| import random
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|
|
|
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| STATIC_LEVELS = [
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| {
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| "name": " - (2 )",
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| "blocks": [(2, 2, 0), (3, 2, 0)]
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| },
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| {
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| "name": " - (4 )",
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| "blocks": [(2, 2, 0), (2, 3, 0), (2, 2, 1), (2, 2, 2)]
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| },
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| {
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| "name": " - (9 )",
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| "blocks": [
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| (1, 2, 0), (1, 2, 1), (1, 2, 2),
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| (3, 2, 0), (3, 2, 1), (3, 2, 2),
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| (1, 2, 3), (2, 2, 3), (3, 2, 3)
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| ]
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| },
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| {
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| "name": " - (10 )",
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| "blocks": [
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| (2, 2, 0), (2, 3, 0), (3, 3, 0), (3, 2, 0),
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| (3, 1, 1), (2, 1, 1), (1, 1, 1), (1, 2, 1),
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| (1, 3, 2), (2, 3, 2)
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| ]
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| },
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| {
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| "name": " - (8 )",
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| "blocks": [
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| (2, 2, 0), (3, 2, 0), (2, 3, 0), (3, 3, 0),
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| (2, 2, 1), (3, 2, 1), (2, 3, 1), (3, 3, 1)
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| ]
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| },
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| {
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| "name": " - (15 )",
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| "blocks": [
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| (1, 1, 0), (2, 1, 0), (3, 1, 0),
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| (1, 2, 0), (2, 2, 0), (3, 2, 0),
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| (1, 3, 0), (2, 3, 0), (3, 3, 0),
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| (2, 1, 1), (1, 2, 1), (2, 2, 1), (3, 2, 1), (2, 3, 1),
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| (2, 2, 2)
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| ]
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| },
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| {
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| "name": " - H (10 )",
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| "blocks": [
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| (1, 2, 0), (1, 2, 1), (1, 2, 2), (1, 2, 3),
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| (3, 2, 0), (3, 2, 1), (3, 2, 2), (3, 2, 3),
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| (2, 2, 1), (2, 2, 2)
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| ]
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| },
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| {
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| "name": " - (16 )",
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| "blocks": [
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| (1, 1, 0), (2, 1, 0), (3, 1, 0),
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| (1, 3, 0), (2, 3, 0), (3, 3, 0),
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| (1, 2, 0), (3, 2, 0),
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| (1, 1, 1), (2, 1, 1), (3, 1, 1),
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| (1, 3, 1), (2, 3, 1), (3, 3, 1),
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| (1, 2, 1), (3, 2, 1)
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| ]
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| },
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| {
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| "name": " - (8 )",
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| "blocks": [
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| (2, 2, 0), (2, 2, 1),
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| (2, 2, 2), (2, 2, 3),
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| (1, 2, 2), (3, 2, 2),
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| (2, 1, 2), (2, 3, 2)
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| ]
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| }
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| ]
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|
|
|
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| def generate_random_level_data(num_blocks, grid_size=6):
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| """ """
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| blocks = set()
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| start_pos = (random.randint(1, grid_size-2), random.randint(1, grid_size-2), 0)
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| blocks.add(start_pos)
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|
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| attempts = 0
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| while len(blocks) < num_blocks and attempts < 1000:
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| attempts += 1
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| base = random.choice(list(blocks))
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| bx, by, bz = base
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|
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| directions = [(1,0,0), (-1,0,0), (0,1,0), (0,-1,0), (0,0,1), (0,0,-1)]
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| dx, dy, dz = random.choice(directions)
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| nx, ny, nz = bx + dx, by + dy, bz + dz
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|
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| if 0 <= nx < grid_size and 0 <= ny < grid_size and 0 <= nz < grid_size:
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| blocks.add((nx, ny, nz))
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|
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| return sorted(list(blocks))
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|
|
|
|
| def export_to_file(filename="level_data.py"):
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|
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| all_levels = []
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|
|
|
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| all_levels.extend(STATIC_LEVELS)
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|
|
|
|
|
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| random_counts = [1,1,1,3,3,3,4,4,4,5,5]
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| for count in random_counts:
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| blocks = generate_random_level_data(count)
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| all_levels.append({
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| "name": f" - ({count} )",
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| "blocks": blocks
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| })
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|
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|
|
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| all_levels.sort(key=lambda x: len(x['blocks']))
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|
|
|
|
| with open(filename, "w", encoding="utf-8") as f:
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| f.write("# Auto-generated Level Data\n")
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| f.write("# Sorted by block count (Easy -> Hard)\n\n")
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| f.write("LEVEL_DESIGNS = {\n")
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|
|
| for index, data in enumerate(all_levels):
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|
|
| new_id = str(index + 1)
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| block_count = len(data["blocks"])
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|
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| f.write(f' "{new_id}": {{\n')
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|
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| f.write(f' "name": "[Lv.{new_id}] {data["name"]} ( {block_count} )",\n')
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| f.write(f' "blocks": [\n')
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|
|
|
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| blocks = data["blocks"]
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| line_buffer = ""
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| for b in blocks:
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| s = str(b) + ", "
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| if len(line_buffer) + len(s) > 80:
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| f.write(f' {line_buffer}\n')
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| line_buffer = s
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| else:
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| line_buffer += s
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| if line_buffer:
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| f.write(f' {line_buffer}\n')
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|
|
| f.write(f' ]\n')
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| f.write(f' }},\n')
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|
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| f.write("}\n")
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|
|
| print(f" {filename}!")
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| print(f" {len(all_levels)} , ")
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| print(f" :python game.py 1, python game.py 2 ...")
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|
|
| if __name__ == "__main__":
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| export_to_file() |