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Will push the address which contains the address of the next Forth word to
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be executed to the parameter stack. (This will be the third and fourth bytes
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past the address of the current word being interpreted.) Obviously, by
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storing new values in the IP, and then jumping to NEXT , you can also force
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the execution of a particular definition. This technique is also rarely
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used. Typical uses for the IP are mainly accessing inline data.
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Accessing Variables from Code definitions.
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Since variables leave the address of their parameter fields on the stack,
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it is a simple matter to access these variables from CODE level definitions.
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Here is an example:
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VARIABLE FOO
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CODE FOO+1 FOO LDA, CLC, 1 # ADC, FOO STA, CS IF, FOO 1+ INC, THEN
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END-CODE
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This is a common way to increment the value at a memory location. The
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assembler also provides a way to access USER variables, using the UP (user
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pointer constant). User variables must be accessed using an offset, so the
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)Y addressing mode is recommended. You will need to know the offset of the
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user variable you need to access in advance, of course.
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MISC.
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Since the Assembler is co-resident with the FORTH system, all the power of
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FORTH is available to you when using the Assembler. As one example:
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FOO @ 2 3 */ # LDA,
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will initialize the accumulator to two thirds of the value stored in the
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variable FOO. (Of course, this must be 255 or less.) Occasional conflicts
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may arise, however. In particular, a common error is to confuse the
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assemblers 0= and 0< words with Forths - they are not the same. If you wish
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to use the Forth versions while assembling, you must explicitly enter the
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FORTH vocabulary, do your Forth thing, and then re-enter the assembler
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vocabulary. Such conflicts are rare, and usually easily recognized.
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The Forth assembler uses the standard MOS mnemonics for the 6502 op-codes,
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but each mnemonic has a ',' attached. Thus, in forth, we write LDA, BRK, or
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JMP, not LDA BRK and JMP. Also, the Assembler conditionals use the same
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convention - IF, ELSE, THEN, and not IF ELSE THEN . A common error is to
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omit the comma from one or more of these conditionals. I am personally not
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wild about this convention, but the first Forth assemblers used them, and
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now we are stuck with it.
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You may have noticed that I have not used the JSR, RTS, instructions. This
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is because typically, CODE definitions are called from higher level words,
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and must end with a JMP, to NEXT or the equivalent routine. It is possible
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to write programs which are structured in this way. Typically, the
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subroutines are given names with CREATE, and then called from a higher level
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code definition. Here is an example:
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CREATE BLETCH ASSEMBLER NOP, NOP, RTS,
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Note that when we do this, we must invoke the Assembler vocabulary
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explicitly. BLETCH would be typically called from a higher level CODE
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definition:
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CODE THE-GREAT-RTS-HACK BLETCH JSR, NEXT JMP, END-CODE
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This is only occasionally necessary however - usually when writing code that
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is extremely time critical, such as graphics code.
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Finally, it is possible to exit a code definition by jumping to yet another
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code routine. You must remember to restore the X register (if you have
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altered it) and it is also wise to reset the Y register to 0, since many
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code level definitions will assume that this is the case. As a simple
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example, here is a word that simply simply does a JMP, to Forth's KEY
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routine:
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CODE CALL-KEY ' KEY @ JMP, END-CODE
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The tick (') gets the address of KEY's code field, and the @ fetches the
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address of the routine which is stored in KEY's code field. This is the
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recommended technique. It is more portable, and also safer than others which
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one sees. Note that you cannot call hi-level Forth words using this
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technique - only code level definitions may be called in this way. If you
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think you want to exit a CODE definition with a call to a higher level Forth
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word, think again. If you still need to do it, then start tinkering with the
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IP and W registers.
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I think that about covers it. I have tried to cover all of the basics, and
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many of the more advanced techniques in combining assembly language and
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Forth. If some of it seems obscure, it is probably my explanation, since
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hacking in CODE is really no more difficult than hacking in any language -
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it just runs faster.
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Good Luck
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And
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Happy Hacking!
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SDB
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This is in answer to the numerous users of Blazin' Forth who want a full screen editor, but who have had some trouble getting one up on their systems.
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The approach used here requires altering LIST (screen #5), and adding a few lines of code to screen #41. Please note: You must have the source code do make these changes.
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The changes to LIST are indicated below. The only changes are the addition of DECIMAL in line 9 , and the addition of 2 .R ." > " in line 11. This will cause the screens to list in the format shown below, with line numbers as 0> instead of just a number.
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scr #5
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