| { | |
| "pattern_name": "Arithmetic Rewards for Investments", | |
| "description": "The possible rewards have a linear relationship to the investments, that is, if the investment is double, the comparable reward is doubled.", | |
| "content": [ | |
| "[[Arithmetic Rewards for Investments]] are those rewards in game that are directly proportional with the resources used to gain them. As long as requirements of minimum and maximum investments are met, [[Arithmetic Rewards for Investments]] allow players to split resources into several smaller investments rather than one large investment with no other penalty than maybe not receiving all rewards at the same time." | |
| ], | |
| "using_the_pattern": [ | |
| "[[Arithmetic Rewards for Investments]] use linear functions between the [[Resources]] and [[Rewards]] of [[Investments]] and are thereby incompatible with [[Geometric Rewards for Investments]] and [[Diminishing Returns]]. They make the planning of the [[Investments]] straightforward as there is no real incentive for hoarding the [[Resources]] before investing. As the [[Investments]] can be done in smaller chunks and do not represent so great [[Risk/Reward]] choices they give players a [[Freedom of Choice]] how to make [[Investments]]. The ease of understanding the [[Rewards]] received from [[Arithmetic Rewards for Investments]] makes them have [[Predictable Consequences]], both for the players who are making the [[Investments]] and those observing the [[Investments]] being made." | |
| ], | |
| "consequences": [ | |
| "When implementing [[Arithmetic Rewards for Investments]] the costs involved have to be balanced compared to other possible [[Investments]] in the game. It is also possible to artificially limit the maximum possible amount used in single [[Investments]] or require minimum amounts to be invested to modulate the [[Risk/Reward]] choices that have to be made. Another way of modulating the [[Risk/Reward]] choices is to not make several identical [[Investments]] using arithmetic reward schemes possible at the same time by imposing [[Time Limits]] between such [[Investments]]." | |
| ], | |
| "relations": { | |
| "Instantiates": [ | |
| "Predictable Consequences", | |
| "Freedom of Choice" | |
| ], | |
| "Modulates": [ | |
| "Investments", | |
| "Rewards", | |
| "Risk/Reward" | |
| ], | |
| "Instantiated by": [], | |
| "Modulated by": [ | |
| "Time Limits", | |
| "Diminishing Returns" | |
| ], | |
| "Potentially conflicting with": [ | |
| "Geometric Rewards for Investments", | |
| "Diminishing Returns" | |
| ] | |
| }, | |
| "examples": [ | |
| "The unit construction in strategy games is often based on [[Arithmetic Rewards for Investments]]. If it costs 100 production points to construct a tank, it costs 200 points to construct two tanks, 300 points to construct three tanks, and so on." | |
| ], | |
| "label": "6. Game Design Patterns for Resource and Resource Management", | |
| "pattern_links": [ | |
| { | |
| "name": "Investments", | |
| "file": "Investments" | |
| }, | |
| { | |
| "name": "Rewards", | |
| "file": "Rewards" | |
| }, | |
| { | |
| "name": "Diminishing Returns", | |
| "file": "DiminishingReturns" | |
| }, | |
| { | |
| "name": "Risk/Reward", | |
| "file": "RiskReward" | |
| }, | |
| { | |
| "name": "Freedom of Choice", | |
| "file": "FreedomofChoice" | |
| }, | |
| { | |
| "name": "Predictable Consequences", | |
| "file": "PredictableConsequences" | |
| }, | |
| { | |
| "name": "Geometric Rewards for Investments", | |
| "file": "GeometricRewardsforInvestments" | |
| }, | |
| { | |
| "name": "Time Limits", | |
| "file": "TimeLimits" | |
| } | |
| ], | |
| "pattern_id": "ArithmeticRewardsforInvestments", | |
| "playable_concept": "Not available yet", | |
| "metadata": { | |
| "version": "1.2.2.2", | |
| "date_processed": "2025-04-26", | |
| "source_file": "ArithmeticRewardsforInvestments.htm", | |
| "converter_version": "1.2.2.2" | |
| } | |
| } |