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import os, sys, shutil import os.path as osp import multiprocessing as mp import numpy as np import cv2 import pickle import json def save_mesh_to_obj(obj_path, verts, faces=None): assert isinstance(verts, np.ndarray) assert isinstance(faces, np.ndarray) with open(obj_path, 'w') as out_f: # write ...
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import os, sys, shutil import os.path as osp import multiprocessing as mp import numpy as np import cv2 import pickle import json def renew_dir(target_dir): if osp.exists(target_dir): shutil.rmtree(target_dir) os.makedirs(target_dir)
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import os, sys, shutil import os.path as osp import multiprocessing as mp import numpy as np import cv2 import pickle import json def update_extension(file_path, new_extension): assert new_extension[0] == '.' old_extension = '.' + file_path.split('.')[-1] new_file_path = file_path.replace(old_extension, ne...
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import os, sys, shutil import os.path as osp import multiprocessing as mp import numpy as np import cv2 import pickle import json def remove_swp(in_dir): remove_files = list() for subdir, dirs, files in os.walk(in_dir): for file in files: if file.endswith('.swp'): full_path ...
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import os, sys, shutil import os.path as osp import multiprocessing as mp import numpy as np import cv2 import pickle import json def remove_pyc(in_dir): remove_files = list() for subdir, dirs, files in os.walk(in_dir): for file in files: if file.endswith('.pyc'): full_path ...
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import os, sys, shutil import os.path as osp import multiprocessing as mp import numpy as np import cv2 import pickle import json def md5sum(file_path): import hashlib hash_md5 = hashlib.md5() with open(file_path, 'rb') as in_f: hash_md5.update(in_f.read()) return hash_md5.hexdigest()
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import os, sys, shutil import os.path as osp import multiprocessing as mp import numpy as np import cv2 import pickle import json def load_npz(npz_file): res_data = dict() assert npz_file.endswith(".npz") raw_data = np.load(npz_file, mmap_mode='r') for key in raw_data.files: res_data[key] = raw...
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import os, sys, shutil import os.path as osp import multiprocessing as mp import numpy as np import cv2 import pickle import json def update_npz_file(npz_file, new_key, new_data): # load original data assert npz_file.endswith(".npz") raw_data = np.load(npz_file, mmap_mode='r') all_data = dict() for...
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import torch import torch.nn as nn import numpy as np import torchgeometry as tgm def flip_hand_pose(pose): if len(pose.shape) == 1: pose = pose.reshape(-1, 3) pose[:, 1] *= -1 pose[:, 2] *= -1 return pose.reshape(-1,) else: assert len(pose.shape) == 2 pose[:, 1]...
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import torch import torch.nn as nn import numpy as np import torchgeometry as tgm def flip_hand_joints_3d(joints_3d): assert joints_3d.shape[1] == 3 assert len(joints_3d.shape) == 2 rot_mat = np.diag([-1, 1, 1]) return np.matmul(rot_mat, joints_3d.T).T
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import torch import torch.nn as nn import numpy as np import torchgeometry as tgm pi = torch.Tensor([3.14159265358979323846]) The provided code snippet includes necessary dependencies for implementing the `rad2deg` function. Write a Python function `def rad2deg(tensor)` to solve the following problem: r"""Function tha...
r"""Function that converts angles from radians to degrees. See :class:`~torchgeometry.RadToDeg` for details. Args: tensor (Tensor): Tensor of arbitrary shape. Returns: Tensor: Tensor with same shape as input. Example: >>> input = tgm.pi * torch.rand(1, 3, 3) >>> output = tgm.rad2deg(input)
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import torch import torch.nn as nn import numpy as np import torchgeometry as tgm pi = torch.Tensor([3.14159265358979323846]) The provided code snippet includes necessary dependencies for implementing the `deg2rad` function. Write a Python function `def deg2rad(tensor)` to solve the following problem: r"""Function tha...
r"""Function that converts angles from degrees to radians. See :class:`~torchgeometry.DegToRad` for details. Args: tensor (Tensor): Tensor of arbitrary shape. Returns: Tensor: Tensor with same shape as input. Examples:: >>> input = 360. * torch.rand(1, 3, 3) >>> output = tgm.deg2rad(input)
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import torch import torch.nn as nn import numpy as np import torchgeometry as tgm The provided code snippet includes necessary dependencies for implementing the `convert_points_from_homogeneous` function. Write a Python function `def convert_points_from_homogeneous(points)` to solve the following problem: r"""Function...
r"""Function that converts points from homogeneous to Euclidean space. See :class:`~torchgeometry.ConvertPointsFromHomogeneous` for details. Examples:: >>> input = torch.rand(2, 4, 3) # BxNx3 >>> output = tgm.convert_points_from_homogeneous(input) # BxNx2
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import torch import torch.nn as nn import numpy as np import torchgeometry as tgm The provided code snippet includes necessary dependencies for implementing the `convert_points_to_homogeneous` function. Write a Python function `def convert_points_to_homogeneous(points)` to solve the following problem: r"""Function tha...
r"""Function that converts points from Euclidean to homogeneous space. See :class:`~torchgeometry.ConvertPointsToHomogeneous` for details. Examples:: >>> input = torch.rand(2, 4, 3) # BxNx3 >>> output = tgm.convert_points_to_homogeneous(input) # BxNx4
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import torch import torch.nn as nn import numpy as np import torchgeometry as tgm def angle_axis_to_rotation_matrix(angle_axis): """Convert 3d vector of axis-angle rotation to 4x4 rotation matrix Args: angle_axis (Tensor): tensor of 3d vector of axis-angle rotations. Returns: Tensor: tensor ...
Convert axis-angle rotation and translation vector to 4x4 pose matrix Args: rtvec (Tensor): Rodrigues vector transformations Returns: Tensor: transformation matrices Shape: - Input: :math:`(N, 6)` - Output: :math:`(N, 4, 4)` Example: >>> input = torch.rand(3, 6) # Nx6 >>> output = tgm.rtvec_to_pose(input) # Nx4x4
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import torch import torch.nn as nn import numpy as np import torchgeometry as tgm def rotation_matrix_to_angle_axis(rotation_matrix): """Convert 3x4 rotation matrix to Rodrigues vector Args: rotation_matrix (Tensor): rotation matrix. Returns: Tensor: Rodrigues vector transformation. Shap...
init_pred_rotmat: torch.tensor with (1, N,3,3) dimension output: (1, N,3)
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import sys import torch import numpy as np import scipy.misc import cv2 from torchvision.transforms import Normalize def convert_smpl_to_bbox_perspective(data3D, scale_ori, trans_ori, focalLeng, scaleFactor=1.0): data3D = data3D.copy() resnet_input_size_half = 224 *0.5 scale = scale_ori* resnet_input_size...
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import sys import torch import numpy as np import scipy.misc import cv2 from torchvision.transforms import Normalize The provided code snippet includes necessary dependencies for implementing the `bbox_from_openpose` function. Write a Python function `def bbox_from_openpose(openpose_file, rescale=1.2, detection_thresh...
Get center and scale for bounding box from openpose detections.
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import sys import torch import numpy as np import scipy.misc import cv2 from torchvision.transforms import Normalize The provided code snippet includes necessary dependencies for implementing the `bbox_from_keypoint2d` function. Write a Python function `def bbox_from_keypoint2d(keypoints, rescale=1.2, detection_thresh...
output: center: bbox center scale: scale_n2o: 224x224 -> original bbox size (max length if not a square bbox)
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import sys import torch import numpy as np import scipy.misc import cv2 from torchvision.transforms import Normalize The provided code snippet includes necessary dependencies for implementing the `bbox_from_keypoints` function. Write a Python function `def bbox_from_keypoints(keypoints, rescale=1.2, detection_thresh=0...
Get center and scale for bounding box from openpose detections.
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import sys import torch import numpy as np import scipy.misc import cv2 from torchvision.transforms import Normalize The provided code snippet includes necessary dependencies for implementing the `bbox_from_bbr` function. Write a Python function `def bbox_from_bbr(bbox_XYWH, rescale=1.2, detection_thresh=0.2, imageHei...
Get center and scale for bounding box from openpose detections.
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import sys import torch import numpy as np import scipy.misc import cv2 from torchvision.transforms import Normalize The provided code snippet includes necessary dependencies for implementing the `bbox_from_json` function. Write a Python function `def bbox_from_json(bbox_file)` to solve the following problem: Get cent...
Get center and scale of bounding box from bounding box annotations. The expected format is [top_left(x), top_left(y), width, height].
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import os, sys, shutil import os.path as osp import numpy as np import torch from torch.nn import functional as F import cv2 import numpy.matlib as npm import mocap_utils.geometry_utils_torch as gut def flip_hand_pose(pose): pose = pose.copy() if len(pose.shape) == 1: pose = pose.reshape(-1, 3) ...
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import os, sys, shutil import os.path as osp import numpy as np import torch from torch.nn import functional as F import cv2 import numpy.matlib as npm import mocap_utils.geometry_utils_torch as gut def flip_hand_joints_3d(joints_3d): assert joints_3d.shape[1] == 3 assert len(joints_3d.shape) == 2 rot_mat ...
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import os, sys, shutil import os.path as osp import numpy as np import torch from torch.nn import functional as F import cv2 import numpy.matlib as npm import mocap_utils.geometry_utils_torch as gut The provided code snippet includes necessary dependencies for implementing the `rot6d_to_rotmat` function. Write a Pytho...
Convert 6D rotation representation to 3x3 rotation matrix. Based on Zhou et al., "On the Continuity of Rotation Representations in Neural Networks", CVPR 2019 Input: (B,6) Batch of 6-D rotation representations Output: (B,3,3) Batch of corresponding rotation matrices
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import os, sys, shutil import os.path as osp import numpy as np import torch from torch.nn import functional as F import cv2 import numpy.matlib as npm import mocap_utils.geometry_utils_torch as gut def angle_axis_to_rotation_matrix(angle_axis): aa = angle_axis if isinstance(aa, torch.Tensor): return __...
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import cv2 import numpy as np def draw_bbox(image, bbox, color=(0,0,255), thickness=3): x0, y0 = int(bbox[0]), int(bbox[1]) x1, y1 = int(bbox[2]), int(bbox[3]) res_img = cv2.rectangle(image.copy(), (x0,y0), (x1,y1), color=color, thickness=thickness) return res_img.astype(np.uint8) def draw_raw_bbox(img...
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import cv2 import numpy as np def draw_bbox(image, bbox, color=(0,0,255), thickness=3): x0, y0 = int(bbox[0]), int(bbox[1]) x1, y1 = int(bbox[2]), int(bbox[3]) res_img = cv2.rectangle(image.copy(), (x0,y0), (x1,y1), color=color, thickness=thickness) return res_img.astype(np.uint8) def draw_body_bbox(im...
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import cv2 import numpy as np def draw_keypoints(image, kps, color=(0,0,255), radius=5, check_exist=False): # recover color if color == 'red': color = (0, 0, 255) elif color == 'green': color = (0, 255, 0) elif color == 'blue': color = (255, 0, 0) else: assert isinst...
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import cv2 import numpy as np def draw_bbox(image, bbox, color=(0,0,255), thickness=3): x0, y0 = int(bbox[0]), int(bbox[1]) x1, y1 = int(bbox[2]), int(bbox[3]) res_img = cv2.rectangle(image.copy(), (x0,y0), (x1,y1), color=color, thickness=thickness) return res_img.astype(np.uint8) def draw_hand_bbox(im...
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from OpenGL.GL import * from OpenGL.GLU import * from OpenGL.GLUT import * import json import numpy as np from PIL import Image, ImageOps import cv2 import numpy as np import sys, math import threading import time import pickle from renderer.render_utils import ComputeNormal g_ambientLight = (0.35, 0.35, 0.35, 1.0) g_d...
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from OpenGL.GL import * from OpenGL.GLU import * from OpenGL.GLUT import * import json import numpy as np from PIL import Image, ImageOps import cv2 import numpy as np import sys, math import threading import time import pickle from renderer.render_utils import ComputeNormal g_xTrans = 0. g_yTrans = 0. g_zTrans = 0. g_...
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from OpenGL.GL import * from OpenGL.GLU import * from OpenGL.GLUT import * import json import numpy as np from PIL import Image, ImageOps import cv2 import numpy as np import sys, math import threading import time import pickle from renderer.render_utils import ComputeNormal from collections import deque g_camView_K = ...
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from OpenGL.GL import * from OpenGL.GLU import * from OpenGL.GLUT import * import json import numpy as np from PIL import Image, ImageOps import cv2 import numpy as np import sys, math import threading import time import pickle from renderer.render_utils import ComputeNormal g_bOrthoCam = False from collections imp...
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from OpenGL.GL import * from OpenGL.GLU import * from OpenGL.GLUT import * import json import numpy as np from PIL import Image, ImageOps import cv2 import numpy as np import sys, math import threading import time import pickle from renderer.render_utils import ComputeNormal from collections import deque g_renderOutput...
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from OpenGL.GL import * from OpenGL.GLU import * from OpenGL.GLUT import * import json import numpy as np from PIL import Image, ImageOps import cv2 import numpy as np import sys, math import threading import time import pickle from renderer.render_utils import ComputeNormal from collections import deque g_cameraPoses ...
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from OpenGL.GL import * from OpenGL.GLU import * from OpenGL.GLUT import * import json import numpy as np from PIL import Image, ImageOps import cv2 import numpy as np import sys, math import threading import time import pickle from renderer.render_utils import ComputeNormal from collections import deque g_ptCloud =Non...
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from OpenGL.GL import * from OpenGL.GLU import * from OpenGL.GLUT import * import json import numpy as np from PIL import Image, ImageOps import cv2 import numpy as np import sys, math import threading import time import pickle from renderer.render_utils import ComputeNormal from collections import deque g_meshColor = ...
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from OpenGL.GL import * from OpenGL.GLU import * from OpenGL.GLUT import * import json import numpy as np from PIL import Image, ImageOps import cv2 import numpy as np import sys, math import threading import time import pickle from renderer.render_utils import ComputeNormal from collections import deque g_bApplyRootOf...
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from OpenGL.GL import * from OpenGL.GLU import * from OpenGL.GLUT import * import json import numpy as np from PIL import Image, ImageOps import cv2 import numpy as np import sys, math import threading import time import pickle from renderer.render_utils import ComputeNormal from collections import deque import timeit ...
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from OpenGL.GL import * from OpenGL.GLU import * from OpenGL.GLUT import * import json import numpy as np from PIL import Image, ImageOps import cv2 import numpy as np import sys, math import threading import time import pickle from renderer.render_utils import ComputeNormal from collections import deque import timeit ...
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from OpenGL.GL import * from OpenGL.GLU import * from OpenGL.GLUT import * import json import numpy as np from PIL import Image, ImageOps import cv2 import numpy as np import sys, math import threading import time import pickle from renderer.render_utils import ComputeNormal from collections import deque import timeit ...
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from OpenGL.GL import * from OpenGL.GLU import * from OpenGL.GLUT import * import json import numpy as np from PIL import Image, ImageOps import cv2 import numpy as np import sys, math import threading import time import pickle from renderer.render_utils import ComputeNormal from collections import deque HOLDEN_DATA_SC...
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from OpenGL.GL import * from OpenGL.GLU import * from OpenGL.GLUT import * import json import numpy as np from PIL import Image, ImageOps import cv2 import numpy as np import sys, math import threading import time import pickle from renderer.render_utils import ComputeNormal from collections import deque g_speech = Non...
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from OpenGL.GL import * from OpenGL.GLU import * from OpenGL.GLUT import * import json import numpy as np from PIL import Image, ImageOps import cv2 import numpy as np import sys, math import threading import time import pickle from renderer.render_utils import ComputeNormal from collections import deque g_speechGT = N...
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from OpenGL.GL import * from OpenGL.GLU import * from OpenGL.GLUT import * import json import numpy as np from PIL import Image, ImageOps import cv2 import numpy as np import sys, math import threading import time import pickle from renderer.render_utils import ComputeNormal from collections import deque g_speechGT = N...
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from OpenGL.GL import * from OpenGL.GLU import * from OpenGL.GLUT import * import json import numpy as np from PIL import Image, ImageOps import cv2 import numpy as np import sys, math import threading import time import pickle from renderer.render_utils import ComputeNormal from collections import deque g_faces = None...
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from OpenGL.GL import * from OpenGL.GLU import * from OpenGL.GLUT import * import json import numpy as np from PIL import Image, ImageOps import cv2 import numpy as np import sys, math import threading import time import pickle from renderer.render_utils import ComputeNormal from collections import deque g_posOnly = No...
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from OpenGL.GL import * from OpenGL.GLU import * from OpenGL.GLUT import * import json import numpy as np from PIL import Image, ImageOps import cv2 import numpy as np import sys, math import threading import time import pickle from renderer.render_utils import ComputeNormal from collections import deque import timeit ...
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from OpenGL.GL import * from OpenGL.GLU import * from OpenGL.GLUT import * import json import numpy as np from PIL import Image, ImageOps import cv2 import numpy as np import sys, math import threading import time import pickle from renderer.render_utils import ComputeNormal from collections import deque g_skeletons = ...
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from OpenGL.GL import * from OpenGL.GLU import * from OpenGL.GLUT import * import json import numpy as np from PIL import Image, ImageOps import cv2 import numpy as np import sys, math import threading import time import pickle from renderer.render_utils import ComputeNormal from collections import deque g_skeletons = ...
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from OpenGL.GL import * from OpenGL.GLU import * from OpenGL.GLUT import * import json import numpy as np from PIL import Image, ImageOps import cv2 import numpy as np import sys, math import threading import time import pickle from renderer.render_utils import ComputeNormal from collections import deque g_frameLimit =...
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from OpenGL.GL import * from OpenGL.GLU import * from OpenGL.GLUT import * import json import numpy as np from PIL import Image, ImageOps import cv2 import numpy as np import sys, math import threading import time import pickle from renderer.render_utils import ComputeNormal from collections import deque g_meshes = Non...
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from OpenGL.GL import * from OpenGL.GLU import * from OpenGL.GLUT import * import json import numpy as np from PIL import Image, ImageOps import cv2 import numpy as np import sys, math import threading import time import pickle from renderer.render_utils import ComputeNormal from collections import deque g_meshes = Non...
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from OpenGL.GL import * from OpenGL.GLU import * from OpenGL.GLUT import * import json import numpy as np from PIL import Image, ImageOps import cv2 import numpy as np import sys, math import threading import time import pickle from renderer.render_utils import ComputeNormal from collections import deque import timeit ...
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from OpenGL.GL import * from OpenGL.GLU import * from OpenGL.GLUT import * import json import numpy as np from PIL import Image, ImageOps import cv2 import numpy as np import sys, math import threading import time import pickle from renderer.render_utils import ComputeNormal from collections import deque import timeit ...
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from OpenGL.GL import * from OpenGL.GLU import * from OpenGL.GLUT import * import json import numpy as np from PIL import Image, ImageOps import cv2 import numpy as np import sys, math import threading import time import pickle from renderer.render_utils import ComputeNormal from collections import deque import timeit ...
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from OpenGL.GL import * from OpenGL.GLU import * from OpenGL.GLUT import * import json import numpy as np from PIL import Image, ImageOps import cv2 import numpy as np import sys, math import threading import time import pickle from renderer.render_utils import ComputeNormal from collections import deque import timeit ...
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from OpenGL.GL import * from OpenGL.GLU import * from OpenGL.GLUT import * import json import numpy as np from PIL import Image, ImageOps import cv2 import numpy as np import sys, math import threading import time import pickle from renderer.render_utils import ComputeNormal from collections import deque g_meshes = Non...
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from OpenGL.GL import * from OpenGL.GLU import * from OpenGL.GLUT import * import json import numpy as np from PIL import Image, ImageOps import cv2 import numpy as np import sys, math import threading import time import pickle from renderer.render_utils import ComputeNormal from collections import deque g_bSaveOnlyMod...
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from OpenGL.GL import * from OpenGL.GLU import * from OpenGL.GLUT import * import json import numpy as np from PIL import Image, ImageOps import cv2 import numpy as np import sys, math import threading import time import pickle from renderer.render_utils import ComputeNormal from collections import deque g_bSaveToFile ...
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from OpenGL.GL import * from OpenGL.GLU import * from OpenGL.GLUT import * import json import numpy as np from PIL import Image, ImageOps import cv2 import numpy as np import sys, math import threading import time import pickle from renderer.render_utils import ComputeNormal from collections import deque import timeit ...
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from OpenGL.GL import * from OpenGL.GLU import * from OpenGL.GLUT import * import json import numpy as np from PIL import Image, ImageOps import cv2 import numpy as np import sys, math import threading import time import pickle from renderer.render_utils import ComputeNormal g_zoom = 600. from collections import deque ...
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from OpenGL.GL import * from OpenGL.GLU import * from OpenGL.GLUT import * import json import numpy as np from PIL import Image, ImageOps import cv2 import numpy as np import sys, math import threading import time import pickle from renderer.render_utils import ComputeNormal from collections import deque g_saveImageNam...
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from OpenGL.GL import * from OpenGL.GLU import * from OpenGL.GLUT import * import json import numpy as np from PIL import Image, ImageOps import cv2 import numpy as np import sys, math import threading import time import pickle from renderer.render_utils import ComputeNormal from collections import deque g_saveImageNam...
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from OpenGL.GL import * from OpenGL.GLU import * from OpenGL.GLUT import * import json import numpy as np from PIL import Image, ImageOps import cv2 import numpy as np import sys, math import threading import time import pickle from renderer.render_utils import ComputeNormal from collections import deque g_bShowBackgro...
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from OpenGL.GL import * from OpenGL.GLU import * from OpenGL.GLUT import * import json import numpy as np from PIL import Image, ImageOps import cv2 import numpy as np import sys, math import threading import time import pickle from renderer.render_utils import ComputeNormal from collections import deque import timeit ...
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from OpenGL.GL import * from OpenGL.GLU import * from OpenGL.GLUT import * import json import numpy as np from PIL import Image, ImageOps import cv2 import numpy as np import sys, math import threading import time import pickle from renderer.render_utils import ComputeNormal g_nearPlane = 0.01 from collections i...
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import numpy as np def ComputeNormal_gpu(vertices, trifaces): import torch import torch.nn.functional as F if vertices.shape[0] > 5000: print('ComputeNormal: Warning: too big to compute {0}'.format(vertices.shape) ) return #compute vertex Normals for all frames #trifaces_cuda = to...
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import os from OpenGL.GL import * def findFileOrThrow(strBasename): def loadShader(shaderType, shaderFile): # check if file exists, get full path name strFilename = findFileOrThrow(shaderFile) shaderData = None with open(strFilename, 'r') as f: shaderData = f.read() shader = glCreateShader...
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import os from OpenGL.GL import * def createProgram(shaderList): program = glCreateProgram() for shader in shaderList: glAttachShader(program, shader) glLinkProgram(program) status = glGetProgramiv(program, GL_LINK_STATUS) if status == GL_FALSE: # Note that getting the error log ...
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import numpy as np from OpenGL.GLUT import * from OpenGL.GLU import * from OpenGL.GL import * from renderer.shaders.framework import createProgram, loadShader from renderer.render_utils import ComputeNormal import cv2 The provided code snippet includes necessary dependencies for implementing the `loadSMPL` function. W...
Converting SMPL parameters to vertices
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import sys import numpy as np import cv2 import pdb from PIL import Image, ImageDraw from opendr.camera import ProjectPoints from opendr.renderer import ColoredRenderer from opendr.lighting import LambertianPointLight def _create_renderer(w=640, h=480, rt=np.zeros(3), ...
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import cv2 import numpy as np import PIL from PIL.Image import Image def __ValidateNumpyImg(inputImg): veryFirstImShow = True def ImgSC(inputImg, waitTime=1, bConvRGB2BGR=False,name='image', scale=1.0): inputImg = __ValidateNumpyImg(inputImg) minVal = np.min(inputImg) maxVal = np.max(inputImg) #resc...
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import cv2 import numpy as np import PIL from PIL.Image import Image def Vis_Bbox_XYXY(inputImg, bbox_xyxy, color=None): #draw biggest bbox pt1 = ( int(bbox_xyxy[0]),int(bbox_xyxy[1]) ) pt2 = (int(bbox_xyxy[2]),int(bbox_xyxy[3]) ) if color is None: color = (0,0,255) cv2.rectangle(inputImg...
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import cv2 import numpy as np import PIL from PIL.Image import Image def __ValidateNumpyImg(inputImg): if isinstance(inputImg, Image): # inputImg = cv2.cvtColor(np.array(inputImg), cv2.COLOR_RGB2BGR) inputImg = np.array(inputImg) return inputImg #Q? is this copying someting (wasting memory o...
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import cv2 import numpy as np import PIL from PIL.Image import Image def __ValidateNumpyImg(inputImg): def Vis_CocoSkeleton(keypoints, image=None): # def Vis_CocoSkeleton(inputImg, coco_annot): if not isinstance(image, np.ndarray):#not image: #If no image is given, generate Blank image image = np.ones((10...
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import cv2 import numpy as np import PIL from PIL.Image import Image def __ValidateNumpyImg(inputImg): if isinstance(inputImg, Image): # inputImg = cv2.cvtColor(np.array(inputImg), cv2.COLOR_RGB2BGR) inputImg = np.array(inputImg) return inputImg #Q? is this copying someting (wasting memory o...
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import cv2 import numpy as np import PIL from PIL.Image import Image def Vis_Skeleton_2D_H36m(pt2d, image = None, color=None): pt2d = np.reshape(pt2d,[-1,2]) #Just in case. Make sure (32, 2) #Draw via opencv if not isinstance(image, np.ndarray):#not image: #If no image is given, generate Blank i...
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import cv2 import numpy as np import PIL from PIL.Image import Image def Vis_Skeleton_2D_SMC19(pt2d, image = None, color=None): pt2d = np.reshape(pt2d,[-1,2]) #Just in case. Make sure (32, 2) #Draw via opencv if not isinstance(image, np.ndarray):#not image: #If no image is given, generate Blank ...
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import cv2 import numpy as np import PIL from PIL.Image import Image def Vis_Skeleton_2D_Hand(pt2d, image = None, color=None): pt2d = np.reshape(pt2d,[-1,2]) #Just in case. Make sure (32, 2) #Draw via opencv if not isinstance(image, np.ndarray):#not image: #If no image is given, generate Blank im...
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180,893
import cv2 import numpy as np import PIL from PIL.Image import Image def ImShow(inputImg, waitTime=1, bConvRGB2BGR=False,name='image', scale=1.0): inputImg = __ValidateNumpyImg(inputImg) if scale!=1.0: inputImg = cv2.resize(inputImg, (inputImg.shape[0]*int(scale), inputImg.shape[1]*int(scale))) if b...
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180,894
import cv2 import numpy as np import PIL from PIL.Image import Image def ImShow(inputImg, waitTime=1, bConvRGB2BGR=False,name='image', scale=1.0): inputImg = __ValidateNumpyImg(inputImg) if scale!=1.0: inputImg = cv2.resize(inputImg, (inputImg.shape[0]*int(scale), inputImg.shape[1]*int(scale))) if b...
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180,895
import cv2 import numpy as np import PIL from PIL.Image import Image def ImShow(inputImg, waitTime=1, bConvRGB2BGR=False,name='image', scale=1.0): inputImg = __ValidateNumpyImg(inputImg) if scale!=1.0: inputImg = cv2.resize(inputImg, (inputImg.shape[0]*int(scale), inputImg.shape[1]*int(scale))) if b...
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180,896
import cv2 import numpy as np import PIL from PIL.Image import Image def ImShow(inputImg, waitTime=1, bConvRGB2BGR=False,name='image', scale=1.0): inputImg = __ValidateNumpyImg(inputImg) if scale!=1.0: inputImg = cv2.resize(inputImg, (inputImg.shape[0]*int(scale), inputImg.shape[1]*int(scale))) if b...
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180,897
import cv2 import numpy as np import PIL from PIL.Image import Image def ImShow(inputImg, waitTime=1, bConvRGB2BGR=False,name='image', scale=1.0): inputImg = __ValidateNumpyImg(inputImg) if scale!=1.0: inputImg = cv2.resize(inputImg, (inputImg.shape[0]*int(scale), inputImg.shape[1]*int(scale))) if b...
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180,898
import cv2 import numpy as np import PIL from PIL.Image import Image def Vis_Skeleton_2D_SPIN49(pt2d, pt2d_visibility = None, image = None, bVis = False, color=None): def Vis_Skeleton_2D_Openpose25(pt2d, pt2d_visibility = None, image = None, bVis = False, color=None): pt2d = np.reshape(pt2d,(-1,2)) #Just ...
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180,899
import cv2 import numpy as np import PIL from PIL.Image import Image def Vis_Skeleton_2D_Openpose_hand(pt2d, pt2d_visibility = None, image = None, bVis = False, color=None): pt2d = np.reshape(pt2d,(-1,2)) #Just in case. Make sure (32, 2) #Draw via opencv if not isinstance(image, np.ndarray):#not ...
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180,900
import cv2 import numpy as np import PIL from PIL.Image import Image def Vis_Skeleton_2D_Openpose18(pt2d, pt2d_visibility = None, image = None, bVis = False, color=None): pt2d = np.reshape(pt2d,(-1,2)) #Just in case. Make sure (32, 2) #Draw via opencv if not isinstance(image, np.ndarray):#not ima...
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180,901
import cv2 import numpy as np import PIL from PIL.Image import Image def ImShow(inputImg, waitTime=1, bConvRGB2BGR=False,name='image', scale=1.0): inputImg = __ValidateNumpyImg(inputImg) if scale!=1.0: inputImg = cv2.resize(inputImg, (inputImg.shape[0]*int(scale), inputImg.shape[1]*int(scale))) if b...
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180,902
import cv2 import numpy as np import PIL from PIL.Image import Image def ImShow(inputImg, waitTime=1, bConvRGB2BGR=False,name='image', scale=1.0): inputImg = __ValidateNumpyImg(inputImg) if scale!=1.0: inputImg = cv2.resize(inputImg, (inputImg.shape[0]*int(scale), inputImg.shape[1]*int(scale))) if b...
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180,903
import cv2 import numpy as np import PIL from PIL.Image import Image def ImShow(inputImg, waitTime=1, bConvRGB2BGR=False,name='image', scale=1.0): inputImg = __ValidateNumpyImg(inputImg) if scale!=1.0: inputImg = cv2.resize(inputImg, (inputImg.shape[0]*int(scale), inputImg.shape[1]*int(scale))) if b...
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180,904
import cv2 import numpy as np import PIL from PIL.Image import Image def ImShow(inputImg, waitTime=1, bConvRGB2BGR=False,name='image', scale=1.0): inputImg = __ValidateNumpyImg(inputImg) if scale!=1.0: inputImg = cv2.resize(inputImg, (inputImg.shape[0]*int(scale), inputImg.shape[1]*int(scale))) if b...
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180,905
import os import sys import os.path as osp import torch import numpy as np import cv2 import argparse import json import pickle import smplx from datetime import datetime from demo.demo_options import DemoOptions from bodymocap.body_mocap_api import BodyMocap import mocap_utils.demo_utils as demo_utils import mocap_uti...
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180,906
import os import sys import os.path as osp import torch import numpy as np import cv2 import argparse import json import pickle import smplx from datetime import datetime from demo.demo_options import DemoOptions from bodymocap.body_mocap_api import BodyMocap import mocap_utils.demo_utils as demo_utils import mocap_uti...
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180,907
import os import sys import os.path as osp import torch import numpy as np import cv2 import argparse import json import pickle import smplx from datetime import datetime from demo.demo_options import DemoOptions from bodymocap.body_mocap_api import BodyMocap import mocap_utils.demo_utils as demo_utils import mocap_uti...
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180,908
import os, sys, shutil import os.path as osp import numpy as np import cv2 import json import torch from torchvision.transforms import Normalize from demo.demo_options import DemoOptions import mocap_utils.general_utils as gnu import mocap_utils.demo_utils as demo_utils from handmocap.hand_mocap_api import HandMocap fr...
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180,909
import os import sys import os.path as osp import torch from torchvision.transforms import Normalize import numpy as np import cv2 import argparse import json import pickle from datetime import datetime from demo.demo_options import DemoOptions from bodymocap.body_mocap_api import BodyMocap from bodymocap.body_bbox_det...
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180,910
import os import sys import os.path as osp import torch from torchvision.transforms import Normalize import numpy as np import cv2 import argparse import json import pickle from demo.demo_options import DemoOptions from bodymocap.body_mocap_api import BodyMocap from handmocap.hand_mocap_api import HandMocap import moca...
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180,911
import torch import torch.nn as nn from torch.nn import init import functools import numpy as np from . import resnet def weights_init(m): classname = m.__class__.__name__ if classname.find('Conv') != -1: m.weight.data.normal_(0.0, 0.02) if hasattr(m.bias, 'data'): m.bias.data.fill_...
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