| class Surface | |
| { | |
| static float GetParamFloat(string surface_name, string param_name) | |
| { | |
| return GetGame().ConfigGetFloat("CfgSurfaces " + surface_name + " " + param_name); | |
| } | |
| static bool AllowedWaterSurface(float pHeight, string pSurface, array<string> pAllowedSurfaceList) | |
| { | |
| if (pSurface) | |
| { | |
| pSurface.Replace("_ext", ""); | |
| pSurface.Replace("_int", ""); | |
| } | |
| bool isSeaCheck = false; | |
| foreach (string allowedSurface : pAllowedSurfaceList) | |
| { | |
| if (pSurface == "" && allowedSurface == UAWaterType.SEA) | |
| isSeaCheck = pHeight <= g_Game.SurfaceGetSeaLevel() + 0.001; | |
| if (isSeaCheck || allowedSurface == pSurface) | |
| return true; | |
| } | |
| return false; | |
| } | |
| } |