MarketGen / Goods /Props /Tools /SM_StepLadder /M_ToolsAssets.mdl
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mdl 1.6;
import ::math::*;
import ::state::*;
import ::tex::*;
import ::anno::*;
import ::scene::*;
using .::OmniUe4Function import *;
using .::OmniUe4Base import *;
export annotation sampler_color();
export annotation sampler_normal();
export annotation sampler_grayscale();
export annotation sampler_alpha();
export annotation sampler_masks();
export annotation sampler_distancefield();
export annotation dither_masked_off();
export annotation world_space_normal();
export material M_ToolsAssets(
int MaxTexCoordIndex = 3
[[
anno::hidden()
]])
=
let {
float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0);
float2 CustomizedUV0_mdl = float2(state::texture_coordinate(math::min(0,MaxTexCoordIndex)).x,1.0-state::texture_coordinate(math::min(0,MaxTexCoordIndex)).y);
float4 Local0 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./M_ToolsAssets/T_ToolsAssets_Normal_OpenGL.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat));
float3 Normal_mdl = float3(Local0.x,Local0.y,Local0.z);
float4 Local1 = tex::lookup_float4(texture_2d("./M_ToolsAssets/T_ToolsAssets_Base_Color.png",::tex::gamma_srgb),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat);
float4 Local2 = tex::lookup_float4(texture_2d("./M_ToolsAssets/T_ToolsAssets_Metallic.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat);
float4 Local3 = tex::lookup_float4(texture_2d("./M_ToolsAssets/T_ToolsAssets_Roughness.png",::tex::gamma_linear),float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat);
float3 EmissiveColor_mdl = float3(0.0,0.0,0.0);
float OpacityMask_mdl = 1.0;
float3 BaseColor_mdl = float3(Local1.x,Local1.y,Local1.z);
float Metallic_mdl = float3(Local2.x,Local2.y,Local2.z).x;
float Specular_mdl = 0.5;
float Roughness_mdl = float3(Local3.x,Local3.y,Local3.z).x;
float SurfaceThickness_mdl = 0.01;
float Displacement_mdl = 0.0;
} in
::OmniUe4Base(
base_color: BaseColor_mdl,
metallic: Metallic_mdl,
roughness: Roughness_mdl,
specular: Specular_mdl,
normal: Normal_mdl,
opacity: OpacityMask_mdl,
emissive_color: EmissiveColor_mdl,
displacement: WorldPositionOffset_mdl,
two_sided: false);