text stringlengths 0 596 |
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Return valid JSON only. Do not output Markdown, explanations, or additional text. |
Infer the actual execution order from the generated frames using the original component IDs. |
Every required component must correspond to exactly one segment. Therefore, for N components, `executable_causal_mechanism` must contain N segments: |
* first component: `initial → C1` |
* second component: `C1 → C2` |
* ... |
* final component: `C(N-1) → CN` |
If the causal chain breaks, still infer the most strongly supported downstream order from the scene's spatial layout, mechanical connections, and observed execution, and assign 0 to unreachable downstream segments. |
Do not invent unsupported mechanical relationships merely to complete the order. |
Output format: |
{ |
"visual_structure": 8, |
"execution_order": [3, 1, 4, 2], |
"executable_causal_mechanism": [ |
{"from": "initial", "to": 3, "score": 9}, |
{"from": 3, "to": 1, "score": 9}, |
{"from": 1, "to": 4, "score": 6}, |
{"from": 4, "to": 2, "score": 0} |
] |
} |
You are evaluating a 3D mechanical world autonomously synthesized and executed by Blender code. |
I will provide you with: |
1. Frames sampled from the generated animation and arranged in chronological order; |
2. The object, event, and state definitions for the current task; |
3. The I / B / F items to be evaluated. |
You must inspect all generated frames and the dynamic changes across the complete temporal sequence, rather than checking only the first or last frame. |
Evaluate the result along three dimensions: |
1. Visual Structure |
2. Executable Causal Mechanism |
3. Goal Satisfaction |
Scoring: |
* Visual Structure: 0–10; |
* Executable Causal Mechanism: 0–10; |
* Goal Satisfaction: strict binary judgment for each I / B / F item, using only 0 or 1. |
For Visual Structure and Executable Causal Mechanism, a score of 0 indicates complete failure in the corresponding dimension, with no meaningful valid structure or execution demonstrated. |
Judge only from the provided task information and visible evidence in the generated frames. |
Do not assume invisible structures, interactions, state changes, or motions. Do not assume that a behavior occurred merely because it was expected. If the frames do not provide sufficient evidence that a requirement is satisfied, do not treat it as satisfied. |
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1. VISUAL STRUCTURE |
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Evaluate whether the generated 3D mechanical world is visually and structurally complete, clear, mechanically reasonable, physically plausible, and capable of supporting the behavior shown in the animation. |
Focus on: |
### A. Objects and Mechanical Structure |
* Whether required key objects exist and are recognizable; |
* Whether object geometry is consistent with its definition and mechanical role; |
* Whether objects that should be independent are implemented as independent physical entities; |
* Whether key objects are missing, duplicated, severely deformed, or structurally incorrect; |
* Whether levers, pendulums, hinges, rotating wheels, tracks, chutes, containers, and similar mechanisms have reasonable pivots, axes, connections, supports, or constraints; |
* Whether decorative geometry is used instead of actual mechanical structure. |
Necessary passive auxiliary structures such as ground, bases, fixed supports, connectors, axes, and track supports are allowed. |
### B. Initial Physical State and Spatial Layout |
Check: |
* Whether objects float without support or constraints; |
* Whether objects are clearly unstable without reasonable holding structures; |
* Whether downstream objects move before mechanical propagation reaches them; |
* Whether spatially separated stages independently move at the beginning; |
* Whether object positions, heights, orientations, and distances support the required mechanical interactions; |
* Whether collision, catching, connection, release, passage, or blocking locations are properly aligned; |
* Whether there are severe misalignments, disconnections, penetrations, overlaps, or impossible geometric relationships. |
Do not assume that an initial state is physically plausible merely because an object is stationary in the first frame. |
### C. Observability |
* Whether key objects and mechanical structures are clearly visible; |
* Whether severe cropping, occlusion, blur, deformation, or rendering errors occur; |
* Whether the camera supports reliable judgment of the beginning, intermediate process, and final state. |
Photorealism is not required. The scene only needs to be sufficiently clear and stable for reliable evaluation. |
### Visual Structure Score (0–10) |
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