archived
stringclasses
2 values
author
stringlengths
3
20
author_fullname
stringlengths
4
12
body
stringlengths
0
22.5k
comment_type
stringclasses
1 value
controversiality
stringclasses
2 values
created_utc
stringlengths
10
10
edited
stringlengths
4
12
gilded
stringclasses
7 values
id
stringlengths
1
7
link_id
stringlengths
7
10
locked
stringclasses
2 values
name
stringlengths
4
10
parent_id
stringlengths
5
10
permalink
stringlengths
41
91
retrieved_on
stringlengths
10
10
score
stringlengths
1
4
subreddit_id
stringclasses
1 value
subreddit_name_prefixed
stringclasses
1 value
subreddit_type
stringclasses
1 value
total_awards_received
stringclasses
19 values
True
cdsmith
null
So the author has a point that there are significant differences in architecture between different web applications that all claim to be doing MVC. But I don't think fishing out terminology from narrow-sighted old arguments about Java web frameworks and revive them with new out-of-context meaning is the answer. IMO the answer is to just describe the distinction you're making. Like, instead of saying "This is an MVC model", you might say "We use an event system. Changes to the model fire events, and views can listen for those events and update themselves." Yeah, that seems to handle it, and doesn't rely on trying to change the rest of the world's use of what has by now become a very vague concept.
null
0
1316968677
False
0
c2mgue1
t3_kquum
null
t1_c2mgue1
t3_kquum
null
1427645046
1
t5_2fwo
null
null
null
True
duckfighter
null
The ultimate answer to those types of questions: Why not?
null
0
1316968744
False
0
c2mgunp
t3_kq27q
null
t1_c2mgunp
t1_c2mgry5
null
1427645054
-2
t5_2fwo
null
null
null
True
_asterisk
null
Wouldn't you need to re-render the substrate for every page?
null
0
1316968895
False
0
c2mgv9f
t3_kqixo
null
t1_c2mgv9f
t1_c2mesun
null
1427645063
3
t5_2fwo
null
null
null
True
immerc
null
I'm ok with reformatting period, but I think the editor should do it, you shouldn't need to manually reformat each line on your own.
null
0
1316969051
False
0
c2mgvuy
t3_kooiy
null
t1_c2mgvuy
t1_c2mgs6r
null
1427645067
1
t5_2fwo
null
null
null
True
Strangering
null
If you work from mockups, you are doing TDD. It's just that your test cases are visual instead of automated.
null
0
1316969157
False
0
c2mgwa6
t3_kq001
null
t1_c2mgwa6
t3_kq001
null
1427645071
2
t5_2fwo
null
null
null
True
frontseatdog
null
actually quite far from perfect. harvesting the raw materials for the substrate is responsible for reducing the production of oxidizing agents into the atmosphere.
null
0
1316969427
False
0
c2mgxdc
t3_kqixo
null
t1_c2mgxdc
t1_c2mf0si
null
1427645082
4
t5_2fwo
null
null
null
True
imaginaryredditor
null
You don't have to be in the top 1% to use an object pool. Yes, you can pool in Java too. But in Java every object will be bloated 2 words for the object header.
null
0
1316969522
False
0
c2mgxrl
t3_kq27q
null
t1_c2mgxrl
t1_c2mckye
null
1427645087
1
t5_2fwo
null
null
null
True
nightwood
null
thanks! just what I needed!
null
0
1316969543
False
0
c2mgxuh
t3_kqqd5
null
t1_c2mgxuh
t3_kqqd5
null
1427645086
1
t5_2fwo
null
null
null
True
LoganCale
null
No, you have to convert it to mobi. Amazon offers a conversion service, but it doesn't work for something like this which is split into dozens of separate HTML files.
null
0
1316969706
False
0
c2mgyiq
t3_kqixo
null
t1_c2mgyiq
t1_c2mgqdm
null
1427645097
1
t5_2fwo
null
null
null
True
MarshallBanana
null
I noticed some similar hits, and they seem very confused, partly because apparently the Source engine seems to use the name "phong" for things which are most definitely not Phong lighting.
null
0
1316969995
False
0
c2mgzom
t3_kqqd5
null
t1_c2mgzom
t1_c2mgqs8
null
1427645111
0
t5_2fwo
null
null
null
True
[deleted]
null
[deleted]
null
0
1316970072
False
0
c2mgzzg
t3_kocub
null
t1_c2mgzzg
t1_c2ly070
null
1427645114
0
t5_2fwo
null
null
null
True
MarshallBanana
null
Point out an example?
null
0
1316970162
False
0
c2mh0do
t3_kqqd5
null
t1_c2mh0do
t1_c2mgkxh
null
1427645118
-4
t5_2fwo
null
null
null
True
[deleted]
null
[deleted]
null
0
1316970213
False
0
c2mh0l6
t3_kqybe
null
t1_c2mh0l6
t3_kqybe
null
1427645128
1
t5_2fwo
null
null
null
True
bluGill
null
As a general rule a class should **do something**, not store something. getters and setters are a code smell: they imply that you don't have a class you have a data store. Writing class instead of strut (or whatever syntax your language has), and even adding a few functions to it does not make your code object oriented. (not that I'm saying objected oriented is right for all problems, but if you have a problem where objects are not the right solution you shouldn't try to shoe-horn objects in anyway)
null
0
1316970311
False
0
c2mh0yt
t3_kq001
null
t1_c2mh0yt
t1_c2mcgfz
null
1427645124
3
t5_2fwo
null
null
null
True
Fifth_Business
null
It's not the sole component of their lighting model, but it's an important part. They use a custom lighting model that includes Phong highlights, as described in [their 2007 paper](http://www.valvesoftware.com/publications/2007/NPAR07_IllustrativeRenderingInTeamFortress2.pdf) (pdf link from Valve's website). The description of their inclusion of Phong terms is on pages 4 and 5. Quote: **"This combination of Phong highlights that match the material properties of a given object with broad rim highlights helps to give Team Fortress 2 its signature illustrative look."** Edit: [Here's the relevant section of the paper's video](http://www.youtube.com/watch?v=sIikwDbZTCI&t=2m7s), where they break down the lighting terms.
null
0
1316970322
True
0
c2mh10m
t3_kqqd5
null
t1_c2mh10m
t1_c2mgiys
null
1427645124
6
t5_2fwo
null
null
null
True
bobappleyard
null
Javascript doesn't have classes.
null
0
1316970356
False
0
c2mh14z
t3_kpqzv
null
t1_c2mh14z
t1_c2m732h
null
1428192901
1
t5_2fwo
null
null
null
True
shub
null
Also Official Redhat Binaries.
null
0
1316970452
False
0
c2mh1hv
t3_kpecl
null
t1_c2mh1hv
t1_c2m95v0
null
1427645130
2
t5_2fwo
null
null
null
True
bluGill
null
Not exactly. Bad coders do write rubbish code - even their test code. However if you force them to do TDD, the tests at least cover all the functionality. It may be rubbish, but you know that it won't crash on the inputs they think are valid, and that is something.
null
0
1316970531
False
0
c2mh1te
t3_kq001
null
t1_c2mh1te
t1_c2mf0w3
null
1427645146
1
t5_2fwo
null
null
null
True
[deleted]
null
[deleted]
null
0
1316970538
False
0
c2mh1uj
t3_kq27q
null
t1_c2mh1uj
t1_c2mgunp
null
1427645136
1
t5_2fwo
null
null
null
True
TinyEarl
null
Damn, you really hate Phong.
null
0
1316970543
False
0
c2mh1v6
t3_kqqd5
null
t1_c2mh1v6
t1_c2mgkg6
null
1427645136
12
t5_2fwo
null
null
null
True
toaster13
null
Because there are [right](http://i.imgur.com/6OtBh.jpg) and [wrong](http://i.imgur.com/7rZqC.gif) tools for any job.
null
0
1316970781
False
0
c2mh2pz
t3_kq27q
null
t1_c2mh2pz
t1_c2mgunp
null
1427645148
10
t5_2fwo
null
null
null
True
bluGill
null
I consider the tests my plan. I write the tests first so I can say I don't know how my implementation does, but I know to use it I want to call A, then B and C happens. All that is written in a test, then I go back to the code. Of course when doing code I generally discover that A needs options that I didn't think of, which means I have to adjust the tests.
null
0
1316970884
False
0
c2mh33s
t3_kq001
null
t1_c2mh33s
t1_c2mcaap
null
1428192900
1
t5_2fwo
null
null
null
True
toaster13
null
Truth.
null
0
1316970950
False
0
c2mh3d3
t3_kq27q
null
t1_c2mh3d3
t1_c2mgay9
null
1427645164
1
t5_2fwo
null
null
null
True
MarshallBanana
null
And as they show, the Phong part only adds a few tiny details. I'm sure those help, but most of the model is not really Phong lighted, just a few tiny parts they want to gleam a bit extra.
null
0
1316971140
False
0
c2mh46a
t3_kqqd5
null
t1_c2mh46a
t1_c2mh10m
null
1427645182
-6
t5_2fwo
null
null
null
True
flexd
null
I wouldn't touch javascript with the longest of sticks. I write stuff in CoffeeScript (which compiles to Javascript) when I play with node.. :-) On the other hand, what would you like to have written it in? I don't see the problem. node.js is designed especially for loads and loads of concurrent connections like this. It's goal is to provide an easy way to build scalable network programs and it's doing a good job of it. You would spend a lot more time developing whatever you are doing in C++ than you would with node without gaining that much of a benefit.
null
0
1316971264
False
0
c2mh4p8
t3_kq27q
null
t1_c2mh4p8
t1_c2mgry5
null
1427645186
1
t5_2fwo
null
null
null
True
8-bit_d-boy
null
http://www.valvesoftware.com/publications/2007/NPAR07_IllustrativeRenderingInTeamFortress2_Slides.pdf and here's the video of it: http://www.youtube.com/watch?v=sIikwDbZTCI&feature=player_detailpage#t=127s
null
0
1316971282
False
0
c2mh4rx
t3_kqqd5
null
t1_c2mh4rx
t1_c2mh0do
null
1427645195
5
t5_2fwo
null
null
null
True
ioquatix
null
I guess I was using a canonical term to refer to JavaScript's prototype-based object hierarchies which perform essentially the same way as classes in most other similar dynamic languages.
null
0
1316971307
False
0
c2mh4vm
t3_kpqzv
null
t1_c2mh4vm
t1_c2mh14z
null
1427645189
1
t5_2fwo
null
null
null
True
AeroNotix
null
I cannot see them on my screen at all. And I remember an epic thread on here a while back complaining of them. It's a personal preference I guess after all but I just wish they didn't exist in the context of programming because in-between the craziness of a program, the eye can lose them and in some fonts they look like specs of dirt on the screen!
null
0
1316971532
False
0
c2mh5uw
t3_kpqzv
null
t1_c2mh5uw
t1_c2m8gq6
null
1428192894
1
t5_2fwo
null
null
null
True
toaster13
null
That is not true at all. If you're talking real code, you're talking real servers (in a datacenter with finite resources) and real (ECC) memory. 32G carries a considerable cost. * [cash](http://www.newegg.com/Product/Product.aspx?Item=N82E16820161458) * More cash if virtualizing, depending on hypervisor and price model (See EC2/vSphere 5) * Power capacity * Cooling capacity * Physical memory slot capacity (which leads to rack capacity and chassis count increase) Even if we look at just cash for the dimms, your *programmer* would have to be making at least $200,000 a year to justify your statement. Much more if you factor in everything else that using that memory costs you. Then think about redundancy (again, if you're talking real code) - there will be at *least* two of these things, right? So now its double. One could probably argue that 32G could be worth up to a week of a typical programmer's time. Hardware is not always cheaper than dev time, believe it or not.
null
0
1316971650
False
0
c2mh6d9
t3_kq27q
null
t1_c2mh6d9
t1_c2md80j
null
1427645214
4
t5_2fwo
null
null
null
True
MarshallBanana
null
http://www.reddit.com/r/programming/comments/kqqd5/glsl_programming_wikibook_for_modern_3d_graphics/c2mh46a?context=1
null
0
1316971798
False
0
c2mh6z7
t3_kqqd5
null
t1_c2mh6z7
t1_c2mh4rx
null
1428192892
-5
t5_2fwo
null
null
null
True
Fifth_Business
null
I don't think anyone here is saying that TF2 does, or that anyone should, use **only** Phong. For TF2, indeed, it's not the entirety of their model, but they consider it an important part, as evidenced by the quote.
null
0
1316971849
False
0
c2mh76g
t3_kqqd5
null
t1_c2mh76g
t1_c2mh46a
null
1428192891
3
t5_2fwo
null
null
null
True
8-bit_d-boy
null
Yes, we unanimously agree that you're wrong. I'll take this as your forfeit.
null
0
1316971917
False
0
c2mh7gk
t3_kqqd5
null
t1_c2mh7gk
t1_c2mh6z7
null
1427645232
4
t5_2fwo
null
null
null
True
bobappleyard
null
The can be made to behave in a similar way, or at least appear to, but they can do loads of other fun stuff besides.
null
0
1316971924
False
0
c2mh7hm
t3_kpqzv
null
t1_c2mh7hm
t1_c2mh4vm
null
1427645232
1
t5_2fwo
null
null
null
True
Fifth_Business
null
Exactly. It's worth understanding.
null
0
1316971924
False
0
c2mh7hv
t3_kqqd5
null
t1_c2mh7hv
t1_c2mg1vs
null
1427645232
3
t5_2fwo
null
null
null
True
toaster13
null
Offhand? I would immediately reach for java. Maybe Erlang if I had the skillset.
null
0
1316971980
False
0
c2mh7qd
t3_kq27q
null
t1_c2mh7qd
t1_c2mh4p8
null
1427645235
1
t5_2fwo
null
null
null
True
WotIsAUserName
null
You would think so - but not in my experience unless you have someone validating their tests. They have a habit of generating huge mass of spaghetti which is touch and go whether easier to throw away and start again
null
0
1316971988
False
0
c2mh7rp
t3_kq001
null
t1_c2mh7rp
t1_c2mh1te
null
1427645236
1
t5_2fwo
null
null
null
True
wreckerone
null
The triviality is not the question, it's the importance and the fact that arguing this problem exposes a level of dilettantism. The point is that it's been studied over and over, and, just like P=NP or Fermat's last theorem, it's one of those things that amateurs grasp onto. In the end does it really have anything to do with current mathematical research and theory? Are there people at the forefront of their field out there studying this exact problem? If you read someone's bio and it said they were at <elite university> researching 'the 2+2=4 problem', what would you think about that person?
null
0
1316972144
False
0
c2mh8ea
t3_korcu
null
t1_c2mh8ea
t1_c2mfzje
null
1427645241
3
t5_2fwo
null
null
null
True
MarshallBanana
null
Well, my argument here is of course partly hyperbole. Phong has been so painfully overused in bad 3D rendering for so long, I just feel like lashing out at it. Yes, you can make it look decent, if you use it very restrictively, like Valve is doing here. On the other hand, I think in those cases you could get even better results with other tricks. Basically, I just want to get rid of the idea that Phong is some kind of good default pick for lighting.
null
0
1316972390
False
0
c2mh9dz
t3_kqqd5
null
t1_c2mh9dz
t1_c2mh76g
null
1427645250
-2
t5_2fwo
null
null
null
True
poo_22
null
[Check out this book guys](http://www.arcsynthesis.org/gltut/)
null
0
1316972643
False
0
c2mhahm
t3_kqqd5
null
t1_c2mhahm
t3_kqqd5
null
1427645265
9
t5_2fwo
null
null
null
True
wikigear
null
incidentally, I made an iPad/iPhone app for reading wikibooks (and wikipedia, wikinews, wikisource, etc): http://itunes.apple.com/us/app/wikigear-free/id419252690?mt=8 (if you need a code send me a pm. And if you could give me feedback of any kind, that would be greatly appreciated. I think there are still some rough edges but I'm still working on it through updates)
null
0
1316972726
False
0
c2mhats
t3_kqqd5
null
t1_c2mhats
t3_kqqd5
null
1427645271
2
t5_2fwo
null
null
null
True
webauteur
null
We've already been introduced.
null
0
1316972786
False
0
c2mhb2l
t3_kqucu
null
t1_c2mhb2l
t3_kqucu
null
1427645274
-10
t5_2fwo
null
null
null
True
echeese
null
Your hatred for Phong shading really shows that you have no idea of what it is.
null
0
1316972936
False
0
c2mhbp6
t3_kqqd5
null
t1_c2mhbp6
t1_c2mfo8f
null
1427645279
1
t5_2fwo
null
null
null
True
[deleted]
null
I don't know what their plans are, but as someone who's writing a JIT, I can tell you that supporting both x86 and x86-64 is quite trivial, the differences aren't very big. I'd be surprised if their backend wasn't designed to support both from the start, in this day and age.
null
0
1316973002
False
0
c2mhbz9
t3_kos4z
null
t1_c2mhbz9
t1_c2m8h6d
null
1427645285
1
t5_2fwo
null
null
null
True
bobindashadows
null
If you're interested in reflection in C++, you might find the open-source Protocol Buffers library interesting. It uses generated code though, so they get to cut a lot of the boring corners. However, that buys them a "lite" compilation strategy that leaves out the (quite heavyweight) reflection capabilities. I worked on adding a feature to protobuf once, and once I got to updating the reflection capabilities, I was in *way* over my head. [Google code page](http://code.google.com/p/protobuf/)
null
0
1316973027
False
0
c2mhc2c
t3_kqtat
null
t1_c2mhc2c
t3_kqtat
null
1427645294
4
t5_2fwo
null
null
null
True
00kyle00
null
If i was to venture a guess about D popularity out there in 'real development' id say that its probably about twice as popular as Haskell. That said, does anyone know when/whether (or perhaps does) D compiler will target architectures other then x86/x64?
null
0
1316973066
False
0
c2mhc7y
t3_kqoz2
null
t1_c2mhc7y
t1_c2mezoe
null
1427645297
2
t5_2fwo
null
null
null
True
[deleted]
null
> Monads are something that lets you iterate over the elements of a list without inadvertently changing their structure? Kind of. They let you to apply a function to the elements of a "container" to produce a new container. And yes, all this stuff allows you to express various kinds of nondestructive transformations -- which produce new structures instead of changing old structures in place. Surprisingly, in this day and age using this kind of transformations often produces more efficient code, not to mention one that is easier to reason about. One point that is important that monads are a refinement on the concept of a functor, which is somewhat easier to understand and which is something that you should understand first. Monads come into play when you want to compose transformations in nontrivial ways. If you are familiar with C++, then the first overload of [`std::transform`](http://www.cplusplus.com/reference/algorithm/transform/) implements a `fmap` (or `Select` in C# parlance). I'll return to the second overload in just a moment. Another point is that the notion of a "container" is much wider than you might expect. That's why I mentioned a `Future<T>`: I hope you can easily imagine how it should work, suppose you do: Future<int>(10).Select(x => do_some_lengthy_calculation(x).ToString()) It creates a thread where it performs the lengthy calculation (including the `ToString()` call) and gives you a `Future<string>`, which has a `string get_value()` method (which is not included in the IFunctor interface itself!) that allows you to wait until the result is produced. But you can also queue another function, and another, (getting new `Future<sometype>` objects) and only wait on the final result. What's the point of it all, you might ask? Functors and functor-like things (like monads) are design patterns. You have something that looks kind of like a container -- you say, all right, I know, if I implement `MyContaner<R> MyContainer<T>::Select(Func<T, R> f)` then it would be useful for me and other people, who then would instantly know what I had in mind. Also, I probably should additionally implement a monadic `MyContaner<R> MyContainer<T>::SelectMany(Func<T, MyContainer<R>> f)` to allow using functions that use several such containers at once. If your language supports higher-order generics, you can also implement useful generic functions like Func<Functor<T>, Functor<R>> lift(Func<T, R> f) (you can't do that in C# because you can't parametrize a generic with an arbitrary generic, that is, you can parametrize with a `List<int>`, but not with a `Something<Someotherthing>` where both are generic parameters) Now back to the second overload of `std::transform`, there's a little shameful thing you'll rarely see in Monad tutorials: when I say that you must implement a monadic interface on your functors if you want to allow using functions of several arguments, I lie =) There's another generic type called "applicative functor" that lies between functors and monads and is sufficient for that. Read [this post](http://tomasp.net/blog/formlets-in-linq.aspx) about implementing applicative functors in LINQ, it would also add some meat to your understanding by showing a practical example of all that stuff. So the second overload of `std::transform` actually implements an applicative functor, not a monad. In more abstract terms, you can get rid of that pesky problem with nested functors (which return a `Functor<Functor<T>>`) when you use a binary function by adding another function that transforms a `pair<Applicative<T1>, Applicative<T2>>` into an `Applicative<pair<T1, T2>>`. Monads give much more guaranties and are therefore much more limited. When you write `MonadX.SelectMany(x => MonadY.Select(y => f(x, y)))`, you are guaranteed that MonadX has actually computed whatever it wanted to compute before binding the result to `x`. This was immensely useful for Haskell, because it allowed to express explicit order of evaluation despite the language not having one, `IO.readline(s => IO.writeline("Hello, " + s))` guarantees that `readline` happens before `writeline`, because `s` must have its value assigned. Then they got a bit too eager (pun intended) and implemented as Monads a lot of things that should have been implemented as Applicatives. Again, read that post about applicative functors to see how exactly it works (or not works) out.
null
0
1316973103
False
0
c2mhcdm
t3_kogj4
null
t1_c2mhcdm
t1_c2mggea
null
1427645295
2
t5_2fwo
null
null
null
True
MarshallBanana
null
It is a lighting model based on a mostly physically unlikely statistical microfacet model, representing an approximation of light reflection from a kind of surface that really doesn't exist in reality for the most part. No?
null
0
1316973111
False
0
c2mhces
t3_kqqd5
null
t1_c2mhces
t1_c2mhbp6
null
1427645298
-1
t5_2fwo
null
null
null
True
flexd
null
Yeah maybe, I'm ~~learning~~ watching the others learn Java in school now (first year comp.eng). I've always felt more comfortable coding in languages I like (primarily Ruby) so reaching for something like node.js is a bit new. I admit I have a strong dislike for JavaScript in general mostly because of the things you have said in addition to it's horrible syntax (with me coming from liking Ruby and all). CoffeeScript makes it much nicer though (and much more like Ruby). I'm not sure I would go with node.js for such a big project myself but I can definitely see why someone would. It's exactly the kind of things it's intended for, even if JavaScript has it's limitations. I would not use Java for this but that might just be my general dislike for the language talking, it's easy to understand (as it's so similar to C++) but I prefer ruby-like solutions.
null
0
1316973268
False
0
c2mhd0z
t3_kq27q
null
t1_c2mhd0z
t1_c2mh7qd
null
1427645302
2
t5_2fwo
null
null
null
True
[deleted]
null
And the extra 32GB will cost even less tomorrow.
null
0
1316973312
False
0
c2mhd7v
t3_kq27q
null
t1_c2mhd7v
t1_c2mgay9
null
1427645303
1
t5_2fwo
null
null
null
True
RageX
null
Is half a year really that enormous of a deal? Are all OpenGL books outdated within a year of purchase?
null
0
1316973419
False
0
c2mhdno
t3_kqqd5
null
t1_c2mhdno
t1_c2mghll
null
1427645307
3
t5_2fwo
null
null
null
True
mwilliams
null
This is cool! But I prefer the [Textinfo](http://www.neilvandyke.org/sicp-texi/) version so I can have it open inside of Emacs in one buffer while I have another buffer open for me to hack on examples and then a third buffer below with a Scheme REPL. Such an awesome way to go through the book... But with that said - I'll be loading this up on my Kindle.
null
0
1316973518
False
0
c2mhe2d
t3_kqixo
null
t1_c2mhe2d
t3_kqixo
null
1427645310
1
t5_2fwo
null
null
null
True
Fifth_Business
null
> Basically, I just want to get rid of the idea that Phong is some kind of good default pick for lighting. I do think there's value in learning and understanding it, but I agree, one can definitely do much better these days than vanilla Phong.
null
0
1316973535
False
0
c2mhe54
t3_kqqd5
null
t1_c2mhe54
t1_c2mh9dz
null
1427645319
2
t5_2fwo
null
null
null
True
00kyle00
null
While i dont care for runtime reflexion in C++ (in fact i rather not have it) i think C++ would greatly benefit from some compile time reflexion akin to D's features like obtaining tuple of all members of a class (probably could be extended to handle functions too), triats it does provide in its library/core lang and other mechanisms that would allow for greater flexibility of operations on the code before runtime.
null
0
1316973605
False
0
c2mheeu
t3_kqtat
null
t1_c2mheeu
t3_kqtat
null
1427645315
3
t5_2fwo
null
null
null
True
[deleted]
null
The book was designed to support the class. At the end of the day it doesn't make any sense to *read the full book*. You use the book when you don't understand something from a lecture.
null
0
1316973826
False
0
c2mhfb3
t3_kqixo
null
t1_c2mhfb3
t1_c2mdwxs
null
1427645324
-1
t5_2fwo
null
null
null
True
echeese
null
Can you give any examples?
null
0
1316973930
False
0
c2mhfr2
t3_kqqd5
null
t1_c2mhfr2
t1_c2mhe54
null
1427645328
2
t5_2fwo
null
null
null
True
Game_Ender
null
You have to ask yourself, what overhead does this system create? It's a parallel set of information about your classes. If you don't use it won't cost you anything besides some extra disk space.
null
0
1316974067
False
0
c2mhgcb
t3_kqtat
null
t1_c2mhgcb
t1_c2mggg0
null
1427645337
1
t5_2fwo
null
null
null
True
pistacchio
null
free classes from valuable people are awesome. unfortunately, databases are the single thing related to programming that bores me the most, but that's just me.
null
0
1316974297
False
0
c2mhhbm
t3_kqucu
null
t1_c2mhhbm
t3_kqucu
null
1427645354
37
t5_2fwo
null
null
null
True
Inverter
null
Yes, I've been missing compile-time reflection for years ... you can get half-way by using std::tuple instead of structs etc. but then you don't have names (of the fields) any more!
null
0
1316974410
False
0
c2mhhtb
t3_kqtat
null
t1_c2mhhtb
t3_kqtat
null
1427645360
2
t5_2fwo
null
null
null
True
JustToUpvoteYou
null
Know of anything version 130 or above examples? I find these extremely hard to find. Especially since they deprecated pretty much all the old keywords and global variables.
null
0
1316974533
False
0
c2mhiby
t3_kqqd5
null
t1_c2mhiby
t3_kqqd5
null
1427645362
1
t5_2fwo
null
null
null
True
[deleted]
null
On Thu, 20 May 2004, Rob Pike wrote: > when ken and i described the new features we were proposing for plan 9 C, > including inherited structure elements, to bjarne stroustrup, he said, "if you > want C++ you know where to find it." and stormed from the room. > i don't think he understood exactly why we were proposing these features. > -rob oops, wrong discussion
null
0
1316974810
False
0
c2mhjf0
t3_kqtat
null
t1_c2mhjf0
t3_kqtat
null
1427645377
16
t5_2fwo
null
null
null
True
kirakun
null
May not be massive, but every object would have to have something like a pointer to the reflection object so that pointers to base-classes can reflect on the derived classes. If you have mostly small number of large objects, then this adds nothing; but if you have lots of small objects, performance may take a hit---and C++ is all about performance. Of course, if all your objects have vtable pointer already, then there is no extra cost.
null
0
1316974875
False
0
c2mhjow
t3_kqtat
null
t1_c2mhjow
t1_c2mhgcb
null
1428192880
6
t5_2fwo
null
null
null
True
xardox
null
I like PostScript, where if and ifelse are just regular functions (operators). "if" takes a boolean and an executable array, and executes it if the boolean is true. "ifelse" takes a boolean and two executable arrays, and executes the first if the boolean is true, or the second if the boolean is false. condition {stuff to do if true} if condition {stuff to do if true} {stuff to do if false} ifelse The looping constructs work similarly -- they are just normal functions that take executable arrays as parameters. So of course it's easy to define your own flow control constructs. But I must say: I hate TCL, after having written a lot of [it](http://code.google.com/p/micropolis/source/browse/trunk/micropolis-activity/res/micropolis.tcl).
null
0
1316974907
False
0
c2mhjti
t3_kooiy
null
t1_c2mhjti
t1_c2mbr3i
null
1427645382
0
t5_2fwo
null
null
null
True
[deleted]
null
The "official" D compiler doesn't even target x64.
null
0
1316975123
False
0
c2mhkqg
t3_kqoz2
null
t1_c2mhkqg
t1_c2mhc7y
null
1427645397
2
t5_2fwo
null
null
null
True
myliverhatesme
null
Who ever thought this non-programming proggit submission would get up votes? People need to stop up voting this shit or these idiots will keep doing it.
null
0
1316975235
False
0
c2mhl7h
t3_kqriv
null
t1_c2mhl7h
t1_c2mfog5
null
1427645404
1
t5_2fwo
null
null
null
True
ErstwhileRockstar
null
Classes, esp. constructors and destructors, function overloading, exception handling, ... simplified C++ code compared to C code (considerably less lines of code). That's why today 'C/C++' is the prevailing C++ idiom in the real world. OTOH, "[C++ has shown that if you slowly bloat up a language over a period of years, people don't seem to mind as much](http://harmful.cat-v.org/software/c++/)."
null
0
1316975321
False
0
c2mhlkh
t3_kos4z
null
t1_c2mhlkh
t1_c2mfjz1
null
1427645409
-5
t5_2fwo
null
null
null
True
WalterBright
null
dmd will generate code for 64 bit Linux.
null
0
1316975397
False
0
c2mhlw9
t3_kqoz2
null
t1_c2mhlw9
t1_c2mhkqg
null
1427645413
4
t5_2fwo
null
null
null
True
Fifth_Business
null
Not sure what kind of detail you're looking for, so I'm going to be somewhat general. I could dig up some links if you're interested. The more interesting lightingg models that I can think of are from games, who have customized or added extra terms to suit their art direction. The TF2 model that I linked to a couple of comments back is a good example. Killzone 3 has a very thorough and, IIRC, well-documented pipeline as well. IMO, the Phong model is under-descriptive instead of outright wrong, so some relatively recent *additional* terms/passes like ambient occlusion or subsurface scattering (or some approximation thereof) definitely help make things look more natural.
null
0
1316975438
False
0
c2mhm1k
t3_kqqd5
null
t1_c2mhm1k
t1_c2mhfr2
null
1427645417
1
t5_2fwo
null
null
null
True
echeese
null
I'm new to shaders, but I've been writing shaders for the new Flash 3D API, and I was just looking for new things to try. My latest one is this [normal-mapped lambert/phong shader](http://www.youtube.com/watch?v=rL7D2VccfVI).
null
0
1316975654
False
0
c2mhmxq
t3_kqqd5
null
t1_c2mhmxq
t1_c2mhm1k
null
1427645430
1
t5_2fwo
null
null
null
True
toaster13
null
I personally don't care for ruby very much but some of that is subjective surrounding the (especially rails) community. I guess I generally like what it does but the syntax strikes me as ugly. Admittedly my background is C/C++/Perl/Java so there you go. At the end of the day it isn't a terrible language and the ability to run in the JVM is a plus. I still wouldn't go for a scripting language when you're talking a big application, to be honest. Java really has some of the best facilities for that. Its damn fast and damn powerful. I used to hate on it but it has grown up very nicely IMO. Without digging around I'm pretty positive you could pull off what node.js does in pure java without too much effort. And you would be doing it in a VM that was designed to be big and fast and relatively efficient. Interestingly, I have a feeling I know who that dev was in that thread...I found [this](http://mashable.com/2011/03/10/node-js/) which mentions a company called Voxer, who is on their third iteration of a real time walkie talkie type app and they're using node.js for the server side. I see how it fits their use case but at the same time I can't help thinking they skipped the obvious java solution. I guess node.js is filling in where erlang's learning curve turns people off. I get the need, but I don't like the solution - it feels very forced - and at the risk of making assumptions, I would guess that a lot of the reasons you would want to use erlang were lost on the way.
null
0
1316975697
False
0
c2mhn4r
t3_kq27q
null
t1_c2mhn4r
t1_c2mhd0z
null
1427645440
0
t5_2fwo
null
null
null
True
B_Master
null
The article has almost nothing to do with test driven development, it's really just a rant against overbearing management.
null
0
1316976103
False
0
c2mhopx
t3_kq001
null
t1_c2mhopx
t3_kq001
null
1427645455
1
t5_2fwo
null
null
null
True
[deleted]
null
The right way to look at it is in terms of opportunity cost. A day that a programmer spends on optimizing is a day that he doesn't spend on revenue-generating activities. A programmer that makes $100k might cost a company $150k in overhead, benefits and taxes, and bring in $300k in revenue. This is at a small shop. A programmer at Google is probably worth $1-2m in revenue per day (they have a $1m revenue/employee). The real cost of a day of optimizing is $300k / (5 days/week * 50 weeks/year) = $1,200. With 32GB of memory costing $550, so $1100 for two sets, and the incremental cooling and power costs from 2x4GB to 4x8GB being almost nil (a DDR3 DIMM uses around 3 watts), 32GB is worth about a day of programmer time at a small shop, and the numbers only get less favorable from there.
null
0
1316976233
True
0
c2mhp8r
t3_kq27q
null
t1_c2mhp8r
t1_c2mh6d9
null
1427645464
0
t5_2fwo
null
null
null
True
jtxx000
null
Jim Blandy, apparently, judging by `git blame`.
null
0
1316976285
False
0
c2mhpg3
t3_kq001
null
t1_c2mhpg3
t1_c2mfsy6
null
1428192868
1
t5_2fwo
null
null
null
True
Iggyhopper
null
I don't see anything that could possibly relate to programming.
null
0
1316976377
False
0
c2mhptt
t3_kqzw8
null
t1_c2mhptt
t3_kqzw8
null
1427645477
38
t5_2fwo
null
null
null
True
frixionburne
null
[deleted]
null
0
1316976412
1408427214
0
c2mhpyv
t3_kqzw8
null
t1_c2mhpyv
t3_kqzw8
null
1427645479
8
t5_2fwo
null
null
null
True
Game_Ender
null
Yes, C++ already has RTTI so you can add this to the existing typeinfo structure.
null
0
1316976506
False
0
c2mhqcr
t3_kqtat
null
t1_c2mhqcr
t1_c2mhjow
null
1427645482
3
t5_2fwo
null
null
null
True
Cyantwo
null
i don't suppose you can use this class as credit..
null
0
1316976597
False
0
c2mhqqt
t3_kqucu
null
t1_c2mhqqt
t3_kqucu
null
1427645487
4
t5_2fwo
null
null
null
True
grauenwolf
null
More likely Netbeans was used to prove that the new syntax could be handled by an IDE. That's what Microsoft does.
null
0
1316976732
False
0
c2mhrbk
t3_kq0ms
null
t1_c2mhrbk
t1_c2mbeco
null
1427645503
3
t5_2fwo
null
null
null
True
Anonymous343
null
>Something I find frustrating is that there are two different concepts here. Think about interpreting > if (a) then b; else c; >as an expression. Yep, that's a different concept all right. But no, I won't think about it, because that's not how C-like languages work. The ternary operator is thataway. ---->
null
0
1316976757
False
0
c2mhrg0
t3_kooiy
null
t1_c2mhrg0
t1_c2lzj1g
null
1427645496
1
t5_2fwo
null
null
null
True
pingveno
null
Did it also incur other penalties like adding pointers to PyDict? I'm under the impression that the python-dev folks want to keep PyDict as light as possible.
null
0
1316976843
False
0
c2mhrsn
t3_kos4z
null
t1_c2mhrsn
t1_c2mf0ri
null
1427645501
2
t5_2fwo
null
null
null
True
MyTribeCalledQuest
null
Dat wire porn.
null
0
1316976887
False
0
c2mhryo
t3_kqzw8
null
t1_c2mhryo
t3_kqzw8
null
1427645503
6
t5_2fwo
null
null
null
True
[deleted]
null
[deleted]
null
0
1316977233
False
0
c2mhteq
t3_kqtat
null
t1_c2mhteq
t3_kqtat
null
1428192865
1
t5_2fwo
null
null
null
True
NruJaC
null
Take the machine learning or AI class instead then.
null
0
1316977276
False
0
c2mhtkp
t3_kqucu
null
t1_c2mhtkp
t1_c2mhhbm
null
1427645520
12
t5_2fwo
null
null
null
True
baudehlo
null
Over hyped maybe. But it's a nice little server side environment otherwise. You probably speak as someone who has never used it.
null
0
1316977314
False
0
c2mhtpy
t3_kq27q
null
t1_c2mhtpy
t1_c2md2qp
null
1427645523
0
t5_2fwo
null
null
null
True
grauenwolf
null
I do. When working with old code I often find countless horrors hidden in the getters and setters. I don't manually write the tests, I have a code generator that does that for me, but I do make sure they are well covered.
null
0
1316977336
False
0
c2mhttm
t3_kq001
null
t1_c2mhttm
t1_c2mac44
null
1427645526
1
t5_2fwo
null
null
null
True
AeroNotix
null
It was interesting up until your 50th question mark? If you go back and edit it let me know because I will surely am read it? It's good that there's someone being frank in the tense business world? I realise that you spent a lot of time on this, but could you just Control-F->Replace '?' with '.'? It would make reading it a little less like jabbing my jap's eye with a syringe? Thanks?
null
0
1316977425
False
0
c2mhu5p
t3_ko2wv
null
t1_c2mhu5p
t1_c2lv8ef
null
1427645529
1
t5_2fwo
null
null
null
True
grauenwolf
null
How says you have to spend any time? Getters and setters have well defined contracts. It is really easy to use a code generator to write the basic tests.
null
0
1316977436
False
0
c2mhu86
t3_kq001
null
t1_c2mhu86
t1_c2mbgto
null
1427645531
1
t5_2fwo
null
null
null
True
grauenwolf
null
There can be a lot of subtle interactions with properties that normal tests won't necessarily reveal. For example, the property change notifications for a UI-bound class in XAML. Manually writing the tests is very tedious, but without them you can have hard to catch errors such as the screen failing to update.
null
0
1316977569
False
0
c2mhush
t3_kq001
null
t1_c2mhush
t1_c2mcfod
null
1427645537
1
t5_2fwo
null
null
null
True
TrevelyanInc
null
This book still makes me want to claw my eyes out, but thanks for converting a resource seemingly everyone else loves to a nice neat e-reader format.
null
0
1316977677
False
0
c2mhv87
t3_kqixo
null
t1_c2mhv87
t3_kqixo
null
1427645542
1
t5_2fwo
null
null
null
True
kmmeerts
null
Disregard that other guy, and good luck! I started working on an engine about a month ago and I've learned a lot.
null
0
1316977792
False
0
c2mhvop
t3_kqqd5
null
t1_c2mhvop
t1_c2mfta2
null
1427645550
2
t5_2fwo
null
null
null
True
IanCal
null
It can be useful to prove that a test would fail if the code is wrong/missing. I've seen a lot of tests that pass even if the code they should be testing is missing. Writing the test first is a way of doing a basic check on the test, making sure the software is failing in the way you expect, then you get to fix it. Edit - I'd add you probably do tdd, as do most sane developers. You know what's failing/missing and can show that's the case, then you go and sort the problem out, and finally check everything seems to be working. Automating the test just helps stop you breaking it later. However I'm not a proponent of having to test drive every little buggering thing, because it costs more time than it saves and often I've seen code with tests heavily tied to the code written.
null
0
1316977819
True
0
c2mhvsu
t3_kq001
null
t1_c2mhvsu
t1_c2m9yvv
null
1428192863
2
t5_2fwo
null
null
null
True
munificent
null
> simplified C++ code compared to C code (considerably less lines of code) Yes, which means they greatly *complicated* C++ the language.
null
0
1316977822
False
0
c2mhvtf
t3_kos4z
null
t1_c2mhvtf
t1_c2mhlkh
null
1428192863
7
t5_2fwo
null
null
null
True
[deleted]
null
[deleted]
null
0
1316977885
False
0
c2mhw19
t3_kqzw8
null
t1_c2mhw19
t1_c2mhpyv
null
1427645555
3
t5_2fwo
null
null
null
True
munificent
null
Rust compiles to LLVM, so I'm assuming that means it gets all of LLVM's supported backends for free.
null
0
1316977907
False
0
c2mhw41
t3_kos4z
null
t1_c2mhw41
t1_c2m8h6d
null
1427645554
5
t5_2fwo
null
null
null
True
grauenwolf
null
> TDD enforces cohesion and loose coupling in ways that pretty UML diagrams never will. I'm getting rather tired of that lie. TDD only ensures that you have tests. It does nothing to ensure the quality of those tests, nor the quality of overall design.
null
0
1316977909
False
0
c2mhw4f
t3_kq001
null
t1_c2mhw4f
t1_c2mbflf
null
1427645554
0
t5_2fwo
null
null
null
True
matthieum
null
I've used it several times in the past using Boost.Fusion.Map, you create data-less structures for the names and use them as the keys in the map. Once you have it, you have both descriptives fields *and* automatic serialization/printing/getters-setters... Example: typedef boost::fusion::map< std::pair<Name0, Type0>, std::pair<Name1, Type1>, std::pair<Name2, Type2> > Data; Obviously, it is still a bit of boilerplate, so you can combine it with Boost.Preprocessor to get a nicer syntax (using the Sequence objects): DEFINE_DATA_TYPE(Data, ((Type0, Name0))((Type1, Name1))((Type2, Name2)) )
null
0
1316977925
False
0
c2mhw6q
t3_kqtat
null
t1_c2mhw6q
t1_c2mhhtb
null
1427645564
4
t5_2fwo
null
null
null
True
andytuba
null
We also use it for Nook. It's brilliant.
null
0
1316977960
False
0
c2mhwbg
t3_kqixo
null
t1_c2mhwbg
t1_c2mfzuc
null
1427645557
1
t5_2fwo
null
null
null
True
grauenwolf
null
TDD is a way of reinforcing bad habits. It lets you jump right into writing code without thinking of all those things you listed.
null
0
1316978025
False
0
c2mhwll
t3_kq001
null
t1_c2mhwll
t1_c2mbaxg
null
1427645562
2
t5_2fwo
null
null
null
True
toaster13
null
I admit my fast math there was for 7 days a week (oops). 52 weeks is still valid since a programmer typically gets paid for vacation days as well. There is also the overhead you mention, which I didn't factor in. Shall we call it $150,000? Opportunity cost goes both ways. Only one thing can use most of that 32G at a time, and it has a daily impact in overall capacity, not just a one time cost as would happen when a programmer works on project A rather than project B. Admittedly project B may have fan-out implications as well and we could go on forever about potential situations. At the end, opportunity cost is going to be largely futile in this discussion. I intentionally left it out. One server with 32G doesn't use much more power than one with 2G, sure. This adds up, however, as you add servers to a rack and racks to your DC and DCs to your power grid. There is only so much capacity to go around, only so much memory you can stuff into a cage, and there are always other applications and systems outside of the little box most programmers think in. One 32G "splurge" to save a few days of dev time is a marginal but very real increase in finite resource usage and costs. The end of the story is hardware is sometimes cheap but its not free and its not infinite. Your dev time is not always worth more.
null
0
1316978040
False
0
c2mhwnp
t3_kq27q
null
t1_c2mhwnp
t1_c2mhp8r
null
1427645570
1
t5_2fwo
null
null
null
True
IanCal
null
But that internal state must affect the outside behaviour of the class, or else it's useless. You want to be checking the external behaviour changes as expected.
null
0
1316978136
False
0
c2mhx18
t3_kq001
null
t1_c2mhx18
t1_c2mc9zb
null
1427645569
2
t5_2fwo
null
null
null
True
grauenwolf
null
> The advantage of tests written before you start coding The problem with that statement is TDD actually encourages you to not write the tests before you start coding. You skip the whole "design the tests" phase and jump right into implementing them.
null
0
1316978166
False
0
c2mhx5z
t3_kq001
null
t1_c2mhx5z
t1_c2mb369
null
1427645572
1
t5_2fwo
null
null
null