| class PPERequester_HealthHitReaction extends PPERequester_GameplayBase | |
| { | |
| const float INTENSITY_MULT = 6.0; | |
| void SetHitIntensity(float intensity) | |
| { | |
| //color overlay | |
| SetTargetValueFloat(PostProcessEffectType.Glow,PPEGlow.PARAM_OVERLAYFACTOR,true,0.05,PPEGlow.L_20_HIT,PPOperators.HIGHEST); | |
| SetTargetValueColor(PostProcessEffectType.Glow,PPEGlow.PARAM_OVERLAYCOLOR,{intensity * INTENSITY_MULT, 0.0, 0.0, 1.0},PPEGlow.L_21_HIT,PPOperators.HIGHEST); | |
| } | |
| } |