| class CTActor extends CTObjectFollower | |
| { | |
| protected int m_Index; | |
| protected Widget m_Root; | |
| protected TextWidget m_IndexWidget; | |
| protected string m_HandsItem; | |
| protected ref array<string> m_Items; | |
| protected EntityAI m_HandsItemObj; | |
| void CTActor( int index, vector pos, vector orient, string type, array<string> items, string hands_item, CameraToolsMenu parent ) | |
| { | |
| m_FollowerRoot = GetGame().GetWorkspace().CreateWidgets( "gui/layouts/camera_tools/event_tracker.layout", null ); | |
| m_FollowerButton = m_FollowerRoot.FindAnyWidget( "IconPanel" ); | |
| m_IndexWidget = TextWidget.Cast( m_FollowerRoot.FindAnyWidget( "Text" ) ); | |
| m_Index = index; | |
| m_Position = pos; | |
| m_Orientation = orient; | |
| m_Menu = parent; | |
| m_IndexWidget.SetText( m_Index.ToString() ); | |
| m_FollowerRoot.SetHandler( this ); | |
| CreateFollowedObject( type ); | |
| SetHandsItem( hands_item ); | |
| SetItems( items ); | |
| } | |
| void ~CTActor() | |
| { | |
| delete m_FollowerRoot; | |
| } | |
| string GetActorType() | |
| { | |
| if( m_FollowedObject ) | |
| return m_FollowedObject.GetType(); | |
| return ""; | |
| } | |
| void AddItem( string item ) | |
| { | |
| PlayerBase p = PlayerBase.Cast( m_FollowedObject ); | |
| if( p.GetInventory().CreateAttachment( item ) ) | |
| m_Items.Insert( item ); | |
| } | |
| void SetItems( array<string> items ) | |
| { | |
| m_Items = items; | |
| PlayerBase p = PlayerBase.Cast( m_FollowedObject ); | |
| if( p ) | |
| { | |
| foreach( string item : items ) | |
| { | |
| p.GetInventory().CreateAttachment( item ); | |
| } | |
| } | |
| } | |
| array<string> GetItems() | |
| { | |
| return m_Items; | |
| } | |
| void SetHandsItem( string item ) | |
| { | |
| m_HandsItem = item; | |
| if ( m_HandsItemObj && m_FollowedObject) | |
| { | |
| HumanInventory.Cast( m_FollowedObject.GetInventory() ).LocalDestroyEntity( m_HandsItemObj ); | |
| GetGame().ObjectDelete( m_HandsItemObj ); | |
| } | |
| if (item) | |
| { | |
| HumanInventory.Cast( m_FollowedObject.GetInventory() ).CreateInHands( item ); | |
| } | |
| } | |
| string GetHandsItem() | |
| { | |
| return m_HandsItem; | |
| } | |
| void Reset() | |
| { | |
| string type = m_FollowedObject.GetType(); | |
| DestroyFollowedObject(); | |
| CreateFollowedObject( type ); | |
| SetHandsItem( m_HandsItem ); | |
| SetItems( GetItems() ); | |
| } | |
| } |