include player mats, and pacing stays tight. Works well for a family night, with table talk that stays friendly.
|
Azul
|
Abstract/Family
|
2–4
|
light
|
Azul (Abstract/Family, 2–4 players) offers tight pacing and tile placement. Components include sturdy boards, and pacing stays tight. Works well for a strategy club, with table talk that stays friendly.
|
Azul
|
Abstract/Family
|
2–4
|
medium
|
Azul (Abstract/Family, 2–4 players) offers quick downtime and tile placement. Components include player mats, and pacing stays steady. Works well for a strategy club, with table talk that stays friendly.
|
Azul
|
Abstract/Family
|
2–4
|
light
|
Azul (Abstract/Family, 2–4 players) offers swingy scoring and route planning. Components include mini cubes, and pacing stays steady. Works well for a casual night, with table talk that stays friendly.
|
Azul
|
Abstract/Family
|
2–4
|
medium
|
Wingspan (Engine/Strategy, 1–5 players) offers thinky midgame and set collection. Components include sturdy boards, and pacing stays tight. Works well for a intro night, with table talk that stays friendly.
|
Wingspan
|
Engine/Strategy
|
1–5
|
heavy
|
Wingspan (Engine/Strategy, 1–5 players) offers tight pacing and set collection. Components include sturdy boards, and pacing stays brisk. Works well for a intro night, with table talk that stays friendly.
|
Wingspan
|
Engine/Strategy
|
1–5
|
medium
|
Wingspan (Engine/Strategy, 1–5 players) offers steeper learning curve and tile placement. Components include thick cards, and pacing stays tight. Works well for a family night, with table talk that stays friendly.
|
Wingspan
|
Engine/Strategy
|
1–5
|
medium
|
Wingspan (Engine/Strategy, 1–5 players) offers thinky midgame and map control. Components include wooden bits, and pacing stays steady. Works well for a casual night, with table talk that stays friendly.
|
Wingspan
|
Engine/Strategy
|
1–5
|
light
|
Wingspan (Engine/Strategy, 1–5 players) offers swingy scoring and tile placement. Components include sturdy boards, and pacing stays tight. Works well for a intro night, with table talk that stays friendly.
|
Wingspan
|
Engine/Strategy
|
1–5
|
medium
|
Wingspan (Engine/Strategy, 1–5 players) offers swingy scoring and route planning. Components include wooden bits, and pacing stays steady. Works well for a casual night, with table talk that stays friendly.
|
Wingspan
|
Engine/Strategy
|
1–5
|
medium
|
Wingspan (Engine/Strategy, 1–5 players) offers swingy scoring and combo building. Components include thick cards, and pacing stays brisk. Works well for a weekly group, with table talk that stays friendly.
|
Wingspan
|
Engine/Strategy
|
1–5
|
heavy
|
Gloomhaven (Dungeon/Coop, 1–4 players) offers swingy scoring and map control. Components include reference cards, and pacing stays tight. Works well for a strategy club, with table talk that stays friendly.
|
Gloomhaven
|
Dungeon/Coop
|
1–4
|
medium
|
Gloomhaven (Dungeon/Coop, 1–4 players) offers cozy table feel and set collection. Components include colorful tiles, and pacing stays tight. Works well for a weekly group, with table talk that stays friendly.
|
Gloomhaven
|
Dungeon/Coop
|
1–4
|
heavy
|
Gloomhaven (Dungeon/Coop, 1–4 players) offers cozy table feel and engine growth. Components include nice inserts, and pacing stays brisk. Works well for a weekly group, with table talk that stays friendly.
|
Gloomhaven
|
Dungeon/Coop
|
1–4
|
medium
|
Gloomhaven (Dungeon/Coop, 1–4 players) offers swingy scoring and engine growth. Components include thick cards, and pacing stays brisk. Works well for a weekly group, with table talk that stays friendly.
|
Gloomhaven
|
Dungeon/Coop
|
1–4
|
heavy
|
Gloomhaven (Dungeon/Coop, 1–4 players) offers quick downtime and set collection. Components include mini cubes, and pacing stays tight. Works well for a mixed skill tables, with table talk that stays friendly.
|
Gloomhaven
|
Dungeon/Coop
|
1–4
|
medium
|
Gloomhaven (Dungeon/Coop, 1–4 players) offers smooth turns and hand drafting. Components include nice inserts, and pacing stays steady. Works well for a mixed skill tables, with table talk that stays friendly.
|
Gloomhaven
|
Dungeon/Coop
|
1–4
|
medium
|
Gloomhaven (Dungeon/Coop, 1–4 players) offers smooth turns and engine growth. Components include player mats, and pacing stays tight. Works well for a strategy club, with table talk that stays friendly.
|
Gloomhaven
|
Dungeon/Coop
|
1–4
|
heavy
|
Terraforming Mars (Engine/Strategy, 1–5 players) offers swingy scoring and map control. Components include colorful tiles, and pacing stays brisk. Works well for a casual night, with table talk that stays friendly.
|
Terraforming Mars
|
Engine/Strategy
|
1–5
|
heavy
|
Terraforming Mars (Engine/Strategy, 1–5 players) offers quick downtime and hand drafting. Components include reference cards, and pacing stays brisk. Works well for a intro night, with table talk that stays friendly.
|
Terraforming Mars
|
Engine/Strategy
|
1–5
|
heavy
|
Terraforming Mars (Engine/Strategy, 1–5 players) offers quick downtime and combo building. Components include sturdy boards, and pacing stays brisk. Works well for a intro night, with table talk that stays friendly.
|
Terraforming Mars
|
Engine/Strategy
|
1–5
|
heavy
|
Terraforming Mars (Engine/Strategy, 1–5 players) offers thinky midgame and tile placement. Components include mini cubes, and pacing stays tight. Works well for a family night, with table talk that stays friendly.
|
Terraforming Mars
|
Engine/Strategy
|
1–5
|
heavy
|
Terraforming Mars (Engine/Strategy, 1–5 players) offers tight pacing and combo building. Components include colorful tiles, and pacing stays brisk. Works well for a weekly group, with table talk that stays friendly.
|
Terraforming Mars
|
Engine/Strategy
|
1–5
|
heavy
|
Terraforming Mars (Engine/Strategy, 1–5 players) offers swingy scoring and combo building. Components include colorful tiles, and pacing stays tight. Works well for a mixed skill tables, with table talk that stays friendly.
|
Terraforming Mars
|
Engine/Strategy
|
1–5
|
medium
|
Terraforming Mars (Engine/Strategy, 1–5 players) offers tight pacing and cooperative tension. Components include colorful tiles, and pacing stays brisk. Works well for a family night, with table talk that stays friendly.
|
Terraforming Mars
|
Engine/Strategy
|
1–5
|
heavy
|
Monopoly (Economic/Family, 2–6 players) offers swingy scoring and combo building. Components include player mats, and pacing stays steady. Works well for a family night, with table talk that stays friendly.
|
Monopoly
|
Economic/Family
|
2–6
|
light
|
Monopoly (Economic/Family, 2–6 players) offers quick downtime and engine growth. Components include player mats, and pacing stays steady. Works well for a strategy club, with table talk that stays friendly.
|
Monopoly
|
Economic/Family
|
2–6
|
medium
|
Monopoly (Economic/Family, 2–6 players) offers tight pacing and set collection. Components include wooden bits, and pacing stays tight. Works well for a intro night, with table talk that stays friendly.
|
Monopoly
|
Economic/Family
|
2–6
|
light
|
Monopoly (Economic/Family, 2–6 players) offers gentle learning curve and engine growth. Components include player mats, and pacing stays tight. Works well for a intro night, with table talk that stays friendly.
|
Monopoly
|
Economic/Family
|
2–6
|
medium
|
Monopoly (Economic/Family, 2–6 players) offers smooth turns and hand drafting. Components include player mats, and pacing stays tight. Works well for a mixed skill tables, with table talk that stays friendly.
|
Monopoly
|
Economic/Family
|
2–6
|
medium
|
Monopoly (Economic/Family, 2–6 players) offers smooth turns and tile placement. Components include player mats, and pacing stays tight. Works well for a casual night, with table talk that stays friendly.
|
Monopoly
|
Economic/Family
|
2–6
|
medium
|
Monopoly (Economic/Family, 2–6 players) offers swingy scoring and hand drafting. Components include player mats, and pacing stays tight. Works well for a family night, with table talk that stays friendly.
|
Monopoly
|
Economic/Family
|
2–6
|
light
|
Risk (Warfare/Strategy, 2–6 players) offers steeper learning curve and route planning. Components include reference cards, and pacing stays tight. Works well for a weekly group, with table talk that stays friendly.
|
Risk
|
Warfare/Strategy
|
2–6
|
light
|
Risk (Warfare/Strategy, 2–6 players) offers smooth turns and set collection. Components include wooden bits, and pacing stays tight. Works well for a strategy club, with table talk that stays friendly.
|
Risk
|
Warfare/Strategy
|
2–6
|
heavy
|
Risk (Warfare/Strategy, 2–6 players) offers thinky midgame and hand drafting. Components include wooden bits, and pacing stays steady. Works well for a weekly group, with table talk that stays friendly.
|
Risk
|
Warfare/Strategy
|
2–6
|
light
|
Risk (Warfare/Strategy, 2–6 players) offers cozy table feel and combo building. Components include sturdy boards, and pacing stays brisk. Works well for a family night, with table talk that stays friendly.
|
Risk
|
Warfare/Strategy
|
2–6
|
medium
|
Risk (Warfare/Strategy, 2–6 players) offers steeper learning curve and cooperative tension. Components include sturdy boards, and pacing stays tight. Works well for a strategy club, with table talk that stays friendly.
|
Risk
|
Warfare/Strategy
|
2–6
|
medium
|
Risk (Warfare/Strategy, 2–6 players) offers steeper learning curve and cooperative tension. Components include sturdy boards, and pacing stays steady. Works well for a strategy club, with table talk that stays friendly.
|
Risk
|
Warfare/Strategy
|
2–6
|
heavy
|
Risk (Warfare/Strategy, 2–6 players) offers thinky midgame and cooperative tension. Components include sturdy boards, and pacing stays steady. Works well for a strategy club, with table talk that stays friendly.
|
Risk
|
Warfare/Strategy
|
2–6
|
medium
|
Clue (Deduction/Family, 3–6 players) offers steeper learning curve and combo building. Components include sturdy boards, and pacing stays steady. Works well for a mixed skill tables, with table talk that stays friendly.
|
Clue
|
Deduction/Family
|
3–6
|
medium
|
Clue (Deduction/Family, 3–6 players) offers steeper learning curve and engine growth. Components include reference cards, and pacing stays tight. Works well for a strategy club, with table talk that stays friendly.
|
Clue
|
Deduction/Family
|
3–6
|
light
|
Clue (Deduction/Family, 3–6 players) offers gentle learning curve and route planning. Components include nice inserts, and pacing stays tight. Works well for a mixed skill tables, with table talk that stays friendly.
|
Clue
|
Deduction/Family
|
3–6
|
medium
|
Clue (Deduction/Family, 3–6 players) offers swingy scoring and hand drafting. Components include wooden bits, and pacing stays tight. Works well for a mixed skill tables, with table talk that stays friendly.
|
Clue
|
Deduction/Family
|
3–6
|
light
|
Clue (Deduction/Family, 3–6 players) offers quick downtime and tile placement. Components include reference cards, and pacing stays steady. Works well for a strategy club, with table talk that stays friendly.
|
Clue
|
Deduction/Family
|
3–6
|
medium
|
Clue (Deduction/Family, 3–6 players) offers quick downtime and tile placement. Components include mini cubes, and pacing stays brisk. Works well for a family night, with table talk that stays friendly.
|
Clue
|
Deduction/Family
|
3–6
|
light
|
Clue (Deduction/Family, 3–6 players) offers smooth turns and map control. Components include sturdy boards, and pacing stays brisk. Works well for a strategy club, with table talk that stays friendly.
|
Clue
|
Deduction/Family
|
3–6
|
light
|
Uno (Card/Family, 2–10 players) offers quick downtime and set collection. Components include player mats, and pacing stays brisk. Works well for a intro night, with table talk that stays friendly.
|
Uno
|
Card/Family
|
2–10
|
light
|
Uno (Card/Family, 2–10 players) offers steeper learning curve and cooperative tension. Components include thick cards, and pacing stays steady. Works well for a mixed skill tables, with table talk that stays friendly.
|
Uno
|
Card/Family
|
2–10
|
medium
|
Uno (Card/Family, 2–10 players) offers cozy table feel and cooperative tension. Components include reference cards, and pacing stays steady. Works well for a intro night, with table talk that stays friendly.
|
Uno
|
Card/Family
|
2–10
|
light
|
Uno (Card/Family, 2–10 players) offers gentle learning curve and cooperative tension. Components include sturdy boards, and pacing stays brisk. Works well for a weekly group, with table talk that stays friendly.
|
Uno
|
Card/Family
|
2–10
|
light
|
Uno (Card/Family, 2–10 players) offers gentle learning curve and route planning. Components include thick cards, and pacing stays brisk. Works well for a intro night, with table talk that stays friendly.
|
Uno
|
Card/Family
|
2–10
|
light
|
Uno (Card/Family, 2–10 players) offers gentle learning curve and map control. Components include reference cards, and pacing stays steady. Works well for a family night, with table talk that stays friendly.
|
Uno
|
Card/Family
|
2–10
|
medium
|
Uno (Card/Family, 2–10 players) offers cozy table feel and cooperative tension. Components include thick cards, and pacing stays steady. Works well for a strategy club, with table talk that stays friendly.
|
Uno
|
Card/Family
|
2–10
|
medium
|
The Game of Life (Family, 2–6 players) offers smooth turns and route planning. Components include nice inserts, and pacing stays steady. Works well for a intro night, with table talk that stays friendly.
|
The Game of Life
|
Family
|
2–6
|
light
|
The Game of Life (Family, 2–6 players) offers tight pacing and hand drafting. Components include reference cards, and pacing stays brisk. Works well for a intro night, with table talk that stays friendly.
|
The Game of Life
|
Family
|
2–6
|
light
|
Subsets and Splits
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