Datasets:
Colored Dragons
About 7,400 synthetic 1024×1024 PNG images of Dyno, the cartoon dragon from DYNO, in many colours and variations.
This is the dataset used to train the DYNO VAE. In the game, the VAE decoder turns a 1024-dim latent vector into a unique dragon you can hatch, breed, battle and share by QR code.
The original Dyno
All images are variations of this base dragon:

Showcase
![]() Red |
![]() Orange |
![]() Gold |
![]() Black |
![]() Teal |
![]() Blue |
![]() Purple |
![]() Magenta |
Structure
Every image is in a single folder, with no labels or metadata:
images/
7a6fc4e58020ee37506846525fe97e05.png # the original Dyno
*.png # ~7,400 colour/pose/feature variations
File names are the MD5 hash of each image's original file name.
Usage
from datasets import load_dataset
ds = load_dataset("Fer14/colored-dragons", split="train")
ds[0]["image"]
How it was made
The images were generated from original.png with image-editing models: hand-made colour variants, plus large batches from FLUX.1 Kontext prompted for different colours, horns, wings, sizes and other features. Every image keeps the same pose and style as the original Dyno.
Links
- Game and training code: github.com/Fer14/dyno
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