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|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
null | snickerbockers | null | RemindMe! 100 days about Don't forget to say no when Java asks you if you'd like to install the AskJeeves toolbar. | null | 0 | 1492541772 | False | 0 | dgfl6mz | t3_65z5nd | null | null | t3_65z5nd | null | 1494177310 | 2 | t5_2fwo | null | null | null |
null | Zarutian | null | You think C and C++ are used for serious embedded programming?
Then you have not come across serious embedded programming. In that your code can cause so much damage that it kills both people and companies.
I have seen outputs from C compiler taken, disasembled, hand checked with adverse inputs and conditions. (One i... | null | 0 | 1492541793 | False | 0 | dgfl7b7 | t3_65qqfr | null | null | t1_dgcwefj | null | 1494177319 | 1 | t5_2fwo | null | null | null |
null | zeroone | null | With your feet? Are you sure you don't mean the Power Pad? On a side note, Nintaco emulates the Power Pad. | null | 0 | 1492541794 | False | 0 | dgfl7br | t3_662tgc | null | null | t1_dgfkwio | null | 1494177319 | 14 | t5_2fwo | null | null | null |
null | spinwin | null | Don't modern x86 extensions include a random number generator? I suppose with ARM existing now you aren't wrong in saying most still but many people have access to a modern intel if need be. | null | 0 | 1492541816 | False | 0 | dgfl83i | t3_662tgc | null | null | t1_dgfhirf | null | 1494177329 | 7 | t5_2fwo | null | null | null |
null | LtAramaki | null | > Therefore the point hold that FP matters as a very well understood tool with many useful properties
... which you can use in any modern mainstream language. FP can be seen as a style of programming. And it can be handy to enforce a style from the language sometimes, but it's not necessary. As a pair of training w... | null | 0 | 1492541817 | False | 0 | dgfl85m | t3_6631x8 | null | null | t1_dgfk4zz | null | 1494177330 | 11 | t5_2fwo | null | null | null |
null | Civil_Defense | null | Actually there was a device for the original NES or it might have been for SNES that allowed you to do the same thing. It was an adapter that attached onto the cartridge sort of like a game genie. I can't remember the name of it now though. I remember seeing it on the GamePro tv series or some show to that effect.
EDI... | null | 0 | 1492541824 | 1492562262 | 0 | dgfl8cs | t3_662tgc | null | null | t1_dgf6hzb | null | 1494177332 | 2 | t5_2fwo | null | null | null |
null | AmateurHero | null | Well that's a deal breaker. | null | 0 | 1492541915 | False | 0 | dgflbfs | t3_662tgc | null | null | t1_dgfkrbk | null | 1494177374 | 2 | t5_2fwo | null | null | null |
null | zeroone | null | Perhaps not. But, it can teach you how to evade them:
https://en.wikipedia.org/wiki/Wall_Street_Kid | null | 0 | 1492541944 | False | 0 | dgflcft | t3_662tgc | null | null | t1_dgfkrbk | null | 1494177387 | 46 | t5_2fwo | null | null | null |
null | Stimzz | null | Sorry but my response was to /u/duhace's claim that:
> c and c++'s design issues are severe and have no real benefits anymore.
And related to him including C++ in that assertion with regards to the point about modern C++.
I agree that there are new attempts at languages that builds on the last 30 years of CS know... | null | 0 | 1492542049 | False | 0 | dgflfxj | t3_65qqfr | null | null | t1_dgesq67 | null | 1494177434 | 1 | t5_2fwo | null | null | null |
null | rjcarr | null | Damn, I think I was close then! I think I got to the sixth or even seventh level. I actually thought it just never ended. Thanks! | null | 0 | 1492542119 | False | 0 | dgfli73 | t3_662tgc | null | null | t1_dgfin25 | null | 1494177465 | 7 | t5_2fwo | null | null | null |
null | _headmelted | null | What ^^ said. | null | 0 | 1492542193 | False | 0 | dgflkku | t3_662dtm | null | null | t1_dgfh0gv | null | 1494177496 | 3 | t5_2fwo | null | null | null |
null | zeroone | null | https://en.wikipedia.org/wiki/Turbo_File_(ASCII)
http://www.famicomworld.com/forum/index.php?topic=2902.0 | null | 0 | 1492542292 | False | 0 | dgflnwa | t3_662tgc | null | null | t1_dgfl8cs | null | 1494177541 | 5 | t5_2fwo | null | null | null |
null | TarMil | null | Even if there was, the emulator could implement it with a PRNG and save its seed as part of the save state. | null | 0 | 1492542319 | False | 0 | dgflorv | t3_662tgc | null | null | t1_dgfe5ud | null | 1494177552 | 12 | t5_2fwo | null | null | null |
null | _headmelted | null | I've been working in VS Code on a Chromebook for some time now and I've honestly yet to encounter the performance gripes I've heard about it. It may be because I'm doing on-the-go script work and not opening massive projects there, but I've been really pleased with it. | null | 0 | 1492542346 | False | 0 | dgflpn0 | t3_662dtm | null | null | t1_dgfflle | null | 1494177564 | 4 | t5_2fwo | null | null | null |
null | Zarutian | null | This actually explains some config switches I came across and was mistyfied by.
There were always a comment saying that this or that switch enabled or disabled certain 'buggy' behaviour. | null | 0 | 1492542379 | False | 0 | dgflqrm | t3_65qqfr | null | null | t1_dgevc0e | null | 1494177579 | 1 | t5_2fwo | null | null | null |
null | Zarutian | null | I gurantee you that someone has ported a Forth to that toaster. | null | 0 | 1492542464 | False | 0 | dgfltkg | t3_65qqfr | null | null | t1_dgdjk4i | null | 1494177616 | 2 | t5_2fwo | null | null | null |
null | davidk01 | null | Proof please. I'd like to see how this superiority actually plays out. Is there an example of an encoding of a problem domain that is clearly superior with one encoding vs the other. | null | 0 | 1492542513 | False | 0 | dgflv7i | t3_6631x8 | null | null | t1_dgfhh22 | null | 1494177639 | 4 | t5_2fwo | null | null | null |
null | AyrA_ch | null | > You have infinitely many programs even with only finitely sized programs.
No, you eventually exhaust all possibilities | null | 0 | 1492542582 | False | 0 | dgflxju | t3_65x029 | null | null | t1_dgfbhjo | null | 1494177671 | 0 | t5_2fwo | null | null | null |
null | raleighpoint | null | Awesome! Do you have mappings between phonemes and the corresponding effects on the simulation? | null | 0 | 1492542657 | False | 0 | dgfm010 | t3_663193 | null | null | t3_663193 | null | 1494177703 | 1 | t5_2fwo | null | null | null |
null | Civil_Defense | null | That one is different than the one I saw but it's similar. | null | 0 | 1492542731 | False | 0 | dgfm2ho | t3_662tgc | null | null | t1_dgflnwa | null | 1494177736 | 2 | t5_2fwo | null | null | null |
null | daturkel | null | Oh great, thanks!
edit: A note to those seeing this, the API zip is not the same as the source zip. It's available on [this page](http://nintaco.com/api.html). | null | 0 | 1492542732 | 1492543004 | 0 | dgfm2j8 | t3_662tgc | null | null | t1_dgfa3p9 | null | 1494177737 | 3 | t5_2fwo | null | null | null |
null | Zarutian | null | Try this on for a size: „just chillax, man“. | null | 0 | 1492542803 | False | 0 | dgfm4z1 | t3_65qqfr | null | null | t1_dgdgidb | null | 1494177769 | 1 | t5_2fwo | null | null | null |
null | bstamour | null | I got an overview of it in my Theory of Computation course. | null | 0 | 1492542903 | False | 0 | dgfm8au | t3_65x029 | null | null | t1_dgeqc66 | null | 1494177813 | 1 | t5_2fwo | null | null | null |
null | nickjohnson | null | How secure it is is really entirely tangential to my point. | null | 0 | 1492542922 | False | 0 | dgfm90s | t3_662tgc | null | null | t1_dgfkr9n | null | 1494177824 | 3 | t5_2fwo | null | null | null |
null | TinyBreadBigMouth | null | You can think of the inputs as an extremely efficient form of compression, which is decompressed by the emulator using the previous "frame". Not so different, really. | null | 0 | 1492542982 | False | 0 | dgfmb05 | t3_662tgc | null | null | t1_dgf8tt0 | null | 1494177850 | 6 | t5_2fwo | null | null | null |
null | flarn2006 | null | I think we should emphasize the important part here. Somehow you created a program capable of rewinding time, and incidentally it also happens to function as a...oh, *that's* what you mean... | null | 0 | 1492542997 | False | 0 | dgfmbja | t3_662tgc | null | null | t3_662tgc | null | 1494177857 | 1 | t5_2fwo | null | null | null |
null | kevinlamonte | null | Only some optional addons. | null | 0 | 1492543020 | False | 0 | dgfmcac | t3_65x029 | null | null | t1_dgfar9g | null | 1494177867 | 3 | t5_2fwo | null | null | null |
null | Honglorn | null | How does it handle situations in which a RNG is used? | null | 0 | 1492543120 | False | 0 | dgfmfm4 | t3_662tgc | null | null | t1_dgf6w3r | null | 1494177912 | 1 | t5_2fwo | null | null | null |
null | godlychaos | null | Catch a riiiiiiiiiiiiiiiide! | null | 0 | 1492543179 | False | 0 | dgfmhk9 | t3_662tgc | null | null | t1_dgf8rm0 | null | 1494177937 | 6 | t5_2fwo | null | null | null |
null | ivquatch | null | /r/quityourbullshit material | null | 0 | 1492543278 | False | 0 | dgfmktx | t3_6631x8 | null | null | t1_dgfa7pp | null | 1494177982 | 2 | t5_2fwo | null | null | null |
null | zeroone | null | This is good point. If the NES actually tapped into a physical phenomenon, such as picking up antenna noise, microphone noise or room temperature fluctuations, etc., then that would have to be simulated in the emulator since the computer that it runs on will not have access to the real physical phenomenon. The simula... | null | 0 | 1492543327 | False | 0 | dgfmmjr | t3_662tgc | null | null | t1_dgflorv | null | 1494178005 | 16 | t5_2fwo | null | null | null |
null | jdmknowledge | null | I'm saddened by this. | null | 0 | 1492543393 | False | 0 | dgfmos8 | t3_662tgc | null | null | t1_dgfl520 | null | 1494178035 | 6 | t5_2fwo | null | null | null |
null | [deleted] | null | [deleted] | null | 0 | 1492543561 | False | 0 | dgfmuhu | t3_662dtm | null | null | t1_dgff5bn | null | 1494178112 | 7 | t5_2fwo | null | null | null |
null | shevegen | null | Good.
I see this as a way to make Linux great again after the systemd fiasco.
We need two more things though:
- open hardware everywhere including (self)assembly of these parts
- everything has to become much, much simpler. Everywhere.
Obviously the project did not have any of these scopes, limiting it only to cont... | null | 0 | 1492543606 | False | 0 | dgfmw13 | t3_664e08 | null | null | t3_664e08 | null | 1494178132 | 2 | t5_2fwo | null | null | null |
null | soegaard | null | @zeroone
This is a very nice NES emulator! The tools and debug options look very useful.
One thing: why do some games (like Arkanoid) have special input treatment (see the folder input/arkanord in the source) ?
| null | 0 | 1492543632 | False | 0 | dgfmwxv | t3_662tgc | null | null | t3_662tgc | null | 1494178144 | 4 | t5_2fwo | null | null | null |
null | htuhola | null | I would HATE to write something better than the original post here (I'm kidding, really this is seeming to be my pastime these days), but it has been seen so many times in practice that Knuth was mostly right about this thing. Or perhaps it was right at the time when he said it. The 97% is the thing he got wrong. Prema... | null | 0 | 1492543757 | 1492544647 | 0 | dgfn16e | t3_663hu6 | null | null | t3_663hu6 | null | 1494178202 | -1 | t5_2fwo | null | null | null |
null | flamingspew | null | Case in point would be FRP, or as most of use might see it, Rx__. You take away state mutability, centralize your state management and regulate your control/state flow such that lower order classes can't mutate anything, but only make requests to mutate the state, allowing the "reducer" of that domain to resolve confli... | null | 0 | 1492543787 | False | 0 | dgfn263 | t3_6631x8 | null | null | t1_dgfknmo | null | 1494178214 | 3 | t5_2fwo | null | null | null |
null | EntroperZero | null | `T!` made the most sense to me in the context of the current language. But they're trying to get to a world where `T` means non-nullable, and `T!` would irrevocably send us down a different path. | null | 0 | 1492543863 | False | 0 | dgfn4m9 | t3_65wpwt | null | null | t1_dge94xv | null | 1494178247 | 1 | t5_2fwo | null | null | null |
null | naasking | null | You're probably better off embedding actual SQL files in your .NET assemblies. You even get intellisense. I posted about [my project](https://www.reddit.com/r/programming/comments/6629z1/dappercompose_typed_query_composition_and/) that helps you do this. See also the citation on the github page to the QueryFirst projec... | null | 0 | 1492543936 | False | 0 | dgfn723 | t3_6613za | null | null | t1_dgetph4 | null | 1494178280 | 2 | t5_2fwo | null | null | null |
null | flamingspew | null | The best coders I know have never taken a single CS course. In my 16 years of coding, at all ends of the spectrum, from writing 3D physics engines to doing map reduce calculations on IoT telemetry, I've never had to do a binary search. Ever. The only time is during interview prep. | null | 0 | 1492544005 | 1492549519 | 0 | dgfn9dj | t3_6631x8 | null | null | t1_dgfhvt3 | null | 1494178311 | 1 | t5_2fwo | null | null | null |
null | skratlo | null | Yet another pointless article arguing about my opinion being superior to yours. How is this helping anyone? I prefer functional style programming but why in the world I would try to argue that it's better? It is better, for me. What's good for you is up to you discover. | null | 0 | 1492544010 | False | 0 | dgfn9j3 | t3_6631x8 | null | null | t3_6631x8 | null | 1494178314 | 10 | t5_2fwo | null | null | null |
null | EntroperZero | null | > You're still going to have to check your refs when you get them back
Not if you call a function that returns a non-nullable. The compiler has guaranteed it won't be null. This starts to propagate throughout your code through return values, parameters, and fields and properties, so you know that someone, somewhe... | null | 0 | 1492544052 | False | 0 | dgfnave | t3_65wpwt | null | null | t1_dgf1ztw | null | 1494178331 | 1 | t5_2fwo | null | null | null |
null | elder_george | null | Hmm, normally most Lucas Arts games were very faithful to the idea of being "unlosable";
I think you're talking about puzzle where (SPOILERS!) Guybrush needs to fire himself from the cannon to the Monkey Island™ (am I right?). Powder is refillable, what isn't is "flaming mass" to lit up the fuse.
Haven't replayed it ... | null | 0 | 1492544064 | False | 0 | dgfnbaf | t3_6631rd | null | null | t1_dgfeyuv | null | 1494178337 | 7 | t5_2fwo | null | null | null |
null | zeroone | null | I could use an infinite lives Game Genie code I suppose :) | null | 0 | 1492544133 | False | 0 | dgfndn7 | t3_662tgc | null | null | t1_dgfmos8 | null | 1494178368 | 6 | t5_2fwo | null | null | null |
null | pecet | null | Cool but Retroarch have rewind feature for most 8 and 16 bit cores for a while. | null | 0 | 1492544145 | False | 0 | dgfne1q | t3_662tgc | null | null | t3_662tgc | null | 1494178373 | 3 | t5_2fwo | null | null | null |
null | nikomo | null | Reverse-biased PN junction, easy and cheap to implement. Only needs an extra transistor and some passives on the board.
Quoting Stack Exchange regarding how random the noise from a reverse bias PN junction is:
> The noise that is created is truly random as it is generated by recombination of electrons with the ato... | null | 0 | 1492544244 | False | 0 | dgfnhdt | t3_662tgc | null | null | t1_dgfkkex | null | 1494178418 | 52 | t5_2fwo | null | null | null |
null | GregTheMad | null | Can I navigate through time with a two finger scroll? | null | 0 | 1492544247 | False | 0 | dgfnhi9 | t3_662tgc | null | null | t3_662tgc | null | 1494178419 | 6 | t5_2fwo | null | null | null |
null | zeroone | null | Each input/* refers to an input device. The Arkanoid one refers to the Arkanoid Vaus Controller, which is a box with a knob on it, similar to the Atari 2600 paddle controller. The emulator maps it to the position of the mouse cursor. | null | 0 | 1492544351 | False | 0 | dgfnkyo | t3_662tgc | null | null | t1_dgfmwxv | null | 1494178465 | 4 | t5_2fwo | null | null | null |
null | _INTER_ | null | FP and the hot air is keeping your room warm and cozy. | null | 1 | 1492544352 | False | 0 | dgfnl0g | t3_6631x8 | null | null | t3_6631x8 | null | 1494178466 | 3 | t5_2fwo | null | null | null |
null | LtAramaki | null | It can be trivially disproven by the fact that you can take a FP factoring of a problem and translate it unmodified in any mainstream imperative language (say, Java).
So by definition FP can't be superior, as it's a *subset* of what mainstream languages offer.
Maybe a *specific* instance of a FP language may be super... | null | 0 | 1492544367 | False | 0 | dgfnlip | t3_6631x8 | null | null | t1_dgflv7i | null | 1494178473 | 15 | t5_2fwo | null | null | null |
null | nikomo | null | You can get proper randomness with a single NPN transistor and some passives. Probably want to amplify it though, so throw in another transistor.
A floating ADC pin would suffice for crappy randomness, but I'm pretty sure the NES CPU didn't have an ADC. | null | 0 | 1492544441 | False | 0 | dgfno0l | t3_662tgc | null | null | t1_dgfhord | null | 1494178507 | 14 | t5_2fwo | null | null | null |
null | Whoa1Whoa1 | null | That just depends on what kind of job you have. Do you work with large data sets and systems? If so, you absolutely need to understand algorithms and Big-O. Though, most of this subreddit seems to be hipster coders, script kiddies, or JavaScript morons who think they know something about actual software and systems dev... | null | 1 | 1492544489 | False | 0 | dgfnpo4 | t3_6631x8 | null | null | t1_dgfn9dj | null | 1494178528 | -1 | t5_2fwo | null | null | null |
null | _INTER_ | null | Or the Windows route | null | 0 | 1492544499 | False | 0 | dgfnq18 | t3_65z5nd | null | null | t1_dgf3p7c | null | 1494178533 | 1 | t5_2fwo | null | null | null |
null | industry7 | null | I can give an example, sure. Here's how I've done it in a previous project. Also this is 100% pure standard Java, no fancy DI frameworks required or anything. So first the magic, here's the "call site":
package com.example;
import javax.inject.Inject;
public class LoginService {
... | null | 0 | 1492544525 | False | 0 | dgfnqvd | t3_63zg6f | null | null | t1_dfz2ino | null | 1494178544 | 1 | t5_2fwo | null | null | null |
null | zeroone | null | I don't think so. I made it detect various button presses, but it won't respond to mouse movements or gestures. | null | 0 | 1492544526 | False | 0 | dgfnqx2 | t3_662tgc | null | null | t1_dgfnhi9 | null | 1494178544 | 3 | t5_2fwo | null | null | null |
null | soegaard | null | I had no idea that an Arkanoid controller existed. Thanks for the explanation.
| null | 0 | 1492544604 | False | 0 | dgfntfh | t3_662tgc | null | null | t1_dgfnkyo | null | 1494178578 | 2 | t5_2fwo | null | null | null |
null | Me00011001 | null | Games that were originally made for arcades tended to be a bit more difficult on consoles that didn't give them the "unlimited" continues, like in the arcade. | null | 0 | 1492544614 | False | 0 | dgfntrk | t3_662tgc | null | null | t1_dgfkkc7 | null | 1494178583 | 5 | t5_2fwo | null | null | null |
null | LemonKing | null | Really cool. Time rewinding reminds me of EMUya. | null | 0 | 1492544654 | False | 0 | dgfnv3g | t3_662tgc | null | null | t3_662tgc | null | 1494178600 | 2 | t5_2fwo | null | null | null |
null | Veggie | null | You madman. | null | 0 | 1492544749 | False | 0 | dgfnyc5 | t3_662tgc | null | null | t1_dgfav68 | null | 1494178643 | 3 | t5_2fwo | null | null | null |
null | s73v3r | null | Can you give me a reason why it's beneficial to discriminate against a class of people?
At the end of the day, regardless of what kind of justification you try to spin for it, you're still voting for discrimination and against equality. That is what you're doing. And this is why I have even less respect for your posit... | null | 0 | 1492544802 | 1492545619 | 0 | dgfo056 | t3_65free | null | null | t1_dgfkdgo | null | 1494178668 | 1 | t5_2fwo | null | null | null |
null | werdest | null | Ah yup, that's the problem. First line of log:
20170418-14:03:52.129 STDERR: java.lang.UnsatisfiedLinkError: Can't load library: /Users/username/Downloads/Nintaco_bin_2017-04-16/lib/native/libjinput-osx.dylib
| null | 0 | 1492544873 | 1492722233 | 0 | dgfo2je | t3_662tgc | null | null | t1_dgfks4t | null | 1494178700 | 3 | t5_2fwo | null | null | null |
null | [deleted] | null | [deleted] | null | 0 | 1492544920 | False | 0 | dgfo432 | t3_662tgc | null | null | t1_dgfhord | null | 1494178720 | 1 | t5_2fwo | null | null | null |
null | zeroone | null | A handful of NES games actually rely on the random startup state of RAM to seed its PRNG. | null | 0 | 1492544928 | False | 0 | dgfo4bp | t3_662tgc | null | null | t1_dgfno0l | null | 1494178723 | 23 | t5_2fwo | null | null | null |
null | zeroone | null | Interesting. Let me investigate this further. Thanks. | null | 0 | 1492544989 | False | 0 | dgfo6e4 | t3_662tgc | null | null | t1_dgfo2je | null | 1494178751 | 1 | t5_2fwo | null | null | null |
null | werdest | null | No worries! Thanks | null | 0 | 1492545013 | False | 0 | dgfo77h | t3_662tgc | null | null | t1_dgfo6e4 | null | 1494178761 | 1 | t5_2fwo | null | null | null |
null | julesx416 | null | you absolutely need to understand algorithms and Big-O
i think there is a huge difference in *understanding* these concepts then being able to apply them in a raw format. For example, an experienced developer will know/recognize/understand when to use certain patterns ("algorithms"), and how those patterns will a... | null | 0 | 1492545072 | 1492545984 | 0 | dgfo94y | t3_6631x8 | null | null | t1_dgfnpo4 | null | 1494178787 | 2 | t5_2fwo | null | null | null |
null | kierenj | null | Couple of screenshots would be fantastic.. even just the UI! | null | 0 | 1492545103 | False | 0 | dgfoa5s | t3_662tgc | null | null | t3_662tgc | null | 1494178801 | 2 | t5_2fwo | null | null | null |
null | flamingspew | null | I've done work from computer vision to interactive OpenGL, low-level 3-D physics engines (wrote own vector/matrix util classes even) to corporate, framework heavy web apps and backends using SQL and NoSQL and serverless architectures, and big map reduce computations on IoT telemetry. Never once used binary search. It's... | null | 0 | 1492545150 | False | 0 | dgfobqu | t3_6631x8 | null | null | t1_dgfnpo4 | null | 1494178822 | 1 | t5_2fwo | null | null | null |
null | Kingofawesome13 | null | Will this bring me back to a more flattering time? | null | 0 | 1492545161 | False | 0 | dgfoc5k | t3_662tgc | null | null | t3_662tgc | null | 1494178828 | 1 | t5_2fwo | null | null | null |
null | [deleted] | null | [deleted] | null | 0 | 1492545191 | False | 0 | dgfod74 | t3_662tgc | null | null | t1_dgfm90s | null | 1494178841 | 2 | t5_2fwo | null | null | null |
null | zeroone | null | There is a file in lib/native called libjinput-osx.jnilib Can you rename it to libjinput-osx.dylib ? | null | 0 | 1492545199 | False | 0 | dgfodg7 | t3_662tgc | null | null | t1_dgfo2je | null | 1494178844 | 5 | t5_2fwo | null | null | null |
null | PB_n_James | null | Is there a video of this implementation? | null | 0 | 1492545252 | False | 0 | dgfof8z | t3_662tgc | null | null | t3_662tgc | null | 1494178869 | 0 | t5_2fwo | null | null | null |
null | enzain | null | > Are you really implying that C# has more boilerplate and verbosity than Java? C# has a lot of syntactic sugar to reduce boilerplate.
No that would be an insane statement, my comparison is to languages like python, rust and F#.
> operator overloading (so == actually works rather than being completely useless)... | null | 0 | 1492545265 | False | 0 | dgfofom | t3_65z5nd | null | null | t1_dgfh3dk | null | 1494178874 | 0 | t5_2fwo | null | null | null |
null | Veedrac | null | Asked a friend for help explaining this one. Here's his explanation, plus a few stylistic copyedits.
There are an infinite number of natural numbers (positive integers). Consider the distinct programs that output `1`, `11`, `111`, etc., one program for each.
Each program corresponds to exactly one natural number; `1`... | null | 0 | 1492545289 | 1492545487 | 0 | dgfogjs | t3_65x029 | null | null | t1_dgflxju | null | 1494178885 | 5 | t5_2fwo | null | null | null |
null | dukerutledge | null | Sounds like you are talking about CQRS, not FRP. | null | 0 | 1492545314 | False | 0 | dgfohhf | t3_6631x8 | null | null | t1_dgfn263 | null | 1494178899 | 1 | t5_2fwo | null | null | null |
null | cassandraspeaks | null | That's because they are pointers. | null | 0 | 1492545318 | False | 0 | dgfohlt | t3_65wpwt | null | null | t1_dgf8y4w | null | 1494178900 | 1 | t5_2fwo | null | null | null |
null | relesbao | null | If its going to stop exploiting of foreign work, i think its good, but i dont like the nationalist tone of it, it goes against everything the more sane people in the world are working for. | null | 1 | 1492545322 | False | 0 | dgfohqk | t3_664n4q | null | null | t3_664n4q | null | 1494178902 | -6 | t5_2fwo | null | null | null |
null | NativeCoder | null | Now I just need a super computer so I can have an NES emulator in power point. | null | 0 | 1492545409 | False | 0 | dgfokqn | t3_65x029 | null | null | t3_65x029 | null | 1494178942 | 1 | t5_2fwo | null | null | null |
null | [deleted] | null | [deleted] | null | 1 | 1492545603 | False | 0 | dgfor9u | t3_663dn5 | null | null | t3_663dn5 | null | 1494179030 | 0 | t5_2fwo | null | null | null |
null | cruxae | null | edgy | null | 1 | 1492545607 | False | 0 | dgfore7 | t3_6631x8 | null | null | t1_dgfkuec | null | 1494179032 | 1 | t5_2fwo | null | null | null |
null | AyrA_ch | null | > As this is a subset of all programs, there are at least this many programs, so there are an infinite number of programs.
No there aren't. If you have only a limited program space you have a limited number of programs you can put into that space. The easiest example would be a turing machine with a single instruct... | null | 0 | 1492545623 | False | 0 | dgforxb | t3_65x029 | null | null | t1_dgfogjs | null | 1494179039 | 2 | t5_2fwo | null | null | null |
null | Veedrac | null | I didn't say you have limited program space. I said you have *finite* length programs. Any finite-length program will fit. | null | 0 | 1492545695 | False | 0 | dgfoub8 | t3_65x029 | null | null | t1_dgforxb | null | 1494179071 | 7 | t5_2fwo | null | null | null |
null | AyrA_ch | null | finite is limited | null | 0 | 1492545712 | False | 0 | dgfouw0 | t3_65x029 | null | null | t1_dgfoub8 | null | 1494179078 | 1 | t5_2fwo | null | null | null |
null | LocutusOfBorges | null | Neat. Have you considered posting this to /r/emulation? Just the sort of content we'd enjoy there. | null | 0 | 1492545714 | False | 0 | dgfouz3 | t3_662tgc | null | null | t3_662tgc | null | 1494179079 | 3 | t5_2fwo | null | null | null |
null | Whoa1Whoa1 | null | Would it not take you 15 seconds to write bubble sort on a board and then another 30 seconds to explain how it works and why it is bad? Is that really that hard for this subreddit? And no, you don't have to memorize anything. If you know how selection, insertion, merge, quick, or bubble work, it should take 15 seconds ... | null | 0 | 1492545761 | False | 0 | dgfowhr | t3_6631x8 | null | null | t1_dgfo94y | null | 1494179100 | -3 | t5_2fwo | null | null | null |
null | counters | null | But it's a good, worthwhile rant!
For instance, in the science world, tools like `Make` are increasingly pushed as the cornerstone of "reproducible science". That is, in addition to providing turn-key code and raw data, scientists are increasingly asked to provide pipelines or scripts which codify the entire workflow... | null | 0 | 1492545767 | False | 0 | dgfowoh | t3_663867 | null | null | t1_dgfjdrd | null | 1494179103 | 5 | t5_2fwo | null | null | null |
null | flamingspew | null | ~~FRP is basically CQRS but with an event bus...~~ they are essentially the same thing. That is, they're two architectures that solve the same problem. | null | 0 | 1492545797 | False | 0 | dgfoxqo | t3_6631x8 | null | null | t1_dgfohhf | null | 1494179116 | 3 | t5_2fwo | null | null | null |
null | julesx416 | null | > this doesn't let you know if the person is actually a good coder
i mean...this is an interview...what are you aiming to accomplish if it's not to figure out if the person is a good coder??
> be googling everything
imo this is a good thing...
and again...it has got to be a ridiculously bare minimum of jo... | null | 0 | 1492545814 | False | 0 | dgfoybg | t3_6631x8 | null | null | t1_dgfowhr | null | 1494179125 | 1 | t5_2fwo | null | null | null |
null | LtAramaki | null | I'm so edgy, I'm drinking a cup of latte with foam art of Che Guevara right now. | null | 0 | 1492545817 | False | 0 | dgfoydw | t3_6631x8 | null | null | t1_dgfore7 | null | 1494179126 | 21 | t5_2fwo | null | null | null |
null | TUSF | null | Comment on the article:
>I wonder how realistic the operations of the virtual airlines are. In the game, do you get to have local police come on your plane and beat up your passengers and drag them off before you take off on your flight route? | null | 0 | 1492545877 | False | 0 | dgfp0gg | t3_6657k2 | null | null | t3_6657k2 | null | 1494179152 | 31 | t5_2fwo | null | null | null |
null | PageFault | null | Random access has nothing to do with random numbers. Random in this case means you can read at any random point. RAM in your computer does not actually get accessed randomly, or it would never work.
Get out an old VCR. Fast-forward the tape. Wait some number of seconds and press play. That is random access. You can ra... | null | 0 | 1492545920 | 1492546327 | 0 | dgfp1wv | t3_662tgc | null | null | t1_dgfe5ud | null | 1494179172 | -3 | t5_2fwo | null | null | null |
null | wuutguy | null | Guess it depends on what you're doing, but you would need to check to see if it's the non-null "null" value. | null | 0 | 1492545936 | False | 0 | dgfp2gk | t3_65wpwt | null | null | t1_dgfnave | null | 1494179179 | 1 | t5_2fwo | null | null | null |
null | DemiDualism | null | OP, It does to code what you did to emulation | null | 0 | 1492545976 | False | 0 | dgfp3kr | t3_662tgc | null | null | t1_dgfj336 | null | 1494179195 | 266 | t5_2fwo | null | null | null |
null | Veonik | null | There is a lot of merit to pure functional patterns, but you hit the nail right on the head. You can write unmaintainable code in any language. It's not the languages that are important here, it's the ideas, opinions, and their supporting reasonings. And these all transcend language barriers.
You *can* develop modular... | null | 0 | 1492545985 | False | 0 | dgfp44b | t3_6631x8 | null | null | t1_dgfnlip | null | 1494179202 | 7 | t5_2fwo | null | null | null |
null | Solon1 | null | Local police? Maybe check the facts first. | null | 1 | 1492546005 | False | 0 | dgfp4sm | t3_6657k2 | null | null | t1_dgfp0gg | null | 1494179211 | -1 | t5_2fwo | null | null | null |
null | LtAramaki | null | Well, more like two PoVs at describing the same architecture. :-)
CQRS/FRP is actually a great example of how functional & imperative code are born to work together, not be put one against another. | null | 0 | 1492546073 | False | 0 | dgfp753 | t3_6631x8 | null | null | t1_dgfoxqo | null | 1494179242 | 5 | t5_2fwo | null | null | null |
null | hnerixh | null | Well, just write a javascript to TeX transpiler. I mean, imagine 'V8' for TeX. Or 'node.tex'. But I suppose we could try to add threading support to TeX. But you know, callbacks could do as well.
\async{%
\get{https://cdn.cloudtikz.com/83989879e389/lolcat.tex}{\lolcatanimation}}{%
\begin{tikzpicture}%
... | null | 0 | 1492546114 | False | 0 | dgfp8ix | t3_65x029 | null | null | t1_dgfkf4o | null | 1494179261 | 7 | t5_2fwo | null | null | null |
null | jetman81 | null | Excellent work! I'm always curious about how classic games were constructed at the software level and SF2 is one of the best. | null | 0 | 1492546118 | False | 0 | dgfp8n9 | t3_663dn5 | null | null | t3_663dn5 | null | 1494179263 | 3 | t5_2fwo | null | null | null |
null | flamingspew | null | I'd actually inver that that to two architectures describing the same PoV | null | 0 | 1492546119 | False | 0 | dgfp8pb | t3_6631x8 | null | null | t1_dgfp753 | null | 1494179263 | 2 | t5_2fwo | null | null | null |
null | llkkjjhh | null | > I just recently had the exact opposite experience | null | 0 | 1492546153 | False | 0 | dgfp9sr | t3_65vch4 | null | null | t1_dgdobo7 | null | 1494179278 | 1 | t5_2fwo | null | null | null |
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