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null | PalaceOfLove706 | null | "I interviewed a graduate once for a development position who had written a production web application for their university. The developer did not know to hash or salt the passwords before storing them in the database."
Wow that's bad. Here I am cringing everytime I come across an app that hashes with MD5...Didn't eve... | null | 0 | 1491189134 | False | 0 | dfr7mdf | t3_6344ep | null | null | t3_6344ep | null | 1493745202 | 13 | t5_2fwo | null | null | null |
null | UglyLiar | null | I only watch Starcraft (both 1 and 2), and at least the streams I watch seem to prefer if you watch their VODs on Youtube rather than on Twitch. At least one has explicitly said so. It still surprises me, I can't imagine the ad income being noticeably higher on Youtube? First, the income per ad, second, people with adb... | null | 0 | 1491189162 | False | 0 | dfr7n7h | t3_62zdsh | null | null | t1_dfqchyy | null | 1493745215 | 1 | t5_2fwo | null | null | null |
null | hawleyal | null | Validating sessions server side is no more or less exhaustive than other requests. The server is receiving a request anyway, there's no reason it can't validate the session ID with a tiny bit of data in the headers. In fact, even with client-side cookies sending the entire cookie value encrypted is probably a much larg... | null | 0 | 1491189198 | False | 0 | dfr7o6m | t3_62ul90 | null | null | t1_dfr1xv1 | null | 1493745228 | 1 | t5_2fwo | null | null | null |
null | hzhou321 | null | Assuming "good programmers" automatically excludes "bad programmers", logically it means it is *not* designed for bad programmers. Probably means that only "good" programmers can appreciate its designs. Logically it doesn't say anything about C. And even it implies C is not designed for good programmers does not imply ... | null | 0 | 1491189319 | 1491189571 | 0 | dfr7rh0 | t3_631p99 | null | null | t1_dfqvsqr | null | 1493745273 | 2 | t5_2fwo | null | null | null |
null | oridb | null | It's an old codebase, as tends to happen when projects have been around for a while. Still, after a quick poke, there's C++11 in there. For example: https://github.com/KDE/kdenlive/blob/78a1d89f40fc31d2ac480890f2ae6fc4173412f6/src/profiles/profilerepository.hpp | null | 0 | 1491189403 | 1491192272 | 0 | dfr7tu1 | t3_632wq6 | null | null | t1_dfr6zli | null | 1493745307 | 3 | t5_2fwo | null | null | null |
null | devraj7 | null | > This is more of a philosophical debate and is completely dependent on the programmer's view.
Not really. It's a debate that was settled about 20 years ago when exceptions became mainstream.
Nobody seriously uses return values to signal errors since the late 90s, but don't tell the Go team that.
| null | 1 | 1491189502 | False | 0 | dfr7wu7 | t3_631p99 | null | null | t1_dfqvnnb | null | 1493745362 | 0 | t5_2fwo | null | null | null |
null | thedeemon | null | How long are typical compile times for Odin?
I presume if you use LLVM it's not that quick anyway. | null | 0 | 1491189508 | False | 0 | dfr7x0c | t3_631p99 | null | null | t1_dfqy7bw | null | 1493745365 | 2 | t5_2fwo | null | null | null |
null | kibwen | null | That's entirely fair. :) I only wanted to point out that this isn't something that's perma-unstable or years away; it's on the roadmap, and can be expected in the near term. Releases happen every six weeks, and 1.18 will be stable in June (or, pessimistically targeting 1.19, July). | null | 0 | 1491189580 | False | 0 | dfr7z4r | t3_62wye0 | null | null | t1_dfr4s1t | null | 1493745396 | 2 | t5_2fwo | null | null | null |
null | AkashaSecurity | null | > Here I am cringing everytime I come across an app that hashes with MD5
We still have big problems with password quality and storage. Not only is there wide variation in how well passwords are stored (plain md5 like you mentioned), we still encourage relatively short passwords that are difficult to remember. Two-f... | null | 0 | 1491189649 | False | 0 | dfr810d | t3_6344ep | null | null | t1_dfr7mdf | null | 1493745425 | 1 | t5_2fwo | null | null | null |
null | coolfolder | null | I think it looks pretty cool. | null | 1 | 1491189660 | False | 0 | dfr81bh | t3_630cgb | null | null | t1_dfqhe7t | null | 1493745431 | 5 | t5_2fwo | null | null | null |
null | codebje | null | I'm sorry, I don't think I understand what you're suggesting. Does `union<reference to structure>` mean that you explicitly (or via inference) have a type that says the value must be the structure, not the int, in that context? | null | 0 | 1491189862 | False | 0 | dfr879p | t3_62wye0 | null | null | t1_dfr2mcg | null | 1493745514 | 1 | t5_2fwo | null | null | null |
null | DnBenjamin | null | I've seen worse. It's consistent, which is a good thing. I'm not a huge fan of how spread out everything is to get it aligned. I think vertical alignment can be helpful in small doses, but that's a bit overboard. I like the minimalist >> vs << markers, but it seems like just "in" and "out" would have suffic... | null | 0 | 1491190054 | 1491190574 | 0 | dfr8d8a | t3_63405x | null | null | t3_63405x | null | 1493745595 | 1 | t5_2fwo | null | null | null |
null | arturaz | null | Is reactive extensions frp? | null | 0 | 1491190092 | False | 0 | dfr8efc | t3_62yl50 | null | null | t1_dfqc2o6 | null | 1493745610 | 1 | t5_2fwo | null | null | null |
null | balefrost | null | I don't just mean that you have to exit to a calling stack frame; I mean that the technique outlined in that paper requires that the act of parsing be somewhat reversible. While perhaps `setjmp`/`longjmp` can help with that, they're far from sufficient. | null | 0 | 1491190289 | False | 0 | dfr8jz4 | t3_62ixbc | null | null | t1_dfoqo7t | null | 1493745690 | 1 | t5_2fwo | null | null | null |
null | [deleted] | null | [deleted] | null | 0 | 1491190321 | False | 0 | dfr8kv3 | t3_62xwba | null | null | t1_dfq4u1p | null | 1493745701 | 1 | t5_2fwo | null | null | null |
null | alexmullans | null | We'll be decommissioning the current TFS, Git, and Mercurial servers after 12/15/17. The CodePlex archive will serve static content, including the state of your repo as of the day CodePlex goes read-only. | null | 0 | 1491190385 | False | 0 | dfr8mmi | t3_62n5mx | null | null | t1_dfoz27f | null | 1493745726 | 2 | t5_2fwo | null | null | null |
null | dropkickninja | null | this is awesome. bookmarked so i can start from the beginning. | null | 0 | 1491191048 | False | 0 | dfr94bh | t3_6346wn | null | null | t3_6346wn | null | 1493745976 | 2 | t5_2fwo | null | null | null |
null | Calavar | null | Having a decent "elevator pitch" and code snippets available on the homepage is not an issue of manpower. The Wren website looks like it took a lot less time to make then those hours-long videos on the Odin website, and yet I find the Wren website to be much more informative.
If you go to the Wren homepage, you instan... | null | 0 | 1491191331 | 1491191797 | 0 | dfr9bnm | t3_631p99 | null | null | t1_dfqzgx7 | null | 1493746074 | 24 | t5_2fwo | null | null | null |
null | PalaceOfLove706 | null | I couldn't agree with you more.
As a lead, one of the first things I do with the junior developers is introduce them to our whitelisted packages. They are taught to look towards the various communities and libraries to get help solving their problems.
I once had someone show me this application they had worked on a... | null | 0 | 1491191355 | False | 0 | dfr9c8y | t3_6344ep | null | null | t1_dfr7iob | null | 1493746081 | 7 | t5_2fwo | null | null | null |
null | shipdestroyer | null | Do you think it looks realistic? | null | 0 | 1491191597 | False | 0 | dfr9j6k | t3_630cgb | null | null | t1_dfr81bh | null | 1493746173 | 19 | t5_2fwo | null | null | null |
null | shmauk | null | Blizzard send changes in Heroes of the Storm but it sucks when you disconnect and take ages to reconnect | null | 0 | 1491191811 | False | 0 | dfr9pc0 | t3_62yl50 | null | null | t1_dfq7kta | null | 1493746256 | 2 | t5_2fwo | null | null | null |
null | tmahmood | null | Infinality is discontinued unfortunately, As I read the maintainer disappeared :-/
I hope he is well. | null | 0 | 1491191943 | False | 0 | dfr9t64 | t3_62qrve | null | null | t1_dfpfn6q | null | 1493746307 | 1 | t5_2fwo | null | null | null |
null | [deleted] | null | [deleted] | null | 0 | 1491191947 | False | 0 | dfr9tap | t3_62yl50 | null | null | t1_dfqknrs | null | 1493746308 | 0 | t5_2fwo | null | null | null |
null | nican | null | What I love about Source Engine's implementation as well is how easy it is to use it. The server is able to listen to variable changes, and replicate to the clients with little C++ boilerplate.
Here is the 3 line macro used: https://gist.github.com/Nican/40034ec7ae9d688cefbc to share one variable in one object, and... | null | 0 | 1491192344 | False | 0 | dfra51h | t3_62yl50 | null | null | t1_dfq66ak | null | 1493746465 | 26 | t5_2fwo | null | null | null |
null | salgat | null | If you can set aside hundreds, possibly thousands of hours developing a language, you sure as shit can maintain a small example for users. | null | 0 | 1491192465 | 1491193596 | 0 | dfra8ci | t3_631p99 | null | null | t1_dfqzgx7 | null | 1493746508 | 10 | t5_2fwo | null | null | null |
null | pixel4 | null | And what was your reaction? #shitpost | null | 0 | 1491192686 | False | 0 | dfrae1y | t3_63405x | null | null | t3_63405x | null | 1493746584 | 4 | t5_2fwo | null | null | null |
null | xxxmuffinflavoredxxx | null | Hypothetically, would something like the server engine for a FPS (maybe like the Source engine) perform better in Haskell than C++? | null | 0 | 1491192732 | False | 0 | dfrafba | t3_62yl50 | null | null | t1_dfqkcer | null | 1493746602 | 1 | t5_2fwo | null | null | null |
null | tmahmood | null | Loving it :) | null | 0 | 1491193175 | False | 0 | dfraqit | t3_62qrve | null | null | t1_dfozeq1 | null | 1493746751 | 1 | t5_2fwo | null | null | null |
null | Antrikshy | null | I know some of these words... | null | 0 | 1491193329 | False | 0 | dfrau4r | t3_62yl50 | null | null | t1_dfq5gpx | null | 1493746799 | 3 | t5_2fwo | null | null | null |
null | Antrikshy | null | Should be posted to r/gamedev if it hasn't already been. | null | 0 | 1491193354 | False | 0 | dfraupm | t3_62yl50 | null | null | t1_dfq3dza | null | 1493746807 | 1 | t5_2fwo | null | null | null |
null | rimu | null | I've been using multisite on Drupal since version 5, back in 2009. Maybe Drupal had it before then but I wasn't around to know.
I haven't used multisite on Wordpress so I'm not real sure when Wordpress started doing it. | null | 0 | 1491193466 | False | 0 | dfrax8f | t3_62mxpp | null | null | t1_dfosetu | null | 1493746841 | 1 | t5_2fwo | null | null | null |
null | [deleted] | null | [deleted] | null | 0 | 1491193499 | 1491400283 | 0 | dfraxzb | t3_631p99 | null | null | t1_dfqzgx7 | null | 1493746851 | 10 | t5_2fwo | null | null | null |
null | sisyphus | null | I really admire everyone with the balls to go all in on server-side Dart like Angel and Aqueduct and whatnot--it would be such a better 'isomorphic' story than JS with its standard library and its integers and its ubiquitous integrated async and observatory and so on but it is hamstrung by the lack of anything like Pyt... | null | 0 | 1491193568 | False | 0 | dfrazly | t3_632937 | null | null | t3_632937 | null | 1493746873 | 2 | t5_2fwo | null | null | null |
null | mayur-lohite | null | Its handy when we need to perform something on cookies. I created this class for my project. | null | 0 | 1491193746 | False | 0 | dfrb3kt | t3_634hyp | null | null | t3_634hyp | null | 1493746925 | 1 | t5_2fwo | null | null | null |
null | ReversedGif | null | I wish that whenever people introduced the diamond-square algorithm, they also mentioned what it really does: generate 2D [Brownian noise](https://en.wikipedia.org/wiki/Brownian_noise).
If you know what an FFT is, you can use it to generate heightmaps much more straightforwardly, with more control. | null | 0 | 1491193793 | False | 0 | dfrb4n2 | t3_630cgb | null | null | t3_630cgb | null | 1493746940 | 10 | t5_2fwo | null | null | null |
null | user93849384 | null | > They didn't implement state saving.
Can an RTS really handle state saving for multiplayer? I remember the biggest complaint about SC2 was the fact that you couldn't rejoin a game once you were disconnected. And you're right about Heroes of the Storm, if you get disconnected you have to rejoin and the game needs t... | null | 0 | 1491194314 | False | 0 | dfrbfx2 | t3_62yl50 | null | null | t1_dfqhnzx | null | 1493747093 | 2 | t5_2fwo | null | null | null |
null | mayur-lohite | null | Yes! Developers doesn't take the security that much seriously because I have seen they are more focus on generating the required output rather than how its coming and how it will affect to security.
| null | 0 | 1491194411 | False | 0 | dfrbhyv | t3_6344ep | null | null | t3_6344ep | null | 1493747121 | 2 | t5_2fwo | null | null | null |
null | sisyphus | null | The rich people running, investing in and starting tech companies want to live in cool places and so do the generally younger people who make up their workforce. | null | 0 | 1491194482 | False | 0 | dfrbjfr | t3_62zrgk | null | null | t1_dfr12nh | null | 1493747140 | 5 | t5_2fwo | null | null | null |
null | tambry | null | True. I only support Windows and Linux (and possibly in the future Android), so there are a few compiler-specific flags, but that's about it. | null | 0 | 1491194505 | False | 0 | dfrbjwt | t3_62zk1i | null | null | t1_dfqpk71 | null | 1493747147 | 2 | t5_2fwo | null | null | null |
null | naasking | null | Ada has some amazing features that Rust seriously needs to steal. It also has some serious cruft that Rust should really avoid. I think Rust has a better ergonomic balance over all, and I think many programmers recognise this after a few weeks of programming in Ada. Of course if the choice were merely between C and Ada... | null | 0 | 1491194554 | False | 0 | dfrbkyl | t3_62wye0 | null | null | t1_dfq4q7n | null | 1493747161 | 2 | t5_2fwo | null | null | null |
null | tetrabinary | null | That was my 3rd point, basic knowledge of data structures. | null | 0 | 1491194912 | False | 0 | dfrbsa9 | t3_62xwba | null | null | t1_dfqp1w4 | null | 1493747258 | 1 | t5_2fwo | null | null | null |
null | skulgnome | null | This thread and others show NIH, which continues to happen as it has before and won't stop until people cease breeding. | null | 0 | 1491195192 | False | 0 | dfrby19 | t3_62zk1i | null | null | t1_dfqm576 | null | 1493747336 | 3 | t5_2fwo | null | null | null |
null | skulgnome | null | Having to explicitly kill a reference to avoid leaking cyclically self-referencing chains of memory is exactly equivalent to manual memory management. This is why very few scripting languages rely on it alone, and why Haskell is GC-only. | null | 0 | 1491195346 | False | 0 | dfrc17k | t3_62wye0 | null | null | t1_dfqfs8d | null | 1493747378 | 2 | t5_2fwo | null | null | null |
null | [deleted] | null | [deleted] | null | 0 | 1491195376 | False | 0 | dfrc1vz | t3_62wye0 | null | null | t1_dfqaxj7 | null | 1493747387 | 1 | t5_2fwo | null | null | null |
null | skulgnome | null | > This is true, but...
That's to say: yeah, that's true -- cycles can and will form, because an indeterminate number of references is the bloody point of having reference counting. Otherwise you'd have a reference that determines object lifetime, and borrowed pointers all over; which Rust people call something besi... | null | 0 | 1491195529 | False | 0 | dfrc5au | t3_62wye0 | null | null | t1_dfq4lno | null | 1493747433 | 1 | t5_2fwo | null | null | null |
null | skulgnome | null | >Rc types are very much invisible to the programmer.
Besides having to set them up in declarations and so forth? Which is basically the same thing as manual memory management, except that the compiler will call `free()` for you and refuse the program if/when it can't. (but no worries, there's `unsafe` for tha\~t!) | null | 0 | 1491195616 | False | 0 | dfrc7c2 | t3_62wye0 | null | null | t1_dfqaxj7 | null | 1493747462 | 1 | t5_2fwo | null | null | null |
null | dyu_ftw | null | I learned music before programming. I would definitely say the former is more fun to learn than the latter.
When you're building robust/reliable systems, programming takes longer to master, to get right (unless you're building it with a team).
"Both music and programming can be and are often self taught"
I'm self-tau... | null | 0 | 1491195825 | False | 0 | dfrcbji | t3_633o3y | null | null | t3_633o3y | null | 1493747520 | 35 | t5_2fwo | null | null | null |
null | stesch | null | Being good at software development is another skill set from being a good interviewer. Most companies aren't big enough to have a large enough pool of good employees to chose one with both skill sets.
| null | 0 | 1491195846 | False | 0 | dfrcbyy | t3_62xwba | null | null | t1_dfqang2 | null | 1493747526 | 2 | t5_2fwo | null | null | null |
null | stesch | null | Sometimes you would be lucky to even get this answer. :-(
| null | 0 | 1491195868 | False | 0 | dfrccdu | t3_62xwba | null | null | t1_dfqh1ph | null | 1493747532 | 1 | t5_2fwo | null | null | null |
null | JDeltaN | null | If you have access to some continuous noise function, just use fractal noise.
value = 0.0
freq = 1.0
applitude = 1.0
for (octave = 1 ; octave < OCTAVES ; octave += 1.0) {
value += noise(x * freq, y * freq) * applitude
freq *= 2.0
applitude *= 0.5
}
return value
You can get... | null | 0 | 1491196000 | False | 0 | dfrcewh | t3_630cgb | null | null | t3_630cgb | null | 1493747566 | 8 | t5_2fwo | null | null | null |
null | megablast | null | So then we will have one more to add to the list? | null | 0 | 1491196185 | False | 0 | dfrcijw | t3_62z7p7 | null | null | t1_dfqz4ke | null | 1493748095 | 1 | t5_2fwo | null | null | null |
null | davidk01 | null | Dart is actually a pleasant language to work with and its VM is state of the art. The stuff they're doing with Flutter is pretty amazing. It is kinda annoying that they're not pouring more resources into it though. | null | 0 | 1491196227 | False | 0 | dfrcjax | t3_632937 | null | null | t1_dfrazly | null | 1493748179 | 2 | t5_2fwo | null | null | null |
null | davidk01 | null | Another fucking YAML DSL. Why? Why yet another fucking YAML DSL? Just use Rake and be done with it. Or if you like Haskell go with Shake. Both are DSLs/libraries in actual programming languages instead of bastardized external DSLs. You've just re-invented another wheel very poorly and thrown out all of the benefits you... | null | 1 | 1491196381 | 1491196803 | 0 | dfrcm8r | t3_62zk1i | null | null | t3_62zk1i | null | 1493748220 | 0 | t5_2fwo | null | null | null |
null | 3ba7b1347bfb8f304c0e | null | Your friend must be very new to software. | null | 0 | 1491196513 | False | 0 | dfrcoxj | t3_63405x | null | null | t3_63405x | null | 1493748256 | 7 | t5_2fwo | null | null | null |
null | astrobe | null | I'd say it's good enough. I know a game that use this kind of algorithm to generate planet textures. What is missing though is "terrain features" like forests, deserts or cities. | null | 0 | 1491196829 | False | 0 | dfrcv1a | t3_630cgb | null | null | t1_dfr9j6k | null | 1493748337 | 8 | t5_2fwo | null | null | null |
null | FrozenCow | null | I've done this for a few games in JavaScript as an experiment. Basically, I only send the input of players and their timestamps. The gamestate is updated using a reducer function that accepts the previous gamestate and list of events that have occurred the previous frame. Events are for instance inputs of a certain pla... | null | 0 | 1491197025 | 1491197951 | 0 | dfrcysu | t3_62yl50 | null | null | t1_dfq4yqq | null | 1493748390 | 5 | t5_2fwo | null | null | null |
null | ryanstephendavis | null | I've drawn this parallel before. One of the biggest I've noticed is the teamwork aspect of programming and playing with a musical group. One has to emulate the style of everyone one else and also had a"place"where they fit. Structuring/writing a song or an entire album is much like setting up the architecture of a p... | null | 0 | 1491197064 | False | 0 | dfrczjt | t3_633o3y | null | null | t3_633o3y | null | 1493748401 | 7 | t5_2fwo | null | null | null |
null | kankyo | null | So? Do you know which design their code is? | null | 0 | 1491197198 | False | 0 | dfrd21x | t3_62yl50 | null | null | t1_dfr9pc0 | null | 1493748435 | 2 | t5_2fwo | null | null | null |
null | kankyo | null | Not really. But look at my lib instar for a nice API for updating data structures :P | null | 0 | 1491197246 | False | 0 | dfrd2x8 | t3_62yl50 | null | null | t1_dfqqiss | null | 1493748447 | 1 | t5_2fwo | null | null | null |
null | FrozenCow | null | It is still possible to have the gameplay itself being implemented as a pure function. The engine itself doesn't need to be pure. | null | 0 | 1491197355 | False | 0 | dfrd4zo | t3_62yl50 | null | null | t1_dfqjd7g | null | 1493748476 | 2 | t5_2fwo | null | null | null |
null | Rodot | null | Just seed it the same way and reset it each time? | null | 0 | 1491197393 | False | 0 | dfrd5oh | t3_630cgb | null | null | t1_dfqqncn | null | 1493748485 | 7 | t5_2fwo | null | null | null |
null | delias_ | null | https://twitter.com/allspaw/status/847416865727029251 | null | 0 | 1491197617 | False | 0 | dfrd9rc | t3_62yxur | null | null | t3_62yxur | null | 1493748540 | 1 | t5_2fwo | null | null | null |
null | [deleted] | null | [deleted] | null | 0 | 1491197718 | False | 0 | dfrdbme | t3_630cgb | null | null | t1_dfqwnui | null | 1493748565 | 5 | t5_2fwo | null | null | null |
null | [deleted] | null | [deleted] | null | 0 | 1491197723 | False | 0 | dfrdbpi | t3_630cgb | null | null | t3_630cgb | null | 1493748566 | 1 | t5_2fwo | null | null | null |
null | frenris | null | yes you understand what I'm suggesting.
You have a type which has the width of the union but is typed to say which field it is. For each field of the union. In this case it says this value is the struct ref and not an int.
| null | 0 | 1491197808 | False | 0 | dfrdd8p | t3_62wye0 | null | null | t1_dfr879p | null | 1493748586 | 1 | t5_2fwo | null | null | null |
null | [deleted] | null | [deleted] | null | 0 | 1491197942 | 1491400288 | 0 | dfrdfry | t3_634f0e | null | null | t3_634f0e | null | 1493748620 | 3 | t5_2fwo | null | null | null |
null | woutske | null | Maybe add the programming language in the title next time ;) | null | 0 | 1491197997 | False | 0 | dfrdgsw | t3_634hyp | null | null | t3_634hyp | null | 1493748634 | 1 | t5_2fwo | null | null | null |
null | evincarofautumn | null | Presumably in the first example, `(>=) 0.` should be `(<=) 0.`, because the original was `x >= 0.`, not `0. >= x`.
> Point-free implementations also tend to be brittle, with slight alterations to either implementation or type signature often prompting substantial rewrites and introduction of new classes... | null | 0 | 1491198004 | 1491285970 | 0 | dfrdgws | t3_632jqy | null | null | t3_632jqy | null | 1493748635 | 2 | t5_2fwo | null | null | null |
null | skulgnome | null | How simple your programs must be for a compiler's say-so to make them correct again. | null | 0 | 1491198513 | False | 0 | dfrdq03 | t3_62wye0 | null | null | t1_dfqhpdr | null | 1493748757 | 2 | t5_2fwo | null | null | null |
null | beohoff | null | Can you point me to a reference for ring 1, ring 2, etc? I've never seen that nomenclature before | null | 0 | 1491198703 | False | 0 | dfrdt9a | t3_623ftt | null | null | t1_dfjvl4x | null | 1493748800 | 1 | t5_2fwo | null | null | null |
null | nosewings | null | In Haskell, you'd use `State GameWorld` inside of `IO`. Or, if you're really lazy, you'd keep an `IORef GameWorld`. | null | 0 | 1491198726 | False | 0 | dfrdtn5 | t3_62yl50 | null | null | t1_dfq4yqq | null | 1493748805 | 2 | t5_2fwo | null | null | null |
null | LTS1287 | null | No of course not and C still dominates the world of high performance computing and systems programming.
I always thought of specifying the use of features by pre-defined namespaces.
using namespace safe{
// code adhering to rules defined by "safe"
// namespace here
}
I know it looks crazy. I'... | null | 0 | 1491198855 | False | 0 | dfrdvvu | t3_62091n | null | null | t1_dfjwjsf | null | 1493748834 | 1 | t5_2fwo | null | null | null |
null | gott_modus | null | > There was a time when there was only one supported architecture in C too.
C's community was initially C.S. wizards at Bell Labs. Everyone else just used BASIC or some such other faggotry.
Furthermore, C's community at that time wasn't notorious for having excessive masterabatory practices and evangelical progr... | null | 0 | 1491198907 | False | 0 | dfrdwqq | t3_62wye0 | null | null | t1_dfq7n36 | null | 1493748847 | -3 | t5_2fwo | null | null | null |
null | LTS1287 | null | Most likely but I always thought that there's a way to do things without so much line noise. | null | 0 | 1491198938 | False | 0 | dfrdxb1 | t3_62091n | null | null | t1_dfjnub4 | null | 1493748855 | 1 | t5_2fwo | null | null | null |
null | dobkeratops | null | Sorry I can't remember which video it was specifically - and I dont think it wasn't in his initial intros. I think he said:-
(i) he associates it mentally with 'everything being an object',hence OOP (IMO - false - in UFCS it is just syntax, nothing semantic).
(ii) when asked for UFCS, he specifically retorts this. ('... | null | 0 | 1491199002 | False | 0 | dfrdygn | t3_62ixbc | null | null | t1_dfnww3h | null | 1493748870 | 1 | t5_2fwo | null | null | null |
null | OracleJDBC | null | Hey guys could you help?
I feel like pbt is useful, but I don't understand how I could only use it for my program without unit test. Because if takes a lot of time to run them and the feedback is so much longer.
I feel like the only use I have for pbt is for algorithms that could use the fuzzer. But to be honest, ... | null | 0 | 1491199140 | False | 0 | dfre0tm | t3_631rz0 | null | null | t3_631rz0 | null | 1493748901 | 2 | t5_2fwo | null | null | null |
null | StrangeAeons | null | If you haven't seen it yet, this talk by Idris' creator, Edwin Brady, is very interesting:
https://m.youtube.com/watch?v=X36ye-1x_HQ | null | 0 | 1491199148 | False | 0 | dfre0yn | t3_62scvv | null | null | t3_62scvv | null | 1493748903 | 3 | t5_2fwo | null | null | null |
null | sonictk | null | Could you elaborate on pros/cons of the other popular ones out there(Allegro, SDL2, SFML, vs. rolling your own)? I'm starting to just experiment with dev-ving on Linux/OSX after being on Windows exclusively for a while. I'm specifically interested in performance characteristics between them. (yes I know I should just r... | null | 0 | 1491199473 | 1491199672 | 0 | dfre6cj | t3_634f0e | null | null | t1_dfrdfry | null | 1493748975 | 1 | t5_2fwo | null | null | null |
null | NoMoreNicksLeft | null | Because their intelligence is concentrated into a rather narrow range of talents called "programming" and similar, and very little is left over for things like "why do I want to live like some college student with 4 roommates in a tiny apartment that costs way too much". | null | 0 | 1491199951 | False | 0 | dfree8v | t3_62zrgk | null | null | t3_62zrgk | null | 1493749082 | -2 | t5_2fwo | null | null | null |
null | NoMoreNicksLeft | null | How are they well-paying? The cost of living is to ridiculous, that the salaries are quite modest.
You'd do better framing it as "they're all hoping to win the stock option lottery". Though, how any of them could be quite dumb enough to believe they'll get in on the ground floor of the next Google or Facebook isn't al... | null | 0 | 1491200043 | False | 0 | dfrefsk | t3_62zrgk | null | null | t1_dfq940u | null | 1493749102 | 1 | t5_2fwo | null | null | null |
null | floodyberry | null | How the fuck does something this basic with a major lack of details get 1600 upvotes? | null | 0 | 1491200088 | False | 0 | dfregh6 | t3_62yl50 | null | null | t3_62yl50 | null | 1493749111 | 6 | t5_2fwo | null | null | null |
null | buaya91 | null | I believe so, although I develop my game as a web game, this article does not assume any platform, so p2p is possible, also with WebRTC we can achieve p2p communication, but it's a pain in the arse, so I never tried it yet, I think it's doable. | null | 0 | 1491200126 | False | 0 | dfreh3b | t3_62yl50 | null | null | t1_dfqyt1g | null | 1493749120 | 1 | t5_2fwo | null | null | null |
null | lithium | null | This is why i've always preferred [cinder's](http://libcinder.org) approach, where objects backed by a GL handle are required to be allocated via a factory method and are returned as `std::shared_ptr<>`, which are a perfect fit for this kind of thing. e.g:
gl::Texture2dRef t = gl::Texture2d::create ( ... )
... | null | 0 | 1491200229 | False | 0 | dfreiqj | t3_634f0e | null | null | t1_dfrdfry | null | 1493749141 | 1 | t5_2fwo | null | null | null |
null | tscs37 | null | Atleast my university teaches it. Basically anyone after second semester can tell you that you need to use bcrypt or stronger. | null | 0 | 1491200277 | False | 0 | dfrejhq | t3_6344ep | null | null | t1_dfr7mdf | null | 1493749151 | 3 | t5_2fwo | null | null | null |
null | [deleted] | null | [deleted] | null | 0 | 1491200282 | 1491514718 | 0 | dfrejkx | t3_6350ax | null | null | t3_6350ax | null | 1493749152 | 15 | t5_2fwo | null | null | null |
null | NoMoreNicksLeft | null | London, the place where they're limiting the cars that can drive into it? | null | 0 | 1491200327 | False | 0 | dfrek9n | t3_62zrgk | null | null | t1_dfqqhb8 | null | 1493749162 | -1 | t5_2fwo | null | null | null |
null | codebje | null | What's the difference between `union<ref to struct>` and just straight up `ref to struct` ? As in, what code could you write using the former that wouldn't be precisely the same as with the latter?
I suspect that if you must specify the contained type of the union, and the compiler enforces this for you, that y... | null | 0 | 1491200575 | False | 0 | dfreo4j | t3_62wye0 | null | null | t1_dfrdd8p | null | 1493749213 | 2 | t5_2fwo | null | null | null |
null | axilmar | null | When people will learn that new programming languages shouldn't be introduced via youtube videos...
That killed any desire of me to see what this language is all about... | null | 0 | 1491200774 | False | 0 | dfrer7q | t3_631p99 | null | null | t3_631p99 | null | 1493749254 | 7 | t5_2fwo | null | null | null |
null | [deleted] | null | [deleted] | null | 0 | 1491200776 | 1491400296 | 0 | dfrer94 | t3_634f0e | null | null | t1_dfre6cj | null | 1493749255 | 3 | t5_2fwo | null | null | null |
null | roffLOL | null | english speakers are not dimwits then. thanks. | null | 0 | 1491200822 | False | 0 | dfres09 | t3_62ls64 | null | null | t1_dfqwh4w | null | 1493749265 | 1 | t5_2fwo | null | null | null |
null | kaeedo | null | In my experience, pbt are not a replacement for unit tests. They are an additional set of tests to be used along with unit tests, integration tests, and e2e tests. That being said, I'm a big fan of them, but I also find it difficult using them for a lot of things | null | 0 | 1491200945 | False | 0 | dfretxs | t3_631rz0 | null | null | t1_dfre0tm | null | 1493749291 | 2 | t5_2fwo | null | null | null |
null | andrew_on_tech | null | Thanks! Hope you enjoy :) | null | 0 | 1491201030 | False | 0 | dfrevaz | t3_6346wn | null | null | t1_dfr94bh | null | 1493749309 | 3 | t5_2fwo | null | null | null |
null | [deleted] | null | [deleted] | null | 0 | 1491201038 | False | 0 | dfrevex | t3_632937 | null | null | t1_dfrcjax | null | 1493749310 | 1 | t5_2fwo | null | null | null |
null | shevegen | null | > Go to ~/.emacs.d/personal/custom.el and add following two lines at the end of the file.
> (require 'recentf)
> (recentf-mode 1)
> (setq recentf-max-menu-items 50)
Yikes - so ugly.
Not that vim uses anything prettier... | null | 0 | 1491201056 | False | 0 | dfrevp2 | t3_630rew | null | null | t3_630rew | null | 1493749314 | 1 | t5_2fwo | null | null | null |
null | codebje | null | https://en.wikipedia.org/wiki/Protection_ring
http://unix.stackexchange.com/questions/94663/rings-and-run-levels (Linux monolithic kernel, including drivers, is entirely in Ring 0, userspace code entirely in Ring 3)
Of interest is perhaps the hardware assisted virtualization mode called "Ring -1", where the OS runs ... | null | 0 | 1491201086 | False | 0 | dfrew68 | t3_623ftt | null | null | t1_dfrdt9a | null | 1493749321 | 2 | t5_2fwo | null | null | null |
null | mayur-lohite | null | Yes! Sorry I will keep it in mind next time. But this time forgive me. | null | 0 | 1491201113 | False | 0 | dfrewlf | t3_634hyp | null | null | t1_dfrdgsw | null | 1493749326 | 1 | t5_2fwo | null | null | null |
null | G00dAndPl3nty | null | Of course they don't. Security is an entire incredibly complex field that one doesn't just pickup on the side while making android apps and websites.
Its like UI design. Every dev thinks they can do it, when in reality they don't know shit. | null | 0 | 1491201208 | 1491202202 | 0 | dfrey2u | t3_6344ep | null | null | t3_6344ep | null | 1493749345 | 201 | t5_2fwo | null | null | null |
null | G00dAndPl3nty | null | MD5 hashes are fine.. so long as you don't use them for security purposes | null | 0 | 1491201249 | False | 0 | dfreyoo | t3_6344ep | null | null | t1_dfr7mdf | null | 1493749354 | 4 | t5_2fwo | null | null | null |
null | crashC | null | Tried following the instructions in the readme on a linux mint machine, and I can suggest a couple of additions to those installing on linux mint:
1. Run sudo apt-get update and sudo apt-get upgrade before you start. If your install of dart is not up-to-date, it might not work, I'm not sure.
2. Have mongodb installe... | null | 0 | 1491201468 | False | 0 | dfrf20y | t3_632937 | null | null | t3_632937 | null | 1493749398 | 2 | t5_2fwo | null | null | null |
null | nanodano | null | It is true that security as a whole is a broad field with many specializations, but you can learn to write secure code and know what to be aware of without having to specialize in a security discipline. | null | 0 | 1491201506 | False | 0 | dfrf2kc | t3_6344ep | null | null | t1_dfrey2u | null | 1493749405 | 27 | t5_2fwo | null | null | null |
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