DayZ_Scripts
/
scripts
/4_World
/DayZ
/Systems
/UniversalTemperatureSource
/UniversalTemperatureSourceLambdaFireplace.c
| class UniversalTemperatureSourceLambdaFireplace : UniversalTemperatureSourceLambdaBaseImpl | |
| { | |
| int m_FuelCount; | |
| int m_SmallFireplaceTemperatureMax; | |
| int m_NormalFireplaceTemperatureMax; | |
| float m_Temperature; | |
| void UniversalTemperatureSourceLambdaFireplace() | |
| { | |
| m_FuelCount = 0; | |
| m_SmallFireplaceTemperatureMax = 0; | |
| m_NormalFireplaceTemperatureMax = 0; | |
| m_Temperature = 0; | |
| } | |
| void SetSmallFireplaceTemperatureMax(int value) | |
| { | |
| m_SmallFireplaceTemperatureMax = value; | |
| } | |
| void SetNormalFireplaceTemperatureMax(int value) | |
| { | |
| m_NormalFireplaceTemperatureMax = value; | |
| } | |
| void SetFuelCount(int value) | |
| { | |
| m_FuelCount = value; | |
| } | |
| void SetCurrentTemperature(float temperature) | |
| { | |
| //no fuel present, temperature should be low but there can be high temperature from previous fuel burning | |
| if (m_FuelCount == 0 || temperature <= m_SmallFireplaceTemperatureMax) | |
| { | |
| temperature = Math.Clamp(temperature, 0, m_SmallFireplaceTemperatureMax); //small fire | |
| } | |
| else | |
| { | |
| temperature = Math.Clamp(temperature, 0, m_NormalFireplaceTemperatureMax); //normal fire | |
| } | |
| m_Temperature = temperature; | |
| } | |
| override void Execute(UniversalTemperatureSourceSettings pSettings, UniversalTemperatureSourceResult resultValues) | |
| { | |
| resultValues.m_Temperature = m_Temperature; | |
| //Debug.Log(string.Format("Execute: temperature: %1", resultValues.m_Temperature), "UTS Fireplace"); | |
| if (pSettings.m_AffectStat) | |
| { | |
| //! set temperature to the item stat | |
| pSettings.m_Parent.SetTemperature(m_Temperature); | |
| } | |
| DryItemsInVicinity(pSettings); | |
| } | |
| } | |