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⚠️ CAUTION: WindOneSound V3.2 Architecture & Training Guide
1. Executive Summary
WindOneSound is a Multimodal Reasoning Engine. It listens to audio, builds a causal graph of events, remembers context, and generates natural language. It is NOT a simple transcriber.
2. The Data Flow Pipeline
Stage A: Perception (Frozen)
- Input: Raw Audio → BEATs →
[B, T, 768]. - Module:
PrimitiveExtractor. - Output: Dense Primitives
[B, T, 512]. - Status: FROZEN. Load weights from
primitive_extractor_esc50_best.pt.
Stage B: Reasoning Core (Trainable)
- SourceMemory: Biases features by speaker/source identity.
- TimeConditioning: Injects sinusoidal time embeddings. CRITICAL: Added INSIDE
CausalGraph, not LLM. - CausalGraphNetwork: Builds entity-event relationships using bidirectional attention. Uses Time Embeddings to order events.
- COGENMemory: Long-term storage with Top-K slot addressing and Decay Factor (0.995).
- Output:
read_out[B, T, 512](Fully contextualized).
Stage C: Hybrid Discretization (The Bridge)
- Module:
VQPrimitiveTokenizer. - Outputs:
z_q: Quantized continuous vectors[B, T, 512].tokens: Discrete integer IDs[B, T](0-1023).
- Purpose: Filters noise and creates a stable "Audio Vocabulary".
Stage D: Generation Heads (Trainable)
- LLM Decoder: Generates text.
- Context Input: HYBRID VECTOR (See Section 3).
- Text Input: Question/Prompt tokens.
- Voice Head: Synthesizes Mel-Spectrograms from RAW
read_out(no quantization artifacts). - Agent Head: Outputs action vectors from pooled
read_out.
3. The Hybrid Context Strategy (VQ + Projection)
To maximize performance, we do NOT choose between VQ Tokens and Continuous Projections. We USE BOTH.
Formula:
Final_Context[t] = Linear_Projection(z_q[t]) + Learned_Embedding(VQ_Token_ID[t])
Why?
- Linear Projection (
z_q): Carries rich semantic detail (timbre, pitch, emotion). Essential for descriptive accuracy. - Learned Embedding (
Token ID): Carries structural information (event boundaries, repetition patterns). Helps the LLM align text timestamps with audio events.
Implementation Note:
In output_heads.py, ensure DualOutputHeads.forward constructs this hybrid tensor before passing it to self.text_decoder.
4. Training Strategy (Strict Phasing)
Phase 1: Validation (Done ✅)
- Verify Primitive Extractor quality (>90% ESC-50 Acc).
Phase 2: Codebook Stabilization (Done ✅)
- Train VQ Tokenizer on frozen primitives. Goal: >95% code usage.
Phase 3: Reasoning Warm-up
- Trainable: SourceMemory, CausalGraph, COGENMemory.
- Frozen: PE, VQ, LLM.
- Task: Contrastive Learning or Classification to teach temporal/causal structure.
Phase 4: Joint Multimodal Training
- Trainable: Everything EXCEPT PrimitiveExtractor.
- Optimizer: AdamW with Parameter Groups:
- VQ Codebook: LR=1e-5
- Graph/Memory: LR=1e-4
- LLM Decoder: LR=5e-4
- Heads: LR=1e-3
- Loss:
L_text + 0.1*L_vq + 0.01*L_mel
5. How Time Conditioning Works
Time embeddings are added to primitive features BEFORE the Causal Graph processes them. This allows the Graph's attention mechanism to distinguish between "Event A at t=0" and "Event B at t=5", enabling causal ordering (Cause → Effect). The LLM sees the result of this ordering, not the raw time signals.
6. QA Capability
The model answers questions via Conditional Generation:
- User asks: "Was there a dog?"
- Text Encoder processes question.
- Cross-Attention looks at Hybrid Audio Context.
- If "Dog" concepts are present in
z_qand structured correctly by Graph, LLM predicts "Yes".
7. Common Pitfalls
- NaN Loss: Clip gradients (max_norm=1.0). Lower VQ LR.
- Hallucinations: Ensure
src_key_padding_maskis used so LLM ignores silent audio frames. - Memory Overflow: Monitor COGEN novelty scores; adjust decay if slots saturate.