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enum eInjurySoundZones
{
NONE = 0,
LIGHT,
MEDIUM,
HEAVY,
// PUT NEW STATES ABOVE
COUNT
}
class InjurySoundHandlerBase extends SoundHandlerBase
{
override void Init()
{
m_Id = eSoundHandlers.INJURY;
}
}
//---------------------------
// Client
//---------------------------
class InjurySoundHandlerClient extends InjurySoundHandlerBase
{
const float SOUND_INTERVALS_LIGHT_MIN = 15; const float SOUND_INTERVALS_LIGHT_MAX = 30;
const float SOUND_INTERVALS_MEDIUM_MIN = 10; const float SOUND_INTERVALS_MEDIUM_MAX = 25;
const float SOUND_INTERVALS_HEAVY_MIN = 3; const float SOUND_INTERVALS_HEAVY_MAX = 12;
ref HumanMovementState m_MovementState = new HumanMovementState;
eInjurySoundZones m_InjurySoundZone;
eInjuryHandlerLevels m_InjuryLevel;
float m_SoundTime;
eInjurySoundZones DetermineInjuryZone(eInjuryHandlerLevels level)
{
if( level == eInjuryHandlerLevels.PRISTINE )
return eInjurySoundZones.NONE;
m_Player.GetMovementState(m_MovementState);
int speed = m_MovementState.m_iMovement;
int stance = m_MovementState.m_iStanceIdx;
//int stance_lvl_down = DayZPlayerConstants.STANCEMASK_PRONE | DayZPlayerConstants.STANCEMASK_CROUCH;
if( speed == 0 )
return eInjurySoundZones.NONE;
level--;// shift the level so that we play from higher damage
if( stance == DayZPlayerConstants.STANCEIDX_PRONE || stance == DayZPlayerConstants.STANCEIDX_CROUCH )
{
level--;
}
if( speed == DayZPlayerConstants.MOVEMENTIDX_WALK )
{
level--;
}
else if(speed == DayZPlayerConstants.MOVEMENTIDX_SPRINT)
{
level++;
}
level = Math.Clamp(level, eInjurySoundZones.NONE, eInjurySoundZones.HEAVY);
return level;
}
override void Update()
{
m_InjuryLevel = m_Player.m_HealthLevel;
if( m_InjuryLevel != eInjuryHandlerLevels.PRISTINE )
{
eInjurySoundZones zone = DetermineInjuryZone(m_Player.m_HealthLevel);
ProcessSound(zone);
}
}
void ProcessSound(eInjurySoundZones zone)
{
//Print("injury sound zone:"+ zone);
// process sound here
if( GetGame().GetTime() > m_SoundTime)
{
float offset_time;
if(zone == eInjurySoundZones.NONE)
{
offset_time = 3000;
m_SoundTime = GetGame().GetTime() + offset_time;
return;
}
if(zone == eInjurySoundZones.LIGHT)
{
offset_time = Math.RandomFloatInclusive(SOUND_INTERVALS_LIGHT_MIN, SOUND_INTERVALS_LIGHT_MAX) * 1000;
}
else if(zone == eInjurySoundZones.MEDIUM)
{
offset_time = Math.RandomFloatInclusive(SOUND_INTERVALS_MEDIUM_MIN, SOUND_INTERVALS_MEDIUM_MAX) * 1000;
}
else if(zone == eInjurySoundZones.HEAVY)
{
offset_time = Math.RandomFloatInclusive(SOUND_INTERVALS_HEAVY_MIN, SOUND_INTERVALS_HEAVY_MAX) * 1000;
}
m_SoundTime = GetGame().GetTime() + offset_time;
PlaySound(zone);
}
}
void PlaySound(eInjurySoundZones zone)
{
m_Player.PlaySoundEvent(EPlayerSoundEventID.INJURED_LIGHT);
}
}
//---------------------------
// Server
//---------------------------
class InjurySoundHandlerServer extends InjurySoundHandlerBase
{
}