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Obviously responding to strong investor reaction, Facebook has decided to up the price of its shares.
The world's largest social network today revised its S-1 Registration Statement with the Securities and Exchange Commission (SEC), saying that it would offer its shares at between $34 and $38 apiece when it goes public. If the company sells all of its available common stock -- 337.4 million shares -- as well as the 50.6 million it's making available for overallotment at the top end of that range, it could now raise as much as $14.7 billion in the offering.
In a previous S-1 statement with the SEC, Facebook announced that it would price its shares between $28 and $35 when it goes public. That would have netted the social-networking juggernaut as much as $13.6 billion in the offering.
Facebook's decision to increase its IPO price range was rumored yesterday after All Things Digital's Kara Swisher cited unnamed sources who told her that the company was planning to increase its IPO price range. The move comes just a day after reports claimed Facebook's order-taking from investors was moving more quickly than expected, and could be fulfilled as early as today, rather than the expected Thursday close date.
Facebook, which has 901 million active users, according to its latest filing, is believed to be on track to officially price its shares on Thursday for a Friday IPO.
Update 4:41 a.m. PT to include more details. | <urn:uuid:a29e0d85-2ca0-4105-8566-f4bf7a673b7d> | CC-MAIN-2013-20 | http://news.cnet.com/8301-1023_3-57434313-93/facebook-ups-offering-now-seeks-$104b-valuation/ | 2013-05-20T02:06:55Z | s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368698207393/warc/CC-MAIN-20130516095647-00000-ip-10-60-113-184.ec2.internal.warc.gz | en | 0.982155 | 302 | null | null | HuggingFaceFW/fineweb |
Brandon Wallace is 27 years old and a 2005 graduate of Purdue University with a Master's degree in American Studies. He has been accepted into a Cultural Studies Phd program at Goldsmiths College, University of London. He is a life-long writer who has...
Causes Brandon Wallace Supports
Free Mumia, Justice for the Jena Six, Justice for Katrina, Justice for Assata Shakur, Anti-Patriarchy work, the Bolivarian Movement...social justice...
Brandon’s Favorite Books
My favorite books are Possessing the Secret of Joy, The World According to Garp, and the Prince of Tides. | <urn:uuid:de025ebb-ebd8-4961-b7d6-fa26595f8e38> | CC-MAIN-2013-20 | http://redroom.com/member/brandon-wallace/blog/my-favorite-poem-is | 2013-05-20T02:34:03Z | s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368698207393/warc/CC-MAIN-20130516095647-00000-ip-10-60-113-184.ec2.internal.warc.gz | en | 0.901269 | 131 | null | null | HuggingFaceFW/fineweb |
While it was nice to see Marquis Daniels in town yesterday, the C's still have a hole at back up point guard…. blah blah blah…
While we drag this story line out for the last few weeks of this deadly-slow stretch of offseason, Minnesota is hoarding point guards. This time, the Wolves signed Ramon Sessions to a 4-year, $16 million offer sheet (which Milwaukee can decide to match).
Assuming the Bucks don't match, the T'Wolves will have Sessions, Jonny Flynn, Chucky Atkins and Bobby Brown on their roster… and they'll hold the rights to Ricky Rubio until he decides to come to the NBA.
So while the Timberwolves target every point guard under the sun… guys that the Celtics might be turning to are applying for visas. The word is that Tyronn Lue is headed to (where else) Greece to play for PAOK (via SLAM). Olympiakos must have run out of spots for NBA players. PAOK is one of their rivals... so we're really starting to see these Greek teams load up on NBA players just to stay competitive with one another. And that means that there are fewer of them around to fill out our roster.
So let's hope 'Quisy can really handle some of the PG load… or Lester Hudson can step up. | <urn:uuid:c5d0b302-bbc8-49d0-b632-e6b64434e33a> | CC-MAIN-2013-20 | http://redsarmy.com/2009/09/05/minny-hoarding-pgs-others-fleeing-the-country/ | 2013-05-20T02:05:47Z | s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368698207393/warc/CC-MAIN-20130516095647-00000-ip-10-60-113-184.ec2.internal.warc.gz | en | 0.952236 | 273 | null | null | HuggingFaceFW/fineweb |
I have had several questions about the business plan article. Where do I start, how do I do this, whats this for, etc. So, lets start at the beginning. This is not a difficult process.
You want to go in business or perhaps you already are in business and are not sure of where you are going or what you are doing. So, now is the time to stop, take a look around, look inside your head at what you are thinking and try to get some direction.
You have to ask yourself very important questions. Does your idea need a space to operate in? If so, how much space do you need and how much will it cost. How do you want your space decorated? Remember first impressions are lasting impressions. Do you want a luxurious look or perhaps a more down to earth look and how can you create that space? If money is no object then perhaps you want to consult a RETAIL or OFFICE designer. Not your best friend who is “really smart” but, hire a pro who has experience in creating what you are looking for.
The department stores and major companies with offices spend MILLIONS of dollars in research BEFORE they put their businesses up for the general public. What colors, what schemes, what patterns, where to place things, etc.
With many years of experience in department store layout, I discovered that there is a reason that all the “yucky, boring” food is on the top shelf and the yummy stuff is further down. Adults buy yucky food, kids want yummy food. If you want yummy, you will find it. If your kids want yummy food they can see it too and guess what? You buy it. Ever notice the candy is at the check out where you can see it while you are standing in line and just how long do you have to stand there before temptation gives in, you turn around and grab that candy bar and off you go.
Ever notice that the cosmetic department is generally located at the center of the department store at the mall entrance? Ever notice that the letters on the back walls are all at the same heights? Ever notice how the floors are designed and laid out in the stores? All of this doesnt happen by chance, it is a well thought out plan down to the colors of logos and carpets and even the smell of the cleaner in the bathroom. Ever stay in a Hilton Hotel, remember what the room smelled like?
Your business needs to be well thought out. You are not marketing to the same group of people you were 5 or 10 years ago. The new consumers are different. If you dont see that you have REALLY big problems and its time to start taking notice of the new world.
Once you have answered all of these questions ON PAPER. Then put them in a logical sequence of order HOW, WHAT, WHEN, WHERE AND WHY and you can begin the purpose of the business plan.
Next we are going to be talking about financial strategies.
I am working on starting a podcast shortly. This is not a simple feat either. It requires a little more thought than I originally planned but, I will get it done soon.
Until next time.
http://PianoSD.com and http://RicOverton.com and http://RicOverton.me | <urn:uuid:e6af600d-4c4c-4369-9bc1-aeffb6576434> | CC-MAIN-2013-20 | http://ricoverton.biz/browse/uncategorized/ | 2013-05-20T02:31:11Z | s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368698207393/warc/CC-MAIN-20130516095647-00000-ip-10-60-113-184.ec2.internal.warc.gz | en | 0.965793 | 681 | null | null | HuggingFaceFW/fineweb |
Looks like Bachelorette DeAnna Pappas might wear Monique Lhuillier when she gets married next year. She was photographed trying on strapless Monique Lhuillier gown in Los Angeles recently.
And here's a fun fact: Guiliana DePandi wore Monique Lhuillier when she married Bill Rancic, who was the winner of the first Apprentice and dated Jen Scheft who was on the Bachelor and was the second Bachelorette. How's that for a connection!
photo via people.com | <urn:uuid:5515673c-e8d5-41f9-bfa4-0b51a3a94cb9> | CC-MAIN-2013-20 | http://stylebakery.com/celebstyle/the_bachelorette_tries_on_wedding_gowns.html | 2013-05-20T02:31:25Z | s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368698207393/warc/CC-MAIN-20130516095647-00000-ip-10-60-113-184.ec2.internal.warc.gz | en | 0.969141 | 114 | null | null | HuggingFaceFW/fineweb |
Thursday March 6, 2008
Origins of the borrowed words
By LYNNE McGREADY
BORROWED or loaned or stolen words ?? Does is it really matter?
In my last article on this subject (Feb 22), I put forward a very easy challenge: “Can you find the words (in this list) that were borrowed from other languages?” I am confident that many readers were able to find or already know the etymology or history of some of the words in the list. Not all of the words were borrowed but each and every one of them has a history or what I like to call a “beginning”.
So, here are the answers, as I know them.
Typhoon: A violent tropical storm. The Arabs say that the word is an adaptation of their Arabic word tufan. The Greeks say, “No way! It’s ours. We say typhon which means violent storm.” Another suggestion is that the word was from the Cantonese tai fung, meaning great wind.
Loot: Things stolen during pillaging ... Ermm ? pillaging? You mean looting or stealing? Yes. And its origin was in India, in the Hindi language to be exact.
Ginger: When I researched the etymology of this word, my first concerns were: “How am I going to simplify the explanation of its beginnings as it has been influenced by the many periods of the English language – Middle English gingerer, Old English and then Greek zingier?” Then I found that the one I liked was the Tamil inci, which means ginger, and veer, which means root.
Shampoo: This was a little bit of a surprise! This word is borrowed from the Anglo-Indian word shampoo! It originated in the Hindi word champ, which means to smear, massage using the flowers of a plant called the Michelin champak. I know I met someone in Kuala Lumpur called Champak who told me her name was the name of a flower! A small world of words?
Compound: Guess what? Compound originated in the 1600s from the Malay word kampong! I think this deserves an “ah ha!” as we think about the definition of the word as “a village or group of buildings”. The English borrowed the word to describe an enclosure for a factory or a settlement of Europeans in the East.
Bandanna: I thought this word was one that originated in Spain or Mexico only to find that it is from the Hindi word bandhnu and from the Sanskrit word badhnati, which means “to bind”. Perhaps I had visions of the handsome Spanish actor Antonio Banderas on a horse, wearing a red bandanna on his head and ?
Cumquat or Kumquat: I have eaten many a slice of toast covered in cumquat jam. I never thought to ask about its origins. It is a fruit grown in Japan, Korea, China, Vietnam and even Malaysia. But the origin of the word is from Canton in China – gam gwat, or gan ju in Mandarin. (I must find the Bahasa Malaysia name for it!)
Amok: This is a word I love! My mother used to threaten my brother and me with “No going away during your school vacation if you continue to run amuck while I am at work”. (Our nanny was the squealer!) It never occurred to me that this word was first recorded from the Malay amok, which means attacking furiously or a frenzied person. I have been enlightened.
Gong: From the Malay word gong. The sound of the instrument when struck?
Shanghai: This is an easy one and used mainly to describe a situation that a sailor might find himself in when he is kidnapped to work on a ship sailing to places like Shanghai in China.
Junk: A Chinese sailing ship but ... from the Malay word jong or Javanese djong, which I have been told means large boat or ship.
Kowtow: The Chinese had a custom of touching the ground with their forehead as a sign of submission or respect. In Hanyu Pinyin, it is spelt kou tou.
Pariah: I thought this word simply meant “mongrel dog”. Of course not! It has been borrowed directly from the derogatory Tamil word paraiyar because it was applied to people who were of a low caste and/or social outcasts! This word has been deleted from my vocabulary, effective immediately.
Bangle: A simple one. A ring shaped bracelet borrowed from the Hindi word bangri, which means coloured glass bracelet or anklet.
Mango: Hmmm, this was interesting and a bit of a battle between languages. Is it from the Malay word mangga or the Tamil word man, meaning mango tree, + kay, which means fruit?
Silk: From the Chinese word si, the Manchurian word sirghe, then borrowed into Greek as serikos, and on and on ...
Alcohol: An easy but interesting one. Ladies, have you ever used kohl to darken your eyelids? Al kuhul was the powder used to darken eyes. Then the definition moved to al gawl, meaning the spirit which is also the origin of the word ghoul.
Thug: “You useless member of a gang of murderers and robbers and cheats and swindlers!” said the person in Hindi before it was borrowed by the English.
Cockatoo: I thought this was an Australian word and bird! In fact, it has been borrowed from the Malay word kakak tua, meaning older sister. Ouch!
Orang-utan: Everyone knows this one.
Jungle: Borrowed from the Hindi word jangal, which means desert, forest, wasteland. Weird! I always imagined a jungle as being forest with lots of trees, humidity and rain, rain and more rain.
Punch: Here is one for those of you who like a little ‘punch’ at parties but are never quite sure what the ingredients are. This is a word said to be borrowed from the Hindi word panch, which means five. Five spirits, or four spirits and water, or three spirits, water and lemon juice, or ?
Cot: From the Hindi word khat or small bed.
Gung ho: This story must be told. The original Chinese word kung he means to co-operate. Then a colonel in the US Marine Corps, stationed in China in the 1930s, was so impressed with the attitude of the people in the cooperatives he visited, he chose “Gung Ho” as the motto for his battalion. It is said that by the end of World War II, these same words were being used throughout the American Marine Corps to express a “can do” attitude.
Anaconda: If you watched the movie of the same title, you probably thought it was South American. In actual fact, all I could find were suggestions that ranged from Sinhalese henacandaya or whip snake to Tamil anaikkonda, which is supposed to mean “having killed an elephant”. Er ? any connection to its size?
Yen: Yes, it’s the Japanese currency but wait ? if its definition is also “a sharp desire or hunger for something”, then it goes back to the Chinese Cantonese word yin, which means “intense craving”, supported in English by the word “yearn” or to long for something.
Is this it? Are there more words that are borrowed, loaned or stolen? Absolutely! I read somewhere that there were 80,000 loan words in the 1970s.
I enjoyed this simple investigative exercise simply because the English pronunciations of the words I was searching for often differed from the original pronunciation and so the people I spoke to about Chinese words, Malay words, etc, were not able to recognise the borrowed word when spoken.
Also, I am repeatedly reminded that when I start activities like this, “curiosity killed the cat”, but I think “indifferent cats” probably died young and of boredom. | <urn:uuid:2c82eb85-6e5d-4a45-a3a5-903248cdd0b8> | CC-MAIN-2013-20 | http://thestar.com.my/english/story.asp?file=/2008/3/6/lifefocus/20442912&sec=lifefocus | 2013-05-20T02:06:48Z | s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368698207393/warc/CC-MAIN-20130516095647-00000-ip-10-60-113-184.ec2.internal.warc.gz | en | 0.973134 | 1,752 | null | null | HuggingFaceFW/fineweb |
If you are still required to pay for remaining tax after PCB deductions, the deadline to pay the tax is the same as the deadline to submit your BE Form, which is 30-April.
Currently, there are at least 3 banks providing the conveniece for you to pay income tax with their online banking facilities. The 3 banks are CIMB, Public Bank and Maybank.
Here is the procedure to pay your remaining tax with CIMBClicks.
- Login to your CIMBClicks account.
- Select "Pay Bills".
- Select "Lembaga Hasil Dalam Negeri (LHDN - Semenanjung)" from the Payee List. If your income tax account is with the Sabah or Sarawak branch, then select the LHDN payee account for the corresponding state instead of "semenanjung".
- Key-in your income tax account number as well as the amount of tax you want to pay.
- On the next screen, select "084 - Bayaran Ansuran Cukai-Individu" for Kod Bayaran.
- Key-in "2008" for Tahun Taksiran.
- Key-in "99" for No. Bilangan Ansuran.
- You need to request for TAC to complete the transaction.
- You will be charged 50 sen as bank commission for this payment. | <urn:uuid:ab5ca36b-8b5f-4125-b686-e0152bf7194e> | CC-MAIN-2013-20 | http://voyager8.blogspot.com/2009/04/paying-income-tax-with-online-banking.html | 2013-05-20T02:21:52Z | s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368698207393/warc/CC-MAIN-20130516095647-00000-ip-10-60-113-184.ec2.internal.warc.gz | en | 0.906225 | 294 | null | null | HuggingFaceFW/fineweb |
Even through the harsh blues of winter, it manages to breathe. Stretching its naked arms across the sky. A living smile. Waiting to be blessed by the sun. ___________________________________ For Huffman’s bio and links to additional poetry, go here. Photo by John Firth via Wikimedia Commons.
The nightstorms are the worst. More terrifying. The sharp shocks of light. They leave a scar. Inside. A memory. An omen. To remember often. How much they look like cracks. ___________________________________ For Huffman’s bio and some additional poetry, go here. Photo by National Severe Storms Laboratory via Wikimedia Commons.
At first it could be any shore. Rocky and a little dark maybe, but still intriguing. Then a flash of green throws your eyes off center. Then another. Until the ground you were about to walk is walking for you. Is waiting for you. With a million teeth hidden in a permanent smile. ___________________________________ A.J. [...]
Cloud Cover collapses. The sky breathes free from the oppressive smother of sorrowful shadows encasing recycled tears. _____________________________ This is the third and final panel in a triptych of poems by A.J. Huffman. Look here for the other two poems and a bio. Photo by Michael Jastremski via Wikimedia Commons.
_______________________________________ This is the second in a triptych of poems by A.J. Huffman. You can find the first, and her bio, here. Photo by Gary Curtis via Wikimedia Commons–”Gold Coast (from the Spit)”
The storm rises, exquisite dawn. Sun forcing backlit bows of silver streaming about the blustering black. Wind rolls the picture; motion floods the sky. A gravel’s whisper now, but the image remembers just how loud the lightning cried. __________________________________ A.J. Huffman is a poet and freelance writer in Daytona Beach, Florida. She has published four [...] | <urn:uuid:1596c66d-4d21-412e-9fcb-4d0da507ba67> | CC-MAIN-2013-20 | http://wilderness.motleyvision.org/?s=Huffman | 2013-05-20T02:40:36Z | s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368698207393/warc/CC-MAIN-20130516095647-00000-ip-10-60-113-184.ec2.internal.warc.gz | en | 0.899483 | 410 | null | null | HuggingFaceFW/fineweb |
The University of Toronto is unique among Canadian universities in providing
assurance of financial support
, and in promising that students will have access to
On this website, you will find information that could be of assistance to you when you begin to plan how to finance your university education.
You will also find information about
government student financial assistance programs.
We hope you will find this website useful. If you have any questions
or comments, please feel free to
our office .
2013 Summer OSAP Application
Complete the OSAP Summer Application Form
if you received OSAP funds at the University of Toronto during the 2013 Winter session. Do not apply using the OSAP website
Apply using the 2012-2013 OSAP online OSAP application
if you did NOT
receive OSAP funds at the University of Toronto during the 2013 Winter (20131) Session.
Your summer studies must be at least 12 weeks in length
Non-degree studies are not eligible for OSAP assistance. | <urn:uuid:8071c61c-621b-4df8-8974-c36a91730e01> | CC-MAIN-2013-20 | http://www.adm.utoronto.ca/adm-awards/html/financial%20aid/mainfapage.htm | 2013-05-20T02:40:14Z | s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368698207393/warc/CC-MAIN-20130516095647-00000-ip-10-60-113-184.ec2.internal.warc.gz | en | 0.876287 | 201 | null | null | HuggingFaceFW/fineweb |
DOW CHEMICAL ANNOUNCES NEW BUSINESS STRUCTURE, EXECUTIVE LEADERSHIP
Sep. 6, 2012
Source: Dow Chemical news release
The Dow Chemical Company (NYSE:DOW) today announced a new business structure and executive leadership appointments.
Effective immediately, the Company will eliminate the current Business Division structure and move to a Global Business Unit model that will have business presidents. The business presidents will be fully accountable for generating increased earnings, and the accelerated advancement and execution of the Company's strategy.
The business presidents will report to a newly formed Executive Committee of the Company.
The Executive Committee will set the overall direction and strategy for Dow, monitor and deliver results, and optimize resource deployment across the businesses.
Members of the Executive Committee include:
Andrew N. Liveris, chairman and CEO.
James R. Fitterling, executive vice president, will have executive oversight of Feedstocks, Performance Plastics, Asia and Latin America.
Joe Harlan, executive vice president, will have executive oversight of Chemicals, Energy, and Performance Materials.
Howard Ungerleider, executive vice president, will have executive oversight of Advanced Materials, which includes Coatings and Infrastructure Solutions, and Electronic and Functional Materials.
Bill Weideman, Chief Financial Officer and executive vice president, will have executive oversight of Finance, Dow AgroSciences, and Corporate Development.
"To accomplish our strategic objectives and deliver increased results in the next stage of Dow's transformation, it will require a different business organization and operating structure than the one that has taken us to where we are today in Dow's transformation," said Andrew N. Liveris, Dow's chairman and CEO.
"We continue to adapt our business model to take advantage of the changing dynamics in the global marketplace. Moving forward, we will have less structure at the top of the Company with more deployment and implementation in the markets and out in the field. We will have less centralization and more decentralization. We are putting in place the optimal structure for the next phase of our strategy that will better enable us to intensely focus on our customer and on developing markets around the world."
Liveris added, "Streamlining our business and leadership structure will result in a more agile, flexible and customer-focused company. We have made steady progress in our businesses and have a tremendous foundation to build on as we advance our strategy and achieve our future vision for Dow."
The business presidents will be announced later this week.
Dow Executive Committee:
Andrew N. Liveris, chairman & CEO
James R. Fitterling, 50, executive vice president, will have executive oversight of Feedstocks, Performance Plastics, Asia and Latin America.
Fitterling joined Dow in 1984. After serving in a variety of Sales, Marketing and Supply Chain positions in Liquid Separations, he was named commercial director for Liquid Separations, Dow Pacific in 1994. He was appointed global business director for Liquid Separations and president and CEO of FilmTec Corporation, a wholly owned subsidiary of The Dow Chemical Company in 1998.
In 2000, he was named general manager for Dow Thailand and managing director for SCC-Dow Group of joint venture companies.
In 2002, he was named CEO of The OPTIMAL Group, affiliates of Petroliam Nasional Berhad (PETRONAS), Malaysia's state-owned oil corporation and The Dow Chemical Company. He added responsibility for the Southeast Asia and Australia region in February 2004.
He also served as the vice president of the Malaysian International Chamber of Commerce and Industry (MICCI) and was the Dow representative to U.S. ASEAN Business Council.
Fitterling was named business vice president for Polyethylene in December 2005; president, Basic Plastics in March 2007; vice president of Corporate Development in April 2009; senior vice president of Corporate Development in April 2010; executive vice president of The Dow Chemical Company & president, Plastics & Hydrocarbons in August 2010; executive vice president of The Dow Chemical Company & president, Corporate Development & Hydrocarbons in March 2011; and was appointed to his current position in August 2011. Fitterling assumed additional executive oversight of the Company's Chemicals & Energy Division in August 2011, in addition to his executive role for Corporate Development and Hydrocarbons.
Fitterling also serves as chairman of the Board of Directors of Univation Technologies LLC; a member of the Board of Directors of EQUATE Petrochemical Co. K.S.C., MEGlobal B.V., The Kuwait Olefins Co. K.S.C., The Kuwait Styrene Co. K.S.C. and Dow-Mitsui Chlor-Alkali LLC. He is also a member of the Board of Directors of Chemical Financial Corporation.
Fitterling earned a Bachelor's degree in mechanical engineering from the University of Missouri - Columbia.
Joe Harlan, 53, executive vice president, will have executive oversight of Chemicals, Energy, and Performance Materials.
Harlan joined Dow in September, 2011, coming from 3M Corporation where he was executive vice president of the Consumer and Office business. Prior to 3M, Harlan spent 20 years with the General Electric Company (GE), where he held various finance, business development, and operational roles in their Plastics, Appliance and Medical Systems businesses, eventually serving as vice president and CFO of GE Lighting.
In 2001, Harlan joined 3M as vice president, Financial Planning. He then spent two years in Japan with Sumitomo 3M Limited, its Japanese subsidiary, where he served first as executive vice president, and then as president and chairman of the board. He became executive vice president of the 3M Electro and Communications business based in Austin, Texas, in 2004.
Harlan is a member of the Board of Directors of Flowserve Corporation acting as Finance Committee chairman and of Dow Corning Corporation. He also serves as an executive committee member of the board of the American Chemistry Council and participates on the Indiana University Deans Advisory Council for the Kelly School of Business.
Harlan holds a Bachelor's degree in finance from Indiana University at Bloomington, Indiana.
Howard Ungerleider, 44, executive vice president, will have executive oversight of Advanced Materials, which includes Coatings and Infrastructure Solutions, and Electronic and Functional Materials.
Ungerleider joined Dow in 1990 and his career has spanned a wide variety of commercial, financial, geographic, functional and enterprise-level leadership roles both in the United States and in Europe.
He joined Dow's Food & Specialty Packaging business in 1997 and the following year moved to Dow's European headquarters in Switzerland, where he held management responsibilities for several of Dow's specialty polyethylene and polyolefin brands.
Ungerleider was named business director for Dow's global Wire and Cable Compounds business in 2000, and in 2004 became the global director of Integrated Supply Chain for Plastics, Performance Chemicals and Thermosets, managing supply chain activities for global businesses across Dow's basics, specialties and market-facing portfolios.
In 2006, Ungerleider was appointed North American commercial vice president for Basic Plastics business portfolio, which was comprised of 2,500 employees and served 500 customers throughout North America.
Ungerleider served as vice president of Investor Relations, where he was responsible for facilitating dialogue between Dow's stockholders and the Company's executive leadership. In this role, Ungerleider was responsible for creating and driving an investor outreach program that provided timely, credible information regarding Dow's strategic transformation and performance in the midst of the worst global economic crisis in decades. He was also a member of the Finance leadership team, providing counsel and support to Dow's Chief Financial Officer.
Ungerleider earned a Bachelor's degree from the University of Texas in Austin and a Master's degree in Business Administration from University of California in Los Angeles. He serves on the Board of Directors of Sadara Chemical Company and the Member's Committee of Dow AgroSciences. He also serves on the Boards of Directors of Wolverine Bancorp, Keep America Beautiful and is an Executive Committee Member of the Water & Woods Council of the Boy Scouts of America.
Bill Weideman, 58, chief financial officer and executive vice president, will have executive oversight of Finance, Dow AgroSciences, and Corporate Development.
Weideman joined Dow in 1976. He has had numerous controller and finance leadership assignments in his 36-year career at Dow, including: controller for Texas Operations, global business finance director for Specialty Chemicals, Performance Chemicals, Basic Chemicals and Basic Plastics. He was appointed vice president and corporate controller in 2006, interim chief financial officer in 2009 and was named to his current position in 2010. He assumed executive oversight for Dow AgroSciences in August 2012.
Weideman also serves on the Board of Dow Corning Corporation, the Dow Chemical Employees Credit Union, Mid Michigan Medical Center, and Family and Children's Services of Midland. He is also a member of Central Michigan University Accounting Advisory Committee and Central Michigan University Development Board.
Weideman holds a Bachelor's degree in Business Administration (Accounting) from Central Michigan University. | <urn:uuid:11aff8bc-73e5-4bf5-92a4-cbb4969d3702> | CC-MAIN-2013-20 | http://www.agrimarketing.com/s/77490 | 2013-05-20T02:22:01Z | s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368698207393/warc/CC-MAIN-20130516095647-00000-ip-10-60-113-184.ec2.internal.warc.gz | en | 0.957256 | 1,902 | null | null | HuggingFaceFW/fineweb |
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Amadeus Unused Electronic Ticket Tracking Report (UETTR) is a tool that offers the travel agencies the opportunity to track unused electronic tickets in order to be able to process refunds and any other follow up transactions. | <urn:uuid:1ad5da70-05c1-41ab-845c-fa7eba34d111> | CC-MAIN-2013-20 | http://www.amadeus.com/ro/x41264.html | 2013-05-20T02:21:36Z | s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368698207393/warc/CC-MAIN-20130516095647-00000-ip-10-60-113-184.ec2.internal.warc.gz | en | 0.875558 | 170 | null | null | HuggingFaceFW/fineweb |
|Hindu Dharma through Video games|
(Note: Read the following dialogue between Radhika, who represent any boy or girl in our Bala Gokulam and Ashok, a Shikshak in our Bala Gokulam. After reading this, use your own imagination as to engage the children in a dialogue about video games and convey the concepts of reincarnation, karma, Guru and Atman.)
"Hinduism is so complicated. I do not understand it most of the time", said Radhika, a young girl to Uncle Ashok. Ashok had come over half an hour ago and Radhika was so engrossed in her video game then that she mechanically said "Hi" to Ashok, and continued with her game.
Ashok watched Radhika play Super Mario Brothers (*). He watched her move Mario to the right, hit and get hidden mushrooms and get bigger, or get a fire flower or a cape, collect coins, punch his way through obstacles, climb ladders and occasionally get eaten by turtles. After the end of a life Mario would start his next life, from where he left off. Now that Radhika had finished one level she noticed that uncle Ashok, whom she met every week when her parents took her to the temple, was still there.
"Radhika, you are really good at this video game!" said Ashok. She nodded and added "Yep! and I can even beat my brother at it".
"You know you can learn many ideas of Hinduism from the video games", said Ashok.
"How? Radhika asked.
Let us say if you got a video game and it gave you only one chance to beat it, will that be fair?" Ashok asked.
"No, that is why they give you multiple lives. Actually, with a new game it is very difficult to advance much further. It takes practice. When we had just bought this game, I used to 'die' in just ten seconds, every time", said Radhika.
"Hinduism is similar too. Most people do not lead a perfect life. So according to Hinduism, you get many chances to improve yourself. You get many lives. This is called reincarnation". He continued," and just as in a video game, if one life ends, you start over in the next life where you left off".
"Now what will happen if you do not go towards the right in your video game?" asked Ashok.
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"You will not move to the next level. You will not make any progress and time will run out", Radhika said
"Exactly! If you do not move in the 'right' direction, you will not make progress. Thus YOU determine the right direction and how far progress you can make. 'What you do, determines the result' this is called the law of Karma. Your actions bear fruit accordingly. Now what happens in a video game if you keep making same mistakes?" Ashok asked.
"You go back to the start of that level" Radhika replied.
"Law of Karma similarly tells you that if you keep making same mistakes over and over again, you will move backwards. Now in a video game you get rewards and receive setbacks. In this video game a mushroom will make you grow bigger or an attack of a turtle will make you smaller, in real life too you may become rich or poor, but that depends where you start at and what actions you take. Yet getting big or small in itself does not mean progress. Does it?" asked Uncle Ashok.
"You are right, being big or small does not necessarily mean you will move forward in the game or even to the next level", Radhika replied.
"Now tell me what happens when you go to the next level?" Ashok asked.
"It gets tougher at the next level" Radhika said.
"Same is true in spiritual practice as per Hinduism", Ashok added. "Now tell me what happens if you get stuck at a level, what do you do? and why ?", he asked.
"I ask my cousin Ojas. He knows what I should do. He knows where the keys are hidden, where secret passages are. He has beaten the game already, Some times he even takes the controller to help me", Radhika said.
Go to top
"In Hinduism, similarly a Guru helps you move to next level. A Guru or a master has already 'beaten the game'. She or He knows where the key is hidden that will unlock the door. She or He knows what where the secret passages are. She or He can even show you a 'warp' zone, to go to the next level. But unlike a video game, in real life a Guru cannot play for you. You have to play it yourself", said Ashok.
"You keep referring to Guru as She or He, why? " Radhika asked.
"Good question! Hinduism considers man and woman as having the same potential to become a Guru.
Just as you are better than your brother at video games, a woman can reach the highest state also. In fact there were many women who contributed to the Vedas, the Hindu holy books. There were many women Hindu saints in the past, and there are many women saints even now" said uncle Ashok. He continued, "also there are many ways you can go to next level, so some Guru will show an easier way and some a harder way, all depending on your capability."
Buddhists have Buddha as a Guru, Jains have twenty four Tirthankars as Gurus while Sikhs have ten Gurus whose guidance they follow".
"Now tell me what happens when you beat the last level? " Ashok asked.
"I have not beaten the game yet, but my cousin Ojas says that you see fire works, music plays for long time, and then you see the name of the programmer", Radhika said.
"Interestingly, that is what Hinduism says also, when you go beyond the last hurdle you hear the music and you see THE PROGRAMMER - that is God and then you do not need to play the game again, except to help others" Ashok said.
"Let me ask you one more question. You get so absorbed playing a video game that you feel that you are being Mario or Luigi on the screen. But are you really Mario or Luigi? Who are you?" He asked
"I am Radhika, of course. But while playing the game I forget that I am Radhika and am only concerned about Mario or Luigi on the screen", she replied.
"Exactly, Hinduism believes that we go through different lives believing we are the body or the name in that life. But we are not that body nor its name. We are the Atman or soul which plays as a character of Mario or Luigi (or whatever). That is something we must never forget. We are not this body, but we are the Soul, or Atman". Ashok continued.
"Radhika have you noticed, that from video games you just learnt Hindu concepts of reincarnation, Karma, Guru and Atman." He asked, "Was that complex? ".
"Not at all!" Radhika smiled, Her face was glowing by the realization of Hindu concepts, knowledge she already had in the form of video games.
Back to Hindu Dharma Topics
Go to top | <urn:uuid:171c677e-2eb1-465e-a0de-5ade39ebef66> | CC-MAIN-2013-20 | http://www.balagokulam.org/teach/dharma/video.php | 2013-05-20T02:31:04Z | s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368698207393/warc/CC-MAIN-20130516095647-00000-ip-10-60-113-184.ec2.internal.warc.gz | en | 0.962363 | 1,557 | null | null | HuggingFaceFW/fineweb |
Relieving duties on exported goods for ships’ stores
If you supply goods for ships’ stores, you may be able to import the goods without paying duties under the Duties Relief Program. If you have already paid duties, you may qualify for a drawback under the Drawback Program.
In this context, a drawback is a refund of the customs duties paid on imported goods that are eventually exported as ships’ stores. You can export the goods in the same condition as they were imported or, before export, you can further process or use them in a limited manner without affecting the drawback amount.
Goods deemed exported
If you deliver goods to a conveyance described in the Ships’ Stores Regulations, the goods are deemed exported. Please review these regulations to ensure that the conveyance you are supplying qualifies. If you have any questions, contact your local Canada Border Services Agency (CBSA) office.
Claiming a drawback
To claim a drawback under the Drawback Program, you have to complete Form K32, Drawback Claim (PDF, 133 KB), attach documents establishing that the goods qualify and then submit the package to your local CBSA office.
Duties Relief Program
The Duties Relief Program enables qualified companies to import goods without paying duties as long as the goods are eventually exported. Companies can export the goods in the same condition as they were imported or, before the goods are exported, they can be further manufactured or used in a limited manner without having to pay duties.
Applying for duties relief
If you are the importer, exporter, processor, owner or producer of the goods, you can apply for duties relief. To do this, you have to complete Form K90, Duties Relief Application (PDF, 15 KB), and send it to your local CBSA office.
Your application will be reviewed and an officer will arrange to visit your premises. During this visit, the officer will confirm that you qualify for the Duties Relief Program and that you are aware of your obligations. When your application is approved, you will be issued a unique licence number identifying you as a Program participant. For more information on the Duties Relief Program, see the information sheet called Importing Without Paying the Duties or contact your local CBSA office.
In most cases, if you are presenting a drawback claim, you must do so within four years of the date the goods were released by the CBSA. You cannot file a claim until you export the imported goods.
If you have been approved to participate in the Duties Relief Program, the goods must be exported from Canada within four years of the date of release of the goods by the CBSA.
For more information on drawbacks and duties relief or for help preparing your documents, contact your local CBSA office. | <urn:uuid:d8c9a061-a3b1-4197-8cc5-c879bfe4949e> | CC-MAIN-2013-20 | http://www.cbsa.gc.ca/import/ddr-red/tab6-eng.html | 2013-05-20T02:48:59Z | s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368698207393/warc/CC-MAIN-20130516095647-00000-ip-10-60-113-184.ec2.internal.warc.gz | en | 0.9349 | 568 | null | null | HuggingFaceFW/fineweb |
of Descent - Hobomaster22
People usually bitch and moan to me that I have no taste in Doom
WADs, and that I believe that all ZDoom WADs suck. Ok, maybe I'm being a bit extreme with the last
one, but in case you had that thought in your head, you're completely wrong, and you should stop
trying to pretend that you can figure out my modus operandi! While I love my dose of classic Doom
as much as the next guy, I can't really get into some of the newfangled alternative styles of
playing that ZDoom WADs usually bring to the table, since I love shooting the crap out of monsters
and not really caring about scripted puzzles. That said, Genesis of Descent is one of the few
maps where I truly feel like I'm enjoying a modernized Doom experience, not to mention that
the atmosphere is as thick as that global warming threat that all of those guys on TV keep
One of the biggest departures from the standard "shoot the crap out of
monsters" style that I've grown to is that you don't have much ammo for reckless shooting; you need
to make sure you don't waste a single bullet, or else you'll regret it somewhere down the road when
you really need that single bullet to blow up a barrel that will set off some chain reaction. OK,
maybe I'm exaggerating a wee bit there, but the point still gets across; if you execute a brilliant
idea properly, you'll get something that results in Genesis of Descent, a single player WAD that gets
its own entry in the 2007 Cacowards. What more could you ask for?
last few years have seen a larger role for hardware accelerated ports and
true 3D environments like Legacy, Doomsday, and, most recently, GZDoom.
Forked from ZDoom, GZDoom offers modern architecture and video effects
while retaining ZDoom compatibility. Last year showcased a couple of
GZDoom exclusive maps, and this year continues that trend with Cheogsh.
Cheogsh uses all of GZDoom's effects to create
a really atmospheric experience. As one would expect from a hardware
accelerated port, it looks nice, and lighting effects are used prominently
to create a very brooding environment. The map opens on
Hell's beachfront, and you fight your way into the demon castle
and teleport, once again, to fight an onslaught of Hell's bestiary.
At times, Cheogsh feels very Quakeish... which is largely attributed to its
use of Quake
textures, but the architecture looks similar too. The map drags
significantly in the middle with an atrocious dark maze
that does not appear on your automap, but, fortunately, it picks up again
afterwards. If you can slog through that segment, you are in for a
really fun experience and will enjoy playing this wad. There are
plenty of traps that will spring your favorite baddies, as well as numerous
new monsters added to the lineup. If you have a vendetta against
GZDoom, put it aside to play some of the projects that are available
for it, like Cheogsh.
of the Damned - Trevor "Iori" Primmett
accelerated ports are not everyone's cup of tea, and it is a pleasure to see
really great vanilla releases that keep coming out every year. Boom
might not be "vanilla" in the purest sense, but for most community
members it is pretty close. If Cheogosh does not strike your fancy, be
sure to play Songs of the Damned. It is a purely Boom/PRBoom
compatible map, looks gorgeous, and plays well, too.
One of the first things you notice
about Songs of the Damned is that it is huge. While the map starts
off contained and linear, it quickly explodes into a giant fortress with
multiple pathways and swaths of enemies. What begins as a few dozen
demons quickly becomes hordes as you save every last piece of
ammo to deal with them. In addition to the difficulty, you will also
have to face a number of really nasty and vicious traps. In
one particular instance, you will need to pick one of three switches to
lower a platform for a key. Pick the wrong switch and the area fills
with lava. Oh, you can survive, but it will cost you. I
remember playing Songs of the Damned for the first time and wondering when
it would end. At the end of each obstacle it would open to reveal
another large portion of the map with more hellspawn looking to tear me
apart. It will take some saving and reloading, but this map is
certainly possible. If you missed it last year when it was released,
make sure to play Songs of the Damned now.
THE SKY MAY BE
Last year I hoped I would never have to write this segment again.
Unfortunately, in 2007, the Doom community paid its final respects to Jason
"Amaster" Masihdas. Jason was a prominent figure in the
community who hosted a weekly radio segment on Unidoom
Radio and contributed to several projects. After a 10 day absence,
it was confirmed that he had committed suicide on June 14. Jason was a
valuable member of the community and will be greatly missed.
Oct 12, 1981 - June 14, 2007 | <urn:uuid:ad591f32-5d81-4705-86c8-3733a5d3410a> | CC-MAIN-2013-20 | http://www.doomworld.com/14years/best1.php | 2013-05-20T02:48:50Z | s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368698207393/warc/CC-MAIN-20130516095647-00000-ip-10-60-113-184.ec2.internal.warc.gz | en | 0.955107 | 1,160 | null | null | HuggingFaceFW/fineweb |
Over 140 innovation practitioners, policy makers, service companies and investors gathered in the beautiful city of Rome on 11- 12, February 2010 for the KIS Partnering Forum held for the second time. The forum provided a platform to discuss the latest trends and developments in Knowledge Intensive Services as well as an opportunity to network and build partnerships with other services businesses in different fields. The forum provided insights especially in the sectors of Energy and Environmental Services, ICT and Digital Media and Mobile Services and Space.
During the forum the emphases were focused on supporting service innovation better. This can be achieved by e.g. benefiting innovation management, activating role of regions, observing client needs, utilizing social media and securing the accesses to finance. The societies are changing rapidly and the world is full of opportunities for services innovations. Therefore in his opening remarks Mr. Reinhard Büscher from the European Commission DG Enterprise and Industry encouraged the KIS partnerships funded under the Europe INNOVA Initiative to maximize their impact, to get the best of their projects. Service innovation is finally getting the political recognition it deserves. However, there still is a lot to learn in developing and supporting service innovation. There is still a journey ahead of us, but we are definitely on the right track.
The Forum was organized by the Knowledge Intensive Services – Innovation Platform together with the support of BIC Lazio Business Innovation Centre.
The KIS-IP is a European initiative funded under Europe INNOVA, with the aim to accelerate the take-up of services innovations in Europe. For further information about the KIS-Innovation Platform, please click here
Photos and presentations held at the event will be available on this website very shortly! | <urn:uuid:31bf5388-853d-4fdb-84a7-0eca3c666bf4> | CC-MAIN-2013-20 | http://www.europe-innova.eu/web/guest/innovation-in-services/kis-partnering-forum-2010/about | 2013-05-20T02:22:37Z | s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368698207393/warc/CC-MAIN-20130516095647-00000-ip-10-60-113-184.ec2.internal.warc.gz | en | 0.94412 | 347 | null | null | HuggingFaceFW/fineweb |
Let's open this piece with a few sobering facts. As of today, 780 million people worldwide lack access to clean drinking water. In the United States alone, we will consume 328 billion gallons of water every day. We needn't even mention the number of people that fall victim to water born pathogens leaving them sick or worse. Water is life––if it's clean.
One of the earth's magnificent givers of life, water is something we can't live without. At least not for more than three days say the experts. The brain trust at Camelbak know this better than most. Their hydration systems have kept millions of physiques hydrated and performing at optimum levels. It only makes sense they would create a means of not just delivering water, but making it safe to drink.
The Camelbak All Clear water purification system uses the power of ultra violet light to make any water safe for consumption. UV rays are often the bad boys of the light spectrum, but with regard to water purification, they are a powerful force. UV light, as used in the All Clear system, is a simplistic way of neutralizing harmful pathogens that would otherwise attack our bodies from within. Giardia, E. coli, Cryptosporidium, and even rare water born viruses are no challenge for the All Clear.
The All Clear is effectively a water purification system build within a standard sized water bottle. Housed inside the lid is a UV bulb, LCD readout screen, and a highly efficient rechargeable battery system. To make any water safe to consume, simply fill the bottle, thread on the lid, press the on button, follow the prompts, and wait just 60 seconds. The LCD screen will clarify if the procedure has been effective. That's all there is to it.
By the numbers, the All Clear will purify your water in exactly one minute. The bulb has a lifespan of 10,000 cycles, and the Lithium Ion battery can produce as many as 80 liters of water on a single charge. Charging the battery takes as as few as five hours via the included USB charger, and can be charged with a number of consumer available solar chargers like the Solio Classic. The total system weighs little more than 7 ounces and costs only $99.00. It fits neatly in a glove box, ditch bag, or backpack ready for bold adventures or unfortunate emergencies. When your thirst requires safe drinking water, wouldn't you like that water to be All Clear? | <urn:uuid:b08fb3b1-7041-4862-b40f-ea824a4ee738> | CC-MAIN-2013-20 | http://www.expeditionportal.com/expedition-gear/accessories/1919-camelbak-all-clear.html | 2013-05-20T02:21:29Z | s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368698207393/warc/CC-MAIN-20130516095647-00000-ip-10-60-113-184.ec2.internal.warc.gz | en | 0.953034 | 509 | null | null | HuggingFaceFW/fineweb |
Ruling clears way for Gosling exit
Everton's Dan Gosling is free to join another club after an independent hearing ruled the midfielder no longer has a contract with the Merseysiders.
The 20-year-old's deal expired at the end of last month and although the Toffees had made a verbal offer to the player they had not put it in writing. That meant Gosling could leave Goodison Park without Everton being entitled to a fee despite him being under 21, which usually triggers some sort of compensation for the work the club have invested in his coaching.
The case went to the Premier League and a panel ruled in the player's favour. "An independent hearing, convened under Premier League Rules, was held last week to look into the contractual status of Dan Gosling," said a statement released by the Premier League.
"Having looked into the matter, and considered the arguments of both Everton and the player, it was determined that the player is unattached and entitled to a free transfer. This is subject to a right of appeal by Everton which must be brought within 14 days of the decision."
Everton refused to comment on the case or their next course of action. | <urn:uuid:b0d3858b-cf1d-4931-9400-1599ae3ccd49> | CC-MAIN-2013-20 | http://www.fifa.com/worldfootball/clubfootball/news/newsid=1270363.html | 2013-05-20T02:07:39Z | s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368698207393/warc/CC-MAIN-20130516095647-00000-ip-10-60-113-184.ec2.internal.warc.gz | en | 0.983587 | 242 | null | null | HuggingFaceFW/fineweb |
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©2013 Footwear etc. All Rights Reserved. For any questions or assistance call 1-800-720-0572. | <urn:uuid:26ad6185-4c2b-43ac-b031-b21da61aa91a> | CC-MAIN-2013-20 | http://www.footwearetc.com/Womens/Waterproof/?s=ZnwxNTIsMTY1 | 2013-05-20T02:43:35Z | s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368698207393/warc/CC-MAIN-20130516095647-00000-ip-10-60-113-184.ec2.internal.warc.gz | en | 0.947466 | 137 | null | null | HuggingFaceFW/fineweb |
View Full Version : In honor of Paul McCartney's 70th, your favorite Beatles programs!
06-20-2012, 10:45 AM
It has to be Steven Cousins in 1995 for me. A fantastic program.
06-22-2012, 07:55 AM
My understanding is that T and D performed this program on one of their tours.
However, they had trouble getting necessary music "clearances" at the time; and it was never recorded.
If someone knows more, please share.
Thank your for that information. I had no idea it was never recorded. :( There is a description on Wiki of that program which made me even more curious to see it.
Powered by vBulletin® Version 4.2.0 Copyright © 2013 vBulletin Solutions, Inc. All rights reserved. | <urn:uuid:f870e89f-1f3b-488b-9701-61da3cdc6718> | CC-MAIN-2013-20 | http://www.fsuniverse.net/forum/archive/index.php/t-84000-p-4.html | 2013-05-20T02:31:18Z | s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368698207393/warc/CC-MAIN-20130516095647-00000-ip-10-60-113-184.ec2.internal.warc.gz | en | 0.965305 | 171 | null | null | HuggingFaceFW/fineweb |
Yakuza 3 Trophies Guide - Ver. 1.02 - 7 April 2010 - by Barticle at hotmail.com Y88b d88P 888 .d88888b. Y88b d88P 888 d88P Y88b Y88o88P 888 888 Y888P 8888b. 888 888 888 888 88888888 8888b. d88P 888 "88b 888 .88P 888 888 d88P "88b 8888 888 .d888888 888888K 888 888 d88P .d888888 "Y8b. 888 888 888 888 "88b Y88b 888 d88P 888 888 888 "888 888 "Y888888 888 888 "Y88888 88888888 "Y888888 Y88b. .d88P 888 "Y88888P" 8888888888888 8888888888888 888 d8b 888 888 Y8P 888 888 888 888d888 .d88b. 88888b. 88888b. 888 .d88b. .d8888b 888 888P" d88""88b 888 "88b 888 "88b 888 d8P Y8b 88K 888 888 888 888 888 888 888 888 888 88888888 "Y8888b. 888 888 Y88..88P 888 d88P 888 888 888 Y8b. X88 888 888 "Y88P" 88888P" 888 888 888 "Y8888 88888P' 888 888 888 C O N T E N T S 888 =============== 888 .d8888b. d8b 888 d88P Y88b Y8P 888 Section 01 - INTRODUCTION 888 888 888 Section 02 - TROPHY LISTS 888 888 888 888 .d88888 .d88b. Section 03 - THE TROPHIES 888 888 888 888 d88" 888 d8P Y8b Section 04 - SUBSTORY LISTS 888 88888 888 888 888 888 888 88888888 Section 05 - MINIGAMES 888 888 Y88b 888 888 Y88b 888 Y8b. Section 06 - CONTACT Y88b d88P "Y88888 888 "Y88888 "Y8888 Section 07 - THANKS "Y8888P 8 ------< INTRODUCTION >-------------------------------------------- [Section 01] This is a guide to the PSN trophies in the PS3 video-game Yakuza 3. It supports both the original 2009 Japanese edition of the game (Ryuu ga Gotoku 3) and the translated western (European/American) editions that were released in 2010. The general aims of this document are to list the trophies and their criteria for achievement, to highlight the differences between the various versions of the game, to provide at least a few helpful hints for trophy achievement and to finally have an appropriate place to publish my cheap Shogi* beating strategy! This guide does contain some >SPOILERS< (notably the names and locations of the bosses) so stop reading now if you want to avoid getting in any way spoilt. Where I make reference to having to press "the button" I'm referring to the one you use to confirm an action or selection. In the western version of the game this will be the X button but in the Japanese edition it'll be the O button. I've previously written guides for the Hanafuda (Koi-Koi and Oicho-Kabu) and Mahjong* minigames in Yakuza 3 and these are also hosted here on GameFAQs so be sure to refer to them for more detailed info about those aspects of the game. I welcome contributions of information and strategies to add to this guide. Your submissions may be edited or reworded but will always be properly credited so be sure to include the name you wish to be credited under - if I deem your efforts worthy of inclusion! You can find my email address at the top of this page. This guide is designed to be viewed using a monospaced (non-proportional or fixed-width) font, preferably Courier New. Some sections of the document will display incorrectly if you are using a proportional font like Times New Roman. *Sadly - despite their previous inclusion in Yakuza 2 - the Mahjong and Shogi minigames (and their associated trophies) were both removed from the western versions of the game along with two others and about twenty side-missions. :6 ------< TROPHY LISTS >-------------------------------------------- [Section 02] Let's start with a list of all the trophies in the game, or rather two lists since the original Japanese game has five extra. For the Japanese ones I'm using the translated English titles copied pretty much verbatim from ThePatrick's awesome Yakuza 3 guide. Trophies marked with an asterisk (*) are "secret" ones that are hidden until you achieve them. In almost all cases the requirements for each trophy in the two versions of the game are identical and the colour of the trophy awarded is the same. Where the type of trophy does vary, these are listed after the trophy names below. On both sides these are listed in the order in which they appear on the trophy list on your console's XMB. European/American versions | Japanese version | Colour -----------------------------------+----------------------------------+--------- 1 Platinum Trophy* | 1 Platinum Trophy* | Platinum 2 Majima Defeated* | 2 Boss 01 Majima* | Bronze 3 Rikiya Defeated* | 3 Boss 02 Rikiya* | Bronze 4 Tamashiro Defeated* | 4 Boss 03 Tamashiro* | Bronze 5 Hasebe Defeated* | 5 Boss 04 Hasebe* | Bronze 6 Mysterious Foreigner Defeated* | 6 Boss 05 Mysterious Foreigner* | Bronze 7 Kanda Defeated* | 7 Boss 06 Kanda* | Bronze 8 Majima Defeated Again* | 8 Boss 07 Majima II* | Bronze 9 Lau Ka Long Defeated* | 9 Boss 08 Lau Ka Lung* | Bronze 10 Fuma Defeated* | 10 Boss 09 Kazama* | Bronze 11 Mine Defeated* | 11 Boss 10 Mine* | Silver 12 Thank You! -YAKUZA 3 Team-* | 12 Thank you from the Staff* | Bronze 13 Substory Dabbler | 13 Substories 10 | Bronze 14 Substory Fan | 14 Substories 30 | Bronze 15 Substory Enthusiast | 15 Substories 50 | Bronze 16 Substory Addict | 16 Substories 80 | Bronze 17 Substory Completionist | 17 All Substories | Gold 18 Bounty Hunter | 18 Tough Guy Hunter | Bronze - | 19 Big Spender | Bronze - | 20 Good Coordinating | Bronze 19 Key Collector [Silver] | 21 Key Wanderer [Bronze] | 20 Gourmet Aficionado | 22 Gourmet Master | Bronze 21 Heat-Action Pro | 23 Heat-Action Master | Bronze 22 Legendary Champion [Silver] | 24 Legendary Champion [Bronze] | 23 Tinkerer | 25 Trial Special | Bronze 24 Blogging Debut | 26 Started a Blog | Bronze 25 Path of the Warrior | 27 The Path to Training | Bronze - | 28 Salon Mania | Bronze 26 Hat-Trick | 29 Hat-Trick | Bronze 27 Break Ace | 30 Break Ace | Bronze 28 Karaoke King | 31 Karaoke King | Bronze 29 Fowl Play | 32 Boiled Turkey | Bronze 30 Tag Hoarder | 33 Exceptional Gambler | Bronze 31 Chip Hoarder | 34 Great Gambler | Bronze 32 Pro Gamer | 35 Pro Gamer | Bronze - | 36 Immovable Shogi Player | Bronze - | 37 Exposed Dragon | Bronze 33 Skilled Hitter | 38 Nice Hitter | Bronze 34 Power Driver | 39 Powerful Driver | Bronze 35 Big Tuna | 40 Maguro Lord | Bronze 36 Minigame Master | 41 Minigame Master | Gold 37 Ultimate Challenger | 42 Ultimate Challenger | Bronze 38 Testament to Strength | 43 Proof of Being the Strongest | Gold 39 Marathon Runner | 44 Marathon Runner | Bronze 40 Careless Dragon* | 45 Runaway Train* | Bronze 41 People Watcher* | 46 People Watcher* | Bronze 42 Compulsive Vandal* | 47 Destroyer* | Bronze 43 Walking Bank | 48 Walking Bank | Silver 44 Volunteer* | 49 Volunteer* | Bronze 45 Master Environmentalist* | 50 Eco-Master* | Silver The trophy types are distributed as follows... | Platinum | Gold | Silver | Bronze | Total ----------------------------+----------+----------+----------+----------+------- Japanese version | 1 | 3 | 3 | 43 | 50 ----------------------------+----------+----------+----------+----------+------- European/American versions | 1 | 3 | 5 | 36 | 45 If you're wondering whether playing both the Japanese and western version of the game will give you two sets of trophies the answer is yes - you get a set of 45 in English and another set of 50 in Japanese. You also get two separate harddisk installs for a grand total of over 10,000 megs so I'm glad I upgraded my HDD! *These are the secret trophies - hidden until you complete them. ------< THE TROPHIES >-------------------------------------------- [Section 03] This long section gives details of each of the trophies in turn. Each entry starts with the trophy's name/s and number/s. "En" denotes the English title and "Jp" indicates the English translation of the Japanese name. There are five trophies present in the original release of Ryuu ga Gotoku 3 that were cut from the western release of Yakuza 3. These are marked "Jp only". 1 Platinum Trophy (En) / 1 Platinum Trophy (Jp) [Platinum secret] As usual, the top of the shop is the platinum trophy. The most prestigious and also the easiest to explain! This is awarded when you have achieved all of the other trophies in the game - all forty-four in the western version or all forty-nine in the Japanese original. .------------------------------------------------------------------------------. | The following ten trophies are all awarded for defeating the bosses that you | | encounter as you proceed through the game's story (usually one per chapter). | '------------------------------------------------------------------------------' 2 Majima Defeated (En) / 2 Boss 01 (Jp) [Bronze secret] You receive this one for winning the first boss battle in the game - against series regular Majima on the roof of the Millennium Tower in Chapter 1. Nothing too taxing here. An easy one to start you off! 3 Rikiya Defeated (En) / 3 Boss 02 (Jp) [Bronze secret] The next one is awarded for beating Rikiya outside the M-Store konbini in Okinawa at the end of Chapter 2. There's plenty of signs, furniture and (my personal favourite) bicycles to use as improvised weapons here but if he's too close then he can attack you while you're picking one up so try to keep your distance each time you arm yourself. 4 Tamashiro Defeated (En) / 4 Boss 03 [Bronze secret] Your next boss fight will be against Tamashiro in his office at the end of the battle stage that concludes Chapter 3. There are a few large items of furniture here but they're slow and unwieldy. If you can lock onto him and dodge when he attacks then you can get behind him and land an attack string on him before he gets a chance to react. 5 Hasebe Defeated (En) / 5 Boss 04 (Jp) [Bronze secret] The fourth boss is Hasebe (and his gang) who you meet in the Stardust club back in Tokyo at the end of Chapter 4. I like to use the many lamps in the club at the start of the fight because when you swing one of those badboys around you can hit several goons at once which saves a little time. There are lots of stools to use as weapons too. Take care of Hasebe's minions first so you can then focus all your attention on him; your homeboys Kazuki and Yuya are also in the fray so don't waste time trying to attack them. Watch out later on as Hasebe draws a sword (from somewhere?!) so you'll need to dodge his attacks. There are four pick-ups in Stardust during the fight - there's a Tauriner in the booth seating area then another Tauriner and two Toughness Z's upstairs. You might not need to use them but hey - it's free stuff! :) 6 Mysterious Foreigner Defeated* (En) / 6 Boss 05 (Jp) [Bronze secret] Next up is the westerner in the back alley and his three henchmen, during the short Chapter 5. Again it's a good idea, I think, to take care of the minor enemies before you take on the main attraction. The "Mysterious Foreigner" puts up quite a good fight - there are plenty of items to use as weapons here but you rarely have time to collect one and turn around before he delivers a pre-emptive strike but if you manage to knock him to the ground you should have time to pick up a bicycle and put it to good use. He'll dodge many of your attempts to grapple him but it is possible, although he will break your hold unless you hammer the button to throw him. Once he's on the ground you can deliver a stomp and knock off a few hit points or use the time to pick up a weapon as above. Look out for the small weapon pick-up next to the brazier which is a set of pliers. This can be used for a couple of special (nasty!) heat-actions. 7 Kanda Defeated (En) / 7 Boss 06 (Jp) [Bronze secret] The sixth boss battle is against Kanda after the battle stage in the love- hotel in Chapter 6. There are two pick-ups in the area - one in the bath and another behind one of the chairs. 8 Majima Defeated Again (En) / 8 Boss 07 (Jp) [Bronze secret] The second time you face Majima is in a cage-fight at the Coliseum during the short Chapter 7. He's brought a knife with him so you can't block but you can still use a punch reversal on him. Look out for his QTE's which seem to involve having to press the face buttons in counterclockwise order. 9 Lau Ka Long Defeated (En) / 9 Boss 08 (Jp) [Bronze secret] The eighth boss is the smart-dressed man, Lau Ka Long, who you meet at the end of the looong battle stage that constitutes Chapter 8 (don't forget to grab the health-ups from each barrier you destroy en route). There are three phases to this fight. First he'll use a bladed staff weapon, I guess it's a guan-dao? It's like an oriental polearm anyways. Second he'll ditch that and fight unarmed. Finally he'll use a set of long hand-claws. Look out for another QTE sequence where you have to press the buttons to evade his efforts to slice you up. Try to dodge his attacks, get behind him and land a string on him. There's a Toughness ZZ and Tauriner+ in the corner of the arena. 10 Fuma Defeated (En) / 10 Boss 09 (Jp) [Bronze secret] Since Chapter 9 has the brawl with the waves of MIB security officers instead of a one-on-one boss fight, the next trophy comes at the end of Chapter 10 when you face-off against Fuma (aka Kazama) in the poledancing club. He has a couple of tasty reversal techs but you can beat him at his own game if you have the reversals learnt from the Komaki training sequence. If you've been keeping up to date with Mack's revelations then you should have the six-part Hell's Floor move which will zap the remainder of his hit- points when you're given the option to use a Super Finish (Super Pursuit) at the end of the fight. 11 Mine Defeated (En) / 11 Boss 10 (Jp) [Silver secret] You don't get one for defeating Tamashiro again in Chapter 11 so the tenth and final boss trophy is for beating Mine in the rooftop showdown at the conclusion of the story in Chapter 12. I had the War God Amulet and Golden Pistol by this stage but I resisted the temptation to use them and this fight isn't too tough anyway; you can pretty much use your basic fighting tactics. Watch out for the obligatory QTE sequence and try not to use block too much as he'll start using a multiple leg sweep. Every so often he'll lean back and spread his arms to do some sort of "recharging" thing so take advantage of this to get a few easy hits in. On the way to this fight remember to collect the pick-ups from the lounge where you first encounter the CIA commandos. You can get several by smashing the dividers and cabinets there. 12 Thank You! -YAKUZA 3 Team- (En) / 12 Thank you [...] (Jp) [Bronze secret] You receive this one after the conclusion of the story. .------------------------------------------------------------------------------. | The following five trophies all relate to completing certain numbers of sub- | | stories (side-missions) during the game. See Section 04 for a list of these. | '------------------------------------------------------------------------------' 13 Substory Dabbler (En) / 13 Substories 10 (Jp) [Bronze] Finish ten substories in the game. 14 Substory Fan (En) / 14 Substories 30 (Jp) [Bronze] Finish thirty substories in the game. 15 Substory Enthusiast (En) / 15 Substories 50 (Jp) [Bronze] Finish fifty substories in the game. 16 Substory Addict (En) / 16 Substories 80 (Jp) [Bronze] Finish eighty substories in the game. 17 Substory Completionist (En) / 17 All Substories (Jp) [Gold] Finish all substories in the game. Including the (ahem) "completion" for the cabaret/dating girls and the final unlockable showdown against Amon, there are 123 substories in the Japanese version of the game or 101 in the cut-down version localised for the West. When you bring a side-mission to a conclusion you usually get a "complete" mark in the substories log on the pause menu but in some cases, where you miss something or do not get the best outcome, you get a "finished" mark instead (so it's sort of a fail). Do you need to "complete" all the missions to get these trophies? Well, I deliberately failed my 30th substory and I still got trophy #14 so I guess "finished" marks are okay. (This has since been discussed on the Yakuza 3 forum and WarriorBond, Zetgob, LS1100 and LadyGagaMafia all confirmed that you can still get these trophies if you have "finished" missions; they do not have to all be "complete".) 18 Bounty Hunter (En) / 18 Tough Guy Hunter (Jp) [Bronze] The requirement for this trophy is that you successfully defeat all twenty of the "hitmen" in the bounty hunter missions in the game. You're introduced to these in a scripted meeting with Ibuki behind the New Serena towards the end of Chapter 6. He takes you to his headquarters in the converted Kamuro Castle which is just north of the Mahjong parlour in Tokyo. Talking to him there gives you the option to accept a contract to track down and defeat a hitman. You can view a dossier for your target which gives their name(s), picture, bounty payable, preferred weapons and last known location. Ibuki's colleague at the counter will also tell you about the busker who sits out the front of the Millennium Tower who can give you more info (not much though!). You can only have one accepted contract at any given time. When you go to your target's location you can approach them to start the fight. This will be like a mini boss-battle - you even get the same opportunity to deliver a "Super Finish" (Super Pursuit) move when their health is low. Once you defeat them you get paid (quite generously) and you can go back to the "castle" to collect another one. More targets become available over the course of several chapters, including some back in Okinawa in Chapter 10 (which you can start by talking to Ibuki's buddy in the Shogi club). You may find that you need to travel back and forth between Okinawa and Tokyo a few times to get them all - this will cost you 30,000 Yen at the beginning of Chapter 10 but you can do it for free at the start of Chapter 12. I think I got them in the order given below. Some hitmen fights will involve a chase battle (doh), guns, henchmen (a lot of henchmen in one case!) or a hostage to protect. Name(s) | Chapter | Bounty | Location ------------------------------------------+---------+--------+---------- Batsu the Executioner | 6 | 50k | Tokyo ------------------------------------------+---------+--------+---------- Koutarou the Killer | 6 | 70k | Tokyo ------------------------------------------+---------+--------+---------- Old Rags Hasutani | 6 | 80k | Tokyo ------------------------------------------+---------+--------+---------- Mr & Mrs Odagiri | 6 | 90k | Tokyo ------------------------------------------+---------+--------+---------- Hawk-Eyed Shuu | 6 | 90k | Tokyo ------------------------------------------+---------+--------+---------- Kurenai the Silver Bullet | 7 | 100k | Tokyo ------------------------------------------+---------+--------+---------- Zen the Black Hyena | 7 | 120k | Tokyo ------------------------------------------+---------+--------+---------- Tokoyami the Masked Assassin | 7 | 120k | Tokyo ------------------------------------------+---------+--------+---------- Samejima the Gun Master | 9 | 140k | Tokyo ------------------------------------------+---------+--------+---------- Lorentz the Corsican Panther | 9 | 130k | Tokyo ------------------------------------------+---------+--------+---------- Akitsu the Man Without a Past | 10 | 110k | Okinawa ------------------------------------------+---------+--------+---------- Kengo the Madman | 10 | 130k | Okinawa ------------------------------------------+---------+--------+---------- Tetsuji the Returnee | 10 | 150k | Okinawa ------------------------------------------+---------+--------+---------- Sentetsu the Wild Stallion of Kamurochou | 10 | 150k | Tokyo ------------------------------------------+---------+--------+---------- Yuuto the Rising Star of the Avengers | 10 | 180k | Tokyo ------------------------------------------+---------+--------+---------- Gohren, one of the Avenger's Elite | 10 | 200k | Tokyo ------------------------------------------+---------+--------+---------- Issen the Master of the Art of Killing | 10 | 200k | Okinawa ------------------------------------------+---------+--------+---------- Egami the Blind Hitman | 10 | 220k | Okinawa ------------------------------------------+---------+--------+---------- Shinzaki* the Grim Reaper's Blade | 10 | 250k | Tokyo ------------------------------------------+---------+--------+---------- Arase the Don of the Avengers | 10 | 300k | Toyko Shinzaki is very quick and armed with a knife so you might want to think about equipping gauntlets or a weapon that can be used to block. The final showdown with Arase isn't easy... First you have to fight Shinzaki again and then you have to fight both Shinzaki (with knife) *and* Arase (with a pair of handguns) at the same time! When I was playing Yakuza 3 on import this was the one fight for which I made specific preparations - I tried to get my armour protection against firearms as high as possible. I used... o Dragon Flak Vest (Dragon Protector) - you can buy this from the arena shop for 200,000 Coliseum points** and it gives 25 AP (armour points) versus guns. I got around 160k points from completing the Coliseum tournaments so it took a few more fights to get my total up. If you don't want to go to that trouble then use the SWAT Body Armour which you can get from locker 43 in Okinawa and gives 15 AP. o Substitute Stone (the thing shaped like a teddy bear!) - you get this from completing all ten of Mack's revelations. Its main purpose is resurrection (in effect it gives you an extra life) but it also happens to give 10 AP. o Bulletproof Glass Amulet - you can get Kamiyama to make this for you using the "Works K Catalogue 1" modding recipe and it gives 5 AP. In playing through the English version I'd got the War God Amulet by this stage which made this a lot easier. You get this as a reward for completing the full list of 88 heat-actions in the game and it lets you use heat-actions regardless of your heat gauge; it also happens to give 5 AP against guns too. In addition to the 300,000 Yen you get for beating Arase you also receive a katana with a 130-points attack stat called Muramasa (named after a renowned 16th-century swordsmith) and of course you get the trophy too. You can review details of your current and previous contracts from the pause menu under Substories \ Hitman Missions. In the Japanese game you get this with option 6 followed by option 2. *The names given here are taken from the English version of the game. In most cases these match pretty closely the translations in ThePatrick's guide with the exception of Shinzaki who is given as Arasaki there. **Like many of the items there, the Dragon Flak Vest unlocks as you progress through the various tournaments in the Coliseum. I think it first appeared in the shop for me after my first win in the Magnum Force GP. 19 Big Spender (Jp only) [Bronze] This is the first of the five trophies which were removed from the western versions of the game. The requirement is quite a simple one, you just have to go to one of the cabaret clubs and spend 300,000 Yen with one of the girls there. I think it has to be in a single visit though, not cumulative. As long as you have enough money you'll have no trouble getting this one. The top item on the drinks menu at all three cabaret clubs (Koakuma and Ageha in Tokyo and Flawless in Okinawa) is Champagne Gold and it just happens to cost exactly 300,000 Yen. Of course that's a lot of cash to be throwing around at the best of times so save your game first, get the trophy and then reload. 20 Good Coordinating (Jp only) [Bronze] This trophy is based around the "Make the Number 1 Cabaret Girl" side-mission which becomes available in Chapter 3. It's initiated by going to the South Island Cabaret Club, which is immediately north-west of the Aquasky bar (it says "South Island" in English outside), and talking to the manager [tenchou] who is standing outside wearing a black waistcoat and bowtie. Pick the top dialogue option twice and you'll be given a 100k Yen budget (no, you can't spend it on other stuff!) and sent off to find a new hostess for the club. I found a suitable lass opposite the M Store shop at the bottom-right of the map; her name was Kirie although you're given the option to rename her. Once the new girl is installed at the club you are given a quite obsessive level of control over various aspects of her appearance (like her hair, make-up and accessories) and you need to tweak these until (referring to ThePatrick's guide) one of her stats becomes maxed-out and you get the trophy. Unfortunately the key to doing well here is adjusting her appearance to match the desires of the customers in the club (not unlike Yakuza 2 where you had to set up the Marietta hostess club to suit the customers' whims) so if you can't read the customers' comments (in Japanese) as they pop up on the screen then you can't make any real progress. For that reason, this is one of the few trophies I missed out on. 19 Key Collector (En) [Silver] / 21 Key Wanderer (Jp) [Bronze] What a crazy place Japan is... both cities have fifty public coin-lockers and every single one of the keys has been lost! ;) You can start collecting them from Chapter 4 so look out for the twinkly stars around the cities, indoors and out. Some are on the ground but, as in Kenzan, some are higher and you will need to stand near them and focus on them in the first-person view mode (press R3) in order to collect them. You can use your keys to open the lockers and harvest the goodies within - there's quite an interesting range of items to find so it's worth getting as many as possible but the requirement for this trophy is that you specifically open the first ten lockers (the top row) in both cities. To get the trophy you have to actually open the twenty lockers, just collecting the keys isn't enough. The locations of the twenty keys you need are as follows. You can collect all of them during Chapters 4 and 5 (but not before). The coin-lockers are marked with a (C) on your minimap. = Okinawa = These are all situated on the Downtown Ryukyu (Ryukyugai) map with the exception of the seventh one which is near the Sunshine Orphanage (Asagao). 01 This one is above eye-level, to the right of a green striped shop awning at the south-east corner of the Kariyushi shopping mall near the bottom of the map. 02 This is at the very back of the Aquasky bar, behind the pool table and to the left. Key number 25 is in the bar too so be sure to pick up both. 03 This is sitting on the floor next to the sword rack in the weapon dealer's van at the top of the map. This will become accessible after you meet the weapon modder guy (Kamiyama) near the end of Chapter 4. 04 This is in the upstairs food court above the public market at the bottom of the map. As you go up the stairs you should see it on an overhead strip light, ahead and to your left. 05 This one is in a tree, immediately to the north-west of the pawnshop. 06 To the north-west of the Shogi club are three big square columns that support the monorail station above. This key is on the west side of the middle pillar. 07 This one is outside the orphanage, sitting on a fencepost to the west of the entrance, between the road and the beach. 08 This is inside the Ryukyu Nights office at the top of the map, right next to the member of staff there. 09 To find this one start at the Blue Seal ice cream joint and head south, over the street and into the alley there. The key is hidden between two low brick structures on the left side. 10 This one is on a seat inside the Smile Burger "restaurant", on your left as you enter. = Tokyo = All ten keys you need here are scattered around the Kamurochou map. 01 The first key in Tokyo is on the ground in the alley next to the Club Sega arcade on Nakamichi Street. While you're there why not pick up the one from inside the bin next to the arcade's back door too? 02 This one is actually right next to the alcove where the lockers are - just to the left, above the section of brick wall. 03 The next one is lying in the street immediately due south of the Kanrai restaurant near the top of the map. 04 This is at the west end of the side-alley opposite Public Park 3 (the one behind the Stardust club). It's up on a wall above an air-con unit. 05 This is up in a tree in front of the west door into the Millennium Tower. 06 This is in the New Serena Backlot area off Tenkaichi Street, at the south end, up high on a grey wall above a Boss Coffee vending machine. 07 This one's on the floor in the other Club Sega arcade (on Theatre Square). 08 This is on the floor in a corner of the MEB (Men's Entertainment Box) on Shichifuku Street. 09 This is up on some pipes in the north-east corner of the parking lot on Shichifuku Street East - the one where the "try to hit/escape/catch me" guys hang out! 10 The last one of the ten is in an alley behind the Karaoke-Kan. You can track your progress with key-collecting and locker-opening from the pause menu under Completion Rate \ Lockers in the English game or option 7 followed by option 2 in the import. 20 Gourmet Aficionado (En) / 22 Gourmet Master (Jp) [Bronze] To get this trophy you need to buy the most expensive item from each of the food and drink outlets in both cities. Although the trophy description in the English language version says "restaurants" I can confirm that you do need to do the bars too (I got the trophy after buying the Laphroaig 30 Years whisky from Aquasky in Okinawa). I see that the trophy description also specifies that you need to buy the most expensive "item(s)" so if two items are the same price then you should get both. This caught me out when I was playing the Japanese version - I got item number 16 at the Sushi Gin but didn't get this trophy until I went back and bought number 17 for the same price! The Pronto bistro in Tokyo has two menus so you should ensure you get the most expensive item from both. The "Bar Time" menu is available at night, for example Chapter 5, and the "Cafe Time" menu is offered during the day so you can access it in Chapter 7, although if you wait until Chapter 12 you'll be able to choose between either menu there. If an outlet has separate menus for drinks and food (like Pronto or Umachii) then you don't need to do both. I skipped the drinks on these and still got the trophy. Make sure you choose the "eat in" option at Smile Burger; in the Japanese game this is the second of the two options when you order. Several of the outlets are running a special promotion such that you have to be carrying a copy of a certain magazine in order for the top item to become available. When you return to Tokyo you can pick up a copy of Tokyo Ishuukan (Tokyo 1-Week) from a convenience store for 380 Yen. The game describes this as "a generally informative periodical" - sounds good, eh? With this magazine in your inventory the highest priced menu items will be added to the menus at the Gelateria, Smile Burger, Kyushu #1 Star Ramen and Kanrai.* You can track your progress on food and drink completion from the pause menu; in Ryuu ga Gotoku 3 you can get it with option 7 followed by option 3, then you can page through the various outlets. If the same item appears on more than one menu then you only have to get it once and it will be added to the completion lists for all places that sell it. So when you return to Tokyo you can buy the magazine and get the deluxe Giga Smile Burger Set and it will appear on the lists for both Smile Burger outlets (Kamuro and Ryukyu). *The Sushi Gin in Tokyo also has one of these special dishes that you can't buy without the magazine but it's not the most expensive item on their menu so you won't need it for this trophy. 21 Heat-Action Pro (En) / 23 Heat-Action Master (Jp) [Bronze] This is one of those trophies which you will eventually receive without even trying to get it but it could take quite a while so it's probably a good idea to make an effort to get it sooner rather than later. During the fight tutorials in Chapter 1 you're taught about the heat-actions. Damaging opponents during combat will fill the heat gauge under your health bar and when it reaches the first marker it starts shimmering and you can use a heat-action by pressing triangle, for example slamming an enemy into a wall after you grabbed them, stomping their face when they're down (Essence level 2 unlock) or delivering a special attack with a weapon. There are dozens of heat-actions in the game and they all have cool animations. :D To get this trophy you need to finish a fight with a heat-action fifty times. So don't go blowing your "heat energy" wotsits - fill your gauge and save it until there's only one bad guy left and his hit points are low... then open up a can of whoop-ass on him! If there are no weapons to pick up and your opponent is resisting a simple grab then repeatedly tap the grapple button to throw them so you can use a good ol' fashioned stomp. 22 Legendary Champion (En) [Silver] / 24 Legendary Champion (Jp) [Bronze] This one is awarded after you have won each of the different modes in the Coliseum "fight club" tournaments in the Purgatory area in Tokyo. It becomes available at the start of Chapter 8 (a fella named Nishida will tell you that he's going to re-open the arena). There are thirteen tournaments although at first only two are available. The harder ones are unlocked by winning certain numbers of the easier ones. I'll number these so you can work out which one is which if you're playing the Japanese game. On the menu they're laid out in the following order... [ 13 ] [ 12 ] [ 11 ] [ 10 ] [ 09 ] [ 08 ] [ 07 ] [ 06 ] [ 05 ] [ 04 ] [ 03 ] [ 02 ] [ 01 ] When you get to the harder levels you will find that you have to up your game compared to the streetfights against thugs you spend most of your time doing; you'll need to spend more time dodging and blocking. It's a good idea to do these after you've done all the training available and upgraded your stats. You cannot use any inventory items during Coliseum bouts but you do have 30% of your health restored after each fight so if you can keep your hit-points above 70% in one fight then you'll start with full health in the next one. 01 Exhibition Tournament (difficulty rating *) This is available from the start. You fight against low-level opponents. Not much more to say about it really! 02 Street Fight GP (difficulty rating **) This is also available from the start. The arena is packed with items you can pick up to use as improvised weapons. This includes a salt shaker and (behind the crates if you remove them carefully) a syringe which can both be used to do unique heat-actions. 03 Breakout GP (difficulty rating **) This is unlocked by winning the Street Fight GP three times. Instead of the usual cage, the arena is surrounded by walls which can be broken after several hits. This makes it possible to get a ring-out win by forcing your opponent out of the arena - if you want. 04 Heat GP (difficulty rating **) This is unlocked by winning the Breakout GP three times. The arena floor is fitted with heating elements so a hot patch appears in the centre and spreads outwards during the course of each fight. It's safe to walk on the hot orange floor but if you throw or knock your opponent onto it they'll take extra damage and spring back up to their feet. I like to make good use of the hot floor here - it does handy damage and has good comedy value too. :) Grab your opponent and throw them, tilting the left stick in the direction you want them to fall. After you've served up some toasted buns, be ready to land some punches on the rebound. 05 Bounding GP (difficulty rating ***) This is unlocked by winning the Heat GP three times (from Chapter 9). Here the arena has been fitted with springy boxing-ring ropes around it and the fighters have to wear big super-deformed boxing gloves. These exaggerate the bound/float effect so try to get your opponent up against the ropes and keep them up in the air with an extended combo. You should also note that you can't use throws. 06 Bomber GP (difficulty rating ****) This is unlocked by winning the Bounding GP three times (from Chapter 9). During the fight some timer bombs will fall from above - you can pick these up and throw them if you want. I tend to avoid them except for the odd occasion when I lure or throw my opponent onto them. 07 Golden Gloves GP (difficulty rating ***) This is unlocked by winning Exhibition mode three times (from Chapter 9). In this mode you can only use punch attacks (and block). I guess this does make sense in a bare-knuckle fight-club setting but it is frustrating. 08 Tag Match GP (difficulty rating ***) This is unlocked by winning the Bomber GP once (from Chapter 9). In this mode you fight two-on-two so you'll need to find yourself a partner. There are five to collect and they'll become available when the Tag Match option unlocks. You can find them around the city - make sure you don't have a follower though, so if you're in Chapter 9 put Rikiya in a taxi first. o Daiji Hiyama (Hiyama Daiji) can be found at the Smile Burger outlet after you've won a fight against him in the Coliseum. You will also need to have broken fifty street weapons during fights. o Bruce Ebinuma can be found inside the Earth Angel (Atenshi) bar in the Champion District after you've won fifty street fights. You need to talk to the customers there. o Masayuki Hatae (Hatae Masayuki) can be found in the Batting Centre after you've played five full games there. Speak to the manager. o Keigo Jinno (Jinno Keigo) can be found at Mach Bowling causing trouble. Sort him out and Kiryuu will introduce him to the Coliseum tournaments; he'll end up flat on his back in the Coliseum lobby and then you get the option to sign him up. o Maxim Soldadov is the simplest - you just have to beat him in a fight at the Coliseum and he'll be waiting outside. You can enlist all five of them but you can only fight alongside one at a time. They hang out in the Coliseum lobby and you can speak to them to get tips on how to gain more popularity in the arena. During a tag match you can press the d-pad to give basic orders: left for defending, up for hitting, right for special moves and down for "free" (general). Despite the name, I don't think it's technically a tag match in the true sense since there's no "tagging" involved; instead all four people fight at the same time. Try to focus on one opponent and your partner will do the same. 09 Twin Dragon GP (difficulty rating ****) This is unlocked by winning the Tag Match three times (from Chapter 10). It's another tag contest but against harder opponents. Don't worry if you're not a fan of the two-on-two format, you only have to win four tag tournaments in total (three Tag Match and one Twin Dragon) in order to unlock the later contests. If you're working towards heat-action completion, before moving on to the higher stages be sure to do the two special co-op heat-actions available in the tag matches (one with Keigo or Daiji and one with Masayuki). 10 Weapon Master GP (difficulty rating ****) This is unlocked by winning the Golden Gloves GP three times (from Chapter 9). You get a choice of five weapons although you might be missing some if you've not unlocked the ability to use them... 1) Katana 2) Long knife* 3) Metal bat 4) Knuckleduster 5) Nunchaku Your opponents aren't limited to this list though so you could face kali sticks, throwing knives, a 7-foot spear or even a handgun. The guy with the pistol (cheatin' gaijin biatch!) always fires a shot after doing his backflip move so get in the habit of dodging then. I must admit that I've not really experimented with the choice of weapons available - I always go for the sword. :) As long as you're not fighting the guy with the gun you can block most incoming attacks and, if you have the Soul level 6 upgrade, use this to gain heat. Then you can put your weapon's heat-action attack to good use. *In the Japanese version of the game the knife option is labelled as Dosu. My online dictionary of choice defines this as a "yakuza sword". 11 Hyper GP (difficulty rating ****) This is unlocked by winning the Weapon Master GP three times and the Twin Dragon GP once (from Chapter 10). This mode reverts to normal one-on-one bouts but with tougher opponents. 12 Magnum Force GP (difficulty rating *****) This is unlocked by winning the Hyper GP three times (from Chapter 10). As above but even tougher. 13 Maximum GP (difficulty rating ******) This is unlocked by winning both the Hyper GP and Magnum Force GP *five* times each (from Chapter 12). As above but tougher still. Win this once to get the trophy. (Unlock chapters and tag team partner info adapted from ThePatrick's guide.) In total you'll need to win thirty-seven tournaments, each one consisting of three fights, so in total you'll need to win 111 fights. In addition to the trophy you'll also get a good amount of experience points, money and special points which you can spend in the Coliseum shop. One last thing for people playing the Japanese game - a translation of the big menu you get when you speak to the guy at the Coliseum reception... 1) Enter tournament 2) View rules 3) View competitors: a) individuals b) tag teams 4) Coliseum shop 5) View your win-rate, stats and title 6) Notes on superstar system (Suupaasutaa Shisutemu!) 7) Notes on tag matches 23 Tinkerer (En) / 25 Trial Special (Jp) [Bronze] You get this for making your first modified weapon in the game. The "modding" options become available after you meet Kamiyama outside the Tamashiro group offices near the end of Chapter 3. He introduces you to his friend with the van full of weapons and this also unlocks his workshop, Works Kamiyama. Head down to the alley south of the Ryuudou family office and the "Suspicious Man" there will show you the stairs to use - head on up and the workshop entrance is at the far end of the balcony. Kamiyama's brother runs a similar Works Kamiyama facility in Tokyo on a side-alley right near the north-east corner of the map. To make a mod weapon you will need several things: a base weapon to modify, a design or "recipe" (which can either be a book or a DVD for inspiration), the specified component or "ingredient" items and a bit of cash. Talk to Kamiyama in his 'shop and he can sell you base weapons and designs, explain all the designs you own and - as long as you have all the required elements - make your modified weapon. There are a grand total of forty-nine different mod weapons available in the game but the easiest to complete is probably the charmingly named Ballbuster (or "Pop-Up Blackjack" in ThePatrick's guide). Here's what you'll need... o The Enema Master II* DVD (sounds great!) This is the recipe item. You can buy it for 3800 Yen from either Kamiyama's 'shop in Okinawa or the Beam video store in Tokyo; it costs 3800 Yen. o A Blackjack You can buy this base weapon from Kamiyama for 3000 Yen. o Super-Resilient Resin (x2) Unusually you need two of the same item for this recipe but conveniently you can pick up a couple from coin-lockers (#22 and #38) in Okinawa. The key for locker #22 is in the middle of the road, directly in front of the main entrance to the Kariyushi mall at the south of the map. The key for locker #38 is on top of the coin-lockers themselves. It will be accessible after the locker tutorial which you can trigger by speaking to the woman up there. o A further 5000 Yen to pay for the modding. To make your Ballbuster, speak to Kamiyama and choose the top option, then scroll to the right through the various weapon types until you get to the final tab which is Other. Make sure that your Blackjack is highlighted then press the button to select it. Tap right to view the second recipe (the stats should be 60 and 10) and then press the button again. Et voila! Completing Yonashiro's weapons training on the beach will let you buy tonfa, kali sticks and nunchuks which will expand the range of modding options that are available to you. There are also twenty-seven custom "gear" items you can make which are armour or other accessories that have special properties but since the trophy info in the English game says specifically that you should "make a mod weapon" I guess you should make sure you make a *weapon* in order to get the trophy. *In TP's guide the design is called "The Kanchou Master the 2nd", which means basically the same thing. The word Kanchou means "enema" although it can also refer to, erm... "a prank where the anal region of another person is poked with index fingers". Nice! I guess this is why the item description mentions the "6-finger method" (!!) and therefore Enema is probably a mistranslation. 24 Blogging Debut (En) / 26 Started a Blog (Jp) [Bronze] You'll be led straight to this during the course of the story, when you meet Mack as you're about to leave Okinawa to return to Tokyo in Chapter 4. He will explain the whole "revelation" deal whereby you see something cool happen and it inspires you to come up with a brand new special move. You also write a blog entry about your experience, which is considerably less cool than the beautiful black ink calligraphy/paintings you did in Kenzan! Mack will point out a little old lady on a scooter and you have to enter the first-person view mode (R3 again), focus on her and press the button to get your cellphone ready to photograph her. You then have to make three timed button-presses (quick-time events) and pick the most appropriate response from a list of three (the one that looks most like a good inspiration for a combat technique) under a time limit. For the first revelation the buttons to press are triangle, square and cross (in that order) and you have to pick the top option. Don't worry if you fail - you can retry. This is one of the easiest trophies to get in the game. Thereafter Mack (ohh!) will send you a text message with details each time a new revelation becomes available. My favourite is the "toy shop" one. :) 25 Path of the Warrior (En) / 27 The Path to Training (Jp) [Bronze] This is awarded for meeting the four fight trainers in the game: Yonashiro, Komaki, Minamida and Mack (the latter specifically in Purgatory). Pay attention to the wording on the trophy description: it says that you have to "encounter" the trainers. You only need to meet them - you do not have to actually do their training. When I got the trophy I had only spoken to Mack in Purgatory and to Minamida; I hadn't even attempted their training. I've given below details of each of the four people and the training they offer. Although you don't need to do their lessons to get this trophy, they are still well worth it as you'll pick up some good abilities. 1) Yonashiro - you will automatically meet him outside the orphanage when you set off to find the dog in Chapter 4. You can either start his training immediately or come back to him later (perhaps after buying some healing items!); if you choose the latter you can find him at the far east end of the beach, standing on a rock and staring enigmatically out to sea - or maybe enjoying the blue Sega sky! 8) He teaches you to use nunchaku, tonfa and kali sticks. Once you've learnt a weapon you can then buy that type from the weapon shops. The training involves fighting him and he is pretty fierce so it's a good idea to go in prepared with some Toughness Z health-ups. During each test try to keep your distance from Yonashiro and wait for him to attack; then, before he can recover, get in a quick hit or (if you can get behind him) a full string and a stomp. Rinse and repeat. (Be sure to speak to him one last time after learning the third weapon if you want a full roster of opponents in the Coliseum tournaments.) 2) Komaki - the first step to being reunited with your old master from Yakuza 1 and 2 is to get the Ryugujo (Dragon Palace) open again. You can do this from Chapter 5 by completing the substory where you take care of the "hobo hunters" north of the MEB. See my separate Hanafuda guide for full details of what's involved. You can visit his dojo in the Ryugujo (I like to call it the Hobo Dojo!) but Komaki's not there. The next step is to speak to the guy in a green hat who's standing outside Stardust on Tenkaichi Street. He'll give you a letter from Komaki and you can then go back to his dojo to meet him. He asks you to find and defeat three of his ex-pupils - a chef at the Sushi Gin, a member of staff at the Smile Burger place and a barker in Shichifuku Street (the guy in the long white coat right outside the MEB). These are all easy fights and each one will teach you a handy reversal tech too. :) Head back to the Hobo Dojo and Komaki asks you to fight his top student. Beating him will teach you to do a roll after a side-step and it will also unlock a new revelation which Mack will send you a message about. To learn new moves from the master himself you will need to level-up your Essence to level 7; you can then use the top dialogue option with Komaki to ask him to teach you. You have to complete an errand first - some guy named Kamekichi has nicked the master's favourite scroll. Ohh noes! You have to go to the Childrens Park on Shichifuku Street West and talk to the man sitting drinking at the back. He's not Kamekichi but he suggests you try the gambling den - back in the Ryugujo! You find him there just inside the door and ask him about the scroll but it turns out that the cretin has pawned it! So you have to trek to the other side of the map to buy it back from the pawnshop for the princely sum of 31,500 Yen. When you take the scroll back to K at the Hobo Dojo he will, finally, be able to teach you three new techs including the Dragon King move which is a bad-ass red-heat moon-kick attack that follows the (literally) stunning reversal you learnt earlier. 3) Minamida - you can find this guy in the side-alley immediately south-east of the Champion District in Tokyo from Chapter 5; you'll need to be alone to start his training - and have a bit of spare cash. He's built this crazy virtual-reality fighting-simulator electric-chair hairdryer-type thing, presumably built around a flux capacitor. ;) He's named it Inner Fighter 7 or IF7 for short. It has six levels although they unlock as you complete some of the boss fights during the story. These are mostly based on the boss battles but with a twist, so for example in the Lau level you have to fight all three versions of him simultaneously. So what else do you need to know? Well, there's a time limit on each level and you have no heat gauge so you can't use heat-actions. Also you can't use any weapons, equipment or health-ups although you can still pick up things to use as improved weapons. The length of your health bar is based on your current "Soul" rank (the first of the four upgrade categories) and this also has to be at a certain level in order for you to be able to view your opponent's health bar. The sixth and final level of IF7 is against the "Dragon King"... I guess that's a reference to Kiryuu's "Dragon of Dojima" title because he fights against himself. He can seem tough at first but Zetgob posted this simple strategy which will take care of him easily (as long as you've learnt the reversals from the Komaki training sequence). Stay close but not too close to him, press circle to reverse and stun when he attacks, dodge behind him and land an attack string and a stomp on him then stand at a safe distance as he rises. The first time you play it costs 100,000 Yen which is probably to cover Minamida's liability insurance! Thereafter it's a more reasonable 10,000 and it's well worth it as each level you beat unlocks a cool new ability or heat-action. 4) Mack - you'll have encountered Mack in both Chapters 4 and 5 during the course of the story but that doesn't count towards this trophy. Instead you have to find him on Park Boulevard (Kou'enmae Street), just west of the secret (toilet) entrance to Purgatory.* He'll be there from Chapter 9. Although it's possible to complete them without it (yes, I'm a masochist), you'll probably be pleased to hear that Mack gives you training which will improve your performance in the annoying "chase battles". A special chase battle training ground is put together for you inside the Purgatory site. There are four levels or "formations"... Formation B has Mack chasing after you on a free-roam course. If you win (i.e. his stamina runs down before yours) then you get a permanent boost on your chase battle tackling power and you also win a free Collapsible Hammer weapon which you can use to get the unique hammery heat-actions. On Formation A, Formation C and Final Formation you can practise your chasing skills by going after Mack. The first time you complete each of these you'll get a boost on your chase battle stamina gauge. You can also win a special item if you beat the record time on each circuit. When you first speak to Mack up there, only Formation A and B will be on offer but the other two unlock. *The Purgatory name in the English version of the game isn't a perfect translation. In the original Japanese game the area is referred to as "Sai no Kawara" which is specifically a sort of "limbo" realm for the souls of children who die before their parents. There are many such locations with this name in Japan where mourning parents can go to mourn their children and make offerings to the bodhisattva Jizou. .------------------------------------------------------------------------------. | The following fourteen trophies all relate to the many and various minigames | | in Yakuza 3. Refer to Section 05 below for more detailed information on when | | and where these become available during the game plus useful tactics to use. | '------------------------------------------------------------------------------' 28 Salon Mania* (Jp only) [Bronze] This is a very easy achievement which you get simply for playing both modes of the minigame at the Love In Heart massage parlour in Tokyo. *The Japanese name of this trophy is Esute Mania where Esute is short for Esutetikku Saron or "aesthetic salon" - a parlour offering male grooming services and, in this case, perhaps more besides! 26 Hat-Trick (En) / 29 Hat-Trick (Jp) [Bronze] You get this one for getting a hat-trick in the darts minigame which you can play at the Aquasky bar in Okinawa or the Irish pub (Bantam) in Tokyo. In the context of this game, a hat-trick* is when all three of your darts hit the bullseye (the centre of the dartboard) in a single turn. Refer to my notes about darts in Section 05 and see if you favour the Fast Throw or the Slow Throw. If you can do the Fast Throw then aim for the bull and hit it three times; if you prefer the Slow Throw then aim for the treble 20 (the smaller red section in the middle of the 20 segment) and you should find that the darts fall short and drop straight into the bullseye. It's not too hard to get this one as long as you're consistent with your throwing technique on the right stick. *Although use of the term has extended across many other sports (for example for three goals scored in soccer or ice hockey), the term "hat-trick" has its origins in the slow stupid boring British sport of cricket. (can you tell I'm not a fan?!) In cricket a hat-trick is when a bowler takes three wickets on three consecutive bowls; historically this entitled them to a prize: either an actual hat or a cash collection taken in a hat. Fascinating, eh? 27 Break Ace (En) / 30 Break Ace (Jp) [Bronze] A break ace is when you take the initial (break) shot in a game of Nine-Ball pool and manage to pot (pocket) the 9-ball with it. If you can do that just once then you get this trophy. Of course to stand a chance of getting this you need to be the player who takes the break shot - this is determined by the "banking". You and your opponent both place a white ball at the "bottom" end of the table (the one closest to you) and hit it so that it travels up the table, rebounds off the top cushion and back down the table towards the bottom cushion. The player whose ball is closest to this cushion will go first. With a little practice you should get a feel for how hard to hit the cue ball for the perfect (or at least reasonably good!) banking. I like to use the shadow under the cue-ball as a guide - pull back the right stick until the gap between the tip of the cue and the shadow is slightly larger than the height of the shadow itself and then release. That should give good results. (Actually, scratch that! You can just choose the solo play (practice) option since this takes the form of a Nine-Ball game and, of course, you always get to go first. I got the trophy on this setting.) Okay, so you're breaking. Now you have to get yourself a break ace... this could take a little while. In his guide ThePatrick suggests that you position the cue-ball at the side of the table, left or right, and aim it between the front ball of the diamond and the one behind it, then let rip. I tried using a variation on this where I put the ball on the right but made it bounce off the left side cushion and between the first and second ball on that side... and I got the trophy first time! I think I got lucky though. :) This is one case when it's handy to remember that trophies exist on your PS3 rather than your game save files so you can save, waste lots of money trying this over and over until you finally get the trophy and then reload so you can continue playing with your original money total. ;) You don't even have to finish the game each time - just press Select to quit out. 28 Karaoke King (En) / 31 Karaoke King (Jp) [Bronze] This is quite an easy one - you just have to play all six of the songs in the Karaoke* minigame at either or both of the Karaoke-Kan venues. Your performance in the minigame doesn't matter for this trophy but to get the Minigame Master gold (see below) you will have to hone your virtual Karaoke skillz in order to get the top ranks for minigame completion on this. *The word Karaoke is quite interesting. The Kara part means "empty" and is the same Kara that occurs in Karate which means literally "empty hand" (since it is an unarmed martial art). The Oke is shortened from Ookesutora which is the English word "orchestra" rendered into Japanese syllables. So the meaning of Karaoke is "empty orchestra". 29 Fowl Play (En) / 32 Boiled Turkey (Jp) [Bronze] This one is awarded for getting a Turkey in the ten-pin bowling minigame, i.e. getting three consecutive strikes. Aerith's simple strategy for beating the bowling (see Section 05) will get you strikes aplenty so you'll be able to pick up this trophy very easily. Yes, "Fowl Play" is a terrible pun. :) 30 Tag Hoarder (En) / 33 Exceptional Gambler (Jp) [Bronze] The requirement for this trophy is that you win 10,000 points in total across four of the gambling minigames - the two dice games Chou-Han and Chinchirorin (the latter renamed Cee-Lo in English) and the two card games Oicho-Kabu and Koi-Koi which are played with Hanafuda (lit. "flower cards"). You can play Chinchirorin, Oicho-Kabu and Koi-Koi at the Ryukyu Gambling Hall while you're in Okinawa and Chou-Han, Chinchirorin and Koi-Koi at the Dragon Palace (Ryugujo) in Tokyo. Like the completion targets for these games, losses are not counted so you just have to get wins totalling 10,000 pts. Chinchirorin and Chou-Han are both games of chance so you may prefer to play Oicho-Kabu which at least requires a little judgement on the part of the player or Koi-Koi which is by far the most interesting of the four games. If you decide to learn to play Koi-Koi then hopefully you'll enjoy doing that with the added bonus that you will pick up some wins along the way that will contribute to this trophy. You can track your progress towards this trophy by viewing and summing your current totals for the four games on the completion lists. If you go for full minigame completion (for the Minigame Master gold trophy) then you will get this trophy along the way. See Section 05 for more about the dice games and refer to my Hanafuda guide for full details of the card games and how to unlock the two venues where you can play these games. You'll probably need to throw a little money at the gambling games so you might want to leave them until after you've got the Walking Bank trophy. 31 Chip Hoarder (En) / 34 Great Gambler (Jp) [Bronze] This is very much like the previous trophy except it revolves around the western gambling games instead of the eastern ones - you need to win a total of 10,000 points at Poker, Roulette and Blackjack. You can play all three games at the casino in the Ryugujo or the (presumably) rival casino in the subterranean wonderland that is Purgatory, both in Tokyo. You can't play them in Okinawa, sorry! As with any in-game gambling activity, the obvious cheat is to save your game before you start, play the gambling game for a bit and reload your save if it doesn't work out. ;) Also refer to Section 05 for information about using the cheat items that you find in the coin-lockers. 32 Pro Gamer (En) / 35 Pro Gamer (Jp) [Bronze] This trophy relates to the playable games in the two Club Sega amusement arcades on the Tokyo map and consequently it's one of the few trophies that have differing requirements when you compare the western and Japanese versions of Yakuza 3. For the European/American version of the game you need to successfully collect ten prizes from the UFO Catcher machines and also to set the high score in Boxcelios (the shmup game). In the Japanese game you have to do both of those *and* win ten rounds on the infamous Answer x Answer quiz machine! You need a score of 1,000,000 points to top the table in Boxcelios and you should get this by playing through to around Level 33 or thereabouts which is relatively easy. 36 Immovable Shogi Player* (Jp only) [Bronze] The requirement for this trophy is that you win a game of Shogi without ever moving your king, but fortunately for you it doesn't have to be a full game. See Section 05 for my patented "Cheesing the Chess" method which will get you both the trophy and the minigame completion in a matter of minutes. :D *The Japanese name for this trophy is Fudou No Kishi, with Kishi being the word used to refer to a player of the traditional oriental games Shogi and Go. Similarly someone who plays Mahjong is called a Janshi. 37 Exposed Dragon (Jp only) [Bronze] To get this trophy you need to win a hand in the Mahjong minigame on what is known as a Hadakatanki or "exposed pair-wait". I've already written a 47-page guide to Mahjong in Yakuza 3 and it would be silly to duplicate that here so check out that guide which is hosted here on GameFAQs. You won't need to become an expert to get the trophy but you will have to learn the basics of the game. Also be sure to read Section 15 of that guide which explains this trophy in more detail. 33 Skilled Hitter (En) / 38 Nice Hitter (Jp) [Bronze] This is awarded for hitting two boxes at the same time on the Hard course at the Batting Centre (baseball practice) at the north of the Tokyo map. You can access the Hard diff through the fourth door from the left. Since you only have to do this once, I think it's fairly easy. Use the left stick to aim the crosshairs on the border where two boxes meet - they need to be outside boxes, you can't make a pair including the central 5. Then you just have to hold it there and hit the ball! That's the hard bit. The best advice is to use Gjang's trick and press the button the precise moment that Kiryuu stops wriggling! That should get you a clean hit - and the trophy. This is good practice for getting completion on the batting minigame at Hard. Hitting two boxes together is the fast-track to getting high scores! 34 Power Driver (En) / 39 Powerful Driver (Jp) [Bronze] You'll get this one for hitting the ball a distance of over 350 yards on the golf course in Okinawa. Both the times I've got this trophy it was by accident, but it makes sense to use the most powerful club (the 1-Wood or "1W") and I guess a strong wind in your favour wouldn't hurt either! (check the indicator at the top-right) In the English translation the trophy description says that you need to do this "in Competition Mode" but I got it in the three-round match against Akasaka in Chapter 3. Guess I got lucky again! ;) 35 Big Tuna (En) / 40 Maguro* Lord (Jp) [Bronze] The requirement for this trophy is that you catch a tuna in the fishing game on the beach outside the orphanage. The majestic tuna always lurks a long way from the shore, around the 150-metre marker, so it's best to use bait that covers this range like prawn or shrimp. Once you hook one it'll put up quite a fight so remain calm and be prepared to take several minutes to land it. There are also several other items that can be used as bait with a 150-metre effective range, for example the Bento Lunch Set and Sushi Set available from M Store, the Smile Burger Set and Bitter Melon Burger Set from Smile Burger and even the Aloe item from the Seven Mysteries of Downtown Ryukyu 4 side- mission. I've not experimented with using them though. Once you've landed a tuna you can sell it for a handy 100,000 Yen to either the fishmonger in the market or the pawnshop. (Incidentally, what the heck kind of pawnshop buys seafood?! I mean, they even buy worms off you!) *Maguro is the Japanese word for "tuna" although sometimes a direct rendering of the English is used: "Chuunaa"! 36 Minigame Master (En) / 41 Minigame Master (Jp) [Gold] I think the title (and gold) here is justified! To get this one you need to "complete" all of the minigames - all sixteen in the western version or all twenty in the Japanese game. A minigame is classed as being complete when all the entries in the completion lists are showing in red (in the Japanese game you can view your progress by going to the pause menu and selecting option 7 for Complete then option 8 (the bottom one) for Minigames). See Section 05 for discussion of all the minigames and completion targets. 37 Ultimate Challenger (En) / 42 Ultimate Challenger (Jp) [Bronze] You get this one for playing through the Ultimate Skill fighting challenge mode which becomes available after you complete the story for the first time. It will appear on the main menu - if you're playing the Japanese game it's the fifth option down. This mode has 35 stages to complete. The requirement for the trophy is simply to play all of them. Sounds easy, right? Well, it would be except that only four of them are available at the start and the others unlock, and some of them are pretty tough (not to mention frustrating). This really should have been a silver trophy at least! The stages are grouped under five categories. When you begin only the first stage in each of the first four groups is available. Completing one stage will unlock the next one in that category, unless it's the last one in which case it unlocks one in the fifth set. o Melee 1 unlocks Melee 2, etc, and Melee 10 unlocks Ultimate 1 o Grudge 1 unlocks Grudge 2, etc, and Grudge 5 unlocks Ultimate 2 o Challenge 1 unlocks Challenge 2, etc, and Challenge 10 unlocks Ultimate 3 o Team 1 unlocks Team 2, etc, and Team 5 unlocks Ultimate 4 o completing Ultimate stages 1, 2, 3 and 4 unlocks the final Ultimate 5 There is a little good news though - to get the trophy you can pass each of the stages with any grade* and you only have to attempt the epic Ultimate 5, you don't need to complete it. I think a full guide to this mode is beyond the scope of this document; besides, Diskenth has already started putting together a great walkthrough thread on the Yakuza 3 forum here... http://www.gamefaqs.com/boards/genmessage.php?board=950186&topic=53950335 I will however give a little guidance on the stages that I struggled with... o Melee 7 has you fighting some hefty opponents in the Batting Centre and you have the handicap of a rapidly diminishing health bar. Don't waste any time - start grabbing benches and swinging them to hit all your opponents at once. When your heat meter is charged, use it to do a heat-action with an improvised weapon immediately. o Grudge 5 has you facing off against Mine, the final boss of the story. He is pretty tough but remember that you have the Paper Tiger Knuckles weapon available. Try to get Mine against a wall and, with your knuckleduster equipped (no heat required), press circle to launch a 10-hit string. You only get 40 uses of the weapon though and that special move counts as ten even if you miss so use it wisely! Diskenth notes that knuckle hits charge your heat gauge nicely so you can switch to the knife and do a heat action. o (Challenge 3 and 4 are based respectively on the substory on the movie set and the story event with the wrestling match on the beach. In both cases you need to be able to follow written instructions on the screen so this could be a stumbling block for you if you have the game on import.) o Challenge 5 is an odd one, it's a sort of puzzle. If you don't want to know the answer look away... now! There are six opponents, each with only a tiny sliver of health, but you have to defeat all of them with a single attack. The solution is to walk into the three smaller guys and push them into the triangle formed by the three larger gentlemen. Watch out for the big guys taking a swing at you as they hit hard - you can always see it coming so just back off when you see them winding up. Now equip the staff and run up into the triangle and attack - the sweep of the weapon should take out all six dudes at once. (I think I had to approach the shorter side of the triangle and I used the standard square-button attack with the staff.) o Challenge 9 is a chase battle against "Super Mack". Oh joy! I kept my boost button down pretty much the whole time which means that you have to beat him in two laps or you'll run out of stamina (and probably patience). Try to get a clean line around the corners and obviously avoid the pedestrians. Take the shortcut up the east side of Nakamichi to save a little time. I can't think of anything else to add - just stick at it. Good luck! o Team 5 can be annoying. You're paired up with Akimoto (and his puny health bar!) and you have to take down four thugs. I played this quite defensively and stayed close to little Akimoto to protect him. If you press circle then you'll either get a throw (in which case you can use the left stick to toss the thug in the direction of his buddies and maybe damage them too) or it might come out as the stunning reversal (from Komaki's training). When your heat bar is charged you can deliver the classic Kiryuu stomp after a throw. o Ultimate 2 has you fighting against four bosses in turn, starting with Kanda. Try to keep him occupied so he doesn't grab a weapon and build up your heat so you can use the Self Destruction heat-action when he attacks with the big stone plaques he pulls (slooowly) off the wall. You should be able to land some square-square-square-triangle-triangle hit strings on Majima. If he's still standing after that then be ready to do a quick reversal with the circle button, or if he gets knocked to the floor keep your distance since he often attacks as he rises. When your heat meter is charged you can block his knife attacks, or just use the reversal. When he starts dashing around, Diskenth recommends turning your back to him to lure him into an attack. Richardson isn't too bad. Dodge his gunshots and land some strings on him, trying to bound him off the walls if possible. Your final opponent in this stage is Mine again. You might want to save the three weapons for him - the tonfa has 70 uses, the kali sticks have 60 and the nunchuks have 100. Each of them has a special attack with the circle button that drains 10 uses so you can do 23 of these in total; he often avoids these so try to get him against a wall. Also listen for the sound which indicates that he's doing the "recharging" thing because you'll be able to land a few hits on him unchallenged. I used a slightly cheesy tactic here - I just ran around in a big circle letting my heat meter slowly fill. If your health bar is low enough to be flashing red and your heat is charged you can press L3+R3 to convert your heat into health, otherwise you can use the heat to do a heat-action with a weapon. Every so often (I think after he attacks you) you'll get the QTE sequence which will charge your heat and, crucially, cause some damage. This is pretty slow (you won't get an S rank like this) but you can grind him down eventually... o Ultimate 3 has three fights based on the IF7 training game so, although the "criteria" (come on Sega, should be "criterion"!) for ranking is listed as damage, there is a time limit too. Also you have no heat bar. The first fight is against the three forms of Lau simultaneously. I used throws here (as recommended by Diskenth), grabbing any that got separated from the "pack". You can turn with the left stick to throw him onto the others and follow this with a stomp. You might get away with doing some standard (square x 3, triangle x 2) strings on them too. Fuma (Kazama) isn't too tough. I got past him with standard strings plus throws followed by stomps. Finally, like in IF7, you have to defeat Kiryuu's doppelganger. He's not so easy but I was able to beat him by waiting for punch attacks, reversing with circle and then landing a full string on him. It took a few tries but I got him in the end. One last thing to keep in mind is that different Ultimate Skill stages will feature Kiryuu at various stages of development. Sometimes you'll have a full set of techniques but other times you won't be able to use abilities that you otherwise rely on, like the second triangle hit at the end of a string or the second and third QTE follow-ups after a stomp. *If you're a masochist you can stick at it until you've got the top (S) rank on all 35 stages and you'll be rewarded with the War God Seal when you start your next Premium New Game. When equipped, this item puts you permanently in heat mode (and as such it's slightly better than the War God Amulet). 38 Testament to Strength (En) / 43 Proof of Being the Strongest (Jp) [Gold] To receive this gold trophy you need to complete the story while playing the game on the Extra Hard difficulty setting which becomes available after you have previously beaten the game on Hard diff. You might be tempted to make your first play-through on Hard so that you can go straight to Extra Hard afterwards but I think it's probably a good idea to play on Normal first to take care of the side-missions and other trophies and to level-up and unlock melee techs. After you complete the game on Normal, make a "Clear" save file and use that to start a Premium New Game on Hard diff - your abilities, money and items* will carry over into the new game but you start with a clean slate when it comes to side-missions and all the various completion lists. After you beat Hard, do it again on Ex Hard! (NB: You are not allowed any retries/continues when you're playing on Extra Hard so remember to save every so often.) If you're more interested in just getting the trophy than doing it "properly" then there are a couple of items that will make this a lot easier. The first is the War God Amulet which you receive for performing all eighty-eight of the heat-actions in the game (these are listed in TP's guide). That takes a bit of time and effort but it's well rewarded as the amulet allows you to perform heat-actions even if your heat gauge is empty. The other item is the Golden Pistol which you get for completing the final substory (defeating Amon in a stupidly hard fight!). The gun does 800 damage, has infinite ammo and is unbreakable if used in melee. In other words it kicks ass! Another useful item to have equipped are the Beads of Good Fortune which you get as a reward after opening all one hundred of the coin-lockers. This stops random battles from occurring as you go about your business. For reference, if you know where you're going and skip the cut-scenes and any non-essential elements, you can chew through the game in under four hours. You'll spend half that time clicking through conversation text-boxes! *In a Premium New Game you retain all the items in your inventory along with any stored in your hideouts but the game will clear out your mission-specific "valuables" items. This will include your gambling chips/tags/sticks but your points totals will remain intact. So, for example, if you had 20,000 chips when you made your Clear save and you bought 50 chips in a PNG then the total shown on the chips item in your valuables inventory would be 20,050. 39 Marathon Runner (En) / 44 Marathon Runner (Jp) [Bronze] This is one which will come to you during the course of play - you just need to cover a distance of 42.195 kilometres during the course of your adventures in Okinawa and Tokyo. That's 26 miles and 385 yards, i.e. the standard length of a marathon running-race* - hence the trophy name. You don't need to make any special effort to get this trophy, but maybe avoid using the taxis - and save yourself a few Yen at the same time! To give you a rough idea, I got it after around fifteen hours of play. *Most folks know that the length of the marathon race was inspired by the story of a messenger in ancient Greece who ran non-stop from the site of the battle of Marathon to the city of Athens, delivered his message and promptly died. However the official length of a standard marathon race (42,195 metres) isn't the exact distance from Marathon to Athens - it's actually the distance that was used in the marathon race at the 1908 Summer Olympic Games held in London. It was adjusted so that Queen Alexandra could get a better view of the finish! :) It was later adopted as a worldwide standard for marathons. 40 Careless Dragon (En) / 45 Runaway Train (Jp) [Bronze secret] To get this one you need to knock over one hundred people. Flooring someone in a fight doesn't count though, it has to be pedestrians that you knock over while you're walking about in the cities. You have to bump into them fairly solidly and they need to fall to the floor in order for it to count. This is something which you could work on over a long period of time - making an effort to barge into folks as you go about your business - but if you want to get the trophy out of the way then look for a busy place like Tenkaichi Street in the south-west corner of the Tokyo map. Focus your attention on the men since it seems that either women are too agile to be knocked down or Kiryuu is too polite! If you run at someone from the front they'll usually take a side-step so the best advice is to charge at men from behind. Bump into them and keep pushing. Some won't go down but a few will. 41 People Watcher (En) / 46 People Watcher (Jp) [Bronze secret] Okay so you've probably already experienced in Yakuza 3 several examples of that mainstay of JRPG games - the random battle - and so you've learnt to recognise the types of people that stand around waiting to start a fight when you walk past them. You know the ones? Well, next time you spot one of these guys, stop and - keeping a safe distance from them - press R3 to enter the first-person view mode and stare directly at them. They hate that! They'll run over immediately and literally bring the fight to you. Don't stand *too* far away from them though or it won't happen. Do that ten times in total and you get this secret trophy. 42 Compulsive Vandal (En) / 47 Destroyer (Jp) [Bronze secret] This is another one which you will eventually receive without having to make any special effort - you get it for breaking a total of one hundred weapons during fights. If you want to get it sooner rather than later then be sure to use every available weapon you find lying around - shop signs, chairs, tables, katana, bicycles, golf clubs, umbrellas, bowling balls, fish... it's all good! You always get a little extra XP for using a weapon to destruction too. You can check your progress towards this goal and three others on the little stats page which you can access at any of your hideouts/safehouses (fourth option on the menu). The fourth entry on the page is the "times knocked down" (which means the number of times you've knocked over pedestrians), the fifth is this one (number of weapons broken), the sixth shows the distance covered on foot (for Marathon Runner) and the seventh gives the number of times that you've finished a fight with a heat-action. Climhazard99 noted on the Yakuza 3 forum that breaking any smashable objects in a fight location will count towards this, the public market in Okinawa being a good example. So you don't have to actually use objects as weapons - you can throw or knock your opponents into them too. 43 Walking Bank (En) / 48 Walking Bank (Jp) [Silver] The requirement for this trophy is that you have 10,000,000 Yen in cash. Yes, that's ten million! It will take some time to accumulate that much and when you have enough you should first SAVE, then liquidate all your assets (trade in all your casino chips, gambling tags and Mahjong sticks for metal plates and then sell all your items at one of the pawnshops) and then after you get the trophy you can reload your save to get all your stuff back. Completing all the side-missions (see Section 04) will be a good step in the right direction as you often get paid with money and/or sellable items. Some of the payouts are quite big, for example completion of the sequence where you have to find five bouncers (bodyguards) which gives you 500k Yen. Also watch out for the Tuna Fund mission where you're invited to invest - the max investment is 100 shares which will cost you a cool 1 million Yen but, after the follow-up phases in Okinawa and back in Tokyo, you get your money back plus (if you bought 100 shares) four tuna which sell for 100k Yen apiece. The hitman (bounty hunter) missions will be a big help too as you're well rewarded for each contract you complete (you'll make just under 3 million Yen in total). You'll need to do all the hitmen and side-missions if you're going for a full set of trophies anyways. You can make some big money off the gambling games, especially with some of the cheat items. I got 3 million quite easily off the Chinchirorin (Cee-Lo) minigame! You can get an automatic 2.5 million from Blackjack too. Check out Section 05 below for more details. That should be all you need to get this trophy - substories, hitman missions and gambling cheats. Here are a few more ideas though... If you enjoy (or tolerate) the fishing minigame then get yourself some tuna! Although it costs 5000 Yen to enter, you can make some good money in the golf tournament - you get 50,000 Yen for coming 2nd and 100,000 Yen for 1st. You will probably pick up a few of those when going for minigame completion! Random battles can be annoying (especially if you're trying to get somewhere) but they can pay up to 10,000 Yen or even more. Every little helps! Don't blow money on expensive items, weapon repairs or any non-essentials. If you have the import then avoid the temptation to purchase fancy drinks at the cabaret clubs or to buy expensive gifts for the grrlz. If you do have the Japanese game and you either like playing Mahjong or think you'll enjoy learning how to play then that can help too. It's not too hard to win most of the time and make a tidy profit. At the Mahjong Camp on the Okinawa map you can exchange the points you win (including the very generous 25,000-point "Uma" bonus you get for coming first in a game) into plates and sell them. Entering the league at Orchid Palace Mahjong in Tokyo will cost you 50,000 Yen but it's a sound investment because thereafter you can play for free and as you work your way up through the league you'll receive prizes with a resale value totalling 841,400 Yen so that will give you the majority of one of your ten required millions. If you enjoy the (excellent) fight engine in the game then get down to the Coliseum tournaments in Purgatory (from Chapter 8). Even the low-level events there pay several thousand Yen for a win and you'll also get XP and points to spend on stuff from the Coliseum shop. Still a little short at the end of the game? Don't worry! You get a big cash bonus just for completing the story. You receive 1 million on Easy difficulty or 2 million on Normal diff or a massive 3 million if you beat the game on Hard. This will be added to your total if you create a Clear save file and use this to start a Premium New Game. I got this trophy in Chapter 10 after rinsing out the Chinchirorin (Cee-Lo) and Poker games with the cheat items. In the end I didn't even need to finish the Tuna Fund substory to get back my 1 million Yen investment and collect my fishy profit! I've given the details below. I don't normally use the taxis but figured I could spare the money. :) Money after 94 "complete" substories and 13 hitmen missions: +2,776,344 Sold 294 miscellaneous items at pawnshop: +1,497,889 Converted gambling tags to platinum plates Sold plates at pawnshop: +4,050,000 Plane fare back to Tokyo: -30,000 Taxi fare to Purgatory: -710 Converted casino chips to platinum plates Taxi fare to pawnshop: -710 Sold plates at pawnshop: +1,950,000 ---------- 10,242,813 Don't forget to >SAVE< before you do this and to reload afterwards! 44 Volunteer (En) / 49 Volunteer (Jp) [Bronze secret] You might've noticed that items constantly wash ashore on the beautiful beach outside the orphanage - that's what this trophy is all about (and the next one too actually). You need to collect five items of garbage from the beach to get this trophy. The majority of the flotsam that appears on the shoreline is wooden boxes and most of these contain a random item - such boxes do *not* count towards this trophy. If you find an empty box though or something that the game labels as junk then this will count towards your total. (Of course if you find an item box and remove the goodies inside you then have an empty box but somehow this doesn't count as garbage!) Although it might be hard to spot if it's one of the smaller ones, I think the game will always put a new item on the shore each time it loads the beach environment. It could be anywhere along the length of the coastline (i.e. on either side of the fishing rod) but it will always be where the ocean washes up onto the sand, not in deeper water. A top trick to use here comes courtesy of ThePatrick who suggests that you equip yourself with a bait item (for example the worm you can collect for free from the orphanage's front yard) so that you can initiate the fishing minigame by clicking on the rod. If you start the fishing (until it switches to the horizon view) and then quit out it will refresh the beach environment and another flotsam item will appear, so you can repeatedly collect a new item and then go back to the fishing rod. Keep doing that until you find your fifth piece of junk and the trophy is yours! 45 Master Environmentalist (En) / 50 Eco-Master (Jp) [Silver secret] This is the same as the previous one except you now need to collect a further 25 pieces of garbage for 30 in total! This does take a while to complete - I've not timed it but it's got to be an hour or two. I would recommend that you combine this with getting completion on the fishing minigame since a) you are on the beach already, b) you do often get bait items from the crates that wash up on the shore and c) it breaks up the monotony of the beachcombing! It's never good to see trophies that require long spells of boring activity but at least the positive environmental message behind it is sound. By way of compensation at least you pick up a few items which can be used as components for weapon modding (you'll end up with what seems like a lifetime supply of broken radios and "rainbow alloy") and if you're lucky you might get yourself a gold plate which is worth 100,000 Yen on resale. (I got one both times when going for this trophy in the Japanese and English versions of the game.) ------< SUBSTORY LISTS >------------------------------------------ [Section 04] An important part of the Yakuza series is the substories (or side-missions) that often prove to be an entertaining and rewarding distraction from the main story. They're also a key part of trophy achievement as you need to finish a certain number of them to get trophies 13-16 and all of them for number 17! There are 123 in total in the original Japanese game or 101 in the West. In the English versions of the game the "dating sim" gameplay with the girls at the cabaret clubs has been removed; instead you go straight to dating them. You can find the three girls from Flawless at the Smile Burger in Okinawa, two of the three girls from Club Koakuma in the Smile Burger in Tokyo (the other has been cut) and the four from Club Ageha hang out at the Gelateria ice cream place in Tokyo. Sayaka is effectively the dating "boss" - she doesn't show up until you've completed all the others (and gives six times as much XP too). For each girl you have to go on two quick dates then complete her mini-mission and then you have what the game describes as "an amazing time" - in a love-hotel! ;) The final substory is the hardcore battle against Amon. In order for this to become available you have to finish all the other side-missions *AND* complete all levels on Minamida's IF7 training machine *AND* take down all twenty hitmen. You can then go back to Ibuki (the guy in Kamuro Castle who gives you the hitman contracts) and he'll send you off to see Minamida which in turn leads to your encounter with Amon, his many overpowered weapons and his many life-bars (I counted six)! If you defeat him you not only get the gold trophy for doing all the side-missions but you also get the mighty Golden Pistol weapon. A full guide to all the substories in the game is beyond the scope of this guide and, as ever, ThePatrick is still the daddy when it comes to Yakuza game info so be sure to check out his guide for a comprehensive walkthrough on these. I will however provide lists to show which side-missions are available in the different versions of the game, along with the their titles. The lists show the chapter in which each side-mission first becomes available, although in some cases you need to complete another one before it appears. I'd recommend doing each mission as soon as you can, partly to make it easier to keep track of which you've done and, more importantly, because some of them are only available for a short time (these are marked with a single asterisk). You can track your progress through the side-missions from the pause menu; they are under Substories which is option 6 in the Japanese game (then top option for side-missions, bottom option for hitman missions). On the left side are the substory titles from the western editions of the game and on the right side are the English translations of the side-mission titles in the Japanese original (copied from TP's guide). .---------------------------< Chapter 3 (Okinawa) >----------------------------. | | | A Kidnapping? | Kidnapping? | | - | I Wanna go to Tokyo Pt. 1 | | - | The Brewer's Treasure | | The Bumper | The Fall Guy | | The Folk Singer | The Rose Balsam Song | | Noodle Delivery | Okinawa Soba Delivery Race | | Hustler's Challenge | Challenge from a Hustler | | - | Make the No. 1 Cabaret Club Girl! | | Mika Tsuchiya | Tsuchiya Mika of Flawless | | Nao Kaneshiro | Kaneshiro Nao of Flawless | | Saya Unten | Unten Saya of Flawless | | | :----------------------------< Chapter 4 (Okinawa) >---------------------------: | | | - | English Conversation Solicitor step 1 | | - | English Conversation Solicitor step 2 | | The Kid Finder | Lost Child Hunter | | The Lost Key | The Lost Keys | | - | Love's Cupid | | The Loving Family | A Family Full of Love | | - | Love's Cupid Continues | | Find the Lion Dog | Find the Shisa | | - | Love's Cupid Continues Again | | Get the Bag-Snatcher | Find the Purse-Snatcher | | Suicidal Debt 1 | Dirty Money and the Debtor Pt. 1 | | Sea Bream Troubles | The Man Who Wanted a Sea Bream | | Suicidal Debt 2 | Dirty Money and the Debtor Pt. 2 | | The Bumper Strikes Back | The Fall Guy Strikes Back | | The Drinking Game | Drinking Duel | |Seven Mysteries of Downtown Ryukyu 1 | The Seven Wonders of Ryukyu Town #1 | |Seven Mysteries of Downtown Ryukyu 2 | The Seven Wonders of Ryukyu Town #2 | |Seven Mysteries of Downtown Ryukyu 3 | The Seven Wonders of Ryukyu Town #3 | |Seven Mysteries of Downtown Ryukyu 4 | The Seven Wonders of Ryukyu Town #4 | |Seven Mysteries of Downtown Ryukyu 5 | The Seven Wonders of Ryukyu Town #5 | |Seven Mysteries of Downtown Ryukyu 6 | The Seven Wonders of Ryukyu Town #6 | | The Market & Mikio | Mikio at Market | | The Golfing President | Golfer Boss | | Sunshine Hide-and-Seek | Hide-and-Seek in the Morninglory | | Sit, Rex! | Teach Mame to Sit | | Turn Around, Rex! | Teach Mame to Turn Around | | Fetch, Rex! | Teach Mame to Fetch | | - | A Trip Before Marriage* | | Letter in a Bottle* | Love Letter in a Bottle* | | | :----------------------------< Chapter 5 (Tokyo) >-----------------------------: | | | Get Back that Loan Money | Chase the Debtor | | Cat Hunt | Cat Watcher | | - | Manga Artist Debut** | | - | The Runaway Phone Chat Girl | | The Big Winner | The Big Prize Scam | | How Low Can You Go? | Clearance Sale | | Compulsive Dine-and-Dasher | Chasing a Full Stomach | | An Old Gentleman's Memories | An Old Gentleman's Memories | | The Artful Dodger's Back | Try and Hit Me Again! | | The High-Tech Peeping Tom | High-Tech Peeping | | The Taxi Driver | Taxi Driver | | Ryugujo Revived | The Dragon Palace Restoration | | Meet Michiro | Run from the Crossdresser | | The Water Purifier | The Water Purifier | | - | I Wanna go to Tokyo pt. 2 | | The Ultimate Instant Ramen** | A Tale of Ramen** | | - | Is She Talking About Me...? | | The Photo of Truth | Photographical Evidence | | #1 Draft Pick | The Worrysome First Draft Pick | | Throwing the Game | How to Win at Love Darts | | - | Great Genius Showdown | | Death Bowler | Death Bowler | | Sayaka Araki | Araki Sayaka of Club Ageha | | Rina Sakurai | Sakurai Rina of Club Ageha | | Rihou Nishiyama | Nishiyama Rihou of Club Ageha | | Nemu | Nemu of Club Ageha | | Eri Momochika | Momochika Eri of Club Koakuma | | Shizuka Mutou | Mutou Shizuka of Club Koakuma | | - | Ayukawa Rina of Club Koakuma | | | :----------------------------< Chapter 6 (Tokyo) >-----------------------------: | | | Silver Screen Dragon | The Dragon of the Silver Screen | | Il Yu-Jin Fever | I Ryujeon at the Movies | | Michiru Madness | Run from the Crossdresser!! | | The Devoted Grandson | A Punk's Filial Piety | | Stardust | Stardust | | Suspicious Spouse | My Husband's Been Acting Strange Lately| | Kazuma the Pickpocket? | Kiryuu Suspected of Pickpocketing | | Convenient Stakeout | Shoplifter G-Men | | The Artful Chaser | Try and Escape Me! | | Concerned Stalker | Chain Stalkers | | The Finishing Touch* | Dotting the Eye* | | Hometown Girl* | A Girl From Back Home* | | Bouncers Wanted** | Bodyguard Job** | | The First Bouncer | The First Bodyguard | | The Second Bouncer | The Second Bodyguard | | Compulsive Dine-and-Dasher 2 | Chasing a Full Stomach Again | | Ramen Shop Trainee | The Apprentice Ramen Chef | | Rookie Dilemma | The Worrysome New Employee | | - | A Satisfying Yakuza | | Freshly Sprung | Retirement | | | :----------------------------< Chapter 7 (Tokyo) >-----------------------------: | | | Compulsive Dine-and-Dasher 3 | Just Chasing a Full Stomach Again | | The Red Balloon | The Red Balloon Connecting Mother & Son| | Too Good to be True? | Super Catch | | High-End Bag Snatchers | Brand Purse-Snatcher | | The Artful Fleer | Try and Catch Me! | | The Kamurochou Queen | Queen of Kamuro | | Michiru Mayhem | Run from the Crossdresser!!! | | The Third Bouncer | The Third Bodyguard | | The Fourth Bouncer | The Fourth Bodyguard | | Store Robbery | Armed Robber | | Renovation Ruckus | Be Careful When Renovating | | The Tuna Fund** | Tuna Fund** | | | :----------------------------< Chapter 9 (Toyko) >-----------------------------: | | | - | The Mars Fighter Invades Tokyo | | Murder at Cafe Alps** | The Alps Tea Shop Murder** | | The Fifth Bouncer | The Fifth Bodyguard | | The Fortuneteller | I'll Tell You Your Fortune | | Catch that Pickpocket! | The Panicking Pickpocket | | Phone Booth Phobia | The Telephone Booth | | | :---------------------------< Chapter 10 (Okinawa) >---------------------------: | | | - | Love's Cupid - The Finale | | - | English Conversation Solicitor step 3 | | - | I Wanna go to Tokyo pt. 3 | | Hit-and-Stop Swindle | The Car that Gets Struck | | Find the Murcutt Treasure | Go After the "M" Funds | | - | English Conversation Solicitor step 4 | | Compulsive Dine-and-Dasher 4 | Chasing a Full Stomach Forever | | Shut Down the Shady Operation | Catch the Black Market Broker | | Suicidal Debt 3 | Dirty Money and the Debtor pt. 3 | |Seven Mysteries of Downtown Ryukyu 7 | The Seven Wonders of Ryukyu Town #7 | | The Bumper Reformed | The Fall Guy Throws in the Towel | | Two Fathers* | Two Fathers* | | | :----------------------------< Chapter 12 (Tokyo) >----------------------------: | | | Date's Pride | Date's Pride | | The Bumper in Tokyo | The Fall Guy in Tokyo | | - | The Couple Who Wouldn't Learn* | | Amon | Amon | | | '------------------------------------------------------------------------------' With my OCD superpowers I was able to complete all the missions on my first play through of the story but if you missed any you should make a Clear save file after beating the game and use this to start the Premium Adventure mode from the main menu. This lets you explore the game at will unhindered by the story. Your substory and other completion lists carry over so you can finish them off. In the Premium Adventure you can take the taxi to the airport to move between the two cities and you can speak to characters at the orphanage, the Ryuudou family office, the New Serena and next to the Purgatory shack to have a little "rest" (i.e. to change the time of day if it's required for a side-mission). You can also collect Haruka or Rikiya from the orphanage or New Serena if you need them for what you're doing. Once you've finished catching up with stuff you can speak to either Nakahara at the orphanage or Date in the New Serena and they'll give you the option to make a new Clear save file based on your new progress. You can then use this from the main menu to start a Premium New Game (on a different difficulty if you like) where you carry over your skills, money and items but no completion progress, and you play through the story from the beginning. *This substory should be completed as soon as it becomes available in order to avoid missing it. I've added Two Fathers to this list as it appears so late in Chapter 10 and, according to TP's guide, it has a constraint that it can only be started specifically in the evening. Therefore I think it's best to do it as soon as possible, although I still believe it's a good idea to do ALL the side- missions as soon as they become available if you want to catch all 101 or 123 on your first play through of the game (rather than relying on Premium Adventure mode to pick them up later). **This substory spans several chapters. In the case of the murder mystery at the Cafe Alps this will happen if you start it in Chapter 9 because you can't make any progress until evening time in Chapter 12. ------< MINIGAMES >----------------------------------------------- [Section 05] Another major aspect of the Yakuza franchise is the playable minigames that are packed into each title. Each minigame (or group of games) has its own trophy. The following table summarises the minigames in both versions of Yakuza 3 and the criteria for completion, listed in the order they appear in the minigame completion checklist in the game (and the trophy lists for that matter). In some cases the names differ but the game is the same (apart from the text language). You can track your progress towards completion on the checklist under Completion Rate on the pause menu; in the Japanese game select option 7, then option 8. This will show your current total, high score or rank and the target/s will be displayed in red if you've beaten it/them. Keep in mind that some of the minigames can only be played in Okinawa or Tokyo but not both. After completing the story you'll be able to make a Clear save and use this to start a Premium Adventure in which you can move freely between the cities and catch up on any outstanding completion. If however you want to finish all the minigames during your first play you should do this at the start of the final chapter (Chapter 12) where you can take a taxi to the airfield and travel between the two maps for free. I think the only exception to this is the golf because the golf club is only open during the daytime so you'd need to do this early in Chapter 10 at the latest. You need to complete all of the games (all 16 or 20) to get the Minigame Master gold trophy. Bon chance! English Name | Japanese Name | Completion Requirement -----------------+--------------------+----------------------------------------- - | 1 Aroma Massage | Get highest rank in both games -----------------+--------------------+----------------------------------------- 1 Darts | 2 Darts | Beat all six people at all three games -----------------+--------------------+----------------------------------------- 2 Pool | 3 Billiards | Beat all four people at all three games -----------------+--------------------+----------------------------------------- 3 Karaoke | 4 Karaoke | Get Dragon Of Karaoke rank on all songs -----------------+--------------------+----------------------------------------- 4 Bowling | 5 Bowling | Score 200 or more -----------------+--------------------+----------------------------------------- 5 Cee-Lo | 6 Chinchirorin | Get cumulative wins worth 20,000 pts -----------------+--------------------+----------------------------------------- 6 Chou-Han | 7 Chou-Han | Get cumulative wins worth 20,000 pts -----------------+--------------------+----------------------------------------- 7 Koi-Koi | 8 Koi-Koi | Get cumulative wins worth 10,000 pts -----------------+--------------------+----------------------------------------- 8 Oicho-Kabu | 9 Oicho-Kabu | Get cumulative wins worth 10,000 pts -----------------+--------------------+----------------------------------------- 9 Roulette | 10 Roulette | Get cumulative wins worth 20,000 pts -----------------+--------------------+----------------------------------------- 10 Poker | 11 Poker | Win 10,000 pts in one session -----------------+--------------------+----------------------------------------- 11 Blackjack | 12 Blackjack | Win 10,000 pts in one session -----------------+--------------------+----------------------------------------- 12 UFO Catcher | 13 UFO Catcher | Get all 25 prizes -----------------+--------------------+----------------------------------------- - | 14 Answer x Answer | Win all four rounds five times each -----------------+--------------------+----------------------------------------- - | 15 Shogi | Win five games -----------------+--------------------+----------------------------------------- - | 16 Mahjong | Win with 50,000+ pts (before Uma) -----------------+--------------------+----------------------------------------- 13 Batting Cages | 17 Batting Centre | Score 1800+ at all four difficulties -----------------+--------------------+----------------------------------------- 14 Golf | 18 Golf | Score -5 (five under par) or better -----------------+--------------------+----------------------------------------- 15 Fishing | 19 Fishing | Catch all eight items -----------------+--------------------+----------------------------------------- 16 Boxcelios | 20 Shooting | Reach Level 50 of the game Each of the minigames is covered in detail below. I've used the numbering from the Japanese game (1-20). 1 Aroma Massage (Jp only) The first minigame is one of the four that is unavailable in the localised western versions of Yakuza 3. It can be accessed when the full Tokyo map becomes available after the initial "chase battle" nonsense with Mack. There is only one location where you can play the game: at Love In Heart which is situated on Senryou Avenue in the south-east of the Tokyo map, just up the street from the Karaoke place. It's easy to find because "Love In Heart" (in English) is projected onto the street outside. It's basically a simple skill-test in which you have to monitor the marker on the "thermometer" gauge on the right as it moves unpredictably up and down, trying to stop it from disappearing off either end by tapping O to move it up or X to knock it down. Meanwhile your scantily-clad attendant does her* best to distract you by cavorting in a series of provocative poses! To complete the minigame you need to get a high score in both game modes. You get more points for keeping the marker in the red/orange zones at the top of the gauge so try to hold it up there but don't keep it at the very top in case it makes a sudden unpredictable surge upwards and off the scale. I think it's best to hold it just inside the bottom of the top red segment. As a bonus, each time you pass the game Kiryuu will find it so invigorating that he gets hit-points restored. The passing rank required for completion is Dai Manzoku-na Ryuu which means something like "very satisfied dragon". *(Yes, I know!) 2 Darts You can play the darts games in the Aquasky bar in Okinawa (just north of the west bridge) from Chapter 3 or at the Bantam pub in Tokyo (due east of the Millennium Tower building) from Chapter 5. The board is divided into twenty numbered sections with the bullseye in the centre. The outer ring of red/green cells scores double and the inner one is for triples. The bull is divided into the inner bull which scores 50 points and the outer bull around it which scores 25 although in some of the games here both score 50 pts. Three different darts games are available at both locations... o 01 Games - Here both players start with a score ending in -01, for example it could be 301 or 501. On each turn a player throws three darts and the points are deducted from their total. The winner is the first player to get their score down to exactly zero. Unlike the common British variant, you do not need to get a double to "go out" at the end of a game. The minigame will help you by showing your possible "outs" at the top of the screen. o Cricket - This one is kinda complicated. Only the bullseye and 15, 16, 17, 18, 19 and 20 sections are in play. When you put a dart into a section it counts as a "hit" unless you got a double in which case it's two hits or a triple which is three. This is tracked with a slash for the first hit then another for the second (making an X) and finally a circle for the third. Once a number has received three hits from one player they are deemed to have "opened" it and they can start scoring points off it - at least until their opponent gets three hits on it and the number is "closed". So you need to balance offence (opening and scoring) with defence (closing any numbers your opponent opened). The player with the most points wins. o Count Up - This one's a lot simpler. You throw darts, you score points and the player with the most points is the winner. You use the left stick to aim the dart... I know Kiryuu drinks a lot but boy does he have a bad case of the shakes! But of course it would be too easy if he didn't. Then you use the right stick to throw a dart by pulling it back half way and letting it go. Subtle differences in how you manipulate the right stick can have a big effect on the throw. If you flick the stick fairly quickly you get what I call a Fast Throw, where the dart flies straight and true at the point you were aiming at. If you flick it slightly slower you get a Slow Throw where the dart falls short and hits the dartboard well below the spot at which you were aiming. I think the key here is consistency - see if you can master the timing for either the Fast Throw or the Slow Throw and if you favour the slow one then adjust your aim accordingly. I like to aim for the treble-20 and try to do a Fast Throw because that will give you 60 pts (or maybe 20 if you wobble) but if it comes out as a Slow Throw then it always seems to go in the bull which is worth 50 pts (in most games), so either way you get a good score. You can choose to play solo (practice) or against three staff members at both locations (and you can also opt to invite any girls you're currently dating). To complete the minigame you need to beat all six staff at all three games. To beat the Advanced opponents you will need to be able to hit the treble-20 reliably to win 01 or Count Up games and for Cricket you will need to be able to get the bull and all the 15-20 trebles. I used the Slow Throw because if you "err on the side of caution" (too slow) then Kiryuu doesn't throw and you can try again. To use this you'll need to figure out the spots to aim at for each treble - well, actually you won't because I've done it for you! For the bull aim at the treble-20, for the treble-20 aim at the centre of the black band directly beneath the "20" label, for treble-19 aim at "9 o'clock" on the edge of the outer bull, for treble-18 aim at the centre of the black band under the "1", for the treble-17 aim at "3 o'clock" on the outer bull, for treble-16 aim at the top corner of the black wedge in the 14 segment and similarly for treble-15 aim at the top corner of the inside wedge on 13. It sounds kinda crazy but I won first time doing this! :D 3 Pool / Billiards You can play the pool games at the Aquasky bar in Okinawa from Chapter 3. There are three different games available... o Nine-Ball - Here you pot the balls numbered 1 to 9 in numerical order. The player who pockets the 9-ball wins the game. It's also possible to win by potting the 9 on the break-shot (the "break ace" trophy requirement) or by hitting the current target ball and using that to sink the 9. o Rotation - All fifteen balls are used here and they are sunk in sequence. Each ball scores points equal to its number and the first player to reach a score of 61 wins the game. Similar to sinking the 9 early in Nine-Ball, you can use the target ball to pocket another out of sequence, for example if you're on the 2-ball (low score) you can knock this into the 14-ball and pocket it then you're awarded the 14 points. o Eight-Ball - Once one player has potted a ball they are then committed to pocket all the balls of that type (either dots 1-7 or stripes 9-15) and the other player has to go for the other balls. They can be potted in any order and then you have to sink the black (8-ball) in the pocket you designate in order to win. Just like playing the game in real life, the key is to hit the cue-ball so it hits the target ball in the right place. When you're aiming you should press triangle to switch to the overhead view then tweak your shot so that the ghost image of the cue-ball, your target ball and the pocket are all in a straight line. Use the left stick to adjust the point of impact on the white - this will affect how it moves after hitting the target ball. The right stick is used to make the shot - pull back to set the power and then release. Don't hit it too hard though, use less power for a short shot or one where the white will just kiss the side of the object ball. If you have trouble identifying the balls then hold R1 to see the numbers (if it's your turn). Also you can press L1 to toggle the on-screen display off if it's blocking your view of the table. For minigame completion you need to beat all four opponents in all three of the available games. 4 Karaoke You can play the Karaoke rhythm game at either of the Karaoke-Kan venues - in the top-left of the Okinawa map (from Chapter 3) or the bottom-right of the Tokyo map (from Chapter 5). The objective is simply to press the correct buttons when prompted on-screen (tap the button rapidly on the long pale pink sections or hold it down on the pale blue ones). The panel of weird animal judges (hello? a fish?!) will then judge your performance and give you a score which translates into a grade. The same six songs are available in both cities and you need to achieve over 900 points ("The Dragon of Karaoke" rank) in all six to fully complete the Karaoke minigame. Five of the songs have a Hard difficulty which I think you will need to use to get a high score. The other is the ballad which doesn't need a Hard setting because it's already the hardest to pass! Of course to do this you will need to be able to press the four face-buttons on the joypad (triangle, square, circle and cross) without looking at them but this skill should be hard-wired for any Sony owner and veteran of games with QTE's. Practice can help as you can learn the pattern of the songs and it also helps to take a sneaky peek ahead to see what's coming up. 5 Bowling You can go ten-pin bowling at Mach Bowl in Tokyo from Chapter 1 onwards. For each bowl you need to choose where to start (left/right) and press the button, then try to stop the direction meter in the desired position and then press a third time to pick a value on the power meter. You can also use the d-pad to then apply spin in either direction. I'll re-post here Aerith's trick which is really quite effective. Move the cursor to the far left of the lane and then tap the button twice very quickly - the first press will confirm the position and the second should stop the pointer in a useful direction. Then use your third press to stop the power meter near the top; aim for 90% although you might get 85 or 95%. This gives a strike (when all ten pins go down) the majority of the time! :D If you knock down some but not all of the pins on your first turn then for your second bowl move the cursor so it's lined up with the pin/s and press the button one time to confirm. Then try to stop the direction pointer in the centre (when it makes the clicking sound) and then set your power. If the direction is a little off then use the d-pad to apply corrective spin (you shouldn't need much). The objective for completion is to get a score of 200 points or more (so be sure to pick a full ten-round game). With Aerith's method it's really quite straightforward - I got a score in the high 200's on my first try. 6 Cee-Lo / Chinchirorin You can play Chinchirorin (renamed as Cee-Lo in English) at the gambling hall in Okinawa from Chapter 3 and at the Ryugujo's gambling den in Tokyo from Chapter 5. Check out Section A4 of my Hanafuda Guide on this site for a full explanation of how to unlock both these venues. In Chinchirorin each player takes their turn at being the banker (indicated with a red "Bk" marker) and in each round the three other players (in blue) bet/compete against him. Each player throws the three dice into the cup and tries to make a pair. If they succeed then the number on the third (unpaired) dice becomes their score; if they don't get a pair on their first attempt then they get two more tries. A non-banker wins if their score beats that of the banker, but the game also recognises some combinations - with 456 you win double your stake, with 111 you win five times your stake, with any other triple you win triple and with 123 you automatically lose double! Long story short, Chinchirorin is simply a matter of luck so you can just keep clicking the button and placing your bets and, in the long term, you should (in theory!) break even. Cheat items: There are three different cheat items for this game. For best effect you should use these when you are the banker, with all three players betting against you. Also you can only use one item per session so you have to quit out of the minigame and restart if you want to use another. To use an item you press triangle when prompted. o The 1-1-1 Card will make your roll come out as 111 giving you an automatic win and quintuple points! This is a hugely powerful item and can be used to made silly amounts of money (see below). There are two of these in the game - in Tokyo coin-lockers #04 and #10. o The 1-2-3 Gum makes your opponents roll 123, automatically losing at double points rate. The item can be found in Okinawa coin-locker #35. With both this item and the next one you still need to make a valid scoring roll on the dice to win the round. o The Piss Mountain Stone causes your opponents to "piss" one dice on their next turn - one dice jumps out of the cup. This counts as a foul and they automatically lose the round. There are two such stones in the game - in Tokyo locker #05 and Okinawa locker #34. Your objective for minigame completion is to score a total of 20,000 points in the game. Only your wins count towards this total, not your loses, so just keep on playin' and always bet the maximum allowed stake. Maybe save your game before you start so you can reload if you hit an unlucky streak! If you want to use the cheat items you can make big money on this minigame. I've noticed that your opponents always start the game with the same amount of points as you (rounded up to the nearest 100, up to a limit of 10,000). Also when they have more tags they place bigger bets so the potential for big wins is increased. So buy yourself 10,000 tags. This will cost you one million Yen! If you don't have that much then get on with some side-missions and hitman contracts. You may be reluctant to convert that much cash but as long as you convert it back into money by buying the metal plate items and selling them you won't lose out. For example you can spend 100,000 Yen to buy 1000 tags, trade 1000 tags for a gold plate and sell the gold plate for 100k Yen at the pawnshop. So you don't lose anything, and this investment will pay off big time. When you play the Chinchirorin game now all three opponents should start with 10k points each and bet between 500-1000 points per game. You want to be the banker to use your cheat items to best effect so either bet 1 point per round until then or quit and restart until you're the first banker (the latter is better as they'll bet more if they all have 10,000). Now use your first item to get a big win, then quit and repeat. The 1-1-1 Cards will guarantee your win but with the other items you might want to save before you use each one. I made 30,762 tags off this! That's equivalent to 3.1 million Yen. Ker-ching! The only difficult part to this is carting all your lovely platinum plates to the pawnshop to get your cash! This will give you a big boost towards the Walking Bank trophy. 7 Chou-Han You can play Chou-Han only at the gambling den in the Ryugujo in Tokyo (see my Hanafuda guide for more details). Chou-Han is another dice game and very simple - two dice are thrown* and you (along with a bunch of other dodgy gambling den inhabitants) get to bet on whether their total will be even (Chou) or odd (Han); in the import game the top option is even and the bottom one odd. After a few games you'll be given an extra option where you can guess what number will come up on one dice and then another where you can try to predict both. After a few more you'll be able to rollover your winnings and bet against the house. At first you can bet up to 200 points on each game but after a while you can quit out and go back in to find that your limit has been raised to 1000 pts so you can rack-up points five times as quickly. As in Chinchirorin it's all about luck *but* if you bet on the side which has less bets on it then you'll get a bigger share of the points if you win. I think that's all the advice I can give! So again, just buy yourself some tags and go for it! Cheat items: There are two cheat items for Chou-Han. o Even Goro's Beads make the dice come up even on the current game. You can find this in Tokyo coin-locker #17. o The Lopsider Cigarette causes the other players' bets to be biased to one side (odd or even) so if you bet against them - and *if* the dice come out in your favour - you will win more. You can get these items from Tokyo locker #27 and Okinawa locker #15. As with the other dice game, your completion target is 20,000 points won. *As in Kenzan, the person throwing the dice is bare-shouldered and sleeveless so they cannot be accused of cheating with things up their sleeves! Anime fans might like to know that the main character in the animated series based on the mahjong manga Akagi has a rather bloody encounter over a game of Chou-Han at a gambling den with some dodgy gangster types in Episode 14. Also Afro Samurai bets his 'fro on the outcome of a quick game of Chou-Han in the movie Afro Samurai: Resurrection. It's also featured in Episode 3 of the anime Samurai Champloo, and again in Episode 4 where Fuu demonstrates her remarkable dice-rolling technique! 8 Koi-Koi You can play Koi-Koi at either of the two gambling dens (Tokyo or Okinawa). Koi-Koi is one of two games in Yakuza 3 played with the beautiful Hanafuda (flower cards). The basic idea is to make matched pairs (melds) of cards in the same suit and to collect these to make scoring combinations. When you complete a combo you can choose to either stop and collect your points or to say "Koi" and keep playing in the hope that a) you make some more and b) your opponent doesn't make a combo and stop first (denying you your points). I've already written a full guide for the Hanafuda games in Yakuza 3 so take a look at that to find out all you need to know about the game and how to unlock the places where you can play it. The goal for completion is to score a cumulative total of 10,000 points. 9 Oicho-Kabu* This is the other Hanafuda (flower cards) game and it can only be played at the gambling den in Okinawa. As in Chinchirorin, there are four players, each takes turns at being dealer and the other three always play against him. Each player is trying to make a total as close as possible to 9 using either two or three cards (the tens are ignored so 8 + 7 + 9 = 24 gives a score of 4 and 5 + 5 = 10 gives zero). As with Koi-Koi, the game's covered in full in my Hanafuda Guide. (plug!) Your target for Oicho-Kabu completion is to accumulate 10,000 pts of wins. Just keep plugging away at it using the maximum stake and switch up to the 500-tag limit as soon as it becomes available (you'll need to quit out of the minigame and restart it, and you won't know if it's available or not until you do that ...it does take a little while for it to unlock). *In a brief flashback in episode 8 of the mahjong anime Shoubushi Densetsu Tetsuya (a.k.a. "Legendary Gambler Tetsuya") the eponymous hero meets Innami for the first time over an underground game of Oicho-Kabu. 10 Roulette After the four traditional oriental gambling games come the three western ones. The first is roulette which you can play at the casino in the Ryugujo (Dragon Palace) - again check Section A4 of my Hanafuda Guide for details - and at the casino in the Purgatory area which becomes available at the start of Chapter 8 (the entrance is opposite the diagonal gangway that leads to the Coliseum fight arena). As I'm sure you know, the croupier spins the numbered wheel* and drops a ball into it, then you have until the ball slows to bet on the outcome. You can bet on a number by putting chips on its square or on several numbers at the same time if you place your chips between them. You can also bet on the ball landing on a red or black number; on an odd or even one; in the low, middle or high dozen; on the low (1-16) or high (17-36) half or on a column or row. Each of these gives different odds (these are shown to you in a text box). At both casinos you can bet between 1 and 1000 chips on each turn of the roulette wheel. You can make a single big bet or you can make lots of little ones until you run out of time. It's all a game of chance. You bets yer monies, you takes yer chances! Cheat items: There are three cheat items for Roulette. o The Black Jewel makes the next few spins of the wheel come out on a black number so if you bet on black you will win; the number of games that this effect lasts for seems to vary though. You can find this in Okinawa coin- locker #09. o The Red Jewel works just like the other one but with red. It can be found in Tokyo locker #38. o The Zero Jewel (Nothingness Gem) makes the ball land on either 0 or 00. It can only be obtained at one point during the story - in Chapter 6 when you show Rikiya around Kamurochou. After eating at the restaurant (you might need to offer to pay for his meal - I did) you should agree to do some more sightseeing. After a quick tour of Kamuro, you end up drinking in the park and reminiscing about Kashiwagi. When this happens you should pick the top (serious) answer to both of Riki's questions. He'll give the jewel to you as a gift a little later. Virtualaddict has commented on the forum that you need to do Riki's tattoo- based side-mission too. The goal for completion is to score a cumulative total of 20,000 points. If you don't want to cheat then buy 1000 chips (100,000 Yen) and bet 500 on red and 500 on black (then press circle (or cross in the Japanese game) to jump straight to the outcome). Any number from 1 to 36 will give a payout of 1000 points towards your total so just do that another nineteen times. The only drawback there is if the ball lands on 0 or 00 you will lose all your chips. If you're not adverse to a little light cheating then the standard method of milking a gambling game comes into play: save your game and make a big bet - if it doesn't pay off then reload or if it does then save and repeat. It's best to do this at the Purgatory casino as there's a save point just down the way near the main entrance. You'll have to make a call on what sort of bet to place. Betting on a single number will give a pay-out of 1:36 but you only have a 1/38 chance of winning so it's likely to be a long slog until it pays off. If you bet on a column or a dozen however then the odds are 6/19 (12/38) but the pay-off is only 1:3. Of course if you have the cheat items you can put them to good use. With the Red Jewel or Black Jewel you can bet on that colour for a guaranteed (small) win. When you use the Zero Jewel you can either place your chips on the line between 0 and 00 (betting on both) for a definite win or bet on either 0 or 00 for a 50:50 chance of a massive 1:36 payout. When you cash-out from the casinos remember to always buy the metal plates as other items can only be sold for half their true value at the pawnbrokers. *Had you ever noticed that the numbers on a roulette wheel (1-36) add up to 666...? I'll let you draw your own conclusions! 11 Poker You can also play Poker at the two casinos in Tokyo (see above). Specifically it's the now hugely popular "Texas Hold 'Em" style rules that are played. I'd expect most people know how to play Poker and there must be thousands of websites so I'll only give the basics here. Your aim is to make a scoring combination with your five cards - a Pair, Two Pair, Three of a Kind, five cards with consecutive numbers (a Straight), five cards of the same suit (a Flush), a trip and a pair (Full House), Four of a Kind or a Straight Flush. Those are in order of ranking with One Pair being the lowest and the Straight Flush being the highest. In the Hold 'Em variant of Poker each player only receives two cards but five "community cards" which anyone can use are dealt onto the table. You have to make the best hand possible using your two and the five common ones. Bets are placed and called/raised at various stages. The best hand wins. At both locations you can choose to play either low rate or high rate. With low rate the antes ("little blind" and "big blind") are 5 and 10 and you need to have at least 100 chips to be able to play. For high rate the antes are 50 and 100 and you need 1000 chips or more to play. If you have the Japanese game you should have no problems following the Poker as it gives a lot of the terms in English, like Raise, Call, Fold, Pot, etc. The same applies to the Blackjack game which has commands in English too. Cheat items: There is one type of cheat item for Poker. o The Royal Joker Card will always give you a high ranking combination, like Three/Four of a Kind or sometimes a Full House or Straight Flush. There are two of these in the game - in Tokyo coin-locker #07 and Okinawa #12. For minigame completion you need to win 10,000 points on a single session so you will need to play at the higher rate and play until you either win a few big hands or lots of smaller ones. Even with high rates you could pick up as little as 1500 chips in one hand if the other players call and fold; ideally you want a few hands where they all stay in and keep raising to add to the pot. You can use the cheat items to get a couple of guaranteed wins and hope that you score big on them. If during the betting an opponent is slow (reluctant) to call then don't push them by raising as they'll probably fold when the betting comes back around to them next time. Another tip is to keep track of your winnings during a session so you know when you've got the 10,000 required for completion. 12 Blackjack This is the third game which you can play at both of the Tokyo casinos. In Blackjack, also known as Twenty-One or Pontoon in the UK, all the punters play against the house (dealer). You are dealt two cards and must try to make a total of 21 or as close as possible without going over (bust), taking extra cards if required. Aces are "wild" so they can be counted as either 1 or 11. One of the dealer's two initial cards is shown face-up during your turn. If you're dealt an Ace and a 10 (or a Jack, Queen or King) then it's Blackjack and you win 2.5 times your stake. You have several options during the game... Hit = take another card Stand = stick with your current total Split = if you're dealt two cards of the same value you can play both as separate hands, placing the same stake on the second one Double Down = decide to double your bet and take a third card (but no more) Surrender = fold at the start of a hand and get half your stake returned At the casino at the Ryugujo you can choose to bet between 10 and 100 chips on each hand. In the Purgatory casino there are two Blackjack tables - one is low rate (same as Ryugujo) and the other is high rate where you can bet from 100 up to 1000 chips at a time. Since Blackjack is less complicated than Poker it's possible to make a simple probabilistic model of the game which will tell you the best action to take in any given situation, and then present that as a look-up table. Just do a Google image search on "blackjack strategy" and you'll get a ton of results. Here's a re-creation of the basic model which shows what action you should take based on your initial two cards (down the left) and the dealer's exposed card (along the top). It won't guarantee a win but it will give you the best chance of winning any given hand. Your | D e a l e r i s s h o w i n g t h i s c a r d . . . | cards | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10/J/Q/K | Ace | ===========0=====0=====0=====0=====0=====0=====0=====0=====0==========0=====| 17 or more | always Stand | -----------+-----+-----+-----+-----+-----+-----+-----+-----+----------+-----| 16 | Stand | Hit | Stand | -----------+-----+-----+-----+-----+-----+-----+-----+-----+----------+-----| 15 | Stand | Hit | Stand | Hit | -----------+-----+-----+-----+-----+-----+-----+-----+-----+----------+-----| 13 or 14 | Stand | Hit | -----------+-----+-----+-----+-----+-----+-----+-----+-----+----------+-----| 12 | Hit | Stand | Hit | -----------+-----+-----+-----+-----+-----+-----+-----+-----+----------+-----| 11 | Double Down | Hit | -----------+-----+-----+-----+-----+-----+-----+-----+-----+----------+-----| 10 | Double Down | Hit | -----------+-----+-----+-----+-----+-----+-----+-----+-----+----------+-----| 9 | Hit | Double Down | Hit | -----------+-----+-----+-----+-----+-----+-----+-----+-----+----------+-----| 8 or less | always Hit | -----------+-----+-----+-----+-----+-----+-----+-----+-----+----------+-----| Ace+10 | Blackjack (whoop!) | -----------+-----+-----+-----+-----+-----+-----+-----+-----+----------+-----| A+9 or A+8 | always Stand | -----------+-----+-----+-----+-----+-----+-----+-----+-----+----------+-----| Ace+7 | Std | Hit | Std | Hit | -----------+-----+-----+-----+-----+-----+-----+-----+-----+----------+-----| Ace+Ace | always Split | -----------+-----+-----+-----+-----+-----+-----+-----+-----+----------+-----| Ace+other | always Hit | -----------+-----+-----+-----+-----+-----+-----+-----+-----+----------+-----| 10+10 | always Stand | -----------+-----+-----+-----+-----+-----+-----+-----+-----+----------+-----| P 9+9 | Split | Std | Split | Stand | -----------+-----+-----+-----+-----+-----+-----+-----+-----+----------+-----| A 8+8 | always Split | -----------+-----+-----+-----+-----+-----+-----+-----+-----+----------+-----| I 7+7 | Split | Hit | -----------+-----+-----+-----+-----+-----+-----+-----+-----+----------+-----| R 6+6 | Hit | Split | Hit | -----------+-----+-----+-----+-----+-----+-----+-----+-----+----------+-----| S 5+5 | Double Down | Hit | -----------+-----+-----+-----+-----+-----+-----+-----+-----+----------+-----| 4+4 | always Hit | -----------+-----+-----+-----+-----+-----+-----+-----+-----+----------+-----| 3+3 or 2+2 | Hit | Split | Hit | ===========0=====0=====0=====0=====0=====0=====0=====0=====0==========0=====| Your | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10/J/Q/K | Ace | cards | D e a l e r i s s h o w i n g t h i s c a r d . . . | Cheat items: There are two cheat items for Blackjack. o The Blackjack Amulet gives you Blackjack on the next five hands so you will automatically win 2.5 times your stake on each game. There are two of these to find - one in Okinawa locker #26, the other in Tokyo locker #23. o The Bust Amulet makes the dealer go over 21 (bust) so you can stand on any number and you'll still win; it usually lasts a few hands. You can find it in Okinawa locker #05. For minigame completion you need to win 10,000 points in a single session. This is trivial to achieve. Just play at the high-rate table in the casino in Purgatory and always bet 1000 points (choose "rebet" to repeat the amount). Each win will give a pay-out of 2000 pts towards your total and losses won't count against it. Keep going until you win five hands. If you play sensibly (use the table above) then hopefully you should break-even. I played ten hands, won five, lost five (making no profit overall) and got the trophy. :) You can make some very big money using the two Blackjack Amulet items if you bet the maximum 1000 chips on the high-rate game at the Purgatory casino. Each Blackjack win yields a profit of 2500 chips so both amulets will give you 25,000 chips in total which translates to 2.5 million Yen! :o Make sure that you get five wins off one amulet before you use the other one. 13 UFO Catcher You can play the UFO Catcher (or "claw crane") machines in either of the Club Sega arcades in Tokyo from the start of the game. The idea is pretty simple - you press and hold the button and the crane moves to the right until you release the button, then you hold the button again and this time the crane moves backwards. When you let go it descends and, through some combination of skill and luck, it *might* grab hold of one of the prizes and drop it in the hatch for you.* For each payment you get three tries. I found these machines a bit annoying at first but they're not so bad once you've practised on them. I think the trick is to try to find a part of each toy which the crane can get hold of (e.g. ears or tails). Sometimes you'll need to knock the prize over or move other ones first. Also it helps to use either the left or right stick to move the camera so that your view is lined up with your target. There are 25 different items to collect in order to get minigame completion. If you've already got all the ones you can see in the machine then speak to the attendant and ask them to restock it. You will need to raid both of the Club Sega sites in order to get all of them though. I think you can only get the Yummy Bars and Chura-Chan from the south arcade (on Nakamichi Street) and for the Silk Piyo-Chan you have to go to the north one (on Theatre Square). To get the latter keep asking for the machine to be restocked until you get the layout with one Big Piyo-Chan chick sitting in the middle on a pile of little ones - the elusive Silk Piyo-Chan is buried under the big one. Number | Name | Description --------+-----------------------+---------------------------------- 1 | Piyo-Chan | Small yellow chick 2 | Silk Piyo-Chan | Small dark grey chick 3 | Sky Piyo-Chan | Small cyan chick 4 | Peach Piyo-Chan | Small pink chick 5 | Kitty Kat (Tiger) | Small orange cat with stripes 6 | Kitty Kat (Shorthair) | Small white cat with stripes 7 | Kitty Kat (Blue) | Small blue cat 8 | Kitty Kat (Calico) | Small dark cat with patches 9 | Beary Bear (Brown) | Small brown bear 10 | Beary Bear (Gray) | Small grey bear 11 | Beary Bear (Blue) | Small blue bear 12 | Beary Bear (Pink) | Small pink bear 13 | Yummy Bar (Corn) | Snack bar in green wrapper 14 | Yummy Bar (Cheese) | Snack bar in dark yellow wrapper 15 | Yummy Bar (Nattou) | Snack bar in purple wrapper 16 | Chura-Chan | Girl with big pink hair 17 | Big Piyo-Chan | Big yellow chick 18 | Fat Cat (Tiger) | Big orange cat with stripes 19 | Fat Cat (Shorthair) | Big white cat with stripes 20 | Fat Cat (Blue) | Big blue cat 21 | Fat Cat (Calico) | Big dark cat with patches 22 | Biggy Bear (Brown) | Big brown bear 23 | Biggy Bear (Gray) | Big grey bear 24 | Biggy Bear (Blue) | Big blue bear 25 | Biggy Bear (Pink) | Big pink bear Remember which ones you've collected in the past - don't waste time chasing after one which you already got! Most of the items have a pawnshop resale value of 50 Yen. The only exceptions are the Silk Piyo-Chan which is 250 Yen and the tricky Big Piyo-Chan which goes for 500 Yen, but even then you're not going to make your fortune off this game. Update: A tip contributed by Tyrael. If the crane fails to grab a prize you can press the cancel button (i.e. circle on the US/Euro version) to make it reset to its starting position faster than usual. Instead of moving up then across, the crane ascends diagonally to its home corner and it doesn't waste time opening and closing the grabber either. *You might like to whisper a quick prayer to the God of Physics (Havok). :) 14 Answer x Answer (Jp only) You can play the "An x An" quiz-machines* at the Club Sega arcades in Tokyo. Answer x Answer... It's a name that strikes terror into the heart of every import gamer! These machines ask you quiz questions in Japanese text, with a time limit, and the questions are designed to present at least some challenge to a native Japanese person. If (like me) you can't handle that then you don't stand a chance against these suckers... :6 For minigame completion you need to get five wins on each of the four modes. *Here's the website for the real thing! ---> http://anan.sega.jp 15 Shogi (Jp only) You can play this at the Ryuushou (Ryukyu Shogi) club which is just behind the stairs that lead up to the monorail station in Okinawa. Like the other minigames there, it's available from Chapter 3. Shogi could most simply be described as "Japanese chess". The gameplay is not too different from western chess but there are added complications in that pieces can be promoted when they move into the opponent's third of the board and also captured pieces can be redeployed. So, it's like chess but harder! The requirement for Shogi minigame completion is that you win five games but, fortunately, you don't need to play a full game.* I'm not a fan of chess generally, but I have played around with the Shogi in Yakuza 3 and found a cheap way to beat it that will get you both the trophy and minigame completion. (The following text is adapted from a post I made on the GameFAQs Yakuza 3 forum in December 2009 entitled "Cheesing the Chess"!) When you start the Shogi minigame you should pick the second menu option to play the "trial conquest" (?) modes [shiren touha de asobu]. Then on the next menu pick the option that ends in the number 1 - on your first visit this will be the only option, thereafter it will be the bottom option. This will put you into a special mode where you have a full set of pieces but your opponent only has his king and pawns. I call it the "king prawns" mode. :) You then get two config options: the first one gives you three opportunities to take back a move by pressing the square button (default is on) and the second gives you a total of five minutes of allocated time in which to make your moves (default is off). You won't need to use either so just click the bottom button to accept and the game will start. Now basically what you're going to be doing is moving first one piece and then a second one up the right side of the board and then across to the left side, trapping your opponent's hapless king in the top-left corner. _ _ _ _ _ _ _ _ _ C|_|_|_|_|_|_|_|_|_| You'll need to know which pieces to play, so refer to B|_|_|_|_|_|_|_|_|_| the grid here which represents the three rows at the A|_|_|_|_|_|_|_|_|_| bottom of the board where your pieces begin. Rows A & C 1 2 3 4 5 6 7 8 9 should be full of pieces but row B should only have two. The piece in the middle of your bottom row (A5) is your king. Either side of him are the gold generals (A4 and A6) and next to them are the silver general pieces (A3 and A7). In square B8 is your rook and row C is full of pawns. You'll need to follow this process... - move your pawn in C8 (in front of the rook) forwards one space, three times - after the third move he'll be taken by the opposing pawn (unlike western chess, the pawns take forwards instead of diagonally) - move your rook (B8) up the board to take the pawn that just took yours (you do not have to move him one square at a time - do it all in one go) - move the rook up two more squares (and take the top option to promote him) - move the rook left two squares - he's pinning the king to the top row of the board but he needs some back-up to finish the job so take the silver general in A7 and move up-right to the square where the rook started (B8) - move the SG up one square, then again on your next turn - move the SG up-left one square, four times (first time takes pawn, second time takes another, third time gets promoted (top option), fourth time puts king in check) - now you just need to move the two attacking pieces to the left until the king is boxed into the top-left corner; you might need to vary the moves slightly but just make sure that the square you move into is always covered by the other piece (click on a piece to see its available moves) - move the rook up-left one - move the SG up-left one - move the rook down-left one, then left one on the next turn - just before you deliver the finishing blow your opponent will redeploy a captured piece right in front of your king - use a gold general (A4 or A6) to take him out - finally move the rook up-left one ...check, and indeed, mate! (or "Tsumi") The first time you win you'll receive a bottle of Tauriner+ as a prize and on each win thereafter you get a delicious plate of Yakisoba which is worth 230 Yen on resale so it's like getting almost half your money back. I've tried this tactic at least twenty times and it always works. Once you've learnt the moves you can do it really quickly - you can get the five wins required for minigame completion in under five minutes and, because you win without moving your king, you get the Shogi minigame's trophy too! :D *The standard game of Shogi is played on a 9x9 board, each player starting with twenty pieces, but there are several variants - both larger and smaller. The biggest is Taikyoku Shogi which is played on a 36x36 board! Each player starts with 402 pieces and the game has 209 different types of piece! 16 Mahjong (Jp only) You can play this minigame at the Mahjong Camp (just north of the monorail station) in Okinawa from Chapter 3 or at Orchid Palace Mahjong (on the same alley as the pawnshop) in Tokyo after your first chase battle in Chapter 5. I'm not going to write too much about Mahjong because once I get started I'll go on for ages! Also I've already written a Yakuza 3 Mahjong guide and that should tell you everything you need to know and probably a lot more besides! The goal for completion is to win a game with a final score of 50,000 points or higher - crucially this is before the very generous 25,000-points "Uma" bonus is applied in the final reckoning. You will need to have a pretty good working knowledge of the game to get this and even then you will require a bit of luck too. You'll have to get a few biggish hands - maybe three Mangan (five-Fan) hands plus another little win - and avoid dealing into any of your opponents' wins. 17 Batting Cages / Batting Centre You can do the baseball batting practice at the Batting Centre up near the hotel district in the north of the Tokyo map. It's available from Chapter 5 after the boss fight and subsequent "chase battle" jollity with Mack. Batting requires a steady hand and nerves of steel... Wii Sports it ain't! Basically the machine chucks a ball in your direction and you have to press the button to hit it. It sounds so easy when you put it like that! However the timing is pretty tight so it's a lot tougher than the training run you have with the krazy gang on the beach! The type and speed of each ball can vary considerably - it could be as slow as 70 km/hr or as fast as 160 km/hr! There's a very simple trick to this though, with all due credit and thanks to Gjang for coming up with it. Ignore the sound of the launch and the prompt at the top-right of the screen and don't try to anticipate the arrival of the ball. Just watch Kiryuu. At the precise split-second that he stops wriggling you should press the button - and you'll hit the ball. Oh so simple but very effective. If you're having trouble getting hits then give this a try! There are four levels of difficulty (complexity) in the batting game which you select by picking different doors. In each one you get twenty balls. On the Easy setting you just have to hit the balls. They are automatically aimed at the big target at the far end. You get 100 points for each hit. On Medium there are three targets so you'll need to move the left stick up or down to aim the crosshairs at them. Hit a target to illuminate it and get 100 points. Once all three are lit a smaller bonus target appears worth 300 pts. On Hard there are nine targets in a grid, numbered 1 thru' 9, each worth 20 points apiece. When you've hit all three targets in a row, column or diagonal you get a bonus 100 points, and when you've lit all nine the little bonus mini-target pops up as before. Also it's possible to hit two adjacent targets with a single ball (in fact that's the trophy requirement) to save time, but the pair cannot include the central 5 target so try to get, for example, 1+2, 3+6, 8+9 and 4+7, then the 5 to finish. The final Extra Hard mode I think is unlocked by your Hard performance. It's like the Hard mode but the targets are smaller - so they're harder to hit and you can't hit a pair - and the crosshairs are removed! The top tip here is to play one of the other modes first and stick something onto the television to indicate the position of the crosshairs! I used a corner of a post-it note and then used the rest of it to hide the distracting pop-up in the corner. The target for completion is to score 1800 or higher in all four of the game modes. So in Easy mode you'll need to hit at least 18 of the 20 balls. On the Hard or Ex Hard settings you could complete the grid which is worth 980 pts (9x20 + 8x100), then hit the bonus target for 300 pts and then get another seven targets on the next grid - two rows or columns plus a corner will get you a further 540 pts (7x20 + 4x100) - pushing your total score over 1800. Alternatively you could go for two full grids (2x980). I'd had some trouble with this in the past but when I came to the baseball side-mission this time I decided to stick with it and get completion out of the way. I was surprised to find that I actually got it fairly quickly, but not without some frustration! Just try to keep your left thumb steady (to hit pairs on Hard) and watch Kiryuu for the timing. Thanks again, Gjang! Update: A tip contributed by Tyrael. If you're reluctant to stick something on your screen to mark the position of the reticule in Ex Hard mode then you can use a piece of string instead. You could stick this to the top or back of the set and let it dangle down over the screen - maybe secure the bottom end too if necessary. You can then use a knot or an ink dot on the string to mark the required spot. 18 Golf You're forced to go to the golf course (and play the game!) in Chapter 3; take advantage of this as you can play for free and you're allowed to re-take each shot as many times as you like (on Normal diff) so you can practise all you want. After that you can return there by monorail or taxi, as long as it's daytime. (It's the second option after it's added to the monorail menu.) When it comes to the real thing I'm with Mark Twain who described golf as "a good walk spoiled"! In the game though the nine-hole Okinawan course does look pretty and the gameplay is not bad. Overall it's a nicer package than the driving range in Yakuza 2. Here's the process to follow when playing a hole in the golfing minigame... Check out the little map on the screen - you need to aim your shot so that the ball lands near the hole at the far end (top), preferably on the smoother area that surrounds it known as the green. Use the shoulder buttons L1/R1 to steer the shot in the right direction (compass bearing). Then you will need to pick a club which will determine the range of the shot - flick the right stick up and down to cycle between them and see how the distance of the shot varies. Try to pick one which will make your shot (i.e. the blue dot) land a little short of the hole because the ball will usually bounce forwards. A good feature here is the triangle button which halves the power (distance) for all clubs; if you're on a shortish hole and the medium-range clubs are no good then try a long-range one on half-power. Another thing to keep in mind is the wind indicator at the top-right of the screen which shows both the speed and direction of the wind. This usually doesn't have a big effect but you should take into account that it might influence the direction or range of your shot somewhat (especially if it's red, denoting a stronger wind). Before you take the shot you can use the d-pad to adjust the point of impact between your club (golf stick!) and the ball. If you hit it near the bottom it will go at a higher angle and the backspin will stop the ball bouncing forwards so much or even make it bounce backwards a little, so if your range is a little too long hit the ball near the bottom, and vice versa. So now you have to take your shot. Press the button to show the curved hit meter, then hold the button until the marker hits the top of the blue section and release it, then press the button again when the marker reaches the tick in the centre of the green section. That will give you a full-power accurate shot. If you want to use reduced power then release the power button at the appropriate spot and the yellow marker will stick there - for example if a full-power shot would go 200 yards but you want 180 yds then try to get the marker at around 90%. If your second button-press is a little off then you won't hit the ball exactly where you planned and it may veer off sideways. Basically you just want to keep doing that until the ball goes in the hole! When the ball reaches the green, the display changes slightly and shows the contours of the ground. Use the left stick to get a better view and use that to adjust your aim accordingly. You will now be using your lowest powered club which is the putter and it has its own special power meter which goes in the opposite direction to the other and is divided into three sections. You'll notice that the label for the putter says PT 30Y which means that its standard maximum range is 30 yards (on flat ground with no wind) so imagine that each of the three segments on the power meter is divided into ten marks, each representing one yard. Check the distance to the hole which is indicated on the screen - if you want to hit the ball 12 yards, say, then set the power meter marker 2/10ths of the way up the middle section. For putts of less than fifteen yards you can press triangle again to switch to half power to give finer control - each section represents five yards. You have to allow for the slope of the ground too, but this should help with your putting. Don't hit it too hard or the ball will just fly over the edge of the hole. For each of the nine holes on the golf course there's a quoted number of hits that a standard player would usually take to complete it, this is called par. Say a hole is par-3 but you used four shots you would be "one over par" and get a score of +1, however if you took only two then you would be one under and your score for the hole would be -1. In this game negative is good! Press square before any shot to see your current score. Your objective for minigame completion is to get an overall score of -5 (or better!) on the full nine-hole course in the competition mode (option 2), so you'd need to get maybe four holes at par and five holes at -1 (for example). 19 Fishing You can go fishing at the beach outside the orphanage in Okinawa. This first becomes available in Chapter 2 when you're looking for Izumi - she's on the beach but you can walk right past her (haha!) and go straight to the fishing rod. You might want to wait until a little later in the game when the bait shop is available but it is possible to complete the fishing in Chapter 2 if you use the free bait - there's a replenishing worm in the SW corner of the yard outside the orphanage and you'll often find bait items in the boxes that wash up on the beach. You will need to have at least one bait item (see below) to go fishing. Then when you click on the rod you'll be shown a sort of radar view that shows where the fishes (and other things) are located - from 0 metres (the shore) out to 150 metres which is your maximum range. If you don't like what you see here just quit out and go back in to get a different layout. You'll be asked to select a bait item from your inventory and as you cycle through them the bait's effective range will be highlighted on the radar. In addition to the worm there are four types of bait that can be bought from the fish trader at the back of the market and another four types that wash up on the shore in crates. You can also use a range of normal food items as bait, or even the catnip!? Here are the standard ones though... Name | Range | Source Name | Range | Source ---------+---------+---------------- ----------------+--------+------------ Worm | 0-50m | Orphanage yard Horse Mackerel | 0-80m | Fish market Squid | 20-90m | Fish market Vinegar Squid | 0-90m | Fish market Shrimp | 50-150m | Fish market Corbicula Clam | 30-80m | Crates Lobster | 30-150m | Crates Manila Clam | 60-80m | Crates Prawn | 60-150m | Crates | | (I guess this is like the optimum operating range or something because it's quite possible to use a certain bait outside its quoted distance.) With your choice of bait confirmed you now have to set the range at which you want to cast your line. Try to stop the marker on one of the little fishies. (If you have trouble with this then go slightly long and reel the line in a little after casting.) Once you've cast your line you have to wait for a fish to bite, then you have to hit the button quickly to hook it. It's best to listen out for the sound you hear when you get a bite and hit the button because if you go by the pop- up on screen you might be too slow. (Or use the tip posted by LS1100 - simply hammer the button all the time after casting!) Now you have to reel that sucker in. You have a tension meter on your rod and this will turn red and start bleeping if you have too much tension in your line. If the meter fills then it's Game Over so watch out for this. You need to follow the movements of your catch and push the left stick in the *same* direction; if you pull the other way your tension gauge will fill up really quickly. While doing this you can press R1 to starting reeling the line back in. Basically that's all you have to do - keep on reeling it in and lay off when the tension gets too high (you can use L1 to slacken the line too). You can follow your progress in the distance meter. When it gets down to zero you've caught your fi... hang on, what's that?! Even though it put up quite a struggle sometimes it turns out to be an old umbrella or something! It's all good though - to complete the minigame you have to catch one each of the eight different items as listed here... Name | Range | Sale Price Name | Range | Sale Price ----------+--------+------------- --------------+-------+------------- Tuna | Long | 100,000 Yen Abasa | Short | 600 Yen Irabucha | Medium | 800 Yen Sea Snail | Short | 400 Yen Mibai | Medium | 1,200 Yen Coral Branch | Short | 1,000 Yen Gurukun | Medium | 200 Yen Umbrella | Short | 50 Yen You can sell the seafood items to the fishy guy at the public market or you can sell any of them (including the coral and umbrella) at the pawnshop. Remember to check the radar before you start and quit if the selection is no good. If you want a tuna then pick a pattern with something way out at the 150-metre end. If all the fish are closer to the shore then quit out and try again until you get what you want. 20 Boxcelios / Shooting This is the shoot-em-up arcade game which you can play at Club Sega in Tokyo. The concept is pretty simple - you can move up or down and you press or hold the button to fire your energy beam weapon thing. In each "level" the game presents you with one target - a sort of shiny block spaceship. You need to shoot its glowing "heart" in order to destroy it and progress to the next level. You can either shoot the heart directly or, if necessary, blast some of the blocks out of the way first. There's an added complication though: you start with 30 seconds on the clock and two seconds into each level the clock starts ticking down. When you run out of time it's Game Over, so you should try to destroy each target in two seconds or less - if possible try to time and aim your shot to hit the heart directly to save time. For example a target might have a long flappy tail in which case you should try to shoot over the tail rather than through it. You can hold down the fire button to give a single sustained blast and cause some serious damage but this does slow your movement so if you need to cover a distance to aim your shot it's wise to let go of the button. The target for completion is to reach Level 50 of the game. Update: A tip contributed by Tyrael. At the start of each level you can hold right on the d-pad or left-stick to move in closer to the target before you let rip with your weapon. ------< CONTACT >------------------------------------------------- [Section 06] I welcome feedback, corrections and contributions on this guide. I'm also happy to receive questions about the Mahjong and Hanafuda minigames in Yakuza 3. Since this guide contains absolutely everything I know about the trophies in the game, to be honest there's little point asking me questions about them...! The better option would be to post your question/s on the game forum and ask the GameFAQs uber-geek hivemind there for assistance. B) You can email me at barticle at hotmail.com - obviously changing the "at" to an @ and removing the spaces. It would be helpful if you include the word "Yakuza" somewhere in the subject line. ------< THANKS >-------------------------------------------------- [Section 07] I would like to thank the following:- o ThePatrick for his invaluable and essential Yakuza 3 guide o Kilika829 for confirming the cut substories in the western version o Tyrael for contributing UFO Catcher, Batting and Boxcelios tips o Aerith for the bowling trick o Gjang for the batting trick o Zetgob for the Dragon King tips o Diskenth for posting the Ultimate Skill mode walkthrough o Berlitz, Tuttle and tangorin.com for great language resources o Asiaestore (eBay trader) for their excellent worldwide games sales service I will be happy to give credit and thanks to anyone who makes a contribution. -- Yakuza 3 Trophies Guide Copyright 2010 James R. Barton Initial version 1.00 completed 30 March 2010 Current version 1.02 completed 7 April 2010 All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. This guide may be downloaded and printed for personal, private, non-commercial use only. This work is subject to copyright. It may not be hosted online or otherwise distributed publically or reproduced either in whole or in part without the advance written consent of the author. Any violation would constitute an infringement of copyright and is strictly prohibited. The only websites with the author's consent to publish this guide are GameFAQs (www.gamefaqs.com) and its affiliates (i.e. Gamespot). If you find this file hosted on any other site I would be grateful if you would inform me at the email address given at the top. Thanks! | <urn:uuid:86f23743-83f0-4577-9b74-44de7f8c69c1> | CC-MAIN-2013-20 | http://www.gamefaqs.com/ps3/950186-yakuza-3/faqs/59440 | 2013-05-20T02:23:17Z | s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368698207393/warc/CC-MAIN-20130516095647-00000-ip-10-60-113-184.ec2.internal.warc.gz | en | 0.934491 | 38,126 | null | null | HuggingFaceFW/fineweb |
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The HCC 1000 features a pH sensor, water chemistry controller, flow cell, and pressure sensor, all factory-assembled and pre-mounted on a durable PVC backboard. The complete package also includes a chemical feed pump mounted on the back board making water chemistry management simple, convenient, and affordable, providing the ultimate “one stop shop” experience.
Perfect for new and/or existing applications, this new controller series will both help ensure water is safe by optimizing chlorine effectiveness as well as protecting and extending the life of pool surfaces and equipment. Furthermore, the automated controller eliminates the time and risks associated with making manual pH measurements and adjustments.
The controller package comes as standard with our heavy duty, commercial grade pH sensor where performance and longevity are unmatched in the industry. The sensor is made of Poly Pro™ solid polymer reference technology matched with patented porous Teflon® fluid junction for protection and simple maintenance.
The controller features our advanced, fully programmable microprocessor-based technology which is extremely user-friendly with easy to read display of chemical readings and/or status. The controller also incorporates overfeed pH time out alarms to provide an extra layer of protection against overfeed of chemicals.
According to General Manager Patrick Sweeney “This powerful pH controller offers everything a pool operator and/or manager needs to make their maintenance simple and affordable without compromising performance. The only difference between the HCC 1000 Complete Package and the HCC 1000 is the addition of the peristaltic pump. Similar to the HCC 2000 (a dual channel pH and ORP controller), we want to make things convenient with an “all in one” unit. Adding the peristaltic pumps to the backboard provides the ultimate in convenience for chemical automation.”
Key features and benefits of the HCC 2000 Completed Package include:
- Fully programmable microprocessor-based technology with a simple user interface and easy to ready display of all chemical readings or status
- Heavy-duty commercial grade pH sensor with unparalleled performance and longevity
- pH relays allow automatic powered control of external chemical feed accessories
- 1 Peristaltic Chemical Feed Pump pre-mounted to the PVC back board
About Hayward Commercial
Hayward® Commercial Pool Products was officially launched in January 2010 by Hayward Industries Inc. as a business serving the commercial pool and spa market. Building on an 80-year heritage of producing high quality products for the pool industry and its reputation for customer satisfaction, Hayward's new business offers a line of technologically advanced commercial products for aquatic facilities and businesses. To ensure pool and spa operators keep their facilities running smoothly, Hayward Commercial also provides direct access to the continued support of a dedicated team of knowledgeable representatives.
Hayward's commercial products include a line of pumps, filters, heaters, automation, cleaners, valves, sanitization, safety, and color LED lighting products. For more information, contact Hayward Commercial at 1-800-657-2287 or visit www.haywardcommercialpool.com | <urn:uuid:08c50892-8b5d-481e-bf21-f46574d9a30f> | CC-MAIN-2013-20 | http://www.hayward-pool.com/webapp/wcs/stores/servlet/ProductDisplay?langId=-1&storeId=10201&catalogId=10551&partNumber=RES-Release11102011 | 2013-05-20T02:23:25Z | s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368698207393/warc/CC-MAIN-20130516095647-00000-ip-10-60-113-184.ec2.internal.warc.gz | en | 0.888533 | 748 | null | null | HuggingFaceFW/fineweb |
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Are you sick of spending too much money on the things that matter most? We know how valuable riding and horses are to you and our goal is to offer everyone the opportunity to do what they want most. Read more | <urn:uuid:ee8d0dca-1b78-4966-9de3-ccd7a2e17033> | CC-MAIN-2013-20 | http://www.horze.com/Riding-Apparel/Rider,en_US,sc.html?sz=16&pmin=25&pmax=50&prefn1=color&prefv1=Black%7CWhite%7CGray&srule=Date%20added&start=0&sz=16 | 2013-05-20T02:07:53Z | s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368698207393/warc/CC-MAIN-20130516095647-00000-ip-10-60-113-184.ec2.internal.warc.gz | en | 0.936634 | 261 | null | null | HuggingFaceFW/fineweb |
Cross Line Metal Aluminum Bumper Case For iphone 4 4g 4s NEW!
Made of Aluminum metal and feel very dignity if you own of them
Don’t hesitate ,you should own of this dignity cover for your I phone 4
Protect your valuable investment from scratched and damage!
Conveniently designed to provide quick access to all of phone's touch controls, features, and port
brings you a fashionable way to protect your Phone 4
Slip your phone 4th in to add a splash of color and deliver instant all around protection from scratches
Constructed from smooth, treated workmanship that resists dirt & stains
Unique design allows easy access to all buttons, controls & ports without having to remove the skin | <urn:uuid:34d2a7a8-08b4-4e9f-a23c-fa445022a0cb> | CC-MAIN-2013-20 | http://www.iphonecase4s.org/products/Cross-Line-Metal-Aluminum-Bumper-Case-For-iphone-4-4g-4s-NEW_515.html | 2013-05-20T02:13:34Z | s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368698207393/warc/CC-MAIN-20130516095647-00000-ip-10-60-113-184.ec2.internal.warc.gz | en | 0.885089 | 148 | null | null | HuggingFaceFW/fineweb |
Since 1957, Berenson Hardware has become renowned for being responsive to the needs and opinions of the consumer. Many newly introduced lines were a direct result of consumers' preferences. The company's designs are in touch with the mood of the modern homeowner. Therefore, you will find a wide array of styles and finishes suitable for any kitchen-remodeling project. Berenson hardware is intended for you to enjoy every time you open your cabinet door. That is their commitment - you can count on it.
A Berenson pull or knob offers timeless beauty for any room of the house. Whether you've chosen Berenson knobs for a bathroom vanity, or a Berenson hardware to adorn your kitchen cabinetry, you'll appreciate the fine craftsmanship and artistic beauty intrinsic to each item. Berenson cabinet hardware even takes kids' room furniture necessities in mind with their selection of durable acrylic colored handles and pulls.
Berenson pulls come in a variety of materials including ceramic, solid brass, crystal, steel, and wood. Finishes span from contemporary black matte to classic bronze, silver and nickel. Wood Berenson knobs and handles add warmth to a room or furniture item. Most of the Berenson hardware items are so attractive in finish and design they are used primarily as an ornamental piece and only secondarily as a function.
At Kitchen Cabinet Hardware, our vast selection of Berenson Hardware is just one reason to buy. Need a few more?
- Our 110% price match policy ensures that you're paying the lowest possible price on all Berenson products.
- Customers who aren't exactly sure which products can best match their space can order free samples to make the decision as easy as possible.
- Our experienced customer service staff is always available to answer all of your questions.
- We offer free FedEx shipping on all Berenson Hardware orders over $100. | <urn:uuid:ab923940-1083-4fd8-bb60-a62934a5de07> | CC-MAIN-2013-20 | http://www.kitchen-cabinet-hardware.com/berenson-hardware.php?a[]=20259&a[]=20468&a[]=5917 | 2013-05-20T02:23:01Z | s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368698207393/warc/CC-MAIN-20130516095647-00000-ip-10-60-113-184.ec2.internal.warc.gz | en | 0.934568 | 388 | null | null | HuggingFaceFW/fineweb |
WASHINGTON (January 10, 2013)--Applications for U.S. unemployment benefits ticked up slightly last week, the latest sign of stability in the job market, the U.S. Labor Department said Thursday.
The Labor Department said applications rose 4,000 to a seasonally adjusted 371,000, the most in five weeks.
The four-week average, a less volatile measure, increased 6,750 to 365,750, after falling to a four-year low the previous week.
A department spokesman said all states reported data.
In the previous two weeks, many states were estimated because they weren't able to report data over the holidays.
Weekly applications, which are a proxy for layoffs, have fluctuated for most of the past 12 months between 360,000 and 390,000.
At the same time, employers added an average of 153,000 jobs a month in 2012, the same as in 2011. | <urn:uuid:de82e744-be2a-48a8-af19-b900bb84783d> | CC-MAIN-2013-20 | http://www.kwtx.com/centraltexasvotes/federal/headlines/Jobless-Applications-Rise-Slightly-186337501.html?site=mobile | 2013-05-20T02:31:12Z | s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368698207393/warc/CC-MAIN-20130516095647-00000-ip-10-60-113-184.ec2.internal.warc.gz | en | 0.964018 | 190 | null | null | HuggingFaceFW/fineweb |
Search The Library's Lexicon
A gift of money or of personal property, title to which is passed under the terms of a will.
A bequest or gift of goods or chattels by testament. This word, though properly applicable to bequests of personal estate only, has nevertheless been extended to property not technically within its import, in order to effectuate the intention of the testator, so as to include real property and annuities. Devise is the term more properly applied to gifts of real estate.
The testator's intention, if uncertain, is to be sought, and any words which manifest the intention to give or create a legacy are sufficient.
Legacies are of different kinds - general, specific and residuary.
A legacy is general, when it is so given as not to amount to a bequest of a specific part of a testator's personal estate; as of a sum of money generally or out of the testator's personal estate or the like. A general legacy is relative to the testator's death; it is a bequest of such a sum or such a thing at that time or a direction to the executors, if such a thing be not in the testator's possession at that time, to procure it for the legatee.
A specific legacy is a bequest of a particular thing or money specified and distinguished from all other things of the same kind; e.g., of a particular horse, a particular piece of plate, a particular term of years and the like, which would vest immediately with the assent of the executor. A specific legacy has relation to the time of making the will; it is a bequest of some particular thing in the testator's possession at that time, if such a thing should be in the testator's possession at the time of his death. If it should not be in the testator's possession, the legatee has no claim. There are legacies of quantity in the nature of specific legacies, as of so much money with reference to a particular fund for their payment.
This kind of legacy is so far general and differs so much in effect from a specific one, that if the funds be called in or fail, the legatees will not be deprived of their legacies, but be permitted to receive them out of the general assets.
A residuary legacy is a bequest of all the testator's personal estate, not otherwise effectually disposed of by his will.
As to the interest given, legacies may be considered as; absolute for life, or in remainder. A legacy is absolute when it is given without condition and is to vest immediately.
A legacy for life is sometimes given with an executory limitation after the death of the tenant for life to another person; in this case, the tenant for life is entitled to the possession of the legacy, but when it is of specific article's, the first legatee must sign and deliver to the second, an inventory of the chattels expressing that they are in his custody for life only and that afterwards they are to be delivered and remain to the use and benefit of the second legatee. A bequest for life, if of specific things, is a gift of the property.
In personal property there cannot be a remainder in the strict sense of the word and therefore every future bequest of personal property, whether it be preceded or not by any particular bequest or limited on a certain or uncertain event, is an executory bequest and falls under the rules by which that mode of limitation is regulated. An executory bequest cannot be prevented or destroyed by any alteration whatsoever, in the estate, out of which or after which it is limited. And this privilege of executory bequests, which exempts them from being barred or destroyed, is the foundation of an invariable rule; that the event on which an interest of this sort is permitted to take effect, is such as must happen within a life and twenty-one years.
As to the right acquired by the legatee, legacies may be considered as vested and contingent. 1. A vested legacy is one by which a certain interest, either present or future in possession, passes to the legatee. 2. A contingent legacy is one which is so given to a person, that it is uncertain whether any interest will ever vest in him.
A legacy may be lost by abatement, ademption and lapse. When the legatee dies before the testator or before the condition upon which the legacy is given be performed or before the time at which it is directed to vest in interest have arrived, the legacy is lapsed or extinguished.
As to the payment of legacies, it is proper to consider out of what fund they are to be paid; at what time; and to whom. It is a general rule that the personal estate is the primary fund for the payment of legacies. When the real estate is merely charged with those demands, the personal assets are to be applied in the first place towards their liquidation.
When legacies are given generally to persons under no disability to receive them the payments ought to be made at the end of a year next after the testator's decease. The executor is not obliged to pay them sooner although the testator may have directed them to be discharged within six months after his death, because the law allows the executor one year from the demise of the testator, to ascertain and settle his testator's affairs; and it presumes that at the expiration of that period and not before, all debts due by the estate have been satisfied and the executor to be then able, properly, to apply the residue among the legatees according to their several rights and interests.
The legacy under an universal title is that by which a testator bequeaths a certain proportion of the effects of which the law permits him to dispose; e.g., a half, a third, all his immovables or all his movables, or a fixed proportion of all his immovables or of all his movables.
Every legacy not included in the definition given of universal legacies and legacies under a universal title is a legacy under a particular title. | <urn:uuid:ececa756-19d7-4285-86e5-44a7252f8aac> | CC-MAIN-2013-20 | http://www.lectlaw.com/def/l018.htm | 2013-05-20T02:30:04Z | s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368698207393/warc/CC-MAIN-20130516095647-00000-ip-10-60-113-184.ec2.internal.warc.gz | en | 0.960593 | 1,283 | null | null | HuggingFaceFW/fineweb |
In Galactic Taz Ball, Taz is accidentally kidnapped by Marvin the Martian, who is stealing the Earth's landscape to make Mars more scenic. Taz must spin his way across pieces of Earth floating in space to stop Marvin from destroying the planet and get back home.
The game contains two worlds with completely different gameplay mechanics. The "Overworld" is an action-style 3-D game playable on the Nintendo DS' top screen with unique track ball controls using the Nintendo DS-stylus on the bottom screen. When Taz moves fast enough he becomes a tornado that can destroy objects and enemies. The "Underworld" is a side-scrolling puzzle game played on the bottom touch screen in which Taz navigates a maze of active machinery and gadgets. Both worlds combine for a uniquely fun and frenetic journey, perfect for Taz's wild style.
Galactic Taz Ball is being developed by WayForward Technologies and will be published by Warner Bros. Interactive Entertainment for Nintendo DS in May.
For further information please contact:
Tel: (0)207 292 8330 | <urn:uuid:0bea53e1-c72a-4381-be0e-2b577762a026> | CC-MAIN-2013-20 | http://www.mcvuk.com/press-releases/read/galactic-taz-ball-marvin-t-martian-revealed/070568 | 2013-05-20T02:08:03Z | s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368698207393/warc/CC-MAIN-20130516095647-00000-ip-10-60-113-184.ec2.internal.warc.gz | en | 0.898685 | 222 | null | null | HuggingFaceFW/fineweb |
Metal News for March 16, 2006
Last updated on May 19, 2013 at 6:10 PM ET
We post metal news every day, throughout the day, covering thousands of metal bands including underground and unsigned bands. You are currently browsing the news archive, but you can also find news by band.
29 news articles posted on this day.
Finland's NIGHTWISH have announced the final tracklisting for their forthcoming much-anticipated live CD/DVD package “End of an Era”, due out June, 2nd.
NIGHTWISH - End Of an Era - Live at Hartwall Arena 21.10.2005: More...
Italy's Lacuna Coil will be doing in- store acoustic preformances and signings:
Saturday, April 8th BORDERS #554 4718 N. Broadway Ave Chicago, IL 60640 3-5PM Acoustic set (3 songs) Signing to follow acoustic set Store #: (773) 334-7338 / Fax (773) 334-8354
Sunday, April 9th BORDERS #106 8675 River Crossing Blvd Indianapolis, IN 46240 3-5PM Acoustic set (3 songs) Signing to follow acoustic set Store #: (317) 574-1775 / Fax (317) 816-0134 More...
Initial dates have been released for the upcoming Bloodletting North America V tour featuring DEEDS OF FLESH, VILE, SEVERE TORTURE, and DECREPIT BIRTH:
July 14 - Corona, CA @ Showcase Theater
July 15 - San Marcos, CA @ Jumping Turtle
July 16 - Hollywood, CA @ Knitting Factory
July 18 - Albuquerque, NM @ The Compound
Finnish death metal legends DEMILICH will be teaming up with New York's BIOLICH for a U.S. tour after their appearance at this year's Maryland Deathfest. The first dates to be announced are as follows:
May 31 - New York, NY @ North Six w/ Electro Quarterstaff
June 3 - Austin, TX @ T.B.A.
June 4 - Houston, TX @ T.B.A.
June 6 - El Paso, TX @ CHIC's
June 7 - Glendale, AZ @ Bulldogz
June 9 - San Diego, CA @ The Jumping Turtle
More details will be posted as they're released.
Swedish legends DISSECTION will be performing at the B.B. King Blues Club in New York City on July 7th. According to the venue's web site, it will be the band's only East Coast appearance.
Jonathan Cohen reports for Billboard.com:
Motley Crue drummer Tommy Lee, former Metallica bassist Jason Newsted and former Guns N' Roses guitarist Gilby Clarke have formed a new band, Supernova, and will utilize the CBS reality show "Rock Star" as the vehicle by which to select a lead singer. The show will premiere this summer.
Once a singer has been selected, Supernova will hit the studio with producer Butch Walker (Pink, Avril Lavigne) to record an album that will be released in the fall. A world tour will follow in early 2007.
Guitarist Dave Navarro and actress Brooke Burns will return as the show's hosts. Navarro promises appearances from Slash, Macy Gray, Moby and Rob Zombie during the competition.
Last fall, "Rock Star" debuted as a talent search for a new INXS frontman. With winner J.D. Fortune in tow, the group has revived its career with a new album, "Switch," and an extensive tour.
Psyopus will enter Watchmen Studios in Lockport, NY on June 24th (about six months later than had previously been announced) with Doug White (Herod) to begin recording their next album for Black Market Activities/Metal Blade Records. Titled "Our Puzzling Encouters Considered," the album will feature new drummer Jon Cole and will likely consist of the following twelve tracks:
The Pig Keeper's Daughter
Whore Meet Liar
Happy Valentine's Day
Play Some Skynard
Scissor Fuck Paper Doll
Imogen's Puzzle Pt 2
The group is currently talking to Paul Romano (Mastodon) about artwork for the album. In related news, Psyopus are booking a full U.S. tour from early-August through early-September. If you'd like to book them, send an email to email@example.com.
Norwegian power metallers GAIA EPICUS have gone public with their feud with their former record label, Portugal's Sound Riot Records, over the company's alleged unprofessional and dishonest treatment of their acts. A special section on the GAIA EPICUS web site features first-hand accounts from other band that are/were signed to the company regarding their dealings with Sound Riot and their experiences working with the company. You can check it out at this location.
GAIA EPICUS have set "Victory" as the title of their third album, "Victory", tentatively due later in the year. The band's final release for Sound Riot was "Symphony of Glory", which was recorded and mixed over a five-week period at Top Room Studios (TRISTANIA, VINTERSORG, BORKNAGAR) with producer Børge Finstad. The CD was mastered at Bazement Studios.
Greg Prato of Billboard.com reports: Veteran Canadian rock act Voivod will in June release "Katorz," its first album for The End Records. The set is also the first to be released since co-founding guitarist Denis D'Amour (a.k.a. Piggy) died last August after a battle with colon cancer.
"It came about in unfortunate circumstances, but the result is mind-blowing," drummer Michel "Away" Langevin tells Billboard.com. "Right before his departure, Denis explained to me that he had recorded all the tracks that we had been working on with [bassist] Jason [Newsted] and [vocalist] Snake [Belanger] for the past two years. He had recorded that on his laptop with Pro Tools, and even though he would have preferred to re-do the whole thing in a real studio, there was a chance that we could use the tracks. We built the album based on the guitar tracks, which was difficult, because normally, we go the other way around -- we start with the drums, and then add stuff on top. But it sounds amazing."
"'Katorz' means 14 -- it's the 14th effort of the band," Belanger adds. "The first time Piggy put it together and gave us the demo was on CD, [and he had written] 'Katorz,' which is not the right way to write it. Of course [there is] an emotional side to it, so we took the demo, and the design of it will be his handwriting."
The album was assembled in a much different way than Voivod has worked in the past. "After Ozzfest [in 2003], we set up and jammed a few days in a row, we kept it and Piggy worked on it a little bit," Belanger says. "Everything was there -- it was just a few things to arrange. But it's all from improvisation."
Although the band's touring future is up in the air ("The chances are very slim -- it was very difficult just to do the album," admits Langevin), more releases are planned, including further studio albums taken from guitar parts that D'Amour left behind on his laptop. Thirteen songs should be completed and released later this year, with an additional 25 songs to follow at some point in the future.
Additionally, Voivod plans to issue a follow up last year's archival live DVD, "D-V-O-D 1."
Reactivated Finnish melodic extreme metal band ETERNAL TEARS OF SORROW have uploaded the cover artwork for their fifth album, "Before the Bleeding Sun", due in Finland on April 26 via Spinefarm Records. You can check it out at this location.
"Before the Bleeding Sun" was recorded at Tico-Tico Studios in Kemi and at Note-On Studios in Kuopio and marks the group's first release to feature lead guitarist Risto Ruuth (also in SCYRON) and keyboardist Janne Tolsa (also in TAROT).
Commented the band: "The album is damn heavy but still more diverse and more melodic than any of our previous albums. The whole process has rarely been so easy and rewarding for us before, all the pieces really clicked together this time."
"Before the Bleeding Sun" track listing:
01. Sweet Lilith of My Dreams
02. Another Me
03. Red Dawn Rising
04. Upon the Moors
05. Sakura No Rei
06. Sinister Rain
07. Lost Rune of Thunder
08. Tar Still Flows
09. Angelheart, Ravenheart (Act I: Before the Bleeding Sun)
Guest vocalists: Lead vocals by Jarmo Kylmänen (SCYRON) and Miriam "Sfinx" Renvåg (RAM-ZET). Backing vocals by Jarmo Kylmänen, Miriam Renvåg, Tony Kakko (SONATA ARCTICA) and Marco Hietala (NIGHTWISH, TAROT).
ETERNAL TEARS OF SORROW 2006:
Altti Veteläinen (vocals, bass)
Jarmo Puolakanaho (guitar)
Risto Ruuth (lead guitar)
Janne Tolsa (keyboards)
Petri Sankala (drums)
Dates have been announced for the upcoming Demon Hunter, Zao, August Burns Red, Becoming The Archetype, and Spoken tour. Here are the tour dates:
6/14 Portland, OR @ Rock N' Roll Pizza
6/15 Sacramento, CA @ Club Retro
6/16 Pomona, CA @ Glasshouse
6/17 San Diego, CA @ Soma
6/18 Phoenix, AZ @ The Clubhouse
6/20 San Antonio, TX @ The White Rabbit
6/21 Dallas, TX @ The Door
6/23 Nashville, TN @ Rocketown
6/24 Atlanta, GA @ Masquerade
6/25 Orlando, FL @ House Of Blues
6/26 Myrtle Beach, SC @ House of Blues
6/27 Winston-Salem, NC @ Ziggy's
6/28 Norfolk, VA @ Norva Theatre
6/29 Philadelphia, PA @ Trocadero
6/30 Pittsburgh, PA @ Rex Theatre
7/1 Cleveland, OH @ House Of Blues
7/2 Kettering, OH @ The Attic
7/3 Grand Rapids, MI @ The Intersection
Annihilate the Hero has been confirmed to support Bleed the Sky and Silent Civilian on a short series of shows through Texas. The shows are:
April 2 - Tac Room - Dallas TX
April 3 - White Rabbit - San Antonio TX
April 4 - Club Onyx - McAllen TX
Every once in a while Lollapalooza gets a token decent heavy act or two and a good number of rock and alternative rock bands. But this year's heaviest band is none other than Queens of the Stone Age. Pathetic. Other than the Red Hot Chilli Peppers, the lineup seems especially lame.
This summer's Lollapalooza (Aug. 4-6 in Chicago's Grant Park) will be headlined by The Red Hot Chili Peppers, Kanye West and Wilco, and also features Common, Manu Chao, Queens Of The Stone Age, the Shins, Death Cab For Cutie, Matisyahu, Ween and Jack White's new band, the Raconteurs, Flaming Lips, Ryan Adams, Sonic Youth, Thievery Corporation, Sleater-Kinney, Broken Social Scene, New Pornographers, Secret Machines, Gnarls Barkley, Cursive, Stars, Calexico, Nada Surf, Nickel Creek, Lady Sovereign, Feist, the Frames, Sparta, Jeremy Enigk, Wolfmother and Eels.
Salinas, CA death metal/hardcore outfit Moria are looking for a new lead guitarist. The band is looking for someone with experience, solid equipment, a willingness to practice and tour consistently. Serious candidates can find additional information here.
Moria recently finished up a two-week Southwest winter US tour.
The schedule has been announced for A Life Once Lost's headlining tour with Cephalic Carnage, Through The Eyes Of The Dead, and Scarlet. Here are the tour dates:
4/19 Virginia Beach VA @ Peppermint Beach Club (no Cephalic Carnage)
4/20 Charleroi PA @ Charleroi Italian Club (no Cephalic Carnage)
4/21 Huntington WV @ Hyamp
4/22 Louisville KY @ Bulldog Café
4/23 Columbus OH @ The Basement
4/24 Rochester NY @ Penny Arcade
4/25 Wilkes-Barre PA @ Café Metropolis
4/26 Lancaster PA @ Chameleon Club
4/27 Bound Brook NJ @ Hamilton Street Café
4/29 Quebec City QC @ L'Anti
5/1 Montreal QC @ El Salon
5/2 Ottawa ON @ Babylon
5/3 Toronto ON @ El Mocambo Club
5/4 London ON @ The Embassy
5/5 Toledo OH @ Headliners
5/6 Dekalb IL @ The House Café
5/7 Omaha NE @ Sokol Underground
5/8 Iowa City IA @ Gabe's Oasis
5/9 Kansas City MO @ El Torreon
5/10 St. Louis MO @ Creepy Crawl
5/11 Nashville TN @ Rocketown
5/12 Raleigh NC @ The Brewery
5/13 Richmond VA @ Alley Katz
5/14 Baltimore MD @ Ottobar
HUMAN ARTIFACTS, the new band featuring Matt Bishop (guitar, vocals; ex-LIVIDITY) and Robert Brody (drums; ex-ALCHYMIST), have signed a one-album deal with Comatose Music to release their debut CD, tentatively titled "The Principals of Sickness". The album will be recorded late April/early May at Mercenary Digital for a July 21, 2006 release (to coincide with the band's appearance at the Central Illinois Metalfest 2006).
HUMAN ARTIFACTS will make their live debut June 17 at the Phoenix in Champaign, Illinois with LOW TWELVE.
HUMAN ARTIFACTS is:
Matt Bishop (ex-LIVIDITY) - Vocals/Guitars
Robert Brodies - Drums
Aaron Harper (ex-LIVIDITY) - Guitars
Jake Lahniers (DEADEN) - Bass/Vocals
Detroit hardcore band Let It Die have announced plans to call it quits. Formed in 2003, the group has previously released material with Spook City Records. Prior to disbanding, Let It Die will play the remainder of their booked shows. Here's a statement from the group:
"Its been a blast, but it's time for us to go our seperate ways. Our last show is gonna be on April 27th at the Magic Stick in Detroit with Scars Of Tomorrow, Embrace The End, and Bloody Knuckle Combat... Thanks to everyone who has supported us in anyway during the last 3 or so years."
In May 2006, the Dutch black death metal band Isthar will enter the Excess studio Rotterdam (Sinister, Ordo Draconis) to record their first album. This self-released 9-track will be available through their website isthar.info in the third quarter of 2006.
Isthar was founded in 1996 and has released two demo's, which received positive national and international feedback. Both releases can be downloaded from their website here.
"Urgi-doom" (what ever that is) band Taak have finished their work in the studio and the album has been sent to be pressed. Preorders are now being taken here. All who have made their transactions by April 4, 2006 will take part in a raffle for two tickets to the travelling "Rautakanki – On the Road" festival taking place on April 13, where Taak officially present the album. The CD's price, both during the pre-ordering phase as well as after that is only 8 EUR. All pre-orderers will receive their purchase signed by the band.
Brazilian extreme metallers EMINENCE have parted ways with bassist Jairo Guedz (former SEPULTURA guitarist) due to "personal reasons" and "scheduling conflicts." "Jairo has been a fantastic musician [in] the band for six years," the group write in a statement. "We would like to thank
Jairo Guedz for his contribution and wish him well in his future endeavors."
EMINENCE are tentatively scheduled to record their new album at the Ferretti Studio in their hometown of Belo Horizonte. The follow-up to 2004's "Humanology" will be recorded with engineer Stanley Soares (SEPULTURA's "Dante XXI") and will include such cuts as "Enemy Inside" and "Written in Dust". You can check out a demo version of "Enemy Inside" at this location.
EMINENCE's most recent CD, "Humanology", was released via Switzerland's Timeless Productions. The follow-up to 1999's "Chaotic System" was recorded at Sonic Ranch studios in Tornillo, Texas with veteran producer Neil Kernon (NEVERMORE, CANNIBAL CORPSE) and marks the band's first release with new singer Wallace Parreiras (ex-SOULLESS).
Comeback Kid didn't waste any time finding a replacement for departed vocalist, Scott Wade. Guitarist Andrew Neufeld, who has filled in for Wade before, will now take over lead vocals. Neufeld also sings for Figure Four, so this isn't a huge stretch for him. However, in order for Neufeld to focus entirely on vocals, a replacement guitarist will soon be announced.
Terror have finished recording their new album, "Always The Hard Way." Recorded in Hadley, MA with producer/engineer Zeuss, the effort features guest vocals from Eddie Sutton of Leeway and Aaron of Death Threat and will stores on July 11th via Trustkill Records. Meanwhile, the band has confirmed the addition of former The Promise bassist Jonathan Buske to their line-up, effectively replacing bass player Carl Schwartz, who left the group in December to focus on First Blood.
As previously reported, Terror has been confirmed for the European edition of the Sounds of the Underground tour, set to kick off May 10 in Manchester, England. Confirmed dates so far are as follows: More...
The Superbowl of Hardcore 2006 will take place on April 23rd at Club Spirit in New York City. Tickets are $22 in advance and can be purchased here. Attendees must have valid ID. The following bands have been confirmed thus far:
Vision Of Disorder (or so we're told)
Indecision (with original singer, Tom)
Crown Of Thornz
Do Or Die
One Man Army (ex-Fury Of Five)
Following the band's successful appearance at Los Angeles Murderfest 2.0 in February, Los Angeles' CREMATORIUM is locked in as a support act for Deicide's upcoming West Coast tour in April. With only a limited number of dates across the western United States, the band is privileged to be selected alongside Vital Remains to support the Florida death metal legends.
Having parted ways with guitarist Frank Perez, Crematorium will bring the band's brutal, groove-heavy signature brand of metal (dubbed murdercore) on the road as a four piece. "Since we've been playing as a four piece, we've been a more aggressive unit live with both our stage presence and our sound," vocalist Daniel Dismal says. "We're not planning on replacing Frank anytime soon, unless the right person comes along for the job." Meanwhile, guitarist Mark Uehlein will take up lead guitar duties that once fell on Perez's shoulders.
In addition to the line-up change and dates alongside Deicide, Crematorium will be hard at work throughout 2006, continuing to drum up support for The Process of Endtime, the band's latest record through Prosthetic, out on the road. The band has live dates before and after the Deicide tour, and is also planning a tour through Canada and a Mexican tour in the fall alongside Aborted. While out on the road, Crematorium will continue playing new songs which are tentatively set to appear on the band's follow-up to The Process of Endtime.
CREMATORIUM tour dates:
3/26 Paso Robles, CA - The Masonic Temple (with A Dying Memory)
(with Deicide, Vital Remains)
4/05 Santa Ana, CA – The Galaxy Theatre
4/06 Corona, CA – The Showcase Theatre
4/07 El Paso, TX – House of Rock N Roll
4/08 Phoenix, AZ – Bulldog’s (Metal Devastation 2 Fest)
4/09 Hollywood, CA – The Knitting Factory
4/10 Modesto, CA - Fat Cats Music House
4/11 Seattle, WA – Studio 7
4/12 Spokane, WA - Fat Tuesdays
4/13 Portland, OR – Rock ‘N Roll Pizza
4/14 Concord, CA – Bourbon Street
4/15 Orangevale, CA – The Boardwalk
4/16 San Marcos, CA – The Jumping Turtle (early show)
4/17 Las Vegas, NV - Celebrity Club
4/29 Tempe, AZ - The Acme Roadhouse (with Vehemence, Rebirth)
4/30 San Diego, CA - Che Cafe (with VIII Fraud)
AVENGED SEVENFOLD have revealed to Kerrang! magazine that their days of shit-talking about other bands are over. The California-based group, who had a run-in with ATREYU last year, put their new attitude down to being more mature. "We don’t slag off any bands anymore because we’re more mature and we're over it now," confessed frontman M. Shadows. "Some of the things we said looked worse than we meant them," added guitarist Zacky Vengeance. They're also determined not to rise to public fall-outs when other bands bait them. "Ninety percent of the bands who have talked shit about us in magazines have asked to be on tour with us," laughed Shadows. "One band who we talked shit about was told by their record company to talk shit back about us just so they could make a story and get some press out of it. It's all politics and bullshit and we're not going to mention other bands' names anymore because we don't want them to get the free publicity."
AVENGED SEVENFOLD's Warner Bros. debut, "City of Evil", was certified gold in January by the RIAA (Recording Industry Association of America) for shipments in excess of 500,000 copies. The group's third album, "City Of Evil" is the follow-up to 2003's "Waking the Fallen", which was issued through Hopeless Records.
John Benson reports for Billboard.com: "Addition by subtraction" is how James "Munky" Shaffer characterizes the sudden departure of former Korn guitarist Brian "Head" Welch for spiritual reasons over a year ago. "It was unfortunate what happened to him but if he didn't leave, I don't think we would have pushed ourselves to come up with the great new sound and give ourselves another 10 years possibly," Shaffer tells Billboard.com.
In addition, Shaffer says he and Davis have already written five new tracks for the band's next album. While he wouldn't divulge song titles, he did say the material is in the vein of "See You on the Other Side" tracks "Love Song" and "Coming Undone." Recording isn't expected to get underway until late 2006 or early 2007.
Shaffer also has a solo instrumental project is on the horizon. "It's strictly for guitar nerds like myself who love to tinker and tweak guitar sounds," Shaffer says, adding that it's full of "trippy noises and ambient stuff. I'm now really just working on the first two tracks and it won't be for another year or a year and a half before I can give it to the people. It's not something I'm going to go tour or anything like that. It's just something that I want to do for myself."
The guitarist says another Korn DVD release is imminent, featuring a concert recorded last November at New York's Hammerstein Ballroom. No release date has been confirmed.
"There's some more footage of us doing a very expansive press tour," Shaffer says, "but we're still trying to come up with enough material because we need cool stuff to put in there so people will be drawn in to watch more than five minutes of us picking our noses in Germany."
Read the full article at Billboard.com.
Dates have been announced for Boy Sets Fire's upcoming tour with Versus The Mirror and The Fully Down. Here are the latest tour dates:
4/26 Detroit, MI @ Alvin's
4/27 Covington, KY @ The Mad Hatter
4/28 Indianapolis, IN @ Emerson Theatre
4/29 Chicago, IL @ Beat Kitchen
4/30 Minneapolis, MN @ 7th Street Entry
5/1 Des Moines, IA @ House of Bricks
5/2 Kansas City, MO @ El Torreon
5/3 Denver, CO @ Marquis Theatre
5/4 Salt Lake City, UT @ Avalon Theatre
5/5 Boise, ID @ The Venue
5/6 Seattle, WA @ El Corazon
5/7 Portland, OR @ Rock N' Roll Pizza
5/8 Sacramento, CA @ The Boardwalk
5/9 San Francisco, CA @ The Pound
5/10 Anaheim, CA @ Chain Reaction
5/11 Hollywood, CA @ the Knitting Factory
5/13 Tucson, AZ @ Skrappy's
5/15 San Antonio, TX @ Sanctuary
5/17 Houston, TX @ Javajazz Coffeehouse
5/19 St. Petersburg, FL @ State Theatre
5/20 West Palm Beach, FL @ Ray's Downtown
5/21 Orlando, FL @ The Social
5/22 Atlanta, GA @ The Masquerade
5/23 Greensboro, NC @ Greene St. Club
5/24 Baltimore, MD @ Ottobar
5/25 Levittown, NY @ Ritual
5/26 South Hackensack, NJ @ School Of Rock
5/27 Kingston, PA @ Backstage Enterprises
BloodStandsStill will be hitting the road for two weeks later this month. Here are the tour dates:
3/19 Corona, CA @ Showcase Theatre (Fallen Friends benefit)
3/21 Flagstaff, AZ @ Applesauce Tea House
3/23 Lubbock, TX @ The Way
3/24 Dallas, TX @ Red Blood Club w/ Hands Of The Few
3/25 Tulsa, OK @ the pinkeye w/ xLooking Forwardx, Counting The Days
3/26 Kansas City, MO @ El torreon w/ Nervous Wreck
3/27 Wichita, KS @ Eagles Lodge North
3/28 Denver, CO @ Sox Place w/ Fight Like Hell
3/29 Elko, NV @ DsepD Compound
3/30 Boise, ID @ The Venue House
3/31 Seattle, WA @ West Seattle American Legion Hall w/ Lahar, Furious Styles
4/1 Eugene, OR @ tba w/ Grounds for Assault
4/3 Reno, NV @ VFW Hall w/ xLookingForwardx, Counting the Days
4/4 Sacramento, CA w/ xLooking Forwardx, Counting The Days
The Gates Of Slumber have just finished recording their new full-length. Titled "Suffer No Guilt," the album will be released on June 23rd via I Hate Records. Artwork was done by Ken Kelly (Kiss) while the layout was completed by Bob Peele. Here's the album track listing:
Angel of Death
Suffer No Guilt
Riders of Doom
Slay the Weak
Dweller In The Deep
God Wills It | <urn:uuid:1c78af6a-bc67-42e2-8a85-2372916bd57f> | CC-MAIN-2013-20 | http://www.metalunderground.com/news/index.cfm?startdate=3-16-2006 | 2013-05-20T02:15:56Z | s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368698207393/warc/CC-MAIN-20130516095647-00000-ip-10-60-113-184.ec2.internal.warc.gz | en | 0.94388 | 6,066 | null | null | HuggingFaceFW/fineweb |
Riportella leads comeback for West Islip
Halfway through the first quarter Saturday, West Islip's Paul Riportella appeared to have Ward Melville goalie Ryan Simpson beaten, but his shot hit the pipe. He remained scoreless for the game and goal-less for the season . . . until the fourth quarter. Then Riportella, a senior midfielder, turned on the faucet.
Riportella won five straight faceoffs in the fourth quarter, four of them leading directly to goals, scored his first goal of the season and added two assists as West Islip scored seven straight goals, six in the final period, to defeat rival Ward Melville, 8-5.
"I didn't even realize he scored that much," West Islip coach Scott Craig said. "The biggest key to the comeback, the turning point of the game, was when he started winning those faceoffs. And not just winning the draw, but picking up the ground balls."
Riportella, who shares faceoff duties with Jon Reese, won the opening draw of the fourth quarter, with the Lions trailing 5-2 and looking flat offensively. It was a prelude to a deluge. West Islip (11-1, 10-0 in Division I), the Suffolk Class A champion for the last eight years, went from flat to razor sharp.
After winning the faceoff, Riportella broke for the net, took a feed from Anthony DeLuca and fired home a low rocket from the top of the slot. Before the cheers from a spirited crowd of about 1,800 that included several hundred Ward Melville fans died down, Riportella was at it again. He won the ensuing draw, fed Tom Moore, who beat Simpson and drew a penalty.
Seconds later, Brendan Smith capitalized on the extra-man opportunity with an unassisted blast from the left side to tie it at 5. The three goals in 39 seconds had the crowd and the West Islip sideline rocking.
The Lions kept rolling. Two more faceoff wins by Riportella produced a tiebreaking goal by Moore, his third of the game, unassisted after a dodge in the high slot, and a slick fast-break goal by Mike Moynihan with 7:19 left on a feed from Riportella.
"Once we start controlling faceoffs, we're hard to beat," Riportella said. "I use the same move every time -- the jump. I just got into a rhythm."
And gave Ward Melville the blues. "He had the hot hand," Craig said. "He was doing so well [on faceoffs], I left him in."
Those two goals, in nine seconds, seemed to break the spirit of the Patriots (10-2, 8-2), who controlled most of the first three quarters with a clock-killing offense and some excellent first-half saves by Simpson.
The Lions got the chance to stage their comeback because goalie Jack Kelly was brilliant early. "He kept us in the game," Craig said. "He left the door open for us."
Kelly, who made 11 saves, then slammed the door on Ward Melville, which got three goals from John Edmonds.
"They got good shots in the first half," Kelly said. "Then our defense pushed them out to the edge in the second half and they didn't get quality shots."
But the Lions did, thanks mainly to Riportella's faceoff frenzy. "Paulie played the game of his life," midfielder Anthony Santo said. | <urn:uuid:ca5b41a8-e5bf-4a33-868b-501b5c836058> | CC-MAIN-2013-20 | http://www.msgvarsity.com/long-island/solomon-schechter-of-li/riportella-leads-comeback-for-west-islip-1.1056336?mode=www | 2013-05-20T02:06:48Z | s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368698207393/warc/CC-MAIN-20130516095647-00000-ip-10-60-113-184.ec2.internal.warc.gz | en | 0.979064 | 733 | null | null | HuggingFaceFW/fineweb |
Heidi Kole, originally from Washington, D.C. and often described as a Renaissance woman, is a singer/songwriter, actress, dancer, voiceover artist, stunt person for film/tv, and author of The Subway Diaries – an account of her experiences as a busker in the NYC subway system. Heidi’s voice over work can be heard on numerous radio commercials, and her songwriting credits include songs that hold both opening and closing credit spots in a number of films. When asked what moves and inspires her most in life and in her art, Heidi said, “People. I love humanity in all its incarnations; a look, a smile, a bowed head, a dance, a tear, a laugh...all move me past all tangible boundaries. I hope I capture at least a fraction of that precious energy in my music and art."
- Google Translate | <urn:uuid:90725b8e-8830-457b-89b1-32fa3026fa43> | CC-MAIN-2013-20 | http://www.mta.info/mta/aft/muny/bios_samples.html?l=heidikole | 2013-05-20T02:40:34Z | s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368698207393/warc/CC-MAIN-20130516095647-00000-ip-10-60-113-184.ec2.internal.warc.gz | en | 0.96233 | 183 | null | null | HuggingFaceFW/fineweb |
This so-called curse of knowledge, a phrase used in a 1989 paper in The Journal of Political Economy, means that once you've become an expert in a particular subject, it's hard to imagine not knowing what you do. Your conversations with others in the field are peppered with catch phrases and jargon that are foreign to the uninitiated. When it's time to accomplish a task — open a store, build a house, buy new cash registers, sell insurance — those in the know get it done the way it has always been done, stifling innovation as they barrel along the well-worn path.
I have subscribed to the Atom feed of Sarah's blog with Google Reader. Formatting in blog posts looks broken with Google Reader: I see the HTML tags rather than the intended formatting.
Paolo,Thanks, we are looking into this. You can also access Sarah's blog at http://keepersofstuff.blogspot.comThat may be more reliable...
The Atom feed of the Blogger-based blog works fine, thanks.
Hi Nina, Regarding your "Physical" comments:Computer-based design tools are great, but exhibit realization requires real materials, tools, and skills. How can a museum that's serious about creating and maintaining interactive exhibits exist without an on-site workhop?I think the museum biz needs MORE exhibit workshop spaces inside their buildings (with 2X4s!) not more virtual exhibit creating experiences. As far as I'm concerned, a museum without a workshop containing tools and materials to make exhibits inherently cedes too much creative and content control to outsiders, no matter how skilled.I've run into too many exhibit designers and design firms who create pretty renderings that have little, if any, relationship to how visitors use (and misuse) things in the "real" world.Real materials and tools make exhibits. Virtual materials and tools suggest ideas for exhibits.
Paul,You are absolutely right when you say "Real materials and tools make exhibits. Virtual materials and tools suggest ideas for exhibits."We need more ideas, more stuff, more tools. I feel like most museum design studios and departments have gone the way of elementary schools, dropping recess and art to focus on "standards." We need more of all of it.
"Real materials and tools make exhibits. Virtual materials and tools suggest ideas for exhibits."That seems true in this example where virtual design is intended to inform the construction of physical spaces, but SL isn't just a "design tool." I would amend the statement to read:"Physical materials and tools make physical exhibits, virtual materials and tools make virtual exhibits. Both create "real" interactions between a museum and visitors if designed well."I am interested to see how you translate SL's spacial metaphor into physical spaces. I guess I share Paul's skepticism that there's a direct correlation between my embodied self and my physical self, something alot of the SL hype seems to muddle. Especially when it comes to actually navigating spaces (I really hope I don't start walking into walls that much in RL).If we want to treat virtual exhibits as legitimate in and of themselves, can we ask Paul's question in a different way? Who will be keeping the tools sharp in the virtual workshop after the exhibit opens?
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Enter your email address: | <urn:uuid:55ce2d33-b99c-456a-a175-4a52ce823bfb> | CC-MAIN-2013-20 | http://www.museumtwo.blogspot.com/2008/01/observations-from-tech-virtual-museum.html | 2013-05-20T02:21:22Z | s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368698207393/warc/CC-MAIN-20130516095647-00000-ip-10-60-113-184.ec2.internal.warc.gz | en | 0.951291 | 690 | null | null | HuggingFaceFW/fineweb |
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RE: SLAPD denial of connections under load
I would agree but I've been very careful about making sure that my
indicies are appropriate and comprehensive for the set of queries I'm
running. Nearly all queries to the system are of the form:
Both mail and accountStatus are indexed.
In fact, here are my indexes:
index accountStatus eq
index associatedDomain eq
index cn eq,pres,subinitial
index mail eq,pres
index mailAlternateAddress eq,pres
index objectclass eq
I just loaded a days worth of slapd logs into SQL server yesterday
evening and I'm hoping to mine that for searches/sec throughout the day
and the time required for searches throughout the day. Hopefully binds
too. Is there anything else I should check for?
From: Pierangelo Masarati [mailto:firstname.lastname@example.org]
Sent: Thursday, August 12, 2004 12:57 AM
To: Howard Chu
Cc: Quanah Gibson-Mount; James Courtney; Open LDAP Software List
Subject: Re: SLAPD denial of connections under load
Howard Chu wrote:
> Quanah Gibson-Mount wrote:
>> --On Wednesday, August 11, 2004 8:43 PM -0400 James Courtney
>> <Jcourtney@inphonic.com> wrote:
>>> Our other problem is that under high load from the mail server we
>>> see that Maildrop claims it cannot connect to the LDAP server. They
>>> are on the same system and Maildrop connects to localhost rather
>>> than going out over the network and back. Maildrop's
>>> ldap_simple_bind_s is returning 81
>>> (0x51) which is defined as the constant LDAP_SERVER_DOWN. The
>>> server has
>>> been up for 24 hours now and is generally responsive though so this
>>> confusing. Under what conditions would slapd not accept a network
>>> connection? Threads + backlog exceeded?
>> I suggest you separate the mail server from the LDAP server. The
>> high load on the system from the mail delivery agent may be
>> preventing slapd from responding.
> There isn't enough information here to determine a course of action.
> You need to get more info before making suggestions on how to fix the
> My guess is that slapd is out of file descriptors or there are too
> many outstanding connections. Using a program like lsof may help to
> determine if that's the case. There is no way that any mail server can
> generate more queries than slapd can handle when both are running on
> the same CPU.
My 2c: when slapd is unable to serve an MTA, usually you need to craft
your backend's indices. I really don't see a scenario where looking up
an indexed key takes longer than handling an email.
SysNet - via Dossi,8 27100 Pavia Tel: +390382573859 Fax: | <urn:uuid:148c9ef0-c922-4ef2-8bad-56d6ff5ffe2f> | CC-MAIN-2013-20 | http://www.openldap.org/lists/openldap-software/200408/msg00281.html | 2013-05-20T02:31:08Z | s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368698207393/warc/CC-MAIN-20130516095647-00000-ip-10-60-113-184.ec2.internal.warc.gz | en | 0.875326 | 649 | null | null | HuggingFaceFW/fineweb |
A special interest's lobbying activity may go up or down over time, depending on how much attention the federal government is giving their issues. Particularly active clients often retain multiple lobbying firms, each with a team of lobbyists, to press their case for them.
Total Lobbying Expenditures: $240,000
Subtotal for Parent Sterling International: $240,000
|Firms Hired||Total Reported by Filer||Reported Contract Expenses (included in Total Reported by Filer)|
|National Environmental Strategies||-||$120,000|
Feel free to distribute or cite this material, but please credit the Center for Responsive Politics. For permission to reprint for commercial uses, such as textbooks, contact the Center. | <urn:uuid:745657fd-186d-40f3-8ac5-687f23930225> | CC-MAIN-2013-20 | http://www.opensecrets.org/lobby/clientsum.php?id=D000030096&year=2008 | 2013-05-20T02:51:25Z | s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368698207393/warc/CC-MAIN-20130516095647-00000-ip-10-60-113-184.ec2.internal.warc.gz | en | 0.86084 | 151 | null | null | HuggingFaceFW/fineweb |
If you were in medical school just 20 years ago you might have been taught that the human brain was incapable of producing new brain cells. Doctors and brain scientists believed this because the nervous system did not seem capable of repairing itself and no new brain cells had ever been demonstrated.
New technologies that let us study the brain in more detail are changing many old beliefs about how the brain works, maintaining brain fitness and memory and what the brain is capable of. The brain is estimated to have 100 billion neurons and 100 trillion connections between neurons. However, what we still don't know about the brain is considerable. Think of the brain as an entire universe that we are just beginning to journey into.
When brain scientists use the word plasticity they don't mean plastic—they are talking about the brain’s ability to reorganize itself and adapt to new knowledge and experience. Research over the past 20 years shows that this ability to change and adapt is not lost with age.
Neurogenesis is the brain’s ability to actually make new nerve cells called neurons. It was once thought that we were stuck with our original 100 billion (a number you might think would be enough!), but we now know we are making new neurons, even as we get older, in an area of the brain that is responsible for memory and learning. Here are a few brain facts from the recent research:
"Studies show that diverse, mentally stimulating tasks result in more brain cells, more robust connections among those cells, and a greater ability to bypass disease related trouble spots in the brain." —AARP Magazine
As we have learned more and more about the brain's ability to add new connections and new neurons throughout life, a growing number of software companies have developed programs to help people find the right exercise for their brains. Using terms like "brain fitness," "brain cross-training" and "cognitive stimulation," these programs seek to help you remember more, prevent brain decline, strengthen your attention, and even help you drive better. The logic behind keeping your brain active certainly seems convincing.
Most of these brain game training programs are based on some solid brain science, and there are many studies to support the "use it or lose it" approach to brain health. A study in the New England Journal of Medicine even suggests that participating in brain stimulating activity may decrease your risk of Alzheimer's disease. The question is whether these new software programs are any better than a stimulating conversation or a crossword puzzle. Here are some points to consider:
The jury may still be out, but there are plenty of smart people working on designing brain exercises that strengthen brain functions. Another thing to consider is that these programs are actually fun to use and unlike other types of “treatments," they are drug free. They also present a challenging alternative to crossword puzzles, Sudoku and Scrabble games and can be an enjoyable addition to your mix of diversions.
"As scientists gain more knowledge about the relationship between sensory perception, memory, and cognition, they are learning to design brain exercises that strengthen brain function." —Michael Merzenich, PhD, neuroscientist
The science behind brain games is solid. Research supports the concept of "use it or lose it" for brain health. You might find them to be both fun and effective. Remember that in addition to brain fitness games, research shows that there are other things you can do to keep your brain functioning at a high level. Here are some healthy brain habits to practice:
Brain training software is a growing market that targets seniors and baby boomers. There are new competitors in the market all the time, but the major manufacturers are: | <urn:uuid:ee0a4fb3-2381-48e8-aa23-0d12f5e014db> | CC-MAIN-2013-20 | http://www.parentgiving.com/elder-care/brain-fitness-how-brain-games-may-preserve-memory/ | 2013-05-20T02:40:45Z | s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368698207393/warc/CC-MAIN-20130516095647-00000-ip-10-60-113-184.ec2.internal.warc.gz | en | 0.967863 | 741 | null | null | HuggingFaceFW/fineweb |
- Recent episode of ARF following a UTI. We know now that AKI is a risk factor CKD progression, especially in diabetics, but even 5 years ago I used it as a personal bias flagging patients with scant renal reserve and fragile kidneys.
- She had previously had a nephrectomy for renal cell carcinoma. I always worry about these patients getting hyperfiltration injury, though in my experience this is rare and they generally do much better than their peers with equally diminished GFRs.
- She had a BMI of 45, which also increasing her risk of hyperfiltration injury.
|Image via Methodist Hospital|
Since that procedure she has lost 132 pounds. Her hemoglobin A1c has gone down from 9.9 to 5.7 in the face of stopping insulin and her three oral hypoglycemics. But the most remarkable thing for me has been the way her creatinine has melted away from 1.8 to 0.7. Her microalbuminuria went from 139 to 3 mg/g creatinine. She went from CKD 3/4 to CKD 1.
JASN recently published a report by Turgeon, showing increasing complications with bariatric weight loss procedures in patients with chronic kidney disease.
2009 meta-analysis, Navaneethan found that bariatric surgery reduced proteinuria, blood pressure and GFR. The reduction in GFR was not in CKD patients and really relfected a normalization of hyper-filtration from a GFR of 140 to 117 mL/min.
Risks occur with bariatric surgery, as shown in Turgeon's study. In addition to the short term surgical complications, AKI, rhabdomyolysis, hyperoxaluria and kidney stones all can occur after weight loss surgery. An additional wild card in assessing how CKD patients do after surgery is the fact that using the MDRD in the morbidly obese is uncertain. Perhaps my patient's improvement is due simply to increased accuracy of the MDRD equation as her BMI approached a more typical level. That said, given the reduction in her albuminuria, the apparent curing of her type two diabetes and her remarkable fall in creatinine I feel she has truly benefitted from the surgery. | <urn:uuid:b721bb51-bd70-4225-8a7c-5d8a95a8ba26> | CC-MAIN-2013-20 | http://www.pbfluids.com/2012/11/weight-loss-and-ckd-one-patients.html | 2013-05-20T02:32:45Z | s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368698207393/warc/CC-MAIN-20130516095647-00000-ip-10-60-113-184.ec2.internal.warc.gz | en | 0.966925 | 468 | null | null | HuggingFaceFW/fineweb |
Childcare in Penkridge
Childcare Link to schemes in surrounding areas
This list is not complete due to some providers preferring not to have their details
published on the website. For more providers, contact 0845 650 9876
Out of School Clubs/Holiday Schemes
|St. Michael's First School Out
of School Care Service -
We aim to provide a safe, secure and stimulating environment for children of school age, before and after normal school hours, some school holidays and inset days - please ask staff for details.
The children are supervised by qualified staff, who work together to provide a harmonised atmosphere for all.
We are Ofsted registered and our last inspection in June 2006 was assessed as satisfactory.
We are based on the school premises and use our own room, the school hall, playground or playing fields for our activities. During the poorer weather we are able to accommodate a range of indoor activities, whether it be quiet/homework time, games, written activities like word searches or just time to "chill out" after a hard day. Art sessions are run twice weekly with one of them including looking at specific foreign countries. Other special themed sessions are run once a month. Refreshments are available free of charge or children are able to eat their own snacks.
Our opening times are 8am to start of school and 3.15pm to 6pm Monday to Friday inclusive.
We are able to accept other local school children by prior agreement.
For more information give us a call on 07758 155699 and we will do our best to meet your requirements.
You can also contact the Chairman, Mrs Hilary Ball, home phone number 01785 712563
TURTLES CHILDREN'S NURSERY -
Wolverhampton Road, PENKRIDGE - Tel: 01785 716111
The former police station
has been extensively refurbished
and customised to provide accommodation to the highest possible standard for the children. A fully comprehensive fire alarm system and CCTV
along with a stringent security systems ensures the safety of your child. At
Penkridge a highly experienced management team, which includes a qualified teacher along
with a Nursery Manager, with a proven track record, will ensure that your childs
care and development needs are met and that each child is provided with the opportunities
to develop to their full potential in a happy, caring and welcoming environment. We will deliver an
educational curriculum, which develops imaginations, inspires delight, creates wonder and
piques curiosity. Through play and
structured activities we will teach the children life skills and encourage early literacy
and numeracy in readiness for entrance to school.
All of our existing facilities currently have waiting lists for places, which is an
indication of the high level of service we provide for children in our care.
For further details please
phone 01785 716111
TURTLES CHILDREN'S NURSERY - Wolverhampton Road, PENKRIDGE - Tel: 01785 716111
The former police station has been extensively refurbished and customised to provide accommodation to the highest possible standard for the children. A fully comprehensive fire alarm system and CCTV along with a stringent security systems ensures the safety of your child.
At Penkridge a highly experienced management team, which includes a qualified teacher along with a Nursery Manager, with a proven track record, will ensure that your childs care and development needs are met and that each child is provided with the opportunities to develop to their full potential in a happy, caring and welcoming environment.
We will deliver an educational curriculum, which develops imaginations, inspires delight, creates wonder and piques curiosity. Through play and structured activities we will teach the children life skills and encourage early literacy and numeracy in readiness for entrance to school. All of our existing facilities currently have waiting lists for places, which is an indication of the high level of service we provide for children in our care. For further details please phone 01785 716111
|Turtles at Marshbrook - Telephone 01785 712780|
|Mrs Lindsey Kendrick
- Registered Childminder. Fully trained with 13 years Experience. Non-smoking,
friendly, homely environment. Full or Part-time vacancy at the moment.
Telephone: 01785 714393
|Mrs. Lyndsey Kelly &
Mrs. Sam LeRue-Smith
- co-childminders working together
from one address in Penkridge offering flexible childcare in a
non-smoking friendly home environment. Full/part time places available.
Term time/Holiday time, before and after school care, nursery drop offs
and pick ups.
Telephone: 01785 716779 or 07531 842152
|Mrs Vivienne Smith - Telephone: 01785 714129|
Mrs Serena Till - I am a
recently OFSTED Registered childminder in Penkridge. Centrally
located in Penkridge and within walking distance of all primary schools
and the middle school. I can offer a variety of childcare options
to suit the parent/carer - e.g. full time/ part time/ before and after
school in a safe and caring environment.
My contact details are:
E mail - email@example.com
Phone - 01785 716231 or 07989803364
Childcare Services -
and Special Needs -
Overnight and Respite available - Shift patterns welcome -
24 hours 7 days per week - Pre-School, After School, Over
nights, weekends, School Holidays, Full/Part time - Emergency School
Closure Care available.
Telephone 07731434748 - firstname.lastname@example.org Ofsted & NCMA Registered Fully Insured & CRB Checked
Care Available - Pre-School Care After School Care Holiday Care Out of Hours Care Overnight Care Special Needs One 2 One Respite
Opening Hours - 24 hours per day – 7 days per week Full/Part time Emergency Care Shift Patterns Welcome Early Drop Offs Late Collections
Facilities and Activities - Play House Very Large Garden Indoor Playroom TV/Play Station Computer Drawing/Art Dance/Performing Reading/Cooking Gardening Pets including Ducks & Chickens. We are situated in a rural environment on the edge of Penkridge - Away from the hustle and bustle of village life and the noise of the traffic - but on your door step, for home from home child care - Where security, health and welfare of your children is upmost in our minds
Play Groups, Toddlers Groups, Nurseries
Room 34, Haling Dene Centre, Cannock Road, Penkridge
Jubilee Playgroup is a small caring playgroup with charitable status. Staff are qualified and motivated, all are mothers themselves and have many years experience looking after young children. The Playgroup is open on five days a week - Monday, Thursday & Friday 9am-12 noon. Tuesday and Wednesday 9am-3pm.
The aims of the playgroup are to provide suitable play for children from 2 years of age to develop independence whilst allowing them to mix with others of their own age in a safe, happy and comfortable environment. The children are also encouraged to take part in playgroup activities. The morning is structured to give the children a gentle introduction to their future schooling. During the morning, children play, have the opportunity to take part in craftwork, have a short break with a snack and a drink, have story time and sing etc. Weather permitting we also take the opportunity to play outside in the lovely grounds.
As part of the Children Act 1989, the playgroup is inspected annually by OFSTED and we have always been very highly approved. There is no discrimination between any children. We have nappy changing facilities and will be happy to discuss individual children's needs. We have also always been highly recommended by satisfied parents.
In order to keep our fees low we hold occasional fund raising events, and there are also occasional meetings where parents are welcome to come along and share their ideas. Government Funding Vouchers are accepted.
If you would like more information pay us a visit in Room 34, or contact joint Playgroup Supervisor Mrs Sharon Bishop on 07816 861 755 We look forward to seeing you. Contact can also be made through our Facebook page, or email email@example.com
Michaels Mums and Tots
- Meet every Tuesday during Term
Time at Reading Rooms in Market Street.
1.30 to 3pm £1 per family - all welcome.
|Turtles at Marshbrook - Telephone 01785 712780|
|Princefield First School (Nursery Class) - Telephone 01785 714050|
Parent and Toddler Group
Come and join us and meet new friends and have fun. A friendly stay and play group with toys and activities for babies and toddlers Birth to 3.
We meet every Thursday (in term time) between 1.30pm and 3pm at the Scouts Hut, Goods Station Lane, Penkridge.
£2.00 per family includes healthy snacks and drinks. Tel: 07929 538314 for more details or Email. Join us on Facebook (search groups for “Penkridge Rainbow Group”) for latest news and activities.
Little Treasures DAY NURSERY
Little Treasures is a modern, well equipped day nursery situated in extensive gardens within greenbelt countryside.
We have places for 36 children, offering high quality care within a caring, safe and friendly environment for children aged 0-8 years. Our dedicated staff are experienced in providing a stimulating and fun atmosphere, in which all children are able to learn and play.
Through a wide range of activities, we aim to meet the needs of all children in our care, capturing imaginations, encouraging self-confidence and developing individual personalities. Due to the increasing hectic life styles of modern society, we recognise the need for flexibility. Therefore, Little Treasures offer a variety of care facilities, catered to each families individual needs.
To book a place or for further information
01785 711025 Highbrooke, Boscomoor Lane, Penkridge
Penkridge PreSchool Playgroup - Formed 1967 -Room
13 at Haling Dene Centre, Cannock Road, Penkridge
Music and Movement Classes for under 5's at the Penkridge Leisure Centre on
Friday mornings. Click here for details.
© Bevan Craddock 2013 | <urn:uuid:18a7d8b1-4231-4278-9c2c-79d26641ffe4> | CC-MAIN-2013-20 | http://www.penkridge.org.uk/folders/childcare.htm | 2013-05-20T02:07:57Z | s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368698207393/warc/CC-MAIN-20130516095647-00000-ip-10-60-113-184.ec2.internal.warc.gz | en | 0.919658 | 2,203 | null | null | HuggingFaceFW/fineweb |
Many thanks to our generous donors and volunteers, without whom, assistance to approximately 200 families each month would not be possible.
Home Town Fitness
Two Men and a Truck
Plainfield Moose Lodge
Next scheduled food distribution - Jan 19, 22 or 26 (choose one)
Due to increased demand for Pantry Services, we suggest that whenever possible, you plan to pick up your food items during our SATURDAY distributions.
If you live in PSD202 and need services, please bring ID and proof of address to the pantry during our distribution to sign up for services.
Perishable Food Distribution is weekly on Saturday mornings.
Our friends at the United Way of Will County offer a special prescription discount card to all families. Just print it out, and use: http://familywize.org
Cash donations are always needed and appreciated. Please make checks payable to Plainfield Food Pantry or you may donate now using your credit card or PayPal account. As a registered 501(c)(3) charity, donations to Plainfield Interfaith Food Pantry may be tax deductible.
Call 815-439-8394 to schedule drop-off of food and other groceries or leave non-perishable items at our generous partners: Home Town Fitness - 16108 South Rt.59, Herbst Financial Advisors, 15003 South Rt. 59, and St. Mary Immaculate Catholic Church .
Please note that the Pantry cannot accept clothing, toys, furniture, etc.
Food Distribution (8:00 AM - 11:00 AM)
January 8 and 22
March 5 and 26 (Easter)
May 7 and 28
July 9 and 30
September 3 and 24
November 5 and 26
December 17 (Christmas)
Items may also be picked up the Saturdays before or after the distribution date. | <urn:uuid:9e71aeb7-aa95-4b52-bf45-578839c9fcda> | CC-MAIN-2013-20 | http://www.plainfieldfoodpantry.org/home | 2013-05-20T02:30:37Z | s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368698207393/warc/CC-MAIN-20130516095647-00000-ip-10-60-113-184.ec2.internal.warc.gz | en | 0.89497 | 377 | null | null | HuggingFaceFW/fineweb |
thunderhops (214) - Vermont, USA - AUG 15, 2012
3.7 AROMA 6/10 APPEARANCE 4/5 TASTE 7/10 PALATE 4/5 OVERALL 16/20
Pours copper color with small white head that diminishes quickly. Light caramel,citrus hop aroma. Taste sweet caramel malts, grapefruit, good hop presence. Medium body, bitter finish.
bbbeer (411) - Massachusetts, USA - FEB 12, 2013
2.7 AROMA 4/10 APPEARANCE 4/5 TASTE 6/10 PALATE 3/5 OVERALL 10/20
A nice orange-red with medium small light tan head. Aroma is sort of hoppy but not overly pleasant with some skunk background. Medium body, some carbonation. Flavor is somewhat sweet and has some nondescript soapy hops and is on the malty side, but comes across as muddled rather than balanced. Not awful but fairly mediocre.
fiveacestx (351) - Texas, USA - JAN 7, 2013
2.4 AROMA 5/10 APPEARANCE 3/5 TASTE 4/10 PALATE 2/5 OVERALL 10/20
Bottle - dirty gold color with a cream head. Has an earthy hops taste and something a little on the funky side. Medium body and hardly drinkable. If this is Maineís best IPA then things are pretty bad in Maine.
Scrapersnbeer (977) - Boston, Massachusetts, USA - DEC 20, 2012
2.8 AROMA 6/10 APPEARANCE 3/5 TASTE 5/10 PALATE 3/5 OVERALL 11/20
This is the best Maine made IPA apparently, and given how Shipyard/Sea Dog fare at RB, itís entirely possible. Amber orange, clear color. Strange malty, resinous, malty almond and sugar aroma...all the Portland area beers have this to some degree. It must be the water. Decently bitter in a non-specific way, and balanced with a good dose of caramel malt. Medium body. Decent IPA, but fairly basic and too sweet.
Reimer96 (589) - Alberta, CANADA - OCT 31, 2012
3.5 AROMA 6/10 APPEARANCE 3/5 TASTE 8/10 PALATE 4/5 OVERALL 14/20
On tap at Portland brewpub, pours a a clear orangish amber color with a white head that leaves some lace. Smell is of citrus hops. Taste is big on malt up front then the citrus grapefruit and pine tastes come through with a nice bite of hop bitterness.
madmitch76 (9867) - , Essex, ENGLAND - OCT 27, 2012
3.7 AROMA 7/10 APPEARANCE 3/5 TASTE 7/10 PALATE 4/5 OVERALL 16/20
9th August 2012
GBBF. Light haze on this amber beer. Smooth palate with a little fine carbonation. Quite a sweet IPA this one! The pale malt has a subtle estery note of sweet banana and bubblegum and also some honey. The citrus hop is also quite sweet. Finishes dry. Nice.
jcos (1173) - Maryland, USA - OCT 21, 2012
2.9 AROMA 5/10 APPEARANCE 3/5 TASTE 6/10 PALATE 3/5 OVERALL 12/20
Location/Date:Bottle on October 21st, 2012.
Appearance: Pours a copper opaque.
Aroma: Faint grapefruit hop.
Taste: Light bitterness, faint pine, grapefruit, faint caramel malt.
Palate:Medium light body, lingering aftertaste.
Summary: I am not qualified to confirm this is Maineís Best IPA...a solid IPA, would compliment a meal but not one I want just for beerís sake.
BeerSquare (114) - - SEP 22, 2012
3.2 AROMA 6/10 APPEARANCE 3/5 TASTE 6/10 PALATE 3/5 OVERALL 14/20
This is ok, itís fine, itís good, but itís not the best IPA in Maine or any other state.
In general, Grittyís beers are better at the maltier end of the spectrum, and on tap v. bottled.
Iíve only had this one bottled, and it has some good hop flavors, but nothing horribly unique, and it has a relatively strong barley / malt note that some here have described as "buttery"-- I agree it really takes away from the flavor.
Perfectly drinkable, but so many good maine beers ahead of this one.
conway (570) - - SEP 6, 2012
3 AROMA 6/10 APPEARANCE 3/5 TASTE 6/10 PALATE 3/5 OVERALL 12/20
Uploading from Beer Buddy App. Notes from memory. Disappointing. On tap at the tavern it's delicious. Bottling robbed the beef of all it's flavor and charm. Stick to getting it at their brew pub.
---Rated via Beer Buddy for iPhone
ben4321 (2982) - Hoboken, New Jersey, USA - AUG 29, 2012
2.9 AROMA 6/10 APPEARANCE 3/5 TASTE 5/10 PALATE 4/5 OVERALL 11/20
Location: 12 oz bottle from a 6 pack, a gift from the in-laws from their recent visit to Maine, I have no idea where it was purchased, 8/29/12, as "Maineís Best IPA"
Aroma: The aroma is fairly muted, with earth, grapefruit/citrus notes, caramel, and a little butter
Appearance: It pours a caramel-orange color with an inch thick foam of beige colored head
Flavor: The flavor is way too butter heavy, with some bitter hop notes and a little caramel sweetness
Palate: The body is medium, it has a smooth, creamy feel, and a lengthy, dry finish to it
This one would have been a lot better if it wasnít for that annoying buttery flavor that pops up. The other components are there, and even sneak out a bit as the beers warms, but they just canít completely overcome that weird buttery flavor. Iím being a touch repetitive intentionally, because thatís my Maine (pun intended, sorry I couldnít resist) recollection of this one. Even though it is out of character, Iíll skip the "Maineís Best IPA" joke. With a little work I could see this one getting better. Maybe one of the 5 remaining bottles will change my mind and force a re-rate?
ausomeawestin (63) - Silver Spring, Maryland, USA - AUG 21, 2012
3.2 AROMA 7/10 APPEARANCE 4/5 TASTE 5/10 PALATE 3/5 OVERALL 13/20
Pours a deep amber with intense rocky and bubbly off white head with lots of intricate lacing.†
Aroma is sweets and spices, almost apple pie.
Taste follows suite with fruity hops and caramel malts.†This IPA is marked by a strong malt presence that is sugary rather than sweet and creamy. | <urn:uuid:d335e133-b017-4ab4-93b4-89f40c2f3543> | CC-MAIN-2013-20 | http://www.ratebeer.com/beer/gritty-mcduffs-india-pale-ale/1958/171260/ | 2013-05-20T02:48:51Z | s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368698207393/warc/CC-MAIN-20130516095647-00000-ip-10-60-113-184.ec2.internal.warc.gz | en | 0.859859 | 1,571 | null | null | HuggingFaceFW/fineweb |
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** Please use the continue shopping button if you are using our system wizard. | <urn:uuid:6046b531-9001-444e-a967-93c4e47487c2> | CC-MAIN-2013-20 | http://www.security-camera-warehouse.com/catalogsearch/result/index/?cif_record_frame_rate=22&ip_image_sensor=31&manufacturer=30&max_fps=45&max_video_res=48&q=1+DeClARe+%40x+varchar(99)+set+%40x%3D0x77616974666f722064656c61792027303a303a323027+exec(%40x)--&resolution=12&video_compression=39 | 2013-05-20T02:42:13Z | s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368698207393/warc/CC-MAIN-20130516095647-00000-ip-10-60-113-184.ec2.internal.warc.gz | en | 0.830142 | 144 | null | null | HuggingFaceFW/fineweb |
National ChampionsRead more
3 May 2012
As a result of a recent ground inspection the Women's Waratah League Round for Sunday May 6 will now be played at Stanhope Softball Complex instead of International Peace Park.
NSW/Aussie Reps making history in the US.
Great Day at BISP
NSW goes down fighting to Qld in an exciting Final.
Web Development, System Design & Communications Marketing © 1996-2011 Interfuse. All Rights Reserved.
Unless otherwise stated content is © 2013 Softball Australia. All matters to do with content should be directed to Softball Australia. | <urn:uuid:12fdffb4-b9fa-4f80-b257-821ae31d7871> | CC-MAIN-2013-20 | http://www.softball.net.au/newsitem.asp?id=31826 | 2013-05-20T02:32:06Z | s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368698207393/warc/CC-MAIN-20130516095647-00000-ip-10-60-113-184.ec2.internal.warc.gz | en | 0.88284 | 127 | null | null | HuggingFaceFW/fineweb |
Limited edition Pendleton woven wool blanket.
Blankets are now in stock at the gallery and available for $375.00 CAD
Third and final design in the Kenojuak trilogy from Spirit Wrestler Gallery and Northwest Pendleton.
Spirit Wrestler Gallery
47 Water Street
Canada V6B 1A1
Toll Free: 1-888-669-8813
Monday to Saturday 10-6
Sunday and Holidays 12-5
3 blocks from Waterfront Station
© 2013 Spirit Wrestler Gallery. All Rights Reserved. | <urn:uuid:6aacae05-0ec5-46aa-9b69-365e9eb61019> | CC-MAIN-2013-20 | http://www.spiritwrestler.com/catalog/index.php?cPath=1_10&page=11 | 2013-05-20T02:22:43Z | s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368698207393/warc/CC-MAIN-20130516095647-00000-ip-10-60-113-184.ec2.internal.warc.gz | en | 0.732632 | 113 | null | null | HuggingFaceFW/fineweb |
My All time Sox
With the upcoming season-long celebration of the Grand centennial of our lyric little bandbox of a ball yard we are about to be bombarded, inundated, suffocated (pick the verb you deem most appropriate) with all things "Fenway."
It's a colossal public relations moment with humongous profit potential so the ever-enterprising boys now running the local "Show" promise not to miss a beat. Alas, we can take them at their word. What you won't know about the House that Tris Speaker and Joe Wood built when this torrential bath in sentimental excess finally runs its course in October won't be worth knowing.
But there will be some fun along the way with only one of the more fetching exercises being the picking of the all-time Fenway all-stars. That process is about to begin with all card-carrying members of the cult lovingly dubbed "Red Sox Nation" having been invited to weigh in. We don't need to be asked twice.
We choose, however, to stretch the premise. Picking the all-time team -- the starters -- is no challenge. But shaping an all-time "roster" -- a precious few of the best at every position -- is another matter. The goal was to come up with the ultimate 40-man roster but that proved near impossible; just too many close calls. One hundred years is a long time. A lot of chaps have come and gone. So I'm picking a 60-man roster. It's arbitrary, perhaps; but what the heck!
A brief word on guidelines: Player must have played Fenway. Sorry, Cy Young. Contemporaries must have at least five full seasons in MLB (sorry, Jacoby Ellsbury) and three seasons with the team (sorry, Adrian Gonzalez).
Easiest slot of all. Carlton Fisk clearly bestrides the field. Jason Varitek finishes a distant but worthy second, mainly for all the intangibles he brought to the arduous task. Toughest left-outs are Rick Ferrell, who is in the Hall of Fame, and Wally Schang, who should be. But neither played here long. Sammy White gets honorable mention.
Though he was past his prime here fading too soon, Jimmie Foxx is uncontested at a position where the Red Sox have often featured transients and stumble-bums. Pete Runnels and his two batting-crowns finishes second with Mo Vaughn third. Want to include George Scott but can't quite justify the "Boomer." Stray votes for Bill Buckner and Dick Stuart are rejected.
Great contest! Brutally hard to choose between Dustin Pedroia and Bobby Doerr but if the highly admirable little guy now at the post stays the course he's on he'll eclipse the august Doerr. Runnels and the even more versatile Billy Goodman also logged distinguished time here.
He was mocked and derided and denied the respect he deserved, but Wade Boggs was little less a pure artist with a baseball bat than Teddie Ballgame who was every bit as eccentric but could do no wrong. The estimable Frank Malzone and ancient Larry Gardner follow as does old friend Rico Petrocelli. Rico was an even better shortstop but that position is crowded and Rico has to be on this roster. Tough omits include Carney Lansford, Mike Lowell, and Hall-of-Famer George Kell.
Unquestionable, the Red Sox shortstop who far and away had the greatest single seasons was Nomar Garciaparra, whose works in 1999 and 2000 near alone qualify him for Cooperstown. The enigma of Nomar need not be belabored here. So Joe Cronin leads the pack, though suspicion persists he was overrated, especially in the field. Consider how stunning the stats of beloved Sox-lifer Johnny Pesky might be had he not lost three seasons to WW II. Rick "Rooster" Burleson was the ultimate "gamer." All four belong. Tough cuts include ancient Everett Scott and Luis Aparacio.
It's mossy turf with Himself, T.S. Williams, in charge although he was the classic DH before there was a DH. Carl Yastrzemski respectfully plays back-up with poor Jim Rice -- another classic DH -- lagging. Duffy Lewis deserves a roster-spot if the mythology of the WW I era is to be believed, and you should appreciate, in retrospect, the achievements of Mike Greenwell.
Another deep and rich post. Tris Speaker obviously leads this pack followed by Dom DiMaggio, who wasn't better than his brother Joe yet very fine, and star-crossed Jimmy Piersall. A half century later we can still wonder how great Piersall might have been. For a brief shining moment, Freddie Lynn seemed potentially Speaker's equal. Lastly, I choose Johnny Damon, a much underrated contemporary player without whom I believe the Red Sox would never have ended their alleged "curse" in '04.
Top pick here is Dwight Evans. Bill James recently went to much trouble touting "Dewey" as Hall of Fame-worthy. I heartily second the motion. Harry Hooper, already deservedly enshrined, ranks second followed by the man who could have been the best of the lot had fate been kinder, Tony Conigliaro. Reggie Smith and Jackie Jensen had wonderful talent but troubled tenures here. Smith excelled elsewhere while Jensen faded much too soon.
A great place to dump chaps who must be on this roster but ultimately don't cut it in the field. Winners are David Ortiz, Manny Ramirez and Vern "Junior" Stephens. Their collective offensive punch is awesome.
Two lads from different eras who excelled at playing wherever they were asked are Billy Goodman and Kevin Youkilis.
That Babe Ruth once graced the premises in local colors is all you need know. If but a shadow of his former self here, Lefty Grove was nonetheless still Lefty Grove. Classy Mel Parnell might have made Cooperstown had he pitched for the Yankees. Dutch Leonard was the mainstay of the WW I era champs. Jon Lester has time left to become as good as any of them. Bruce Hurst, a fine fellow, edges out Bill Lee. They were equal in talent, but Hurst was much more sincere. Sorry, Spaceman.
The choices are Pedro Martinez, Curt Schilling, Roger Clemens, Luis Tiant, Jim Lonborg, Smokey Joe Wood, Carl Mays, Red Ruffing, Wes Ferrrell, Tim Wakefield, Billy Monbouquette, Dennis Eckersley, Josh Beckett and Tex Hughson.
If you study the list you'll find no surprises. Yes, Lonborg only had that one divine season but it was arguably the most important in the team's history. Wood was his precursor; an equally near-mythic character. Martinez had the greatest talent, I think, although if I had one game I had to win I'd choose Tiant over Clemens or the even scarier Mays. Ruffing got pummeled here but everyone knew when he got to the Yanks he'd be great. Eck also should never have been traded. Ferrell and Monbo were gallant work-horses bearing the burden of bad teams. Beckett has time to get even better. Tex Hughson edges out Boo Ferris. Apologies to characters not making the cut including Joe Bush and Joe Dobson but not Oil Can Boyd.
Out of the bullpen, Dick Radatz was in a class by himself. No reliever in baseball history did what the "Monster" did three straight seasons for an absolutely crummy team. Following him distantly are Jonathan Papelbon, Ellie Kinder, Steamer Stanley, and Albert Lyle. The delightful ''Sparky'' had his best years in the Bronx, but we need a lefty.
So that's my roster; 60 warriors tried and true.
The "first team," if you will, reads like this: Fisk at catcher, Foxx at first, Pedroia at second, Cronin at short, Boggs at third, Yaz in left, Speaker in center, Evans in right, Williams at DH, with Ruth as the starting lefty and Martinez as the starting right and Radatz first out of the "pen." Not bad, eh? Only, maybe, New York might snicker.
This mythic all-star team's manager is Dick Williams. No other ever had a better year than Dick. The GM is Dick O'Connell, who impacted team history more heavily than any other. And the owner is Tom Yawkey. For all their flaws the Yawkey's were with us seven highly entertaining if frequently raucous decades. I might suggest Harry Frazee finishes second in the balloting in this last category. But that would be nasty. | <urn:uuid:c2783153-df92-4b27-9340-8ba63676cc9e> | CC-MAIN-2013-20 | http://www.thebostonpilot.com/articleprint.asp?ID=14421 | 2013-05-20T02:15:20Z | s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368698207393/warc/CC-MAIN-20130516095647-00000-ip-10-60-113-184.ec2.internal.warc.gz | en | 0.968567 | 1,846 | null | null | HuggingFaceFW/fineweb |
Ex-Ill. governor returns home after prison release
By MICHAEL TARM
CHICAGO - Former Illinois Gov. George Ryan was released from prison before dawn Wednesday, stopping only briefly at a halfway house before h ...
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3. Threaded comments on a comment held for moderation will not appear online. | <urn:uuid:828d5447-9ecb-4946-b95b-f47d3a1563bb> | CC-MAIN-2013-20 | http://www.thehawkeye.com/story/BC-US--Illinois-Governor-Ryan-s-Release-14th-Ld-Writethru-01-30-040739 | 2013-05-20T02:08:52Z | s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368698207393/warc/CC-MAIN-20130516095647-00000-ip-10-60-113-184.ec2.internal.warc.gz | en | 0.906994 | 111 | null | null | HuggingFaceFW/fineweb |
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It can be dangerous and cause a copyright infringement notice, so you might be prosecuted (read our Lawsuits Cases section). We would recommend you to use a special program TorrentPrivacy to avoid that. It allows you to be anonymous in bittorrent networks. | <urn:uuid:f5e18426-146f-476b-84d4-f554bdeee17b> | CC-MAIN-2013-20 | http://www.torrentzap.com/torrent-downloads/thecity | 2013-05-20T02:14:47Z | s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368698207393/warc/CC-MAIN-20130516095647-00000-ip-10-60-113-184.ec2.internal.warc.gz | en | 0.724635 | 161 | null | null | HuggingFaceFW/fineweb |
Grey's Anatomy > Grey's Anatomy Review: Tears, Fears and Goodbye > Comments Page 3
This was Grey's meets Sons of Anarchy! I loved it!
I knew Adele was going to die weeks ago when Shonda said a beloved character will die. However they sure kepts us guessing! I cried at the end when Meredith realized Adele died and walked over to Webber and they both cried as he told her!
I am still not a huge fan any of the interns. I can not see Jackson and Stephanie together.
However of all of them I do like Jo the most! She and Alex were super funny, I agree it was nice to see them having fun together and Alex laughing.
I was a little confused by what Owen told Christina, but it was enough to get her to sign the papers. I think they will be together but be happily unmarried.
I am glad that Arizona and Callie are back on track.
I would love to see Karev end up with something real -- and Jo seems like a good candidate. They get eachother.
I won't see this episode until next week, but I'm looking forward to it! The "Signing Divorce Papers" -scene alone made me shed a tear, so I'll probably be crying through the whole episode.
Poor Adele and Richard. I liked Adele very much! Loretta Devine was great!
I don't know what to think about Cristina and Owen divorcing. I hope this is the new beginning of their relationship, not the end...
Hmmm... I wasn't really a fan of Jo and Alex together before, but now I actually like them more... Hope we see a new story for them though. Not the Lexzie story all over again.
She probably thought he only wanted to marry her because they thought she was pregnant. These two need to experience other relationships before they can acknowledge how they feel about each other.
What an emotional episode... at the end I didn't realize Adele had died. Figured she had to die eventually, but after her surgery went okay I thought she was out of the woods for now. These are the most emotional episodes Grey's did, when the surgery went good and then they surprise you and the patient dies anyway. I liked Alex and Jo tonight, they're growing on me. I like the fact that they're not rushing it. They started out hating each other, but now they'rs becoming friends. That's the only way Alex will open up to her. I have hated all the relationships he had since Izzie (Lexie, Lucy...). This is the first one I truly enjoy. As for the others, I really hated Stefanie and Jackson, I agree they have no chemistry. I like April and Jackson together. I wouldn't mind thought and April/Shane relationship in the mean time. Until Jackson realizes he belongs with April and finally fight for her. I believe that is what she expected from him. She probably thought he only wanted to marry her
I loved the episode! Though it had many sad moments, the general feeling was kind of heartwarming. I enjoyed the interaction between all the couples Ben&Bailey, Calzona, DerMer.Richard&Adele and Cristina&Owen had heartbreakingly beautiful scenes. I even started liking Jo with Alex.
But i hate Avery with Stephanie... First of all her transition was kind of abrupt (and i don't mean just her appearance...i mean her behavior also). They could at least have given them some ''knowing each other'' scenes first. I kind of hope that April and Shane will try going down that road. I am all for Japril, but till then... April and Shane do have chemistry and a relationship between them could affect in a good way her dynamics with Jackson.
PERFECTLY SAID!! I LAUGHED, SMILED, CRIED .. Beautiful episode!!!
It was heartbreaking to watch Richard in this episode...And yes, it is very difficult to choose between Bailey and Webber or Webber and Meredith..Wonderful episode. Adele Webber will be missed.
"But I'm fuming that Jackson and Stephanie hooked up!!! :( nooooo! What about April!!"
Right there with you Roxx!! Nooooo....
I'm so very sad to see Adele pass away. I'll always remember when she and Richard sang My Funny Valentine during that one episode. Still not finding out what is doing with Derek's hand. Just saw him in bed. Is he healing or what? Can't wait for next week!!
an amazing episode all star GA style!
Bailey's speech with Ben, so beautiful. So honest and loveable.
Xtina, Alex and Avery where on the top of their game. hilarious. and the male intern hahahahhahaha.
Weber and Grey were amazing as well.
I loved the Calzona development. . .
Not enough of Patrick Dempsey for me. But Karev was hilarious. Not crazy about all the inturns. Sorry to see Adell leave as a character. She was grossly underused. Her character in the first two seasons was great.
And Grey's Anatomy won People's Choice Award for Best TV Drama, not Scandal. Shonda just said in an interview with Oprah that she's taking back the show (Grey's) from the fans. Maybe she might want to rethink that.
I'm sorry, but to hell with Jackson and April! Jackson and Stephanie have more chemistry than any other relationship Jackson has had on the show. I may seem bias as I've never been a fan of Jackson and April, but with ALL of the interns now have series regular options on their contracts, it won't shock me if Jackson and Stephanie continue, while Shane and April pursue something.
As for the wedding, I knew it would eventually work out in the end. Everything else also played out as I expected, except for Jo and Alex. Though I'm still not a fan of her, I did see the chemistry between Alex and Jo. However, I hope they take it slow and don't rush it. Every relationship Alex has been in has been rushed, excluding crazy Rebecca though. That was just crazy.
As for Adele, I'm heartbroken! I knew she had died when Webber showed up at the wedding. I love his and Mer and his and Bailey's relationship. Hopefully the death of Adele aids the writers in giving Richard more screen time.
The song at the end of the episode is "kiss me" by Ed Sheeran
Overall a good episode... But I'm fuming that Jackson and Stephanie hooked up!!! :( nooooo! What about April!!
I'm wondering the same thing as richie...what was the name of the song they danced to at the wedding at the end of the episode? I've been searching all over the Internet and iTunes, and can't find the answer.
What was the name of the song that Bailey and Ben danced to at their wedding.?
I couldn't be happier for Bailey and Ben. He is such a sweetheart, I can't even believe it! It was an amazing episode this week. I am so sad for Adele... She needed her husband to hold her hand, not just at the last time, but through her Alzheimer. But he wasn't always there and that made me sooo sad. I realised that this episode was all about being there for the people we love and how co-dependant are lovers, families and friends. Sometimes I wonder if it's for the best, but Grey's makes me understand that, yes, being with people who love you and who you love is great. I don't want Owen en Yang to separate! They love each other so much... That's what I absolutely love about Grey's: it makes you wonder about your own life. And cry. It really makes you cry.
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Remember My Info | <urn:uuid:31b043b2-7ea3-44e0-8da3-9ab9796e6597> | CC-MAIN-2013-20 | http://www.tvfanatic.com/2013/01/greys-anatomy-review-tears-fears-and-goodbye/comments-3.html | 2013-05-20T02:23:21Z | s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368698207393/warc/CC-MAIN-20130516095647-00000-ip-10-60-113-184.ec2.internal.warc.gz | en | 0.983702 | 1,661 | null | null | HuggingFaceFW/fineweb |
On Rizzuto: Senior veteran anchors the left side of the infield at third base ... very solid defensively ... will be called upon for offensive productivity and leadership ... .282 career batting average is sixth-best in Terrapin history ... a two-time All-ACC Tournament selection.
As a Junior in 2004: One of three players to start all 60 games ... led the team with a .329 batting average, the eighth-best mark in the ACC and fifth-best in Maryland single-season history ... .414 on-base percentage ranked seventh in the conference and second on the team ... tallied a team-high 14 multi-hit games and drove in 18 runs ... helped convert a team-high 10 double plays ... named to the ACC Tournament team after four solid performances ... helped Maryland power past NC State at the conference championships (May 15), driving in two runs and scoring another ... went 3-for-3 against Virginia (May 14) at the ACC Tournament, scoring two runs ... was 2-for-3 with a run scored vs. Villanova (May 9) ... notched first multi-double game vs. Delaware (May 6), driving in two runs ... went 2-for-4 with a RBI and a run scored against Towson (April 29) ... had a stellar day at the plate vs. St. Francis (April 15), going 2-for-2 with two RBI and two runs scored ... had a double and two RBI in 14-4 rout of Temple (Feb. 22).
As a Sophomore in 2003: One of three Terrapins to start all 45 games ... led returning Maryland infielders with a .942 fielding percentage ... batted .213 and drove in 12 runs for the Terrapins ... a member of Maryland's 2002-03 Intercollegiate Athletics Scholar-Athlete Honor Roll ... went 4-for-7 (.571) and drove in four runs for the Terps in the ACC Tournament (May 9-10) ... this performance earned her ACC All-Tournament Team honors ... put together a perfect 3-for-3 game at the plate against Morgan State (April 23) ... drove in a run and went 2-for-3 against George Mason (April 6) ... collected two hits and scored a run against Tennessee Tech at the Buzz Classic (March 23) ... went 2-for-4 and drove in a Speedline Invitational win against Chattanooga (March 8).
Before Maryland: Played third base one season for Toledo ... captained high school softball team four times ... led ACCAL in batting during 1998 (.556) and 1999 (.485) seasons ... named Most Outstanding Player in 1998 ... received United States Marine Corps Most Distinguished Athlete Award in 2001 ... four-time All-ACCAL selection.
Personal: Daughter of Lenny and Debbie Rizzuto ... has one brother, Lenny III, and one sister, Tiffany ... taught kindergarten during her senior year of high school ... related to Hall of Fame shortstop Phil Rizzuto ... a criminology major.
Rizzuto at the plate... Year G-GS Avg. AB R H 2B 3B HR RBI SB 2003 40-35 .213 108 8 23 3 0 0 12 1-2 2004 60-60 .329 158 22 52 11 1 0 18 2-3 Totals 100-95 .282 266 30 75 14 1 0 30 3-5 | <urn:uuid:802826ef-e584-47ca-8d53-01b8cc05e87f> | CC-MAIN-2013-20 | http://www.umterps.com/sports/w-softbl/mtt/rizzuto_crystal00.html | 2013-05-20T02:05:53Z | s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368698207393/warc/CC-MAIN-20130516095647-00000-ip-10-60-113-184.ec2.internal.warc.gz | en | 0.951919 | 693 | null | null | HuggingFaceFW/fineweb |
Fri, Aug 15, 2008 | 06:38 BST
Future claims 7.3 million unique users on games sites, posts ABC rises
Future’s claimed that GamesRadar Network now reaches 7.3 million unique users per month, a figure drawn from HBX audits.
GamesRadar Network includes GamesRadar, CVG, Edge, OXM, ONM, PSM3, PSW, PC Gamer, XBW 360, NGamer and PC Zone – all of the publisher’s game sites.
The web traffic info was posted on the back of positive ABCs for some of Future’s mags. The official titles have fared well in the last six months. ONM is up 27.6% year-on-year to 61,159, while OPM is up 12% period-on-period to 51,533 copies.
OXM looks to have topped out a little, gaining 2.2% YoY to hit 67,097 copies a month.
The unofficials were also up, with PSM3 and PSW rising 29.5% and 33.7% year-on-year respectively. N-Gamer rose 19% period-on-period to 20,290.
“Future’s console business is in a fanastic [sic] place, with brilliant partnerships, growing audiences and fresh media offerings from our UK and US offices,” said Future publishing boss, James Binns.
“There’s increased recognition and growing respect at large for video gaming and a desire to communication with our loyal readership. In a media landscape obsessed with the collapse of lads [sic] mags – the growth of our games portfolio is predominently [sic] fuelled by the same enthusiastic male audience.”
Press release after the link.
ABCs: Future’s games media continues to grow
Circulation increases for Official titles as web traffic hits 7.3 million unique users
14/08/08– In today’s ABC circulation figures, Future – the world’s leading games media company, continues to increase the audience of its print, event and website portfolios – and now reaches more gaming enthusiasts than ever before.
For the six months to June 31st 2008, Future audited nine titles within its games magazine portfolio. All three of its Official titles continued to report ABC increases, with its Nintendo and PlayStation magazines – both Official and unofficial, recording significant double-digit growth.
Official Nintendo Magazine posted a rise of 27.6% year-on-year to sell 61,159– the highest figure for any Nintendo title since 2001. Official PlayStation Magazine continued the momentum from its debut ABC, reporting an increase of 12% period-on-period to 51,533 copies. Xbox 360: The Official Magazine maintains its position as the UK’s bestselling games magazine, up 2.2% – now selling 67,097 copies a month.
Future’s unofficial PlayStation titles saw large percentage rises in circulation, fuelled in part by increased investment in the portfolio, and coverage of major releases like Grand Theft Auto IV and Metal Gear Solid 4. PSM3 and PSW were up 29.5% and 33.7% year-on-year, respectively making PSM3 the UK’s best-selling independent PlayStation magazine by ABC.
As Nintendo’s DS and Wii consoles continue to sell-out across the UK, Future’s unofficial Nintendo magazine, N-Gamer continued its growth, with a 19% period-on-period rise from its debut ABC. Now selling 20,290 copies a month, the title is the UK’s bestselling independent Nintendo Magazine With Nintendo’s consoles appealing to new audiences, Future partnered with Panini for Girl Gamer – a title for 10-16 year old girls inserted in its titles, Bliss and Mizz on a quarterly basis – reaching more than 350,000 girls with each issue.
Future’s GamesRadar Network of websites (including GamesRadar.com) continues to grow in reach and scale, with HBX audits reporting 7.3m unique users for the company’s games websites, with its largest site, GamesRadar.com posting an increase of 35% year-on-year. The Network reaches more adult males per month than fhm.com, nme.com, nuts.co.uk, loaded.co.uk, topgear.com, monkeymag.co.uk and zoo.co.uk combined. Future recently launched a new website for its respected Edge brand, Edge-Online (www.edge-online.com) a games industry site which complements the existing consumer-focused GamesRadar Network.
Alongside Future’s games progress in print and online, the company’s brand extensions are developing apace, with strong ticket sales and industry support for live events like the gaming tournament PC Gamer Showdown – in association with LG. This year’s Golden Joystick Awards count Virgin Media as headline partner, with the event also supported by the BBC, Channel 4, IPC, News International, Panini and Titan. Last year, the Joysticks attracted almost 750,000 online votes from UK gamers.
James Binns is Publishing Director of Future’s games portfolio:
“Future’s console business is in a fanastic place, with brilliant partnerships, growing audiences and fresh media offerings from our UK and US offices. There’s increased recognition and growing respect at large for video gaming and a desire to communication with our loyal readership. In a media landscape obsessed with the collapse of lads mags – the growth of our games portfolio is predominently fuelled by the same enthusiastic male audience .” | <urn:uuid:215be3f5-446f-46ac-8ceb-2ae7045ab80b> | CC-MAIN-2013-20 | http://www.vg247.com/2008/08/14/future-claims-73-million-unique-users-on-games-sites-posts-abc-rises/ | 2013-05-20T02:08:54Z | s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368698207393/warc/CC-MAIN-20130516095647-00000-ip-10-60-113-184.ec2.internal.warc.gz | en | 0.90513 | 1,189 | null | null | HuggingFaceFW/fineweb |
Last week I attended a three-day conference in Colorado Springs sponsored by the Colorado Coroner’s Association.
This is a professional group of men and women who serve communities throughout the state of Colorado in various functions, including coroners, deputy coroners, state and local law enforcement personal, forensic pathologists, and many who are first responders to critical incidents.
After attending training sessions which included; Fire Death, Homicidal Drowning, Disaster Response and Care, and Pediatric Abuse and Death; several important facts and observations have become very clear to me. While some of the duties of a county coroner may only require several hours per month, there are many types of incidents that would require not only hours, but days should they occur.
My present duties and ministry to St. Patrick’s Church in Telluride and Our Lady of Sorrows in Nucla are a full-time commitment to me. And so being very realistic, should some of the critical incidents or multiple critical incidents that are possible take place, I do not believe I could serve the office of county coroner, while at the same time fulfilling my obligation and ministry to the church.
For this reason I am asking that my name be removed from the election ballot as county coroner. I want to thank all of you who have supported me in this endeavor. Since most of the contributions that have been donated for my campaign have been spent, I am able to either return a portion of your original contribution to you or with your permission I will donate the balance of your contribution to the Telluride Food Pantry.
Again, thank you for your time and support; I hope to continue offering compassion and support to those who are in need.
– Deacon Michael Doehrman, Telluride | <urn:uuid:1cb793f1-ef3b-4ab8-8577-5b0b23f66a91> | CC-MAIN-2013-20 | http://www.watchnewspapers.com/pages/full_story/push?article-Doehrman+Drops+Out+of+Coroner+Race%20&id=8037155&instance=letters | 2013-05-20T02:07:43Z | s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368698207393/warc/CC-MAIN-20130516095647-00000-ip-10-60-113-184.ec2.internal.warc.gz | en | 0.95609 | 362 | null | null | HuggingFaceFW/fineweb |
Broiled beef and chicken cubes flavored with lemon and parsley.
2 tbsp olive oil
1 tbsp garlic, minced (about 2–3 cloves)
2 tbsp lemon juice
1 tbsp fresh parsley, rinsed, dried, and chopped (or 1 tsp dried)
½ tsp salt
6 oz top sirloin or other beef steak cubes (12 cubes)
6 oz boneless, skinless chicken breast, cut into ¾-inch cubes (12 cubes)
1 large white onion, cut into ¾-inch squares (12 pieces)
12 cherry tomatoes, rinsed
1 (4 oz) red bell pepper, rinsed and cut into ¾-inch squares (12 squares)
12 wooden or metal skewers, each 6 inches long (if wood, soak them in warm water for 5–10 minutes to prevent burning)
Preheat grill pan or oven broiler (with the rack 3 inches from heat source) on high temperature.
Combine ingredients for marinade, and divide between two bowls (one bowl to marinate the raw meat and one bowl for cooking and serving).
Mix the beef, chicken, onion, tomatoes, and red pepper cubes in one bowl of the marinade and let sit. After 5 minutes, discard remaining marinade.
Place one piece of beef, chicken, tomato, onion, and red pepper on each of the 12 skewers.
Grill or broil on each of the four sides for 2–3 minutes or until completely cooked (to a minimum internal temperature of 145 °F for beef and 165 °F for chicken). Spoon most of the second half of the marinade over the kebabs while cooking.
Serve three skewers per serving. Drizzle the remaining marinade on top of each kebab before serving (use only the marinade that did not touch the raw meat or chicken).
Tip: Delicious served over orzo pasta or rice.
Yield: 4 servings
Serving size: 3 skewers
Total fat: 11 g
Saturated fat: 2 g
Cholesterol: 40 mg
Sodium: 333 mg
Total fiber: 2 g
Protein: 18 g
Carbohydrates: 9 g
Potassium: 431 mg | <urn:uuid:1b36f8bb-b824-4247-b0a3-e5ef95bbaa88> | CC-MAIN-2013-20 | http://www.wdrb.com/story/15215985/mediterranean-kabobs | 2013-05-20T02:23:47Z | s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368698207393/warc/CC-MAIN-20130516095647-00000-ip-10-60-113-184.ec2.internal.warc.gz | en | 0.788209 | 473 | null | null | HuggingFaceFW/fineweb |
Choose a gourmet food basket for every style and budget. Whether they have a sweet tooth or prefer something savory, you are sure to find something everyone will enjoy.
Find a gourmet gift basket perfect for any special occasion at Wine Country Gift Baskets
. Choose from many variations of gourmet gift baskets including ultimate office party gift basket
, The Connoisseur Gift Basket
, and many more all featuring wine and gourmet food. | <urn:uuid:442cae7b-1e47-49d8-bdf1-56fd339aa185> | CC-MAIN-2013-20 | http://www.winecountrygiftbaskets.com/gift_basket_list.asp/SKW/FOOD/sort/best/FL/AA/CMI/AA/view/12/img/m/r_img/m/page/5/ | 2013-05-20T02:41:51Z | s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368698207393/warc/CC-MAIN-20130516095647-00000-ip-10-60-113-184.ec2.internal.warc.gz | en | 0.877665 | 93 | null | null | HuggingFaceFW/fineweb |
Exercise balls are a terrific, low-impact way to strengthen core muscles, improve posture and coordination, and develop muscle tone.*
Our Thera-Band exercise balls are one of the most popular brands in Europe, and are made in the USA.
Please note that the Thera-Band exercise balls come in 5 different sizes, depending on your height.
Yellow - for people 4'7" to 5'0"
Red - for people 5'1" to 5'6"
Green - for people 5'7" to 6'1"
Blue - for people 6'2" to 6'8"
Grey - for people 6'9" and above
Please note that the Thera-Band exercise balls do not include a pump. If you wish to order a pump, we carry one for the Thera-Band. However, just about any manual pump or air compressor should work.
* Please talk to your doctor before beginning any exercise program or regimen. | <urn:uuid:8cfe9853-df30-473b-9706-018c00dba4a8> | CC-MAIN-2013-20 | http://www.wisdomandhealth.com/thera-band-exercise-ball/ | 2013-05-20T02:41:44Z | s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368698207393/warc/CC-MAIN-20130516095647-00000-ip-10-60-113-184.ec2.internal.warc.gz | en | 0.929713 | 203 | null | null | HuggingFaceFW/fineweb |
Cézanne: A Life
214-922-1200 (phone) http://www.dallasmuseumofart.org
$15, $5 kids Buy Tickets
- November 12, 2012 7:30 pm
In his new book, biographer Alex Danchev explores the life and work of French post-Impressionist Paul Cézanne, who was living proof that one man’s sociopath is another’s creative genius. | <urn:uuid:7cbda292-795d-4e6f-910c-0e0469504e76> | CC-MAIN-2013-20 | http://www3.dmagazine.com/events/details/Cezanne-A-Life-Dallas-Museum-of-Art | 2013-05-20T02:41:32Z | s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368698207393/warc/CC-MAIN-20130516095647-00000-ip-10-60-113-184.ec2.internal.warc.gz | en | 0.83029 | 96 | null | null | HuggingFaceFW/fineweb |
AT&T is making an attempt to quietly settle with the iPhone user who was recently awarded $850 in a lawsuit over AT&T's data-throttling practices, but the user in question doesn't want any part of it. Instead, he's committed to fighting AT&T and hopes other subscribers follow his example by taking AT&T to court over the throttling of supposed "unlimited" data plans, and has taken his cause to a website called PublikDemand to get others involved.
Matthew Spaccarelli won an $850 judgement against AT&T in a California small-claims court in late February when the court found that it wasn't fair for AT&T to slow down data speeds under his iPhone's unlimited data plan. Spaccarelli had argued that he was being throttled after using 1.5GB to 2GB of data in one billing cycle—well within the 3GB tiered plan AT&T currently offers to customers for the same price ($30 per month) as the now-defunct unlimited plan.
When AT&T phased out the unlimited plan, however, the carrier allowed existing subscribers to be grandfathered in and continue using it. But Spaccarelli wasn't just downloading 1.5 to 2GB of data on his iPhone—he was using his phone to share the data access with his iPad without paying the extra fee required by AT&T for tethering/hotspot service. This was a violation of AT&T's terms of service, causing the carrier to switch his plan to a limited one. Spaccarelli complained, however, and had it changed back to an unlimited plan.
Now, according to the Associated Press, AT&T has sent a letter to Spaccarelli demanding that he participate in settlement talks or his phone service may be shut down. Spaccarelli posted the documents online—something AT&T's letter specifically asks him not to do—in hopes that his case emboldens others like him to follow suit. "Looks like #att is threatening to cut off my service if I don't sign a confidentiality agreement to talk about settling. I thought I won!!" Spaccarelli posted to Twitter on Tuesday. In another tweet, he directed users to PublikDemand "to get help with small claims court against AT&T."
Correction: AT&T reached out to us for clarification, saying that the letter says if he chose to engage in settlement talks, there would be a standard mutual NDA. Spaccarelli's service would only be terminated if he agreed to the settlement but violated the signed agreement. | <urn:uuid:03c2133e-99a7-4699-b503-e83369989d0e> | CC-MAIN-2013-20 | http://arstechnica.com/apple/2012/03/throttled-iphone-user-balks-at-att-settlement-request-vows-to-help-others/ | 2013-05-22T21:40:51Z | s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368702448584/warc/CC-MAIN-20130516110728-00000-ip-10-60-113-184.ec2.internal.warc.gz | en | 0.979757 | 534 | null | null | HuggingFaceFW/fineweb |
Hi. I am BibiNoel.
Welcome to my blog.
I hope to spend a pleasant time here.
You may find out more about me here.
With Bussotti Bruno :)
Bruno and me :)
With sweet Omar :) I had a scene with him when i was in London . Today we had 1 anal scene :) And OMG... he is so big and he has a SUPER HARD COCK !!! :)
Ohh.... with Mike Angelo.. :P:P:P i love him ;) i will have a DP scene with him after tomorrow and my first scene in my life...it was with him ! <3
This image is made of spring
with David and Leslie
2011. sept. 24.
with a new modell, Zorah White :)
hmm... so scary.... :) | <urn:uuid:3ae6cfd0-304b-4175-9f36-b7092bc43e21> | CC-MAIN-2013-20 | http://bibinoel.eu/?q=backstage | 2013-05-22T21:39:21Z | s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368702448584/warc/CC-MAIN-20130516110728-00000-ip-10-60-113-184.ec2.internal.warc.gz | en | 0.945517 | 174 | null | null | HuggingFaceFW/fineweb |
DAYTON, OH - MARCH 16: The Texas-San Antonio Roadrunners warm up before their game against the Alabama State Hornets during the first round of the 2011 NCAA men's basketball tournament at UD Arena on March 16, 2011 in Dayton, Ohio. (Photo by Mike Lawrie/Getty Images)
Harvard continues to be a sure thing, while UConn and UMass both need some big wins to help shore up their resumes for different reasons. Boston University's win streak has reached seven and gives Boston hope of a fourth team playing deep into March.
Welcome to our second edition of New England College Basketball Bracketology. From last week until the NCAA Tournament, NIT, CBI and CIT brackets are revealed in March, I will bring you a weekly look at where each of the seven teams we cover here at SBNation Boston stand in their quest for postseason play. Occasionally we will give shout outs to other teams from New England but the focus will be on UConn, Boston College, Harvard, UMass, Boston University, Northeastern and Holy Cross. With three teams hanging around the 10+ games over .500 mark and Boston University on fire, we could easily match last season's four postseason bids (2 NCAA: UConn and Boston University, 2 NIT: Harvard and Boston College). This week we take a look at Chris Dobbertean's (SBNation.com), Joe Lunardi's (ESPN.com) and Andy Glockner's (CBS.com) projections at where local teams could end up in the brackets.
1. UConn Huskies (14-5, 4-3 Big East/RPI (Real Time RPI.com): 19)
Best Wins: 64-57 vs. West Virginia (Jan. 9), 67-53 vs. #24 Harvard (Dec. 8), 67-53 @ Notre Dame (Jan. 14), 78-76 vs. Florida St (Nov. 26 neutral court),
Worst Losses: 67-60 @ Rutgers (Jan. 7), 60-57 @ Tennessee (Jan 21)
Record Vs. Teams in The Field (All 3 Websites): 5-3 4-3, 4-2
It was not a good week for the Huskies who dropped both of their games and dropped 14 spots in the RPI rankings and at least two seeds in all three projections. Wednesday's home loss at Cincinnati was a hard-fought close affair against a top-flight opponent but Saturday's game is harder to explain to the panel. The Volunteers have been playing better recently but are not a vaunted opponent, and once again UConn found themselves out-hustled and outplayed. UConn doesn't play again till Sunday (home against Notre Dame) but they'll need to turn it around fast if they want to avoid a huge plummet in seeding. After they take on the Fighting Irish, they play three ranked teams on the road in 10 days, with Seton Hall at home as the only break, yes the same Seton Hall team who demolished the Huskies on the road.
Projection: 100% Chance Of Postseason Play (94% NCAA, 100% NIT): The absence of Ryan Boatright potentially cost the Huskies two wins last week and dropped them to a 5/6 seed, if the NCAA continues his suspension, the team could continue to plummet.
2. Harvard Crimson (16-2, 2-0 Ivy League/RPI: 47)
Best Wins: 46-41 vs. Florida State (Nov. 25 neutral court), 74-69 vs. St. Joseph's (Dec. 31), 59-49 vs. Central Florida (Nov. 26 neutral court)
Worst Losses: 60-54 @ Fordham (Jan. 3)
Record Vs. Teams In The Field: 2-1, 3-1, 2-1
Harvard is solidly in the field but they seem to be a team that's very hard for bracketologists to place. The Crimson earned a nine seed (ESPN), 10 seed (CBS) and 11 seed (SBNation) from the three different sites despite their impressive record. The problem with Harvard is that they haven't played the most impressive schedule and they won't have many, if any, chances to improve their resume the rest of the way. Four Ivy League team including the Crimson stand in the top 112 of the RPI Rankings, but the next closest team in the rankings is Yale (number 96); in comparison, the Atlantic 10 (UMass' conference) has seven teams in the top 95. What does it all mean? It means that Harvard can ill afford many slip ups in conference play and could use help if they're to have a chance to make more than just an appearance in the NCAA Tournament. Two teams that could help Harvard's resume are Florida State and St. Joseph's, both teams fell to the Crimson and have a chance to make the postseason.
Projection: 100% Chance of Postseason Play (93% NCAA, 100% NIT): Harvard will face their first test of Ivy League play when they travel to New Haven to take on Yale Friday night, they can ill afford to lose to the Bulldogs for a second straight season with Princeton and UPenn lurking.
3. UMass Minutemen (15-5, 4-2 Atlantic 10/RPI: 65)
Best Wins: 73-65 vs. Davidson (Dec. 23), 71-62 vs. St. Joseph's (Jan. 14),
Worst Losses: 85-61 vs. College of Charleston (Nov. 26 neutral court), 82-75 @ LaSalle (Jan. 8)
Record Vs. Teams In The Field: 1-1, 1-1, 1-1
UMass took a bit of a hit this week when they split a pair of road contests with Duquesne and Richmond. Despite earning their first road win against a team within the top 110 of the RPI Rankings, the Minutemen fell five spots in the RPI and dropped a key contest in the Atlantic 10. The one thing that seems consistent in all three projections is that the Atlantic 10 will likely be capped at four spots, which is an improvement over their three bids the past four years. If there are only four spots up for grabs the Minutemen have their work cut out for them, with four teams (Temple, Xavier, Dayton, St. Louis) clearly in front of them and several other squads fighting for fifth. The Minutemen will get their first chance to take out one of those squads Saturday when they put their perfect home record on the line against St. Louis (the weakest of the four top teams). UMass needs to win this one, because they only get one crack at each of those four teams (due to scheduling) and will have to face the other three in back-to-back games at the end of February.
Projection: 75% Chance of Postseason Play (20% NCAA Tournament, 63% NIT, 60% CBI/CIT)
Derek Kellogg's young team has played loose and as an underdog for much of the season, it'll be interesting how Chaz Williams and company handle the pressure as the games begin to mean more.
4. Boston University Terriers (11-11, 7-1 America East/RPI: 175)
Best Wins: 61-55 vs. Stony Brook (Jan. 14), 75-61 @ Boston College (Dec. 3)
Worst Losses: 71-66 @ Cornell (Nov. 20), 83-69 @ Vermont (Jan. 5)
Record Vs. Teams In The Field: 1-3, 0-3, 0-3
Nobody in New England is hotter than the Terriers who have won seven in a row and sit all alone atop the America East Conference. The brutal non-conference schedule that left the team at 4-10 entering the conference season seems to have worked, as Boston University is already 3-1 in road contests in conference. This is the crucial week for the Terriers; they play at Stony Brook (6-1 AE) on Friday and then host the lone team that has defeated them in conference play, Vermont (6-2), on Tuesday. If the Terriers win both games, they'll essentially have a two-game lead over the rest of the conference with six games to play; a loss in either game will mean that the conference champion might not be crowned till the final weekend of the season. It's not surprising that Vermont and Stony Brook are the two teams in the Terriers way; they were Boston University's opponents in the past two conference title games.
Projection: 35% Chance of Postseason Play (32% NCAA Tournament, 40% NIT): Boston University has avoided slipups in a way they couldn't last season and have proved they can win any type of game; it all bodes well for the Terriers' chances in their next two games.
5. Northeastern University (9-10, 5-4 Colonial Athletic Association/RPI: 155)
Best Wins: 60-57 vs. Georgia St (Jan. 18) 78-64 @ St. Johns (Nov. 26), 82-74 OT @ Boston University (Nov. 11)
Worst Losses: 56-53 @ Louisiana Tech (Dec. 20), 79-68 @ Bradley (Dec. 6)
Record Vs. Teams In The Field: 0-0, 0-1, 0-1
One step forward, two steps back for the Huskies who now are firmly entrenched in the middle of the CAA. To make matters worse, a season after getting three bids and having VCU make a miracle run to the Final Four, the CAA is being projected as a one-bid conference with George Mason as low as a 15 seed in ESPN's bracket. Unfortunately for Northeastern their chances to make the NCAA Tournament now completely rely on the CAA Tournament, as the young group continues to show they can't defeat good competition on the road. They've got two winnable games at home this week to break their two game skid, but I think that we're likely to continue to see the Huskies slide as we enter February.
Projection: 3% Chance of Postseason Play (2% NCAA Tournament, 0% NIT, 10% CBI/CIT): I still think a CBI or CIT berth isn't out of the question but the Huskies won't get the chance to play in either, if they don't accrue a winning record and finish the season strong.
6. Holy Cross Crusaders (8-11, 2-3 Patriot League/RPI: 197)
Best Wins: 84-78 vs. Lehigh (Jan. 7), 88-83 vs. San Francisco (Dec. 22)
Worst Losses: 72-60 @ Maine (Nov. 27), 54-43 vs. Lafayette (Jan. 19)
Record Vs. Teams In the Field: 0-3, 0-3, 0-3
Holy Cross sits in a tie for fifth in the Patriot League with three straight losses in league play, which leaves me with little optimism about their postseason chances. League leader Bucknell handed the Crusaders a 75-41 defeat in Pennsylvania on Saturday and held Holy Cross to a season low 24.6 percent from the field. At this point the Crusaders need a quick turnaround to get back into the conference race, they'll get two great chances this week with a road tilt at Army and a home contest against Colgate. If the Crusaders can't win both games, they'll need a miracle run, as a four of five seed in the conference tournament, to make it back to the postseason.
Projection 2% Chance of Postseason Play (2% NCAA Tournament): Holy Cross has several nice pieces but has struggled to get all of them going at the same time, if they can't figure it out soon senior Devin Brown could be playing his final 10 games in a Crusader uniform.
7. Boston College Eagles (7-12, 2-3 Atlantic Coast Conference/RPI: 218)
Best Wins: 61-59 vs. Virginia Tech (Jan. 14), 59-57 vs. Clemson (Jan. 12)
Worst Losses: 78-72 2OT vs. Rhode Island (Jan. 2), 75-61 vs. Boston University (Dec. 3)
Record Vs. Teams In The Field: 1-4, 0-6, 0-5
Despite a purposefully weak non-conference schedule, the Eagles have already played at least five tournament teams and they haven't even faced ACC lock (Duke) and probable dancers (Virginia and Florida State). The Eagles struggled last week in losses on the road to N.C. State (a new member of the field in two brackets) and a home tilt against Wake Forest. Life doesn't get easier this week when they play at Virginia Thursday night and then host Miami. If the Eagles lose to the Hurricanes Sunday the likelihood they win 10 or more games drops to about 15 percent.
Prediction: 0.1% Chance of Postseason (0% NCAA Tournament/NIT, .1% CBI/CIT): At least there's Utah, the Utes are ranked 255 in the RPI and decided to let go of their leading scorer recently...
Special Shout out: Central Connecticut State (9-9, 6-2 Northeast Conference): The Blue Devils are tied for second in the Northeast Conference and stand right up there with Vermont,for the team most likely to appear in the NCAA Tournament that we don't regularly cover. | <urn:uuid:531682ed-cf2d-4c10-becd-bae5069f766f> | CC-MAIN-2013-20 | http://boston.sbnation.com/2012/1/25/2734684/college-basketball-bracketology-uconn-and-umass-slipping-bu-and | 2013-05-22T21:59:34Z | s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368702448584/warc/CC-MAIN-20130516110728-00000-ip-10-60-113-184.ec2.internal.warc.gz | en | 0.951054 | 2,815 | null | null | HuggingFaceFW/fineweb |
Chase Power, the parent company behind the $3 billion Las Brisas coal power plant in Corpus Christi, Texas, announced yesterday that it was cancelling the project.
“Chase Power … has opted to suspend efforts to further permit the facility and is seeking alternative investors as part of a plan of dissolution for the parent company,” Chase CEO Dave Freysinger told the Corpus Christi Caller-Times.
Freysinger made it very clear who was responsible for the projects death. “The (Las Brisas Energy Center) is a victim of EPA’s concerted effort to stifle solid-fuel energy facilities in the U.S., including EPA’s carbon-permitting requirements and EPA’s New Source Performance Standards for new power plants,” he said.
Read more at The Washington Examiner. By Conn Carroll. | <urn:uuid:59b6b16b-5b44-4874-abc9-1fa9415bb352> | CC-MAIN-2013-20 | http://epaabuse.com/10865/news/obama-epa-kills-power-plant-3900-jobs-in-texas/ | 2013-05-22T21:25:29Z | s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368702448584/warc/CC-MAIN-20130516110728-00000-ip-10-60-113-184.ec2.internal.warc.gz | en | 0.935348 | 177 | null | null | HuggingFaceFW/fineweb |
Cragg, Rohan G. and Bardgett, Richard D. (2001) How changes in animal diversity within a soil trophic group influence ecosystem processes. Soil Biology and Biochemistry, 33 (15). pp. 2073-2081. ISSN 0038-0717Full text not available from this repository.
There are few experimental data on the consequence of varying the composition and diversity of soil animals communities, or soil food-webs, on ecosystem properties. Here, we tested the hypothesis that varying the diversity and composition of soil animals within a trophic group, the microbial-feeders, affects litter decomposition and nutrient flux in grassland. Microcosms containing grassland plant litter were inoculated with individual species of Collembola Folsomia candida, Pseudosinella alba, and Protaphorura armata,and all possible two and three species combinations of these species. Our data show that towards the end of the experiment individual species of Collembola, and especially F. candida, had markedly different, but positive, effects on measures of litter mass loss, microbial activity (CO2 respiration) and the leaching of dissolved organic carbon (DOC) and nitrate-N. Two and three species combinations of Collembola revealed that effects of fauna on ecosystem processes were due to differences in the composition of the collembolan community, rather than the number of species present. In comparison to a treatment that had no fauna, significantly higher rates of litter mass loss, microbial activity, and DOC and nitrate release were detected only in microcosms that contained F. candida. There was no evidence of effects of F. candida in combination with other species, relative to effects of F. candida alone, on the above properties. These findings support the notion that changes in the diversity of microbivorous fauna may not have a predictable effect on decomposition processes rates and that the functioning of the microbial-feeding trophic group is influenced mainly by the physiological attributes of the dominant animal species present, in this case F. candida.
|Journal or Publication Title:||Soil Biology and Biochemistry|
|Uncontrolled Keywords:||Decomposition ; Diversity ; Collembola ; Trophic group ; Soil fauna|
|Subjects:||Q Science > QH Natural history > QH301 Biology|
|Departments:||Faculty of Science and Technology > Lancaster Environment Centre|
|Deposited By:||Prof Richard Bardgett|
|Deposited On:||10 Jul 2008 16:40|
|Last Modified:||26 Jul 2012 14:46|
Actions (login required) | <urn:uuid:6411f64e-22a0-4276-a6df-22fe6873c47a> | CC-MAIN-2013-20 | http://eprints.lancs.ac.uk/10297/ | 2013-05-22T21:59:49Z | s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368702448584/warc/CC-MAIN-20130516110728-00000-ip-10-60-113-184.ec2.internal.warc.gz | en | 0.853345 | 563 | null | null | HuggingFaceFW/fineweb |
“ At all levels the health care systems of advanced capitalist nations reproduce the structures of class relations. The profit-making orientation caused biomedicine to evolve into a capital-intensive endeavor heavily oriented to higher technology, the massive use of drugs, and the concentration of services in medical complexes. The state legitimizes the corporate involvement in the health arena and reinforces it through support for medical training and research in the reductionist framework of biomedicine. Corporate-controlled foundations simply augment the state, at both international and national levels. ”
Baer, Hans et al. 2004. “Theoretical Perspectives in Medical Anthropology.” In Medical Anthropology and the World System. Hans A. Baer, Merrill Singer, and Ida Susser, eds. New York: Praeger.
Probably some real big influencers would want a free five dollar McDonald’s card
A portrait of Yiva Schwenke by Andrea Gjestvang, named Photographer of the Year in the 2013 Sony World Photography Awards. The photograph comes from a project called “One day in history” - Portraits of children and youths who survived the massacre on the island of Utoeya outside Oslo (NO) on 22nd of July 2011.
PBS Meets The Avengers - Here to save you from crappy TV
Bob Ross, Bill Nye, Mr. Rogers, and Carl Sagan are united to pilot the spaceship of the mind away from the mind-numbing reality of today’s reality programming.
“Some people just want to watch the world learn.”
I really can’t tell you how happy I am to get to work for PBS. Like, I’m giddy watching this. These are my dudes. I feel like a Junior Avenger. We … ARE … PBS!!!
The coolest thing I have ever seen.
Sneak Peek of a thing. More soon. Just to prove that even though I’ve been mostly working on, as CERTAIN FAMILY MEMBERS might call it, “real work,” there’s still some cool jams coming down the line. | <urn:uuid:eabcfba7-d149-4ab2-bbc7-3fa1d49e2e2a> | CC-MAIN-2013-20 | http://everbigger.tumblr.com/page/3 | 2013-05-22T21:51:32Z | s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368702448584/warc/CC-MAIN-20130516110728-00000-ip-10-60-113-184.ec2.internal.warc.gz | en | 0.896577 | 448 | null | null | HuggingFaceFW/fineweb |
The release date for the iPad 3 is all but confirmed by Apple as many reports point towards a March 7th release date. One of the biggest rumors and discussion points for the iPad 3 release was the display. An examination of a display purportedly from an iPad 3 confirms that retina display resolution is on its way.
MacRumors reports that they were able to obtain an iPad 3 screen from its source. They took this display and examined it under a microscope. This was done to attempt to determine if the display was in fact a high resolution Retina Display. Physically the display of the iPad 3 is the same as the screen currently included in the iPad 2. Apparently to the naked eye they are almost exactly the same. READ MORE » | <urn:uuid:effaf329-d7e8-4abb-9432-749d2774b3bc> | CC-MAIN-2013-20 | http://everything-tablet.com/?tag=ipad-3-screen | 2013-05-22T21:59:51Z | s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368702448584/warc/CC-MAIN-20130516110728-00000-ip-10-60-113-184.ec2.internal.warc.gz | en | 0.983732 | 148 | null | null | HuggingFaceFW/fineweb |
For the last twenty years or so the highlight of my week has been a game of cards and a few pints of Boddington's bitter in the Queen's Arms on a Saturday night (yes, I am that sad). Legend has it that it the name of the pub stems from the time Queen Victoria dropped in for a pee when changing trains at Patricroft Station during a royal visit to the North. Anyone travelling through Britain will find plenty of twee hotels boasting that some King or Queen once slept there, however, I think that this claim to fame is unique. What may or may not have been the porcelain bowl that supported the illustrious buttocks is now outside, filled with plants. There isn't a blue plaque in sight.
I have some doubts as to the provenance of the tale about the royal wee, but let's not let facts spoil a good story. It is a lovely pub too, a real family local run by a smashing couple. Last night was the same as ever except for a cloud on the horizon. The pub is to be sold and its licensees can't afford to buy it at the current asking price. Though there is a long way to go before its future is decided, it may be under threat.
The decline of the British pub is one of the sad stories of our times and it has even attracted ministerial concern. Small, traditional pubs are the ones most at risk and the blame is usually laid at the door of cheap supermarket booze and the smoking ban. They haven't helped, but you shouldn't ignore the role of the pub companies and the squeeze they put on their tenants and managers.
It all goes back to the Office of Fair Trading referring the tied house system, where breweries owned the pubs and only allowed them to sell their own beer, to the Monopolies and Mergers Commission in 1986 to investigate "the matter of the existence or the possible existence of a monopoly situation in relation to the supply of beer within the United Kingdom for retail sale on licensed premises". The fantasy was that reform would transform publicans into independent and genial hosts dispensing delicious pints of foaming ale to a grateful public. Not in contemporary corporate capitalism. The subsequent Commission report and its implementation in 1989 meant that breweries transferred ownership of their pubs, not to independent licensees, but to monopolistic pub companies.
The new chains were not using them to shift their products so they began to wring as much profit as they could out of the places and perfectly decent pubs suddenly became 'fun' pubs or identikit outlets for crummy food, with precise portion control, called something like Brewer's Fayre. The death warrant for the old fashioned boozer was signed.
Any study of social history reveals the public house as one of the great institutions of British society. Pubs were once the hub of working class radical movements and the social centre of adult communities. They held out against the demands of the moral puritans and maintained their role as meeting places in subsequent years. Many of my best friends have been people that I met through going to pubs as a regular customer. In their own way, they are fine places and an integral part of British life. Nowadays as you pass through a town you will still see plenty of open pubs, with their smokers huddled in a doorway to escape the chill, but they will be interspersed with ones that are closed and boarded up, a tangible sign of decline. It is a sad state of affairs, so it is no wonder we are all becoming so miserable. | <urn:uuid:c698a2a9-fd3f-4ef7-adae-4bac24317566> | CC-MAIN-2013-20 | http://fatmanonakeyboard.blogspot.com/2009/01/victoriana.html | 2013-05-22T21:44:49Z | s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368702448584/warc/CC-MAIN-20130516110728-00000-ip-10-60-113-184.ec2.internal.warc.gz | en | 0.974105 | 720 | null | null | HuggingFaceFW/fineweb |
That sounds like a neat scooter! I went through a scooter stage. My nieces, nephews and grandchildren would all come over to ride them with me. They were all cheap kid type scooters. We had a couple gas scooters and a couple of electric scooters. I also put an 80cc 2 stroke motor on a mountain bike. That was fun! Fortunately I sold it before I got a ticket. I sold all but one of the scooters, and one motorcycle.
We have a small airplane; the batteries for that cost a small fortune these days. Because airplane batteries sit for long periods between charges they often last only a couple years because of sulphating. The desulphting charger has really paid for itself many times over.
I had a PA22/108 (Colt). A good starting battery in a plane is really essential if you stop the engine in flight for slope soaring (well, at least not losing altitude as quickly in the Colt) and then need to restart it. | <urn:uuid:6f292f92-8757-4481-86c6-132013975989> | CC-MAIN-2013-20 | http://freerepublic.com/focus/bloggers/2985175/replies?c=25 | 2013-05-22T21:58:57Z | s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368702448584/warc/CC-MAIN-20130516110728-00000-ip-10-60-113-184.ec2.internal.warc.gz | en | 0.977842 | 208 | null | null | HuggingFaceFW/fineweb |
Thursday, 13 October 2011
String art (or pin and thread art), a kooky omnipresent 60s/70s decorative craft that lingered on the walls of my junior school, library, several friends houses, and the living room where I grew up.
The one on our wall was, unlike those below, merely 2D, strung by my mother, from a do-it-yourself set. An abstract design of silver string on black velvet cloth, that looked simultaneously like a boat, plane & bird, without actually looking exactly like either of those things. It was, quite possibly, my first experience of geometric abstract art.
I was fascinated to learn that this craft/art was in fact a Victorian invention, by the mathematician Mary Everest Boole (1832–1916), as a way of making mathematical ideas and geometry accessible to children. Why it became popular during the 60s/70s, I have no idea, although I imagine your mind could quite easily get lost in one, while under the influence.
These pictures below are all from 'Stringcraft in 3D' by Patricia & Brian Eales (1976). It's not so much the designs here that I find striking, but the lighting, and colours, that make them very otherworldly.
Text & scans © 2011 Gary Andrew Clarke
Photos © Patricia & Brian Eales | <urn:uuid:4234636b-512f-48da-b138-d3a49ff84bac> | CC-MAIN-2013-20 | http://graphicnothing.blogspot.com/2011/10/string-art-or-pin-and-thread-art-kooky.html | 2013-05-22T21:59:08Z | s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368702448584/warc/CC-MAIN-20130516110728-00000-ip-10-60-113-184.ec2.internal.warc.gz | en | 0.960338 | 278 | null | null | HuggingFaceFW/fineweb |
There are various ways to save money while shopping online. You can save hundreds or even thousands a year by comparing prices on various products and services before deciding to buy.
To make informed choices when buying products, you need information on the price, quality and the types of products available. You can get this information by shopping around - either directly, or by going to a number of different websites and comparing what is on offer. Look at the prices and then weigh up what you will get for your money before you make up your mind.
1. Use shopping bots Shopping bots are essentially search engines for gathering prices for products from a variety of vendors. They allow you to quickly search for merchandise across a wide variety of sites. They are an effective way to quickly get a feel for the available deals. Most experts recommend using at least three different shopping bots. Some popular ones include Froogle, BizRate, DealTime (Shopping.com), MySimon, PriceScan, PriceGrabber and Clickthebutton.com
2. Use Discount Sites / Bargain sites These are general discount sites where you'll find deals on everything from clothing and digital cameras to diamond earrings. They get excess merchandise from other retailers and sell the merchandise at bargain prices. Examples of bargain sites include Overstock and Smartbargains.
3. Use Coupon sites and Deal Aggregators These sites provide a wide variety of coupons, promotional codes and discounts across the internet. They lead you to retailers, rather than selling you the merchandise directly. Examples: Wow-Coupons, CurrentCodes.com and FatWallet.
4. Use Classifieds or Auction sites With most goods, buying straight from the high street will add a considerable sum to the price tag. Itís possible to make vast savings by purchasing your item second-hand. You can buy most merchandise cheaper from auction sites such as EBay and Ubid online.
5. Drop Brand Names You can easily get cheaper products by opting for lesser-known names in the market. These cheaper items are usually as good as some of the more expensive varieties from the big companies. In some instances, youíll only be paying for the name because some of the products are manufactured by the same companies.
There are many other ways to save money while shopping online, but shopping around before you buy makes it easier to get the best value on various products and services. | <urn:uuid:f775eb57-f46e-4fa1-8677-7822a2cca672> | CC-MAIN-2013-20 | http://instantof.com/shopping/practical_ways_to_save_money_when_shopping_online.html | 2013-05-22T21:50:57Z | s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368702448584/warc/CC-MAIN-20130516110728-00000-ip-10-60-113-184.ec2.internal.warc.gz | en | 0.936206 | 488 | null | null | HuggingFaceFW/fineweb |
Company Overview of SMBC Nikko Securities Inc.
Senior Executive Managing Director and Director, SMBC Nikko Securities Inc.
|Age||Total Calculated Compensation||This person is connected to 1 Board Members in 1 different organizations across 1 different industries.|
See Board Relationships
BackgroundNaofumi Fuke serves as Senior Executive Managing Director and Director at Nikko Cordial Securities Inc.
Corporate Headquarters3-1, Marunouchi 3-chome
Tokyo, -- 100-8325
Phone: 81 3 5644 3111
Board Members Memberships
Senior Executive Managing Director and Director
EducationThere is no Education data available.
Other AffiliationsThere is no Company Affiliations data available.
Annual CompensationThere is no Annual Compensation data available.
Stocks OptionsThere is no Stock Options data available.
Total CompensationThere is no Total Compensation data available.
|There is no Competitor Compensation data available.|
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- New York, NY | Tuttle AgencyPosted: May 20
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- Bloomington, MN | CB Richard EllisPosted: May 22
- Charlotte, NC | SourceabilityPosted: May 20 | <urn:uuid:cd7128ba-2a19-4378-b8c1-636a46efca10> | CC-MAIN-2013-20 | http://investing.businessweek.com/research/stocks/private/person.asp?personId=85150027&privcapId=58681480 | 2013-05-22T21:25:51Z | s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368702448584/warc/CC-MAIN-20130516110728-00000-ip-10-60-113-184.ec2.internal.warc.gz | en | 0.787639 | 256 | null | null | HuggingFaceFW/fineweb |
|Up a level|
Apostolides, Alexander (2012): Copper and Foreign Investment: The development of the mining industry in Cyprus during the great depression.
Apostolides, Alexander (2008): "The Good the Bad and the Ugly: Lessons learnt in estimating the value added of the island’s primary sector and Results".
Bachev, Hrabrin (2008): Agricultural policies in Bulgaria in post Second World War years.
Bachev, Hrabrin (2008): Production and productivity of Bulgarian agriculture in post war years.
Halkos, George (2011): Economic valuation of coastal zone quality improvements.
Halkos, George (2011): The evolution of environmental thinking in economics.
Ioan, Viorica and Susanu, Monica and Enachi, Saftica and Virlanuta, Florina Oana (2009): The Necessity for the Modernization of the Technical-Material Base of Agricultural Exploitations within the Process of Forming Competition-Economy. Published in: The Annals of “Dunarea de Jos” University, Fascicle I Economics and Applied Informatics , Vol. II, No. XV (25. December 2009): pp. 307-314.
López-Morell, Miguel A. and Segreto, Luciano (2013): The international mercury cartel, 1928-1949.
Magazzino, Cosimo (2011): Energy consumption and aggregate income in Italy: cointegration and causality analysis.
Munro, John H. (2004): Spanish Merino wools and the Nouvelles Draperies: an industrial transformation in the late-medieval Low Countries. Published in: Economic History Review , Vol. 58, No. 3 (August 2005): pp. 431-484.
Schubert, Samuel R. (2007): Being rich in energy resources – a blessing or a curse. Published in: EP Policy Department Studies , Vol. 614, No. 386 (31. January 2007): pp. 1-60.
Spoerer, Mark (2010): "Fortress Europe" in long-term perspective: agricultural protection in the European Community, 1957-2003. Forthcoming in: Journal of European Integration History
Valeria, Di Cosmo and Marie, Hyland and Maria, LLop (2012): Disentangling water usage in the European Union: A decomposition analysis.
Vassilev, Zlatan (2007): Evaluating the Financial Position and Performance of a typical Dairy Farm in Bulgaria. | <urn:uuid:60c40fea-7b69-4057-abb5-735b89647f5b> | CC-MAIN-2013-20 | http://mpra.ub.uni-muenchen.de/view/subjects/N54.html | 2013-05-22T21:24:53Z | s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368702448584/warc/CC-MAIN-20130516110728-00000-ip-10-60-113-184.ec2.internal.warc.gz | en | 0.734532 | 526 | null | null | HuggingFaceFW/fineweb |
"Wooden art with heart" since 1899 from the Mueller workshops
Welcome to the family-run Müller workshop in Seiffen. Following the tradition of the region, Erzgebirge wooden folklore has been manufactured here for more than 110 years. We, the present members of the family, take pride in continuing what our great-grandfather Edmund Oswald Müller started in 1899. He offered a very wide range of products. The toys available from his workshop included doll’s house furniture made to the fashion of those days as well as the famous Seiffen match-box miniatures. In 1943, his son Paul took over, developing the workshop in his father’s spirit. His products of natural wood found worldwide recognition. At the end of the fifties, the wide assortment of articles on offer was enlarged by the first Müller Pyramids. From 1973 to 2000, Gunter Müller was in charge of the workshop. He saw to Müller design becoming easily noticeable with all our products. Müller Music Boxes, Pyramids, delicate Miniatures and diversified Candle Arches have added much to Seiffen’s fame as the Village of Toy-Making. Ringo Müller, the current owner and manager, represents the fourth generation of the family since our workshop was founded. To qualify as a master craftsman, he created Seiffen Village, the first big Candle Arch fully illuminated inside. It is outstanding developments like this that keep our long tradition alive. | <urn:uuid:881decf7-5565-42de-a702-1ea3946ed6a2> | CC-MAIN-2013-20 | http://mueller.com/index.php/sites/view/5-1-ueber_uns.html | 2013-05-22T21:58:54Z | s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368702448584/warc/CC-MAIN-20130516110728-00000-ip-10-60-113-184.ec2.internal.warc.gz | en | 0.972765 | 306 | null | null | HuggingFaceFW/fineweb |
[Pmwiki-users] how can I change the page author attribution?
Wed Dec 8 12:59:05 CST 2004
Err, my apologies, GMail went a bit mad and I appear to have replied
to the wrong email, er doh! :)
On Wed, 8 Dec 2004 19:57:52 +0000, Ciaran <ciaranj at gmail.com> wrote:
> Afraid not, but I can confirm they're excellent Live, although the
> last time I saw them wasa nice small gig at Godskitchen and I was
> right next to the stage, awesome :)
> On Wed, 08 Dec 2004 14:16:15 -0500, Neil Herber <nospam at mail.eton.ca> wrote:
> > --- I asked this yesterday --- perhaps it got lost in the shuffle ---
> > Of course all of my users are highly intelligent and creative individuals.
> > How else can I explain the fact that one of them uses a different author
> > name every time he posts? Is there any way that I can do a global change so
> > that the attribution lines that appear on history pages can use his correct
> > name?
> > So for example:
> > December 03, 2004, at 01:10 AM by Chuck
> > December 03, 2004, at 01:10 AM by Chuck E
> > December 03, 2004, at 01:10 AM by Chucko
> > Should all be:
> > December 03, 2004, at 01:10 AM by Charles
> > Last names have been withheld to protect the guilty. I realize that the
> > instance I am quoting here would require 3 changes, but typically someone
> > has just used a variation of their name and I would like to coerce the
> > variant to one name.
> > In a related question, is it possible to add an IP number to the
> > attribution? As in:
> > December 03, 2004, at 01:10 AM by Charles at 192.168.0.100
> > I suspect the technique would be similar to the Cookbook-V1 recipe
> > "AboutVandalism", but my PHP expertise is not up to the voodoo it performs.
> > Neil
> > Neil Herber
> > Corporate info at http://www.eton.ca/
> > Eton Systems, 15 Pinepoint Drive, Nepean, ON, Canada K2H 6B1
> > Tel: (613) 829-4668
> > --
> > Pmwiki-users mailing list
> > Pmwiki-users at pmichaud.com
> > http://pmichaud.com/mailman/listinfo/pmwiki-users_pmichaud.com
> - Ciaran
More information about the pmwiki-users | <urn:uuid:d773e7c7-86c8-432f-bf02-54e628d6fd53> | CC-MAIN-2013-20 | http://pmichaud.com/pipermail/pmwiki-users/2004-December/008263.html | 2013-05-22T21:37:53Z | s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368702448584/warc/CC-MAIN-20130516110728-00000-ip-10-60-113-184.ec2.internal.warc.gz | en | 0.905397 | 617 | null | null | HuggingFaceFW/fineweb |
Fit Reset is a bioactive cleanse formula with nine different tropical fruits and three cleansing herbs that effectively but gently remove toxins from the body. Every ingredient in Fit Reset is easily assimilated by the body, making this one of the most effective cleanses available.
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Drink half a bottle of Fit Reset twice daily, for six consecutive days each month. For best results, eliminate simple carbohydrates and cut caloric intake by 300 calories during those six days.
Dandelion. Dandelion has natural liver cleansing properties and stimulates the kidneys to remove toxins in your system.*
Licorice root. Licorice root extract is a digestive aid that helps maintain the digestive system by flushing out toxins.*
Aloe. Aloe Vera is a colon-cleansing agent and detoxification from aloe can help your metabolism work more efficiently.*
Canoe plant blend of Coconut Water, Pineapple Juice, Morinda citrifolia (Noni) Fruit Puree, Fruit and Botanical blend of Apple Juice, Mango Puree, Orange Juice, Prune Juice, Acerola Cherry Juice, Passion Fruit Juice, Aloe barbadensis (Aloe Vera) Gel, Deglycyrrhizinated Licorice, Taraxacum officinate (Dandelion) Root, and Polydextrose. | <urn:uuid:5c46887d-a8d8-4fcf-9e12-d82754d11c46> | CC-MAIN-2013-20 | http://products.tni.com/philippines/english/nonistore/product/449017/826098/449020 | 2013-05-22T21:39:47Z | s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368702448584/warc/CC-MAIN-20130516110728-00000-ip-10-60-113-184.ec2.internal.warc.gz | en | 0.860168 | 312 | null | null | HuggingFaceFW/fineweb |
Err, there is a derivation of ADX called AHX, both are basically the same. They are music files used especially on the DreamCast but many titles on the PS2 uses it too. All of them work on the PS2 of course but there's no standalone player afaik, only works in the games.
Originally Posted by kevstah2004
The link which I provided earlier is a player for AHX tunes made on the Amiga PC. AHX (short for Abyss' Highest Experience) is a tracker for creating chip tunes, which sound like old C64 tunes. There is also HivelyTracker for the Amiga which is recently released and initially supports AHX and has it's own format too.
Both formats and more are supported in "GameMusicGear MX" for the PSP, why isn't there a version for the PS2?
Check it out here.
PS2 30004R, FreeMC 1.8b, Maxtor 160GB Slim HDD, SMS 2.9 R4, uLaunchELF 4.42 | <urn:uuid:3ab476ea-62a4-4d87-a1e6-b54919fba838> | CC-MAIN-2013-20 | http://psx-scene.com/forums/f19/mod-player-ps2-60464/index2.html | 2013-05-22T21:54:01Z | s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368702448584/warc/CC-MAIN-20130516110728-00000-ip-10-60-113-184.ec2.internal.warc.gz | en | 0.942159 | 221 | null | null | HuggingFaceFW/fineweb |
Chinese dissident, family begin a new journey in U.S.
The arrival in the U.S. of Chinese dissident Chen Guangcheng appeared to reflect careful calculations in China and the U.S. as they seek to cooperate on a range of economic and security issues.
BEIJING — Activist Chen Guangcheng, who had been at the center of a diplomatic dispute between the U.S. and Chinese governments, arrived in New York City late Saturday after a flight from Beijing with his wife and two children.
Weeks after he escaped from house arrest in a Shandong province village and sought refuge in the U.S. Embassy in Beijing, Chen — a self-taught lawyer blinded by childhood illness — arrived to study law at New York University.
He and his family arrived Saturday evening at Newark Liberty International Airport in New Jersey and were whisked to New York City. They were greeted with cheers at the Greenwich Village complex housing NYU faculty and graduate students where they will live.
"For the past seven years, I have never had a day's rest, so I have come here for reparation in body and spirit," he said through an interpreter; Chen does not speak English.
He urged the crowd to fight injustice, and thanked the U.S. and Chinese governments, and the embassies of Switzerland, Canada and France.
"After much turbulence, I have come out of Shandong," he said, referring to the Chinese province where he had been held under house arrest.
The arrival of Chen, one of China's most prominent dissidents, and the negotiations that led up to it, appeared to reflect careful calculations in the U.S. and China as they seek to cooperate on a range of economic and security issues.
The U.S. role in aiding Chen — spiriting him into the embassy after he escaped house arrest with the help of other dissidents — infuriated the Chinese, who complained bitterly about what they considered interference in their internal affairs. But in the end, Chinese officials quietly engaged with Secretary of State Hillary Rodham Clinton and a team of diplomats to defuse what could have evolved into a full-blown diplomatic crisis.
For China's government, Chen's departure followed a pattern of allowing some especially vocal dissidents to leave to minimize the impact of their activism at home, but it also appeared to reflect an assessment that it was not worth damaging relations with the United States to force him to stay.
In Washington, State Department spokeswoman Victoria Nuland said: "We ... express our appreciation for the manner in which we were able to resolve this matter and to support Mr. Chen's desire to study in the U.S. and pursue his goals."
Her statement referred to the complex understanding — the Chinese were loath to call it a deal — in which Chen, 40, will be allowed to attend NYU Law School on a fellowship rather than seek asylum, which Chinese authorities considered an affront.
Chen left Beijing on Saturday with his wife, Yuan Weijing, and two children, and like most events surrounding his case, the departure was shrouded in secrecy. Chen and his family did not know they were leaving until several hours before the flight, and it was only on the way to the airport that they learned where they were heading.
On the United Airlines plane, flight attendants drew a curtain around their business-class seats.
Speaking by cellphone before he boarded the flight, Chen told friends he was excited to be leaving China but was also worried about the fate of relatives he was leaving behind. His nephew, Chen Kegui, is accused of attempted murder after he allegedly used a kitchen knife to attack officials who stormed his house after discovering Chen went missing last month.
"I really regret not being able to see my mother and brother again before I leave," he added.
Bob Fu, of ChinaAid, a Christian advocacy group in Texas that championed Chen's case, said: "He's happy to finally have a rest after seven years of suffering, but he's also worried (his family) will suffer some retribution."
Chen's journey began last month when he escaped from house arrest, scaling walls and evading the dozens of guards who were charged with keeping him and his family locked in their Shandong province farmhouse.
With the help of Chinese activists, Chen made his way to Beijing, and three days later, into the U.S. diplomatic compound. During 30 hours of tense negotiations between U.S. and Chinese officials, Chen rejected the idea of asylum and insisted he wanted to stay in China, as long as he and his family could be shielded from further persecution. Exile, he feared, might silence his voice as an advocate for reform in China.
A deal was reached, but Chen grew fearful and changed his mind in the hours after leaving the embassy. A fresh crisis ensued and another agreement was quickly forged May 4.
Chen, who was once toasted by China's state media for his advocacy of the disabled and the disenfranchised, ran into trouble with authorities in 2005 after organizing a class-action lawsuit on behalf of thousands of women in Shandong who had been subjected to forced abortions and sterilizations. A year later, a court sent him to prison for more than four years on charges that were widely seen as spurious.
Although technically a free man after his release in September 2010, he encountered restrictions. County officials, with the backing of provincial authorities, turned his home into a makeshift prison, with surveillance cameras, guards and cellphone-jamming equipment, cutting him off from the outside world.
In a homemade video smuggled out of China last year and posted on the Internet, Chen and his wife detailed the indignities of their detention, and local officials responded with beatings.
Material from The Associated Press is included in this report. | <urn:uuid:2e38f11b-2483-4d0e-a2b0-f9db5c51de8b> | CC-MAIN-2013-20 | http://seattletimes.com/html/nationworld/2018246365_chen20.html | 2013-05-22T21:45:30Z | s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368702448584/warc/CC-MAIN-20130516110728-00000-ip-10-60-113-184.ec2.internal.warc.gz | en | 0.987032 | 1,186 | null | null | HuggingFaceFW/fineweb |
June 9 - June 14, 2013
Full week commitment preferred.
Work Week is a great time to be at Green Gulch. In exchange for their labor and help in caring for our facilities and structures, we offer participants accommodation in our guest house and all meals at no charge. Participants are warmly invited to join us in the meditation hall for formal practice as well. This year's Work Week will begin on Sunday, June 2 and end Friday, June 7.
We invite you to join the community for our Watershed Work Week. Please come as our guests and help care for the 115-acre valley with an eye to preserving and increasing our native habitats, preventing erosion, caring for our Salmonid creek, and maintaining and creating local Green Gulch trails. | <urn:uuid:12423c30-3566-41ac-bcd3-572e3898e891> | CC-MAIN-2013-20 | http://sfzc.org/ggf/display.asp?catid=3,78,228 | 2013-05-22T21:46:05Z | s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368702448584/warc/CC-MAIN-20130516110728-00000-ip-10-60-113-184.ec2.internal.warc.gz | en | 0.958056 | 154 | null | null | HuggingFaceFW/fineweb |
One of my favorite Botkier bag styles is the Valentina. I have it in about 4 different colors/patterns so I'm super excited to giveaway the newest Valentina shoulder bag from Botkier in lace!
To enter, simply:
1. Sign up for Botkier's newsletter on www.botkier.com
2. 'Like' Botkier on Facebook
3. Enter your Facebook link on this post's comment section
*Giveaway ends on Friday, Feb 25th. Winner will be announced via Botkier's Facebook on Saturday! | <urn:uuid:33a85903-e5c4-4465-ac9f-475b07d7fa0b> | CC-MAIN-2013-20 | http://songofstyle.blogspot.com/2013/01/botkier-valentina-bag-giveaway.html?showComment=1358959621610 | 2013-05-22T21:38:14Z | s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368702448584/warc/CC-MAIN-20130516110728-00000-ip-10-60-113-184.ec2.internal.warc.gz | en | 0.826033 | 119 | null | null | HuggingFaceFW/fineweb |
CLEVELAND (AP) -- The Orlando Magic realize they have a long road ahead of them, but they chose to enjoy a moment of celebration Sunday night.
Orlando clinched a playoff spot in the Eastern Conference with a 100-84 victory over the Cleveland Cavaliers , a win that allowed coach Stan Van Gundy and his players to briefly forget about their team's growing injury list, which seems to expand by the day.
"A lot of these guys have been in the playoffs every year and you can take it for granted, but it's nice to have it done with six games left," Van Gundy said. "This was a really, really, really good win for us. Tonight was very satisfying."
Jameer Nelson scored 21 points and Orlando led from wire-to-wire despite the continued absence of Dwight Howard, who missed his fourth straight game with a herniated disk in his back. Van Gundy said before the game he's preparing to play the rest of the regular season and the playoffs without his star center, who is averaging 20.6 points and 14.5 rebounds.
Forward Hedo Turkoglu (facial fracture) has missed the last five games, leading Van Gundy to say he would consider it a bonus if the two players are available for the postseason.
Orlando took another injury hit in the first quarter when Glen Davis, who had played well at center with Howard sidelined, sustained a sprained right knee and didn't return. He will undergo a further examination Monday prior to the Magic's home game with Philadelphia.
"He hyperextended his knee, so my guess would be that he'd not play," Van Gundy said. "I haven't been told anything officially, though."
"Nobody got discouraged or rattled when "Big Baby" went down," Nelson said. "We just executed well, and when we take care of the basketball, we get good shots."
While Orlando could go into the playoffs without several key weapons, its players chose to feel good about themselves Sunday.
"We haven't had the best of luck with injuries, so this is great tonight," said forward Ryan Anderson. "Making the playoffs is big for us, but the way we did it was even better. Everybody stepped up and we played team basketball."
Jason Richardson added 16 points for Orlando, which had five players in double figures. J.J. Redick scored 13.
Antawn Jamison led the Cavaliers with 21 points. Donald Sloan scored a career-high 15.
Cleveland completed its only set of back-to-back-to-back games this season. The Cavaliers lost in Indiana on Friday and picked up a road win in Washington on Saturday. Cleveland coach Byron Scott admitted his team, which committed 18 turnovers, was dragging.
"I thought so, which is understandable," he said. "Our guys tried to fight through it and keep playing hard. You, all of a sudden, have a little bit of a lack of focus when you're tired. We don't use that as an excuse."
The Cavaliers again played without rookie point guard Kyrie Irving, who missed his 10th straight game with a sprained right shoulder. Scott ruled Irving out for Tuesday's game in Detroit, but added it's possible he'll return Wednesday night when Cleveland hosts Philadelphia.
Scott said there's "a chance that Kyrie doesn't come back this season, but I think there is a better chance that he plays."
It's uncertain if center Anderson Varejao will return this season. He hasn't played since sustaining a fractured right wrist on Feb. 10. Varejao's possible return remains up in the air because the coach said his wrist was "still sore, so we're going to have our doctors take a look at it in the next few days."
Orlando was in control throughout in the battle of short-handed teams in extending its winning streak over Cleveland to nine games. The Cavaliers scored 15 points in each of the first two quarters and shot 28.9 percent in the first half.
The Magic originally said Howard had back spasms, but an examination in Los Angeles revealed the disk injury. He will rest the injury for 10 days and will then be re-evaluated. Howard joined his teammates in Cleveland, but remained at the Magic's hotel during the game. He accompanied the team back to Orlando, where the Magic host Philadelphia on Monday.
Davis was injured when he went up for a shot and came down awkwardly on his right leg. He crumpled to the floor and was down for a couple of minutes. Davis walked with a noticeable limp to the locker room. He had six points and two rebounds in seven minutes.
Earl Clark and Daniel Orton filled in at center when Davis left the game. Clark scored a season-high 13 points while Orton added a career-high 11. Orton had appeared in only nine career games going into Sunday, playing 45 minutes with six points and 10 rebounds. He was Orlando's No. 1 pick in 2010, but didn't appear in a game last season and is technically a rookie.
Orton's performance was rewarded when Davis dumped water over his head in the locker room following the game.
"I got a little winded at times, but the adrenalin kept me going," Orton said.
NOTES: Anderson had a game-high 13 rebounds. ... The Magic haven't lost to the Cavaliers since Feb. 11, 2010, a 115-106 defeat in Cleveland. ... Moondog, the Cavaliers' floppy-eared mascot returned to the court. He sustained an eye injury after being accidentially punched in the mask by Indiana's David West on Wednesday. | <urn:uuid:74074e3c-63a8-4778-bc09-5d24681fafa9> | CC-MAIN-2013-20 | http://sportsillustrated.cnn.com/basketball/nba/gameflash/2012/04/15/30724_recap.html | 2013-05-22T21:59:42Z | s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368702448584/warc/CC-MAIN-20130516110728-00000-ip-10-60-113-184.ec2.internal.warc.gz | en | 0.985307 | 1,168 | null | null | HuggingFaceFW/fineweb |
Whether you are using your Dell product for fun or business at home, Dell can help you fix it. Find answers online, download the latest files, obtain order status and more.
Spend less time resolving your technical issues by putting Dell's technical expertise to work for your business. Check your order status and complete other order related tasks.
Large Enterprise and Public Sector support for IT Professionals, providing no-nonsense, efficient, Dell engineered technical information and answers. | <urn:uuid:51eab1e4-036e-4d4d-975c-2387e10d6573> | CC-MAIN-2013-20 | http://support.euro.dell.com/support/index.aspx | 2013-05-22T21:47:30Z | s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368702448584/warc/CC-MAIN-20130516110728-00000-ip-10-60-113-184.ec2.internal.warc.gz | en | 0.896785 | 95 | null | null | HuggingFaceFW/fineweb |
HOST (IN PERSIAN): Honored viewers, on this week's Healthy Living we delve into the disease of drug addiction and speak with Mr. Siamak Afshar, an Iranian-American, who is a State of California Certified Alcohol and Drug Counselor II (CADC II).
Mr. Afshar successfully recovered from alcohol, drug and gambling addictions and thus knows first-hand the tremendous challenges involved in overcoming this condition. Addiction affects both the brain and behavior of an individual. The use of drugs or alcohol causes severely detrimental changes to the brain's activity and chemistry resulting in vastly altered moods, memories, perceptions, and emotional states. Repeated drug or alcohol use may mean permanent changes to the brain's structure with hugely negative consequences for the user.
Mr. Afshar became free of his addictions in 1983 and since then has accomplished many things in life. He earned a Bachelor of Arts in psychology, became a highly regarded chemical dependency counselor and interventionist in California and founded the Iranian Recovery Center in Santa Ana, California, a non-profit organization offering free of charge help to those struggling with addiction and support to clients' families.
Mr. Afshar is also the program director at a drug and alcohol detoxification and rehabilitation facility called the New Life Center in Irvine, California.
Siamak (Male): I am Siamak Afshar. I am an addiction counselor. I was an addict in my youth and it is now 27 years and nine months that I have recovered from this disease. Addiction is a disease because it has special characteristics. And any condition with such characteristics is recognized as a disease.
When someone gets addicted, becomes an addict, it's a condition which is well recognized and it can be diagnosed. Because the addicted person will misuse the substance in large quantities, he becomes over indulgent. This is one aspect of the addiction process, called 『known cause.』 The second aspect is called 『progressive,』 which means it develops. What a person gets addicted to, he will continue to repeat, he will continue to take that substance on a continual basis and over time, the quantity of the substance increases.
This process keeps expanding, hence it's called 『progressive.』 That was the second aspect. The third aspect is 『uncurable,』 which means it never goes away. Uncurable means a treatment which never cures the disease. It always stays with the person, but it may be improved. The fourth aspect is 『fatal,』 i.e. it can kill a person.
Many people die from this. Any condition with these four characteristics, with these four qualities, it is called a disease. It's a kind of illness that does not go away. However, it can be treated. Now, let's talk about how a person gets addicted.
Well, there are many different reasons. Usually, it is because of emotional problems, that is some events occur in the person's life, and he cannot cope with them. He cannot cope with them or overcome them. When these problems accumulate, when they build up on top of each other, the person cannot cope with them and he turns to drugs, or to alcoholic drinks, or over-eating, smoking, or whatever. (Yes.)
This is one of the roots for causing addiction. In other instances, the person might be born with this disease. It's called 『genetic predisposal,』 which means that the addiction gene is transferred to him, from his father, grandfather, and great-grand father. Sometimes, this process may skip a whole generation. That is, one generation won't get it.
For instance, the person's father may not receive this gene, but that person himself will get it. It can be this way too. Such a person is always under threat. If these people drink alcohol or take other substances, alcohol or drugs will affect them differently, their bodies have a special reaction to these substances and alcohol compared to a person who does not have this gene.
Another factor is 『environmental』; some people call it 『peer pressure.』 Many children in school, or where they live, or in the neighborhood or in the family, who are in this direction already, they can find someone who is not strong. Such a person is a 『follower,』 someone who always 『follows,』 someone who cannot say 『no,』 and someone who does not have self-confidence.
Then such a person is under threat, because of being in an un-healthy environment, such a person can go astray, because he cannot say no, because he wants to get accepted by his peers or by a specific person. Then he will do what a so-called special group or person does. Then they will repeat this behavior many times, till they become addicted. These are different ways of becoming addicted.
Supreme Master TV(f): As you mentioned at the beginning, you said that you yourself used to be an addict. Could you please tell us more about yourself?
Siamak (m): At the age of 14, I was taking opium. I think at 16, I was taking heroin. And at the age of 20, I came to the US. Since I couldn't smoke heroin here, I started to inject it. For about eight or nine years, I continued injecting it. Actually injecting it started here, in Iran, I was only smoking it through 『zarvaraghi』 (a way to smoke the drug in Iran).
In the end, I was living on the streets in downtown Los Angeles. I was sleeping in cardboard boxes, in the parks, yes, and had a miserable life, until, with God's grace, I was saved. One day I attended a session of the 『12-Step Program.』
It was there that, for the first time, that I met other addicts in worse situation than myself who had been able to break free from the habit. They were saying that they were cured for many years, and that they were completely off drugs.
So I thought, 『If they can do this, I will also be able to give up the habit.』 On January 16, 1983, that is 27 years, nine months and a few days ago, I was awakened.
Supreme Master TV(f): So, if we want to know the reason why you give up the addiction, somehow you were tired of that life, you were willing to give up taking drugs, is that right?
Siamak (Male): You are right. Yes. Because prior to that, I had also given up drugs 19 times. (Yes.) Two or three times, I gave up while I was in prison. I remember once, I had given up for about four months. I had been in prison, and it was four months that I was clean. When I left prison, I started again. Nineteen times, I returned to drugs. I was living on the streets, I lost everything. My brothers no longer could tolerate me. Fortunately, my mother and father were in Iran. I say that, because if they were here, somehow they would help me, give me a place to live, give me money, etc.
They were in Iran, and hence they could not help me to continue my addiction. (Yes.) And my brothers had also realized the severity of my addiction. They couldn't tolerate me or accept me, they didn't even want me to go near their homes. For this reason, I learned my lessons on the streets. You are right; I was tired of that life.
When I attended the first session of the 『12- Step Program,』 it was Saturday night, in Venice Beach. I went to the meeting, I listened to what they said, and I realized that at last I had reached 『home!』 They even told me, 『Welcome home!』 At last I reached the 『home』 that I needed, I got the love and attention which I needed.
HOST: Let's hear from one of the New Life Center's clients who benefited tremendously from their recovery program. This gentleman has now been free from drugs for three years and four months.
SIAMAK (m): What happened? What happened that you finally succeeded getting to recovery, and staying clean and sober?
Interviewee (m): Well, I think first and foremost, I got really desperate. I got lucky that God gave me the gift of desperation, and I got to the point where I had nothing. I was nothing. I wasn't doing anything with my life, and I knew it, and my family actually intervened.
It was my mother. She just told me, 『It's do or die, you either you go on and die off, or you do the right thing, and change yourself.』 And that's when I changed everything; that's when I came back to you. I had met you before, but I didn't stay with you, and when I finally came back to you, I listened to everything you said.
I decided to change everything about me, because the person that I was before wasn't adding up to being anything in life besides a loser. So that's what happened.
HOST: The New Life Center also helps smokers quit, and only treats people who are willing to give up smoking on top of their other addictions, because if they hold onto their smoking habit it can lead them back to harder drugs.
Siamak (Male): We also help smokers, and also those who smoke and also are addicted to other substances such as alcohol, etc. These people must give up smoking as well. We are the only center in California, I haven't researched this, but perhaps we are the only one in the US that does not accept any addicted person until they agree to give up smoking as well.
Whoever gives up heroin, or alcohol or any other drugs, they must also give up smoking. If they don't give up smoking, most probably they will go back to their chosen drug in a stronger way. This means that between a person and his heroin or opium, there is a close link, a bridge. We have to break that link so that the addicted person can respect himself and respect his body, and have better nutrition.
He should even be able to become vegetarian, similar to you and your group. His spirituality will grow. A smoker always thinks that in some way he is harming himself, or with his own hands he is administering poison to his body. For this reason, we believe that an addict must give up smoking as well.
HOST: Join us next Monday on Healthy Living when we will continue with part two of our three-part program on the disease of addiction, with more from our interview with the knowledgeable Mr. Siamak Afshar.
For more details on the intoxicant treatment facilities featured in today's program,
please visit the following websites: New Life Center www.NewLifeForYou.org
Iranian Recovery Center www.IranRecovery.com
For additional information on how to quit drugs, please visit these websites:
United Nations: www.UNODC.org
South Africa: www.StopAddiction.co.za | <urn:uuid:275c9514-a4d2-49e7-8d9f-8b0b07bc94ec> | CC-MAIN-2013-20 | http://suprememastertv.com/hl/?wr_id=151&page=1&url=link2_0&eps_no=1614&show=aw&flag=1 | 2013-05-22T21:38:25Z | s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368702448584/warc/CC-MAIN-20130516110728-00000-ip-10-60-113-184.ec2.internal.warc.gz | en | 0.978642 | 2,413 | null | null | HuggingFaceFW/fineweb |
'Eminem' Bank Robber Strikes Again 10 Years Later
Michael Hasuga, of Bloomfield, accused of robbing Rutherford bank just weeks after getting out of jail. Robber reportedly struck in Teaneck, Fort Lee, Hasbrouck Heights, Lyndhurst, Rutherford and Clifton.
Will the real Slim Shady please stand up?
A Bloomfield man, formerly known as the "Eminem" bank robber, was arrested for robbing a bank just three weeks after getting out of jail for a spate of bank robberies 10 years ago.
Michael Hasuga, 54, is accused of robbing $710 from a Wells Fargo Bank in Rutherford on Oct. 9, a bank he had hit in 2003, when it was a First Union Bank, according to NorthJersey.com.
Hasuga, who made national headlines years ago as the elusive "Eminem" bank robber because of his baggy clothing and apparent resemblance to the rapper, had just served a nine-year sentence for a series of bank robberies.
Earlier this month, Hasuga was back at it again, wearing a black hooded sweatshirt, sunglasses and clear surgical gloves when he allegedly robbed a Wells Fargo Bank, according to a criminal complain. He fled in his white Chevy Suburban and was arrested shortly after the robbery on Route 21 near Nutley.
Between October 2002 and February 2003, Hasuga reportedly hit almost a dozen banks in Teaneck, Fort Lee, Hasbrouck Heights, Lyndhurst, Rutherford and Clifton, making off with more than $30,000. His method was the same each time: He'd enter the bank, slip the teller a note demanding money and threatening to shoot anyone who didn't cooperate and then quickly exit. Hasuga reportedly never carried a weapon.
Hasuga was eventually nabbed by a Belleville detective at the town's Valley National Bank, MTV reported. At the time of his arrest, Hasuga was wearing a wool hat and reversible down jacket and later told police he didn't like being dubbed the "Eminem" robber because he preferred heavy metal over hip-hop.
Police had said Hasuga's costly drug addiction likely led him to rob banks as far away as Toms River.
If convicted this time around, he faces a maximum potential penalty of 20 years in prison and a fine of $250,000, or twice the gross gain or loss from the offense, according to the U.S. Attorney's Office. | <urn:uuid:b41c5dfe-f60e-4928-9ba2-56ae1547c642> | CC-MAIN-2013-20 | http://teaneck.patch.com/articles/bloomfield-man-dubbed-eminem-bank-robber-strikes-again | 2013-05-22T21:38:03Z | s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368702448584/warc/CC-MAIN-20130516110728-00000-ip-10-60-113-184.ec2.internal.warc.gz | en | 0.970828 | 509 | null | null | HuggingFaceFW/fineweb |
Through much of last year, the Associated Press threw public barbs and veiled threats at Google, while in private it was renegotiating its licensing agreement with Google News. That agreement is believed to be up for renewal at the end of this month, yet no new AP stories have appeared directly on Google News since December 23, 2009. (AP stories licensed by other news sites such as ABC News or the New York Times do continue to appear, however). So what’s going on here? Is that the end of AP stories on Google News?
I’ve been doing some sniffing around, and it is not the AP that is withholding its content. This conclusion is also supported by the fact that older AP content from before Christmas continues to be available on Google News. If the AP were no longer licensing its articles to Google, those older articles likely would also no longer be available. (The AP has talked about withholding news from certain licensees for a set period of time, but those were measured in minutes and hours, not weeks, and it would operate on a rolling basis. The AP stories on Google News just stop on December 23).
So it appears that Google made a unilateral decision. What’s going on here reminds me of what News Corp does to Time Warner Cable every four years or so when the contract for all the Fox television channels comes up. Fox threatens to pull its channels in a very public manner, and then at the eleventh hour a deal is struck, just like what happened on New Year’s. Google is trying its own Foxy negotiating tactic here. It is showing the AP in a very visible way what will happen if Google News no longer carries AP stories, and they are doing this before the negotiations are up so that the AP can measure the loss in readership that Google News brings.
In the TV world, it’s the content companies such as Fox, which have the negotiating leverage because they bring the audience. It almost seems like Google is trying to prove the opposite is true with online news: that distribution is king, not content. Meanwhile, on Friday, Google News gussied up its home page by adding its Fast Flip project at the bottom (see screenshot below), and is highlighting other newspaper partners with its “Living Stories” project. Whether or not we ever see AP headlines on Google News again depends on which one needs the other one more, and who concedes first in the negotiations.
Which would you rather live without, Google News or the AP? | <urn:uuid:52062c65-6a9a-4d05-a2d5-1ee68d77bd7e> | CC-MAIN-2013-20 | http://techcrunch.com/2010/01/11/google-news-pulls-ap/ | 2013-05-22T21:32:28Z | s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368702448584/warc/CC-MAIN-20130516110728-00000-ip-10-60-113-184.ec2.internal.warc.gz | en | 0.973655 | 513 | null | null | HuggingFaceFW/fineweb |
The charming folks at Rebtel wanted you and yours to have a great July 4th (even if you’re British, South African, Chinese, or any other nationality that doesn’t celebrate the Fourth). That said, they’re offering four 7-inch Galaxy Tab 2 tablets with $ 100 in calling credit from Rebtel. Fireworks!
To win, please comment below with a statement on what freedom means to you in at least 1,000 words. We’ll pick the best one this Friday. Please note: we use horrible, horrible Facebook comments so check your Facebook messages AND these comments for notification of winning since I keep messaging people on Facebook and they don’t respond. If you want to play it safe, email firstname.lastname@example.org with your entry, as well. The last step isn’t mandatory.
You can download their Rebtel app here and good luck.
Note: The essay doesn’t have to be 1,000 words but watch how many people didn’t read this far.
- Installing Virtue OLED Board & Laser Eyes in Dye DM9 Paintball Gun
- Jailbreak For 4.2/4.3/4.4/4.5/4.6/5.0/4.0.1/4.0/3.1.3/3.2 IPad & iPhone 5 3G/3Gs & iPhone 5
- Nike Patents Marty McFly’s Self-Lacing Sneaker
- How can I put Movies on my HTC HD2 for free?
- The Five Best and Five Worst Mountain Dews of All Time (GeekDad Wayback Machine) | <urn:uuid:ef84f5ba-4acb-496b-98d3-149d935cd809> | CC-MAIN-2013-20 | http://techmeetsblog.com/a-very-giveaway-fourth-win-one-of-four-7-inch-samsung-galaxy-2-tablets-from-rebtel/ | 2013-05-22T21:30:20Z | s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368702448584/warc/CC-MAIN-20130516110728-00000-ip-10-60-113-184.ec2.internal.warc.gz | en | 0.891177 | 352 | null | null | HuggingFaceFW/fineweb |
Our Mission Statement
Temple Judea Mizpah is a welcoming and sacred faith community supporting its members and families in their celebration of Jewish life and in their commitment to Judaism.
We seek to fulfill the b'rit, the covenant between God and Israel, and to infuse our lives with joy and sacred purpose through:
- Avodah - Worship
- Chavurah - Community
- Talmud Torah - Lifelong learning
- Tikkun Olam - Social justice
- Ahavat Yisrael - Commitment to the People Israel and the State of Israel | <urn:uuid:bbc64f54-a9d7-4886-8b66-0d53e043338b> | CC-MAIN-2013-20 | http://templejm.org/index.php?q=node/6 | 2013-05-22T21:51:52Z | s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368702448584/warc/CC-MAIN-20130516110728-00000-ip-10-60-113-184.ec2.internal.warc.gz | en | 0.894692 | 120 | null | null | HuggingFaceFW/fineweb |
On October 5, I decided to take a walk up Manukau Road from Royal Oak to Greenwood's Corner. Along the way, I diverted to the One Tree Hill Domain, mainly because I'd never seen the Auckland Observatory, known as Stardome, before.
In 1888, Irish civil engineer and surveyor John Da Vinci Louch (1854-1937) won a competition held by the One Tree Hill Domain Board (set up just two years earlier) for the landscape design of the Domain. Louch’s father Fitzgibbon Louch (another engineer) arrived in New Zealand in the 1860s as part of George Vesey Stewart’s “special settlement” in Katikati, with his wife Isabella and family of which John was the eldest son. In 1877, the younger Louch entered business with his father as civil engineers, land agents, and architects at Spring Street, Tauranga until 1881. J D Louch then worked in the Public Works Department, engaged on the Auckland defence works in the early 1880s, and then was involved with the survey of the “Auckland Northwards Railway”, according to F W Furkett in Early New Zealand Engineers (1953). Retrenchment brought on an early retirement in 1887.
Then came the Domain Board’s competition, during Louch’s out-of-work period.
A letter from Mr. Louch (the successful competitor for the design for laying out the Domain) was read embodying a proposal of grading and pegging and laying off avenues, carriage drives, &c, &c., for the work required in accordance with the design, and also for laying off and grading an additional drive from the summit of the hill down the eastern side connecting with the avenue, and offering to do the same for the sum of £60. It was resolved, on the motion of the Chairman, that Mr Hall and Mr Gardiner confer with Mr Louch upon the subject, and report the result at the next meeting. It was also determined that the successful design be exhibited at some public place in Auckland, and that the unsuccessful ones may be obtained by the owners on application at the office of Messrs Brown and Campbell, and that the same be notified by advertisement in the Star and Herald.
OTH Domain Board report, Auckland Star 29 May 1888
Louch was taken on by the Public Works Department in late 1889, and continued through to 1908 being involved with the establishment of railway links in the North Island. He came resident engineer at Wellington in 1908, finally retired (second time) in April 1920, and died in Palmerston North, 2 April 1937.
So, there's a "promenade" at the Domain named after Louch. Wonderful scent of flowers in the entrance, but I really don't like the red pebbles (personal dislike of mine. Noisy, and rough on shoes).
Trouble is -- the council have spelled his name wrong.
And why just "DeVinci Louch"? Why not put his full name, "John Da Vinci Louch" and be done with it?
In February 1901, the Domain Board agreed to “secure the services of a suitable man as a Caretaker.” (OTH Domain Board minutes, OTH 120/1/1, Auckland Council Archives )The caretaker’s lodge was built in 1901 by the One Tree Hill Domain Board, to the design of a “Mr E Arnold” (Star, 27 December 1901) – but this could well have been Charles Le Neve Arnold, favourite architect of Sir John Logan Campbell, who had been involved with other design features at the Domain and Cornwall Park. The board received 44 applications for the post of caretaker by April 1902, and in February 1903 held their regular meeting there. The building was extensively altered in the 1960s.
On to the observatory.
The Auckland Astronomical Society formed from a meeting in June 1923.
As a result of a meeting of those interested in the study of astronomy it was decided to form a society to be known as the Auckland Astronomical Society. Professor P W Burbidge, the convener, presided over an attendance of about 30 persons in the physics lecture room at the Auckland University College. He said that recently he had found that a great number of people in Auckland were greatly interested in astronomy, and that during his wanderings around the college he had discovered a valuable six-inch refracting telescope. The University College Council had generously given permission for the society to make use of the instrument, which was a valuable one. It was decided on the motion of the chairman, seconded by Mr W H Hamer, to form the Auckland Astronomical Society, with the avowed object of studying astronomy in the Auckland province. The yearly subscription was fixed at 5/, it being thought that such a small fee would enable all those interested to join as members. Those present were then enrolled members. Professor Burbridge informed the meeting that it would be necessary for the society to house the telescope on a suitable site. The matter of the site and the building was left in the hands of the committee.
Auckland Star 22 June 1923
Within a year, the Society became also known as the astronomical section of the Auckland Institute. Their six-inch telescope was lodged at the Auckland University.
According to their website, fundraising for a purpose-built public observatory began in 1948. They were able to purchase a telescope by 1956, with the assistance of a bequest from Mrs Edith Winstone Blackstone, after whom the Zeiss telescope now at the observatory is named. In 1960, the One Tree Hill Borough granted a 21-year lease to the Society, and the observatory opened in 1967. The planetarium was added when the one at the Auckland War Memorial (previously donated by the Farmers Trading Company) closed in 1989.
For the first observatory I've ever seen, this wasn't bad. The effect of the dome, along with the murals on the outside -- you certainly know what this is about.
Entry to the telescopes area and show auditoroiums costs money -- but just a look at the displays inside is free.
From the astronomical to the more mundane -- back to loo murals, as I walked back to Manukau Road to continue my journey. | <urn:uuid:a0c85623-e57b-4585-8364-a34383757181> | CC-MAIN-2013-20 | http://timespanner.blogspot.com/2012/10/one-tree-hill-domain-manukau-road.html | 2013-05-22T21:31:05Z | s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368702448584/warc/CC-MAIN-20130516110728-00000-ip-10-60-113-184.ec2.internal.warc.gz | en | 0.977653 | 1,310 | null | null | HuggingFaceFW/fineweb |
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Simon Bowkett, Labour Party candidate for the Pinhoe ward, Exeter in the City Council elections 2012. Also community activist, surfer, reader, wine drinker.
578 days ago
Fantastic time on #Labourdoorstep in #Pinhoe #Exeter with @BenPBradshaw & local legend Val Dixon
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- Author: Michael L. Poe
It took a little doing but I finally found something definitive on the compatibility issues with Breeze v Mac v Breeze Presenter v Adobe Presenter v Windows Vista v Microsoft Office 2007 (win).
This is from the Adobe Connect Release Notes:
Windows Vista and Office 2007 Support
Prior to shipping Adobe® Acrobat® Connect Professional software, Adobe tested it on a prerelease version of Microsoft® Windows Vista™. We are now actively testing Acrobat Connect Professional on the shipping version of Windows Vista. In the second half of 2007, we expect to issue a free Service Pack that will provide client support for Windows Vista.
Breeze 5.x and earlier will not support Windows Vista.
Adobe Acrobat Connect Professional and Adobe Presenter shipped prior to Microsoft Office 2007. Therefore, we are currently actively testing Acrobat Connect Professional and Presenter with the shipping version of Office 2007 and Office 2007 files. In mid- to late-2007, we expect to issue a free Service Pack that will provide support for Office 2007.
Breeze 5.x and earlier will not support Office 2007 or Office 2007 files.
The conclusions from this and my experience are:
· Breeze has not worked with Windows Vista. That could change soon.
· Breeze Presenter does not work with PPT 2007.
· Breeze Presenter does not work with Macs.
· Breeze Presenter has been replaced by Adobe Presenter.
· Adobe Presenter does not currently support PPT 2007, but someday will.
· When campus upgrades to Adobe Connect, Adobe Presenter will or will eventually work with PPT 2007 and Windows Vista.
Currently, the combination that does work is Windows XP, PPT 2003, and Breeze Presenter.
Breeze Meeting seems to work for just about anybody as Participants, but when some Mac users try to share (aka present), they may have limitations as noted above. | <urn:uuid:969d87f9-f37b-4e31-977c-3f85fe03e53f> | CC-MAIN-2013-20 | http://ucanr.org/blogs/blogcore/postdetail.cfm?postnum=66&email=yes | 2013-05-22T21:37:56Z | s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368702448584/warc/CC-MAIN-20130516110728-00000-ip-10-60-113-184.ec2.internal.warc.gz | en | 0.901319 | 401 | null | null | HuggingFaceFW/fineweb |
It's been a lovely day in the Lake District. Peter went up Easedale and Tarn Crags with a friend from Grasmere, and I pottered in the herb garden. The lovage is just coming up. For a pretty picture of the lovage taken today please look at my Notes from a Lake District Garden..
If you want to know more about lovage I've written an article about how to grow and use lovage. which might interest you.
Looking forward to the clocks going forward this weekend, and to welcoming lots of lovely guests to White Moss House for B & B in a historic house owned by Wordsworth.
Tulips finally out and looking good
2 weeks ago | <urn:uuid:ef48404e-c642-4322-b687-ecc32547cb47> | CC-MAIN-2013-20 | http://whitemosshouse.blogspot.co.uk/2012/03/pottering-about-in-herb-garden.html | 2013-05-22T21:59:38Z | s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368702448584/warc/CC-MAIN-20130516110728-00000-ip-10-60-113-184.ec2.internal.warc.gz | en | 0.959454 | 145 | null | null | HuggingFaceFW/fineweb |
Senate adds cameras, upgrades technology
OKLAHOMA CITY (AP) - People interested in peeking in on the Oklahoma Senate will have an easier time doing so with a series of planned technological upgrades.
Senate officials announced Thursday they will add high-resolution cameras to the chamber, install a new vote board and archive audio for Senate legislative sessions that can be accessed online.
The floor sessions will be streamed live on the Internet, and the camera angles will change to show the member who is speaking.
Senate President Pro Tem Brian Bingman says the changes are part of an effort to make it ``easier and simpler for people to see the work that's being done by their senators.''
Other upgrades include streaming audio and video from all committees and putting real-time committee votes online.
Copyright 2012 The Associated Press | <urn:uuid:78019517-755c-4f9f-a7d8-1cbbb6d24731> | CC-MAIN-2013-20 | http://www.1170kfaq.com/news/local/178155231.html | 2013-05-22T21:46:53Z | s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368702448584/warc/CC-MAIN-20130516110728-00000-ip-10-60-113-184.ec2.internal.warc.gz | en | 0.937888 | 166 | null | null | HuggingFaceFW/fineweb |
Our First Tool Box Set has all the basics for a toddler to imitate the fix-it person in your home: Hammer, Screw Driver, Wrench, Nails, Screws, 2 Boards with Holes, and a Box to hold it all! All pieces are made of wood in the USA. The Tool Box is 12" x 8" x 5 1/4", the tools measure from 6" - 7" long. Very Cute! Will keep small hands busy working! | <urn:uuid:4989a097-0ce5-41d4-bf62-23df5a147b84> | CC-MAIN-2013-20 | http://www.atoygarden.com/index.cfm?fuseaction=product.display&Product_ID=2411&CFID=14658115&CFTOKEN=f2696461bf969edc-0827DA19-D61C-E357-D81C7CF1C6198553 | 2013-05-22T21:27:51Z | s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368702448584/warc/CC-MAIN-20130516110728-00000-ip-10-60-113-184.ec2.internal.warc.gz | en | 0.919042 | 98 | null | null | HuggingFaceFW/fineweb |
63 y/o psychologist with two sons, living in SF Bay Area. I absolutely love all the feedback I've been getting for my reviews. It's very gratifying. Thanks to all of you.
I should try to restrain my praise for Polar Star, but I can't, so I won't. Martin Cruz Smith has written a book so fine, with characters so vivid, a reality so fully lived and a plot so clever that you truly are caught up in this world, the Bering Sea, and a "fish factory ship" in which Arkady Renko slaves on the "slime line." If you haven't read a Martin Cruz Smith book, you are in for a treat, and this one is narrated by the greatest reader who ever lived. I first heard Polar Star about ten years ago, and I listen to it every two or three years. Frank Muller had skills that other narrators can only dream of. He was a classically trained actor. His range of voices was stupendous. Renko is one of the most human of any fictional characters ever created. He is a disgraced Moscow homicide detective. He holds on to his humanity in spite of the efforts of the Communist rulers of Russia to degrade him. The first book in this series, Gorky Park, was made into a movie starring William Hurt as Renko and Lee Marvin, one of the best Hollywood bad guys, as the villain. Polar Star could also be made into a movie. There are so many cinematic scenes that you want to cast them yourself. The climax of the book (I will not spoil it) is a whiteout chase on the ice which I believe you will never forget. The closing image still stuns me. Get ready for Polar Star: once you start listening, you truly will not want to stop. Trust me.
I'd never heard of Kenneth Abel, but he sure can spin a yarn. The story of Jack Walsh and his struggles through the Boston Police Department, with his alcoholism and with his family, all ring true. The plot runs all over the place, but never becomes incoherent. The book is entertaining throughout. The mob boss DiAngelo is a very clever man, and the intrigues that swirl around him and his cronies read beautifully; just like the real thing, at least insofar as we know them in fiction. The book is fast-paced without being shallow. Walsh is an honest cop surrounded by corruption, something like the story of Frank Serpico, which is mentioned in the text. However, Walsh is not trying to stamp out the corruption and become a hero. He is merely trying to stay alive, with local cops and Feds swarming around him to try to nail DiAngelo.
Frank Muller was the finest narrator who ever lived. He had such a repertoire of voices, accents, dialogues, moods and inflections that the reader is thrilled at virtually everything he does. He narrated 200 books in his career, and almost all of them are great. His range as a narrator knows no bounds. He never hits a false note. You can listen to him for hours and hours and never get tired of the experience. From a book like this to John Grisham to Moby Dick to Charles Dickens to the George Smiley series to The Horse Whisperer: listen to him and you will recognize a towering talent that, I am guessing, will never be approached by any other narrator. Frank left us with a unique gift, and I feel lucky to be able to hear his work. He can do no wrong, IMHO (in my humble opinion). Do yourself a favor. You will not be disappointed. I guarantee it.
This book kept me chuckling and guessing all the way through it; in fact, to the very last paragraph. Mr. Berney knows how to write a thriller, and he has a great sense of humor. Mr. Balerini, though, is a truly wonderful discovery. His feel for the material is absolutely commanding. His delivery of the funny stuff is dead-on; there are lines in the book which might be just mildly funny, but he makes them sing. The plot is inventive, taking Our Hero Shake through LA, Las Vegas and all the way to Panama City. The search for the religious relic is hilarious. I won't spoil it by telling you what everybody is fighting for; that's half the fun. Gina, our female star, is someone I can't really call a hero, but she sure is fun herself, if you are amused by a ruthless, amoral psychopath using her blazing sexuality to baffle every man in sight. I loved her. There are sleazy bad guys and complicated good guys, an obscenely wealthy dork whom you can't possibly do anything but hate, an extremely clever female Armenian gangster (yes, Armenian) and a bunch of others whom only Mr. Berney could invent. I hope he is working on another book, and I desperately hope Mr. Balerini reads it. More fun than a barrel of monkeys. | <urn:uuid:e421bb68-2854-4058-9ee4-9f27a282d6c3> | CC-MAIN-2013-20 | http://www.audible.com/cat/2226655011/180-6579320-7247519?ie=UTF8&pf_rd_r=18BPQCYS9XGNV0JZ29M2&pf_rd_m=A2ZO8JX97D5MN9&pf_rd_t=101&pf_rd_i=ShowReviewByAuthor&pf_rd_p=1321994342&pf_rd_s=left-5 | 2013-05-22T21:28:15Z | s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368702448584/warc/CC-MAIN-20130516110728-00000-ip-10-60-113-184.ec2.internal.warc.gz | en | 0.978948 | 1,027 | null | null | HuggingFaceFW/fineweb |
Yahoo! Music Goes to Hell: The Long Fall of DRM
Yahoo! Music Store has announced that it’s shutting the doors on its DRM-laden music superstore. Somewhere Freddy Mercury is screaming “Another One Bites the Dust” at 128 kilobits per second. Despite short-term annoyances to burned customers, the joy to music fans is this era of Digital Rights Management is waning like a bad hangover.
It was only 2005 when we first heard the details of the PlaysForSure DRM scheme used by Yahoo! Music and others. Microsoft’s Media Player 10 DRM (PlaysForSure) was licensed to various music services (including Yahoo! Music) and to nearly any portable music player manufacturer.
The plan’s purpose was to topple iPod and iTunes absolute dominance in online music. In 2005 only 4 percent of music was purchased online, but it was a significant growth from the year before. Up to 70-percent of the total online music market belonged to Apple.
Yahoo! Music launched in 2005 hoping to carry its success in streaming music (Launchcast) over to a full fledged music store. Yahoo was already a big player with the most popular streaming radio service on the Internet and it was confident it could step up to rival iTunes.
The new DRM 10 scheme was spreading across hardware manufacturers like a thorny weed. All the big names in the burgeoning digital audio industry were on board - Samsung, Archos, Creative, Dell, iRiver… if it made a portable music player it wanted a piece of Microsoft’s plan to challenge iTunes.
Sony’s Own DRM-Stumble
The only notable holdout to Microsoft’s destined-to-fail DRM plan was Sony. The Japanese consumer electronics giant was big enough not to inherit Microsoft’s misstep. Sony was busy planning proprietary blunders of its own with a newly revamped Walkman brand. The company created a proprietary DRM-protected format called ATRAC3. The music files could be purchased from its own music store called Connect and could only be played in Sony digital audio players. Sony was banking that what the world needed was a late-to-market carbon copy of Apple’s business plan.
You’ll be excused for never having heard of Sony’s Connect. It was short lived and eventually Sony released a firmware upgrade that made its players compatible with PlaysForSure. Battered and beaten by its own DRM-missteps and humiliated by the RootKit scandal, Sony released instructions to its customers to convert their ATRAC3 files to WMA or MP3.
DRM 10 aka PlaysForSure
The system was clever, like cops psyching a confession out of a suspect, Microsoft and its partners would get you to buy music without really giving you anything.
All you have to do is pay a nominal fee of about $10-$15 per month and you could download all the 128-bit WMA files you like. They’re all encoded with Microsoft’s PlaysForSure DRM 10. This means they’ll only playback on the computer that created the online music account and a select portable device armed with PlaysForSure compatibility. Cancel your subscription or let it expire and your DRM-protected music library would vaporize. One might say your music collection would disappear like a 1977 hit Kansas song – Dust in the Wind. The plan simply hasn’t caught on.
Fast forward three years and iTunes growing market share is rampant. Today iTunes market share has swelled to 19 percent of the entire music industry, defeating even Wal-Mart and Best Buy. Apple has become such a juggernaut in the industry that the rise of digital downloads is synonymous with the rise of iTunes itself. All of its rivals in the online music industry combined barely dent its market. One could argue that Apple has been permitted to grow unchecked due to a complete lack of competent rivals.
The Fall of PlaysForSure
The strongest message to wary consumers that PlaysForSure was in freefall was Microsoft Zune, released in Nov. 2006. The Redmond software giant deployed its own portable music player destined not to use its PlaysForSure plan. Many were left scratching their heads and a lot of misunderstanding ensued. Zune Marketplace and PlaysForSure are completely separate DRM ecosystems.
PlaysForSure and all its collective music services and devices were stalled before the Cyclops of Apple. Unable to claim a share of Apple’s market, Zune was Microsoft’s way of telling them: If you want something done right you have to do it yourself. We’re still waiting!
Change is in the air and DRM is quietly disappearing from the digital audio market. To many progressive consumers burned by the fall of PlaysForSure, DRM may have looked like a reality to which we’d all have to reluctantly agree. The market had other ideas.
Why DRM Sucks!
Do we even have to say it again? Audioholics has been like a broken record or a sample on repeat (to digitize the analogy) on the topic of DRM over the years. Business is finally beginning to understand because Digital Rights Management has proved a plight for music sales.
- The market has demonstrated that people may rent movies but they want to own music. PlaysForSure obfuscates the retail transaction between the customer and the online music service. How many subscribers to Yahoo! Music didn’t fully understand the consequences of cancellation?
- DRM-restriction makes a mockery of private property; a philosophical cornerstone America has stood behind for over 200 years. Veil it behind taxation or technology at your peril.
- DRM 10 has proved buggy and required occasional updates to resolve issues related to copying music between devices. You had to follow a battery of technical instructions if you wanted to keep your music library after getting a new computer or reformatting your computer’s hard-drive.
- Test have demonstrated that adding DRM to the processors load drains additional power. CDFreaks.com estimated a 25-percent loss in battery life due to chronic decoding of DRM.
The Future is DRM-Free
History will show that the meteoric rise of legally purchased digital music was hurt more by DRM than piracy.
Today iTunes has successfully adapted to the brave new future and sells DRM-free music. All four major music studios and a long list of indie labels have agreed to peddle music without DRM restrictions.
Sony’s ATRAC format has died and Connect closed its doors. MSN Music has sounded its death knell and its DRM keys are set to expire in 2011 nuking its customer’s music library. Yahoo! Music Store is the latest casualty in the insanity of DRM. Its store and key servers will go offline on September 30, 2008.
May we have a moment of silence for legitimate customers who got burned in the DRM-10 scheme? Perhaps you bought an MP3 player with a month’s free subscription, only half-understanding the terms and agreed to continue playing along. Or maybe, despite the warnings from respected online sources (including…ahem, Audioholics) you believed you were pioneering the future of digital music.
The long-surreal nightmare of DRM-music is drawing to a close. Now if only the movie industry would follow suit.
I actually had a Napster subscription for a short while (same DRM as Yahoo) and downloading an unlimited number of songs wa cool but they were only 128k MP3. I have since deleted all of those songs and purchased CDs of all the music I got from my Napster subscription.
DRM and its inherent trouncing on private property may seem like a far flung philosophical idea but I think it's the root of why it's considered so evil and shouldn't be ignored.
I know a lot of people probably don't care. It goes back to the mindset that if you're not stealing you don't mind being searched.
Those people would join Americans who don't mind sacrificing a few civil liberties for the sake of security.
The FCC is about to rule against Comcast for bandwidth throttling. Some are saying that since they have no use for bit-torrents, P2P or any of the other questionable sources of content - throttling isn't their problem.
Spoken like a true Bostonian Loyalist circa 1773.
"I don't even care for tea! So, why should I care about taxation without representation?"
If you have (what the late Carl Sagan called) a well-honed BS-detector you saw the problems with PlaysForSure and FairPlay from the very start.
I swear, some of these corporations should employ a first-year philosophy student to test some of their policies.
Take the Darwinist approach; adapt and you will survive. So instead of resisting change and become extinct you want to embrace change. People are going to share music, so give them something to share!
Hessel - TribeofNoise.com
Most undoubtably so.................In the case of DRM and online (in general) if you are not on the bandwagon you are most likely going to regret it. sometimes that is unfortunate as the popular "x" is not always the best.
Like the article mentioned History will show that DRM had more to do with the slow adoption of online music than any other single source.
Hessel - TribeofNoise.com | <urn:uuid:9784b511-e299-4721-91ca-f3f471da87d1> | CC-MAIN-2013-20 | http://www.audioholics.com/news/industry-news/yahoo-music?date=581120080725 | 2013-05-22T21:40:14Z | s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368702448584/warc/CC-MAIN-20130516110728-00000-ip-10-60-113-184.ec2.internal.warc.gz | en | 0.960685 | 1,940 | null | null | HuggingFaceFW/fineweb |
Google has announced its annual Zeitgeist, a look at 2012 through the collective eyes of the world on the web, offering a unique perspective on this year’s major events and hottest trends based on searches conducted in South Africa.
Topping the list for overall trending South African searches in 2012 is free classifieds site, OLX – online buying and selling has become a popular means to get rid of those unwanted items. Beloved songstress and world famous diva, Whitney Houston (who passed away in February this year), claims second place on the South African list. Hurricane Sandy, which devastated portions of the US, the Caribbean and the Mid-Atlantic in October came in third.
Whitney also takes the number one spot on the list of overall trending people in SA, followed closely by international athletics star, Caster Semenya and newsmaking social celebrity, Khanyi Mbau.
If you haven’t tried to do the Gangnam style dance (yes, you, the one practising it in front of your mirror) then we wouldn’t believe you. This dance track that has captured the attention of the planet and has worked its way into pop culture history comes in at number four in the overall trending searches. In fifth place is the 2012 Olympics, which also topped the trending events list.
South Africans kept it local with searches for short-lived airline, Velvet Sky, coming in at sixth place. Caster Semenya won a different kind of (online) medal by coming in as the fastest trending sportsperson of the year, followed closely by swimming hero, Chad le Clos.
2012 was perhaps the year of discovering love in South Africa with users asking ‘how to kiss’ and ‘what is love?’ Let’s hope love is shared all around in 2013. At the same time, unexpected hobbies seem to be making a comeback, with ‘how to crochet’ and ‘how to knit’ also making it into the top ten ‘how tos’.
Last but not least, in terms of tech trends, the iPad 3 captured South Africa’s imagination, coming in 10th overall, and grabbing first place on the top gadgets list.
In addition to showcasing what people were curious about in South Africa, Google Zeitgeist tools also offer insight into which topics captured the world’s attention in 2012. Top search terms from over fifty countries appear on our Google Zeitgeist webpage, googlezeitgeist.com – from most-searched travel destinations in Brazil, trending Australian celebrities and most-searched Egyptian Olympians, to top tech gadgets in Japan and everything in between.
To see more about Google Zeitgeist across the globe visit googlezeitgeist.com
See how these results compared to last year’s Google’s top searches of 2011. | <urn:uuid:cbc39502-d1ae-4af0-b514-215ba0b7b489> | CC-MAIN-2013-20 | http://www.bandwidthblog.com/2012/12/13/a-year-in-south-african-search-googles-top-searches-of-2012/ | 2013-05-22T21:52:12Z | s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368702448584/warc/CC-MAIN-20130516110728-00000-ip-10-60-113-184.ec2.internal.warc.gz | en | 0.947647 | 587 | null | null | HuggingFaceFW/fineweb |
2013-2014 Common Reader
“Don’t Shoot:One Man, a Street Fellowship, and the End of Violence in Inner-City America” by David M. Kennedy
David M. Kennedy
What is a "common reader"?
A common reader is a book that is assigned to all first-year students to read before they arrive on campus. The purpose of a common reader is to create a connection among all new students. A university is essentially a learning community, and the first-year reader is the one assignment you will have in common with other new students. When students, regardless major area of study, read a common text a shared learning experience is possible. A common reading allows various experiences, reactions, and perspectives to be exchanged and discussed. All first-year students are expected to read this book before arriving for Fall term classes.
About the book
In this book author David M. Kennedy, Director of the Center for Crime Prevention and Control at John Jay College of Criminal Justice, traces his own remarkable lifelong commitment to reducing inner city youth violence and drug dealing.
It is the author’s chronicle of his decades-long crusade to solve one of America's most pressing and shameful social problems. Kennedy, who engineered the "Boston Miracle" in the 1990s, cutting youth homicide by two-thirds at the height of the crack epidemic, reveals the history and the strategy behind his commonsense yet revolutionary approach to ending crime. He has refined an approach that everyone- gang members, drug dealers, cops, and neighbors- comes together in a giant community meeting, an intervention and an affirmation of a shared desire for safety and peace. The proof is in the miraculous results. Don't Shoot is a riveting, page-turning read, which combines street reality, social science, moral urgency, and the personal journey of Kennedy who shows that there could be an end in sight.
Why was this book selected?
Don’t Shoot: One Man, A Street Fellowship, and the End of Violence in Inner-City America was selected because the author presents a well-researched compelling account of how inner city violence can be reduced and even eradicated.
As you know from recent events, violence is a widespread social problem that represents a serious cultural, political, and ethical challenge to this country. As a Barry student, your education will be shaped by the values outlined in the mission and core commitments. The common reader will help you begin to understand the personal and social commitments necessary to address social problems and to accept responsibility for developing communities based on an ethic of care and concern for others.
The common reader was selected by the General Education Curriculum Committee, a 14-member group of faculty who teach the core courses (writing, theology, philosophy, literature, fine arts, history, sociology, political science, math, and science) that are required for every undergraduate program.
How will it be used?
All first-year students are expected to read this book before they arrive for Fall term classes. Many first-year classes will use the book as part of one or more assignments.
On October 24, 2013, Barry University will host a one-day mini-conference on “Reclaiming Community from a Culture of Violence.” Inspired by the theme of the common reader, this exciting all-day event will include panel presentations and discussions, guest speakers from local community-based agencies, film screenings, service opportunities, and many other interesting sessions. In addition, author David M. Kennedy will visit campus and serve as the keynote speaker.
Attending conference sessions and relating the information to the reader may be required or optional assignments for many classes.
Instructors may require attendance to the conference as part of a class assignment.
“Don’t Shoot: One Man, a Street Fellowship, and the End of Violence in Inner-City America” by David M. Kennedy
Bloomsbury Publishing (Paperback 2012, 336 pages)
Available at most retail outlets and soon at the Barry Bookstore.
Barry Bookstore link
About the author
Professor David M. Kennedy has worked with the police, gang members, and residents of dangerous communities in America. His innovative methods have been credited with developing sustainable solutions to these insidious social problems. He is the Director of the Center for Crime Prevention and Control and a Professor of Criminal Justice at John Jay College. Kennedy has received two Webber Seavey awards from the International Association of Chiefs of Police, two Innovations in American Government awards from the Kennedy School of Government, and a Herman Goldstein Problem-Oriented Policing Award. His work has been used as a model or source for safety and drug intervention initiatives by the Clinton and Bush administrations, and by the Bureau of Justice. Kennedy lives in Brooklyn, New York
You can read about the book and listen to an interview with the author at NPR Program: “Interrupting Violence”
Praise for this book
“Read this important book - part jeremiad, part gripping crime thriller - and you will believe... This is how we, as a nation, can and must finally back out of the rolling destruction, by death and mass incarceration, of our cities, our society, and our moral character” – Boston Globe
“From roughly the spot on the Venn diagram of intellectual culture where Malcolm Gladwell and David Simon overlap... Kennedy's work suggest[s] that optimism [is] possible” – New Republic
“[Kennedy] argues for a crime-fighting program that makes a lot more sense than anything you're likely to hear about in Washington (or, for that matter, your local statehouse). The book reads like a thriller, but it's full of commonsense solutions to a few seemingly insurmountable problems” – Very Short List | <urn:uuid:f1ff82f0-3b3c-40f0-997c-d1d691569b53> | CC-MAIN-2013-20 | http://www.barry.edu/commonreader/ | 2013-05-22T21:31:43Z | s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368702448584/warc/CC-MAIN-20130516110728-00000-ip-10-60-113-184.ec2.internal.warc.gz | en | 0.938698 | 1,196 | null | null | HuggingFaceFW/fineweb |
Look for Chuck Carr Memorabilia:Barnes & Noble | Amazon.com | eBay.com
In mid-August 1995, after serving a stint on the DL, Carr decided to give up switch-hitting and for a short time became solely a right-handed batter. But the Marlins sought a true leadoff hitter, and they traded him to Milwaukee following the 1995 season.
Carr's penchant for making the highlight reel finally got him into trouble on May 31, 1996, when he blew out his right knee while making one of his standard spectacular catches in centerfield. As one of the season's most horrific highlights was replayed around the country, Carr underwent nearly five hours of reconstructive surgery. He missed the rest of the season and played just 26 games with the Brewers in 1997 before being released. Carr could still run, insisted Brewers manager Phil Garner, but he had lost his edge at the plate. Carr spent the second half of the year with the Astros, but Houston refused to offer him a contract after the season.
Carr's quick fade from the baseball spotlight may have been due in part to a brash personality that once earned him a ranking as one of Sports Illustrated's "Top 10 Jerks in Baseball." Even though at his best he played Gold-Glove caliber defense, his cockiness and one-handed snap catches irritated opponents. Supposedly, Carr was so confident in his abilities early in his career that he once told fellow Mariners farmhand Ken Griffey, Jr. to find another position. (SW/JGR) | <urn:uuid:a8019719-ed0b-4c65-8c7c-e71285f7bf9b> | CC-MAIN-2013-20 | http://www.baseballlibrary.com/ballplayers/player.php?name=Chuck_Carr_1967 | 2013-05-22T21:25:11Z | s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368702448584/warc/CC-MAIN-20130516110728-00000-ip-10-60-113-184.ec2.internal.warc.gz | en | 0.981582 | 315 | null | null | HuggingFaceFW/fineweb |
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blue topaz and silver cable 'Color Classics' round earrings
We're sorry. This style is currently unavailable.
Silver / Blue
Classic with a hint of modern appeal, David Yurman's twisted cable design will be your own personal signature for years to come.
This item is Estate jewelry, which is previously owned, but retains its stylistic relevancy in today's marketplace. The ''Retail Value'' is based on the item's current market value.
As the largest international jewelry buying firm, CIRCA has reviewed this item and has verified that it is a genuine work of the jeweler stated. CIRCA is proud to stand behind the authenticity of this item. To learn more about CIRCA, please visit www.circajewels.com.
- Color: Silver / Blue
- Signature sterling silver twisted cable round studs
- Faceted blue topaz center with 14k yellow gold bezel
- Post backs
- Measures approximately 7/16'' wide
- 14 Day Return Policy; returns must be received within 14 days. No returns will be accepted on international orders. See FAQ for more details.
Sterling Silver / 18K Yellow Gold / Blue Topaz; | <urn:uuid:bb64ee6a-476d-4c96-97fd-d143ff1a9402> | CC-MAIN-2013-20 | http://www.bluefly.com/browse/f_quick_buy.jsp?productId=319616701&pdpUrl=/David-Yurman-blue-topaz-and-silver-cable-Color-Classics-round-earrings/cat1300101/319616701/detail.fly | 2013-05-22T21:54:51Z | s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368702448584/warc/CC-MAIN-20130516110728-00000-ip-10-60-113-184.ec2.internal.warc.gz | en | 0.865324 | 267 | null | null | HuggingFaceFW/fineweb |
“No one blames you, my son,” said the Admiral, more touched than he had been for a long time. “Be not so full of sorrow for what cannot be helped. The wild people are friendly, the land is kind, and when we have sailed back to Spain with our news there will be no difficulty in returning with as many ships as we may need. Nay, I will not leave thee here, Pedro. I think that now I could not do without thee.”
The name of Columbus took various forms according to the country in which he lived. In his native Genoa it would be Cristofero Colombo. In Portugal, where he dwelt for many years, it would be Cristobal Colombo, and in Spanish Christoval or Cristobal Colon. In Latin, which was the common language of all learned men until comparatively recent times, the name took the form Christopherus Columbus, which has become in modern English Christopher Columbus. In each story the discoverer is spoken of as he would have been spoken of by the characters in that particular story.
In this Thy world, O blessed
I live but for Thy will,
To serve Thy cause and drive Thy foes
Before Thy banner still.
In rich and stately palaces
I have my board and bed,
But Thou didst tread the wilderness
Unsheltered and unfed.
My gallant squadrons ride
The undiscover’d sea,
But Thou hadst but a fishing-boat
On windy Galilee.
In valiant hosts my men-at-arms
Eager to battle go,
But Thou hadst not a single blade
To fend Thee from the foe.
Great store of pearls and
My bold seafarers bring,
But Thou hadst not a little coin
To pay for Thy lodging.
The trust that Thou hast placed
O may I not betray,
Nor fail to save Thy people from
The fires of Judgment Day!
Be strong and stern, O heart,
Stay not, O woman’s hand,
Till by this Cross I bear for Thee
I have made clean Thy land!
THE MAN WHO COULD NOT DIE
“Nombre de San Martin! who is that up there like a cat?”
“Un gato! Cucarucha en palo!”
“If Alonso de Ojeda hears of your calling him a cockroach on a mast, he will grind your ribs to a paste with a cudgel (os moliesen las costillas a puros palos)!” observed a pale, sharp-faced lad in a shabby doublet. The sailor who had made the comparison glanced at him and chuckled.
“Your pardon—hidalgo. I have been at sea so much of late that the comparison jumped into my mind. Is he a caballero then?”
“One of the household of the Duke of Medina Coeli. He is always doing such things. If he happened to think of flying, he would fly. Every one must be good at something.” | <urn:uuid:ee31e4cc-087e-4132-9249-1d5017885f96> | CC-MAIN-2013-20 | http://www.bookrags.com/ebooks/18038/35.html | 2013-05-22T21:48:04Z | s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368702448584/warc/CC-MAIN-20130516110728-00000-ip-10-60-113-184.ec2.internal.warc.gz | en | 0.949881 | 660 | null | null | HuggingFaceFW/fineweb |
I give you an item and you tell me if you make it at home, buy it at the store, maybe even both or if you dont use it at all.
Today's Item: Applesauce
Mostly store bought. But I will do homemade every once in a while.
When we lived in the midwest, I would make it at home and can enough for the whole year because apples were super cheap in the fall. Now that I live in the West, apples are not nearly as cheap, so now I just buy it.
Need some Time for You? Feeling stressed?
Kick back, relax & take a break.
If you're a woman who just wants to have fun, here's the place :)
store bought :)
Store bought, though we generally don't get applesauce.
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© 2013 CMI Marketing, Inc. All rights reserved. | <urn:uuid:64cb80e0-d47b-480f-8524-b954fa773867> | CC-MAIN-2013-20 | http://www.cafemom.com/group/107447/forums/read/17847075/Homemade_or_Store_Bought_1_3?next=41 | 2013-05-22T21:32:49Z | s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368702448584/warc/CC-MAIN-20130516110728-00000-ip-10-60-113-184.ec2.internal.warc.gz | en | 0.941611 | 202 | null | null | HuggingFaceFW/fineweb |
Hey, Prof, who pays your wages?
Apart from your 'book'?
Beacon y1968 v42 7 Jan_Feb p203 - EDUCATION AND FREEMASONRY -- A Student
Slag me off?
People who live in glass houses.............
A long way to go for a date?
Yeah, £5.00 in a taxi.
Prof, you've been lying, you can quote me on that.
As listed by Biblioquest (http://www.biblioz.com)
1. A Long Way To Go For A Date - Silas Green
2. Ask Henry - New York: ACE Books, 1962
3. Profiles In Canadian Literature - Dundurn Press, Toronto, 1980. Heath, Jeffrey M., ed (Co-Authors: . Germaine Warkentin, Dyanne Gibson, W.J. Keith, D.M.R. Bentley, Francis Zichy, D.J. Dooley, Henry Makow, Mary Louise Craven, John O'Connor, Gordon Johnston, George Hopton, Zailig Polloch, Peggie Karfilis, E.A. Walker.)
Unable to reference literature you are refering to Yeoshua.
Whois the liar? | <urn:uuid:d273eeb0-5195-40e3-a2ae-48c98af75b89> | CC-MAIN-2013-20 | http://www.clubconspiracy.com/forum/showthread.php?t=1398&goto=nextnewest | 2013-05-22T21:52:51Z | s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368702448584/warc/CC-MAIN-20130516110728-00000-ip-10-60-113-184.ec2.internal.warc.gz | en | 0.727741 | 266 | null | null | HuggingFaceFW/fineweb |
How to use a Giorgio Armani Beauty coupon
Taking advantage of the 'Special Offers' listed on the website will usually land you free products with purchases at Giorgio Armani Beauty. You can also explore some of the online deal sites for coupon codes good for percentages off your total or specific products as well as free shipping on certain items. Be sure to explore a variety of these deal sites because the selection of available promotional codes will vary.
Like Giorgio Armani Beauty coupon codes?
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This football shaped, brook trout measured only 6 1/2 inches in length, but it weighed nearly the same as the much longer fish above it.
Photo by Joe Hackett.
Fishing a fly like a living insect
On the ponds, surface water temperatures are already in the high 40’s to low 50’s and they remain considerably colder in the depths, however the water temperature on the streams and rivers is currently running a bit warmer.
As a result, flyfishermen seeking surface action will find more activity on the streams and rivers while a sinking or sink tip line is best suited for anglers on the ponds.
Easily accessible underwater meals such as nymphs, larvae, or leeches, salamanders, crayfish and minnows will provide fish with high protein food sources that they can obtain safely below the surface, and out of the reach of predators.
However, for those anglers that simply must fish a dry fly, I recommend attaching a nymph or emerger pattern directly to the hook shank of the dry fly. This tandem combination of a wet and a dry fly can produce fish when nothing else will do.
In low, clear water conditions, trout can become very cautious and nervous. Often, they will simply refuse to feed on the surface. In such conditions, I have discovered a small nymph or a wet fly will often provoke fish to feed, even when they refuse to rise to a dry.
With the dropper pattern method, anglers can satisfy their desire to watch a surface fly, while increasing their odds with a subsurface offering. In addition, when a fish takes the nymph or an emerger below the surface; the dry fly can serve as a visible strike indicator.
On several occasions, I have witnessed anglers land two fish on one line. It has been proven that a fish in distress will often attract other fish, which will also feed aggressively.
If fish are slow to take, it often helps to impart action to the offering. The successful angler will often skitter or skate a dry fly in order to entice a fish to strike.
Joe Hackett is a guide and sportsman residing in Ray Brook. Contact him at email@example.com. | <urn:uuid:45e5c909-e30b-491b-ab01-87e13b694ca2> | CC-MAIN-2013-20 | http://www.denpubs.com/news/2012/may/09/going-buggy/?page=2 | 2013-05-22T21:37:59Z | s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368702448584/warc/CC-MAIN-20130516110728-00000-ip-10-60-113-184.ec2.internal.warc.gz | en | 0.945501 | 469 | null | null | HuggingFaceFW/fineweb |
1 By Day has a unique approach for online sex; each day, we feature a new hot babe in either softcore or hardcore porn! While some prefer toying their pussies with dildos in hot solo action, others will gladly ride a cock in front of our camera! What you need to know is how amazing they look. You wouldn't expect less from full HD pics and vids. Get ready to see more than 1200 babes and 3700+ full-length videos! | <urn:uuid:14c3c067-9568-454e-b10f-1100f4613066> | CC-MAIN-2013-20 | http://www.deviantclip.com/watch/brigitte-hunter-toying-hard-jjlaa_sajJe | 2013-05-22T21:26:30Z | s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368702448584/warc/CC-MAIN-20130516110728-00000-ip-10-60-113-184.ec2.internal.warc.gz | en | 0.948336 | 100 | null | null | HuggingFaceFW/fineweb |
Innovative, Fun, and Satisfying!
This game has some of the BEST motion tracking on the Kinect. If you are planning on getting Kinect, this is the MUST HAVE game for it. The dancing is incredibly fun, even if you aren't very good (like me). Because this game is made by the same company who made Guitar Hero you know from the start that this game is gonna be good. These guys are masters of the music genre. Some of the greatest laughs are when you try out the "Soulja Boy" and learning how to jerk! Great game!
Best Launch Game for the Kinect!
I can't dance... no seriously, I can't. That said, I have a lot of friend who love to go to clubs and love dancing. So I figured what the heck, I will give it a try.
This game ROCKS! It is one of the funnest games I have ever played. Let me break it down for you.
1) Anyone can play. The game teaches you the dance moves. Then it gives you some practice trys. Then you get to "Perform".
2) The game gives really good feedback. When you miss a move, it shows you which part of your body wasn't moving right by outlining it in red.
3) The tracks are pretty good. There is a lot of music you would hear at clubs today and some that you haven't heard for a while.
4) The sound and visuals are pretty cool. I thought I would get bored listening to track during practice, but you really don't because you are concentrating on what is happening on screen.
5) Watching your friends play this is AWESOME. If they are good dancers (particularly hip-hop) it is a great way for them to perform. If they are not good dancers... well it is fun to watch them pretend.
1) You are going to need a lot of space. That should go without saying (this is a dance game).
2) Don't let your friends record you playing this game and then post it on youtube.
If you have a Kinect, you must buy this game.
i suck yet sweat:)
im a chunky man and i still get my excersice in with dance to the central! im okay and enjoy and look goofy at it.rent this game first and less your a girl!GOSH
If you love dancing..
Then get this game. The music is up to date with the latest hip hop to the old classic old school dances and remixes. Even if your hanging out with friends or is at a party with a big crowd than you can really enjoy yourself and have fun moving around. With the kinect tracking your every move its really easy to move, and really easy to learn the moves with the toons in the game. All I have to say is to make sure you have the room and space to dance or else the kinect wont be accurate along with the moves in the game; otherwise I recommend it too all players.
Like it alot!
This game is fun. Even for the worst dancers, it is easy to pick up and a great workout. It really does teach u dance moves.
Don't buy it!
It's probably great if you like the junk they play on MTV now, but it should've had more than just one music style.
dance central 2
greatttttttttt game not only you can have a work out in your living room for free and have fun at the same time lol my wife loves itttttttttt
Absolutely one of the best games I've ever played!
I could play this game for hours and never get bored, and I do. It is completely fun, and it's awesome, because it's a healthy game. You don't just sit there and twiddle your thumbs on some stupid controller, you actually move and get active. That's great for the human body as well as the mind, and I'm still just a teenager, but this is my favorite game ever!
AN AMAZING GAME FOR EVERYONE
an amazing party game or even a game by yourself they show you how to do the dance before if you like and also you can do workout ones that burn calories and things also songs from Rhianna lady gaga, Justin bieber, and So much more
BEST DANCE GAME EVER!! HANDS DOWN BEST DANCE GAME EVER!! WAYYY BETTER THAN JUST DANCE 3!! | <urn:uuid:3c5cbaf6-652f-4f71-b06d-c1410c220129> | CC-MAIN-2013-20 | http://www.ebgames.com/xbox-360/games/dance-central/78111?ref=recpdp&cross=020057 | 2013-05-22T21:31:06Z | s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368702448584/warc/CC-MAIN-20130516110728-00000-ip-10-60-113-184.ec2.internal.warc.gz | en | 0.966571 | 930 | null | null | HuggingFaceFW/fineweb |
(Note: Commentaries do not necessarily represent ASPO-USA's positions; they are personal statements and observations by informed commentators.)
At a moment when a tank full of gasoline costs $75, the Chinese are eagerly trading bicycles for cars, and Americans are consuming their body weight in petroleum each week, it would be nice to know how much oil will be readily available a decade from now. In a thirsty world, will supply be adequate to satisfy demand?
A new study from Cambridge Energy Resources Associates, a prominent research firm, says not to worry. “Capacity growth will accommodate rising world oil demand so long as there are no major disruptions in the actual flow of oil,” said CERA’s Chairman Daniel Yergin. Global supply could increase 25% by 2015 to 110 million barrels a day, he says. This surge of new oil would meet forecast increases in demand, with a surplus to spare, putting downward pressure on prices, the study notes.
The report might be reassuring if CERA did not have a checkered forecasting record, and if its findings were not hedged six ways to Sunday. “Our focus is on physical capacity, not actual production which can fluctuate for political, economic, or technical reasons,” Yergin explains. In CERA’s feel-good scenario, “there are no problems below ground” and the myriad problems aboveground, although real, are likely to be short-lived, and thus can be ignored in their Reference Case. This is an absurd and dangerous nostrum, false on both counts.
In truth, the energy business is plagued by problems in Nigeria (violent insurgency), Venezuela (Chavez), Alaska (pipeline corrosion), the Gulf of Mexico (hurricane damage), Canada (cost overruns), Iraq (civil war), Sudan (ditto), Mexico (declining production), the North Sea (ditto), and Iran (new project delays, saber rattling). While prices should remain volatile in the short term, it’s exceedingly difficult to foresee a return to anything resembling CERA’s orderly market, abundantly supplied with a surplus of cheap oil for the next decade. Indeed, we think oil will be in shorter supply and much more costly in 2015 than it is today.
For the past decade, CERA, the U.S. Energy Information Administration, and the Paris-based International Energy Agency have produced important forecasts whose predictions would be comic if they hadn’t been so tragically misleading. In an effort to reassure politicians, these groups have become purveyors of petro-prozac.
In 1998, the IEA, struggling to balance its forecasts of future demand with supply, created a mysterious new category of “unidentified unconventional” oil which would supposedly provide 19 million barrels a day by 2020. When independent analysts ridiculed this fudge factor, the agency deleted the category, but continued to insist that the 11 OPEC nations could double supply, a geopolitical improbability and a geological impossibility, since production in half of them has already peaked.
At home, the EIA has surrendered serious credibility since its late 1990s predictions that natural gas would sell for $2.50 +/- in 2015. Tell that to grandma in Duluth, since the futures market expects gas to bring 12 bucks next March. For its part, in 2002 CERA forecast that North American gas supply would increase by 15 percent. In reality, production has fallen by 4 percent, forcing CERA to admit that “gas production in the United States appears to be in permanent decline.”
These erroneous forecasts are not just embarrassments, they have had profound real world impacts, misleading politicians, misallocating capital, and obscuring the growing dangers that energy shortfalls pose to national prosperity. The EIA’s don’t-worry, be-happy forecasts of cheap natural gas prices helped entice independent power producers to spend $150 billion on gas-fired power plants, some of which have now become too costly to operate. IEA and CERA’s forecasts of long-term cheap oil have misled automakers like Ford and GM into believing their markets for gas guzzling SUVs were secure, even as Toyota and Honda hit the market with fuel thrifty, gas-electric hybrids. .
What's going on here, how can so many bright people get it so wrong?
In the EIA’s case, it turns out that the computer model it used to forecast natural gas supplies lacked serious resource constraints. CERA, too, seems to have difficulty grasping the havoc that declines in production are wreaking on aging oil fields. Petroleum engineers are intimately familiar with depletion; it’s what keeps them awake at night. But depletion is inexhaustible; it’s an implacable foe that never sleeps, yet grows stronger each day. Even if CERA’s forecasted 21 million barrels a day of new supply were to appear, world oil supplies might grow only a bit or perhaps not at all due to depletion in existing fields.
Despite a growing body of evidence to the contrary, CERA has concluded that world oil production will not peak until after 2020, that “peak oil remains firmly out of sight.” Meanwhile a long list of informed observers, including T Boone Pickens, Henry Groppe, Charlie Maxwell, Jeremy Gilbert, Tom Petrie and Chris Skrebowski, have come to believe that a peak is likely between now and 2015. The Chinese agree, and there’s nothing inscrutable about what they are doing, in their race to secure petroleum assets all around the world.
At peak, the world will not be “running out.” Indeed, more than half the world’s conventional oil and a larger share of its unconventional oil will remain to be extracted. . What the world is running out of is cheap oil, the $20 oil we built our civilization around. Suggesting that there are no insurmountable problems for the oil industry above or below ground and that a return to inexpensive oil and orderly oil markets is in the cards is a fool’s forecast. Taking such Pollyannish scenarios at face value threatens economic prosperity and national security.
Abe Lincoln once said, “I’m a firm believer in the people. If given the truth, they can be depended upon to meet any national crisis. The great point is to bring them the real facts, and beer."
CERA offers us a stout panacea, but on closer inspection it’s not so much a forecast as a vision in search of reality. Its predictions for Russian additions are larger than those of the Russian government, its forecast for OPEC higher than OPEC's own.
What are the real facts? Today, twenty nations produce 85% of the world’s oil, and production in half of these nations has already peaked, as it did in the United States 35 years ago. Despite new production in places like Angola, Kazakhstan and Brazil, two thirds of the world’s remaining conventional oil is in the tinderbox of the Middle East. Oil is becoming more difficult to find; 2005 was the worst exploration year since World War II. Globally, new discoveries turn up only one barrel for every three barrels we use, which is the reason large oil companies continue doing much of their prospecting on Wall Street. As Chevron notes in its recent ad campaign, “the era of easy oil is over.”
As they struggle to afford the next fill-up, Americans deserve a frank appraisal of our energy circumstances, not pablum and happy talk. With respect to petroleum, America has been sleepwalking toward disaster for twenty years. The nation desperately needs a wakeup call, not a fairy tale masquerading as a forecast.
Randy Udall directs the Community Office of Resource Efficiency in Aspen (CO) and co-founded ASPO-USA. Matthew R. Simmons is Chairman of Dallas-based Simmons & Company International—an investment bank specializing in the energy industry—and a member of ASPO-USA’s Advisory Board. | <urn:uuid:f644c283-23a3-48ff-b25e-3aa82091ef97> | CC-MAIN-2013-20 | http://www.energybulletin.net/print/19429 | 2013-05-22T22:01:51Z | s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368702448584/warc/CC-MAIN-20130516110728-00000-ip-10-60-113-184.ec2.internal.warc.gz | en | 0.955471 | 1,666 | null | null | HuggingFaceFW/fineweb |
By ANDREA WALES
U.S. Army Human Resources Command Public Affairs Office
Watching the city lights dance on the water with your spouse’s arm around you while the Spirit of Jefferson made its way up and down the Ohio River might just be a couple’s most romantic evening in years. The dinner cruise was an auspicious start to a getaway weekend for 30 Fort Knox couples Feb. 8 to 10.
As part of the Strong Bonds program, the Fort Knox Warrior Transition Battalion hosted a couples weekend at the historic Brown Hotel in Louisville, said Chaplain (Capt.) Michael McCawley of the Warrior Transition Unit on post. McCawley was the chief facilitator during the weekend. Many couples from the U.S. Army Human Resources Command also attended.
Like most getaway weekends, the time was designed to bring couples closer. Day care was provided so each of the couples could enjoy time for just the two of them as well as time as a Family.
“Strong Bonds is a Soldier resiliency-building program that focuses on areas of Comprehensive Soldier Fitness—physical, emotional, social, Family and spiritual,” said Chaplain (Lt. Col.) Brian Seidel, the chaplain at HRC who also was a facilitator at the event. “The idea of resiliency is obvious: ‘Bend; don’t break,’ succinctly put. How well do Soldiers bounce back when they face trauma, struggles, difficulties?”
Strong Bonds is fully funded and chaplain-led with the support of the commanding officer. Soldiers and their Families attend with others in the unit who share the same deployment cycle. During the retreat, Soldiers and their Families participate in small-group activities that reveal common bonds and nurture friendships, McCawley said. This shores up spousal support at home, which can be vitally important while the Soldier is away. In addition, Soldiers and Families gain awareness of community resources that can assist with concerns about health and wellness, even crisis intervention.
“A support network is critical for building resiliency—for negotiating those stressors, those struggles that Soldiers have,” Seidel said. “The Family, the home relationships can be a great source of strength, but they can be a tremendous source of stress.”
The weekend focused on men’s and women’s communication skills, the ways in which to improve marriages, McCawley said. Some of the topics were Men’s and Women’s Brains, the No. 1 Key to Incredible Sex, and How to Stay Married and Not Kill Each Other.
“On a couples retreat, we present information from an expert and neutral source to help spouses understand each other better and develop skills that will help them solve problems, resolve conflicts and parent better,” said Seidel, referring to
the “Laugh Your Way to a Better Marriage” video presentation by Marc Gungor that
was shown and discussed during the weekend.
Recognizing the importance of Family support, the Army introduced the program Building Strong and Ready Families in 1997, McCawley said. New programs now meet Soldiers at different phases of the relationship cycle. Specific training is offered for the single Soldier, couples, Families with children, and all Soldiers and Families facing deployment.
See your chaplain to find out about the next Strong Bonds weekend. | <urn:uuid:1c1ab662-5e8d-41fd-9d62-24e6b0d52959> | CC-MAIN-2013-20 | http://www.fkgoldstandard.com/content/wtb-hosts-couples-weekend-brown-hotel-louisville | 2013-05-22T21:38:18Z | s3://commoncrawl/crawl-data/CC-MAIN-2013-20/segments/1368702448584/warc/CC-MAIN-20130516110728-00000-ip-10-60-113-184.ec2.internal.warc.gz | en | 0.945701 | 706 | null | null | HuggingFaceFW/fineweb |