| # Object Folder Compression Scripts | |
| This directory contains scripts to compress and decompress all object folders in the Objaverse dataset. | |
| ## Directory Structure | |
| The dataset is organized as follows: | |
| ``` | |
| imgs/ | |
| ├── 000-136/ # Scene directory | |
| │ ├── <object_id>/ # Object folder containing images and data | |
| │ │ ├── albedo_*.png | |
| │ │ ├── color_*.png | |
| │ │ ├── depth_*.exr | |
| │ │ ├── normal_*.png | |
| │ │ ├── orm_*.png | |
| │ │ ├── object.ply | |
| │ │ ├── camera.json | |
| │ │ └── lighting.json | |
| │ └── ... | |
| ├── 000-137/ # Another scene directory | |
| └── ... | |
| ``` | |
| ## Scripts | |
| ### zip_all_objects.sh | |
| Compresses all object folders into individual .zip files with maximum compression. | |
| **Usage:** | |
| ```bash | |
| ./zip_all_objects.sh | |
| ``` | |
| **What it does:** | |
| - Iterates through all scene directories (000-136, 000-137, etc.) | |
| - For each object folder within a scene, creates a compressed .zip file | |
| - Uses maximum compression (-9) to minimize file sizes | |
| - Skips objects that are already zipped | |
| - Provides progress tracking and logging | |
| **Output:** | |
| - Each object folder gets compressed into `<object_id>.zip` | |
| - Zip files are created in the same directory as the original object folder | |
| - Progress is displayed during execution | |
| ### unzip_all_objects.sh | |
| Decompresses all .zip files back to their original folder structure. | |
| **Usage:** | |
| ```bash | |
| ./unzip_all_objects.sh | |
| ``` | |
| **What it does:** | |
| - Iterates through all scene directories | |
| - Extracts all .zip files back to their original object folders | |
| - Skips extraction if the folder already exists | |
| - Maintains the original directory structure | |
| - Provides progress tracking and logging | |
| ## Example | |
| Before compression: | |
| ``` | |
| 000-136/ | |
| ├── 62a4c16ac8084bf88aef8daba8f15249/ | |
| │ ├── albedo_00.png | |
| │ ├── color_0_00.png | |
| │ └── ... | |
| └── 62a8be2e2d1b4e5c878304fc63cf3de6/ | |
| ├── albedo_00.png | |
| └── ... | |
| ``` | |
| After compression: | |
| ``` | |
| 000-136/ | |
| ├── 62a4c16ac8084bf88aef8daba8f15249/ # Original folder (can be deleted after zipping) | |
| ├── 62a4c16ac8084bf88aef8daba8f15249.zip # Compressed archive | |
| ├── 62a8be2e2d1b4e5c878304fc63cf3de6/ | |
| └── 62a8be2e2d1b4e5c878304fc63cf3de6.zip | |
| ``` | |
| ## Notes | |
| - The compression typically achieves significant space savings | |
| - Each object folder contains ~250+ files (images, depth maps, etc.) | |
| - The scripts are designed to be resumable - they skip already processed items | |
| - Progress is logged to help track completion on large datasets | |
| - Both scripts provide detailed progress information and error handling | |