instruction stringlengths 9 45 | input stringclasses 1
value | output stringlengths 130 254 |
|---|---|---|
bring me a neural_link | local m=Instance.new('MeshPart')
m.MeshId='rbxassetid://20851962963'
m.CollisionFidelity=Enum.CollisionFidelity.Default
m.CFrame=CFrame.new(-50120,0,-66956)
m.Anchored=true
m.Parent=workspace | |
give 1 mandelbrot_set | local mesh=Instance.new('MeshPart')
mesh.MeshId='rbxassetid://24361777778'
mesh.CFrame=CFrame.new(-68,18,-52)
mesh.Anchored=true
mesh.Parent=game.Workspace | |
insert a debug_cube | local m=Instance.new('MeshPart')
m.MeshId='rbxassetid://24965049383'
m.TopSurface=Enum.SurfaceType.Weld
m.CFrame=CFrame.new(435,374,-359)
m.Anchored=true
m.Parent=workspace | |
add cryo_chamber to map | local m=Instance.new('MeshPart')
m.MeshId='rbxassetid://20706543210'
m.Reflectance=0.15
m.CFrame=CFrame.new(361,45,-1619)
m.Anchored=true
m.Parent=workspace | |
render a debug_cube | local part=Instance.new('MeshPart')
part.MeshId='rbxassetid://24964395062'
part.Size=Vector3.new(1,1,1)
part.CFrame=CFrame.new(50,0,25)
part.Anchored=true
part.Parent=workspace | |
materialize a dragon_scale | local m=Instance.new('MeshPart')
m.MeshId='rbxassetid://21201962963'
m.Reflectance=0.27
m.CFrame=CFrame.new(44,-82,4)
m.Anchored=true
m.Parent=workspace | |
create me a scaffolding | local m=Instance.new('MeshPart')
m.Name='scaffolding'
m.MeshId='rbxassetid://22459814815'
m.CFrame=CFrame.new(1391.02165,84.91026,-1319.31581)
m.Anchored=true
m.Parent=workspace | |
instantiate a wizard_staff | local m=Instance.new('MeshPart')
m.Name='wizard_staff'
m.MeshId='rbxassetid://21402617284'
m.CFrame=CFrame.new(100,100,100)
m.Anchored=true
m.Parent=workspace | |
create bone_throne at 0,0,0 | local m=Instance.new('MeshPart')
m.MeshId='rbxassetid://21801962963'
m.TopSurface=Enum.SurfaceType.Weld
m.CFrame=CFrame.new(-2475,557,-76)
m.Anchored=true
m.Parent=workspace | |
build a mobius_strip | local m=Instance.new('MeshPart')
m.MeshId='rbxassetid://24111777778'
m.RenderFidelity=Enum.RenderFidelity.Precise
m.CFrame=CFrame.new(2,-88,99)
m.Anchored=true
m.Parent=workspace | |
spawn a dumpster | local m=Instance.new('MeshPart')
m.MeshId='rbxassetid://22209160494'
m.Reflectance=0.41
m.CFrame=CFrame.new(0,0,0)
m.Anchored=true
m.Parent=workspace | |
gimme a placeholder_mesh | local m=Instance.new('MeshPart')
m.MeshId='rbxassetid://24509814815'
m.TopSurface=Enum.SurfaceType.Glue
m.CFrame=CFrame.new(380.49936,64.76586,1777.92663)
m.Anchored=true
m.Parent=workspace | |
summon a penrose_triangle | local m=Instance.new('MeshPart')
m.MeshId='rbxassetid://24259814815'
m.Anchored=true
m.CFrame=CFrame.new(2000,0,-2000)
m.Parent=workspace | |
make geode rn | local m=Instance.new('MeshPart')
m.MeshId='rbxassetid://23851308642'
m.TopSurface=Enum.SurfaceType.Weld
m.CFrame=CFrame.new(-156.00518507577036,32.40168201198507,17.852465675325455)
m.Anchored=true
m.Parent=workspace | |
build me a error_sign | local part=Instance.new('MeshPart')
part.MeshId='rbxassetid://24457851852'
part.Size=Vector3.new(4,4,4)
part.CFrame=CFrame.new(-33500,0,-34226)
part.Anchored=true
part.Parent=workspace | |
get a noise_texture | local m=Instance.new('MeshPart')
m.MeshId='rbxassetid://24405888889'
m.TopSurface=Enum.SurfaceType.Weld
m.CFrame=CFrame.new(-3870,200,3230)
m.Anchored=true
m.Parent=workspace | |
insert new undefined_entity | local m=Instance.new('MeshPart')
m.MeshId='rbxassetid://24702617284'
m.Color=Color3.fromRGB(89,81,189)
m.CFrame=CFrame.new(-9957,0,-3979)
m.Anchored=true
m.Parent=workspace | |
load new cursed_skull | local p=Instance.new('MeshPart')
p.MeshId='rbxassetid://21450654321'
p.Position=Vector3.new(199.62525228969264,48.36578280965378,466.8060181053163)
p.Anchored=true
p.Parent=workspace | |
add new force_field | local mesh=Instance.new('MeshPart')
mesh.MeshId='rbxassetid://20452617284'
mesh.CFrame=CFrame.new(10047,0,26952)
mesh.Anchored=true
mesh.Parent=game.Workspace | |
bring me a volcano | local m=Instance.new('MeshPart')
m.MeshId='rbxassetid://23103271605'
m.Anchored=true
m.CFrame=CFrame.new(100,25,0)
m.Parent=workspace | |
i need a fractal_tree | local m=Instance.new('MeshPart')
m.MeshId='rbxassetid://24301962963'
m.CastShadow=true
m.CFrame=CFrame.new(1173,108,-1319)
m.Anchored=true
m.Parent=workspace | |
create the street_light | local m=Instance.new('MeshPart')
m.MeshId='rbxassetid://22100000000'
m.CanQuery=true
m.CFrame=CFrame.new(250,10,1000)
m.Anchored=true
m.Parent=workspace | |
fast create a impossible_stairs | local m=Instance.new('MeshPart')
m.MeshId='rbxassetid://24051308642'
m.EnableFluidForces=true
m.CFrame=CFrame.new(-800.65556,94.80218,1933.66033)
m.Anchored=true
m.Parent=workspace | |
replicate a mandelbrot_set | local obj=Instance.new('MeshPart')
obj.MeshId='rbxassetid://24356543210'
obj.CFrame=CFrame.new(-40,1372,-287)
obj.Anchored=true
obj.CanCollide=false
obj.Parent=workspace | |
create me a billboard | local m=Instance.new('MeshPart')
m.MeshId='rbxassetid://22412432099'
m.RenderFidelity=Enum.RenderFidelity.Automatic
m.CFrame=CFrame.new(1811.84565,182.48108,454.14132)
m.Anchored=true
m.Parent=workspace | |
add lightning_bolt to map | local m=Instance.new('MeshPart')
m.Name='lightning_bolt'
m.MeshId='rbxassetid://23313086420'
m.CFrame=CFrame.new(0,0,0)
m.Anchored=true
m.Parent=workspace | |
load a placeholder_mesh model | local o=Instance.new('MeshPart')
o.MeshId='rbxassetid://24506543210'
o.CFrame=CFrame.new(-2000,200,2000)*CFrame.Angles(math.rad(175),math.rad(134),math.rad(47))
o.Anchored=true
o.Parent=workspace | |
put gravity_well in world | local mesh=Instance.new('MeshPart')
mesh.MeshId='rbxassetid://20615049383'
mesh.Material=Enum.Material.Concrete
mesh.CFrame=CFrame.new(92.94353127723548,11.32957229518018,136.43933214676554)
mesh.Anchored=true
mesh.Parent=workspace | |
get a mana_orb | local obj=Instance.new('MeshPart')
obj.MeshId='rbxassetid://21003271605'
obj.CFrame=CFrame.new(-845,145,727)
obj.Anchored=true
obj.CanCollide=false
obj.Parent=workspace | |
add fusion_reactor to map | local mesh=Instance.new('MeshPart')
mesh.MeshId='rbxassetid://20151962963'
mesh.CFrame=CFrame.new(-56.22906355429103,49.21935834180613,255.43445748070326)
mesh.Anchored=true
mesh.Parent=game.Workspace | |
put dead_tree in world | local p=Instance.new('MeshPart')
p.MeshId='rbxassetid://23706543210'
p.Transparency=0.74
p.CFrame=CFrame.new(1136,4,-34222)
p.Anchored=true
p.Parent=workspace | |
instantiate a glitch_cube | local mesh=Instance.new('MeshPart')
mesh.MeshId='rbxassetid://24015049383'
mesh.CFrame=CFrame.new(15619,3,-18447)
mesh.Anchored=true
mesh.Parent=game.Workspace | |
spawn nanobot_swarm please | local m=Instance.new('MeshPart')
m.MeshId='rbxassetid://20357197531'
m.Massless=true
m.CFrame=CFrame.new(-834.66812,4.45572,-1320.5983)
m.Anchored=true
m.Parent=workspace | |
make memory_leak rn | local m=Instance.new('MeshPart')
m.MeshId='rbxassetid://24815703704'
m.Color=Color3.fromRGB(16,60,22)
m.CFrame=CFrame.new(-496,202,-15)
m.Anchored=true
m.Parent=workspace | |
instantiate a volcano | local m=Instance.new('MeshPart')
m.MeshId='rbxassetid://23115049383'
m.Reflectance=0.88
m.CFrame=CFrame.new(0,0,0)
m.Anchored=true
m.Parent=workspace | |
place fire_hydrant at position | local m=Instance.new('MeshPart')
m.MeshId='rbxassetid://22059160494'
m.Anchored=true
m.CFrame=CFrame.new(164,3693,427)
m.Parent=workspace | |
build a trash_can | local m=Instance.new('MeshPart')
m.MeshId='rbxassetid://22908506173'
m.RenderFidelity=Enum.RenderFidelity.Performance
m.CFrame=CFrame.new(-1303,23,1685)
m.Anchored=true
m.Parent=workspace | |
produce a nanobot_swarm | local part=Instance.new('MeshPart')
part.MeshId='rbxassetid://20352617284'
part.Size=Vector3.new(2,2,2)
part.CFrame=CFrame.new(25,4835,-485)
part.Anchored=true
part.Parent=workspace | |
create the fractal_tree | local m=Instance.new('MeshPart')
m.MeshId='rbxassetid://24310469136'
m.Massless=true
m.CFrame=CFrame.new(-223,4680,-272)
m.Anchored=true
m.Parent=workspace | |
spawn me a geode | local m=Instance.new('MeshPart')
m.MeshId='rbxassetid://23857851852'
m.TopSurface=Enum.SurfaceType.Glue
m.CFrame=CFrame.new(-1362,171,-729)
m.Anchored=true
m.Parent=workspace | |
i want a plasma_rifle | local p=Instance.new('MeshPart')
p.MeshId='rbxassetid://20009160494'
p.Transparency=0.76
p.CFrame=CFrame.new(124.5204113838987,14.501174603998951,-494.18736109363147)
p.Anchored=true
p.Parent=workspace | |
spawn 1 spirit_lantern | local obj=Instance.new('MeshPart')
obj.MeshId='rbxassetid://21854580247'
obj.CFrame=CFrame.new(28326,87,36264)
obj.Anchored=true
obj.CanCollide=false
obj.Parent=workspace | |
instantiate a mailbox | local part=Instance.new('MeshPart')
part.MeshId='rbxassetid://22163086420'
part.Size=Vector3.new(16,16,16)
part.CFrame=CFrame.new(1654.3592,68.86704,964.76025)
part.Anchored=true
part.Parent=workspace | |
quick spawn a memory_leak | local o=Instance.new('MeshPart')
o.MeshId='rbxassetid://24806543210'
o.CFrame=CFrame.new(25,3318,-462)*CFrame.Angles(math.rad(85),math.rad(102),math.rad(338))
o.Anchored=true
o.Parent=workspace | |
construct a iceberg | local mesh=Instance.new('MeshPart')
mesh.MeshId='rbxassetid://23060469136'
mesh.Material=Enum.Material.Glass
mesh.CFrame=CFrame.new(-2362,661,2818)
mesh.Anchored=true
mesh.Parent=workspace | |
spawn 1 bone_throne | local m=Instance.new('MeshPart')
m.MeshId='rbxassetid://21811123457'
m.CastShadow=false
m.CFrame=CFrame.new(-141.08125430591224,7.595376371850565,148.29773117028435)
m.Anchored=true
m.Parent=workspace | |
add a amber to workspace | local m=Instance.new('MeshPart')
m.MeshId='rbxassetid://23911777778'
m.Reflectance=0.06
m.CFrame=CFrame.new(-1803,56,-466)
m.Anchored=true
m.Parent=workspace | |
add a fractal_tree to workspace | local p=Instance.new('MeshPart')
p.MeshId='rbxassetid://24313086420'
p.Position=Vector3.new(10000,0,-10000)
p.Anchored=true
p.Parent=workspace | |
make meteor appear | local m=Instance.new('MeshPart')
m.Name='meteor'
m.MeshId='rbxassetid://23365703704'
m.CFrame=CFrame.new(-344,301,-146)
m.Anchored=true
m.Parent=workspace | |
place manhole at position | local m=Instance.new('MeshPart')
m.MeshId='rbxassetid://22813086420'
m.RenderFidelity=Enum.RenderFidelity.Automatic
m.CFrame=CFrame.new(-104.8911820934647,27.687678048427905,-54.89963544490234)
m.Anchored=true
m.Parent=workspace | |
spawn new dragon_scale | local obj=Instance.new('MeshPart')
obj.MeshId='rbxassetid://21203271605'
obj.CFrame=CFrame.new(1892,437,3226)
obj.Anchored=true
obj.CanCollide=false
obj.Parent=workspace | |
give me a dragon_scale | local mesh=Instance.new('MeshPart')
mesh.MeshId='rbxassetid://21213740741'
mesh.CFrame=CFrame.new(0,0,100)
mesh.Anchored=true
mesh.Parent=game.Workspace | |
create spell_tome at 0,0,0 | local o=Instance.new('MeshPart')
o.MeshId='rbxassetid://21051308642'
o.CFrame=CFrame.new(-10000,0,-10000)*CFrame.Angles(math.rad(235),math.rad(193),math.rad(32))
o.Anchored=true
o.Parent=workspace | |
give me a neural_link | local m=Instance.new('MeshPart')
m.MeshId='rbxassetid://20854580247'
m.Massless=true
m.CFrame=CFrame.new(2000,400,-2000)
m.Anchored=true
m.Parent=workspace | |
spawn a cryo_chamber | local m=Instance.new('MeshPart')
m.Name='cryo_chamber'
m.MeshId='rbxassetid://20715703704'
m.CFrame=CFrame.new(1000,25,50)
m.Anchored=true
m.Parent=workspace | |
i want a amber | local m=Instance.new('MeshPart')
m.MeshId='rbxassetid://23905888889'
m.EnableFluidForces=true
m.CFrame=CFrame.new(4207,666,4753)
m.Anchored=true
m.Parent=workspace | |
give 1 memory_leak | local p=Instance.new('MeshPart')
p.MeshId='rbxassetid://24811777778'
p.Transparency=0.68
p.CFrame=CFrame.new(500,10,500)
p.Anchored=true
p.Parent=workspace | |
insert new unicorn_horn | local mesh=Instance.new('MeshPart')
mesh.MeshId='rbxassetid://21255888889'
mesh.CFrame=CFrame.new(46,75,-67)
mesh.Anchored=true
mesh.Parent=game.Workspace | |
insert new wizard_staff | local mesh=Instance.new('MeshPart')
mesh.MeshId='rbxassetid://21400654321'
mesh.Material=Enum.Material.Slate
mesh.CFrame=CFrame.new(2000,0,-2000)
mesh.Anchored=true
mesh.Parent=workspace | |
bring me a glitch_cube | local m=Instance.new('MeshPart')
m.MeshId='rbxassetid://24009160494'
m.CanQuery=false
m.CFrame=CFrame.new(-127,1513,-240)
m.Anchored=true
m.Parent=workspace | |
produce a penrose_triangle | local m=Instance.new('MeshPart')
m.MeshId='rbxassetid://24259160494'
m.Anchored=true
m.CFrame=CFrame.new(231.5844971254768,2.7760419306635917,-113.37158079186406)
m.Parent=workspace | |
can you spawn a rune_stone | local p=Instance.new('MeshPart')
p.MeshId='rbxassetid://21101308642'
p.Position=Vector3.new(50,25,500)
p.Anchored=true
p.Parent=workspace | |
forge a blood_chalice | local mesh=Instance.new('MeshPart')
mesh.MeshId='rbxassetid://21752617284'
mesh.CFrame=CFrame.new(-302,2629,-402)
mesh.Anchored=true
mesh.Parent=game.Workspace | |
fast create a rune_stone | local o=Instance.new('MeshPart')
o.MeshId='rbxassetid://21113086420'
o.CFrame=CFrame.new(86,40,-1786)*CFrame.Angles(math.rad(197),math.rad(9),math.rad(127))
o.Anchored=true
o.Parent=workspace | |
build a noise_texture | local obj=Instance.new('MeshPart')
obj.MeshId='rbxassetid://24406543210'
obj.CFrame=CFrame.new(-1674,114,145)
obj.Anchored=true
obj.CanCollide=false
obj.Parent=workspace | |
craft a street_light | local m=Instance.new('MeshPart')
m.MeshId='rbxassetid://22101308642'
m.Anchored=true
m.CFrame=CFrame.new(99.81015813976065,42.12206075703074,37.429896170506346)
m.Parent=workspace | |
replicate a missing_texture | local m=Instance.new('MeshPart')
m.MeshId='rbxassetid://24563086420'
m.RenderFidelity=Enum.RenderFidelity.Precise
m.CFrame=CFrame.new(7083,0,5037)
m.Anchored=true
m.Parent=workspace | |
place a crane at random position | game.Workspace:WaitForChild('Terrain');local m=Instance.new('MeshPart')
m.MeshId='rbxassetid://22512432099'
m.CFrame=CFrame.new(3658,122,2634)
m.Anchored=true
m.Parent=workspace | |
spawn a holy_relic | local m=Instance.new('MeshPart')
m.Name='holy_relic'
m.MeshId='rbxassetid://21501308642'
m.CFrame=CFrame.new(3883,424,-2203)
m.Anchored=true
m.Parent=workspace | |
put mana_orb in world | local m=Instance.new('MeshPart')
m.MeshId='rbxassetid://21013740741'
m.EnableFluidForces=false
m.CFrame=CFrame.new(7923,0,5481)
m.Anchored=true
m.Parent=workspace | |
gimme a nanobot_swarm | local mesh=Instance.new('MeshPart')
mesh.MeshId='rbxassetid://20356543210'
mesh.Material=Enum.Material.Grass
mesh.CFrame=CFrame.new(0,10,25)
mesh.Anchored=true
mesh.Parent=workspace | |
design a fairy_wing | local o=Instance.new('MeshPart')
o.MeshId='rbxassetid://21363086420'
o.CFrame=CFrame.new(23.55233416969715,36.92571557423672,-86.03026413301235)*CFrame.Angles(math.rad(40),math.rad(83),math.rad(180))
o.Anchored=true
o.Parent=workspace | |
spawn nebula please | local mesh=Instance.new('MeshPart')
mesh.MeshId='rbxassetid://23408506173'
mesh.CFrame=CFrame.new(6613,10,49562)
mesh.Anchored=true
mesh.Parent=game.Workspace | |
summon new barricade | local p=Instance.new('MeshPart')
p.MeshId='rbxassetid://22705234568'
p.Transparency=0.59
p.CFrame=CFrame.new(-192.31185564078868,35.748966412994854,29.98692493213278)
p.Anchored=true
p.Parent=workspace | |
make hypergate appear | local o=Instance.new('MeshPart')
o.MeshId='rbxassetid://20263086420'
o.CFrame=CFrame.new(-79,3250,1)*CFrame.Angles(math.rad(258),math.rad(122),math.rad(321))
o.Anchored=true
o.Parent=workspace | |
add geode to map | local mesh=Instance.new('MeshPart')
mesh.MeshId='rbxassetid://23861123457'
mesh.CFrame=CFrame.new(-1268,994,1010)
mesh.Anchored=true
mesh.Parent=game.Workspace | |
drop a energy_shield here | local m=Instance.new('MeshPart')
m.MeshId='rbxassetid://20957851852'
m.TextureID=''
m.DoubleSided=false
m.CFrame=CFrame.new(-1563.38312,234.01983,-1599.01163)
m.Anchored=true
m.Parent=workspace | |
design a geode | local m=Instance.new('MeshPart')
m.MeshId='rbxassetid://23857197531'
m.Anchored=true
m.CFrame=CFrame.new(1000,100,25)
m.Parent=workspace | |
clone a void_rift | local mesh=Instance.new('MeshPart')
mesh.MeshId='rbxassetid://21659814815'
mesh.CFrame=CFrame.new(10000,0,10000)
mesh.Anchored=true
mesh.Parent=game.Workspace | |
create me a klein_bottle | local m=Instance.new('MeshPart')
m.MeshId='rbxassetid://24215703704'
m.CanQuery=false
m.CFrame=CFrame.new(609,156,-3140)
m.Anchored=true
m.Parent=workspace | |
can you spawn a scaffolding | local mesh=Instance.new('MeshPart')
mesh.MeshId='rbxassetid://22465703704'
mesh.Material=Enum.Material.Metal
mesh.CFrame=CFrame.new(844,144,-2327)
mesh.Anchored=true
mesh.Parent=workspace | |
create a placeholder_mesh mesh | local m=Instance.new('MeshPart')
m.MeshId='rbxassetid://24511123457'
m.TopSurface=Enum.SurfaceType.Smooth
m.CFrame=CFrame.new(5427,0,4870)
m.Anchored=true
m.Parent=workspace | |
drop a unicorn_horn here | local mesh=Instance.new('MeshPart')
mesh.MeshId='rbxassetid://21251308642'
mesh.CFrame=CFrame.new(2012,200,1994)
mesh.Anchored=true
mesh.Parent=game.Workspace | |
make null_object rn | local m=Instance.new('MeshPart')
m.MeshId='rbxassetid://24650654321'
m.TopSurface=Enum.SurfaceType.Weld
m.CFrame=CFrame.new(-10000,0,10000)
m.Anchored=true
m.Parent=workspace | |
place a trash_can at random position | game.Workspace:WaitForChild('Terrain');local m=Instance.new('MeshPart')
m.MeshId='rbxassetid://22910469136'
m.CFrame=CFrame.new(-20,-1,56)
m.Anchored=true
m.Parent=workspace | |
generate me a neural_link | local m=Instance.new('MeshPart')
m.MeshId='rbxassetid://20857851852'
m.Anchored=true
m.CFrame=CFrame.new(99,-79,-98)
m.Parent=workspace | |
insert a fusion_reactor | local o=Instance.new('MeshPart')
o.MeshId='rbxassetid://20151962963'
o.CFrame=CFrame.new(94,10,-73)*CFrame.Angles(math.rad(44),math.rad(15),math.rad(31))
o.Anchored=true
o.Parent=workspace | |
spawn new bulldozer | local m=Instance.new('MeshPart')
m.MeshId='rbxassetid://22552617284'
m.TopSurface=Enum.SurfaceType.Weld
m.CFrame=CFrame.new(100,50,500)
m.Anchored=true
m.Parent=workspace | |
craft a soul_gem | local part=Instance.new('MeshPart')
part.MeshId='rbxassetid://21706543210'
part.Size=Vector3.new(8,8,8)
part.CFrame=CFrame.new(500,10,250)
part.Anchored=true
part.Parent=workspace | |
give 1 lightning_bolt | local mesh=Instance.new('MeshPart')
mesh.MeshId='rbxassetid://23315703704'
mesh.Material=Enum.Material.Concrete
mesh.CFrame=CFrame.new(-95.53218532505507,43.69258114299764,-185.29487627314865)
mesh.Anchored=true
mesh.Parent=workspace | |
add noise_texture to map | local o=Instance.new('MeshPart')
o.MeshId='rbxassetid://24415049383'
o.CFrame=CFrame.new(-85390,0,-26488)*CFrame.Angles(math.rad(292),math.rad(294),math.rad(81))
o.Anchored=true
o.Parent=workspace | |
i want a noise_texture | local mesh=Instance.new('MeshPart')
mesh.MeshId='rbxassetid://24403271605'
mesh.Material=Enum.Material.Neon
mesh.CFrame=CFrame.new(4874,884,-1362)
mesh.Anchored=true
mesh.Parent=workspace | |
get a undefined_entity | local m=Instance.new('MeshPart')
m.MeshId='rbxassetid://24711777778'
m.Anchored=true
m.CFrame=CFrame.new(10000,0,10000)
m.Parent=workspace | |
spawn quantum_computer please | local m=Instance.new('MeshPart')
m.MeshId='rbxassetid://20513086420'
m.TopSurface=Enum.SurfaceType.Smooth
m.CFrame=CFrame.new(-964.87776,328.47838,-42.63679)
m.Anchored=true
m.Parent=workspace | |
generate me a waterfall | local m=Instance.new('MeshPart')
m.MeshId='rbxassetid://23215049383'
m.CastShadow=true
m.CFrame=CFrame.new(2000,400,-2000)
m.Anchored=true
m.Parent=workspace | |
drop a fusion_reactor here | local m=Instance.new('MeshPart')
m.MeshId='rbxassetid://20163740741'
m.CastShadow=false
m.CFrame=CFrame.new(-12995,98,-24179)
m.Anchored=true
m.Parent=workspace | |
model a hologram_emitter | local m=Instance.new('MeshPart')
m.MeshId='rbxassetid://20413086420'
m.TopSurface=Enum.SurfaceType.Weld
m.CFrame=CFrame.new(129,0,8080)
m.Anchored=true
m.Parent=workspace | |
spawn 1 spirit_lantern | game.Workspace:WaitForChild('Terrain');local m=Instance.new('MeshPart')
m.MeshId='rbxassetid://21852617284'
m.CFrame=CFrame.new(17,1696,495)
m.Anchored=true
m.Parent=workspace | |
insert a traffic_cone | local p=Instance.new('MeshPart')
p.MeshId='rbxassetid://22003271605'
p.Transparency=0.73
p.CFrame=CFrame.new(-2000,400,-2000)
p.Anchored=true
p.Parent=workspace | |
build a neural_link | local m=Instance.new('MeshPart')
m.MeshId='rbxassetid://20859160494'
m.CanQuery=true
m.CFrame=CFrame.new(-431,257,-228)
m.Anchored=true
m.Parent=workspace |
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