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of the 256 possible banks your code is located in.
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The Data Bank Register is used in conjunction with either of the index
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registers X or Y to denote a high order 8 bit offset. It is not used
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with the Accumulator.
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The Processor sees the Stack only in Zero Bank (i.e.,) the highest 8 bits
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of the 24 address lines are zeroed out when the Stack is accessed).
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The Direct Page Register is used for adjusting where Zero Page will be
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found in the given 64K Bank. The Effective Address is arrived at by adding
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the argument of the opcode to D and then zeroing out the high order bits
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16 through 23. That way no matter what value is in Direct Page Register,
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the resulting Effective Address will remain in the same Bank that you
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started with; that is, there's no wrapping over Bank Boundaries.
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*** Processor Status Register ***
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Bit Significance Flag The Easy Way of Checking
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0 Carry C (test by BCC or BCS)
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1 Zero/Equality Z (test by BNE or BEQ)
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2 Interrupt I PHP PLA AND #$02 (test by BNE or BEQ)
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3 Decimal D PHP PLA AND #$04 (test by BNE or BEQ)
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4 Index Width X PHP PLA AND #$08 (test by BNE or BEQ)
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5 Accum Width M PHP PLA AND #$10 (test by BNE or BEQ)
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6 Overflow V PHP PLA BIT #$40 (test by BNE, BEQ, BVC, BVS)
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7 Minus/Negation N (test by BPL or BMI)
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8 Emulation Flag E XCE (then test by BCC or BCS)
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*** 8 Bit Mode ***
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By adjusting certain bits of the processor status register you can toggle
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A, X, or Y from 8 bit mode to 16 bit mode.
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When Bit M = 1 the Accumulator will behave in truncated 8 Bit Mode and the
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high byte of the Accumulator (called "Accumulator B") will remain untouched
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by Accumulator operations.
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When Bit M = 0 the Accumulator will behave in "long" 16 bit mode. Additions,
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subtractions, shifts, and rotates will involve both low and high bytes.
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In either case, the low and high bytes of Accumulator may be swapped by
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employing the XBA instruction. There do not seem to be any instructions
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for loading, storing, or otherwise independently manipulating Accumulator
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"B" save by swapping it down to the low byte position.
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When Bit X = 1 both of the index Registers X and Y will behave in short 8
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Bit Mode. The High Bytes will remain untouched and unaltered.
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When Bit X = 0 both of the index Registers X and Y will behave in long 16
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Bit Mode. That is, instructions like INX or DEX will involve both bytes
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of the index registers.
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*** Emulation Mode ***
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The main purpose for the Emulation bit of the 65C816 mpu is for providing
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an enhanced degree of compatibility with the old NMOS 6502. That is,
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instruction timings are identical to that of the 6502. System interrupts
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are driven by the old regular 6502 hardware vectors that we have all come
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to love and hate. It is interesting that one of the tricks of playing with
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the 65C816 would be to avoid COP and ABORT interrupts by going into
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Emulation (E=1) mode.
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Apparently there is no reduction in the 65C816 instruction set when toggling
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the Emulation Bit; all the regular instructions remain available- It is
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only in the timing of the cycles, and the processing of interrupts, that
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things will differ.
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*** Incompatibilities ***
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The 65C816 does not contain the 65C02 instructions SMB (Set Memory Bit),
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RMB (Clear or Reset Memory Bit), BBR (Branch on Bit Reset), or BBS
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(Branch on Bit Set).
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The BRK software interrupt will use either vector $FFFE or $FFF6 depending
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on whether Emulation Bit is Clear or Set, respectively.
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The 65C816 will write (i.e., corrupt) a series of bytes on system RESET
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by saving PBR, PC high, PC low, Processor Status on Stack somewhere in
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Bank Zero. The 6502 does not save any information on stack at RESET.
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Since the high byte of stack pointer is cleared to one on RESET, we might
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assume that the data is written to an unpredictable range in page one(?)..
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On the other hand, we might further expect RESET (with E=1) to behave
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properly and refrain from saving registers on stack.
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JMP Indirect on a page boundary works properly, unlike 6502.
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Unimplemented 6502 opcodes behave as the Implemented 65816 opcodes.
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Logical Flags are valid even in Decimal Mode. [Hmmmm. Gonna have to try
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that one out!]
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Extra Memory Read on page boundary fetches last byte read, not spurious
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byte. This relates to data latching, and is of concern when writing to
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I/O peripherals that are sensitive to read's and write's... Since I'm
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not much of a hardware hacker, I won't dwell on this point. Apparently
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