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However, there are several commands in |
CBM BASIC that are rarely used by |
programmers, and virtually no commands |
for creating high-resolution graphics. |
Wouldn't it be nice if we could |
replace those unused commands with |
some that would let us easily use the |
hi-res screen, without all those peeks |
and pokes? |
Since we can't change the BASIC ROM, |
we must first "copy" it into RAM. RAM |
can be changed easily; this is what |
you're doing when you POKE a number |
into a memory location. If we copy |
ROM into RAM, change the appropriate |
routines, and then tell the '64 to use |
the new instructions in RAM instead of |
ROM, we can change those unused to |
commands to do almost anything we |
like! |
BASMOD does just that. After copying |
ROM into RAM (lines 30-34), it |
replaces the following BASIC commands: |
LET becomes HUE; |
WAIT becomes PLOT; |
CONT becomes WIPE; and |
VERIFY becomes SCREEN. |
USING BASMOD |
------------ |
Here's how to use the new commands: |
SCREEN |
------ |
SCREEN is used to switch between the |
normal text screen (beginning at |
memory location 1024) and a |
high-resolution screen (beginning at |
8192). The contents of one screen |
will not affect the other; you can |
even draw on the hi-res screen while |
looking at the text screen! |
The syntax is: |
SCREEN0 selects the text screen; |
SCREEN1 selects the hi-res screen. |
HUE |
--- |
HUE selects the colors to be used on |
your hi-res screen; it does not change |
the text screen colors. HUE should be |
used before SCREEN or WIPE. |
The syntax is: |
HUE colr,bkgd |
where "colr" is a number from 0 to 15, |
corresponding to the desired color of |
the points plotted on the screen, and |
"bkgd", also between 0 and 15, is the |
background color. (See page 61 of |
your User's Guide for the numbers to |
use here). If you change HUE after |
PLOTting points on the screen, the |
color of those points will change too. |
WIPE |
---- |
WIPE clears your hi-resolution screen. |
You should use WIPE before starting to |
draw with PLOT. |
The syntax is: |
WIPE |
PLOT |
---- |
Now that you've selected your HUEs, |
WIPEd, and selected the hi-res SCREEN, |
here's where the fun starts! |
Your hi-res screen is made up of 64000 |
points. You can turn each of these |
points "on" or "off"; turning it "on" |
means that point will be the plot |
color you've selected with HUE, |
instead of the background color. |
To make it easy to find each point, |
each of them has two "coordinates", |
corresponding to its horizontal (X) |
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