| # MVOT data dictionary |
|
|
| ## Video records |
|
|
| Each line in `data/metadata.jsonl` describes one video. Hugging Face |
| `VideoFolder` exposes the same fields and loads `file_name` as the video |
| feature. |
|
|
| | Field | Type | Description | |
| |---|---|---| |
| | `file_name` | string | Path from `data/metadata.jsonl` to the MP4 file. | |
| | `sample_id` | string | Unique identifier for the sequence. | |
| | `subset` | string | `regular` or `occlusion`. | |
| | `lighting` | string | `day`, `dusk`, or `night`. | |
| | `camera_tilt` | string | `0degree`, `10degree`, or `20degree`. All dusk and night sequences use `0degree`. | |
| | `view` | string | MatrixCity camera-trajectory region: `bottom`, `left`, `right`, or `top`. | |
| | `segment_id` | integer | Numeric segment identifier. It is not globally unique. | |
| | `annotation_path` | string | Repository-relative path to the canonical CSV annotation. | |
| | `has_annotations` | boolean | Whether the sequence includes canonical frame annotations. This is `true` for every published sequence. | |
| | `frame_count` | integer | Number of video frames. | |
| | `annotation_frame_count` | integer | Number of frame annotation records. | |
| | `bbox_frame_count` | integer | Number of frames with all four box coordinates. | |
| | `usable_bbox_frame_count` | integer | Number of frames with a box and no active invalid marker. | |
| | `width`, `height` | integer | Video dimensions in pixels. | |
| | `fps` | number | Video frame rate. | |
| | `duration_seconds` | number | Video duration in seconds. | |
| | `codec` | string | Video codec. | |
| | `occlusion_values` | list[string] | Distinct non-null frame-level occlusion labels in the sequence. | |
| | `similar_values` | list[string] | Distinct non-null similar-object labels in the sequence. | |
| | `sha256` | string | SHA-256 digest of the MP4 file. | |
| | `annotations` | list[object] | Ordered frame-level annotation records. | |
|
|
| ## Frame annotations |
|
|
| | Field | Type | Description | |
| |---|---|---| |
| | `frame_id` | integer | One-based frame index. | |
| | `bbox_xywh` | list[number] or null | Bounding box as `[left, top, width, height]` in pixels. | |
| | `has_bbox` | boolean | `true` when all four box coordinates are present. | |
| | `source_marked_invalid` | boolean | `true` when an annotation-level invalid marker or range covers the frame. | |
| | `invalid_note` | string or null | Original invalid marker on the row, such as `12-100` or `invalid`. | |
| | `occlusion_raw` | string or null | Original frame-level occlusion value: `no`, `yes`, `1`, or `2`. | |
| | `similar_raw` | string or null | Original similar-object value: `no` or `yes`. | |
|
|
| ## Canonical CSV annotations |
|
|
| Each file under `annotations/` contains one row per frame. The CSV columns are: |
|
|
| ```text |
| frame_id,bbox_left,bbox_top,bbox_width,bbox_height,has_bbox, |
| source_marked_invalid,invalid_note,occlusion_raw,similar_raw |
| ``` |
|
|
| The line break above is for readability only. Empty bounding-box cells indicate |
| a missing box. Boolean values are written as lowercase `true` and `false`. |
|
|
| ## Coordinate convention |
|
|
| ```text |
| (0, 0) --------------------> x / bbox_left |
| | |
| | +-------------+ |
| | | bounding box| |
| | +-------------+ |
| v |
| y / bbox_top |
| ``` |
|
|
| Bounding boxes use `[left, top, width, height]` in pixel coordinates. Audited |
| boxes lie within the 1024 x 1024 frame bounds. |
|
|
| ## Value interpretation |
|
|
| - Missing boxes remain explicit as `null` values. |
| - Invalid ranges are expanded into `source_marked_invalid` while the original |
| text remains available in `invalid_note`. |
| - `occlusion_raw` preserves the supplied labels without assigning an |
| undocumented meaning to numeric values. |
| - `subset` is the sequence-level grouping and is independent of |
| `occlusion_raw`. |
| - All published videos contain 100 frames and 100 ordered annotation records. |
|
|
| ## Provenance |
|
|
| The associated paper describes MVOT as a synthetic dataset rendered from |
| MatrixCity in Unreal Engine. It uses regularly sampled camera positions, fixed |
| camera height, controlled scene pitch and illumination, and bounding boxes |
| obtained through the Unreal Engine actor-tracking API. |
|
|