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enum eInjurySoundZones |
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{ |
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NONE = 0, |
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LIGHT, |
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MEDIUM, |
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HEAVY, |
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COUNT |
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} |
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class InjurySoundHandlerBase extends SoundHandlerBase |
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{ |
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override void Init() |
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{ |
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m_Id = eSoundHandlers.INJURY; |
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} |
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} |
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class InjurySoundHandlerClient extends InjurySoundHandlerBase |
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{ |
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const float SOUND_INTERVALS_LIGHT_MIN = 15; const float SOUND_INTERVALS_LIGHT_MAX = 30; |
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const float SOUND_INTERVALS_MEDIUM_MIN = 10; const float SOUND_INTERVALS_MEDIUM_MAX = 25; |
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const float SOUND_INTERVALS_HEAVY_MIN = 3; const float SOUND_INTERVALS_HEAVY_MAX = 12; |
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ref HumanMovementState m_MovementState = new HumanMovementState; |
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eInjurySoundZones m_InjurySoundZone; |
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eInjuryHandlerLevels m_InjuryLevel; |
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float m_SoundTime; |
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eInjurySoundZones DetermineInjuryZone(eInjuryHandlerLevels level) |
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{ |
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if( level == eInjuryHandlerLevels.PRISTINE ) |
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return eInjurySoundZones.NONE; |
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m_Player.GetMovementState(m_MovementState); |
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int speed = m_MovementState.m_iMovement; |
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int stance = m_MovementState.m_iStanceIdx; |
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if( speed == 0 ) |
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return eInjurySoundZones.NONE; |
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level--; |
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if( stance == DayZPlayerConstants.STANCEIDX_PRONE || stance == DayZPlayerConstants.STANCEIDX_CROUCH ) |
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{ |
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level--; |
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} |
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if( speed == DayZPlayerConstants.MOVEMENTIDX_WALK ) |
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{ |
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level--; |
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} |
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else if(speed == DayZPlayerConstants.MOVEMENTIDX_SPRINT) |
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{ |
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level++; |
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} |
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level = Math.Clamp(level, eInjurySoundZones.NONE, eInjurySoundZones.HEAVY); |
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return level; |
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} |
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override void Update() |
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{ |
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m_InjuryLevel = m_Player.m_HealthLevel; |
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if( m_InjuryLevel != eInjuryHandlerLevels.PRISTINE ) |
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{ |
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eInjurySoundZones zone = DetermineInjuryZone(m_Player.m_HealthLevel); |
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ProcessSound(zone); |
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} |
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} |
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void ProcessSound(eInjurySoundZones zone) |
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{ |
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if( GetGame().GetTime() > m_SoundTime) |
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{ |
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float offset_time; |
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if(zone == eInjurySoundZones.NONE) |
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{ |
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offset_time = 3000; |
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m_SoundTime = GetGame().GetTime() + offset_time; |
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return; |
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} |
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if(zone == eInjurySoundZones.LIGHT) |
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{ |
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offset_time = Math.RandomFloatInclusive(SOUND_INTERVALS_LIGHT_MIN, SOUND_INTERVALS_LIGHT_MAX) * 1000; |
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} |
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else if(zone == eInjurySoundZones.MEDIUM) |
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{ |
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offset_time = Math.RandomFloatInclusive(SOUND_INTERVALS_MEDIUM_MIN, SOUND_INTERVALS_MEDIUM_MAX) * 1000; |
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} |
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else if(zone == eInjurySoundZones.HEAVY) |
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{ |
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offset_time = Math.RandomFloatInclusive(SOUND_INTERVALS_HEAVY_MIN, SOUND_INTERVALS_HEAVY_MAX) * 1000; |
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} |
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m_SoundTime = GetGame().GetTime() + offset_time; |
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PlaySound(zone); |
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} |
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} |
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void PlaySound(eInjurySoundZones zone) |
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{ |
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m_Player.PlaySoundEvent(EPlayerSoundEventID.INJURED_LIGHT); |
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} |
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} |
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class InjurySoundHandlerServer extends InjurySoundHandlerBase |
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{ |
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} |