Syn4D-Track4D-v3 / README.md
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metadata
license: cc-by-4.0
pretty_name: Syn4D windows with ground-truth Track4D caches (Track4DGEN v3)
viewer: false
tags:
  - 4d
  - video
  - synthetic
  - point-tracking
  - depth
  - 3d-bounding-boxes
size_categories:
  - 1K<n<10K

Syn4D windows with ground-truth Track4D caches (Track4DGEN v3)

5,817 windows cut from Syn4D (V1, revision bb08d13f), each with an annotation cache in Track4D's cache format: instance masks, metric depth, cameras, point trajectories and 3D boxes built from Syn4D's own ground truth, no learned model involved. They are the input of the GPU stage of Track4DGEN's v3 pair preprocessing (memory / control condition export, target latents, caption embeddings) for SanaTrack training.

This is a derivative of Syn4D, not an official Syn4D release. Please cite Syn4D (arXiv:2605.05207, project page) when you use it.

Contents

Scenes 29 (Syn4D V1)
Windows 5,817 — 129 / 97 / 65 frames: 2,292 / 2,022 / 1,503 — at 15 fps (every 2nd frame of the 30 fps renders)
Default pairs 12,423 memory → target chunk pairs of 33 frames (gap 0 / 32 / 64 frames: 5,817 / 4,314 / 2,292)
Kept by the instance selection 12,048 pairs (97.0 %), 35,779 of 41,594 instance-pairs (dynamic_first_v3 with boxes standing on the ground-truth gravity)
Captions every window: Syn4D's captions for 3 scenes, Qwen3-VL-8B-Instruct for the 26 scenes that ship none
Size 108.5 GB (101 GiB) in 29 uncompressed tar shards, one per scene (1.0–7.0 GB)

Left out: hallway's sequences without tracking records in the source (7 windows), sequences shorter than 65 frames at 15 fps, and the syn4d_sim subset.

Layout

README.md
index_b.jsonl                          one row per window (paths relative to the dataset root)
shards/syn4d_tracks-<scene>.tar        syn4d_tracks/<scene>/<window>/{clip.mp4, track/...}
SHA256SUMS                             every file of this repository
LICENSE  LICENSES/  THIRD_PARTY_NOTICES.md  sequence_to_asset_mapping.csv    Syn4D's, unchanged

Download and extract every shard into one folder; the index's paths are relative to it:

hf download HugMinjun/Syn4D-Track4D-v3 --repo-type dataset --local-dir Syn4D-Track4D-v3
cd Syn4D-Track4D-v3 && sha256sum -c SHA256SUMS && for t in shards/*.tar; do tar -xf "$t"; done

Track4DGEN's tools/syn4d/hf_download.py does the same scene by scene (checksums, extraction, deleting each tar).

Index rows (index_b.jsonl)

{"path": "syn4d_tracks/arena/seq_000000_0_w0_n129/clip.mp4", "id": "syn4d:arena:seq_000000_0:w0:n129",
 "source_id": "syn4d:arena:seq_000000_0:w0:n129", "caption": "Three individuals are on a wooden platform ...",
 "split": "train", "frames": 129, "tracking_frames": 129, "fps": 15.0,
 "tracks": "syn4d_tracks/arena/seq_000000_0_w0_n129/track", "metric_reference": {"scale": 1.0},
 "gravity_up_world": [0.002167, -0.680545, -0.732703]}
  • id: syn4d:<scene>:<sequence>:w<window>:n<frames>; <scene> / <sequence> are Syn4D's names.
  • gravity_up_world: the world's up (Unreal's +Z) in the window's coordinate frame, a unit vector, from Syn4D's camera CSVs.
  • metric_reference: {"scale": 1.0}: the caches are already in metres.

Window folder (syn4d_tracks/<scene>/<window>/)

  • clip.mp4: the window's renders, H.264, 1280 × 720, 15 fps (training crops the centre 704 × 1280).
  • track/compact.npz (T frames, N tracked instances, Q query points):
Array Shape, type Meaning
cam_R, cam_t (T, 3, 3), (T, 3) float32 camera-to-world; world = the window's first camera, OpenCV axes, metres
intrinsics (T, 3, 3) float32 at the 308 × 560 tracker resolution (of the 704 × 1280 crop)
depth16 (T, 308, 560) float16 z-depth in metres, NaN where invalid
all_masks, query_masks (T, 704, 1280), (704, 1280) uint8 0 background, 1..N tracked moving instances, 200 moving pixels that are not tracked (objects appearing later, pixels that are neither environment nor an object)
fg_prob (T, 308, 560) uint8 foreground probability
traj, conf, vis_logits (T, Q, 3), (T, Q), (T, Q) float32 world trajectories of the query points, their confidence and visibility
query_xyz, query_uv, query_instance (Q, 3), (Q, 2), (Q,) the queries in the first frame and their instance
pose, T_world_from_canon, corners, half, scale, pose_valid (N, T, ...) per-frame 3D boxes of the tracked instances
box0_center, box0_R, box0_half, instance_ids (N, ...) first-frame boxes, instance ids
  • track/box_refit.{npz,json}: per-frame boxes re-fitted from the masks and the depth (median size); Track4DGEN's cache loader applies them over compact.npz's boxes.
  • track/result.json: per-instance metadata and the Syn4D source (syn4d: scene, sequence, frame range, groups); track/observations.json, track/sampling.json: Track4DGEN's observation and sampling metadata.

How it was made

From Syn4D V1 (stride-1 bundle: frames, depth, masks, cameras and tracking records; stride-5 bundle: the window index, captions and the camera CSVs for the gravity), on CPUs only (Track4DGEN tools/syn4d, branch datasets/syn4d):

  1. Windows of 129 / 97 / 65 frames at 15 fps over each sequence.
  2. Cameras: Syn4D's CSV rows (Unreal centimetres, left-handed) to OpenCV camera-to-world in metres, relative to the window's first camera. Depth: EXR depth ÷ 100.
  3. Instances: one per Syn4D mesh group (a person's body and clothing are one instance). Since every Syn4D object is animated, an object counts as static only if the 90th percentile of its faces' displacement stays under 1 cm; moving objects visible in the first frame are tracked, the others get id 200.
  4. Trajectories: each query's first-frame mesh face is found again in every frame through Syn4D's tracking records.
  5. Boxes: Track4D's fitting code, then re-fitted per frame from masks and depth.
  6. Captions: the sequence's Syn4D caption where the scene ships them, otherwise Qwen3-VL-8B-Instruct (0c351dd) over 8 frames of the sequence.

The renders, depth, masks, cameras and tracking records are Syn4D's; this dataset changes their frame rate, crops, units and coordinate frames, and adds the caches and the generated captions.

License and third-party assets

Released under CC BY 4.0, like Syn4D. Syn4D's LICENSE, LICENSES/, THIRD_PARTY_NOTICES.md and sequence_to_asset_mapping.csv are included unchanged and apply to this dataset as they do to Syn4D:

  • BEDLAM2: every sequence of these 29 scenes depends on BEDLAM2 bodies (asset_type bedlam2_body in the mapping). As for Syn4D, no BEDLAM2 data is redistributed here, and you must obtain BEDLAM2 from its official source and agree to the BEDLAM2 license before using BEDLAM2-dependent sequences.
  • Fab / Unreal scenes (Fab Standard License), Objaverse objects (ODC-By 1.0, each object under its own license), Google Scanned Objects (CC BY 4.0): see THIRD_PARTY_NOTICES.md. No rights to third-party assets are granted.