HughXuechen commited on
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AbilityLosses.json CHANGED
@@ -67,141 +67,141 @@
67
  ],
68
  "label": "8. Actions and Events Patterns",
69
  "pattern_links": [
70
- {
71
- "name": "Player Elimination",
72
- "file": "PlayerElimination"
73
- },
74
  {
75
  "name": "Varied Gameplay",
76
  "file": "VariedGameplay"
77
  },
78
  {
79
- "name": "Ultra-Powerful Events",
80
- "file": "Ultra-PowerfulEvents"
81
  },
82
  {
83
- "name": "Penalties",
84
- "file": "Penalties"
85
  },
86
  {
87
- "name": "Spawning",
88
- "file": "Spawning"
89
  },
90
  {
91
- "name": "Game Masters",
92
- "file": "GameMasters"
93
  },
94
  {
95
- "name": "Negotiation",
96
- "file": "Negotiation"
97
  },
98
  {
99
- "name": "Time Limits",
100
- "file": "TimeLimits"
101
  },
102
  {
103
- "name": "Consistent Reality Logic",
104
- "file": "ConsistentRealityLogic"
105
  },
106
  {
107
- "name": "Damage",
108
- "file": "Damage"
109
  },
110
  {
111
- "name": "Units",
112
- "file": "Units"
113
  },
114
  {
115
- "name": "Character Development",
116
- "file": "CharacterDevelopment"
117
  },
118
  {
119
- "name": "Indirect Control",
120
- "file": "IndirectControl"
121
  },
122
  {
123
- "name": "Downtime",
124
- "file": "Downtime"
125
  },
126
  {
127
  "name": "Gain Ownership",
128
  "file": "GainOwnership"
129
  },
130
  {
131
- "name": "Right Level of Complexity",
132
- "file": "RightLevelofComplexity"
133
  },
134
  {
135
- "name": "Movement Limitations",
136
- "file": "MovementLimitations"
137
  },
138
  {
139
- "name": "Limited Set of Actions",
140
- "file": "LimitedSetofActions"
141
  },
142
  {
143
- "name": "Illusion of Influence",
144
- "file": "IllusionofInfluence"
145
  },
146
  {
147
  "name": "Role Reversal",
148
  "file": "RoleReversal"
149
  },
150
  {
151
- "name": "Continuous Goals",
152
- "file": "ContinuousGoals"
153
  },
154
  {
155
- "name": "Player Killing",
156
- "file": "PlayerKilling"
157
  },
158
  {
159
- "name": "Competence Areas",
160
- "file": "CompetenceAreas"
161
  },
162
  {
163
- "name": "Player Balance",
164
- "file": "PlayerBalance"
165
  },
166
  {
167
- "name": "Narrative Structures",
168
- "file": "NarrativeStructures"
169
  },
170
  {
171
- "name": "New Abilities",
172
- "file": "NewAbilities"
173
  },
174
  {
175
- "name": "Right Level of Difficulty",
176
- "file": "RightLevelofDifficulty"
177
  },
178
  {
179
- "name": "Balancing Effects",
180
- "file": "BalancingEffects"
181
  },
182
  {
183
- "name": "Gain Competence",
184
- "file": "GainCompetence"
 
 
 
 
185
  },
186
  {
187
  "name": "Freedom of Choice",
188
  "file": "FreedomofChoice"
189
  },
190
  {
191
- "name": "Save-Load Cycles",
192
- "file": "Save-LoadCycles"
193
  },
194
  {
195
- "name": "Perceived Chance to Succeed",
196
- "file": "PerceivedChancetoSucceed"
197
  }
198
  ],
199
  "pattern_id": "AbilityLosses",
200
  "playable_concept": "Not available yet",
201
  "metadata": {
202
- "version": "1.2",
203
  "date_processed": "2025-04-24",
204
  "source_file": "AbilityLosses.htm",
205
- "converter_version": "1.2"
206
  }
207
  }
 
67
  ],
68
  "label": "8. Actions and Events Patterns",
69
  "pattern_links": [
 
 
 
 
70
  {
71
  "name": "Varied Gameplay",
72
  "file": "VariedGameplay"
73
  },
74
  {
75
+ "name": "Player Elimination",
76
+ "file": "PlayerElimination"
77
  },
78
  {
79
+ "name": "Right Level of Complexity",
80
+ "file": "RightLevelofComplexity"
81
  },
82
  {
83
+ "name": "Time Limits",
84
+ "file": "TimeLimits"
85
  },
86
  {
87
+ "name": "Downtime",
88
+ "file": "Downtime"
89
  },
90
  {
91
+ "name": "Movement Limitations",
92
+ "file": "MovementLimitations"
93
  },
94
  {
95
+ "name": "Player Balance",
96
+ "file": "PlayerBalance"
97
  },
98
  {
99
+ "name": "Balancing Effects",
100
+ "file": "BalancingEffects"
101
  },
102
  {
103
+ "name": "Game Masters",
104
+ "file": "GameMasters"
105
  },
106
  {
107
+ "name": "Gain Competence",
108
+ "file": "GainCompetence"
109
  },
110
  {
111
+ "name": "Player Killing",
112
+ "file": "PlayerKilling"
113
  },
114
  {
115
+ "name": "Limited Set of Actions",
116
+ "file": "LimitedSetofActions"
117
  },
118
  {
119
+ "name": "New Abilities",
120
+ "file": "NewAbilities"
121
  },
122
  {
123
  "name": "Gain Ownership",
124
  "file": "GainOwnership"
125
  },
126
  {
127
+ "name": "Perceived Chance to Succeed",
128
+ "file": "PerceivedChancetoSucceed"
129
  },
130
  {
131
+ "name": "Units",
132
+ "file": "Units"
133
  },
134
  {
135
+ "name": "Ultra-Powerful Events",
136
+ "file": "Ultra-PowerfulEvents"
137
  },
138
  {
139
+ "name": "Narrative Structures",
140
+ "file": "NarrativeStructures"
141
  },
142
  {
143
  "name": "Role Reversal",
144
  "file": "RoleReversal"
145
  },
146
  {
147
+ "name": "Save-Load Cycles",
148
+ "file": "Save-LoadCycles"
149
  },
150
  {
151
+ "name": "Consistent Reality Logic",
152
+ "file": "ConsistentRealityLogic"
153
  },
154
  {
155
+ "name": "Character Development",
156
+ "file": "CharacterDevelopment"
157
  },
158
  {
159
+ "name": "Damage",
160
+ "file": "Damage"
161
  },
162
  {
163
+ "name": "Illusion of Influence",
164
+ "file": "IllusionofInfluence"
165
  },
166
  {
167
+ "name": "Spawning",
168
+ "file": "Spawning"
169
  },
170
  {
171
+ "name": "Indirect Control",
172
+ "file": "IndirectControl"
173
  },
174
  {
175
+ "name": "Negotiation",
176
+ "file": "Negotiation"
177
  },
178
  {
179
+ "name": "Right Level of Difficulty",
180
+ "file": "RightLevelofDifficulty"
181
+ },
182
+ {
183
+ "name": "Competence Areas",
184
+ "file": "CompetenceAreas"
185
  },
186
  {
187
  "name": "Freedom of Choice",
188
  "file": "FreedomofChoice"
189
  },
190
  {
191
+ "name": "Continuous Goals",
192
+ "file": "ContinuousGoals"
193
  },
194
  {
195
+ "name": "Penalties",
196
+ "file": "Penalties"
197
  }
198
  ],
199
  "pattern_id": "AbilityLosses",
200
  "playable_concept": "Not available yet",
201
  "metadata": {
202
+ "version": "1.2.1",
203
  "date_processed": "2025-04-24",
204
  "source_file": "AbilityLosses.htm",
205
+ "converter_version": "1.2.1"
206
  }
207
  }
Achilles'Heels.json CHANGED
@@ -45,76 +45,76 @@
45
  "label": "14. Game Design Patterns for Game Mastery and Balancing",
46
  "pattern_links": [
47
  {
48
- "name": "Boss Monsters",
49
- "file": "BossMonsters"
50
  },
51
  {
52
- "name": "Right Level of Difficulty",
53
- "file": "RightLevelofDifficulty"
54
  },
55
  {
56
- "name": "Strategic Knowledge",
57
- "file": "StrategicKnowledge"
58
  },
59
  {
60
- "name": "Gain Information",
61
- "file": "GainInformation"
62
  },
63
  {
64
- "name": "Damage",
65
- "file": "Damage"
66
  },
67
  {
68
  "name": "Clues",
69
  "file": "Clues"
70
  },
71
  {
72
- "name": "Tools",
73
- "file": "Tools"
74
  },
75
  {
76
- "name": "Overcome",
77
- "file": "Overcome"
78
  },
79
  {
80
- "name": "Public Information",
81
- "file": "PublicInformation"
82
  },
83
  {
84
- "name": "Experimenting",
85
- "file": "Experimenting"
86
  },
87
  {
88
- "name": "Traces",
89
- "file": "Traces"
90
  },
91
  {
92
- "name": "Varied Gameplay",
93
- "file": "VariedGameplay"
94
  },
95
  {
96
- "name": "Supporting Goals",
97
- "file": "SupportingGoals"
98
  },
99
  {
100
- "name": "Puzzle Solving",
101
- "file": "PuzzleSolving"
102
  },
103
  {
104
- "name": "Combat",
105
- "file": "Combat"
106
  },
107
  {
108
- "name": "Narrative Structures",
109
- "file": "NarrativeStructures"
110
  }
111
  ],
112
  "pattern_id": "Achilles'Heels",
113
  "playable_concept": "Not available yet",
114
  "metadata": {
115
- "version": "1.2",
116
  "date_processed": "2025-04-24",
117
  "source_file": "Achilles'Heels.htm",
118
- "converter_version": "1.2"
119
  }
120
  }
 
45
  "label": "14. Game Design Patterns for Game Mastery and Balancing",
46
  "pattern_links": [
47
  {
48
+ "name": "Varied Gameplay",
49
+ "file": "VariedGameplay"
50
  },
51
  {
52
+ "name": "Experimenting",
53
+ "file": "Experimenting"
54
  },
55
  {
56
+ "name": "Right Level of Difficulty",
57
+ "file": "RightLevelofDifficulty"
58
  },
59
  {
60
+ "name": "Traces",
61
+ "file": "Traces"
62
  },
63
  {
64
+ "name": "Tools",
65
+ "file": "Tools"
66
  },
67
  {
68
  "name": "Clues",
69
  "file": "Clues"
70
  },
71
  {
72
+ "name": "Narrative Structures",
73
+ "file": "NarrativeStructures"
74
  },
75
  {
76
+ "name": "Supporting Goals",
77
+ "file": "SupportingGoals"
78
  },
79
  {
80
+ "name": "Combat",
81
+ "file": "Combat"
82
  },
83
  {
84
+ "name": "Overcome",
85
+ "file": "Overcome"
86
  },
87
  {
88
+ "name": "Boss Monsters",
89
+ "file": "BossMonsters"
90
  },
91
  {
92
+ "name": "Strategic Knowledge",
93
+ "file": "StrategicKnowledge"
94
  },
95
  {
96
+ "name": "Public Information",
97
+ "file": "PublicInformation"
98
  },
99
  {
100
+ "name": "Damage",
101
+ "file": "Damage"
102
  },
103
  {
104
+ "name": "Puzzle Solving",
105
+ "file": "PuzzleSolving"
106
  },
107
  {
108
+ "name": "Gain Information",
109
+ "file": "GainInformation"
110
  }
111
  ],
112
  "pattern_id": "Achilles'Heels",
113
  "playable_concept": "Not available yet",
114
  "metadata": {
115
+ "version": "1.2.1",
116
  "date_processed": "2025-04-24",
117
  "source_file": "Achilles'Heels.htm",
118
+ "converter_version": "1.2.1"
119
  }
120
  }
Agents.json CHANGED
@@ -34,12 +34,12 @@
34
  "label": "13. Game Design Patterns for Game Sessions",
35
  "pattern_links": [
36
  {
37
- "name": "Enemies",
38
- "file": "Enemies"
39
  },
40
  {
41
- "name": "Social Interaction",
42
- "file": "SocialInteraction"
43
  },
44
  {
45
  "name": "Dedicated Game Facilitators",
@@ -49,29 +49,29 @@
49
  "name": "Multiplayer Games",
50
  "file": "MultiplayerGames"
51
  },
52
- {
53
- "name": "Handicaps",
54
- "file": "Handicaps"
55
- },
56
  {
57
  "name": "Tied Results",
58
  "file": "TiedResults"
59
  },
60
- {
61
- "name": "Conflict",
62
- "file": "Conflict"
63
- },
64
  {
65
  "name": "Competition",
66
  "file": "Competition"
 
 
 
 
 
 
 
 
67
  }
68
  ],
69
  "pattern_id": "Agents",
70
  "playable_concept": "Not available yet",
71
  "metadata": {
72
- "version": "1.2",
73
  "date_processed": "2025-04-24",
74
  "source_file": "Agents.htm",
75
- "converter_version": "1.2"
76
  }
77
  }
 
34
  "label": "13. Game Design Patterns for Game Sessions",
35
  "pattern_links": [
36
  {
37
+ "name": "Handicaps",
38
+ "file": "Handicaps"
39
  },
40
  {
41
+ "name": "Enemies",
42
+ "file": "Enemies"
43
  },
44
  {
45
  "name": "Dedicated Game Facilitators",
 
49
  "name": "Multiplayer Games",
50
  "file": "MultiplayerGames"
51
  },
 
 
 
 
52
  {
53
  "name": "Tied Results",
54
  "file": "TiedResults"
55
  },
 
 
 
 
56
  {
57
  "name": "Competition",
58
  "file": "Competition"
59
+ },
60
+ {
61
+ "name": "Social Interaction",
62
+ "file": "SocialInteraction"
63
+ },
64
+ {
65
+ "name": "Conflict",
66
+ "file": "Conflict"
67
  }
68
  ],
69
  "pattern_id": "Agents",
70
  "playable_concept": "Not available yet",
71
  "metadata": {
72
+ "version": "1.2.1",
73
  "date_processed": "2025-04-24",
74
  "source_file": "Agents.htm",
75
+ "converter_version": "1.2.1"
76
  }
77
  }
Aim&Shoot.json CHANGED
@@ -65,28 +65,28 @@
65
  "label": "8. Actions and Events Patterns",
66
  "pattern_links": [
67
  {
68
- "name": "Privileged Movement",
69
- "file": "PrivilegedMovement"
70
  },
71
  {
72
- "name": "The Show Must Go On",
73
- "file": "TheShowMustGoOn"
74
  },
75
  {
76
- "name": "Timing",
77
- "file": "Timing"
78
  },
79
  {
80
- "name": "Maneuvering",
81
- "file": "Maneuvering"
82
  },
83
  {
84
- "name": "Movement",
85
- "file": "Movement"
86
  },
87
  {
88
- "name": "Combat",
89
- "file": "Combat"
90
  },
91
  {
92
  "name": "Spatial Immersion",
@@ -97,88 +97,88 @@
97
  "file": "Dexterity-BasedActions"
98
  },
99
  {
100
- "name": "First-Person Views",
101
- "file": "First-PersonViews"
102
- },
103
- {
104
- "name": "Surprises",
105
- "file": "Surprises"
106
  },
107
  {
108
- "name": "Alignment",
109
- "file": "Alignment"
110
  },
111
  {
112
- "name": "Delivery",
113
- "file": "Delivery"
114
  },
115
  {
116
- "name": "Evade",
117
- "file": "Evade"
118
  },
119
  {
120
- "name": "Third-Person Views",
121
- "file": "Third-PersonViews"
122
  },
123
  {
124
- "name": "Eliminate",
125
- "file": "Eliminate"
126
  },
127
  {
128
- "name": "God Views",
129
- "file": "GodViews"
130
  },
131
  {
132
- "name": "Tension",
133
- "file": "Tension"
134
  },
135
  {
136
- "name": "Tools",
137
- "file": "Tools"
138
  },
139
  {
140
- "name": "Real-Time Games",
141
- "file": "Real-TimeGames"
142
  },
143
  {
144
- "name": "Extended Actions",
145
- "file": "ExtendedActions"
146
  },
147
  {
148
- "name": "Capture",
149
- "file": "Capture"
150
  },
151
  {
152
  "name": "Enemies",
153
  "file": "Enemies"
154
  },
155
  {
156
- "name": "Resources",
157
- "file": "Resources"
158
  },
159
  {
160
- "name": "Obstacles",
161
- "file": "Obstacles"
162
  },
163
  {
164
- "name": "Moveable Tiles",
165
- "file": "MoveableTiles"
166
  },
167
  {
168
- "name": "Disruption of Focused Attention",
169
- "file": "DisruptionofFocusedAttention"
170
  },
171
  {
172
- "name": "Traverse",
173
- "file": "Traverse"
 
 
 
 
174
  }
175
  ],
176
  "pattern_id": "Aim&Shoot",
177
  "playable_concept": "Not available yet",
178
  "metadata": {
179
- "version": "1.2",
180
  "date_processed": "2025-04-24",
181
  "source_file": "Aim&Shoot.htm",
182
- "converter_version": "1.2"
183
  }
184
  }
 
65
  "label": "8. Actions and Events Patterns",
66
  "pattern_links": [
67
  {
68
+ "name": "Real-Time Games",
69
+ "file": "Real-TimeGames"
70
  },
71
  {
72
+ "name": "Eliminate",
73
+ "file": "Eliminate"
74
  },
75
  {
76
+ "name": "Traverse",
77
+ "file": "Traverse"
78
  },
79
  {
80
+ "name": "God Views",
81
+ "file": "GodViews"
82
  },
83
  {
84
+ "name": "Timing",
85
+ "file": "Timing"
86
  },
87
  {
88
+ "name": "Moveable Tiles",
89
+ "file": "MoveableTiles"
90
  },
91
  {
92
  "name": "Spatial Immersion",
 
97
  "file": "Dexterity-BasedActions"
98
  },
99
  {
100
+ "name": "Third-Person Views",
101
+ "file": "Third-PersonViews"
 
 
 
 
102
  },
103
  {
104
+ "name": "First-Person Views",
105
+ "file": "First-PersonViews"
106
  },
107
  {
108
+ "name": "Tension",
109
+ "file": "Tension"
110
  },
111
  {
112
+ "name": "Extended Actions",
113
+ "file": "ExtendedActions"
114
  },
115
  {
116
+ "name": "Movement",
117
+ "file": "Movement"
118
  },
119
  {
120
+ "name": "Disruption of Focused Attention",
121
+ "file": "DisruptionofFocusedAttention"
122
  },
123
  {
124
+ "name": "Alignment",
125
+ "file": "Alignment"
126
  },
127
  {
128
+ "name": "Obstacles",
129
+ "file": "Obstacles"
130
  },
131
  {
132
+ "name": "Capture",
133
+ "file": "Capture"
134
  },
135
  {
136
+ "name": "Combat",
137
+ "file": "Combat"
138
  },
139
  {
140
+ "name": "Surprises",
141
+ "file": "Surprises"
142
  },
143
  {
144
+ "name": "Evade",
145
+ "file": "Evade"
146
  },
147
  {
148
  "name": "Enemies",
149
  "file": "Enemies"
150
  },
151
  {
152
+ "name": "Maneuvering",
153
+ "file": "Maneuvering"
154
  },
155
  {
156
+ "name": "Privileged Movement",
157
+ "file": "PrivilegedMovement"
158
  },
159
  {
160
+ "name": "Tools",
161
+ "file": "Tools"
162
  },
163
  {
164
+ "name": "Resources",
165
+ "file": "Resources"
166
  },
167
  {
168
+ "name": "The Show Must Go On",
169
+ "file": "TheShowMustGoOn"
170
+ },
171
+ {
172
+ "name": "Delivery",
173
+ "file": "Delivery"
174
  }
175
  ],
176
  "pattern_id": "Aim&Shoot",
177
  "playable_concept": "Not available yet",
178
  "metadata": {
179
+ "version": "1.2.1",
180
  "date_processed": "2025-04-24",
181
  "source_file": "Aim&Shoot.htm",
182
+ "converter_version": "1.2.1"
183
  }
184
  }
Alarms.json CHANGED
@@ -34,21 +34,29 @@
34
  ],
35
  "label": "5. Game Design Patterns for Game Elements",
36
  "pattern_links": [
 
 
 
 
 
 
 
 
37
  {
38
  "name": "Stealth",
39
  "file": "Stealth"
40
  },
41
  {
42
- "name": "Game State Overview",
43
- "file": "GameStateOverview"
44
  },
45
  {
46
- "name": "Enemies",
47
- "file": "Enemies"
48
  },
49
  {
50
- "name": "Rescue",
51
- "file": "Rescue"
52
  },
53
  {
54
  "name": "Reconnaissance",
@@ -61,22 +69,14 @@
61
  {
62
  "name": "Bluffing",
63
  "file": "Bluffing"
64
- },
65
- {
66
- "name": "Outstanding Features",
67
- "file": "OutstandingFeatures"
68
- },
69
- {
70
- "name": "Alarms",
71
- "file": "Alarms"
72
  }
73
  ],
74
  "pattern_id": "Alarms",
75
  "playable_concept": "Not available yet",
76
  "metadata": {
77
- "version": "1.2",
78
  "date_processed": "2025-04-24",
79
  "source_file": "Alarms.htm",
80
- "converter_version": "1.2"
81
  }
82
  }
 
34
  ],
35
  "label": "5. Game Design Patterns for Game Elements",
36
  "pattern_links": [
37
+ {
38
+ "name": "Enemies",
39
+ "file": "Enemies"
40
+ },
41
+ {
42
+ "name": "Rescue",
43
+ "file": "Rescue"
44
+ },
45
  {
46
  "name": "Stealth",
47
  "file": "Stealth"
48
  },
49
  {
50
+ "name": "Alarms",
51
+ "file": "Alarms"
52
  },
53
  {
54
+ "name": "Game State Overview",
55
+ "file": "GameStateOverview"
56
  },
57
  {
58
+ "name": "Outstanding Features",
59
+ "file": "OutstandingFeatures"
60
  },
61
  {
62
  "name": "Reconnaissance",
 
69
  {
70
  "name": "Bluffing",
71
  "file": "Bluffing"
 
 
 
 
 
 
 
 
72
  }
73
  ],
74
  "pattern_id": "Alarms",
75
  "playable_concept": "Not available yet",
76
  "metadata": {
77
+ "version": "1.2.1",
78
  "date_processed": "2025-04-24",
79
  "source_file": "Alarms.htm",
80
+ "converter_version": "1.2.1"
81
  }
82
  }
Alignment.json CHANGED
@@ -37,32 +37,32 @@
37
  "label": "11. Game Design Patterns for Goals",
38
  "pattern_links": [
39
  {
40
- "name": "Configuration",
41
- "file": "Configuration"
42
  },
43
  {
44
- "name": "Hovering Closures",
45
- "file": "HoveringClosures"
46
  },
47
  {
48
- "name": "Progress Indicators",
49
- "file": "ProgressIndicators"
50
  },
51
  {
52
  "name": "King of the Hill",
53
  "file": "KingoftheHill"
54
  },
55
  {
56
- "name": "Alignment",
57
- "file": "Alignment"
58
  },
59
  {
60
- "name": "Connection",
61
- "file": "Connection"
62
  },
63
  {
64
- "name": "Capture",
65
- "file": "Capture"
66
  },
67
  {
68
  "name": "Aim & Shoot",
@@ -72,9 +72,9 @@
72
  "pattern_id": "Alignment",
73
  "playable_concept": "https://itch.io/queue/c/3720943/goal-playable-concepts?game_id=1780311",
74
  "metadata": {
75
- "version": "1.2",
76
  "date_processed": "2025-04-24",
77
  "source_file": "Alignment.htm",
78
- "converter_version": "1.2"
79
  }
80
  }
 
37
  "label": "11. Game Design Patterns for Goals",
38
  "pattern_links": [
39
  {
40
+ "name": "Alignment",
41
+ "file": "Alignment"
42
  },
43
  {
44
+ "name": "Connection",
45
+ "file": "Connection"
46
  },
47
  {
48
+ "name": "Configuration",
49
+ "file": "Configuration"
50
  },
51
  {
52
  "name": "King of the Hill",
53
  "file": "KingoftheHill"
54
  },
55
  {
56
+ "name": "Capture",
57
+ "file": "Capture"
58
  },
59
  {
60
+ "name": "Hovering Closures",
61
+ "file": "HoveringClosures"
62
  },
63
  {
64
+ "name": "Progress Indicators",
65
+ "file": "ProgressIndicators"
66
  },
67
  {
68
  "name": "Aim & Shoot",
 
72
  "pattern_id": "Alignment",
73
  "playable_concept": "https://itch.io/queue/c/3720943/goal-playable-concepts?game_id=1780311",
74
  "metadata": {
75
+ "version": "1.2.1",
76
  "date_processed": "2025-04-24",
77
  "source_file": "Alignment.htm",
78
+ "converter_version": "1.2.1"
79
  }
80
  }
Alliances.json CHANGED
@@ -55,88 +55,88 @@
55
  "file": "Alliances"
56
  },
57
  {
58
- "name": "Shared Rewards",
59
- "file": "SharedRewards"
60
  },
61
  {
62
- "name": "Social Interaction",
63
- "file": "SocialInteraction"
 
 
 
 
64
  },
65
  {
66
  "name": "Uncommitted Alliances",
67
  "file": "UncommittedAlliances"
68
  },
69
  {
70
- "name": "Alliances",
71
- "file": "Alliances"
72
  },
73
  {
74
- "name": "Social Organizations",
75
- "file": "SocialOrganizations"
 
 
 
 
76
  },
77
  {
78
  "name": "Shared Penalties",
79
  "file": "SharedPenalties"
80
  },
81
  {
82
- "name": "Interferable Goals",
83
- "file": "InterferableGoals"
84
  },
85
  {
86
- "name": "Cooperation",
87
- "file": "Cooperation"
88
  },
89
  {
90
  "name": "Shared Resources",
91
  "file": "SharedResources"
92
  },
93
- {
94
- "name": "Dynamic Alliances",
95
- "file": "DynamicAlliances"
96
- },
97
  {
98
  "name": "Mutual Goals",
99
  "file": "MutualGoals"
100
  },
101
  {
102
- "name": "Secret Alliances",
103
- "file": "SecretAlliances"
104
  },
105
  {
106
- "name": "Individual Penalties",
107
- "file": "IndividualPenalties"
108
  },
109
  {
110
- "name": "Player Decided Results",
111
- "file": "PlayerDecidedResults"
112
  },
113
  {
114
- "name": "Competition",
115
- "file": "Competition"
116
  },
117
  {
118
- "name": "Social Statuses",
119
- "file": "SocialStatuses"
120
  },
121
  {
122
- "name": "Enemies",
123
- "file": "Enemies"
124
  },
125
  {
126
  "name": "Betrayal",
127
  "file": "Betrayal"
128
- },
129
- {
130
- "name": "Social Dilemmas",
131
- "file": "SocialDilemmas"
132
  }
133
  ],
134
  "pattern_id": "Alliances",
135
  "playable_concept": "Not available yet",
136
  "metadata": {
137
- "version": "1.2",
138
  "date_processed": "2025-04-24",
139
  "source_file": "Alliances.htm",
140
- "converter_version": "1.2"
141
  }
142
  }
 
55
  "file": "Alliances"
56
  },
57
  {
58
+ "name": "Alliances",
59
+ "file": "Alliances"
60
  },
61
  {
62
+ "name": "Social Dilemmas",
63
+ "file": "SocialDilemmas"
64
+ },
65
+ {
66
+ "name": "Individual Penalties",
67
+ "file": "IndividualPenalties"
68
  },
69
  {
70
  "name": "Uncommitted Alliances",
71
  "file": "UncommittedAlliances"
72
  },
73
  {
74
+ "name": "Social Statuses",
75
+ "file": "SocialStatuses"
76
  },
77
  {
78
+ "name": "Cooperation",
79
+ "file": "Cooperation"
80
+ },
81
+ {
82
+ "name": "Competition",
83
+ "file": "Competition"
84
  },
85
  {
86
  "name": "Shared Penalties",
87
  "file": "SharedPenalties"
88
  },
89
  {
90
+ "name": "Player Decided Results",
91
+ "file": "PlayerDecidedResults"
92
  },
93
  {
94
+ "name": "Secret Alliances",
95
+ "file": "SecretAlliances"
96
  },
97
  {
98
  "name": "Shared Resources",
99
  "file": "SharedResources"
100
  },
 
 
 
 
101
  {
102
  "name": "Mutual Goals",
103
  "file": "MutualGoals"
104
  },
105
  {
106
+ "name": "Shared Rewards",
107
+ "file": "SharedRewards"
108
  },
109
  {
110
+ "name": "Dynamic Alliances",
111
+ "file": "DynamicAlliances"
112
  },
113
  {
114
+ "name": "Enemies",
115
+ "file": "Enemies"
116
  },
117
  {
118
+ "name": "Social Organizations",
119
+ "file": "SocialOrganizations"
120
  },
121
  {
122
+ "name": "Interferable Goals",
123
+ "file": "InterferableGoals"
124
  },
125
  {
126
+ "name": "Social Interaction",
127
+ "file": "SocialInteraction"
128
  },
129
  {
130
  "name": "Betrayal",
131
  "file": "Betrayal"
 
 
 
 
132
  }
133
  ],
134
  "pattern_id": "Alliances",
135
  "playable_concept": "Not available yet",
136
  "metadata": {
137
+ "version": "1.2.1",
138
  "date_processed": "2025-04-24",
139
  "source_file": "Alliances.htm",
140
+ "converter_version": "1.2.1"
141
  }
142
  }
AlternativeReality.json CHANGED
@@ -46,80 +46,80 @@
46
  "label": "5. Game Design Patterns for Game Elements",
47
  "pattern_links": [
48
  {
49
- "name": "Identification",
50
- "file": "Identification"
51
- },
52
- {
53
- "name": "Consistent Reality Logic",
54
- "file": "ConsistentRealityLogic"
55
  },
56
  {
57
- "name": "Storytelling",
58
- "file": "Storytelling"
59
  },
60
  {
61
  "name": "Characters",
62
  "file": "Characters"
63
  },
64
- {
65
- "name": "Cut Scenes",
66
- "file": "CutScenes"
67
- },
68
- {
69
- "name": "Focus Loci",
70
- "file": "FocusLoci"
71
- },
72
- {
73
- "name": "Rewards",
74
- "file": "Rewards"
75
- },
76
  {
77
  "name": "Roleplaying",
78
  "file": "Roleplaying"
79
  },
80
  {
81
- "name": "Ephemeral Goals",
82
- "file": "EphemeralGoals"
 
 
 
 
83
  },
84
  {
85
  "name": "Clues",
86
  "file": "Clues"
87
  },
88
  {
89
- "name": "Indirect Information",
90
- "file": "IndirectInformation"
91
  },
92
  {
93
- "name": "Extra-Game Information",
94
- "file": "Extra-GameInformation"
95
  },
96
  {
97
- "name": "Predictable Consequences",
98
- "file": "PredictableConsequences"
99
  },
100
  {
101
- "name": "Construction",
102
- "file": "Construction"
103
  },
104
  {
105
  "name": "Emotional Immersion",
106
  "file": "EmotionalImmersion"
107
  },
108
- {
109
- "name": "Narrative Structures",
110
- "file": "NarrativeStructures"
111
- },
112
  {
113
  "name": "New Abilities",
114
  "file": "NewAbilities"
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
115
  }
116
  ],
117
  "pattern_id": "AlternativeReality",
118
  "playable_concept": "Not available yet",
119
  "metadata": {
120
- "version": "1.2",
121
  "date_processed": "2025-04-24",
122
  "source_file": "AlternativeReality.htm",
123
- "converter_version": "1.2"
124
  }
125
  }
 
46
  "label": "5. Game Design Patterns for Game Elements",
47
  "pattern_links": [
48
  {
49
+ "name": "Construction",
50
+ "file": "Construction"
 
 
 
 
51
  },
52
  {
53
+ "name": "Rewards",
54
+ "file": "Rewards"
55
  },
56
  {
57
  "name": "Characters",
58
  "file": "Characters"
59
  },
 
 
 
 
 
 
 
 
 
 
 
 
60
  {
61
  "name": "Roleplaying",
62
  "file": "Roleplaying"
63
  },
64
  {
65
+ "name": "Extra-Game Information",
66
+ "file": "Extra-GameInformation"
67
+ },
68
+ {
69
+ "name": "Identification",
70
+ "file": "Identification"
71
  },
72
  {
73
  "name": "Clues",
74
  "file": "Clues"
75
  },
76
  {
77
+ "name": "Focus Loci",
78
+ "file": "FocusLoci"
79
  },
80
  {
81
+ "name": "Narrative Structures",
82
+ "file": "NarrativeStructures"
83
  },
84
  {
85
+ "name": "Storytelling",
86
+ "file": "Storytelling"
87
  },
88
  {
89
+ "name": "Consistent Reality Logic",
90
+ "file": "ConsistentRealityLogic"
91
  },
92
  {
93
  "name": "Emotional Immersion",
94
  "file": "EmotionalImmersion"
95
  },
 
 
 
 
96
  {
97
  "name": "New Abilities",
98
  "file": "NewAbilities"
99
+ },
100
+ {
101
+ "name": "Ephemeral Goals",
102
+ "file": "EphemeralGoals"
103
+ },
104
+ {
105
+ "name": "Cut Scenes",
106
+ "file": "CutScenes"
107
+ },
108
+ {
109
+ "name": "Indirect Information",
110
+ "file": "IndirectInformation"
111
+ },
112
+ {
113
+ "name": "Predictable Consequences",
114
+ "file": "PredictableConsequences"
115
  }
116
  ],
117
  "pattern_id": "AlternativeReality",
118
  "playable_concept": "Not available yet",
119
  "metadata": {
120
+ "version": "1.2.1",
121
  "date_processed": "2025-04-24",
122
  "source_file": "AlternativeReality.htm",
123
+ "converter_version": "1.2.1"
124
  }
125
  }
AnalysisParalysis.json CHANGED
@@ -53,8 +53,12 @@
53
  "label": "13. Game Design Patterns for Game Sessions",
54
  "pattern_links": [
55
  {
56
- "name": "Discard Piles",
57
- "file": "DiscardPiles"
 
 
 
 
58
  },
59
  {
60
  "name": "Time Limits",
@@ -65,92 +69,88 @@
65
  "file": "Downtime"
66
  },
67
  {
68
- "name": "Right Level of Complexity",
69
- "file": "RightLevelofComplexity"
70
  },
71
  {
72
- "name": "Symmetric Information",
73
- "file": "SymmetricInformation"
74
  },
75
  {
76
- "name": "Turn Taking",
77
- "file": "TurnTaking"
78
  },
79
  {
80
- "name": "Limited Resources",
81
- "file": "LimitedResources"
82
  },
83
  {
84
- "name": "Predefined Goals",
85
- "file": "PredefinedGoals"
86
  },
87
  {
88
- "name": "Limited Planning Ability",
89
- "file": "LimitedPlanningAbility"
90
  },
91
  {
92
- "name": "Limited Set of Actions",
93
- "file": "LimitedSetofActions"
94
  },
95
  {
96
- "name": "Cognitive Immersion",
97
- "file": "CognitiveImmersion"
98
  },
99
  {
100
- "name": "Budgeted Action Points",
101
- "file": "BudgetedActionPoints"
102
  },
103
  {
104
- "name": "Perfect Information",
105
- "file": "PerfectInformation"
106
  },
107
  {
108
- "name": "Irreversible Actions",
109
- "file": "IrreversibleActions"
110
  },
111
  {
112
- "name": "Predictable Consequences",
113
- "file": "PredictableConsequences"
114
  },
115
  {
116
- "name": "Stimulated Planning",
117
- "file": "StimulatedPlanning"
118
  },
119
  {
120
  "name": "Anticipation",
121
  "file": "Anticipation"
122
  },
123
  {
124
- "name": "Analysis Paralysis",
125
- "file": "AnalysisParalysis"
126
  },
127
  {
128
- "name": "Limited Foresight",
129
- "file": "LimitedForesight"
130
  },
131
  {
132
- "name": "Tradeoffs",
133
- "file": "Tradeoffs"
134
  },
135
  {
136
- "name": "Game State Overview",
137
- "file": "GameStateOverview"
138
  },
139
  {
140
  "name": "Freedom of Choice",
141
  "file": "FreedomofChoice"
142
- },
143
- {
144
- "name": "Randomness",
145
- "file": "Randomness"
146
  }
147
  ],
148
  "pattern_id": "AnalysisParalysis",
149
  "playable_concept": "Not available yet",
150
  "metadata": {
151
- "version": "1.2",
152
  "date_processed": "2025-04-24",
153
  "source_file": "AnalysisParalysis.htm",
154
- "converter_version": "1.2"
155
  }
156
  }
 
53
  "label": "13. Game Design Patterns for Game Sessions",
54
  "pattern_links": [
55
  {
56
+ "name": "Right Level of Complexity",
57
+ "file": "RightLevelofComplexity"
58
+ },
59
+ {
60
+ "name": "Analysis Paralysis",
61
+ "file": "AnalysisParalysis"
62
  },
63
  {
64
  "name": "Time Limits",
 
69
  "file": "Downtime"
70
  },
71
  {
72
+ "name": "Predefined Goals",
73
+ "file": "PredefinedGoals"
74
  },
75
  {
76
+ "name": "Irreversible Actions",
77
+ "file": "IrreversibleActions"
78
  },
79
  {
80
+ "name": "Tradeoffs",
81
+ "file": "Tradeoffs"
82
  },
83
  {
84
+ "name": "Perfect Information",
85
+ "file": "PerfectInformation"
86
  },
87
  {
88
+ "name": "Symmetric Information",
89
+ "file": "SymmetricInformation"
90
  },
91
  {
92
+ "name": "Limited Foresight",
93
+ "file": "LimitedForesight"
94
  },
95
  {
96
+ "name": "Game State Overview",
97
+ "file": "GameStateOverview"
98
  },
99
  {
100
+ "name": "Limited Set of Actions",
101
+ "file": "LimitedSetofActions"
102
  },
103
  {
104
+ "name": "Stimulated Planning",
105
+ "file": "StimulatedPlanning"
106
  },
107
  {
108
+ "name": "Predictable Consequences",
109
+ "file": "PredictableConsequences"
110
  },
111
  {
112
+ "name": "Limited Planning Ability",
113
+ "file": "LimitedPlanningAbility"
114
  },
115
  {
116
+ "name": "Turn Taking",
117
+ "file": "TurnTaking"
118
  },
119
  {
120
+ "name": "Cognitive Immersion",
121
+ "file": "CognitiveImmersion"
122
  },
123
  {
124
  "name": "Anticipation",
125
  "file": "Anticipation"
126
  },
127
  {
128
+ "name": "Budgeted Action Points",
129
+ "file": "BudgetedActionPoints"
130
  },
131
  {
132
+ "name": "Limited Resources",
133
+ "file": "LimitedResources"
134
  },
135
  {
136
+ "name": "Discard Piles",
137
+ "file": "DiscardPiles"
138
  },
139
  {
140
+ "name": "Randomness",
141
+ "file": "Randomness"
142
  },
143
  {
144
  "name": "Freedom of Choice",
145
  "file": "FreedomofChoice"
 
 
 
 
146
  }
147
  ],
148
  "pattern_id": "AnalysisParalysis",
149
  "playable_concept": "Not available yet",
150
  "metadata": {
151
+ "version": "1.2.1",
152
  "date_processed": "2025-04-24",
153
  "source_file": "AnalysisParalysis.htm",
154
+ "converter_version": "1.2.1"
155
  }
156
  }
Anticipation.json CHANGED
@@ -55,97 +55,97 @@
55
  ],
56
  "label": "9. Game Design Patterns for Narrative Structures, Predictability, and\n Immersion Patterns",
57
  "pattern_links": [
58
- {
59
- "name": "Player Defined Goals",
60
- "file": "PlayerDefinedGoals"
61
- },
62
- {
63
- "name": "Ultra-Powerful Events",
64
- "file": "Ultra-PowerfulEvents"
65
- },
66
- {
67
- "name": "Spatial Immersion",
68
- "file": "SpatialImmersion"
69
- },
70
- {
71
- "name": "Delayed Reciprocity",
72
- "file": "DelayedReciprocity"
73
- },
74
  {
75
  "name": "Time Limits",
76
  "file": "TimeLimits"
77
  },
78
  {
79
- "name": "Surprises",
80
- "file": "Surprises"
81
  },
82
  {
83
  "name": "Downtime",
84
  "file": "Downtime"
85
  },
86
  {
87
- "name": "Turn Taking",
88
- "file": "TurnTaking"
89
- },
90
- {
91
- "name": "Hovering Closures",
92
- "file": "HoveringClosures"
93
  },
94
  {
95
- "name": "Cognitive Immersion",
96
- "file": "CognitiveImmersion"
97
  },
98
  {
99
- "name": "Near Miss Indicators",
100
- "file": "NearMissIndicators"
101
  },
102
  {
103
- "name": "Delayed Effects",
104
- "file": "DelayedEffects"
105
  },
106
  {
107
  "name": "Tension",
108
  "file": "Tension"
109
  },
110
  {
111
- "name": "Betting",
112
- "file": "Betting"
113
  },
114
  {
115
- "name": "Red Herrings",
116
- "file": "RedHerrings"
117
  },
118
  {
119
  "name": "Imperfect Information",
120
  "file": "ImperfectInformation"
121
  },
122
  {
123
- "name": "Predictable Consequences",
124
- "file": "PredictableConsequences"
125
  },
126
  {
127
- "name": "Anticipation",
128
- "file": "Anticipation"
129
  },
130
  {
131
- "name": "Analysis Paralysis",
132
- "file": "AnalysisParalysis"
133
  },
134
  {
135
- "name": "Emotional Immersion",
136
- "file": "EmotionalImmersion"
 
 
 
 
137
  },
138
  {
139
  "name": "Narrative Structures",
140
  "file": "NarrativeStructures"
141
  },
 
 
 
 
 
 
 
 
142
  {
143
  "name": "Rewards",
144
  "file": "Rewards"
145
  },
146
  {
147
- "name": "Planned Character Development",
148
- "file": "PlannedCharacterDevelopment"
 
 
 
 
 
 
 
 
149
  },
150
  {
151
  "name": "Betrayal",
@@ -155,9 +155,9 @@
155
  "pattern_id": "Anticipation",
156
  "playable_concept": "Not available yet",
157
  "metadata": {
158
- "version": "1.2",
159
  "date_processed": "2025-04-24",
160
  "source_file": "Anticipation.htm",
161
- "converter_version": "1.2"
162
  }
163
  }
 
55
  ],
56
  "label": "9. Game Design Patterns for Narrative Structures, Predictability, and\n Immersion Patterns",
57
  "pattern_links": [
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
58
  {
59
  "name": "Time Limits",
60
  "file": "TimeLimits"
61
  },
62
  {
63
+ "name": "Analysis Paralysis",
64
+ "file": "AnalysisParalysis"
65
  },
66
  {
67
  "name": "Downtime",
68
  "file": "Downtime"
69
  },
70
  {
71
+ "name": "Betting",
72
+ "file": "Betting"
 
 
 
 
73
  },
74
  {
75
+ "name": "Emotional Immersion",
76
+ "file": "EmotionalImmersion"
77
  },
78
  {
79
+ "name": "Spatial Immersion",
80
+ "file": "SpatialImmersion"
81
  },
82
  {
83
+ "name": "Planned Character Development",
84
+ "file": "PlannedCharacterDevelopment"
85
  },
86
  {
87
  "name": "Tension",
88
  "file": "Tension"
89
  },
90
  {
91
+ "name": "Delayed Effects",
92
+ "file": "DelayedEffects"
93
  },
94
  {
95
+ "name": "Predictable Consequences",
96
+ "file": "PredictableConsequences"
97
  },
98
  {
99
  "name": "Imperfect Information",
100
  "file": "ImperfectInformation"
101
  },
102
  {
103
+ "name": "Ultra-Powerful Events",
104
+ "file": "Ultra-PowerfulEvents"
105
  },
106
  {
107
+ "name": "Turn Taking",
108
+ "file": "TurnTaking"
109
  },
110
  {
111
+ "name": "Cognitive Immersion",
112
+ "file": "CognitiveImmersion"
113
  },
114
  {
115
+ "name": "Anticipation",
116
+ "file": "Anticipation"
117
+ },
118
+ {
119
+ "name": "Player Defined Goals",
120
+ "file": "PlayerDefinedGoals"
121
  },
122
  {
123
  "name": "Narrative Structures",
124
  "file": "NarrativeStructures"
125
  },
126
+ {
127
+ "name": "Hovering Closures",
128
+ "file": "HoveringClosures"
129
+ },
130
+ {
131
+ "name": "Surprises",
132
+ "file": "Surprises"
133
+ },
134
  {
135
  "name": "Rewards",
136
  "file": "Rewards"
137
  },
138
  {
139
+ "name": "Near Miss Indicators",
140
+ "file": "NearMissIndicators"
141
+ },
142
+ {
143
+ "name": "Red Herrings",
144
+ "file": "RedHerrings"
145
+ },
146
+ {
147
+ "name": "Delayed Reciprocity",
148
+ "file": "DelayedReciprocity"
149
  },
150
  {
151
  "name": "Betrayal",
 
155
  "pattern_id": "Anticipation",
156
  "playable_concept": "Not available yet",
157
  "metadata": {
158
+ "version": "1.2.1",
159
  "date_processed": "2025-04-24",
160
  "source_file": "Anticipation.htm",
161
+ "converter_version": "1.2.1"
162
  }
163
  }
AreaControl.json CHANGED
@@ -68,160 +68,160 @@
68
  "label": "8. Actions and Events Patterns",
69
  "pattern_links": [
70
  {
71
- "name": "Goal Points",
72
- "file": "GoalPoints"
73
  },
74
  {
75
- "name": "Attention Swapping",
76
- "file": "AttentionSwapping"
77
  },
78
  {
79
- "name": "Strategic Locations",
80
- "file": "StrategicLocations"
81
  },
82
  {
83
- "name": "Ownership",
84
- "file": "Ownership"
85
  },
86
  {
87
- "name": "Trading",
88
- "file": "Trading"
89
  },
90
  {
91
- "name": "Producers",
92
- "file": "Producers"
93
  },
94
  {
95
- "name": "Privileged Abilities",
96
- "file": "PrivilegedAbilities"
97
  },
98
  {
99
- "name": "Supporting Goals",
100
- "file": "SupportingGoals"
101
  },
102
  {
103
- "name": "Combat",
104
- "file": "Combat"
105
  },
106
  {
107
- "name": "Penalties",
108
- "file": "Penalties"
109
  },
110
  {
111
- "name": "Interferable Goals",
112
- "file": "InterferableGoals"
113
  },
114
  {
115
- "name": "Stealth",
116
- "file": "Stealth"
117
  },
118
  {
119
- "name": "Committed Goals",
120
- "file": "CommittedGoals"
121
  },
122
  {
123
- "name": "Strategic Knowledge",
124
- "file": "StrategicKnowledge"
125
  },
126
  {
127
- "name": "Risk/Reward",
128
- "file": "RiskReward"
129
  },
130
  {
131
- "name": "Controllers",
132
- "file": "Controllers"
133
  },
134
  {
135
- "name": "Gain Ownership",
136
- "file": "GainOwnership"
137
  },
138
  {
139
- "name": "Movement Limitations",
140
- "file": "MovementLimitations"
141
  },
142
  {
143
- "name": "Race",
144
- "file": "Race"
145
  },
146
  {
147
- "name": "Bidding",
148
- "file": "Bidding"
149
  },
150
  {
151
- "name": "Continuous Goals",
152
- "file": "ContinuousGoals"
153
  },
154
  {
155
- "name": "Focus Loci",
156
- "file": "FocusLoci"
157
  },
158
  {
159
- "name": "Overcome",
160
- "file": "Overcome"
161
  },
162
  {
163
- "name": "Contact",
164
- "file": "Contact"
165
  },
166
  {
167
- "name": "Game World",
168
- "file": "GameWorld"
169
  },
170
  {
171
- "name": "Extended Actions",
172
- "file": "ExtendedActions"
173
  },
174
  {
175
- "name": "Emotional Immersion",
176
- "file": "EmotionalImmersion"
177
  },
178
  {
179
- "name": "Team Play",
180
- "file": "TeamPlay"
181
  },
182
  {
183
- "name": "Selectable Sets of Goals",
184
- "file": "SelectableSetsofGoals"
185
  },
186
  {
187
- "name": "Tradeoffs",
188
- "file": "Tradeoffs"
189
  },
190
  {
191
- "name": "Game State Overview",
192
- "file": "GameStateOverview"
193
  },
194
  {
195
- "name": "Resources",
196
- "file": "Resources"
197
  },
198
  {
199
- "name": "Rewards",
200
- "file": "Rewards"
201
  },
202
  {
203
- "name": "Reconnaissance",
204
- "file": "Reconnaissance"
205
  },
206
  {
207
- "name": "Traverse",
208
- "file": "Traverse"
209
  },
210
  {
211
- "name": "Area Control",
212
- "file": "AreaControl"
213
  },
214
  {
215
- "name": "Transfer of Control",
216
- "file": "TransferofControl"
217
  }
218
  ],
219
  "pattern_id": "AreaControl",
220
  "playable_concept": "Not available yet",
221
  "metadata": {
222
- "version": "1.2",
223
  "date_processed": "2025-04-24",
224
  "source_file": "AreaControl.htm",
225
- "converter_version": "1.2"
226
  }
227
  }
 
68
  "label": "8. Actions and Events Patterns",
69
  "pattern_links": [
70
  {
71
+ "name": "Committed Goals",
72
+ "file": "CommittedGoals"
73
  },
74
  {
75
+ "name": "Traverse",
76
+ "file": "Traverse"
77
  },
78
  {
79
+ "name": "Supporting Goals",
80
+ "file": "SupportingGoals"
81
  },
82
  {
83
+ "name": "Movement Limitations",
84
+ "file": "MovementLimitations"
85
  },
86
  {
87
+ "name": "Reconnaissance",
88
+ "file": "Reconnaissance"
89
  },
90
  {
91
+ "name": "Tradeoffs",
92
+ "file": "Tradeoffs"
93
  },
94
  {
95
+ "name": "Emotional Immersion",
96
+ "file": "EmotionalImmersion"
97
  },
98
  {
99
+ "name": "Strategic Locations",
100
+ "file": "StrategicLocations"
101
  },
102
  {
103
+ "name": "Goal Points",
104
+ "file": "GoalPoints"
105
  },
106
  {
107
+ "name": "Game State Overview",
108
+ "file": "GameStateOverview"
109
  },
110
  {
111
+ "name": "Extended Actions",
112
+ "file": "ExtendedActions"
113
  },
114
  {
115
+ "name": "Risk/Reward",
116
+ "file": "RiskReward"
117
  },
118
  {
119
+ "name": "Gain Ownership",
120
+ "file": "GainOwnership"
121
  },
122
  {
123
+ "name": "Controllers",
124
+ "file": "Controllers"
125
  },
126
  {
127
+ "name": "Game World",
128
+ "file": "GameWorld"
129
  },
130
  {
131
+ "name": "Transfer of Control",
132
+ "file": "TransferofControl"
133
  },
134
  {
135
+ "name": "Trading",
136
+ "file": "Trading"
137
  },
138
  {
139
+ "name": "Ownership",
140
+ "file": "Ownership"
141
  },
142
  {
143
+ "name": "Selectable Sets of Goals",
144
+ "file": "SelectableSetsofGoals"
145
  },
146
  {
147
+ "name": "Attention Swapping",
148
+ "file": "AttentionSwapping"
149
  },
150
  {
151
+ "name": "Team Play",
152
+ "file": "TeamPlay"
153
  },
154
  {
155
+ "name": "Bidding",
156
+ "file": "Bidding"
157
  },
158
  {
159
+ "name": "Combat",
160
+ "file": "Combat"
161
  },
162
  {
163
+ "name": "Race",
164
+ "file": "Race"
165
  },
166
  {
167
+ "name": "Rewards",
168
+ "file": "Rewards"
169
  },
170
  {
171
+ "name": "Stealth",
172
+ "file": "Stealth"
173
  },
174
  {
175
+ "name": "Resources",
176
+ "file": "Resources"
177
  },
178
  {
179
+ "name": "Focus Loci",
180
+ "file": "FocusLoci"
181
  },
182
  {
183
+ "name": "Privileged Abilities",
184
+ "file": "PrivilegedAbilities"
185
  },
186
  {
187
+ "name": "Producers",
188
+ "file": "Producers"
189
  },
190
  {
191
+ "name": "Interferable Goals",
192
+ "file": "InterferableGoals"
193
  },
194
  {
195
+ "name": "Strategic Knowledge",
196
+ "file": "StrategicKnowledge"
197
  },
198
  {
199
+ "name": "Area Control",
200
+ "file": "AreaControl"
201
  },
202
  {
203
+ "name": "Overcome",
204
+ "file": "Overcome"
205
  },
206
  {
207
+ "name": "Continuous Goals",
208
+ "file": "ContinuousGoals"
209
  },
210
  {
211
+ "name": "Penalties",
212
+ "file": "Penalties"
213
  },
214
  {
215
+ "name": "Contact",
216
+ "file": "Contact"
217
  }
218
  ],
219
  "pattern_id": "AreaControl",
220
  "playable_concept": "Not available yet",
221
  "metadata": {
222
+ "version": "1.2.1",
223
  "date_processed": "2025-04-24",
224
  "source_file": "AreaControl.htm",
225
+ "converter_version": "1.2.1"
226
  }
227
  }
ArithmeticRewardsforInvestments.json CHANGED
@@ -36,36 +36,36 @@
36
  "label": "6. Game Design Patterns for Resource and Resource Management",
37
  "pattern_links": [
38
  {
39
- "name": "Investments",
40
- "file": "Investments"
 
 
 
 
41
  },
42
  {
43
  "name": "Time Limits",
44
  "file": "TimeLimits"
45
  },
46
  {
47
- "name": "Risk/Reward",
48
- "file": "RiskReward"
49
  },
50
  {
51
- "name": "Diminishing Returns",
52
- "file": "DiminishingReturns"
53
  },
54
  {
55
- "name": "Geometric Rewards for Investments",
56
- "file": "GeometricRewardsforInvestments"
57
  },
58
  {
59
  "name": "Freedom of Choice",
60
  "file": "FreedomofChoice"
61
  },
62
  {
63
- "name": "Rewards",
64
- "file": "Rewards"
65
- },
66
- {
67
- "name": "Arithmetic Rewards for Investments",
68
- "file": "ArithmeticRewardsforInvestments"
69
  },
70
  {
71
  "name": "Predictable Consequences",
@@ -75,9 +75,9 @@
75
  "pattern_id": "ArithmeticRewardsforInvestments",
76
  "playable_concept": "Not available yet",
77
  "metadata": {
78
- "version": "1.2",
79
  "date_processed": "2025-04-24",
80
  "source_file": "ArithmeticRewardsforInvestments.htm",
81
- "converter_version": "1.2"
82
  }
83
  }
 
36
  "label": "6. Game Design Patterns for Resource and Resource Management",
37
  "pattern_links": [
38
  {
39
+ "name": "Rewards",
40
+ "file": "Rewards"
41
+ },
42
+ {
43
+ "name": "Diminishing Returns",
44
+ "file": "DiminishingReturns"
45
  },
46
  {
47
  "name": "Time Limits",
48
  "file": "TimeLimits"
49
  },
50
  {
51
+ "name": "Geometric Rewards for Investments",
52
+ "file": "GeometricRewardsforInvestments"
53
  },
54
  {
55
+ "name": "Investments",
56
+ "file": "Investments"
57
  },
58
  {
59
+ "name": "Arithmetic Rewards for Investments",
60
+ "file": "ArithmeticRewardsforInvestments"
61
  },
62
  {
63
  "name": "Freedom of Choice",
64
  "file": "FreedomofChoice"
65
  },
66
  {
67
+ "name": "Risk/Reward",
68
+ "file": "RiskReward"
 
 
 
 
69
  },
70
  {
71
  "name": "Predictable Consequences",
 
75
  "pattern_id": "ArithmeticRewardsforInvestments",
76
  "playable_concept": "Not available yet",
77
  "metadata": {
78
+ "version": "1.2.1",
79
  "date_processed": "2025-04-24",
80
  "source_file": "ArithmeticRewardsforInvestments.htm",
81
+ "converter_version": "1.2.1"
82
  }
83
  }
AsymmetricAbilities.json CHANGED
@@ -63,108 +63,108 @@
63
  "label": "8. Actions and Events Patterns",
64
  "pattern_links": [
65
  {
66
- "name": "Fog of War",
67
- "file": "FogofWar"
68
  },
69
  {
70
- "name": "Symmetry",
71
- "file": "Symmetry"
72
  },
73
  {
74
- "name": "Social Organizations",
75
- "file": "SocialOrganizations"
76
  },
77
  {
78
- "name": "Varied Gameplay",
79
- "file": "VariedGameplay"
80
  },
81
  {
82
- "name": "Privileged Abilities",
83
- "file": "PrivilegedAbilities"
84
  },
85
  {
86
- "name": "Turn-Based Games",
87
- "file": "Turn-BasedGames"
88
  },
89
  {
90
- "name": "Negotiation",
91
- "file": "Negotiation"
92
  },
93
  {
94
- "name": "Tournaments",
95
- "file": "Tournaments"
96
  },
97
  {
98
- "name": "Game Mastery",
99
- "file": "GameMastery"
100
  },
101
  {
102
- "name": "Communication Channels",
103
- "file": "CommunicationChannels"
104
  },
105
  {
106
- "name": "Asymmetric Information",
107
- "file": "AsymmetricInformation"
108
  },
109
  {
110
- "name": "Orthogonal Unit Differentiation",
111
- "file": "OrthogonalUnitDifferentiation"
112
  },
113
  {
114
- "name": "Asymmetric Goals",
115
- "file": "AsymmetricGoals"
116
  },
117
  {
118
  "name": "Team Development",
119
  "file": "TeamDevelopment"
120
  },
 
 
 
 
121
  {
122
  "name": "Team Play",
123
  "file": "TeamPlay"
124
  },
125
  {
126
- "name": "Player Balance",
127
- "file": "PlayerBalance"
128
  },
129
  {
130
- "name": "Constructive Play",
131
- "file": "ConstructivePlay"
132
  },
133
  {
134
- "name": "Paper-Rock-Scissors",
135
- "file": "Paper-Rock-Scissors"
136
  },
137
  {
138
- "name": "Balancing Effects",
139
- "file": "BalancingEffects"
140
  },
141
  {
142
- "name": "Collaborative Actions",
143
- "file": "CollaborativeActions"
144
  },
145
  {
146
- "name": "Gain Competence",
147
- "file": "GainCompetence"
148
  },
149
  {
150
  "name": "Freedom of Choice",
151
  "file": "FreedomofChoice"
152
  },
153
  {
154
- "name": "Asymmetric Abilities",
155
- "file": "AsymmetricAbilities"
156
- },
157
- {
158
- "name": "Replayability",
159
- "file": "Replayability"
160
  }
161
  ],
162
  "pattern_id": "AsymmetricAbilities",
163
  "playable_concept": "Not available yet",
164
  "metadata": {
165
- "version": "1.2",
166
  "date_processed": "2025-04-24",
167
  "source_file": "AsymmetricAbilities.htm",
168
- "converter_version": "1.2"
169
  }
170
  }
 
63
  "label": "8. Actions and Events Patterns",
64
  "pattern_links": [
65
  {
66
+ "name": "Varied Gameplay",
67
+ "file": "VariedGameplay"
68
  },
69
  {
70
+ "name": "Communication Channels",
71
+ "file": "CommunicationChannels"
72
  },
73
  {
74
+ "name": "Asymmetric Information",
75
+ "file": "AsymmetricInformation"
76
  },
77
  {
78
+ "name": "Player Balance",
79
+ "file": "PlayerBalance"
80
  },
81
  {
82
+ "name": "Tournaments",
83
+ "file": "Tournaments"
84
  },
85
  {
86
+ "name": "Balancing Effects",
87
+ "file": "BalancingEffects"
88
  },
89
  {
90
+ "name": "Paper-Rock-Scissors",
91
+ "file": "Paper-Rock-Scissors"
92
  },
93
  {
94
+ "name": "Asymmetric Abilities",
95
+ "file": "AsymmetricAbilities"
96
  },
97
  {
98
+ "name": "Collaborative Actions",
99
+ "file": "CollaborativeActions"
100
  },
101
  {
102
+ "name": "Gain Competence",
103
+ "file": "GainCompetence"
104
  },
105
  {
106
+ "name": "Fog of War",
107
+ "file": "FogofWar"
108
  },
109
  {
110
+ "name": "Replayability",
111
+ "file": "Replayability"
112
  },
113
  {
114
+ "name": "Symmetry",
115
+ "file": "Symmetry"
116
  },
117
  {
118
  "name": "Team Development",
119
  "file": "TeamDevelopment"
120
  },
121
+ {
122
+ "name": "Turn-Based Games",
123
+ "file": "Turn-BasedGames"
124
+ },
125
  {
126
  "name": "Team Play",
127
  "file": "TeamPlay"
128
  },
129
  {
130
+ "name": "Asymmetric Goals",
131
+ "file": "AsymmetricGoals"
132
  },
133
  {
134
+ "name": "Game Mastery",
135
+ "file": "GameMastery"
136
  },
137
  {
138
+ "name": "Negotiation",
139
+ "file": "Negotiation"
140
  },
141
  {
142
+ "name": "Social Organizations",
143
+ "file": "SocialOrganizations"
144
  },
145
  {
146
+ "name": "Orthogonal Unit Differentiation",
147
+ "file": "OrthogonalUnitDifferentiation"
148
  },
149
  {
150
+ "name": "Privileged Abilities",
151
+ "file": "PrivilegedAbilities"
152
  },
153
  {
154
  "name": "Freedom of Choice",
155
  "file": "FreedomofChoice"
156
  },
157
  {
158
+ "name": "Constructive Play",
159
+ "file": "ConstructivePlay"
 
 
 
 
160
  }
161
  ],
162
  "pattern_id": "AsymmetricAbilities",
163
  "playable_concept": "Not available yet",
164
  "metadata": {
165
+ "version": "1.2.1",
166
  "date_processed": "2025-04-24",
167
  "source_file": "AsymmetricAbilities.htm",
168
+ "converter_version": "1.2.1"
169
  }
170
  }
AsymmetricGoals.json CHANGED
@@ -41,57 +41,57 @@
41
  ],
42
  "label": "12. Game Design Patterns for Goal Structures",
43
  "pattern_links": [
 
 
 
 
 
 
 
 
 
 
 
 
44
  {
45
  "name": "Preventing Goals",
46
  "file": "PreventingGoals"
47
  },
48
  {
49
- "name": "Paper-Rock-Scissors",
50
- "file": "Paper-Rock-Scissors"
51
  },
52
  {
53
  "name": "Role Reversal",
54
  "file": "RoleReversal"
55
  },
56
- {
57
- "name": "Varied Gameplay",
58
- "file": "VariedGameplay"
59
- },
60
  {
61
  "name": "Freedom of Choice",
62
  "file": "FreedomofChoice"
63
  },
64
  {
65
- "name": "Asymmetric Abilities",
66
- "file": "AsymmetricAbilities"
67
  },
68
  {
69
- "name": "Symmetric Goals",
70
- "file": "SymmetricGoals"
71
  },
72
  {
73
  "name": "Asymmetric Goals",
74
  "file": "AsymmetricGoals"
75
  },
76
- {
77
- "name": "Player Balance",
78
- "file": "PlayerBalance"
79
- },
80
  {
81
  "name": "Replayability",
82
  "file": "Replayability"
83
- },
84
- {
85
- "name": "Competition",
86
- "file": "Competition"
87
  }
88
  ],
89
  "pattern_id": "AsymmetricGoals",
90
  "playable_concept": "Not available yet",
91
  "metadata": {
92
- "version": "1.2",
93
  "date_processed": "2025-04-24",
94
  "source_file": "AsymmetricGoals.htm",
95
- "converter_version": "1.2"
96
  }
97
  }
 
41
  ],
42
  "label": "12. Game Design Patterns for Goal Structures",
43
  "pattern_links": [
44
+ {
45
+ "name": "Symmetric Goals",
46
+ "file": "SymmetricGoals"
47
+ },
48
+ {
49
+ "name": "Varied Gameplay",
50
+ "file": "VariedGameplay"
51
+ },
52
+ {
53
+ "name": "Asymmetric Abilities",
54
+ "file": "AsymmetricAbilities"
55
+ },
56
  {
57
  "name": "Preventing Goals",
58
  "file": "PreventingGoals"
59
  },
60
  {
61
+ "name": "Competition",
62
+ "file": "Competition"
63
  },
64
  {
65
  "name": "Role Reversal",
66
  "file": "RoleReversal"
67
  },
 
 
 
 
68
  {
69
  "name": "Freedom of Choice",
70
  "file": "FreedomofChoice"
71
  },
72
  {
73
+ "name": "Paper-Rock-Scissors",
74
+ "file": "Paper-Rock-Scissors"
75
  },
76
  {
77
+ "name": "Player Balance",
78
+ "file": "PlayerBalance"
79
  },
80
  {
81
  "name": "Asymmetric Goals",
82
  "file": "AsymmetricGoals"
83
  },
 
 
 
 
84
  {
85
  "name": "Replayability",
86
  "file": "Replayability"
 
 
 
 
87
  }
88
  ],
89
  "pattern_id": "AsymmetricGoals",
90
  "playable_concept": "Not available yet",
91
  "metadata": {
92
+ "version": "1.2.1",
93
  "date_processed": "2025-04-24",
94
  "source_file": "AsymmetricGoals.htm",
95
+ "converter_version": "1.2.1"
96
  }
97
  }
AsymmetricInformation.json CHANGED
@@ -47,64 +47,64 @@
47
  "label": "7. Game Design Patterns for Information, Communication, and Presentation",
48
  "pattern_links": [
49
  {
50
- "name": "Negotiation",
51
- "file": "Negotiation"
52
  },
53
  {
54
- "name": "Predefined Goals",
55
- "file": "PredefinedGoals"
56
  },
57
  {
58
- "name": "Secret Resources",
59
- "file": "SecretResources"
60
  },
61
  {
62
- "name": "Gain Information",
63
- "file": "GainInformation"
64
  },
65
  {
66
- "name": "Perfect Information",
67
- "file": "PerfectInformation"
68
  },
69
  {
70
- "name": "Bidding",
71
- "file": "Bidding"
72
  },
73
  {
74
- "name": "Card Hands",
75
- "file": "CardHands"
76
  },
77
  {
78
- "name": "Betrayal",
79
- "file": "Betrayal"
80
  },
81
  {
82
- "name": "Asymmetric Abilities",
83
- "file": "AsymmetricAbilities"
84
  },
85
  {
86
- "name": "Conceal",
87
- "file": "Conceal"
88
  },
89
  {
90
  "name": "Bluffing",
91
  "file": "Bluffing"
92
  },
93
  {
94
- "name": "Secret Alliances",
95
- "file": "SecretAlliances"
96
  },
97
  {
98
- "name": "Unknown Goals",
99
- "file": "UnknownGoals"
100
  }
101
  ],
102
  "pattern_id": "AsymmetricInformation",
103
  "playable_concept": "Not available yet",
104
  "metadata": {
105
- "version": "1.2",
106
  "date_processed": "2025-04-24",
107
  "source_file": "AsymmetricInformation.htm",
108
- "converter_version": "1.2"
109
  }
110
  }
 
47
  "label": "7. Game Design Patterns for Information, Communication, and Presentation",
48
  "pattern_links": [
49
  {
50
+ "name": "Asymmetric Abilities",
51
+ "file": "AsymmetricAbilities"
52
  },
53
  {
54
+ "name": "Secret Alliances",
55
+ "file": "SecretAlliances"
56
  },
57
  {
58
+ "name": "Perfect Information",
59
+ "file": "PerfectInformation"
60
  },
61
  {
62
+ "name": "Card Hands",
63
+ "file": "CardHands"
64
  },
65
  {
66
+ "name": "Negotiation",
67
+ "file": "Negotiation"
68
  },
69
  {
70
+ "name": "Predefined Goals",
71
+ "file": "PredefinedGoals"
72
  },
73
  {
74
+ "name": "Unknown Goals",
75
+ "file": "UnknownGoals"
76
  },
77
  {
78
+ "name": "Secret Resources",
79
+ "file": "SecretResources"
80
  },
81
  {
82
+ "name": "Bidding",
83
+ "file": "Bidding"
84
  },
85
  {
86
+ "name": "Betrayal",
87
+ "file": "Betrayal"
88
  },
89
  {
90
  "name": "Bluffing",
91
  "file": "Bluffing"
92
  },
93
  {
94
+ "name": "Conceal",
95
+ "file": "Conceal"
96
  },
97
  {
98
+ "name": "Gain Information",
99
+ "file": "GainInformation"
100
  }
101
  ],
102
  "pattern_id": "AsymmetricInformation",
103
  "playable_concept": "Not available yet",
104
  "metadata": {
105
+ "version": "1.2.1",
106
  "date_processed": "2025-04-24",
107
  "source_file": "AsymmetricInformation.htm",
108
+ "converter_version": "1.2.1"
109
  }
110
  }
AsymmetricResourceDistribution.json CHANGED
@@ -49,80 +49,80 @@
49
  "label": "6. Game Design Patterns for Resource and Resource Management",
50
  "pattern_links": [
51
  {
52
- "name": "Player Balance",
53
- "file": "PlayerBalance"
54
- },
55
- {
56
- "name": "Resources",
57
- "file": "Resources"
58
  },
59
  {
60
  "name": "Varied Gameplay",
61
  "file": "VariedGameplay"
62
  },
63
  {
64
- "name": "Trading",
65
- "file": "Trading"
66
  },
67
  {
68
- "name": "Ownership",
69
- "file": "Ownership"
70
  },
71
  {
72
- "name": "Social Interaction",
73
- "file": "SocialInteraction"
74
  },
75
  {
76
- "name": "Single-Player Games",
77
- "file": "Single-PlayerGames"
78
  },
79
  {
80
- "name": "Symmetry",
81
- "file": "Symmetry"
82
  },
83
  {
84
  "name": "Randomness",
85
  "file": "Randomness"
86
  },
87
  {
88
- "name": "Mutual Goals",
89
- "file": "MutualGoals"
90
  },
91
  {
92
- "name": "Symmetric Resource Distribution",
93
- "file": "SymmetricResourceDistribution"
94
  },
95
  {
96
- "name": "Multiplayer Games",
97
- "file": "MultiplayerGames"
98
  },
99
  {
100
- "name": "Handicaps",
101
- "file": "Handicaps"
102
  },
103
  {
104
- "name": "Renewable Resources",
105
- "file": "RenewableResources"
106
  },
107
  {
108
  "name": "Asymmetric Resource Distribution",
109
  "file": "AsymmetricResourceDistribution"
110
  },
111
  {
112
- "name": "Perceived Chance to Succeed",
113
- "file": "PerceivedChancetoSucceed"
114
  },
115
  {
116
- "name": "Player-Decided Distribution of Rewards & Penalties",
117
- "file": "Player-DecidedDistributionofRewards&Penalties"
 
 
 
 
118
  }
119
  ],
120
  "pattern_id": "AsymmetricResourceDistribution",
121
  "playable_concept": "Not available yet",
122
  "metadata": {
123
- "version": "1.2",
124
  "date_processed": "2025-04-24",
125
  "source_file": "AsymmetricResourceDistribution.htm",
126
- "converter_version": "1.2"
127
  }
128
  }
 
49
  "label": "6. Game Design Patterns for Resource and Resource Management",
50
  "pattern_links": [
51
  {
52
+ "name": "Handicaps",
53
+ "file": "Handicaps"
 
 
 
 
54
  },
55
  {
56
  "name": "Varied Gameplay",
57
  "file": "VariedGameplay"
58
  },
59
  {
60
+ "name": "Perceived Chance to Succeed",
61
+ "file": "PerceivedChancetoSucceed"
62
  },
63
  {
64
+ "name": "Single-Player Games",
65
+ "file": "Single-PlayerGames"
66
  },
67
  {
68
+ "name": "Renewable Resources",
69
+ "file": "RenewableResources"
70
  },
71
  {
72
+ "name": "Trading",
73
+ "file": "Trading"
74
  },
75
  {
76
+ "name": "Ownership",
77
+ "file": "Ownership"
78
  },
79
  {
80
  "name": "Randomness",
81
  "file": "Randomness"
82
  },
83
  {
84
+ "name": "Multiplayer Games",
85
+ "file": "MultiplayerGames"
86
  },
87
  {
88
+ "name": "Resources",
89
+ "file": "Resources"
90
  },
91
  {
92
+ "name": "Mutual Goals",
93
+ "file": "MutualGoals"
94
  },
95
  {
96
+ "name": "Player-Decided Distribution of Rewards & Penalties",
97
+ "file": "Player-DecidedDistributionofRewards&Penalties"
98
  },
99
  {
100
+ "name": "Social Interaction",
101
+ "file": "SocialInteraction"
102
  },
103
  {
104
  "name": "Asymmetric Resource Distribution",
105
  "file": "AsymmetricResourceDistribution"
106
  },
107
  {
108
+ "name": "Player Balance",
109
+ "file": "PlayerBalance"
110
  },
111
  {
112
+ "name": "Symmetric Resource Distribution",
113
+ "file": "SymmetricResourceDistribution"
114
+ },
115
+ {
116
+ "name": "Symmetry",
117
+ "file": "Symmetry"
118
  }
119
  ],
120
  "pattern_id": "AsymmetricResourceDistribution",
121
  "playable_concept": "Not available yet",
122
  "metadata": {
123
+ "version": "1.2.1",
124
  "date_processed": "2025-04-24",
125
  "source_file": "AsymmetricResourceDistribution.htm",
126
+ "converter_version": "1.2.1"
127
  }
128
  }
AsynchronousGames.json CHANGED
@@ -45,29 +45,21 @@
45
  "file": "Ghosts"
46
  },
47
  {
48
- "name": "Persistent Game Worlds",
49
- "file": "PersistentGameWorlds"
50
  },
51
  {
52
  "name": "Communication Channels",
53
  "file": "CommunicationChannels"
54
  },
55
  {
56
- "name": "Freedom of Choice",
57
- "file": "FreedomofChoice"
58
  },
59
  {
60
  "name": "Tick-Based Games",
61
  "file": "Tick-BasedGames"
62
  },
63
- {
64
- "name": "Real-Time Games",
65
- "file": "Real-TimeGames"
66
- },
67
- {
68
- "name": "Public Information",
69
- "file": "PublicInformation"
70
- },
71
  {
72
  "name": "Downtime",
73
  "file": "Downtime"
@@ -77,16 +69,24 @@
77
  "file": "Turn-BasedGames"
78
  },
79
  {
80
- "name": "Dedicated Game Facilitators",
81
- "file": "DedicatedGameFacilitators"
 
 
 
 
 
 
 
 
82
  }
83
  ],
84
  "pattern_id": "AsynchronousGames",
85
  "playable_concept": "Not available yet",
86
  "metadata": {
87
- "version": "1.2",
88
  "date_processed": "2025-04-24",
89
  "source_file": "AsynchronousGames.htm",
90
- "converter_version": "1.2"
91
  }
92
  }
 
45
  "file": "Ghosts"
46
  },
47
  {
48
+ "name": "Real-Time Games",
49
+ "file": "Real-TimeGames"
50
  },
51
  {
52
  "name": "Communication Channels",
53
  "file": "CommunicationChannels"
54
  },
55
  {
56
+ "name": "Dedicated Game Facilitators",
57
+ "file": "DedicatedGameFacilitators"
58
  },
59
  {
60
  "name": "Tick-Based Games",
61
  "file": "Tick-BasedGames"
62
  },
 
 
 
 
 
 
 
 
63
  {
64
  "name": "Downtime",
65
  "file": "Downtime"
 
69
  "file": "Turn-BasedGames"
70
  },
71
  {
72
+ "name": "Public Information",
73
+ "file": "PublicInformation"
74
+ },
75
+ {
76
+ "name": "Freedom of Choice",
77
+ "file": "FreedomofChoice"
78
+ },
79
+ {
80
+ "name": "Persistent Game Worlds",
81
+ "file": "PersistentGameWorlds"
82
  }
83
  ],
84
  "pattern_id": "AsynchronousGames",
85
  "playable_concept": "Not available yet",
86
  "metadata": {
87
+ "version": "1.2.1",
88
  "date_processed": "2025-04-24",
89
  "source_file": "AsynchronousGames.htm",
90
+ "converter_version": "1.2.1"
91
  }
92
  }
AttentionSwapping.json CHANGED
@@ -70,148 +70,148 @@
70
  "label": "8. Actions and Events Patterns",
71
  "pattern_links": [
72
  {
73
- "name": "The Show Must Go On",
74
- "file": "TheShowMustGoOn"
75
  },
76
  {
77
- "name": "Attention Swapping",
78
- "file": "AttentionSwapping"
79
  },
80
  {
81
- "name": "Maneuvering",
82
- "file": "Maneuvering"
83
  },
84
  {
85
- "name": "Incompatible Goals",
86
- "file": "IncompatibleGoals"
87
  },
88
  {
89
- "name": "Book-Keeping Tokens",
90
- "file": "Book-KeepingTokens"
91
  },
92
  {
93
- "name": "Combat",
94
- "file": "Combat"
95
  },
96
  {
97
- "name": "Penalties",
98
- "file": "Penalties"
99
  },
100
  {
101
  "name": "Spatial Immersion",
102
  "file": "SpatialImmersion"
103
  },
104
  {
105
- "name": "Units",
106
- "file": "Units"
107
- },
108
- {
109
- "name": "Surprises",
110
- "file": "Surprises"
111
- },
112
- {
113
- "name": "Resource Management",
114
- "file": "ResourceManagement"
115
- },
116
- {
117
- "name": "Cameras",
118
- "file": "Cameras"
119
- },
120
- {
121
- "name": "Right Level of Complexity",
122
- "file": "RightLevelofComplexity"
123
  },
124
  {
125
- "name": "Cognitive Immersion",
126
- "file": "CognitiveImmersion"
127
  },
128
  {
129
- "name": "Parallel Lives",
130
- "file": "ParallelLives"
131
  },
132
  {
133
- "name": "God Views",
134
- "file": "GodViews"
135
  },
136
  {
137
  "name": "Tension",
138
  "file": "Tension"
139
  },
140
  {
141
- "name": "Focus Loci",
142
- "file": "FocusLoci"
143
  },
144
  {
145
- "name": "Real-Time Games",
146
- "file": "Real-TimeGames"
147
  },
148
  {
149
  "name": "Extended Actions",
150
  "file": "ExtendedActions"
151
  },
152
  {
153
- "name": "Stimulated Planning",
154
- "file": "StimulatedPlanning"
155
  },
156
  {
157
- "name": "Limited Foresight",
158
- "file": "LimitedForesight"
159
  },
160
  {
161
- "name": "Emotional Immersion",
162
- "file": "EmotionalImmersion"
163
  },
164
  {
165
- "name": "Right Level of Difficulty",
166
- "file": "RightLevelofDifficulty"
167
  },
168
  {
169
- "name": "Tradeoffs",
170
- "file": "Tradeoffs"
171
  },
172
  {
173
- "name": "Interruptible Actions",
174
- "file": "InterruptibleActions"
175
  },
176
  {
177
- "name": "Collaborative Actions",
178
- "file": "CollaborativeActions"
 
 
 
 
 
 
 
 
179
  },
180
  {
181
  "name": "Enemies",
182
  "file": "Enemies"
183
  },
184
  {
185
- "name": "Game State Overview",
186
- "file": "GameStateOverview"
187
  },
188
  {
189
  "name": "Rewards",
190
  "file": "Rewards"
191
  },
192
  {
193
- "name": "Reconnaissance",
194
- "file": "Reconnaissance"
195
  },
196
  {
197
- "name": "Disruption of Focused Attention",
198
- "file": "DisruptionofFocusedAttention"
199
  },
200
  {
201
  "name": "Area Control",
202
  "file": "AreaControl"
203
  },
204
  {
205
- "name": "Conflict",
206
- "file": "Conflict"
 
 
 
 
 
 
 
 
207
  }
208
  ],
209
  "pattern_id": "AttentionSwapping",
210
  "playable_concept": "Not available yet",
211
  "metadata": {
212
- "version": "1.2",
213
  "date_processed": "2025-04-24",
214
  "source_file": "AttentionSwapping.htm",
215
- "converter_version": "1.2"
216
  }
217
  }
 
70
  "label": "8. Actions and Events Patterns",
71
  "pattern_links": [
72
  {
73
+ "name": "Real-Time Games",
74
+ "file": "Real-TimeGames"
75
  },
76
  {
77
+ "name": "Right Level of Complexity",
78
+ "file": "RightLevelofComplexity"
79
  },
80
  {
81
+ "name": "Cameras",
82
+ "file": "Cameras"
83
  },
84
  {
85
+ "name": "God Views",
86
+ "file": "GodViews"
87
  },
88
  {
89
+ "name": "Reconnaissance",
90
+ "file": "Reconnaissance"
91
  },
92
  {
93
+ "name": "Tradeoffs",
94
+ "file": "Tradeoffs"
95
  },
96
  {
97
+ "name": "Emotional Immersion",
98
+ "file": "EmotionalImmersion"
99
  },
100
  {
101
  "name": "Spatial Immersion",
102
  "file": "SpatialImmersion"
103
  },
104
  {
105
+ "name": "Collaborative Actions",
106
+ "file": "CollaborativeActions"
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
107
  },
108
  {
109
+ "name": "Interruptible Actions",
110
+ "file": "InterruptibleActions"
111
  },
112
  {
113
+ "name": "Limited Foresight",
114
+ "file": "LimitedForesight"
115
  },
116
  {
117
+ "name": "Book-Keeping Tokens",
118
+ "file": "Book-KeepingTokens"
119
  },
120
  {
121
  "name": "Tension",
122
  "file": "Tension"
123
  },
124
  {
125
+ "name": "Game State Overview",
126
+ "file": "GameStateOverview"
127
  },
128
  {
129
+ "name": "Stimulated Planning",
130
+ "file": "StimulatedPlanning"
131
  },
132
  {
133
  "name": "Extended Actions",
134
  "file": "ExtendedActions"
135
  },
136
  {
137
+ "name": "Disruption of Focused Attention",
138
+ "file": "DisruptionofFocusedAttention"
139
  },
140
  {
141
+ "name": "Conflict",
142
+ "file": "Conflict"
143
  },
144
  {
145
+ "name": "Units",
146
+ "file": "Units"
147
  },
148
  {
149
+ "name": "Cognitive Immersion",
150
+ "file": "CognitiveImmersion"
151
  },
152
  {
153
+ "name": "Attention Swapping",
154
+ "file": "AttentionSwapping"
155
  },
156
  {
157
+ "name": "Parallel Lives",
158
+ "file": "ParallelLives"
159
  },
160
  {
161
+ "name": "Combat",
162
+ "file": "Combat"
163
+ },
164
+ {
165
+ "name": "Surprises",
166
+ "file": "Surprises"
167
+ },
168
+ {
169
+ "name": "Incompatible Goals",
170
+ "file": "IncompatibleGoals"
171
  },
172
  {
173
  "name": "Enemies",
174
  "file": "Enemies"
175
  },
176
  {
177
+ "name": "Maneuvering",
178
+ "file": "Maneuvering"
179
  },
180
  {
181
  "name": "Rewards",
182
  "file": "Rewards"
183
  },
184
  {
185
+ "name": "Right Level of Difficulty",
186
+ "file": "RightLevelofDifficulty"
187
  },
188
  {
189
+ "name": "Focus Loci",
190
+ "file": "FocusLoci"
191
  },
192
  {
193
  "name": "Area Control",
194
  "file": "AreaControl"
195
  },
196
  {
197
+ "name": "Resource Management",
198
+ "file": "ResourceManagement"
199
+ },
200
+ {
201
+ "name": "Penalties",
202
+ "file": "Penalties"
203
+ },
204
+ {
205
+ "name": "The Show Must Go On",
206
+ "file": "TheShowMustGoOn"
207
  }
208
  ],
209
  "pattern_id": "AttentionSwapping",
210
  "playable_concept": "Not available yet",
211
  "metadata": {
212
+ "version": "1.2.1",
213
  "date_processed": "2025-04-24",
214
  "source_file": "AttentionSwapping.htm",
215
+ "converter_version": "1.2.1"
216
  }
217
  }
Avatars.json CHANGED
@@ -55,112 +55,112 @@
55
  "label": "5. Game Design Patterns for Game Elements",
56
  "pattern_links": [
57
  {
58
- "name": "Persistent Game Worlds",
59
- "file": "PersistentGameWorlds"
60
- },
61
- {
62
- "name": "Ownership",
63
- "file": "Ownership"
64
- },
65
- {
66
- "name": "Characters",
67
- "file": "Characters"
68
- },
69
- {
70
- "name": "Avatars",
71
- "file": "Avatars"
72
  },
73
  {
74
- "name": "Producers",
75
- "file": "Producers"
76
  },
77
  {
78
- "name": "Privileged Abilities",
79
- "file": "PrivilegedAbilities"
80
  },
81
  {
82
- "name": "Combat",
83
- "file": "Combat"
84
  },
85
  {
86
- "name": "Survive",
87
- "file": "Survive"
88
  },
89
  {
90
  "name": "Spatial Immersion",
91
  "file": "SpatialImmersion"
92
  },
93
  {
94
- "name": "Consistent Reality Logic",
95
- "file": "ConsistentRealityLogic"
96
  },
97
  {
98
- "name": "Units",
99
- "file": "Units"
100
  },
101
  {
102
- "name": "Character Development",
103
- "file": "CharacterDevelopment"
 
 
 
 
104
  },
105
  {
106
  "name": "First-Person Views",
107
  "file": "First-PersonViews"
108
  },
109
  {
110
- "name": "Improved Abilities",
111
- "file": "ImprovedAbilities"
112
  },
113
  {
114
- "name": "Avatar",
115
- "file": "Avatars"
116
  },
117
  {
118
- "name": "Third-Person Views",
119
- "file": "Third-PersonViews"
120
  },
121
  {
122
  "name": "Parallel Lives",
123
  "file": "ParallelLives"
124
  },
125
  {
126
- "name": "God Views",
127
- "file": "GodViews"
128
  },
129
  {
130
- "name": "Roleplaying",
131
- "file": "Roleplaying"
132
  },
133
  {
134
- "name": "Player Killing",
135
- "file": "PlayerKilling"
136
  },
137
  {
138
- "name": "Mule",
139
- "file": "Mule"
 
 
 
 
 
 
 
 
140
  },
141
  {
142
  "name": "Tools",
143
  "file": "Tools"
144
  },
145
  {
146
- "name": "Emotional Immersion",
147
- "file": "EmotionalImmersion"
148
  },
149
  {
150
- "name": "Enemies",
151
- "file": "Enemies"
152
  },
153
  {
154
- "name": "Immersion",
155
- "file": "Immersion"
156
  }
157
  ],
158
  "pattern_id": "Avatars",
159
  "playable_concept": "Not available yet",
160
  "metadata": {
161
- "version": "1.2",
162
  "date_processed": "2025-04-24",
163
  "source_file": "Avatars.htm",
164
- "converter_version": "1.2"
165
  }
166
  }
 
55
  "label": "5. Game Design Patterns for Game Elements",
56
  "pattern_links": [
57
  {
58
+ "name": "God Views",
59
+ "file": "GodViews"
 
 
 
 
 
 
 
 
 
 
 
 
60
  },
61
  {
62
+ "name": "Survive",
63
+ "file": "Survive"
64
  },
65
  {
66
+ "name": "Emotional Immersion",
67
+ "file": "EmotionalImmersion"
68
  },
69
  {
70
+ "name": "Improved Abilities",
71
+ "file": "ImprovedAbilities"
72
  },
73
  {
74
+ "name": "Avatar",
75
+ "file": "Avatars"
76
  },
77
  {
78
  "name": "Spatial Immersion",
79
  "file": "SpatialImmersion"
80
  },
81
  {
82
+ "name": "Third-Person Views",
83
+ "file": "Third-PersonViews"
84
  },
85
  {
86
+ "name": "Avatars",
87
+ "file": "Avatars"
88
  },
89
  {
90
+ "name": "Characters",
91
+ "file": "Characters"
92
+ },
93
+ {
94
+ "name": "Player Killing",
95
+ "file": "PlayerKilling"
96
  },
97
  {
98
  "name": "First-Person Views",
99
  "file": "First-PersonViews"
100
  },
101
  {
102
+ "name": "Mule",
103
+ "file": "Mule"
104
  },
105
  {
106
+ "name": "Ownership",
107
+ "file": "Ownership"
108
  },
109
  {
110
+ "name": "Units",
111
+ "file": "Units"
112
  },
113
  {
114
  "name": "Parallel Lives",
115
  "file": "ParallelLives"
116
  },
117
  {
118
+ "name": "Consistent Reality Logic",
119
+ "file": "ConsistentRealityLogic"
120
  },
121
  {
122
+ "name": "Character Development",
123
+ "file": "CharacterDevelopment"
124
  },
125
  {
126
+ "name": "Combat",
127
+ "file": "Combat"
128
  },
129
  {
130
+ "name": "Immersion",
131
+ "file": "Immersion"
132
+ },
133
+ {
134
+ "name": "Enemies",
135
+ "file": "Enemies"
136
+ },
137
+ {
138
+ "name": "Roleplaying",
139
+ "file": "Roleplaying"
140
  },
141
  {
142
  "name": "Tools",
143
  "file": "Tools"
144
  },
145
  {
146
+ "name": "Privileged Abilities",
147
+ "file": "PrivilegedAbilities"
148
  },
149
  {
150
+ "name": "Producers",
151
+ "file": "Producers"
152
  },
153
  {
154
+ "name": "Persistent Game Worlds",
155
+ "file": "PersistentGameWorlds"
156
  }
157
  ],
158
  "pattern_id": "Avatars",
159
  "playable_concept": "Not available yet",
160
  "metadata": {
161
+ "version": "1.2.1",
162
  "date_processed": "2025-04-24",
163
  "source_file": "Avatars.htm",
164
+ "converter_version": "1.2.1"
165
  }
166
  }
BalancingEffects.json CHANGED
@@ -77,172 +77,172 @@
77
  "label": "14. Game Design Patterns for Game Mastery and Balancing",
78
  "pattern_links": [
79
  {
80
- "name": "Shared Rewards",
81
- "file": "SharedRewards"
82
  },
83
  {
84
- "name": "Illusionary Rewards",
85
- "file": "IllusionaryRewards"
86
  },
87
  {
88
- "name": "Score",
89
- "file": "Score"
90
  },
91
  {
92
- "name": "Uncommitted Alliances",
93
- "file": "UncommittedAlliances"
94
  },
95
  {
96
- "name": "King of the Hill",
97
- "file": "KingoftheHill"
98
  },
99
  {
100
- "name": "Team Balance",
101
- "file": "TeamBalance"
102
  },
103
  {
104
- "name": "Penalties",
105
- "file": "Penalties"
106
  },
107
  {
108
- "name": "Spawning",
109
- "file": "Spawning"
110
  },
111
  {
112
- "name": "Game Masters",
113
- "file": "GameMasters"
114
  },
115
  {
116
- "name": "Diminishing Returns",
117
- "file": "DiminishingReturns"
118
  },
119
  {
120
- "name": "Character Development",
121
- "file": "CharacterDevelopment"
122
  },
123
  {
124
- "name": "Smooth Learning Curves",
125
- "file": "SmoothLearningCurves"
126
  },
127
  {
128
- "name": "Perceivable Margins",
129
- "file": "PerceivableMargins"
130
  },
131
  {
132
- "name": "Decreased Abilities",
133
- "file": "DecreasedAbilities"
134
  },
135
  {
136
- "name": "Pick-Ups",
137
- "file": "Pick-Ups"
138
  },
139
  {
140
- "name": "Handicaps",
141
- "file": "Handicaps"
142
  },
143
  {
144
- "name": "Improved Abilities",
145
- "file": "ImprovedAbilities"
146
  },
147
  {
148
  "name": "Dice",
149
  "file": "Dice"
150
  },
151
  {
152
- "name": "Turn Taking",
153
- "file": "TurnTaking"
154
  },
155
  {
156
- "name": "Movement Limitations",
157
- "file": "MovementLimitations"
158
  },
159
  {
160
- "name": "Budgeted Action Points",
161
- "file": "BudgetedActionPoints"
162
  },
163
  {
164
- "name": "Delayed Effects",
165
- "file": "DelayedEffects"
166
  },
167
  {
168
- "name": "Tension",
169
- "file": "Tension"
170
  },
171
  {
172
- "name": "Extended Actions",
173
- "file": "ExtendedActions"
174
  },
175
  {
176
- "name": "Player Balance",
177
- "file": "PlayerBalance"
178
  },
179
  {
180
- "name": "Dedicated Game Facilitators",
181
- "file": "DedicatedGameFacilitators"
182
  },
183
  {
184
- "name": "Player Decided Results",
185
- "file": "PlayerDecidedResults"
186
  },
187
  {
188
- "name": "Right Level of Difficulty",
189
- "file": "RightLevelofDifficulty"
190
  },
191
  {
192
- "name": "Higher-Level Closures as Gameplay Progresses",
193
- "file": "Higher-LevelClosuresasGameplayProgresses"
194
  },
195
  {
196
- "name": "Interruptible Actions",
197
- "file": "InterruptibleActions"
198
  },
199
  {
200
- "name": "Tradeoffs",
201
- "file": "Tradeoffs"
202
  },
203
  {
204
- "name": "Game State Overview",
205
- "file": "GameStateOverview"
206
  },
207
  {
208
  "name": "Rewards",
209
  "file": "Rewards"
210
  },
211
  {
212
- "name": "Randomness",
213
- "file": "Randomness"
214
  },
215
  {
216
- "name": "Asymmetric Abilities",
217
- "file": "AsymmetricAbilities"
218
  },
219
  {
220
- "name": "Multiplayer Games",
221
- "file": "MultiplayerGames"
222
  },
223
  {
224
- "name": "Perceived Chance to Succeed",
225
- "file": "PerceivedChancetoSucceed"
226
  },
227
  {
228
- "name": "Ability Losses",
229
- "file": "AbilityLosses"
230
  },
231
  {
232
- "name": "Transfer of Control",
233
- "file": "TransferofControl"
234
  },
235
  {
236
- "name": "Player-Decided Distribution of Rewards & Penalties",
237
- "file": "Player-DecidedDistributionofRewards&Penalties"
238
  }
239
  ],
240
  "pattern_id": "BalancingEffects",
241
  "playable_concept": "Not available yet",
242
  "metadata": {
243
- "version": "1.2",
244
  "date_processed": "2025-04-24",
245
  "source_file": "BalancingEffects.htm",
246
- "converter_version": "1.2"
247
  }
248
  }
 
77
  "label": "14. Game Design Patterns for Game Mastery and Balancing",
78
  "pattern_links": [
79
  {
80
+ "name": "Dedicated Game Facilitators",
81
+ "file": "DedicatedGameFacilitators"
82
  },
83
  {
84
+ "name": "Movement Limitations",
85
+ "file": "MovementLimitations"
86
  },
87
  {
88
+ "name": "Team Balance",
89
+ "file": "TeamBalance"
90
  },
91
  {
92
+ "name": "Smooth Learning Curves",
93
+ "file": "SmoothLearningCurves"
94
  },
95
  {
96
+ "name": "Player Balance",
97
+ "file": "PlayerBalance"
98
  },
99
  {
100
+ "name": "Tradeoffs",
101
+ "file": "Tradeoffs"
102
  },
103
  {
104
+ "name": "Improved Abilities",
105
+ "file": "ImprovedAbilities"
106
  },
107
  {
108
+ "name": "Uncommitted Alliances",
109
+ "file": "UncommittedAlliances"
110
  },
111
  {
112
+ "name": "Asymmetric Abilities",
113
+ "file": "AsymmetricAbilities"
114
  },
115
  {
116
+ "name": "Decreased Abilities",
117
+ "file": "DecreasedAbilities"
118
  },
119
  {
120
+ "name": "Game Masters",
121
+ "file": "GameMasters"
122
  },
123
  {
124
+ "name": "Interruptible Actions",
125
+ "file": "InterruptibleActions"
126
  },
127
  {
128
+ "name": "Diminishing Returns",
129
+ "file": "DiminishingReturns"
130
  },
131
  {
132
+ "name": "Tension",
133
+ "file": "Tension"
134
  },
135
  {
136
+ "name": "Game State Overview",
137
+ "file": "GameStateOverview"
138
  },
139
  {
140
+ "name": "Extended Actions",
141
+ "file": "ExtendedActions"
142
  },
143
  {
144
+ "name": "Delayed Effects",
145
+ "file": "DelayedEffects"
146
  },
147
  {
148
  "name": "Dice",
149
  "file": "Dice"
150
  },
151
  {
152
+ "name": "Player Decided Results",
153
+ "file": "PlayerDecidedResults"
154
  },
155
  {
156
+ "name": "Handicaps",
157
+ "file": "Handicaps"
158
  },
159
  {
160
+ "name": "Perceived Chance to Succeed",
161
+ "file": "PerceivedChancetoSucceed"
162
  },
163
  {
164
+ "name": "Transfer of Control",
165
+ "file": "TransferofControl"
166
  },
167
  {
168
+ "name": "Turn Taking",
169
+ "file": "TurnTaking"
170
  },
171
  {
172
+ "name": "Player-Decided Distribution of Rewards & Penalties",
173
+ "file": "Player-DecidedDistributionofRewards&Penalties"
174
  },
175
  {
176
+ "name": "King of the Hill",
177
+ "file": "KingoftheHill"
178
  },
179
  {
180
+ "name": "Illusionary Rewards",
181
+ "file": "IllusionaryRewards"
182
  },
183
  {
184
+ "name": "Perceivable Margins",
185
+ "file": "PerceivableMargins"
186
  },
187
  {
188
+ "name": "Shared Rewards",
189
+ "file": "SharedRewards"
190
  },
191
  {
192
+ "name": "Character Development",
193
+ "file": "CharacterDevelopment"
194
  },
195
  {
196
+ "name": "Ability Losses",
197
+ "file": "AbilityLosses"
198
  },
199
  {
200
+ "name": "Budgeted Action Points",
201
+ "file": "BudgetedActionPoints"
202
  },
203
  {
204
+ "name": "Spawning",
205
+ "file": "Spawning"
206
  },
207
  {
208
  "name": "Rewards",
209
  "file": "Rewards"
210
  },
211
  {
212
+ "name": "Higher-Level Closures as Gameplay Progresses",
213
+ "file": "Higher-LevelClosuresasGameplayProgresses"
214
  },
215
  {
216
+ "name": "Pick-Ups",
217
+ "file": "Pick-Ups"
218
  },
219
  {
220
+ "name": "Randomness",
221
+ "file": "Randomness"
222
  },
223
  {
224
+ "name": "Right Level of Difficulty",
225
+ "file": "RightLevelofDifficulty"
226
  },
227
  {
228
+ "name": "Multiplayer Games",
229
+ "file": "MultiplayerGames"
230
  },
231
  {
232
+ "name": "Score",
233
+ "file": "Score"
234
  },
235
  {
236
+ "name": "Penalties",
237
+ "file": "Penalties"
238
  }
239
  ],
240
  "pattern_id": "BalancingEffects",
241
  "playable_concept": "Not available yet",
242
  "metadata": {
243
+ "version": "1.2.1",
244
  "date_processed": "2025-04-24",
245
  "source_file": "BalancingEffects.htm",
246
+ "converter_version": "1.2.1"
247
  }
248
  }
Betrayal.json CHANGED
@@ -62,132 +62,132 @@
62
  "label": "10. Game Design Patterns for Social Interaction",
63
  "pattern_links": [
64
  {
65
- "name": "Trading",
66
- "file": "Trading"
67
- },
68
- {
69
- "name": "Social Interaction",
70
- "file": "SocialInteraction"
71
  },
72
  {
73
- "name": "Uncommitted Alliances",
74
- "file": "UncommittedAlliances"
75
  },
76
  {
77
  "name": "Alliances",
78
  "file": "Alliances"
79
  },
80
  {
81
- "name": "Bluffing",
82
- "file": "Bluffing"
83
- },
84
- {
85
- "name": "Penalties",
86
- "file": "Penalties"
87
  },
88
  {
89
- "name": "Negotiation",
90
- "file": "Negotiation"
91
  },
92
  {
93
- "name": "Committed Goals",
94
- "file": "CommittedGoals"
95
  },
96
  {
97
- "name": "Player-Decided Distribution of Rewards & Penalties",
98
- "file": "Player-DecidedDistributionofRewards&Penalties"
99
  },
100
  {
101
- "name": "Delayed Reciprocity",
102
- "file": "DelayedReciprocity"
103
  },
104
  {
105
- "name": "Risk/Reward",
106
- "file": "RiskReward"
107
  },
108
  {
109
- "name": "Individual Rewards",
110
- "file": "IndividualRewards"
111
  },
112
  {
113
- "name": "Surprises",
114
- "file": "Surprises"
115
  },
116
  {
117
- "name": "Cooperation",
118
- "file": "Cooperation"
119
  },
120
  {
121
- "name": "Role Reversal",
122
- "file": "RoleReversal"
123
  },
124
  {
125
- "name": "Delayed Effects",
126
- "file": "DelayedEffects"
127
  },
128
  {
129
- "name": "Asymmetric Information",
130
- "file": "AsymmetricInformation"
131
  },
132
  {
133
- "name": "Tension",
134
- "file": "Tension"
135
  },
136
  {
137
- "name": "Mutual Goals",
138
- "file": "MutualGoals"
139
  },
140
  {
141
  "name": "Anticipation",
142
  "file": "Anticipation"
143
  },
144
- {
145
- "name": "Emotional Immersion",
146
- "file": "EmotionalImmersion"
147
- },
148
  {
149
  "name": "Narrative Structures",
150
  "file": "NarrativeStructures"
151
  },
152
  {
153
- "name": "Player Decided Results",
154
- "file": "PlayerDecidedResults"
155
  },
156
  {
157
- "name": "Tied Results",
158
- "file": "TiedResults"
159
  },
160
  {
161
- "name": "Collaborative Actions",
162
- "file": "CollaborativeActions"
 
 
 
 
163
  },
164
  {
165
  "name": "Rewards",
166
  "file": "Rewards"
167
  },
168
  {
169
- "name": "Indirect Information",
170
- "file": "IndirectInformation"
171
  },
172
  {
173
- "name": "Social Dilemmas",
174
- "file": "SocialDilemmas"
175
  },
176
  {
177
- "name": "Leaps of Faith",
178
- "file": "LeapsofFaith"
179
  },
180
  {
181
- "name": "Conflict",
182
- "file": "Conflict"
 
 
 
 
 
 
 
 
183
  }
184
  ],
185
  "pattern_id": "Betrayal",
186
  "playable_concept": "Not available yet",
187
  "metadata": {
188
- "version": "1.2",
189
  "date_processed": "2025-04-24",
190
  "source_file": "Betrayal.htm",
191
- "converter_version": "1.2"
192
  }
193
  }
 
62
  "label": "10. Game Design Patterns for Social Interaction",
63
  "pattern_links": [
64
  {
65
+ "name": "Committed Goals",
66
+ "file": "CommittedGoals"
 
 
 
 
67
  },
68
  {
69
+ "name": "Asymmetric Information",
70
+ "file": "AsymmetricInformation"
71
  },
72
  {
73
  "name": "Alliances",
74
  "file": "Alliances"
75
  },
76
  {
77
+ "name": "Social Dilemmas",
78
+ "file": "SocialDilemmas"
 
 
 
 
79
  },
80
  {
81
+ "name": "Emotional Immersion",
82
+ "file": "EmotionalImmersion"
83
  },
84
  {
85
+ "name": "Leaps of Faith",
86
+ "file": "LeapsofFaith"
87
  },
88
  {
89
+ "name": "Uncommitted Alliances",
90
+ "file": "UncommittedAlliances"
91
  },
92
  {
93
+ "name": "Collaborative Actions",
94
+ "file": "CollaborativeActions"
95
  },
96
  {
97
+ "name": "Cooperation",
98
+ "file": "Cooperation"
99
  },
100
  {
101
+ "name": "Tension",
102
+ "file": "Tension"
103
  },
104
  {
105
+ "name": "Tied Results",
106
+ "file": "TiedResults"
107
  },
108
  {
109
+ "name": "Delayed Effects",
110
+ "file": "DelayedEffects"
111
  },
112
  {
113
+ "name": "Risk/Reward",
114
+ "file": "RiskReward"
115
  },
116
  {
117
+ "name": "Player Decided Results",
118
+ "file": "PlayerDecidedResults"
119
  },
120
  {
121
+ "name": "Conflict",
122
+ "file": "Conflict"
123
  },
124
  {
125
+ "name": "Individual Rewards",
126
+ "file": "IndividualRewards"
127
  },
128
  {
129
+ "name": "Trading",
130
+ "file": "Trading"
131
  },
132
  {
133
  "name": "Anticipation",
134
  "file": "Anticipation"
135
  },
 
 
 
 
136
  {
137
  "name": "Narrative Structures",
138
  "file": "NarrativeStructures"
139
  },
140
  {
141
+ "name": "Player-Decided Distribution of Rewards & Penalties",
142
+ "file": "Player-DecidedDistributionofRewards&Penalties"
143
  },
144
  {
145
+ "name": "Role Reversal",
146
+ "file": "RoleReversal"
147
  },
148
  {
149
+ "name": "Mutual Goals",
150
+ "file": "MutualGoals"
151
+ },
152
+ {
153
+ "name": "Surprises",
154
+ "file": "Surprises"
155
  },
156
  {
157
  "name": "Rewards",
158
  "file": "Rewards"
159
  },
160
  {
161
+ "name": "Negotiation",
162
+ "file": "Negotiation"
163
  },
164
  {
165
+ "name": "Delayed Reciprocity",
166
+ "file": "DelayedReciprocity"
167
  },
168
  {
169
+ "name": "Social Interaction",
170
+ "file": "SocialInteraction"
171
  },
172
  {
173
+ "name": "Penalties",
174
+ "file": "Penalties"
175
+ },
176
+ {
177
+ "name": "Bluffing",
178
+ "file": "Bluffing"
179
+ },
180
+ {
181
+ "name": "Indirect Information",
182
+ "file": "IndirectInformation"
183
  }
184
  ],
185
  "pattern_id": "Betrayal",
186
  "playable_concept": "Not available yet",
187
  "metadata": {
188
+ "version": "1.2.1",
189
  "date_processed": "2025-04-24",
190
  "source_file": "Betrayal.htm",
191
+ "converter_version": "1.2.1"
192
  }
193
  }
Betting.json CHANGED
@@ -64,132 +64,132 @@
64
  "label": "8. Actions and Events Patterns",
65
  "pattern_links": [
66
  {
67
- "name": "Player Defined Goals",
68
- "file": "PlayerDefinedGoals"
69
- },
70
- {
71
- "name": "Closed Economies",
72
- "file": "ClosedEconomies"
73
- },
74
- {
75
- "name": "Ownership",
76
- "file": "Ownership"
77
- },
78
- {
79
- "name": "Quick Games",
80
- "file": "QuickGames"
81
- },
82
- {
83
- "name": "Bluffing",
84
- "file": "Bluffing"
85
  },
86
  {
87
- "name": "Self-Facilitated Games",
88
- "file": "Self-FacilitatedGames"
89
  },
90
  {
91
  "name": "Investments",
92
  "file": "Investments"
93
  },
94
  {
95
- "name": "Strategic Knowledge",
96
- "file": "StrategicKnowledge"
97
- },
98
- {
99
- "name": "Risk/Reward",
100
- "file": "RiskReward"
101
  },
102
  {
103
  "name": "Tournaments",
104
  "file": "Tournaments"
105
  },
106
  {
107
- "name": "Resource Management",
108
- "file": "ResourceManagement"
109
  },
110
  {
111
- "name": "Gain Ownership",
112
- "file": "GainOwnership"
113
  },
114
  {
115
- "name": "Game Mastery",
116
- "file": "GameMastery"
117
  },
118
  {
119
- "name": "Hovering Closures",
120
- "file": "HoveringClosures"
121
  },
122
  {
123
  "name": "Delayed Effects",
124
  "file": "DelayedEffects"
125
  },
126
  {
127
- "name": "Bidding",
128
- "file": "Bidding"
129
  },
130
  {
131
- "name": "Tension",
132
- "file": "Tension"
133
  },
134
  {
135
- "name": "Imperfect Information",
136
- "file": "ImperfectInformation"
137
  },
138
  {
139
  "name": "Predictable Consequences",
140
  "file": "PredictableConsequences"
141
  },
 
 
 
 
 
 
 
 
 
 
 
 
142
  {
143
  "name": "Anticipation",
144
  "file": "Anticipation"
145
  },
146
  {
147
- "name": "Extra-Game Consequences",
148
- "file": "Extra-GameConsequences"
149
  },
150
  {
151
- "name": "Emotional Immersion",
152
- "file": "EmotionalImmersion"
153
  },
154
  {
155
- "name": "Dedicated Game Facilitators",
156
- "file": "DedicatedGameFacilitators"
157
  },
158
  {
159
- "name": "Resources",
160
- "file": "Resources"
 
 
 
 
161
  },
162
  {
163
  "name": "Rewards",
164
  "file": "Rewards"
165
  },
 
 
 
 
166
  {
167
  "name": "Randomness",
168
  "file": "Randomness"
169
  },
170
  {
171
- "name": "Meta Games",
172
- "file": "MetaGames"
173
  },
174
  {
175
- "name": "Luck",
176
- "file": "Luck"
177
  },
178
  {
179
- "name": "Transfer of Control",
180
- "file": "TransferofControl"
181
  },
182
  {
183
- "name": "Conflict",
184
- "file": "Conflict"
185
  }
186
  ],
187
  "pattern_id": "Betting",
188
  "playable_concept": "Not available yet",
189
  "metadata": {
190
- "version": "1.2",
191
  "date_processed": "2025-04-24",
192
  "source_file": "Betting.htm",
193
- "converter_version": "1.2"
194
  }
195
  }
 
64
  "label": "8. Actions and Events Patterns",
65
  "pattern_links": [
66
  {
67
+ "name": "Dedicated Game Facilitators",
68
+ "file": "DedicatedGameFacilitators"
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
69
  },
70
  {
71
+ "name": "Extra-Game Consequences",
72
+ "file": "Extra-GameConsequences"
73
  },
74
  {
75
  "name": "Investments",
76
  "file": "Investments"
77
  },
78
  {
79
+ "name": "Emotional Immersion",
80
+ "file": "EmotionalImmersion"
 
 
 
 
81
  },
82
  {
83
  "name": "Tournaments",
84
  "file": "Tournaments"
85
  },
86
  {
87
+ "name": "Luck",
88
+ "file": "Luck"
89
  },
90
  {
91
+ "name": "Tension",
92
+ "file": "Tension"
93
  },
94
  {
95
+ "name": "Closed Economies",
96
+ "file": "ClosedEconomies"
97
  },
98
  {
99
+ "name": "Quick Games",
100
+ "file": "QuickGames"
101
  },
102
  {
103
  "name": "Delayed Effects",
104
  "file": "DelayedEffects"
105
  },
106
  {
107
+ "name": "Risk/Reward",
108
+ "file": "RiskReward"
109
  },
110
  {
111
+ "name": "Conflict",
112
+ "file": "Conflict"
113
  },
114
  {
115
+ "name": "Gain Ownership",
116
+ "file": "GainOwnership"
117
  },
118
  {
119
  "name": "Predictable Consequences",
120
  "file": "PredictableConsequences"
121
  },
122
+ {
123
+ "name": "Transfer of Control",
124
+ "file": "TransferofControl"
125
+ },
126
+ {
127
+ "name": "Ownership",
128
+ "file": "Ownership"
129
+ },
130
+ {
131
+ "name": "Imperfect Information",
132
+ "file": "ImperfectInformation"
133
+ },
134
  {
135
  "name": "Anticipation",
136
  "file": "Anticipation"
137
  },
138
  {
139
+ "name": "Player Defined Goals",
140
+ "file": "PlayerDefinedGoals"
141
  },
142
  {
143
+ "name": "Hovering Closures",
144
+ "file": "HoveringClosures"
145
  },
146
  {
147
+ "name": "Bidding",
148
+ "file": "Bidding"
149
  },
150
  {
151
+ "name": "Game Mastery",
152
+ "file": "GameMastery"
153
+ },
154
+ {
155
+ "name": "Self-Facilitated Games",
156
+ "file": "Self-FacilitatedGames"
157
  },
158
  {
159
  "name": "Rewards",
160
  "file": "Rewards"
161
  },
162
+ {
163
+ "name": "Meta Games",
164
+ "file": "MetaGames"
165
+ },
166
  {
167
  "name": "Randomness",
168
  "file": "Randomness"
169
  },
170
  {
171
+ "name": "Resources",
172
+ "file": "Resources"
173
  },
174
  {
175
+ "name": "Strategic Knowledge",
176
+ "file": "StrategicKnowledge"
177
  },
178
  {
179
+ "name": "Resource Management",
180
+ "file": "ResourceManagement"
181
  },
182
  {
183
+ "name": "Bluffing",
184
+ "file": "Bluffing"
185
  }
186
  ],
187
  "pattern_id": "Betting",
188
  "playable_concept": "Not available yet",
189
  "metadata": {
190
+ "version": "1.2.1",
191
  "date_processed": "2025-04-24",
192
  "source_file": "Betting.htm",
193
+ "converter_version": "1.2.1"
194
  }
195
  }
Bidding.json CHANGED
@@ -53,97 +53,97 @@
53
  ],
54
  "label": "10. Game Design Patterns for Social Interaction",
55
  "pattern_links": [
56
- {
57
- "name": "Player Defined Goals",
58
- "file": "PlayerDefinedGoals"
59
- },
60
  {
61
  "name": "Player Elimination",
62
  "file": "PlayerElimination"
63
  },
64
  {
65
- "name": "Bluffing",
66
- "file": "Bluffing"
67
  },
68
  {
69
- "name": "Negotiation",
70
- "file": "Negotiation"
71
  },
72
  {
73
- "name": "Converters",
74
- "file": "Converters"
75
  },
76
  {
77
- "name": "Gain Ownership",
78
- "file": "GainOwnership"
79
  },
80
  {
81
- "name": "Symmetric Information",
82
- "file": "SymmetricInformation"
 
 
 
 
83
  },
84
  {
85
  "name": "Cooperation",
86
  "file": "Cooperation"
87
  },
88
  {
89
- "name": "Turn Taking",
90
- "file": "TurnTaking"
91
  },
92
  {
93
- "name": "Eliminate",
94
- "file": "Eliminate"
95
  },
96
  {
97
- "name": "Bidding",
98
- "file": "Bidding"
99
  },
100
  {
101
- "name": "Asymmetric Information",
102
- "file": "AsymmetricInformation"
103
  },
104
  {
105
- "name": "Betting",
106
- "file": "Betting"
 
 
 
 
107
  },
108
  {
109
  "name": "Direct Information",
110
  "file": "DirectInformation"
111
  },
112
  {
113
- "name": "Competition",
114
- "file": "Competition"
115
  },
116
  {
117
- "name": "Tradeoffs",
118
- "file": "Tradeoffs"
119
  },
120
  {
121
- "name": "Collaborative Actions",
122
- "file": "CollaborativeActions"
123
  },
124
  {
125
  "name": "Resources",
126
  "file": "Resources"
127
  },
128
- {
129
- "name": "Rewards",
130
- "file": "Rewards"
131
- },
132
  {
133
  "name": "Area Control",
134
  "file": "AreaControl"
135
  },
136
  {
137
- "name": "Transfer of Control",
138
- "file": "TransferofControl"
139
  }
140
  ],
141
  "pattern_id": "Bidding",
142
  "playable_concept": "Not available yet",
143
  "metadata": {
144
- "version": "1.2",
145
  "date_processed": "2025-04-24",
146
  "source_file": "Bidding.htm",
147
- "converter_version": "1.2"
148
  }
149
  }
 
53
  ],
54
  "label": "10. Game Design Patterns for Social Interaction",
55
  "pattern_links": [
 
 
 
 
56
  {
57
  "name": "Player Elimination",
58
  "file": "PlayerElimination"
59
  },
60
  {
61
+ "name": "Eliminate",
62
+ "file": "Eliminate"
63
  },
64
  {
65
+ "name": "Asymmetric Information",
66
+ "file": "AsymmetricInformation"
67
  },
68
  {
69
+ "name": "Betting",
70
+ "file": "Betting"
71
  },
72
  {
73
+ "name": "Tradeoffs",
74
+ "file": "Tradeoffs"
75
  },
76
  {
77
+ "name": "Converters",
78
+ "file": "Converters"
79
+ },
80
+ {
81
+ "name": "Collaborative Actions",
82
+ "file": "CollaborativeActions"
83
  },
84
  {
85
  "name": "Cooperation",
86
  "file": "Cooperation"
87
  },
88
  {
89
+ "name": "Symmetric Information",
90
+ "file": "SymmetricInformation"
91
  },
92
  {
93
+ "name": "Competition",
94
+ "file": "Competition"
95
  },
96
  {
97
+ "name": "Gain Ownership",
98
+ "file": "GainOwnership"
99
  },
100
  {
101
+ "name": "Transfer of Control",
102
+ "file": "TransferofControl"
103
  },
104
  {
105
+ "name": "Turn Taking",
106
+ "file": "TurnTaking"
107
+ },
108
+ {
109
+ "name": "Player Defined Goals",
110
+ "file": "PlayerDefinedGoals"
111
  },
112
  {
113
  "name": "Direct Information",
114
  "file": "DirectInformation"
115
  },
116
  {
117
+ "name": "Bidding",
118
+ "file": "Bidding"
119
  },
120
  {
121
+ "name": "Rewards",
122
+ "file": "Rewards"
123
  },
124
  {
125
+ "name": "Negotiation",
126
+ "file": "Negotiation"
127
  },
128
  {
129
  "name": "Resources",
130
  "file": "Resources"
131
  },
 
 
 
 
132
  {
133
  "name": "Area Control",
134
  "file": "AreaControl"
135
  },
136
  {
137
+ "name": "Bluffing",
138
+ "file": "Bluffing"
139
  }
140
  ],
141
  "pattern_id": "Bidding",
142
  "playable_concept": "Not available yet",
143
  "metadata": {
144
+ "version": "1.2.1",
145
  "date_processed": "2025-04-24",
146
  "source_file": "Bidding.htm",
147
+ "converter_version": "1.2.1"
148
  }
149
  }
Bluffing.json CHANGED
@@ -47,76 +47,76 @@
47
  "label": "10. Game Design Patterns for Social Interaction",
48
  "pattern_links": [
49
  {
50
- "name": "Negotiation",
51
- "file": "Negotiation"
52
- },
53
- {
54
- "name": "Risk/Reward",
55
- "file": "RiskReward"
56
- },
57
- {
58
- "name": "Bidding",
59
- "file": "Bidding"
60
  },
61
  {
62
  "name": "Trading",
63
  "file": "Trading"
64
  },
65
  {
66
- "name": "Tension",
67
- "file": "Tension"
68
- },
69
- {
70
- "name": "Social Interaction",
71
- "file": "SocialInteraction"
72
  },
73
  {
74
- "name": "Betting",
75
- "file": "Betting"
76
  },
77
  {
78
  "name": "Asymmetric Information",
79
  "file": "AsymmetricInformation"
80
  },
81
  {
82
- "name": "Betrayal",
83
- "file": "Betrayal"
84
  },
85
  {
86
- "name": "Indirect Information",
87
- "file": "IndirectInformation"
88
  },
89
  {
90
- "name": "Bluffing",
91
- "file": "Bluffing"
92
  },
93
  {
94
- "name": "Symmetric Information",
95
- "file": "SymmetricInformation"
96
  },
97
  {
98
- "name": "Luck",
99
- "file": "Luck"
100
  },
101
  {
102
  "name": "Emotional Immersion",
103
  "file": "EmotionalImmersion"
104
  },
105
  {
106
- "name": "Direct Information",
107
- "file": "DirectInformation"
108
  },
109
  {
110
- "name": "Alarms",
111
- "file": "Alarms"
 
 
 
 
 
 
 
 
 
 
 
 
112
  }
113
  ],
114
  "pattern_id": "Bluffing",
115
  "playable_concept": "Not available yet",
116
  "metadata": {
117
- "version": "1.2",
118
  "date_processed": "2025-04-24",
119
  "source_file": "Bluffing.htm",
120
- "converter_version": "1.2"
121
  }
122
  }
 
47
  "label": "10. Game Design Patterns for Social Interaction",
48
  "pattern_links": [
49
  {
50
+ "name": "Luck",
51
+ "file": "Luck"
 
 
 
 
 
 
 
 
52
  },
53
  {
54
  "name": "Trading",
55
  "file": "Trading"
56
  },
57
  {
58
+ "name": "Negotiation",
59
+ "file": "Negotiation"
 
 
 
 
60
  },
61
  {
62
+ "name": "Symmetric Information",
63
+ "file": "SymmetricInformation"
64
  },
65
  {
66
  "name": "Asymmetric Information",
67
  "file": "AsymmetricInformation"
68
  },
69
  {
70
+ "name": "Tension",
71
+ "file": "Tension"
72
  },
73
  {
74
+ "name": "Alarms",
75
+ "file": "Alarms"
76
  },
77
  {
78
+ "name": "Direct Information",
79
+ "file": "DirectInformation"
80
  },
81
  {
82
+ "name": "Betting",
83
+ "file": "Betting"
84
  },
85
  {
86
+ "name": "Social Interaction",
87
+ "file": "SocialInteraction"
88
  },
89
  {
90
  "name": "Emotional Immersion",
91
  "file": "EmotionalImmersion"
92
  },
93
  {
94
+ "name": "Bidding",
95
+ "file": "Bidding"
96
  },
97
  {
98
+ "name": "Betrayal",
99
+ "file": "Betrayal"
100
+ },
101
+ {
102
+ "name": "Risk/Reward",
103
+ "file": "RiskReward"
104
+ },
105
+ {
106
+ "name": "Bluffing",
107
+ "file": "Bluffing"
108
+ },
109
+ {
110
+ "name": "Indirect Information",
111
+ "file": "IndirectInformation"
112
  }
113
  ],
114
  "pattern_id": "Bluffing",
115
  "playable_concept": "Not available yet",
116
  "metadata": {
117
+ "version": "1.2.1",
118
  "date_processed": "2025-04-24",
119
  "source_file": "Bluffing.htm",
120
+ "converter_version": "1.2.1"
121
  }
122
  }
Book-KeepingTokens.json CHANGED
@@ -38,6 +38,14 @@
38
  ],
39
  "label": "5. Game Design Patterns for Game Elements",
40
  "pattern_links": [
 
 
 
 
 
 
 
 
41
  {
42
  "name": "Cognitive Immersion",
43
  "file": "CognitiveImmersion"
@@ -46,25 +54,25 @@
46
  "name": "Game State Overview",
47
  "file": "GameStateOverview"
48
  },
49
- {
50
- "name": "Attention Swapping",
51
- "file": "AttentionSwapping"
52
- },
53
  {
54
  "name": "Extra-Game Actions",
55
  "file": "Extra-GameActions"
56
  },
 
 
 
 
57
  {
58
  "name": "Focus Loci",
59
  "file": "FocusLoci"
60
  },
61
  {
62
- "name": "Memorizing",
63
- "file": "Memorizing"
64
  },
65
  {
66
- "name": "Imperfect Information",
67
- "file": "ImperfectInformation"
68
  },
69
  {
70
  "name": "Public Information",
@@ -74,25 +82,17 @@
74
  "name": "Resource Management",
75
  "file": "ResourceManagement"
76
  },
77
- {
78
- "name": "Stimulated Planning",
79
- "file": "StimulatedPlanning"
80
- },
81
  {
82
  "name": "Immersion",
83
  "file": "Immersion"
84
- },
85
- {
86
- "name": "Cards",
87
- "file": "Cards"
88
  }
89
  ],
90
  "pattern_id": "Book-KeepingTokens",
91
  "playable_concept": "Not available yet",
92
  "metadata": {
93
- "version": "1.2",
94
  "date_processed": "2025-04-24",
95
  "source_file": "Book-KeepingTokens.htm",
96
- "converter_version": "1.2"
97
  }
98
  }
 
38
  ],
39
  "label": "5. Game Design Patterns for Game Elements",
40
  "pattern_links": [
41
+ {
42
+ "name": "Memorizing",
43
+ "file": "Memorizing"
44
+ },
45
+ {
46
+ "name": "Imperfect Information",
47
+ "file": "ImperfectInformation"
48
+ },
49
  {
50
  "name": "Cognitive Immersion",
51
  "file": "CognitiveImmersion"
 
54
  "name": "Game State Overview",
55
  "file": "GameStateOverview"
56
  },
 
 
 
 
57
  {
58
  "name": "Extra-Game Actions",
59
  "file": "Extra-GameActions"
60
  },
61
+ {
62
+ "name": "Attention Swapping",
63
+ "file": "AttentionSwapping"
64
+ },
65
  {
66
  "name": "Focus Loci",
67
  "file": "FocusLoci"
68
  },
69
  {
70
+ "name": "Cards",
71
+ "file": "Cards"
72
  },
73
  {
74
+ "name": "Stimulated Planning",
75
+ "file": "StimulatedPlanning"
76
  },
77
  {
78
  "name": "Public Information",
 
82
  "name": "Resource Management",
83
  "file": "ResourceManagement"
84
  },
 
 
 
 
85
  {
86
  "name": "Immersion",
87
  "file": "Immersion"
 
 
 
 
88
  }
89
  ],
90
  "pattern_id": "Book-KeepingTokens",
91
  "playable_concept": "Not available yet",
92
  "metadata": {
93
+ "version": "1.2.1",
94
  "date_processed": "2025-04-24",
95
  "source_file": "Book-KeepingTokens.htm",
96
+ "converter_version": "1.2.1"
97
  }
98
  }
BossMonsters.json CHANGED
@@ -34,14 +34,6 @@
34
  ],
35
  "label": "5. Game Design Patterns for Game Elements",
36
  "pattern_links": [
37
- {
38
- "name": "Boss Monsters",
39
- "file": "BossMonsters"
40
- },
41
- {
42
- "name": "Levels",
43
- "file": "Levels"
44
- },
45
  {
46
  "name": "Higher-Level Closures as Gameplay Progresses",
47
  "file": "Higher-LevelClosuresasGameplayProgresses"
@@ -54,25 +46,33 @@
54
  "name": "Rescue",
55
  "file": "Rescue"
56
  },
 
 
 
 
 
 
 
 
57
  {
58
  "name": "Tension",
59
  "file": "Tension"
60
  },
61
  {
62
- "name": "Overcome",
63
- "file": "Overcome"
64
  },
65
  {
66
- "name": "Achilles' Heels",
67
- "file": "Achilles'Heels"
68
  }
69
  ],
70
  "pattern_id": "BossMonsters",
71
  "playable_concept": "Not available yet",
72
  "metadata": {
73
- "version": "1.2",
74
  "date_processed": "2025-04-24",
75
  "source_file": "BossMonsters.htm",
76
- "converter_version": "1.2"
77
  }
78
  }
 
34
  ],
35
  "label": "5. Game Design Patterns for Game Elements",
36
  "pattern_links": [
 
 
 
 
 
 
 
 
37
  {
38
  "name": "Higher-Level Closures as Gameplay Progresses",
39
  "file": "Higher-LevelClosuresasGameplayProgresses"
 
46
  "name": "Rescue",
47
  "file": "Rescue"
48
  },
49
+ {
50
+ "name": "Levels",
51
+ "file": "Levels"
52
+ },
53
+ {
54
+ "name": "Achilles' Heels",
55
+ "file": "Achilles'Heels"
56
+ },
57
  {
58
  "name": "Tension",
59
  "file": "Tension"
60
  },
61
  {
62
+ "name": "Boss Monsters",
63
+ "file": "BossMonsters"
64
  },
65
  {
66
+ "name": "Overcome",
67
+ "file": "Overcome"
68
  }
69
  ],
70
  "pattern_id": "BossMonsters",
71
  "playable_concept": "Not available yet",
72
  "metadata": {
73
+ "version": "1.2.1",
74
  "date_processed": "2025-04-24",
75
  "source_file": "BossMonsters.htm",
76
+ "converter_version": "1.2.1"
77
  }
78
  }
BudgetedActionPoints.json CHANGED
@@ -53,97 +53,97 @@
53
  ],
54
  "label": "8. Actions and Events Patterns",
55
  "pattern_links": [
56
- {
57
- "name": "Characters",
58
- "file": "Characters"
59
- },
60
  {
61
  "name": "Varied Gameplay",
62
  "file": "VariedGameplay"
63
  },
64
  {
65
- "name": "Turn-Based Games",
66
- "file": "Turn-BasedGames"
67
  },
68
  {
69
- "name": "Skills",
70
- "file": "Skills"
71
  },
72
  {
73
- "name": "Privileged Abilities",
74
- "file": "PrivilegedAbilities"
75
  },
76
  {
77
- "name": "Movement",
78
- "file": "Movement"
79
  },
80
  {
81
- "name": "Combat",
82
- "file": "Combat"
83
  },
84
  {
85
- "name": "Investments",
86
- "file": "Investments"
87
  },
88
  {
89
  "name": "Renewable Resources",
90
  "file": "RenewableResources"
91
  },
92
  {
93
- "name": "Limited Resources",
94
- "file": "LimitedResources"
95
  },
96
  {
97
- "name": "Movement Limitations",
98
- "file": "MovementLimitations"
99
  },
100
  {
101
- "name": "Cognitive Immersion",
102
- "file": "CognitiveImmersion"
103
  },
104
  {
105
- "name": "Status Indicators",
106
- "file": "StatusIndicators"
107
  },
108
  {
109
- "name": "Real-Time Games",
110
- "file": "Real-TimeGames"
111
  },
112
  {
113
- "name": "Analysis Paralysis",
114
- "file": "AnalysisParalysis"
115
  },
116
  {
117
- "name": "New Abilities",
118
- "file": "NewAbilities"
119
  },
120
  {
121
- "name": "Balancing Effects",
122
- "file": "BalancingEffects"
123
  },
124
  {
125
- "name": "Tradeoffs",
126
- "file": "Tradeoffs"
 
 
 
 
127
  },
128
  {
129
  "name": "Resources",
130
  "file": "Resources"
131
  },
132
  {
133
- "name": "Freedom of Choice",
134
- "file": "FreedomofChoice"
135
  },
136
  {
137
- "name": "Tick-Based Games",
138
- "file": "Tick-BasedGames"
139
  }
140
  ],
141
  "pattern_id": "BudgetedActionPoints",
142
  "playable_concept": "Not available yet",
143
  "metadata": {
144
- "version": "1.2",
145
  "date_processed": "2025-04-24",
146
  "source_file": "BudgetedActionPoints.htm",
147
- "converter_version": "1.2"
148
  }
149
  }
 
53
  ],
54
  "label": "8. Actions and Events Patterns",
55
  "pattern_links": [
 
 
 
 
56
  {
57
  "name": "Varied Gameplay",
58
  "file": "VariedGameplay"
59
  },
60
  {
61
+ "name": "Real-Time Games",
62
+ "file": "Real-TimeGames"
63
  },
64
  {
65
+ "name": "Analysis Paralysis",
66
+ "file": "AnalysisParalysis"
67
  },
68
  {
69
+ "name": "Movement Limitations",
70
+ "file": "MovementLimitations"
71
  },
72
  {
73
+ "name": "Investments",
74
+ "file": "Investments"
75
  },
76
  {
77
+ "name": "Tradeoffs",
78
+ "file": "Tradeoffs"
79
  },
80
  {
81
+ "name": "Balancing Effects",
82
+ "file": "BalancingEffects"
83
  },
84
  {
85
  "name": "Renewable Resources",
86
  "file": "RenewableResources"
87
  },
88
  {
89
+ "name": "Characters",
90
+ "file": "Characters"
91
  },
92
  {
93
+ "name": "Skills",
94
+ "file": "Skills"
95
  },
96
  {
97
+ "name": "Movement",
98
+ "file": "Movement"
99
  },
100
  {
101
+ "name": "New Abilities",
102
+ "file": "NewAbilities"
103
  },
104
  {
105
+ "name": "Cognitive Immersion",
106
+ "file": "CognitiveImmersion"
107
  },
108
  {
109
+ "name": "Turn-Based Games",
110
+ "file": "Turn-BasedGames"
111
  },
112
  {
113
+ "name": "Combat",
114
+ "file": "Combat"
115
  },
116
  {
117
+ "name": "Status Indicators",
118
+ "file": "StatusIndicators"
119
  },
120
  {
121
+ "name": "Limited Resources",
122
+ "file": "LimitedResources"
123
+ },
124
+ {
125
+ "name": "Tick-Based Games",
126
+ "file": "Tick-BasedGames"
127
  },
128
  {
129
  "name": "Resources",
130
  "file": "Resources"
131
  },
132
  {
133
+ "name": "Privileged Abilities",
134
+ "file": "PrivilegedAbilities"
135
  },
136
  {
137
+ "name": "Freedom of Choice",
138
+ "file": "FreedomofChoice"
139
  }
140
  ],
141
  "pattern_id": "BudgetedActionPoints",
142
  "playable_concept": "Not available yet",
143
  "metadata": {
144
+ "version": "1.2.1",
145
  "date_processed": "2025-04-24",
146
  "source_file": "BudgetedActionPoints.htm",
147
+ "converter_version": "1.2.1"
148
  }
149
  }
Buttons.json CHANGED
@@ -25,10 +25,6 @@
25
  ],
26
  "label": "5. Game Design Patterns for Game Elements",
27
  "pattern_links": [
28
- {
29
- "name": "Reversability",
30
- "file": "Reversability"
31
- },
32
  {
33
  "name": "Controllers",
34
  "file": "Controllers"
@@ -36,14 +32,18 @@
36
  {
37
  "name": "Irreversible Actions",
38
  "file": "IrreversibleActions"
 
 
 
 
39
  }
40
  ],
41
  "pattern_id": "Buttons",
42
  "playable_concept": "Not available yet",
43
  "metadata": {
44
- "version": "1.2",
45
  "date_processed": "2025-04-24",
46
  "source_file": "Buttons.htm",
47
- "converter_version": "1.2"
48
  }
49
  }
 
25
  ],
26
  "label": "5. Game Design Patterns for Game Elements",
27
  "pattern_links": [
 
 
 
 
28
  {
29
  "name": "Controllers",
30
  "file": "Controllers"
 
32
  {
33
  "name": "Irreversible Actions",
34
  "file": "IrreversibleActions"
35
+ },
36
+ {
37
+ "name": "Reversability",
38
+ "file": "Reversability"
39
  }
40
  ],
41
  "pattern_id": "Buttons",
42
  "playable_concept": "Not available yet",
43
  "metadata": {
44
+ "version": "1.2.1",
45
  "date_processed": "2025-04-24",
46
  "source_file": "Buttons.htm",
47
+ "converter_version": "1.2.1"
48
  }
49
  }
Cameras.json CHANGED
@@ -36,25 +36,13 @@
36
  ],
37
  "label": "5. Game Design Patterns for Game Elements",
38
  "pattern_links": [
39
- {
40
- "name": "Consistent Reality Logic",
41
- "file": "ConsistentRealityLogic"
42
- },
43
- {
44
- "name": "Tradeoffs",
45
- "file": "Tradeoffs"
46
- },
47
- {
48
- "name": "Attention Swapping",
49
- "file": "AttentionSwapping"
50
- },
51
  {
52
  "name": "Units",
53
  "file": "Units"
54
  },
55
  {
56
- "name": "Fog of War",
57
- "file": "FogofWar"
58
  },
59
  {
60
  "name": "Extra-Game Actions",
@@ -65,8 +53,20 @@
65
  "file": "GodViews"
66
  },
67
  {
68
- "name": "Cameras",
69
- "file": "Cameras"
 
 
 
 
 
 
 
 
 
 
 
 
70
  },
71
  {
72
  "name": "Spatial Immersion",
@@ -76,9 +76,9 @@
76
  "pattern_id": "Cameras",
77
  "playable_concept": "Not available yet",
78
  "metadata": {
79
- "version": "1.2",
80
  "date_processed": "2025-04-24",
81
  "source_file": "Cameras.htm",
82
- "converter_version": "1.2"
83
  }
84
  }
 
36
  ],
37
  "label": "5. Game Design Patterns for Game Elements",
38
  "pattern_links": [
 
 
 
 
 
 
 
 
 
 
 
 
39
  {
40
  "name": "Units",
41
  "file": "Units"
42
  },
43
  {
44
+ "name": "Cameras",
45
+ "file": "Cameras"
46
  },
47
  {
48
  "name": "Extra-Game Actions",
 
53
  "file": "GodViews"
54
  },
55
  {
56
+ "name": "Attention Swapping",
57
+ "file": "AttentionSwapping"
58
+ },
59
+ {
60
+ "name": "Fog of War",
61
+ "file": "FogofWar"
62
+ },
63
+ {
64
+ "name": "Tradeoffs",
65
+ "file": "Tradeoffs"
66
+ },
67
+ {
68
+ "name": "Consistent Reality Logic",
69
+ "file": "ConsistentRealityLogic"
70
  },
71
  {
72
  "name": "Spatial Immersion",
 
76
  "pattern_id": "Cameras",
77
  "playable_concept": "Not available yet",
78
  "metadata": {
79
+ "version": "1.2.1",
80
  "date_processed": "2025-04-24",
81
  "source_file": "Cameras.htm",
82
+ "converter_version": "1.2.1"
83
  }
84
  }
Camping.json CHANGED
@@ -37,33 +37,33 @@
37
  ],
38
  "label": "8. Actions and Events Patterns",
39
  "pattern_links": [
40
- {
41
- "name": "Stealth",
42
- "file": "Stealth"
43
- },
44
  {
45
  "name": "Varied Gameplay",
46
  "file": "VariedGameplay"
47
  },
48
  {
49
- "name": "Inaccessible Areas",
50
- "file": "InaccessibleAreas"
51
  },
52
  {
53
  "name": "Guard",
54
  "file": "Guard"
55
  },
56
  {
57
- "name": "Game World",
58
- "file": "GameWorld"
 
 
 
 
59
  },
60
  {
61
  "name": "Spawn Points",
62
  "file": "SpawnPoints"
63
  },
64
  {
65
- "name": "No-Ops",
66
- "file": "No-Ops"
67
  },
68
  {
69
  "name": "Player Balance",
@@ -77,9 +77,9 @@
77
  "pattern_id": "Camping",
78
  "playable_concept": "Not available yet",
79
  "metadata": {
80
- "version": "1.2",
81
  "date_processed": "2025-04-24",
82
  "source_file": "Camping.htm",
83
- "converter_version": "1.2"
84
  }
85
  }
 
37
  ],
38
  "label": "8. Actions and Events Patterns",
39
  "pattern_links": [
 
 
 
 
40
  {
41
  "name": "Varied Gameplay",
42
  "file": "VariedGameplay"
43
  },
44
  {
45
+ "name": "Game World",
46
+ "file": "GameWorld"
47
  },
48
  {
49
  "name": "Guard",
50
  "file": "Guard"
51
  },
52
  {
53
+ "name": "Stealth",
54
+ "file": "Stealth"
55
+ },
56
+ {
57
+ "name": "No-Ops",
58
+ "file": "No-Ops"
59
  },
60
  {
61
  "name": "Spawn Points",
62
  "file": "SpawnPoints"
63
  },
64
  {
65
+ "name": "Inaccessible Areas",
66
+ "file": "InaccessibleAreas"
67
  },
68
  {
69
  "name": "Player Balance",
 
77
  "pattern_id": "Camping",
78
  "playable_concept": "Not available yet",
79
  "metadata": {
80
+ "version": "1.2.1",
81
  "date_processed": "2025-04-24",
82
  "source_file": "Camping.htm",
83
+ "converter_version": "1.2.1"
84
  }
85
  }
Capture.json CHANGED
@@ -52,104 +52,104 @@
52
  "label": "11. Game Design Patterns for Goals",
53
  "pattern_links": [
54
  {
55
- "name": "Ownership",
56
- "file": "Ownership"
57
  },
58
  {
59
- "name": "Timing",
60
- "file": "Timing"
61
  },
62
  {
63
- "name": "Maneuvering",
64
- "file": "Maneuvering"
65
  },
66
  {
67
- "name": "Turn-Based Games",
68
- "file": "Turn-BasedGames"
69
  },
70
  {
71
- "name": "Aim & Shoot",
72
- "file": "Aim&Shoot"
73
  },
74
  {
75
  "name": "Movement",
76
  "file": "Movement"
77
  },
78
  {
79
- "name": "Combat",
80
- "file": "Combat"
81
  },
82
  {
83
- "name": "Configuration",
84
- "file": "Configuration"
85
  },
86
  {
87
  "name": "Alignment",
88
  "file": "Alignment"
89
  },
90
  {
91
- "name": "Gain Ownership",
92
- "file": "GainOwnership"
93
- },
94
- {
95
- "name": "Turn Taking",
96
- "file": "TurnTaking"
97
  },
98
  {
99
- "name": "Enclosure",
100
- "file": "Enclosure"
101
  },
102
  {
103
- "name": "Evade",
104
- "file": "Evade"
105
  },
106
  {
107
- "name": "Eliminate",
108
- "file": "Eliminate"
109
  },
110
  {
111
- "name": "Overcome",
112
- "file": "Overcome"
113
  },
114
  {
115
- "name": "Real-Time Games",
116
- "file": "Real-TimeGames"
117
  },
118
  {
119
- "name": "Contact",
120
- "file": "Contact"
121
  },
122
  {
123
- "name": "Capture",
124
- "file": "Capture"
125
  },
126
  {
127
- "name": "Preventing Goals",
128
- "file": "PreventingGoals"
129
  },
130
  {
131
  "name": "Higher-Level Closures as Gameplay Progresses",
132
  "file": "Higher-LevelClosuresasGameplayProgresses"
133
  },
134
  {
135
- "name": "Connection",
136
- "file": "Connection"
137
  },
138
  {
139
  "name": "Puzzle Solving",
140
  "file": "PuzzleSolving"
141
  },
142
  {
143
- "name": "Transfer of Control",
144
- "file": "TransferofControl"
 
 
 
 
145
  }
146
  ],
147
  "pattern_id": "Capture",
148
  "playable_concept": "https://itch.io/queue/c/3720943/goal-playable-concepts?game_id=1780207",
149
  "metadata": {
150
- "version": "1.2",
151
  "date_processed": "2025-04-24",
152
  "source_file": "Capture.htm",
153
- "converter_version": "1.2"
154
  }
155
  }
 
52
  "label": "11. Game Design Patterns for Goals",
53
  "pattern_links": [
54
  {
55
+ "name": "Real-Time Games",
56
+ "file": "Real-TimeGames"
57
  },
58
  {
59
+ "name": "Eliminate",
60
+ "file": "Eliminate"
61
  },
62
  {
63
+ "name": "Timing",
64
+ "file": "Timing"
65
  },
66
  {
67
+ "name": "Enclosure",
68
+ "file": "Enclosure"
69
  },
70
  {
71
+ "name": "Configuration",
72
+ "file": "Configuration"
73
  },
74
  {
75
  "name": "Movement",
76
  "file": "Movement"
77
  },
78
  {
79
+ "name": "Gain Ownership",
80
+ "file": "GainOwnership"
81
  },
82
  {
83
+ "name": "Connection",
84
+ "file": "Connection"
85
  },
86
  {
87
  "name": "Alignment",
88
  "file": "Alignment"
89
  },
90
  {
91
+ "name": "Transfer of Control",
92
+ "file": "TransferofControl"
 
 
 
 
93
  },
94
  {
95
+ "name": "Ownership",
96
+ "file": "Ownership"
97
  },
98
  {
99
+ "name": "Turn Taking",
100
+ "file": "TurnTaking"
101
  },
102
  {
103
+ "name": "Preventing Goals",
104
+ "file": "PreventingGoals"
105
  },
106
  {
107
+ "name": "Turn-Based Games",
108
+ "file": "Turn-BasedGames"
109
  },
110
  {
111
+ "name": "Capture",
112
+ "file": "Capture"
113
  },
114
  {
115
+ "name": "Combat",
116
+ "file": "Combat"
117
  },
118
  {
119
+ "name": "Evade",
120
+ "file": "Evade"
121
  },
122
  {
123
+ "name": "Maneuvering",
124
+ "file": "Maneuvering"
125
  },
126
  {
127
  "name": "Higher-Level Closures as Gameplay Progresses",
128
  "file": "Higher-LevelClosuresasGameplayProgresses"
129
  },
130
  {
131
+ "name": "Overcome",
132
+ "file": "Overcome"
133
  },
134
  {
135
  "name": "Puzzle Solving",
136
  "file": "PuzzleSolving"
137
  },
138
  {
139
+ "name": "Contact",
140
+ "file": "Contact"
141
+ },
142
+ {
143
+ "name": "Aim & Shoot",
144
+ "file": "Aim&Shoot"
145
  }
146
  ],
147
  "pattern_id": "Capture",
148
  "playable_concept": "https://itch.io/queue/c/3720943/goal-playable-concepts?game_id=1780207",
149
  "metadata": {
150
+ "version": "1.2.1",
151
  "date_processed": "2025-04-24",
152
  "source_file": "Capture.htm",
153
+ "converter_version": "1.2.1"
154
  }
155
  }
CardHands.json CHANGED
@@ -39,44 +39,44 @@
39
  "file": "CardHands"
40
  },
41
  {
42
- "name": "Secret Resources",
43
- "file": "SecretResources"
44
- },
45
- {
46
- "name": "Gain Information",
47
- "file": "GainInformation"
48
- },
49
- {
50
- "name": "Asymmetric Information",
51
- "file": "AsymmetricInformation"
52
  },
53
  {
54
  "name": "Ownership",
55
  "file": "Ownership"
56
  },
57
- {
58
- "name": "Container",
59
- "file": "Container"
60
- },
61
  {
62
  "name": "Tiles",
63
  "file": "Tiles"
64
  },
65
  {
66
- "name": "Tile-Laying",
67
- "file": "Tile-Laying"
68
  },
69
  {
70
  "name": "Cards",
71
  "file": "Cards"
 
 
 
 
 
 
 
 
 
 
 
 
72
  }
73
  ],
74
  "pattern_id": "CardHands",
75
  "playable_concept": "Not available yet",
76
  "metadata": {
77
- "version": "1.2",
78
  "date_processed": "2025-04-24",
79
  "source_file": "CardHands.htm",
80
- "converter_version": "1.2"
81
  }
82
  }
 
39
  "file": "CardHands"
40
  },
41
  {
42
+ "name": "Tile-Laying",
43
+ "file": "Tile-Laying"
 
 
 
 
 
 
 
 
44
  },
45
  {
46
  "name": "Ownership",
47
  "file": "Ownership"
48
  },
 
 
 
 
49
  {
50
  "name": "Tiles",
51
  "file": "Tiles"
52
  },
53
  {
54
+ "name": "Asymmetric Information",
55
+ "file": "AsymmetricInformation"
56
  },
57
  {
58
  "name": "Cards",
59
  "file": "Cards"
60
+ },
61
+ {
62
+ "name": "Secret Resources",
63
+ "file": "SecretResources"
64
+ },
65
+ {
66
+ "name": "Container",
67
+ "file": "Container"
68
+ },
69
+ {
70
+ "name": "Gain Information",
71
+ "file": "GainInformation"
72
  }
73
  ],
74
  "pattern_id": "CardHands",
75
  "playable_concept": "Not available yet",
76
  "metadata": {
77
+ "version": "1.2.1",
78
  "date_processed": "2025-04-24",
79
  "source_file": "CardHands.htm",
80
+ "converter_version": "1.2.1"
81
  }
82
  }
Cards.json CHANGED
@@ -39,18 +39,6 @@
39
  ],
40
  "label": "5. Game Design Patterns for Game Elements",
41
  "pattern_links": [
42
- {
43
- "name": "Converters",
44
- "file": "Converters"
45
- },
46
- {
47
- "name": "Focus Loci",
48
- "file": "FocusLoci"
49
- },
50
- {
51
- "name": "Consumers",
52
- "file": "Consumers"
53
- },
54
  {
55
  "name": "Card Hands",
56
  "file": "CardHands"
@@ -59,18 +47,10 @@
59
  "name": "Randomness",
60
  "file": "Randomness"
61
  },
62
- {
63
- "name": "Non-Renewable Resources",
64
- "file": "Non-RenewableResources"
65
- },
66
  {
67
  "name": "Imperfect Information",
68
  "file": "ImperfectInformation"
69
  },
70
- {
71
- "name": "Drawing Stacks",
72
- "file": "DrawingStacks"
73
- },
74
  {
75
  "name": "Discard Piles",
76
  "file": "DiscardPiles"
@@ -82,14 +62,34 @@
82
  {
83
  "name": "Cards",
84
  "file": "Cards"
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
85
  }
86
  ],
87
  "pattern_id": "Cards",
88
  "playable_concept": "Not available yet",
89
  "metadata": {
90
- "version": "1.2",
91
  "date_processed": "2025-04-24",
92
  "source_file": "Cards.htm",
93
- "converter_version": "1.2"
94
  }
95
  }
 
39
  ],
40
  "label": "5. Game Design Patterns for Game Elements",
41
  "pattern_links": [
 
 
 
 
 
 
 
 
 
 
 
 
42
  {
43
  "name": "Card Hands",
44
  "file": "CardHands"
 
47
  "name": "Randomness",
48
  "file": "Randomness"
49
  },
 
 
 
 
50
  {
51
  "name": "Imperfect Information",
52
  "file": "ImperfectInformation"
53
  },
 
 
 
 
54
  {
55
  "name": "Discard Piles",
56
  "file": "DiscardPiles"
 
62
  {
63
  "name": "Cards",
64
  "file": "Cards"
65
+ },
66
+ {
67
+ "name": "Focus Loci",
68
+ "file": "FocusLoci"
69
+ },
70
+ {
71
+ "name": "Consumers",
72
+ "file": "Consumers"
73
+ },
74
+ {
75
+ "name": "Converters",
76
+ "file": "Converters"
77
+ },
78
+ {
79
+ "name": "Drawing Stacks",
80
+ "file": "DrawingStacks"
81
+ },
82
+ {
83
+ "name": "Non-Renewable Resources",
84
+ "file": "Non-RenewableResources"
85
  }
86
  ],
87
  "pattern_id": "Cards",
88
  "playable_concept": "Not available yet",
89
  "metadata": {
90
+ "version": "1.2.1",
91
  "date_processed": "2025-04-24",
92
  "source_file": "Cards.htm",
93
+ "converter_version": "1.2.1"
94
  }
95
  }
CharacterDevelopment.json CHANGED
@@ -59,120 +59,120 @@
59
  "label": "9. Game Design Patterns for Narrative Structures, Predictability, and\n Immersion Patterns",
60
  "pattern_links": [
61
  {
62
- "name": "Player Defined Goals",
63
- "file": "PlayerDefinedGoals"
64
- },
65
- {
66
- "name": "Persistent Game Worlds",
67
- "file": "PersistentGameWorlds"
68
- },
69
- {
70
- "name": "Characters",
71
- "file": "Characters"
72
  },
73
  {
74
  "name": "Collecting",
75
  "file": "Collecting"
76
  },
77
  {
78
- "name": "Avatars",
79
- "file": "Avatars"
80
  },
81
  {
82
- "name": "Varied Gameplay",
83
- "file": "VariedGameplay"
84
  },
85
  {
86
- "name": "Privileged Abilities",
87
- "file": "PrivilegedAbilities"
88
  },
89
  {
90
- "name": "Skills",
91
- "file": "Skills"
92
  },
93
  {
94
- "name": "Investments",
95
- "file": "Investments"
96
  },
97
  {
98
- "name": "Consistent Reality Logic",
99
- "file": "ConsistentRealityLogic"
100
  },
101
  {
102
  "name": "Diminishing Returns",
103
  "file": "DiminishingReturns"
104
  },
105
  {
106
- "name": "Character Development",
107
- "file": "CharacterDevelopment"
108
  },
109
  {
110
- "name": "Improved Abilities",
111
- "file": "ImprovedAbilities"
112
  },
113
  {
114
- "name": "Roleplaying",
115
- "file": "Roleplaying"
116
  },
117
  {
118
- "name": "Extra-Game Consequences",
119
- "file": "Extra-GameConsequences"
120
  },
121
  {
122
- "name": "Player Balance",
123
- "file": "PlayerBalance"
124
  },
125
  {
126
- "name": "Narrative Structures",
127
- "file": "NarrativeStructures"
128
  },
129
  {
130
  "name": "New Abilities",
131
  "file": "NewAbilities"
132
  },
133
  {
134
- "name": "Paper-Rock-Scissors",
135
- "file": "Paper-Rock-Scissors"
136
  },
137
  {
138
- "name": "Balancing Effects",
139
- "file": "BalancingEffects"
140
  },
141
  {
142
- "name": "Gain Competence",
143
- "file": "GainCompetence"
144
  },
145
  {
146
- "name": "Freedom of Choice",
147
- "file": "FreedomofChoice"
 
 
 
 
 
 
 
 
148
  },
149
  {
150
  "name": "Rewards",
151
  "file": "Rewards"
152
  },
153
  {
154
- "name": "Planned Character Development",
155
- "file": "PlannedCharacterDevelopment"
156
  },
157
  {
158
- "name": "Perceived Chance to Succeed",
159
- "file": "PerceivedChancetoSucceed"
160
  },
161
  {
162
- "name": "Ability Losses",
163
- "file": "AbilityLosses"
164
  },
165
  {
166
- "name": "Trans-Game Information",
167
- "file": "Trans-GameInformation"
168
  }
169
  ],
170
  "pattern_id": "CharacterDevelopment",
171
  "playable_concept": "Not available yet",
172
  "metadata": {
173
- "version": "1.2",
174
  "date_processed": "2025-04-24",
175
  "source_file": "CharacterDevelopment.htm",
176
- "converter_version": "1.2"
177
  }
178
  }
 
59
  "label": "9. Game Design Patterns for Narrative Structures, Predictability, and\n Immersion Patterns",
60
  "pattern_links": [
61
  {
62
+ "name": "Varied Gameplay",
63
+ "file": "VariedGameplay"
 
 
 
 
 
 
 
 
64
  },
65
  {
66
  "name": "Collecting",
67
  "file": "Collecting"
68
  },
69
  {
70
+ "name": "Extra-Game Consequences",
71
+ "file": "Extra-GameConsequences"
72
  },
73
  {
74
+ "name": "Investments",
75
+ "file": "Investments"
76
  },
77
  {
78
+ "name": "Player Balance",
79
+ "file": "PlayerBalance"
80
  },
81
  {
82
+ "name": "Improved Abilities",
83
+ "file": "ImprovedAbilities"
84
  },
85
  {
86
+ "name": "Balancing Effects",
87
+ "file": "BalancingEffects"
88
  },
89
  {
90
+ "name": "Paper-Rock-Scissors",
91
+ "file": "Paper-Rock-Scissors"
92
  },
93
  {
94
  "name": "Diminishing Returns",
95
  "file": "DiminishingReturns"
96
  },
97
  {
98
+ "name": "Avatars",
99
+ "file": "Avatars"
100
  },
101
  {
102
+ "name": "Gain Competence",
103
+ "file": "GainCompetence"
104
  },
105
  {
106
+ "name": "Characters",
107
+ "file": "Characters"
108
  },
109
  {
110
+ "name": "Skills",
111
+ "file": "Skills"
112
  },
113
  {
114
+ "name": "Planned Character Development",
115
+ "file": "PlannedCharacterDevelopment"
116
  },
117
  {
118
+ "name": "Trans-Game Information",
119
+ "file": "Trans-GameInformation"
120
  },
121
  {
122
  "name": "New Abilities",
123
  "file": "NewAbilities"
124
  },
125
  {
126
+ "name": "Perceived Chance to Succeed",
127
+ "file": "PerceivedChancetoSucceed"
128
  },
129
  {
130
+ "name": "Player Defined Goals",
131
+ "file": "PlayerDefinedGoals"
132
  },
133
  {
134
+ "name": "Narrative Structures",
135
+ "file": "NarrativeStructures"
136
  },
137
  {
138
+ "name": "Consistent Reality Logic",
139
+ "file": "ConsistentRealityLogic"
140
+ },
141
+ {
142
+ "name": "Character Development",
143
+ "file": "CharacterDevelopment"
144
+ },
145
+ {
146
+ "name": "Ability Losses",
147
+ "file": "AbilityLosses"
148
  },
149
  {
150
  "name": "Rewards",
151
  "file": "Rewards"
152
  },
153
  {
154
+ "name": "Roleplaying",
155
+ "file": "Roleplaying"
156
  },
157
  {
158
+ "name": "Privileged Abilities",
159
+ "file": "PrivilegedAbilities"
160
  },
161
  {
162
+ "name": "Freedom of Choice",
163
+ "file": "FreedomofChoice"
164
  },
165
  {
166
+ "name": "Persistent Game Worlds",
167
+ "file": "PersistentGameWorlds"
168
  }
169
  ],
170
  "pattern_id": "CharacterDevelopment",
171
  "playable_concept": "Not available yet",
172
  "metadata": {
173
+ "version": "1.2.1",
174
  "date_processed": "2025-04-24",
175
  "source_file": "CharacterDevelopment.htm",
176
+ "converter_version": "1.2.1"
177
  }
178
  }
Characters.json CHANGED
@@ -73,176 +73,176 @@
73
  "label": "9. Game Design Patterns for Narrative Structures, Predictability, and\n Immersion Patterns",
74
  "pattern_links": [
75
  {
76
- "name": "Player Defined Goals",
77
- "file": "PlayerDefinedGoals"
78
  },
79
  {
80
- "name": "Creative Control",
81
- "file": "CreativeControl"
82
  },
83
  {
84
- "name": "Persistent Game Worlds",
85
- "file": "PersistentGameWorlds"
86
  },
87
  {
88
- "name": "Avatars",
89
- "file": "Avatars"
90
  },
91
  {
92
- "name": "Producers",
93
- "file": "Producers"
94
  },
95
  {
96
- "name": "Lives",
97
- "file": "Lives"
98
  },
99
  {
100
  "name": "Handles",
101
  "file": "Handles"
102
  },
103
  {
104
- "name": "Varied Gameplay",
105
- "file": "VariedGameplay"
106
  },
107
  {
108
- "name": "Privileged Abilities",
109
- "file": "PrivilegedAbilities"
 
 
 
 
 
 
 
 
 
 
 
 
110
  },
111
  {
112
  "name": "Skills",
113
  "file": "Skills"
114
  },
115
  {
116
- "name": "Penalties",
117
- "file": "Penalties"
118
  },
119
  {
120
- "name": "Game Masters",
121
- "file": "GameMasters"
122
  },
123
  {
124
- "name": "Investments",
125
- "file": "Investments"
126
  },
127
  {
128
- "name": "Identification",
129
- "file": "Identification"
130
  },
131
  {
132
- "name": "Damage",
133
- "file": "Damage"
 
 
 
 
134
  },
135
  {
136
  "name": "Character Development",
137
  "file": "CharacterDevelopment"
138
  },
139
  {
140
- "name": "Decreased Abilities",
141
- "file": "DecreasedAbilities"
142
  },
143
  {
144
- "name": "Renewable Resources",
145
- "file": "RenewableResources"
146
  },
147
  {
148
- "name": "Improved Abilities",
149
- "file": "ImprovedAbilities"
150
  },
151
  {
152
- "name": "Illusion of Influence",
153
- "file": "IllusionofInfluence"
154
  },
155
  {
156
  "name": "Budgeted Action Points",
157
  "file": "BudgetedActionPoints"
158
  },
159
  {
160
- "name": "Storytelling",
161
- "file": "Storytelling"
162
  },
163
  {
164
- "name": "Focus Loci",
165
- "file": "FocusLoci"
166
  },
167
  {
168
- "name": "Roleplaying",
169
- "file": "Roleplaying"
170
  },
171
  {
172
- "name": "Orthogonal Unit Differentiation",
173
- "file": "OrthogonalUnitDifferentiation"
174
  },
175
  {
176
  "name": "Tools",
177
  "file": "Tools"
178
  },
179
  {
180
- "name": "Competence Areas",
181
- "file": "CompetenceAreas"
182
  },
183
  {
184
- "name": "Player Balance",
185
- "file": "PlayerBalance"
186
  },
187
  {
188
- "name": "Emotional Immersion",
189
- "file": "EmotionalImmersion"
190
  },
191
  {
192
- "name": "Narrative Structures",
193
- "file": "NarrativeStructures"
194
  },
195
  {
196
- "name": "New Abilities",
197
- "file": "NewAbilities"
198
  },
199
  {
200
- "name": "Enemies",
201
- "file": "Enemies"
202
  },
203
  {
204
  "name": "Resources",
205
  "file": "Resources"
206
  },
207
  {
208
- "name": "Freedom of Choice",
209
- "file": "FreedomofChoice"
210
- },
211
- {
212
- "name": "Planned Character Development",
213
- "file": "PlannedCharacterDevelopment"
214
- },
215
- {
216
- "name": "Rewards",
217
- "file": "Rewards"
218
- },
219
- {
220
- "name": "Randomness",
221
- "file": "Randomness"
222
- },
223
- {
224
- "name": "Alternative Reality",
225
- "file": "AlternativeReality"
226
  },
227
  {
228
- "name": "Immersion",
229
- "file": "Immersion"
230
  },
231
  {
232
- "name": "Multiplayer Games",
233
- "file": "MultiplayerGames"
234
  },
235
  {
236
- "name": "Dedicated Game Facilitators",
237
- "file": "DedicatedGameFacilitators"
238
  }
239
  ],
240
  "pattern_id": "Characters",
241
  "playable_concept": "Not available yet",
242
  "metadata": {
243
- "version": "1.2",
244
  "date_processed": "2025-04-24",
245
  "source_file": "Characters.htm",
246
- "converter_version": "1.2"
247
  }
248
  }
 
73
  "label": "9. Game Design Patterns for Narrative Structures, Predictability, and\n Immersion Patterns",
74
  "pattern_links": [
75
  {
76
+ "name": "Varied Gameplay",
77
+ "file": "VariedGameplay"
78
  },
79
  {
80
+ "name": "Dedicated Game Facilitators",
81
+ "file": "DedicatedGameFacilitators"
82
  },
83
  {
84
+ "name": "Investments",
85
+ "file": "Investments"
86
  },
87
  {
88
+ "name": "Player Balance",
89
+ "file": "PlayerBalance"
90
  },
91
  {
92
+ "name": "Emotional Immersion",
93
+ "file": "EmotionalImmersion"
94
  },
95
  {
96
+ "name": "Improved Abilities",
97
+ "file": "ImprovedAbilities"
98
  },
99
  {
100
  "name": "Handles",
101
  "file": "Handles"
102
  },
103
  {
104
+ "name": "Game Masters",
105
+ "file": "GameMasters"
106
  },
107
  {
108
+ "name": "Decreased Abilities",
109
+ "file": "DecreasedAbilities"
110
+ },
111
+ {
112
+ "name": "Alternative Reality",
113
+ "file": "AlternativeReality"
114
+ },
115
+ {
116
+ "name": "Renewable Resources",
117
+ "file": "RenewableResources"
118
+ },
119
+ {
120
+ "name": "Avatars",
121
+ "file": "Avatars"
122
  },
123
  {
124
  "name": "Skills",
125
  "file": "Skills"
126
  },
127
  {
128
+ "name": "Planned Character Development",
129
+ "file": "PlannedCharacterDevelopment"
130
  },
131
  {
132
+ "name": "Storytelling",
133
+ "file": "Storytelling"
134
  },
135
  {
136
+ "name": "New Abilities",
137
+ "file": "NewAbilities"
138
  },
139
  {
140
+ "name": "Player Defined Goals",
141
+ "file": "PlayerDefinedGoals"
142
  },
143
  {
144
+ "name": "Narrative Structures",
145
+ "file": "NarrativeStructures"
146
+ },
147
+ {
148
+ "name": "Creative Control",
149
+ "file": "CreativeControl"
150
  },
151
  {
152
  "name": "Character Development",
153
  "file": "CharacterDevelopment"
154
  },
155
  {
156
+ "name": "Damage",
157
+ "file": "Damage"
158
  },
159
  {
160
+ "name": "Illusion of Influence",
161
+ "file": "IllusionofInfluence"
162
  },
163
  {
164
+ "name": "Immersion",
165
+ "file": "Immersion"
166
  },
167
  {
168
+ "name": "Lives",
169
+ "file": "Lives"
170
  },
171
  {
172
  "name": "Budgeted Action Points",
173
  "file": "BudgetedActionPoints"
174
  },
175
  {
176
+ "name": "Enemies",
177
+ "file": "Enemies"
178
  },
179
  {
180
+ "name": "Rewards",
181
+ "file": "Rewards"
182
  },
183
  {
184
+ "name": "Randomness",
185
+ "file": "Randomness"
186
  },
187
  {
188
+ "name": "Roleplaying",
189
+ "file": "Roleplaying"
190
  },
191
  {
192
  "name": "Tools",
193
  "file": "Tools"
194
  },
195
  {
196
+ "name": "Identification",
197
+ "file": "Identification"
198
  },
199
  {
200
+ "name": "Competence Areas",
201
+ "file": "CompetenceAreas"
202
  },
203
  {
204
+ "name": "Focus Loci",
205
+ "file": "FocusLoci"
206
  },
207
  {
208
+ "name": "Orthogonal Unit Differentiation",
209
+ "file": "OrthogonalUnitDifferentiation"
210
  },
211
  {
212
+ "name": "Multiplayer Games",
213
+ "file": "MultiplayerGames"
214
  },
215
  {
216
+ "name": "Producers",
217
+ "file": "Producers"
218
  },
219
  {
220
  "name": "Resources",
221
  "file": "Resources"
222
  },
223
  {
224
+ "name": "Privileged Abilities",
225
+ "file": "PrivilegedAbilities"
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
226
  },
227
  {
228
+ "name": "Freedom of Choice",
229
+ "file": "FreedomofChoice"
230
  },
231
  {
232
+ "name": "Persistent Game Worlds",
233
+ "file": "PersistentGameWorlds"
234
  },
235
  {
236
+ "name": "Penalties",
237
+ "file": "Penalties"
238
  }
239
  ],
240
  "pattern_id": "Characters",
241
  "playable_concept": "Not available yet",
242
  "metadata": {
243
+ "version": "1.2.1",
244
  "date_processed": "2025-04-24",
245
  "source_file": "Characters.htm",
246
+ "converter_version": "1.2.1"
247
  }
248
  }
Chargers.json CHANGED
@@ -43,72 +43,72 @@
43
  "label": "5. Game Design Patterns for Game Elements",
44
  "pattern_links": [
45
  {
46
- "name": "Risk/Reward",
47
- "file": "RiskReward"
48
  },
49
  {
50
- "name": "Privileged Abilities",
51
- "file": "PrivilegedAbilities"
52
  },
53
  {
54
- "name": "Gain Competence",
55
- "file": "GainCompetence"
56
  },
57
  {
58
- "name": "Resources",
59
- "file": "Resources"
60
  },
61
  {
62
- "name": "Outstanding Features",
63
- "file": "OutstandingFeatures"
64
  },
65
  {
66
- "name": "Avatars",
67
- "file": "Avatars"
68
  },
69
  {
70
- "name": "Maneuvering",
71
- "file": "Maneuvering"
72
  },
73
  {
74
- "name": "Resource Locations",
75
- "file": "ResourceLocations"
76
  },
77
  {
78
- "name": "Gain Ownership",
79
- "file": "GainOwnership"
80
  },
81
  {
82
- "name": "Traverse",
83
- "file": "Traverse"
84
  },
85
  {
86
- "name": "Renewable Resources",
87
- "file": "RenewableResources"
88
  },
89
  {
90
- "name": "Skills",
91
- "file": "Skills"
92
  },
93
  {
94
  "name": "Improved Abilities",
95
  "file": "ImprovedAbilities"
96
  },
97
  {
98
- "name": "Resource Generators",
99
- "file": "ResourceGenerators"
100
  },
101
  {
102
- "name": "New Abilities",
103
- "file": "NewAbilities"
104
  }
105
  ],
106
  "pattern_id": "Chargers",
107
  "playable_concept": "Not available yet",
108
  "metadata": {
109
- "version": "1.2",
110
  "date_processed": "2025-04-24",
111
  "source_file": "Chargers.htm",
112
- "converter_version": "1.2"
113
  }
114
  }
 
43
  "label": "5. Game Design Patterns for Game Elements",
44
  "pattern_links": [
45
  {
46
+ "name": "Maneuvering",
47
+ "file": "Maneuvering"
48
  },
49
  {
50
+ "name": "Renewable Resources",
51
+ "file": "RenewableResources"
52
  },
53
  {
54
+ "name": "Avatars",
55
+ "file": "Avatars"
56
  },
57
  {
58
+ "name": "Gain Competence",
59
+ "file": "GainCompetence"
60
  },
61
  {
62
+ "name": "Traverse",
63
+ "file": "Traverse"
64
  },
65
  {
66
+ "name": "New Abilities",
67
+ "file": "NewAbilities"
68
  },
69
  {
70
+ "name": "Skills",
71
+ "file": "Skills"
72
  },
73
  {
74
+ "name": "Resources",
75
+ "file": "Resources"
76
  },
77
  {
78
+ "name": "Privileged Abilities",
79
+ "file": "PrivilegedAbilities"
80
  },
81
  {
82
+ "name": "Outstanding Features",
83
+ "file": "OutstandingFeatures"
84
  },
85
  {
86
+ "name": "Resource Locations",
87
+ "file": "ResourceLocations"
88
  },
89
  {
90
+ "name": "Resource Generators",
91
+ "file": "ResourceGenerators"
92
  },
93
  {
94
  "name": "Improved Abilities",
95
  "file": "ImprovedAbilities"
96
  },
97
  {
98
+ "name": "Risk/Reward",
99
+ "file": "RiskReward"
100
  },
101
  {
102
+ "name": "Gain Ownership",
103
+ "file": "GainOwnership"
104
  }
105
  ],
106
  "pattern_id": "Chargers",
107
  "playable_concept": "Not available yet",
108
  "metadata": {
109
+ "version": "1.2.1",
110
  "date_processed": "2025-04-24",
111
  "source_file": "Chargers.htm",
112
+ "converter_version": "1.2.1"
113
  }
114
  }
ClosedEconomies.json CHANGED
@@ -36,44 +36,44 @@
36
  "label": "6. Game Design Patterns for Resource and Resource Management",
37
  "pattern_links": [
38
  {
39
- "name": "Reversability",
40
- "file": "Reversability"
 
 
 
 
 
 
 
 
41
  },
42
  {
43
  "name": "Resources",
44
  "file": "Resources"
45
  },
46
  {
47
- "name": "Closed Economy",
48
- "file": "ClosedEconomies"
49
  },
50
  {
51
  "name": "Betting",
52
  "file": "Betting"
53
  },
54
  {
55
- "name": "Player Elimination",
56
- "file": "PlayerElimination"
57
  },
58
  {
59
  "name": "Non-Renewable Resources",
60
  "file": "Non-RenewableResources"
61
- },
62
- {
63
- "name": "Renewable Resources",
64
- "file": "RenewableResources"
65
- },
66
- {
67
- "name": "Transfer of Control",
68
- "file": "TransferofControl"
69
  }
70
  ],
71
  "pattern_id": "ClosedEconomies",
72
  "playable_concept": "Not available yet",
73
  "metadata": {
74
- "version": "1.2",
75
  "date_processed": "2025-04-24",
76
  "source_file": "ClosedEconomies.htm",
77
- "converter_version": "1.2"
78
  }
79
  }
 
36
  "label": "6. Game Design Patterns for Resource and Resource Management",
37
  "pattern_links": [
38
  {
39
+ "name": "Transfer of Control",
40
+ "file": "TransferofControl"
41
+ },
42
+ {
43
+ "name": "Renewable Resources",
44
+ "file": "RenewableResources"
45
+ },
46
+ {
47
+ "name": "Player Elimination",
48
+ "file": "PlayerElimination"
49
  },
50
  {
51
  "name": "Resources",
52
  "file": "Resources"
53
  },
54
  {
55
+ "name": "Reversability",
56
+ "file": "Reversability"
57
  },
58
  {
59
  "name": "Betting",
60
  "file": "Betting"
61
  },
62
  {
63
+ "name": "Closed Economy",
64
+ "file": "ClosedEconomies"
65
  },
66
  {
67
  "name": "Non-Renewable Resources",
68
  "file": "Non-RenewableResources"
 
 
 
 
 
 
 
 
69
  }
70
  ],
71
  "pattern_id": "ClosedEconomies",
72
  "playable_concept": "Not available yet",
73
  "metadata": {
74
+ "version": "1.2.1",
75
  "date_processed": "2025-04-24",
76
  "source_file": "ClosedEconomies.htm",
77
+ "converter_version": "1.2.1"
78
  }
79
  }
ClosurePoints.json CHANGED
@@ -42,61 +42,61 @@
42
  ],
43
  "label": "13. Game Design Patterns for Game Sessions",
44
  "pattern_links": [
45
- {
46
- "name": "Levels",
47
- "file": "Levels"
48
- },
49
  {
50
  "name": "Committed Goals",
51
  "file": "CommittedGoals"
52
  },
53
  {
54
- "name": "Excluding Goals",
55
- "file": "ExcludingGoals"
56
  },
57
  {
58
  "name": "Higher-Level Closures as Gameplay Progresses",
59
  "file": "Higher-LevelClosuresasGameplayProgresses"
60
  },
61
  {
62
- "name": "Save Points",
63
- "file": "SavePoints"
64
- },
65
- {
66
- "name": "Never Ending Stories",
67
- "file": "NeverEndingStories"
68
  },
69
  {
70
- "name": "Tournaments",
71
- "file": "Tournaments"
72
  },
73
  {
74
- "name": "Predictable Consequences",
75
- "file": "PredictableConsequences"
76
  },
77
  {
78
- "name": "Downtime",
79
- "file": "Downtime"
80
  },
81
  {
82
  "name": "Limited Foresight",
83
  "file": "LimitedForesight"
84
  },
85
  {
86
- "name": "Transfer of Control",
87
- "file": "TransferofControl"
88
  },
89
  {
90
  "name": "Narrative Structures",
91
  "file": "NarrativeStructures"
 
 
 
 
 
 
 
 
92
  }
93
  ],
94
  "pattern_id": "ClosurePoints",
95
  "playable_concept": "Not available yet",
96
  "metadata": {
97
- "version": "1.2",
98
  "date_processed": "2025-04-24",
99
  "source_file": "ClosurePoints.htm",
100
- "converter_version": "1.2"
101
  }
102
  }
 
42
  ],
43
  "label": "13. Game Design Patterns for Game Sessions",
44
  "pattern_links": [
 
 
 
 
45
  {
46
  "name": "Committed Goals",
47
  "file": "CommittedGoals"
48
  },
49
  {
50
+ "name": "Never Ending Stories",
51
+ "file": "NeverEndingStories"
52
  },
53
  {
54
  "name": "Higher-Level Closures as Gameplay Progresses",
55
  "file": "Higher-LevelClosuresasGameplayProgresses"
56
  },
57
  {
58
+ "name": "Transfer of Control",
59
+ "file": "TransferofControl"
 
 
 
 
60
  },
61
  {
62
+ "name": "Excluding Goals",
63
+ "file": "ExcludingGoals"
64
  },
65
  {
66
+ "name": "Save Points",
67
+ "file": "SavePoints"
68
  },
69
  {
70
+ "name": "Levels",
71
+ "file": "Levels"
72
  },
73
  {
74
  "name": "Limited Foresight",
75
  "file": "LimitedForesight"
76
  },
77
  {
78
+ "name": "Downtime",
79
+ "file": "Downtime"
80
  },
81
  {
82
  "name": "Narrative Structures",
83
  "file": "NarrativeStructures"
84
+ },
85
+ {
86
+ "name": "Tournaments",
87
+ "file": "Tournaments"
88
+ },
89
+ {
90
+ "name": "Predictable Consequences",
91
+ "file": "PredictableConsequences"
92
  }
93
  ],
94
  "pattern_id": "ClosurePoints",
95
  "playable_concept": "Not available yet",
96
  "metadata": {
97
+ "version": "1.2.1",
98
  "date_processed": "2025-04-24",
99
  "source_file": "ClosurePoints.htm",
100
+ "converter_version": "1.2.1"
101
  }
102
  }
Clues.json CHANGED
@@ -59,104 +59,104 @@
59
  "label": "5. Game Design Patterns for Game Elements",
60
  "pattern_links": [
61
  {
62
- "name": "Illusionary Rewards",
63
- "file": "IllusionaryRewards"
64
  },
65
  {
66
- "name": "Exploration",
67
- "file": "Exploration"
68
  },
69
  {
70
- "name": "Traces",
71
- "file": "Traces"
72
  },
73
  {
74
- "name": "Helpers",
75
- "file": "Helpers"
76
  },
77
  {
78
- "name": "Consistent Reality Logic",
79
- "file": "ConsistentRealityLogic"
80
  },
81
  {
82
- "name": "Smooth Learning Curves",
83
- "file": "SmoothLearningCurves"
84
  },
85
  {
86
- "name": "Gain Ownership",
87
- "file": "GainOwnership"
88
  },
89
  {
90
- "name": "Outstanding Features",
91
- "file": "OutstandingFeatures"
92
  },
93
  {
94
- "name": "Achilles' Heels",
95
- "file": "Achilles'Heels"
96
  },
97
  {
98
  "name": "Tension",
99
  "file": "Tension"
100
  },
101
  {
102
- "name": "Red Herrings",
103
- "file": "RedHerrings"
104
  },
105
  {
106
  "name": "Imperfect Information",
107
  "file": "ImperfectInformation"
108
  },
109
  {
110
- "name": "Emotional Immersion",
111
- "file": "EmotionalImmersion"
 
 
 
 
112
  },
113
  {
114
  "name": "Narrative Structures",
115
  "file": "NarrativeStructures"
116
  },
 
 
 
 
117
  {
118
  "name": "Direct Information",
119
  "file": "DirectInformation"
120
  },
121
  {
122
- "name": "Levels",
123
- "file": "Levels"
124
  },
125
  {
126
- "name": "Right Level of Difficulty",
127
- "file": "RightLevelofDifficulty"
128
  },
129
  {
130
- "name": "Easter Eggs",
131
- "file": "EasterEggs"
132
  },
133
  {
134
  "name": "Resources",
135
  "file": "Resources"
136
  },
137
  {
138
- "name": "Game World Navigation",
139
- "file": "GameWorldNavigation"
140
  },
141
  {
142
  "name": "Indirect Information",
143
  "file": "IndirectInformation"
144
- },
145
- {
146
- "name": "Alternative Reality",
147
- "file": "AlternativeReality"
148
- },
149
- {
150
- "name": "Unknown Goals",
151
- "file": "UnknownGoals"
152
  }
153
  ],
154
  "pattern_id": "Clues",
155
  "playable_concept": "Not available yet",
156
  "metadata": {
157
- "version": "1.2",
158
  "date_processed": "2025-04-24",
159
  "source_file": "Clues.htm",
160
- "converter_version": "1.2"
161
  }
162
  }
 
59
  "label": "5. Game Design Patterns for Game Elements",
60
  "pattern_links": [
61
  {
62
+ "name": "Achilles' Heels",
63
+ "file": "Achilles'Heels"
64
  },
65
  {
66
+ "name": "Outstanding Features",
67
+ "file": "OutstandingFeatures"
68
  },
69
  {
70
+ "name": "Unknown Goals",
71
+ "file": "UnknownGoals"
72
  },
73
  {
74
+ "name": "Smooth Learning Curves",
75
+ "file": "SmoothLearningCurves"
76
  },
77
  {
78
+ "name": "Emotional Immersion",
79
+ "file": "EmotionalImmersion"
80
  },
81
  {
82
+ "name": "Easter Eggs",
83
+ "file": "EasterEggs"
84
  },
85
  {
86
+ "name": "Game World Navigation",
87
+ "file": "GameWorldNavigation"
88
  },
89
  {
90
+ "name": "Alternative Reality",
91
+ "file": "AlternativeReality"
92
  },
93
  {
94
+ "name": "Traces",
95
+ "file": "Traces"
96
  },
97
  {
98
  "name": "Tension",
99
  "file": "Tension"
100
  },
101
  {
102
+ "name": "Gain Ownership",
103
+ "file": "GainOwnership"
104
  },
105
  {
106
  "name": "Imperfect Information",
107
  "file": "ImperfectInformation"
108
  },
109
  {
110
+ "name": "Levels",
111
+ "file": "Levels"
112
+ },
113
+ {
114
+ "name": "Helpers",
115
+ "file": "Helpers"
116
  },
117
  {
118
  "name": "Narrative Structures",
119
  "file": "NarrativeStructures"
120
  },
121
+ {
122
+ "name": "Illusionary Rewards",
123
+ "file": "IllusionaryRewards"
124
+ },
125
  {
126
  "name": "Direct Information",
127
  "file": "DirectInformation"
128
  },
129
  {
130
+ "name": "Consistent Reality Logic",
131
+ "file": "ConsistentRealityLogic"
132
  },
133
  {
134
+ "name": "Exploration",
135
+ "file": "Exploration"
136
  },
137
  {
138
+ "name": "Right Level of Difficulty",
139
+ "file": "RightLevelofDifficulty"
140
  },
141
  {
142
  "name": "Resources",
143
  "file": "Resources"
144
  },
145
  {
146
+ "name": "Red Herrings",
147
+ "file": "RedHerrings"
148
  },
149
  {
150
  "name": "Indirect Information",
151
  "file": "IndirectInformation"
 
 
 
 
 
 
 
 
152
  }
153
  ],
154
  "pattern_id": "Clues",
155
  "playable_concept": "Not available yet",
156
  "metadata": {
157
+ "version": "1.2.1",
158
  "date_processed": "2025-04-24",
159
  "source_file": "Clues.htm",
160
+ "converter_version": "1.2.1"
161
  }
162
  }
CognitiveImmersion.json CHANGED
@@ -61,128 +61,128 @@
61
  "label": "9. Game Design Patterns for Narrative Structures, Predictability, and\n Immersion Patterns",
62
  "pattern_links": [
63
  {
64
- "name": "Attention Swapping",
65
- "file": "AttentionSwapping"
66
  },
67
  {
68
- "name": "Extra-Game Actions",
69
- "file": "Extra-GameActions"
70
  },
71
  {
72
- "name": "Memorizing",
73
- "file": "Memorizing"
74
  },
75
  {
76
- "name": "Book-Keeping Tokens",
77
- "file": "Book-KeepingTokens"
78
  },
79
  {
80
- "name": "Consistent Reality Logic",
81
- "file": "ConsistentRealityLogic"
82
  },
83
  {
84
- "name": "Risk/Reward",
85
- "file": "RiskReward"
86
  },
87
  {
88
- "name": "Surprises",
89
- "file": "Surprises"
90
  },
91
  {
92
- "name": "Resource Management",
93
- "file": "ResourceManagement"
94
  },
95
  {
96
- "name": "Downtime",
97
- "file": "Downtime"
98
  },
99
  {
100
- "name": "Right Level of Complexity",
101
- "file": "RightLevelofComplexity"
102
  },
103
  {
104
- "name": "Limited Planning Ability",
105
- "file": "LimitedPlanningAbility"
106
  },
107
  {
108
- "name": "Cognitive Immersion",
109
- "file": "CognitiveImmersion"
110
  },
111
  {
112
- "name": "Budgeted Action Points",
113
- "file": "BudgetedActionPoints"
114
  },
115
  {
116
- "name": "Focus Loci",
117
- "file": "FocusLoci"
 
 
 
 
118
  },
119
  {
120
  "name": "Predictable Consequences",
121
  "file": "PredictableConsequences"
122
  },
123
  {
124
- "name": "Experimenting",
125
- "file": "Experimenting"
126
  },
127
  {
128
- "name": "Stimulated Planning",
129
- "file": "StimulatedPlanning"
130
  },
131
  {
132
  "name": "Anticipation",
133
  "file": "Anticipation"
134
  },
135
  {
136
- "name": "Analysis Paralysis",
137
- "file": "AnalysisParalysis"
138
- },
139
- {
140
- "name": "Emotional Immersion",
141
- "file": "EmotionalImmersion"
142
  },
143
  {
144
- "name": "Constructive Play",
145
- "file": "ConstructivePlay"
146
  },
147
  {
148
- "name": "Game State Overview",
149
- "file": "GameStateOverview"
150
  },
151
  {
152
- "name": "Tradeoffs",
153
- "file": "Tradeoffs"
154
  },
155
  {
156
- "name": "Freedom of Choice",
157
- "file": "FreedomofChoice"
158
  },
159
  {
160
- "name": "Game World Navigation",
161
- "file": "GameWorldNavigation"
162
  },
163
  {
164
- "name": "Disruption of Focused Attention",
165
- "file": "DisruptionofFocusedAttention"
166
  },
167
  {
168
- "name": "Immersion",
169
- "file": "Immersion"
170
  },
171
  {
172
  "name": "Puzzle Solving",
173
  "file": "PuzzleSolving"
174
  },
175
  {
176
- "name": "Replayability",
177
- "file": "Replayability"
178
  }
179
  ],
180
  "pattern_id": "CognitiveImmersion",
181
  "playable_concept": "Not available yet",
182
  "metadata": {
183
- "version": "1.2",
184
  "date_processed": "2025-04-24",
185
  "source_file": "CognitiveImmersion.htm",
186
- "converter_version": "1.2"
187
  }
188
  }
 
61
  "label": "9. Game Design Patterns for Narrative Structures, Predictability, and\n Immersion Patterns",
62
  "pattern_links": [
63
  {
64
+ "name": "Experimenting",
65
+ "file": "Experimenting"
66
  },
67
  {
68
+ "name": "Right Level of Complexity",
69
+ "file": "RightLevelofComplexity"
70
  },
71
  {
72
+ "name": "Analysis Paralysis",
73
+ "file": "AnalysisParalysis"
74
  },
75
  {
76
+ "name": "Downtime",
77
+ "file": "Downtime"
78
  },
79
  {
80
+ "name": "Tradeoffs",
81
+ "file": "Tradeoffs"
82
  },
83
  {
84
+ "name": "Emotional Immersion",
85
+ "file": "EmotionalImmersion"
86
  },
87
  {
88
+ "name": "Game World Navigation",
89
+ "file": "GameWorldNavigation"
90
  },
91
  {
92
+ "name": "Memorizing",
93
+ "file": "Memorizing"
94
  },
95
  {
96
+ "name": "Book-Keeping Tokens",
97
+ "file": "Book-KeepingTokens"
98
  },
99
  {
100
+ "name": "Game State Overview",
101
+ "file": "GameStateOverview"
102
  },
103
  {
104
+ "name": "Extra-Game Actions",
105
+ "file": "Extra-GameActions"
106
  },
107
  {
108
+ "name": "Stimulated Planning",
109
+ "file": "StimulatedPlanning"
110
  },
111
  {
112
+ "name": "Disruption of Focused Attention",
113
+ "file": "DisruptionofFocusedAttention"
114
  },
115
  {
116
+ "name": "Risk/Reward",
117
+ "file": "RiskReward"
118
+ },
119
+ {
120
+ "name": "Replayability",
121
+ "file": "Replayability"
122
  },
123
  {
124
  "name": "Predictable Consequences",
125
  "file": "PredictableConsequences"
126
  },
127
  {
128
+ "name": "Limited Planning Ability",
129
+ "file": "LimitedPlanningAbility"
130
  },
131
  {
132
+ "name": "Cognitive Immersion",
133
+ "file": "CognitiveImmersion"
134
  },
135
  {
136
  "name": "Anticipation",
137
  "file": "Anticipation"
138
  },
139
  {
140
+ "name": "Attention Swapping",
141
+ "file": "AttentionSwapping"
 
 
 
 
142
  },
143
  {
144
+ "name": "Consistent Reality Logic",
145
+ "file": "ConsistentRealityLogic"
146
  },
147
  {
148
+ "name": "Immersion",
149
+ "file": "Immersion"
150
  },
151
  {
152
+ "name": "Surprises",
153
+ "file": "Surprises"
154
  },
155
  {
156
+ "name": "Budgeted Action Points",
157
+ "file": "BudgetedActionPoints"
158
  },
159
  {
160
+ "name": "Focus Loci",
161
+ "file": "FocusLoci"
162
  },
163
  {
164
+ "name": "Freedom of Choice",
165
+ "file": "FreedomofChoice"
166
  },
167
  {
168
+ "name": "Resource Management",
169
+ "file": "ResourceManagement"
170
  },
171
  {
172
  "name": "Puzzle Solving",
173
  "file": "PuzzleSolving"
174
  },
175
  {
176
+ "name": "Constructive Play",
177
+ "file": "ConstructivePlay"
178
  }
179
  ],
180
  "pattern_id": "CognitiveImmersion",
181
  "playable_concept": "Not available yet",
182
  "metadata": {
183
+ "version": "1.2.1",
184
  "date_processed": "2025-04-24",
185
  "source_file": "CognitiveImmersion.htm",
186
+ "converter_version": "1.2.1"
187
  }
188
  }
CollaborativeActions.json CHANGED
@@ -71,148 +71,148 @@
71
  "label": "10. Game Design Patterns for Social Interaction",
72
  "pattern_links": [
73
  {
74
- "name": "Shared Rewards",
75
- "file": "SharedRewards"
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
76
  },
77
  {
78
  "name": "Goal Points",
79
  "file": "GoalPoints"
80
  },
81
  {
82
- "name": "Attention Swapping",
83
- "file": "AttentionSwapping"
84
  },
85
  {
86
- "name": "Trading",
87
- "file": "Trading"
88
  },
89
  {
90
  "name": "Extra-Game Actions",
91
  "file": "Extra-GameActions"
92
  },
93
  {
94
- "name": "Social Interaction",
95
- "file": "SocialInteraction"
96
  },
97
  {
98
- "name": "Timing",
99
- "file": "Timing"
100
  },
101
  {
102
- "name": "Incompatible Goals",
103
- "file": "IncompatibleGoals"
104
  },
105
  {
106
- "name": "Team Balance",
107
- "file": "TeamBalance"
108
  },
109
  {
110
- "name": "Shared Penalties",
111
- "file": "SharedPenalties"
112
  },
113
  {
114
- "name": "Combat",
115
- "file": "Combat"
116
  },
117
  {
118
- "name": "Committed Goals",
119
- "file": "CommittedGoals"
120
  },
121
  {
122
- "name": "Negotiation",
123
- "file": "Negotiation"
124
  },
125
  {
126
- "name": "Collaborative Action",
127
- "file": "CollaborativeActions"
128
  },
129
  {
130
- "name": "Delayed Reciprocity",
131
- "file": "DelayedReciprocity"
132
  },
133
  {
134
- "name": "Individual Rewards",
135
- "file": "IndividualRewards"
136
  },
137
  {
138
  "name": "Perceivable Margins",
139
  "file": "PerceivableMargins"
140
  },
141
  {
142
- "name": "Game Mastery",
143
- "file": "GameMastery"
144
  },
145
  {
146
- "name": "Cooperation",
147
- "file": "Cooperation"
148
  },
149
  {
150
  "name": "Bidding",
151
  "file": "Bidding"
152
  },
153
  {
154
- "name": "Dynamic Alliances",
155
- "file": "DynamicAlliances"
156
- },
157
- {
158
- "name": "Extended Actions",
159
- "file": "ExtendedActions"
160
  },
161
  {
162
- "name": "Stimulated Planning",
163
- "file": "StimulatedPlanning"
164
  },
165
  {
166
- "name": "Team Play",
167
- "file": "TeamPlay"
168
  },
169
  {
170
- "name": "Player Decided Results",
171
- "file": "PlayerDecidedResults"
172
  },
173
  {
174
- "name": "Competition",
175
- "file": "Competition"
176
  },
177
  {
178
- "name": "Combos",
179
- "file": "Combos"
180
  },
181
  {
182
- "name": "Constructive Play",
183
- "file": "ConstructivePlay"
184
  },
185
  {
186
  "name": "Freedom of Choice",
187
  "file": "FreedomofChoice"
188
  },
189
- {
190
- "name": "Conflict",
191
- "file": "Conflict"
192
- },
193
  {
194
  "name": "Betrayal",
195
  "file": "Betrayal"
196
  },
197
  {
198
- "name": "Asymmetric Abilities",
199
- "file": "AsymmetricAbilities"
200
- },
201
- {
202
- "name": "Transfer of Control",
203
- "file": "TransferofControl"
204
- },
205
- {
206
- "name": "Player-Decided Distribution of Rewards & Penalties",
207
- "file": "Player-DecidedDistributionofRewards&Penalties"
208
  }
209
  ],
210
  "pattern_id": "CollaborativeActions",
211
  "playable_concept": "Not available yet",
212
  "metadata": {
213
- "version": "1.2",
214
  "date_processed": "2025-04-24",
215
  "source_file": "CollaborativeActions.htm",
216
- "converter_version": "1.2"
217
  }
218
  }
 
71
  "label": "10. Game Design Patterns for Social Interaction",
72
  "pattern_links": [
73
  {
74
+ "name": "Committed Goals",
75
+ "file": "CommittedGoals"
76
+ },
77
+ {
78
+ "name": "Timing",
79
+ "file": "Timing"
80
+ },
81
+ {
82
+ "name": "Team Balance",
83
+ "file": "TeamBalance"
84
+ },
85
+ {
86
+ "name": "Asymmetric Abilities",
87
+ "file": "AsymmetricAbilities"
88
+ },
89
+ {
90
+ "name": "Cooperation",
91
+ "file": "Cooperation"
92
  },
93
  {
94
  "name": "Goal Points",
95
  "file": "GoalPoints"
96
  },
97
  {
98
+ "name": "Collaborative Action",
99
+ "file": "CollaborativeActions"
100
  },
101
  {
102
+ "name": "Combos",
103
+ "file": "Combos"
104
  },
105
  {
106
  "name": "Extra-Game Actions",
107
  "file": "Extra-GameActions"
108
  },
109
  {
110
+ "name": "Competition",
111
+ "file": "Competition"
112
  },
113
  {
114
+ "name": "Shared Penalties",
115
+ "file": "SharedPenalties"
116
  },
117
  {
118
+ "name": "Stimulated Planning",
119
+ "file": "StimulatedPlanning"
120
  },
121
  {
122
+ "name": "Extended Actions",
123
+ "file": "ExtendedActions"
124
  },
125
  {
126
+ "name": "Player Decided Results",
127
+ "file": "PlayerDecidedResults"
128
  },
129
  {
130
+ "name": "Conflict",
131
+ "file": "Conflict"
132
  },
133
  {
134
+ "name": "Individual Rewards",
135
+ "file": "IndividualRewards"
136
  },
137
  {
138
+ "name": "Transfer of Control",
139
+ "file": "TransferofControl"
140
  },
141
  {
142
+ "name": "Trading",
143
+ "file": "Trading"
144
  },
145
  {
146
+ "name": "Player-Decided Distribution of Rewards & Penalties",
147
+ "file": "Player-DecidedDistributionofRewards&Penalties"
148
  },
149
  {
150
+ "name": "Attention Swapping",
151
+ "file": "AttentionSwapping"
152
  },
153
  {
154
  "name": "Perceivable Margins",
155
  "file": "PerceivableMargins"
156
  },
157
  {
158
+ "name": "Team Play",
159
+ "file": "TeamPlay"
160
  },
161
  {
162
+ "name": "Shared Rewards",
163
+ "file": "SharedRewards"
164
  },
165
  {
166
  "name": "Bidding",
167
  "file": "Bidding"
168
  },
169
  {
170
+ "name": "Combat",
171
+ "file": "Combat"
 
 
 
 
172
  },
173
  {
174
+ "name": "Game Mastery",
175
+ "file": "GameMastery"
176
  },
177
  {
178
+ "name": "Incompatible Goals",
179
+ "file": "IncompatibleGoals"
180
  },
181
  {
182
+ "name": "Dynamic Alliances",
183
+ "file": "DynamicAlliances"
184
  },
185
  {
186
+ "name": "Negotiation",
187
+ "file": "Negotiation"
188
  },
189
  {
190
+ "name": "Delayed Reciprocity",
191
+ "file": "DelayedReciprocity"
192
  },
193
  {
194
+ "name": "Social Interaction",
195
+ "file": "SocialInteraction"
196
  },
197
  {
198
  "name": "Freedom of Choice",
199
  "file": "FreedomofChoice"
200
  },
 
 
 
 
201
  {
202
  "name": "Betrayal",
203
  "file": "Betrayal"
204
  },
205
  {
206
+ "name": "Constructive Play",
207
+ "file": "ConstructivePlay"
 
 
 
 
 
 
 
 
208
  }
209
  ],
210
  "pattern_id": "CollaborativeActions",
211
  "playable_concept": "Not available yet",
212
  "metadata": {
213
+ "version": "1.2.1",
214
  "date_processed": "2025-04-24",
215
  "source_file": "CollaborativeActions.htm",
216
+ "converter_version": "1.2.1"
217
  }
218
  }
Collecting.json CHANGED
@@ -46,25 +46,37 @@
46
  "label": "8. Actions and Events Patterns",
47
  "pattern_links": [
48
  {
49
- "name": "Power-Ups",
50
- "file": "Power-Ups"
51
  },
52
  {
53
- "name": "Player Defined Goals",
54
- "file": "PlayerDefinedGoals"
55
  },
56
  {
57
- "name": "Herd",
58
- "file": "Herd"
59
  },
60
  {
61
- "name": "Score",
62
- "file": "Score"
 
 
 
 
63
  },
64
  {
65
  "name": "Collection",
66
  "file": "Collection"
67
  },
 
 
 
 
 
 
 
 
68
  {
69
  "name": "Resources",
70
  "file": "Resources"
@@ -78,40 +90,28 @@
78
  "file": "Movement"
79
  },
80
  {
81
- "name": "Character Development",
82
- "file": "CharacterDevelopment"
83
- },
84
- {
85
- "name": "Rewards",
86
- "file": "Rewards"
87
- },
88
- {
89
- "name": "Tools",
90
- "file": "Tools"
91
- },
92
- {
93
- "name": "Maneuvering",
94
- "file": "Maneuvering"
95
  },
96
  {
97
- "name": "Pick-Ups",
98
- "file": "Pick-Ups"
99
  },
100
  {
101
- "name": "Hierarchy of Goals",
102
- "file": "HierarchyofGoals"
103
  },
104
  {
105
- "name": "Transfer of Control",
106
- "file": "TransferofControl"
107
  }
108
  ],
109
  "pattern_id": "Collecting",
110
  "playable_concept": "Not available yet",
111
  "metadata": {
112
- "version": "1.2",
113
  "date_processed": "2025-04-24",
114
  "source_file": "Collecting.htm",
115
- "converter_version": "1.2"
116
  }
117
  }
 
46
  "label": "8. Actions and Events Patterns",
47
  "pattern_links": [
48
  {
49
+ "name": "Maneuvering",
50
+ "file": "Maneuvering"
51
  },
52
  {
53
+ "name": "Hierarchy of Goals",
54
+ "file": "HierarchyofGoals"
55
  },
56
  {
57
+ "name": "Transfer of Control",
58
+ "file": "TransferofControl"
59
  },
60
  {
61
+ "name": "Pick-Ups",
62
+ "file": "Pick-Ups"
63
+ },
64
+ {
65
+ "name": "Rewards",
66
+ "file": "Rewards"
67
  },
68
  {
69
  "name": "Collection",
70
  "file": "Collection"
71
  },
72
+ {
73
+ "name": "Tools",
74
+ "file": "Tools"
75
+ },
76
+ {
77
+ "name": "Player Defined Goals",
78
+ "file": "PlayerDefinedGoals"
79
+ },
80
  {
81
  "name": "Resources",
82
  "file": "Resources"
 
90
  "file": "Movement"
91
  },
92
  {
93
+ "name": "Power-Ups",
94
+ "file": "Power-Ups"
 
 
 
 
 
 
 
 
 
 
 
 
95
  },
96
  {
97
+ "name": "Score",
98
+ "file": "Score"
99
  },
100
  {
101
+ "name": "Character Development",
102
+ "file": "CharacterDevelopment"
103
  },
104
  {
105
+ "name": "Herd",
106
+ "file": "Herd"
107
  }
108
  ],
109
  "pattern_id": "Collecting",
110
  "playable_concept": "Not available yet",
111
  "metadata": {
112
+ "version": "1.2.1",
113
  "date_processed": "2025-04-24",
114
  "source_file": "Collecting.htm",
115
+ "converter_version": "1.2.1"
116
  }
117
  }
Collection.json CHANGED
@@ -43,40 +43,36 @@
43
  "label": "11. Game Design Patterns for Goals",
44
  "pattern_links": [
45
  {
46
- "name": "Configuration",
47
- "file": "Configuration"
48
- },
49
- {
50
- "name": "Last Man Standing",
51
- "file": "LastManStanding"
52
  },
53
  {
54
- "name": "Save Points",
55
- "file": "SavePoints"
56
  },
57
  {
58
- "name": "Collection",
59
- "file": "Collection"
60
  },
61
  {
62
- "name": "Ownership",
63
- "file": "Ownership"
64
  },
65
  {
66
- "name": "Collecting",
67
- "file": "Collecting"
68
  },
69
  {
70
- "name": "Pick-Ups",
71
- "file": "Pick-Ups"
72
  },
73
  {
74
- "name": "Gain Ownership",
75
- "file": "GainOwnership"
76
  },
77
  {
78
- "name": "Transfer of Control",
79
- "file": "TransferofControl"
80
  },
81
  {
82
  "name": "Narrative Structures",
@@ -87,16 +83,20 @@
87
  "file": "DynamicGoalCharacteristics"
88
  },
89
  {
90
- "name": "Team Elimination",
91
- "file": "TeamElimination"
 
 
 
 
92
  }
93
  ],
94
  "pattern_id": "Collection",
95
  "playable_concept": "https://itch.io/queue/c/3720943/goal-playable-concepts?game_id=1779901",
96
  "metadata": {
97
- "version": "1.2",
98
  "date_processed": "2025-04-24",
99
  "source_file": "Collection.htm",
100
- "converter_version": "1.2"
101
  }
102
  }
 
43
  "label": "11. Game Design Patterns for Goals",
44
  "pattern_links": [
45
  {
46
+ "name": "Transfer of Control",
47
+ "file": "TransferofControl"
 
 
 
 
48
  },
49
  {
50
+ "name": "Collecting",
51
+ "file": "Collecting"
52
  },
53
  {
54
+ "name": "Configuration",
55
+ "file": "Configuration"
56
  },
57
  {
58
+ "name": "Pick-Ups",
59
+ "file": "Pick-Ups"
60
  },
61
  {
62
+ "name": "Collection",
63
+ "file": "Collection"
64
  },
65
  {
66
+ "name": "Team Elimination",
67
+ "file": "TeamElimination"
68
  },
69
  {
70
+ "name": "Save Points",
71
+ "file": "SavePoints"
72
  },
73
  {
74
+ "name": "Ownership",
75
+ "file": "Ownership"
76
  },
77
  {
78
  "name": "Narrative Structures",
 
83
  "file": "DynamicGoalCharacteristics"
84
  },
85
  {
86
+ "name": "Last Man Standing",
87
+ "file": "LastManStanding"
88
+ },
89
+ {
90
+ "name": "Gain Ownership",
91
+ "file": "GainOwnership"
92
  }
93
  ],
94
  "pattern_id": "Collection",
95
  "playable_concept": "https://itch.io/queue/c/3720943/goal-playable-concepts?game_id=1779901",
96
  "metadata": {
97
+ "version": "1.2.1",
98
  "date_processed": "2025-04-24",
99
  "source_file": "Collection.htm",
100
+ "converter_version": "1.2.1"
101
  }
102
  }
Combat.json CHANGED
@@ -65,148 +65,148 @@
65
  "label": "8. Actions and Events Patterns",
66
  "pattern_links": [
67
  {
68
- "name": "Attention Swapping",
69
- "file": "AttentionSwapping"
70
- },
71
- {
72
- "name": "Strategic Locations",
73
- "file": "StrategicLocations"
74
- },
75
- {
76
- "name": "Avatars",
77
- "file": "Avatars"
78
  },
79
  {
80
- "name": "Timing",
81
- "file": "Timing"
82
  },
83
  {
84
  "name": "Player Elimination",
85
  "file": "PlayerElimination"
86
  },
87
  {
88
- "name": "Lives",
89
- "file": "Lives"
90
- },
91
- {
92
- "name": "Turn-Based Games",
93
- "file": "Turn-BasedGames"
94
  },
95
  {
96
- "name": "Aim & Shoot",
97
- "file": "Aim&Shoot"
98
  },
99
  {
100
- "name": "Privileged Abilities",
101
- "file": "PrivilegedAbilities"
102
  },
103
  {
104
- "name": "Combat",
105
- "file": "Combat"
106
  },
107
  {
108
- "name": "Risk/Reward",
109
- "file": "RiskReward"
110
  },
111
  {
112
- "name": "Damage",
113
- "file": "Damage"
114
  },
115
  {
116
- "name": "Units",
117
- "file": "Units"
118
  },
119
  {
120
  "name": "Dexterity-Based Actions",
121
  "file": "Dexterity-BasedActions"
122
  },
123
  {
124
- "name": "Tournaments",
125
- "file": "Tournaments"
126
- },
127
- {
128
- "name": "Perceivable Margins",
129
- "file": "PerceivableMargins"
130
  },
131
  {
132
- "name": "Resource Management",
133
- "file": "ResourceManagement"
134
  },
135
  {
136
- "name": "Achilles' Heels",
137
- "file": "Achilles'Heels"
138
  },
139
  {
140
  "name": "Dice",
141
  "file": "Dice"
142
  },
143
  {
144
- "name": "Budgeted Action Points",
145
- "file": "BudgetedActionPoints"
146
  },
147
  {
148
- "name": "Eliminate",
149
- "file": "Eliminate"
150
  },
151
  {
152
- "name": "Tension",
153
- "file": "Tension"
154
  },
155
  {
156
- "name": "Real-Time Games",
157
- "file": "Real-TimeGames"
158
  },
159
  {
160
- "name": "Imperfect Information",
161
- "file": "ImperfectInformation"
 
 
 
 
 
 
 
 
162
  },
163
  {
164
  "name": "Capture",
165
  "file": "Capture"
166
  },
167
  {
168
- "name": "Combos",
169
- "file": "Combos"
170
  },
171
  {
172
- "name": "Higher-Level Closures as Gameplay Progresses",
173
- "file": "Higher-LevelClosuresasGameplayProgresses"
174
  },
175
  {
176
- "name": "Collaborative Actions",
177
- "file": "CollaborativeActions"
178
  },
179
  {
180
- "name": "Tradeoffs",
181
- "file": "Tradeoffs"
182
  },
183
  {
184
  "name": "Enemies",
185
  "file": "Enemies"
186
  },
 
 
 
 
187
  {
188
  "name": "Randomness",
189
  "file": "Randomness"
190
  },
 
 
 
 
191
  {
192
  "name": "Area Control",
193
  "file": "AreaControl"
194
  },
195
  {
196
- "name": "Dedicated Game Facilitators",
197
- "file": "DedicatedGameFacilitators"
198
  },
199
  {
200
- "name": "Conflict",
201
- "file": "Conflict"
202
  }
203
  ],
204
  "pattern_id": "Combat",
205
  "playable_concept": "Not available yet",
206
  "metadata": {
207
- "version": "1.2",
208
  "date_processed": "2025-04-24",
209
  "source_file": "Combat.htm",
210
- "converter_version": "1.2"
211
  }
212
  }
 
65
  "label": "8. Actions and Events Patterns",
66
  "pattern_links": [
67
  {
68
+ "name": "Real-Time Games",
69
+ "file": "Real-TimeGames"
 
 
 
 
 
 
 
 
70
  },
71
  {
72
+ "name": "Dedicated Game Facilitators",
73
+ "file": "DedicatedGameFacilitators"
74
  },
75
  {
76
  "name": "Player Elimination",
77
  "file": "PlayerElimination"
78
  },
79
  {
80
+ "name": "Eliminate",
81
+ "file": "Eliminate"
 
 
 
 
82
  },
83
  {
84
+ "name": "Achilles' Heels",
85
+ "file": "Achilles'Heels"
86
  },
87
  {
88
+ "name": "Timing",
89
+ "file": "Timing"
90
  },
91
  {
92
+ "name": "Tradeoffs",
93
+ "file": "Tradeoffs"
94
  },
95
  {
96
+ "name": "Tournaments",
97
+ "file": "Tournaments"
98
  },
99
  {
100
+ "name": "Strategic Locations",
101
+ "file": "StrategicLocations"
102
  },
103
  {
104
+ "name": "Collaborative Actions",
105
+ "file": "CollaborativeActions"
106
  },
107
  {
108
  "name": "Dexterity-Based Actions",
109
  "file": "Dexterity-BasedActions"
110
  },
111
  {
112
+ "name": "Avatars",
113
+ "file": "Avatars"
 
 
 
 
114
  },
115
  {
116
+ "name": "Tension",
117
+ "file": "Tension"
118
  },
119
  {
120
+ "name": "Combos",
121
+ "file": "Combos"
122
  },
123
  {
124
  "name": "Dice",
125
  "file": "Dice"
126
  },
127
  {
128
+ "name": "Risk/Reward",
129
+ "file": "RiskReward"
130
  },
131
  {
132
+ "name": "Conflict",
133
+ "file": "Conflict"
134
  },
135
  {
136
+ "name": "Imperfect Information",
137
+ "file": "ImperfectInformation"
138
  },
139
  {
140
+ "name": "Units",
141
+ "file": "Units"
142
  },
143
  {
144
+ "name": "Turn-Based Games",
145
+ "file": "Turn-BasedGames"
146
+ },
147
+ {
148
+ "name": "Attention Swapping",
149
+ "file": "AttentionSwapping"
150
+ },
151
+ {
152
+ "name": "Perceivable Margins",
153
+ "file": "PerceivableMargins"
154
  },
155
  {
156
  "name": "Capture",
157
  "file": "Capture"
158
  },
159
  {
160
+ "name": "Damage",
161
+ "file": "Damage"
162
  },
163
  {
164
+ "name": "Combat",
165
+ "file": "Combat"
166
  },
167
  {
168
+ "name": "Lives",
169
+ "file": "Lives"
170
  },
171
  {
172
+ "name": "Budgeted Action Points",
173
+ "file": "BudgetedActionPoints"
174
  },
175
  {
176
  "name": "Enemies",
177
  "file": "Enemies"
178
  },
179
+ {
180
+ "name": "Higher-Level Closures as Gameplay Progresses",
181
+ "file": "Higher-LevelClosuresasGameplayProgresses"
182
+ },
183
  {
184
  "name": "Randomness",
185
  "file": "Randomness"
186
  },
187
+ {
188
+ "name": "Privileged Abilities",
189
+ "file": "PrivilegedAbilities"
190
+ },
191
  {
192
  "name": "Area Control",
193
  "file": "AreaControl"
194
  },
195
  {
196
+ "name": "Resource Management",
197
+ "file": "ResourceManagement"
198
  },
199
  {
200
+ "name": "Aim & Shoot",
201
+ "file": "Aim&Shoot"
202
  }
203
  ],
204
  "pattern_id": "Combat",
205
  "playable_concept": "Not available yet",
206
  "metadata": {
207
+ "version": "1.2.1",
208
  "date_processed": "2025-04-24",
209
  "source_file": "Combat.htm",
210
+ "converter_version": "1.2.1"
211
  }
212
  }
Combos.json CHANGED
@@ -50,96 +50,96 @@
50
  "label": "14. Game Design Patterns for Game Mastery and Balancing",
51
  "pattern_links": [
52
  {
53
- "name": "Illusionary Rewards",
54
- "file": "IllusionaryRewards"
55
  },
56
  {
57
- "name": "Extra-Game Actions",
58
- "file": "Extra-GameActions"
59
  },
60
  {
61
  "name": "Timing",
62
  "file": "Timing"
63
  },
64
  {
65
- "name": "Privileged Abilities",
66
- "file": "PrivilegedAbilities"
67
  },
68
  {
69
- "name": "Penalties",
70
- "file": "Penalties"
71
  },
72
  {
73
- "name": "Combat",
74
- "file": "Combat"
75
  },
76
  {
77
  "name": "Configuration",
78
  "file": "Configuration"
79
  },
80
  {
81
- "name": "Strategic Knowledge",
82
- "file": "StrategicKnowledge"
83
  },
84
  {
85
- "name": "Progress Indicators",
86
- "file": "ProgressIndicators"
87
  },
88
  {
89
- "name": "Smooth Learning Curves",
90
- "file": "SmoothLearningCurves"
91
  },
92
  {
93
- "name": "Extra-Game Information",
94
- "file": "Extra-GameInformation"
95
  },
96
  {
97
- "name": "Right Level of Complexity",
98
- "file": "RightLevelofComplexity"
99
  },
100
  {
101
- "name": "Rhythm-Based Actions",
102
- "file": "Rhythm-BasedActions"
103
  },
104
  {
105
- "name": "Geometric Rewards for Investments",
106
- "file": "GeometricRewardsforInvestments"
107
  },
108
  {
109
- "name": "Orthogonal Unit Differentiation",
110
- "file": "OrthogonalUnitDifferentiation"
111
  },
112
  {
113
- "name": "Extended Actions",
114
- "file": "ExtendedActions"
115
  },
116
  {
117
- "name": "Experimenting",
118
- "file": "Experimenting"
119
  },
120
  {
121
- "name": "Combos",
122
- "file": "Combos"
123
  },
124
  {
125
- "name": "Collaborative Actions",
126
- "file": "CollaborativeActions"
127
  },
128
  {
129
- "name": "Interruptible Actions",
130
- "file": "InterruptibleActions"
131
  },
132
  {
133
- "name": "Rewards",
134
- "file": "Rewards"
135
  }
136
  ],
137
  "pattern_id": "Combos",
138
  "playable_concept": "Not available yet",
139
  "metadata": {
140
- "version": "1.2",
141
  "date_processed": "2025-04-24",
142
  "source_file": "Combos.htm",
143
- "converter_version": "1.2"
144
  }
145
  }
 
50
  "label": "14. Game Design Patterns for Game Mastery and Balancing",
51
  "pattern_links": [
52
  {
53
+ "name": "Experimenting",
54
+ "file": "Experimenting"
55
  },
56
  {
57
+ "name": "Right Level of Complexity",
58
+ "file": "RightLevelofComplexity"
59
  },
60
  {
61
  "name": "Timing",
62
  "file": "Timing"
63
  },
64
  {
65
+ "name": "Smooth Learning Curves",
66
+ "file": "SmoothLearningCurves"
67
  },
68
  {
69
+ "name": "Collaborative Actions",
70
+ "file": "CollaborativeActions"
71
  },
72
  {
73
+ "name": "Interruptible Actions",
74
+ "file": "InterruptibleActions"
75
  },
76
  {
77
  "name": "Configuration",
78
  "file": "Configuration"
79
  },
80
  {
81
+ "name": "Combos",
82
+ "file": "Combos"
83
  },
84
  {
85
+ "name": "Extra-Game Actions",
86
+ "file": "Extra-GameActions"
87
  },
88
  {
89
+ "name": "Rhythm-Based Actions",
90
+ "file": "Rhythm-BasedActions"
91
  },
92
  {
93
+ "name": "Geometric Rewards for Investments",
94
+ "file": "GeometricRewardsforInvestments"
95
  },
96
  {
97
+ "name": "Extended Actions",
98
+ "file": "ExtendedActions"
99
  },
100
  {
101
+ "name": "Illusionary Rewards",
102
+ "file": "IllusionaryRewards"
103
  },
104
  {
105
+ "name": "Combat",
106
+ "file": "Combat"
107
  },
108
  {
109
+ "name": "Progress Indicators",
110
+ "file": "ProgressIndicators"
111
  },
112
  {
113
+ "name": "Rewards",
114
+ "file": "Rewards"
115
  },
116
  {
117
+ "name": "Extra-Game Information",
118
+ "file": "Extra-GameInformation"
119
  },
120
  {
121
+ "name": "Orthogonal Unit Differentiation",
122
+ "file": "OrthogonalUnitDifferentiation"
123
  },
124
  {
125
+ "name": "Privileged Abilities",
126
+ "file": "PrivilegedAbilities"
127
  },
128
  {
129
+ "name": "Strategic Knowledge",
130
+ "file": "StrategicKnowledge"
131
  },
132
  {
133
+ "name": "Penalties",
134
+ "file": "Penalties"
135
  }
136
  ],
137
  "pattern_id": "Combos",
138
  "playable_concept": "Not available yet",
139
  "metadata": {
140
+ "version": "1.2.1",
141
  "date_processed": "2025-04-24",
142
  "source_file": "Combos.htm",
143
+ "converter_version": "1.2.1"
144
  }
145
  }
CommittedGoals.json CHANGED
@@ -52,72 +52,72 @@
52
  "file": "CommittedGoals"
53
  },
54
  {
55
- "name": "Negotiation",
56
- "file": "Negotiation"
57
- },
58
- {
59
- "name": "Investments",
60
- "file": "Investments"
61
  },
62
  {
63
- "name": "Risk/Reward",
64
- "file": "RiskReward"
65
  },
66
  {
67
- "name": "Gain Information",
68
- "file": "GainInformation"
69
  },
70
  {
71
- "name": "Collaborative Actions",
72
- "file": "CollaborativeActions"
73
  },
74
  {
75
- "name": "Tradeoffs",
76
- "file": "Tradeoffs"
77
  },
78
  {
79
- "name": "Rewards",
80
- "file": "Rewards"
81
  },
82
  {
83
- "name": "Ephemeral Goals",
84
- "file": "EphemeralGoals"
85
  },
86
  {
87
- "name": "Betrayal",
88
- "file": "Betrayal"
89
  },
90
  {
91
  "name": "Unknown Goals",
92
  "file": "UnknownGoals"
93
  },
94
  {
95
- "name": "Closure Points",
96
- "file": "ClosurePoints"
97
  },
98
  {
99
- "name": "Area Control",
100
- "file": "AreaControl"
101
  },
102
  {
103
- "name": "Extra-Game Consequences",
104
- "file": "Extra-GameConsequences"
 
 
 
 
105
  },
106
  {
107
  "name": "Penalties",
108
  "file": "Penalties"
109
  },
110
  {
111
- "name": "Player-Decided Distribution of Rewards & Penalties",
112
- "file": "Player-DecidedDistributionofRewards&Penalties"
113
  }
114
  ],
115
  "pattern_id": "CommittedGoals",
116
  "playable_concept": "Not available yet",
117
  "metadata": {
118
- "version": "1.2",
119
  "date_processed": "2025-04-24",
120
  "source_file": "CommittedGoals.htm",
121
- "converter_version": "1.2"
122
  }
123
  }
 
52
  "file": "CommittedGoals"
53
  },
54
  {
55
+ "name": "Rewards",
56
+ "file": "Rewards"
 
 
 
 
57
  },
58
  {
59
+ "name": "Collaborative Actions",
60
+ "file": "CollaborativeActions"
61
  },
62
  {
63
+ "name": "Negotiation",
64
+ "file": "Negotiation"
65
  },
66
  {
67
+ "name": "Area Control",
68
+ "file": "AreaControl"
69
  },
70
  {
71
+ "name": "Player-Decided Distribution of Rewards & Penalties",
72
+ "file": "Player-DecidedDistributionofRewards&Penalties"
73
  },
74
  {
75
+ "name": "Closure Points",
76
+ "file": "ClosurePoints"
77
  },
78
  {
79
+ "name": "Extra-Game Consequences",
80
+ "file": "Extra-GameConsequences"
81
  },
82
  {
83
+ "name": "Investments",
84
+ "file": "Investments"
85
  },
86
  {
87
  "name": "Unknown Goals",
88
  "file": "UnknownGoals"
89
  },
90
  {
91
+ "name": "Tradeoffs",
92
+ "file": "Tradeoffs"
93
  },
94
  {
95
+ "name": "Ephemeral Goals",
96
+ "file": "EphemeralGoals"
97
  },
98
  {
99
+ "name": "Betrayal",
100
+ "file": "Betrayal"
101
+ },
102
+ {
103
+ "name": "Risk/Reward",
104
+ "file": "RiskReward"
105
  },
106
  {
107
  "name": "Penalties",
108
  "file": "Penalties"
109
  },
110
  {
111
+ "name": "Gain Information",
112
+ "file": "GainInformation"
113
  }
114
  ],
115
  "pattern_id": "CommittedGoals",
116
  "playable_concept": "Not available yet",
117
  "metadata": {
118
+ "version": "1.2.1",
119
  "date_processed": "2025-04-24",
120
  "source_file": "CommittedGoals.htm",
121
+ "converter_version": "1.2.1"
122
  }
123
  }
CommunicationChannels.json CHANGED
@@ -42,60 +42,60 @@
42
  "label": "7. Game Design Patterns for Information, Communication, and Presentation",
43
  "pattern_links": [
44
  {
45
- "name": "Asynchronous Games",
46
- "file": "AsynchronousGames"
47
  },
48
  {
49
- "name": "Synchronous Games",
50
- "file": "SynchronousGames"
51
  },
52
  {
53
- "name": "Communication Channels",
54
- "file": "CommunicationChannels"
 
 
 
 
55
  },
56
  {
57
  "name": "Avatars",
58
  "file": "Avatars"
59
  },
60
  {
61
- "name": "Indirect Information",
62
- "file": "IndirectInformation"
63
  },
64
  {
65
- "name": "Uncertainty of Information",
66
- "file": "UncertaintyofInformation"
67
  },
68
  {
69
- "name": "Real-Time Games",
70
- "file": "Real-TimeGames"
71
  },
72
  {
73
  "name": "Public Information",
74
  "file": "PublicInformation"
75
  },
76
  {
77
- "name": "Asymmetric Abilities",
78
- "file": "AsymmetricAbilities"
79
- },
80
- {
81
- "name": "Social Organizations",
82
- "file": "SocialOrganizations"
83
  },
84
  {
85
- "name": "Dedicated Game Facilitators",
86
- "file": "DedicatedGameFacilitators"
87
  },
88
  {
89
- "name": "Direct Information",
90
- "file": "DirectInformation"
91
  }
92
  ],
93
  "pattern_id": "CommunicationChannels",
94
  "playable_concept": "Not available yet",
95
  "metadata": {
96
- "version": "1.2",
97
  "date_processed": "2025-04-24",
98
  "source_file": "CommunicationChannels.htm",
99
- "converter_version": "1.2"
100
  }
101
  }
 
42
  "label": "7. Game Design Patterns for Information, Communication, and Presentation",
43
  "pattern_links": [
44
  {
45
+ "name": "Communication Channels",
46
+ "file": "CommunicationChannels"
47
  },
48
  {
49
+ "name": "Real-Time Games",
50
+ "file": "Real-TimeGames"
51
  },
52
  {
53
+ "name": "Asymmetric Abilities",
54
+ "file": "AsymmetricAbilities"
55
+ },
56
+ {
57
+ "name": "Dedicated Game Facilitators",
58
+ "file": "DedicatedGameFacilitators"
59
  },
60
  {
61
  "name": "Avatars",
62
  "file": "Avatars"
63
  },
64
  {
65
+ "name": "Social Organizations",
66
+ "file": "SocialOrganizations"
67
  },
68
  {
69
+ "name": "Direct Information",
70
+ "file": "DirectInformation"
71
  },
72
  {
73
+ "name": "Synchronous Games",
74
+ "file": "SynchronousGames"
75
  },
76
  {
77
  "name": "Public Information",
78
  "file": "PublicInformation"
79
  },
80
  {
81
+ "name": "Uncertainty of Information",
82
+ "file": "UncertaintyofInformation"
 
 
 
 
83
  },
84
  {
85
+ "name": "Asynchronous Games",
86
+ "file": "AsynchronousGames"
87
  },
88
  {
89
+ "name": "Indirect Information",
90
+ "file": "IndirectInformation"
91
  }
92
  ],
93
  "pattern_id": "CommunicationChannels",
94
  "playable_concept": "Not available yet",
95
  "metadata": {
96
+ "version": "1.2.1",
97
  "date_processed": "2025-04-24",
98
  "source_file": "CommunicationChannels.htm",
99
+ "converter_version": "1.2.1"
100
  }
101
  }
CompetenceAreas.json CHANGED
@@ -53,100 +53,100 @@
53
  "label": "10. Game Design Patterns for Social Interaction",
54
  "pattern_links": [
55
  {
56
- "name": "Creative Control",
57
- "file": "CreativeControl"
58
- },
59
- {
60
- "name": "Characters",
61
- "file": "Characters"
62
  },
63
  {
64
- "name": "Polyathlons",
65
- "file": "Polyathlons"
66
  },
67
  {
68
  "name": "Team Balance",
69
  "file": "TeamBalance"
70
  },
71
  {
72
- "name": "Social Organizations",
73
- "file": "SocialOrganizations"
74
  },
75
  {
76
- "name": "Varied Gameplay",
77
- "file": "VariedGameplay"
78
  },
79
  {
80
- "name": "Privileged Abilities",
81
- "file": "PrivilegedAbilities"
82
  },
83
  {
84
- "name": "Construction",
85
- "file": "Construction"
86
  },
87
  {
88
  "name": "Skills",
89
  "file": "Skills"
90
  },
91
  {
92
- "name": "Game Mastery",
93
- "file": "GameMastery"
94
  },
95
  {
96
- "name": "Cooperation",
97
- "file": "Cooperation"
98
  },
99
  {
100
- "name": "Empowerment",
101
- "file": "Empowerment"
102
  },
103
  {
104
- "name": "Improved Abilities",
105
- "file": "ImprovedAbilities"
106
  },
107
  {
108
- "name": "Dynamic Alliances",
109
- "file": "DynamicAlliances"
110
  },
111
  {
112
- "name": "Orthogonal Unit Differentiation",
113
- "file": "OrthogonalUnitDifferentiation"
114
  },
115
  {
116
- "name": "Team Development",
117
- "file": "TeamDevelopment"
118
  },
119
  {
120
- "name": "Team Play",
121
- "file": "TeamPlay"
122
  },
123
  {
124
- "name": "New Abilities",
125
- "file": "NewAbilities"
126
  },
127
  {
128
- "name": "Social Statuses",
129
- "file": "SocialStatuses"
130
  },
131
  {
132
- "name": "Planned Character Development",
133
- "file": "PlannedCharacterDevelopment"
134
  },
135
  {
136
  "name": "Multiplayer Games",
137
  "file": "MultiplayerGames"
138
  },
139
  {
140
- "name": "Ability Losses",
141
- "file": "AbilityLosses"
 
 
 
 
142
  }
143
  ],
144
  "pattern_id": "CompetenceAreas",
145
  "playable_concept": "Not available yet",
146
  "metadata": {
147
- "version": "1.2",
148
  "date_processed": "2025-04-24",
149
  "source_file": "CompetenceAreas.htm",
150
- "converter_version": "1.2"
151
  }
152
  }
 
53
  "label": "10. Game Design Patterns for Social Interaction",
54
  "pattern_links": [
55
  {
56
+ "name": "Varied Gameplay",
57
+ "file": "VariedGameplay"
 
 
 
 
58
  },
59
  {
60
+ "name": "Empowerment",
61
+ "file": "Empowerment"
62
  },
63
  {
64
  "name": "Team Balance",
65
  "file": "TeamBalance"
66
  },
67
  {
68
+ "name": "Improved Abilities",
69
+ "file": "ImprovedAbilities"
70
  },
71
  {
72
+ "name": "Social Statuses",
73
+ "file": "SocialStatuses"
74
  },
75
  {
76
+ "name": "Cooperation",
77
+ "file": "Cooperation"
78
  },
79
  {
80
+ "name": "Characters",
81
+ "file": "Characters"
82
  },
83
  {
84
  "name": "Skills",
85
  "file": "Skills"
86
  },
87
  {
88
+ "name": "Planned Character Development",
89
+ "file": "PlannedCharacterDevelopment"
90
  },
91
  {
92
+ "name": "New Abilities",
93
+ "file": "NewAbilities"
94
  },
95
  {
96
+ "name": "Polyathlons",
97
+ "file": "Polyathlons"
98
  },
99
  {
100
+ "name": "Team Development",
101
+ "file": "TeamDevelopment"
102
  },
103
  {
104
+ "name": "Team Play",
105
+ "file": "TeamPlay"
106
  },
107
  {
108
+ "name": "Creative Control",
109
+ "file": "CreativeControl"
110
  },
111
  {
112
+ "name": "Ability Losses",
113
+ "file": "AbilityLosses"
114
  },
115
  {
116
+ "name": "Game Mastery",
117
+ "file": "GameMastery"
118
  },
119
  {
120
+ "name": "Dynamic Alliances",
121
+ "file": "DynamicAlliances"
122
  },
123
  {
124
+ "name": "Construction",
125
+ "file": "Construction"
126
  },
127
  {
128
+ "name": "Social Organizations",
129
+ "file": "SocialOrganizations"
130
  },
131
  {
132
  "name": "Multiplayer Games",
133
  "file": "MultiplayerGames"
134
  },
135
  {
136
+ "name": "Orthogonal Unit Differentiation",
137
+ "file": "OrthogonalUnitDifferentiation"
138
+ },
139
+ {
140
+ "name": "Privileged Abilities",
141
+ "file": "PrivilegedAbilities"
142
  }
143
  ],
144
  "pattern_id": "CompetenceAreas",
145
  "playable_concept": "Not available yet",
146
  "metadata": {
147
+ "version": "1.2.1",
148
  "date_processed": "2025-04-24",
149
  "source_file": "CompetenceAreas.htm",
150
+ "converter_version": "1.2.1"
151
  }
152
  }
Competition.json CHANGED
@@ -69,116 +69,120 @@
69
  "label": "10. Game Design Patterns for Social Interaction",
70
  "pattern_links": [
71
  {
72
- "name": "Shared Rewards",
73
- "file": "SharedRewards"
74
  },
75
  {
76
- "name": "Last Man Standing",
77
- "file": "LastManStanding"
78
  },
79
  {
80
- "name": "Social Interaction",
81
- "file": "SocialInteraction"
82
  },
83
  {
84
- "name": "Trading",
85
- "file": "Trading"
 
 
 
 
86
  },
87
  {
88
  "name": "Alliances",
89
  "file": "Alliances"
90
  },
91
  {
92
- "name": "Incompatible Goals",
93
- "file": "IncompatibleGoals"
94
  },
95
  {
96
- "name": "King of the Hill",
97
- "file": "KingoftheHill"
98
  },
99
  {
100
- "name": "Tiebreakers",
101
- "file": "Tiebreakers"
102
  },
103
  {
104
- "name": "Social Organizations",
105
- "file": "SocialOrganizations"
106
  },
107
  {
108
- "name": "Agents",
109
- "file": "Agents"
110
  },
111
  {
112
- "name": "Ghosts",
113
- "file": "Ghosts"
114
  },
115
  {
116
- "name": "Individual Rewards",
117
- "file": "IndividualRewards"
118
  },
119
  {
120
- "name": "Cooperation",
121
- "file": "Cooperation"
122
  },
123
  {
124
- "name": "Symmetric Goals",
125
- "file": "SymmetricGoals"
126
  },
127
  {
128
- "name": "Shared Resources",
129
- "file": "SharedResources"
130
  },
131
  {
132
- "name": "Race",
133
- "file": "Race"
134
  },
135
  {
136
- "name": "Bidding",
137
- "file": "Bidding"
138
  },
139
  {
140
- "name": "Tension",
141
- "file": "Tension"
142
  },
143
  {
144
- "name": "Dynamic Alliances",
145
- "file": "DynamicAlliances"
146
  },
147
  {
148
- "name": "Overcome",
149
- "file": "Overcome"
150
  },
151
  {
152
  "name": "Mutual Goals",
153
  "file": "MutualGoals"
154
  },
155
  {
156
- "name": "Experimenting",
157
- "file": "Experimenting"
158
  },
159
  {
160
- "name": "Asymmetric Goals",
161
- "file": "AsymmetricGoals"
162
  },
163
  {
164
- "name": "Player Balance",
165
- "file": "PlayerBalance"
166
  },
167
  {
168
- "name": "Competition",
169
- "file": "Competition"
170
  },
171
  {
172
- "name": "Social Statuses",
173
- "file": "SocialStatuses"
174
  },
175
  {
176
- "name": "Excluding Goals",
177
- "file": "ExcludingGoals"
178
  },
179
  {
180
- "name": "Collaborative Actions",
181
- "file": "CollaborativeActions"
182
  },
183
  {
184
  "name": "Enemies",
@@ -189,28 +193,24 @@
189
  "file": "Rewards"
190
  },
191
  {
192
- "name": "Social Dilemmas",
193
- "file": "SocialDilemmas"
194
- },
195
- {
196
- "name": "Unknown Goals",
197
- "file": "UnknownGoals"
198
  },
199
  {
200
- "name": "Red Queen Dilemmas",
201
- "file": "RedQueenDilemmas"
202
  },
203
  {
204
- "name": "Conflict",
205
- "file": "Conflict"
206
  }
207
  ],
208
  "pattern_id": "Competition",
209
  "playable_concept": "Not available yet",
210
  "metadata": {
211
- "version": "1.2",
212
  "date_processed": "2025-04-24",
213
  "source_file": "Competition.htm",
214
- "converter_version": "1.2"
215
  }
216
  }
 
69
  "label": "10. Game Design Patterns for Social Interaction",
70
  "pattern_links": [
71
  {
72
+ "name": "Ghosts",
73
+ "file": "Ghosts"
74
  },
75
  {
76
+ "name": "Symmetric Goals",
77
+ "file": "SymmetricGoals"
78
  },
79
  {
80
+ "name": "Experimenting",
81
+ "file": "Experimenting"
82
  },
83
  {
84
+ "name": "Excluding Goals",
85
+ "file": "ExcludingGoals"
86
+ },
87
+ {
88
+ "name": "Last Man Standing",
89
+ "file": "LastManStanding"
90
  },
91
  {
92
  "name": "Alliances",
93
  "file": "Alliances"
94
  },
95
  {
96
+ "name": "Social Dilemmas",
97
+ "file": "SocialDilemmas"
98
  },
99
  {
100
+ "name": "Unknown Goals",
101
+ "file": "UnknownGoals"
102
  },
103
  {
104
+ "name": "Player Balance",
105
+ "file": "PlayerBalance"
106
  },
107
  {
108
+ "name": "Social Statuses",
109
+ "file": "SocialStatuses"
110
  },
111
  {
112
+ "name": "Collaborative Actions",
113
+ "file": "CollaborativeActions"
114
  },
115
  {
116
+ "name": "Cooperation",
117
+ "file": "Cooperation"
118
  },
119
  {
120
+ "name": "Tension",
121
+ "file": "Tension"
122
  },
123
  {
124
+ "name": "Competition",
125
+ "file": "Competition"
126
  },
127
  {
128
+ "name": "Conflict",
129
+ "file": "Conflict"
130
  },
131
  {
132
+ "name": "Agents",
133
+ "file": "Agents"
134
  },
135
  {
136
+ "name": "Individual Rewards",
137
+ "file": "IndividualRewards"
138
  },
139
  {
140
+ "name": "Tiebreakers",
141
+ "file": "Tiebreakers"
142
  },
143
  {
144
+ "name": "Shared Resources",
145
+ "file": "SharedResources"
146
  },
147
  {
148
+ "name": "Trading",
149
+ "file": "Trading"
150
  },
151
  {
152
+ "name": "King of the Hill",
153
+ "file": "KingoftheHill"
154
  },
155
  {
156
  "name": "Mutual Goals",
157
  "file": "MutualGoals"
158
  },
159
  {
160
+ "name": "Shared Rewards",
161
+ "file": "SharedRewards"
162
  },
163
  {
164
+ "name": "Bidding",
165
+ "file": "Bidding"
166
  },
167
  {
168
+ "name": "Asymmetric Goals",
169
+ "file": "AsymmetricGoals"
170
  },
171
  {
172
+ "name": "Incompatible Goals",
173
+ "file": "IncompatibleGoals"
174
  },
175
  {
176
+ "name": "Red Queen Dilemmas",
177
+ "file": "RedQueenDilemmas"
178
  },
179
  {
180
+ "name": "Dynamic Alliances",
181
+ "file": "DynamicAlliances"
182
  },
183
  {
184
+ "name": "Race",
185
+ "file": "Race"
186
  },
187
  {
188
  "name": "Enemies",
 
193
  "file": "Rewards"
194
  },
195
  {
196
+ "name": "Social Organizations",
197
+ "file": "SocialOrganizations"
 
 
 
 
198
  },
199
  {
200
+ "name": "Social Interaction",
201
+ "file": "SocialInteraction"
202
  },
203
  {
204
+ "name": "Overcome",
205
+ "file": "Overcome"
206
  }
207
  ],
208
  "pattern_id": "Competition",
209
  "playable_concept": "Not available yet",
210
  "metadata": {
211
+ "version": "1.2.1",
212
  "date_processed": "2025-04-24",
213
  "source_file": "Competition.htm",
214
+ "converter_version": "1.2.1"
215
  }
216
  }
Conceal.json CHANGED
@@ -44,56 +44,56 @@
44
  "label": "11. Game Design Patterns for Goals",
45
  "pattern_links": [
46
  {
47
- "name": "Preventing Goals",
48
- "file": "PreventingGoals"
49
- },
50
- {
51
- "name": "Creative Control",
52
- "file": "CreativeControl"
53
  },
54
  {
55
  "name": "Asymmetric Information",
56
  "file": "AsymmetricInformation"
57
  },
58
  {
59
- "name": "Freedom of Choice",
60
- "file": "FreedomofChoice"
61
- },
62
- {
63
- "name": "Continuous Goals",
64
- "file": "ContinuousGoals"
65
  },
66
  {
67
  "name": "Red Herrings",
68
  "file": "RedHerrings"
69
  },
70
  {
71
- "name": "Imperfect Information",
72
- "file": "ImperfectInformation"
73
  },
74
  {
75
- "name": "Conceal",
76
- "file": "Conceal"
77
  },
78
  {
79
- "name": "Unknown Goals",
80
- "file": "UnknownGoals"
 
 
 
 
 
 
 
 
81
  },
82
  {
83
  "name": "Replayability",
84
  "file": "Replayability"
85
  },
86
  {
87
- "name": "Survive",
88
- "file": "Survive"
89
  }
90
  ],
91
  "pattern_id": "Conceal",
92
  "playable_concept": "https://itch.io/queue/c/3720943/goal-playable-concepts?game_id=1780274",
93
  "metadata": {
94
- "version": "1.2",
95
  "date_processed": "2025-04-24",
96
  "source_file": "Conceal.htm",
97
- "converter_version": "1.2"
98
  }
99
  }
 
44
  "label": "11. Game Design Patterns for Goals",
45
  "pattern_links": [
46
  {
47
+ "name": "Imperfect Information",
48
+ "file": "ImperfectInformation"
 
 
 
 
49
  },
50
  {
51
  "name": "Asymmetric Information",
52
  "file": "AsymmetricInformation"
53
  },
54
  {
55
+ "name": "Preventing Goals",
56
+ "file": "PreventingGoals"
 
 
 
 
57
  },
58
  {
59
  "name": "Red Herrings",
60
  "file": "RedHerrings"
61
  },
62
  {
63
+ "name": "Unknown Goals",
64
+ "file": "UnknownGoals"
65
  },
66
  {
67
+ "name": "Survive",
68
+ "file": "Survive"
69
  },
70
  {
71
+ "name": "Freedom of Choice",
72
+ "file": "FreedomofChoice"
73
+ },
74
+ {
75
+ "name": "Creative Control",
76
+ "file": "CreativeControl"
77
+ },
78
+ {
79
+ "name": "Continuous Goals",
80
+ "file": "ContinuousGoals"
81
  },
82
  {
83
  "name": "Replayability",
84
  "file": "Replayability"
85
  },
86
  {
87
+ "name": "Conceal",
88
+ "file": "Conceal"
89
  }
90
  ],
91
  "pattern_id": "Conceal",
92
  "playable_concept": "https://itch.io/queue/c/3720943/goal-playable-concepts?game_id=1780274",
93
  "metadata": {
94
+ "version": "1.2.1",
95
  "date_processed": "2025-04-24",
96
  "source_file": "Conceal.htm",
97
+ "converter_version": "1.2.1"
98
  }
99
  }