v1.2.1
Browse filesThis view is limited to 50 files because it contains too many changes.
See raw diff
- AbilityLosses.json +60 -60
- Achilles'Heels.json +32 -32
- Agents.json +14 -14
- Aim&Shoot.json +52 -52
- Alarms.json +16 -16
- Alignment.json +14 -14
- Alliances.json +34 -34
- AlternativeReality.json +36 -36
- AnalysisParalysis.json +42 -42
- Anticipation.json +46 -46
- AreaControl.json +76 -76
- ArithmeticRewardsforInvestments.json +16 -16
- AsymmetricAbilities.json +46 -46
- AsymmetricGoals.json +20 -20
- AsymmetricInformation.json +26 -26
- AsymmetricResourceDistribution.json +32 -32
- AsynchronousGames.json +16 -16
- AttentionSwapping.json +66 -66
- Avatars.json +50 -50
- BalancingEffects.json +78 -78
- Betrayal.json +60 -60
- Betting.json +58 -58
- Bidding.json +38 -38
- Bluffing.json +34 -34
- Book-KeepingTokens.json +18 -18
- BossMonsters.json +14 -14
- BudgetedActionPoints.json +40 -40
- Buttons.json +6 -6
- Cameras.json +18 -18
- Camping.json +12 -12
- Capture.json +42 -42
- CardHands.json +18 -18
- Cards.json +22 -22
- CharacterDevelopment.json +52 -52
- Characters.json +80 -80
- Chargers.json +30 -30
- ClosedEconomies.json +16 -16
- ClosurePoints.json +22 -22
- Clues.json +40 -40
- CognitiveImmersion.json +56 -56
- CollaborativeActions.json +66 -66
- Collecting.json +30 -30
- Collection.json +24 -24
- Combat.json +64 -64
- Combos.json +40 -40
- CommittedGoals.json +30 -30
- CommunicationChannels.json +24 -24
- CompetenceAreas.json +42 -42
- Competition.json +64 -64
- Conceal.json +22 -22
AbilityLosses.json
CHANGED
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@@ -67,141 +67,141 @@
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],
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"label": "8. Actions and Events Patterns",
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"pattern_links": [
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{
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"name": "Player Elimination",
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"file": "PlayerElimination"
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},
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{
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"name": "Varied Gameplay",
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"file": "VariedGameplay"
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},
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{
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"name": "
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{
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{
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"name": "
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"file": "
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{
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"name": "
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"file": "
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},
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{
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"name": "Gain Ownership",
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"file": "GainOwnership"
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},
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{
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"name": "
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"file": "
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"name": "
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"file": "
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},
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{
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"name": "Role Reversal",
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"file": "RoleReversal"
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},
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{
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"name": "
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"file": "
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{
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},
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{
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"name": "Freedom of Choice",
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"file": "FreedomofChoice"
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},
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{
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"name": "
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"file": "
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},
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{
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"name": "
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"file": "
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}
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],
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"pattern_id": "AbilityLosses",
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"playable_concept": "Not available yet",
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"metadata": {
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"version": "1.2",
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"date_processed": "2025-04-24",
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"source_file": "AbilityLosses.htm",
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"converter_version": "1.2"
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}
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}
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],
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"label": "8. Actions and Events Patterns",
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"pattern_links": [
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{
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"name": "Varied Gameplay",
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"file": "VariedGameplay"
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},
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{
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"name": "Player Elimination",
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"file": "PlayerElimination"
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},
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{
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"name": "Right Level of Complexity",
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"file": "RightLevelofComplexity"
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},
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{
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"name": "Time Limits",
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"file": "TimeLimits"
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},
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{
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"name": "Downtime",
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"file": "Downtime"
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},
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{
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"name": "Movement Limitations",
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"file": "MovementLimitations"
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},
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{
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"name": "Player Balance",
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"file": "PlayerBalance"
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},
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{
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"name": "Balancing Effects",
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"file": "BalancingEffects"
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},
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{
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"name": "Game Masters",
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"file": "GameMasters"
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},
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{
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"name": "Gain Competence",
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"file": "GainCompetence"
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},
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{
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"name": "Player Killing",
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"file": "PlayerKilling"
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},
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{
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"name": "Limited Set of Actions",
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"file": "LimitedSetofActions"
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},
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{
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"name": "New Abilities",
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"file": "NewAbilities"
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},
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{
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"name": "Gain Ownership",
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"file": "GainOwnership"
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},
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{
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"name": "Perceived Chance to Succeed",
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"file": "PerceivedChancetoSucceed"
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},
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{
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"name": "Units",
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"file": "Units"
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},
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{
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"name": "Ultra-Powerful Events",
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"file": "Ultra-PowerfulEvents"
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},
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{
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"name": "Narrative Structures",
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"file": "NarrativeStructures"
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},
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{
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"name": "Role Reversal",
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"file": "RoleReversal"
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},
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{
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"name": "Save-Load Cycles",
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"file": "Save-LoadCycles"
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},
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{
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"name": "Consistent Reality Logic",
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"file": "ConsistentRealityLogic"
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},
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{
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"name": "Character Development",
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"file": "CharacterDevelopment"
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},
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{
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"name": "Damage",
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"file": "Damage"
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},
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{
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"name": "Illusion of Influence",
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"file": "IllusionofInfluence"
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},
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{
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"name": "Spawning",
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"file": "Spawning"
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},
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{
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"name": "Indirect Control",
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"file": "IndirectControl"
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},
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{
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"name": "Negotiation",
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"file": "Negotiation"
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},
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{
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"name": "Right Level of Difficulty",
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"file": "RightLevelofDifficulty"
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},
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{
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"name": "Competence Areas",
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"file": "CompetenceAreas"
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},
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{
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"name": "Freedom of Choice",
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"file": "FreedomofChoice"
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},
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{
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"name": "Continuous Goals",
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"file": "ContinuousGoals"
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},
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{
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"name": "Penalties",
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"file": "Penalties"
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}
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],
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"pattern_id": "AbilityLosses",
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"playable_concept": "Not available yet",
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"metadata": {
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"version": "1.2.1",
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"date_processed": "2025-04-24",
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"source_file": "AbilityLosses.htm",
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"converter_version": "1.2.1"
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}
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}
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Achilles'Heels.json
CHANGED
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"label": "14. Game Design Patterns for Game Mastery and Balancing",
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"pattern_links": [
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{
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{
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"name": "Clues",
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"file": "Clues"
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},
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}
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],
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"pattern_id": "Achilles'Heels",
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"playable_concept": "Not available yet",
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"metadata": {
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"version": "1.2",
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"date_processed": "2025-04-24",
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"source_file": "Achilles'Heels.htm",
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"converter_version": "1.2"
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}
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}
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"label": "14. Game Design Patterns for Game Mastery and Balancing",
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"pattern_links": [
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{
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"name": "Varied Gameplay",
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"file": "VariedGameplay"
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},
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{
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"name": "Experimenting",
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"file": "Experimenting"
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},
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{
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"name": "Right Level of Difficulty",
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"file": "RightLevelofDifficulty"
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},
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{
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"name": "Traces",
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"file": "Traces"
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},
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{
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"name": "Tools",
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"file": "Tools"
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},
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{
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"name": "Clues",
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"file": "Clues"
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},
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{
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"name": "Narrative Structures",
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"file": "NarrativeStructures"
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},
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{
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"name": "Supporting Goals",
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"file": "SupportingGoals"
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},
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{
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"name": "Combat",
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"file": "Combat"
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},
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{
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"name": "Overcome",
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"file": "Overcome"
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},
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{
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"name": "Boss Monsters",
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"file": "BossMonsters"
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},
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{
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"name": "Strategic Knowledge",
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"file": "StrategicKnowledge"
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},
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{
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"name": "Public Information",
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"file": "PublicInformation"
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},
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{
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"name": "Damage",
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"file": "Damage"
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},
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{
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"name": "Puzzle Solving",
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"file": "PuzzleSolving"
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},
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{
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"name": "Gain Information",
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"file": "GainInformation"
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}
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],
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"pattern_id": "Achilles'Heels",
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"playable_concept": "Not available yet",
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"metadata": {
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"version": "1.2.1",
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"date_processed": "2025-04-24",
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"source_file": "Achilles'Heels.htm",
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"converter_version": "1.2.1"
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}
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}
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Agents.json
CHANGED
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"label": "13. Game Design Patterns for Game Sessions",
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"pattern_links": [
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{
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{
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"name": "
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},
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{
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"name": "Dedicated Game Facilitators",
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"name": "Multiplayer Games",
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"file": "MultiplayerGames"
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},
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{
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"name": "Handicaps",
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"file": "Handicaps"
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},
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{
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"name": "Tied Results",
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"file": "TiedResults"
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},
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{
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"name": "Conflict",
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"file": "Conflict"
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},
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{
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"name": "Competition",
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"file": "Competition"
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}
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],
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"pattern_id": "Agents",
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"playable_concept": "Not available yet",
|
| 71 |
"metadata": {
|
| 72 |
-
"version": "1.2",
|
| 73 |
"date_processed": "2025-04-24",
|
| 74 |
"source_file": "Agents.htm",
|
| 75 |
-
"converter_version": "1.2"
|
| 76 |
}
|
| 77 |
}
|
|
|
|
| 34 |
"label": "13. Game Design Patterns for Game Sessions",
|
| 35 |
"pattern_links": [
|
| 36 |
{
|
| 37 |
+
"name": "Handicaps",
|
| 38 |
+
"file": "Handicaps"
|
| 39 |
},
|
| 40 |
{
|
| 41 |
+
"name": "Enemies",
|
| 42 |
+
"file": "Enemies"
|
| 43 |
},
|
| 44 |
{
|
| 45 |
"name": "Dedicated Game Facilitators",
|
|
|
|
| 49 |
"name": "Multiplayer Games",
|
| 50 |
"file": "MultiplayerGames"
|
| 51 |
},
|
|
|
|
|
|
|
|
|
|
|
|
|
| 52 |
{
|
| 53 |
"name": "Tied Results",
|
| 54 |
"file": "TiedResults"
|
| 55 |
},
|
|
|
|
|
|
|
|
|
|
|
|
|
| 56 |
{
|
| 57 |
"name": "Competition",
|
| 58 |
"file": "Competition"
|
| 59 |
+
},
|
| 60 |
+
{
|
| 61 |
+
"name": "Social Interaction",
|
| 62 |
+
"file": "SocialInteraction"
|
| 63 |
+
},
|
| 64 |
+
{
|
| 65 |
+
"name": "Conflict",
|
| 66 |
+
"file": "Conflict"
|
| 67 |
}
|
| 68 |
],
|
| 69 |
"pattern_id": "Agents",
|
| 70 |
"playable_concept": "Not available yet",
|
| 71 |
"metadata": {
|
| 72 |
+
"version": "1.2.1",
|
| 73 |
"date_processed": "2025-04-24",
|
| 74 |
"source_file": "Agents.htm",
|
| 75 |
+
"converter_version": "1.2.1"
|
| 76 |
}
|
| 77 |
}
|
Aim&Shoot.json
CHANGED
|
@@ -65,28 +65,28 @@
|
|
| 65 |
"label": "8. Actions and Events Patterns",
|
| 66 |
"pattern_links": [
|
| 67 |
{
|
| 68 |
-
"name": "
|
| 69 |
-
"file": "
|
| 70 |
},
|
| 71 |
{
|
| 72 |
-
"name": "
|
| 73 |
-
"file": "
|
| 74 |
},
|
| 75 |
{
|
| 76 |
-
"name": "
|
| 77 |
-
"file": "
|
| 78 |
},
|
| 79 |
{
|
| 80 |
-
"name": "
|
| 81 |
-
"file": "
|
| 82 |
},
|
| 83 |
{
|
| 84 |
-
"name": "
|
| 85 |
-
"file": "
|
| 86 |
},
|
| 87 |
{
|
| 88 |
-
"name": "
|
| 89 |
-
"file": "
|
| 90 |
},
|
| 91 |
{
|
| 92 |
"name": "Spatial Immersion",
|
|
@@ -97,88 +97,88 @@
|
|
| 97 |
"file": "Dexterity-BasedActions"
|
| 98 |
},
|
| 99 |
{
|
| 100 |
-
"name": "
|
| 101 |
-
"file": "
|
| 102 |
-
},
|
| 103 |
-
{
|
| 104 |
-
"name": "Surprises",
|
| 105 |
-
"file": "Surprises"
|
| 106 |
},
|
| 107 |
{
|
| 108 |
-
"name": "
|
| 109 |
-
"file": "
|
| 110 |
},
|
| 111 |
{
|
| 112 |
-
"name": "
|
| 113 |
-
"file": "
|
| 114 |
},
|
| 115 |
{
|
| 116 |
-
"name": "
|
| 117 |
-
"file": "
|
| 118 |
},
|
| 119 |
{
|
| 120 |
-
"name": "
|
| 121 |
-
"file": "
|
| 122 |
},
|
| 123 |
{
|
| 124 |
-
"name": "
|
| 125 |
-
"file": "
|
| 126 |
},
|
| 127 |
{
|
| 128 |
-
"name": "
|
| 129 |
-
"file": "
|
| 130 |
},
|
| 131 |
{
|
| 132 |
-
"name": "
|
| 133 |
-
"file": "
|
| 134 |
},
|
| 135 |
{
|
| 136 |
-
"name": "
|
| 137 |
-
"file": "
|
| 138 |
},
|
| 139 |
{
|
| 140 |
-
"name": "
|
| 141 |
-
"file": "
|
| 142 |
},
|
| 143 |
{
|
| 144 |
-
"name": "
|
| 145 |
-
"file": "
|
| 146 |
},
|
| 147 |
{
|
| 148 |
-
"name": "
|
| 149 |
-
"file": "
|
| 150 |
},
|
| 151 |
{
|
| 152 |
"name": "Enemies",
|
| 153 |
"file": "Enemies"
|
| 154 |
},
|
| 155 |
{
|
| 156 |
-
"name": "
|
| 157 |
-
"file": "
|
| 158 |
},
|
| 159 |
{
|
| 160 |
-
"name": "
|
| 161 |
-
"file": "
|
| 162 |
},
|
| 163 |
{
|
| 164 |
-
"name": "
|
| 165 |
-
"file": "
|
| 166 |
},
|
| 167 |
{
|
| 168 |
-
"name": "
|
| 169 |
-
"file": "
|
| 170 |
},
|
| 171 |
{
|
| 172 |
-
"name": "
|
| 173 |
-
"file": "
|
|
|
|
|
|
|
|
|
|
|
|
|
| 174 |
}
|
| 175 |
],
|
| 176 |
"pattern_id": "Aim&Shoot",
|
| 177 |
"playable_concept": "Not available yet",
|
| 178 |
"metadata": {
|
| 179 |
-
"version": "1.2",
|
| 180 |
"date_processed": "2025-04-24",
|
| 181 |
"source_file": "Aim&Shoot.htm",
|
| 182 |
-
"converter_version": "1.2"
|
| 183 |
}
|
| 184 |
}
|
|
|
|
| 65 |
"label": "8. Actions and Events Patterns",
|
| 66 |
"pattern_links": [
|
| 67 |
{
|
| 68 |
+
"name": "Real-Time Games",
|
| 69 |
+
"file": "Real-TimeGames"
|
| 70 |
},
|
| 71 |
{
|
| 72 |
+
"name": "Eliminate",
|
| 73 |
+
"file": "Eliminate"
|
| 74 |
},
|
| 75 |
{
|
| 76 |
+
"name": "Traverse",
|
| 77 |
+
"file": "Traverse"
|
| 78 |
},
|
| 79 |
{
|
| 80 |
+
"name": "God Views",
|
| 81 |
+
"file": "GodViews"
|
| 82 |
},
|
| 83 |
{
|
| 84 |
+
"name": "Timing",
|
| 85 |
+
"file": "Timing"
|
| 86 |
},
|
| 87 |
{
|
| 88 |
+
"name": "Moveable Tiles",
|
| 89 |
+
"file": "MoveableTiles"
|
| 90 |
},
|
| 91 |
{
|
| 92 |
"name": "Spatial Immersion",
|
|
|
|
| 97 |
"file": "Dexterity-BasedActions"
|
| 98 |
},
|
| 99 |
{
|
| 100 |
+
"name": "Third-Person Views",
|
| 101 |
+
"file": "Third-PersonViews"
|
|
|
|
|
|
|
|
|
|
|
|
|
| 102 |
},
|
| 103 |
{
|
| 104 |
+
"name": "First-Person Views",
|
| 105 |
+
"file": "First-PersonViews"
|
| 106 |
},
|
| 107 |
{
|
| 108 |
+
"name": "Tension",
|
| 109 |
+
"file": "Tension"
|
| 110 |
},
|
| 111 |
{
|
| 112 |
+
"name": "Extended Actions",
|
| 113 |
+
"file": "ExtendedActions"
|
| 114 |
},
|
| 115 |
{
|
| 116 |
+
"name": "Movement",
|
| 117 |
+
"file": "Movement"
|
| 118 |
},
|
| 119 |
{
|
| 120 |
+
"name": "Disruption of Focused Attention",
|
| 121 |
+
"file": "DisruptionofFocusedAttention"
|
| 122 |
},
|
| 123 |
{
|
| 124 |
+
"name": "Alignment",
|
| 125 |
+
"file": "Alignment"
|
| 126 |
},
|
| 127 |
{
|
| 128 |
+
"name": "Obstacles",
|
| 129 |
+
"file": "Obstacles"
|
| 130 |
},
|
| 131 |
{
|
| 132 |
+
"name": "Capture",
|
| 133 |
+
"file": "Capture"
|
| 134 |
},
|
| 135 |
{
|
| 136 |
+
"name": "Combat",
|
| 137 |
+
"file": "Combat"
|
| 138 |
},
|
| 139 |
{
|
| 140 |
+
"name": "Surprises",
|
| 141 |
+
"file": "Surprises"
|
| 142 |
},
|
| 143 |
{
|
| 144 |
+
"name": "Evade",
|
| 145 |
+
"file": "Evade"
|
| 146 |
},
|
| 147 |
{
|
| 148 |
"name": "Enemies",
|
| 149 |
"file": "Enemies"
|
| 150 |
},
|
| 151 |
{
|
| 152 |
+
"name": "Maneuvering",
|
| 153 |
+
"file": "Maneuvering"
|
| 154 |
},
|
| 155 |
{
|
| 156 |
+
"name": "Privileged Movement",
|
| 157 |
+
"file": "PrivilegedMovement"
|
| 158 |
},
|
| 159 |
{
|
| 160 |
+
"name": "Tools",
|
| 161 |
+
"file": "Tools"
|
| 162 |
},
|
| 163 |
{
|
| 164 |
+
"name": "Resources",
|
| 165 |
+
"file": "Resources"
|
| 166 |
},
|
| 167 |
{
|
| 168 |
+
"name": "The Show Must Go On",
|
| 169 |
+
"file": "TheShowMustGoOn"
|
| 170 |
+
},
|
| 171 |
+
{
|
| 172 |
+
"name": "Delivery",
|
| 173 |
+
"file": "Delivery"
|
| 174 |
}
|
| 175 |
],
|
| 176 |
"pattern_id": "Aim&Shoot",
|
| 177 |
"playable_concept": "Not available yet",
|
| 178 |
"metadata": {
|
| 179 |
+
"version": "1.2.1",
|
| 180 |
"date_processed": "2025-04-24",
|
| 181 |
"source_file": "Aim&Shoot.htm",
|
| 182 |
+
"converter_version": "1.2.1"
|
| 183 |
}
|
| 184 |
}
|
Alarms.json
CHANGED
|
@@ -34,21 +34,29 @@
|
|
| 34 |
],
|
| 35 |
"label": "5. Game Design Patterns for Game Elements",
|
| 36 |
"pattern_links": [
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 37 |
{
|
| 38 |
"name": "Stealth",
|
| 39 |
"file": "Stealth"
|
| 40 |
},
|
| 41 |
{
|
| 42 |
-
"name": "
|
| 43 |
-
"file": "
|
| 44 |
},
|
| 45 |
{
|
| 46 |
-
"name": "
|
| 47 |
-
"file": "
|
| 48 |
},
|
| 49 |
{
|
| 50 |
-
"name": "
|
| 51 |
-
"file": "
|
| 52 |
},
|
| 53 |
{
|
| 54 |
"name": "Reconnaissance",
|
|
@@ -61,22 +69,14 @@
|
|
| 61 |
{
|
| 62 |
"name": "Bluffing",
|
| 63 |
"file": "Bluffing"
|
| 64 |
-
},
|
| 65 |
-
{
|
| 66 |
-
"name": "Outstanding Features",
|
| 67 |
-
"file": "OutstandingFeatures"
|
| 68 |
-
},
|
| 69 |
-
{
|
| 70 |
-
"name": "Alarms",
|
| 71 |
-
"file": "Alarms"
|
| 72 |
}
|
| 73 |
],
|
| 74 |
"pattern_id": "Alarms",
|
| 75 |
"playable_concept": "Not available yet",
|
| 76 |
"metadata": {
|
| 77 |
-
"version": "1.2",
|
| 78 |
"date_processed": "2025-04-24",
|
| 79 |
"source_file": "Alarms.htm",
|
| 80 |
-
"converter_version": "1.2"
|
| 81 |
}
|
| 82 |
}
|
|
|
|
| 34 |
],
|
| 35 |
"label": "5. Game Design Patterns for Game Elements",
|
| 36 |
"pattern_links": [
|
| 37 |
+
{
|
| 38 |
+
"name": "Enemies",
|
| 39 |
+
"file": "Enemies"
|
| 40 |
+
},
|
| 41 |
+
{
|
| 42 |
+
"name": "Rescue",
|
| 43 |
+
"file": "Rescue"
|
| 44 |
+
},
|
| 45 |
{
|
| 46 |
"name": "Stealth",
|
| 47 |
"file": "Stealth"
|
| 48 |
},
|
| 49 |
{
|
| 50 |
+
"name": "Alarms",
|
| 51 |
+
"file": "Alarms"
|
| 52 |
},
|
| 53 |
{
|
| 54 |
+
"name": "Game State Overview",
|
| 55 |
+
"file": "GameStateOverview"
|
| 56 |
},
|
| 57 |
{
|
| 58 |
+
"name": "Outstanding Features",
|
| 59 |
+
"file": "OutstandingFeatures"
|
| 60 |
},
|
| 61 |
{
|
| 62 |
"name": "Reconnaissance",
|
|
|
|
| 69 |
{
|
| 70 |
"name": "Bluffing",
|
| 71 |
"file": "Bluffing"
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 72 |
}
|
| 73 |
],
|
| 74 |
"pattern_id": "Alarms",
|
| 75 |
"playable_concept": "Not available yet",
|
| 76 |
"metadata": {
|
| 77 |
+
"version": "1.2.1",
|
| 78 |
"date_processed": "2025-04-24",
|
| 79 |
"source_file": "Alarms.htm",
|
| 80 |
+
"converter_version": "1.2.1"
|
| 81 |
}
|
| 82 |
}
|
Alignment.json
CHANGED
|
@@ -37,32 +37,32 @@
|
|
| 37 |
"label": "11. Game Design Patterns for Goals",
|
| 38 |
"pattern_links": [
|
| 39 |
{
|
| 40 |
-
"name": "
|
| 41 |
-
"file": "
|
| 42 |
},
|
| 43 |
{
|
| 44 |
-
"name": "
|
| 45 |
-
"file": "
|
| 46 |
},
|
| 47 |
{
|
| 48 |
-
"name": "
|
| 49 |
-
"file": "
|
| 50 |
},
|
| 51 |
{
|
| 52 |
"name": "King of the Hill",
|
| 53 |
"file": "KingoftheHill"
|
| 54 |
},
|
| 55 |
{
|
| 56 |
-
"name": "
|
| 57 |
-
"file": "
|
| 58 |
},
|
| 59 |
{
|
| 60 |
-
"name": "
|
| 61 |
-
"file": "
|
| 62 |
},
|
| 63 |
{
|
| 64 |
-
"name": "
|
| 65 |
-
"file": "
|
| 66 |
},
|
| 67 |
{
|
| 68 |
"name": "Aim & Shoot",
|
|
@@ -72,9 +72,9 @@
|
|
| 72 |
"pattern_id": "Alignment",
|
| 73 |
"playable_concept": "https://itch.io/queue/c/3720943/goal-playable-concepts?game_id=1780311",
|
| 74 |
"metadata": {
|
| 75 |
-
"version": "1.2",
|
| 76 |
"date_processed": "2025-04-24",
|
| 77 |
"source_file": "Alignment.htm",
|
| 78 |
-
"converter_version": "1.2"
|
| 79 |
}
|
| 80 |
}
|
|
|
|
| 37 |
"label": "11. Game Design Patterns for Goals",
|
| 38 |
"pattern_links": [
|
| 39 |
{
|
| 40 |
+
"name": "Alignment",
|
| 41 |
+
"file": "Alignment"
|
| 42 |
},
|
| 43 |
{
|
| 44 |
+
"name": "Connection",
|
| 45 |
+
"file": "Connection"
|
| 46 |
},
|
| 47 |
{
|
| 48 |
+
"name": "Configuration",
|
| 49 |
+
"file": "Configuration"
|
| 50 |
},
|
| 51 |
{
|
| 52 |
"name": "King of the Hill",
|
| 53 |
"file": "KingoftheHill"
|
| 54 |
},
|
| 55 |
{
|
| 56 |
+
"name": "Capture",
|
| 57 |
+
"file": "Capture"
|
| 58 |
},
|
| 59 |
{
|
| 60 |
+
"name": "Hovering Closures",
|
| 61 |
+
"file": "HoveringClosures"
|
| 62 |
},
|
| 63 |
{
|
| 64 |
+
"name": "Progress Indicators",
|
| 65 |
+
"file": "ProgressIndicators"
|
| 66 |
},
|
| 67 |
{
|
| 68 |
"name": "Aim & Shoot",
|
|
|
|
| 72 |
"pattern_id": "Alignment",
|
| 73 |
"playable_concept": "https://itch.io/queue/c/3720943/goal-playable-concepts?game_id=1780311",
|
| 74 |
"metadata": {
|
| 75 |
+
"version": "1.2.1",
|
| 76 |
"date_processed": "2025-04-24",
|
| 77 |
"source_file": "Alignment.htm",
|
| 78 |
+
"converter_version": "1.2.1"
|
| 79 |
}
|
| 80 |
}
|
Alliances.json
CHANGED
|
@@ -55,88 +55,88 @@
|
|
| 55 |
"file": "Alliances"
|
| 56 |
},
|
| 57 |
{
|
| 58 |
-
"name": "
|
| 59 |
-
"file": "
|
| 60 |
},
|
| 61 |
{
|
| 62 |
-
"name": "Social
|
| 63 |
-
"file": "
|
|
|
|
|
|
|
|
|
|
|
|
|
| 64 |
},
|
| 65 |
{
|
| 66 |
"name": "Uncommitted Alliances",
|
| 67 |
"file": "UncommittedAlliances"
|
| 68 |
},
|
| 69 |
{
|
| 70 |
-
"name": "
|
| 71 |
-
"file": "
|
| 72 |
},
|
| 73 |
{
|
| 74 |
-
"name": "
|
| 75 |
-
"file": "
|
|
|
|
|
|
|
|
|
|
|
|
|
| 76 |
},
|
| 77 |
{
|
| 78 |
"name": "Shared Penalties",
|
| 79 |
"file": "SharedPenalties"
|
| 80 |
},
|
| 81 |
{
|
| 82 |
-
"name": "
|
| 83 |
-
"file": "
|
| 84 |
},
|
| 85 |
{
|
| 86 |
-
"name": "
|
| 87 |
-
"file": "
|
| 88 |
},
|
| 89 |
{
|
| 90 |
"name": "Shared Resources",
|
| 91 |
"file": "SharedResources"
|
| 92 |
},
|
| 93 |
-
{
|
| 94 |
-
"name": "Dynamic Alliances",
|
| 95 |
-
"file": "DynamicAlliances"
|
| 96 |
-
},
|
| 97 |
{
|
| 98 |
"name": "Mutual Goals",
|
| 99 |
"file": "MutualGoals"
|
| 100 |
},
|
| 101 |
{
|
| 102 |
-
"name": "
|
| 103 |
-
"file": "
|
| 104 |
},
|
| 105 |
{
|
| 106 |
-
"name": "
|
| 107 |
-
"file": "
|
| 108 |
},
|
| 109 |
{
|
| 110 |
-
"name": "
|
| 111 |
-
"file": "
|
| 112 |
},
|
| 113 |
{
|
| 114 |
-
"name": "
|
| 115 |
-
"file": "
|
| 116 |
},
|
| 117 |
{
|
| 118 |
-
"name": "
|
| 119 |
-
"file": "
|
| 120 |
},
|
| 121 |
{
|
| 122 |
-
"name": "
|
| 123 |
-
"file": "
|
| 124 |
},
|
| 125 |
{
|
| 126 |
"name": "Betrayal",
|
| 127 |
"file": "Betrayal"
|
| 128 |
-
},
|
| 129 |
-
{
|
| 130 |
-
"name": "Social Dilemmas",
|
| 131 |
-
"file": "SocialDilemmas"
|
| 132 |
}
|
| 133 |
],
|
| 134 |
"pattern_id": "Alliances",
|
| 135 |
"playable_concept": "Not available yet",
|
| 136 |
"metadata": {
|
| 137 |
-
"version": "1.2",
|
| 138 |
"date_processed": "2025-04-24",
|
| 139 |
"source_file": "Alliances.htm",
|
| 140 |
-
"converter_version": "1.2"
|
| 141 |
}
|
| 142 |
}
|
|
|
|
| 55 |
"file": "Alliances"
|
| 56 |
},
|
| 57 |
{
|
| 58 |
+
"name": "Alliances",
|
| 59 |
+
"file": "Alliances"
|
| 60 |
},
|
| 61 |
{
|
| 62 |
+
"name": "Social Dilemmas",
|
| 63 |
+
"file": "SocialDilemmas"
|
| 64 |
+
},
|
| 65 |
+
{
|
| 66 |
+
"name": "Individual Penalties",
|
| 67 |
+
"file": "IndividualPenalties"
|
| 68 |
},
|
| 69 |
{
|
| 70 |
"name": "Uncommitted Alliances",
|
| 71 |
"file": "UncommittedAlliances"
|
| 72 |
},
|
| 73 |
{
|
| 74 |
+
"name": "Social Statuses",
|
| 75 |
+
"file": "SocialStatuses"
|
| 76 |
},
|
| 77 |
{
|
| 78 |
+
"name": "Cooperation",
|
| 79 |
+
"file": "Cooperation"
|
| 80 |
+
},
|
| 81 |
+
{
|
| 82 |
+
"name": "Competition",
|
| 83 |
+
"file": "Competition"
|
| 84 |
},
|
| 85 |
{
|
| 86 |
"name": "Shared Penalties",
|
| 87 |
"file": "SharedPenalties"
|
| 88 |
},
|
| 89 |
{
|
| 90 |
+
"name": "Player Decided Results",
|
| 91 |
+
"file": "PlayerDecidedResults"
|
| 92 |
},
|
| 93 |
{
|
| 94 |
+
"name": "Secret Alliances",
|
| 95 |
+
"file": "SecretAlliances"
|
| 96 |
},
|
| 97 |
{
|
| 98 |
"name": "Shared Resources",
|
| 99 |
"file": "SharedResources"
|
| 100 |
},
|
|
|
|
|
|
|
|
|
|
|
|
|
| 101 |
{
|
| 102 |
"name": "Mutual Goals",
|
| 103 |
"file": "MutualGoals"
|
| 104 |
},
|
| 105 |
{
|
| 106 |
+
"name": "Shared Rewards",
|
| 107 |
+
"file": "SharedRewards"
|
| 108 |
},
|
| 109 |
{
|
| 110 |
+
"name": "Dynamic Alliances",
|
| 111 |
+
"file": "DynamicAlliances"
|
| 112 |
},
|
| 113 |
{
|
| 114 |
+
"name": "Enemies",
|
| 115 |
+
"file": "Enemies"
|
| 116 |
},
|
| 117 |
{
|
| 118 |
+
"name": "Social Organizations",
|
| 119 |
+
"file": "SocialOrganizations"
|
| 120 |
},
|
| 121 |
{
|
| 122 |
+
"name": "Interferable Goals",
|
| 123 |
+
"file": "InterferableGoals"
|
| 124 |
},
|
| 125 |
{
|
| 126 |
+
"name": "Social Interaction",
|
| 127 |
+
"file": "SocialInteraction"
|
| 128 |
},
|
| 129 |
{
|
| 130 |
"name": "Betrayal",
|
| 131 |
"file": "Betrayal"
|
|
|
|
|
|
|
|
|
|
|
|
|
| 132 |
}
|
| 133 |
],
|
| 134 |
"pattern_id": "Alliances",
|
| 135 |
"playable_concept": "Not available yet",
|
| 136 |
"metadata": {
|
| 137 |
+
"version": "1.2.1",
|
| 138 |
"date_processed": "2025-04-24",
|
| 139 |
"source_file": "Alliances.htm",
|
| 140 |
+
"converter_version": "1.2.1"
|
| 141 |
}
|
| 142 |
}
|
AlternativeReality.json
CHANGED
|
@@ -46,80 +46,80 @@
|
|
| 46 |
"label": "5. Game Design Patterns for Game Elements",
|
| 47 |
"pattern_links": [
|
| 48 |
{
|
| 49 |
-
"name": "
|
| 50 |
-
"file": "
|
| 51 |
-
},
|
| 52 |
-
{
|
| 53 |
-
"name": "Consistent Reality Logic",
|
| 54 |
-
"file": "ConsistentRealityLogic"
|
| 55 |
},
|
| 56 |
{
|
| 57 |
-
"name": "
|
| 58 |
-
"file": "
|
| 59 |
},
|
| 60 |
{
|
| 61 |
"name": "Characters",
|
| 62 |
"file": "Characters"
|
| 63 |
},
|
| 64 |
-
{
|
| 65 |
-
"name": "Cut Scenes",
|
| 66 |
-
"file": "CutScenes"
|
| 67 |
-
},
|
| 68 |
-
{
|
| 69 |
-
"name": "Focus Loci",
|
| 70 |
-
"file": "FocusLoci"
|
| 71 |
-
},
|
| 72 |
-
{
|
| 73 |
-
"name": "Rewards",
|
| 74 |
-
"file": "Rewards"
|
| 75 |
-
},
|
| 76 |
{
|
| 77 |
"name": "Roleplaying",
|
| 78 |
"file": "Roleplaying"
|
| 79 |
},
|
| 80 |
{
|
| 81 |
-
"name": "
|
| 82 |
-
"file": "
|
|
|
|
|
|
|
|
|
|
|
|
|
| 83 |
},
|
| 84 |
{
|
| 85 |
"name": "Clues",
|
| 86 |
"file": "Clues"
|
| 87 |
},
|
| 88 |
{
|
| 89 |
-
"name": "
|
| 90 |
-
"file": "
|
| 91 |
},
|
| 92 |
{
|
| 93 |
-
"name": "
|
| 94 |
-
"file": "
|
| 95 |
},
|
| 96 |
{
|
| 97 |
-
"name": "
|
| 98 |
-
"file": "
|
| 99 |
},
|
| 100 |
{
|
| 101 |
-
"name": "
|
| 102 |
-
"file": "
|
| 103 |
},
|
| 104 |
{
|
| 105 |
"name": "Emotional Immersion",
|
| 106 |
"file": "EmotionalImmersion"
|
| 107 |
},
|
| 108 |
-
{
|
| 109 |
-
"name": "Narrative Structures",
|
| 110 |
-
"file": "NarrativeStructures"
|
| 111 |
-
},
|
| 112 |
{
|
| 113 |
"name": "New Abilities",
|
| 114 |
"file": "NewAbilities"
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 115 |
}
|
| 116 |
],
|
| 117 |
"pattern_id": "AlternativeReality",
|
| 118 |
"playable_concept": "Not available yet",
|
| 119 |
"metadata": {
|
| 120 |
-
"version": "1.2",
|
| 121 |
"date_processed": "2025-04-24",
|
| 122 |
"source_file": "AlternativeReality.htm",
|
| 123 |
-
"converter_version": "1.2"
|
| 124 |
}
|
| 125 |
}
|
|
|
|
| 46 |
"label": "5. Game Design Patterns for Game Elements",
|
| 47 |
"pattern_links": [
|
| 48 |
{
|
| 49 |
+
"name": "Construction",
|
| 50 |
+
"file": "Construction"
|
|
|
|
|
|
|
|
|
|
|
|
|
| 51 |
},
|
| 52 |
{
|
| 53 |
+
"name": "Rewards",
|
| 54 |
+
"file": "Rewards"
|
| 55 |
},
|
| 56 |
{
|
| 57 |
"name": "Characters",
|
| 58 |
"file": "Characters"
|
| 59 |
},
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 60 |
{
|
| 61 |
"name": "Roleplaying",
|
| 62 |
"file": "Roleplaying"
|
| 63 |
},
|
| 64 |
{
|
| 65 |
+
"name": "Extra-Game Information",
|
| 66 |
+
"file": "Extra-GameInformation"
|
| 67 |
+
},
|
| 68 |
+
{
|
| 69 |
+
"name": "Identification",
|
| 70 |
+
"file": "Identification"
|
| 71 |
},
|
| 72 |
{
|
| 73 |
"name": "Clues",
|
| 74 |
"file": "Clues"
|
| 75 |
},
|
| 76 |
{
|
| 77 |
+
"name": "Focus Loci",
|
| 78 |
+
"file": "FocusLoci"
|
| 79 |
},
|
| 80 |
{
|
| 81 |
+
"name": "Narrative Structures",
|
| 82 |
+
"file": "NarrativeStructures"
|
| 83 |
},
|
| 84 |
{
|
| 85 |
+
"name": "Storytelling",
|
| 86 |
+
"file": "Storytelling"
|
| 87 |
},
|
| 88 |
{
|
| 89 |
+
"name": "Consistent Reality Logic",
|
| 90 |
+
"file": "ConsistentRealityLogic"
|
| 91 |
},
|
| 92 |
{
|
| 93 |
"name": "Emotional Immersion",
|
| 94 |
"file": "EmotionalImmersion"
|
| 95 |
},
|
|
|
|
|
|
|
|
|
|
|
|
|
| 96 |
{
|
| 97 |
"name": "New Abilities",
|
| 98 |
"file": "NewAbilities"
|
| 99 |
+
},
|
| 100 |
+
{
|
| 101 |
+
"name": "Ephemeral Goals",
|
| 102 |
+
"file": "EphemeralGoals"
|
| 103 |
+
},
|
| 104 |
+
{
|
| 105 |
+
"name": "Cut Scenes",
|
| 106 |
+
"file": "CutScenes"
|
| 107 |
+
},
|
| 108 |
+
{
|
| 109 |
+
"name": "Indirect Information",
|
| 110 |
+
"file": "IndirectInformation"
|
| 111 |
+
},
|
| 112 |
+
{
|
| 113 |
+
"name": "Predictable Consequences",
|
| 114 |
+
"file": "PredictableConsequences"
|
| 115 |
}
|
| 116 |
],
|
| 117 |
"pattern_id": "AlternativeReality",
|
| 118 |
"playable_concept": "Not available yet",
|
| 119 |
"metadata": {
|
| 120 |
+
"version": "1.2.1",
|
| 121 |
"date_processed": "2025-04-24",
|
| 122 |
"source_file": "AlternativeReality.htm",
|
| 123 |
+
"converter_version": "1.2.1"
|
| 124 |
}
|
| 125 |
}
|
AnalysisParalysis.json
CHANGED
|
@@ -53,8 +53,12 @@
|
|
| 53 |
"label": "13. Game Design Patterns for Game Sessions",
|
| 54 |
"pattern_links": [
|
| 55 |
{
|
| 56 |
-
"name": "
|
| 57 |
-
"file": "
|
|
|
|
|
|
|
|
|
|
|
|
|
| 58 |
},
|
| 59 |
{
|
| 60 |
"name": "Time Limits",
|
|
@@ -65,92 +69,88 @@
|
|
| 65 |
"file": "Downtime"
|
| 66 |
},
|
| 67 |
{
|
| 68 |
-
"name": "
|
| 69 |
-
"file": "
|
| 70 |
},
|
| 71 |
{
|
| 72 |
-
"name": "
|
| 73 |
-
"file": "
|
| 74 |
},
|
| 75 |
{
|
| 76 |
-
"name": "
|
| 77 |
-
"file": "
|
| 78 |
},
|
| 79 |
{
|
| 80 |
-
"name": "
|
| 81 |
-
"file": "
|
| 82 |
},
|
| 83 |
{
|
| 84 |
-
"name": "
|
| 85 |
-
"file": "
|
| 86 |
},
|
| 87 |
{
|
| 88 |
-
"name": "Limited
|
| 89 |
-
"file": "
|
| 90 |
},
|
| 91 |
{
|
| 92 |
-
"name": "
|
| 93 |
-
"file": "
|
| 94 |
},
|
| 95 |
{
|
| 96 |
-
"name": "
|
| 97 |
-
"file": "
|
| 98 |
},
|
| 99 |
{
|
| 100 |
-
"name": "
|
| 101 |
-
"file": "
|
| 102 |
},
|
| 103 |
{
|
| 104 |
-
"name": "
|
| 105 |
-
"file": "
|
| 106 |
},
|
| 107 |
{
|
| 108 |
-
"name": "
|
| 109 |
-
"file": "
|
| 110 |
},
|
| 111 |
{
|
| 112 |
-
"name": "
|
| 113 |
-
"file": "
|
| 114 |
},
|
| 115 |
{
|
| 116 |
-
"name": "
|
| 117 |
-
"file": "
|
| 118 |
},
|
| 119 |
{
|
| 120 |
"name": "Anticipation",
|
| 121 |
"file": "Anticipation"
|
| 122 |
},
|
| 123 |
{
|
| 124 |
-
"name": "
|
| 125 |
-
"file": "
|
| 126 |
},
|
| 127 |
{
|
| 128 |
-
"name": "Limited
|
| 129 |
-
"file": "
|
| 130 |
},
|
| 131 |
{
|
| 132 |
-
"name": "
|
| 133 |
-
"file": "
|
| 134 |
},
|
| 135 |
{
|
| 136 |
-
"name": "
|
| 137 |
-
"file": "
|
| 138 |
},
|
| 139 |
{
|
| 140 |
"name": "Freedom of Choice",
|
| 141 |
"file": "FreedomofChoice"
|
| 142 |
-
},
|
| 143 |
-
{
|
| 144 |
-
"name": "Randomness",
|
| 145 |
-
"file": "Randomness"
|
| 146 |
}
|
| 147 |
],
|
| 148 |
"pattern_id": "AnalysisParalysis",
|
| 149 |
"playable_concept": "Not available yet",
|
| 150 |
"metadata": {
|
| 151 |
-
"version": "1.2",
|
| 152 |
"date_processed": "2025-04-24",
|
| 153 |
"source_file": "AnalysisParalysis.htm",
|
| 154 |
-
"converter_version": "1.2"
|
| 155 |
}
|
| 156 |
}
|
|
|
|
| 53 |
"label": "13. Game Design Patterns for Game Sessions",
|
| 54 |
"pattern_links": [
|
| 55 |
{
|
| 56 |
+
"name": "Right Level of Complexity",
|
| 57 |
+
"file": "RightLevelofComplexity"
|
| 58 |
+
},
|
| 59 |
+
{
|
| 60 |
+
"name": "Analysis Paralysis",
|
| 61 |
+
"file": "AnalysisParalysis"
|
| 62 |
},
|
| 63 |
{
|
| 64 |
"name": "Time Limits",
|
|
|
|
| 69 |
"file": "Downtime"
|
| 70 |
},
|
| 71 |
{
|
| 72 |
+
"name": "Predefined Goals",
|
| 73 |
+
"file": "PredefinedGoals"
|
| 74 |
},
|
| 75 |
{
|
| 76 |
+
"name": "Irreversible Actions",
|
| 77 |
+
"file": "IrreversibleActions"
|
| 78 |
},
|
| 79 |
{
|
| 80 |
+
"name": "Tradeoffs",
|
| 81 |
+
"file": "Tradeoffs"
|
| 82 |
},
|
| 83 |
{
|
| 84 |
+
"name": "Perfect Information",
|
| 85 |
+
"file": "PerfectInformation"
|
| 86 |
},
|
| 87 |
{
|
| 88 |
+
"name": "Symmetric Information",
|
| 89 |
+
"file": "SymmetricInformation"
|
| 90 |
},
|
| 91 |
{
|
| 92 |
+
"name": "Limited Foresight",
|
| 93 |
+
"file": "LimitedForesight"
|
| 94 |
},
|
| 95 |
{
|
| 96 |
+
"name": "Game State Overview",
|
| 97 |
+
"file": "GameStateOverview"
|
| 98 |
},
|
| 99 |
{
|
| 100 |
+
"name": "Limited Set of Actions",
|
| 101 |
+
"file": "LimitedSetofActions"
|
| 102 |
},
|
| 103 |
{
|
| 104 |
+
"name": "Stimulated Planning",
|
| 105 |
+
"file": "StimulatedPlanning"
|
| 106 |
},
|
| 107 |
{
|
| 108 |
+
"name": "Predictable Consequences",
|
| 109 |
+
"file": "PredictableConsequences"
|
| 110 |
},
|
| 111 |
{
|
| 112 |
+
"name": "Limited Planning Ability",
|
| 113 |
+
"file": "LimitedPlanningAbility"
|
| 114 |
},
|
| 115 |
{
|
| 116 |
+
"name": "Turn Taking",
|
| 117 |
+
"file": "TurnTaking"
|
| 118 |
},
|
| 119 |
{
|
| 120 |
+
"name": "Cognitive Immersion",
|
| 121 |
+
"file": "CognitiveImmersion"
|
| 122 |
},
|
| 123 |
{
|
| 124 |
"name": "Anticipation",
|
| 125 |
"file": "Anticipation"
|
| 126 |
},
|
| 127 |
{
|
| 128 |
+
"name": "Budgeted Action Points",
|
| 129 |
+
"file": "BudgetedActionPoints"
|
| 130 |
},
|
| 131 |
{
|
| 132 |
+
"name": "Limited Resources",
|
| 133 |
+
"file": "LimitedResources"
|
| 134 |
},
|
| 135 |
{
|
| 136 |
+
"name": "Discard Piles",
|
| 137 |
+
"file": "DiscardPiles"
|
| 138 |
},
|
| 139 |
{
|
| 140 |
+
"name": "Randomness",
|
| 141 |
+
"file": "Randomness"
|
| 142 |
},
|
| 143 |
{
|
| 144 |
"name": "Freedom of Choice",
|
| 145 |
"file": "FreedomofChoice"
|
|
|
|
|
|
|
|
|
|
|
|
|
| 146 |
}
|
| 147 |
],
|
| 148 |
"pattern_id": "AnalysisParalysis",
|
| 149 |
"playable_concept": "Not available yet",
|
| 150 |
"metadata": {
|
| 151 |
+
"version": "1.2.1",
|
| 152 |
"date_processed": "2025-04-24",
|
| 153 |
"source_file": "AnalysisParalysis.htm",
|
| 154 |
+
"converter_version": "1.2.1"
|
| 155 |
}
|
| 156 |
}
|
Anticipation.json
CHANGED
|
@@ -55,97 +55,97 @@
|
|
| 55 |
],
|
| 56 |
"label": "9. Game Design Patterns for Narrative Structures, Predictability, and\n Immersion Patterns",
|
| 57 |
"pattern_links": [
|
| 58 |
-
{
|
| 59 |
-
"name": "Player Defined Goals",
|
| 60 |
-
"file": "PlayerDefinedGoals"
|
| 61 |
-
},
|
| 62 |
-
{
|
| 63 |
-
"name": "Ultra-Powerful Events",
|
| 64 |
-
"file": "Ultra-PowerfulEvents"
|
| 65 |
-
},
|
| 66 |
-
{
|
| 67 |
-
"name": "Spatial Immersion",
|
| 68 |
-
"file": "SpatialImmersion"
|
| 69 |
-
},
|
| 70 |
-
{
|
| 71 |
-
"name": "Delayed Reciprocity",
|
| 72 |
-
"file": "DelayedReciprocity"
|
| 73 |
-
},
|
| 74 |
{
|
| 75 |
"name": "Time Limits",
|
| 76 |
"file": "TimeLimits"
|
| 77 |
},
|
| 78 |
{
|
| 79 |
-
"name": "
|
| 80 |
-
"file": "
|
| 81 |
},
|
| 82 |
{
|
| 83 |
"name": "Downtime",
|
| 84 |
"file": "Downtime"
|
| 85 |
},
|
| 86 |
{
|
| 87 |
-
"name": "
|
| 88 |
-
"file": "
|
| 89 |
-
},
|
| 90 |
-
{
|
| 91 |
-
"name": "Hovering Closures",
|
| 92 |
-
"file": "HoveringClosures"
|
| 93 |
},
|
| 94 |
{
|
| 95 |
-
"name": "
|
| 96 |
-
"file": "
|
| 97 |
},
|
| 98 |
{
|
| 99 |
-
"name": "
|
| 100 |
-
"file": "
|
| 101 |
},
|
| 102 |
{
|
| 103 |
-
"name": "
|
| 104 |
-
"file": "
|
| 105 |
},
|
| 106 |
{
|
| 107 |
"name": "Tension",
|
| 108 |
"file": "Tension"
|
| 109 |
},
|
| 110 |
{
|
| 111 |
-
"name": "
|
| 112 |
-
"file": "
|
| 113 |
},
|
| 114 |
{
|
| 115 |
-
"name": "
|
| 116 |
-
"file": "
|
| 117 |
},
|
| 118 |
{
|
| 119 |
"name": "Imperfect Information",
|
| 120 |
"file": "ImperfectInformation"
|
| 121 |
},
|
| 122 |
{
|
| 123 |
-
"name": "
|
| 124 |
-
"file": "
|
| 125 |
},
|
| 126 |
{
|
| 127 |
-
"name": "
|
| 128 |
-
"file": "
|
| 129 |
},
|
| 130 |
{
|
| 131 |
-
"name": "
|
| 132 |
-
"file": "
|
| 133 |
},
|
| 134 |
{
|
| 135 |
-
"name": "
|
| 136 |
-
"file": "
|
|
|
|
|
|
|
|
|
|
|
|
|
| 137 |
},
|
| 138 |
{
|
| 139 |
"name": "Narrative Structures",
|
| 140 |
"file": "NarrativeStructures"
|
| 141 |
},
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 142 |
{
|
| 143 |
"name": "Rewards",
|
| 144 |
"file": "Rewards"
|
| 145 |
},
|
| 146 |
{
|
| 147 |
-
"name": "
|
| 148 |
-
"file": "
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 149 |
},
|
| 150 |
{
|
| 151 |
"name": "Betrayal",
|
|
@@ -155,9 +155,9 @@
|
|
| 155 |
"pattern_id": "Anticipation",
|
| 156 |
"playable_concept": "Not available yet",
|
| 157 |
"metadata": {
|
| 158 |
-
"version": "1.2",
|
| 159 |
"date_processed": "2025-04-24",
|
| 160 |
"source_file": "Anticipation.htm",
|
| 161 |
-
"converter_version": "1.2"
|
| 162 |
}
|
| 163 |
}
|
|
|
|
| 55 |
],
|
| 56 |
"label": "9. Game Design Patterns for Narrative Structures, Predictability, and\n Immersion Patterns",
|
| 57 |
"pattern_links": [
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 58 |
{
|
| 59 |
"name": "Time Limits",
|
| 60 |
"file": "TimeLimits"
|
| 61 |
},
|
| 62 |
{
|
| 63 |
+
"name": "Analysis Paralysis",
|
| 64 |
+
"file": "AnalysisParalysis"
|
| 65 |
},
|
| 66 |
{
|
| 67 |
"name": "Downtime",
|
| 68 |
"file": "Downtime"
|
| 69 |
},
|
| 70 |
{
|
| 71 |
+
"name": "Betting",
|
| 72 |
+
"file": "Betting"
|
|
|
|
|
|
|
|
|
|
|
|
|
| 73 |
},
|
| 74 |
{
|
| 75 |
+
"name": "Emotional Immersion",
|
| 76 |
+
"file": "EmotionalImmersion"
|
| 77 |
},
|
| 78 |
{
|
| 79 |
+
"name": "Spatial Immersion",
|
| 80 |
+
"file": "SpatialImmersion"
|
| 81 |
},
|
| 82 |
{
|
| 83 |
+
"name": "Planned Character Development",
|
| 84 |
+
"file": "PlannedCharacterDevelopment"
|
| 85 |
},
|
| 86 |
{
|
| 87 |
"name": "Tension",
|
| 88 |
"file": "Tension"
|
| 89 |
},
|
| 90 |
{
|
| 91 |
+
"name": "Delayed Effects",
|
| 92 |
+
"file": "DelayedEffects"
|
| 93 |
},
|
| 94 |
{
|
| 95 |
+
"name": "Predictable Consequences",
|
| 96 |
+
"file": "PredictableConsequences"
|
| 97 |
},
|
| 98 |
{
|
| 99 |
"name": "Imperfect Information",
|
| 100 |
"file": "ImperfectInformation"
|
| 101 |
},
|
| 102 |
{
|
| 103 |
+
"name": "Ultra-Powerful Events",
|
| 104 |
+
"file": "Ultra-PowerfulEvents"
|
| 105 |
},
|
| 106 |
{
|
| 107 |
+
"name": "Turn Taking",
|
| 108 |
+
"file": "TurnTaking"
|
| 109 |
},
|
| 110 |
{
|
| 111 |
+
"name": "Cognitive Immersion",
|
| 112 |
+
"file": "CognitiveImmersion"
|
| 113 |
},
|
| 114 |
{
|
| 115 |
+
"name": "Anticipation",
|
| 116 |
+
"file": "Anticipation"
|
| 117 |
+
},
|
| 118 |
+
{
|
| 119 |
+
"name": "Player Defined Goals",
|
| 120 |
+
"file": "PlayerDefinedGoals"
|
| 121 |
},
|
| 122 |
{
|
| 123 |
"name": "Narrative Structures",
|
| 124 |
"file": "NarrativeStructures"
|
| 125 |
},
|
| 126 |
+
{
|
| 127 |
+
"name": "Hovering Closures",
|
| 128 |
+
"file": "HoveringClosures"
|
| 129 |
+
},
|
| 130 |
+
{
|
| 131 |
+
"name": "Surprises",
|
| 132 |
+
"file": "Surprises"
|
| 133 |
+
},
|
| 134 |
{
|
| 135 |
"name": "Rewards",
|
| 136 |
"file": "Rewards"
|
| 137 |
},
|
| 138 |
{
|
| 139 |
+
"name": "Near Miss Indicators",
|
| 140 |
+
"file": "NearMissIndicators"
|
| 141 |
+
},
|
| 142 |
+
{
|
| 143 |
+
"name": "Red Herrings",
|
| 144 |
+
"file": "RedHerrings"
|
| 145 |
+
},
|
| 146 |
+
{
|
| 147 |
+
"name": "Delayed Reciprocity",
|
| 148 |
+
"file": "DelayedReciprocity"
|
| 149 |
},
|
| 150 |
{
|
| 151 |
"name": "Betrayal",
|
|
|
|
| 155 |
"pattern_id": "Anticipation",
|
| 156 |
"playable_concept": "Not available yet",
|
| 157 |
"metadata": {
|
| 158 |
+
"version": "1.2.1",
|
| 159 |
"date_processed": "2025-04-24",
|
| 160 |
"source_file": "Anticipation.htm",
|
| 161 |
+
"converter_version": "1.2.1"
|
| 162 |
}
|
| 163 |
}
|
AreaControl.json
CHANGED
|
@@ -68,160 +68,160 @@
|
|
| 68 |
"label": "8. Actions and Events Patterns",
|
| 69 |
"pattern_links": [
|
| 70 |
{
|
| 71 |
-
"name": "
|
| 72 |
-
"file": "
|
| 73 |
},
|
| 74 |
{
|
| 75 |
-
"name": "
|
| 76 |
-
"file": "
|
| 77 |
},
|
| 78 |
{
|
| 79 |
-
"name": "
|
| 80 |
-
"file": "
|
| 81 |
},
|
| 82 |
{
|
| 83 |
-
"name": "
|
| 84 |
-
"file": "
|
| 85 |
},
|
| 86 |
{
|
| 87 |
-
"name": "
|
| 88 |
-
"file": "
|
| 89 |
},
|
| 90 |
{
|
| 91 |
-
"name": "
|
| 92 |
-
"file": "
|
| 93 |
},
|
| 94 |
{
|
| 95 |
-
"name": "
|
| 96 |
-
"file": "
|
| 97 |
},
|
| 98 |
{
|
| 99 |
-
"name": "
|
| 100 |
-
"file": "
|
| 101 |
},
|
| 102 |
{
|
| 103 |
-
"name": "
|
| 104 |
-
"file": "
|
| 105 |
},
|
| 106 |
{
|
| 107 |
-
"name": "
|
| 108 |
-
"file": "
|
| 109 |
},
|
| 110 |
{
|
| 111 |
-
"name": "
|
| 112 |
-
"file": "
|
| 113 |
},
|
| 114 |
{
|
| 115 |
-
"name": "
|
| 116 |
-
"file": "
|
| 117 |
},
|
| 118 |
{
|
| 119 |
-
"name": "
|
| 120 |
-
"file": "
|
| 121 |
},
|
| 122 |
{
|
| 123 |
-
"name": "
|
| 124 |
-
"file": "
|
| 125 |
},
|
| 126 |
{
|
| 127 |
-
"name": "
|
| 128 |
-
"file": "
|
| 129 |
},
|
| 130 |
{
|
| 131 |
-
"name": "
|
| 132 |
-
"file": "
|
| 133 |
},
|
| 134 |
{
|
| 135 |
-
"name": "
|
| 136 |
-
"file": "
|
| 137 |
},
|
| 138 |
{
|
| 139 |
-
"name": "
|
| 140 |
-
"file": "
|
| 141 |
},
|
| 142 |
{
|
| 143 |
-
"name": "
|
| 144 |
-
"file": "
|
| 145 |
},
|
| 146 |
{
|
| 147 |
-
"name": "
|
| 148 |
-
"file": "
|
| 149 |
},
|
| 150 |
{
|
| 151 |
-
"name": "
|
| 152 |
-
"file": "
|
| 153 |
},
|
| 154 |
{
|
| 155 |
-
"name": "
|
| 156 |
-
"file": "
|
| 157 |
},
|
| 158 |
{
|
| 159 |
-
"name": "
|
| 160 |
-
"file": "
|
| 161 |
},
|
| 162 |
{
|
| 163 |
-
"name": "
|
| 164 |
-
"file": "
|
| 165 |
},
|
| 166 |
{
|
| 167 |
-
"name": "
|
| 168 |
-
"file": "
|
| 169 |
},
|
| 170 |
{
|
| 171 |
-
"name": "
|
| 172 |
-
"file": "
|
| 173 |
},
|
| 174 |
{
|
| 175 |
-
"name": "
|
| 176 |
-
"file": "
|
| 177 |
},
|
| 178 |
{
|
| 179 |
-
"name": "
|
| 180 |
-
"file": "
|
| 181 |
},
|
| 182 |
{
|
| 183 |
-
"name": "
|
| 184 |
-
"file": "
|
| 185 |
},
|
| 186 |
{
|
| 187 |
-
"name": "
|
| 188 |
-
"file": "
|
| 189 |
},
|
| 190 |
{
|
| 191 |
-
"name": "
|
| 192 |
-
"file": "
|
| 193 |
},
|
| 194 |
{
|
| 195 |
-
"name": "
|
| 196 |
-
"file": "
|
| 197 |
},
|
| 198 |
{
|
| 199 |
-
"name": "
|
| 200 |
-
"file": "
|
| 201 |
},
|
| 202 |
{
|
| 203 |
-
"name": "
|
| 204 |
-
"file": "
|
| 205 |
},
|
| 206 |
{
|
| 207 |
-
"name": "
|
| 208 |
-
"file": "
|
| 209 |
},
|
| 210 |
{
|
| 211 |
-
"name": "
|
| 212 |
-
"file": "
|
| 213 |
},
|
| 214 |
{
|
| 215 |
-
"name": "
|
| 216 |
-
"file": "
|
| 217 |
}
|
| 218 |
],
|
| 219 |
"pattern_id": "AreaControl",
|
| 220 |
"playable_concept": "Not available yet",
|
| 221 |
"metadata": {
|
| 222 |
-
"version": "1.2",
|
| 223 |
"date_processed": "2025-04-24",
|
| 224 |
"source_file": "AreaControl.htm",
|
| 225 |
-
"converter_version": "1.2"
|
| 226 |
}
|
| 227 |
}
|
|
|
|
| 68 |
"label": "8. Actions and Events Patterns",
|
| 69 |
"pattern_links": [
|
| 70 |
{
|
| 71 |
+
"name": "Committed Goals",
|
| 72 |
+
"file": "CommittedGoals"
|
| 73 |
},
|
| 74 |
{
|
| 75 |
+
"name": "Traverse",
|
| 76 |
+
"file": "Traverse"
|
| 77 |
},
|
| 78 |
{
|
| 79 |
+
"name": "Supporting Goals",
|
| 80 |
+
"file": "SupportingGoals"
|
| 81 |
},
|
| 82 |
{
|
| 83 |
+
"name": "Movement Limitations",
|
| 84 |
+
"file": "MovementLimitations"
|
| 85 |
},
|
| 86 |
{
|
| 87 |
+
"name": "Reconnaissance",
|
| 88 |
+
"file": "Reconnaissance"
|
| 89 |
},
|
| 90 |
{
|
| 91 |
+
"name": "Tradeoffs",
|
| 92 |
+
"file": "Tradeoffs"
|
| 93 |
},
|
| 94 |
{
|
| 95 |
+
"name": "Emotional Immersion",
|
| 96 |
+
"file": "EmotionalImmersion"
|
| 97 |
},
|
| 98 |
{
|
| 99 |
+
"name": "Strategic Locations",
|
| 100 |
+
"file": "StrategicLocations"
|
| 101 |
},
|
| 102 |
{
|
| 103 |
+
"name": "Goal Points",
|
| 104 |
+
"file": "GoalPoints"
|
| 105 |
},
|
| 106 |
{
|
| 107 |
+
"name": "Game State Overview",
|
| 108 |
+
"file": "GameStateOverview"
|
| 109 |
},
|
| 110 |
{
|
| 111 |
+
"name": "Extended Actions",
|
| 112 |
+
"file": "ExtendedActions"
|
| 113 |
},
|
| 114 |
{
|
| 115 |
+
"name": "Risk/Reward",
|
| 116 |
+
"file": "RiskReward"
|
| 117 |
},
|
| 118 |
{
|
| 119 |
+
"name": "Gain Ownership",
|
| 120 |
+
"file": "GainOwnership"
|
| 121 |
},
|
| 122 |
{
|
| 123 |
+
"name": "Controllers",
|
| 124 |
+
"file": "Controllers"
|
| 125 |
},
|
| 126 |
{
|
| 127 |
+
"name": "Game World",
|
| 128 |
+
"file": "GameWorld"
|
| 129 |
},
|
| 130 |
{
|
| 131 |
+
"name": "Transfer of Control",
|
| 132 |
+
"file": "TransferofControl"
|
| 133 |
},
|
| 134 |
{
|
| 135 |
+
"name": "Trading",
|
| 136 |
+
"file": "Trading"
|
| 137 |
},
|
| 138 |
{
|
| 139 |
+
"name": "Ownership",
|
| 140 |
+
"file": "Ownership"
|
| 141 |
},
|
| 142 |
{
|
| 143 |
+
"name": "Selectable Sets of Goals",
|
| 144 |
+
"file": "SelectableSetsofGoals"
|
| 145 |
},
|
| 146 |
{
|
| 147 |
+
"name": "Attention Swapping",
|
| 148 |
+
"file": "AttentionSwapping"
|
| 149 |
},
|
| 150 |
{
|
| 151 |
+
"name": "Team Play",
|
| 152 |
+
"file": "TeamPlay"
|
| 153 |
},
|
| 154 |
{
|
| 155 |
+
"name": "Bidding",
|
| 156 |
+
"file": "Bidding"
|
| 157 |
},
|
| 158 |
{
|
| 159 |
+
"name": "Combat",
|
| 160 |
+
"file": "Combat"
|
| 161 |
},
|
| 162 |
{
|
| 163 |
+
"name": "Race",
|
| 164 |
+
"file": "Race"
|
| 165 |
},
|
| 166 |
{
|
| 167 |
+
"name": "Rewards",
|
| 168 |
+
"file": "Rewards"
|
| 169 |
},
|
| 170 |
{
|
| 171 |
+
"name": "Stealth",
|
| 172 |
+
"file": "Stealth"
|
| 173 |
},
|
| 174 |
{
|
| 175 |
+
"name": "Resources",
|
| 176 |
+
"file": "Resources"
|
| 177 |
},
|
| 178 |
{
|
| 179 |
+
"name": "Focus Loci",
|
| 180 |
+
"file": "FocusLoci"
|
| 181 |
},
|
| 182 |
{
|
| 183 |
+
"name": "Privileged Abilities",
|
| 184 |
+
"file": "PrivilegedAbilities"
|
| 185 |
},
|
| 186 |
{
|
| 187 |
+
"name": "Producers",
|
| 188 |
+
"file": "Producers"
|
| 189 |
},
|
| 190 |
{
|
| 191 |
+
"name": "Interferable Goals",
|
| 192 |
+
"file": "InterferableGoals"
|
| 193 |
},
|
| 194 |
{
|
| 195 |
+
"name": "Strategic Knowledge",
|
| 196 |
+
"file": "StrategicKnowledge"
|
| 197 |
},
|
| 198 |
{
|
| 199 |
+
"name": "Area Control",
|
| 200 |
+
"file": "AreaControl"
|
| 201 |
},
|
| 202 |
{
|
| 203 |
+
"name": "Overcome",
|
| 204 |
+
"file": "Overcome"
|
| 205 |
},
|
| 206 |
{
|
| 207 |
+
"name": "Continuous Goals",
|
| 208 |
+
"file": "ContinuousGoals"
|
| 209 |
},
|
| 210 |
{
|
| 211 |
+
"name": "Penalties",
|
| 212 |
+
"file": "Penalties"
|
| 213 |
},
|
| 214 |
{
|
| 215 |
+
"name": "Contact",
|
| 216 |
+
"file": "Contact"
|
| 217 |
}
|
| 218 |
],
|
| 219 |
"pattern_id": "AreaControl",
|
| 220 |
"playable_concept": "Not available yet",
|
| 221 |
"metadata": {
|
| 222 |
+
"version": "1.2.1",
|
| 223 |
"date_processed": "2025-04-24",
|
| 224 |
"source_file": "AreaControl.htm",
|
| 225 |
+
"converter_version": "1.2.1"
|
| 226 |
}
|
| 227 |
}
|
ArithmeticRewardsforInvestments.json
CHANGED
|
@@ -36,36 +36,36 @@
|
|
| 36 |
"label": "6. Game Design Patterns for Resource and Resource Management",
|
| 37 |
"pattern_links": [
|
| 38 |
{
|
| 39 |
-
"name": "
|
| 40 |
-
"file": "
|
|
|
|
|
|
|
|
|
|
|
|
|
| 41 |
},
|
| 42 |
{
|
| 43 |
"name": "Time Limits",
|
| 44 |
"file": "TimeLimits"
|
| 45 |
},
|
| 46 |
{
|
| 47 |
-
"name": "
|
| 48 |
-
"file": "
|
| 49 |
},
|
| 50 |
{
|
| 51 |
-
"name": "
|
| 52 |
-
"file": "
|
| 53 |
},
|
| 54 |
{
|
| 55 |
-
"name": "
|
| 56 |
-
"file": "
|
| 57 |
},
|
| 58 |
{
|
| 59 |
"name": "Freedom of Choice",
|
| 60 |
"file": "FreedomofChoice"
|
| 61 |
},
|
| 62 |
{
|
| 63 |
-
"name": "
|
| 64 |
-
"file": "
|
| 65 |
-
},
|
| 66 |
-
{
|
| 67 |
-
"name": "Arithmetic Rewards for Investments",
|
| 68 |
-
"file": "ArithmeticRewardsforInvestments"
|
| 69 |
},
|
| 70 |
{
|
| 71 |
"name": "Predictable Consequences",
|
|
@@ -75,9 +75,9 @@
|
|
| 75 |
"pattern_id": "ArithmeticRewardsforInvestments",
|
| 76 |
"playable_concept": "Not available yet",
|
| 77 |
"metadata": {
|
| 78 |
-
"version": "1.2",
|
| 79 |
"date_processed": "2025-04-24",
|
| 80 |
"source_file": "ArithmeticRewardsforInvestments.htm",
|
| 81 |
-
"converter_version": "1.2"
|
| 82 |
}
|
| 83 |
}
|
|
|
|
| 36 |
"label": "6. Game Design Patterns for Resource and Resource Management",
|
| 37 |
"pattern_links": [
|
| 38 |
{
|
| 39 |
+
"name": "Rewards",
|
| 40 |
+
"file": "Rewards"
|
| 41 |
+
},
|
| 42 |
+
{
|
| 43 |
+
"name": "Diminishing Returns",
|
| 44 |
+
"file": "DiminishingReturns"
|
| 45 |
},
|
| 46 |
{
|
| 47 |
"name": "Time Limits",
|
| 48 |
"file": "TimeLimits"
|
| 49 |
},
|
| 50 |
{
|
| 51 |
+
"name": "Geometric Rewards for Investments",
|
| 52 |
+
"file": "GeometricRewardsforInvestments"
|
| 53 |
},
|
| 54 |
{
|
| 55 |
+
"name": "Investments",
|
| 56 |
+
"file": "Investments"
|
| 57 |
},
|
| 58 |
{
|
| 59 |
+
"name": "Arithmetic Rewards for Investments",
|
| 60 |
+
"file": "ArithmeticRewardsforInvestments"
|
| 61 |
},
|
| 62 |
{
|
| 63 |
"name": "Freedom of Choice",
|
| 64 |
"file": "FreedomofChoice"
|
| 65 |
},
|
| 66 |
{
|
| 67 |
+
"name": "Risk/Reward",
|
| 68 |
+
"file": "RiskReward"
|
|
|
|
|
|
|
|
|
|
|
|
|
| 69 |
},
|
| 70 |
{
|
| 71 |
"name": "Predictable Consequences",
|
|
|
|
| 75 |
"pattern_id": "ArithmeticRewardsforInvestments",
|
| 76 |
"playable_concept": "Not available yet",
|
| 77 |
"metadata": {
|
| 78 |
+
"version": "1.2.1",
|
| 79 |
"date_processed": "2025-04-24",
|
| 80 |
"source_file": "ArithmeticRewardsforInvestments.htm",
|
| 81 |
+
"converter_version": "1.2.1"
|
| 82 |
}
|
| 83 |
}
|
AsymmetricAbilities.json
CHANGED
|
@@ -63,108 +63,108 @@
|
|
| 63 |
"label": "8. Actions and Events Patterns",
|
| 64 |
"pattern_links": [
|
| 65 |
{
|
| 66 |
-
"name": "
|
| 67 |
-
"file": "
|
| 68 |
},
|
| 69 |
{
|
| 70 |
-
"name": "
|
| 71 |
-
"file": "
|
| 72 |
},
|
| 73 |
{
|
| 74 |
-
"name": "
|
| 75 |
-
"file": "
|
| 76 |
},
|
| 77 |
{
|
| 78 |
-
"name": "
|
| 79 |
-
"file": "
|
| 80 |
},
|
| 81 |
{
|
| 82 |
-
"name": "
|
| 83 |
-
"file": "
|
| 84 |
},
|
| 85 |
{
|
| 86 |
-
"name": "
|
| 87 |
-
"file": "
|
| 88 |
},
|
| 89 |
{
|
| 90 |
-
"name": "
|
| 91 |
-
"file": "
|
| 92 |
},
|
| 93 |
{
|
| 94 |
-
"name": "
|
| 95 |
-
"file": "
|
| 96 |
},
|
| 97 |
{
|
| 98 |
-
"name": "
|
| 99 |
-
"file": "
|
| 100 |
},
|
| 101 |
{
|
| 102 |
-
"name": "
|
| 103 |
-
"file": "
|
| 104 |
},
|
| 105 |
{
|
| 106 |
-
"name": "
|
| 107 |
-
"file": "
|
| 108 |
},
|
| 109 |
{
|
| 110 |
-
"name": "
|
| 111 |
-
"file": "
|
| 112 |
},
|
| 113 |
{
|
| 114 |
-
"name": "
|
| 115 |
-
"file": "
|
| 116 |
},
|
| 117 |
{
|
| 118 |
"name": "Team Development",
|
| 119 |
"file": "TeamDevelopment"
|
| 120 |
},
|
|
|
|
|
|
|
|
|
|
|
|
|
| 121 |
{
|
| 122 |
"name": "Team Play",
|
| 123 |
"file": "TeamPlay"
|
| 124 |
},
|
| 125 |
{
|
| 126 |
-
"name": "
|
| 127 |
-
"file": "
|
| 128 |
},
|
| 129 |
{
|
| 130 |
-
"name": "
|
| 131 |
-
"file": "
|
| 132 |
},
|
| 133 |
{
|
| 134 |
-
"name": "
|
| 135 |
-
"file": "
|
| 136 |
},
|
| 137 |
{
|
| 138 |
-
"name": "
|
| 139 |
-
"file": "
|
| 140 |
},
|
| 141 |
{
|
| 142 |
-
"name": "
|
| 143 |
-
"file": "
|
| 144 |
},
|
| 145 |
{
|
| 146 |
-
"name": "
|
| 147 |
-
"file": "
|
| 148 |
},
|
| 149 |
{
|
| 150 |
"name": "Freedom of Choice",
|
| 151 |
"file": "FreedomofChoice"
|
| 152 |
},
|
| 153 |
{
|
| 154 |
-
"name": "
|
| 155 |
-
"file": "
|
| 156 |
-
},
|
| 157 |
-
{
|
| 158 |
-
"name": "Replayability",
|
| 159 |
-
"file": "Replayability"
|
| 160 |
}
|
| 161 |
],
|
| 162 |
"pattern_id": "AsymmetricAbilities",
|
| 163 |
"playable_concept": "Not available yet",
|
| 164 |
"metadata": {
|
| 165 |
-
"version": "1.2",
|
| 166 |
"date_processed": "2025-04-24",
|
| 167 |
"source_file": "AsymmetricAbilities.htm",
|
| 168 |
-
"converter_version": "1.2"
|
| 169 |
}
|
| 170 |
}
|
|
|
|
| 63 |
"label": "8. Actions and Events Patterns",
|
| 64 |
"pattern_links": [
|
| 65 |
{
|
| 66 |
+
"name": "Varied Gameplay",
|
| 67 |
+
"file": "VariedGameplay"
|
| 68 |
},
|
| 69 |
{
|
| 70 |
+
"name": "Communication Channels",
|
| 71 |
+
"file": "CommunicationChannels"
|
| 72 |
},
|
| 73 |
{
|
| 74 |
+
"name": "Asymmetric Information",
|
| 75 |
+
"file": "AsymmetricInformation"
|
| 76 |
},
|
| 77 |
{
|
| 78 |
+
"name": "Player Balance",
|
| 79 |
+
"file": "PlayerBalance"
|
| 80 |
},
|
| 81 |
{
|
| 82 |
+
"name": "Tournaments",
|
| 83 |
+
"file": "Tournaments"
|
| 84 |
},
|
| 85 |
{
|
| 86 |
+
"name": "Balancing Effects",
|
| 87 |
+
"file": "BalancingEffects"
|
| 88 |
},
|
| 89 |
{
|
| 90 |
+
"name": "Paper-Rock-Scissors",
|
| 91 |
+
"file": "Paper-Rock-Scissors"
|
| 92 |
},
|
| 93 |
{
|
| 94 |
+
"name": "Asymmetric Abilities",
|
| 95 |
+
"file": "AsymmetricAbilities"
|
| 96 |
},
|
| 97 |
{
|
| 98 |
+
"name": "Collaborative Actions",
|
| 99 |
+
"file": "CollaborativeActions"
|
| 100 |
},
|
| 101 |
{
|
| 102 |
+
"name": "Gain Competence",
|
| 103 |
+
"file": "GainCompetence"
|
| 104 |
},
|
| 105 |
{
|
| 106 |
+
"name": "Fog of War",
|
| 107 |
+
"file": "FogofWar"
|
| 108 |
},
|
| 109 |
{
|
| 110 |
+
"name": "Replayability",
|
| 111 |
+
"file": "Replayability"
|
| 112 |
},
|
| 113 |
{
|
| 114 |
+
"name": "Symmetry",
|
| 115 |
+
"file": "Symmetry"
|
| 116 |
},
|
| 117 |
{
|
| 118 |
"name": "Team Development",
|
| 119 |
"file": "TeamDevelopment"
|
| 120 |
},
|
| 121 |
+
{
|
| 122 |
+
"name": "Turn-Based Games",
|
| 123 |
+
"file": "Turn-BasedGames"
|
| 124 |
+
},
|
| 125 |
{
|
| 126 |
"name": "Team Play",
|
| 127 |
"file": "TeamPlay"
|
| 128 |
},
|
| 129 |
{
|
| 130 |
+
"name": "Asymmetric Goals",
|
| 131 |
+
"file": "AsymmetricGoals"
|
| 132 |
},
|
| 133 |
{
|
| 134 |
+
"name": "Game Mastery",
|
| 135 |
+
"file": "GameMastery"
|
| 136 |
},
|
| 137 |
{
|
| 138 |
+
"name": "Negotiation",
|
| 139 |
+
"file": "Negotiation"
|
| 140 |
},
|
| 141 |
{
|
| 142 |
+
"name": "Social Organizations",
|
| 143 |
+
"file": "SocialOrganizations"
|
| 144 |
},
|
| 145 |
{
|
| 146 |
+
"name": "Orthogonal Unit Differentiation",
|
| 147 |
+
"file": "OrthogonalUnitDifferentiation"
|
| 148 |
},
|
| 149 |
{
|
| 150 |
+
"name": "Privileged Abilities",
|
| 151 |
+
"file": "PrivilegedAbilities"
|
| 152 |
},
|
| 153 |
{
|
| 154 |
"name": "Freedom of Choice",
|
| 155 |
"file": "FreedomofChoice"
|
| 156 |
},
|
| 157 |
{
|
| 158 |
+
"name": "Constructive Play",
|
| 159 |
+
"file": "ConstructivePlay"
|
|
|
|
|
|
|
|
|
|
|
|
|
| 160 |
}
|
| 161 |
],
|
| 162 |
"pattern_id": "AsymmetricAbilities",
|
| 163 |
"playable_concept": "Not available yet",
|
| 164 |
"metadata": {
|
| 165 |
+
"version": "1.2.1",
|
| 166 |
"date_processed": "2025-04-24",
|
| 167 |
"source_file": "AsymmetricAbilities.htm",
|
| 168 |
+
"converter_version": "1.2.1"
|
| 169 |
}
|
| 170 |
}
|
AsymmetricGoals.json
CHANGED
|
@@ -41,57 +41,57 @@
|
|
| 41 |
],
|
| 42 |
"label": "12. Game Design Patterns for Goal Structures",
|
| 43 |
"pattern_links": [
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 44 |
{
|
| 45 |
"name": "Preventing Goals",
|
| 46 |
"file": "PreventingGoals"
|
| 47 |
},
|
| 48 |
{
|
| 49 |
-
"name": "
|
| 50 |
-
"file": "
|
| 51 |
},
|
| 52 |
{
|
| 53 |
"name": "Role Reversal",
|
| 54 |
"file": "RoleReversal"
|
| 55 |
},
|
| 56 |
-
{
|
| 57 |
-
"name": "Varied Gameplay",
|
| 58 |
-
"file": "VariedGameplay"
|
| 59 |
-
},
|
| 60 |
{
|
| 61 |
"name": "Freedom of Choice",
|
| 62 |
"file": "FreedomofChoice"
|
| 63 |
},
|
| 64 |
{
|
| 65 |
-
"name": "
|
| 66 |
-
"file": "
|
| 67 |
},
|
| 68 |
{
|
| 69 |
-
"name": "
|
| 70 |
-
"file": "
|
| 71 |
},
|
| 72 |
{
|
| 73 |
"name": "Asymmetric Goals",
|
| 74 |
"file": "AsymmetricGoals"
|
| 75 |
},
|
| 76 |
-
{
|
| 77 |
-
"name": "Player Balance",
|
| 78 |
-
"file": "PlayerBalance"
|
| 79 |
-
},
|
| 80 |
{
|
| 81 |
"name": "Replayability",
|
| 82 |
"file": "Replayability"
|
| 83 |
-
},
|
| 84 |
-
{
|
| 85 |
-
"name": "Competition",
|
| 86 |
-
"file": "Competition"
|
| 87 |
}
|
| 88 |
],
|
| 89 |
"pattern_id": "AsymmetricGoals",
|
| 90 |
"playable_concept": "Not available yet",
|
| 91 |
"metadata": {
|
| 92 |
-
"version": "1.2",
|
| 93 |
"date_processed": "2025-04-24",
|
| 94 |
"source_file": "AsymmetricGoals.htm",
|
| 95 |
-
"converter_version": "1.2"
|
| 96 |
}
|
| 97 |
}
|
|
|
|
| 41 |
],
|
| 42 |
"label": "12. Game Design Patterns for Goal Structures",
|
| 43 |
"pattern_links": [
|
| 44 |
+
{
|
| 45 |
+
"name": "Symmetric Goals",
|
| 46 |
+
"file": "SymmetricGoals"
|
| 47 |
+
},
|
| 48 |
+
{
|
| 49 |
+
"name": "Varied Gameplay",
|
| 50 |
+
"file": "VariedGameplay"
|
| 51 |
+
},
|
| 52 |
+
{
|
| 53 |
+
"name": "Asymmetric Abilities",
|
| 54 |
+
"file": "AsymmetricAbilities"
|
| 55 |
+
},
|
| 56 |
{
|
| 57 |
"name": "Preventing Goals",
|
| 58 |
"file": "PreventingGoals"
|
| 59 |
},
|
| 60 |
{
|
| 61 |
+
"name": "Competition",
|
| 62 |
+
"file": "Competition"
|
| 63 |
},
|
| 64 |
{
|
| 65 |
"name": "Role Reversal",
|
| 66 |
"file": "RoleReversal"
|
| 67 |
},
|
|
|
|
|
|
|
|
|
|
|
|
|
| 68 |
{
|
| 69 |
"name": "Freedom of Choice",
|
| 70 |
"file": "FreedomofChoice"
|
| 71 |
},
|
| 72 |
{
|
| 73 |
+
"name": "Paper-Rock-Scissors",
|
| 74 |
+
"file": "Paper-Rock-Scissors"
|
| 75 |
},
|
| 76 |
{
|
| 77 |
+
"name": "Player Balance",
|
| 78 |
+
"file": "PlayerBalance"
|
| 79 |
},
|
| 80 |
{
|
| 81 |
"name": "Asymmetric Goals",
|
| 82 |
"file": "AsymmetricGoals"
|
| 83 |
},
|
|
|
|
|
|
|
|
|
|
|
|
|
| 84 |
{
|
| 85 |
"name": "Replayability",
|
| 86 |
"file": "Replayability"
|
|
|
|
|
|
|
|
|
|
|
|
|
| 87 |
}
|
| 88 |
],
|
| 89 |
"pattern_id": "AsymmetricGoals",
|
| 90 |
"playable_concept": "Not available yet",
|
| 91 |
"metadata": {
|
| 92 |
+
"version": "1.2.1",
|
| 93 |
"date_processed": "2025-04-24",
|
| 94 |
"source_file": "AsymmetricGoals.htm",
|
| 95 |
+
"converter_version": "1.2.1"
|
| 96 |
}
|
| 97 |
}
|
AsymmetricInformation.json
CHANGED
|
@@ -47,64 +47,64 @@
|
|
| 47 |
"label": "7. Game Design Patterns for Information, Communication, and Presentation",
|
| 48 |
"pattern_links": [
|
| 49 |
{
|
| 50 |
-
"name": "
|
| 51 |
-
"file": "
|
| 52 |
},
|
| 53 |
{
|
| 54 |
-
"name": "
|
| 55 |
-
"file": "
|
| 56 |
},
|
| 57 |
{
|
| 58 |
-
"name": "
|
| 59 |
-
"file": "
|
| 60 |
},
|
| 61 |
{
|
| 62 |
-
"name": "
|
| 63 |
-
"file": "
|
| 64 |
},
|
| 65 |
{
|
| 66 |
-
"name": "
|
| 67 |
-
"file": "
|
| 68 |
},
|
| 69 |
{
|
| 70 |
-
"name": "
|
| 71 |
-
"file": "
|
| 72 |
},
|
| 73 |
{
|
| 74 |
-
"name": "
|
| 75 |
-
"file": "
|
| 76 |
},
|
| 77 |
{
|
| 78 |
-
"name": "
|
| 79 |
-
"file": "
|
| 80 |
},
|
| 81 |
{
|
| 82 |
-
"name": "
|
| 83 |
-
"file": "
|
| 84 |
},
|
| 85 |
{
|
| 86 |
-
"name": "
|
| 87 |
-
"file": "
|
| 88 |
},
|
| 89 |
{
|
| 90 |
"name": "Bluffing",
|
| 91 |
"file": "Bluffing"
|
| 92 |
},
|
| 93 |
{
|
| 94 |
-
"name": "
|
| 95 |
-
"file": "
|
| 96 |
},
|
| 97 |
{
|
| 98 |
-
"name": "
|
| 99 |
-
"file": "
|
| 100 |
}
|
| 101 |
],
|
| 102 |
"pattern_id": "AsymmetricInformation",
|
| 103 |
"playable_concept": "Not available yet",
|
| 104 |
"metadata": {
|
| 105 |
-
"version": "1.2",
|
| 106 |
"date_processed": "2025-04-24",
|
| 107 |
"source_file": "AsymmetricInformation.htm",
|
| 108 |
-
"converter_version": "1.2"
|
| 109 |
}
|
| 110 |
}
|
|
|
|
| 47 |
"label": "7. Game Design Patterns for Information, Communication, and Presentation",
|
| 48 |
"pattern_links": [
|
| 49 |
{
|
| 50 |
+
"name": "Asymmetric Abilities",
|
| 51 |
+
"file": "AsymmetricAbilities"
|
| 52 |
},
|
| 53 |
{
|
| 54 |
+
"name": "Secret Alliances",
|
| 55 |
+
"file": "SecretAlliances"
|
| 56 |
},
|
| 57 |
{
|
| 58 |
+
"name": "Perfect Information",
|
| 59 |
+
"file": "PerfectInformation"
|
| 60 |
},
|
| 61 |
{
|
| 62 |
+
"name": "Card Hands",
|
| 63 |
+
"file": "CardHands"
|
| 64 |
},
|
| 65 |
{
|
| 66 |
+
"name": "Negotiation",
|
| 67 |
+
"file": "Negotiation"
|
| 68 |
},
|
| 69 |
{
|
| 70 |
+
"name": "Predefined Goals",
|
| 71 |
+
"file": "PredefinedGoals"
|
| 72 |
},
|
| 73 |
{
|
| 74 |
+
"name": "Unknown Goals",
|
| 75 |
+
"file": "UnknownGoals"
|
| 76 |
},
|
| 77 |
{
|
| 78 |
+
"name": "Secret Resources",
|
| 79 |
+
"file": "SecretResources"
|
| 80 |
},
|
| 81 |
{
|
| 82 |
+
"name": "Bidding",
|
| 83 |
+
"file": "Bidding"
|
| 84 |
},
|
| 85 |
{
|
| 86 |
+
"name": "Betrayal",
|
| 87 |
+
"file": "Betrayal"
|
| 88 |
},
|
| 89 |
{
|
| 90 |
"name": "Bluffing",
|
| 91 |
"file": "Bluffing"
|
| 92 |
},
|
| 93 |
{
|
| 94 |
+
"name": "Conceal",
|
| 95 |
+
"file": "Conceal"
|
| 96 |
},
|
| 97 |
{
|
| 98 |
+
"name": "Gain Information",
|
| 99 |
+
"file": "GainInformation"
|
| 100 |
}
|
| 101 |
],
|
| 102 |
"pattern_id": "AsymmetricInformation",
|
| 103 |
"playable_concept": "Not available yet",
|
| 104 |
"metadata": {
|
| 105 |
+
"version": "1.2.1",
|
| 106 |
"date_processed": "2025-04-24",
|
| 107 |
"source_file": "AsymmetricInformation.htm",
|
| 108 |
+
"converter_version": "1.2.1"
|
| 109 |
}
|
| 110 |
}
|
AsymmetricResourceDistribution.json
CHANGED
|
@@ -49,80 +49,80 @@
|
|
| 49 |
"label": "6. Game Design Patterns for Resource and Resource Management",
|
| 50 |
"pattern_links": [
|
| 51 |
{
|
| 52 |
-
"name": "
|
| 53 |
-
"file": "
|
| 54 |
-
},
|
| 55 |
-
{
|
| 56 |
-
"name": "Resources",
|
| 57 |
-
"file": "Resources"
|
| 58 |
},
|
| 59 |
{
|
| 60 |
"name": "Varied Gameplay",
|
| 61 |
"file": "VariedGameplay"
|
| 62 |
},
|
| 63 |
{
|
| 64 |
-
"name": "
|
| 65 |
-
"file": "
|
| 66 |
},
|
| 67 |
{
|
| 68 |
-
"name": "
|
| 69 |
-
"file": "
|
| 70 |
},
|
| 71 |
{
|
| 72 |
-
"name": "
|
| 73 |
-
"file": "
|
| 74 |
},
|
| 75 |
{
|
| 76 |
-
"name": "
|
| 77 |
-
"file": "
|
| 78 |
},
|
| 79 |
{
|
| 80 |
-
"name": "
|
| 81 |
-
"file": "
|
| 82 |
},
|
| 83 |
{
|
| 84 |
"name": "Randomness",
|
| 85 |
"file": "Randomness"
|
| 86 |
},
|
| 87 |
{
|
| 88 |
-
"name": "
|
| 89 |
-
"file": "
|
| 90 |
},
|
| 91 |
{
|
| 92 |
-
"name": "
|
| 93 |
-
"file": "
|
| 94 |
},
|
| 95 |
{
|
| 96 |
-
"name": "
|
| 97 |
-
"file": "
|
| 98 |
},
|
| 99 |
{
|
| 100 |
-
"name": "
|
| 101 |
-
"file": "
|
| 102 |
},
|
| 103 |
{
|
| 104 |
-
"name": "
|
| 105 |
-
"file": "
|
| 106 |
},
|
| 107 |
{
|
| 108 |
"name": "Asymmetric Resource Distribution",
|
| 109 |
"file": "AsymmetricResourceDistribution"
|
| 110 |
},
|
| 111 |
{
|
| 112 |
-
"name": "
|
| 113 |
-
"file": "
|
| 114 |
},
|
| 115 |
{
|
| 116 |
-
"name": "
|
| 117 |
-
"file": "
|
|
|
|
|
|
|
|
|
|
|
|
|
| 118 |
}
|
| 119 |
],
|
| 120 |
"pattern_id": "AsymmetricResourceDistribution",
|
| 121 |
"playable_concept": "Not available yet",
|
| 122 |
"metadata": {
|
| 123 |
-
"version": "1.2",
|
| 124 |
"date_processed": "2025-04-24",
|
| 125 |
"source_file": "AsymmetricResourceDistribution.htm",
|
| 126 |
-
"converter_version": "1.2"
|
| 127 |
}
|
| 128 |
}
|
|
|
|
| 49 |
"label": "6. Game Design Patterns for Resource and Resource Management",
|
| 50 |
"pattern_links": [
|
| 51 |
{
|
| 52 |
+
"name": "Handicaps",
|
| 53 |
+
"file": "Handicaps"
|
|
|
|
|
|
|
|
|
|
|
|
|
| 54 |
},
|
| 55 |
{
|
| 56 |
"name": "Varied Gameplay",
|
| 57 |
"file": "VariedGameplay"
|
| 58 |
},
|
| 59 |
{
|
| 60 |
+
"name": "Perceived Chance to Succeed",
|
| 61 |
+
"file": "PerceivedChancetoSucceed"
|
| 62 |
},
|
| 63 |
{
|
| 64 |
+
"name": "Single-Player Games",
|
| 65 |
+
"file": "Single-PlayerGames"
|
| 66 |
},
|
| 67 |
{
|
| 68 |
+
"name": "Renewable Resources",
|
| 69 |
+
"file": "RenewableResources"
|
| 70 |
},
|
| 71 |
{
|
| 72 |
+
"name": "Trading",
|
| 73 |
+
"file": "Trading"
|
| 74 |
},
|
| 75 |
{
|
| 76 |
+
"name": "Ownership",
|
| 77 |
+
"file": "Ownership"
|
| 78 |
},
|
| 79 |
{
|
| 80 |
"name": "Randomness",
|
| 81 |
"file": "Randomness"
|
| 82 |
},
|
| 83 |
{
|
| 84 |
+
"name": "Multiplayer Games",
|
| 85 |
+
"file": "MultiplayerGames"
|
| 86 |
},
|
| 87 |
{
|
| 88 |
+
"name": "Resources",
|
| 89 |
+
"file": "Resources"
|
| 90 |
},
|
| 91 |
{
|
| 92 |
+
"name": "Mutual Goals",
|
| 93 |
+
"file": "MutualGoals"
|
| 94 |
},
|
| 95 |
{
|
| 96 |
+
"name": "Player-Decided Distribution of Rewards & Penalties",
|
| 97 |
+
"file": "Player-DecidedDistributionofRewards&Penalties"
|
| 98 |
},
|
| 99 |
{
|
| 100 |
+
"name": "Social Interaction",
|
| 101 |
+
"file": "SocialInteraction"
|
| 102 |
},
|
| 103 |
{
|
| 104 |
"name": "Asymmetric Resource Distribution",
|
| 105 |
"file": "AsymmetricResourceDistribution"
|
| 106 |
},
|
| 107 |
{
|
| 108 |
+
"name": "Player Balance",
|
| 109 |
+
"file": "PlayerBalance"
|
| 110 |
},
|
| 111 |
{
|
| 112 |
+
"name": "Symmetric Resource Distribution",
|
| 113 |
+
"file": "SymmetricResourceDistribution"
|
| 114 |
+
},
|
| 115 |
+
{
|
| 116 |
+
"name": "Symmetry",
|
| 117 |
+
"file": "Symmetry"
|
| 118 |
}
|
| 119 |
],
|
| 120 |
"pattern_id": "AsymmetricResourceDistribution",
|
| 121 |
"playable_concept": "Not available yet",
|
| 122 |
"metadata": {
|
| 123 |
+
"version": "1.2.1",
|
| 124 |
"date_processed": "2025-04-24",
|
| 125 |
"source_file": "AsymmetricResourceDistribution.htm",
|
| 126 |
+
"converter_version": "1.2.1"
|
| 127 |
}
|
| 128 |
}
|
AsynchronousGames.json
CHANGED
|
@@ -45,29 +45,21 @@
|
|
| 45 |
"file": "Ghosts"
|
| 46 |
},
|
| 47 |
{
|
| 48 |
-
"name": "
|
| 49 |
-
"file": "
|
| 50 |
},
|
| 51 |
{
|
| 52 |
"name": "Communication Channels",
|
| 53 |
"file": "CommunicationChannels"
|
| 54 |
},
|
| 55 |
{
|
| 56 |
-
"name": "
|
| 57 |
-
"file": "
|
| 58 |
},
|
| 59 |
{
|
| 60 |
"name": "Tick-Based Games",
|
| 61 |
"file": "Tick-BasedGames"
|
| 62 |
},
|
| 63 |
-
{
|
| 64 |
-
"name": "Real-Time Games",
|
| 65 |
-
"file": "Real-TimeGames"
|
| 66 |
-
},
|
| 67 |
-
{
|
| 68 |
-
"name": "Public Information",
|
| 69 |
-
"file": "PublicInformation"
|
| 70 |
-
},
|
| 71 |
{
|
| 72 |
"name": "Downtime",
|
| 73 |
"file": "Downtime"
|
|
@@ -77,16 +69,24 @@
|
|
| 77 |
"file": "Turn-BasedGames"
|
| 78 |
},
|
| 79 |
{
|
| 80 |
-
"name": "
|
| 81 |
-
"file": "
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 82 |
}
|
| 83 |
],
|
| 84 |
"pattern_id": "AsynchronousGames",
|
| 85 |
"playable_concept": "Not available yet",
|
| 86 |
"metadata": {
|
| 87 |
-
"version": "1.2",
|
| 88 |
"date_processed": "2025-04-24",
|
| 89 |
"source_file": "AsynchronousGames.htm",
|
| 90 |
-
"converter_version": "1.2"
|
| 91 |
}
|
| 92 |
}
|
|
|
|
| 45 |
"file": "Ghosts"
|
| 46 |
},
|
| 47 |
{
|
| 48 |
+
"name": "Real-Time Games",
|
| 49 |
+
"file": "Real-TimeGames"
|
| 50 |
},
|
| 51 |
{
|
| 52 |
"name": "Communication Channels",
|
| 53 |
"file": "CommunicationChannels"
|
| 54 |
},
|
| 55 |
{
|
| 56 |
+
"name": "Dedicated Game Facilitators",
|
| 57 |
+
"file": "DedicatedGameFacilitators"
|
| 58 |
},
|
| 59 |
{
|
| 60 |
"name": "Tick-Based Games",
|
| 61 |
"file": "Tick-BasedGames"
|
| 62 |
},
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 63 |
{
|
| 64 |
"name": "Downtime",
|
| 65 |
"file": "Downtime"
|
|
|
|
| 69 |
"file": "Turn-BasedGames"
|
| 70 |
},
|
| 71 |
{
|
| 72 |
+
"name": "Public Information",
|
| 73 |
+
"file": "PublicInformation"
|
| 74 |
+
},
|
| 75 |
+
{
|
| 76 |
+
"name": "Freedom of Choice",
|
| 77 |
+
"file": "FreedomofChoice"
|
| 78 |
+
},
|
| 79 |
+
{
|
| 80 |
+
"name": "Persistent Game Worlds",
|
| 81 |
+
"file": "PersistentGameWorlds"
|
| 82 |
}
|
| 83 |
],
|
| 84 |
"pattern_id": "AsynchronousGames",
|
| 85 |
"playable_concept": "Not available yet",
|
| 86 |
"metadata": {
|
| 87 |
+
"version": "1.2.1",
|
| 88 |
"date_processed": "2025-04-24",
|
| 89 |
"source_file": "AsynchronousGames.htm",
|
| 90 |
+
"converter_version": "1.2.1"
|
| 91 |
}
|
| 92 |
}
|
AttentionSwapping.json
CHANGED
|
@@ -70,148 +70,148 @@
|
|
| 70 |
"label": "8. Actions and Events Patterns",
|
| 71 |
"pattern_links": [
|
| 72 |
{
|
| 73 |
-
"name": "
|
| 74 |
-
"file": "
|
| 75 |
},
|
| 76 |
{
|
| 77 |
-
"name": "
|
| 78 |
-
"file": "
|
| 79 |
},
|
| 80 |
{
|
| 81 |
-
"name": "
|
| 82 |
-
"file": "
|
| 83 |
},
|
| 84 |
{
|
| 85 |
-
"name": "
|
| 86 |
-
"file": "
|
| 87 |
},
|
| 88 |
{
|
| 89 |
-
"name": "
|
| 90 |
-
"file": "
|
| 91 |
},
|
| 92 |
{
|
| 93 |
-
"name": "
|
| 94 |
-
"file": "
|
| 95 |
},
|
| 96 |
{
|
| 97 |
-
"name": "
|
| 98 |
-
"file": "
|
| 99 |
},
|
| 100 |
{
|
| 101 |
"name": "Spatial Immersion",
|
| 102 |
"file": "SpatialImmersion"
|
| 103 |
},
|
| 104 |
{
|
| 105 |
-
"name": "
|
| 106 |
-
"file": "
|
| 107 |
-
},
|
| 108 |
-
{
|
| 109 |
-
"name": "Surprises",
|
| 110 |
-
"file": "Surprises"
|
| 111 |
-
},
|
| 112 |
-
{
|
| 113 |
-
"name": "Resource Management",
|
| 114 |
-
"file": "ResourceManagement"
|
| 115 |
-
},
|
| 116 |
-
{
|
| 117 |
-
"name": "Cameras",
|
| 118 |
-
"file": "Cameras"
|
| 119 |
-
},
|
| 120 |
-
{
|
| 121 |
-
"name": "Right Level of Complexity",
|
| 122 |
-
"file": "RightLevelofComplexity"
|
| 123 |
},
|
| 124 |
{
|
| 125 |
-
"name": "
|
| 126 |
-
"file": "
|
| 127 |
},
|
| 128 |
{
|
| 129 |
-
"name": "
|
| 130 |
-
"file": "
|
| 131 |
},
|
| 132 |
{
|
| 133 |
-
"name": "
|
| 134 |
-
"file": "
|
| 135 |
},
|
| 136 |
{
|
| 137 |
"name": "Tension",
|
| 138 |
"file": "Tension"
|
| 139 |
},
|
| 140 |
{
|
| 141 |
-
"name": "
|
| 142 |
-
"file": "
|
| 143 |
},
|
| 144 |
{
|
| 145 |
-
"name": "
|
| 146 |
-
"file": "
|
| 147 |
},
|
| 148 |
{
|
| 149 |
"name": "Extended Actions",
|
| 150 |
"file": "ExtendedActions"
|
| 151 |
},
|
| 152 |
{
|
| 153 |
-
"name": "
|
| 154 |
-
"file": "
|
| 155 |
},
|
| 156 |
{
|
| 157 |
-
"name": "
|
| 158 |
-
"file": "
|
| 159 |
},
|
| 160 |
{
|
| 161 |
-
"name": "
|
| 162 |
-
"file": "
|
| 163 |
},
|
| 164 |
{
|
| 165 |
-
"name": "
|
| 166 |
-
"file": "
|
| 167 |
},
|
| 168 |
{
|
| 169 |
-
"name": "
|
| 170 |
-
"file": "
|
| 171 |
},
|
| 172 |
{
|
| 173 |
-
"name": "
|
| 174 |
-
"file": "
|
| 175 |
},
|
| 176 |
{
|
| 177 |
-
"name": "
|
| 178 |
-
"file": "
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 179 |
},
|
| 180 |
{
|
| 181 |
"name": "Enemies",
|
| 182 |
"file": "Enemies"
|
| 183 |
},
|
| 184 |
{
|
| 185 |
-
"name": "
|
| 186 |
-
"file": "
|
| 187 |
},
|
| 188 |
{
|
| 189 |
"name": "Rewards",
|
| 190 |
"file": "Rewards"
|
| 191 |
},
|
| 192 |
{
|
| 193 |
-
"name": "
|
| 194 |
-
"file": "
|
| 195 |
},
|
| 196 |
{
|
| 197 |
-
"name": "
|
| 198 |
-
"file": "
|
| 199 |
},
|
| 200 |
{
|
| 201 |
"name": "Area Control",
|
| 202 |
"file": "AreaControl"
|
| 203 |
},
|
| 204 |
{
|
| 205 |
-
"name": "
|
| 206 |
-
"file": "
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 207 |
}
|
| 208 |
],
|
| 209 |
"pattern_id": "AttentionSwapping",
|
| 210 |
"playable_concept": "Not available yet",
|
| 211 |
"metadata": {
|
| 212 |
-
"version": "1.2",
|
| 213 |
"date_processed": "2025-04-24",
|
| 214 |
"source_file": "AttentionSwapping.htm",
|
| 215 |
-
"converter_version": "1.2"
|
| 216 |
}
|
| 217 |
}
|
|
|
|
| 70 |
"label": "8. Actions and Events Patterns",
|
| 71 |
"pattern_links": [
|
| 72 |
{
|
| 73 |
+
"name": "Real-Time Games",
|
| 74 |
+
"file": "Real-TimeGames"
|
| 75 |
},
|
| 76 |
{
|
| 77 |
+
"name": "Right Level of Complexity",
|
| 78 |
+
"file": "RightLevelofComplexity"
|
| 79 |
},
|
| 80 |
{
|
| 81 |
+
"name": "Cameras",
|
| 82 |
+
"file": "Cameras"
|
| 83 |
},
|
| 84 |
{
|
| 85 |
+
"name": "God Views",
|
| 86 |
+
"file": "GodViews"
|
| 87 |
},
|
| 88 |
{
|
| 89 |
+
"name": "Reconnaissance",
|
| 90 |
+
"file": "Reconnaissance"
|
| 91 |
},
|
| 92 |
{
|
| 93 |
+
"name": "Tradeoffs",
|
| 94 |
+
"file": "Tradeoffs"
|
| 95 |
},
|
| 96 |
{
|
| 97 |
+
"name": "Emotional Immersion",
|
| 98 |
+
"file": "EmotionalImmersion"
|
| 99 |
},
|
| 100 |
{
|
| 101 |
"name": "Spatial Immersion",
|
| 102 |
"file": "SpatialImmersion"
|
| 103 |
},
|
| 104 |
{
|
| 105 |
+
"name": "Collaborative Actions",
|
| 106 |
+
"file": "CollaborativeActions"
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 107 |
},
|
| 108 |
{
|
| 109 |
+
"name": "Interruptible Actions",
|
| 110 |
+
"file": "InterruptibleActions"
|
| 111 |
},
|
| 112 |
{
|
| 113 |
+
"name": "Limited Foresight",
|
| 114 |
+
"file": "LimitedForesight"
|
| 115 |
},
|
| 116 |
{
|
| 117 |
+
"name": "Book-Keeping Tokens",
|
| 118 |
+
"file": "Book-KeepingTokens"
|
| 119 |
},
|
| 120 |
{
|
| 121 |
"name": "Tension",
|
| 122 |
"file": "Tension"
|
| 123 |
},
|
| 124 |
{
|
| 125 |
+
"name": "Game State Overview",
|
| 126 |
+
"file": "GameStateOverview"
|
| 127 |
},
|
| 128 |
{
|
| 129 |
+
"name": "Stimulated Planning",
|
| 130 |
+
"file": "StimulatedPlanning"
|
| 131 |
},
|
| 132 |
{
|
| 133 |
"name": "Extended Actions",
|
| 134 |
"file": "ExtendedActions"
|
| 135 |
},
|
| 136 |
{
|
| 137 |
+
"name": "Disruption of Focused Attention",
|
| 138 |
+
"file": "DisruptionofFocusedAttention"
|
| 139 |
},
|
| 140 |
{
|
| 141 |
+
"name": "Conflict",
|
| 142 |
+
"file": "Conflict"
|
| 143 |
},
|
| 144 |
{
|
| 145 |
+
"name": "Units",
|
| 146 |
+
"file": "Units"
|
| 147 |
},
|
| 148 |
{
|
| 149 |
+
"name": "Cognitive Immersion",
|
| 150 |
+
"file": "CognitiveImmersion"
|
| 151 |
},
|
| 152 |
{
|
| 153 |
+
"name": "Attention Swapping",
|
| 154 |
+
"file": "AttentionSwapping"
|
| 155 |
},
|
| 156 |
{
|
| 157 |
+
"name": "Parallel Lives",
|
| 158 |
+
"file": "ParallelLives"
|
| 159 |
},
|
| 160 |
{
|
| 161 |
+
"name": "Combat",
|
| 162 |
+
"file": "Combat"
|
| 163 |
+
},
|
| 164 |
+
{
|
| 165 |
+
"name": "Surprises",
|
| 166 |
+
"file": "Surprises"
|
| 167 |
+
},
|
| 168 |
+
{
|
| 169 |
+
"name": "Incompatible Goals",
|
| 170 |
+
"file": "IncompatibleGoals"
|
| 171 |
},
|
| 172 |
{
|
| 173 |
"name": "Enemies",
|
| 174 |
"file": "Enemies"
|
| 175 |
},
|
| 176 |
{
|
| 177 |
+
"name": "Maneuvering",
|
| 178 |
+
"file": "Maneuvering"
|
| 179 |
},
|
| 180 |
{
|
| 181 |
"name": "Rewards",
|
| 182 |
"file": "Rewards"
|
| 183 |
},
|
| 184 |
{
|
| 185 |
+
"name": "Right Level of Difficulty",
|
| 186 |
+
"file": "RightLevelofDifficulty"
|
| 187 |
},
|
| 188 |
{
|
| 189 |
+
"name": "Focus Loci",
|
| 190 |
+
"file": "FocusLoci"
|
| 191 |
},
|
| 192 |
{
|
| 193 |
"name": "Area Control",
|
| 194 |
"file": "AreaControl"
|
| 195 |
},
|
| 196 |
{
|
| 197 |
+
"name": "Resource Management",
|
| 198 |
+
"file": "ResourceManagement"
|
| 199 |
+
},
|
| 200 |
+
{
|
| 201 |
+
"name": "Penalties",
|
| 202 |
+
"file": "Penalties"
|
| 203 |
+
},
|
| 204 |
+
{
|
| 205 |
+
"name": "The Show Must Go On",
|
| 206 |
+
"file": "TheShowMustGoOn"
|
| 207 |
}
|
| 208 |
],
|
| 209 |
"pattern_id": "AttentionSwapping",
|
| 210 |
"playable_concept": "Not available yet",
|
| 211 |
"metadata": {
|
| 212 |
+
"version": "1.2.1",
|
| 213 |
"date_processed": "2025-04-24",
|
| 214 |
"source_file": "AttentionSwapping.htm",
|
| 215 |
+
"converter_version": "1.2.1"
|
| 216 |
}
|
| 217 |
}
|
Avatars.json
CHANGED
|
@@ -55,112 +55,112 @@
|
|
| 55 |
"label": "5. Game Design Patterns for Game Elements",
|
| 56 |
"pattern_links": [
|
| 57 |
{
|
| 58 |
-
"name": "
|
| 59 |
-
"file": "
|
| 60 |
-
},
|
| 61 |
-
{
|
| 62 |
-
"name": "Ownership",
|
| 63 |
-
"file": "Ownership"
|
| 64 |
-
},
|
| 65 |
-
{
|
| 66 |
-
"name": "Characters",
|
| 67 |
-
"file": "Characters"
|
| 68 |
-
},
|
| 69 |
-
{
|
| 70 |
-
"name": "Avatars",
|
| 71 |
-
"file": "Avatars"
|
| 72 |
},
|
| 73 |
{
|
| 74 |
-
"name": "
|
| 75 |
-
"file": "
|
| 76 |
},
|
| 77 |
{
|
| 78 |
-
"name": "
|
| 79 |
-
"file": "
|
| 80 |
},
|
| 81 |
{
|
| 82 |
-
"name": "
|
| 83 |
-
"file": "
|
| 84 |
},
|
| 85 |
{
|
| 86 |
-
"name": "
|
| 87 |
-
"file": "
|
| 88 |
},
|
| 89 |
{
|
| 90 |
"name": "Spatial Immersion",
|
| 91 |
"file": "SpatialImmersion"
|
| 92 |
},
|
| 93 |
{
|
| 94 |
-
"name": "
|
| 95 |
-
"file": "
|
| 96 |
},
|
| 97 |
{
|
| 98 |
-
"name": "
|
| 99 |
-
"file": "
|
| 100 |
},
|
| 101 |
{
|
| 102 |
-
"name": "
|
| 103 |
-
"file": "
|
|
|
|
|
|
|
|
|
|
|
|
|
| 104 |
},
|
| 105 |
{
|
| 106 |
"name": "First-Person Views",
|
| 107 |
"file": "First-PersonViews"
|
| 108 |
},
|
| 109 |
{
|
| 110 |
-
"name": "
|
| 111 |
-
"file": "
|
| 112 |
},
|
| 113 |
{
|
| 114 |
-
"name": "
|
| 115 |
-
"file": "
|
| 116 |
},
|
| 117 |
{
|
| 118 |
-
"name": "
|
| 119 |
-
"file": "
|
| 120 |
},
|
| 121 |
{
|
| 122 |
"name": "Parallel Lives",
|
| 123 |
"file": "ParallelLives"
|
| 124 |
},
|
| 125 |
{
|
| 126 |
-
"name": "
|
| 127 |
-
"file": "
|
| 128 |
},
|
| 129 |
{
|
| 130 |
-
"name": "
|
| 131 |
-
"file": "
|
| 132 |
},
|
| 133 |
{
|
| 134 |
-
"name": "
|
| 135 |
-
"file": "
|
| 136 |
},
|
| 137 |
{
|
| 138 |
-
"name": "
|
| 139 |
-
"file": "
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 140 |
},
|
| 141 |
{
|
| 142 |
"name": "Tools",
|
| 143 |
"file": "Tools"
|
| 144 |
},
|
| 145 |
{
|
| 146 |
-
"name": "
|
| 147 |
-
"file": "
|
| 148 |
},
|
| 149 |
{
|
| 150 |
-
"name": "
|
| 151 |
-
"file": "
|
| 152 |
},
|
| 153 |
{
|
| 154 |
-
"name": "
|
| 155 |
-
"file": "
|
| 156 |
}
|
| 157 |
],
|
| 158 |
"pattern_id": "Avatars",
|
| 159 |
"playable_concept": "Not available yet",
|
| 160 |
"metadata": {
|
| 161 |
-
"version": "1.2",
|
| 162 |
"date_processed": "2025-04-24",
|
| 163 |
"source_file": "Avatars.htm",
|
| 164 |
-
"converter_version": "1.2"
|
| 165 |
}
|
| 166 |
}
|
|
|
|
| 55 |
"label": "5. Game Design Patterns for Game Elements",
|
| 56 |
"pattern_links": [
|
| 57 |
{
|
| 58 |
+
"name": "God Views",
|
| 59 |
+
"file": "GodViews"
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 60 |
},
|
| 61 |
{
|
| 62 |
+
"name": "Survive",
|
| 63 |
+
"file": "Survive"
|
| 64 |
},
|
| 65 |
{
|
| 66 |
+
"name": "Emotional Immersion",
|
| 67 |
+
"file": "EmotionalImmersion"
|
| 68 |
},
|
| 69 |
{
|
| 70 |
+
"name": "Improved Abilities",
|
| 71 |
+
"file": "ImprovedAbilities"
|
| 72 |
},
|
| 73 |
{
|
| 74 |
+
"name": "Avatar",
|
| 75 |
+
"file": "Avatars"
|
| 76 |
},
|
| 77 |
{
|
| 78 |
"name": "Spatial Immersion",
|
| 79 |
"file": "SpatialImmersion"
|
| 80 |
},
|
| 81 |
{
|
| 82 |
+
"name": "Third-Person Views",
|
| 83 |
+
"file": "Third-PersonViews"
|
| 84 |
},
|
| 85 |
{
|
| 86 |
+
"name": "Avatars",
|
| 87 |
+
"file": "Avatars"
|
| 88 |
},
|
| 89 |
{
|
| 90 |
+
"name": "Characters",
|
| 91 |
+
"file": "Characters"
|
| 92 |
+
},
|
| 93 |
+
{
|
| 94 |
+
"name": "Player Killing",
|
| 95 |
+
"file": "PlayerKilling"
|
| 96 |
},
|
| 97 |
{
|
| 98 |
"name": "First-Person Views",
|
| 99 |
"file": "First-PersonViews"
|
| 100 |
},
|
| 101 |
{
|
| 102 |
+
"name": "Mule",
|
| 103 |
+
"file": "Mule"
|
| 104 |
},
|
| 105 |
{
|
| 106 |
+
"name": "Ownership",
|
| 107 |
+
"file": "Ownership"
|
| 108 |
},
|
| 109 |
{
|
| 110 |
+
"name": "Units",
|
| 111 |
+
"file": "Units"
|
| 112 |
},
|
| 113 |
{
|
| 114 |
"name": "Parallel Lives",
|
| 115 |
"file": "ParallelLives"
|
| 116 |
},
|
| 117 |
{
|
| 118 |
+
"name": "Consistent Reality Logic",
|
| 119 |
+
"file": "ConsistentRealityLogic"
|
| 120 |
},
|
| 121 |
{
|
| 122 |
+
"name": "Character Development",
|
| 123 |
+
"file": "CharacterDevelopment"
|
| 124 |
},
|
| 125 |
{
|
| 126 |
+
"name": "Combat",
|
| 127 |
+
"file": "Combat"
|
| 128 |
},
|
| 129 |
{
|
| 130 |
+
"name": "Immersion",
|
| 131 |
+
"file": "Immersion"
|
| 132 |
+
},
|
| 133 |
+
{
|
| 134 |
+
"name": "Enemies",
|
| 135 |
+
"file": "Enemies"
|
| 136 |
+
},
|
| 137 |
+
{
|
| 138 |
+
"name": "Roleplaying",
|
| 139 |
+
"file": "Roleplaying"
|
| 140 |
},
|
| 141 |
{
|
| 142 |
"name": "Tools",
|
| 143 |
"file": "Tools"
|
| 144 |
},
|
| 145 |
{
|
| 146 |
+
"name": "Privileged Abilities",
|
| 147 |
+
"file": "PrivilegedAbilities"
|
| 148 |
},
|
| 149 |
{
|
| 150 |
+
"name": "Producers",
|
| 151 |
+
"file": "Producers"
|
| 152 |
},
|
| 153 |
{
|
| 154 |
+
"name": "Persistent Game Worlds",
|
| 155 |
+
"file": "PersistentGameWorlds"
|
| 156 |
}
|
| 157 |
],
|
| 158 |
"pattern_id": "Avatars",
|
| 159 |
"playable_concept": "Not available yet",
|
| 160 |
"metadata": {
|
| 161 |
+
"version": "1.2.1",
|
| 162 |
"date_processed": "2025-04-24",
|
| 163 |
"source_file": "Avatars.htm",
|
| 164 |
+
"converter_version": "1.2.1"
|
| 165 |
}
|
| 166 |
}
|
BalancingEffects.json
CHANGED
|
@@ -77,172 +77,172 @@
|
|
| 77 |
"label": "14. Game Design Patterns for Game Mastery and Balancing",
|
| 78 |
"pattern_links": [
|
| 79 |
{
|
| 80 |
-
"name": "
|
| 81 |
-
"file": "
|
| 82 |
},
|
| 83 |
{
|
| 84 |
-
"name": "
|
| 85 |
-
"file": "
|
| 86 |
},
|
| 87 |
{
|
| 88 |
-
"name": "
|
| 89 |
-
"file": "
|
| 90 |
},
|
| 91 |
{
|
| 92 |
-
"name": "
|
| 93 |
-
"file": "
|
| 94 |
},
|
| 95 |
{
|
| 96 |
-
"name": "
|
| 97 |
-
"file": "
|
| 98 |
},
|
| 99 |
{
|
| 100 |
-
"name": "
|
| 101 |
-
"file": "
|
| 102 |
},
|
| 103 |
{
|
| 104 |
-
"name": "
|
| 105 |
-
"file": "
|
| 106 |
},
|
| 107 |
{
|
| 108 |
-
"name": "
|
| 109 |
-
"file": "
|
| 110 |
},
|
| 111 |
{
|
| 112 |
-
"name": "
|
| 113 |
-
"file": "
|
| 114 |
},
|
| 115 |
{
|
| 116 |
-
"name": "
|
| 117 |
-
"file": "
|
| 118 |
},
|
| 119 |
{
|
| 120 |
-
"name": "
|
| 121 |
-
"file": "
|
| 122 |
},
|
| 123 |
{
|
| 124 |
-
"name": "
|
| 125 |
-
"file": "
|
| 126 |
},
|
| 127 |
{
|
| 128 |
-
"name": "
|
| 129 |
-
"file": "
|
| 130 |
},
|
| 131 |
{
|
| 132 |
-
"name": "
|
| 133 |
-
"file": "
|
| 134 |
},
|
| 135 |
{
|
| 136 |
-
"name": "
|
| 137 |
-
"file": "
|
| 138 |
},
|
| 139 |
{
|
| 140 |
-
"name": "
|
| 141 |
-
"file": "
|
| 142 |
},
|
| 143 |
{
|
| 144 |
-
"name": "
|
| 145 |
-
"file": "
|
| 146 |
},
|
| 147 |
{
|
| 148 |
"name": "Dice",
|
| 149 |
"file": "Dice"
|
| 150 |
},
|
| 151 |
{
|
| 152 |
-
"name": "
|
| 153 |
-
"file": "
|
| 154 |
},
|
| 155 |
{
|
| 156 |
-
"name": "
|
| 157 |
-
"file": "
|
| 158 |
},
|
| 159 |
{
|
| 160 |
-
"name": "
|
| 161 |
-
"file": "
|
| 162 |
},
|
| 163 |
{
|
| 164 |
-
"name": "
|
| 165 |
-
"file": "
|
| 166 |
},
|
| 167 |
{
|
| 168 |
-
"name": "
|
| 169 |
-
"file": "
|
| 170 |
},
|
| 171 |
{
|
| 172 |
-
"name": "
|
| 173 |
-
"file": "
|
| 174 |
},
|
| 175 |
{
|
| 176 |
-
"name": "
|
| 177 |
-
"file": "
|
| 178 |
},
|
| 179 |
{
|
| 180 |
-
"name": "
|
| 181 |
-
"file": "
|
| 182 |
},
|
| 183 |
{
|
| 184 |
-
"name": "
|
| 185 |
-
"file": "
|
| 186 |
},
|
| 187 |
{
|
| 188 |
-
"name": "
|
| 189 |
-
"file": "
|
| 190 |
},
|
| 191 |
{
|
| 192 |
-
"name": "
|
| 193 |
-
"file": "
|
| 194 |
},
|
| 195 |
{
|
| 196 |
-
"name": "
|
| 197 |
-
"file": "
|
| 198 |
},
|
| 199 |
{
|
| 200 |
-
"name": "
|
| 201 |
-
"file": "
|
| 202 |
},
|
| 203 |
{
|
| 204 |
-
"name": "
|
| 205 |
-
"file": "
|
| 206 |
},
|
| 207 |
{
|
| 208 |
"name": "Rewards",
|
| 209 |
"file": "Rewards"
|
| 210 |
},
|
| 211 |
{
|
| 212 |
-
"name": "
|
| 213 |
-
"file": "
|
| 214 |
},
|
| 215 |
{
|
| 216 |
-
"name": "
|
| 217 |
-
"file": "
|
| 218 |
},
|
| 219 |
{
|
| 220 |
-
"name": "
|
| 221 |
-
"file": "
|
| 222 |
},
|
| 223 |
{
|
| 224 |
-
"name": "
|
| 225 |
-
"file": "
|
| 226 |
},
|
| 227 |
{
|
| 228 |
-
"name": "
|
| 229 |
-
"file": "
|
| 230 |
},
|
| 231 |
{
|
| 232 |
-
"name": "
|
| 233 |
-
"file": "
|
| 234 |
},
|
| 235 |
{
|
| 236 |
-
"name": "
|
| 237 |
-
"file": "
|
| 238 |
}
|
| 239 |
],
|
| 240 |
"pattern_id": "BalancingEffects",
|
| 241 |
"playable_concept": "Not available yet",
|
| 242 |
"metadata": {
|
| 243 |
-
"version": "1.2",
|
| 244 |
"date_processed": "2025-04-24",
|
| 245 |
"source_file": "BalancingEffects.htm",
|
| 246 |
-
"converter_version": "1.2"
|
| 247 |
}
|
| 248 |
}
|
|
|
|
| 77 |
"label": "14. Game Design Patterns for Game Mastery and Balancing",
|
| 78 |
"pattern_links": [
|
| 79 |
{
|
| 80 |
+
"name": "Dedicated Game Facilitators",
|
| 81 |
+
"file": "DedicatedGameFacilitators"
|
| 82 |
},
|
| 83 |
{
|
| 84 |
+
"name": "Movement Limitations",
|
| 85 |
+
"file": "MovementLimitations"
|
| 86 |
},
|
| 87 |
{
|
| 88 |
+
"name": "Team Balance",
|
| 89 |
+
"file": "TeamBalance"
|
| 90 |
},
|
| 91 |
{
|
| 92 |
+
"name": "Smooth Learning Curves",
|
| 93 |
+
"file": "SmoothLearningCurves"
|
| 94 |
},
|
| 95 |
{
|
| 96 |
+
"name": "Player Balance",
|
| 97 |
+
"file": "PlayerBalance"
|
| 98 |
},
|
| 99 |
{
|
| 100 |
+
"name": "Tradeoffs",
|
| 101 |
+
"file": "Tradeoffs"
|
| 102 |
},
|
| 103 |
{
|
| 104 |
+
"name": "Improved Abilities",
|
| 105 |
+
"file": "ImprovedAbilities"
|
| 106 |
},
|
| 107 |
{
|
| 108 |
+
"name": "Uncommitted Alliances",
|
| 109 |
+
"file": "UncommittedAlliances"
|
| 110 |
},
|
| 111 |
{
|
| 112 |
+
"name": "Asymmetric Abilities",
|
| 113 |
+
"file": "AsymmetricAbilities"
|
| 114 |
},
|
| 115 |
{
|
| 116 |
+
"name": "Decreased Abilities",
|
| 117 |
+
"file": "DecreasedAbilities"
|
| 118 |
},
|
| 119 |
{
|
| 120 |
+
"name": "Game Masters",
|
| 121 |
+
"file": "GameMasters"
|
| 122 |
},
|
| 123 |
{
|
| 124 |
+
"name": "Interruptible Actions",
|
| 125 |
+
"file": "InterruptibleActions"
|
| 126 |
},
|
| 127 |
{
|
| 128 |
+
"name": "Diminishing Returns",
|
| 129 |
+
"file": "DiminishingReturns"
|
| 130 |
},
|
| 131 |
{
|
| 132 |
+
"name": "Tension",
|
| 133 |
+
"file": "Tension"
|
| 134 |
},
|
| 135 |
{
|
| 136 |
+
"name": "Game State Overview",
|
| 137 |
+
"file": "GameStateOverview"
|
| 138 |
},
|
| 139 |
{
|
| 140 |
+
"name": "Extended Actions",
|
| 141 |
+
"file": "ExtendedActions"
|
| 142 |
},
|
| 143 |
{
|
| 144 |
+
"name": "Delayed Effects",
|
| 145 |
+
"file": "DelayedEffects"
|
| 146 |
},
|
| 147 |
{
|
| 148 |
"name": "Dice",
|
| 149 |
"file": "Dice"
|
| 150 |
},
|
| 151 |
{
|
| 152 |
+
"name": "Player Decided Results",
|
| 153 |
+
"file": "PlayerDecidedResults"
|
| 154 |
},
|
| 155 |
{
|
| 156 |
+
"name": "Handicaps",
|
| 157 |
+
"file": "Handicaps"
|
| 158 |
},
|
| 159 |
{
|
| 160 |
+
"name": "Perceived Chance to Succeed",
|
| 161 |
+
"file": "PerceivedChancetoSucceed"
|
| 162 |
},
|
| 163 |
{
|
| 164 |
+
"name": "Transfer of Control",
|
| 165 |
+
"file": "TransferofControl"
|
| 166 |
},
|
| 167 |
{
|
| 168 |
+
"name": "Turn Taking",
|
| 169 |
+
"file": "TurnTaking"
|
| 170 |
},
|
| 171 |
{
|
| 172 |
+
"name": "Player-Decided Distribution of Rewards & Penalties",
|
| 173 |
+
"file": "Player-DecidedDistributionofRewards&Penalties"
|
| 174 |
},
|
| 175 |
{
|
| 176 |
+
"name": "King of the Hill",
|
| 177 |
+
"file": "KingoftheHill"
|
| 178 |
},
|
| 179 |
{
|
| 180 |
+
"name": "Illusionary Rewards",
|
| 181 |
+
"file": "IllusionaryRewards"
|
| 182 |
},
|
| 183 |
{
|
| 184 |
+
"name": "Perceivable Margins",
|
| 185 |
+
"file": "PerceivableMargins"
|
| 186 |
},
|
| 187 |
{
|
| 188 |
+
"name": "Shared Rewards",
|
| 189 |
+
"file": "SharedRewards"
|
| 190 |
},
|
| 191 |
{
|
| 192 |
+
"name": "Character Development",
|
| 193 |
+
"file": "CharacterDevelopment"
|
| 194 |
},
|
| 195 |
{
|
| 196 |
+
"name": "Ability Losses",
|
| 197 |
+
"file": "AbilityLosses"
|
| 198 |
},
|
| 199 |
{
|
| 200 |
+
"name": "Budgeted Action Points",
|
| 201 |
+
"file": "BudgetedActionPoints"
|
| 202 |
},
|
| 203 |
{
|
| 204 |
+
"name": "Spawning",
|
| 205 |
+
"file": "Spawning"
|
| 206 |
},
|
| 207 |
{
|
| 208 |
"name": "Rewards",
|
| 209 |
"file": "Rewards"
|
| 210 |
},
|
| 211 |
{
|
| 212 |
+
"name": "Higher-Level Closures as Gameplay Progresses",
|
| 213 |
+
"file": "Higher-LevelClosuresasGameplayProgresses"
|
| 214 |
},
|
| 215 |
{
|
| 216 |
+
"name": "Pick-Ups",
|
| 217 |
+
"file": "Pick-Ups"
|
| 218 |
},
|
| 219 |
{
|
| 220 |
+
"name": "Randomness",
|
| 221 |
+
"file": "Randomness"
|
| 222 |
},
|
| 223 |
{
|
| 224 |
+
"name": "Right Level of Difficulty",
|
| 225 |
+
"file": "RightLevelofDifficulty"
|
| 226 |
},
|
| 227 |
{
|
| 228 |
+
"name": "Multiplayer Games",
|
| 229 |
+
"file": "MultiplayerGames"
|
| 230 |
},
|
| 231 |
{
|
| 232 |
+
"name": "Score",
|
| 233 |
+
"file": "Score"
|
| 234 |
},
|
| 235 |
{
|
| 236 |
+
"name": "Penalties",
|
| 237 |
+
"file": "Penalties"
|
| 238 |
}
|
| 239 |
],
|
| 240 |
"pattern_id": "BalancingEffects",
|
| 241 |
"playable_concept": "Not available yet",
|
| 242 |
"metadata": {
|
| 243 |
+
"version": "1.2.1",
|
| 244 |
"date_processed": "2025-04-24",
|
| 245 |
"source_file": "BalancingEffects.htm",
|
| 246 |
+
"converter_version": "1.2.1"
|
| 247 |
}
|
| 248 |
}
|
Betrayal.json
CHANGED
|
@@ -62,132 +62,132 @@
|
|
| 62 |
"label": "10. Game Design Patterns for Social Interaction",
|
| 63 |
"pattern_links": [
|
| 64 |
{
|
| 65 |
-
"name": "
|
| 66 |
-
"file": "
|
| 67 |
-
},
|
| 68 |
-
{
|
| 69 |
-
"name": "Social Interaction",
|
| 70 |
-
"file": "SocialInteraction"
|
| 71 |
},
|
| 72 |
{
|
| 73 |
-
"name": "
|
| 74 |
-
"file": "
|
| 75 |
},
|
| 76 |
{
|
| 77 |
"name": "Alliances",
|
| 78 |
"file": "Alliances"
|
| 79 |
},
|
| 80 |
{
|
| 81 |
-
"name": "
|
| 82 |
-
"file": "
|
| 83 |
-
},
|
| 84 |
-
{
|
| 85 |
-
"name": "Penalties",
|
| 86 |
-
"file": "Penalties"
|
| 87 |
},
|
| 88 |
{
|
| 89 |
-
"name": "
|
| 90 |
-
"file": "
|
| 91 |
},
|
| 92 |
{
|
| 93 |
-
"name": "
|
| 94 |
-
"file": "
|
| 95 |
},
|
| 96 |
{
|
| 97 |
-
"name": "
|
| 98 |
-
"file": "
|
| 99 |
},
|
| 100 |
{
|
| 101 |
-
"name": "
|
| 102 |
-
"file": "
|
| 103 |
},
|
| 104 |
{
|
| 105 |
-
"name": "
|
| 106 |
-
"file": "
|
| 107 |
},
|
| 108 |
{
|
| 109 |
-
"name": "
|
| 110 |
-
"file": "
|
| 111 |
},
|
| 112 |
{
|
| 113 |
-
"name": "
|
| 114 |
-
"file": "
|
| 115 |
},
|
| 116 |
{
|
| 117 |
-
"name": "
|
| 118 |
-
"file": "
|
| 119 |
},
|
| 120 |
{
|
| 121 |
-
"name": "
|
| 122 |
-
"file": "
|
| 123 |
},
|
| 124 |
{
|
| 125 |
-
"name": "
|
| 126 |
-
"file": "
|
| 127 |
},
|
| 128 |
{
|
| 129 |
-
"name": "
|
| 130 |
-
"file": "
|
| 131 |
},
|
| 132 |
{
|
| 133 |
-
"name": "
|
| 134 |
-
"file": "
|
| 135 |
},
|
| 136 |
{
|
| 137 |
-
"name": "
|
| 138 |
-
"file": "
|
| 139 |
},
|
| 140 |
{
|
| 141 |
"name": "Anticipation",
|
| 142 |
"file": "Anticipation"
|
| 143 |
},
|
| 144 |
-
{
|
| 145 |
-
"name": "Emotional Immersion",
|
| 146 |
-
"file": "EmotionalImmersion"
|
| 147 |
-
},
|
| 148 |
{
|
| 149 |
"name": "Narrative Structures",
|
| 150 |
"file": "NarrativeStructures"
|
| 151 |
},
|
| 152 |
{
|
| 153 |
-
"name": "Player
|
| 154 |
-
"file": "
|
| 155 |
},
|
| 156 |
{
|
| 157 |
-
"name": "
|
| 158 |
-
"file": "
|
| 159 |
},
|
| 160 |
{
|
| 161 |
-
"name": "
|
| 162 |
-
"file": "
|
|
|
|
|
|
|
|
|
|
|
|
|
| 163 |
},
|
| 164 |
{
|
| 165 |
"name": "Rewards",
|
| 166 |
"file": "Rewards"
|
| 167 |
},
|
| 168 |
{
|
| 169 |
-
"name": "
|
| 170 |
-
"file": "
|
| 171 |
},
|
| 172 |
{
|
| 173 |
-
"name": "
|
| 174 |
-
"file": "
|
| 175 |
},
|
| 176 |
{
|
| 177 |
-
"name": "
|
| 178 |
-
"file": "
|
| 179 |
},
|
| 180 |
{
|
| 181 |
-
"name": "
|
| 182 |
-
"file": "
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 183 |
}
|
| 184 |
],
|
| 185 |
"pattern_id": "Betrayal",
|
| 186 |
"playable_concept": "Not available yet",
|
| 187 |
"metadata": {
|
| 188 |
-
"version": "1.2",
|
| 189 |
"date_processed": "2025-04-24",
|
| 190 |
"source_file": "Betrayal.htm",
|
| 191 |
-
"converter_version": "1.2"
|
| 192 |
}
|
| 193 |
}
|
|
|
|
| 62 |
"label": "10. Game Design Patterns for Social Interaction",
|
| 63 |
"pattern_links": [
|
| 64 |
{
|
| 65 |
+
"name": "Committed Goals",
|
| 66 |
+
"file": "CommittedGoals"
|
|
|
|
|
|
|
|
|
|
|
|
|
| 67 |
},
|
| 68 |
{
|
| 69 |
+
"name": "Asymmetric Information",
|
| 70 |
+
"file": "AsymmetricInformation"
|
| 71 |
},
|
| 72 |
{
|
| 73 |
"name": "Alliances",
|
| 74 |
"file": "Alliances"
|
| 75 |
},
|
| 76 |
{
|
| 77 |
+
"name": "Social Dilemmas",
|
| 78 |
+
"file": "SocialDilemmas"
|
|
|
|
|
|
|
|
|
|
|
|
|
| 79 |
},
|
| 80 |
{
|
| 81 |
+
"name": "Emotional Immersion",
|
| 82 |
+
"file": "EmotionalImmersion"
|
| 83 |
},
|
| 84 |
{
|
| 85 |
+
"name": "Leaps of Faith",
|
| 86 |
+
"file": "LeapsofFaith"
|
| 87 |
},
|
| 88 |
{
|
| 89 |
+
"name": "Uncommitted Alliances",
|
| 90 |
+
"file": "UncommittedAlliances"
|
| 91 |
},
|
| 92 |
{
|
| 93 |
+
"name": "Collaborative Actions",
|
| 94 |
+
"file": "CollaborativeActions"
|
| 95 |
},
|
| 96 |
{
|
| 97 |
+
"name": "Cooperation",
|
| 98 |
+
"file": "Cooperation"
|
| 99 |
},
|
| 100 |
{
|
| 101 |
+
"name": "Tension",
|
| 102 |
+
"file": "Tension"
|
| 103 |
},
|
| 104 |
{
|
| 105 |
+
"name": "Tied Results",
|
| 106 |
+
"file": "TiedResults"
|
| 107 |
},
|
| 108 |
{
|
| 109 |
+
"name": "Delayed Effects",
|
| 110 |
+
"file": "DelayedEffects"
|
| 111 |
},
|
| 112 |
{
|
| 113 |
+
"name": "Risk/Reward",
|
| 114 |
+
"file": "RiskReward"
|
| 115 |
},
|
| 116 |
{
|
| 117 |
+
"name": "Player Decided Results",
|
| 118 |
+
"file": "PlayerDecidedResults"
|
| 119 |
},
|
| 120 |
{
|
| 121 |
+
"name": "Conflict",
|
| 122 |
+
"file": "Conflict"
|
| 123 |
},
|
| 124 |
{
|
| 125 |
+
"name": "Individual Rewards",
|
| 126 |
+
"file": "IndividualRewards"
|
| 127 |
},
|
| 128 |
{
|
| 129 |
+
"name": "Trading",
|
| 130 |
+
"file": "Trading"
|
| 131 |
},
|
| 132 |
{
|
| 133 |
"name": "Anticipation",
|
| 134 |
"file": "Anticipation"
|
| 135 |
},
|
|
|
|
|
|
|
|
|
|
|
|
|
| 136 |
{
|
| 137 |
"name": "Narrative Structures",
|
| 138 |
"file": "NarrativeStructures"
|
| 139 |
},
|
| 140 |
{
|
| 141 |
+
"name": "Player-Decided Distribution of Rewards & Penalties",
|
| 142 |
+
"file": "Player-DecidedDistributionofRewards&Penalties"
|
| 143 |
},
|
| 144 |
{
|
| 145 |
+
"name": "Role Reversal",
|
| 146 |
+
"file": "RoleReversal"
|
| 147 |
},
|
| 148 |
{
|
| 149 |
+
"name": "Mutual Goals",
|
| 150 |
+
"file": "MutualGoals"
|
| 151 |
+
},
|
| 152 |
+
{
|
| 153 |
+
"name": "Surprises",
|
| 154 |
+
"file": "Surprises"
|
| 155 |
},
|
| 156 |
{
|
| 157 |
"name": "Rewards",
|
| 158 |
"file": "Rewards"
|
| 159 |
},
|
| 160 |
{
|
| 161 |
+
"name": "Negotiation",
|
| 162 |
+
"file": "Negotiation"
|
| 163 |
},
|
| 164 |
{
|
| 165 |
+
"name": "Delayed Reciprocity",
|
| 166 |
+
"file": "DelayedReciprocity"
|
| 167 |
},
|
| 168 |
{
|
| 169 |
+
"name": "Social Interaction",
|
| 170 |
+
"file": "SocialInteraction"
|
| 171 |
},
|
| 172 |
{
|
| 173 |
+
"name": "Penalties",
|
| 174 |
+
"file": "Penalties"
|
| 175 |
+
},
|
| 176 |
+
{
|
| 177 |
+
"name": "Bluffing",
|
| 178 |
+
"file": "Bluffing"
|
| 179 |
+
},
|
| 180 |
+
{
|
| 181 |
+
"name": "Indirect Information",
|
| 182 |
+
"file": "IndirectInformation"
|
| 183 |
}
|
| 184 |
],
|
| 185 |
"pattern_id": "Betrayal",
|
| 186 |
"playable_concept": "Not available yet",
|
| 187 |
"metadata": {
|
| 188 |
+
"version": "1.2.1",
|
| 189 |
"date_processed": "2025-04-24",
|
| 190 |
"source_file": "Betrayal.htm",
|
| 191 |
+
"converter_version": "1.2.1"
|
| 192 |
}
|
| 193 |
}
|
Betting.json
CHANGED
|
@@ -64,132 +64,132 @@
|
|
| 64 |
"label": "8. Actions and Events Patterns",
|
| 65 |
"pattern_links": [
|
| 66 |
{
|
| 67 |
-
"name": "
|
| 68 |
-
"file": "
|
| 69 |
-
},
|
| 70 |
-
{
|
| 71 |
-
"name": "Closed Economies",
|
| 72 |
-
"file": "ClosedEconomies"
|
| 73 |
-
},
|
| 74 |
-
{
|
| 75 |
-
"name": "Ownership",
|
| 76 |
-
"file": "Ownership"
|
| 77 |
-
},
|
| 78 |
-
{
|
| 79 |
-
"name": "Quick Games",
|
| 80 |
-
"file": "QuickGames"
|
| 81 |
-
},
|
| 82 |
-
{
|
| 83 |
-
"name": "Bluffing",
|
| 84 |
-
"file": "Bluffing"
|
| 85 |
},
|
| 86 |
{
|
| 87 |
-
"name": "
|
| 88 |
-
"file": "
|
| 89 |
},
|
| 90 |
{
|
| 91 |
"name": "Investments",
|
| 92 |
"file": "Investments"
|
| 93 |
},
|
| 94 |
{
|
| 95 |
-
"name": "
|
| 96 |
-
"file": "
|
| 97 |
-
},
|
| 98 |
-
{
|
| 99 |
-
"name": "Risk/Reward",
|
| 100 |
-
"file": "RiskReward"
|
| 101 |
},
|
| 102 |
{
|
| 103 |
"name": "Tournaments",
|
| 104 |
"file": "Tournaments"
|
| 105 |
},
|
| 106 |
{
|
| 107 |
-
"name": "
|
| 108 |
-
"file": "
|
| 109 |
},
|
| 110 |
{
|
| 111 |
-
"name": "
|
| 112 |
-
"file": "
|
| 113 |
},
|
| 114 |
{
|
| 115 |
-
"name": "
|
| 116 |
-
"file": "
|
| 117 |
},
|
| 118 |
{
|
| 119 |
-
"name": "
|
| 120 |
-
"file": "
|
| 121 |
},
|
| 122 |
{
|
| 123 |
"name": "Delayed Effects",
|
| 124 |
"file": "DelayedEffects"
|
| 125 |
},
|
| 126 |
{
|
| 127 |
-
"name": "
|
| 128 |
-
"file": "
|
| 129 |
},
|
| 130 |
{
|
| 131 |
-
"name": "
|
| 132 |
-
"file": "
|
| 133 |
},
|
| 134 |
{
|
| 135 |
-
"name": "
|
| 136 |
-
"file": "
|
| 137 |
},
|
| 138 |
{
|
| 139 |
"name": "Predictable Consequences",
|
| 140 |
"file": "PredictableConsequences"
|
| 141 |
},
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 142 |
{
|
| 143 |
"name": "Anticipation",
|
| 144 |
"file": "Anticipation"
|
| 145 |
},
|
| 146 |
{
|
| 147 |
-
"name": "
|
| 148 |
-
"file": "
|
| 149 |
},
|
| 150 |
{
|
| 151 |
-
"name": "
|
| 152 |
-
"file": "
|
| 153 |
},
|
| 154 |
{
|
| 155 |
-
"name": "
|
| 156 |
-
"file": "
|
| 157 |
},
|
| 158 |
{
|
| 159 |
-
"name": "
|
| 160 |
-
"file": "
|
|
|
|
|
|
|
|
|
|
|
|
|
| 161 |
},
|
| 162 |
{
|
| 163 |
"name": "Rewards",
|
| 164 |
"file": "Rewards"
|
| 165 |
},
|
|
|
|
|
|
|
|
|
|
|
|
|
| 166 |
{
|
| 167 |
"name": "Randomness",
|
| 168 |
"file": "Randomness"
|
| 169 |
},
|
| 170 |
{
|
| 171 |
-
"name": "
|
| 172 |
-
"file": "
|
| 173 |
},
|
| 174 |
{
|
| 175 |
-
"name": "
|
| 176 |
-
"file": "
|
| 177 |
},
|
| 178 |
{
|
| 179 |
-
"name": "
|
| 180 |
-
"file": "
|
| 181 |
},
|
| 182 |
{
|
| 183 |
-
"name": "
|
| 184 |
-
"file": "
|
| 185 |
}
|
| 186 |
],
|
| 187 |
"pattern_id": "Betting",
|
| 188 |
"playable_concept": "Not available yet",
|
| 189 |
"metadata": {
|
| 190 |
-
"version": "1.2",
|
| 191 |
"date_processed": "2025-04-24",
|
| 192 |
"source_file": "Betting.htm",
|
| 193 |
-
"converter_version": "1.2"
|
| 194 |
}
|
| 195 |
}
|
|
|
|
| 64 |
"label": "8. Actions and Events Patterns",
|
| 65 |
"pattern_links": [
|
| 66 |
{
|
| 67 |
+
"name": "Dedicated Game Facilitators",
|
| 68 |
+
"file": "DedicatedGameFacilitators"
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 69 |
},
|
| 70 |
{
|
| 71 |
+
"name": "Extra-Game Consequences",
|
| 72 |
+
"file": "Extra-GameConsequences"
|
| 73 |
},
|
| 74 |
{
|
| 75 |
"name": "Investments",
|
| 76 |
"file": "Investments"
|
| 77 |
},
|
| 78 |
{
|
| 79 |
+
"name": "Emotional Immersion",
|
| 80 |
+
"file": "EmotionalImmersion"
|
|
|
|
|
|
|
|
|
|
|
|
|
| 81 |
},
|
| 82 |
{
|
| 83 |
"name": "Tournaments",
|
| 84 |
"file": "Tournaments"
|
| 85 |
},
|
| 86 |
{
|
| 87 |
+
"name": "Luck",
|
| 88 |
+
"file": "Luck"
|
| 89 |
},
|
| 90 |
{
|
| 91 |
+
"name": "Tension",
|
| 92 |
+
"file": "Tension"
|
| 93 |
},
|
| 94 |
{
|
| 95 |
+
"name": "Closed Economies",
|
| 96 |
+
"file": "ClosedEconomies"
|
| 97 |
},
|
| 98 |
{
|
| 99 |
+
"name": "Quick Games",
|
| 100 |
+
"file": "QuickGames"
|
| 101 |
},
|
| 102 |
{
|
| 103 |
"name": "Delayed Effects",
|
| 104 |
"file": "DelayedEffects"
|
| 105 |
},
|
| 106 |
{
|
| 107 |
+
"name": "Risk/Reward",
|
| 108 |
+
"file": "RiskReward"
|
| 109 |
},
|
| 110 |
{
|
| 111 |
+
"name": "Conflict",
|
| 112 |
+
"file": "Conflict"
|
| 113 |
},
|
| 114 |
{
|
| 115 |
+
"name": "Gain Ownership",
|
| 116 |
+
"file": "GainOwnership"
|
| 117 |
},
|
| 118 |
{
|
| 119 |
"name": "Predictable Consequences",
|
| 120 |
"file": "PredictableConsequences"
|
| 121 |
},
|
| 122 |
+
{
|
| 123 |
+
"name": "Transfer of Control",
|
| 124 |
+
"file": "TransferofControl"
|
| 125 |
+
},
|
| 126 |
+
{
|
| 127 |
+
"name": "Ownership",
|
| 128 |
+
"file": "Ownership"
|
| 129 |
+
},
|
| 130 |
+
{
|
| 131 |
+
"name": "Imperfect Information",
|
| 132 |
+
"file": "ImperfectInformation"
|
| 133 |
+
},
|
| 134 |
{
|
| 135 |
"name": "Anticipation",
|
| 136 |
"file": "Anticipation"
|
| 137 |
},
|
| 138 |
{
|
| 139 |
+
"name": "Player Defined Goals",
|
| 140 |
+
"file": "PlayerDefinedGoals"
|
| 141 |
},
|
| 142 |
{
|
| 143 |
+
"name": "Hovering Closures",
|
| 144 |
+
"file": "HoveringClosures"
|
| 145 |
},
|
| 146 |
{
|
| 147 |
+
"name": "Bidding",
|
| 148 |
+
"file": "Bidding"
|
| 149 |
},
|
| 150 |
{
|
| 151 |
+
"name": "Game Mastery",
|
| 152 |
+
"file": "GameMastery"
|
| 153 |
+
},
|
| 154 |
+
{
|
| 155 |
+
"name": "Self-Facilitated Games",
|
| 156 |
+
"file": "Self-FacilitatedGames"
|
| 157 |
},
|
| 158 |
{
|
| 159 |
"name": "Rewards",
|
| 160 |
"file": "Rewards"
|
| 161 |
},
|
| 162 |
+
{
|
| 163 |
+
"name": "Meta Games",
|
| 164 |
+
"file": "MetaGames"
|
| 165 |
+
},
|
| 166 |
{
|
| 167 |
"name": "Randomness",
|
| 168 |
"file": "Randomness"
|
| 169 |
},
|
| 170 |
{
|
| 171 |
+
"name": "Resources",
|
| 172 |
+
"file": "Resources"
|
| 173 |
},
|
| 174 |
{
|
| 175 |
+
"name": "Strategic Knowledge",
|
| 176 |
+
"file": "StrategicKnowledge"
|
| 177 |
},
|
| 178 |
{
|
| 179 |
+
"name": "Resource Management",
|
| 180 |
+
"file": "ResourceManagement"
|
| 181 |
},
|
| 182 |
{
|
| 183 |
+
"name": "Bluffing",
|
| 184 |
+
"file": "Bluffing"
|
| 185 |
}
|
| 186 |
],
|
| 187 |
"pattern_id": "Betting",
|
| 188 |
"playable_concept": "Not available yet",
|
| 189 |
"metadata": {
|
| 190 |
+
"version": "1.2.1",
|
| 191 |
"date_processed": "2025-04-24",
|
| 192 |
"source_file": "Betting.htm",
|
| 193 |
+
"converter_version": "1.2.1"
|
| 194 |
}
|
| 195 |
}
|
Bidding.json
CHANGED
|
@@ -53,97 +53,97 @@
|
|
| 53 |
],
|
| 54 |
"label": "10. Game Design Patterns for Social Interaction",
|
| 55 |
"pattern_links": [
|
| 56 |
-
{
|
| 57 |
-
"name": "Player Defined Goals",
|
| 58 |
-
"file": "PlayerDefinedGoals"
|
| 59 |
-
},
|
| 60 |
{
|
| 61 |
"name": "Player Elimination",
|
| 62 |
"file": "PlayerElimination"
|
| 63 |
},
|
| 64 |
{
|
| 65 |
-
"name": "
|
| 66 |
-
"file": "
|
| 67 |
},
|
| 68 |
{
|
| 69 |
-
"name": "
|
| 70 |
-
"file": "
|
| 71 |
},
|
| 72 |
{
|
| 73 |
-
"name": "
|
| 74 |
-
"file": "
|
| 75 |
},
|
| 76 |
{
|
| 77 |
-
"name": "
|
| 78 |
-
"file": "
|
| 79 |
},
|
| 80 |
{
|
| 81 |
-
"name": "
|
| 82 |
-
"file": "
|
|
|
|
|
|
|
|
|
|
|
|
|
| 83 |
},
|
| 84 |
{
|
| 85 |
"name": "Cooperation",
|
| 86 |
"file": "Cooperation"
|
| 87 |
},
|
| 88 |
{
|
| 89 |
-
"name": "
|
| 90 |
-
"file": "
|
| 91 |
},
|
| 92 |
{
|
| 93 |
-
"name": "
|
| 94 |
-
"file": "
|
| 95 |
},
|
| 96 |
{
|
| 97 |
-
"name": "
|
| 98 |
-
"file": "
|
| 99 |
},
|
| 100 |
{
|
| 101 |
-
"name": "
|
| 102 |
-
"file": "
|
| 103 |
},
|
| 104 |
{
|
| 105 |
-
"name": "
|
| 106 |
-
"file": "
|
|
|
|
|
|
|
|
|
|
|
|
|
| 107 |
},
|
| 108 |
{
|
| 109 |
"name": "Direct Information",
|
| 110 |
"file": "DirectInformation"
|
| 111 |
},
|
| 112 |
{
|
| 113 |
-
"name": "
|
| 114 |
-
"file": "
|
| 115 |
},
|
| 116 |
{
|
| 117 |
-
"name": "
|
| 118 |
-
"file": "
|
| 119 |
},
|
| 120 |
{
|
| 121 |
-
"name": "
|
| 122 |
-
"file": "
|
| 123 |
},
|
| 124 |
{
|
| 125 |
"name": "Resources",
|
| 126 |
"file": "Resources"
|
| 127 |
},
|
| 128 |
-
{
|
| 129 |
-
"name": "Rewards",
|
| 130 |
-
"file": "Rewards"
|
| 131 |
-
},
|
| 132 |
{
|
| 133 |
"name": "Area Control",
|
| 134 |
"file": "AreaControl"
|
| 135 |
},
|
| 136 |
{
|
| 137 |
-
"name": "
|
| 138 |
-
"file": "
|
| 139 |
}
|
| 140 |
],
|
| 141 |
"pattern_id": "Bidding",
|
| 142 |
"playable_concept": "Not available yet",
|
| 143 |
"metadata": {
|
| 144 |
-
"version": "1.2",
|
| 145 |
"date_processed": "2025-04-24",
|
| 146 |
"source_file": "Bidding.htm",
|
| 147 |
-
"converter_version": "1.2"
|
| 148 |
}
|
| 149 |
}
|
|
|
|
| 53 |
],
|
| 54 |
"label": "10. Game Design Patterns for Social Interaction",
|
| 55 |
"pattern_links": [
|
|
|
|
|
|
|
|
|
|
|
|
|
| 56 |
{
|
| 57 |
"name": "Player Elimination",
|
| 58 |
"file": "PlayerElimination"
|
| 59 |
},
|
| 60 |
{
|
| 61 |
+
"name": "Eliminate",
|
| 62 |
+
"file": "Eliminate"
|
| 63 |
},
|
| 64 |
{
|
| 65 |
+
"name": "Asymmetric Information",
|
| 66 |
+
"file": "AsymmetricInformation"
|
| 67 |
},
|
| 68 |
{
|
| 69 |
+
"name": "Betting",
|
| 70 |
+
"file": "Betting"
|
| 71 |
},
|
| 72 |
{
|
| 73 |
+
"name": "Tradeoffs",
|
| 74 |
+
"file": "Tradeoffs"
|
| 75 |
},
|
| 76 |
{
|
| 77 |
+
"name": "Converters",
|
| 78 |
+
"file": "Converters"
|
| 79 |
+
},
|
| 80 |
+
{
|
| 81 |
+
"name": "Collaborative Actions",
|
| 82 |
+
"file": "CollaborativeActions"
|
| 83 |
},
|
| 84 |
{
|
| 85 |
"name": "Cooperation",
|
| 86 |
"file": "Cooperation"
|
| 87 |
},
|
| 88 |
{
|
| 89 |
+
"name": "Symmetric Information",
|
| 90 |
+
"file": "SymmetricInformation"
|
| 91 |
},
|
| 92 |
{
|
| 93 |
+
"name": "Competition",
|
| 94 |
+
"file": "Competition"
|
| 95 |
},
|
| 96 |
{
|
| 97 |
+
"name": "Gain Ownership",
|
| 98 |
+
"file": "GainOwnership"
|
| 99 |
},
|
| 100 |
{
|
| 101 |
+
"name": "Transfer of Control",
|
| 102 |
+
"file": "TransferofControl"
|
| 103 |
},
|
| 104 |
{
|
| 105 |
+
"name": "Turn Taking",
|
| 106 |
+
"file": "TurnTaking"
|
| 107 |
+
},
|
| 108 |
+
{
|
| 109 |
+
"name": "Player Defined Goals",
|
| 110 |
+
"file": "PlayerDefinedGoals"
|
| 111 |
},
|
| 112 |
{
|
| 113 |
"name": "Direct Information",
|
| 114 |
"file": "DirectInformation"
|
| 115 |
},
|
| 116 |
{
|
| 117 |
+
"name": "Bidding",
|
| 118 |
+
"file": "Bidding"
|
| 119 |
},
|
| 120 |
{
|
| 121 |
+
"name": "Rewards",
|
| 122 |
+
"file": "Rewards"
|
| 123 |
},
|
| 124 |
{
|
| 125 |
+
"name": "Negotiation",
|
| 126 |
+
"file": "Negotiation"
|
| 127 |
},
|
| 128 |
{
|
| 129 |
"name": "Resources",
|
| 130 |
"file": "Resources"
|
| 131 |
},
|
|
|
|
|
|
|
|
|
|
|
|
|
| 132 |
{
|
| 133 |
"name": "Area Control",
|
| 134 |
"file": "AreaControl"
|
| 135 |
},
|
| 136 |
{
|
| 137 |
+
"name": "Bluffing",
|
| 138 |
+
"file": "Bluffing"
|
| 139 |
}
|
| 140 |
],
|
| 141 |
"pattern_id": "Bidding",
|
| 142 |
"playable_concept": "Not available yet",
|
| 143 |
"metadata": {
|
| 144 |
+
"version": "1.2.1",
|
| 145 |
"date_processed": "2025-04-24",
|
| 146 |
"source_file": "Bidding.htm",
|
| 147 |
+
"converter_version": "1.2.1"
|
| 148 |
}
|
| 149 |
}
|
Bluffing.json
CHANGED
|
@@ -47,76 +47,76 @@
|
|
| 47 |
"label": "10. Game Design Patterns for Social Interaction",
|
| 48 |
"pattern_links": [
|
| 49 |
{
|
| 50 |
-
"name": "
|
| 51 |
-
"file": "
|
| 52 |
-
},
|
| 53 |
-
{
|
| 54 |
-
"name": "Risk/Reward",
|
| 55 |
-
"file": "RiskReward"
|
| 56 |
-
},
|
| 57 |
-
{
|
| 58 |
-
"name": "Bidding",
|
| 59 |
-
"file": "Bidding"
|
| 60 |
},
|
| 61 |
{
|
| 62 |
"name": "Trading",
|
| 63 |
"file": "Trading"
|
| 64 |
},
|
| 65 |
{
|
| 66 |
-
"name": "
|
| 67 |
-
"file": "
|
| 68 |
-
},
|
| 69 |
-
{
|
| 70 |
-
"name": "Social Interaction",
|
| 71 |
-
"file": "SocialInteraction"
|
| 72 |
},
|
| 73 |
{
|
| 74 |
-
"name": "
|
| 75 |
-
"file": "
|
| 76 |
},
|
| 77 |
{
|
| 78 |
"name": "Asymmetric Information",
|
| 79 |
"file": "AsymmetricInformation"
|
| 80 |
},
|
| 81 |
{
|
| 82 |
-
"name": "
|
| 83 |
-
"file": "
|
| 84 |
},
|
| 85 |
{
|
| 86 |
-
"name": "
|
| 87 |
-
"file": "
|
| 88 |
},
|
| 89 |
{
|
| 90 |
-
"name": "
|
| 91 |
-
"file": "
|
| 92 |
},
|
| 93 |
{
|
| 94 |
-
"name": "
|
| 95 |
-
"file": "
|
| 96 |
},
|
| 97 |
{
|
| 98 |
-
"name": "
|
| 99 |
-
"file": "
|
| 100 |
},
|
| 101 |
{
|
| 102 |
"name": "Emotional Immersion",
|
| 103 |
"file": "EmotionalImmersion"
|
| 104 |
},
|
| 105 |
{
|
| 106 |
-
"name": "
|
| 107 |
-
"file": "
|
| 108 |
},
|
| 109 |
{
|
| 110 |
-
"name": "
|
| 111 |
-
"file": "
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 112 |
}
|
| 113 |
],
|
| 114 |
"pattern_id": "Bluffing",
|
| 115 |
"playable_concept": "Not available yet",
|
| 116 |
"metadata": {
|
| 117 |
-
"version": "1.2",
|
| 118 |
"date_processed": "2025-04-24",
|
| 119 |
"source_file": "Bluffing.htm",
|
| 120 |
-
"converter_version": "1.2"
|
| 121 |
}
|
| 122 |
}
|
|
|
|
| 47 |
"label": "10. Game Design Patterns for Social Interaction",
|
| 48 |
"pattern_links": [
|
| 49 |
{
|
| 50 |
+
"name": "Luck",
|
| 51 |
+
"file": "Luck"
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 52 |
},
|
| 53 |
{
|
| 54 |
"name": "Trading",
|
| 55 |
"file": "Trading"
|
| 56 |
},
|
| 57 |
{
|
| 58 |
+
"name": "Negotiation",
|
| 59 |
+
"file": "Negotiation"
|
|
|
|
|
|
|
|
|
|
|
|
|
| 60 |
},
|
| 61 |
{
|
| 62 |
+
"name": "Symmetric Information",
|
| 63 |
+
"file": "SymmetricInformation"
|
| 64 |
},
|
| 65 |
{
|
| 66 |
"name": "Asymmetric Information",
|
| 67 |
"file": "AsymmetricInformation"
|
| 68 |
},
|
| 69 |
{
|
| 70 |
+
"name": "Tension",
|
| 71 |
+
"file": "Tension"
|
| 72 |
},
|
| 73 |
{
|
| 74 |
+
"name": "Alarms",
|
| 75 |
+
"file": "Alarms"
|
| 76 |
},
|
| 77 |
{
|
| 78 |
+
"name": "Direct Information",
|
| 79 |
+
"file": "DirectInformation"
|
| 80 |
},
|
| 81 |
{
|
| 82 |
+
"name": "Betting",
|
| 83 |
+
"file": "Betting"
|
| 84 |
},
|
| 85 |
{
|
| 86 |
+
"name": "Social Interaction",
|
| 87 |
+
"file": "SocialInteraction"
|
| 88 |
},
|
| 89 |
{
|
| 90 |
"name": "Emotional Immersion",
|
| 91 |
"file": "EmotionalImmersion"
|
| 92 |
},
|
| 93 |
{
|
| 94 |
+
"name": "Bidding",
|
| 95 |
+
"file": "Bidding"
|
| 96 |
},
|
| 97 |
{
|
| 98 |
+
"name": "Betrayal",
|
| 99 |
+
"file": "Betrayal"
|
| 100 |
+
},
|
| 101 |
+
{
|
| 102 |
+
"name": "Risk/Reward",
|
| 103 |
+
"file": "RiskReward"
|
| 104 |
+
},
|
| 105 |
+
{
|
| 106 |
+
"name": "Bluffing",
|
| 107 |
+
"file": "Bluffing"
|
| 108 |
+
},
|
| 109 |
+
{
|
| 110 |
+
"name": "Indirect Information",
|
| 111 |
+
"file": "IndirectInformation"
|
| 112 |
}
|
| 113 |
],
|
| 114 |
"pattern_id": "Bluffing",
|
| 115 |
"playable_concept": "Not available yet",
|
| 116 |
"metadata": {
|
| 117 |
+
"version": "1.2.1",
|
| 118 |
"date_processed": "2025-04-24",
|
| 119 |
"source_file": "Bluffing.htm",
|
| 120 |
+
"converter_version": "1.2.1"
|
| 121 |
}
|
| 122 |
}
|
Book-KeepingTokens.json
CHANGED
|
@@ -38,6 +38,14 @@
|
|
| 38 |
],
|
| 39 |
"label": "5. Game Design Patterns for Game Elements",
|
| 40 |
"pattern_links": [
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 41 |
{
|
| 42 |
"name": "Cognitive Immersion",
|
| 43 |
"file": "CognitiveImmersion"
|
|
@@ -46,25 +54,25 @@
|
|
| 46 |
"name": "Game State Overview",
|
| 47 |
"file": "GameStateOverview"
|
| 48 |
},
|
| 49 |
-
{
|
| 50 |
-
"name": "Attention Swapping",
|
| 51 |
-
"file": "AttentionSwapping"
|
| 52 |
-
},
|
| 53 |
{
|
| 54 |
"name": "Extra-Game Actions",
|
| 55 |
"file": "Extra-GameActions"
|
| 56 |
},
|
|
|
|
|
|
|
|
|
|
|
|
|
| 57 |
{
|
| 58 |
"name": "Focus Loci",
|
| 59 |
"file": "FocusLoci"
|
| 60 |
},
|
| 61 |
{
|
| 62 |
-
"name": "
|
| 63 |
-
"file": "
|
| 64 |
},
|
| 65 |
{
|
| 66 |
-
"name": "
|
| 67 |
-
"file": "
|
| 68 |
},
|
| 69 |
{
|
| 70 |
"name": "Public Information",
|
|
@@ -74,25 +82,17 @@
|
|
| 74 |
"name": "Resource Management",
|
| 75 |
"file": "ResourceManagement"
|
| 76 |
},
|
| 77 |
-
{
|
| 78 |
-
"name": "Stimulated Planning",
|
| 79 |
-
"file": "StimulatedPlanning"
|
| 80 |
-
},
|
| 81 |
{
|
| 82 |
"name": "Immersion",
|
| 83 |
"file": "Immersion"
|
| 84 |
-
},
|
| 85 |
-
{
|
| 86 |
-
"name": "Cards",
|
| 87 |
-
"file": "Cards"
|
| 88 |
}
|
| 89 |
],
|
| 90 |
"pattern_id": "Book-KeepingTokens",
|
| 91 |
"playable_concept": "Not available yet",
|
| 92 |
"metadata": {
|
| 93 |
-
"version": "1.2",
|
| 94 |
"date_processed": "2025-04-24",
|
| 95 |
"source_file": "Book-KeepingTokens.htm",
|
| 96 |
-
"converter_version": "1.2"
|
| 97 |
}
|
| 98 |
}
|
|
|
|
| 38 |
],
|
| 39 |
"label": "5. Game Design Patterns for Game Elements",
|
| 40 |
"pattern_links": [
|
| 41 |
+
{
|
| 42 |
+
"name": "Memorizing",
|
| 43 |
+
"file": "Memorizing"
|
| 44 |
+
},
|
| 45 |
+
{
|
| 46 |
+
"name": "Imperfect Information",
|
| 47 |
+
"file": "ImperfectInformation"
|
| 48 |
+
},
|
| 49 |
{
|
| 50 |
"name": "Cognitive Immersion",
|
| 51 |
"file": "CognitiveImmersion"
|
|
|
|
| 54 |
"name": "Game State Overview",
|
| 55 |
"file": "GameStateOverview"
|
| 56 |
},
|
|
|
|
|
|
|
|
|
|
|
|
|
| 57 |
{
|
| 58 |
"name": "Extra-Game Actions",
|
| 59 |
"file": "Extra-GameActions"
|
| 60 |
},
|
| 61 |
+
{
|
| 62 |
+
"name": "Attention Swapping",
|
| 63 |
+
"file": "AttentionSwapping"
|
| 64 |
+
},
|
| 65 |
{
|
| 66 |
"name": "Focus Loci",
|
| 67 |
"file": "FocusLoci"
|
| 68 |
},
|
| 69 |
{
|
| 70 |
+
"name": "Cards",
|
| 71 |
+
"file": "Cards"
|
| 72 |
},
|
| 73 |
{
|
| 74 |
+
"name": "Stimulated Planning",
|
| 75 |
+
"file": "StimulatedPlanning"
|
| 76 |
},
|
| 77 |
{
|
| 78 |
"name": "Public Information",
|
|
|
|
| 82 |
"name": "Resource Management",
|
| 83 |
"file": "ResourceManagement"
|
| 84 |
},
|
|
|
|
|
|
|
|
|
|
|
|
|
| 85 |
{
|
| 86 |
"name": "Immersion",
|
| 87 |
"file": "Immersion"
|
|
|
|
|
|
|
|
|
|
|
|
|
| 88 |
}
|
| 89 |
],
|
| 90 |
"pattern_id": "Book-KeepingTokens",
|
| 91 |
"playable_concept": "Not available yet",
|
| 92 |
"metadata": {
|
| 93 |
+
"version": "1.2.1",
|
| 94 |
"date_processed": "2025-04-24",
|
| 95 |
"source_file": "Book-KeepingTokens.htm",
|
| 96 |
+
"converter_version": "1.2.1"
|
| 97 |
}
|
| 98 |
}
|
BossMonsters.json
CHANGED
|
@@ -34,14 +34,6 @@
|
|
| 34 |
],
|
| 35 |
"label": "5. Game Design Patterns for Game Elements",
|
| 36 |
"pattern_links": [
|
| 37 |
-
{
|
| 38 |
-
"name": "Boss Monsters",
|
| 39 |
-
"file": "BossMonsters"
|
| 40 |
-
},
|
| 41 |
-
{
|
| 42 |
-
"name": "Levels",
|
| 43 |
-
"file": "Levels"
|
| 44 |
-
},
|
| 45 |
{
|
| 46 |
"name": "Higher-Level Closures as Gameplay Progresses",
|
| 47 |
"file": "Higher-LevelClosuresasGameplayProgresses"
|
|
@@ -54,25 +46,33 @@
|
|
| 54 |
"name": "Rescue",
|
| 55 |
"file": "Rescue"
|
| 56 |
},
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 57 |
{
|
| 58 |
"name": "Tension",
|
| 59 |
"file": "Tension"
|
| 60 |
},
|
| 61 |
{
|
| 62 |
-
"name": "
|
| 63 |
-
"file": "
|
| 64 |
},
|
| 65 |
{
|
| 66 |
-
"name": "
|
| 67 |
-
"file": "
|
| 68 |
}
|
| 69 |
],
|
| 70 |
"pattern_id": "BossMonsters",
|
| 71 |
"playable_concept": "Not available yet",
|
| 72 |
"metadata": {
|
| 73 |
-
"version": "1.2",
|
| 74 |
"date_processed": "2025-04-24",
|
| 75 |
"source_file": "BossMonsters.htm",
|
| 76 |
-
"converter_version": "1.2"
|
| 77 |
}
|
| 78 |
}
|
|
|
|
| 34 |
],
|
| 35 |
"label": "5. Game Design Patterns for Game Elements",
|
| 36 |
"pattern_links": [
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 37 |
{
|
| 38 |
"name": "Higher-Level Closures as Gameplay Progresses",
|
| 39 |
"file": "Higher-LevelClosuresasGameplayProgresses"
|
|
|
|
| 46 |
"name": "Rescue",
|
| 47 |
"file": "Rescue"
|
| 48 |
},
|
| 49 |
+
{
|
| 50 |
+
"name": "Levels",
|
| 51 |
+
"file": "Levels"
|
| 52 |
+
},
|
| 53 |
+
{
|
| 54 |
+
"name": "Achilles' Heels",
|
| 55 |
+
"file": "Achilles'Heels"
|
| 56 |
+
},
|
| 57 |
{
|
| 58 |
"name": "Tension",
|
| 59 |
"file": "Tension"
|
| 60 |
},
|
| 61 |
{
|
| 62 |
+
"name": "Boss Monsters",
|
| 63 |
+
"file": "BossMonsters"
|
| 64 |
},
|
| 65 |
{
|
| 66 |
+
"name": "Overcome",
|
| 67 |
+
"file": "Overcome"
|
| 68 |
}
|
| 69 |
],
|
| 70 |
"pattern_id": "BossMonsters",
|
| 71 |
"playable_concept": "Not available yet",
|
| 72 |
"metadata": {
|
| 73 |
+
"version": "1.2.1",
|
| 74 |
"date_processed": "2025-04-24",
|
| 75 |
"source_file": "BossMonsters.htm",
|
| 76 |
+
"converter_version": "1.2.1"
|
| 77 |
}
|
| 78 |
}
|
BudgetedActionPoints.json
CHANGED
|
@@ -53,97 +53,97 @@
|
|
| 53 |
],
|
| 54 |
"label": "8. Actions and Events Patterns",
|
| 55 |
"pattern_links": [
|
| 56 |
-
{
|
| 57 |
-
"name": "Characters",
|
| 58 |
-
"file": "Characters"
|
| 59 |
-
},
|
| 60 |
{
|
| 61 |
"name": "Varied Gameplay",
|
| 62 |
"file": "VariedGameplay"
|
| 63 |
},
|
| 64 |
{
|
| 65 |
-
"name": "
|
| 66 |
-
"file": "
|
| 67 |
},
|
| 68 |
{
|
| 69 |
-
"name": "
|
| 70 |
-
"file": "
|
| 71 |
},
|
| 72 |
{
|
| 73 |
-
"name": "
|
| 74 |
-
"file": "
|
| 75 |
},
|
| 76 |
{
|
| 77 |
-
"name": "
|
| 78 |
-
"file": "
|
| 79 |
},
|
| 80 |
{
|
| 81 |
-
"name": "
|
| 82 |
-
"file": "
|
| 83 |
},
|
| 84 |
{
|
| 85 |
-
"name": "
|
| 86 |
-
"file": "
|
| 87 |
},
|
| 88 |
{
|
| 89 |
"name": "Renewable Resources",
|
| 90 |
"file": "RenewableResources"
|
| 91 |
},
|
| 92 |
{
|
| 93 |
-
"name": "
|
| 94 |
-
"file": "
|
| 95 |
},
|
| 96 |
{
|
| 97 |
-
"name": "
|
| 98 |
-
"file": "
|
| 99 |
},
|
| 100 |
{
|
| 101 |
-
"name": "
|
| 102 |
-
"file": "
|
| 103 |
},
|
| 104 |
{
|
| 105 |
-
"name": "
|
| 106 |
-
"file": "
|
| 107 |
},
|
| 108 |
{
|
| 109 |
-
"name": "
|
| 110 |
-
"file": "
|
| 111 |
},
|
| 112 |
{
|
| 113 |
-
"name": "
|
| 114 |
-
"file": "
|
| 115 |
},
|
| 116 |
{
|
| 117 |
-
"name": "
|
| 118 |
-
"file": "
|
| 119 |
},
|
| 120 |
{
|
| 121 |
-
"name": "
|
| 122 |
-
"file": "
|
| 123 |
},
|
| 124 |
{
|
| 125 |
-
"name": "
|
| 126 |
-
"file": "
|
|
|
|
|
|
|
|
|
|
|
|
|
| 127 |
},
|
| 128 |
{
|
| 129 |
"name": "Resources",
|
| 130 |
"file": "Resources"
|
| 131 |
},
|
| 132 |
{
|
| 133 |
-
"name": "
|
| 134 |
-
"file": "
|
| 135 |
},
|
| 136 |
{
|
| 137 |
-
"name": "
|
| 138 |
-
"file": "
|
| 139 |
}
|
| 140 |
],
|
| 141 |
"pattern_id": "BudgetedActionPoints",
|
| 142 |
"playable_concept": "Not available yet",
|
| 143 |
"metadata": {
|
| 144 |
-
"version": "1.2",
|
| 145 |
"date_processed": "2025-04-24",
|
| 146 |
"source_file": "BudgetedActionPoints.htm",
|
| 147 |
-
"converter_version": "1.2"
|
| 148 |
}
|
| 149 |
}
|
|
|
|
| 53 |
],
|
| 54 |
"label": "8. Actions and Events Patterns",
|
| 55 |
"pattern_links": [
|
|
|
|
|
|
|
|
|
|
|
|
|
| 56 |
{
|
| 57 |
"name": "Varied Gameplay",
|
| 58 |
"file": "VariedGameplay"
|
| 59 |
},
|
| 60 |
{
|
| 61 |
+
"name": "Real-Time Games",
|
| 62 |
+
"file": "Real-TimeGames"
|
| 63 |
},
|
| 64 |
{
|
| 65 |
+
"name": "Analysis Paralysis",
|
| 66 |
+
"file": "AnalysisParalysis"
|
| 67 |
},
|
| 68 |
{
|
| 69 |
+
"name": "Movement Limitations",
|
| 70 |
+
"file": "MovementLimitations"
|
| 71 |
},
|
| 72 |
{
|
| 73 |
+
"name": "Investments",
|
| 74 |
+
"file": "Investments"
|
| 75 |
},
|
| 76 |
{
|
| 77 |
+
"name": "Tradeoffs",
|
| 78 |
+
"file": "Tradeoffs"
|
| 79 |
},
|
| 80 |
{
|
| 81 |
+
"name": "Balancing Effects",
|
| 82 |
+
"file": "BalancingEffects"
|
| 83 |
},
|
| 84 |
{
|
| 85 |
"name": "Renewable Resources",
|
| 86 |
"file": "RenewableResources"
|
| 87 |
},
|
| 88 |
{
|
| 89 |
+
"name": "Characters",
|
| 90 |
+
"file": "Characters"
|
| 91 |
},
|
| 92 |
{
|
| 93 |
+
"name": "Skills",
|
| 94 |
+
"file": "Skills"
|
| 95 |
},
|
| 96 |
{
|
| 97 |
+
"name": "Movement",
|
| 98 |
+
"file": "Movement"
|
| 99 |
},
|
| 100 |
{
|
| 101 |
+
"name": "New Abilities",
|
| 102 |
+
"file": "NewAbilities"
|
| 103 |
},
|
| 104 |
{
|
| 105 |
+
"name": "Cognitive Immersion",
|
| 106 |
+
"file": "CognitiveImmersion"
|
| 107 |
},
|
| 108 |
{
|
| 109 |
+
"name": "Turn-Based Games",
|
| 110 |
+
"file": "Turn-BasedGames"
|
| 111 |
},
|
| 112 |
{
|
| 113 |
+
"name": "Combat",
|
| 114 |
+
"file": "Combat"
|
| 115 |
},
|
| 116 |
{
|
| 117 |
+
"name": "Status Indicators",
|
| 118 |
+
"file": "StatusIndicators"
|
| 119 |
},
|
| 120 |
{
|
| 121 |
+
"name": "Limited Resources",
|
| 122 |
+
"file": "LimitedResources"
|
| 123 |
+
},
|
| 124 |
+
{
|
| 125 |
+
"name": "Tick-Based Games",
|
| 126 |
+
"file": "Tick-BasedGames"
|
| 127 |
},
|
| 128 |
{
|
| 129 |
"name": "Resources",
|
| 130 |
"file": "Resources"
|
| 131 |
},
|
| 132 |
{
|
| 133 |
+
"name": "Privileged Abilities",
|
| 134 |
+
"file": "PrivilegedAbilities"
|
| 135 |
},
|
| 136 |
{
|
| 137 |
+
"name": "Freedom of Choice",
|
| 138 |
+
"file": "FreedomofChoice"
|
| 139 |
}
|
| 140 |
],
|
| 141 |
"pattern_id": "BudgetedActionPoints",
|
| 142 |
"playable_concept": "Not available yet",
|
| 143 |
"metadata": {
|
| 144 |
+
"version": "1.2.1",
|
| 145 |
"date_processed": "2025-04-24",
|
| 146 |
"source_file": "BudgetedActionPoints.htm",
|
| 147 |
+
"converter_version": "1.2.1"
|
| 148 |
}
|
| 149 |
}
|
Buttons.json
CHANGED
|
@@ -25,10 +25,6 @@
|
|
| 25 |
],
|
| 26 |
"label": "5. Game Design Patterns for Game Elements",
|
| 27 |
"pattern_links": [
|
| 28 |
-
{
|
| 29 |
-
"name": "Reversability",
|
| 30 |
-
"file": "Reversability"
|
| 31 |
-
},
|
| 32 |
{
|
| 33 |
"name": "Controllers",
|
| 34 |
"file": "Controllers"
|
|
@@ -36,14 +32,18 @@
|
|
| 36 |
{
|
| 37 |
"name": "Irreversible Actions",
|
| 38 |
"file": "IrreversibleActions"
|
|
|
|
|
|
|
|
|
|
|
|
|
| 39 |
}
|
| 40 |
],
|
| 41 |
"pattern_id": "Buttons",
|
| 42 |
"playable_concept": "Not available yet",
|
| 43 |
"metadata": {
|
| 44 |
-
"version": "1.2",
|
| 45 |
"date_processed": "2025-04-24",
|
| 46 |
"source_file": "Buttons.htm",
|
| 47 |
-
"converter_version": "1.2"
|
| 48 |
}
|
| 49 |
}
|
|
|
|
| 25 |
],
|
| 26 |
"label": "5. Game Design Patterns for Game Elements",
|
| 27 |
"pattern_links": [
|
|
|
|
|
|
|
|
|
|
|
|
|
| 28 |
{
|
| 29 |
"name": "Controllers",
|
| 30 |
"file": "Controllers"
|
|
|
|
| 32 |
{
|
| 33 |
"name": "Irreversible Actions",
|
| 34 |
"file": "IrreversibleActions"
|
| 35 |
+
},
|
| 36 |
+
{
|
| 37 |
+
"name": "Reversability",
|
| 38 |
+
"file": "Reversability"
|
| 39 |
}
|
| 40 |
],
|
| 41 |
"pattern_id": "Buttons",
|
| 42 |
"playable_concept": "Not available yet",
|
| 43 |
"metadata": {
|
| 44 |
+
"version": "1.2.1",
|
| 45 |
"date_processed": "2025-04-24",
|
| 46 |
"source_file": "Buttons.htm",
|
| 47 |
+
"converter_version": "1.2.1"
|
| 48 |
}
|
| 49 |
}
|
Cameras.json
CHANGED
|
@@ -36,25 +36,13 @@
|
|
| 36 |
],
|
| 37 |
"label": "5. Game Design Patterns for Game Elements",
|
| 38 |
"pattern_links": [
|
| 39 |
-
{
|
| 40 |
-
"name": "Consistent Reality Logic",
|
| 41 |
-
"file": "ConsistentRealityLogic"
|
| 42 |
-
},
|
| 43 |
-
{
|
| 44 |
-
"name": "Tradeoffs",
|
| 45 |
-
"file": "Tradeoffs"
|
| 46 |
-
},
|
| 47 |
-
{
|
| 48 |
-
"name": "Attention Swapping",
|
| 49 |
-
"file": "AttentionSwapping"
|
| 50 |
-
},
|
| 51 |
{
|
| 52 |
"name": "Units",
|
| 53 |
"file": "Units"
|
| 54 |
},
|
| 55 |
{
|
| 56 |
-
"name": "
|
| 57 |
-
"file": "
|
| 58 |
},
|
| 59 |
{
|
| 60 |
"name": "Extra-Game Actions",
|
|
@@ -65,8 +53,20 @@
|
|
| 65 |
"file": "GodViews"
|
| 66 |
},
|
| 67 |
{
|
| 68 |
-
"name": "
|
| 69 |
-
"file": "
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 70 |
},
|
| 71 |
{
|
| 72 |
"name": "Spatial Immersion",
|
|
@@ -76,9 +76,9 @@
|
|
| 76 |
"pattern_id": "Cameras",
|
| 77 |
"playable_concept": "Not available yet",
|
| 78 |
"metadata": {
|
| 79 |
-
"version": "1.2",
|
| 80 |
"date_processed": "2025-04-24",
|
| 81 |
"source_file": "Cameras.htm",
|
| 82 |
-
"converter_version": "1.2"
|
| 83 |
}
|
| 84 |
}
|
|
|
|
| 36 |
],
|
| 37 |
"label": "5. Game Design Patterns for Game Elements",
|
| 38 |
"pattern_links": [
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 39 |
{
|
| 40 |
"name": "Units",
|
| 41 |
"file": "Units"
|
| 42 |
},
|
| 43 |
{
|
| 44 |
+
"name": "Cameras",
|
| 45 |
+
"file": "Cameras"
|
| 46 |
},
|
| 47 |
{
|
| 48 |
"name": "Extra-Game Actions",
|
|
|
|
| 53 |
"file": "GodViews"
|
| 54 |
},
|
| 55 |
{
|
| 56 |
+
"name": "Attention Swapping",
|
| 57 |
+
"file": "AttentionSwapping"
|
| 58 |
+
},
|
| 59 |
+
{
|
| 60 |
+
"name": "Fog of War",
|
| 61 |
+
"file": "FogofWar"
|
| 62 |
+
},
|
| 63 |
+
{
|
| 64 |
+
"name": "Tradeoffs",
|
| 65 |
+
"file": "Tradeoffs"
|
| 66 |
+
},
|
| 67 |
+
{
|
| 68 |
+
"name": "Consistent Reality Logic",
|
| 69 |
+
"file": "ConsistentRealityLogic"
|
| 70 |
},
|
| 71 |
{
|
| 72 |
"name": "Spatial Immersion",
|
|
|
|
| 76 |
"pattern_id": "Cameras",
|
| 77 |
"playable_concept": "Not available yet",
|
| 78 |
"metadata": {
|
| 79 |
+
"version": "1.2.1",
|
| 80 |
"date_processed": "2025-04-24",
|
| 81 |
"source_file": "Cameras.htm",
|
| 82 |
+
"converter_version": "1.2.1"
|
| 83 |
}
|
| 84 |
}
|
Camping.json
CHANGED
|
@@ -37,33 +37,33 @@
|
|
| 37 |
],
|
| 38 |
"label": "8. Actions and Events Patterns",
|
| 39 |
"pattern_links": [
|
| 40 |
-
{
|
| 41 |
-
"name": "Stealth",
|
| 42 |
-
"file": "Stealth"
|
| 43 |
-
},
|
| 44 |
{
|
| 45 |
"name": "Varied Gameplay",
|
| 46 |
"file": "VariedGameplay"
|
| 47 |
},
|
| 48 |
{
|
| 49 |
-
"name": "
|
| 50 |
-
"file": "
|
| 51 |
},
|
| 52 |
{
|
| 53 |
"name": "Guard",
|
| 54 |
"file": "Guard"
|
| 55 |
},
|
| 56 |
{
|
| 57 |
-
"name": "
|
| 58 |
-
"file": "
|
|
|
|
|
|
|
|
|
|
|
|
|
| 59 |
},
|
| 60 |
{
|
| 61 |
"name": "Spawn Points",
|
| 62 |
"file": "SpawnPoints"
|
| 63 |
},
|
| 64 |
{
|
| 65 |
-
"name": "
|
| 66 |
-
"file": "
|
| 67 |
},
|
| 68 |
{
|
| 69 |
"name": "Player Balance",
|
|
@@ -77,9 +77,9 @@
|
|
| 77 |
"pattern_id": "Camping",
|
| 78 |
"playable_concept": "Not available yet",
|
| 79 |
"metadata": {
|
| 80 |
-
"version": "1.2",
|
| 81 |
"date_processed": "2025-04-24",
|
| 82 |
"source_file": "Camping.htm",
|
| 83 |
-
"converter_version": "1.2"
|
| 84 |
}
|
| 85 |
}
|
|
|
|
| 37 |
],
|
| 38 |
"label": "8. Actions and Events Patterns",
|
| 39 |
"pattern_links": [
|
|
|
|
|
|
|
|
|
|
|
|
|
| 40 |
{
|
| 41 |
"name": "Varied Gameplay",
|
| 42 |
"file": "VariedGameplay"
|
| 43 |
},
|
| 44 |
{
|
| 45 |
+
"name": "Game World",
|
| 46 |
+
"file": "GameWorld"
|
| 47 |
},
|
| 48 |
{
|
| 49 |
"name": "Guard",
|
| 50 |
"file": "Guard"
|
| 51 |
},
|
| 52 |
{
|
| 53 |
+
"name": "Stealth",
|
| 54 |
+
"file": "Stealth"
|
| 55 |
+
},
|
| 56 |
+
{
|
| 57 |
+
"name": "No-Ops",
|
| 58 |
+
"file": "No-Ops"
|
| 59 |
},
|
| 60 |
{
|
| 61 |
"name": "Spawn Points",
|
| 62 |
"file": "SpawnPoints"
|
| 63 |
},
|
| 64 |
{
|
| 65 |
+
"name": "Inaccessible Areas",
|
| 66 |
+
"file": "InaccessibleAreas"
|
| 67 |
},
|
| 68 |
{
|
| 69 |
"name": "Player Balance",
|
|
|
|
| 77 |
"pattern_id": "Camping",
|
| 78 |
"playable_concept": "Not available yet",
|
| 79 |
"metadata": {
|
| 80 |
+
"version": "1.2.1",
|
| 81 |
"date_processed": "2025-04-24",
|
| 82 |
"source_file": "Camping.htm",
|
| 83 |
+
"converter_version": "1.2.1"
|
| 84 |
}
|
| 85 |
}
|
Capture.json
CHANGED
|
@@ -52,104 +52,104 @@
|
|
| 52 |
"label": "11. Game Design Patterns for Goals",
|
| 53 |
"pattern_links": [
|
| 54 |
{
|
| 55 |
-
"name": "
|
| 56 |
-
"file": "
|
| 57 |
},
|
| 58 |
{
|
| 59 |
-
"name": "
|
| 60 |
-
"file": "
|
| 61 |
},
|
| 62 |
{
|
| 63 |
-
"name": "
|
| 64 |
-
"file": "
|
| 65 |
},
|
| 66 |
{
|
| 67 |
-
"name": "
|
| 68 |
-
"file": "
|
| 69 |
},
|
| 70 |
{
|
| 71 |
-
"name": "
|
| 72 |
-
"file": "
|
| 73 |
},
|
| 74 |
{
|
| 75 |
"name": "Movement",
|
| 76 |
"file": "Movement"
|
| 77 |
},
|
| 78 |
{
|
| 79 |
-
"name": "
|
| 80 |
-
"file": "
|
| 81 |
},
|
| 82 |
{
|
| 83 |
-
"name": "
|
| 84 |
-
"file": "
|
| 85 |
},
|
| 86 |
{
|
| 87 |
"name": "Alignment",
|
| 88 |
"file": "Alignment"
|
| 89 |
},
|
| 90 |
{
|
| 91 |
-
"name": "
|
| 92 |
-
"file": "
|
| 93 |
-
},
|
| 94 |
-
{
|
| 95 |
-
"name": "Turn Taking",
|
| 96 |
-
"file": "TurnTaking"
|
| 97 |
},
|
| 98 |
{
|
| 99 |
-
"name": "
|
| 100 |
-
"file": "
|
| 101 |
},
|
| 102 |
{
|
| 103 |
-
"name": "
|
| 104 |
-
"file": "
|
| 105 |
},
|
| 106 |
{
|
| 107 |
-
"name": "
|
| 108 |
-
"file": "
|
| 109 |
},
|
| 110 |
{
|
| 111 |
-
"name": "
|
| 112 |
-
"file": "
|
| 113 |
},
|
| 114 |
{
|
| 115 |
-
"name": "
|
| 116 |
-
"file": "
|
| 117 |
},
|
| 118 |
{
|
| 119 |
-
"name": "
|
| 120 |
-
"file": "
|
| 121 |
},
|
| 122 |
{
|
| 123 |
-
"name": "
|
| 124 |
-
"file": "
|
| 125 |
},
|
| 126 |
{
|
| 127 |
-
"name": "
|
| 128 |
-
"file": "
|
| 129 |
},
|
| 130 |
{
|
| 131 |
"name": "Higher-Level Closures as Gameplay Progresses",
|
| 132 |
"file": "Higher-LevelClosuresasGameplayProgresses"
|
| 133 |
},
|
| 134 |
{
|
| 135 |
-
"name": "
|
| 136 |
-
"file": "
|
| 137 |
},
|
| 138 |
{
|
| 139 |
"name": "Puzzle Solving",
|
| 140 |
"file": "PuzzleSolving"
|
| 141 |
},
|
| 142 |
{
|
| 143 |
-
"name": "
|
| 144 |
-
"file": "
|
|
|
|
|
|
|
|
|
|
|
|
|
| 145 |
}
|
| 146 |
],
|
| 147 |
"pattern_id": "Capture",
|
| 148 |
"playable_concept": "https://itch.io/queue/c/3720943/goal-playable-concepts?game_id=1780207",
|
| 149 |
"metadata": {
|
| 150 |
-
"version": "1.2",
|
| 151 |
"date_processed": "2025-04-24",
|
| 152 |
"source_file": "Capture.htm",
|
| 153 |
-
"converter_version": "1.2"
|
| 154 |
}
|
| 155 |
}
|
|
|
|
| 52 |
"label": "11. Game Design Patterns for Goals",
|
| 53 |
"pattern_links": [
|
| 54 |
{
|
| 55 |
+
"name": "Real-Time Games",
|
| 56 |
+
"file": "Real-TimeGames"
|
| 57 |
},
|
| 58 |
{
|
| 59 |
+
"name": "Eliminate",
|
| 60 |
+
"file": "Eliminate"
|
| 61 |
},
|
| 62 |
{
|
| 63 |
+
"name": "Timing",
|
| 64 |
+
"file": "Timing"
|
| 65 |
},
|
| 66 |
{
|
| 67 |
+
"name": "Enclosure",
|
| 68 |
+
"file": "Enclosure"
|
| 69 |
},
|
| 70 |
{
|
| 71 |
+
"name": "Configuration",
|
| 72 |
+
"file": "Configuration"
|
| 73 |
},
|
| 74 |
{
|
| 75 |
"name": "Movement",
|
| 76 |
"file": "Movement"
|
| 77 |
},
|
| 78 |
{
|
| 79 |
+
"name": "Gain Ownership",
|
| 80 |
+
"file": "GainOwnership"
|
| 81 |
},
|
| 82 |
{
|
| 83 |
+
"name": "Connection",
|
| 84 |
+
"file": "Connection"
|
| 85 |
},
|
| 86 |
{
|
| 87 |
"name": "Alignment",
|
| 88 |
"file": "Alignment"
|
| 89 |
},
|
| 90 |
{
|
| 91 |
+
"name": "Transfer of Control",
|
| 92 |
+
"file": "TransferofControl"
|
|
|
|
|
|
|
|
|
|
|
|
|
| 93 |
},
|
| 94 |
{
|
| 95 |
+
"name": "Ownership",
|
| 96 |
+
"file": "Ownership"
|
| 97 |
},
|
| 98 |
{
|
| 99 |
+
"name": "Turn Taking",
|
| 100 |
+
"file": "TurnTaking"
|
| 101 |
},
|
| 102 |
{
|
| 103 |
+
"name": "Preventing Goals",
|
| 104 |
+
"file": "PreventingGoals"
|
| 105 |
},
|
| 106 |
{
|
| 107 |
+
"name": "Turn-Based Games",
|
| 108 |
+
"file": "Turn-BasedGames"
|
| 109 |
},
|
| 110 |
{
|
| 111 |
+
"name": "Capture",
|
| 112 |
+
"file": "Capture"
|
| 113 |
},
|
| 114 |
{
|
| 115 |
+
"name": "Combat",
|
| 116 |
+
"file": "Combat"
|
| 117 |
},
|
| 118 |
{
|
| 119 |
+
"name": "Evade",
|
| 120 |
+
"file": "Evade"
|
| 121 |
},
|
| 122 |
{
|
| 123 |
+
"name": "Maneuvering",
|
| 124 |
+
"file": "Maneuvering"
|
| 125 |
},
|
| 126 |
{
|
| 127 |
"name": "Higher-Level Closures as Gameplay Progresses",
|
| 128 |
"file": "Higher-LevelClosuresasGameplayProgresses"
|
| 129 |
},
|
| 130 |
{
|
| 131 |
+
"name": "Overcome",
|
| 132 |
+
"file": "Overcome"
|
| 133 |
},
|
| 134 |
{
|
| 135 |
"name": "Puzzle Solving",
|
| 136 |
"file": "PuzzleSolving"
|
| 137 |
},
|
| 138 |
{
|
| 139 |
+
"name": "Contact",
|
| 140 |
+
"file": "Contact"
|
| 141 |
+
},
|
| 142 |
+
{
|
| 143 |
+
"name": "Aim & Shoot",
|
| 144 |
+
"file": "Aim&Shoot"
|
| 145 |
}
|
| 146 |
],
|
| 147 |
"pattern_id": "Capture",
|
| 148 |
"playable_concept": "https://itch.io/queue/c/3720943/goal-playable-concepts?game_id=1780207",
|
| 149 |
"metadata": {
|
| 150 |
+
"version": "1.2.1",
|
| 151 |
"date_processed": "2025-04-24",
|
| 152 |
"source_file": "Capture.htm",
|
| 153 |
+
"converter_version": "1.2.1"
|
| 154 |
}
|
| 155 |
}
|
CardHands.json
CHANGED
|
@@ -39,44 +39,44 @@
|
|
| 39 |
"file": "CardHands"
|
| 40 |
},
|
| 41 |
{
|
| 42 |
-
"name": "
|
| 43 |
-
"file": "
|
| 44 |
-
},
|
| 45 |
-
{
|
| 46 |
-
"name": "Gain Information",
|
| 47 |
-
"file": "GainInformation"
|
| 48 |
-
},
|
| 49 |
-
{
|
| 50 |
-
"name": "Asymmetric Information",
|
| 51 |
-
"file": "AsymmetricInformation"
|
| 52 |
},
|
| 53 |
{
|
| 54 |
"name": "Ownership",
|
| 55 |
"file": "Ownership"
|
| 56 |
},
|
| 57 |
-
{
|
| 58 |
-
"name": "Container",
|
| 59 |
-
"file": "Container"
|
| 60 |
-
},
|
| 61 |
{
|
| 62 |
"name": "Tiles",
|
| 63 |
"file": "Tiles"
|
| 64 |
},
|
| 65 |
{
|
| 66 |
-
"name": "
|
| 67 |
-
"file": "
|
| 68 |
},
|
| 69 |
{
|
| 70 |
"name": "Cards",
|
| 71 |
"file": "Cards"
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 72 |
}
|
| 73 |
],
|
| 74 |
"pattern_id": "CardHands",
|
| 75 |
"playable_concept": "Not available yet",
|
| 76 |
"metadata": {
|
| 77 |
-
"version": "1.2",
|
| 78 |
"date_processed": "2025-04-24",
|
| 79 |
"source_file": "CardHands.htm",
|
| 80 |
-
"converter_version": "1.2"
|
| 81 |
}
|
| 82 |
}
|
|
|
|
| 39 |
"file": "CardHands"
|
| 40 |
},
|
| 41 |
{
|
| 42 |
+
"name": "Tile-Laying",
|
| 43 |
+
"file": "Tile-Laying"
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 44 |
},
|
| 45 |
{
|
| 46 |
"name": "Ownership",
|
| 47 |
"file": "Ownership"
|
| 48 |
},
|
|
|
|
|
|
|
|
|
|
|
|
|
| 49 |
{
|
| 50 |
"name": "Tiles",
|
| 51 |
"file": "Tiles"
|
| 52 |
},
|
| 53 |
{
|
| 54 |
+
"name": "Asymmetric Information",
|
| 55 |
+
"file": "AsymmetricInformation"
|
| 56 |
},
|
| 57 |
{
|
| 58 |
"name": "Cards",
|
| 59 |
"file": "Cards"
|
| 60 |
+
},
|
| 61 |
+
{
|
| 62 |
+
"name": "Secret Resources",
|
| 63 |
+
"file": "SecretResources"
|
| 64 |
+
},
|
| 65 |
+
{
|
| 66 |
+
"name": "Container",
|
| 67 |
+
"file": "Container"
|
| 68 |
+
},
|
| 69 |
+
{
|
| 70 |
+
"name": "Gain Information",
|
| 71 |
+
"file": "GainInformation"
|
| 72 |
}
|
| 73 |
],
|
| 74 |
"pattern_id": "CardHands",
|
| 75 |
"playable_concept": "Not available yet",
|
| 76 |
"metadata": {
|
| 77 |
+
"version": "1.2.1",
|
| 78 |
"date_processed": "2025-04-24",
|
| 79 |
"source_file": "CardHands.htm",
|
| 80 |
+
"converter_version": "1.2.1"
|
| 81 |
}
|
| 82 |
}
|
Cards.json
CHANGED
|
@@ -39,18 +39,6 @@
|
|
| 39 |
],
|
| 40 |
"label": "5. Game Design Patterns for Game Elements",
|
| 41 |
"pattern_links": [
|
| 42 |
-
{
|
| 43 |
-
"name": "Converters",
|
| 44 |
-
"file": "Converters"
|
| 45 |
-
},
|
| 46 |
-
{
|
| 47 |
-
"name": "Focus Loci",
|
| 48 |
-
"file": "FocusLoci"
|
| 49 |
-
},
|
| 50 |
-
{
|
| 51 |
-
"name": "Consumers",
|
| 52 |
-
"file": "Consumers"
|
| 53 |
-
},
|
| 54 |
{
|
| 55 |
"name": "Card Hands",
|
| 56 |
"file": "CardHands"
|
|
@@ -59,18 +47,10 @@
|
|
| 59 |
"name": "Randomness",
|
| 60 |
"file": "Randomness"
|
| 61 |
},
|
| 62 |
-
{
|
| 63 |
-
"name": "Non-Renewable Resources",
|
| 64 |
-
"file": "Non-RenewableResources"
|
| 65 |
-
},
|
| 66 |
{
|
| 67 |
"name": "Imperfect Information",
|
| 68 |
"file": "ImperfectInformation"
|
| 69 |
},
|
| 70 |
-
{
|
| 71 |
-
"name": "Drawing Stacks",
|
| 72 |
-
"file": "DrawingStacks"
|
| 73 |
-
},
|
| 74 |
{
|
| 75 |
"name": "Discard Piles",
|
| 76 |
"file": "DiscardPiles"
|
|
@@ -82,14 +62,34 @@
|
|
| 82 |
{
|
| 83 |
"name": "Cards",
|
| 84 |
"file": "Cards"
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 85 |
}
|
| 86 |
],
|
| 87 |
"pattern_id": "Cards",
|
| 88 |
"playable_concept": "Not available yet",
|
| 89 |
"metadata": {
|
| 90 |
-
"version": "1.2",
|
| 91 |
"date_processed": "2025-04-24",
|
| 92 |
"source_file": "Cards.htm",
|
| 93 |
-
"converter_version": "1.2"
|
| 94 |
}
|
| 95 |
}
|
|
|
|
| 39 |
],
|
| 40 |
"label": "5. Game Design Patterns for Game Elements",
|
| 41 |
"pattern_links": [
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 42 |
{
|
| 43 |
"name": "Card Hands",
|
| 44 |
"file": "CardHands"
|
|
|
|
| 47 |
"name": "Randomness",
|
| 48 |
"file": "Randomness"
|
| 49 |
},
|
|
|
|
|
|
|
|
|
|
|
|
|
| 50 |
{
|
| 51 |
"name": "Imperfect Information",
|
| 52 |
"file": "ImperfectInformation"
|
| 53 |
},
|
|
|
|
|
|
|
|
|
|
|
|
|
| 54 |
{
|
| 55 |
"name": "Discard Piles",
|
| 56 |
"file": "DiscardPiles"
|
|
|
|
| 62 |
{
|
| 63 |
"name": "Cards",
|
| 64 |
"file": "Cards"
|
| 65 |
+
},
|
| 66 |
+
{
|
| 67 |
+
"name": "Focus Loci",
|
| 68 |
+
"file": "FocusLoci"
|
| 69 |
+
},
|
| 70 |
+
{
|
| 71 |
+
"name": "Consumers",
|
| 72 |
+
"file": "Consumers"
|
| 73 |
+
},
|
| 74 |
+
{
|
| 75 |
+
"name": "Converters",
|
| 76 |
+
"file": "Converters"
|
| 77 |
+
},
|
| 78 |
+
{
|
| 79 |
+
"name": "Drawing Stacks",
|
| 80 |
+
"file": "DrawingStacks"
|
| 81 |
+
},
|
| 82 |
+
{
|
| 83 |
+
"name": "Non-Renewable Resources",
|
| 84 |
+
"file": "Non-RenewableResources"
|
| 85 |
}
|
| 86 |
],
|
| 87 |
"pattern_id": "Cards",
|
| 88 |
"playable_concept": "Not available yet",
|
| 89 |
"metadata": {
|
| 90 |
+
"version": "1.2.1",
|
| 91 |
"date_processed": "2025-04-24",
|
| 92 |
"source_file": "Cards.htm",
|
| 93 |
+
"converter_version": "1.2.1"
|
| 94 |
}
|
| 95 |
}
|
CharacterDevelopment.json
CHANGED
|
@@ -59,120 +59,120 @@
|
|
| 59 |
"label": "9. Game Design Patterns for Narrative Structures, Predictability, and\n Immersion Patterns",
|
| 60 |
"pattern_links": [
|
| 61 |
{
|
| 62 |
-
"name": "
|
| 63 |
-
"file": "
|
| 64 |
-
},
|
| 65 |
-
{
|
| 66 |
-
"name": "Persistent Game Worlds",
|
| 67 |
-
"file": "PersistentGameWorlds"
|
| 68 |
-
},
|
| 69 |
-
{
|
| 70 |
-
"name": "Characters",
|
| 71 |
-
"file": "Characters"
|
| 72 |
},
|
| 73 |
{
|
| 74 |
"name": "Collecting",
|
| 75 |
"file": "Collecting"
|
| 76 |
},
|
| 77 |
{
|
| 78 |
-
"name": "
|
| 79 |
-
"file": "
|
| 80 |
},
|
| 81 |
{
|
| 82 |
-
"name": "
|
| 83 |
-
"file": "
|
| 84 |
},
|
| 85 |
{
|
| 86 |
-
"name": "
|
| 87 |
-
"file": "
|
| 88 |
},
|
| 89 |
{
|
| 90 |
-
"name": "
|
| 91 |
-
"file": "
|
| 92 |
},
|
| 93 |
{
|
| 94 |
-
"name": "
|
| 95 |
-
"file": "
|
| 96 |
},
|
| 97 |
{
|
| 98 |
-
"name": "
|
| 99 |
-
"file": "
|
| 100 |
},
|
| 101 |
{
|
| 102 |
"name": "Diminishing Returns",
|
| 103 |
"file": "DiminishingReturns"
|
| 104 |
},
|
| 105 |
{
|
| 106 |
-
"name": "
|
| 107 |
-
"file": "
|
| 108 |
},
|
| 109 |
{
|
| 110 |
-
"name": "
|
| 111 |
-
"file": "
|
| 112 |
},
|
| 113 |
{
|
| 114 |
-
"name": "
|
| 115 |
-
"file": "
|
| 116 |
},
|
| 117 |
{
|
| 118 |
-
"name": "
|
| 119 |
-
"file": "
|
| 120 |
},
|
| 121 |
{
|
| 122 |
-
"name": "
|
| 123 |
-
"file": "
|
| 124 |
},
|
| 125 |
{
|
| 126 |
-
"name": "
|
| 127 |
-
"file": "
|
| 128 |
},
|
| 129 |
{
|
| 130 |
"name": "New Abilities",
|
| 131 |
"file": "NewAbilities"
|
| 132 |
},
|
| 133 |
{
|
| 134 |
-
"name": "
|
| 135 |
-
"file": "
|
| 136 |
},
|
| 137 |
{
|
| 138 |
-
"name": "
|
| 139 |
-
"file": "
|
| 140 |
},
|
| 141 |
{
|
| 142 |
-
"name": "
|
| 143 |
-
"file": "
|
| 144 |
},
|
| 145 |
{
|
| 146 |
-
"name": "
|
| 147 |
-
"file": "
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 148 |
},
|
| 149 |
{
|
| 150 |
"name": "Rewards",
|
| 151 |
"file": "Rewards"
|
| 152 |
},
|
| 153 |
{
|
| 154 |
-
"name": "
|
| 155 |
-
"file": "
|
| 156 |
},
|
| 157 |
{
|
| 158 |
-
"name": "
|
| 159 |
-
"file": "
|
| 160 |
},
|
| 161 |
{
|
| 162 |
-
"name": "
|
| 163 |
-
"file": "
|
| 164 |
},
|
| 165 |
{
|
| 166 |
-
"name": "
|
| 167 |
-
"file": "
|
| 168 |
}
|
| 169 |
],
|
| 170 |
"pattern_id": "CharacterDevelopment",
|
| 171 |
"playable_concept": "Not available yet",
|
| 172 |
"metadata": {
|
| 173 |
-
"version": "1.2",
|
| 174 |
"date_processed": "2025-04-24",
|
| 175 |
"source_file": "CharacterDevelopment.htm",
|
| 176 |
-
"converter_version": "1.2"
|
| 177 |
}
|
| 178 |
}
|
|
|
|
| 59 |
"label": "9. Game Design Patterns for Narrative Structures, Predictability, and\n Immersion Patterns",
|
| 60 |
"pattern_links": [
|
| 61 |
{
|
| 62 |
+
"name": "Varied Gameplay",
|
| 63 |
+
"file": "VariedGameplay"
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 64 |
},
|
| 65 |
{
|
| 66 |
"name": "Collecting",
|
| 67 |
"file": "Collecting"
|
| 68 |
},
|
| 69 |
{
|
| 70 |
+
"name": "Extra-Game Consequences",
|
| 71 |
+
"file": "Extra-GameConsequences"
|
| 72 |
},
|
| 73 |
{
|
| 74 |
+
"name": "Investments",
|
| 75 |
+
"file": "Investments"
|
| 76 |
},
|
| 77 |
{
|
| 78 |
+
"name": "Player Balance",
|
| 79 |
+
"file": "PlayerBalance"
|
| 80 |
},
|
| 81 |
{
|
| 82 |
+
"name": "Improved Abilities",
|
| 83 |
+
"file": "ImprovedAbilities"
|
| 84 |
},
|
| 85 |
{
|
| 86 |
+
"name": "Balancing Effects",
|
| 87 |
+
"file": "BalancingEffects"
|
| 88 |
},
|
| 89 |
{
|
| 90 |
+
"name": "Paper-Rock-Scissors",
|
| 91 |
+
"file": "Paper-Rock-Scissors"
|
| 92 |
},
|
| 93 |
{
|
| 94 |
"name": "Diminishing Returns",
|
| 95 |
"file": "DiminishingReturns"
|
| 96 |
},
|
| 97 |
{
|
| 98 |
+
"name": "Avatars",
|
| 99 |
+
"file": "Avatars"
|
| 100 |
},
|
| 101 |
{
|
| 102 |
+
"name": "Gain Competence",
|
| 103 |
+
"file": "GainCompetence"
|
| 104 |
},
|
| 105 |
{
|
| 106 |
+
"name": "Characters",
|
| 107 |
+
"file": "Characters"
|
| 108 |
},
|
| 109 |
{
|
| 110 |
+
"name": "Skills",
|
| 111 |
+
"file": "Skills"
|
| 112 |
},
|
| 113 |
{
|
| 114 |
+
"name": "Planned Character Development",
|
| 115 |
+
"file": "PlannedCharacterDevelopment"
|
| 116 |
},
|
| 117 |
{
|
| 118 |
+
"name": "Trans-Game Information",
|
| 119 |
+
"file": "Trans-GameInformation"
|
| 120 |
},
|
| 121 |
{
|
| 122 |
"name": "New Abilities",
|
| 123 |
"file": "NewAbilities"
|
| 124 |
},
|
| 125 |
{
|
| 126 |
+
"name": "Perceived Chance to Succeed",
|
| 127 |
+
"file": "PerceivedChancetoSucceed"
|
| 128 |
},
|
| 129 |
{
|
| 130 |
+
"name": "Player Defined Goals",
|
| 131 |
+
"file": "PlayerDefinedGoals"
|
| 132 |
},
|
| 133 |
{
|
| 134 |
+
"name": "Narrative Structures",
|
| 135 |
+
"file": "NarrativeStructures"
|
| 136 |
},
|
| 137 |
{
|
| 138 |
+
"name": "Consistent Reality Logic",
|
| 139 |
+
"file": "ConsistentRealityLogic"
|
| 140 |
+
},
|
| 141 |
+
{
|
| 142 |
+
"name": "Character Development",
|
| 143 |
+
"file": "CharacterDevelopment"
|
| 144 |
+
},
|
| 145 |
+
{
|
| 146 |
+
"name": "Ability Losses",
|
| 147 |
+
"file": "AbilityLosses"
|
| 148 |
},
|
| 149 |
{
|
| 150 |
"name": "Rewards",
|
| 151 |
"file": "Rewards"
|
| 152 |
},
|
| 153 |
{
|
| 154 |
+
"name": "Roleplaying",
|
| 155 |
+
"file": "Roleplaying"
|
| 156 |
},
|
| 157 |
{
|
| 158 |
+
"name": "Privileged Abilities",
|
| 159 |
+
"file": "PrivilegedAbilities"
|
| 160 |
},
|
| 161 |
{
|
| 162 |
+
"name": "Freedom of Choice",
|
| 163 |
+
"file": "FreedomofChoice"
|
| 164 |
},
|
| 165 |
{
|
| 166 |
+
"name": "Persistent Game Worlds",
|
| 167 |
+
"file": "PersistentGameWorlds"
|
| 168 |
}
|
| 169 |
],
|
| 170 |
"pattern_id": "CharacterDevelopment",
|
| 171 |
"playable_concept": "Not available yet",
|
| 172 |
"metadata": {
|
| 173 |
+
"version": "1.2.1",
|
| 174 |
"date_processed": "2025-04-24",
|
| 175 |
"source_file": "CharacterDevelopment.htm",
|
| 176 |
+
"converter_version": "1.2.1"
|
| 177 |
}
|
| 178 |
}
|
Characters.json
CHANGED
|
@@ -73,176 +73,176 @@
|
|
| 73 |
"label": "9. Game Design Patterns for Narrative Structures, Predictability, and\n Immersion Patterns",
|
| 74 |
"pattern_links": [
|
| 75 |
{
|
| 76 |
-
"name": "
|
| 77 |
-
"file": "
|
| 78 |
},
|
| 79 |
{
|
| 80 |
-
"name": "
|
| 81 |
-
"file": "
|
| 82 |
},
|
| 83 |
{
|
| 84 |
-
"name": "
|
| 85 |
-
"file": "
|
| 86 |
},
|
| 87 |
{
|
| 88 |
-
"name": "
|
| 89 |
-
"file": "
|
| 90 |
},
|
| 91 |
{
|
| 92 |
-
"name": "
|
| 93 |
-
"file": "
|
| 94 |
},
|
| 95 |
{
|
| 96 |
-
"name": "
|
| 97 |
-
"file": "
|
| 98 |
},
|
| 99 |
{
|
| 100 |
"name": "Handles",
|
| 101 |
"file": "Handles"
|
| 102 |
},
|
| 103 |
{
|
| 104 |
-
"name": "
|
| 105 |
-
"file": "
|
| 106 |
},
|
| 107 |
{
|
| 108 |
-
"name": "
|
| 109 |
-
"file": "
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 110 |
},
|
| 111 |
{
|
| 112 |
"name": "Skills",
|
| 113 |
"file": "Skills"
|
| 114 |
},
|
| 115 |
{
|
| 116 |
-
"name": "
|
| 117 |
-
"file": "
|
| 118 |
},
|
| 119 |
{
|
| 120 |
-
"name": "
|
| 121 |
-
"file": "
|
| 122 |
},
|
| 123 |
{
|
| 124 |
-
"name": "
|
| 125 |
-
"file": "
|
| 126 |
},
|
| 127 |
{
|
| 128 |
-
"name": "
|
| 129 |
-
"file": "
|
| 130 |
},
|
| 131 |
{
|
| 132 |
-
"name": "
|
| 133 |
-
"file": "
|
|
|
|
|
|
|
|
|
|
|
|
|
| 134 |
},
|
| 135 |
{
|
| 136 |
"name": "Character Development",
|
| 137 |
"file": "CharacterDevelopment"
|
| 138 |
},
|
| 139 |
{
|
| 140 |
-
"name": "
|
| 141 |
-
"file": "
|
| 142 |
},
|
| 143 |
{
|
| 144 |
-
"name": "
|
| 145 |
-
"file": "
|
| 146 |
},
|
| 147 |
{
|
| 148 |
-
"name": "
|
| 149 |
-
"file": "
|
| 150 |
},
|
| 151 |
{
|
| 152 |
-
"name": "
|
| 153 |
-
"file": "
|
| 154 |
},
|
| 155 |
{
|
| 156 |
"name": "Budgeted Action Points",
|
| 157 |
"file": "BudgetedActionPoints"
|
| 158 |
},
|
| 159 |
{
|
| 160 |
-
"name": "
|
| 161 |
-
"file": "
|
| 162 |
},
|
| 163 |
{
|
| 164 |
-
"name": "
|
| 165 |
-
"file": "
|
| 166 |
},
|
| 167 |
{
|
| 168 |
-
"name": "
|
| 169 |
-
"file": "
|
| 170 |
},
|
| 171 |
{
|
| 172 |
-
"name": "
|
| 173 |
-
"file": "
|
| 174 |
},
|
| 175 |
{
|
| 176 |
"name": "Tools",
|
| 177 |
"file": "Tools"
|
| 178 |
},
|
| 179 |
{
|
| 180 |
-
"name": "
|
| 181 |
-
"file": "
|
| 182 |
},
|
| 183 |
{
|
| 184 |
-
"name": "
|
| 185 |
-
"file": "
|
| 186 |
},
|
| 187 |
{
|
| 188 |
-
"name": "
|
| 189 |
-
"file": "
|
| 190 |
},
|
| 191 |
{
|
| 192 |
-
"name": "
|
| 193 |
-
"file": "
|
| 194 |
},
|
| 195 |
{
|
| 196 |
-
"name": "
|
| 197 |
-
"file": "
|
| 198 |
},
|
| 199 |
{
|
| 200 |
-
"name": "
|
| 201 |
-
"file": "
|
| 202 |
},
|
| 203 |
{
|
| 204 |
"name": "Resources",
|
| 205 |
"file": "Resources"
|
| 206 |
},
|
| 207 |
{
|
| 208 |
-
"name": "
|
| 209 |
-
"file": "
|
| 210 |
-
},
|
| 211 |
-
{
|
| 212 |
-
"name": "Planned Character Development",
|
| 213 |
-
"file": "PlannedCharacterDevelopment"
|
| 214 |
-
},
|
| 215 |
-
{
|
| 216 |
-
"name": "Rewards",
|
| 217 |
-
"file": "Rewards"
|
| 218 |
-
},
|
| 219 |
-
{
|
| 220 |
-
"name": "Randomness",
|
| 221 |
-
"file": "Randomness"
|
| 222 |
-
},
|
| 223 |
-
{
|
| 224 |
-
"name": "Alternative Reality",
|
| 225 |
-
"file": "AlternativeReality"
|
| 226 |
},
|
| 227 |
{
|
| 228 |
-
"name": "
|
| 229 |
-
"file": "
|
| 230 |
},
|
| 231 |
{
|
| 232 |
-
"name": "
|
| 233 |
-
"file": "
|
| 234 |
},
|
| 235 |
{
|
| 236 |
-
"name": "
|
| 237 |
-
"file": "
|
| 238 |
}
|
| 239 |
],
|
| 240 |
"pattern_id": "Characters",
|
| 241 |
"playable_concept": "Not available yet",
|
| 242 |
"metadata": {
|
| 243 |
-
"version": "1.2",
|
| 244 |
"date_processed": "2025-04-24",
|
| 245 |
"source_file": "Characters.htm",
|
| 246 |
-
"converter_version": "1.2"
|
| 247 |
}
|
| 248 |
}
|
|
|
|
| 73 |
"label": "9. Game Design Patterns for Narrative Structures, Predictability, and\n Immersion Patterns",
|
| 74 |
"pattern_links": [
|
| 75 |
{
|
| 76 |
+
"name": "Varied Gameplay",
|
| 77 |
+
"file": "VariedGameplay"
|
| 78 |
},
|
| 79 |
{
|
| 80 |
+
"name": "Dedicated Game Facilitators",
|
| 81 |
+
"file": "DedicatedGameFacilitators"
|
| 82 |
},
|
| 83 |
{
|
| 84 |
+
"name": "Investments",
|
| 85 |
+
"file": "Investments"
|
| 86 |
},
|
| 87 |
{
|
| 88 |
+
"name": "Player Balance",
|
| 89 |
+
"file": "PlayerBalance"
|
| 90 |
},
|
| 91 |
{
|
| 92 |
+
"name": "Emotional Immersion",
|
| 93 |
+
"file": "EmotionalImmersion"
|
| 94 |
},
|
| 95 |
{
|
| 96 |
+
"name": "Improved Abilities",
|
| 97 |
+
"file": "ImprovedAbilities"
|
| 98 |
},
|
| 99 |
{
|
| 100 |
"name": "Handles",
|
| 101 |
"file": "Handles"
|
| 102 |
},
|
| 103 |
{
|
| 104 |
+
"name": "Game Masters",
|
| 105 |
+
"file": "GameMasters"
|
| 106 |
},
|
| 107 |
{
|
| 108 |
+
"name": "Decreased Abilities",
|
| 109 |
+
"file": "DecreasedAbilities"
|
| 110 |
+
},
|
| 111 |
+
{
|
| 112 |
+
"name": "Alternative Reality",
|
| 113 |
+
"file": "AlternativeReality"
|
| 114 |
+
},
|
| 115 |
+
{
|
| 116 |
+
"name": "Renewable Resources",
|
| 117 |
+
"file": "RenewableResources"
|
| 118 |
+
},
|
| 119 |
+
{
|
| 120 |
+
"name": "Avatars",
|
| 121 |
+
"file": "Avatars"
|
| 122 |
},
|
| 123 |
{
|
| 124 |
"name": "Skills",
|
| 125 |
"file": "Skills"
|
| 126 |
},
|
| 127 |
{
|
| 128 |
+
"name": "Planned Character Development",
|
| 129 |
+
"file": "PlannedCharacterDevelopment"
|
| 130 |
},
|
| 131 |
{
|
| 132 |
+
"name": "Storytelling",
|
| 133 |
+
"file": "Storytelling"
|
| 134 |
},
|
| 135 |
{
|
| 136 |
+
"name": "New Abilities",
|
| 137 |
+
"file": "NewAbilities"
|
| 138 |
},
|
| 139 |
{
|
| 140 |
+
"name": "Player Defined Goals",
|
| 141 |
+
"file": "PlayerDefinedGoals"
|
| 142 |
},
|
| 143 |
{
|
| 144 |
+
"name": "Narrative Structures",
|
| 145 |
+
"file": "NarrativeStructures"
|
| 146 |
+
},
|
| 147 |
+
{
|
| 148 |
+
"name": "Creative Control",
|
| 149 |
+
"file": "CreativeControl"
|
| 150 |
},
|
| 151 |
{
|
| 152 |
"name": "Character Development",
|
| 153 |
"file": "CharacterDevelopment"
|
| 154 |
},
|
| 155 |
{
|
| 156 |
+
"name": "Damage",
|
| 157 |
+
"file": "Damage"
|
| 158 |
},
|
| 159 |
{
|
| 160 |
+
"name": "Illusion of Influence",
|
| 161 |
+
"file": "IllusionofInfluence"
|
| 162 |
},
|
| 163 |
{
|
| 164 |
+
"name": "Immersion",
|
| 165 |
+
"file": "Immersion"
|
| 166 |
},
|
| 167 |
{
|
| 168 |
+
"name": "Lives",
|
| 169 |
+
"file": "Lives"
|
| 170 |
},
|
| 171 |
{
|
| 172 |
"name": "Budgeted Action Points",
|
| 173 |
"file": "BudgetedActionPoints"
|
| 174 |
},
|
| 175 |
{
|
| 176 |
+
"name": "Enemies",
|
| 177 |
+
"file": "Enemies"
|
| 178 |
},
|
| 179 |
{
|
| 180 |
+
"name": "Rewards",
|
| 181 |
+
"file": "Rewards"
|
| 182 |
},
|
| 183 |
{
|
| 184 |
+
"name": "Randomness",
|
| 185 |
+
"file": "Randomness"
|
| 186 |
},
|
| 187 |
{
|
| 188 |
+
"name": "Roleplaying",
|
| 189 |
+
"file": "Roleplaying"
|
| 190 |
},
|
| 191 |
{
|
| 192 |
"name": "Tools",
|
| 193 |
"file": "Tools"
|
| 194 |
},
|
| 195 |
{
|
| 196 |
+
"name": "Identification",
|
| 197 |
+
"file": "Identification"
|
| 198 |
},
|
| 199 |
{
|
| 200 |
+
"name": "Competence Areas",
|
| 201 |
+
"file": "CompetenceAreas"
|
| 202 |
},
|
| 203 |
{
|
| 204 |
+
"name": "Focus Loci",
|
| 205 |
+
"file": "FocusLoci"
|
| 206 |
},
|
| 207 |
{
|
| 208 |
+
"name": "Orthogonal Unit Differentiation",
|
| 209 |
+
"file": "OrthogonalUnitDifferentiation"
|
| 210 |
},
|
| 211 |
{
|
| 212 |
+
"name": "Multiplayer Games",
|
| 213 |
+
"file": "MultiplayerGames"
|
| 214 |
},
|
| 215 |
{
|
| 216 |
+
"name": "Producers",
|
| 217 |
+
"file": "Producers"
|
| 218 |
},
|
| 219 |
{
|
| 220 |
"name": "Resources",
|
| 221 |
"file": "Resources"
|
| 222 |
},
|
| 223 |
{
|
| 224 |
+
"name": "Privileged Abilities",
|
| 225 |
+
"file": "PrivilegedAbilities"
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 226 |
},
|
| 227 |
{
|
| 228 |
+
"name": "Freedom of Choice",
|
| 229 |
+
"file": "FreedomofChoice"
|
| 230 |
},
|
| 231 |
{
|
| 232 |
+
"name": "Persistent Game Worlds",
|
| 233 |
+
"file": "PersistentGameWorlds"
|
| 234 |
},
|
| 235 |
{
|
| 236 |
+
"name": "Penalties",
|
| 237 |
+
"file": "Penalties"
|
| 238 |
}
|
| 239 |
],
|
| 240 |
"pattern_id": "Characters",
|
| 241 |
"playable_concept": "Not available yet",
|
| 242 |
"metadata": {
|
| 243 |
+
"version": "1.2.1",
|
| 244 |
"date_processed": "2025-04-24",
|
| 245 |
"source_file": "Characters.htm",
|
| 246 |
+
"converter_version": "1.2.1"
|
| 247 |
}
|
| 248 |
}
|
Chargers.json
CHANGED
|
@@ -43,72 +43,72 @@
|
|
| 43 |
"label": "5. Game Design Patterns for Game Elements",
|
| 44 |
"pattern_links": [
|
| 45 |
{
|
| 46 |
-
"name": "
|
| 47 |
-
"file": "
|
| 48 |
},
|
| 49 |
{
|
| 50 |
-
"name": "
|
| 51 |
-
"file": "
|
| 52 |
},
|
| 53 |
{
|
| 54 |
-
"name": "
|
| 55 |
-
"file": "
|
| 56 |
},
|
| 57 |
{
|
| 58 |
-
"name": "
|
| 59 |
-
"file": "
|
| 60 |
},
|
| 61 |
{
|
| 62 |
-
"name": "
|
| 63 |
-
"file": "
|
| 64 |
},
|
| 65 |
{
|
| 66 |
-
"name": "
|
| 67 |
-
"file": "
|
| 68 |
},
|
| 69 |
{
|
| 70 |
-
"name": "
|
| 71 |
-
"file": "
|
| 72 |
},
|
| 73 |
{
|
| 74 |
-
"name": "
|
| 75 |
-
"file": "
|
| 76 |
},
|
| 77 |
{
|
| 78 |
-
"name": "
|
| 79 |
-
"file": "
|
| 80 |
},
|
| 81 |
{
|
| 82 |
-
"name": "
|
| 83 |
-
"file": "
|
| 84 |
},
|
| 85 |
{
|
| 86 |
-
"name": "
|
| 87 |
-
"file": "
|
| 88 |
},
|
| 89 |
{
|
| 90 |
-
"name": "
|
| 91 |
-
"file": "
|
| 92 |
},
|
| 93 |
{
|
| 94 |
"name": "Improved Abilities",
|
| 95 |
"file": "ImprovedAbilities"
|
| 96 |
},
|
| 97 |
{
|
| 98 |
-
"name": "
|
| 99 |
-
"file": "
|
| 100 |
},
|
| 101 |
{
|
| 102 |
-
"name": "
|
| 103 |
-
"file": "
|
| 104 |
}
|
| 105 |
],
|
| 106 |
"pattern_id": "Chargers",
|
| 107 |
"playable_concept": "Not available yet",
|
| 108 |
"metadata": {
|
| 109 |
-
"version": "1.2",
|
| 110 |
"date_processed": "2025-04-24",
|
| 111 |
"source_file": "Chargers.htm",
|
| 112 |
-
"converter_version": "1.2"
|
| 113 |
}
|
| 114 |
}
|
|
|
|
| 43 |
"label": "5. Game Design Patterns for Game Elements",
|
| 44 |
"pattern_links": [
|
| 45 |
{
|
| 46 |
+
"name": "Maneuvering",
|
| 47 |
+
"file": "Maneuvering"
|
| 48 |
},
|
| 49 |
{
|
| 50 |
+
"name": "Renewable Resources",
|
| 51 |
+
"file": "RenewableResources"
|
| 52 |
},
|
| 53 |
{
|
| 54 |
+
"name": "Avatars",
|
| 55 |
+
"file": "Avatars"
|
| 56 |
},
|
| 57 |
{
|
| 58 |
+
"name": "Gain Competence",
|
| 59 |
+
"file": "GainCompetence"
|
| 60 |
},
|
| 61 |
{
|
| 62 |
+
"name": "Traverse",
|
| 63 |
+
"file": "Traverse"
|
| 64 |
},
|
| 65 |
{
|
| 66 |
+
"name": "New Abilities",
|
| 67 |
+
"file": "NewAbilities"
|
| 68 |
},
|
| 69 |
{
|
| 70 |
+
"name": "Skills",
|
| 71 |
+
"file": "Skills"
|
| 72 |
},
|
| 73 |
{
|
| 74 |
+
"name": "Resources",
|
| 75 |
+
"file": "Resources"
|
| 76 |
},
|
| 77 |
{
|
| 78 |
+
"name": "Privileged Abilities",
|
| 79 |
+
"file": "PrivilegedAbilities"
|
| 80 |
},
|
| 81 |
{
|
| 82 |
+
"name": "Outstanding Features",
|
| 83 |
+
"file": "OutstandingFeatures"
|
| 84 |
},
|
| 85 |
{
|
| 86 |
+
"name": "Resource Locations",
|
| 87 |
+
"file": "ResourceLocations"
|
| 88 |
},
|
| 89 |
{
|
| 90 |
+
"name": "Resource Generators",
|
| 91 |
+
"file": "ResourceGenerators"
|
| 92 |
},
|
| 93 |
{
|
| 94 |
"name": "Improved Abilities",
|
| 95 |
"file": "ImprovedAbilities"
|
| 96 |
},
|
| 97 |
{
|
| 98 |
+
"name": "Risk/Reward",
|
| 99 |
+
"file": "RiskReward"
|
| 100 |
},
|
| 101 |
{
|
| 102 |
+
"name": "Gain Ownership",
|
| 103 |
+
"file": "GainOwnership"
|
| 104 |
}
|
| 105 |
],
|
| 106 |
"pattern_id": "Chargers",
|
| 107 |
"playable_concept": "Not available yet",
|
| 108 |
"metadata": {
|
| 109 |
+
"version": "1.2.1",
|
| 110 |
"date_processed": "2025-04-24",
|
| 111 |
"source_file": "Chargers.htm",
|
| 112 |
+
"converter_version": "1.2.1"
|
| 113 |
}
|
| 114 |
}
|
ClosedEconomies.json
CHANGED
|
@@ -36,44 +36,44 @@
|
|
| 36 |
"label": "6. Game Design Patterns for Resource and Resource Management",
|
| 37 |
"pattern_links": [
|
| 38 |
{
|
| 39 |
-
"name": "
|
| 40 |
-
"file": "
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 41 |
},
|
| 42 |
{
|
| 43 |
"name": "Resources",
|
| 44 |
"file": "Resources"
|
| 45 |
},
|
| 46 |
{
|
| 47 |
-
"name": "
|
| 48 |
-
"file": "
|
| 49 |
},
|
| 50 |
{
|
| 51 |
"name": "Betting",
|
| 52 |
"file": "Betting"
|
| 53 |
},
|
| 54 |
{
|
| 55 |
-
"name": "
|
| 56 |
-
"file": "
|
| 57 |
},
|
| 58 |
{
|
| 59 |
"name": "Non-Renewable Resources",
|
| 60 |
"file": "Non-RenewableResources"
|
| 61 |
-
},
|
| 62 |
-
{
|
| 63 |
-
"name": "Renewable Resources",
|
| 64 |
-
"file": "RenewableResources"
|
| 65 |
-
},
|
| 66 |
-
{
|
| 67 |
-
"name": "Transfer of Control",
|
| 68 |
-
"file": "TransferofControl"
|
| 69 |
}
|
| 70 |
],
|
| 71 |
"pattern_id": "ClosedEconomies",
|
| 72 |
"playable_concept": "Not available yet",
|
| 73 |
"metadata": {
|
| 74 |
-
"version": "1.2",
|
| 75 |
"date_processed": "2025-04-24",
|
| 76 |
"source_file": "ClosedEconomies.htm",
|
| 77 |
-
"converter_version": "1.2"
|
| 78 |
}
|
| 79 |
}
|
|
|
|
| 36 |
"label": "6. Game Design Patterns for Resource and Resource Management",
|
| 37 |
"pattern_links": [
|
| 38 |
{
|
| 39 |
+
"name": "Transfer of Control",
|
| 40 |
+
"file": "TransferofControl"
|
| 41 |
+
},
|
| 42 |
+
{
|
| 43 |
+
"name": "Renewable Resources",
|
| 44 |
+
"file": "RenewableResources"
|
| 45 |
+
},
|
| 46 |
+
{
|
| 47 |
+
"name": "Player Elimination",
|
| 48 |
+
"file": "PlayerElimination"
|
| 49 |
},
|
| 50 |
{
|
| 51 |
"name": "Resources",
|
| 52 |
"file": "Resources"
|
| 53 |
},
|
| 54 |
{
|
| 55 |
+
"name": "Reversability",
|
| 56 |
+
"file": "Reversability"
|
| 57 |
},
|
| 58 |
{
|
| 59 |
"name": "Betting",
|
| 60 |
"file": "Betting"
|
| 61 |
},
|
| 62 |
{
|
| 63 |
+
"name": "Closed Economy",
|
| 64 |
+
"file": "ClosedEconomies"
|
| 65 |
},
|
| 66 |
{
|
| 67 |
"name": "Non-Renewable Resources",
|
| 68 |
"file": "Non-RenewableResources"
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 69 |
}
|
| 70 |
],
|
| 71 |
"pattern_id": "ClosedEconomies",
|
| 72 |
"playable_concept": "Not available yet",
|
| 73 |
"metadata": {
|
| 74 |
+
"version": "1.2.1",
|
| 75 |
"date_processed": "2025-04-24",
|
| 76 |
"source_file": "ClosedEconomies.htm",
|
| 77 |
+
"converter_version": "1.2.1"
|
| 78 |
}
|
| 79 |
}
|
ClosurePoints.json
CHANGED
|
@@ -42,61 +42,61 @@
|
|
| 42 |
],
|
| 43 |
"label": "13. Game Design Patterns for Game Sessions",
|
| 44 |
"pattern_links": [
|
| 45 |
-
{
|
| 46 |
-
"name": "Levels",
|
| 47 |
-
"file": "Levels"
|
| 48 |
-
},
|
| 49 |
{
|
| 50 |
"name": "Committed Goals",
|
| 51 |
"file": "CommittedGoals"
|
| 52 |
},
|
| 53 |
{
|
| 54 |
-
"name": "
|
| 55 |
-
"file": "
|
| 56 |
},
|
| 57 |
{
|
| 58 |
"name": "Higher-Level Closures as Gameplay Progresses",
|
| 59 |
"file": "Higher-LevelClosuresasGameplayProgresses"
|
| 60 |
},
|
| 61 |
{
|
| 62 |
-
"name": "
|
| 63 |
-
"file": "
|
| 64 |
-
},
|
| 65 |
-
{
|
| 66 |
-
"name": "Never Ending Stories",
|
| 67 |
-
"file": "NeverEndingStories"
|
| 68 |
},
|
| 69 |
{
|
| 70 |
-
"name": "
|
| 71 |
-
"file": "
|
| 72 |
},
|
| 73 |
{
|
| 74 |
-
"name": "
|
| 75 |
-
"file": "
|
| 76 |
},
|
| 77 |
{
|
| 78 |
-
"name": "
|
| 79 |
-
"file": "
|
| 80 |
},
|
| 81 |
{
|
| 82 |
"name": "Limited Foresight",
|
| 83 |
"file": "LimitedForesight"
|
| 84 |
},
|
| 85 |
{
|
| 86 |
-
"name": "
|
| 87 |
-
"file": "
|
| 88 |
},
|
| 89 |
{
|
| 90 |
"name": "Narrative Structures",
|
| 91 |
"file": "NarrativeStructures"
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 92 |
}
|
| 93 |
],
|
| 94 |
"pattern_id": "ClosurePoints",
|
| 95 |
"playable_concept": "Not available yet",
|
| 96 |
"metadata": {
|
| 97 |
-
"version": "1.2",
|
| 98 |
"date_processed": "2025-04-24",
|
| 99 |
"source_file": "ClosurePoints.htm",
|
| 100 |
-
"converter_version": "1.2"
|
| 101 |
}
|
| 102 |
}
|
|
|
|
| 42 |
],
|
| 43 |
"label": "13. Game Design Patterns for Game Sessions",
|
| 44 |
"pattern_links": [
|
|
|
|
|
|
|
|
|
|
|
|
|
| 45 |
{
|
| 46 |
"name": "Committed Goals",
|
| 47 |
"file": "CommittedGoals"
|
| 48 |
},
|
| 49 |
{
|
| 50 |
+
"name": "Never Ending Stories",
|
| 51 |
+
"file": "NeverEndingStories"
|
| 52 |
},
|
| 53 |
{
|
| 54 |
"name": "Higher-Level Closures as Gameplay Progresses",
|
| 55 |
"file": "Higher-LevelClosuresasGameplayProgresses"
|
| 56 |
},
|
| 57 |
{
|
| 58 |
+
"name": "Transfer of Control",
|
| 59 |
+
"file": "TransferofControl"
|
|
|
|
|
|
|
|
|
|
|
|
|
| 60 |
},
|
| 61 |
{
|
| 62 |
+
"name": "Excluding Goals",
|
| 63 |
+
"file": "ExcludingGoals"
|
| 64 |
},
|
| 65 |
{
|
| 66 |
+
"name": "Save Points",
|
| 67 |
+
"file": "SavePoints"
|
| 68 |
},
|
| 69 |
{
|
| 70 |
+
"name": "Levels",
|
| 71 |
+
"file": "Levels"
|
| 72 |
},
|
| 73 |
{
|
| 74 |
"name": "Limited Foresight",
|
| 75 |
"file": "LimitedForesight"
|
| 76 |
},
|
| 77 |
{
|
| 78 |
+
"name": "Downtime",
|
| 79 |
+
"file": "Downtime"
|
| 80 |
},
|
| 81 |
{
|
| 82 |
"name": "Narrative Structures",
|
| 83 |
"file": "NarrativeStructures"
|
| 84 |
+
},
|
| 85 |
+
{
|
| 86 |
+
"name": "Tournaments",
|
| 87 |
+
"file": "Tournaments"
|
| 88 |
+
},
|
| 89 |
+
{
|
| 90 |
+
"name": "Predictable Consequences",
|
| 91 |
+
"file": "PredictableConsequences"
|
| 92 |
}
|
| 93 |
],
|
| 94 |
"pattern_id": "ClosurePoints",
|
| 95 |
"playable_concept": "Not available yet",
|
| 96 |
"metadata": {
|
| 97 |
+
"version": "1.2.1",
|
| 98 |
"date_processed": "2025-04-24",
|
| 99 |
"source_file": "ClosurePoints.htm",
|
| 100 |
+
"converter_version": "1.2.1"
|
| 101 |
}
|
| 102 |
}
|
Clues.json
CHANGED
|
@@ -59,104 +59,104 @@
|
|
| 59 |
"label": "5. Game Design Patterns for Game Elements",
|
| 60 |
"pattern_links": [
|
| 61 |
{
|
| 62 |
-
"name": "
|
| 63 |
-
"file": "
|
| 64 |
},
|
| 65 |
{
|
| 66 |
-
"name": "
|
| 67 |
-
"file": "
|
| 68 |
},
|
| 69 |
{
|
| 70 |
-
"name": "
|
| 71 |
-
"file": "
|
| 72 |
},
|
| 73 |
{
|
| 74 |
-
"name": "
|
| 75 |
-
"file": "
|
| 76 |
},
|
| 77 |
{
|
| 78 |
-
"name": "
|
| 79 |
-
"file": "
|
| 80 |
},
|
| 81 |
{
|
| 82 |
-
"name": "
|
| 83 |
-
"file": "
|
| 84 |
},
|
| 85 |
{
|
| 86 |
-
"name": "
|
| 87 |
-
"file": "
|
| 88 |
},
|
| 89 |
{
|
| 90 |
-
"name": "
|
| 91 |
-
"file": "
|
| 92 |
},
|
| 93 |
{
|
| 94 |
-
"name": "
|
| 95 |
-
"file": "
|
| 96 |
},
|
| 97 |
{
|
| 98 |
"name": "Tension",
|
| 99 |
"file": "Tension"
|
| 100 |
},
|
| 101 |
{
|
| 102 |
-
"name": "
|
| 103 |
-
"file": "
|
| 104 |
},
|
| 105 |
{
|
| 106 |
"name": "Imperfect Information",
|
| 107 |
"file": "ImperfectInformation"
|
| 108 |
},
|
| 109 |
{
|
| 110 |
-
"name": "
|
| 111 |
-
"file": "
|
|
|
|
|
|
|
|
|
|
|
|
|
| 112 |
},
|
| 113 |
{
|
| 114 |
"name": "Narrative Structures",
|
| 115 |
"file": "NarrativeStructures"
|
| 116 |
},
|
|
|
|
|
|
|
|
|
|
|
|
|
| 117 |
{
|
| 118 |
"name": "Direct Information",
|
| 119 |
"file": "DirectInformation"
|
| 120 |
},
|
| 121 |
{
|
| 122 |
-
"name": "
|
| 123 |
-
"file": "
|
| 124 |
},
|
| 125 |
{
|
| 126 |
-
"name": "
|
| 127 |
-
"file": "
|
| 128 |
},
|
| 129 |
{
|
| 130 |
-
"name": "
|
| 131 |
-
"file": "
|
| 132 |
},
|
| 133 |
{
|
| 134 |
"name": "Resources",
|
| 135 |
"file": "Resources"
|
| 136 |
},
|
| 137 |
{
|
| 138 |
-
"name": "
|
| 139 |
-
"file": "
|
| 140 |
},
|
| 141 |
{
|
| 142 |
"name": "Indirect Information",
|
| 143 |
"file": "IndirectInformation"
|
| 144 |
-
},
|
| 145 |
-
{
|
| 146 |
-
"name": "Alternative Reality",
|
| 147 |
-
"file": "AlternativeReality"
|
| 148 |
-
},
|
| 149 |
-
{
|
| 150 |
-
"name": "Unknown Goals",
|
| 151 |
-
"file": "UnknownGoals"
|
| 152 |
}
|
| 153 |
],
|
| 154 |
"pattern_id": "Clues",
|
| 155 |
"playable_concept": "Not available yet",
|
| 156 |
"metadata": {
|
| 157 |
-
"version": "1.2",
|
| 158 |
"date_processed": "2025-04-24",
|
| 159 |
"source_file": "Clues.htm",
|
| 160 |
-
"converter_version": "1.2"
|
| 161 |
}
|
| 162 |
}
|
|
|
|
| 59 |
"label": "5. Game Design Patterns for Game Elements",
|
| 60 |
"pattern_links": [
|
| 61 |
{
|
| 62 |
+
"name": "Achilles' Heels",
|
| 63 |
+
"file": "Achilles'Heels"
|
| 64 |
},
|
| 65 |
{
|
| 66 |
+
"name": "Outstanding Features",
|
| 67 |
+
"file": "OutstandingFeatures"
|
| 68 |
},
|
| 69 |
{
|
| 70 |
+
"name": "Unknown Goals",
|
| 71 |
+
"file": "UnknownGoals"
|
| 72 |
},
|
| 73 |
{
|
| 74 |
+
"name": "Smooth Learning Curves",
|
| 75 |
+
"file": "SmoothLearningCurves"
|
| 76 |
},
|
| 77 |
{
|
| 78 |
+
"name": "Emotional Immersion",
|
| 79 |
+
"file": "EmotionalImmersion"
|
| 80 |
},
|
| 81 |
{
|
| 82 |
+
"name": "Easter Eggs",
|
| 83 |
+
"file": "EasterEggs"
|
| 84 |
},
|
| 85 |
{
|
| 86 |
+
"name": "Game World Navigation",
|
| 87 |
+
"file": "GameWorldNavigation"
|
| 88 |
},
|
| 89 |
{
|
| 90 |
+
"name": "Alternative Reality",
|
| 91 |
+
"file": "AlternativeReality"
|
| 92 |
},
|
| 93 |
{
|
| 94 |
+
"name": "Traces",
|
| 95 |
+
"file": "Traces"
|
| 96 |
},
|
| 97 |
{
|
| 98 |
"name": "Tension",
|
| 99 |
"file": "Tension"
|
| 100 |
},
|
| 101 |
{
|
| 102 |
+
"name": "Gain Ownership",
|
| 103 |
+
"file": "GainOwnership"
|
| 104 |
},
|
| 105 |
{
|
| 106 |
"name": "Imperfect Information",
|
| 107 |
"file": "ImperfectInformation"
|
| 108 |
},
|
| 109 |
{
|
| 110 |
+
"name": "Levels",
|
| 111 |
+
"file": "Levels"
|
| 112 |
+
},
|
| 113 |
+
{
|
| 114 |
+
"name": "Helpers",
|
| 115 |
+
"file": "Helpers"
|
| 116 |
},
|
| 117 |
{
|
| 118 |
"name": "Narrative Structures",
|
| 119 |
"file": "NarrativeStructures"
|
| 120 |
},
|
| 121 |
+
{
|
| 122 |
+
"name": "Illusionary Rewards",
|
| 123 |
+
"file": "IllusionaryRewards"
|
| 124 |
+
},
|
| 125 |
{
|
| 126 |
"name": "Direct Information",
|
| 127 |
"file": "DirectInformation"
|
| 128 |
},
|
| 129 |
{
|
| 130 |
+
"name": "Consistent Reality Logic",
|
| 131 |
+
"file": "ConsistentRealityLogic"
|
| 132 |
},
|
| 133 |
{
|
| 134 |
+
"name": "Exploration",
|
| 135 |
+
"file": "Exploration"
|
| 136 |
},
|
| 137 |
{
|
| 138 |
+
"name": "Right Level of Difficulty",
|
| 139 |
+
"file": "RightLevelofDifficulty"
|
| 140 |
},
|
| 141 |
{
|
| 142 |
"name": "Resources",
|
| 143 |
"file": "Resources"
|
| 144 |
},
|
| 145 |
{
|
| 146 |
+
"name": "Red Herrings",
|
| 147 |
+
"file": "RedHerrings"
|
| 148 |
},
|
| 149 |
{
|
| 150 |
"name": "Indirect Information",
|
| 151 |
"file": "IndirectInformation"
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 152 |
}
|
| 153 |
],
|
| 154 |
"pattern_id": "Clues",
|
| 155 |
"playable_concept": "Not available yet",
|
| 156 |
"metadata": {
|
| 157 |
+
"version": "1.2.1",
|
| 158 |
"date_processed": "2025-04-24",
|
| 159 |
"source_file": "Clues.htm",
|
| 160 |
+
"converter_version": "1.2.1"
|
| 161 |
}
|
| 162 |
}
|
CognitiveImmersion.json
CHANGED
|
@@ -61,128 +61,128 @@
|
|
| 61 |
"label": "9. Game Design Patterns for Narrative Structures, Predictability, and\n Immersion Patterns",
|
| 62 |
"pattern_links": [
|
| 63 |
{
|
| 64 |
-
"name": "
|
| 65 |
-
"file": "
|
| 66 |
},
|
| 67 |
{
|
| 68 |
-
"name": "
|
| 69 |
-
"file": "
|
| 70 |
},
|
| 71 |
{
|
| 72 |
-
"name": "
|
| 73 |
-
"file": "
|
| 74 |
},
|
| 75 |
{
|
| 76 |
-
"name": "
|
| 77 |
-
"file": "
|
| 78 |
},
|
| 79 |
{
|
| 80 |
-
"name": "
|
| 81 |
-
"file": "
|
| 82 |
},
|
| 83 |
{
|
| 84 |
-
"name": "
|
| 85 |
-
"file": "
|
| 86 |
},
|
| 87 |
{
|
| 88 |
-
"name": "
|
| 89 |
-
"file": "
|
| 90 |
},
|
| 91 |
{
|
| 92 |
-
"name": "
|
| 93 |
-
"file": "
|
| 94 |
},
|
| 95 |
{
|
| 96 |
-
"name": "
|
| 97 |
-
"file": "
|
| 98 |
},
|
| 99 |
{
|
| 100 |
-
"name": "
|
| 101 |
-
"file": "
|
| 102 |
},
|
| 103 |
{
|
| 104 |
-
"name": "
|
| 105 |
-
"file": "
|
| 106 |
},
|
| 107 |
{
|
| 108 |
-
"name": "
|
| 109 |
-
"file": "
|
| 110 |
},
|
| 111 |
{
|
| 112 |
-
"name": "
|
| 113 |
-
"file": "
|
| 114 |
},
|
| 115 |
{
|
| 116 |
-
"name": "
|
| 117 |
-
"file": "
|
|
|
|
|
|
|
|
|
|
|
|
|
| 118 |
},
|
| 119 |
{
|
| 120 |
"name": "Predictable Consequences",
|
| 121 |
"file": "PredictableConsequences"
|
| 122 |
},
|
| 123 |
{
|
| 124 |
-
"name": "
|
| 125 |
-
"file": "
|
| 126 |
},
|
| 127 |
{
|
| 128 |
-
"name": "
|
| 129 |
-
"file": "
|
| 130 |
},
|
| 131 |
{
|
| 132 |
"name": "Anticipation",
|
| 133 |
"file": "Anticipation"
|
| 134 |
},
|
| 135 |
{
|
| 136 |
-
"name": "
|
| 137 |
-
"file": "
|
| 138 |
-
},
|
| 139 |
-
{
|
| 140 |
-
"name": "Emotional Immersion",
|
| 141 |
-
"file": "EmotionalImmersion"
|
| 142 |
},
|
| 143 |
{
|
| 144 |
-
"name": "
|
| 145 |
-
"file": "
|
| 146 |
},
|
| 147 |
{
|
| 148 |
-
"name": "
|
| 149 |
-
"file": "
|
| 150 |
},
|
| 151 |
{
|
| 152 |
-
"name": "
|
| 153 |
-
"file": "
|
| 154 |
},
|
| 155 |
{
|
| 156 |
-
"name": "
|
| 157 |
-
"file": "
|
| 158 |
},
|
| 159 |
{
|
| 160 |
-
"name": "
|
| 161 |
-
"file": "
|
| 162 |
},
|
| 163 |
{
|
| 164 |
-
"name": "
|
| 165 |
-
"file": "
|
| 166 |
},
|
| 167 |
{
|
| 168 |
-
"name": "
|
| 169 |
-
"file": "
|
| 170 |
},
|
| 171 |
{
|
| 172 |
"name": "Puzzle Solving",
|
| 173 |
"file": "PuzzleSolving"
|
| 174 |
},
|
| 175 |
{
|
| 176 |
-
"name": "
|
| 177 |
-
"file": "
|
| 178 |
}
|
| 179 |
],
|
| 180 |
"pattern_id": "CognitiveImmersion",
|
| 181 |
"playable_concept": "Not available yet",
|
| 182 |
"metadata": {
|
| 183 |
-
"version": "1.2",
|
| 184 |
"date_processed": "2025-04-24",
|
| 185 |
"source_file": "CognitiveImmersion.htm",
|
| 186 |
-
"converter_version": "1.2"
|
| 187 |
}
|
| 188 |
}
|
|
|
|
| 61 |
"label": "9. Game Design Patterns for Narrative Structures, Predictability, and\n Immersion Patterns",
|
| 62 |
"pattern_links": [
|
| 63 |
{
|
| 64 |
+
"name": "Experimenting",
|
| 65 |
+
"file": "Experimenting"
|
| 66 |
},
|
| 67 |
{
|
| 68 |
+
"name": "Right Level of Complexity",
|
| 69 |
+
"file": "RightLevelofComplexity"
|
| 70 |
},
|
| 71 |
{
|
| 72 |
+
"name": "Analysis Paralysis",
|
| 73 |
+
"file": "AnalysisParalysis"
|
| 74 |
},
|
| 75 |
{
|
| 76 |
+
"name": "Downtime",
|
| 77 |
+
"file": "Downtime"
|
| 78 |
},
|
| 79 |
{
|
| 80 |
+
"name": "Tradeoffs",
|
| 81 |
+
"file": "Tradeoffs"
|
| 82 |
},
|
| 83 |
{
|
| 84 |
+
"name": "Emotional Immersion",
|
| 85 |
+
"file": "EmotionalImmersion"
|
| 86 |
},
|
| 87 |
{
|
| 88 |
+
"name": "Game World Navigation",
|
| 89 |
+
"file": "GameWorldNavigation"
|
| 90 |
},
|
| 91 |
{
|
| 92 |
+
"name": "Memorizing",
|
| 93 |
+
"file": "Memorizing"
|
| 94 |
},
|
| 95 |
{
|
| 96 |
+
"name": "Book-Keeping Tokens",
|
| 97 |
+
"file": "Book-KeepingTokens"
|
| 98 |
},
|
| 99 |
{
|
| 100 |
+
"name": "Game State Overview",
|
| 101 |
+
"file": "GameStateOverview"
|
| 102 |
},
|
| 103 |
{
|
| 104 |
+
"name": "Extra-Game Actions",
|
| 105 |
+
"file": "Extra-GameActions"
|
| 106 |
},
|
| 107 |
{
|
| 108 |
+
"name": "Stimulated Planning",
|
| 109 |
+
"file": "StimulatedPlanning"
|
| 110 |
},
|
| 111 |
{
|
| 112 |
+
"name": "Disruption of Focused Attention",
|
| 113 |
+
"file": "DisruptionofFocusedAttention"
|
| 114 |
},
|
| 115 |
{
|
| 116 |
+
"name": "Risk/Reward",
|
| 117 |
+
"file": "RiskReward"
|
| 118 |
+
},
|
| 119 |
+
{
|
| 120 |
+
"name": "Replayability",
|
| 121 |
+
"file": "Replayability"
|
| 122 |
},
|
| 123 |
{
|
| 124 |
"name": "Predictable Consequences",
|
| 125 |
"file": "PredictableConsequences"
|
| 126 |
},
|
| 127 |
{
|
| 128 |
+
"name": "Limited Planning Ability",
|
| 129 |
+
"file": "LimitedPlanningAbility"
|
| 130 |
},
|
| 131 |
{
|
| 132 |
+
"name": "Cognitive Immersion",
|
| 133 |
+
"file": "CognitiveImmersion"
|
| 134 |
},
|
| 135 |
{
|
| 136 |
"name": "Anticipation",
|
| 137 |
"file": "Anticipation"
|
| 138 |
},
|
| 139 |
{
|
| 140 |
+
"name": "Attention Swapping",
|
| 141 |
+
"file": "AttentionSwapping"
|
|
|
|
|
|
|
|
|
|
|
|
|
| 142 |
},
|
| 143 |
{
|
| 144 |
+
"name": "Consistent Reality Logic",
|
| 145 |
+
"file": "ConsistentRealityLogic"
|
| 146 |
},
|
| 147 |
{
|
| 148 |
+
"name": "Immersion",
|
| 149 |
+
"file": "Immersion"
|
| 150 |
},
|
| 151 |
{
|
| 152 |
+
"name": "Surprises",
|
| 153 |
+
"file": "Surprises"
|
| 154 |
},
|
| 155 |
{
|
| 156 |
+
"name": "Budgeted Action Points",
|
| 157 |
+
"file": "BudgetedActionPoints"
|
| 158 |
},
|
| 159 |
{
|
| 160 |
+
"name": "Focus Loci",
|
| 161 |
+
"file": "FocusLoci"
|
| 162 |
},
|
| 163 |
{
|
| 164 |
+
"name": "Freedom of Choice",
|
| 165 |
+
"file": "FreedomofChoice"
|
| 166 |
},
|
| 167 |
{
|
| 168 |
+
"name": "Resource Management",
|
| 169 |
+
"file": "ResourceManagement"
|
| 170 |
},
|
| 171 |
{
|
| 172 |
"name": "Puzzle Solving",
|
| 173 |
"file": "PuzzleSolving"
|
| 174 |
},
|
| 175 |
{
|
| 176 |
+
"name": "Constructive Play",
|
| 177 |
+
"file": "ConstructivePlay"
|
| 178 |
}
|
| 179 |
],
|
| 180 |
"pattern_id": "CognitiveImmersion",
|
| 181 |
"playable_concept": "Not available yet",
|
| 182 |
"metadata": {
|
| 183 |
+
"version": "1.2.1",
|
| 184 |
"date_processed": "2025-04-24",
|
| 185 |
"source_file": "CognitiveImmersion.htm",
|
| 186 |
+
"converter_version": "1.2.1"
|
| 187 |
}
|
| 188 |
}
|
CollaborativeActions.json
CHANGED
|
@@ -71,148 +71,148 @@
|
|
| 71 |
"label": "10. Game Design Patterns for Social Interaction",
|
| 72 |
"pattern_links": [
|
| 73 |
{
|
| 74 |
-
"name": "
|
| 75 |
-
"file": "
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 76 |
},
|
| 77 |
{
|
| 78 |
"name": "Goal Points",
|
| 79 |
"file": "GoalPoints"
|
| 80 |
},
|
| 81 |
{
|
| 82 |
-
"name": "
|
| 83 |
-
"file": "
|
| 84 |
},
|
| 85 |
{
|
| 86 |
-
"name": "
|
| 87 |
-
"file": "
|
| 88 |
},
|
| 89 |
{
|
| 90 |
"name": "Extra-Game Actions",
|
| 91 |
"file": "Extra-GameActions"
|
| 92 |
},
|
| 93 |
{
|
| 94 |
-
"name": "
|
| 95 |
-
"file": "
|
| 96 |
},
|
| 97 |
{
|
| 98 |
-
"name": "
|
| 99 |
-
"file": "
|
| 100 |
},
|
| 101 |
{
|
| 102 |
-
"name": "
|
| 103 |
-
"file": "
|
| 104 |
},
|
| 105 |
{
|
| 106 |
-
"name": "
|
| 107 |
-
"file": "
|
| 108 |
},
|
| 109 |
{
|
| 110 |
-
"name": "
|
| 111 |
-
"file": "
|
| 112 |
},
|
| 113 |
{
|
| 114 |
-
"name": "
|
| 115 |
-
"file": "
|
| 116 |
},
|
| 117 |
{
|
| 118 |
-
"name": "
|
| 119 |
-
"file": "
|
| 120 |
},
|
| 121 |
{
|
| 122 |
-
"name": "
|
| 123 |
-
"file": "
|
| 124 |
},
|
| 125 |
{
|
| 126 |
-
"name": "
|
| 127 |
-
"file": "
|
| 128 |
},
|
| 129 |
{
|
| 130 |
-
"name": "
|
| 131 |
-
"file": "
|
| 132 |
},
|
| 133 |
{
|
| 134 |
-
"name": "
|
| 135 |
-
"file": "
|
| 136 |
},
|
| 137 |
{
|
| 138 |
"name": "Perceivable Margins",
|
| 139 |
"file": "PerceivableMargins"
|
| 140 |
},
|
| 141 |
{
|
| 142 |
-
"name": "
|
| 143 |
-
"file": "
|
| 144 |
},
|
| 145 |
{
|
| 146 |
-
"name": "
|
| 147 |
-
"file": "
|
| 148 |
},
|
| 149 |
{
|
| 150 |
"name": "Bidding",
|
| 151 |
"file": "Bidding"
|
| 152 |
},
|
| 153 |
{
|
| 154 |
-
"name": "
|
| 155 |
-
"file": "
|
| 156 |
-
},
|
| 157 |
-
{
|
| 158 |
-
"name": "Extended Actions",
|
| 159 |
-
"file": "ExtendedActions"
|
| 160 |
},
|
| 161 |
{
|
| 162 |
-
"name": "
|
| 163 |
-
"file": "
|
| 164 |
},
|
| 165 |
{
|
| 166 |
-
"name": "
|
| 167 |
-
"file": "
|
| 168 |
},
|
| 169 |
{
|
| 170 |
-
"name": "
|
| 171 |
-
"file": "
|
| 172 |
},
|
| 173 |
{
|
| 174 |
-
"name": "
|
| 175 |
-
"file": "
|
| 176 |
},
|
| 177 |
{
|
| 178 |
-
"name": "
|
| 179 |
-
"file": "
|
| 180 |
},
|
| 181 |
{
|
| 182 |
-
"name": "
|
| 183 |
-
"file": "
|
| 184 |
},
|
| 185 |
{
|
| 186 |
"name": "Freedom of Choice",
|
| 187 |
"file": "FreedomofChoice"
|
| 188 |
},
|
| 189 |
-
{
|
| 190 |
-
"name": "Conflict",
|
| 191 |
-
"file": "Conflict"
|
| 192 |
-
},
|
| 193 |
{
|
| 194 |
"name": "Betrayal",
|
| 195 |
"file": "Betrayal"
|
| 196 |
},
|
| 197 |
{
|
| 198 |
-
"name": "
|
| 199 |
-
"file": "
|
| 200 |
-
},
|
| 201 |
-
{
|
| 202 |
-
"name": "Transfer of Control",
|
| 203 |
-
"file": "TransferofControl"
|
| 204 |
-
},
|
| 205 |
-
{
|
| 206 |
-
"name": "Player-Decided Distribution of Rewards & Penalties",
|
| 207 |
-
"file": "Player-DecidedDistributionofRewards&Penalties"
|
| 208 |
}
|
| 209 |
],
|
| 210 |
"pattern_id": "CollaborativeActions",
|
| 211 |
"playable_concept": "Not available yet",
|
| 212 |
"metadata": {
|
| 213 |
-
"version": "1.2",
|
| 214 |
"date_processed": "2025-04-24",
|
| 215 |
"source_file": "CollaborativeActions.htm",
|
| 216 |
-
"converter_version": "1.2"
|
| 217 |
}
|
| 218 |
}
|
|
|
|
| 71 |
"label": "10. Game Design Patterns for Social Interaction",
|
| 72 |
"pattern_links": [
|
| 73 |
{
|
| 74 |
+
"name": "Committed Goals",
|
| 75 |
+
"file": "CommittedGoals"
|
| 76 |
+
},
|
| 77 |
+
{
|
| 78 |
+
"name": "Timing",
|
| 79 |
+
"file": "Timing"
|
| 80 |
+
},
|
| 81 |
+
{
|
| 82 |
+
"name": "Team Balance",
|
| 83 |
+
"file": "TeamBalance"
|
| 84 |
+
},
|
| 85 |
+
{
|
| 86 |
+
"name": "Asymmetric Abilities",
|
| 87 |
+
"file": "AsymmetricAbilities"
|
| 88 |
+
},
|
| 89 |
+
{
|
| 90 |
+
"name": "Cooperation",
|
| 91 |
+
"file": "Cooperation"
|
| 92 |
},
|
| 93 |
{
|
| 94 |
"name": "Goal Points",
|
| 95 |
"file": "GoalPoints"
|
| 96 |
},
|
| 97 |
{
|
| 98 |
+
"name": "Collaborative Action",
|
| 99 |
+
"file": "CollaborativeActions"
|
| 100 |
},
|
| 101 |
{
|
| 102 |
+
"name": "Combos",
|
| 103 |
+
"file": "Combos"
|
| 104 |
},
|
| 105 |
{
|
| 106 |
"name": "Extra-Game Actions",
|
| 107 |
"file": "Extra-GameActions"
|
| 108 |
},
|
| 109 |
{
|
| 110 |
+
"name": "Competition",
|
| 111 |
+
"file": "Competition"
|
| 112 |
},
|
| 113 |
{
|
| 114 |
+
"name": "Shared Penalties",
|
| 115 |
+
"file": "SharedPenalties"
|
| 116 |
},
|
| 117 |
{
|
| 118 |
+
"name": "Stimulated Planning",
|
| 119 |
+
"file": "StimulatedPlanning"
|
| 120 |
},
|
| 121 |
{
|
| 122 |
+
"name": "Extended Actions",
|
| 123 |
+
"file": "ExtendedActions"
|
| 124 |
},
|
| 125 |
{
|
| 126 |
+
"name": "Player Decided Results",
|
| 127 |
+
"file": "PlayerDecidedResults"
|
| 128 |
},
|
| 129 |
{
|
| 130 |
+
"name": "Conflict",
|
| 131 |
+
"file": "Conflict"
|
| 132 |
},
|
| 133 |
{
|
| 134 |
+
"name": "Individual Rewards",
|
| 135 |
+
"file": "IndividualRewards"
|
| 136 |
},
|
| 137 |
{
|
| 138 |
+
"name": "Transfer of Control",
|
| 139 |
+
"file": "TransferofControl"
|
| 140 |
},
|
| 141 |
{
|
| 142 |
+
"name": "Trading",
|
| 143 |
+
"file": "Trading"
|
| 144 |
},
|
| 145 |
{
|
| 146 |
+
"name": "Player-Decided Distribution of Rewards & Penalties",
|
| 147 |
+
"file": "Player-DecidedDistributionofRewards&Penalties"
|
| 148 |
},
|
| 149 |
{
|
| 150 |
+
"name": "Attention Swapping",
|
| 151 |
+
"file": "AttentionSwapping"
|
| 152 |
},
|
| 153 |
{
|
| 154 |
"name": "Perceivable Margins",
|
| 155 |
"file": "PerceivableMargins"
|
| 156 |
},
|
| 157 |
{
|
| 158 |
+
"name": "Team Play",
|
| 159 |
+
"file": "TeamPlay"
|
| 160 |
},
|
| 161 |
{
|
| 162 |
+
"name": "Shared Rewards",
|
| 163 |
+
"file": "SharedRewards"
|
| 164 |
},
|
| 165 |
{
|
| 166 |
"name": "Bidding",
|
| 167 |
"file": "Bidding"
|
| 168 |
},
|
| 169 |
{
|
| 170 |
+
"name": "Combat",
|
| 171 |
+
"file": "Combat"
|
|
|
|
|
|
|
|
|
|
|
|
|
| 172 |
},
|
| 173 |
{
|
| 174 |
+
"name": "Game Mastery",
|
| 175 |
+
"file": "GameMastery"
|
| 176 |
},
|
| 177 |
{
|
| 178 |
+
"name": "Incompatible Goals",
|
| 179 |
+
"file": "IncompatibleGoals"
|
| 180 |
},
|
| 181 |
{
|
| 182 |
+
"name": "Dynamic Alliances",
|
| 183 |
+
"file": "DynamicAlliances"
|
| 184 |
},
|
| 185 |
{
|
| 186 |
+
"name": "Negotiation",
|
| 187 |
+
"file": "Negotiation"
|
| 188 |
},
|
| 189 |
{
|
| 190 |
+
"name": "Delayed Reciprocity",
|
| 191 |
+
"file": "DelayedReciprocity"
|
| 192 |
},
|
| 193 |
{
|
| 194 |
+
"name": "Social Interaction",
|
| 195 |
+
"file": "SocialInteraction"
|
| 196 |
},
|
| 197 |
{
|
| 198 |
"name": "Freedom of Choice",
|
| 199 |
"file": "FreedomofChoice"
|
| 200 |
},
|
|
|
|
|
|
|
|
|
|
|
|
|
| 201 |
{
|
| 202 |
"name": "Betrayal",
|
| 203 |
"file": "Betrayal"
|
| 204 |
},
|
| 205 |
{
|
| 206 |
+
"name": "Constructive Play",
|
| 207 |
+
"file": "ConstructivePlay"
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 208 |
}
|
| 209 |
],
|
| 210 |
"pattern_id": "CollaborativeActions",
|
| 211 |
"playable_concept": "Not available yet",
|
| 212 |
"metadata": {
|
| 213 |
+
"version": "1.2.1",
|
| 214 |
"date_processed": "2025-04-24",
|
| 215 |
"source_file": "CollaborativeActions.htm",
|
| 216 |
+
"converter_version": "1.2.1"
|
| 217 |
}
|
| 218 |
}
|
Collecting.json
CHANGED
|
@@ -46,25 +46,37 @@
|
|
| 46 |
"label": "8. Actions and Events Patterns",
|
| 47 |
"pattern_links": [
|
| 48 |
{
|
| 49 |
-
"name": "
|
| 50 |
-
"file": "
|
| 51 |
},
|
| 52 |
{
|
| 53 |
-
"name": "
|
| 54 |
-
"file": "
|
| 55 |
},
|
| 56 |
{
|
| 57 |
-
"name": "
|
| 58 |
-
"file": "
|
| 59 |
},
|
| 60 |
{
|
| 61 |
-
"name": "
|
| 62 |
-
"file": "
|
|
|
|
|
|
|
|
|
|
|
|
|
| 63 |
},
|
| 64 |
{
|
| 65 |
"name": "Collection",
|
| 66 |
"file": "Collection"
|
| 67 |
},
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 68 |
{
|
| 69 |
"name": "Resources",
|
| 70 |
"file": "Resources"
|
|
@@ -78,40 +90,28 @@
|
|
| 78 |
"file": "Movement"
|
| 79 |
},
|
| 80 |
{
|
| 81 |
-
"name": "
|
| 82 |
-
"file": "
|
| 83 |
-
},
|
| 84 |
-
{
|
| 85 |
-
"name": "Rewards",
|
| 86 |
-
"file": "Rewards"
|
| 87 |
-
},
|
| 88 |
-
{
|
| 89 |
-
"name": "Tools",
|
| 90 |
-
"file": "Tools"
|
| 91 |
-
},
|
| 92 |
-
{
|
| 93 |
-
"name": "Maneuvering",
|
| 94 |
-
"file": "Maneuvering"
|
| 95 |
},
|
| 96 |
{
|
| 97 |
-
"name": "
|
| 98 |
-
"file": "
|
| 99 |
},
|
| 100 |
{
|
| 101 |
-
"name": "
|
| 102 |
-
"file": "
|
| 103 |
},
|
| 104 |
{
|
| 105 |
-
"name": "
|
| 106 |
-
"file": "
|
| 107 |
}
|
| 108 |
],
|
| 109 |
"pattern_id": "Collecting",
|
| 110 |
"playable_concept": "Not available yet",
|
| 111 |
"metadata": {
|
| 112 |
-
"version": "1.2",
|
| 113 |
"date_processed": "2025-04-24",
|
| 114 |
"source_file": "Collecting.htm",
|
| 115 |
-
"converter_version": "1.2"
|
| 116 |
}
|
| 117 |
}
|
|
|
|
| 46 |
"label": "8. Actions and Events Patterns",
|
| 47 |
"pattern_links": [
|
| 48 |
{
|
| 49 |
+
"name": "Maneuvering",
|
| 50 |
+
"file": "Maneuvering"
|
| 51 |
},
|
| 52 |
{
|
| 53 |
+
"name": "Hierarchy of Goals",
|
| 54 |
+
"file": "HierarchyofGoals"
|
| 55 |
},
|
| 56 |
{
|
| 57 |
+
"name": "Transfer of Control",
|
| 58 |
+
"file": "TransferofControl"
|
| 59 |
},
|
| 60 |
{
|
| 61 |
+
"name": "Pick-Ups",
|
| 62 |
+
"file": "Pick-Ups"
|
| 63 |
+
},
|
| 64 |
+
{
|
| 65 |
+
"name": "Rewards",
|
| 66 |
+
"file": "Rewards"
|
| 67 |
},
|
| 68 |
{
|
| 69 |
"name": "Collection",
|
| 70 |
"file": "Collection"
|
| 71 |
},
|
| 72 |
+
{
|
| 73 |
+
"name": "Tools",
|
| 74 |
+
"file": "Tools"
|
| 75 |
+
},
|
| 76 |
+
{
|
| 77 |
+
"name": "Player Defined Goals",
|
| 78 |
+
"file": "PlayerDefinedGoals"
|
| 79 |
+
},
|
| 80 |
{
|
| 81 |
"name": "Resources",
|
| 82 |
"file": "Resources"
|
|
|
|
| 90 |
"file": "Movement"
|
| 91 |
},
|
| 92 |
{
|
| 93 |
+
"name": "Power-Ups",
|
| 94 |
+
"file": "Power-Ups"
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 95 |
},
|
| 96 |
{
|
| 97 |
+
"name": "Score",
|
| 98 |
+
"file": "Score"
|
| 99 |
},
|
| 100 |
{
|
| 101 |
+
"name": "Character Development",
|
| 102 |
+
"file": "CharacterDevelopment"
|
| 103 |
},
|
| 104 |
{
|
| 105 |
+
"name": "Herd",
|
| 106 |
+
"file": "Herd"
|
| 107 |
}
|
| 108 |
],
|
| 109 |
"pattern_id": "Collecting",
|
| 110 |
"playable_concept": "Not available yet",
|
| 111 |
"metadata": {
|
| 112 |
+
"version": "1.2.1",
|
| 113 |
"date_processed": "2025-04-24",
|
| 114 |
"source_file": "Collecting.htm",
|
| 115 |
+
"converter_version": "1.2.1"
|
| 116 |
}
|
| 117 |
}
|
Collection.json
CHANGED
|
@@ -43,40 +43,36 @@
|
|
| 43 |
"label": "11. Game Design Patterns for Goals",
|
| 44 |
"pattern_links": [
|
| 45 |
{
|
| 46 |
-
"name": "
|
| 47 |
-
"file": "
|
| 48 |
-
},
|
| 49 |
-
{
|
| 50 |
-
"name": "Last Man Standing",
|
| 51 |
-
"file": "LastManStanding"
|
| 52 |
},
|
| 53 |
{
|
| 54 |
-
"name": "
|
| 55 |
-
"file": "
|
| 56 |
},
|
| 57 |
{
|
| 58 |
-
"name": "
|
| 59 |
-
"file": "
|
| 60 |
},
|
| 61 |
{
|
| 62 |
-
"name": "
|
| 63 |
-
"file": "
|
| 64 |
},
|
| 65 |
{
|
| 66 |
-
"name": "
|
| 67 |
-
"file": "
|
| 68 |
},
|
| 69 |
{
|
| 70 |
-
"name": "
|
| 71 |
-
"file": "
|
| 72 |
},
|
| 73 |
{
|
| 74 |
-
"name": "
|
| 75 |
-
"file": "
|
| 76 |
},
|
| 77 |
{
|
| 78 |
-
"name": "
|
| 79 |
-
"file": "
|
| 80 |
},
|
| 81 |
{
|
| 82 |
"name": "Narrative Structures",
|
|
@@ -87,16 +83,20 @@
|
|
| 87 |
"file": "DynamicGoalCharacteristics"
|
| 88 |
},
|
| 89 |
{
|
| 90 |
-
"name": "
|
| 91 |
-
"file": "
|
|
|
|
|
|
|
|
|
|
|
|
|
| 92 |
}
|
| 93 |
],
|
| 94 |
"pattern_id": "Collection",
|
| 95 |
"playable_concept": "https://itch.io/queue/c/3720943/goal-playable-concepts?game_id=1779901",
|
| 96 |
"metadata": {
|
| 97 |
-
"version": "1.2",
|
| 98 |
"date_processed": "2025-04-24",
|
| 99 |
"source_file": "Collection.htm",
|
| 100 |
-
"converter_version": "1.2"
|
| 101 |
}
|
| 102 |
}
|
|
|
|
| 43 |
"label": "11. Game Design Patterns for Goals",
|
| 44 |
"pattern_links": [
|
| 45 |
{
|
| 46 |
+
"name": "Transfer of Control",
|
| 47 |
+
"file": "TransferofControl"
|
|
|
|
|
|
|
|
|
|
|
|
|
| 48 |
},
|
| 49 |
{
|
| 50 |
+
"name": "Collecting",
|
| 51 |
+
"file": "Collecting"
|
| 52 |
},
|
| 53 |
{
|
| 54 |
+
"name": "Configuration",
|
| 55 |
+
"file": "Configuration"
|
| 56 |
},
|
| 57 |
{
|
| 58 |
+
"name": "Pick-Ups",
|
| 59 |
+
"file": "Pick-Ups"
|
| 60 |
},
|
| 61 |
{
|
| 62 |
+
"name": "Collection",
|
| 63 |
+
"file": "Collection"
|
| 64 |
},
|
| 65 |
{
|
| 66 |
+
"name": "Team Elimination",
|
| 67 |
+
"file": "TeamElimination"
|
| 68 |
},
|
| 69 |
{
|
| 70 |
+
"name": "Save Points",
|
| 71 |
+
"file": "SavePoints"
|
| 72 |
},
|
| 73 |
{
|
| 74 |
+
"name": "Ownership",
|
| 75 |
+
"file": "Ownership"
|
| 76 |
},
|
| 77 |
{
|
| 78 |
"name": "Narrative Structures",
|
|
|
|
| 83 |
"file": "DynamicGoalCharacteristics"
|
| 84 |
},
|
| 85 |
{
|
| 86 |
+
"name": "Last Man Standing",
|
| 87 |
+
"file": "LastManStanding"
|
| 88 |
+
},
|
| 89 |
+
{
|
| 90 |
+
"name": "Gain Ownership",
|
| 91 |
+
"file": "GainOwnership"
|
| 92 |
}
|
| 93 |
],
|
| 94 |
"pattern_id": "Collection",
|
| 95 |
"playable_concept": "https://itch.io/queue/c/3720943/goal-playable-concepts?game_id=1779901",
|
| 96 |
"metadata": {
|
| 97 |
+
"version": "1.2.1",
|
| 98 |
"date_processed": "2025-04-24",
|
| 99 |
"source_file": "Collection.htm",
|
| 100 |
+
"converter_version": "1.2.1"
|
| 101 |
}
|
| 102 |
}
|
Combat.json
CHANGED
|
@@ -65,148 +65,148 @@
|
|
| 65 |
"label": "8. Actions and Events Patterns",
|
| 66 |
"pattern_links": [
|
| 67 |
{
|
| 68 |
-
"name": "
|
| 69 |
-
"file": "
|
| 70 |
-
},
|
| 71 |
-
{
|
| 72 |
-
"name": "Strategic Locations",
|
| 73 |
-
"file": "StrategicLocations"
|
| 74 |
-
},
|
| 75 |
-
{
|
| 76 |
-
"name": "Avatars",
|
| 77 |
-
"file": "Avatars"
|
| 78 |
},
|
| 79 |
{
|
| 80 |
-
"name": "
|
| 81 |
-
"file": "
|
| 82 |
},
|
| 83 |
{
|
| 84 |
"name": "Player Elimination",
|
| 85 |
"file": "PlayerElimination"
|
| 86 |
},
|
| 87 |
{
|
| 88 |
-
"name": "
|
| 89 |
-
"file": "
|
| 90 |
-
},
|
| 91 |
-
{
|
| 92 |
-
"name": "Turn-Based Games",
|
| 93 |
-
"file": "Turn-BasedGames"
|
| 94 |
},
|
| 95 |
{
|
| 96 |
-
"name": "
|
| 97 |
-
"file": "
|
| 98 |
},
|
| 99 |
{
|
| 100 |
-
"name": "
|
| 101 |
-
"file": "
|
| 102 |
},
|
| 103 |
{
|
| 104 |
-
"name": "
|
| 105 |
-
"file": "
|
| 106 |
},
|
| 107 |
{
|
| 108 |
-
"name": "
|
| 109 |
-
"file": "
|
| 110 |
},
|
| 111 |
{
|
| 112 |
-
"name": "
|
| 113 |
-
"file": "
|
| 114 |
},
|
| 115 |
{
|
| 116 |
-
"name": "
|
| 117 |
-
"file": "
|
| 118 |
},
|
| 119 |
{
|
| 120 |
"name": "Dexterity-Based Actions",
|
| 121 |
"file": "Dexterity-BasedActions"
|
| 122 |
},
|
| 123 |
{
|
| 124 |
-
"name": "
|
| 125 |
-
"file": "
|
| 126 |
-
},
|
| 127 |
-
{
|
| 128 |
-
"name": "Perceivable Margins",
|
| 129 |
-
"file": "PerceivableMargins"
|
| 130 |
},
|
| 131 |
{
|
| 132 |
-
"name": "
|
| 133 |
-
"file": "
|
| 134 |
},
|
| 135 |
{
|
| 136 |
-
"name": "
|
| 137 |
-
"file": "
|
| 138 |
},
|
| 139 |
{
|
| 140 |
"name": "Dice",
|
| 141 |
"file": "Dice"
|
| 142 |
},
|
| 143 |
{
|
| 144 |
-
"name": "
|
| 145 |
-
"file": "
|
| 146 |
},
|
| 147 |
{
|
| 148 |
-
"name": "
|
| 149 |
-
"file": "
|
| 150 |
},
|
| 151 |
{
|
| 152 |
-
"name": "
|
| 153 |
-
"file": "
|
| 154 |
},
|
| 155 |
{
|
| 156 |
-
"name": "
|
| 157 |
-
"file": "
|
| 158 |
},
|
| 159 |
{
|
| 160 |
-
"name": "
|
| 161 |
-
"file": "
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 162 |
},
|
| 163 |
{
|
| 164 |
"name": "Capture",
|
| 165 |
"file": "Capture"
|
| 166 |
},
|
| 167 |
{
|
| 168 |
-
"name": "
|
| 169 |
-
"file": "
|
| 170 |
},
|
| 171 |
{
|
| 172 |
-
"name": "
|
| 173 |
-
"file": "
|
| 174 |
},
|
| 175 |
{
|
| 176 |
-
"name": "
|
| 177 |
-
"file": "
|
| 178 |
},
|
| 179 |
{
|
| 180 |
-
"name": "
|
| 181 |
-
"file": "
|
| 182 |
},
|
| 183 |
{
|
| 184 |
"name": "Enemies",
|
| 185 |
"file": "Enemies"
|
| 186 |
},
|
|
|
|
|
|
|
|
|
|
|
|
|
| 187 |
{
|
| 188 |
"name": "Randomness",
|
| 189 |
"file": "Randomness"
|
| 190 |
},
|
|
|
|
|
|
|
|
|
|
|
|
|
| 191 |
{
|
| 192 |
"name": "Area Control",
|
| 193 |
"file": "AreaControl"
|
| 194 |
},
|
| 195 |
{
|
| 196 |
-
"name": "
|
| 197 |
-
"file": "
|
| 198 |
},
|
| 199 |
{
|
| 200 |
-
"name": "
|
| 201 |
-
"file": "
|
| 202 |
}
|
| 203 |
],
|
| 204 |
"pattern_id": "Combat",
|
| 205 |
"playable_concept": "Not available yet",
|
| 206 |
"metadata": {
|
| 207 |
-
"version": "1.2",
|
| 208 |
"date_processed": "2025-04-24",
|
| 209 |
"source_file": "Combat.htm",
|
| 210 |
-
"converter_version": "1.2"
|
| 211 |
}
|
| 212 |
}
|
|
|
|
| 65 |
"label": "8. Actions and Events Patterns",
|
| 66 |
"pattern_links": [
|
| 67 |
{
|
| 68 |
+
"name": "Real-Time Games",
|
| 69 |
+
"file": "Real-TimeGames"
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 70 |
},
|
| 71 |
{
|
| 72 |
+
"name": "Dedicated Game Facilitators",
|
| 73 |
+
"file": "DedicatedGameFacilitators"
|
| 74 |
},
|
| 75 |
{
|
| 76 |
"name": "Player Elimination",
|
| 77 |
"file": "PlayerElimination"
|
| 78 |
},
|
| 79 |
{
|
| 80 |
+
"name": "Eliminate",
|
| 81 |
+
"file": "Eliminate"
|
|
|
|
|
|
|
|
|
|
|
|
|
| 82 |
},
|
| 83 |
{
|
| 84 |
+
"name": "Achilles' Heels",
|
| 85 |
+
"file": "Achilles'Heels"
|
| 86 |
},
|
| 87 |
{
|
| 88 |
+
"name": "Timing",
|
| 89 |
+
"file": "Timing"
|
| 90 |
},
|
| 91 |
{
|
| 92 |
+
"name": "Tradeoffs",
|
| 93 |
+
"file": "Tradeoffs"
|
| 94 |
},
|
| 95 |
{
|
| 96 |
+
"name": "Tournaments",
|
| 97 |
+
"file": "Tournaments"
|
| 98 |
},
|
| 99 |
{
|
| 100 |
+
"name": "Strategic Locations",
|
| 101 |
+
"file": "StrategicLocations"
|
| 102 |
},
|
| 103 |
{
|
| 104 |
+
"name": "Collaborative Actions",
|
| 105 |
+
"file": "CollaborativeActions"
|
| 106 |
},
|
| 107 |
{
|
| 108 |
"name": "Dexterity-Based Actions",
|
| 109 |
"file": "Dexterity-BasedActions"
|
| 110 |
},
|
| 111 |
{
|
| 112 |
+
"name": "Avatars",
|
| 113 |
+
"file": "Avatars"
|
|
|
|
|
|
|
|
|
|
|
|
|
| 114 |
},
|
| 115 |
{
|
| 116 |
+
"name": "Tension",
|
| 117 |
+
"file": "Tension"
|
| 118 |
},
|
| 119 |
{
|
| 120 |
+
"name": "Combos",
|
| 121 |
+
"file": "Combos"
|
| 122 |
},
|
| 123 |
{
|
| 124 |
"name": "Dice",
|
| 125 |
"file": "Dice"
|
| 126 |
},
|
| 127 |
{
|
| 128 |
+
"name": "Risk/Reward",
|
| 129 |
+
"file": "RiskReward"
|
| 130 |
},
|
| 131 |
{
|
| 132 |
+
"name": "Conflict",
|
| 133 |
+
"file": "Conflict"
|
| 134 |
},
|
| 135 |
{
|
| 136 |
+
"name": "Imperfect Information",
|
| 137 |
+
"file": "ImperfectInformation"
|
| 138 |
},
|
| 139 |
{
|
| 140 |
+
"name": "Units",
|
| 141 |
+
"file": "Units"
|
| 142 |
},
|
| 143 |
{
|
| 144 |
+
"name": "Turn-Based Games",
|
| 145 |
+
"file": "Turn-BasedGames"
|
| 146 |
+
},
|
| 147 |
+
{
|
| 148 |
+
"name": "Attention Swapping",
|
| 149 |
+
"file": "AttentionSwapping"
|
| 150 |
+
},
|
| 151 |
+
{
|
| 152 |
+
"name": "Perceivable Margins",
|
| 153 |
+
"file": "PerceivableMargins"
|
| 154 |
},
|
| 155 |
{
|
| 156 |
"name": "Capture",
|
| 157 |
"file": "Capture"
|
| 158 |
},
|
| 159 |
{
|
| 160 |
+
"name": "Damage",
|
| 161 |
+
"file": "Damage"
|
| 162 |
},
|
| 163 |
{
|
| 164 |
+
"name": "Combat",
|
| 165 |
+
"file": "Combat"
|
| 166 |
},
|
| 167 |
{
|
| 168 |
+
"name": "Lives",
|
| 169 |
+
"file": "Lives"
|
| 170 |
},
|
| 171 |
{
|
| 172 |
+
"name": "Budgeted Action Points",
|
| 173 |
+
"file": "BudgetedActionPoints"
|
| 174 |
},
|
| 175 |
{
|
| 176 |
"name": "Enemies",
|
| 177 |
"file": "Enemies"
|
| 178 |
},
|
| 179 |
+
{
|
| 180 |
+
"name": "Higher-Level Closures as Gameplay Progresses",
|
| 181 |
+
"file": "Higher-LevelClosuresasGameplayProgresses"
|
| 182 |
+
},
|
| 183 |
{
|
| 184 |
"name": "Randomness",
|
| 185 |
"file": "Randomness"
|
| 186 |
},
|
| 187 |
+
{
|
| 188 |
+
"name": "Privileged Abilities",
|
| 189 |
+
"file": "PrivilegedAbilities"
|
| 190 |
+
},
|
| 191 |
{
|
| 192 |
"name": "Area Control",
|
| 193 |
"file": "AreaControl"
|
| 194 |
},
|
| 195 |
{
|
| 196 |
+
"name": "Resource Management",
|
| 197 |
+
"file": "ResourceManagement"
|
| 198 |
},
|
| 199 |
{
|
| 200 |
+
"name": "Aim & Shoot",
|
| 201 |
+
"file": "Aim&Shoot"
|
| 202 |
}
|
| 203 |
],
|
| 204 |
"pattern_id": "Combat",
|
| 205 |
"playable_concept": "Not available yet",
|
| 206 |
"metadata": {
|
| 207 |
+
"version": "1.2.1",
|
| 208 |
"date_processed": "2025-04-24",
|
| 209 |
"source_file": "Combat.htm",
|
| 210 |
+
"converter_version": "1.2.1"
|
| 211 |
}
|
| 212 |
}
|
Combos.json
CHANGED
|
@@ -50,96 +50,96 @@
|
|
| 50 |
"label": "14. Game Design Patterns for Game Mastery and Balancing",
|
| 51 |
"pattern_links": [
|
| 52 |
{
|
| 53 |
-
"name": "
|
| 54 |
-
"file": "
|
| 55 |
},
|
| 56 |
{
|
| 57 |
-
"name": "
|
| 58 |
-
"file": "
|
| 59 |
},
|
| 60 |
{
|
| 61 |
"name": "Timing",
|
| 62 |
"file": "Timing"
|
| 63 |
},
|
| 64 |
{
|
| 65 |
-
"name": "
|
| 66 |
-
"file": "
|
| 67 |
},
|
| 68 |
{
|
| 69 |
-
"name": "
|
| 70 |
-
"file": "
|
| 71 |
},
|
| 72 |
{
|
| 73 |
-
"name": "
|
| 74 |
-
"file": "
|
| 75 |
},
|
| 76 |
{
|
| 77 |
"name": "Configuration",
|
| 78 |
"file": "Configuration"
|
| 79 |
},
|
| 80 |
{
|
| 81 |
-
"name": "
|
| 82 |
-
"file": "
|
| 83 |
},
|
| 84 |
{
|
| 85 |
-
"name": "
|
| 86 |
-
"file": "
|
| 87 |
},
|
| 88 |
{
|
| 89 |
-
"name": "
|
| 90 |
-
"file": "
|
| 91 |
},
|
| 92 |
{
|
| 93 |
-
"name": "
|
| 94 |
-
"file": "
|
| 95 |
},
|
| 96 |
{
|
| 97 |
-
"name": "
|
| 98 |
-
"file": "
|
| 99 |
},
|
| 100 |
{
|
| 101 |
-
"name": "
|
| 102 |
-
"file": "
|
| 103 |
},
|
| 104 |
{
|
| 105 |
-
"name": "
|
| 106 |
-
"file": "
|
| 107 |
},
|
| 108 |
{
|
| 109 |
-
"name": "
|
| 110 |
-
"file": "
|
| 111 |
},
|
| 112 |
{
|
| 113 |
-
"name": "
|
| 114 |
-
"file": "
|
| 115 |
},
|
| 116 |
{
|
| 117 |
-
"name": "
|
| 118 |
-
"file": "
|
| 119 |
},
|
| 120 |
{
|
| 121 |
-
"name": "
|
| 122 |
-
"file": "
|
| 123 |
},
|
| 124 |
{
|
| 125 |
-
"name": "
|
| 126 |
-
"file": "
|
| 127 |
},
|
| 128 |
{
|
| 129 |
-
"name": "
|
| 130 |
-
"file": "
|
| 131 |
},
|
| 132 |
{
|
| 133 |
-
"name": "
|
| 134 |
-
"file": "
|
| 135 |
}
|
| 136 |
],
|
| 137 |
"pattern_id": "Combos",
|
| 138 |
"playable_concept": "Not available yet",
|
| 139 |
"metadata": {
|
| 140 |
-
"version": "1.2",
|
| 141 |
"date_processed": "2025-04-24",
|
| 142 |
"source_file": "Combos.htm",
|
| 143 |
-
"converter_version": "1.2"
|
| 144 |
}
|
| 145 |
}
|
|
|
|
| 50 |
"label": "14. Game Design Patterns for Game Mastery and Balancing",
|
| 51 |
"pattern_links": [
|
| 52 |
{
|
| 53 |
+
"name": "Experimenting",
|
| 54 |
+
"file": "Experimenting"
|
| 55 |
},
|
| 56 |
{
|
| 57 |
+
"name": "Right Level of Complexity",
|
| 58 |
+
"file": "RightLevelofComplexity"
|
| 59 |
},
|
| 60 |
{
|
| 61 |
"name": "Timing",
|
| 62 |
"file": "Timing"
|
| 63 |
},
|
| 64 |
{
|
| 65 |
+
"name": "Smooth Learning Curves",
|
| 66 |
+
"file": "SmoothLearningCurves"
|
| 67 |
},
|
| 68 |
{
|
| 69 |
+
"name": "Collaborative Actions",
|
| 70 |
+
"file": "CollaborativeActions"
|
| 71 |
},
|
| 72 |
{
|
| 73 |
+
"name": "Interruptible Actions",
|
| 74 |
+
"file": "InterruptibleActions"
|
| 75 |
},
|
| 76 |
{
|
| 77 |
"name": "Configuration",
|
| 78 |
"file": "Configuration"
|
| 79 |
},
|
| 80 |
{
|
| 81 |
+
"name": "Combos",
|
| 82 |
+
"file": "Combos"
|
| 83 |
},
|
| 84 |
{
|
| 85 |
+
"name": "Extra-Game Actions",
|
| 86 |
+
"file": "Extra-GameActions"
|
| 87 |
},
|
| 88 |
{
|
| 89 |
+
"name": "Rhythm-Based Actions",
|
| 90 |
+
"file": "Rhythm-BasedActions"
|
| 91 |
},
|
| 92 |
{
|
| 93 |
+
"name": "Geometric Rewards for Investments",
|
| 94 |
+
"file": "GeometricRewardsforInvestments"
|
| 95 |
},
|
| 96 |
{
|
| 97 |
+
"name": "Extended Actions",
|
| 98 |
+
"file": "ExtendedActions"
|
| 99 |
},
|
| 100 |
{
|
| 101 |
+
"name": "Illusionary Rewards",
|
| 102 |
+
"file": "IllusionaryRewards"
|
| 103 |
},
|
| 104 |
{
|
| 105 |
+
"name": "Combat",
|
| 106 |
+
"file": "Combat"
|
| 107 |
},
|
| 108 |
{
|
| 109 |
+
"name": "Progress Indicators",
|
| 110 |
+
"file": "ProgressIndicators"
|
| 111 |
},
|
| 112 |
{
|
| 113 |
+
"name": "Rewards",
|
| 114 |
+
"file": "Rewards"
|
| 115 |
},
|
| 116 |
{
|
| 117 |
+
"name": "Extra-Game Information",
|
| 118 |
+
"file": "Extra-GameInformation"
|
| 119 |
},
|
| 120 |
{
|
| 121 |
+
"name": "Orthogonal Unit Differentiation",
|
| 122 |
+
"file": "OrthogonalUnitDifferentiation"
|
| 123 |
},
|
| 124 |
{
|
| 125 |
+
"name": "Privileged Abilities",
|
| 126 |
+
"file": "PrivilegedAbilities"
|
| 127 |
},
|
| 128 |
{
|
| 129 |
+
"name": "Strategic Knowledge",
|
| 130 |
+
"file": "StrategicKnowledge"
|
| 131 |
},
|
| 132 |
{
|
| 133 |
+
"name": "Penalties",
|
| 134 |
+
"file": "Penalties"
|
| 135 |
}
|
| 136 |
],
|
| 137 |
"pattern_id": "Combos",
|
| 138 |
"playable_concept": "Not available yet",
|
| 139 |
"metadata": {
|
| 140 |
+
"version": "1.2.1",
|
| 141 |
"date_processed": "2025-04-24",
|
| 142 |
"source_file": "Combos.htm",
|
| 143 |
+
"converter_version": "1.2.1"
|
| 144 |
}
|
| 145 |
}
|
CommittedGoals.json
CHANGED
|
@@ -52,72 +52,72 @@
|
|
| 52 |
"file": "CommittedGoals"
|
| 53 |
},
|
| 54 |
{
|
| 55 |
-
"name": "
|
| 56 |
-
"file": "
|
| 57 |
-
},
|
| 58 |
-
{
|
| 59 |
-
"name": "Investments",
|
| 60 |
-
"file": "Investments"
|
| 61 |
},
|
| 62 |
{
|
| 63 |
-
"name": "
|
| 64 |
-
"file": "
|
| 65 |
},
|
| 66 |
{
|
| 67 |
-
"name": "
|
| 68 |
-
"file": "
|
| 69 |
},
|
| 70 |
{
|
| 71 |
-
"name": "
|
| 72 |
-
"file": "
|
| 73 |
},
|
| 74 |
{
|
| 75 |
-
"name": "
|
| 76 |
-
"file": "
|
| 77 |
},
|
| 78 |
{
|
| 79 |
-
"name": "
|
| 80 |
-
"file": "
|
| 81 |
},
|
| 82 |
{
|
| 83 |
-
"name": "
|
| 84 |
-
"file": "
|
| 85 |
},
|
| 86 |
{
|
| 87 |
-
"name": "
|
| 88 |
-
"file": "
|
| 89 |
},
|
| 90 |
{
|
| 91 |
"name": "Unknown Goals",
|
| 92 |
"file": "UnknownGoals"
|
| 93 |
},
|
| 94 |
{
|
| 95 |
-
"name": "
|
| 96 |
-
"file": "
|
| 97 |
},
|
| 98 |
{
|
| 99 |
-
"name": "
|
| 100 |
-
"file": "
|
| 101 |
},
|
| 102 |
{
|
| 103 |
-
"name": "
|
| 104 |
-
"file": "
|
|
|
|
|
|
|
|
|
|
|
|
|
| 105 |
},
|
| 106 |
{
|
| 107 |
"name": "Penalties",
|
| 108 |
"file": "Penalties"
|
| 109 |
},
|
| 110 |
{
|
| 111 |
-
"name": "
|
| 112 |
-
"file": "
|
| 113 |
}
|
| 114 |
],
|
| 115 |
"pattern_id": "CommittedGoals",
|
| 116 |
"playable_concept": "Not available yet",
|
| 117 |
"metadata": {
|
| 118 |
-
"version": "1.2",
|
| 119 |
"date_processed": "2025-04-24",
|
| 120 |
"source_file": "CommittedGoals.htm",
|
| 121 |
-
"converter_version": "1.2"
|
| 122 |
}
|
| 123 |
}
|
|
|
|
| 52 |
"file": "CommittedGoals"
|
| 53 |
},
|
| 54 |
{
|
| 55 |
+
"name": "Rewards",
|
| 56 |
+
"file": "Rewards"
|
|
|
|
|
|
|
|
|
|
|
|
|
| 57 |
},
|
| 58 |
{
|
| 59 |
+
"name": "Collaborative Actions",
|
| 60 |
+
"file": "CollaborativeActions"
|
| 61 |
},
|
| 62 |
{
|
| 63 |
+
"name": "Negotiation",
|
| 64 |
+
"file": "Negotiation"
|
| 65 |
},
|
| 66 |
{
|
| 67 |
+
"name": "Area Control",
|
| 68 |
+
"file": "AreaControl"
|
| 69 |
},
|
| 70 |
{
|
| 71 |
+
"name": "Player-Decided Distribution of Rewards & Penalties",
|
| 72 |
+
"file": "Player-DecidedDistributionofRewards&Penalties"
|
| 73 |
},
|
| 74 |
{
|
| 75 |
+
"name": "Closure Points",
|
| 76 |
+
"file": "ClosurePoints"
|
| 77 |
},
|
| 78 |
{
|
| 79 |
+
"name": "Extra-Game Consequences",
|
| 80 |
+
"file": "Extra-GameConsequences"
|
| 81 |
},
|
| 82 |
{
|
| 83 |
+
"name": "Investments",
|
| 84 |
+
"file": "Investments"
|
| 85 |
},
|
| 86 |
{
|
| 87 |
"name": "Unknown Goals",
|
| 88 |
"file": "UnknownGoals"
|
| 89 |
},
|
| 90 |
{
|
| 91 |
+
"name": "Tradeoffs",
|
| 92 |
+
"file": "Tradeoffs"
|
| 93 |
},
|
| 94 |
{
|
| 95 |
+
"name": "Ephemeral Goals",
|
| 96 |
+
"file": "EphemeralGoals"
|
| 97 |
},
|
| 98 |
{
|
| 99 |
+
"name": "Betrayal",
|
| 100 |
+
"file": "Betrayal"
|
| 101 |
+
},
|
| 102 |
+
{
|
| 103 |
+
"name": "Risk/Reward",
|
| 104 |
+
"file": "RiskReward"
|
| 105 |
},
|
| 106 |
{
|
| 107 |
"name": "Penalties",
|
| 108 |
"file": "Penalties"
|
| 109 |
},
|
| 110 |
{
|
| 111 |
+
"name": "Gain Information",
|
| 112 |
+
"file": "GainInformation"
|
| 113 |
}
|
| 114 |
],
|
| 115 |
"pattern_id": "CommittedGoals",
|
| 116 |
"playable_concept": "Not available yet",
|
| 117 |
"metadata": {
|
| 118 |
+
"version": "1.2.1",
|
| 119 |
"date_processed": "2025-04-24",
|
| 120 |
"source_file": "CommittedGoals.htm",
|
| 121 |
+
"converter_version": "1.2.1"
|
| 122 |
}
|
| 123 |
}
|
CommunicationChannels.json
CHANGED
|
@@ -42,60 +42,60 @@
|
|
| 42 |
"label": "7. Game Design Patterns for Information, Communication, and Presentation",
|
| 43 |
"pattern_links": [
|
| 44 |
{
|
| 45 |
-
"name": "
|
| 46 |
-
"file": "
|
| 47 |
},
|
| 48 |
{
|
| 49 |
-
"name": "
|
| 50 |
-
"file": "
|
| 51 |
},
|
| 52 |
{
|
| 53 |
-
"name": "
|
| 54 |
-
"file": "
|
|
|
|
|
|
|
|
|
|
|
|
|
| 55 |
},
|
| 56 |
{
|
| 57 |
"name": "Avatars",
|
| 58 |
"file": "Avatars"
|
| 59 |
},
|
| 60 |
{
|
| 61 |
-
"name": "
|
| 62 |
-
"file": "
|
| 63 |
},
|
| 64 |
{
|
| 65 |
-
"name": "
|
| 66 |
-
"file": "
|
| 67 |
},
|
| 68 |
{
|
| 69 |
-
"name": "
|
| 70 |
-
"file": "
|
| 71 |
},
|
| 72 |
{
|
| 73 |
"name": "Public Information",
|
| 74 |
"file": "PublicInformation"
|
| 75 |
},
|
| 76 |
{
|
| 77 |
-
"name": "
|
| 78 |
-
"file": "
|
| 79 |
-
},
|
| 80 |
-
{
|
| 81 |
-
"name": "Social Organizations",
|
| 82 |
-
"file": "SocialOrganizations"
|
| 83 |
},
|
| 84 |
{
|
| 85 |
-
"name": "
|
| 86 |
-
"file": "
|
| 87 |
},
|
| 88 |
{
|
| 89 |
-
"name": "
|
| 90 |
-
"file": "
|
| 91 |
}
|
| 92 |
],
|
| 93 |
"pattern_id": "CommunicationChannels",
|
| 94 |
"playable_concept": "Not available yet",
|
| 95 |
"metadata": {
|
| 96 |
-
"version": "1.2",
|
| 97 |
"date_processed": "2025-04-24",
|
| 98 |
"source_file": "CommunicationChannels.htm",
|
| 99 |
-
"converter_version": "1.2"
|
| 100 |
}
|
| 101 |
}
|
|
|
|
| 42 |
"label": "7. Game Design Patterns for Information, Communication, and Presentation",
|
| 43 |
"pattern_links": [
|
| 44 |
{
|
| 45 |
+
"name": "Communication Channels",
|
| 46 |
+
"file": "CommunicationChannels"
|
| 47 |
},
|
| 48 |
{
|
| 49 |
+
"name": "Real-Time Games",
|
| 50 |
+
"file": "Real-TimeGames"
|
| 51 |
},
|
| 52 |
{
|
| 53 |
+
"name": "Asymmetric Abilities",
|
| 54 |
+
"file": "AsymmetricAbilities"
|
| 55 |
+
},
|
| 56 |
+
{
|
| 57 |
+
"name": "Dedicated Game Facilitators",
|
| 58 |
+
"file": "DedicatedGameFacilitators"
|
| 59 |
},
|
| 60 |
{
|
| 61 |
"name": "Avatars",
|
| 62 |
"file": "Avatars"
|
| 63 |
},
|
| 64 |
{
|
| 65 |
+
"name": "Social Organizations",
|
| 66 |
+
"file": "SocialOrganizations"
|
| 67 |
},
|
| 68 |
{
|
| 69 |
+
"name": "Direct Information",
|
| 70 |
+
"file": "DirectInformation"
|
| 71 |
},
|
| 72 |
{
|
| 73 |
+
"name": "Synchronous Games",
|
| 74 |
+
"file": "SynchronousGames"
|
| 75 |
},
|
| 76 |
{
|
| 77 |
"name": "Public Information",
|
| 78 |
"file": "PublicInformation"
|
| 79 |
},
|
| 80 |
{
|
| 81 |
+
"name": "Uncertainty of Information",
|
| 82 |
+
"file": "UncertaintyofInformation"
|
|
|
|
|
|
|
|
|
|
|
|
|
| 83 |
},
|
| 84 |
{
|
| 85 |
+
"name": "Asynchronous Games",
|
| 86 |
+
"file": "AsynchronousGames"
|
| 87 |
},
|
| 88 |
{
|
| 89 |
+
"name": "Indirect Information",
|
| 90 |
+
"file": "IndirectInformation"
|
| 91 |
}
|
| 92 |
],
|
| 93 |
"pattern_id": "CommunicationChannels",
|
| 94 |
"playable_concept": "Not available yet",
|
| 95 |
"metadata": {
|
| 96 |
+
"version": "1.2.1",
|
| 97 |
"date_processed": "2025-04-24",
|
| 98 |
"source_file": "CommunicationChannels.htm",
|
| 99 |
+
"converter_version": "1.2.1"
|
| 100 |
}
|
| 101 |
}
|
CompetenceAreas.json
CHANGED
|
@@ -53,100 +53,100 @@
|
|
| 53 |
"label": "10. Game Design Patterns for Social Interaction",
|
| 54 |
"pattern_links": [
|
| 55 |
{
|
| 56 |
-
"name": "
|
| 57 |
-
"file": "
|
| 58 |
-
},
|
| 59 |
-
{
|
| 60 |
-
"name": "Characters",
|
| 61 |
-
"file": "Characters"
|
| 62 |
},
|
| 63 |
{
|
| 64 |
-
"name": "
|
| 65 |
-
"file": "
|
| 66 |
},
|
| 67 |
{
|
| 68 |
"name": "Team Balance",
|
| 69 |
"file": "TeamBalance"
|
| 70 |
},
|
| 71 |
{
|
| 72 |
-
"name": "
|
| 73 |
-
"file": "
|
| 74 |
},
|
| 75 |
{
|
| 76 |
-
"name": "
|
| 77 |
-
"file": "
|
| 78 |
},
|
| 79 |
{
|
| 80 |
-
"name": "
|
| 81 |
-
"file": "
|
| 82 |
},
|
| 83 |
{
|
| 84 |
-
"name": "
|
| 85 |
-
"file": "
|
| 86 |
},
|
| 87 |
{
|
| 88 |
"name": "Skills",
|
| 89 |
"file": "Skills"
|
| 90 |
},
|
| 91 |
{
|
| 92 |
-
"name": "
|
| 93 |
-
"file": "
|
| 94 |
},
|
| 95 |
{
|
| 96 |
-
"name": "
|
| 97 |
-
"file": "
|
| 98 |
},
|
| 99 |
{
|
| 100 |
-
"name": "
|
| 101 |
-
"file": "
|
| 102 |
},
|
| 103 |
{
|
| 104 |
-
"name": "
|
| 105 |
-
"file": "
|
| 106 |
},
|
| 107 |
{
|
| 108 |
-
"name": "
|
| 109 |
-
"file": "
|
| 110 |
},
|
| 111 |
{
|
| 112 |
-
"name": "
|
| 113 |
-
"file": "
|
| 114 |
},
|
| 115 |
{
|
| 116 |
-
"name": "
|
| 117 |
-
"file": "
|
| 118 |
},
|
| 119 |
{
|
| 120 |
-
"name": "
|
| 121 |
-
"file": "
|
| 122 |
},
|
| 123 |
{
|
| 124 |
-
"name": "
|
| 125 |
-
"file": "
|
| 126 |
},
|
| 127 |
{
|
| 128 |
-
"name": "
|
| 129 |
-
"file": "
|
| 130 |
},
|
| 131 |
{
|
| 132 |
-
"name": "
|
| 133 |
-
"file": "
|
| 134 |
},
|
| 135 |
{
|
| 136 |
"name": "Multiplayer Games",
|
| 137 |
"file": "MultiplayerGames"
|
| 138 |
},
|
| 139 |
{
|
| 140 |
-
"name": "
|
| 141 |
-
"file": "
|
|
|
|
|
|
|
|
|
|
|
|
|
| 142 |
}
|
| 143 |
],
|
| 144 |
"pattern_id": "CompetenceAreas",
|
| 145 |
"playable_concept": "Not available yet",
|
| 146 |
"metadata": {
|
| 147 |
-
"version": "1.2",
|
| 148 |
"date_processed": "2025-04-24",
|
| 149 |
"source_file": "CompetenceAreas.htm",
|
| 150 |
-
"converter_version": "1.2"
|
| 151 |
}
|
| 152 |
}
|
|
|
|
| 53 |
"label": "10. Game Design Patterns for Social Interaction",
|
| 54 |
"pattern_links": [
|
| 55 |
{
|
| 56 |
+
"name": "Varied Gameplay",
|
| 57 |
+
"file": "VariedGameplay"
|
|
|
|
|
|
|
|
|
|
|
|
|
| 58 |
},
|
| 59 |
{
|
| 60 |
+
"name": "Empowerment",
|
| 61 |
+
"file": "Empowerment"
|
| 62 |
},
|
| 63 |
{
|
| 64 |
"name": "Team Balance",
|
| 65 |
"file": "TeamBalance"
|
| 66 |
},
|
| 67 |
{
|
| 68 |
+
"name": "Improved Abilities",
|
| 69 |
+
"file": "ImprovedAbilities"
|
| 70 |
},
|
| 71 |
{
|
| 72 |
+
"name": "Social Statuses",
|
| 73 |
+
"file": "SocialStatuses"
|
| 74 |
},
|
| 75 |
{
|
| 76 |
+
"name": "Cooperation",
|
| 77 |
+
"file": "Cooperation"
|
| 78 |
},
|
| 79 |
{
|
| 80 |
+
"name": "Characters",
|
| 81 |
+
"file": "Characters"
|
| 82 |
},
|
| 83 |
{
|
| 84 |
"name": "Skills",
|
| 85 |
"file": "Skills"
|
| 86 |
},
|
| 87 |
{
|
| 88 |
+
"name": "Planned Character Development",
|
| 89 |
+
"file": "PlannedCharacterDevelopment"
|
| 90 |
},
|
| 91 |
{
|
| 92 |
+
"name": "New Abilities",
|
| 93 |
+
"file": "NewAbilities"
|
| 94 |
},
|
| 95 |
{
|
| 96 |
+
"name": "Polyathlons",
|
| 97 |
+
"file": "Polyathlons"
|
| 98 |
},
|
| 99 |
{
|
| 100 |
+
"name": "Team Development",
|
| 101 |
+
"file": "TeamDevelopment"
|
| 102 |
},
|
| 103 |
{
|
| 104 |
+
"name": "Team Play",
|
| 105 |
+
"file": "TeamPlay"
|
| 106 |
},
|
| 107 |
{
|
| 108 |
+
"name": "Creative Control",
|
| 109 |
+
"file": "CreativeControl"
|
| 110 |
},
|
| 111 |
{
|
| 112 |
+
"name": "Ability Losses",
|
| 113 |
+
"file": "AbilityLosses"
|
| 114 |
},
|
| 115 |
{
|
| 116 |
+
"name": "Game Mastery",
|
| 117 |
+
"file": "GameMastery"
|
| 118 |
},
|
| 119 |
{
|
| 120 |
+
"name": "Dynamic Alliances",
|
| 121 |
+
"file": "DynamicAlliances"
|
| 122 |
},
|
| 123 |
{
|
| 124 |
+
"name": "Construction",
|
| 125 |
+
"file": "Construction"
|
| 126 |
},
|
| 127 |
{
|
| 128 |
+
"name": "Social Organizations",
|
| 129 |
+
"file": "SocialOrganizations"
|
| 130 |
},
|
| 131 |
{
|
| 132 |
"name": "Multiplayer Games",
|
| 133 |
"file": "MultiplayerGames"
|
| 134 |
},
|
| 135 |
{
|
| 136 |
+
"name": "Orthogonal Unit Differentiation",
|
| 137 |
+
"file": "OrthogonalUnitDifferentiation"
|
| 138 |
+
},
|
| 139 |
+
{
|
| 140 |
+
"name": "Privileged Abilities",
|
| 141 |
+
"file": "PrivilegedAbilities"
|
| 142 |
}
|
| 143 |
],
|
| 144 |
"pattern_id": "CompetenceAreas",
|
| 145 |
"playable_concept": "Not available yet",
|
| 146 |
"metadata": {
|
| 147 |
+
"version": "1.2.1",
|
| 148 |
"date_processed": "2025-04-24",
|
| 149 |
"source_file": "CompetenceAreas.htm",
|
| 150 |
+
"converter_version": "1.2.1"
|
| 151 |
}
|
| 152 |
}
|
Competition.json
CHANGED
|
@@ -69,116 +69,120 @@
|
|
| 69 |
"label": "10. Game Design Patterns for Social Interaction",
|
| 70 |
"pattern_links": [
|
| 71 |
{
|
| 72 |
-
"name": "
|
| 73 |
-
"file": "
|
| 74 |
},
|
| 75 |
{
|
| 76 |
-
"name": "
|
| 77 |
-
"file": "
|
| 78 |
},
|
| 79 |
{
|
| 80 |
-
"name": "
|
| 81 |
-
"file": "
|
| 82 |
},
|
| 83 |
{
|
| 84 |
-
"name": "
|
| 85 |
-
"file": "
|
|
|
|
|
|
|
|
|
|
|
|
|
| 86 |
},
|
| 87 |
{
|
| 88 |
"name": "Alliances",
|
| 89 |
"file": "Alliances"
|
| 90 |
},
|
| 91 |
{
|
| 92 |
-
"name": "
|
| 93 |
-
"file": "
|
| 94 |
},
|
| 95 |
{
|
| 96 |
-
"name": "
|
| 97 |
-
"file": "
|
| 98 |
},
|
| 99 |
{
|
| 100 |
-
"name": "
|
| 101 |
-
"file": "
|
| 102 |
},
|
| 103 |
{
|
| 104 |
-
"name": "Social
|
| 105 |
-
"file": "
|
| 106 |
},
|
| 107 |
{
|
| 108 |
-
"name": "
|
| 109 |
-
"file": "
|
| 110 |
},
|
| 111 |
{
|
| 112 |
-
"name": "
|
| 113 |
-
"file": "
|
| 114 |
},
|
| 115 |
{
|
| 116 |
-
"name": "
|
| 117 |
-
"file": "
|
| 118 |
},
|
| 119 |
{
|
| 120 |
-
"name": "
|
| 121 |
-
"file": "
|
| 122 |
},
|
| 123 |
{
|
| 124 |
-
"name": "
|
| 125 |
-
"file": "
|
| 126 |
},
|
| 127 |
{
|
| 128 |
-
"name": "
|
| 129 |
-
"file": "
|
| 130 |
},
|
| 131 |
{
|
| 132 |
-
"name": "
|
| 133 |
-
"file": "
|
| 134 |
},
|
| 135 |
{
|
| 136 |
-
"name": "
|
| 137 |
-
"file": "
|
| 138 |
},
|
| 139 |
{
|
| 140 |
-
"name": "
|
| 141 |
-
"file": "
|
| 142 |
},
|
| 143 |
{
|
| 144 |
-
"name": "
|
| 145 |
-
"file": "
|
| 146 |
},
|
| 147 |
{
|
| 148 |
-
"name": "
|
| 149 |
-
"file": "
|
| 150 |
},
|
| 151 |
{
|
| 152 |
"name": "Mutual Goals",
|
| 153 |
"file": "MutualGoals"
|
| 154 |
},
|
| 155 |
{
|
| 156 |
-
"name": "
|
| 157 |
-
"file": "
|
| 158 |
},
|
| 159 |
{
|
| 160 |
-
"name": "
|
| 161 |
-
"file": "
|
| 162 |
},
|
| 163 |
{
|
| 164 |
-
"name": "
|
| 165 |
-
"file": "
|
| 166 |
},
|
| 167 |
{
|
| 168 |
-
"name": "
|
| 169 |
-
"file": "
|
| 170 |
},
|
| 171 |
{
|
| 172 |
-
"name": "
|
| 173 |
-
"file": "
|
| 174 |
},
|
| 175 |
{
|
| 176 |
-
"name": "
|
| 177 |
-
"file": "
|
| 178 |
},
|
| 179 |
{
|
| 180 |
-
"name": "
|
| 181 |
-
"file": "
|
| 182 |
},
|
| 183 |
{
|
| 184 |
"name": "Enemies",
|
|
@@ -189,28 +193,24 @@
|
|
| 189 |
"file": "Rewards"
|
| 190 |
},
|
| 191 |
{
|
| 192 |
-
"name": "Social
|
| 193 |
-
"file": "
|
| 194 |
-
},
|
| 195 |
-
{
|
| 196 |
-
"name": "Unknown Goals",
|
| 197 |
-
"file": "UnknownGoals"
|
| 198 |
},
|
| 199 |
{
|
| 200 |
-
"name": "
|
| 201 |
-
"file": "
|
| 202 |
},
|
| 203 |
{
|
| 204 |
-
"name": "
|
| 205 |
-
"file": "
|
| 206 |
}
|
| 207 |
],
|
| 208 |
"pattern_id": "Competition",
|
| 209 |
"playable_concept": "Not available yet",
|
| 210 |
"metadata": {
|
| 211 |
-
"version": "1.2",
|
| 212 |
"date_processed": "2025-04-24",
|
| 213 |
"source_file": "Competition.htm",
|
| 214 |
-
"converter_version": "1.2"
|
| 215 |
}
|
| 216 |
}
|
|
|
|
| 69 |
"label": "10. Game Design Patterns for Social Interaction",
|
| 70 |
"pattern_links": [
|
| 71 |
{
|
| 72 |
+
"name": "Ghosts",
|
| 73 |
+
"file": "Ghosts"
|
| 74 |
},
|
| 75 |
{
|
| 76 |
+
"name": "Symmetric Goals",
|
| 77 |
+
"file": "SymmetricGoals"
|
| 78 |
},
|
| 79 |
{
|
| 80 |
+
"name": "Experimenting",
|
| 81 |
+
"file": "Experimenting"
|
| 82 |
},
|
| 83 |
{
|
| 84 |
+
"name": "Excluding Goals",
|
| 85 |
+
"file": "ExcludingGoals"
|
| 86 |
+
},
|
| 87 |
+
{
|
| 88 |
+
"name": "Last Man Standing",
|
| 89 |
+
"file": "LastManStanding"
|
| 90 |
},
|
| 91 |
{
|
| 92 |
"name": "Alliances",
|
| 93 |
"file": "Alliances"
|
| 94 |
},
|
| 95 |
{
|
| 96 |
+
"name": "Social Dilemmas",
|
| 97 |
+
"file": "SocialDilemmas"
|
| 98 |
},
|
| 99 |
{
|
| 100 |
+
"name": "Unknown Goals",
|
| 101 |
+
"file": "UnknownGoals"
|
| 102 |
},
|
| 103 |
{
|
| 104 |
+
"name": "Player Balance",
|
| 105 |
+
"file": "PlayerBalance"
|
| 106 |
},
|
| 107 |
{
|
| 108 |
+
"name": "Social Statuses",
|
| 109 |
+
"file": "SocialStatuses"
|
| 110 |
},
|
| 111 |
{
|
| 112 |
+
"name": "Collaborative Actions",
|
| 113 |
+
"file": "CollaborativeActions"
|
| 114 |
},
|
| 115 |
{
|
| 116 |
+
"name": "Cooperation",
|
| 117 |
+
"file": "Cooperation"
|
| 118 |
},
|
| 119 |
{
|
| 120 |
+
"name": "Tension",
|
| 121 |
+
"file": "Tension"
|
| 122 |
},
|
| 123 |
{
|
| 124 |
+
"name": "Competition",
|
| 125 |
+
"file": "Competition"
|
| 126 |
},
|
| 127 |
{
|
| 128 |
+
"name": "Conflict",
|
| 129 |
+
"file": "Conflict"
|
| 130 |
},
|
| 131 |
{
|
| 132 |
+
"name": "Agents",
|
| 133 |
+
"file": "Agents"
|
| 134 |
},
|
| 135 |
{
|
| 136 |
+
"name": "Individual Rewards",
|
| 137 |
+
"file": "IndividualRewards"
|
| 138 |
},
|
| 139 |
{
|
| 140 |
+
"name": "Tiebreakers",
|
| 141 |
+
"file": "Tiebreakers"
|
| 142 |
},
|
| 143 |
{
|
| 144 |
+
"name": "Shared Resources",
|
| 145 |
+
"file": "SharedResources"
|
| 146 |
},
|
| 147 |
{
|
| 148 |
+
"name": "Trading",
|
| 149 |
+
"file": "Trading"
|
| 150 |
},
|
| 151 |
{
|
| 152 |
+
"name": "King of the Hill",
|
| 153 |
+
"file": "KingoftheHill"
|
| 154 |
},
|
| 155 |
{
|
| 156 |
"name": "Mutual Goals",
|
| 157 |
"file": "MutualGoals"
|
| 158 |
},
|
| 159 |
{
|
| 160 |
+
"name": "Shared Rewards",
|
| 161 |
+
"file": "SharedRewards"
|
| 162 |
},
|
| 163 |
{
|
| 164 |
+
"name": "Bidding",
|
| 165 |
+
"file": "Bidding"
|
| 166 |
},
|
| 167 |
{
|
| 168 |
+
"name": "Asymmetric Goals",
|
| 169 |
+
"file": "AsymmetricGoals"
|
| 170 |
},
|
| 171 |
{
|
| 172 |
+
"name": "Incompatible Goals",
|
| 173 |
+
"file": "IncompatibleGoals"
|
| 174 |
},
|
| 175 |
{
|
| 176 |
+
"name": "Red Queen Dilemmas",
|
| 177 |
+
"file": "RedQueenDilemmas"
|
| 178 |
},
|
| 179 |
{
|
| 180 |
+
"name": "Dynamic Alliances",
|
| 181 |
+
"file": "DynamicAlliances"
|
| 182 |
},
|
| 183 |
{
|
| 184 |
+
"name": "Race",
|
| 185 |
+
"file": "Race"
|
| 186 |
},
|
| 187 |
{
|
| 188 |
"name": "Enemies",
|
|
|
|
| 193 |
"file": "Rewards"
|
| 194 |
},
|
| 195 |
{
|
| 196 |
+
"name": "Social Organizations",
|
| 197 |
+
"file": "SocialOrganizations"
|
|
|
|
|
|
|
|
|
|
|
|
|
| 198 |
},
|
| 199 |
{
|
| 200 |
+
"name": "Social Interaction",
|
| 201 |
+
"file": "SocialInteraction"
|
| 202 |
},
|
| 203 |
{
|
| 204 |
+
"name": "Overcome",
|
| 205 |
+
"file": "Overcome"
|
| 206 |
}
|
| 207 |
],
|
| 208 |
"pattern_id": "Competition",
|
| 209 |
"playable_concept": "Not available yet",
|
| 210 |
"metadata": {
|
| 211 |
+
"version": "1.2.1",
|
| 212 |
"date_processed": "2025-04-24",
|
| 213 |
"source_file": "Competition.htm",
|
| 214 |
+
"converter_version": "1.2.1"
|
| 215 |
}
|
| 216 |
}
|
Conceal.json
CHANGED
|
@@ -44,56 +44,56 @@
|
|
| 44 |
"label": "11. Game Design Patterns for Goals",
|
| 45 |
"pattern_links": [
|
| 46 |
{
|
| 47 |
-
"name": "
|
| 48 |
-
"file": "
|
| 49 |
-
},
|
| 50 |
-
{
|
| 51 |
-
"name": "Creative Control",
|
| 52 |
-
"file": "CreativeControl"
|
| 53 |
},
|
| 54 |
{
|
| 55 |
"name": "Asymmetric Information",
|
| 56 |
"file": "AsymmetricInformation"
|
| 57 |
},
|
| 58 |
{
|
| 59 |
-
"name": "
|
| 60 |
-
"file": "
|
| 61 |
-
},
|
| 62 |
-
{
|
| 63 |
-
"name": "Continuous Goals",
|
| 64 |
-
"file": "ContinuousGoals"
|
| 65 |
},
|
| 66 |
{
|
| 67 |
"name": "Red Herrings",
|
| 68 |
"file": "RedHerrings"
|
| 69 |
},
|
| 70 |
{
|
| 71 |
-
"name": "
|
| 72 |
-
"file": "
|
| 73 |
},
|
| 74 |
{
|
| 75 |
-
"name": "
|
| 76 |
-
"file": "
|
| 77 |
},
|
| 78 |
{
|
| 79 |
-
"name": "
|
| 80 |
-
"file": "
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 81 |
},
|
| 82 |
{
|
| 83 |
"name": "Replayability",
|
| 84 |
"file": "Replayability"
|
| 85 |
},
|
| 86 |
{
|
| 87 |
-
"name": "
|
| 88 |
-
"file": "
|
| 89 |
}
|
| 90 |
],
|
| 91 |
"pattern_id": "Conceal",
|
| 92 |
"playable_concept": "https://itch.io/queue/c/3720943/goal-playable-concepts?game_id=1780274",
|
| 93 |
"metadata": {
|
| 94 |
-
"version": "1.2",
|
| 95 |
"date_processed": "2025-04-24",
|
| 96 |
"source_file": "Conceal.htm",
|
| 97 |
-
"converter_version": "1.2"
|
| 98 |
}
|
| 99 |
}
|
|
|
|
| 44 |
"label": "11. Game Design Patterns for Goals",
|
| 45 |
"pattern_links": [
|
| 46 |
{
|
| 47 |
+
"name": "Imperfect Information",
|
| 48 |
+
"file": "ImperfectInformation"
|
|
|
|
|
|
|
|
|
|
|
|
|
| 49 |
},
|
| 50 |
{
|
| 51 |
"name": "Asymmetric Information",
|
| 52 |
"file": "AsymmetricInformation"
|
| 53 |
},
|
| 54 |
{
|
| 55 |
+
"name": "Preventing Goals",
|
| 56 |
+
"file": "PreventingGoals"
|
|
|
|
|
|
|
|
|
|
|
|
|
| 57 |
},
|
| 58 |
{
|
| 59 |
"name": "Red Herrings",
|
| 60 |
"file": "RedHerrings"
|
| 61 |
},
|
| 62 |
{
|
| 63 |
+
"name": "Unknown Goals",
|
| 64 |
+
"file": "UnknownGoals"
|
| 65 |
},
|
| 66 |
{
|
| 67 |
+
"name": "Survive",
|
| 68 |
+
"file": "Survive"
|
| 69 |
},
|
| 70 |
{
|
| 71 |
+
"name": "Freedom of Choice",
|
| 72 |
+
"file": "FreedomofChoice"
|
| 73 |
+
},
|
| 74 |
+
{
|
| 75 |
+
"name": "Creative Control",
|
| 76 |
+
"file": "CreativeControl"
|
| 77 |
+
},
|
| 78 |
+
{
|
| 79 |
+
"name": "Continuous Goals",
|
| 80 |
+
"file": "ContinuousGoals"
|
| 81 |
},
|
| 82 |
{
|
| 83 |
"name": "Replayability",
|
| 84 |
"file": "Replayability"
|
| 85 |
},
|
| 86 |
{
|
| 87 |
+
"name": "Conceal",
|
| 88 |
+
"file": "Conceal"
|
| 89 |
}
|
| 90 |
],
|
| 91 |
"pattern_id": "Conceal",
|
| 92 |
"playable_concept": "https://itch.io/queue/c/3720943/goal-playable-concepts?game_id=1780274",
|
| 93 |
"metadata": {
|
| 94 |
+
"version": "1.2.1",
|
| 95 |
"date_processed": "2025-04-24",
|
| 96 |
"source_file": "Conceal.htm",
|
| 97 |
+
"converter_version": "1.2.1"
|
| 98 |
}
|
| 99 |
}
|