HuberyLL commited on
Commit
5261d4c
·
verified ·
1 Parent(s): 31135d3

Update README.md

Browse files
Files changed (1) hide show
  1. README.md +103 -3
README.md CHANGED
@@ -1,3 +1,103 @@
1
- ---
2
- license: cc0-1.0
3
- ---
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ ---
2
+ license: cc0-1.0
3
+ task_categories:
4
+ - reinforcement-learning
5
+ - robotics
6
+ - image-to-video
7
+ - image-text-to-video
8
+ - image-to-3d
9
+ language:
10
+ - en
11
+ tags:
12
+ - world-model
13
+ - reinforcement-learning
14
+ - human-in-the-loop
15
+ - agent
16
+ pretty_name: No Man's Sky High-Fidelity Human-in-the-loop World Model Dataset
17
+ size_categories:
18
+ - 100K<n<1M
19
+ ---
20
+
21
+ # No Man's Sky High-Fidelity Human-in-the-loop World Model Dataset
22
+
23
+ ## Overview
24
+ This dataset is designed for **world model training** using real human gameplay data from *No Man’s Sky*.
25
+ It captures **high-fidelity human–computer interaction** by recording both the game video and time-aligned input actions, preserving the realistic latency characteristics of a human-in-the-loop system.
26
+
27
+ Compared with “internal game state” datasets, this dataset retains the **physical interaction chain** (input → game/render → screen → capture), making it well-suited for training models that need to operate under real-world latency and sensory constraints.
28
+
29
+ ## Dataset Structure
30
+ Each recording session is stored in a UUID directory.
31
+ A typical session contains:
32
+ <UUID>/
33
+ recording.mp4
34
+ actions.jsonl
35
+ events.jsonl
36
+ metadata.json
37
+ actions_resampled.jsonl
38
+
39
+ ### 1) `recording.mp4`
40
+ The recorded gameplay video.
41
+
42
+ ### 2) `actions.jsonl` (per-frame input state)
43
+ One JSON object per video frame. Each entry contains the input state sampled at frame time.
44
+
45
+ **Schema:**
46
+ - `frame` (int): frame index
47
+ - `timestamp_ms` (int): wall-clock timestamp in milliseconds
48
+ - `frame_pts_ms` (float): frame time in milliseconds (PTS-based)
49
+ - `capture_ns` (int): OBS compositor timestamp in nanoseconds
50
+ - `key` (string[]): list of pressed keys at this frame
51
+ - `mouse` (object):
52
+ - `dx` (int): accumulated mouse delta X during the frame
53
+ - `dy` (int): accumulated mouse delta Y during the frame
54
+ - `x` (int): absolute mouse X position
55
+ - `y` (int): absolute mouse Y position
56
+ - `scroll_dy` (int): scroll delta during the frame
57
+ - `button` (string[]): pressed mouse buttons (e.g., `LeftButton`, `Button4`)
58
+
59
+ ### 3) `events.jsonl` (raw sub-frame input events)
60
+ Raw input events with microsecond timing, captured from the OS event stream.
61
+
62
+ **Schema:**
63
+ - `type` (string): event type
64
+ - `key_down`, `key_up`, `flags_changed`
65
+ - `mouse_move`, `mouse_button_down`, `mouse_button_up`
66
+ - `scroll`
67
+ - `timestamp_ms` (int): wall-clock timestamp
68
+ - `session_offset_us` (int): microsecond offset from session start
69
+ - `key` (string): key name for key events
70
+ - `button` (string): mouse button name
71
+ - `dx`, `dy`, `x`, `y` (int): mouse movement
72
+ - `scroll_dy` (int): scroll delta
73
+
74
+ ### 4) `metadata.json`
75
+ Session-level metadata and video info.
76
+
77
+ **Schema:**
78
+ - `stream_name` (string): session UUID
79
+ - `game_name` (string): game name
80
+ - `platform` (string): `mac` / `windows` / `linux`
81
+ - `video_meta` (object):
82
+ - `width` (int)
83
+ - `height` (int)
84
+ - `fps` (float)
85
+ - `total_frames` (int)
86
+ - `duration_ms` (int)
87
+ - `input_latency_bias_ms` (number): recommended latency bias for alignment
88
+
89
+ ### 5) `actions_resampled.jsonl`
90
+ High-precision resampled per-frame actions reconstructed from `events.jsonl` using latency compensation.
91
+ This is the recommended aligned input stream for training.
92
+
93
+ ---
94
+
95
+ ## Suggested Usage
96
+ - For **world model training**, use `recording.<ext>` + `actions_resampled.jsonl`.
97
+ - For **analysis or recalibration**, use `events.jsonl` and `metadata.json`.
98
+
99
+ ---
100
+
101
+ ## Notes
102
+ - The dataset captures realistic system latency; alignment is provided but does **not** remove physical pipeline delay.
103
+ - This design targets **high-fidelity human-in-the-loop interaction** for robust world-model learning.