| | class PPERequester_CameraNV extends PPERequester_GameplayBase |
| | { |
| | static const int NV_NO_BATTERY= 0; |
| | static const int NV_DEFAULT_OPTICS = 1; |
| | static const int NV_DEFAULT_GLASSES = 2; |
| | static const int NV_PUMPKIN = 3; |
| | static const int NV_TRANSITIVE = 4; |
| | static const int NV_DAYTIME_OPTICS = 5; |
| | |
| | protected int m_CurrentMode; |
| | protected float m_UGExposureCoef = 1.0; |
| | |
| | protected void SetNVMode(int mode) |
| | { |
| | SetTargetValueFloat(PPEExceptions.EYEACCOM,PPEEyeAccomodationNative.PARAM_INTENSITY,false,1.0,PPEEyeAccomodationNative.L_0_NVG_GENERIC,PPOperators.SET); |
| | |
| | switch (mode) |
| | { |
| | case NV_NO_BATTERY: |
| | SetTargetValueColor(PostProcessEffectType.Glow,PPEGlow.PARAM_COLORIZATIONCOLOR,{0.0,0.0,0.0,0.0},PPEGlow.L_23_NVG,PPOperators.MULTIPLICATIVE); |
| | SetTargetValueFloatDefault(PPEExceptions.EXPOSURE,PPEExposureNative.PARAM_INTENSITY); |
| | SetTargetValueFloatDefault(PostProcessEffectType.FilmGrain,PPEFilmGrain.PARAM_SHARPNESS); |
| | SetTargetValueFloatDefault(PostProcessEffectType.FilmGrain,PPEFilmGrain.PARAM_GRAINSIZE); |
| | SetTargetValueFloat(PPEExceptions.NVLIGHTPARAMS,PPELightIntensityParamsNative.PARAM_LIGHT_MULT,false,1.0,PPELightIntensityParamsNative.L_0_NVG,PPOperators.HIGHEST); |
| | SetTargetValueFloat(PPEExceptions.NVLIGHTPARAMS,PPELightIntensityParamsNative.PARAM_NOISE_MULT,false,0.0,PPELightIntensityParamsNative.L_1_NVG,PPOperators.HIGHEST); |
| | break; |
| | |
| | case NV_DEFAULT_OPTICS: |
| | SetTargetValueColor(PostProcessEffectType.Glow,PPEGlow.PARAM_COLORIZATIONCOLOR,{0.0,1.0,0.0,0.0},PPEGlow.L_23_NVG,PPOperators.MULTIPLICATIVE); |
| | SetTargetValueFloat(PPEExceptions.EXPOSURE,PPEExposureNative.PARAM_INTENSITY,false,7.0 * m_UGExposureCoef,PPEExposureNative.L_0_NVG_OPTIC,PPOperators.ADD); |
| | SetTargetValueFloat(PostProcessEffectType.FilmGrain,PPEFilmGrain.PARAM_SHARPNESS,false,9.0,PPEFilmGrain.L_1_NVG,PPOperators.SET); |
| | SetTargetValueFloat(PostProcessEffectType.FilmGrain,PPEFilmGrain.PARAM_GRAINSIZE,false,1.0,PPEFilmGrain.L_2_NVG,PPOperators.SET); |
| | SetTargetValueFloat(PPEExceptions.NVLIGHTPARAMS,PPELightIntensityParamsNative.PARAM_LIGHT_MULT,false,3.0,PPELightIntensityParamsNative.L_0_NVG,PPOperators.HIGHEST); |
| | SetTargetValueFloat(PPEExceptions.NVLIGHTPARAMS,PPELightIntensityParamsNative.PARAM_NOISE_MULT,false,2.0,PPELightIntensityParamsNative.L_1_NVG,PPOperators.HIGHEST); |
| | break; |
| | |
| | case NV_DAYTIME_OPTICS: |
| | SetTargetValueColor(PostProcessEffectType.Glow,PPEGlow.PARAM_COLORIZATIONCOLOR,{0.0,1.0,0.0,0.0},PPEGlow.L_23_NVG,PPOperators.MULTIPLICATIVE); |
| | SetTargetValueFloat(PPEExceptions.EXPOSURE,PPEExposureNative.PARAM_INTENSITY,false,2.0 * m_UGExposureCoef,PPEExposureNative.L_0_NVG_OPTIC,PPOperators.ADD); |
| | SetTargetValueFloat(PostProcessEffectType.FilmGrain,PPEFilmGrain.PARAM_SHARPNESS,false,9.0,PPEFilmGrain.L_1_NVG,PPOperators.SET); |
| | SetTargetValueFloat(PostProcessEffectType.FilmGrain,PPEFilmGrain.PARAM_GRAINSIZE,false,1.0,PPEFilmGrain.L_2_NVG,PPOperators.SET); |
| | SetTargetValueFloat(PPEExceptions.NVLIGHTPARAMS,PPELightIntensityParamsNative.PARAM_LIGHT_MULT,false,3.0,PPELightIntensityParamsNative.L_0_NVG,PPOperators.HIGHEST); |
| | SetTargetValueFloat(PPEExceptions.NVLIGHTPARAMS,PPELightIntensityParamsNative.PARAM_NOISE_MULT,false,1.0,PPELightIntensityParamsNative.L_1_NVG,PPOperators.HIGHEST); |
| | break; |
| | |
| | case NV_DEFAULT_GLASSES: |
| | SetTargetValueColor(PostProcessEffectType.Glow,PPEGlow.PARAM_COLORIZATIONCOLOR,{0.0,1.0,0.0,0.0},PPEGlow.L_23_NVG,PPOperators.MULTIPLICATIVE); |
| | SetTargetValueFloat(PPEExceptions.EXPOSURE,PPEExposureNative.PARAM_INTENSITY,false,7.0 * m_UGExposureCoef,PPEExposureNative.L_0_NVG_GOGGLES,PPOperators.ADD); |
| | SetTargetValueFloat(PostProcessEffectType.FilmGrain,PPEFilmGrain.PARAM_SHARPNESS,false,10.0,PPEFilmGrain.L_1_NVG,PPOperators.SET); |
| | SetTargetValueFloat(PostProcessEffectType.FilmGrain,PPEFilmGrain.PARAM_GRAINSIZE,false,1.0,PPEFilmGrain.L_2_NVG,PPOperators.SET); |
| | SetTargetValueFloat(PPEExceptions.NVLIGHTPARAMS,PPELightIntensityParamsNative.PARAM_LIGHT_MULT,false,2.0,PPELightIntensityParamsNative.L_0_NVG,PPOperators.HIGHEST); |
| | SetTargetValueFloat(PPEExceptions.NVLIGHTPARAMS,PPELightIntensityParamsNative.PARAM_NOISE_MULT,false,1.0,PPELightIntensityParamsNative.L_1_NVG,PPOperators.HIGHEST); |
| | break; |
| | |
| | case NV_PUMPKIN: |
| | SetTargetValueColor(PostProcessEffectType.Glow,PPEGlow.PARAM_COLORIZATIONCOLOR,{1.0,0.2,0.0,0.0},PPEGlow.L_23_NVG,PPOperators.MULTIPLICATIVE); |
| | SetTargetValueFloat(PPEExceptions.EXPOSURE,PPEExposureNative.PARAM_INTENSITY,false,5.5 * m_UGExposureCoef,PPEExposureNative.L_0_NVG_GOGGLES,PPOperators.ADD); |
| | SetTargetValueFloatDefault(PostProcessEffectType.FilmGrain,PPEFilmGrain.PARAM_SHARPNESS); |
| | SetTargetValueFloatDefault(PostProcessEffectType.FilmGrain,PPEFilmGrain.PARAM_GRAINSIZE); |
| | SetTargetValueFloat(PPEExceptions.NVLIGHTPARAMS,PPELightIntensityParamsNative.PARAM_LIGHT_MULT,false,1.0,PPELightIntensityParamsNative.L_0_NVG,PPOperators.HIGHEST); |
| | SetTargetValueFloat(PPEExceptions.NVLIGHTPARAMS,PPELightIntensityParamsNative.PARAM_NOISE_MULT,false,0.0,PPELightIntensityParamsNative.L_1_NVG,PPOperators.HIGHEST); |
| | break; |
| | |
| | case NV_TRANSITIVE: |
| | |
| | SetTargetValueFloatDefault(PPEExceptions.EXPOSURE,PPEExposureNative.PARAM_INTENSITY); |
| | break; |
| | } |
| | |
| | m_CurrentMode = mode; |
| | } |
| | |
| | override protected void OnStart(Param par = null) |
| | { |
| | super.OnStart(); |
| | |
| | SetNVMode(Param1<int>.Cast(par).param1); |
| | } |
| | |
| | |
| | override protected void OnStop(Param par = null) |
| | { |
| | super.OnStop(par); |
| | } |
| | |
| | void SetUndergroundExposureCoef(float coef) |
| | { |
| | m_UGExposureCoef = coef; |
| | |
| | if (m_IsRunning) |
| | SetNVMode(m_CurrentMode); |
| | } |
| | } |