query stringlengths 79 1.99k | positive sequencelengths 1 31 | negative sequencelengths 120 120 | cluster int64 0 32 |
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"Unclutter" units in RTS game For intentional reasons, certain units in the game I'm currently programming don't have any collision detection and response among each other.
This enables them to clutter right on top of each other. This is a wanted behavior, since there will be situations in the game when the player do... | [
"Out of screen position to inner screen position I don't know how I could solve this.\nI'm trying to accomplish this:\n\n\n So if a object is out of my screen I would like to calculate the position it would be inside of the screen. Searched already but did not found any help for this problem. You can see this in ga... | [
"Having trouble swapping elements I'm trying to visualize a simple Hanoi solver that uses an algorithm, and I'm swapping elements on array to visualize it.\nHere's my code:\n let A = [];\n let B = [];\n let C = [];\n let moveCount = 0;\n let once = true;\n hanoi(3, A, C, B)... | 17 |
"How to render 2D particles as fluid? Suppose you have a nice way to move your 2D particles in order(...TRUNCATED) | ["Subdividing a polygon into boxes of varying size I would like to be pointed to information / resou(...TRUNCATED) | ["Distort a quad with a World Matrix Is it possible to distort a quad multiplying its vertices by a (...TRUNCATED) | 30 |
"Best visual way to build a \"near isometric\" 2D view I'm working hard in a 2D platform game, as fa(...TRUNCATED) | ["How do I calculate the z-coordinate for a perspective-camera in 2D? I'm new to LibGDX and trying t(...TRUNCATED) | ["How can I implement caching into my Rectangular Symmetry Reduction pathfinding algorithm? I have a(...TRUNCATED) | 17 |
"Loading maps on HTML5 Games I was wondering if my 2D Pixel Art platformer HTML5 game(a lot of words(...TRUNCATED) | ["How do I make a 2D race car turn smoothly? I'm making a competitive 2-player 2D racing game for a (...TRUNCATED) | ["Collision Scenario, Detection and Response I have AABB, BSphere, a Polygon Soup, a Triangle, a Pla(...TRUNCATED) | 6 |
"Moving turret aiming at moving target I've found this post Turret Aiming Formula on Reddit and a ni(...TRUNCATED) | ["No collision detected with 2D rigidbody No collision detected with 2D rigidbody\n0\nI have a Zombi(...TRUNCATED) | ["How should I use Monte Carlo method to simulate some police cars that keep patroling in a tile bas(...TRUNCATED) | 1 |
"In PhaserJS, how do I get a clicked Physics.P2 body's data? I have a sprite with Phaser.Physics.P2 (...TRUNCATED) | ["render text inside countries I have a map of the world and I want to place text on top of each cou(...TRUNCATED) | ["How do you calculate a sprite's localScale to resize the sprite to a defined height? I'd like to u(...TRUNCATED) | 13 |
"Development platform for 2D web and mobile games Is there a game development platform -- similar to(...TRUNCATED) | ["Good Book or Resource for 2D Game Art I have a very clear idea for my first Game . I have immense (...TRUNCATED) | ["Getting Bodies to go \"Super Fast\" in Box2D I am making a breakout game in Android using the LibG(...TRUNCATED) | 23 |
"Best approach to 2D racing game AI? I have no experience in AI at all, but I would like to know how(...TRUNCATED) | ["How to represent a map in a top-down perspective game with low algorithm complexity? This is the f(...TRUNCATED) | ["How can I avoid type checking in the physics side of collision handling? I have a class responsibl(...TRUNCATED) | 15 |
"How to implement a 2D map? I am interested in implementing a map for my 2D action platformer. The m(...TRUNCATED) | ["2D SAT How to find collision center or point or area? I've just implemented collision detection us(...TRUNCATED) | ["Conveying a claustrophobic atmosphere in cavalier oblique projection I need your collaborative kno(...TRUNCATED) | 17 |
"Pathfinding in Isometric Phaser with Tunnels I want to create a 2D isometric game. Currently I'm lo(...TRUNCATED) | ["Simulating water droplets on a window How do I simulate water droplets realistically falling, gath(...TRUNCATED) | ["XNA 2D Collision Detection without GetData() I'm currently working on a Worms game which involves (...TRUNCATED) | 15 |
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