Dataset Viewer
Auto-converted to Parquet Duplicate
instruction
stringlengths
9
45
input
stringclasses
1 value
output
stringlengths
130
254
bring me a neural_link
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://20851962963' m.CollisionFidelity=Enum.CollisionFidelity.Default m.CFrame=CFrame.new(-50120,0,-66956) m.Anchored=true m.Parent=workspace
give 1 mandelbrot_set
local mesh=Instance.new('MeshPart') mesh.MeshId='rbxassetid://24361777778' mesh.CFrame=CFrame.new(-68,18,-52) mesh.Anchored=true mesh.Parent=game.Workspace
insert a debug_cube
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://24965049383' m.TopSurface=Enum.SurfaceType.Weld m.CFrame=CFrame.new(435,374,-359) m.Anchored=true m.Parent=workspace
add cryo_chamber to map
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://20706543210' m.Reflectance=0.15 m.CFrame=CFrame.new(361,45,-1619) m.Anchored=true m.Parent=workspace
render a debug_cube
local part=Instance.new('MeshPart') part.MeshId='rbxassetid://24964395062' part.Size=Vector3.new(1,1,1) part.CFrame=CFrame.new(50,0,25) part.Anchored=true part.Parent=workspace
materialize a dragon_scale
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://21201962963' m.Reflectance=0.27 m.CFrame=CFrame.new(44,-82,4) m.Anchored=true m.Parent=workspace
create me a scaffolding
local m=Instance.new('MeshPart') m.Name='scaffolding' m.MeshId='rbxassetid://22459814815' m.CFrame=CFrame.new(1391.02165,84.91026,-1319.31581) m.Anchored=true m.Parent=workspace
instantiate a wizard_staff
local m=Instance.new('MeshPart') m.Name='wizard_staff' m.MeshId='rbxassetid://21402617284' m.CFrame=CFrame.new(100,100,100) m.Anchored=true m.Parent=workspace
create bone_throne at 0,0,0
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://21801962963' m.TopSurface=Enum.SurfaceType.Weld m.CFrame=CFrame.new(-2475,557,-76) m.Anchored=true m.Parent=workspace
build a mobius_strip
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://24111777778' m.RenderFidelity=Enum.RenderFidelity.Precise m.CFrame=CFrame.new(2,-88,99) m.Anchored=true m.Parent=workspace
spawn a dumpster
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://22209160494' m.Reflectance=0.41 m.CFrame=CFrame.new(0,0,0) m.Anchored=true m.Parent=workspace
gimme a placeholder_mesh
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://24509814815' m.TopSurface=Enum.SurfaceType.Glue m.CFrame=CFrame.new(380.49936,64.76586,1777.92663) m.Anchored=true m.Parent=workspace
summon a penrose_triangle
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://24259814815' m.Anchored=true m.CFrame=CFrame.new(2000,0,-2000) m.Parent=workspace
make geode rn
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://23851308642' m.TopSurface=Enum.SurfaceType.Weld m.CFrame=CFrame.new(-156.00518507577036,32.40168201198507,17.852465675325455) m.Anchored=true m.Parent=workspace
build me a error_sign
local part=Instance.new('MeshPart') part.MeshId='rbxassetid://24457851852' part.Size=Vector3.new(4,4,4) part.CFrame=CFrame.new(-33500,0,-34226) part.Anchored=true part.Parent=workspace
get a noise_texture
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://24405888889' m.TopSurface=Enum.SurfaceType.Weld m.CFrame=CFrame.new(-3870,200,3230) m.Anchored=true m.Parent=workspace
insert new undefined_entity
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://24702617284' m.Color=Color3.fromRGB(89,81,189) m.CFrame=CFrame.new(-9957,0,-3979) m.Anchored=true m.Parent=workspace
load new cursed_skull
local p=Instance.new('MeshPart') p.MeshId='rbxassetid://21450654321' p.Position=Vector3.new(199.62525228969264,48.36578280965378,466.8060181053163) p.Anchored=true p.Parent=workspace
add new force_field
local mesh=Instance.new('MeshPart') mesh.MeshId='rbxassetid://20452617284' mesh.CFrame=CFrame.new(10047,0,26952) mesh.Anchored=true mesh.Parent=game.Workspace
bring me a volcano
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://23103271605' m.Anchored=true m.CFrame=CFrame.new(100,25,0) m.Parent=workspace
i need a fractal_tree
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://24301962963' m.CastShadow=true m.CFrame=CFrame.new(1173,108,-1319) m.Anchored=true m.Parent=workspace
create the street_light
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://22100000000' m.CanQuery=true m.CFrame=CFrame.new(250,10,1000) m.Anchored=true m.Parent=workspace
fast create a impossible_stairs
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://24051308642' m.EnableFluidForces=true m.CFrame=CFrame.new(-800.65556,94.80218,1933.66033) m.Anchored=true m.Parent=workspace
replicate a mandelbrot_set
local obj=Instance.new('MeshPart') obj.MeshId='rbxassetid://24356543210' obj.CFrame=CFrame.new(-40,1372,-287) obj.Anchored=true obj.CanCollide=false obj.Parent=workspace
create me a billboard
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://22412432099' m.RenderFidelity=Enum.RenderFidelity.Automatic m.CFrame=CFrame.new(1811.84565,182.48108,454.14132) m.Anchored=true m.Parent=workspace
add lightning_bolt to map
local m=Instance.new('MeshPart') m.Name='lightning_bolt' m.MeshId='rbxassetid://23313086420' m.CFrame=CFrame.new(0,0,0) m.Anchored=true m.Parent=workspace
load a placeholder_mesh model
local o=Instance.new('MeshPart') o.MeshId='rbxassetid://24506543210' o.CFrame=CFrame.new(-2000,200,2000)*CFrame.Angles(math.rad(175),math.rad(134),math.rad(47)) o.Anchored=true o.Parent=workspace
put gravity_well in world
local mesh=Instance.new('MeshPart') mesh.MeshId='rbxassetid://20615049383' mesh.Material=Enum.Material.Concrete mesh.CFrame=CFrame.new(92.94353127723548,11.32957229518018,136.43933214676554) mesh.Anchored=true mesh.Parent=workspace
get a mana_orb
local obj=Instance.new('MeshPart') obj.MeshId='rbxassetid://21003271605' obj.CFrame=CFrame.new(-845,145,727) obj.Anchored=true obj.CanCollide=false obj.Parent=workspace
add fusion_reactor to map
local mesh=Instance.new('MeshPart') mesh.MeshId='rbxassetid://20151962963' mesh.CFrame=CFrame.new(-56.22906355429103,49.21935834180613,255.43445748070326) mesh.Anchored=true mesh.Parent=game.Workspace
put dead_tree in world
local p=Instance.new('MeshPart') p.MeshId='rbxassetid://23706543210' p.Transparency=0.74 p.CFrame=CFrame.new(1136,4,-34222) p.Anchored=true p.Parent=workspace
instantiate a glitch_cube
local mesh=Instance.new('MeshPart') mesh.MeshId='rbxassetid://24015049383' mesh.CFrame=CFrame.new(15619,3,-18447) mesh.Anchored=true mesh.Parent=game.Workspace
spawn nanobot_swarm please
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://20357197531' m.Massless=true m.CFrame=CFrame.new(-834.66812,4.45572,-1320.5983) m.Anchored=true m.Parent=workspace
make memory_leak rn
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://24815703704' m.Color=Color3.fromRGB(16,60,22) m.CFrame=CFrame.new(-496,202,-15) m.Anchored=true m.Parent=workspace
instantiate a volcano
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://23115049383' m.Reflectance=0.88 m.CFrame=CFrame.new(0,0,0) m.Anchored=true m.Parent=workspace
place fire_hydrant at position
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://22059160494' m.Anchored=true m.CFrame=CFrame.new(164,3693,427) m.Parent=workspace
build a trash_can
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://22908506173' m.RenderFidelity=Enum.RenderFidelity.Performance m.CFrame=CFrame.new(-1303,23,1685) m.Anchored=true m.Parent=workspace
produce a nanobot_swarm
local part=Instance.new('MeshPart') part.MeshId='rbxassetid://20352617284' part.Size=Vector3.new(2,2,2) part.CFrame=CFrame.new(25,4835,-485) part.Anchored=true part.Parent=workspace
create the fractal_tree
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://24310469136' m.Massless=true m.CFrame=CFrame.new(-223,4680,-272) m.Anchored=true m.Parent=workspace
spawn me a geode
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://23857851852' m.TopSurface=Enum.SurfaceType.Glue m.CFrame=CFrame.new(-1362,171,-729) m.Anchored=true m.Parent=workspace
i want a plasma_rifle
local p=Instance.new('MeshPart') p.MeshId='rbxassetid://20009160494' p.Transparency=0.76 p.CFrame=CFrame.new(124.5204113838987,14.501174603998951,-494.18736109363147) p.Anchored=true p.Parent=workspace
spawn 1 spirit_lantern
local obj=Instance.new('MeshPart') obj.MeshId='rbxassetid://21854580247' obj.CFrame=CFrame.new(28326,87,36264) obj.Anchored=true obj.CanCollide=false obj.Parent=workspace
instantiate a mailbox
local part=Instance.new('MeshPart') part.MeshId='rbxassetid://22163086420' part.Size=Vector3.new(16,16,16) part.CFrame=CFrame.new(1654.3592,68.86704,964.76025) part.Anchored=true part.Parent=workspace
quick spawn a memory_leak
local o=Instance.new('MeshPart') o.MeshId='rbxassetid://24806543210' o.CFrame=CFrame.new(25,3318,-462)*CFrame.Angles(math.rad(85),math.rad(102),math.rad(338)) o.Anchored=true o.Parent=workspace
construct a iceberg
local mesh=Instance.new('MeshPart') mesh.MeshId='rbxassetid://23060469136' mesh.Material=Enum.Material.Glass mesh.CFrame=CFrame.new(-2362,661,2818) mesh.Anchored=true mesh.Parent=workspace
spawn 1 bone_throne
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://21811123457' m.CastShadow=false m.CFrame=CFrame.new(-141.08125430591224,7.595376371850565,148.29773117028435) m.Anchored=true m.Parent=workspace
add a amber to workspace
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://23911777778' m.Reflectance=0.06 m.CFrame=CFrame.new(-1803,56,-466) m.Anchored=true m.Parent=workspace
add a fractal_tree to workspace
local p=Instance.new('MeshPart') p.MeshId='rbxassetid://24313086420' p.Position=Vector3.new(10000,0,-10000) p.Anchored=true p.Parent=workspace
make meteor appear
local m=Instance.new('MeshPart') m.Name='meteor' m.MeshId='rbxassetid://23365703704' m.CFrame=CFrame.new(-344,301,-146) m.Anchored=true m.Parent=workspace
place manhole at position
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://22813086420' m.RenderFidelity=Enum.RenderFidelity.Automatic m.CFrame=CFrame.new(-104.8911820934647,27.687678048427905,-54.89963544490234) m.Anchored=true m.Parent=workspace
spawn new dragon_scale
local obj=Instance.new('MeshPart') obj.MeshId='rbxassetid://21203271605' obj.CFrame=CFrame.new(1892,437,3226) obj.Anchored=true obj.CanCollide=false obj.Parent=workspace
give me a dragon_scale
local mesh=Instance.new('MeshPart') mesh.MeshId='rbxassetid://21213740741' mesh.CFrame=CFrame.new(0,0,100) mesh.Anchored=true mesh.Parent=game.Workspace
create spell_tome at 0,0,0
local o=Instance.new('MeshPart') o.MeshId='rbxassetid://21051308642' o.CFrame=CFrame.new(-10000,0,-10000)*CFrame.Angles(math.rad(235),math.rad(193),math.rad(32)) o.Anchored=true o.Parent=workspace
give me a neural_link
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://20854580247' m.Massless=true m.CFrame=CFrame.new(2000,400,-2000) m.Anchored=true m.Parent=workspace
spawn a cryo_chamber
local m=Instance.new('MeshPart') m.Name='cryo_chamber' m.MeshId='rbxassetid://20715703704' m.CFrame=CFrame.new(1000,25,50) m.Anchored=true m.Parent=workspace
i want a amber
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://23905888889' m.EnableFluidForces=true m.CFrame=CFrame.new(4207,666,4753) m.Anchored=true m.Parent=workspace
give 1 memory_leak
local p=Instance.new('MeshPart') p.MeshId='rbxassetid://24811777778' p.Transparency=0.68 p.CFrame=CFrame.new(500,10,500) p.Anchored=true p.Parent=workspace
insert new unicorn_horn
local mesh=Instance.new('MeshPart') mesh.MeshId='rbxassetid://21255888889' mesh.CFrame=CFrame.new(46,75,-67) mesh.Anchored=true mesh.Parent=game.Workspace
insert new wizard_staff
local mesh=Instance.new('MeshPart') mesh.MeshId='rbxassetid://21400654321' mesh.Material=Enum.Material.Slate mesh.CFrame=CFrame.new(2000,0,-2000) mesh.Anchored=true mesh.Parent=workspace
bring me a glitch_cube
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://24009160494' m.CanQuery=false m.CFrame=CFrame.new(-127,1513,-240) m.Anchored=true m.Parent=workspace
produce a penrose_triangle
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://24259160494' m.Anchored=true m.CFrame=CFrame.new(231.5844971254768,2.7760419306635917,-113.37158079186406) m.Parent=workspace
can you spawn a rune_stone
local p=Instance.new('MeshPart') p.MeshId='rbxassetid://21101308642' p.Position=Vector3.new(50,25,500) p.Anchored=true p.Parent=workspace
forge a blood_chalice
local mesh=Instance.new('MeshPart') mesh.MeshId='rbxassetid://21752617284' mesh.CFrame=CFrame.new(-302,2629,-402) mesh.Anchored=true mesh.Parent=game.Workspace
fast create a rune_stone
local o=Instance.new('MeshPart') o.MeshId='rbxassetid://21113086420' o.CFrame=CFrame.new(86,40,-1786)*CFrame.Angles(math.rad(197),math.rad(9),math.rad(127)) o.Anchored=true o.Parent=workspace
build a noise_texture
local obj=Instance.new('MeshPart') obj.MeshId='rbxassetid://24406543210' obj.CFrame=CFrame.new(-1674,114,145) obj.Anchored=true obj.CanCollide=false obj.Parent=workspace
craft a street_light
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://22101308642' m.Anchored=true m.CFrame=CFrame.new(99.81015813976065,42.12206075703074,37.429896170506346) m.Parent=workspace
replicate a missing_texture
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://24563086420' m.RenderFidelity=Enum.RenderFidelity.Precise m.CFrame=CFrame.new(7083,0,5037) m.Anchored=true m.Parent=workspace
place a crane at random position
game.Workspace:WaitForChild('Terrain');local m=Instance.new('MeshPart') m.MeshId='rbxassetid://22512432099' m.CFrame=CFrame.new(3658,122,2634) m.Anchored=true m.Parent=workspace
spawn a holy_relic
local m=Instance.new('MeshPart') m.Name='holy_relic' m.MeshId='rbxassetid://21501308642' m.CFrame=CFrame.new(3883,424,-2203) m.Anchored=true m.Parent=workspace
put mana_orb in world
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://21013740741' m.EnableFluidForces=false m.CFrame=CFrame.new(7923,0,5481) m.Anchored=true m.Parent=workspace
gimme a nanobot_swarm
local mesh=Instance.new('MeshPart') mesh.MeshId='rbxassetid://20356543210' mesh.Material=Enum.Material.Grass mesh.CFrame=CFrame.new(0,10,25) mesh.Anchored=true mesh.Parent=workspace
design a fairy_wing
local o=Instance.new('MeshPart') o.MeshId='rbxassetid://21363086420' o.CFrame=CFrame.new(23.55233416969715,36.92571557423672,-86.03026413301235)*CFrame.Angles(math.rad(40),math.rad(83),math.rad(180)) o.Anchored=true o.Parent=workspace
spawn nebula please
local mesh=Instance.new('MeshPart') mesh.MeshId='rbxassetid://23408506173' mesh.CFrame=CFrame.new(6613,10,49562) mesh.Anchored=true mesh.Parent=game.Workspace
summon new barricade
local p=Instance.new('MeshPart') p.MeshId='rbxassetid://22705234568' p.Transparency=0.59 p.CFrame=CFrame.new(-192.31185564078868,35.748966412994854,29.98692493213278) p.Anchored=true p.Parent=workspace
make hypergate appear
local o=Instance.new('MeshPart') o.MeshId='rbxassetid://20263086420' o.CFrame=CFrame.new(-79,3250,1)*CFrame.Angles(math.rad(258),math.rad(122),math.rad(321)) o.Anchored=true o.Parent=workspace
add geode to map
local mesh=Instance.new('MeshPart') mesh.MeshId='rbxassetid://23861123457' mesh.CFrame=CFrame.new(-1268,994,1010) mesh.Anchored=true mesh.Parent=game.Workspace
drop a energy_shield here
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://20957851852' m.TextureID='' m.DoubleSided=false m.CFrame=CFrame.new(-1563.38312,234.01983,-1599.01163) m.Anchored=true m.Parent=workspace
design a geode
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://23857197531' m.Anchored=true m.CFrame=CFrame.new(1000,100,25) m.Parent=workspace
clone a void_rift
local mesh=Instance.new('MeshPart') mesh.MeshId='rbxassetid://21659814815' mesh.CFrame=CFrame.new(10000,0,10000) mesh.Anchored=true mesh.Parent=game.Workspace
create me a klein_bottle
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://24215703704' m.CanQuery=false m.CFrame=CFrame.new(609,156,-3140) m.Anchored=true m.Parent=workspace
can you spawn a scaffolding
local mesh=Instance.new('MeshPart') mesh.MeshId='rbxassetid://22465703704' mesh.Material=Enum.Material.Metal mesh.CFrame=CFrame.new(844,144,-2327) mesh.Anchored=true mesh.Parent=workspace
create a placeholder_mesh mesh
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://24511123457' m.TopSurface=Enum.SurfaceType.Smooth m.CFrame=CFrame.new(5427,0,4870) m.Anchored=true m.Parent=workspace
drop a unicorn_horn here
local mesh=Instance.new('MeshPart') mesh.MeshId='rbxassetid://21251308642' mesh.CFrame=CFrame.new(2012,200,1994) mesh.Anchored=true mesh.Parent=game.Workspace
make null_object rn
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://24650654321' m.TopSurface=Enum.SurfaceType.Weld m.CFrame=CFrame.new(-10000,0,10000) m.Anchored=true m.Parent=workspace
place a trash_can at random position
game.Workspace:WaitForChild('Terrain');local m=Instance.new('MeshPart') m.MeshId='rbxassetid://22910469136' m.CFrame=CFrame.new(-20,-1,56) m.Anchored=true m.Parent=workspace
generate me a neural_link
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://20857851852' m.Anchored=true m.CFrame=CFrame.new(99,-79,-98) m.Parent=workspace
insert a fusion_reactor
local o=Instance.new('MeshPart') o.MeshId='rbxassetid://20151962963' o.CFrame=CFrame.new(94,10,-73)*CFrame.Angles(math.rad(44),math.rad(15),math.rad(31)) o.Anchored=true o.Parent=workspace
spawn new bulldozer
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://22552617284' m.TopSurface=Enum.SurfaceType.Weld m.CFrame=CFrame.new(100,50,500) m.Anchored=true m.Parent=workspace
craft a soul_gem
local part=Instance.new('MeshPart') part.MeshId='rbxassetid://21706543210' part.Size=Vector3.new(8,8,8) part.CFrame=CFrame.new(500,10,250) part.Anchored=true part.Parent=workspace
give 1 lightning_bolt
local mesh=Instance.new('MeshPart') mesh.MeshId='rbxassetid://23315703704' mesh.Material=Enum.Material.Concrete mesh.CFrame=CFrame.new(-95.53218532505507,43.69258114299764,-185.29487627314865) mesh.Anchored=true mesh.Parent=workspace
add noise_texture to map
local o=Instance.new('MeshPart') o.MeshId='rbxassetid://24415049383' o.CFrame=CFrame.new(-85390,0,-26488)*CFrame.Angles(math.rad(292),math.rad(294),math.rad(81)) o.Anchored=true o.Parent=workspace
i want a noise_texture
local mesh=Instance.new('MeshPart') mesh.MeshId='rbxassetid://24403271605' mesh.Material=Enum.Material.Neon mesh.CFrame=CFrame.new(4874,884,-1362) mesh.Anchored=true mesh.Parent=workspace
get a undefined_entity
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://24711777778' m.Anchored=true m.CFrame=CFrame.new(10000,0,10000) m.Parent=workspace
spawn quantum_computer please
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://20513086420' m.TopSurface=Enum.SurfaceType.Smooth m.CFrame=CFrame.new(-964.87776,328.47838,-42.63679) m.Anchored=true m.Parent=workspace
generate me a waterfall
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://23215049383' m.CastShadow=true m.CFrame=CFrame.new(2000,400,-2000) m.Anchored=true m.Parent=workspace
drop a fusion_reactor here
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://20163740741' m.CastShadow=false m.CFrame=CFrame.new(-12995,98,-24179) m.Anchored=true m.Parent=workspace
model a hologram_emitter
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://20413086420' m.TopSurface=Enum.SurfaceType.Weld m.CFrame=CFrame.new(129,0,8080) m.Anchored=true m.Parent=workspace
spawn 1 spirit_lantern
game.Workspace:WaitForChild('Terrain');local m=Instance.new('MeshPart') m.MeshId='rbxassetid://21852617284' m.CFrame=CFrame.new(17,1696,495) m.Anchored=true m.Parent=workspace
insert a traffic_cone
local p=Instance.new('MeshPart') p.MeshId='rbxassetid://22003271605' p.Transparency=0.73 p.CFrame=CFrame.new(-2000,400,-2000) p.Anchored=true p.Parent=workspace
build a neural_link
local m=Instance.new('MeshPart') m.MeshId='rbxassetid://20859160494' m.CanQuery=true m.CFrame=CFrame.new(-431,257,-228) m.Anchored=true m.Parent=workspace
End of preview. Expand in Data Studio
README.md exists but content is empty.
Downloads last month
56