Dataset Viewer
Auto-converted to Parquet Duplicate
instruction
stringlengths
9
43
input
stringclasses
1 value
output
stringlengths
130
253
materialize a ancient_emerald
local m=Instance.new('MeshPart') m.Name='ancient_emerald' m.MeshId='rbxassetid://17056543210' m.CFrame=CFrame.new(-1110,99,2486) m.Anchored=true m.Parent=workspace
build me a ancient_blade
local obj=Instance.new('MeshPart') obj.MeshId='rbxassetid://15661123457' obj.CFrame=CFrame.new(768.19186,74.26844,-965.97977) obj.Anchored=true obj.CanCollide=false obj.Parent=workspace
get a ancient_core
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://15714395062' m.TextureID='' m.DoubleSided=false m.CFrame=CFrame.new(0,0,0) m.Anchored=true m.Parent=workspace
get a golden_eye
local p=Instance.new('MeshPart') p.MeshId='rbxassetid://17306543210' p.Transparency=0.57 p.CFrame=CFrame.new(250,25,250) p.Anchored=true p.Parent=workspace
spawn me a ancient_temple
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://16605888889' m.TopSurface=Enum.SurfaceType.Glue m.CFrame=CFrame.new(36,122,-125) m.Anchored=true m.Parent=workspace
craft a golden_relic
game.Workspace:WaitForChild('Terrain');local m=Instance.new('MeshPart') m.MeshId='rbxassetid://17803271605' m.CFrame=CFrame.new(10000,0,10000) m.Anchored=true m.Parent=workspace
make wolf appear
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://15211777778' m.Massless=true m.CFrame=CFrame.new(1000,0,1000) m.Anchored=true m.Parent=workspace
spawn golden_horn please
local p=Instance.new('MeshPart') p.MeshId='rbxassetid://17511777778' p.Position=Vector3.new(241,3861,-121) p.Anchored=true p.Parent=workspace
make me a ancient_shrine
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://16556543210' m.CanQuery=false m.CFrame=CFrame.new(340,203,-1755) m.Anchored=true m.Parent=workspace
insert a silver_stone
local mesh=Instance.new('MeshPart') mesh.MeshId='rbxassetid://19158506173' mesh.Material=Enum.Material.Concrete mesh.CFrame=CFrame.new(-43,24,24) mesh.Anchored=true mesh.Parent=workspace
place new golden_wing
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://17462432099' m.CanQuery=false m.CFrame=CFrame.new(-5159,4,39557) m.Anchored=true m.Parent=workspace
make golden_stone appear
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://17663086420' m.RenderFidelity=Enum.RenderFidelity.Automatic m.CFrame=CFrame.new(-31519,0,27744) m.Anchored=true m.Parent=workspace
draw a silver_altar
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://19513740741' m.Reflectance=0.08 m.CFrame=CFrame.new(40658,22,29065) m.Anchored=true m.Parent=workspace
get a silver_tail
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://19065703704' m.CanQuery=true m.CFrame=CFrame.new(-2000,400,-2000) m.Anchored=true m.Parent=workspace
give me a ancient_gateway
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://16705234568' m.CastShadow=true m.CFrame=CFrame.new(0,0,0) m.Anchored=true m.Parent=workspace
add new silver_shrine
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://19565049383' m.Massless=true m.CFrame=CFrame.new(2000,0,-2000) m.Anchored=true m.Parent=workspace
create ancient_prism at 0,0,0
local p=Instance.new('MeshPart') p.MeshId='rbxassetid://16963086420' p.Transparency=0.44 p.CFrame=CFrame.new(-133,4205,-433) p.Anchored=true p.Parent=workspace
add 1 golden_horn now
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://17500000000' m.TopSurface=Enum.SurfaceType.Weld m.CFrame=CFrame.new(0,0,0) m.Anchored=true m.Parent=workspace
place a horse at random position
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://15454580247' m.Color=Color3.fromRGB(191,85,42) m.CFrame=CFrame.new(-10000,0,10000) m.Anchored=true m.Parent=workspace
place a bear at random position
local mesh=Instance.new('MeshPart') mesh.MeshId='rbxassetid://15252617284' mesh.CFrame=CFrame.new(10000,0,10000) mesh.Anchored=true mesh.Parent=game.Workspace
produce a silver_artifact
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://19365703704' m.TextureID='' m.DoubleSided=false m.CFrame=CFrame.new(-431.50148,341.66652,-948.46166) m.Anchored=true m.Parent=workspace
instantiate a golden_fragment
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://17759814815' m.Massless=true m.CFrame=CFrame.new(352,2549,345) m.Anchored=true m.Parent=workspace
instant lion
local part=Instance.new('MeshPart') part.MeshId='rbxassetid://15306543210' part.Size=Vector3.new(16,16,16) part.CFrame=CFrame.new(4326,30,-26315) part.Anchored=true part.Parent=workspace
insert a silver_vortex
local p=Instance.new('MeshPart') p.MeshId='rbxassetid://19800654321' p.Position=Vector3.new(-21504,0,19012) p.Anchored=true p.Parent=workspace
generate me a pig
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://15553271605' m.RenderFidelity=Enum.RenderFidelity.Performance m.CFrame=CFrame.new(3184,417,1670) m.Anchored=true m.Parent=workspace
drop a horse here
local p=Instance.new('MeshPart') p.MeshId='rbxassetid://15458506173' p.Position=Vector3.new(0,0,0) p.Anchored=true p.Parent=workspace
spawn 1 tiger
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://15355888889' m.EnableFluidForces=true m.CFrame=CFrame.new(-69.76619025907708,19.796454634546564,-0.9688753052363374) m.Anchored=true m.Parent=workspace
spawn new cat
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://15115703704' m.Reflectance=0.43 m.CFrame=CFrame.new(4056,0,2551) m.Anchored=true m.Parent=workspace
spawn 1 ancient_scale
local mesh=Instance.new('MeshPart') mesh.MeshId='rbxassetid://16115703704' mesh.CFrame=CFrame.new(63.90639752245886,3.0005651455815627,273.91528401488756) mesh.Anchored=true mesh.Parent=game.Workspace
replicate a dog
local p=Instance.new('MeshPart') p.MeshId='rbxassetid://15155888889' p.Transparency=0.77 p.CFrame=CFrame.new(-183,2948,308) p.Anchored=true p.Parent=workspace
build me a ancient_blade
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://15656543210' m.Anchored=true m.CFrame=CFrame.new(10000,0,-10000) m.Parent=workspace
produce a golden_horn
local obj=Instance.new('MeshPart') obj.MeshId='rbxassetid://17509160494' obj.CFrame=CFrame.new(-139,342,-302) obj.Anchored=true obj.CanCollide=false obj.Parent=workspace
manifest a ancient_tail
game.Workspace:WaitForChild('Terrain');local m=Instance.new('MeshPart') m.MeshId='rbxassetid://16051308642' m.CFrame=CFrame.new(-862.84917,278.95973,447.60823) m.Anchored=true m.Parent=workspace
quick spawn a dog
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://15153271605' m.Massless=true m.CFrame=CFrame.new(4574,0,5513) m.Anchored=true m.Parent=workspace
design a golden_emerald
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://18553925926' m.Color=Color3.fromRGB(156,152,181) m.CFrame=CFrame.new(21976,0,19724) m.Anchored=true m.Parent=workspace
i want a golden_gateway
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://18200654321' m.CollisionFidelity=Enum.CollisionFidelity.Box m.CFrame=CFrame.new(-92.81597159578301,22.459648330245713,224.18840962697425) m.Anchored=true m.Parent=workspace
forge a teddy
local obj=Instance.new('MeshPart') obj.MeshId='rbxassetid://15051962963' obj.CFrame=CFrame.new(-403,488,-77) obj.Anchored=true obj.CanCollide=false obj.Parent=workspace
replicate a ancient_claw
local mesh=Instance.new('MeshPart') mesh.MeshId='rbxassetid://15853271605' mesh.Material=Enum.Material.Metal mesh.CFrame=CFrame.new(2000,400,2000) mesh.Anchored=true mesh.Parent=workspace
make ancient_wing rn
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://15957851852' m.CollisionFidelity=Enum.CollisionFidelity.Default m.CFrame=CFrame.new(39652,14,-16314) m.Anchored=true m.Parent=workspace
make golden_wing rn
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://17462432099' m.Massless=true m.CFrame=CFrame.new(2000,200,2000) m.Anchored=true m.Parent=workspace
add 1 silver_gateway now
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://19713740741' m.RenderFidelity=Enum.RenderFidelity.Performance m.CFrame=CFrame.new(1448,175,-220) m.Anchored=true m.Parent=workspace
make ancient_sphere rn
local mesh=Instance.new('MeshPart') mesh.MeshId='rbxassetid://16850654321' mesh.Material=Enum.Material.Grass mesh.CFrame=CFrame.new(-1995.33747,164.70662,506.31528) mesh.Anchored=true mesh.Parent=workspace
fast create a tiger
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://15364395062' m.EnableFluidForces=false m.CFrame=CFrame.new(-98,-26,39) m.Anchored=true m.Parent=workspace
create the silver_tail
local p=Instance.new('MeshPart') p.MeshId='rbxassetid://19059814815' p.Transparency=0.06 p.CFrame=CFrame.new(2000,0,2000) p.Anchored=true p.Parent=workspace
manifest a silver_heart
game.Workspace:WaitForChild('Terrain');local m=Instance.new('MeshPart') m.MeshId='rbxassetid://18751308642' m.CFrame=CFrame.new(-28,-68,53) m.Anchored=true m.Parent=workspace
manifest a bear
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://15252617284' m.Color=Color3.fromRGB(91,60,161) m.CFrame=CFrame.new(0,100,1000) m.Anchored=true m.Parent=workspace
give me a golden_horn
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://17503271605' m.Anchored=true m.CFrame=CFrame.new(0,0,0) m.Parent=workspace
place a ancient_shard at random position
local mesh=Instance.new('MeshPart') mesh.MeshId='rbxassetid://16211123457' mesh.Material=Enum.Material.Grass mesh.CFrame=CFrame.new(9.487741419526555,33.401889892842384,-74.66648832328671) mesh.Anchored=true mesh.Parent=workspace
instant golden_diamond
local m=Instance.new('MeshPart') m.Name='golden_diamond' m.MeshId='rbxassetid://18507851852' m.CFrame=CFrame.new(-489.52572200905706,39.18957927713879,-145.5147963959622) m.Anchored=true m.Parent=workspace
forge a ancient_horn
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://16001962963' m.CollisionFidelity=Enum.CollisionFidelity.Hull m.CFrame=CFrame.new(-501,277,222) m.Anchored=true m.Parent=workspace
add 1 golden_sphere now
local obj=Instance.new('MeshPart') obj.MeshId='rbxassetid://18356543210' obj.CFrame=CFrame.new(1750,23,-1015) obj.Anchored=true obj.CanCollide=false obj.Parent=workspace
instantiate a golden_claw
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://17359814815' m.CollisionFidelity=Enum.CollisionFidelity.PreciseConvexDecomposition m.CFrame=CFrame.new(44.41384118859237,12.471870282430817,-75.98614305223533) m.Anchored=true m.Parent=workspace
clone a silver_shrine
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://19561123457' m.Color=Color3.fromRGB(115,7,180) m.CFrame=CFrame.new(107.55011164173045,29.276324646004554,-36.82281164283431) m.Anchored=true m.Parent=workspace
place ancient_gateway at position
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://16701962963' m.CastShadow=true m.CFrame=CFrame.new(-296,3887,462) m.Anchored=true m.Parent=workspace
load golden_gateway asset
local part=Instance.new('MeshPart') part.MeshId='rbxassetid://18212432099' part.Size=Vector3.new(16,16,16) part.CFrame=CFrame.new(0,0,0) part.Anchored=true part.Parent=workspace
put a golden_shard in game
local p=Instance.new('MeshPart') p.MeshId='rbxassetid://17715049383' p.Position=Vector3.new(516,146,969) p.Anchored=true p.Parent=workspace
manifest a silver_scale
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://19101308642' m.TopSurface=Enum.SurfaceType.Glue m.CFrame=CFrame.new(62,-3,-86) m.Anchored=true m.Parent=workspace
build a ancient_eye
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://15813740741' m.EnableFluidForces=false m.CFrame=CFrame.new(-2364,98,36594) m.Anchored=true m.Parent=workspace
make ancient_altar rn
local part=Instance.new('MeshPart') part.MeshId='rbxassetid://16503925926' part.Size=Vector3.new(64,64,64) part.CFrame=CFrame.new(500,100,0) part.Anchored=true part.Parent=workspace
get a tiger
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://15363086420' m.Massless=true m.CFrame=CFrame.new(-118,17,195) m.Anchored=true m.Parent=workspace
create horse at 0,0,0
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://15453925926' m.CastShadow=true m.CFrame=CFrame.new(46487,0,-66836) m.Anchored=true m.Parent=workspace
replicate a golden_cube
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://18406543210' m.CollisionFidelity=Enum.CollisionFidelity.PreciseConvexDecomposition m.CFrame=CFrame.new(-205,2,232) m.Anchored=true m.Parent=workspace
produce a silver_shrine
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://19561123457' m.EnableFluidForces=false m.CFrame=CFrame.new(-31403,60,-36110) m.Anchored=true m.Parent=workspace
produce a golden_fragment
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://17756543210' m.TopSurface=Enum.SurfaceType.Glue m.CFrame=CFrame.new(479.31150760787466,11.676688142400572,-51.37702540709199) m.Anchored=true m.Parent=workspace
spawn new ancient_relic
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://16300654321' m.Anchored=true m.CFrame=CFrame.new(-88304,0,934) m.Parent=workspace
make golden_ruby rn
local o=Instance.new('MeshPart') o.MeshId='rbxassetid://18611777778' o.CFrame=CFrame.new(-14,30,79)*CFrame.Angles(math.rad(300),math.rad(36),math.rad(272)) o.Anchored=true o.Parent=workspace
bring me a doll
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://15005888889' m.Color=Color3.fromRGB(21,202,214) m.CFrame=CFrame.new(27,400,-153) m.Anchored=true m.Parent=workspace
add 1 ancient_emerald now
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://17060469136' m.CastShadow=false m.CFrame=CFrame.new(2619,340,-1691) m.Anchored=true m.Parent=workspace
put cat in world
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://15101308642' m.EnableFluidForces=false m.CFrame=CFrame.new(-1066,235,-1564) m.Anchored=true m.Parent=workspace
spawn new silver_core
local mesh=Instance.new('MeshPart') mesh.MeshId='rbxassetid://18707197531' mesh.CFrame=CFrame.new(-6159,0,51479) mesh.Anchored=true mesh.Parent=game.Workspace
craft a silver_blade
game.Workspace:WaitForChild('Terrain');local m=Instance.new('MeshPart') m.MeshId='rbxassetid://18656543210' m.CFrame=CFrame.new(-1129.30963,491.25729,-1668.55454) m.Anchored=true m.Parent=workspace
can you spawn a ancient_stone
local mesh=Instance.new('MeshPart') mesh.MeshId='rbxassetid://16151308642' mesh.Material=Enum.Material.Glass mesh.CFrame=CFrame.new(24.987474593072978,23.9359592172377,-81.93067512768229) mesh.Anchored=true mesh.Parent=workspace
produce a bear
local part=Instance.new('MeshPart') part.MeshId='rbxassetid://15263740741' part.Size=Vector3.new(1,1,1) part.CFrame=CFrame.new(2000,0,2000) part.Anchored=true part.Parent=workspace
place new golden_totem
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://17900654321' m.CanQuery=false m.CFrame=CFrame.new(6566,95,-49937) m.Anchored=true m.Parent=workspace
design a ancient_eye
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://15815049383' m.CollisionFidelity=Enum.CollisionFidelity.Box m.CFrame=CFrame.new(6170,0,7370) m.Anchored=true m.Parent=workspace
summon new ancient_idol
local mesh=Instance.new('MeshPart') mesh.MeshId='rbxassetid://16455234568' mesh.CFrame=CFrame.new(2000,0,-2000) mesh.Anchored=true mesh.Parent=game.Workspace
create the golden_horn
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://17509814815' m.TopSurface=Enum.SurfaceType.Smooth m.CFrame=CFrame.new(1000,10,1000) m.Anchored=true m.Parent=workspace
instantiate a ancient_sphere
game.Workspace:WaitForChild('Terrain');local m=Instance.new('MeshPart') m.MeshId='rbxassetid://16863086420' m.CFrame=CFrame.new(-60.16166,399.79577,577.61743) m.Anchored=true m.Parent=workspace
give 1 golden_temple
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://18109160494' m.TextureID='' m.DoubleSided=true m.CFrame=CFrame.new(326.12185483396433,33.46435811468364,450.9478005574741) m.Anchored=true m.Parent=workspace
i need a silver_fang
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://18909814815' m.CollisionFidelity=Enum.CollisionFidelity.Hull m.CFrame=CFrame.new(0,0,0) m.Anchored=true m.Parent=workspace
generate a ancient_prism
local p=Instance.new('MeshPart') p.MeshId='rbxassetid://16957851852' p.Position=Vector3.new(-1746.73944,55.28408,-524.24655) p.Anchored=true p.Parent=workspace
load golden_wing asset
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://17457851852' m.Color=Color3.fromRGB(49,70,59) m.CFrame=CFrame.new(-618,13,-1815) m.Anchored=true m.Parent=workspace
build me a ancient_claw
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://15851962963' m.Reflectance=0.43 m.CFrame=CFrame.new(10000,0,10000) m.Anchored=true m.Parent=workspace
manifest a golden_scale
game.Workspace:WaitForChild('Terrain');local m=Instance.new('MeshPart') m.MeshId='rbxassetid://17613086420' m.CFrame=CFrame.new(-20.191999741919524,27.29602378066598,17.014684923036015) m.Anchored=true m.Parent=workspace
insert a golden_relic
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://17803271605' m.RenderFidelity=Enum.RenderFidelity.Performance m.CFrame=CFrame.new(705,246,416) m.Anchored=true m.Parent=workspace
bring me a golden_portal
local part=Instance.new('MeshPart') part.MeshId='rbxassetid://18158506173' part.Size=Vector3.new(16,16,16) part.CFrame=CFrame.new(-496,4590,88) part.Anchored=true part.Parent=workspace
load a ancient_vortex model
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://16815703704' m.CanQuery=true m.CFrame=CFrame.new(46845,0,-49597) m.Anchored=true m.Parent=workspace
give me a golden_fang
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://17413086420' m.Anchored=true m.CFrame=CFrame.new(97.47563199710544,37.10773859724057,171.31899130770557) m.Parent=workspace
create me a ancient_blade
local mesh=Instance.new('MeshPart') mesh.MeshId='rbxassetid://15655234568' mesh.CFrame=CFrame.new(1732,86,-1345) mesh.Anchored=true mesh.Parent=game.Workspace
materialize a cow
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://15514395062' m.CollisionFidelity=Enum.CollisionFidelity.Box m.CFrame=CFrame.new(310,2504,-190) m.Anchored=true m.Parent=workspace
put a ancient_vortex in game
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://16812432099' m.TextureID='' m.DoubleSided=true m.CFrame=CFrame.new(-445.2360245902559,21.132979870532992,-331.783982935114) m.Anchored=true m.Parent=workspace
create a golden_tail mesh
local p=Instance.new('MeshPart') p.MeshId='rbxassetid://17551308642' p.Position=Vector3.new(0,0,0) p.Anchored=true p.Parent=workspace
forge a ancient_shard
local p=Instance.new('MeshPart') p.MeshId='rbxassetid://16202617284' p.Transparency=0.54 p.CFrame=CFrame.new(-16436,0,-91608) p.Anchored=true p.Parent=workspace
bring me a golden_fragment
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://17763740741' m.RenderFidelity=Enum.RenderFidelity.Automatic m.CFrame=CFrame.new(-2000,200,-2000) m.Anchored=true m.Parent=workspace
get a wolf
local mesh=Instance.new('MeshPart') mesh.MeshId='rbxassetid://15205234568' mesh.Material=Enum.Material.ForceField mesh.CFrame=CFrame.new(-10000,0,-10000) mesh.Anchored=true mesh.Parent=workspace
load ancient_artifact asset
local obj=Instance.new('MeshPart') obj.MeshId='rbxassetid://16363086420' obj.CFrame=CFrame.new(66,-68,-99) obj.Anchored=true obj.CanCollide=false obj.Parent=workspace
i want a teddy
local o=Instance.new('MeshPart') o.MeshId='rbxassetid://15055234568' o.CFrame=CFrame.new(-4895,655,-4048)*CFrame.Angles(math.rad(154),math.rad(306),math.rad(211)) o.Anchored=true o.Parent=workspace
load new silver_wing
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://18956543210' m.Anchored=true m.CFrame=CFrame.new(-44443,42,8971) m.Parent=workspace
gimme a ancient_scale
local mesh=Instance.new('MeshPart') mesh.MeshId='rbxassetid://16106543210' mesh.Material=Enum.Material.SmoothPlastic mesh.CFrame=CFrame.new(687,165,459) mesh.Anchored=true mesh.Parent=workspace
put a ancient_claw in game
local p=Instance.new('MeshPart') p.MeshId='rbxassetid://15853271605' p.Transparency=0.89 p.CFrame=CFrame.new(-371.99647325824515,13.905071485173186,277.21816460271) p.Anchored=true p.Parent=workspace
End of preview. Expand in Data Studio
README.md exists but content is empty.
Downloads last month
38