archived stringclasses 2
values | author stringlengths 3 20 | author_fullname stringlengths 4 12 ⌀ | body stringlengths 0 22.5k | comment_type stringclasses 1
value | controversiality stringclasses 2
values | created_utc stringlengths 10 10 | edited stringlengths 4 12 | gilded stringclasses 7
values | id stringlengths 1 7 | link_id stringlengths 7 10 | locked stringclasses 2
values | name stringlengths 4 10 ⌀ | parent_id stringlengths 5 10 | permalink stringlengths 41 91 ⌀ | retrieved_on stringlengths 10 10 ⌀ | score stringlengths 1 4 | subreddit_id stringclasses 1
value | subreddit_name_prefixed stringclasses 1
value | subreddit_type stringclasses 1
value | total_awards_received stringclasses 19
values |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
True | tinou | null | TTBOMK, you can't enforce it but you can always use it as a coding style rule. | null | 0 | 1315174756 | False | 0 | c2hhpaf | t3_k3bse | null | t1_c2hhpaf | t1_c2hdm5d | null | 1427558705 | 1 | t5_2fwo | null | null | null |
True | skaushik92 | null | Ahh that is very interesting!
I haven't thought about that before. I agree that this would definitely be a problem. I'll think about how to manage this problem. | null | 0 | 1315174894 | False | 0 | c2hhptn | t3_k3vg1 | null | t1_c2hhptn | t1_c2hhd64 | null | 1427558709 | 1 | t5_2fwo | null | null | null |
True | Learfz | null | [Bike shed...](http://en.wikipedia.org/wiki/Bike_shed) | null | 0 | 1315174910 | False | 0 | c2hhpvf | t3_k4395 | null | t1_c2hhpvf | t1_c2hd30p | null | 1427558712 | 2 | t5_2fwo | null | null | null |
True | skaushik92 | null | Oh! I didn't realize that. | null | 0 | 1315174947 | False | 0 | c2hhq0l | t3_k3vg1 | null | t1_c2hhq0l | t1_c2hgu1g | null | 1427558715 | 1 | t5_2fwo | null | null | null |
True | [deleted] | null | Why would you?, it all happens so fast that the server will just wait for the next packet if one is lost. | null | 0 | 1315174960 | False | 0 | c2hhq24 | t3_k4m3q | null | t1_c2hhq24 | t1_c2hhg2v | null | 1427558715 | 6 | t5_2fwo | null | null | null |
True | overtoke | null | you need a lot more downvotes | null | 0 | 1315175020 | False | 0 | c2hhq9c | t3_k4m3q | null | t1_c2hhq9c | t1_c2hhg2v | null | 1427558717 | 19 | t5_2fwo | null | null | null |
True | [deleted] | null | That's the rationale behind the second example ;) | null | 0 | 1315175066 | False | 0 | c2hhqfq | t3_k3ivo | null | t1_c2hhqfq | t1_c2hajsy | null | 1427558720 | 1 | t5_2fwo | null | null | null |
True | poo_22 | null | If read that correctly, wouldn't the reddit style voting system solve the problem? | null | 0 | 1315175073 | False | 0 | c2hhqgw | t3_k4395 | null | t1_c2hhqgw | t1_c2hhpvf | null | 1427558720 | 1 | t5_2fwo | null | null | null |
True | [deleted] | null | I think I became slightly dumber after reading this comment. | null | 0 | 1315175133 | False | 0 | c2hhqp8 | t3_k4m3q | null | t1_c2hhqp8 | t1_c2hhg2v | null | 1427558723 | 13 | t5_2fwo | null | null | null |
True | Sapient_za | null | You left out how everything has to be **WEBSCALE** | null | 0 | 1315175188 | False | 0 | c2hhqwb | t3_k42i7 | null | t1_c2hhqwb | t3_k42i7 | null | 1427558724 | 10 | t5_2fwo | null | null | null |
True | [deleted] | null | Having never experienced the following scenario, what would happen if:
In the second example, an exception were raised in the inner try-block, and there was further exceptional code in the inner-try block's finally method (which is guaranteed to run)? Would the outer try-block's catch be called twice, or just once, an... | null | 0 | 1315175196 | False | 0 | c2hhqxe | t3_k3ivo | null | t1_c2hhqxe | t1_c2ha6ov | null | 1427558725 | 1 | t5_2fwo | null | null | null |
True | skaushik92 | null | Cool! I see what your code does. Although it is less space efficient, it does get close to keeping the same entropy as the same image (as [qkdhfjdjdhd mentioned](http://www.reddit.com/r/programming/comments/k3vg1/my_program_to_share_files_by_sharing_images/c2hhd64)) | null | 0 | 1315175204 | False | 0 | c2hhqyo | t3_k3vg1 | null | t1_c2hhqyo | t1_c2hgtci | null | 1427558725 | 2 | t5_2fwo | null | null | null |
True | Rhomboid | null | Both ends have to keep a sliding window of previous states. In this case the client would still have state 2 so it could resolve the delta to 4, and then send an ack for state 4. The client can discard state 2 as soon as it sees a packet from the server that uses state >= 3 as the basis for the delta. In essence,... | null | 0 | 1315175327 | False | 0 | c2hhrfy | t3_k4m3q | null | t1_c2hhrfy | t1_c2hhlyh | null | 1427558730 | 14 | t5_2fwo | null | null | null |
True | MidnightTurdBurglar | null | Okay serious question here. I have seen stuff on blogs like this so often that I can no longer take it. How can some people be smart enough to be Java programmers and yet display such a clear lack of intelligence or common sense?
I mean who liked computers enough to become a Java programmer yet at the same time doesn'... | null | 0 | 1315175485 | True | 0 | c2hhs24 | t3_k3ivo | null | t1_c2hhs24 | t1_c2hafnh | null | 1427558738 | 4 | t5_2fwo | null | null | null |
True | mooli | null | [Using TCP is the worst possible mistake you can make when developing a networked game](http://gafferongames.com/networking-for-game-programmers/udp-vs-tcp/) | null | 0 | 1315175627 | False | 0 | c2hhsl6 | t3_k4m3q | null | t1_c2hhsl6 | t1_c2hhg2v | null | 1427558745 | 14 | t5_2fwo | null | null | null |
True | jyper | null | I'm a bit irked by "Amount is " + 10000000
I'd prefer the more pythonic "Amount is " + str(10000000)
edit: in that string + int seems wrong for a statically typed language.
| null | 0 | 1315175703 | True | 0 | c2hhsvk | t3_k3ivo | null | t1_c2hhsvk | t1_c2h9gv9 | null | 1427558749 | -1 | t5_2fwo | null | null | null |
True | [deleted] | null | [deleted] | null | 0 | 1315175751 | False | 0 | c2hht1n | t3_k4395 | null | t1_c2hht1n | t1_c2hgc20 | null | 1427558751 | 1 | t5_2fwo | null | null | null |
True | Mabeline | null | *Latency. | null | 0 | 1315175788 | False | 0 | c2hht7l | t3_k4m3q | null | t1_c2hht7l | t1_c2hhipg | null | 1427558753 | 4 | t5_2fwo | null | null | null |
True | [deleted] | null | [deleted] | null | 0 | 1315175836 | False | 0 | c2hhte8 | t3_k4m3q | null | t1_c2hhte8 | t1_c2hhipg | null | 1427558756 | 1 | t5_2fwo | null | null | null |
True | [deleted] | null | Latency ? | null | 0 | 1315175837 | False | 0 | c2hhte9 | t3_k4m3q | null | t1_c2hhte9 | t1_c2hhipg | null | 1427558756 | 7 | t5_2fwo | null | null | null |
True | ezekiel | null | Although it may be hard to distinguish the *neophilic.com* comments from get-off-my-lawn Good Old Days talk, it is worth taking a second to see where we have come.
The question is this: Have we been making progress in software the past ten years? Progress toward development efficiency, correctness, maintainability, us... | null | 0 | 1315175940 | False | 0 | c2hhtt1 | t3_k42if | null | t1_c2hhtt1 | t3_k42if | null | 1427558761 | 28 | t5_2fwo | null | null | null |
True | mgrandi | null | there seems to be no 100% fix, but i feel the source model is the best, because then everyone is aiming at real people and not aiming infront of people, which i would feel is even more frustrating | null | 0 | 1315176020 | False | 0 | c2hhu48 | t3_k4m3q | null | t1_c2hhu48 | t1_c2hhggr | null | 1427558765 | 10 | t5_2fwo | null | null | null |
True | maep | null | As someone who went from BASIC to Pascal to Java to C++ to C I can say that Pascal and C so far have been the most fun (and productive) languages I've used. What he describes is exactly what drove me away from Java. I'm having great hopes for assembler now :) | null | 0 | 1315176106 | False | 0 | c2hhufr | t3_k42if | null | t1_c2hhufr | t3_k42if | null | 1427558771 | 3 | t5_2fwo | null | null | null |
True | SCombinator | null | It's a fucking hassle. | null | 0 | 1315176166 | False | 0 | c2hhuo6 | t3_k4jfq | null | t1_c2hhuo6 | t1_c2hhl9m | null | 1427558772 | -7 | t5_2fwo | null | null | null |
True | grauenwolf | null | Too bad the guys at Sun didn't know about them. I swear a good third of the verbosity could be eliminated if they just abandoned their infatuation with abstract interfaces. | null | 0 | 1315176210 | False | 0 | c2hhutx | t3_k3ivo | null | t1_c2hhutx | t1_c2hbq8b | null | 1427558774 | 2 | t5_2fwo | null | null | null |
True | aardvark179 | null | He does have a point though, anybody can rant and rail about what is wrong in the world, but suggesting solutions is much more interesting.
The thing is I agree with where you're coming from to an extent, e.g. you will not become a great developer simply by doing code katas, but that doesn't mean they can't be useful.... | null | 0 | 1315176243 | False | 0 | c2hhuyn | t3_k42i7 | null | t1_c2hhuyn | t1_c2hhoz7 | null | 1427558776 | 1 | t5_2fwo | null | null | null |
True | Bwob | null | Yeah, was wondering if that was the joke... | null | 0 | 1315176259 | False | 0 | c2hhv0s | t3_k4m3q | null | t1_c2hhv0s | t1_c2hhf64 | null | 1427558777 | 21 | t5_2fwo | null | null | null |
True | grauenwolf | null | And how are you going to translate them into enum values?
For example I may be using that switch statement to translate the names of XML nodes into constructor calls for their corresponding classes. | null | 0 | 1315176494 | False | 0 | c2hhvyg | t3_k3ivo | null | t1_c2hhvyg | t1_c2h9mkd | null | 1427558790 | 2 | t5_2fwo | null | null | null |
True | [deleted] | null | Well in Quake for most weapons you actually have to aim in front off people. | null | 0 | 1315176494 | False | 0 | c2hhvyl | t3_k4m3q | null | t1_c2hhvyl | t1_c2hhu48 | null | 1427558790 | 7 | t5_2fwo | null | null | null |
True | mgrandi | null | yes i realize, but in source at least, there are a very very large number of weapons that are hitscan, pretty much everything in hl2 and css...etc | null | 0 | 1315176584 | False | 0 | c2hhwas | t3_k4m3q | null | t1_c2hhwas | t1_c2hhvyl | null | 1427558794 | 7 | t5_2fwo | null | null | null |
True | emjay101 | null | I was waiting for someone mentioning tribes. awesome indeed.
http://www.pingz.com/2009/11/networking-for-games/
| null | 0 | 1315176589 | False | 0 | c2hhwbj | t3_k4m3q | null | t1_c2hhwbj | t1_c2hhl62 | null | 1427558804 | 17 | t5_2fwo | null | null | null |
True | grauenwolf | null | That only works if the tags have an exact one to one mapping with your enums. | null | 0 | 1315176590 | False | 0 | c2hhwbo | t3_k3ivo | null | t1_c2hhwbo | t1_c2hbf4w | null | 1427558804 | 2 | t5_2fwo | null | null | null |
True | grauenwolf | null | VB's switch statement is actually far more useful that Java's version. It can handle things like ranges and multiple cases per block. And it doesn't have the stupid fall-through issues of C-style languages. | null | 0 | 1315176705 | False | 0 | c2hhwsp | t3_k3ivo | null | t1_c2hhwsp | t1_c2hbpi8 | null | 1427558801 | 3 | t5_2fwo | null | null | null |
True | grauenwolf | null | Why? If that were the case wouldn't it just compile it the same way as your if-else chain? | null | 0 | 1315176752 | False | 0 | c2hhwyy | t3_k3ivo | null | t1_c2hhwyy | t1_c2hcdjj | null | 1428195563 | 2 | t5_2fwo | null | null | null |
True | robinwholikesjava | null | Good "trick"! I have a dozen orso utility components for various things, but noticed not a lot of developers actually realize they can create Java based UI components themselves. | null | 0 | 1315176802 | False | 0 | c2hhx6l | t3_k4qrh | null | t1_c2hhx6l | t3_k4qrh | null | 1427558806 | 4 | t5_2fwo | null | null | null |
True | solomute | null | If a game packet drops or is corrupted, TCP-style retransmission is undesirable because by the time the retransmitted packet gets to you, the information contained in it is useless, and meanwhile you're delaying subsequent updates due to TCP's insistence on everything arriving in order.
It's better to use UDP and deve... | null | 0 | 1315176897 | False | 0 | c2hhxj5 | t3_k4m3q | null | t1_c2hhxj5 | t1_c2hhg2v | null | 1427558810 | 15 | t5_2fwo | null | null | null |
True | grauenwolf | null | Since around 1995. There are lots of features in Visual Basic that Java is still trying to figure out (properties, events, late binding, value types).
When C# and VB.NET some six years later and Java still hadn't caught up I gave up it. | null | 0 | 1315176973 | False | 0 | c2hhxux | t3_k3ivo | null | t1_c2hhxux | t1_c2h8wr2 | null | 1427558823 | 1 | t5_2fwo | null | null | null |
True | aaronla | null | Agreed; I've found that the explanation that goes over best is "overloading the semi-colon operator". I then get into examples with sequential and asynchronous programming, and they're sold. Async is all the rage these days, so they immediately grasp that it can be practical.
The thing is, we've been dealing with mon... | null | 0 | 1315177032 | False | 0 | c2hhy2t | t3_k3pyu | null | t1_c2hhy2t | t1_c2hh488 | null | 1427558817 | 1 | t5_2fwo | null | null | null |
True | grauenwolf | null | No, but if you know the history of C# or VB then it makes sense to talk as if it were. | null | 0 | 1315177070 | False | 0 | c2hhy7w | t3_k3ivo | null | t1_c2hhy7w | t1_c2hf1rr | null | 1427558820 | 3 | t5_2fwo | null | null | null |
True | grauenwolf | null | Why would Sun release a language after Visual Basic that missed out on basic OOP concepts such as events and properties? | null | 0 | 1315177197 | False | 0 | c2hhyoe | t3_k3ivo | null | t1_c2hhyoe | t1_c2h9glq | null | 1427558828 | 2 | t5_2fwo | null | null | null |
True | rmxz | null | If it's not a rhetorical question: Mostly just frustration with the JCP process.
I get the feeling many Java standards are pushed by some company with a product to sell - and if that company has spinning disks, the API will say spinning disks if it makes sense or not.
Feel free to mail them the idea if you want.
I'l... | null | 0 | 1315177212 | False | 0 | c2hhyqo | t3_k3fed | null | t1_c2hhyqo | t1_c2hdp6j | null | 1427558829 | 1 | t5_2fwo | null | null | null |
True | grauenwolf | null | Compared to what? Sun wasn't doing jack-shit with Java. | null | 0 | 1315177245 | False | 0 | c2hhyuo | t3_k3ivo | null | t1_c2hhyuo | t1_c2h9vue | null | 1427558830 | 5 | t5_2fwo | null | null | null |
True | DaFox | null | Indeed it's more frustrating and more noticable when you miss a shot that you clearly should have hit. | null | 0 | 1315177415 | False | 0 | c2hhzh1 | t3_k4m3q | null | t1_c2hhzh1 | t1_c2hhmmi | null | 1427558836 | 8 | t5_2fwo | null | null | null |
True | elperroborrachotoo | null | [Cached](http://webcache.googleusercontent.com/search?q=cache:http://trac.bookofhook.com/bookofhook/trac.cgi/wiki/Quake3Networking) | null | 0 | 1315177417 | False | 0 | c2hhzh9 | t3_k4m3q | null | t1_c2hhzh9 | t1_c2hhf64 | null | 1427558836 | 17 | t5_2fwo | null | null | null |
True | grauenwolf | null | > what's wrong with the C# switch implementation?
No ranges.
VB:
Case Is >= 90: Return "A"
Case Is >= 80: Return "B"
Case Is >= 70: Return "C"
Verbose.
VB: Case 1, 3, 5
C#:
case 1:
case 3:
case 5
No support for non-integer t... | null | 0 | 1315177451 | False | 0 | c2hhzlo | t3_k3ivo | null | t1_c2hhzlo | t1_c2he3ro | null | 1427558837 | 2 | t5_2fwo | null | null | null |
True | grauenwolf | null | When was that? Everything I see in C# is pretty much based on Delphi and Visual Basic. | null | 0 | 1315177524 | False | 0 | c2hhzuv | t3_k3ivo | null | t1_c2hhzuv | t1_c2hevaa | null | 1427558841 | 0 | t5_2fwo | null | null | null |
True | Nukinglowping | null | http://www.twitch.tv/bigblockgames | null | 0 | 1315177624 | False | 0 | c2hi07i | t3_k4r7t | null | t1_c2hi07i | t3_k4r7t | null | 1427558845 | 1 | t5_2fwo | null | null | null |
True | grauenwolf | null | The only time you use it is when you are manually dealing with native resources. For example, if you explicitly allocate unmanaged memory then you should have a finalizer to ensure it gets cleaned up in case the Dispose method wasn't called.
Really it is a crutch for sloppy programmers, not something you should rely o... | null | 0 | 1315177642 | False | 0 | c2hi09u | t3_k3ivo | null | t1_c2hi09u | t1_c2hc2k6 | null | 1427558846 | 1 | t5_2fwo | null | null | null |
True | maep | null | It's more than that. Imagine being a skilled painter with love for his craft. Now all the work your employer gives you is to glue prefabricated paintings together. You can't even choose which paintings to use. It's an incoherent ugly mess that constantly falls apart. | null | 0 | 1315177667 | False | 0 | c2hi0d2 | t3_k42if | null | t1_c2hi0d2 | t1_c2hcsft | null | 1427558848 | 17 | t5_2fwo | null | null | null |
True | grauenwolf | null | That syntax you just showed doesn't work in C#. (It does in VB, much to my annoyance.) | null | 0 | 1315177707 | False | 0 | c2hi0i9 | t3_k3ivo | null | t1_c2hi0i9 | t1_c2hf6tt | null | 1427558849 | 2 | t5_2fwo | null | null | null |
True | solomute | null | I think the tradeoff of not having to factor latency into your aiming is well worth the tradeoff of encountering paradoxes which are, at worst, situational. You might fire thousands of shots over the course of a game, but you will get "shot around a corner" maybe a couple times.
Not to mention that if your netcode fea... | null | 0 | 1315177739 | False | 0 | c2hi0n6 | t3_k4m3q | null | t1_c2hi0n6 | t1_c2hhggr | null | 1427558852 | 9 | t5_2fwo | null | null | null |
True | Terr_ | null | As a side note, there are a surprising number of people out there who--probably through a haze of nostalgia--are willing to declare that Quake 3 had lag-compensation out-of-the-box and that therefore the Source implementation is somehow unusually flawed. | null | 0 | 1315178267 | False | 0 | c2hi2m7 | t3_k4m3q | null | t1_c2hi2m7 | t1_c2hh8nk | null | 1427558877 | 9 | t5_2fwo | null | null | null |
True | Terr_ | null | I think the real awesomeness of Tribes wasn't the networking model as much as the incredible power exposed by its client-side scripting engine. Not only could you make things like custom HUDs which showed timers for certain events, but you even got stuff like in-game tetris. ("Hudtris".) | null | 0 | 1315178378 | False | 0 | c2hi30b | t3_k4m3q | null | t1_c2hi30b | t1_c2hhg5y | null | 1427558882 | 2 | t5_2fwo | null | null | null |
True | adolfojp | null | He deleted his comment. What did he say? | null | 0 | 1315178430 | False | 0 | c2hi381 | t3_k4jik | null | t1_c2hi381 | t1_c2hgstl | null | 1427558894 | 1 | t5_2fwo | null | null | null |
True | a_redditor | null | Please don't post stupid memes to /r/programming. | null | 0 | 1315178481 | False | 0 | c2hi3f1 | t3_k4r7t | null | t1_c2hi3f1 | t3_k4r7t | null | 1427558887 | 1 | t5_2fwo | null | null | null |
True | Terr_ | null | To add to the chorus, it is orders of magnitude *less* frustrating than a a dead-on shot which failed to register, particularly when your slow avatar can't dodge instant bullets anyway. | null | 0 | 1315178492 | False | 0 | c2hi3gc | t3_k4m3q | null | t1_c2hi3gc | t1_c2hhggr | null | 1427558887 | 0 | t5_2fwo | null | null | null |
True | [deleted] | null | [deleted] | null | 0 | 1315178507 | False | 0 | c2hi3i5 | t3_k42if | null | t1_c2hi3i5 | t1_c2hd3gb | null | 1427558889 | 3 | t5_2fwo | null | null | null |
True | [deleted] | null | ..but isn't aiming in front of (moving) stuff more realistic anyway? At least at some distance. | null | 0 | 1315178557 | False | 0 | c2hi3pe | t3_k4m3q | null | t1_c2hi3pe | t1_c2hhggr | null | 1427558890 | 6 | t5_2fwo | null | null | null |
True | attrition0 | null | Just a [spammer](http://www.reddit.com/user/rublesdenitrify). | null | 0 | 1315178642 | False | 0 | c2hi42m | t3_k4jik | null | t1_c2hi42m | t1_c2hi381 | null | 1427558896 | 1 | t5_2fwo | null | null | null |
True | zeroone | null | That's the question I am getting down to. Does the compiler actually produce efficient code from it? | null | 0 | 1315178729 | False | 0 | c2hi4dy | t3_k3ivo | null | t1_c2hi4dy | t1_c2hhwyy | null | 1427558899 | 2 | t5_2fwo | null | null | null |
True | [deleted] | null | Ohh, thanks! I've actually been looking for a link like this to share. | null | 0 | 1315178733 | False | 0 | c2hi4f4 | t3_k4m3q | null | t1_c2hi4f4 | t1_c2hhwbj | null | 1427558900 | 1 | t5_2fwo | null | null | null |
True | [deleted] | null | I suppose stuff like positional updates are fine, but a chat message would need to be tagged with the state it comes from so that the client can avoid displaying it twice. | null | 0 | 1315178765 | False | 0 | c2hi4jv | t3_k4m3q | null | t1_c2hi4jv | t1_c2hhlyh | null | 1427558902 | 1 | t5_2fwo | null | null | null |
True | greenspans | null | It's a simple project linus made. You can actually study and understand every line. Unlike git, uemacs or the linux kernel. | null | 0 | 1315179775 | False | 0 | c2hi8ch | t3_k3un1 | null | t1_c2hi8ch | t1_c2hbe1e | null | 1427558959 | 2 | t5_2fwo | null | null | null |
True | [deleted] | null | *Both | null | 0 | 1315179802 | False | 0 | c2hi8g3 | t3_k4m3q | null | t1_c2hi8g3 | t1_c2hht7l | null | 1427558963 | 2 | t5_2fwo | null | null | null |
True | codeshite | null | A fair and balanced point, although I assume CodeGirlUK is a she!
Its the inappropriate use of such things that worries me, like when something would be better taught with a few fundamentals in algorithms and data structures. | null | 0 | 1315179866 | False | 0 | c2hi8oh | t3_k42i7 | null | t1_c2hi8oh | t1_c2hhuyn | null | 1427558960 | 2 | t5_2fwo | null | null | null |
True | grayvedigga | null | > if so this particular pita is inherent to the programming style, not the specific tool.
As Nimish says, the problem is that you are forced to write in continuation-passing style without call/cc or anything that can allow you to tame the convolution from within the language. In the process you lose the ability to... | null | 0 | 1315180409 | False | 0 | c2hias4 | t3_k42if | null | t1_c2hias4 | t1_c2hgaj7 | null | 1428195559 | 3 | t5_2fwo | null | null | null |
True | [deleted] | null | There are so many kids on that lawn he doesn't want there | null | 0 | 1315180621 | False | 0 | c2hibm8 | t3_k42if | null | t1_c2hibm8 | t3_k42if | null | 1427558996 | 8 | t5_2fwo | null | null | null |
True | slgard | null | >If fall-thorugh isn't allowed, WTF do I have to specify "break"?
yeah, that really irritated me.
>No support for non-integer types
C# definitely supports string types in cases (though it's been 2 years since I've done any C# programming) | null | 0 | 1315180948 | False | 0 | c2hicv0 | t3_k3ivo | null | t1_c2hicv0 | t1_c2hhzlo | null | 1427559012 | 2 | t5_2fwo | null | null | null |
True | Smallpaul | null | I didn't say it was irrelevant. I said it is very unlikely to be the primary motivator for the open sourcing OF A DATABASE. | null | 0 | 1315181228 | False | 0 | c2hidvq | t3_k3w0c | null | t1_c2hidvq | t1_c2hhcjl | null | 1427559024 | 1 | t5_2fwo | null | null | null |
True | mannequine | null | I really think that talking about negative space is pointless. Here's a picture of FedEx logo: http://blog.crowdspring.com/wp-content/uploads/2010/07/FedExLogo.jpg
Notice the arrow formed between E and X.. that's negative space.
And you can't just isolate that to "OOH negative space is good, designers use negative s... | null | 0 | 1315181329 | True | 0 | c2hie92 | t3_j1v26 | null | t1_c2hie92 | t1_c28jrqw | null | 1427559029 | 1 | t5_2fwo | null | null | null |
True | Smallpaul | null | So when Yahoo open sourced Hadoop, was it primarily so the web community could verify it's security? If not, then why do you assume that there is one and only one reason that the NSA would open source something? | null | 0 | 1315181337 | True | 0 | c2hieaf | t3_k3w0c | null | t1_c2hieaf | t1_c2hgzmo | null | 1427559029 | 0 | t5_2fwo | null | null | null |
True | wharblegarble | null | Please tell me you are being sarcastic. Please. | null | 0 | 1315181876 | False | 0 | c2higbz | t3_k4m3q | null | t1_c2higbz | t1_c2hhg2v | null | 1427559057 | 2 | t5_2fwo | null | null | null |
True | mannequine | null | I think design/art is considered to be feminine while coding/engineering/RAW C++ FROM WILD BEARS WITH SCOTCH: those things are considered masculine.
"What? You want me to design? Maybe I should wear lipstick too?" | null | 0 | 1315182023 | False | 0 | c2higvg | t3_j1v26 | null | t1_c2higvg | t1_c28hjj5 | null | 1427559063 | 1 | t5_2fwo | null | null | null |
True | [deleted] | null | As someone who has used PostgreSQL, but might need to use MySQL now I'm slightly worried. What should I prepare for? | null | 0 | 1315182069 | False | 0 | c2hih2l | t3_k42if | null | t1_c2hih2l | t1_c2hcvqx | null | 1427559066 | 0 | t5_2fwo | null | null | null |
True | bab3l | null | As kaasskop42 suggest, I'm making heavy use of strategically placed ToList() calls, but had assumed the wrong reason why. Thanks for the heads up on plinq - I've a few nasty hacks I'm using to make processing time on datasets > 10^7 rows (and a growing collection of extension methods) and better parallel execution i... | null | 0 | 1315182158 | False | 0 | c2hihfb | t3_k3pyu | null | t1_c2hihfb | t1_c2hdyek | null | 1427559070 | 1 | t5_2fwo | null | null | null |
True | [deleted] | null | I'm trolling. | null | 0 | 1315182175 | False | 0 | c2hihhh | t3_k4m3q | null | t1_c2hihhh | t1_c2higbz | null | 1427559071 | 2 | t5_2fwo | null | null | null |
True | afabad | null | Holy italics! | null | 0 | 1315182219 | False | 0 | c2hihns | t3_k4m3q | null | t1_c2hihns | t1_c2hhwbj | null | 1427559077 | 5 | t5_2fwo | null | null | null |
True | WinterAyars | null | Nothing on CPMA? | null | 0 | 1315182531 | False | 0 | c2hiitc | t3_k4m3q | null | t1_c2hiitc | t1_c2hh8nk | null | 1427559088 | 3 | t5_2fwo | null | null | null |
True | Svenstaro | null | Very well. In random order:
* I think that always thinking for yourself can sometimes lead to bad mistakes. Googling for commonly available solutions prior to trying to solve a problem yourself is, I think, a good way to form an opinion about how a problem can be solved. Trying to solve a problem by yourself might wor... | null | 0 | 1315182533 | False | 0 | c2hiitt | t3_k42i7 | null | t1_c2hiitt | t1_c2heubu | null | 1427559088 | 4 | t5_2fwo | null | null | null |
True | joracar | null | This statement is far too broad and taken out of context. The article is talking specifically about action games where UDP is usually the right answer. There are many cases where TCP is the right answer and game developers should choose the right one for their situation. | null | 0 | 1315182581 | False | 0 | c2hij0b | t3_k4m3q | null | t1_c2hij0b | t1_c2hhsl6 | null | 1427559092 | 5 | t5_2fwo | null | null | null |
True | Xdes | null | I'd say the majority of the stream is the art guy. | null | 0 | 1315182713 | False | 0 | c2hijhy | t3_k4395 | null | t1_c2hijhy | t1_c2hfni6 | null | 1427559097 | 1 | t5_2fwo | null | null | null |
True | mannequine | null | I think you have some big holes in the knowledge of what waterfall model is, exactly. | null | 0 | 1315182760 | False | 0 | c2hijnx | t3_j1v26 | null | t1_c2hijnx | t1_c28h7k2 | null | 1427559100 | 1 | t5_2fwo | null | null | null |
True | [deleted] | null | [deleted] | null | 0 | 1315182929 | False | 0 | c2hikb1 | t3_k4m3q | null | t1_c2hikb1 | t1_c2hhl62 | null | 1427559109 | 1 | t5_2fwo | null | null | null |
True | grauenwolf | null | For that last point I was thinking about doubles and dates. | null | 0 | 1315182972 | False | 0 | c2hikgm | t3_k3ivo | null | t1_c2hikgm | t1_c2hicv0 | null | 1428195557 | 1 | t5_2fwo | null | null | null |
True | wharblegarble | null | Thank you | null | 0 | 1315183008 | False | 0 | c2hikl4 | t3_k4m3q | null | t1_c2hikl4 | t1_c2hihhh | null | 1427559112 | 2 | t5_2fwo | null | null | null |
True | [deleted] | null | But my explanation is just that the NSA is obviously not following a "security through obscurity" MO, which was only supposed to justify the original commenter's statement. I also didn't mean for this to turn into a whole thing, btw. | null | 0 | 1315183076 | False | 0 | c2hiktw | t3_k3w0c | null | t1_c2hiktw | t1_c2hidvq | null | 1427559115 | 1 | t5_2fwo | null | null | null |
True | WinterAyars | null | I don't think Q3 had "lag compensation" (in the sense of backwards reconciliation, like Q3 unlagged or Source) but i think it was a better game for it. That sort of "lag compensation" is really just latency hiding, you still have latency you just feel it less. For games like Counterstrike, where everything is hitscan a... | null | 0 | 1315183162 | False | 0 | c2hil5y | t3_k4m3q | null | t1_c2hil5y | t1_c2hi2m7 | null | 1427559129 | 6 | t5_2fwo | null | null | null |
True | grauenwolf | null | Even that's hard because many languages don't have the concept of a mandatory line terminator. Outside of the C family they are usually optional or completely non-existant. | null | 0 | 1315183194 | False | 0 | c2hil9z | t3_k3pyu | null | t1_c2hil9z | t1_c2hhy2t | null | 1427559121 | 0 | t5_2fwo | null | null | null |
True | Atlasom | null | Also Unreal Engine 3 Networking http://udn.epicgames.com/Three/NetworkingOverview.html | null | 0 | 1315183256 | False | 0 | c2hilie | t3_k4m3q | null | t1_c2hilie | t1_c2hh8nk | null | 1427559134 | 9 | t5_2fwo | null | null | null |
True | DaFox | null | Looking through his posts he does indeed look like a troll. | null | 0 | 1315183327 | False | 0 | c2hils7 | t3_k4m3q | null | t1_c2hils7 | t1_c2higbz | null | 1427559131 | 2 | t5_2fwo | null | null | null |
True | goldfaber3012 | null | [Andrew](http://team5150.com/~andrew/) reverse engineered practically the entire game, including the netcode:
http://team5150.com/~andrew/t1netcode/
This isn't exactly a detailed description, but given that we're on r/programming it should be apt. | null | 0 | 1315183351 | False | 0 | c2hilvs | t3_k4m3q | null | t1_c2hilvs | t1_c2hhl62 | null | 1427559131 | 3 | t5_2fwo | null | null | null |
True | DaFox | null | Nothing :( If you have any links I'll add them to the post! | null | 0 | 1315183383 | False | 0 | c2him04 | t3_k4m3q | null | t1_c2him04 | t1_c2hiitc | null | 1427559133 | 1 | t5_2fwo | null | null | null |
True | DaFox | null | Thank you, added! | null | 0 | 1315183390 | False | 0 | c2him14 | t3_k4m3q | null | t1_c2him14 | t1_c2hilie | null | 1427559133 | 1 | t5_2fwo | null | null | null |
True | KyteM | null | Don't be ridiculous. Stuff is built with what works. For a game, specifically a *game to be made within 14 days*, you need an environment suitable for quick prototyping, lightweight games and widespread distribution. That environment is, by virtue of massive adoption, Flash. You don't *do* web games in stuff that's not... | null | 0 | 1315183461 | False | 0 | c2himb4 | t3_k4395 | null | t1_c2himb4 | t1_c2hfhqi | null | 1427559135 | 2 | t5_2fwo | null | null | null |
True | wartexmaul | null | You clearly have no idea what you are talking about. First of all, vanilla q3 had built-in 50 ms lag, which was removed in unlagged and CPMA code. Second, projectiles were never unlagged. Third, unlagged and local shot prediction (where client shoots the gun before server allows it to, as soon as you press the button) ... | null | 0 | 1315183729 | False | 0 | c2hinct | t3_k4m3q | null | t1_c2hinct | t1_c2hil5y | null | 1427559148 | 5 | t5_2fwo | null | null | null |
True | [deleted] | null | [deleted] | null | 0 | 1315183985 | True | 0 | c2hiobk | t3_k42i7 | null | t1_c2hiobk | t1_c2hiitt | null | 1427559161 | 1 | t5_2fwo | null | null | null |
True | chak | null | The slides are available as well: http://justtesting.org/video-and-slides-of-data-parallelism-in-haske | null | 0 | 1315184032 | False | 0 | c2hioi1 | t3_k3xir | null | t1_c2hioi1 | t3_k3xir | null | 1427559163 | 3 | t5_2fwo | null | null | null |
True | [deleted] | null | After reading some of his follow up comments, I don't know as that I read the right meaning into the original comment anyways. | null | 0 | 1315184325 | False | 0 | c2hipod | t3_k3w0c | null | t1_c2hipod | t1_c2hidvq | null | 1427559179 | 1 | t5_2fwo | null | null | null |
True | eganist | null | Yahoo's mission is to generate profit for its shareholders, whereas the NSA's mission is the security and assurance of all information deemed necessary for the United States Government.
Therefore, the mission of Yahoo with the open-sourcing of Hadoop can be reasonably deduced to be profit-minded, whereas the NSA's mis... | null | 0 | 1315184646 | False | 0 | c2hiqvh | t3_k3w0c | null | t1_c2hiqvh | t1_c2hieaf | null | 1427559203 | 1 | t5_2fwo | null | null | null |
True | Bjartr | null | Yes, but that leading is physically predictable and can be compensated for on the fly, lag effects aren't. | null | 0 | 1315184651 | False | 0 | c2hiqw8 | t3_k4m3q | null | t1_c2hiqw8 | t1_c2hi3pe | null | 1427559203 | 3 | t5_2fwo | null | null | null |
Subsets and Splits
Filtered Reddit Uplifting News
The query retrieves specific news articles by their link IDs, providing a basic overview of those particular entries without deeper analysis or insights.
Recent Programming Comments
Returns a limited set of programming records from 2020 to 2023, providing basic filtering with minimal analytical value.