| class PPERequester_FeverEffects extends PPERequester_GameplayBase | |
| { | |
| void SetFeverIntensity(float intensity) | |
| { | |
| SetTargetValueFloat(PostProcessEffectType.GaussFilter,PPEGaussFilter.PARAM_INTENSITY,true,intensity,PPEGaussFilter.L_0_FEVER,PPOperators.ADD_RELATIVE); | |
| } | |
| } |