| |
| import random |
| import logging |
| import numpy as np |
| import torch |
| from datetime import datetime, timedelta |
| from zoneinfo import ZoneInfo |
| from contextlib import contextmanager |
| import os |
|
|
| def permanent_seed(seed: int) -> None: |
| """Set all random seeds for reproducibility across multiple libraries. |
| |
| Args: |
| seed: Integer seed value to use across all random number generators |
| """ |
| import random |
| import numpy as np |
| import torch |
| import os |
| |
| |
| random.seed(seed) |
| |
| |
| np.random.seed(seed) |
| |
| |
| torch.manual_seed(seed) |
| torch.backends.cudnn.deterministic = True |
| torch.backends.cudnn.benchmark = False |
| |
| |
| if torch.cuda.is_available(): |
| torch.cuda.manual_seed(seed) |
| torch.cuda.manual_seed_all(seed) |
|
|
|
|
| @contextmanager |
| def set_seed(seed): |
| random_state = random.getstate() |
| np_random_state = np.random.get_state() |
|
|
| try: |
| random.seed(seed) |
| np.random.seed(seed) |
| yield |
| finally: |
| random.setstate(random_state) |
| np.random.set_state(np_random_state) |
|
|
|
|
| def setup_logging(output_dir): |
| os.makedirs(output_dir, exist_ok=True) |
| log_file = os.path.join(output_dir, 'training.log') |
| logging.basicConfig( |
| level=logging.INFO, |
| format='%(asctime)s - %(levelname)s - %(message)s', |
| datefmt='%Y-%m-%d %H:%M:%S', |
| handlers=[logging.FileHandler(log_file), logging.StreamHandler()] |
| ) |
| logging.Formatter.converter = lambda *args: (datetime.now(UTC) - timedelta(hours=2)).timetuple() |
| return logging.getLogger() |
|
|
|
|
| @contextmanager |
| def NoLoggerWarnings(): |
| from gym import logger |
| logger.set_level(logger.ERROR) |
| try: |
| yield |
| finally: |
| logger.set_level(logger.INFO) |
|
|
|
|
| def get_train_val_env(env_class, config: dict): |
|
|
| val_env = None |
| if config.env.name == 'frozenlake': |
| env = env_class(size=config.env.size, p=config.env.p) |
| elif config.env.name == 'bandit': |
| env = env_class(n_arms=config.env.n_arms) |
| elif config.env.name == 'two_armed_bandit': |
| lo_name, hi_name = config.env.low_risk_name, config.env.high_risk_name |
| lo_val_name = config.env.low_risk_name if config.env.low_risk_val_name is None else config.env.low_risk_val_name |
| hi_val_name = config.env.high_risk_name if config.env.high_risk_val_name is None else config.env.high_risk_val_name |
| env = env_class(low_risk_name=lo_name, high_risk_name=hi_name) |
| val_env = env_class(low_risk_name=lo_val_name, high_risk_name=hi_val_name) |
| print(f"[INFO] val_env low_risk_name: {val_env.low_risk_name}, high_risk_name: {val_env.high_risk_name}") |
| if val_env.low_risk_name is None or val_env.high_risk_name is None: |
| print("[WARNING] val_env arm are None, falling back to not create val_env") |
| val_env = None |
| elif config.env.name == 'sokoban': |
| env = env_class(dim_room=(config.env.dim_x, config.env.dim_y), num_boxes=config.env.num_boxes, max_steps=config.env.max_steps, search_depth=config.env.search_depth) |
| elif config.env.name == 'countdown': |
| env = env_class(parquet_path=config.env.train_path) |
| val_env = env_class(parquet_path=config.env.val_path) |
| else: |
| raise ValueError(f"Environment {config.env.name} not supported") |
|
|
| return env, val_env |