| mdl 1.6; | |
| import ::math::*; | |
| import ::state::*; | |
| import ::tex::*; | |
| import ::anno::*; | |
| import ::scene::*; | |
| using .::OmniUe4Function import *; | |
| using .::OmniUe4Base import *; | |
| export annotation sampler_color(); | |
| export annotation sampler_normal(); | |
| export annotation sampler_grayscale(); | |
| export annotation sampler_alpha(); | |
| export annotation sampler_masks(); | |
| export annotation sampler_distancefield(); | |
| export annotation dither_masked_off(); | |
| export annotation world_space_normal(); | |
| export material M_ToolsAssets( | |
| int MaxTexCoordIndex = 3 | |
| [[ | |
| anno::hidden() | |
| ]]) | |
| = | |
| let { | |
| float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0); | |
| float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y); | |
| float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./M_ToolsAssets/T_ToolsAssets_Normal_OpenGL.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat)); | |
| float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z); | |
| float4 Local1 = tex::lookup_float4(texture_2d("./M_ToolsAssets/T_ToolsAssets_Base_Color.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); | |
| float4 Local2 = tex::lookup_float4(texture_2d("./M_ToolsAssets/T_ToolsAssets_Metallic.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); | |
| float4 Local3 = tex::lookup_float4(texture_2d("./M_ToolsAssets/T_ToolsAssets_Roughness.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat); | |
| float3 EmissiveColor_mdl = float3(0.0,0.0,0.0); | |
| float OpacityMask_mdl = 1.0; | |
| float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z); | |
| float Metallic_mdl = float3(Local2.x,Local2.y,Local2.z).x; | |
| float Specular_mdl = 0.5; | |
| float Roughness_mdl = float3(Local3.x,Local3.y,Local3.z).x; | |
| float SurfaceThickness_mdl = 0.01; | |
| float Displacement_mdl = 0.0; | |
| } in | |
| ::OmniUe4Base( | |
| base_color: BaseColor_mdl, | |
| metallic: Metallic_mdl, | |
| roughness: Roughness_mdl, | |
| specular: Specular_mdl, | |
| normal: Normal_mdl, | |
| opacity: OpacityMask_mdl, | |
| emissive_color: EmissiveColor_mdl, | |
| displacement: WorldPositionOffset_mdl, | |
| two_sided: false); | |