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wroberts/fsed
fsed/fsed.py
build_trie
python
def build_trie(pattern_filename, pattern_format, encoding, on_word_boundaries): ''' Constructs a finite state machine for performing string rewriting. Arguments: - `pattern_filename`: - `pattern_format`: - `encoding`: - `on_word_boundaries`: ''' boundaries = on_word_boundaries if pattern_format == 'auto' or not on_word_boundaries: tsv, boundaries = detect_pattern_format(pattern_filename, encoding, on_word_boundaries) if pattern_format == 'auto': if tsv: pattern_format = 'tsv' else: pattern_format = 'sed' trie = fsed.ahocorasick.AhoCorasickTrie() num_candidates = 0 with open_file(pattern_filename) as pattern_file: for lineno, line in enumerate(pattern_file): line = line.decode(encoding).rstrip('\n') if not line.strip(): continue # decode the line if pattern_format == 'tsv': fields = line.split('\t') if len(fields) != 2: LOGGER.warning(('skipping line {} of pattern file (not ' 'in tab-separated format): {}').format(lineno, line)) continue before, after = fields elif pattern_format == 'sed': before = after = None line = line.lstrip() if line[0] == 's': delim = line[1] # delim might be a regex special character; # escape it if necessary if delim in '.^$*+?[](){}|\\': delim = '\\' + delim fields = re.split(r'(?<!\\){}'.format(delim), line) if len(fields) == 4: before, after = fields[1], fields[2] before = re.sub(r'(?<!\\)\\{}'.format(delim), delim, before) after = re.sub(r'(?<!\\)\\{}'.format(delim), delim, after) if before is None or after is None: LOGGER.warning(('skipping line {} of pattern file (not ' 'in sed format): {}').format(lineno, line)) continue num_candidates += 1 if on_word_boundaries and before != before.strip(): LOGGER.warning(('before pattern on line {} padded whitespace; ' 'this may interact strangely with the --words ' 'option: {}').format(lineno, line)) before = sub_escapes(before) after = sub_escapes(after) if boundaries: before = fsed.ahocorasick.boundary_transform(before, on_word_boundaries) trie[before] = after LOGGER.info('{} patterns loaded from {}'.format(num_candidates, pattern_filename)) return trie, boundaries
Constructs a finite state machine for performing string rewriting. Arguments: - `pattern_filename`: - `pattern_format`: - `encoding`: - `on_word_boundaries`:
train
https://github.com/wroberts/fsed/blob/c0c1c5e0ea3a413ef679fdf71635f7f2e5d79ca2/fsed/fsed.py#L84-L148
[ "def boundary_transform(seq, force_edges = True):\n '''\n Wraps all word transitions with a boundary token character (\\x00).\n If desired (with ``force_edges`` set to ``True``), this inserts\n the boundary character at the beginning and end of the string.\n\n Arguments:\n - `seq`:\n - `force_edges = True`:\n '''\n gen = boundary_words(seq)\n if force_edges:\n gen = boundary_edges(gen)\n gen = remove_duplicates(gen)\n for char in gen:\n yield char\n", "def open_file(filename, mode='rb'):\n \"\"\"\n Opens a file for access with the given mode. This function\n transparently wraps gzip and xz files as well as normal files.\n You can also open zip files using syntax like:\n\n f = utils.open_file('../semcor-parsed.zip:semcor000.txt')\n \"\"\"\n if (('r' not in mode or hasattr(filename, 'read')) and\n (('a' not in mode and 'w' not in mode) or hasattr(filename, 'write')) and\n hasattr(filename, '__iter__')):\n return filename\n elif isinstance(filename, string_type):\n if filename == '-' and 'r' in mode:\n if PY3:\n return sys.stdin.buffer\n return sys.stdin\n elif filename == '-' and ('w' in mode or 'a' in mode):\n if PY3:\n return sys.stdout.buffer\n return sys.stdout\n if filename.lower().count('.zip:'):\n assert 'r' in mode\n assert filename.count(':') == 1\n import zipfile\n zipped_file = zipfile.ZipFile(filename.split(':')[0])\n unzipped_file = zipped_file.open(filename.split(':')[1], 'r')\n zipped_file.close()\n return unzipped_file\n elif filename.lower().endswith('.gz'):\n import gzip\n return gzip.open(filename, mode)\n elif filename.lower().endswith('.xz'):\n import lzma\n tmp = lzma.LZMAFile(filename, mode)\n dir(tmp)\n return tmp\n else:\n return open(filename, mode)\n else:\n raise Exception('Unknown type for argument filename')\n", "def detect_pattern_format(pattern_filename, encoding, on_word_boundaries):\n '''\n Automatically detects the pattern file format, and determines\n whether the Aho-Corasick string matching should pay attention to\n word boundaries or not.\n\n Arguments:\n - `pattern_filename`:\n - `encoding`:\n - `on_word_boundaries`:\n '''\n tsv = True\n boundaries = on_word_boundaries\n with open_file(pattern_filename) as input_file:\n for line in input_file:\n line = line.decode(encoding)\n if line.count('\\t') != 1:\n tsv = False\n if '\\\\b' in line:\n boundaries = True\n if boundaries and not tsv:\n break\n return tsv, boundaries\n", "def sub_escapes(sval):\n '''\n Process escaped characters in ``sval``.\n\n Arguments:\n - `sval`:\n '''\n sval = sval.replace('\\\\a', '\\a')\n sval = sval.replace('\\\\b', '\\x00')\n sval = sval.replace('\\\\f', '\\f')\n sval = sval.replace('\\\\n', '\\n')\n sval = sval.replace('\\\\r', '\\r')\n sval = sval.replace('\\\\t', '\\t')\n sval = sval.replace('\\\\v', '\\v')\n sval = sval.replace('\\\\\\\\', '\\\\')\n return sval\n" ]
#!/usr/bin/env python # -*- coding: utf-8 -*- ''' fsed.py (c) Will Roberts 12 December, 2015 Main module for the ``fsed`` command line utility. ''' from __future__ import absolute_import, print_function, unicode_literals from fsed.utils import open_file import click import fsed.ahocorasick import logging import re import sys logging.basicConfig(format='%(asctime)s %(levelname)s: %(message)s', stream=sys.stderr, level=logging.INFO) LOGGER = logging.getLogger(__name__) def set_log_level(verbose, quiet): ''' Ses the logging level of the script based on command line options. Arguments: - `verbose`: - `quiet`: ''' if quiet: verbose = -1 if verbose < 0: verbose = logging.CRITICAL elif verbose == 0: verbose = logging.WARNING elif verbose == 1: verbose = logging.INFO elif 1 < verbose: verbose = logging.DEBUG LOGGER.setLevel(verbose) def detect_pattern_format(pattern_filename, encoding, on_word_boundaries): ''' Automatically detects the pattern file format, and determines whether the Aho-Corasick string matching should pay attention to word boundaries or not. Arguments: - `pattern_filename`: - `encoding`: - `on_word_boundaries`: ''' tsv = True boundaries = on_word_boundaries with open_file(pattern_filename) as input_file: for line in input_file: line = line.decode(encoding) if line.count('\t') != 1: tsv = False if '\\b' in line: boundaries = True if boundaries and not tsv: break return tsv, boundaries def sub_escapes(sval): ''' Process escaped characters in ``sval``. Arguments: - `sval`: ''' sval = sval.replace('\\a', '\a') sval = sval.replace('\\b', '\x00') sval = sval.replace('\\f', '\f') sval = sval.replace('\\n', '\n') sval = sval.replace('\\r', '\r') sval = sval.replace('\\t', '\t') sval = sval.replace('\\v', '\v') sval = sval.replace('\\\\', '\\') return sval def warn_prefix_values(trie): ''' Prints warning messages for every node that has both a value and a longest_prefix. ''' for current, _parent in trie.dfs(): if current.has_value and current.longest_prefix is not None: LOGGER.warn(('pattern {} (value {}) is a superstring of pattern ' '{} (value {}) and will never be matched').format( current.prefix, current.value, current.longest_prefix.prefix, current.longest_prefix.value)) def rewrite_str_with_trie(sval, trie, boundaries = False, slow = False): ''' Rewrites a string using the given trie object. Arguments: - `sval`: - `trie`: - `boundaries`: - `slow`: ''' if boundaries: sval = fsed.ahocorasick.boundary_transform(sval) if slow: sval = trie.replace(sval) else: sval = trie.greedy_replace(sval) if boundaries: sval = ''.join(fsed.ahocorasick.boundary_untransform(sval)) return sval @click.command() @click.argument('pattern_filename', type=click.Path(exists=True), metavar='PATTERN_FILE') @click.argument('input_filenames', nargs=-1, type=click.Path(exists=True), metavar='[INPUT_FILES]') @click.option('--pattern-format', type=click.Choice(['auto', 'tsv', 'sed']), default='auto', show_default=True, help='Specify the format of PATTERN_FILE') @click.option('-o', '--output', 'output_filename', type=click.Path(), help='Program output is written ' 'to this file. Default is to write ' 'to standard output.') @click.option('-e', '--encoding', default='utf-8', show_default=True, help='The character encoding to use') @click.option('-w', '--words', is_flag=True, help='Match only on word boundaries: ' 'appends "\\b" to the beginning and ' 'end of every pattern in PATTERN_FILE.') @click.option('--by-line/--across-lines', default=False, help='Process the input line by ' 'line or character by character; the default is --across-lines.') @click.option('--slow', is_flag=True, help='Try very hard to ' 'find the longest matches on the input; this is very slow, ' 'and forces --by-line.') @click.option('-v', '--verbose', default=0, count=True, help='Turns on debugging output.') @click.option('-q', '--quiet', is_flag=True, help='Quiet operation, do not emit warnings.') def main(pattern_filename, input_filenames, pattern_format, output_filename, encoding, words, by_line, slow, verbose, quiet): ''' Search and replace on INPUT_FILE(s) (or standard input), with matching on fixed strings. ''' set_log_level(verbose, quiet) if slow: by_line = True by_line = True # TODO: implement non-line-based rewriting # load the patterns LOGGER.info('fsed {} input {} output {}'.format(pattern_filename, input_filenames, output_filename)) if not input_filenames: input_filenames = ('-',) if not output_filename: output_filename = '-' # build trie machine for matching trie, boundaries = build_trie(pattern_filename, pattern_format, encoding, words) if not slow: warn_prefix_values(trie) LOGGER.info('writing to {}'.format(output_filename)) with open_file(output_filename, 'wb') as output_file: for input_filename in input_filenames: # search and replace with open_file(input_filename) as input_file: LOGGER.info('reading {}'.format(input_filename)) if by_line: num_lines = 0 for line in input_file: line = line.decode(encoding).rstrip('\n') line = rewrite_str_with_trie(line, trie, boundaries, slow) output_file.write((line + '\n').encode(encoding)) num_lines += 1 LOGGER.info('{} lines written'.format(num_lines)) else: raise NotImplementedError if __name__ == '__main__': main()
wroberts/fsed
fsed/fsed.py
warn_prefix_values
python
def warn_prefix_values(trie): ''' Prints warning messages for every node that has both a value and a longest_prefix. ''' for current, _parent in trie.dfs(): if current.has_value and current.longest_prefix is not None: LOGGER.warn(('pattern {} (value {}) is a superstring of pattern ' '{} (value {}) and will never be matched').format( current.prefix, current.value, current.longest_prefix.prefix, current.longest_prefix.value))
Prints warning messages for every node that has both a value and a longest_prefix.
train
https://github.com/wroberts/fsed/blob/c0c1c5e0ea3a413ef679fdf71635f7f2e5d79ca2/fsed/fsed.py#L150-L160
null
#!/usr/bin/env python # -*- coding: utf-8 -*- ''' fsed.py (c) Will Roberts 12 December, 2015 Main module for the ``fsed`` command line utility. ''' from __future__ import absolute_import, print_function, unicode_literals from fsed.utils import open_file import click import fsed.ahocorasick import logging import re import sys logging.basicConfig(format='%(asctime)s %(levelname)s: %(message)s', stream=sys.stderr, level=logging.INFO) LOGGER = logging.getLogger(__name__) def set_log_level(verbose, quiet): ''' Ses the logging level of the script based on command line options. Arguments: - `verbose`: - `quiet`: ''' if quiet: verbose = -1 if verbose < 0: verbose = logging.CRITICAL elif verbose == 0: verbose = logging.WARNING elif verbose == 1: verbose = logging.INFO elif 1 < verbose: verbose = logging.DEBUG LOGGER.setLevel(verbose) def detect_pattern_format(pattern_filename, encoding, on_word_boundaries): ''' Automatically detects the pattern file format, and determines whether the Aho-Corasick string matching should pay attention to word boundaries or not. Arguments: - `pattern_filename`: - `encoding`: - `on_word_boundaries`: ''' tsv = True boundaries = on_word_boundaries with open_file(pattern_filename) as input_file: for line in input_file: line = line.decode(encoding) if line.count('\t') != 1: tsv = False if '\\b' in line: boundaries = True if boundaries and not tsv: break return tsv, boundaries def sub_escapes(sval): ''' Process escaped characters in ``sval``. Arguments: - `sval`: ''' sval = sval.replace('\\a', '\a') sval = sval.replace('\\b', '\x00') sval = sval.replace('\\f', '\f') sval = sval.replace('\\n', '\n') sval = sval.replace('\\r', '\r') sval = sval.replace('\\t', '\t') sval = sval.replace('\\v', '\v') sval = sval.replace('\\\\', '\\') return sval def build_trie(pattern_filename, pattern_format, encoding, on_word_boundaries): ''' Constructs a finite state machine for performing string rewriting. Arguments: - `pattern_filename`: - `pattern_format`: - `encoding`: - `on_word_boundaries`: ''' boundaries = on_word_boundaries if pattern_format == 'auto' or not on_word_boundaries: tsv, boundaries = detect_pattern_format(pattern_filename, encoding, on_word_boundaries) if pattern_format == 'auto': if tsv: pattern_format = 'tsv' else: pattern_format = 'sed' trie = fsed.ahocorasick.AhoCorasickTrie() num_candidates = 0 with open_file(pattern_filename) as pattern_file: for lineno, line in enumerate(pattern_file): line = line.decode(encoding).rstrip('\n') if not line.strip(): continue # decode the line if pattern_format == 'tsv': fields = line.split('\t') if len(fields) != 2: LOGGER.warning(('skipping line {} of pattern file (not ' 'in tab-separated format): {}').format(lineno, line)) continue before, after = fields elif pattern_format == 'sed': before = after = None line = line.lstrip() if line[0] == 's': delim = line[1] # delim might be a regex special character; # escape it if necessary if delim in '.^$*+?[](){}|\\': delim = '\\' + delim fields = re.split(r'(?<!\\){}'.format(delim), line) if len(fields) == 4: before, after = fields[1], fields[2] before = re.sub(r'(?<!\\)\\{}'.format(delim), delim, before) after = re.sub(r'(?<!\\)\\{}'.format(delim), delim, after) if before is None or after is None: LOGGER.warning(('skipping line {} of pattern file (not ' 'in sed format): {}').format(lineno, line)) continue num_candidates += 1 if on_word_boundaries and before != before.strip(): LOGGER.warning(('before pattern on line {} padded whitespace; ' 'this may interact strangely with the --words ' 'option: {}').format(lineno, line)) before = sub_escapes(before) after = sub_escapes(after) if boundaries: before = fsed.ahocorasick.boundary_transform(before, on_word_boundaries) trie[before] = after LOGGER.info('{} patterns loaded from {}'.format(num_candidates, pattern_filename)) return trie, boundaries def rewrite_str_with_trie(sval, trie, boundaries = False, slow = False): ''' Rewrites a string using the given trie object. Arguments: - `sval`: - `trie`: - `boundaries`: - `slow`: ''' if boundaries: sval = fsed.ahocorasick.boundary_transform(sval) if slow: sval = trie.replace(sval) else: sval = trie.greedy_replace(sval) if boundaries: sval = ''.join(fsed.ahocorasick.boundary_untransform(sval)) return sval @click.command() @click.argument('pattern_filename', type=click.Path(exists=True), metavar='PATTERN_FILE') @click.argument('input_filenames', nargs=-1, type=click.Path(exists=True), metavar='[INPUT_FILES]') @click.option('--pattern-format', type=click.Choice(['auto', 'tsv', 'sed']), default='auto', show_default=True, help='Specify the format of PATTERN_FILE') @click.option('-o', '--output', 'output_filename', type=click.Path(), help='Program output is written ' 'to this file. Default is to write ' 'to standard output.') @click.option('-e', '--encoding', default='utf-8', show_default=True, help='The character encoding to use') @click.option('-w', '--words', is_flag=True, help='Match only on word boundaries: ' 'appends "\\b" to the beginning and ' 'end of every pattern in PATTERN_FILE.') @click.option('--by-line/--across-lines', default=False, help='Process the input line by ' 'line or character by character; the default is --across-lines.') @click.option('--slow', is_flag=True, help='Try very hard to ' 'find the longest matches on the input; this is very slow, ' 'and forces --by-line.') @click.option('-v', '--verbose', default=0, count=True, help='Turns on debugging output.') @click.option('-q', '--quiet', is_flag=True, help='Quiet operation, do not emit warnings.') def main(pattern_filename, input_filenames, pattern_format, output_filename, encoding, words, by_line, slow, verbose, quiet): ''' Search and replace on INPUT_FILE(s) (or standard input), with matching on fixed strings. ''' set_log_level(verbose, quiet) if slow: by_line = True by_line = True # TODO: implement non-line-based rewriting # load the patterns LOGGER.info('fsed {} input {} output {}'.format(pattern_filename, input_filenames, output_filename)) if not input_filenames: input_filenames = ('-',) if not output_filename: output_filename = '-' # build trie machine for matching trie, boundaries = build_trie(pattern_filename, pattern_format, encoding, words) if not slow: warn_prefix_values(trie) LOGGER.info('writing to {}'.format(output_filename)) with open_file(output_filename, 'wb') as output_file: for input_filename in input_filenames: # search and replace with open_file(input_filename) as input_file: LOGGER.info('reading {}'.format(input_filename)) if by_line: num_lines = 0 for line in input_file: line = line.decode(encoding).rstrip('\n') line = rewrite_str_with_trie(line, trie, boundaries, slow) output_file.write((line + '\n').encode(encoding)) num_lines += 1 LOGGER.info('{} lines written'.format(num_lines)) else: raise NotImplementedError if __name__ == '__main__': main()
wroberts/fsed
fsed/fsed.py
rewrite_str_with_trie
python
def rewrite_str_with_trie(sval, trie, boundaries = False, slow = False): ''' Rewrites a string using the given trie object. Arguments: - `sval`: - `trie`: - `boundaries`: - `slow`: ''' if boundaries: sval = fsed.ahocorasick.boundary_transform(sval) if slow: sval = trie.replace(sval) else: sval = trie.greedy_replace(sval) if boundaries: sval = ''.join(fsed.ahocorasick.boundary_untransform(sval)) return sval
Rewrites a string using the given trie object. Arguments: - `sval`: - `trie`: - `boundaries`: - `slow`:
train
https://github.com/wroberts/fsed/blob/c0c1c5e0ea3a413ef679fdf71635f7f2e5d79ca2/fsed/fsed.py#L162-L180
[ "def boundary_transform(seq, force_edges = True):\n '''\n Wraps all word transitions with a boundary token character (\\x00).\n If desired (with ``force_edges`` set to ``True``), this inserts\n the boundary character at the beginning and end of the string.\n\n Arguments:\n - `seq`:\n - `force_edges = True`:\n '''\n gen = boundary_words(seq)\n if force_edges:\n gen = boundary_edges(gen)\n gen = remove_duplicates(gen)\n for char in gen:\n yield char\n", "def boundary_untransform(seq):\n '''\n Removes boundary token characters from the given character\n iterable.\n\n Arguments:\n - `seq`:\n '''\n for char in seq:\n if char != '\\x00':\n yield char\n", "def replace(self, seq):\n '''\n Performs search and replace on the given input string `seq` using\n the values stored in this trie. This method uses a O(n**2)\n chart-parsing algorithm to find the optimal way of replacing\n matches in the input.\n\n Arguments:\n - `seq`:\n '''\n # #1: seq must be stored in a container with a len() function\n seq = list(seq)\n # chart is a (n-1) X (n) table\n # chart[0] represents all matches of length (0+1) = 1\n # chart[n-1] represents all matches/rewrites of length (n-1+1) = n\n # chart[0][0] represents a match of length 1 starting at character 0\n # chart[0][n-1] represents a match of length 1 starting at character n-1\n # cells in the chart are tuples:\n # (score, list)\n # we initialise chart by filling in row 0:\n # each cell gets assigned (0, char), where char is the character at\n # the corresponding position in the input string\n chart = [ [None for _i in range(len(seq)) ] for _i in range(len(seq)) ]\n chart[0] = [(0, char) for char in seq]\n # now we fill in the chart using the results from the aho-corasick\n # string matches\n for (begin, length, value) in self.find_all(seq):\n chart[length-1][begin] = (length, value)\n # now we need to fill in the chart row by row, starting with row 1\n for row in range(1, len(chart)):\n # each row is 1 cell shorter than the last\n for col in range(len(seq) - row):\n # the entry in [row][col] is the choice with the highest score; to\n # find this, we must search the possible partitions of the cell\n #\n # things on row 2 have only one possible partition: 1 + 1\n # things on row 3 have two: 1 + 2, 2 + 1\n # things on row 4 have three: 1+3, 3+1, 2+2\n #\n # we assume that any pre-existing entry found by aho-corasick\n # in a cell is already optimal\n #print('scanning [{}][{}]'.format(row, col))\n if chart[row][col] is not None:\n continue\n # chart[1][2] is the cell of matches of length 2 starting at\n # character position 2;\n # it can only be composed of chart[0][2] + chart[0][3]\n #\n # partition_point is the length of the first of the two parts\n # of the cell\n #print('cell[{}][{}] => '.format(row, col))\n best_score = -1\n best_value = None\n for partition_point in range(row):\n # the two cells will be [partition_point][col] and\n # [row - partition_point - 2][col+partition_point+1]\n x1 = partition_point\n y1 = col\n x2 = row - partition_point - 1\n y2 = col + partition_point + 1\n #print(' [{}][{}] + [{}][{}]'.format(x1, y1, x2, y2))\n s1, v1 = chart[x1][y1]\n s2, v2 = chart[x2][y2]\n # compute the score\n score = s1 + s2\n #print(' = {} + {}'.format((s1, v1), (s2, v2)))\n #print(' = score {}'.format(score))\n if best_score < score:\n best_score = score\n best_value = v1 + v2\n chart[row][col] = (best_score, best_value)\n #print(' sets new best score with value {}'.format(\n # best_value))\n # now the optimal solution is stored at the top of the chart\n return chart[len(seq)-1][0][1]\n", "def greedy_replace(self, seq):\n '''\n Greedily matches strings in ``seq``, and replaces them with their\n node values.\n\n Arguments:\n - `seq`: an iterable of characters to perform search-and-replace on\n '''\n if not self._suffix_links_set:\n self._set_suffix_links()\n # start at the root\n current = self.root\n buffered = ''\n outstr = ''\n for char in seq:\n while char not in current:\n if current.has_dict_suffix:\n current = current.dict_suffix\n outstr += buffered[:-current.depth]\n outstr += current.value\n buffered = ''\n current = self.root\n break\n elif current.has_suffix:\n current = current.suffix\n if current.depth:\n outstr += buffered[:-current.depth]\n buffered = buffered[-current.depth:]\n else:\n outstr += buffered\n buffered = ''\n break\n else:\n current = self.root\n outstr += buffered\n buffered = ''\n break\n if char in current:\n buffered += char\n current = current[char]\n if current.has_value:\n outstr += buffered[:-current.depth]\n outstr += current.value\n buffered = ''\n current = self.root\n else:\n assert current is self.root\n outstr += buffered + char\n buffered = ''\n if current.has_dict_suffix:\n current = current.dict_suffix\n outstr += buffered[:-current.depth]\n outstr += current.value\n else:\n outstr += buffered\n return outstr\n" ]
#!/usr/bin/env python # -*- coding: utf-8 -*- ''' fsed.py (c) Will Roberts 12 December, 2015 Main module for the ``fsed`` command line utility. ''' from __future__ import absolute_import, print_function, unicode_literals from fsed.utils import open_file import click import fsed.ahocorasick import logging import re import sys logging.basicConfig(format='%(asctime)s %(levelname)s: %(message)s', stream=sys.stderr, level=logging.INFO) LOGGER = logging.getLogger(__name__) def set_log_level(verbose, quiet): ''' Ses the logging level of the script based on command line options. Arguments: - `verbose`: - `quiet`: ''' if quiet: verbose = -1 if verbose < 0: verbose = logging.CRITICAL elif verbose == 0: verbose = logging.WARNING elif verbose == 1: verbose = logging.INFO elif 1 < verbose: verbose = logging.DEBUG LOGGER.setLevel(verbose) def detect_pattern_format(pattern_filename, encoding, on_word_boundaries): ''' Automatically detects the pattern file format, and determines whether the Aho-Corasick string matching should pay attention to word boundaries or not. Arguments: - `pattern_filename`: - `encoding`: - `on_word_boundaries`: ''' tsv = True boundaries = on_word_boundaries with open_file(pattern_filename) as input_file: for line in input_file: line = line.decode(encoding) if line.count('\t') != 1: tsv = False if '\\b' in line: boundaries = True if boundaries and not tsv: break return tsv, boundaries def sub_escapes(sval): ''' Process escaped characters in ``sval``. Arguments: - `sval`: ''' sval = sval.replace('\\a', '\a') sval = sval.replace('\\b', '\x00') sval = sval.replace('\\f', '\f') sval = sval.replace('\\n', '\n') sval = sval.replace('\\r', '\r') sval = sval.replace('\\t', '\t') sval = sval.replace('\\v', '\v') sval = sval.replace('\\\\', '\\') return sval def build_trie(pattern_filename, pattern_format, encoding, on_word_boundaries): ''' Constructs a finite state machine for performing string rewriting. Arguments: - `pattern_filename`: - `pattern_format`: - `encoding`: - `on_word_boundaries`: ''' boundaries = on_word_boundaries if pattern_format == 'auto' or not on_word_boundaries: tsv, boundaries = detect_pattern_format(pattern_filename, encoding, on_word_boundaries) if pattern_format == 'auto': if tsv: pattern_format = 'tsv' else: pattern_format = 'sed' trie = fsed.ahocorasick.AhoCorasickTrie() num_candidates = 0 with open_file(pattern_filename) as pattern_file: for lineno, line in enumerate(pattern_file): line = line.decode(encoding).rstrip('\n') if not line.strip(): continue # decode the line if pattern_format == 'tsv': fields = line.split('\t') if len(fields) != 2: LOGGER.warning(('skipping line {} of pattern file (not ' 'in tab-separated format): {}').format(lineno, line)) continue before, after = fields elif pattern_format == 'sed': before = after = None line = line.lstrip() if line[0] == 's': delim = line[1] # delim might be a regex special character; # escape it if necessary if delim in '.^$*+?[](){}|\\': delim = '\\' + delim fields = re.split(r'(?<!\\){}'.format(delim), line) if len(fields) == 4: before, after = fields[1], fields[2] before = re.sub(r'(?<!\\)\\{}'.format(delim), delim, before) after = re.sub(r'(?<!\\)\\{}'.format(delim), delim, after) if before is None or after is None: LOGGER.warning(('skipping line {} of pattern file (not ' 'in sed format): {}').format(lineno, line)) continue num_candidates += 1 if on_word_boundaries and before != before.strip(): LOGGER.warning(('before pattern on line {} padded whitespace; ' 'this may interact strangely with the --words ' 'option: {}').format(lineno, line)) before = sub_escapes(before) after = sub_escapes(after) if boundaries: before = fsed.ahocorasick.boundary_transform(before, on_word_boundaries) trie[before] = after LOGGER.info('{} patterns loaded from {}'.format(num_candidates, pattern_filename)) return trie, boundaries def warn_prefix_values(trie): ''' Prints warning messages for every node that has both a value and a longest_prefix. ''' for current, _parent in trie.dfs(): if current.has_value and current.longest_prefix is not None: LOGGER.warn(('pattern {} (value {}) is a superstring of pattern ' '{} (value {}) and will never be matched').format( current.prefix, current.value, current.longest_prefix.prefix, current.longest_prefix.value)) @click.command() @click.argument('pattern_filename', type=click.Path(exists=True), metavar='PATTERN_FILE') @click.argument('input_filenames', nargs=-1, type=click.Path(exists=True), metavar='[INPUT_FILES]') @click.option('--pattern-format', type=click.Choice(['auto', 'tsv', 'sed']), default='auto', show_default=True, help='Specify the format of PATTERN_FILE') @click.option('-o', '--output', 'output_filename', type=click.Path(), help='Program output is written ' 'to this file. Default is to write ' 'to standard output.') @click.option('-e', '--encoding', default='utf-8', show_default=True, help='The character encoding to use') @click.option('-w', '--words', is_flag=True, help='Match only on word boundaries: ' 'appends "\\b" to the beginning and ' 'end of every pattern in PATTERN_FILE.') @click.option('--by-line/--across-lines', default=False, help='Process the input line by ' 'line or character by character; the default is --across-lines.') @click.option('--slow', is_flag=True, help='Try very hard to ' 'find the longest matches on the input; this is very slow, ' 'and forces --by-line.') @click.option('-v', '--verbose', default=0, count=True, help='Turns on debugging output.') @click.option('-q', '--quiet', is_flag=True, help='Quiet operation, do not emit warnings.') def main(pattern_filename, input_filenames, pattern_format, output_filename, encoding, words, by_line, slow, verbose, quiet): ''' Search and replace on INPUT_FILE(s) (or standard input), with matching on fixed strings. ''' set_log_level(verbose, quiet) if slow: by_line = True by_line = True # TODO: implement non-line-based rewriting # load the patterns LOGGER.info('fsed {} input {} output {}'.format(pattern_filename, input_filenames, output_filename)) if not input_filenames: input_filenames = ('-',) if not output_filename: output_filename = '-' # build trie machine for matching trie, boundaries = build_trie(pattern_filename, pattern_format, encoding, words) if not slow: warn_prefix_values(trie) LOGGER.info('writing to {}'.format(output_filename)) with open_file(output_filename, 'wb') as output_file: for input_filename in input_filenames: # search and replace with open_file(input_filename) as input_file: LOGGER.info('reading {}'.format(input_filename)) if by_line: num_lines = 0 for line in input_file: line = line.decode(encoding).rstrip('\n') line = rewrite_str_with_trie(line, trie, boundaries, slow) output_file.write((line + '\n').encode(encoding)) num_lines += 1 LOGGER.info('{} lines written'.format(num_lines)) else: raise NotImplementedError if __name__ == '__main__': main()
wroberts/fsed
fsed/fsed.py
main
python
def main(pattern_filename, input_filenames, pattern_format, output_filename, encoding, words, by_line, slow, verbose, quiet): ''' Search and replace on INPUT_FILE(s) (or standard input), with matching on fixed strings. ''' set_log_level(verbose, quiet) if slow: by_line = True by_line = True # TODO: implement non-line-based rewriting # load the patterns LOGGER.info('fsed {} input {} output {}'.format(pattern_filename, input_filenames, output_filename)) if not input_filenames: input_filenames = ('-',) if not output_filename: output_filename = '-' # build trie machine for matching trie, boundaries = build_trie(pattern_filename, pattern_format, encoding, words) if not slow: warn_prefix_values(trie) LOGGER.info('writing to {}'.format(output_filename)) with open_file(output_filename, 'wb') as output_file: for input_filename in input_filenames: # search and replace with open_file(input_filename) as input_file: LOGGER.info('reading {}'.format(input_filename)) if by_line: num_lines = 0 for line in input_file: line = line.decode(encoding).rstrip('\n') line = rewrite_str_with_trie(line, trie, boundaries, slow) output_file.write((line + '\n').encode(encoding)) num_lines += 1 LOGGER.info('{} lines written'.format(num_lines)) else: raise NotImplementedError
Search and replace on INPUT_FILE(s) (or standard input), with matching on fixed strings.
train
https://github.com/wroberts/fsed/blob/c0c1c5e0ea3a413ef679fdf71635f7f2e5d79ca2/fsed/fsed.py#L211-L249
[ "def open_file(filename, mode='rb'):\n \"\"\"\n Opens a file for access with the given mode. This function\n transparently wraps gzip and xz files as well as normal files.\n You can also open zip files using syntax like:\n\n f = utils.open_file('../semcor-parsed.zip:semcor000.txt')\n \"\"\"\n if (('r' not in mode or hasattr(filename, 'read')) and\n (('a' not in mode and 'w' not in mode) or hasattr(filename, 'write')) and\n hasattr(filename, '__iter__')):\n return filename\n elif isinstance(filename, string_type):\n if filename == '-' and 'r' in mode:\n if PY3:\n return sys.stdin.buffer\n return sys.stdin\n elif filename == '-' and ('w' in mode or 'a' in mode):\n if PY3:\n return sys.stdout.buffer\n return sys.stdout\n if filename.lower().count('.zip:'):\n assert 'r' in mode\n assert filename.count(':') == 1\n import zipfile\n zipped_file = zipfile.ZipFile(filename.split(':')[0])\n unzipped_file = zipped_file.open(filename.split(':')[1], 'r')\n zipped_file.close()\n return unzipped_file\n elif filename.lower().endswith('.gz'):\n import gzip\n return gzip.open(filename, mode)\n elif filename.lower().endswith('.xz'):\n import lzma\n tmp = lzma.LZMAFile(filename, mode)\n dir(tmp)\n return tmp\n else:\n return open(filename, mode)\n else:\n raise Exception('Unknown type for argument filename')\n", "def set_log_level(verbose, quiet):\n '''\n Ses the logging level of the script based on command line options.\n\n Arguments:\n - `verbose`:\n - `quiet`:\n '''\n if quiet:\n verbose = -1\n if verbose < 0:\n verbose = logging.CRITICAL\n elif verbose == 0:\n verbose = logging.WARNING\n elif verbose == 1:\n verbose = logging.INFO\n elif 1 < verbose:\n verbose = logging.DEBUG\n LOGGER.setLevel(verbose)\n", "def build_trie(pattern_filename, pattern_format, encoding, on_word_boundaries):\n '''\n Constructs a finite state machine for performing string rewriting.\n\n Arguments:\n - `pattern_filename`:\n - `pattern_format`:\n - `encoding`:\n - `on_word_boundaries`:\n '''\n boundaries = on_word_boundaries\n if pattern_format == 'auto' or not on_word_boundaries:\n tsv, boundaries = detect_pattern_format(pattern_filename, encoding,\n on_word_boundaries)\n if pattern_format == 'auto':\n if tsv:\n pattern_format = 'tsv'\n else:\n pattern_format = 'sed'\n trie = fsed.ahocorasick.AhoCorasickTrie()\n num_candidates = 0\n with open_file(pattern_filename) as pattern_file:\n for lineno, line in enumerate(pattern_file):\n line = line.decode(encoding).rstrip('\\n')\n if not line.strip():\n continue\n # decode the line\n if pattern_format == 'tsv':\n fields = line.split('\\t')\n if len(fields) != 2:\n LOGGER.warning(('skipping line {} of pattern file (not '\n 'in tab-separated format): {}').format(lineno, line))\n continue\n before, after = fields\n elif pattern_format == 'sed':\n before = after = None\n line = line.lstrip()\n if line[0] == 's':\n delim = line[1]\n # delim might be a regex special character;\n # escape it if necessary\n if delim in '.^$*+?[](){}|\\\\':\n delim = '\\\\' + delim\n fields = re.split(r'(?<!\\\\){}'.format(delim), line)\n if len(fields) == 4:\n before, after = fields[1], fields[2]\n before = re.sub(r'(?<!\\\\)\\\\{}'.format(delim), delim, before)\n after = re.sub(r'(?<!\\\\)\\\\{}'.format(delim), delim, after)\n if before is None or after is None:\n LOGGER.warning(('skipping line {} of pattern file (not '\n 'in sed format): {}').format(lineno, line))\n continue\n num_candidates += 1\n if on_word_boundaries and before != before.strip():\n LOGGER.warning(('before pattern on line {} padded whitespace; '\n 'this may interact strangely with the --words '\n 'option: {}').format(lineno, line))\n before = sub_escapes(before)\n after = sub_escapes(after)\n if boundaries:\n before = fsed.ahocorasick.boundary_transform(before, on_word_boundaries)\n trie[before] = after\n LOGGER.info('{} patterns loaded from {}'.format(num_candidates,\n pattern_filename))\n return trie, boundaries\n", "def warn_prefix_values(trie):\n '''\n Prints warning messages for every node that has both a value and a\n longest_prefix.\n '''\n for current, _parent in trie.dfs():\n if current.has_value and current.longest_prefix is not None:\n LOGGER.warn(('pattern {} (value {}) is a superstring of pattern '\n '{} (value {}) and will never be matched').format(\n current.prefix, current.value,\n current.longest_prefix.prefix, current.longest_prefix.value))\n", "def rewrite_str_with_trie(sval, trie, boundaries = False, slow = False):\n '''\n Rewrites a string using the given trie object.\n\n Arguments:\n - `sval`:\n - `trie`:\n - `boundaries`:\n - `slow`:\n '''\n if boundaries:\n sval = fsed.ahocorasick.boundary_transform(sval)\n if slow:\n sval = trie.replace(sval)\n else:\n sval = trie.greedy_replace(sval)\n if boundaries:\n sval = ''.join(fsed.ahocorasick.boundary_untransform(sval))\n return sval\n" ]
#!/usr/bin/env python # -*- coding: utf-8 -*- ''' fsed.py (c) Will Roberts 12 December, 2015 Main module for the ``fsed`` command line utility. ''' from __future__ import absolute_import, print_function, unicode_literals from fsed.utils import open_file import click import fsed.ahocorasick import logging import re import sys logging.basicConfig(format='%(asctime)s %(levelname)s: %(message)s', stream=sys.stderr, level=logging.INFO) LOGGER = logging.getLogger(__name__) def set_log_level(verbose, quiet): ''' Ses the logging level of the script based on command line options. Arguments: - `verbose`: - `quiet`: ''' if quiet: verbose = -1 if verbose < 0: verbose = logging.CRITICAL elif verbose == 0: verbose = logging.WARNING elif verbose == 1: verbose = logging.INFO elif 1 < verbose: verbose = logging.DEBUG LOGGER.setLevel(verbose) def detect_pattern_format(pattern_filename, encoding, on_word_boundaries): ''' Automatically detects the pattern file format, and determines whether the Aho-Corasick string matching should pay attention to word boundaries or not. Arguments: - `pattern_filename`: - `encoding`: - `on_word_boundaries`: ''' tsv = True boundaries = on_word_boundaries with open_file(pattern_filename) as input_file: for line in input_file: line = line.decode(encoding) if line.count('\t') != 1: tsv = False if '\\b' in line: boundaries = True if boundaries and not tsv: break return tsv, boundaries def sub_escapes(sval): ''' Process escaped characters in ``sval``. Arguments: - `sval`: ''' sval = sval.replace('\\a', '\a') sval = sval.replace('\\b', '\x00') sval = sval.replace('\\f', '\f') sval = sval.replace('\\n', '\n') sval = sval.replace('\\r', '\r') sval = sval.replace('\\t', '\t') sval = sval.replace('\\v', '\v') sval = sval.replace('\\\\', '\\') return sval def build_trie(pattern_filename, pattern_format, encoding, on_word_boundaries): ''' Constructs a finite state machine for performing string rewriting. Arguments: - `pattern_filename`: - `pattern_format`: - `encoding`: - `on_word_boundaries`: ''' boundaries = on_word_boundaries if pattern_format == 'auto' or not on_word_boundaries: tsv, boundaries = detect_pattern_format(pattern_filename, encoding, on_word_boundaries) if pattern_format == 'auto': if tsv: pattern_format = 'tsv' else: pattern_format = 'sed' trie = fsed.ahocorasick.AhoCorasickTrie() num_candidates = 0 with open_file(pattern_filename) as pattern_file: for lineno, line in enumerate(pattern_file): line = line.decode(encoding).rstrip('\n') if not line.strip(): continue # decode the line if pattern_format == 'tsv': fields = line.split('\t') if len(fields) != 2: LOGGER.warning(('skipping line {} of pattern file (not ' 'in tab-separated format): {}').format(lineno, line)) continue before, after = fields elif pattern_format == 'sed': before = after = None line = line.lstrip() if line[0] == 's': delim = line[1] # delim might be a regex special character; # escape it if necessary if delim in '.^$*+?[](){}|\\': delim = '\\' + delim fields = re.split(r'(?<!\\){}'.format(delim), line) if len(fields) == 4: before, after = fields[1], fields[2] before = re.sub(r'(?<!\\)\\{}'.format(delim), delim, before) after = re.sub(r'(?<!\\)\\{}'.format(delim), delim, after) if before is None or after is None: LOGGER.warning(('skipping line {} of pattern file (not ' 'in sed format): {}').format(lineno, line)) continue num_candidates += 1 if on_word_boundaries and before != before.strip(): LOGGER.warning(('before pattern on line {} padded whitespace; ' 'this may interact strangely with the --words ' 'option: {}').format(lineno, line)) before = sub_escapes(before) after = sub_escapes(after) if boundaries: before = fsed.ahocorasick.boundary_transform(before, on_word_boundaries) trie[before] = after LOGGER.info('{} patterns loaded from {}'.format(num_candidates, pattern_filename)) return trie, boundaries def warn_prefix_values(trie): ''' Prints warning messages for every node that has both a value and a longest_prefix. ''' for current, _parent in trie.dfs(): if current.has_value and current.longest_prefix is not None: LOGGER.warn(('pattern {} (value {}) is a superstring of pattern ' '{} (value {}) and will never be matched').format( current.prefix, current.value, current.longest_prefix.prefix, current.longest_prefix.value)) def rewrite_str_with_trie(sval, trie, boundaries = False, slow = False): ''' Rewrites a string using the given trie object. Arguments: - `sval`: - `trie`: - `boundaries`: - `slow`: ''' if boundaries: sval = fsed.ahocorasick.boundary_transform(sval) if slow: sval = trie.replace(sval) else: sval = trie.greedy_replace(sval) if boundaries: sval = ''.join(fsed.ahocorasick.boundary_untransform(sval)) return sval @click.command() @click.argument('pattern_filename', type=click.Path(exists=True), metavar='PATTERN_FILE') @click.argument('input_filenames', nargs=-1, type=click.Path(exists=True), metavar='[INPUT_FILES]') @click.option('--pattern-format', type=click.Choice(['auto', 'tsv', 'sed']), default='auto', show_default=True, help='Specify the format of PATTERN_FILE') @click.option('-o', '--output', 'output_filename', type=click.Path(), help='Program output is written ' 'to this file. Default is to write ' 'to standard output.') @click.option('-e', '--encoding', default='utf-8', show_default=True, help='The character encoding to use') @click.option('-w', '--words', is_flag=True, help='Match only on word boundaries: ' 'appends "\\b" to the beginning and ' 'end of every pattern in PATTERN_FILE.') @click.option('--by-line/--across-lines', default=False, help='Process the input line by ' 'line or character by character; the default is --across-lines.') @click.option('--slow', is_flag=True, help='Try very hard to ' 'find the longest matches on the input; this is very slow, ' 'and forces --by-line.') @click.option('-v', '--verbose', default=0, count=True, help='Turns on debugging output.') @click.option('-q', '--quiet', is_flag=True, help='Quiet operation, do not emit warnings.') if __name__ == '__main__': main()
rosshamish/catan-py
catan/game.py
Game.do
python
def do(self, command: undoredo.Command): self.undo_manager.do(command) self.notify_observers()
Does the command using the undo_manager's stack :param command: Command
train
https://github.com/rosshamish/catan-py/blob/120438a8f16e39c13322c5d5930e1064e1d3f4be/catan/game.py#L83-L89
[ "def notify_observers(self):\n for obs in self.observers.copy():\n obs.notify(self)\n" ]
class Game(object): """ class Game represents a single game of catan. It has players, a board, and a log. A Game has observers. Observers register themselves by adding themselves to the Game's observers set. When the Game changes, it will notify all its observers, who can then poll the game state and make changes accordingly. e.g. self.game.observers.add(self) A Game has state. When changing state, remember to pass the current game to the state's constructor. This allows the state to modify the game as appropriate in the current state. e.g. self.set_state(states.GameStateNotInGame(self)) """ def __init__(self, players=None, board=None, logging='on', pregame='on', use_stdout=False): """ Create a Game with the given options. :param players: list(Player) :param board: Board :param logging: (on|off) :param pregame: (on|off) :param use_stdout: bool (log to stdout?) """ self.observers = set() self.undo_manager = undoredo.UndoManager() self.options = { 'pregame': pregame, } self.players = players or list() self.board = board or catan.board.Board() self.robber = catan.pieces.Piece(catan.pieces.PieceType.robber, None) # catanlog: writing, reading if logging == 'on': self.catanlog = catanlog.CatanLog(use_stdout=use_stdout) else: self.catanlog = catanlog.NoopCatanLog() # self.catanlog_reader = catanlog.Reader() self.state = None # set in #set_state self.dev_card_state = None # set in #set_dev_card_state self._cur_player = None # set in #set_players self.last_roll = None # set in #roll self.last_player_to_roll = None # set in #roll self._cur_turn = 0 # incremented in #end_turn self.robber_tile = None # set in #move_robber self.board.observers.add(self) self.set_state(catan.states.GameStateNotInGame(self)) self.set_dev_card_state(catan.states.DevCardNotPlayedState(self)) def __deepcopy__(self, memo): cls = self.__class__ result = cls.__new__(cls) memo[id(self)] = result for k, v in self.__dict__.items(): if k == 'observers': setattr(result, k, set(v)) elif k == 'state': setattr(result, k, v) elif k == 'undo_manager': setattr(result, k, v) else: setattr(result, k, copy.deepcopy(v, memo)) return result def undo(self): """ Rewind the game to the previous state. """ self.undo_manager.undo() self.notify_observers() logging.debug('undo_manager undo stack={}'.format(self.undo_manager._undo_stack)) def redo(self): """ Redo the latest undone command. """ self.undo_manager.redo() self.notify_observers() logging.debug('undo_manager redo stack={}'.format(self.undo_manager._redo_stack)) def copy(self): """ Return a deep copy of this Game object. See Game.__deepcopy__ for the copy implementation. :return: Game """ return copy.deepcopy(self) def restore(self, game): """ Restore this Game object to match the properties and state of the given Game object :param game: properties to restore to the current (self) Game """ self.observers = game.observers # self.undo_manager = game.undo_manager self.options = game.options self.players = game.players self.board.restore(game.board) self.robber = game.robber self.catanlog = game.catanlog self.state = game.state self.state.game = self self.dev_card_state = game.dev_card_state self._cur_player = game._cur_player self.last_roll = game.last_roll self.last_player_to_roll = game.last_player_to_roll self._cur_turn = game._cur_turn self.robber_tile = game.robber_tile self.notify_observers() # def read_from_file(self, file): # self.catanlog_reader.use_file(file) def notify(self, observable): self.notify_observers() def notify_observers(self): for obs in self.observers.copy(): obs.notify(self) def set_state(self, game_state): _old_state = self.state _old_board_state = self.board.state self.state = game_state if game_state.is_in_game(): self.board.lock() else: self.board.unlock() logging.info('Game now={}, was={}. Board now={}, was={}'.format( type(self.state).__name__, type(_old_state).__name__, type(self.board.state).__name__, type(_old_board_state).__name__ )) self.notify_observers() def set_dev_card_state(self, dev_state): self.dev_card_state = dev_state self.notify_observers() @undoredo.undoable def start(self, players): """ Start the game. The value of option 'pregame' determines whether the pregame will occur or not. - Resets the board - Sets the players - Sets the game state to the appropriate first turn of the game - Finds the robber on the board, sets the robber_tile appropriately - Logs the catanlog header :param players: players to start the game with """ from .boardbuilder import Opt self.reset() if self.board.opts.get('players') == Opt.debug: players = Game.get_debug_players() self.set_players(players) if self.options.get('pregame') is None or self.options.get('pregame') == 'on': logging.debug('Entering pregame, game options={}'.format(self.options)) self.set_state(catan.states.GameStatePreGamePlacingPiece(self, catan.pieces.PieceType.settlement)) elif self.options.get('pregame') == 'off': logging.debug('Skipping pregame, game options={}'.format(self.options)) self.set_state(catan.states.GameStateBeginTurn(self)) terrain = list() numbers = list() for tile in self.board.tiles: terrain.append(tile.terrain) numbers.append(tile.number) for (_, coord), piece in self.board.pieces.items(): if piece.type == catan.pieces.PieceType.robber: self.robber_tile = hexgrid.tile_id_from_coord(coord) logging.debug('Found robber at coord={}, set robber_tile={}'.format(coord, self.robber_tile)) self.catanlog.log_game_start(self.players, terrain, numbers, self.board.ports) self.notify_observers() def end(self): self.catanlog.log_player_wins(self.get_cur_player()) self.set_state(catan.states.GameStateNotInGame(self)) def reset(self): self.players = list() self.state = catan.states.GameStateNotInGame(self) self.last_roll = None self.last_player_to_roll = None self._cur_player = None self._cur_turn = 0 self.notify_observers() def get_cur_player(self): if self._cur_player is None: return Player(1, 'nobody', 'nobody') else: return Player(self._cur_player.seat, self._cur_player.name, self._cur_player.color) def set_cur_player(self, player): self._cur_player = Player(player.seat, player.name, player.color) def set_players(self, players): self.players = list(players) self.set_cur_player(self.players[0]) self.notify_observers() def cur_player_has_port_type(self, port_type): return self.player_has_port_type(self.get_cur_player(), port_type) def player_has_port_type(self, player, port_type): for port in self.board.ports: if port.type == port_type and self._player_has_port(player, port): return True return False def _player_has_port(self, player, port): edge_coord = hexgrid.edge_coord_in_direction(port.tile_id, port.direction) for node in hexgrid.nodes_touching_edge(edge_coord): pieces = self.board.get_pieces((catan.pieces.PieceType.settlement, catan.pieces.PieceType.city), node) if len(pieces) < 1: continue elif len(pieces) > 1: raise Exception('Probably a bug, num={} pieces found on node={}'.format( len(pieces), node )) assert len(pieces) == 1 # will be asserted by previous if/elif combo piece = pieces[0] if piece.owner == player: return True return False @undoredo.undoable def roll(self, roll): self.catanlog.log_roll(self.get_cur_player(), roll) self.last_roll = roll self.last_player_to_roll = self.get_cur_player() if int(roll) == 7: self.set_state(catan.states.GameStateMoveRobber(self)) else: self.set_state(catan.states.GameStateDuringTurnAfterRoll(self)) @undoredo.undoable def move_robber(self, tile): self.state.move_robber(tile) @undoredo.undoable def steal(self, victim): if victim is None: victim = Player(1, 'nobody', 'nobody') self.state.steal(victim) def stealable_players(self): if self.robber_tile is None: return list() stealable = set() for node in hexgrid.nodes_touching_tile(self.robber_tile): pieces = self.board.get_pieces(types=(catan.pieces.PieceType.settlement, catan.pieces.PieceType.city), coord=node) if pieces: logging.debug('found stealable player={}, cur={}'.format(pieces[0].owner, self.get_cur_player())) stealable.add(pieces[0].owner) if self.get_cur_player() in stealable: stealable.remove(self.get_cur_player()) logging.debug('stealable players={} at robber tile={}'.format(stealable, self.robber_tile)) return stealable @undoredo.undoable def begin_placing(self, piece_type): if self.state.is_in_pregame(): self.set_state(catan.states.GameStatePreGamePlacingPiece(self, piece_type)) else: self.set_state(catan.states.GameStatePlacingPiece(self, piece_type)) # @undoredo.undoable # state.place_road calls this, place_road is undoable def buy_road(self, edge): #self.assert_legal_road(edge) piece = catan.pieces.Piece(catan.pieces.PieceType.road, self.get_cur_player()) self.board.place_piece(piece, edge) self.catanlog.log_buys_road(self.get_cur_player(), hexgrid.location(hexgrid.EDGE, edge)) if self.state.is_in_pregame(): self.end_turn() else: self.set_state(catan.states.GameStateDuringTurnAfterRoll(self)) # @undoredo.undoable # state.place_settlement calls this, place_settlement is undoable def buy_settlement(self, node): #self.assert_legal_settlement(node) piece = catan.pieces.Piece(catan.pieces.PieceType.settlement, self.get_cur_player()) self.board.place_piece(piece, node) self.catanlog.log_buys_settlement(self.get_cur_player(), hexgrid.location(hexgrid.NODE, node)) if self.state.is_in_pregame(): self.set_state(catan.states.GameStatePreGamePlacingPiece(self, catan.pieces.PieceType.road)) else: self.set_state(catan.states.GameStateDuringTurnAfterRoll(self)) # @undoredo.undoable # state.place_city calls this, place_city is undoable def buy_city(self, node): #self.assert_legal_city(node) piece = catan.pieces.Piece(catan.pieces.PieceType.city, self.get_cur_player()) self.board.place_piece(piece, node) self.catanlog.log_buys_city(self.get_cur_player(), hexgrid.location(hexgrid.NODE, node)) self.set_state(catan.states.GameStateDuringTurnAfterRoll(self)) @undoredo.undoable def buy_dev_card(self): self.catanlog.log_buys_dev_card(self.get_cur_player()) self.notify_observers() @undoredo.undoable def place_road(self, edge_coord): self.state.place_road(edge_coord) @undoredo.undoable def place_settlement(self, node_coord): self.state.place_settlement(node_coord) @undoredo.undoable def place_city(self, node_coord): self.state.place_city(node_coord) @undoredo.undoable def trade(self, trade): giver = trade.giver() giving = trade.giving() getting = trade.getting() if hasattr(trade.getter(), 'type') and trade.getter().type in catan.board.PortType: getter = trade.getter() self.catanlog.log_trades_with_port(giver, giving, getter, getting) logging.debug('trading {} to port={} to get={}'.format(giving, getter, getting)) else: getter = trade.getter() self.catanlog.log_trades_with_player(giver, giving, getter, getting) logging.debug('trading {} to player={} to get={}'.format(giving, getter, getting)) self.notify_observers() @undoredo.undoable def play_knight(self): self.set_dev_card_state(catan.states.DevCardPlayedState(self)) self.set_state(catan.states.GameStateMoveRobberUsingKnight(self)) @undoredo.undoable def play_monopoly(self, resource): self.catanlog.log_plays_monopoly(self.get_cur_player(), resource) self.set_dev_card_state(catan.states.DevCardPlayedState(self)) @undoredo.undoable def play_year_of_plenty(self, resource1, resource2): self.catanlog.log_plays_year_of_plenty(self.get_cur_player(), resource1, resource2) self.set_dev_card_state(catan.states.DevCardPlayedState(self)) @undoredo.undoable def play_road_builder(self, edge1, edge2): self.catanlog.log_plays_road_builder(self.get_cur_player(), hexgrid.location(hexgrid.EDGE, edge1), hexgrid.location(hexgrid.EDGE, edge2)) self.set_dev_card_state(catan.states.DevCardPlayedState(self)) @undoredo.undoable def play_victory_point(self): self.catanlog.log_plays_victory_point(self.get_cur_player()) self.set_dev_card_state(catan.states.DevCardPlayedState(self)) @undoredo.undoable def end_turn(self): self.catanlog.log_ends_turn(self.get_cur_player()) self.set_cur_player(self.state.next_player()) self._cur_turn += 1 self.set_dev_card_state(catan.states.DevCardNotPlayedState(self)) if self.state.is_in_pregame(): self.set_state(catan.states.GameStatePreGamePlacingPiece(self, catan.pieces.PieceType.settlement)) else: self.set_state(catan.states.GameStateBeginTurn(self)) @classmethod def get_debug_players(cls): return [Player(1, 'yurick', 'green'), Player(2, 'josh', 'blue'), Player(3, 'zach', 'orange'), Player(4, 'ross', 'red')]
rosshamish/catan-py
catan/game.py
Game.undo
python
def undo(self): self.undo_manager.undo() self.notify_observers() logging.debug('undo_manager undo stack={}'.format(self.undo_manager._undo_stack))
Rewind the game to the previous state.
train
https://github.com/rosshamish/catan-py/blob/120438a8f16e39c13322c5d5930e1064e1d3f4be/catan/game.py#L91-L97
[ "def notify_observers(self):\n for obs in self.observers.copy():\n obs.notify(self)\n" ]
class Game(object): """ class Game represents a single game of catan. It has players, a board, and a log. A Game has observers. Observers register themselves by adding themselves to the Game's observers set. When the Game changes, it will notify all its observers, who can then poll the game state and make changes accordingly. e.g. self.game.observers.add(self) A Game has state. When changing state, remember to pass the current game to the state's constructor. This allows the state to modify the game as appropriate in the current state. e.g. self.set_state(states.GameStateNotInGame(self)) """ def __init__(self, players=None, board=None, logging='on', pregame='on', use_stdout=False): """ Create a Game with the given options. :param players: list(Player) :param board: Board :param logging: (on|off) :param pregame: (on|off) :param use_stdout: bool (log to stdout?) """ self.observers = set() self.undo_manager = undoredo.UndoManager() self.options = { 'pregame': pregame, } self.players = players or list() self.board = board or catan.board.Board() self.robber = catan.pieces.Piece(catan.pieces.PieceType.robber, None) # catanlog: writing, reading if logging == 'on': self.catanlog = catanlog.CatanLog(use_stdout=use_stdout) else: self.catanlog = catanlog.NoopCatanLog() # self.catanlog_reader = catanlog.Reader() self.state = None # set in #set_state self.dev_card_state = None # set in #set_dev_card_state self._cur_player = None # set in #set_players self.last_roll = None # set in #roll self.last_player_to_roll = None # set in #roll self._cur_turn = 0 # incremented in #end_turn self.robber_tile = None # set in #move_robber self.board.observers.add(self) self.set_state(catan.states.GameStateNotInGame(self)) self.set_dev_card_state(catan.states.DevCardNotPlayedState(self)) def __deepcopy__(self, memo): cls = self.__class__ result = cls.__new__(cls) memo[id(self)] = result for k, v in self.__dict__.items(): if k == 'observers': setattr(result, k, set(v)) elif k == 'state': setattr(result, k, v) elif k == 'undo_manager': setattr(result, k, v) else: setattr(result, k, copy.deepcopy(v, memo)) return result def do(self, command: undoredo.Command): """ Does the command using the undo_manager's stack :param command: Command """ self.undo_manager.do(command) self.notify_observers() def redo(self): """ Redo the latest undone command. """ self.undo_manager.redo() self.notify_observers() logging.debug('undo_manager redo stack={}'.format(self.undo_manager._redo_stack)) def copy(self): """ Return a deep copy of this Game object. See Game.__deepcopy__ for the copy implementation. :return: Game """ return copy.deepcopy(self) def restore(self, game): """ Restore this Game object to match the properties and state of the given Game object :param game: properties to restore to the current (self) Game """ self.observers = game.observers # self.undo_manager = game.undo_manager self.options = game.options self.players = game.players self.board.restore(game.board) self.robber = game.robber self.catanlog = game.catanlog self.state = game.state self.state.game = self self.dev_card_state = game.dev_card_state self._cur_player = game._cur_player self.last_roll = game.last_roll self.last_player_to_roll = game.last_player_to_roll self._cur_turn = game._cur_turn self.robber_tile = game.robber_tile self.notify_observers() # def read_from_file(self, file): # self.catanlog_reader.use_file(file) def notify(self, observable): self.notify_observers() def notify_observers(self): for obs in self.observers.copy(): obs.notify(self) def set_state(self, game_state): _old_state = self.state _old_board_state = self.board.state self.state = game_state if game_state.is_in_game(): self.board.lock() else: self.board.unlock() logging.info('Game now={}, was={}. Board now={}, was={}'.format( type(self.state).__name__, type(_old_state).__name__, type(self.board.state).__name__, type(_old_board_state).__name__ )) self.notify_observers() def set_dev_card_state(self, dev_state): self.dev_card_state = dev_state self.notify_observers() @undoredo.undoable def start(self, players): """ Start the game. The value of option 'pregame' determines whether the pregame will occur or not. - Resets the board - Sets the players - Sets the game state to the appropriate first turn of the game - Finds the robber on the board, sets the robber_tile appropriately - Logs the catanlog header :param players: players to start the game with """ from .boardbuilder import Opt self.reset() if self.board.opts.get('players') == Opt.debug: players = Game.get_debug_players() self.set_players(players) if self.options.get('pregame') is None or self.options.get('pregame') == 'on': logging.debug('Entering pregame, game options={}'.format(self.options)) self.set_state(catan.states.GameStatePreGamePlacingPiece(self, catan.pieces.PieceType.settlement)) elif self.options.get('pregame') == 'off': logging.debug('Skipping pregame, game options={}'.format(self.options)) self.set_state(catan.states.GameStateBeginTurn(self)) terrain = list() numbers = list() for tile in self.board.tiles: terrain.append(tile.terrain) numbers.append(tile.number) for (_, coord), piece in self.board.pieces.items(): if piece.type == catan.pieces.PieceType.robber: self.robber_tile = hexgrid.tile_id_from_coord(coord) logging.debug('Found robber at coord={}, set robber_tile={}'.format(coord, self.robber_tile)) self.catanlog.log_game_start(self.players, terrain, numbers, self.board.ports) self.notify_observers() def end(self): self.catanlog.log_player_wins(self.get_cur_player()) self.set_state(catan.states.GameStateNotInGame(self)) def reset(self): self.players = list() self.state = catan.states.GameStateNotInGame(self) self.last_roll = None self.last_player_to_roll = None self._cur_player = None self._cur_turn = 0 self.notify_observers() def get_cur_player(self): if self._cur_player is None: return Player(1, 'nobody', 'nobody') else: return Player(self._cur_player.seat, self._cur_player.name, self._cur_player.color) def set_cur_player(self, player): self._cur_player = Player(player.seat, player.name, player.color) def set_players(self, players): self.players = list(players) self.set_cur_player(self.players[0]) self.notify_observers() def cur_player_has_port_type(self, port_type): return self.player_has_port_type(self.get_cur_player(), port_type) def player_has_port_type(self, player, port_type): for port in self.board.ports: if port.type == port_type and self._player_has_port(player, port): return True return False def _player_has_port(self, player, port): edge_coord = hexgrid.edge_coord_in_direction(port.tile_id, port.direction) for node in hexgrid.nodes_touching_edge(edge_coord): pieces = self.board.get_pieces((catan.pieces.PieceType.settlement, catan.pieces.PieceType.city), node) if len(pieces) < 1: continue elif len(pieces) > 1: raise Exception('Probably a bug, num={} pieces found on node={}'.format( len(pieces), node )) assert len(pieces) == 1 # will be asserted by previous if/elif combo piece = pieces[0] if piece.owner == player: return True return False @undoredo.undoable def roll(self, roll): self.catanlog.log_roll(self.get_cur_player(), roll) self.last_roll = roll self.last_player_to_roll = self.get_cur_player() if int(roll) == 7: self.set_state(catan.states.GameStateMoveRobber(self)) else: self.set_state(catan.states.GameStateDuringTurnAfterRoll(self)) @undoredo.undoable def move_robber(self, tile): self.state.move_robber(tile) @undoredo.undoable def steal(self, victim): if victim is None: victim = Player(1, 'nobody', 'nobody') self.state.steal(victim) def stealable_players(self): if self.robber_tile is None: return list() stealable = set() for node in hexgrid.nodes_touching_tile(self.robber_tile): pieces = self.board.get_pieces(types=(catan.pieces.PieceType.settlement, catan.pieces.PieceType.city), coord=node) if pieces: logging.debug('found stealable player={}, cur={}'.format(pieces[0].owner, self.get_cur_player())) stealable.add(pieces[0].owner) if self.get_cur_player() in stealable: stealable.remove(self.get_cur_player()) logging.debug('stealable players={} at robber tile={}'.format(stealable, self.robber_tile)) return stealable @undoredo.undoable def begin_placing(self, piece_type): if self.state.is_in_pregame(): self.set_state(catan.states.GameStatePreGamePlacingPiece(self, piece_type)) else: self.set_state(catan.states.GameStatePlacingPiece(self, piece_type)) # @undoredo.undoable # state.place_road calls this, place_road is undoable def buy_road(self, edge): #self.assert_legal_road(edge) piece = catan.pieces.Piece(catan.pieces.PieceType.road, self.get_cur_player()) self.board.place_piece(piece, edge) self.catanlog.log_buys_road(self.get_cur_player(), hexgrid.location(hexgrid.EDGE, edge)) if self.state.is_in_pregame(): self.end_turn() else: self.set_state(catan.states.GameStateDuringTurnAfterRoll(self)) # @undoredo.undoable # state.place_settlement calls this, place_settlement is undoable def buy_settlement(self, node): #self.assert_legal_settlement(node) piece = catan.pieces.Piece(catan.pieces.PieceType.settlement, self.get_cur_player()) self.board.place_piece(piece, node) self.catanlog.log_buys_settlement(self.get_cur_player(), hexgrid.location(hexgrid.NODE, node)) if self.state.is_in_pregame(): self.set_state(catan.states.GameStatePreGamePlacingPiece(self, catan.pieces.PieceType.road)) else: self.set_state(catan.states.GameStateDuringTurnAfterRoll(self)) # @undoredo.undoable # state.place_city calls this, place_city is undoable def buy_city(self, node): #self.assert_legal_city(node) piece = catan.pieces.Piece(catan.pieces.PieceType.city, self.get_cur_player()) self.board.place_piece(piece, node) self.catanlog.log_buys_city(self.get_cur_player(), hexgrid.location(hexgrid.NODE, node)) self.set_state(catan.states.GameStateDuringTurnAfterRoll(self)) @undoredo.undoable def buy_dev_card(self): self.catanlog.log_buys_dev_card(self.get_cur_player()) self.notify_observers() @undoredo.undoable def place_road(self, edge_coord): self.state.place_road(edge_coord) @undoredo.undoable def place_settlement(self, node_coord): self.state.place_settlement(node_coord) @undoredo.undoable def place_city(self, node_coord): self.state.place_city(node_coord) @undoredo.undoable def trade(self, trade): giver = trade.giver() giving = trade.giving() getting = trade.getting() if hasattr(trade.getter(), 'type') and trade.getter().type in catan.board.PortType: getter = trade.getter() self.catanlog.log_trades_with_port(giver, giving, getter, getting) logging.debug('trading {} to port={} to get={}'.format(giving, getter, getting)) else: getter = trade.getter() self.catanlog.log_trades_with_player(giver, giving, getter, getting) logging.debug('trading {} to player={} to get={}'.format(giving, getter, getting)) self.notify_observers() @undoredo.undoable def play_knight(self): self.set_dev_card_state(catan.states.DevCardPlayedState(self)) self.set_state(catan.states.GameStateMoveRobberUsingKnight(self)) @undoredo.undoable def play_monopoly(self, resource): self.catanlog.log_plays_monopoly(self.get_cur_player(), resource) self.set_dev_card_state(catan.states.DevCardPlayedState(self)) @undoredo.undoable def play_year_of_plenty(self, resource1, resource2): self.catanlog.log_plays_year_of_plenty(self.get_cur_player(), resource1, resource2) self.set_dev_card_state(catan.states.DevCardPlayedState(self)) @undoredo.undoable def play_road_builder(self, edge1, edge2): self.catanlog.log_plays_road_builder(self.get_cur_player(), hexgrid.location(hexgrid.EDGE, edge1), hexgrid.location(hexgrid.EDGE, edge2)) self.set_dev_card_state(catan.states.DevCardPlayedState(self)) @undoredo.undoable def play_victory_point(self): self.catanlog.log_plays_victory_point(self.get_cur_player()) self.set_dev_card_state(catan.states.DevCardPlayedState(self)) @undoredo.undoable def end_turn(self): self.catanlog.log_ends_turn(self.get_cur_player()) self.set_cur_player(self.state.next_player()) self._cur_turn += 1 self.set_dev_card_state(catan.states.DevCardNotPlayedState(self)) if self.state.is_in_pregame(): self.set_state(catan.states.GameStatePreGamePlacingPiece(self, catan.pieces.PieceType.settlement)) else: self.set_state(catan.states.GameStateBeginTurn(self)) @classmethod def get_debug_players(cls): return [Player(1, 'yurick', 'green'), Player(2, 'josh', 'blue'), Player(3, 'zach', 'orange'), Player(4, 'ross', 'red')]
rosshamish/catan-py
catan/game.py
Game.redo
python
def redo(self): self.undo_manager.redo() self.notify_observers() logging.debug('undo_manager redo stack={}'.format(self.undo_manager._redo_stack))
Redo the latest undone command.
train
https://github.com/rosshamish/catan-py/blob/120438a8f16e39c13322c5d5930e1064e1d3f4be/catan/game.py#L99-L105
[ "def notify_observers(self):\n for obs in self.observers.copy():\n obs.notify(self)\n" ]
class Game(object): """ class Game represents a single game of catan. It has players, a board, and a log. A Game has observers. Observers register themselves by adding themselves to the Game's observers set. When the Game changes, it will notify all its observers, who can then poll the game state and make changes accordingly. e.g. self.game.observers.add(self) A Game has state. When changing state, remember to pass the current game to the state's constructor. This allows the state to modify the game as appropriate in the current state. e.g. self.set_state(states.GameStateNotInGame(self)) """ def __init__(self, players=None, board=None, logging='on', pregame='on', use_stdout=False): """ Create a Game with the given options. :param players: list(Player) :param board: Board :param logging: (on|off) :param pregame: (on|off) :param use_stdout: bool (log to stdout?) """ self.observers = set() self.undo_manager = undoredo.UndoManager() self.options = { 'pregame': pregame, } self.players = players or list() self.board = board or catan.board.Board() self.robber = catan.pieces.Piece(catan.pieces.PieceType.robber, None) # catanlog: writing, reading if logging == 'on': self.catanlog = catanlog.CatanLog(use_stdout=use_stdout) else: self.catanlog = catanlog.NoopCatanLog() # self.catanlog_reader = catanlog.Reader() self.state = None # set in #set_state self.dev_card_state = None # set in #set_dev_card_state self._cur_player = None # set in #set_players self.last_roll = None # set in #roll self.last_player_to_roll = None # set in #roll self._cur_turn = 0 # incremented in #end_turn self.robber_tile = None # set in #move_robber self.board.observers.add(self) self.set_state(catan.states.GameStateNotInGame(self)) self.set_dev_card_state(catan.states.DevCardNotPlayedState(self)) def __deepcopy__(self, memo): cls = self.__class__ result = cls.__new__(cls) memo[id(self)] = result for k, v in self.__dict__.items(): if k == 'observers': setattr(result, k, set(v)) elif k == 'state': setattr(result, k, v) elif k == 'undo_manager': setattr(result, k, v) else: setattr(result, k, copy.deepcopy(v, memo)) return result def do(self, command: undoredo.Command): """ Does the command using the undo_manager's stack :param command: Command """ self.undo_manager.do(command) self.notify_observers() def undo(self): """ Rewind the game to the previous state. """ self.undo_manager.undo() self.notify_observers() logging.debug('undo_manager undo stack={}'.format(self.undo_manager._undo_stack)) def copy(self): """ Return a deep copy of this Game object. See Game.__deepcopy__ for the copy implementation. :return: Game """ return copy.deepcopy(self) def restore(self, game): """ Restore this Game object to match the properties and state of the given Game object :param game: properties to restore to the current (self) Game """ self.observers = game.observers # self.undo_manager = game.undo_manager self.options = game.options self.players = game.players self.board.restore(game.board) self.robber = game.robber self.catanlog = game.catanlog self.state = game.state self.state.game = self self.dev_card_state = game.dev_card_state self._cur_player = game._cur_player self.last_roll = game.last_roll self.last_player_to_roll = game.last_player_to_roll self._cur_turn = game._cur_turn self.robber_tile = game.robber_tile self.notify_observers() # def read_from_file(self, file): # self.catanlog_reader.use_file(file) def notify(self, observable): self.notify_observers() def notify_observers(self): for obs in self.observers.copy(): obs.notify(self) def set_state(self, game_state): _old_state = self.state _old_board_state = self.board.state self.state = game_state if game_state.is_in_game(): self.board.lock() else: self.board.unlock() logging.info('Game now={}, was={}. Board now={}, was={}'.format( type(self.state).__name__, type(_old_state).__name__, type(self.board.state).__name__, type(_old_board_state).__name__ )) self.notify_observers() def set_dev_card_state(self, dev_state): self.dev_card_state = dev_state self.notify_observers() @undoredo.undoable def start(self, players): """ Start the game. The value of option 'pregame' determines whether the pregame will occur or not. - Resets the board - Sets the players - Sets the game state to the appropriate first turn of the game - Finds the robber on the board, sets the robber_tile appropriately - Logs the catanlog header :param players: players to start the game with """ from .boardbuilder import Opt self.reset() if self.board.opts.get('players') == Opt.debug: players = Game.get_debug_players() self.set_players(players) if self.options.get('pregame') is None or self.options.get('pregame') == 'on': logging.debug('Entering pregame, game options={}'.format(self.options)) self.set_state(catan.states.GameStatePreGamePlacingPiece(self, catan.pieces.PieceType.settlement)) elif self.options.get('pregame') == 'off': logging.debug('Skipping pregame, game options={}'.format(self.options)) self.set_state(catan.states.GameStateBeginTurn(self)) terrain = list() numbers = list() for tile in self.board.tiles: terrain.append(tile.terrain) numbers.append(tile.number) for (_, coord), piece in self.board.pieces.items(): if piece.type == catan.pieces.PieceType.robber: self.robber_tile = hexgrid.tile_id_from_coord(coord) logging.debug('Found robber at coord={}, set robber_tile={}'.format(coord, self.robber_tile)) self.catanlog.log_game_start(self.players, terrain, numbers, self.board.ports) self.notify_observers() def end(self): self.catanlog.log_player_wins(self.get_cur_player()) self.set_state(catan.states.GameStateNotInGame(self)) def reset(self): self.players = list() self.state = catan.states.GameStateNotInGame(self) self.last_roll = None self.last_player_to_roll = None self._cur_player = None self._cur_turn = 0 self.notify_observers() def get_cur_player(self): if self._cur_player is None: return Player(1, 'nobody', 'nobody') else: return Player(self._cur_player.seat, self._cur_player.name, self._cur_player.color) def set_cur_player(self, player): self._cur_player = Player(player.seat, player.name, player.color) def set_players(self, players): self.players = list(players) self.set_cur_player(self.players[0]) self.notify_observers() def cur_player_has_port_type(self, port_type): return self.player_has_port_type(self.get_cur_player(), port_type) def player_has_port_type(self, player, port_type): for port in self.board.ports: if port.type == port_type and self._player_has_port(player, port): return True return False def _player_has_port(self, player, port): edge_coord = hexgrid.edge_coord_in_direction(port.tile_id, port.direction) for node in hexgrid.nodes_touching_edge(edge_coord): pieces = self.board.get_pieces((catan.pieces.PieceType.settlement, catan.pieces.PieceType.city), node) if len(pieces) < 1: continue elif len(pieces) > 1: raise Exception('Probably a bug, num={} pieces found on node={}'.format( len(pieces), node )) assert len(pieces) == 1 # will be asserted by previous if/elif combo piece = pieces[0] if piece.owner == player: return True return False @undoredo.undoable def roll(self, roll): self.catanlog.log_roll(self.get_cur_player(), roll) self.last_roll = roll self.last_player_to_roll = self.get_cur_player() if int(roll) == 7: self.set_state(catan.states.GameStateMoveRobber(self)) else: self.set_state(catan.states.GameStateDuringTurnAfterRoll(self)) @undoredo.undoable def move_robber(self, tile): self.state.move_robber(tile) @undoredo.undoable def steal(self, victim): if victim is None: victim = Player(1, 'nobody', 'nobody') self.state.steal(victim) def stealable_players(self): if self.robber_tile is None: return list() stealable = set() for node in hexgrid.nodes_touching_tile(self.robber_tile): pieces = self.board.get_pieces(types=(catan.pieces.PieceType.settlement, catan.pieces.PieceType.city), coord=node) if pieces: logging.debug('found stealable player={}, cur={}'.format(pieces[0].owner, self.get_cur_player())) stealable.add(pieces[0].owner) if self.get_cur_player() in stealable: stealable.remove(self.get_cur_player()) logging.debug('stealable players={} at robber tile={}'.format(stealable, self.robber_tile)) return stealable @undoredo.undoable def begin_placing(self, piece_type): if self.state.is_in_pregame(): self.set_state(catan.states.GameStatePreGamePlacingPiece(self, piece_type)) else: self.set_state(catan.states.GameStatePlacingPiece(self, piece_type)) # @undoredo.undoable # state.place_road calls this, place_road is undoable def buy_road(self, edge): #self.assert_legal_road(edge) piece = catan.pieces.Piece(catan.pieces.PieceType.road, self.get_cur_player()) self.board.place_piece(piece, edge) self.catanlog.log_buys_road(self.get_cur_player(), hexgrid.location(hexgrid.EDGE, edge)) if self.state.is_in_pregame(): self.end_turn() else: self.set_state(catan.states.GameStateDuringTurnAfterRoll(self)) # @undoredo.undoable # state.place_settlement calls this, place_settlement is undoable def buy_settlement(self, node): #self.assert_legal_settlement(node) piece = catan.pieces.Piece(catan.pieces.PieceType.settlement, self.get_cur_player()) self.board.place_piece(piece, node) self.catanlog.log_buys_settlement(self.get_cur_player(), hexgrid.location(hexgrid.NODE, node)) if self.state.is_in_pregame(): self.set_state(catan.states.GameStatePreGamePlacingPiece(self, catan.pieces.PieceType.road)) else: self.set_state(catan.states.GameStateDuringTurnAfterRoll(self)) # @undoredo.undoable # state.place_city calls this, place_city is undoable def buy_city(self, node): #self.assert_legal_city(node) piece = catan.pieces.Piece(catan.pieces.PieceType.city, self.get_cur_player()) self.board.place_piece(piece, node) self.catanlog.log_buys_city(self.get_cur_player(), hexgrid.location(hexgrid.NODE, node)) self.set_state(catan.states.GameStateDuringTurnAfterRoll(self)) @undoredo.undoable def buy_dev_card(self): self.catanlog.log_buys_dev_card(self.get_cur_player()) self.notify_observers() @undoredo.undoable def place_road(self, edge_coord): self.state.place_road(edge_coord) @undoredo.undoable def place_settlement(self, node_coord): self.state.place_settlement(node_coord) @undoredo.undoable def place_city(self, node_coord): self.state.place_city(node_coord) @undoredo.undoable def trade(self, trade): giver = trade.giver() giving = trade.giving() getting = trade.getting() if hasattr(trade.getter(), 'type') and trade.getter().type in catan.board.PortType: getter = trade.getter() self.catanlog.log_trades_with_port(giver, giving, getter, getting) logging.debug('trading {} to port={} to get={}'.format(giving, getter, getting)) else: getter = trade.getter() self.catanlog.log_trades_with_player(giver, giving, getter, getting) logging.debug('trading {} to player={} to get={}'.format(giving, getter, getting)) self.notify_observers() @undoredo.undoable def play_knight(self): self.set_dev_card_state(catan.states.DevCardPlayedState(self)) self.set_state(catan.states.GameStateMoveRobberUsingKnight(self)) @undoredo.undoable def play_monopoly(self, resource): self.catanlog.log_plays_monopoly(self.get_cur_player(), resource) self.set_dev_card_state(catan.states.DevCardPlayedState(self)) @undoredo.undoable def play_year_of_plenty(self, resource1, resource2): self.catanlog.log_plays_year_of_plenty(self.get_cur_player(), resource1, resource2) self.set_dev_card_state(catan.states.DevCardPlayedState(self)) @undoredo.undoable def play_road_builder(self, edge1, edge2): self.catanlog.log_plays_road_builder(self.get_cur_player(), hexgrid.location(hexgrid.EDGE, edge1), hexgrid.location(hexgrid.EDGE, edge2)) self.set_dev_card_state(catan.states.DevCardPlayedState(self)) @undoredo.undoable def play_victory_point(self): self.catanlog.log_plays_victory_point(self.get_cur_player()) self.set_dev_card_state(catan.states.DevCardPlayedState(self)) @undoredo.undoable def end_turn(self): self.catanlog.log_ends_turn(self.get_cur_player()) self.set_cur_player(self.state.next_player()) self._cur_turn += 1 self.set_dev_card_state(catan.states.DevCardNotPlayedState(self)) if self.state.is_in_pregame(): self.set_state(catan.states.GameStatePreGamePlacingPiece(self, catan.pieces.PieceType.settlement)) else: self.set_state(catan.states.GameStateBeginTurn(self)) @classmethod def get_debug_players(cls): return [Player(1, 'yurick', 'green'), Player(2, 'josh', 'blue'), Player(3, 'zach', 'orange'), Player(4, 'ross', 'red')]
rosshamish/catan-py
catan/game.py
Game.restore
python
def restore(self, game): self.observers = game.observers # self.undo_manager = game.undo_manager self.options = game.options self.players = game.players self.board.restore(game.board) self.robber = game.robber self.catanlog = game.catanlog self.state = game.state self.state.game = self self.dev_card_state = game.dev_card_state self._cur_player = game._cur_player self.last_roll = game.last_roll self.last_player_to_roll = game.last_player_to_roll self._cur_turn = game._cur_turn self.robber_tile = game.robber_tile self.notify_observers()
Restore this Game object to match the properties and state of the given Game object :param game: properties to restore to the current (self) Game
train
https://github.com/rosshamish/catan-py/blob/120438a8f16e39c13322c5d5930e1064e1d3f4be/catan/game.py#L114-L138
[ "def notify_observers(self):\n for obs in self.observers.copy():\n obs.notify(self)\n" ]
class Game(object): """ class Game represents a single game of catan. It has players, a board, and a log. A Game has observers. Observers register themselves by adding themselves to the Game's observers set. When the Game changes, it will notify all its observers, who can then poll the game state and make changes accordingly. e.g. self.game.observers.add(self) A Game has state. When changing state, remember to pass the current game to the state's constructor. This allows the state to modify the game as appropriate in the current state. e.g. self.set_state(states.GameStateNotInGame(self)) """ def __init__(self, players=None, board=None, logging='on', pregame='on', use_stdout=False): """ Create a Game with the given options. :param players: list(Player) :param board: Board :param logging: (on|off) :param pregame: (on|off) :param use_stdout: bool (log to stdout?) """ self.observers = set() self.undo_manager = undoredo.UndoManager() self.options = { 'pregame': pregame, } self.players = players or list() self.board = board or catan.board.Board() self.robber = catan.pieces.Piece(catan.pieces.PieceType.robber, None) # catanlog: writing, reading if logging == 'on': self.catanlog = catanlog.CatanLog(use_stdout=use_stdout) else: self.catanlog = catanlog.NoopCatanLog() # self.catanlog_reader = catanlog.Reader() self.state = None # set in #set_state self.dev_card_state = None # set in #set_dev_card_state self._cur_player = None # set in #set_players self.last_roll = None # set in #roll self.last_player_to_roll = None # set in #roll self._cur_turn = 0 # incremented in #end_turn self.robber_tile = None # set in #move_robber self.board.observers.add(self) self.set_state(catan.states.GameStateNotInGame(self)) self.set_dev_card_state(catan.states.DevCardNotPlayedState(self)) def __deepcopy__(self, memo): cls = self.__class__ result = cls.__new__(cls) memo[id(self)] = result for k, v in self.__dict__.items(): if k == 'observers': setattr(result, k, set(v)) elif k == 'state': setattr(result, k, v) elif k == 'undo_manager': setattr(result, k, v) else: setattr(result, k, copy.deepcopy(v, memo)) return result def do(self, command: undoredo.Command): """ Does the command using the undo_manager's stack :param command: Command """ self.undo_manager.do(command) self.notify_observers() def undo(self): """ Rewind the game to the previous state. """ self.undo_manager.undo() self.notify_observers() logging.debug('undo_manager undo stack={}'.format(self.undo_manager._undo_stack)) def redo(self): """ Redo the latest undone command. """ self.undo_manager.redo() self.notify_observers() logging.debug('undo_manager redo stack={}'.format(self.undo_manager._redo_stack)) def copy(self): """ Return a deep copy of this Game object. See Game.__deepcopy__ for the copy implementation. :return: Game """ return copy.deepcopy(self) # def read_from_file(self, file): # self.catanlog_reader.use_file(file) def notify(self, observable): self.notify_observers() def notify_observers(self): for obs in self.observers.copy(): obs.notify(self) def set_state(self, game_state): _old_state = self.state _old_board_state = self.board.state self.state = game_state if game_state.is_in_game(): self.board.lock() else: self.board.unlock() logging.info('Game now={}, was={}. Board now={}, was={}'.format( type(self.state).__name__, type(_old_state).__name__, type(self.board.state).__name__, type(_old_board_state).__name__ )) self.notify_observers() def set_dev_card_state(self, dev_state): self.dev_card_state = dev_state self.notify_observers() @undoredo.undoable def start(self, players): """ Start the game. The value of option 'pregame' determines whether the pregame will occur or not. - Resets the board - Sets the players - Sets the game state to the appropriate first turn of the game - Finds the robber on the board, sets the robber_tile appropriately - Logs the catanlog header :param players: players to start the game with """ from .boardbuilder import Opt self.reset() if self.board.opts.get('players') == Opt.debug: players = Game.get_debug_players() self.set_players(players) if self.options.get('pregame') is None or self.options.get('pregame') == 'on': logging.debug('Entering pregame, game options={}'.format(self.options)) self.set_state(catan.states.GameStatePreGamePlacingPiece(self, catan.pieces.PieceType.settlement)) elif self.options.get('pregame') == 'off': logging.debug('Skipping pregame, game options={}'.format(self.options)) self.set_state(catan.states.GameStateBeginTurn(self)) terrain = list() numbers = list() for tile in self.board.tiles: terrain.append(tile.terrain) numbers.append(tile.number) for (_, coord), piece in self.board.pieces.items(): if piece.type == catan.pieces.PieceType.robber: self.robber_tile = hexgrid.tile_id_from_coord(coord) logging.debug('Found robber at coord={}, set robber_tile={}'.format(coord, self.robber_tile)) self.catanlog.log_game_start(self.players, terrain, numbers, self.board.ports) self.notify_observers() def end(self): self.catanlog.log_player_wins(self.get_cur_player()) self.set_state(catan.states.GameStateNotInGame(self)) def reset(self): self.players = list() self.state = catan.states.GameStateNotInGame(self) self.last_roll = None self.last_player_to_roll = None self._cur_player = None self._cur_turn = 0 self.notify_observers() def get_cur_player(self): if self._cur_player is None: return Player(1, 'nobody', 'nobody') else: return Player(self._cur_player.seat, self._cur_player.name, self._cur_player.color) def set_cur_player(self, player): self._cur_player = Player(player.seat, player.name, player.color) def set_players(self, players): self.players = list(players) self.set_cur_player(self.players[0]) self.notify_observers() def cur_player_has_port_type(self, port_type): return self.player_has_port_type(self.get_cur_player(), port_type) def player_has_port_type(self, player, port_type): for port in self.board.ports: if port.type == port_type and self._player_has_port(player, port): return True return False def _player_has_port(self, player, port): edge_coord = hexgrid.edge_coord_in_direction(port.tile_id, port.direction) for node in hexgrid.nodes_touching_edge(edge_coord): pieces = self.board.get_pieces((catan.pieces.PieceType.settlement, catan.pieces.PieceType.city), node) if len(pieces) < 1: continue elif len(pieces) > 1: raise Exception('Probably a bug, num={} pieces found on node={}'.format( len(pieces), node )) assert len(pieces) == 1 # will be asserted by previous if/elif combo piece = pieces[0] if piece.owner == player: return True return False @undoredo.undoable def roll(self, roll): self.catanlog.log_roll(self.get_cur_player(), roll) self.last_roll = roll self.last_player_to_roll = self.get_cur_player() if int(roll) == 7: self.set_state(catan.states.GameStateMoveRobber(self)) else: self.set_state(catan.states.GameStateDuringTurnAfterRoll(self)) @undoredo.undoable def move_robber(self, tile): self.state.move_robber(tile) @undoredo.undoable def steal(self, victim): if victim is None: victim = Player(1, 'nobody', 'nobody') self.state.steal(victim) def stealable_players(self): if self.robber_tile is None: return list() stealable = set() for node in hexgrid.nodes_touching_tile(self.robber_tile): pieces = self.board.get_pieces(types=(catan.pieces.PieceType.settlement, catan.pieces.PieceType.city), coord=node) if pieces: logging.debug('found stealable player={}, cur={}'.format(pieces[0].owner, self.get_cur_player())) stealable.add(pieces[0].owner) if self.get_cur_player() in stealable: stealable.remove(self.get_cur_player()) logging.debug('stealable players={} at robber tile={}'.format(stealable, self.robber_tile)) return stealable @undoredo.undoable def begin_placing(self, piece_type): if self.state.is_in_pregame(): self.set_state(catan.states.GameStatePreGamePlacingPiece(self, piece_type)) else: self.set_state(catan.states.GameStatePlacingPiece(self, piece_type)) # @undoredo.undoable # state.place_road calls this, place_road is undoable def buy_road(self, edge): #self.assert_legal_road(edge) piece = catan.pieces.Piece(catan.pieces.PieceType.road, self.get_cur_player()) self.board.place_piece(piece, edge) self.catanlog.log_buys_road(self.get_cur_player(), hexgrid.location(hexgrid.EDGE, edge)) if self.state.is_in_pregame(): self.end_turn() else: self.set_state(catan.states.GameStateDuringTurnAfterRoll(self)) # @undoredo.undoable # state.place_settlement calls this, place_settlement is undoable def buy_settlement(self, node): #self.assert_legal_settlement(node) piece = catan.pieces.Piece(catan.pieces.PieceType.settlement, self.get_cur_player()) self.board.place_piece(piece, node) self.catanlog.log_buys_settlement(self.get_cur_player(), hexgrid.location(hexgrid.NODE, node)) if self.state.is_in_pregame(): self.set_state(catan.states.GameStatePreGamePlacingPiece(self, catan.pieces.PieceType.road)) else: self.set_state(catan.states.GameStateDuringTurnAfterRoll(self)) # @undoredo.undoable # state.place_city calls this, place_city is undoable def buy_city(self, node): #self.assert_legal_city(node) piece = catan.pieces.Piece(catan.pieces.PieceType.city, self.get_cur_player()) self.board.place_piece(piece, node) self.catanlog.log_buys_city(self.get_cur_player(), hexgrid.location(hexgrid.NODE, node)) self.set_state(catan.states.GameStateDuringTurnAfterRoll(self)) @undoredo.undoable def buy_dev_card(self): self.catanlog.log_buys_dev_card(self.get_cur_player()) self.notify_observers() @undoredo.undoable def place_road(self, edge_coord): self.state.place_road(edge_coord) @undoredo.undoable def place_settlement(self, node_coord): self.state.place_settlement(node_coord) @undoredo.undoable def place_city(self, node_coord): self.state.place_city(node_coord) @undoredo.undoable def trade(self, trade): giver = trade.giver() giving = trade.giving() getting = trade.getting() if hasattr(trade.getter(), 'type') and trade.getter().type in catan.board.PortType: getter = trade.getter() self.catanlog.log_trades_with_port(giver, giving, getter, getting) logging.debug('trading {} to port={} to get={}'.format(giving, getter, getting)) else: getter = trade.getter() self.catanlog.log_trades_with_player(giver, giving, getter, getting) logging.debug('trading {} to player={} to get={}'.format(giving, getter, getting)) self.notify_observers() @undoredo.undoable def play_knight(self): self.set_dev_card_state(catan.states.DevCardPlayedState(self)) self.set_state(catan.states.GameStateMoveRobberUsingKnight(self)) @undoredo.undoable def play_monopoly(self, resource): self.catanlog.log_plays_monopoly(self.get_cur_player(), resource) self.set_dev_card_state(catan.states.DevCardPlayedState(self)) @undoredo.undoable def play_year_of_plenty(self, resource1, resource2): self.catanlog.log_plays_year_of_plenty(self.get_cur_player(), resource1, resource2) self.set_dev_card_state(catan.states.DevCardPlayedState(self)) @undoredo.undoable def play_road_builder(self, edge1, edge2): self.catanlog.log_plays_road_builder(self.get_cur_player(), hexgrid.location(hexgrid.EDGE, edge1), hexgrid.location(hexgrid.EDGE, edge2)) self.set_dev_card_state(catan.states.DevCardPlayedState(self)) @undoredo.undoable def play_victory_point(self): self.catanlog.log_plays_victory_point(self.get_cur_player()) self.set_dev_card_state(catan.states.DevCardPlayedState(self)) @undoredo.undoable def end_turn(self): self.catanlog.log_ends_turn(self.get_cur_player()) self.set_cur_player(self.state.next_player()) self._cur_turn += 1 self.set_dev_card_state(catan.states.DevCardNotPlayedState(self)) if self.state.is_in_pregame(): self.set_state(catan.states.GameStatePreGamePlacingPiece(self, catan.pieces.PieceType.settlement)) else: self.set_state(catan.states.GameStateBeginTurn(self)) @classmethod def get_debug_players(cls): return [Player(1, 'yurick', 'green'), Player(2, 'josh', 'blue'), Player(3, 'zach', 'orange'), Player(4, 'ross', 'red')]
rosshamish/catan-py
catan/game.py
Game.start
python
def start(self, players): from .boardbuilder import Opt self.reset() if self.board.opts.get('players') == Opt.debug: players = Game.get_debug_players() self.set_players(players) if self.options.get('pregame') is None or self.options.get('pregame') == 'on': logging.debug('Entering pregame, game options={}'.format(self.options)) self.set_state(catan.states.GameStatePreGamePlacingPiece(self, catan.pieces.PieceType.settlement)) elif self.options.get('pregame') == 'off': logging.debug('Skipping pregame, game options={}'.format(self.options)) self.set_state(catan.states.GameStateBeginTurn(self)) terrain = list() numbers = list() for tile in self.board.tiles: terrain.append(tile.terrain) numbers.append(tile.number) for (_, coord), piece in self.board.pieces.items(): if piece.type == catan.pieces.PieceType.robber: self.robber_tile = hexgrid.tile_id_from_coord(coord) logging.debug('Found robber at coord={}, set robber_tile={}'.format(coord, self.robber_tile)) self.catanlog.log_game_start(self.players, terrain, numbers, self.board.ports) self.notify_observers()
Start the game. The value of option 'pregame' determines whether the pregame will occur or not. - Resets the board - Sets the players - Sets the game state to the appropriate first turn of the game - Finds the robber on the board, sets the robber_tile appropriately - Logs the catanlog header :param players: players to start the game with
train
https://github.com/rosshamish/catan-py/blob/120438a8f16e39c13322c5d5930e1064e1d3f4be/catan/game.py#L171-L209
[ "def reset(self):\n self.players = list()\n self.state = catan.states.GameStateNotInGame(self)\n\n self.last_roll = None\n self.last_player_to_roll = None\n self._cur_player = None\n self._cur_turn = 0\n\n self.notify_observers()\n", "def set_players(self, players):\n self.players = list(players)\n self.set_cur_player(self.players[0])\n self.notify_observers()\n", "def get_debug_players(cls):\n return [Player(1, 'yurick', 'green'),\n Player(2, 'josh', 'blue'),\n Player(3, 'zach', 'orange'),\n Player(4, 'ross', 'red')]\n" ]
class Game(object): """ class Game represents a single game of catan. It has players, a board, and a log. A Game has observers. Observers register themselves by adding themselves to the Game's observers set. When the Game changes, it will notify all its observers, who can then poll the game state and make changes accordingly. e.g. self.game.observers.add(self) A Game has state. When changing state, remember to pass the current game to the state's constructor. This allows the state to modify the game as appropriate in the current state. e.g. self.set_state(states.GameStateNotInGame(self)) """ def __init__(self, players=None, board=None, logging='on', pregame='on', use_stdout=False): """ Create a Game with the given options. :param players: list(Player) :param board: Board :param logging: (on|off) :param pregame: (on|off) :param use_stdout: bool (log to stdout?) """ self.observers = set() self.undo_manager = undoredo.UndoManager() self.options = { 'pregame': pregame, } self.players = players or list() self.board = board or catan.board.Board() self.robber = catan.pieces.Piece(catan.pieces.PieceType.robber, None) # catanlog: writing, reading if logging == 'on': self.catanlog = catanlog.CatanLog(use_stdout=use_stdout) else: self.catanlog = catanlog.NoopCatanLog() # self.catanlog_reader = catanlog.Reader() self.state = None # set in #set_state self.dev_card_state = None # set in #set_dev_card_state self._cur_player = None # set in #set_players self.last_roll = None # set in #roll self.last_player_to_roll = None # set in #roll self._cur_turn = 0 # incremented in #end_turn self.robber_tile = None # set in #move_robber self.board.observers.add(self) self.set_state(catan.states.GameStateNotInGame(self)) self.set_dev_card_state(catan.states.DevCardNotPlayedState(self)) def __deepcopy__(self, memo): cls = self.__class__ result = cls.__new__(cls) memo[id(self)] = result for k, v in self.__dict__.items(): if k == 'observers': setattr(result, k, set(v)) elif k == 'state': setattr(result, k, v) elif k == 'undo_manager': setattr(result, k, v) else: setattr(result, k, copy.deepcopy(v, memo)) return result def do(self, command: undoredo.Command): """ Does the command using the undo_manager's stack :param command: Command """ self.undo_manager.do(command) self.notify_observers() def undo(self): """ Rewind the game to the previous state. """ self.undo_manager.undo() self.notify_observers() logging.debug('undo_manager undo stack={}'.format(self.undo_manager._undo_stack)) def redo(self): """ Redo the latest undone command. """ self.undo_manager.redo() self.notify_observers() logging.debug('undo_manager redo stack={}'.format(self.undo_manager._redo_stack)) def copy(self): """ Return a deep copy of this Game object. See Game.__deepcopy__ for the copy implementation. :return: Game """ return copy.deepcopy(self) def restore(self, game): """ Restore this Game object to match the properties and state of the given Game object :param game: properties to restore to the current (self) Game """ self.observers = game.observers # self.undo_manager = game.undo_manager self.options = game.options self.players = game.players self.board.restore(game.board) self.robber = game.robber self.catanlog = game.catanlog self.state = game.state self.state.game = self self.dev_card_state = game.dev_card_state self._cur_player = game._cur_player self.last_roll = game.last_roll self.last_player_to_roll = game.last_player_to_roll self._cur_turn = game._cur_turn self.robber_tile = game.robber_tile self.notify_observers() # def read_from_file(self, file): # self.catanlog_reader.use_file(file) def notify(self, observable): self.notify_observers() def notify_observers(self): for obs in self.observers.copy(): obs.notify(self) def set_state(self, game_state): _old_state = self.state _old_board_state = self.board.state self.state = game_state if game_state.is_in_game(): self.board.lock() else: self.board.unlock() logging.info('Game now={}, was={}. Board now={}, was={}'.format( type(self.state).__name__, type(_old_state).__name__, type(self.board.state).__name__, type(_old_board_state).__name__ )) self.notify_observers() def set_dev_card_state(self, dev_state): self.dev_card_state = dev_state self.notify_observers() @undoredo.undoable def end(self): self.catanlog.log_player_wins(self.get_cur_player()) self.set_state(catan.states.GameStateNotInGame(self)) def reset(self): self.players = list() self.state = catan.states.GameStateNotInGame(self) self.last_roll = None self.last_player_to_roll = None self._cur_player = None self._cur_turn = 0 self.notify_observers() def get_cur_player(self): if self._cur_player is None: return Player(1, 'nobody', 'nobody') else: return Player(self._cur_player.seat, self._cur_player.name, self._cur_player.color) def set_cur_player(self, player): self._cur_player = Player(player.seat, player.name, player.color) def set_players(self, players): self.players = list(players) self.set_cur_player(self.players[0]) self.notify_observers() def cur_player_has_port_type(self, port_type): return self.player_has_port_type(self.get_cur_player(), port_type) def player_has_port_type(self, player, port_type): for port in self.board.ports: if port.type == port_type and self._player_has_port(player, port): return True return False def _player_has_port(self, player, port): edge_coord = hexgrid.edge_coord_in_direction(port.tile_id, port.direction) for node in hexgrid.nodes_touching_edge(edge_coord): pieces = self.board.get_pieces((catan.pieces.PieceType.settlement, catan.pieces.PieceType.city), node) if len(pieces) < 1: continue elif len(pieces) > 1: raise Exception('Probably a bug, num={} pieces found on node={}'.format( len(pieces), node )) assert len(pieces) == 1 # will be asserted by previous if/elif combo piece = pieces[0] if piece.owner == player: return True return False @undoredo.undoable def roll(self, roll): self.catanlog.log_roll(self.get_cur_player(), roll) self.last_roll = roll self.last_player_to_roll = self.get_cur_player() if int(roll) == 7: self.set_state(catan.states.GameStateMoveRobber(self)) else: self.set_state(catan.states.GameStateDuringTurnAfterRoll(self)) @undoredo.undoable def move_robber(self, tile): self.state.move_robber(tile) @undoredo.undoable def steal(self, victim): if victim is None: victim = Player(1, 'nobody', 'nobody') self.state.steal(victim) def stealable_players(self): if self.robber_tile is None: return list() stealable = set() for node in hexgrid.nodes_touching_tile(self.robber_tile): pieces = self.board.get_pieces(types=(catan.pieces.PieceType.settlement, catan.pieces.PieceType.city), coord=node) if pieces: logging.debug('found stealable player={}, cur={}'.format(pieces[0].owner, self.get_cur_player())) stealable.add(pieces[0].owner) if self.get_cur_player() in stealable: stealable.remove(self.get_cur_player()) logging.debug('stealable players={} at robber tile={}'.format(stealable, self.robber_tile)) return stealable @undoredo.undoable def begin_placing(self, piece_type): if self.state.is_in_pregame(): self.set_state(catan.states.GameStatePreGamePlacingPiece(self, piece_type)) else: self.set_state(catan.states.GameStatePlacingPiece(self, piece_type)) # @undoredo.undoable # state.place_road calls this, place_road is undoable def buy_road(self, edge): #self.assert_legal_road(edge) piece = catan.pieces.Piece(catan.pieces.PieceType.road, self.get_cur_player()) self.board.place_piece(piece, edge) self.catanlog.log_buys_road(self.get_cur_player(), hexgrid.location(hexgrid.EDGE, edge)) if self.state.is_in_pregame(): self.end_turn() else: self.set_state(catan.states.GameStateDuringTurnAfterRoll(self)) # @undoredo.undoable # state.place_settlement calls this, place_settlement is undoable def buy_settlement(self, node): #self.assert_legal_settlement(node) piece = catan.pieces.Piece(catan.pieces.PieceType.settlement, self.get_cur_player()) self.board.place_piece(piece, node) self.catanlog.log_buys_settlement(self.get_cur_player(), hexgrid.location(hexgrid.NODE, node)) if self.state.is_in_pregame(): self.set_state(catan.states.GameStatePreGamePlacingPiece(self, catan.pieces.PieceType.road)) else: self.set_state(catan.states.GameStateDuringTurnAfterRoll(self)) # @undoredo.undoable # state.place_city calls this, place_city is undoable def buy_city(self, node): #self.assert_legal_city(node) piece = catan.pieces.Piece(catan.pieces.PieceType.city, self.get_cur_player()) self.board.place_piece(piece, node) self.catanlog.log_buys_city(self.get_cur_player(), hexgrid.location(hexgrid.NODE, node)) self.set_state(catan.states.GameStateDuringTurnAfterRoll(self)) @undoredo.undoable def buy_dev_card(self): self.catanlog.log_buys_dev_card(self.get_cur_player()) self.notify_observers() @undoredo.undoable def place_road(self, edge_coord): self.state.place_road(edge_coord) @undoredo.undoable def place_settlement(self, node_coord): self.state.place_settlement(node_coord) @undoredo.undoable def place_city(self, node_coord): self.state.place_city(node_coord) @undoredo.undoable def trade(self, trade): giver = trade.giver() giving = trade.giving() getting = trade.getting() if hasattr(trade.getter(), 'type') and trade.getter().type in catan.board.PortType: getter = trade.getter() self.catanlog.log_trades_with_port(giver, giving, getter, getting) logging.debug('trading {} to port={} to get={}'.format(giving, getter, getting)) else: getter = trade.getter() self.catanlog.log_trades_with_player(giver, giving, getter, getting) logging.debug('trading {} to player={} to get={}'.format(giving, getter, getting)) self.notify_observers() @undoredo.undoable def play_knight(self): self.set_dev_card_state(catan.states.DevCardPlayedState(self)) self.set_state(catan.states.GameStateMoveRobberUsingKnight(self)) @undoredo.undoable def play_monopoly(self, resource): self.catanlog.log_plays_monopoly(self.get_cur_player(), resource) self.set_dev_card_state(catan.states.DevCardPlayedState(self)) @undoredo.undoable def play_year_of_plenty(self, resource1, resource2): self.catanlog.log_plays_year_of_plenty(self.get_cur_player(), resource1, resource2) self.set_dev_card_state(catan.states.DevCardPlayedState(self)) @undoredo.undoable def play_road_builder(self, edge1, edge2): self.catanlog.log_plays_road_builder(self.get_cur_player(), hexgrid.location(hexgrid.EDGE, edge1), hexgrid.location(hexgrid.EDGE, edge2)) self.set_dev_card_state(catan.states.DevCardPlayedState(self)) @undoredo.undoable def play_victory_point(self): self.catanlog.log_plays_victory_point(self.get_cur_player()) self.set_dev_card_state(catan.states.DevCardPlayedState(self)) @undoredo.undoable def end_turn(self): self.catanlog.log_ends_turn(self.get_cur_player()) self.set_cur_player(self.state.next_player()) self._cur_turn += 1 self.set_dev_card_state(catan.states.DevCardNotPlayedState(self)) if self.state.is_in_pregame(): self.set_state(catan.states.GameStatePreGamePlacingPiece(self, catan.pieces.PieceType.settlement)) else: self.set_state(catan.states.GameStateBeginTurn(self)) @classmethod def get_debug_players(cls): return [Player(1, 'yurick', 'green'), Player(2, 'josh', 'blue'), Player(3, 'zach', 'orange'), Player(4, 'ross', 'red')]
rosshamish/catan-py
catan/board.py
Board.restore
python
def restore(self, board): self.tiles = board.tiles self.ports = board.ports self.state = board.state self.state.board = self self.pieces = board.pieces self.opts = board.opts self.observers = board.observers self.notify_observers()
Restore this Board object to match the properties and state of the given Board object :param board: properties to restore to the current (self) Board
train
https://github.com/rosshamish/catan-py/blob/120438a8f16e39c13322c5d5930e1064e1d3f4be/catan/board.py#L62-L77
[ "def notify_observers(self):\n for obs in self.observers:\n obs.notify(self)\n" ]
class Board(object): """ class Board represents a catan board. It has tiles, ports, and pieces. A Board has pieces, which is a dictionary mapping (hexgrid.TYPE, coord) -> Piece. Use #place_piece, #move_piece, and #remove_piece to manage pieces on the board. Use #get_pieces to get all the pieces at a particular coordinate of the allowed types. """ def __init__(self, board=None, terrain=None, numbers=None, ports=None, pieces=None, players=None): """ Create a new board. Creation will be delegated to module boardbuilder. :param terrain: terrain option, boardbuilder.Opt :param numbers: numbers option, boardbuilder.Opt :param ports: ports option, boardbuilder.Opt :param pieces: pieces option, boardbuilder.Opt :param players: players option, boardbuilder.Opt """ self.tiles = list() self.ports = list() self.state = states.BoardState(self) self.pieces = dict() self.opts = dict() if board is not None: self.opts['board'] = board if terrain is not None: self.opts['terrain'] = terrain if numbers is not None: self.opts['numbers'] = numbers if ports is not None: self.opts['ports'] = ports if pieces is not None: self.opts['pieces'] = pieces if players is not None: self.opts['players'] = players self.reset() self.observers = set() def __deepcopy__(self, memo): cls = self.__class__ result = object.__new__(cls) memo[id(self)] = result for k, v in self.__dict__.items(): if k == 'observers': setattr(result, k, set(v)) else: setattr(result, k, copy.deepcopy(v, memo)) return result def notify_observers(self): for obs in self.observers: obs.notify(self) def lock(self): self.state = states.BoardStateLocked(self) for port in self.ports.copy(): if port.type == PortType.none: self.ports.remove(port) self.notify_observers() def unlock(self): self.state = states.BoardStateModifiable(self) def reset(self, board=None, terrain=None, numbers=None, ports=None, pieces=None, players=None): opts = self.opts.copy() if board is not None: opts['board'] = board if terrain is not None: opts['terrain'] = terrain if numbers is not None: opts['numbers'] = numbers if ports is not None: opts['ports'] = ports if pieces is not None: opts['pieces'] = pieces if players is not None: opts['players'] = players boardbuilder.reset(self, opts=opts) def can_place_piece(self, piece, coord): if piece.type == PieceType.road: logging.warning('"Can place road" not yet implemented') return True elif piece.type == PieceType.settlement: logging.warning('"Can place settlement" not yet implemented') return True elif piece.type == PieceType.city: logging.warning('"Can place city" not yet implemented') return True elif piece.type == PieceType.robber: logging.warning('"Can place robber" not yet implemented') return True else: logging.debug('Can\'t place piece={} on coord={}'.format( piece.value, hex(coord) )) return self.pieces.get(coord) is None def place_piece(self, piece, coord): if not self.can_place_piece(piece, coord): logging.critical('ILLEGAL: Attempted to place piece={} on coord={}'.format( piece.value, hex(coord) )) logging.debug('Placed piece={} on coord={}'.format( piece, hex(coord) )) hex_type = self._piece_type_to_hex_type(piece.type) self.pieces[(hex_type, coord)] = piece def move_piece(self, piece, from_coord, to_coord): from_index = (self._piece_type_to_hex_type(piece.type), from_coord) if from_index not in self.pieces: logging.warning('Attempted to move piece={} which was NOT on the board'.format(from_index)) return self.place_piece(piece, to_coord) self.remove_piece(piece, from_coord) def remove_piece(self, piece, coord): index = (self._piece_type_to_hex_type(piece.type), coord) try: self.pieces.pop(index) logging.debug('Removed piece={}'.format(index)) except ValueError: logging.critical('Attempted to remove piece={} which was NOT on the board'.format(index)) def get_pieces(self, types=tuple(), coord=None): if coord is None: logging.critical('Attempted to get_piece with coord={}'.format(coord)) return Piece(None, None) indexes = set((self._piece_type_to_hex_type(t), coord) for t in types) pieces = [self.pieces[idx] for idx in indexes if idx in self.pieces] if len(pieces) == 0: #logging.warning('Found zero pieces at {}'.format(indexes)) pass elif len(pieces) == 1: logging.debug('Found one piece at {}: {}'.format(indexes, pieces[0])) elif len(pieces) > 1: logging.debug('Found {} pieces at {}: {}'.format(len(pieces), indexes, coord, pieces)) return pieces def get_port_at(self, tile_id, direction): """ If no port is found, a new none port is made and added to self.ports. Returns the port. :param tile_id: :param direction: :return: Port """ for port in self.ports: if port.tile_id == tile_id and port.direction == direction: return port port = Port(tile_id, direction, PortType.none) self.ports.append(port) return port def _piece_type_to_hex_type(self, piece_type): if piece_type in (PieceType.road, ): return hexgrid.EDGE elif piece_type in (PieceType.settlement, PieceType.city): return hexgrid.NODE elif piece_type in (PieceType.robber, ): return hexgrid.TILE else: logging.critical('piece type={} has no corresponding hex type. Returning None'.format(piece_type)) return None def cycle_hex_type(self, tile_id): if self.state.modifiable(): tile = self.tiles[tile_id - 1] next_idx = (list(Terrain).index(tile.terrain) + 1) % len(Terrain) next_terrain = list(Terrain)[next_idx] tile.terrain = next_terrain else: logging.debug('Attempted to cycle terrain on tile={} on a locked board'.format(tile_id)) self.notify_observers() def cycle_hex_number(self, tile_id): if self.state.modifiable(): tile = self.tiles[tile_id - 1] next_idx = (list(HexNumber).index(tile.number) + 1) % len(HexNumber) next_hex_number = list(HexNumber)[next_idx] tile.number = next_hex_number else: logging.debug('Attempted to cycle number on tile={} on a locked board'.format(tile_id)) self.notify_observers() def cycle_port_type(self, tile_id, direction): if self.state.modifiable(): port = self.get_port_at(tile_id, direction) port.type = PortType.next_ui(port.type) else: logging.debug('Attempted to cycle port on coord=({},{}) on a locked board'.format(tile_id, direction)) self.notify_observers() def rotate_ports(self): """ Rotates the ports 90 degrees. Useful when using the default port setup but the spectator is watching at a "rotated" angle from "true north". """ for port in self.ports: port.tile_id = ((port.tile_id + 1) % len(hexgrid.coastal_tile_ids())) + 1 port.direction = hexgrid.rotate_direction(hexgrid.EDGE, port.direction, ccw=True) self.notify_observers() def set_terrain(self, terrain): self.tiles = [Tile(tile.tile_id, t, tile.number) for t, tile in zip(terrain, self.tiles)] def set_numbers(self, numbers): self.tiles = [Tile(tile.tile_id, tile.terrain, n) for n, tile in zip(numbers, self.tiles)] def set_ports(self, ports): self.ports = ports
rosshamish/catan-py
catan/board.py
Board.get_port_at
python
def get_port_at(self, tile_id, direction): for port in self.ports: if port.tile_id == tile_id and port.direction == direction: return port port = Port(tile_id, direction, PortType.none) self.ports.append(port) return port
If no port is found, a new none port is made and added to self.ports. Returns the port. :param tile_id: :param direction: :return: Port
train
https://github.com/rosshamish/catan-py/blob/120438a8f16e39c13322c5d5930e1064e1d3f4be/catan/board.py#L170-L185
null
class Board(object): """ class Board represents a catan board. It has tiles, ports, and pieces. A Board has pieces, which is a dictionary mapping (hexgrid.TYPE, coord) -> Piece. Use #place_piece, #move_piece, and #remove_piece to manage pieces on the board. Use #get_pieces to get all the pieces at a particular coordinate of the allowed types. """ def __init__(self, board=None, terrain=None, numbers=None, ports=None, pieces=None, players=None): """ Create a new board. Creation will be delegated to module boardbuilder. :param terrain: terrain option, boardbuilder.Opt :param numbers: numbers option, boardbuilder.Opt :param ports: ports option, boardbuilder.Opt :param pieces: pieces option, boardbuilder.Opt :param players: players option, boardbuilder.Opt """ self.tiles = list() self.ports = list() self.state = states.BoardState(self) self.pieces = dict() self.opts = dict() if board is not None: self.opts['board'] = board if terrain is not None: self.opts['terrain'] = terrain if numbers is not None: self.opts['numbers'] = numbers if ports is not None: self.opts['ports'] = ports if pieces is not None: self.opts['pieces'] = pieces if players is not None: self.opts['players'] = players self.reset() self.observers = set() def __deepcopy__(self, memo): cls = self.__class__ result = object.__new__(cls) memo[id(self)] = result for k, v in self.__dict__.items(): if k == 'observers': setattr(result, k, set(v)) else: setattr(result, k, copy.deepcopy(v, memo)) return result def restore(self, board): """ Restore this Board object to match the properties and state of the given Board object :param board: properties to restore to the current (self) Board """ self.tiles = board.tiles self.ports = board.ports self.state = board.state self.state.board = self self.pieces = board.pieces self.opts = board.opts self.observers = board.observers self.notify_observers() def notify_observers(self): for obs in self.observers: obs.notify(self) def lock(self): self.state = states.BoardStateLocked(self) for port in self.ports.copy(): if port.type == PortType.none: self.ports.remove(port) self.notify_observers() def unlock(self): self.state = states.BoardStateModifiable(self) def reset(self, board=None, terrain=None, numbers=None, ports=None, pieces=None, players=None): opts = self.opts.copy() if board is not None: opts['board'] = board if terrain is not None: opts['terrain'] = terrain if numbers is not None: opts['numbers'] = numbers if ports is not None: opts['ports'] = ports if pieces is not None: opts['pieces'] = pieces if players is not None: opts['players'] = players boardbuilder.reset(self, opts=opts) def can_place_piece(self, piece, coord): if piece.type == PieceType.road: logging.warning('"Can place road" not yet implemented') return True elif piece.type == PieceType.settlement: logging.warning('"Can place settlement" not yet implemented') return True elif piece.type == PieceType.city: logging.warning('"Can place city" not yet implemented') return True elif piece.type == PieceType.robber: logging.warning('"Can place robber" not yet implemented') return True else: logging.debug('Can\'t place piece={} on coord={}'.format( piece.value, hex(coord) )) return self.pieces.get(coord) is None def place_piece(self, piece, coord): if not self.can_place_piece(piece, coord): logging.critical('ILLEGAL: Attempted to place piece={} on coord={}'.format( piece.value, hex(coord) )) logging.debug('Placed piece={} on coord={}'.format( piece, hex(coord) )) hex_type = self._piece_type_to_hex_type(piece.type) self.pieces[(hex_type, coord)] = piece def move_piece(self, piece, from_coord, to_coord): from_index = (self._piece_type_to_hex_type(piece.type), from_coord) if from_index not in self.pieces: logging.warning('Attempted to move piece={} which was NOT on the board'.format(from_index)) return self.place_piece(piece, to_coord) self.remove_piece(piece, from_coord) def remove_piece(self, piece, coord): index = (self._piece_type_to_hex_type(piece.type), coord) try: self.pieces.pop(index) logging.debug('Removed piece={}'.format(index)) except ValueError: logging.critical('Attempted to remove piece={} which was NOT on the board'.format(index)) def get_pieces(self, types=tuple(), coord=None): if coord is None: logging.critical('Attempted to get_piece with coord={}'.format(coord)) return Piece(None, None) indexes = set((self._piece_type_to_hex_type(t), coord) for t in types) pieces = [self.pieces[idx] for idx in indexes if idx in self.pieces] if len(pieces) == 0: #logging.warning('Found zero pieces at {}'.format(indexes)) pass elif len(pieces) == 1: logging.debug('Found one piece at {}: {}'.format(indexes, pieces[0])) elif len(pieces) > 1: logging.debug('Found {} pieces at {}: {}'.format(len(pieces), indexes, coord, pieces)) return pieces def _piece_type_to_hex_type(self, piece_type): if piece_type in (PieceType.road, ): return hexgrid.EDGE elif piece_type in (PieceType.settlement, PieceType.city): return hexgrid.NODE elif piece_type in (PieceType.robber, ): return hexgrid.TILE else: logging.critical('piece type={} has no corresponding hex type. Returning None'.format(piece_type)) return None def cycle_hex_type(self, tile_id): if self.state.modifiable(): tile = self.tiles[tile_id - 1] next_idx = (list(Terrain).index(tile.terrain) + 1) % len(Terrain) next_terrain = list(Terrain)[next_idx] tile.terrain = next_terrain else: logging.debug('Attempted to cycle terrain on tile={} on a locked board'.format(tile_id)) self.notify_observers() def cycle_hex_number(self, tile_id): if self.state.modifiable(): tile = self.tiles[tile_id - 1] next_idx = (list(HexNumber).index(tile.number) + 1) % len(HexNumber) next_hex_number = list(HexNumber)[next_idx] tile.number = next_hex_number else: logging.debug('Attempted to cycle number on tile={} on a locked board'.format(tile_id)) self.notify_observers() def cycle_port_type(self, tile_id, direction): if self.state.modifiable(): port = self.get_port_at(tile_id, direction) port.type = PortType.next_ui(port.type) else: logging.debug('Attempted to cycle port on coord=({},{}) on a locked board'.format(tile_id, direction)) self.notify_observers() def rotate_ports(self): """ Rotates the ports 90 degrees. Useful when using the default port setup but the spectator is watching at a "rotated" angle from "true north". """ for port in self.ports: port.tile_id = ((port.tile_id + 1) % len(hexgrid.coastal_tile_ids())) + 1 port.direction = hexgrid.rotate_direction(hexgrid.EDGE, port.direction, ccw=True) self.notify_observers() def set_terrain(self, terrain): self.tiles = [Tile(tile.tile_id, t, tile.number) for t, tile in zip(terrain, self.tiles)] def set_numbers(self, numbers): self.tiles = [Tile(tile.tile_id, tile.terrain, n) for n, tile in zip(numbers, self.tiles)] def set_ports(self, ports): self.ports = ports
rosshamish/catan-py
catan/board.py
Board.rotate_ports
python
def rotate_ports(self): for port in self.ports: port.tile_id = ((port.tile_id + 1) % len(hexgrid.coastal_tile_ids())) + 1 port.direction = hexgrid.rotate_direction(hexgrid.EDGE, port.direction, ccw=True) self.notify_observers()
Rotates the ports 90 degrees. Useful when using the default port setup but the spectator is watching at a "rotated" angle from "true north".
train
https://github.com/rosshamish/catan-py/blob/120438a8f16e39c13322c5d5930e1064e1d3f4be/catan/board.py#L226-L234
[ "def notify_observers(self):\n for obs in self.observers:\n obs.notify(self)\n" ]
class Board(object): """ class Board represents a catan board. It has tiles, ports, and pieces. A Board has pieces, which is a dictionary mapping (hexgrid.TYPE, coord) -> Piece. Use #place_piece, #move_piece, and #remove_piece to manage pieces on the board. Use #get_pieces to get all the pieces at a particular coordinate of the allowed types. """ def __init__(self, board=None, terrain=None, numbers=None, ports=None, pieces=None, players=None): """ Create a new board. Creation will be delegated to module boardbuilder. :param terrain: terrain option, boardbuilder.Opt :param numbers: numbers option, boardbuilder.Opt :param ports: ports option, boardbuilder.Opt :param pieces: pieces option, boardbuilder.Opt :param players: players option, boardbuilder.Opt """ self.tiles = list() self.ports = list() self.state = states.BoardState(self) self.pieces = dict() self.opts = dict() if board is not None: self.opts['board'] = board if terrain is not None: self.opts['terrain'] = terrain if numbers is not None: self.opts['numbers'] = numbers if ports is not None: self.opts['ports'] = ports if pieces is not None: self.opts['pieces'] = pieces if players is not None: self.opts['players'] = players self.reset() self.observers = set() def __deepcopy__(self, memo): cls = self.__class__ result = object.__new__(cls) memo[id(self)] = result for k, v in self.__dict__.items(): if k == 'observers': setattr(result, k, set(v)) else: setattr(result, k, copy.deepcopy(v, memo)) return result def restore(self, board): """ Restore this Board object to match the properties and state of the given Board object :param board: properties to restore to the current (self) Board """ self.tiles = board.tiles self.ports = board.ports self.state = board.state self.state.board = self self.pieces = board.pieces self.opts = board.opts self.observers = board.observers self.notify_observers() def notify_observers(self): for obs in self.observers: obs.notify(self) def lock(self): self.state = states.BoardStateLocked(self) for port in self.ports.copy(): if port.type == PortType.none: self.ports.remove(port) self.notify_observers() def unlock(self): self.state = states.BoardStateModifiable(self) def reset(self, board=None, terrain=None, numbers=None, ports=None, pieces=None, players=None): opts = self.opts.copy() if board is not None: opts['board'] = board if terrain is not None: opts['terrain'] = terrain if numbers is not None: opts['numbers'] = numbers if ports is not None: opts['ports'] = ports if pieces is not None: opts['pieces'] = pieces if players is not None: opts['players'] = players boardbuilder.reset(self, opts=opts) def can_place_piece(self, piece, coord): if piece.type == PieceType.road: logging.warning('"Can place road" not yet implemented') return True elif piece.type == PieceType.settlement: logging.warning('"Can place settlement" not yet implemented') return True elif piece.type == PieceType.city: logging.warning('"Can place city" not yet implemented') return True elif piece.type == PieceType.robber: logging.warning('"Can place robber" not yet implemented') return True else: logging.debug('Can\'t place piece={} on coord={}'.format( piece.value, hex(coord) )) return self.pieces.get(coord) is None def place_piece(self, piece, coord): if not self.can_place_piece(piece, coord): logging.critical('ILLEGAL: Attempted to place piece={} on coord={}'.format( piece.value, hex(coord) )) logging.debug('Placed piece={} on coord={}'.format( piece, hex(coord) )) hex_type = self._piece_type_to_hex_type(piece.type) self.pieces[(hex_type, coord)] = piece def move_piece(self, piece, from_coord, to_coord): from_index = (self._piece_type_to_hex_type(piece.type), from_coord) if from_index not in self.pieces: logging.warning('Attempted to move piece={} which was NOT on the board'.format(from_index)) return self.place_piece(piece, to_coord) self.remove_piece(piece, from_coord) def remove_piece(self, piece, coord): index = (self._piece_type_to_hex_type(piece.type), coord) try: self.pieces.pop(index) logging.debug('Removed piece={}'.format(index)) except ValueError: logging.critical('Attempted to remove piece={} which was NOT on the board'.format(index)) def get_pieces(self, types=tuple(), coord=None): if coord is None: logging.critical('Attempted to get_piece with coord={}'.format(coord)) return Piece(None, None) indexes = set((self._piece_type_to_hex_type(t), coord) for t in types) pieces = [self.pieces[idx] for idx in indexes if idx in self.pieces] if len(pieces) == 0: #logging.warning('Found zero pieces at {}'.format(indexes)) pass elif len(pieces) == 1: logging.debug('Found one piece at {}: {}'.format(indexes, pieces[0])) elif len(pieces) > 1: logging.debug('Found {} pieces at {}: {}'.format(len(pieces), indexes, coord, pieces)) return pieces def get_port_at(self, tile_id, direction): """ If no port is found, a new none port is made and added to self.ports. Returns the port. :param tile_id: :param direction: :return: Port """ for port in self.ports: if port.tile_id == tile_id and port.direction == direction: return port port = Port(tile_id, direction, PortType.none) self.ports.append(port) return port def _piece_type_to_hex_type(self, piece_type): if piece_type in (PieceType.road, ): return hexgrid.EDGE elif piece_type in (PieceType.settlement, PieceType.city): return hexgrid.NODE elif piece_type in (PieceType.robber, ): return hexgrid.TILE else: logging.critical('piece type={} has no corresponding hex type. Returning None'.format(piece_type)) return None def cycle_hex_type(self, tile_id): if self.state.modifiable(): tile = self.tiles[tile_id - 1] next_idx = (list(Terrain).index(tile.terrain) + 1) % len(Terrain) next_terrain = list(Terrain)[next_idx] tile.terrain = next_terrain else: logging.debug('Attempted to cycle terrain on tile={} on a locked board'.format(tile_id)) self.notify_observers() def cycle_hex_number(self, tile_id): if self.state.modifiable(): tile = self.tiles[tile_id - 1] next_idx = (list(HexNumber).index(tile.number) + 1) % len(HexNumber) next_hex_number = list(HexNumber)[next_idx] tile.number = next_hex_number else: logging.debug('Attempted to cycle number on tile={} on a locked board'.format(tile_id)) self.notify_observers() def cycle_port_type(self, tile_id, direction): if self.state.modifiable(): port = self.get_port_at(tile_id, direction) port.type = PortType.next_ui(port.type) else: logging.debug('Attempted to cycle port on coord=({},{}) on a locked board'.format(tile_id, direction)) self.notify_observers() def set_terrain(self, terrain): self.tiles = [Tile(tile.tile_id, t, tile.number) for t, tile in zip(terrain, self.tiles)] def set_numbers(self, numbers): self.tiles = [Tile(tile.tile_id, tile.terrain, n) for n, tile in zip(numbers, self.tiles)] def set_ports(self, ports): self.ports = ports
rosshamish/catan-py
catan/trading.py
CatanTrade.give
python
def give(self, terrain, num=1): for _ in range(num): logging.debug('terrain={}'.format(terrain)) self._give.append(terrain)
Add a certain number of resources to the trade from giver->getter :param terrain: resource type, models.Terrain :param num: number to add, int :return: None
train
https://github.com/rosshamish/catan-py/blob/120438a8f16e39c13322c5d5930e1064e1d3f4be/catan/trading.py#L26-L35
null
class CatanTrade(object): """ class CatanTrade provides a mutable trade object for catan The trade relationship is one-to-one, and supports any number of each of the resources going in both directions. Usually, the current player is the giver, and the other entity the getter. Think of it as: the current player gives resources, and gets some in return. Use give() and get() to add resources to the trade. Resources cannot be removed from the trade. If you want this functionality, delete the trade and build a new one instead. """ def __init__(self, giver=None, getter=None): self._give = list() self._get = list() self._giver = giver self._getter = getter def get(self, terrain, num=1): """ Add a certain number of resources to the trade from getter->giver :param terrain: resource type, models.Terrain :param num: number to add, int :return: None """ for _ in range(num): logging.debug('terrain={}'.format(terrain)) self._get.append(terrain) def giver(self): return self._giver def getter(self): return self._getter def giving(self): """ Returns tuples corresponding to the number and type of each resource in the trade from giver->getter :return: eg [(2, Terrain.wood), (1, Terrain.brick)] """ logging.debug('give={}'.format(self._give)) c = Counter(self._give.copy()) return [(n, t) for t, n in c.items()] def getting(self): """ Returns tuples corresponding to the number and type of each resource in the trade from getter->giver :return: eg [(2, Terrain.wood), (1, Terrain.brick)] """ c = Counter(self._get.copy()) return [(n, t) for t, n in c.items()] def num_giving(self): return len(self._give) def num_getting(self): return len(self._get) def set_giver(self, giver): self._giver = giver def set_getter(self, getter): self._getter = getter
rosshamish/catan-py
catan/trading.py
CatanTrade.get
python
def get(self, terrain, num=1): for _ in range(num): logging.debug('terrain={}'.format(terrain)) self._get.append(terrain)
Add a certain number of resources to the trade from getter->giver :param terrain: resource type, models.Terrain :param num: number to add, int :return: None
train
https://github.com/rosshamish/catan-py/blob/120438a8f16e39c13322c5d5930e1064e1d3f4be/catan/trading.py#L37-L46
null
class CatanTrade(object): """ class CatanTrade provides a mutable trade object for catan The trade relationship is one-to-one, and supports any number of each of the resources going in both directions. Usually, the current player is the giver, and the other entity the getter. Think of it as: the current player gives resources, and gets some in return. Use give() and get() to add resources to the trade. Resources cannot be removed from the trade. If you want this functionality, delete the trade and build a new one instead. """ def __init__(self, giver=None, getter=None): self._give = list() self._get = list() self._giver = giver self._getter = getter def give(self, terrain, num=1): """ Add a certain number of resources to the trade from giver->getter :param terrain: resource type, models.Terrain :param num: number to add, int :return: None """ for _ in range(num): logging.debug('terrain={}'.format(terrain)) self._give.append(terrain) def giver(self): return self._giver def getter(self): return self._getter def giving(self): """ Returns tuples corresponding to the number and type of each resource in the trade from giver->getter :return: eg [(2, Terrain.wood), (1, Terrain.brick)] """ logging.debug('give={}'.format(self._give)) c = Counter(self._give.copy()) return [(n, t) for t, n in c.items()] def getting(self): """ Returns tuples corresponding to the number and type of each resource in the trade from getter->giver :return: eg [(2, Terrain.wood), (1, Terrain.brick)] """ c = Counter(self._get.copy()) return [(n, t) for t, n in c.items()] def num_giving(self): return len(self._give) def num_getting(self): return len(self._get) def set_giver(self, giver): self._giver = giver def set_getter(self, getter): self._getter = getter
rosshamish/catan-py
catan/trading.py
CatanTrade.giving
python
def giving(self): logging.debug('give={}'.format(self._give)) c = Counter(self._give.copy()) return [(n, t) for t, n in c.items()]
Returns tuples corresponding to the number and type of each resource in the trade from giver->getter :return: eg [(2, Terrain.wood), (1, Terrain.brick)]
train
https://github.com/rosshamish/catan-py/blob/120438a8f16e39c13322c5d5930e1064e1d3f4be/catan/trading.py#L54-L63
null
class CatanTrade(object): """ class CatanTrade provides a mutable trade object for catan The trade relationship is one-to-one, and supports any number of each of the resources going in both directions. Usually, the current player is the giver, and the other entity the getter. Think of it as: the current player gives resources, and gets some in return. Use give() and get() to add resources to the trade. Resources cannot be removed from the trade. If you want this functionality, delete the trade and build a new one instead. """ def __init__(self, giver=None, getter=None): self._give = list() self._get = list() self._giver = giver self._getter = getter def give(self, terrain, num=1): """ Add a certain number of resources to the trade from giver->getter :param terrain: resource type, models.Terrain :param num: number to add, int :return: None """ for _ in range(num): logging.debug('terrain={}'.format(terrain)) self._give.append(terrain) def get(self, terrain, num=1): """ Add a certain number of resources to the trade from getter->giver :param terrain: resource type, models.Terrain :param num: number to add, int :return: None """ for _ in range(num): logging.debug('terrain={}'.format(terrain)) self._get.append(terrain) def giver(self): return self._giver def getter(self): return self._getter def getting(self): """ Returns tuples corresponding to the number and type of each resource in the trade from getter->giver :return: eg [(2, Terrain.wood), (1, Terrain.brick)] """ c = Counter(self._get.copy()) return [(n, t) for t, n in c.items()] def num_giving(self): return len(self._give) def num_getting(self): return len(self._get) def set_giver(self, giver): self._giver = giver def set_getter(self, getter): self._getter = getter
rosshamish/catan-py
catan/trading.py
CatanTrade.getting
python
def getting(self): c = Counter(self._get.copy()) return [(n, t) for t, n in c.items()]
Returns tuples corresponding to the number and type of each resource in the trade from getter->giver :return: eg [(2, Terrain.wood), (1, Terrain.brick)]
train
https://github.com/rosshamish/catan-py/blob/120438a8f16e39c13322c5d5930e1064e1d3f4be/catan/trading.py#L65-L73
null
class CatanTrade(object): """ class CatanTrade provides a mutable trade object for catan The trade relationship is one-to-one, and supports any number of each of the resources going in both directions. Usually, the current player is the giver, and the other entity the getter. Think of it as: the current player gives resources, and gets some in return. Use give() and get() to add resources to the trade. Resources cannot be removed from the trade. If you want this functionality, delete the trade and build a new one instead. """ def __init__(self, giver=None, getter=None): self._give = list() self._get = list() self._giver = giver self._getter = getter def give(self, terrain, num=1): """ Add a certain number of resources to the trade from giver->getter :param terrain: resource type, models.Terrain :param num: number to add, int :return: None """ for _ in range(num): logging.debug('terrain={}'.format(terrain)) self._give.append(terrain) def get(self, terrain, num=1): """ Add a certain number of resources to the trade from getter->giver :param terrain: resource type, models.Terrain :param num: number to add, int :return: None """ for _ in range(num): logging.debug('terrain={}'.format(terrain)) self._get.append(terrain) def giver(self): return self._giver def getter(self): return self._getter def giving(self): """ Returns tuples corresponding to the number and type of each resource in the trade from giver->getter :return: eg [(2, Terrain.wood), (1, Terrain.brick)] """ logging.debug('give={}'.format(self._give)) c = Counter(self._give.copy()) return [(n, t) for t, n in c.items()] def num_giving(self): return len(self._give) def num_getting(self): return len(self._get) def set_giver(self, giver): self._giver = giver def set_getter(self, getter): self._getter = getter
rosshamish/catan-py
catan/boardbuilder.py
get_opts
python
def get_opts(opts): defaults = { 'board': None, 'terrain': Opt.random, 'numbers': Opt.preset, 'ports': Opt.preset, 'pieces': Opt.preset, 'players': Opt.preset, } _opts = defaults.copy() if opts is None: opts = dict() try: for key, val in opts.copy().items(): if key == 'board': # board is a string, not a regular opt, and gets special handling # in _read_tiles_from_string continue opts[key] = Opt(val) _opts.update(opts) except Exception: raise ValueError('Invalid options={}'.format(opts)) logging.debug('used defaults=\n{}\n on opts=\n{}\nreturned total opts=\n{}'.format( pprint.pformat(defaults), pprint.pformat(opts), pprint.pformat(_opts))) return _opts
Validate options and apply defaults for options not supplied. :param opts: dictionary mapping str->str. :return: dictionary mapping str->Opt. All possible keys are present.
train
https://github.com/rosshamish/catan-py/blob/120438a8f16e39c13322c5d5930e1064e1d3f4be/catan/boardbuilder.py#L40-L72
null
""" module boardbuilder is responsible for creating starting board layouts. It can create a variety of boards by supplying various options. - Options: [terrain, numbers, ports, pieces, players] - Option values: [Opt.empty, Opt.random, Opt.preset, Opt.debug] The default options are defined in #get_opts. Use #get_opts to convert a dictionary mapping str->str to a dictionary mapping str->Opts. #get_opts will also apply the default option values for each option not supplied. Use #build to build a new board with the passed options. Use #modify to modify an existing board instead of building a new one. This will reset the board. #reset is an alias. """ from enum import Enum import logging import pprint import random import hexgrid import catan.game import catan.states import catan.board import catan.pieces class Opt(Enum): empty = 'empty' random = 'random' preset = 'preset' debug = 'debug' def __repr__(self): return 'opt:{}'.format(self.value) def build(opts=None): """ Build a new board using the given options. :param opts: dictionary mapping str->Opt :return: the new board, Board """ board = catan.board.Board() modify(board, opts) return board def reset(board, opts=None): """ Alias for #modify. Resets an existing board. """ modify(board, opts) return None def modify(board, opts=None): """ Reset an existing board using the given options. :param board: the board to reset :param opts: dictionary mapping str->Opt :return: None """ opts = get_opts(opts) if opts['board'] is not None: board.tiles = _read_tiles_from_string(opts['board']) else: board.tiles = _generate_tiles(opts['terrain'], opts['numbers']) board.ports = _get_ports(opts['ports']) board.state = catan.states.BoardStateModifiable(board) board.pieces = _get_pieces(board.tiles, board.ports, opts['players'], opts['pieces']) return None def _get_tiles(board=None, terrain=None, numbers=None): """ Generate a list of tiles using the given terrain and numbers options. terrain options supported: - Opt.empty -> all tiles are desert - Opt.random -> tiles are randomized - Opt.preset -> - Opt.debug -> alias for Opt.random numbers options supported: - Opt.empty -> no tiles have numbers - Opt.random -> numbers are randomized - Opt.preset -> - Opt.debug -> alias for Opt.random :param terrain_opts: Opt :param numbers_opts: Opt :return: list(Tile) """ if board is not None: # we have a board given, ignore the terrain and numbers opts and log warnings # if they were supplied tiles = _read_tiles_from_string(board) else: # we are being asked to generate a board tiles = _generate_tiles(terrain, numbers) return tiles def _read_tiles_from_string(board_str): terrain = [catan.board.Terrain.from_short_form(char) for char in board_str.split(' ') if char in ('w', 'b', 'h', 's', 'o', 'd')] numbers = [catan.board.HexNumber.from_digit_or_none(num) for num in board_str.split(' ') if num in ('2','3','4','5','6','8','9','10','11','12','None')] logging.info('terrain:{}, numbers:{}'.format(terrain, numbers)) tile_data = list(zip(terrain, numbers)) tiles = [catan.board.Tile(i, t, n) for i, (t, n) in enumerate(tile_data, 1)] return tiles def _generate_tiles(terrain_opts, numbers_opts): terrain = None numbers = None if terrain_opts == Opt.empty: terrain = ([catan.board.Terrain.desert] * catan.board.NUM_TILES) elif terrain_opts in (Opt.random, Opt.debug): terrain = ([catan.board.Terrain.desert] + [catan.board.Terrain.brick] * 3 + [catan.board.Terrain.ore] * 3 + [catan.board.Terrain.wood] * 4 + [catan.board.Terrain.sheep] * 4 + [catan.board.Terrain.wheat] * 4) random.shuffle(terrain) elif terrain_opts == Opt.preset: terrain = ([catan.board.Terrain.wood, catan.board.Terrain.wheat, catan.board.Terrain.ore, catan.board.Terrain.wheat, catan.board.Terrain.sheep, catan.board.Terrain.brick, catan.board.Terrain.sheep, catan.board.Terrain.wheat, catan.board.Terrain.wood, catan.board.Terrain.ore, catan.board.Terrain.brick, catan.board.Terrain.desert, catan.board.Terrain.wheat, catan.board.Terrain.sheep, catan.board.Terrain.wood, catan.board.Terrain.ore, catan.board.Terrain.sheep, catan.board.Terrain.wood, catan.board.Terrain.brick]) if numbers_opts == Opt.empty: numbers = ([catan.board.HexNumber.none] * catan.board.NUM_TILES) elif numbers_opts in (Opt.random, Opt.debug): numbers = ([catan.board.HexNumber.two] + [catan.board.HexNumber.three]*2 + [catan.board.HexNumber.four]*2 + [catan.board.HexNumber.five]*2 + [catan.board.HexNumber.six]*2 + [catan.board.HexNumber.eight]*2 + [catan.board.HexNumber.nine]*2 + [catan.board.HexNumber.ten]*2 + [catan.board.HexNumber.eleven]*2 + [catan.board.HexNumber.twelve]) random.shuffle(numbers) numbers.insert(terrain.index(catan.board.Terrain.desert), catan.board.HexNumber.none) elif numbers_opts == Opt.preset: numbers = ([catan.board.HexNumber.five, catan.board.HexNumber.two, catan.board.HexNumber.six, catan.board.HexNumber.three, catan.board.HexNumber.eight, catan.board.HexNumber.ten, catan.board.HexNumber.nine, catan.board.HexNumber.twelve, catan.board.HexNumber.eleven, catan.board.HexNumber.four, catan.board.HexNumber.eight, catan.board.HexNumber.ten, catan.board.HexNumber.nine, catan.board.HexNumber.four, catan.board.HexNumber.five, catan.board.HexNumber.six, catan.board.HexNumber.three, catan.board.HexNumber.eleven]) numbers.insert(terrain.index(catan.board.Terrain.desert), catan.board.HexNumber.none) assert len(numbers) == catan.board.NUM_TILES assert len(terrain) == catan.board.NUM_TILES tile_data = list(zip(terrain, numbers)) tiles = [catan.board.Tile(i, t, n) for i, (t, n) in enumerate(tile_data, 1)] return tiles def _get_ports(port_opts): """ Generate a list of ports using the given options. port options supported: - Opt.empty -> - Opt.random -> - Opt.preset -> ports are in default locations - Opt.debug -> alias for Opt.preset :param port_opts: Opt :return: list(Port) """ if port_opts in [Opt.preset, Opt.debug]: _preset_ports = [(1, 'NW', catan.board.PortType.any3), (2, 'W', catan.board.PortType.wood), (4, 'W', catan.board.PortType.brick), (5, 'SW', catan.board.PortType.any3), (6, 'SE', catan.board.PortType.any3), (8, 'SE', catan.board.PortType.sheep), (9, 'E', catan.board.PortType.any3), (10, 'NE', catan.board.PortType.ore), (12, 'NE', catan.board.PortType.wheat)] return [catan.board.Port(tile, dir, port_type) for tile, dir, port_type in _preset_ports] elif port_opts in [Opt.empty, Opt.random]: logging.warning('{} option not yet implemented'.format(port_opts)) return [] def _get_pieces(tiles, ports, players_opts, pieces_opts): """ Generate a dictionary of pieces using the given options. pieces options supported: - Opt.empty -> no locations have pieces - Opt.random -> - Opt.preset -> robber is placed on the first desert found - Opt.debug -> a variety of pieces are placed around the board :param tiles: list of tiles from _generate_tiles :param ports: list of ports from _generate_ports :param players_opts: Opt :param pieces_opts: Opt :return: dictionary mapping (hexgrid.TYPE, coord:int) -> Piece """ if pieces_opts == Opt.empty: return dict() elif pieces_opts == Opt.debug: players = catan.game.Game.get_debug_players() return { (hexgrid.NODE, 0x23): catan.pieces.Piece(catan.pieces.PieceType.settlement, players[0]), (hexgrid.EDGE, 0x22): catan.pieces.Piece(catan.pieces.PieceType.road, players[0]), (hexgrid.NODE, 0x67): catan.pieces.Piece(catan.pieces.PieceType.settlement, players[1]), (hexgrid.EDGE, 0x98): catan.pieces.Piece(catan.pieces.PieceType.road, players[1]), (hexgrid.NODE, 0x87): catan.pieces.Piece(catan.pieces.PieceType.settlement, players[2]), (hexgrid.EDGE, 0x89): catan.pieces.Piece(catan.pieces.PieceType.road, players[2]), (hexgrid.EDGE, 0xA9): catan.pieces.Piece(catan.pieces.PieceType.road, players[3]), (hexgrid.TILE, 0x77): catan.pieces.Piece(catan.pieces.PieceType.robber, None), } elif pieces_opts in (Opt.preset, ): deserts = filter(lambda tile: tile.terrain == catan.board.Terrain.desert, tiles) coord = hexgrid.tile_id_to_coord(list(deserts)[0].tile_id) return { (hexgrid.TILE, coord): catan.pieces.Piece(catan.pieces.PieceType.robber, None) } elif pieces_opts in (Opt.random, ): logging.warning('{} option not yet implemented'.format(pieces_opts)) def _check_red_placement(tiles): """ Returns True if no red numbers are on adjacent tiles. Returns False if any red numbers are on adjacent tiles. Not yet implemented. """ logging.warning('"Check red placement" not yet implemented')
rosshamish/catan-py
catan/boardbuilder.py
build
python
def build(opts=None): board = catan.board.Board() modify(board, opts) return board
Build a new board using the given options. :param opts: dictionary mapping str->Opt :return: the new board, Board
train
https://github.com/rosshamish/catan-py/blob/120438a8f16e39c13322c5d5930e1064e1d3f4be/catan/boardbuilder.py#L75-L83
[ "def modify(board, opts=None):\n \"\"\"\n Reset an existing board using the given options.\n :param board: the board to reset\n :param opts: dictionary mapping str->Opt\n :return: None\n \"\"\"\n opts = get_opts(opts)\n if opts['board'] is not None:\n board.tiles = _read_tiles_from_string(opts['board'])\n else:\n board.tiles = _generate_tiles(opts['terrain'], opts['numbers'])\n board.ports = _get_ports(opts['ports'])\n board.state = catan.states.BoardStateModifiable(board)\n board.pieces = _get_pieces(board.tiles, board.ports, opts['players'], opts['pieces'])\n return None\n" ]
""" module boardbuilder is responsible for creating starting board layouts. It can create a variety of boards by supplying various options. - Options: [terrain, numbers, ports, pieces, players] - Option values: [Opt.empty, Opt.random, Opt.preset, Opt.debug] The default options are defined in #get_opts. Use #get_opts to convert a dictionary mapping str->str to a dictionary mapping str->Opts. #get_opts will also apply the default option values for each option not supplied. Use #build to build a new board with the passed options. Use #modify to modify an existing board instead of building a new one. This will reset the board. #reset is an alias. """ from enum import Enum import logging import pprint import random import hexgrid import catan.game import catan.states import catan.board import catan.pieces class Opt(Enum): empty = 'empty' random = 'random' preset = 'preset' debug = 'debug' def __repr__(self): return 'opt:{}'.format(self.value) def get_opts(opts): """ Validate options and apply defaults for options not supplied. :param opts: dictionary mapping str->str. :return: dictionary mapping str->Opt. All possible keys are present. """ defaults = { 'board': None, 'terrain': Opt.random, 'numbers': Opt.preset, 'ports': Opt.preset, 'pieces': Opt.preset, 'players': Opt.preset, } _opts = defaults.copy() if opts is None: opts = dict() try: for key, val in opts.copy().items(): if key == 'board': # board is a string, not a regular opt, and gets special handling # in _read_tiles_from_string continue opts[key] = Opt(val) _opts.update(opts) except Exception: raise ValueError('Invalid options={}'.format(opts)) logging.debug('used defaults=\n{}\n on opts=\n{}\nreturned total opts=\n{}'.format( pprint.pformat(defaults), pprint.pformat(opts), pprint.pformat(_opts))) return _opts def reset(board, opts=None): """ Alias for #modify. Resets an existing board. """ modify(board, opts) return None def modify(board, opts=None): """ Reset an existing board using the given options. :param board: the board to reset :param opts: dictionary mapping str->Opt :return: None """ opts = get_opts(opts) if opts['board'] is not None: board.tiles = _read_tiles_from_string(opts['board']) else: board.tiles = _generate_tiles(opts['terrain'], opts['numbers']) board.ports = _get_ports(opts['ports']) board.state = catan.states.BoardStateModifiable(board) board.pieces = _get_pieces(board.tiles, board.ports, opts['players'], opts['pieces']) return None def _get_tiles(board=None, terrain=None, numbers=None): """ Generate a list of tiles using the given terrain and numbers options. terrain options supported: - Opt.empty -> all tiles are desert - Opt.random -> tiles are randomized - Opt.preset -> - Opt.debug -> alias for Opt.random numbers options supported: - Opt.empty -> no tiles have numbers - Opt.random -> numbers are randomized - Opt.preset -> - Opt.debug -> alias for Opt.random :param terrain_opts: Opt :param numbers_opts: Opt :return: list(Tile) """ if board is not None: # we have a board given, ignore the terrain and numbers opts and log warnings # if they were supplied tiles = _read_tiles_from_string(board) else: # we are being asked to generate a board tiles = _generate_tiles(terrain, numbers) return tiles def _read_tiles_from_string(board_str): terrain = [catan.board.Terrain.from_short_form(char) for char in board_str.split(' ') if char in ('w', 'b', 'h', 's', 'o', 'd')] numbers = [catan.board.HexNumber.from_digit_or_none(num) for num in board_str.split(' ') if num in ('2','3','4','5','6','8','9','10','11','12','None')] logging.info('terrain:{}, numbers:{}'.format(terrain, numbers)) tile_data = list(zip(terrain, numbers)) tiles = [catan.board.Tile(i, t, n) for i, (t, n) in enumerate(tile_data, 1)] return tiles def _generate_tiles(terrain_opts, numbers_opts): terrain = None numbers = None if terrain_opts == Opt.empty: terrain = ([catan.board.Terrain.desert] * catan.board.NUM_TILES) elif terrain_opts in (Opt.random, Opt.debug): terrain = ([catan.board.Terrain.desert] + [catan.board.Terrain.brick] * 3 + [catan.board.Terrain.ore] * 3 + [catan.board.Terrain.wood] * 4 + [catan.board.Terrain.sheep] * 4 + [catan.board.Terrain.wheat] * 4) random.shuffle(terrain) elif terrain_opts == Opt.preset: terrain = ([catan.board.Terrain.wood, catan.board.Terrain.wheat, catan.board.Terrain.ore, catan.board.Terrain.wheat, catan.board.Terrain.sheep, catan.board.Terrain.brick, catan.board.Terrain.sheep, catan.board.Terrain.wheat, catan.board.Terrain.wood, catan.board.Terrain.ore, catan.board.Terrain.brick, catan.board.Terrain.desert, catan.board.Terrain.wheat, catan.board.Terrain.sheep, catan.board.Terrain.wood, catan.board.Terrain.ore, catan.board.Terrain.sheep, catan.board.Terrain.wood, catan.board.Terrain.brick]) if numbers_opts == Opt.empty: numbers = ([catan.board.HexNumber.none] * catan.board.NUM_TILES) elif numbers_opts in (Opt.random, Opt.debug): numbers = ([catan.board.HexNumber.two] + [catan.board.HexNumber.three]*2 + [catan.board.HexNumber.four]*2 + [catan.board.HexNumber.five]*2 + [catan.board.HexNumber.six]*2 + [catan.board.HexNumber.eight]*2 + [catan.board.HexNumber.nine]*2 + [catan.board.HexNumber.ten]*2 + [catan.board.HexNumber.eleven]*2 + [catan.board.HexNumber.twelve]) random.shuffle(numbers) numbers.insert(terrain.index(catan.board.Terrain.desert), catan.board.HexNumber.none) elif numbers_opts == Opt.preset: numbers = ([catan.board.HexNumber.five, catan.board.HexNumber.two, catan.board.HexNumber.six, catan.board.HexNumber.three, catan.board.HexNumber.eight, catan.board.HexNumber.ten, catan.board.HexNumber.nine, catan.board.HexNumber.twelve, catan.board.HexNumber.eleven, catan.board.HexNumber.four, catan.board.HexNumber.eight, catan.board.HexNumber.ten, catan.board.HexNumber.nine, catan.board.HexNumber.four, catan.board.HexNumber.five, catan.board.HexNumber.six, catan.board.HexNumber.three, catan.board.HexNumber.eleven]) numbers.insert(terrain.index(catan.board.Terrain.desert), catan.board.HexNumber.none) assert len(numbers) == catan.board.NUM_TILES assert len(terrain) == catan.board.NUM_TILES tile_data = list(zip(terrain, numbers)) tiles = [catan.board.Tile(i, t, n) for i, (t, n) in enumerate(tile_data, 1)] return tiles def _get_ports(port_opts): """ Generate a list of ports using the given options. port options supported: - Opt.empty -> - Opt.random -> - Opt.preset -> ports are in default locations - Opt.debug -> alias for Opt.preset :param port_opts: Opt :return: list(Port) """ if port_opts in [Opt.preset, Opt.debug]: _preset_ports = [(1, 'NW', catan.board.PortType.any3), (2, 'W', catan.board.PortType.wood), (4, 'W', catan.board.PortType.brick), (5, 'SW', catan.board.PortType.any3), (6, 'SE', catan.board.PortType.any3), (8, 'SE', catan.board.PortType.sheep), (9, 'E', catan.board.PortType.any3), (10, 'NE', catan.board.PortType.ore), (12, 'NE', catan.board.PortType.wheat)] return [catan.board.Port(tile, dir, port_type) for tile, dir, port_type in _preset_ports] elif port_opts in [Opt.empty, Opt.random]: logging.warning('{} option not yet implemented'.format(port_opts)) return [] def _get_pieces(tiles, ports, players_opts, pieces_opts): """ Generate a dictionary of pieces using the given options. pieces options supported: - Opt.empty -> no locations have pieces - Opt.random -> - Opt.preset -> robber is placed on the first desert found - Opt.debug -> a variety of pieces are placed around the board :param tiles: list of tiles from _generate_tiles :param ports: list of ports from _generate_ports :param players_opts: Opt :param pieces_opts: Opt :return: dictionary mapping (hexgrid.TYPE, coord:int) -> Piece """ if pieces_opts == Opt.empty: return dict() elif pieces_opts == Opt.debug: players = catan.game.Game.get_debug_players() return { (hexgrid.NODE, 0x23): catan.pieces.Piece(catan.pieces.PieceType.settlement, players[0]), (hexgrid.EDGE, 0x22): catan.pieces.Piece(catan.pieces.PieceType.road, players[0]), (hexgrid.NODE, 0x67): catan.pieces.Piece(catan.pieces.PieceType.settlement, players[1]), (hexgrid.EDGE, 0x98): catan.pieces.Piece(catan.pieces.PieceType.road, players[1]), (hexgrid.NODE, 0x87): catan.pieces.Piece(catan.pieces.PieceType.settlement, players[2]), (hexgrid.EDGE, 0x89): catan.pieces.Piece(catan.pieces.PieceType.road, players[2]), (hexgrid.EDGE, 0xA9): catan.pieces.Piece(catan.pieces.PieceType.road, players[3]), (hexgrid.TILE, 0x77): catan.pieces.Piece(catan.pieces.PieceType.robber, None), } elif pieces_opts in (Opt.preset, ): deserts = filter(lambda tile: tile.terrain == catan.board.Terrain.desert, tiles) coord = hexgrid.tile_id_to_coord(list(deserts)[0].tile_id) return { (hexgrid.TILE, coord): catan.pieces.Piece(catan.pieces.PieceType.robber, None) } elif pieces_opts in (Opt.random, ): logging.warning('{} option not yet implemented'.format(pieces_opts)) def _check_red_placement(tiles): """ Returns True if no red numbers are on adjacent tiles. Returns False if any red numbers are on adjacent tiles. Not yet implemented. """ logging.warning('"Check red placement" not yet implemented')
rosshamish/catan-py
catan/boardbuilder.py
modify
python
def modify(board, opts=None): opts = get_opts(opts) if opts['board'] is not None: board.tiles = _read_tiles_from_string(opts['board']) else: board.tiles = _generate_tiles(opts['terrain'], opts['numbers']) board.ports = _get_ports(opts['ports']) board.state = catan.states.BoardStateModifiable(board) board.pieces = _get_pieces(board.tiles, board.ports, opts['players'], opts['pieces']) return None
Reset an existing board using the given options. :param board: the board to reset :param opts: dictionary mapping str->Opt :return: None
train
https://github.com/rosshamish/catan-py/blob/120438a8f16e39c13322c5d5930e1064e1d3f4be/catan/boardbuilder.py#L94-L109
[ "def get_opts(opts):\n \"\"\"\n Validate options and apply defaults for options not supplied.\n\n :param opts: dictionary mapping str->str.\n :return: dictionary mapping str->Opt. All possible keys are present.\n \"\"\"\n defaults = {\n 'board': None,\n 'terrain': Opt.random,\n 'numbers': Opt.preset,\n 'ports': Opt.preset,\n 'pieces': Opt.preset,\n 'players': Opt.preset,\n }\n _opts = defaults.copy()\n if opts is None:\n opts = dict()\n try:\n for key, val in opts.copy().items():\n if key == 'board':\n # board is a string, not a regular opt, and gets special handling\n # in _read_tiles_from_string\n continue\n opts[key] = Opt(val)\n _opts.update(opts)\n except Exception:\n raise ValueError('Invalid options={}'.format(opts))\n logging.debug('used defaults=\\n{}\\n on opts=\\n{}\\nreturned total opts=\\n{}'.format(\n pprint.pformat(defaults),\n pprint.pformat(opts),\n pprint.pformat(_opts)))\n return _opts\n", "def _read_tiles_from_string(board_str):\n terrain = [catan.board.Terrain.from_short_form(char) for char in board_str.split(' ')\n if char in ('w', 'b', 'h', 's', 'o', 'd')]\n numbers = [catan.board.HexNumber.from_digit_or_none(num) for num in board_str.split(' ')\n if num in ('2','3','4','5','6','8','9','10','11','12','None')]\n logging.info('terrain:{}, numbers:{}'.format(terrain, numbers))\n tile_data = list(zip(terrain, numbers))\n tiles = [catan.board.Tile(i, t, n) for i, (t, n) in enumerate(tile_data, 1)]\n\n return tiles\n", "def _generate_tiles(terrain_opts, numbers_opts):\n terrain = None\n numbers = None\n\n if terrain_opts == Opt.empty:\n terrain = ([catan.board.Terrain.desert] * catan.board.NUM_TILES)\n elif terrain_opts in (Opt.random, Opt.debug):\n terrain = ([catan.board.Terrain.desert] +\n [catan.board.Terrain.brick] * 3 +\n [catan.board.Terrain.ore] * 3 +\n [catan.board.Terrain.wood] * 4 +\n [catan.board.Terrain.sheep] * 4 +\n [catan.board.Terrain.wheat] * 4)\n random.shuffle(terrain)\n elif terrain_opts == Opt.preset:\n terrain = ([catan.board.Terrain.wood,\n catan.board.Terrain.wheat,\n catan.board.Terrain.ore,\n catan.board.Terrain.wheat,\n catan.board.Terrain.sheep,\n catan.board.Terrain.brick,\n catan.board.Terrain.sheep,\n catan.board.Terrain.wheat,\n catan.board.Terrain.wood,\n catan.board.Terrain.ore,\n catan.board.Terrain.brick,\n catan.board.Terrain.desert,\n catan.board.Terrain.wheat,\n catan.board.Terrain.sheep,\n catan.board.Terrain.wood,\n catan.board.Terrain.ore,\n catan.board.Terrain.sheep,\n catan.board.Terrain.wood,\n catan.board.Terrain.brick])\n\n if numbers_opts == Opt.empty:\n numbers = ([catan.board.HexNumber.none] * catan.board.NUM_TILES)\n elif numbers_opts in (Opt.random, Opt.debug):\n numbers = ([catan.board.HexNumber.two] +\n [catan.board.HexNumber.three]*2 + [catan.board.HexNumber.four]*2 +\n [catan.board.HexNumber.five]*2 + [catan.board.HexNumber.six]*2 +\n [catan.board.HexNumber.eight]*2 + [catan.board.HexNumber.nine]*2 +\n [catan.board.HexNumber.ten]*2 + [catan.board.HexNumber.eleven]*2 +\n [catan.board.HexNumber.twelve])\n random.shuffle(numbers)\n numbers.insert(terrain.index(catan.board.Terrain.desert), catan.board.HexNumber.none)\n elif numbers_opts == Opt.preset:\n numbers = ([catan.board.HexNumber.five,\n catan.board.HexNumber.two,\n catan.board.HexNumber.six,\n catan.board.HexNumber.three,\n catan.board.HexNumber.eight,\n catan.board.HexNumber.ten,\n catan.board.HexNumber.nine,\n catan.board.HexNumber.twelve,\n catan.board.HexNumber.eleven,\n catan.board.HexNumber.four,\n catan.board.HexNumber.eight,\n catan.board.HexNumber.ten,\n catan.board.HexNumber.nine,\n catan.board.HexNumber.four,\n catan.board.HexNumber.five,\n catan.board.HexNumber.six,\n catan.board.HexNumber.three,\n catan.board.HexNumber.eleven])\n numbers.insert(terrain.index(catan.board.Terrain.desert), catan.board.HexNumber.none)\n\n assert len(numbers) == catan.board.NUM_TILES\n assert len(terrain) == catan.board.NUM_TILES\n\n tile_data = list(zip(terrain, numbers))\n tiles = [catan.board.Tile(i, t, n) for i, (t, n) in enumerate(tile_data, 1)]\n\n return tiles\n", "def _get_ports(port_opts):\n \"\"\"\n Generate a list of ports using the given options.\n\n port options supported:\n - Opt.empty ->\n - Opt.random ->\n - Opt.preset -> ports are in default locations\n - Opt.debug -> alias for Opt.preset\n\n :param port_opts: Opt\n :return: list(Port)\n \"\"\"\n if port_opts in [Opt.preset, Opt.debug]:\n _preset_ports = [(1, 'NW', catan.board.PortType.any3),\n (2, 'W', catan.board.PortType.wood),\n (4, 'W', catan.board.PortType.brick),\n (5, 'SW', catan.board.PortType.any3),\n (6, 'SE', catan.board.PortType.any3),\n (8, 'SE', catan.board.PortType.sheep),\n (9, 'E', catan.board.PortType.any3),\n (10, 'NE', catan.board.PortType.ore),\n (12, 'NE', catan.board.PortType.wheat)]\n return [catan.board.Port(tile, dir, port_type)\n for tile, dir, port_type in _preset_ports]\n elif port_opts in [Opt.empty, Opt.random]:\n logging.warning('{} option not yet implemented'.format(port_opts))\n return []\n", "def _get_pieces(tiles, ports, players_opts, pieces_opts):\n \"\"\"\n Generate a dictionary of pieces using the given options.\n\n pieces options supported:\n - Opt.empty -> no locations have pieces\n - Opt.random ->\n - Opt.preset -> robber is placed on the first desert found\n - Opt.debug -> a variety of pieces are placed around the board\n\n :param tiles: list of tiles from _generate_tiles\n :param ports: list of ports from _generate_ports\n :param players_opts: Opt\n :param pieces_opts: Opt\n :return: dictionary mapping (hexgrid.TYPE, coord:int) -> Piece\n \"\"\"\n if pieces_opts == Opt.empty:\n return dict()\n elif pieces_opts == Opt.debug:\n players = catan.game.Game.get_debug_players()\n return {\n (hexgrid.NODE, 0x23): catan.pieces.Piece(catan.pieces.PieceType.settlement, players[0]),\n (hexgrid.EDGE, 0x22): catan.pieces.Piece(catan.pieces.PieceType.road, players[0]),\n (hexgrid.NODE, 0x67): catan.pieces.Piece(catan.pieces.PieceType.settlement, players[1]),\n (hexgrid.EDGE, 0x98): catan.pieces.Piece(catan.pieces.PieceType.road, players[1]),\n (hexgrid.NODE, 0x87): catan.pieces.Piece(catan.pieces.PieceType.settlement, players[2]),\n (hexgrid.EDGE, 0x89): catan.pieces.Piece(catan.pieces.PieceType.road, players[2]),\n (hexgrid.EDGE, 0xA9): catan.pieces.Piece(catan.pieces.PieceType.road, players[3]),\n (hexgrid.TILE, 0x77): catan.pieces.Piece(catan.pieces.PieceType.robber, None),\n }\n elif pieces_opts in (Opt.preset, ):\n deserts = filter(lambda tile: tile.terrain == catan.board.Terrain.desert, tiles)\n coord = hexgrid.tile_id_to_coord(list(deserts)[0].tile_id)\n return {\n (hexgrid.TILE, coord): catan.pieces.Piece(catan.pieces.PieceType.robber, None)\n }\n elif pieces_opts in (Opt.random, ):\n logging.warning('{} option not yet implemented'.format(pieces_opts))\n" ]
""" module boardbuilder is responsible for creating starting board layouts. It can create a variety of boards by supplying various options. - Options: [terrain, numbers, ports, pieces, players] - Option values: [Opt.empty, Opt.random, Opt.preset, Opt.debug] The default options are defined in #get_opts. Use #get_opts to convert a dictionary mapping str->str to a dictionary mapping str->Opts. #get_opts will also apply the default option values for each option not supplied. Use #build to build a new board with the passed options. Use #modify to modify an existing board instead of building a new one. This will reset the board. #reset is an alias. """ from enum import Enum import logging import pprint import random import hexgrid import catan.game import catan.states import catan.board import catan.pieces class Opt(Enum): empty = 'empty' random = 'random' preset = 'preset' debug = 'debug' def __repr__(self): return 'opt:{}'.format(self.value) def get_opts(opts): """ Validate options and apply defaults for options not supplied. :param opts: dictionary mapping str->str. :return: dictionary mapping str->Opt. All possible keys are present. """ defaults = { 'board': None, 'terrain': Opt.random, 'numbers': Opt.preset, 'ports': Opt.preset, 'pieces': Opt.preset, 'players': Opt.preset, } _opts = defaults.copy() if opts is None: opts = dict() try: for key, val in opts.copy().items(): if key == 'board': # board is a string, not a regular opt, and gets special handling # in _read_tiles_from_string continue opts[key] = Opt(val) _opts.update(opts) except Exception: raise ValueError('Invalid options={}'.format(opts)) logging.debug('used defaults=\n{}\n on opts=\n{}\nreturned total opts=\n{}'.format( pprint.pformat(defaults), pprint.pformat(opts), pprint.pformat(_opts))) return _opts def build(opts=None): """ Build a new board using the given options. :param opts: dictionary mapping str->Opt :return: the new board, Board """ board = catan.board.Board() modify(board, opts) return board def reset(board, opts=None): """ Alias for #modify. Resets an existing board. """ modify(board, opts) return None def _get_tiles(board=None, terrain=None, numbers=None): """ Generate a list of tiles using the given terrain and numbers options. terrain options supported: - Opt.empty -> all tiles are desert - Opt.random -> tiles are randomized - Opt.preset -> - Opt.debug -> alias for Opt.random numbers options supported: - Opt.empty -> no tiles have numbers - Opt.random -> numbers are randomized - Opt.preset -> - Opt.debug -> alias for Opt.random :param terrain_opts: Opt :param numbers_opts: Opt :return: list(Tile) """ if board is not None: # we have a board given, ignore the terrain and numbers opts and log warnings # if they were supplied tiles = _read_tiles_from_string(board) else: # we are being asked to generate a board tiles = _generate_tiles(terrain, numbers) return tiles def _read_tiles_from_string(board_str): terrain = [catan.board.Terrain.from_short_form(char) for char in board_str.split(' ') if char in ('w', 'b', 'h', 's', 'o', 'd')] numbers = [catan.board.HexNumber.from_digit_or_none(num) for num in board_str.split(' ') if num in ('2','3','4','5','6','8','9','10','11','12','None')] logging.info('terrain:{}, numbers:{}'.format(terrain, numbers)) tile_data = list(zip(terrain, numbers)) tiles = [catan.board.Tile(i, t, n) for i, (t, n) in enumerate(tile_data, 1)] return tiles def _generate_tiles(terrain_opts, numbers_opts): terrain = None numbers = None if terrain_opts == Opt.empty: terrain = ([catan.board.Terrain.desert] * catan.board.NUM_TILES) elif terrain_opts in (Opt.random, Opt.debug): terrain = ([catan.board.Terrain.desert] + [catan.board.Terrain.brick] * 3 + [catan.board.Terrain.ore] * 3 + [catan.board.Terrain.wood] * 4 + [catan.board.Terrain.sheep] * 4 + [catan.board.Terrain.wheat] * 4) random.shuffle(terrain) elif terrain_opts == Opt.preset: terrain = ([catan.board.Terrain.wood, catan.board.Terrain.wheat, catan.board.Terrain.ore, catan.board.Terrain.wheat, catan.board.Terrain.sheep, catan.board.Terrain.brick, catan.board.Terrain.sheep, catan.board.Terrain.wheat, catan.board.Terrain.wood, catan.board.Terrain.ore, catan.board.Terrain.brick, catan.board.Terrain.desert, catan.board.Terrain.wheat, catan.board.Terrain.sheep, catan.board.Terrain.wood, catan.board.Terrain.ore, catan.board.Terrain.sheep, catan.board.Terrain.wood, catan.board.Terrain.brick]) if numbers_opts == Opt.empty: numbers = ([catan.board.HexNumber.none] * catan.board.NUM_TILES) elif numbers_opts in (Opt.random, Opt.debug): numbers = ([catan.board.HexNumber.two] + [catan.board.HexNumber.three]*2 + [catan.board.HexNumber.four]*2 + [catan.board.HexNumber.five]*2 + [catan.board.HexNumber.six]*2 + [catan.board.HexNumber.eight]*2 + [catan.board.HexNumber.nine]*2 + [catan.board.HexNumber.ten]*2 + [catan.board.HexNumber.eleven]*2 + [catan.board.HexNumber.twelve]) random.shuffle(numbers) numbers.insert(terrain.index(catan.board.Terrain.desert), catan.board.HexNumber.none) elif numbers_opts == Opt.preset: numbers = ([catan.board.HexNumber.five, catan.board.HexNumber.two, catan.board.HexNumber.six, catan.board.HexNumber.three, catan.board.HexNumber.eight, catan.board.HexNumber.ten, catan.board.HexNumber.nine, catan.board.HexNumber.twelve, catan.board.HexNumber.eleven, catan.board.HexNumber.four, catan.board.HexNumber.eight, catan.board.HexNumber.ten, catan.board.HexNumber.nine, catan.board.HexNumber.four, catan.board.HexNumber.five, catan.board.HexNumber.six, catan.board.HexNumber.three, catan.board.HexNumber.eleven]) numbers.insert(terrain.index(catan.board.Terrain.desert), catan.board.HexNumber.none) assert len(numbers) == catan.board.NUM_TILES assert len(terrain) == catan.board.NUM_TILES tile_data = list(zip(terrain, numbers)) tiles = [catan.board.Tile(i, t, n) for i, (t, n) in enumerate(tile_data, 1)] return tiles def _get_ports(port_opts): """ Generate a list of ports using the given options. port options supported: - Opt.empty -> - Opt.random -> - Opt.preset -> ports are in default locations - Opt.debug -> alias for Opt.preset :param port_opts: Opt :return: list(Port) """ if port_opts in [Opt.preset, Opt.debug]: _preset_ports = [(1, 'NW', catan.board.PortType.any3), (2, 'W', catan.board.PortType.wood), (4, 'W', catan.board.PortType.brick), (5, 'SW', catan.board.PortType.any3), (6, 'SE', catan.board.PortType.any3), (8, 'SE', catan.board.PortType.sheep), (9, 'E', catan.board.PortType.any3), (10, 'NE', catan.board.PortType.ore), (12, 'NE', catan.board.PortType.wheat)] return [catan.board.Port(tile, dir, port_type) for tile, dir, port_type in _preset_ports] elif port_opts in [Opt.empty, Opt.random]: logging.warning('{} option not yet implemented'.format(port_opts)) return [] def _get_pieces(tiles, ports, players_opts, pieces_opts): """ Generate a dictionary of pieces using the given options. pieces options supported: - Opt.empty -> no locations have pieces - Opt.random -> - Opt.preset -> robber is placed on the first desert found - Opt.debug -> a variety of pieces are placed around the board :param tiles: list of tiles from _generate_tiles :param ports: list of ports from _generate_ports :param players_opts: Opt :param pieces_opts: Opt :return: dictionary mapping (hexgrid.TYPE, coord:int) -> Piece """ if pieces_opts == Opt.empty: return dict() elif pieces_opts == Opt.debug: players = catan.game.Game.get_debug_players() return { (hexgrid.NODE, 0x23): catan.pieces.Piece(catan.pieces.PieceType.settlement, players[0]), (hexgrid.EDGE, 0x22): catan.pieces.Piece(catan.pieces.PieceType.road, players[0]), (hexgrid.NODE, 0x67): catan.pieces.Piece(catan.pieces.PieceType.settlement, players[1]), (hexgrid.EDGE, 0x98): catan.pieces.Piece(catan.pieces.PieceType.road, players[1]), (hexgrid.NODE, 0x87): catan.pieces.Piece(catan.pieces.PieceType.settlement, players[2]), (hexgrid.EDGE, 0x89): catan.pieces.Piece(catan.pieces.PieceType.road, players[2]), (hexgrid.EDGE, 0xA9): catan.pieces.Piece(catan.pieces.PieceType.road, players[3]), (hexgrid.TILE, 0x77): catan.pieces.Piece(catan.pieces.PieceType.robber, None), } elif pieces_opts in (Opt.preset, ): deserts = filter(lambda tile: tile.terrain == catan.board.Terrain.desert, tiles) coord = hexgrid.tile_id_to_coord(list(deserts)[0].tile_id) return { (hexgrid.TILE, coord): catan.pieces.Piece(catan.pieces.PieceType.robber, None) } elif pieces_opts in (Opt.random, ): logging.warning('{} option not yet implemented'.format(pieces_opts)) def _check_red_placement(tiles): """ Returns True if no red numbers are on adjacent tiles. Returns False if any red numbers are on adjacent tiles. Not yet implemented. """ logging.warning('"Check red placement" not yet implemented')
rosshamish/catan-py
catan/boardbuilder.py
_get_tiles
python
def _get_tiles(board=None, terrain=None, numbers=None): if board is not None: # we have a board given, ignore the terrain and numbers opts and log warnings # if they were supplied tiles = _read_tiles_from_string(board) else: # we are being asked to generate a board tiles = _generate_tiles(terrain, numbers) return tiles
Generate a list of tiles using the given terrain and numbers options. terrain options supported: - Opt.empty -> all tiles are desert - Opt.random -> tiles are randomized - Opt.preset -> - Opt.debug -> alias for Opt.random numbers options supported: - Opt.empty -> no tiles have numbers - Opt.random -> numbers are randomized - Opt.preset -> - Opt.debug -> alias for Opt.random :param terrain_opts: Opt :param numbers_opts: Opt :return: list(Tile)
train
https://github.com/rosshamish/catan-py/blob/120438a8f16e39c13322c5d5930e1064e1d3f4be/catan/boardbuilder.py#L112-L140
null
""" module boardbuilder is responsible for creating starting board layouts. It can create a variety of boards by supplying various options. - Options: [terrain, numbers, ports, pieces, players] - Option values: [Opt.empty, Opt.random, Opt.preset, Opt.debug] The default options are defined in #get_opts. Use #get_opts to convert a dictionary mapping str->str to a dictionary mapping str->Opts. #get_opts will also apply the default option values for each option not supplied. Use #build to build a new board with the passed options. Use #modify to modify an existing board instead of building a new one. This will reset the board. #reset is an alias. """ from enum import Enum import logging import pprint import random import hexgrid import catan.game import catan.states import catan.board import catan.pieces class Opt(Enum): empty = 'empty' random = 'random' preset = 'preset' debug = 'debug' def __repr__(self): return 'opt:{}'.format(self.value) def get_opts(opts): """ Validate options and apply defaults for options not supplied. :param opts: dictionary mapping str->str. :return: dictionary mapping str->Opt. All possible keys are present. """ defaults = { 'board': None, 'terrain': Opt.random, 'numbers': Opt.preset, 'ports': Opt.preset, 'pieces': Opt.preset, 'players': Opt.preset, } _opts = defaults.copy() if opts is None: opts = dict() try: for key, val in opts.copy().items(): if key == 'board': # board is a string, not a regular opt, and gets special handling # in _read_tiles_from_string continue opts[key] = Opt(val) _opts.update(opts) except Exception: raise ValueError('Invalid options={}'.format(opts)) logging.debug('used defaults=\n{}\n on opts=\n{}\nreturned total opts=\n{}'.format( pprint.pformat(defaults), pprint.pformat(opts), pprint.pformat(_opts))) return _opts def build(opts=None): """ Build a new board using the given options. :param opts: dictionary mapping str->Opt :return: the new board, Board """ board = catan.board.Board() modify(board, opts) return board def reset(board, opts=None): """ Alias for #modify. Resets an existing board. """ modify(board, opts) return None def modify(board, opts=None): """ Reset an existing board using the given options. :param board: the board to reset :param opts: dictionary mapping str->Opt :return: None """ opts = get_opts(opts) if opts['board'] is not None: board.tiles = _read_tiles_from_string(opts['board']) else: board.tiles = _generate_tiles(opts['terrain'], opts['numbers']) board.ports = _get_ports(opts['ports']) board.state = catan.states.BoardStateModifiable(board) board.pieces = _get_pieces(board.tiles, board.ports, opts['players'], opts['pieces']) return None def _read_tiles_from_string(board_str): terrain = [catan.board.Terrain.from_short_form(char) for char in board_str.split(' ') if char in ('w', 'b', 'h', 's', 'o', 'd')] numbers = [catan.board.HexNumber.from_digit_or_none(num) for num in board_str.split(' ') if num in ('2','3','4','5','6','8','9','10','11','12','None')] logging.info('terrain:{}, numbers:{}'.format(terrain, numbers)) tile_data = list(zip(terrain, numbers)) tiles = [catan.board.Tile(i, t, n) for i, (t, n) in enumerate(tile_data, 1)] return tiles def _generate_tiles(terrain_opts, numbers_opts): terrain = None numbers = None if terrain_opts == Opt.empty: terrain = ([catan.board.Terrain.desert] * catan.board.NUM_TILES) elif terrain_opts in (Opt.random, Opt.debug): terrain = ([catan.board.Terrain.desert] + [catan.board.Terrain.brick] * 3 + [catan.board.Terrain.ore] * 3 + [catan.board.Terrain.wood] * 4 + [catan.board.Terrain.sheep] * 4 + [catan.board.Terrain.wheat] * 4) random.shuffle(terrain) elif terrain_opts == Opt.preset: terrain = ([catan.board.Terrain.wood, catan.board.Terrain.wheat, catan.board.Terrain.ore, catan.board.Terrain.wheat, catan.board.Terrain.sheep, catan.board.Terrain.brick, catan.board.Terrain.sheep, catan.board.Terrain.wheat, catan.board.Terrain.wood, catan.board.Terrain.ore, catan.board.Terrain.brick, catan.board.Terrain.desert, catan.board.Terrain.wheat, catan.board.Terrain.sheep, catan.board.Terrain.wood, catan.board.Terrain.ore, catan.board.Terrain.sheep, catan.board.Terrain.wood, catan.board.Terrain.brick]) if numbers_opts == Opt.empty: numbers = ([catan.board.HexNumber.none] * catan.board.NUM_TILES) elif numbers_opts in (Opt.random, Opt.debug): numbers = ([catan.board.HexNumber.two] + [catan.board.HexNumber.three]*2 + [catan.board.HexNumber.four]*2 + [catan.board.HexNumber.five]*2 + [catan.board.HexNumber.six]*2 + [catan.board.HexNumber.eight]*2 + [catan.board.HexNumber.nine]*2 + [catan.board.HexNumber.ten]*2 + [catan.board.HexNumber.eleven]*2 + [catan.board.HexNumber.twelve]) random.shuffle(numbers) numbers.insert(terrain.index(catan.board.Terrain.desert), catan.board.HexNumber.none) elif numbers_opts == Opt.preset: numbers = ([catan.board.HexNumber.five, catan.board.HexNumber.two, catan.board.HexNumber.six, catan.board.HexNumber.three, catan.board.HexNumber.eight, catan.board.HexNumber.ten, catan.board.HexNumber.nine, catan.board.HexNumber.twelve, catan.board.HexNumber.eleven, catan.board.HexNumber.four, catan.board.HexNumber.eight, catan.board.HexNumber.ten, catan.board.HexNumber.nine, catan.board.HexNumber.four, catan.board.HexNumber.five, catan.board.HexNumber.six, catan.board.HexNumber.three, catan.board.HexNumber.eleven]) numbers.insert(terrain.index(catan.board.Terrain.desert), catan.board.HexNumber.none) assert len(numbers) == catan.board.NUM_TILES assert len(terrain) == catan.board.NUM_TILES tile_data = list(zip(terrain, numbers)) tiles = [catan.board.Tile(i, t, n) for i, (t, n) in enumerate(tile_data, 1)] return tiles def _get_ports(port_opts): """ Generate a list of ports using the given options. port options supported: - Opt.empty -> - Opt.random -> - Opt.preset -> ports are in default locations - Opt.debug -> alias for Opt.preset :param port_opts: Opt :return: list(Port) """ if port_opts in [Opt.preset, Opt.debug]: _preset_ports = [(1, 'NW', catan.board.PortType.any3), (2, 'W', catan.board.PortType.wood), (4, 'W', catan.board.PortType.brick), (5, 'SW', catan.board.PortType.any3), (6, 'SE', catan.board.PortType.any3), (8, 'SE', catan.board.PortType.sheep), (9, 'E', catan.board.PortType.any3), (10, 'NE', catan.board.PortType.ore), (12, 'NE', catan.board.PortType.wheat)] return [catan.board.Port(tile, dir, port_type) for tile, dir, port_type in _preset_ports] elif port_opts in [Opt.empty, Opt.random]: logging.warning('{} option not yet implemented'.format(port_opts)) return [] def _get_pieces(tiles, ports, players_opts, pieces_opts): """ Generate a dictionary of pieces using the given options. pieces options supported: - Opt.empty -> no locations have pieces - Opt.random -> - Opt.preset -> robber is placed on the first desert found - Opt.debug -> a variety of pieces are placed around the board :param tiles: list of tiles from _generate_tiles :param ports: list of ports from _generate_ports :param players_opts: Opt :param pieces_opts: Opt :return: dictionary mapping (hexgrid.TYPE, coord:int) -> Piece """ if pieces_opts == Opt.empty: return dict() elif pieces_opts == Opt.debug: players = catan.game.Game.get_debug_players() return { (hexgrid.NODE, 0x23): catan.pieces.Piece(catan.pieces.PieceType.settlement, players[0]), (hexgrid.EDGE, 0x22): catan.pieces.Piece(catan.pieces.PieceType.road, players[0]), (hexgrid.NODE, 0x67): catan.pieces.Piece(catan.pieces.PieceType.settlement, players[1]), (hexgrid.EDGE, 0x98): catan.pieces.Piece(catan.pieces.PieceType.road, players[1]), (hexgrid.NODE, 0x87): catan.pieces.Piece(catan.pieces.PieceType.settlement, players[2]), (hexgrid.EDGE, 0x89): catan.pieces.Piece(catan.pieces.PieceType.road, players[2]), (hexgrid.EDGE, 0xA9): catan.pieces.Piece(catan.pieces.PieceType.road, players[3]), (hexgrid.TILE, 0x77): catan.pieces.Piece(catan.pieces.PieceType.robber, None), } elif pieces_opts in (Opt.preset, ): deserts = filter(lambda tile: tile.terrain == catan.board.Terrain.desert, tiles) coord = hexgrid.tile_id_to_coord(list(deserts)[0].tile_id) return { (hexgrid.TILE, coord): catan.pieces.Piece(catan.pieces.PieceType.robber, None) } elif pieces_opts in (Opt.random, ): logging.warning('{} option not yet implemented'.format(pieces_opts)) def _check_red_placement(tiles): """ Returns True if no red numbers are on adjacent tiles. Returns False if any red numbers are on adjacent tiles. Not yet implemented. """ logging.warning('"Check red placement" not yet implemented')
rosshamish/catan-py
catan/boardbuilder.py
_get_ports
python
def _get_ports(port_opts): if port_opts in [Opt.preset, Opt.debug]: _preset_ports = [(1, 'NW', catan.board.PortType.any3), (2, 'W', catan.board.PortType.wood), (4, 'W', catan.board.PortType.brick), (5, 'SW', catan.board.PortType.any3), (6, 'SE', catan.board.PortType.any3), (8, 'SE', catan.board.PortType.sheep), (9, 'E', catan.board.PortType.any3), (10, 'NE', catan.board.PortType.ore), (12, 'NE', catan.board.PortType.wheat)] return [catan.board.Port(tile, dir, port_type) for tile, dir, port_type in _preset_ports] elif port_opts in [Opt.empty, Opt.random]: logging.warning('{} option not yet implemented'.format(port_opts)) return []
Generate a list of ports using the given options. port options supported: - Opt.empty -> - Opt.random -> - Opt.preset -> ports are in default locations - Opt.debug -> alias for Opt.preset :param port_opts: Opt :return: list(Port)
train
https://github.com/rosshamish/catan-py/blob/120438a8f16e39c13322c5d5930e1064e1d3f4be/catan/boardbuilder.py#L231-L258
null
""" module boardbuilder is responsible for creating starting board layouts. It can create a variety of boards by supplying various options. - Options: [terrain, numbers, ports, pieces, players] - Option values: [Opt.empty, Opt.random, Opt.preset, Opt.debug] The default options are defined in #get_opts. Use #get_opts to convert a dictionary mapping str->str to a dictionary mapping str->Opts. #get_opts will also apply the default option values for each option not supplied. Use #build to build a new board with the passed options. Use #modify to modify an existing board instead of building a new one. This will reset the board. #reset is an alias. """ from enum import Enum import logging import pprint import random import hexgrid import catan.game import catan.states import catan.board import catan.pieces class Opt(Enum): empty = 'empty' random = 'random' preset = 'preset' debug = 'debug' def __repr__(self): return 'opt:{}'.format(self.value) def get_opts(opts): """ Validate options and apply defaults for options not supplied. :param opts: dictionary mapping str->str. :return: dictionary mapping str->Opt. All possible keys are present. """ defaults = { 'board': None, 'terrain': Opt.random, 'numbers': Opt.preset, 'ports': Opt.preset, 'pieces': Opt.preset, 'players': Opt.preset, } _opts = defaults.copy() if opts is None: opts = dict() try: for key, val in opts.copy().items(): if key == 'board': # board is a string, not a regular opt, and gets special handling # in _read_tiles_from_string continue opts[key] = Opt(val) _opts.update(opts) except Exception: raise ValueError('Invalid options={}'.format(opts)) logging.debug('used defaults=\n{}\n on opts=\n{}\nreturned total opts=\n{}'.format( pprint.pformat(defaults), pprint.pformat(opts), pprint.pformat(_opts))) return _opts def build(opts=None): """ Build a new board using the given options. :param opts: dictionary mapping str->Opt :return: the new board, Board """ board = catan.board.Board() modify(board, opts) return board def reset(board, opts=None): """ Alias for #modify. Resets an existing board. """ modify(board, opts) return None def modify(board, opts=None): """ Reset an existing board using the given options. :param board: the board to reset :param opts: dictionary mapping str->Opt :return: None """ opts = get_opts(opts) if opts['board'] is not None: board.tiles = _read_tiles_from_string(opts['board']) else: board.tiles = _generate_tiles(opts['terrain'], opts['numbers']) board.ports = _get_ports(opts['ports']) board.state = catan.states.BoardStateModifiable(board) board.pieces = _get_pieces(board.tiles, board.ports, opts['players'], opts['pieces']) return None def _get_tiles(board=None, terrain=None, numbers=None): """ Generate a list of tiles using the given terrain and numbers options. terrain options supported: - Opt.empty -> all tiles are desert - Opt.random -> tiles are randomized - Opt.preset -> - Opt.debug -> alias for Opt.random numbers options supported: - Opt.empty -> no tiles have numbers - Opt.random -> numbers are randomized - Opt.preset -> - Opt.debug -> alias for Opt.random :param terrain_opts: Opt :param numbers_opts: Opt :return: list(Tile) """ if board is not None: # we have a board given, ignore the terrain and numbers opts and log warnings # if they were supplied tiles = _read_tiles_from_string(board) else: # we are being asked to generate a board tiles = _generate_tiles(terrain, numbers) return tiles def _read_tiles_from_string(board_str): terrain = [catan.board.Terrain.from_short_form(char) for char in board_str.split(' ') if char in ('w', 'b', 'h', 's', 'o', 'd')] numbers = [catan.board.HexNumber.from_digit_or_none(num) for num in board_str.split(' ') if num in ('2','3','4','5','6','8','9','10','11','12','None')] logging.info('terrain:{}, numbers:{}'.format(terrain, numbers)) tile_data = list(zip(terrain, numbers)) tiles = [catan.board.Tile(i, t, n) for i, (t, n) in enumerate(tile_data, 1)] return tiles def _generate_tiles(terrain_opts, numbers_opts): terrain = None numbers = None if terrain_opts == Opt.empty: terrain = ([catan.board.Terrain.desert] * catan.board.NUM_TILES) elif terrain_opts in (Opt.random, Opt.debug): terrain = ([catan.board.Terrain.desert] + [catan.board.Terrain.brick] * 3 + [catan.board.Terrain.ore] * 3 + [catan.board.Terrain.wood] * 4 + [catan.board.Terrain.sheep] * 4 + [catan.board.Terrain.wheat] * 4) random.shuffle(terrain) elif terrain_opts == Opt.preset: terrain = ([catan.board.Terrain.wood, catan.board.Terrain.wheat, catan.board.Terrain.ore, catan.board.Terrain.wheat, catan.board.Terrain.sheep, catan.board.Terrain.brick, catan.board.Terrain.sheep, catan.board.Terrain.wheat, catan.board.Terrain.wood, catan.board.Terrain.ore, catan.board.Terrain.brick, catan.board.Terrain.desert, catan.board.Terrain.wheat, catan.board.Terrain.sheep, catan.board.Terrain.wood, catan.board.Terrain.ore, catan.board.Terrain.sheep, catan.board.Terrain.wood, catan.board.Terrain.brick]) if numbers_opts == Opt.empty: numbers = ([catan.board.HexNumber.none] * catan.board.NUM_TILES) elif numbers_opts in (Opt.random, Opt.debug): numbers = ([catan.board.HexNumber.two] + [catan.board.HexNumber.three]*2 + [catan.board.HexNumber.four]*2 + [catan.board.HexNumber.five]*2 + [catan.board.HexNumber.six]*2 + [catan.board.HexNumber.eight]*2 + [catan.board.HexNumber.nine]*2 + [catan.board.HexNumber.ten]*2 + [catan.board.HexNumber.eleven]*2 + [catan.board.HexNumber.twelve]) random.shuffle(numbers) numbers.insert(terrain.index(catan.board.Terrain.desert), catan.board.HexNumber.none) elif numbers_opts == Opt.preset: numbers = ([catan.board.HexNumber.five, catan.board.HexNumber.two, catan.board.HexNumber.six, catan.board.HexNumber.three, catan.board.HexNumber.eight, catan.board.HexNumber.ten, catan.board.HexNumber.nine, catan.board.HexNumber.twelve, catan.board.HexNumber.eleven, catan.board.HexNumber.four, catan.board.HexNumber.eight, catan.board.HexNumber.ten, catan.board.HexNumber.nine, catan.board.HexNumber.four, catan.board.HexNumber.five, catan.board.HexNumber.six, catan.board.HexNumber.three, catan.board.HexNumber.eleven]) numbers.insert(terrain.index(catan.board.Terrain.desert), catan.board.HexNumber.none) assert len(numbers) == catan.board.NUM_TILES assert len(terrain) == catan.board.NUM_TILES tile_data = list(zip(terrain, numbers)) tiles = [catan.board.Tile(i, t, n) for i, (t, n) in enumerate(tile_data, 1)] return tiles def _get_pieces(tiles, ports, players_opts, pieces_opts): """ Generate a dictionary of pieces using the given options. pieces options supported: - Opt.empty -> no locations have pieces - Opt.random -> - Opt.preset -> robber is placed on the first desert found - Opt.debug -> a variety of pieces are placed around the board :param tiles: list of tiles from _generate_tiles :param ports: list of ports from _generate_ports :param players_opts: Opt :param pieces_opts: Opt :return: dictionary mapping (hexgrid.TYPE, coord:int) -> Piece """ if pieces_opts == Opt.empty: return dict() elif pieces_opts == Opt.debug: players = catan.game.Game.get_debug_players() return { (hexgrid.NODE, 0x23): catan.pieces.Piece(catan.pieces.PieceType.settlement, players[0]), (hexgrid.EDGE, 0x22): catan.pieces.Piece(catan.pieces.PieceType.road, players[0]), (hexgrid.NODE, 0x67): catan.pieces.Piece(catan.pieces.PieceType.settlement, players[1]), (hexgrid.EDGE, 0x98): catan.pieces.Piece(catan.pieces.PieceType.road, players[1]), (hexgrid.NODE, 0x87): catan.pieces.Piece(catan.pieces.PieceType.settlement, players[2]), (hexgrid.EDGE, 0x89): catan.pieces.Piece(catan.pieces.PieceType.road, players[2]), (hexgrid.EDGE, 0xA9): catan.pieces.Piece(catan.pieces.PieceType.road, players[3]), (hexgrid.TILE, 0x77): catan.pieces.Piece(catan.pieces.PieceType.robber, None), } elif pieces_opts in (Opt.preset, ): deserts = filter(lambda tile: tile.terrain == catan.board.Terrain.desert, tiles) coord = hexgrid.tile_id_to_coord(list(deserts)[0].tile_id) return { (hexgrid.TILE, coord): catan.pieces.Piece(catan.pieces.PieceType.robber, None) } elif pieces_opts in (Opt.random, ): logging.warning('{} option not yet implemented'.format(pieces_opts)) def _check_red_placement(tiles): """ Returns True if no red numbers are on adjacent tiles. Returns False if any red numbers are on adjacent tiles. Not yet implemented. """ logging.warning('"Check red placement" not yet implemented')
rosshamish/catan-py
catan/boardbuilder.py
_get_pieces
python
def _get_pieces(tiles, ports, players_opts, pieces_opts): if pieces_opts == Opt.empty: return dict() elif pieces_opts == Opt.debug: players = catan.game.Game.get_debug_players() return { (hexgrid.NODE, 0x23): catan.pieces.Piece(catan.pieces.PieceType.settlement, players[0]), (hexgrid.EDGE, 0x22): catan.pieces.Piece(catan.pieces.PieceType.road, players[0]), (hexgrid.NODE, 0x67): catan.pieces.Piece(catan.pieces.PieceType.settlement, players[1]), (hexgrid.EDGE, 0x98): catan.pieces.Piece(catan.pieces.PieceType.road, players[1]), (hexgrid.NODE, 0x87): catan.pieces.Piece(catan.pieces.PieceType.settlement, players[2]), (hexgrid.EDGE, 0x89): catan.pieces.Piece(catan.pieces.PieceType.road, players[2]), (hexgrid.EDGE, 0xA9): catan.pieces.Piece(catan.pieces.PieceType.road, players[3]), (hexgrid.TILE, 0x77): catan.pieces.Piece(catan.pieces.PieceType.robber, None), } elif pieces_opts in (Opt.preset, ): deserts = filter(lambda tile: tile.terrain == catan.board.Terrain.desert, tiles) coord = hexgrid.tile_id_to_coord(list(deserts)[0].tile_id) return { (hexgrid.TILE, coord): catan.pieces.Piece(catan.pieces.PieceType.robber, None) } elif pieces_opts in (Opt.random, ): logging.warning('{} option not yet implemented'.format(pieces_opts))
Generate a dictionary of pieces using the given options. pieces options supported: - Opt.empty -> no locations have pieces - Opt.random -> - Opt.preset -> robber is placed on the first desert found - Opt.debug -> a variety of pieces are placed around the board :param tiles: list of tiles from _generate_tiles :param ports: list of ports from _generate_ports :param players_opts: Opt :param pieces_opts: Opt :return: dictionary mapping (hexgrid.TYPE, coord:int) -> Piece
train
https://github.com/rosshamish/catan-py/blob/120438a8f16e39c13322c5d5930e1064e1d3f4be/catan/boardbuilder.py#L261-L298
[ "def get_debug_players(cls):\n return [Player(1, 'yurick', 'green'),\n Player(2, 'josh', 'blue'),\n Player(3, 'zach', 'orange'),\n Player(4, 'ross', 'red')]\n" ]
""" module boardbuilder is responsible for creating starting board layouts. It can create a variety of boards by supplying various options. - Options: [terrain, numbers, ports, pieces, players] - Option values: [Opt.empty, Opt.random, Opt.preset, Opt.debug] The default options are defined in #get_opts. Use #get_opts to convert a dictionary mapping str->str to a dictionary mapping str->Opts. #get_opts will also apply the default option values for each option not supplied. Use #build to build a new board with the passed options. Use #modify to modify an existing board instead of building a new one. This will reset the board. #reset is an alias. """ from enum import Enum import logging import pprint import random import hexgrid import catan.game import catan.states import catan.board import catan.pieces class Opt(Enum): empty = 'empty' random = 'random' preset = 'preset' debug = 'debug' def __repr__(self): return 'opt:{}'.format(self.value) def get_opts(opts): """ Validate options and apply defaults for options not supplied. :param opts: dictionary mapping str->str. :return: dictionary mapping str->Opt. All possible keys are present. """ defaults = { 'board': None, 'terrain': Opt.random, 'numbers': Opt.preset, 'ports': Opt.preset, 'pieces': Opt.preset, 'players': Opt.preset, } _opts = defaults.copy() if opts is None: opts = dict() try: for key, val in opts.copy().items(): if key == 'board': # board is a string, not a regular opt, and gets special handling # in _read_tiles_from_string continue opts[key] = Opt(val) _opts.update(opts) except Exception: raise ValueError('Invalid options={}'.format(opts)) logging.debug('used defaults=\n{}\n on opts=\n{}\nreturned total opts=\n{}'.format( pprint.pformat(defaults), pprint.pformat(opts), pprint.pformat(_opts))) return _opts def build(opts=None): """ Build a new board using the given options. :param opts: dictionary mapping str->Opt :return: the new board, Board """ board = catan.board.Board() modify(board, opts) return board def reset(board, opts=None): """ Alias for #modify. Resets an existing board. """ modify(board, opts) return None def modify(board, opts=None): """ Reset an existing board using the given options. :param board: the board to reset :param opts: dictionary mapping str->Opt :return: None """ opts = get_opts(opts) if opts['board'] is not None: board.tiles = _read_tiles_from_string(opts['board']) else: board.tiles = _generate_tiles(opts['terrain'], opts['numbers']) board.ports = _get_ports(opts['ports']) board.state = catan.states.BoardStateModifiable(board) board.pieces = _get_pieces(board.tiles, board.ports, opts['players'], opts['pieces']) return None def _get_tiles(board=None, terrain=None, numbers=None): """ Generate a list of tiles using the given terrain and numbers options. terrain options supported: - Opt.empty -> all tiles are desert - Opt.random -> tiles are randomized - Opt.preset -> - Opt.debug -> alias for Opt.random numbers options supported: - Opt.empty -> no tiles have numbers - Opt.random -> numbers are randomized - Opt.preset -> - Opt.debug -> alias for Opt.random :param terrain_opts: Opt :param numbers_opts: Opt :return: list(Tile) """ if board is not None: # we have a board given, ignore the terrain and numbers opts and log warnings # if they were supplied tiles = _read_tiles_from_string(board) else: # we are being asked to generate a board tiles = _generate_tiles(terrain, numbers) return tiles def _read_tiles_from_string(board_str): terrain = [catan.board.Terrain.from_short_form(char) for char in board_str.split(' ') if char in ('w', 'b', 'h', 's', 'o', 'd')] numbers = [catan.board.HexNumber.from_digit_or_none(num) for num in board_str.split(' ') if num in ('2','3','4','5','6','8','9','10','11','12','None')] logging.info('terrain:{}, numbers:{}'.format(terrain, numbers)) tile_data = list(zip(terrain, numbers)) tiles = [catan.board.Tile(i, t, n) for i, (t, n) in enumerate(tile_data, 1)] return tiles def _generate_tiles(terrain_opts, numbers_opts): terrain = None numbers = None if terrain_opts == Opt.empty: terrain = ([catan.board.Terrain.desert] * catan.board.NUM_TILES) elif terrain_opts in (Opt.random, Opt.debug): terrain = ([catan.board.Terrain.desert] + [catan.board.Terrain.brick] * 3 + [catan.board.Terrain.ore] * 3 + [catan.board.Terrain.wood] * 4 + [catan.board.Terrain.sheep] * 4 + [catan.board.Terrain.wheat] * 4) random.shuffle(terrain) elif terrain_opts == Opt.preset: terrain = ([catan.board.Terrain.wood, catan.board.Terrain.wheat, catan.board.Terrain.ore, catan.board.Terrain.wheat, catan.board.Terrain.sheep, catan.board.Terrain.brick, catan.board.Terrain.sheep, catan.board.Terrain.wheat, catan.board.Terrain.wood, catan.board.Terrain.ore, catan.board.Terrain.brick, catan.board.Terrain.desert, catan.board.Terrain.wheat, catan.board.Terrain.sheep, catan.board.Terrain.wood, catan.board.Terrain.ore, catan.board.Terrain.sheep, catan.board.Terrain.wood, catan.board.Terrain.brick]) if numbers_opts == Opt.empty: numbers = ([catan.board.HexNumber.none] * catan.board.NUM_TILES) elif numbers_opts in (Opt.random, Opt.debug): numbers = ([catan.board.HexNumber.two] + [catan.board.HexNumber.three]*2 + [catan.board.HexNumber.four]*2 + [catan.board.HexNumber.five]*2 + [catan.board.HexNumber.six]*2 + [catan.board.HexNumber.eight]*2 + [catan.board.HexNumber.nine]*2 + [catan.board.HexNumber.ten]*2 + [catan.board.HexNumber.eleven]*2 + [catan.board.HexNumber.twelve]) random.shuffle(numbers) numbers.insert(terrain.index(catan.board.Terrain.desert), catan.board.HexNumber.none) elif numbers_opts == Opt.preset: numbers = ([catan.board.HexNumber.five, catan.board.HexNumber.two, catan.board.HexNumber.six, catan.board.HexNumber.three, catan.board.HexNumber.eight, catan.board.HexNumber.ten, catan.board.HexNumber.nine, catan.board.HexNumber.twelve, catan.board.HexNumber.eleven, catan.board.HexNumber.four, catan.board.HexNumber.eight, catan.board.HexNumber.ten, catan.board.HexNumber.nine, catan.board.HexNumber.four, catan.board.HexNumber.five, catan.board.HexNumber.six, catan.board.HexNumber.three, catan.board.HexNumber.eleven]) numbers.insert(terrain.index(catan.board.Terrain.desert), catan.board.HexNumber.none) assert len(numbers) == catan.board.NUM_TILES assert len(terrain) == catan.board.NUM_TILES tile_data = list(zip(terrain, numbers)) tiles = [catan.board.Tile(i, t, n) for i, (t, n) in enumerate(tile_data, 1)] return tiles def _get_ports(port_opts): """ Generate a list of ports using the given options. port options supported: - Opt.empty -> - Opt.random -> - Opt.preset -> ports are in default locations - Opt.debug -> alias for Opt.preset :param port_opts: Opt :return: list(Port) """ if port_opts in [Opt.preset, Opt.debug]: _preset_ports = [(1, 'NW', catan.board.PortType.any3), (2, 'W', catan.board.PortType.wood), (4, 'W', catan.board.PortType.brick), (5, 'SW', catan.board.PortType.any3), (6, 'SE', catan.board.PortType.any3), (8, 'SE', catan.board.PortType.sheep), (9, 'E', catan.board.PortType.any3), (10, 'NE', catan.board.PortType.ore), (12, 'NE', catan.board.PortType.wheat)] return [catan.board.Port(tile, dir, port_type) for tile, dir, port_type in _preset_ports] elif port_opts in [Opt.empty, Opt.random]: logging.warning('{} option not yet implemented'.format(port_opts)) return [] def _check_red_placement(tiles): """ Returns True if no red numbers are on adjacent tiles. Returns False if any red numbers are on adjacent tiles. Not yet implemented. """ logging.warning('"Check red placement" not yet implemented')
rosshamish/catan-py
catan/states.py
GameStateInGame.next_player
python
def next_player(self): logging.warning('turn={}, players={}'.format( self.game._cur_turn, self.game.players )) return self.game.players[(self.game._cur_turn + 1) % len(self.game.players)]
Returns the player whose turn it will be next. Uses regular seat-wise clockwise rotation. Compare to GameStatePreGame's implementation, which uses snake draft. :return Player
train
https://github.com/rosshamish/catan-py/blob/120438a8f16e39c13322c5d5930e1064e1d3f4be/catan/states.py#L184-L198
null
class GameStateInGame(GameState): """ All IN-GAME states inherit from this state. In game is defined as taking turns, rolling dice, placing pieces, etc. In game starts on 'Start Game', and ends on 'End Game' this state implements: is_in_game() this state provides: is_in_pregame() next_player() begin_turn() has_rolled() can_roll() can_move_robber() can_steal() can_buy_road() can_buy_settlement() can_buy_city() can_buy_dev_card() can_trade() can_play_knight() can_play_monopoly() can_play_road_builder() can_play_victory_point() sub-states must implement: can_end_turn() """ def is_in_game(self): return True def is_in_pregame(self): """ See GameStatePreGame for details. :return: Boolean """ return False def begin_turn(self): """ Begins the turn for the current player. All that is required is to set the game's state. Compare to GameStatePreGame's implementation, which uses GameStatePreGamePlaceSettlement :return None """ self.game.set_state(GameStateBeginTurn(self.game)) def has_rolled(self): """ Whether the current player has rolled or not. :return Boolean """ return self.game.last_player_to_roll == self.game.get_cur_player() def can_roll(self): """ Whether the current player can roll or not. A player can roll only if they have not yet rolled. :return Boolean """ return not self.has_rolled() def can_move_robber(self): """ Whether the current player can move the robber or not. :return Boolean """ return False def can_steal(self): """ Whether the current player can steal or not. :return Boolean """ return False def can_buy_road(self): """ Whether the current player can buy a road or not. :return Boolean """ return self.has_rolled() def can_buy_settlement(self): """ Whether the current player can buy a settlement or not. :return Boolean """ return self.has_rolled() def can_buy_city(self): """ Whether the current player can buy a city or not. :return Boolean """ return self.has_rolled() def can_place_road(self): """ Whether the current player can place a road or not. :return Boolean """ return False def can_place_settlement(self): """ Whether the current player can place a settlement or not. :return Boolean """ return False def can_place_city(self): """ Whether the current player can place a city or not. :return Boolean """ return False def can_buy_dev_card(self): """ Whether the current player can buy a dev card or not. :return Boolean """ return self.has_rolled() def can_trade(self): """ Whether the current player can trade or not. :return Boolean """ return self.has_rolled() def can_play_knight(self): """ Whether the current player can play a knight dev card or not. :return Boolean """ return self.game.dev_card_state.can_play_dev_card() def can_play_monopoly(self): """ Whether the current player can play a monopoly dev card or not. :return Boolean """ return self.has_rolled() and self.game.dev_card_state.can_play_dev_card() def can_play_year_of_plenty(self): """ Whether the current player can play a year of plenty dev card or not. :return Boolean """ return self.has_rolled() and self.game.dev_card_state.can_play_dev_card() def can_play_road_builder(self): """ Whether the current player can play a road builder dev card or not. :return Boolean """ return self.has_rolled() and self.game.dev_card_state.can_play_dev_card() def can_play_victory_point(self): """ Whether the current player can play a victory point dev card or not. :return Boolean """ return True def can_end_turn(self): """ Whether the current player can end their turn or not. :return Boolean """ raise NotImplemented()
cnschema/cdata
cdata/wikify.py
wikidata_get
python
def wikidata_get(identifier): url = 'https://www.wikidata.org/wiki/Special:EntityData/{}.json'.format(identifier) #logging.info(url) return json.loads(requests.get(url).content)
https://www.wikidata.org/wiki/Special:EntityData/P248.json
train
https://github.com/cnschema/cdata/blob/893e2e1e27b61c8551c8b5f5f9bf05ec61490e23/cdata/wikify.py#L51-L57
null
#!/usr/bin/env python # -*- coding: utf-8 -*- # Author: Li Ding # wikification apis import os import sys import json import logging import datetime import logging import time import urllib import re import requests from misc import main_subtask from core import * def task_compare(args): queries = [ "autodealer", "birthplace", u"居里夫人", u"爱因斯坦", ] for query in queries: args ={"query": query} logging.info(u"-----{}------".format(query)) task_wikipedia_test(args) task_wikidata_test(args) def task_wikipedia_test(args): ret = wikipedia_search(args["query"]) logging.info(json.dumps(ret, ensure_ascii=False, sort_keys=True, indent=4)) # ret = wikipedia_search_slow(query) # logging.info(json.dumps(ret, ensure_ascii=False, sort_keys=True, indent=4)) def task_wikidata_test(args): ret = wikidata_search(args["query"]) logging.info(json.dumps(ret, ensure_ascii=False, sort_keys=True, indent=4)) if ret["itemList"]: nodeid = ret["itemList"][0]["identifier"] ret = wikidata_get(nodeid) logging.info(json.dumps(ret["entities"][nodeid]["labels"]["zh"]["value"], ensure_ascii=False, sort_keys=True, indent=4)) def wikidata_search(query, lang="zh", output_lang="en", searchtype="item", max_result=1): """ wikification: search wikipedia pages for the given query https://www.wikidata.org/w/api.php?action=help&modules=wbsearchentities result format { searchinfo: - { search: "birthday" }, search: - [ - { repository: "", id: "P3150", concepturi: "http://www.wikidata.org/entity/P3150", url: "//www.wikidata.org/wiki/Property:P3150", title: "Property:P3150", pageid: 28754653, datatype: "wikibase-item", label: "birthday", description: "item for day and month on which the subject was born. Used when full "date of birth" (P569) isn't known.", match: - { type: "label", language: "en", text: "birthday" } } """ query = any2unicode(query) params = { "action":"wbsearchentities", "search": query, "format":"json", "language":lang, "uselang":output_lang, "type":searchtype } urlBase = "https://www.wikidata.org/w/api.php?" url = urlBase + urllib.urlencode(any2utf8(params)) #logging.info(url) r = requests.get(url) results = json.loads(r.content).get("search",[]) #logging.info(items) property_list = [ {"name":"name", "alternateName":["label"]}, {"name":"url", "alternateName":["concepturi"]}, {"name":"identifier", "alternateName":["id"]}, {"name":"description"}, ] items = [] ret = {"query": query, "itemList":items} for result in results[0:max_result]: #logging.info(result) item = json_dict_copy(result, property_list) items.append(item) return ret def wikipedia_search_slow(query, lang="en", max_result=1): import wikipedia #wikification query = any2unicode(query) items = [] ret = {"query":query, "itemList":items} wikipedia.set_lang(lang) wikiterm = wikipedia.search(query) #logging.info(wikiterm) for idx, term in enumerate(wikiterm[0:max_result]): wikipage = wikipedia.page(term) item = { "name": wikipage.title, "description": wikipedia.summary(term, sentences=1), "url": wikipage.url, } items.append(item) return ret def wikipedia_search(query, lang="en", max_result=1): """ https://www.mediawiki.org/wiki/API:Opensearch """ query = any2unicode(query) params = { "action":"opensearch", "search": query, "format":"json", #"formatversion":2, #"namespace":0, "suggest":"true", "limit": 10 } urlBase = "https://{}.wikipedia.org/w/api.php?".format(lang) url = urlBase + urllib.urlencode(any2utf8(params)) #logging.info(url) r = requests.get(url) jsonData = json.loads(r.content) #logging.info(jsonData) items = [] ret = {"query":query, "itemList":items} for idx, label in enumerate(jsonData[1][0:max_result]): description = jsonData[2][idx] url = jsonData[3][idx] item = { "name": label, "description":description, "url": url, } items.append(item) return ret if __name__ == "__main__": logging.basicConfig(format='[%(levelname)s][%(asctime)s][%(module)s][%(funcName)s][%(lineno)s] %(message)s', level=logging.INFO) logging.getLogger("requests").setLevel(logging.WARNING) optional_params = { '--query': 'query' } main_subtask(__name__, optional_params=optional_params) """ python cdata/wikify.py task_wikipedia_test --query="birth place" python cdata/wikify.py task_wikidata_test --query="birth place" python cdata/wikify.py task_wikidata_test --query="birthplace" python cdata/wikify.py task_wikidata_test --query=居里夫人 python cdata/wikify.py task_compare """
cnschema/cdata
cdata/wikify.py
wikidata_search
python
def wikidata_search(query, lang="zh", output_lang="en", searchtype="item", max_result=1): query = any2unicode(query) params = { "action":"wbsearchentities", "search": query, "format":"json", "language":lang, "uselang":output_lang, "type":searchtype } urlBase = "https://www.wikidata.org/w/api.php?" url = urlBase + urllib.urlencode(any2utf8(params)) #logging.info(url) r = requests.get(url) results = json.loads(r.content).get("search",[]) #logging.info(items) property_list = [ {"name":"name", "alternateName":["label"]}, {"name":"url", "alternateName":["concepturi"]}, {"name":"identifier", "alternateName":["id"]}, {"name":"description"}, ] items = [] ret = {"query": query, "itemList":items} for result in results[0:max_result]: #logging.info(result) item = json_dict_copy(result, property_list) items.append(item) return ret
wikification: search wikipedia pages for the given query https://www.wikidata.org/w/api.php?action=help&modules=wbsearchentities result format { searchinfo: - { search: "birthday" }, search: - [ - { repository: "", id: "P3150", concepturi: "http://www.wikidata.org/entity/P3150", url: "//www.wikidata.org/wiki/Property:P3150", title: "Property:P3150", pageid: 28754653, datatype: "wikibase-item", label: "birthday", description: "item for day and month on which the subject was born. Used when full "date of birth" (P569) isn't known.", match: - { type: "label", language: "en", text: "birthday" } }
train
https://github.com/cnschema/cdata/blob/893e2e1e27b61c8551c8b5f5f9bf05ec61490e23/cdata/wikify.py#L59-L115
[ "def json_dict_copy(json_object, property_list, defaultValue=None):\n \"\"\"\n property_list = [\n { \"name\":\"name\", \"alternateName\": [\"name\",\"title\"]},\n { \"name\":\"birthDate\", \"alternateName\": [\"dob\",\"dateOfBirth\"] },\n { \"name\":\"description\" }\n ]\n \"\"\"\n ret = {}\n for prop in property_list:\n p_name = prop[\"name\"]\n for alias in prop.get(\"alternateName\", []):\n if json_object.get(alias) is not None:\n ret[p_name] = json_object.get(alias)\n break\n if not p_name in ret:\n if p_name in json_object:\n ret[p_name] = json_object[p_name]\n elif defaultValue is not None:\n ret[p_name] = defaultValue\n\n return ret\n", "def any2utf8(data):\n \"\"\"\n rewrite json object values (unicode) into utf-8 encoded string\n \"\"\"\n if isinstance(data, dict):\n ret = {}\n for k, v in data.items():\n k = any2utf8(k)\n ret[k] = any2utf8(v)\n return ret\n elif isinstance(data, list):\n return [any2utf8(x) for x in data]\n elif isinstance(data, unicode):\n return data.encode(\"utf-8\")\n elif type(data) in [str, basestring]:\n return data\n elif type(data) in [int, float]:\n return data\n else:\n logging.error(\"unexpected {} {}\".format(type(data), data))\n return data\n", "def any2unicode(data):\n \"\"\"\n rewrite json object values (assum utf-8) into unicode\n \"\"\"\n if isinstance(data, dict):\n ret = {}\n for k, v in data.items():\n k = any2unicode(k)\n ret[k] = any2unicode(v)\n return ret\n elif isinstance(data, list):\n return [any2unicode(x) for x in data]\n elif isinstance(data, unicode):\n return data\n elif type(data) in [str, basestring]:\n return data.decode(\"utf-8\")\n elif type(data) in [int, float]:\n return data\n else:\n logging.error(\"unexpected {} {}\".format(type(data), data))\n return data\n" ]
#!/usr/bin/env python # -*- coding: utf-8 -*- # Author: Li Ding # wikification apis import os import sys import json import logging import datetime import logging import time import urllib import re import requests from misc import main_subtask from core import * def task_compare(args): queries = [ "autodealer", "birthplace", u"居里夫人", u"爱因斯坦", ] for query in queries: args ={"query": query} logging.info(u"-----{}------".format(query)) task_wikipedia_test(args) task_wikidata_test(args) def task_wikipedia_test(args): ret = wikipedia_search(args["query"]) logging.info(json.dumps(ret, ensure_ascii=False, sort_keys=True, indent=4)) # ret = wikipedia_search_slow(query) # logging.info(json.dumps(ret, ensure_ascii=False, sort_keys=True, indent=4)) def task_wikidata_test(args): ret = wikidata_search(args["query"]) logging.info(json.dumps(ret, ensure_ascii=False, sort_keys=True, indent=4)) if ret["itemList"]: nodeid = ret["itemList"][0]["identifier"] ret = wikidata_get(nodeid) logging.info(json.dumps(ret["entities"][nodeid]["labels"]["zh"]["value"], ensure_ascii=False, sort_keys=True, indent=4)) def wikidata_get(identifier): """ https://www.wikidata.org/wiki/Special:EntityData/P248.json """ url = 'https://www.wikidata.org/wiki/Special:EntityData/{}.json'.format(identifier) #logging.info(url) return json.loads(requests.get(url).content) def wikipedia_search_slow(query, lang="en", max_result=1): import wikipedia #wikification query = any2unicode(query) items = [] ret = {"query":query, "itemList":items} wikipedia.set_lang(lang) wikiterm = wikipedia.search(query) #logging.info(wikiterm) for idx, term in enumerate(wikiterm[0:max_result]): wikipage = wikipedia.page(term) item = { "name": wikipage.title, "description": wikipedia.summary(term, sentences=1), "url": wikipage.url, } items.append(item) return ret def wikipedia_search(query, lang="en", max_result=1): """ https://www.mediawiki.org/wiki/API:Opensearch """ query = any2unicode(query) params = { "action":"opensearch", "search": query, "format":"json", #"formatversion":2, #"namespace":0, "suggest":"true", "limit": 10 } urlBase = "https://{}.wikipedia.org/w/api.php?".format(lang) url = urlBase + urllib.urlencode(any2utf8(params)) #logging.info(url) r = requests.get(url) jsonData = json.loads(r.content) #logging.info(jsonData) items = [] ret = {"query":query, "itemList":items} for idx, label in enumerate(jsonData[1][0:max_result]): description = jsonData[2][idx] url = jsonData[3][idx] item = { "name": label, "description":description, "url": url, } items.append(item) return ret if __name__ == "__main__": logging.basicConfig(format='[%(levelname)s][%(asctime)s][%(module)s][%(funcName)s][%(lineno)s] %(message)s', level=logging.INFO) logging.getLogger("requests").setLevel(logging.WARNING) optional_params = { '--query': 'query' } main_subtask(__name__, optional_params=optional_params) """ python cdata/wikify.py task_wikipedia_test --query="birth place" python cdata/wikify.py task_wikidata_test --query="birth place" python cdata/wikify.py task_wikidata_test --query="birthplace" python cdata/wikify.py task_wikidata_test --query=居里夫人 python cdata/wikify.py task_compare """
cnschema/cdata
cdata/wikify.py
wikipedia_search
python
def wikipedia_search(query, lang="en", max_result=1): query = any2unicode(query) params = { "action":"opensearch", "search": query, "format":"json", #"formatversion":2, #"namespace":0, "suggest":"true", "limit": 10 } urlBase = "https://{}.wikipedia.org/w/api.php?".format(lang) url = urlBase + urllib.urlencode(any2utf8(params)) #logging.info(url) r = requests.get(url) jsonData = json.loads(r.content) #logging.info(jsonData) items = [] ret = {"query":query, "itemList":items} for idx, label in enumerate(jsonData[1][0:max_result]): description = jsonData[2][idx] url = jsonData[3][idx] item = { "name": label, "description":description, "url": url, } items.append(item) return ret
https://www.mediawiki.org/wiki/API:Opensearch
train
https://github.com/cnschema/cdata/blob/893e2e1e27b61c8551c8b5f5f9bf05ec61490e23/cdata/wikify.py#L137-L171
[ "def any2utf8(data):\n \"\"\"\n rewrite json object values (unicode) into utf-8 encoded string\n \"\"\"\n if isinstance(data, dict):\n ret = {}\n for k, v in data.items():\n k = any2utf8(k)\n ret[k] = any2utf8(v)\n return ret\n elif isinstance(data, list):\n return [any2utf8(x) for x in data]\n elif isinstance(data, unicode):\n return data.encode(\"utf-8\")\n elif type(data) in [str, basestring]:\n return data\n elif type(data) in [int, float]:\n return data\n else:\n logging.error(\"unexpected {} {}\".format(type(data), data))\n return data\n", "def any2unicode(data):\n \"\"\"\n rewrite json object values (assum utf-8) into unicode\n \"\"\"\n if isinstance(data, dict):\n ret = {}\n for k, v in data.items():\n k = any2unicode(k)\n ret[k] = any2unicode(v)\n return ret\n elif isinstance(data, list):\n return [any2unicode(x) for x in data]\n elif isinstance(data, unicode):\n return data\n elif type(data) in [str, basestring]:\n return data.decode(\"utf-8\")\n elif type(data) in [int, float]:\n return data\n else:\n logging.error(\"unexpected {} {}\".format(type(data), data))\n return data\n" ]
#!/usr/bin/env python # -*- coding: utf-8 -*- # Author: Li Ding # wikification apis import os import sys import json import logging import datetime import logging import time import urllib import re import requests from misc import main_subtask from core import * def task_compare(args): queries = [ "autodealer", "birthplace", u"居里夫人", u"爱因斯坦", ] for query in queries: args ={"query": query} logging.info(u"-----{}------".format(query)) task_wikipedia_test(args) task_wikidata_test(args) def task_wikipedia_test(args): ret = wikipedia_search(args["query"]) logging.info(json.dumps(ret, ensure_ascii=False, sort_keys=True, indent=4)) # ret = wikipedia_search_slow(query) # logging.info(json.dumps(ret, ensure_ascii=False, sort_keys=True, indent=4)) def task_wikidata_test(args): ret = wikidata_search(args["query"]) logging.info(json.dumps(ret, ensure_ascii=False, sort_keys=True, indent=4)) if ret["itemList"]: nodeid = ret["itemList"][0]["identifier"] ret = wikidata_get(nodeid) logging.info(json.dumps(ret["entities"][nodeid]["labels"]["zh"]["value"], ensure_ascii=False, sort_keys=True, indent=4)) def wikidata_get(identifier): """ https://www.wikidata.org/wiki/Special:EntityData/P248.json """ url = 'https://www.wikidata.org/wiki/Special:EntityData/{}.json'.format(identifier) #logging.info(url) return json.loads(requests.get(url).content) def wikidata_search(query, lang="zh", output_lang="en", searchtype="item", max_result=1): """ wikification: search wikipedia pages for the given query https://www.wikidata.org/w/api.php?action=help&modules=wbsearchentities result format { searchinfo: - { search: "birthday" }, search: - [ - { repository: "", id: "P3150", concepturi: "http://www.wikidata.org/entity/P3150", url: "//www.wikidata.org/wiki/Property:P3150", title: "Property:P3150", pageid: 28754653, datatype: "wikibase-item", label: "birthday", description: "item for day and month on which the subject was born. Used when full "date of birth" (P569) isn't known.", match: - { type: "label", language: "en", text: "birthday" } } """ query = any2unicode(query) params = { "action":"wbsearchentities", "search": query, "format":"json", "language":lang, "uselang":output_lang, "type":searchtype } urlBase = "https://www.wikidata.org/w/api.php?" url = urlBase + urllib.urlencode(any2utf8(params)) #logging.info(url) r = requests.get(url) results = json.loads(r.content).get("search",[]) #logging.info(items) property_list = [ {"name":"name", "alternateName":["label"]}, {"name":"url", "alternateName":["concepturi"]}, {"name":"identifier", "alternateName":["id"]}, {"name":"description"}, ] items = [] ret = {"query": query, "itemList":items} for result in results[0:max_result]: #logging.info(result) item = json_dict_copy(result, property_list) items.append(item) return ret def wikipedia_search_slow(query, lang="en", max_result=1): import wikipedia #wikification query = any2unicode(query) items = [] ret = {"query":query, "itemList":items} wikipedia.set_lang(lang) wikiterm = wikipedia.search(query) #logging.info(wikiterm) for idx, term in enumerate(wikiterm[0:max_result]): wikipage = wikipedia.page(term) item = { "name": wikipage.title, "description": wikipedia.summary(term, sentences=1), "url": wikipage.url, } items.append(item) return ret if __name__ == "__main__": logging.basicConfig(format='[%(levelname)s][%(asctime)s][%(module)s][%(funcName)s][%(lineno)s] %(message)s', level=logging.INFO) logging.getLogger("requests").setLevel(logging.WARNING) optional_params = { '--query': 'query' } main_subtask(__name__, optional_params=optional_params) """ python cdata/wikify.py task_wikipedia_test --query="birth place" python cdata/wikify.py task_wikidata_test --query="birth place" python cdata/wikify.py task_wikidata_test --query="birthplace" python cdata/wikify.py task_wikidata_test --query=居里夫人 python cdata/wikify.py task_compare """
cnschema/cdata
cdata/misc.py
main_subtask
python
def main_subtask(module_name, method_prefixs=["task_"], optional_params={}): parser = argparse.ArgumentParser(description="") parser.add_argument('method_name', help='') for optional_param_key, optional_param_help in optional_params.items(): parser.add_argument(optional_param_key, required=False, help=optional_param_help) # parser.add_argument('--reset_cache', required=False, help='') args = parser.parse_args() for prefix in method_prefixs: if args.method_name.startswith(prefix): if prefix == "test_": # Remove all handlers associated with the root logger object. for handler in logging.root.handlers[:]: logging.root.removeHandler(handler) # Reconfigure logging again, this time with a file. logging.basicConfig(format='[%(levelname)s][%(asctime)s][%(module)s][%(funcName)s][%(lineno)s] %(message)s', level=logging.DEBUG) # noqa # http://stackoverflow.com/questions/17734618/dynamic-method-call-in-python-2-7-using-strings-of-method-names the_method = getattr(sys.modules[module_name], args.method_name) if the_method: the_method(args=vars(args)) logging.info("done") return else: break logging.info("unsupported")
http://stackoverflow.com/questions/3217673/why-use-argparse-rather-than-optparse As of 2.7, optparse is deprecated, and will hopefully go away in the future
train
https://github.com/cnschema/cdata/blob/893e2e1e27b61c8551c8b5f5f9bf05ec61490e23/cdata/misc.py#L24-L58
null
#!/usr/bin/env python # -*- coding: utf-8 -*- # Author: Li Ding # utility stuff # base packages import os import sys import json import logging import codecs import hashlib import datetime import logging import time import argparse import urlparse import re import collections #################################################### def task_subtask(args): print "called task_subtask" if __name__ == "__main__": logging.basicConfig(format='[%(levelname)s][%(asctime)s][%(module)s][%(funcName)s][%(lineno)s] %(message)s', level=logging.DEBUG) # noqa logging.getLogger("requests").setLevel(logging.WARNING) main_subtask(__name__) """ python misc.py task_subtask """
cnschema/cdata
cdata/web.py
url2domain
python
def url2domain(url): parsed_uri = urlparse.urlparse(url) domain = '{uri.netloc}'.format(uri=parsed_uri) domain = re.sub("^.+@", "", domain) domain = re.sub(":.+$", "", domain) return domain
extract domain from url
train
https://github.com/cnschema/cdata/blob/893e2e1e27b61c8551c8b5f5f9bf05ec61490e23/cdata/web.py#L20-L27
null
#!/usr/bin/env python # -*- coding: utf-8 -*- # Author: Li Ding # utility stuff import os import sys import json import logging import codecs import hashlib import datetime import logging import time import urlparse import re
cnschema/cdata
cdata/core.py
file2abspath
python
def file2abspath(filename, this_file=__file__): return os.path.abspath( os.path.join(os.path.dirname(os.path.abspath(this_file)), filename))
generate absolute path for the given file and base dir
train
https://github.com/cnschema/cdata/blob/893e2e1e27b61c8551c8b5f5f9bf05ec61490e23/cdata/core.py#L28-L33
null
#!/usr/bin/env python # -*- coding: utf-8 -*- # Author: Li Ding # JSON data manipulation # base packages import os import sys import json import logging import codecs import hashlib import datetime import time import argparse import urlparse import re import collections # global constants VERSION = 'v20170713' CONTEXTS = [os.path.basename(__file__), VERSION] #################################### # file path #################################### # read from file def file2json(filename, encoding='utf-8'): """ save a line """ with codecs.open(filename, "r", encoding=encoding) as f: return json.load(f) def file2iter(filename, encoding='utf-8', comment_prefix="#", skip_empty_line=True): """ json stream parsing or line parsing """ ret = list() visited = set() with codecs.open(filename, encoding=encoding) as f: for line in f: line = line.strip() # skip empty line if skip_empty_line and len(line) == 0: continue # skip comment line if comment_prefix and line.startswith(comment_prefix): continue yield line #################################### # write to file def json2file(data, filename, encoding='utf-8'): """ write json in canonical json format """ with codecs.open(filename, "w", encoding=encoding) as f: json.dump(data, f, ensure_ascii=False, indent=4, sort_keys=True) def lines2file(lines, filename, encoding='utf-8'): """ write json stream, write lines too """ with codecs.open(filename, "w", encoding=encoding) as f: for line in lines: f.write(line) f.write("\n") def items2file(items, filename, encoding='utf-8', modifier='w'): """ json array to file, canonical json format """ with codecs.open(filename, modifier, encoding=encoding) as f: for item in items: f.write(u"{}\n".format(json.dumps( item, ensure_ascii=False, sort_keys=True))) #################################### # json data access def json_get(json_object, property_path, default=None): """ get value of property_path from a json object, e.g. person.father.name * invalid path return None * valid path (the -1 on path is an object), use default """ temp = json_object for field in property_path[:-1]: if not isinstance(temp, dict): return None temp = temp.get(field, {}) if not isinstance(temp, dict): return None return temp.get(property_path[-1], default) def json_get_list(json_object, p): v = json_object.get(p, []) if isinstance(v, list): return v else: return [v] def json_get_first_item(json_object, p, defaultValue=''): # return empty string if the item does not exist v = json_object.get(p, []) if isinstance(v, list): if len(v) > 0: return v[0] else: return defaultValue else: return v def json_dict_copy(json_object, property_list, defaultValue=None): """ property_list = [ { "name":"name", "alternateName": ["name","title"]}, { "name":"birthDate", "alternateName": ["dob","dateOfBirth"] }, { "name":"description" } ] """ ret = {} for prop in property_list: p_name = prop["name"] for alias in prop.get("alternateName", []): if json_object.get(alias) is not None: ret[p_name] = json_object.get(alias) break if not p_name in ret: if p_name in json_object: ret[p_name] = json_object[p_name] elif defaultValue is not None: ret[p_name] = defaultValue return ret def json_append(obj, p, v): vlist = obj.get(p, []) if not isinstance(vlist, list): return if vlist: vlist.append(v) else: obj[p] = [v] #################################### # data conversion def any2utf8(data): """ rewrite json object values (unicode) into utf-8 encoded string """ if isinstance(data, dict): ret = {} for k, v in data.items(): k = any2utf8(k) ret[k] = any2utf8(v) return ret elif isinstance(data, list): return [any2utf8(x) for x in data] elif isinstance(data, unicode): return data.encode("utf-8") elif type(data) in [str, basestring]: return data elif type(data) in [int, float]: return data else: logging.error("unexpected {} {}".format(type(data), data)) return data def any2unicode(data): """ rewrite json object values (assum utf-8) into unicode """ if isinstance(data, dict): ret = {} for k, v in data.items(): k = any2unicode(k) ret[k] = any2unicode(v) return ret elif isinstance(data, list): return [any2unicode(x) for x in data] elif isinstance(data, unicode): return data elif type(data) in [str, basestring]: return data.decode("utf-8") elif type(data) in [int, float]: return data else: logging.error("unexpected {} {}".format(type(data), data)) return data def any2sha1(text): """ convert a string into sha1hash. For json object/array, first convert it into canonical json string. """ # canonicalize json object or json array if type(text) in [dict, list]: text = json.dumps(text, sort_keys=True) # assert question as utf8 if isinstance(text, unicode): text = text.encode('utf-8') return hashlib.sha1(text).hexdigest() #################################### # file statistics def stat(items, unique_fields, value_fields=[], printCounter=True): counter = collections.Counter() unique_counter = collections.defaultdict(list) for item in items: counter["all"] += 1 for field in unique_fields: if item.get(field): unique_counter[field].append(item[field]) for field in value_fields: value = item.get(field) if value is None: continue elif type(value) in [ float, int ]: vx = "%1.0d" % value else: vx = value if len(vx) > 0: counter[u"{}_{}".format(field, value)] += 1 for field in unique_fields: counter[u"{}_unique".format(field)] = len(set(unique_counter[field])) counter[u"{}_nonempty".format(field)] = len(unique_counter[field]) if printCounter: logging.info(json.dumps(counter, ensure_ascii=False, indent=4, sort_keys=True)) return counter def stat_jsonld(data, key=None, counter=None): """ provide statistics for jsonld, right now only count triples see also https://json-ld.org/playground/ note: attributes @id @context do not contribute any triple """ if counter is None: counter = collections.Counter() if isinstance(data, dict): ret = {} for k, v in data.items(): stat_jsonld(v, k, counter) counter[u"p_{}".format(k)] += 0 if key: counter["triple"] += 1 counter[u"p_{}".format(key)] +=1 elif isinstance(data, list): [stat_jsonld(x, key, counter) for x in data] if key in ["tag"]: for x in data: if isinstance(x, dict) and x.get("name"): counter[u"{}_{}".format(key, x["name"])] +=1 elif type(x) in [basestring, unicode]: counter[u"{}_{}".format(key, x)] +=1 else: if key and key not in ["@id","@context"]: counter["triple"] += 1 counter[u"p_{}".format(key)] +=1 return counter
cnschema/cdata
cdata/core.py
file2json
python
def file2json(filename, encoding='utf-8'): with codecs.open(filename, "r", encoding=encoding) as f: return json.load(f)
save a line
train
https://github.com/cnschema/cdata/blob/893e2e1e27b61c8551c8b5f5f9bf05ec61490e23/cdata/core.py#L39-L44
null
#!/usr/bin/env python # -*- coding: utf-8 -*- # Author: Li Ding # JSON data manipulation # base packages import os import sys import json import logging import codecs import hashlib import datetime import time import argparse import urlparse import re import collections # global constants VERSION = 'v20170713' CONTEXTS = [os.path.basename(__file__), VERSION] #################################### # file path def file2abspath(filename, this_file=__file__): """ generate absolute path for the given file and base dir """ return os.path.abspath( os.path.join(os.path.dirname(os.path.abspath(this_file)), filename)) #################################### # read from file def file2iter(filename, encoding='utf-8', comment_prefix="#", skip_empty_line=True): """ json stream parsing or line parsing """ ret = list() visited = set() with codecs.open(filename, encoding=encoding) as f: for line in f: line = line.strip() # skip empty line if skip_empty_line and len(line) == 0: continue # skip comment line if comment_prefix and line.startswith(comment_prefix): continue yield line #################################### # write to file def json2file(data, filename, encoding='utf-8'): """ write json in canonical json format """ with codecs.open(filename, "w", encoding=encoding) as f: json.dump(data, f, ensure_ascii=False, indent=4, sort_keys=True) def lines2file(lines, filename, encoding='utf-8'): """ write json stream, write lines too """ with codecs.open(filename, "w", encoding=encoding) as f: for line in lines: f.write(line) f.write("\n") def items2file(items, filename, encoding='utf-8', modifier='w'): """ json array to file, canonical json format """ with codecs.open(filename, modifier, encoding=encoding) as f: for item in items: f.write(u"{}\n".format(json.dumps( item, ensure_ascii=False, sort_keys=True))) #################################### # json data access def json_get(json_object, property_path, default=None): """ get value of property_path from a json object, e.g. person.father.name * invalid path return None * valid path (the -1 on path is an object), use default """ temp = json_object for field in property_path[:-1]: if not isinstance(temp, dict): return None temp = temp.get(field, {}) if not isinstance(temp, dict): return None return temp.get(property_path[-1], default) def json_get_list(json_object, p): v = json_object.get(p, []) if isinstance(v, list): return v else: return [v] def json_get_first_item(json_object, p, defaultValue=''): # return empty string if the item does not exist v = json_object.get(p, []) if isinstance(v, list): if len(v) > 0: return v[0] else: return defaultValue else: return v def json_dict_copy(json_object, property_list, defaultValue=None): """ property_list = [ { "name":"name", "alternateName": ["name","title"]}, { "name":"birthDate", "alternateName": ["dob","dateOfBirth"] }, { "name":"description" } ] """ ret = {} for prop in property_list: p_name = prop["name"] for alias in prop.get("alternateName", []): if json_object.get(alias) is not None: ret[p_name] = json_object.get(alias) break if not p_name in ret: if p_name in json_object: ret[p_name] = json_object[p_name] elif defaultValue is not None: ret[p_name] = defaultValue return ret def json_append(obj, p, v): vlist = obj.get(p, []) if not isinstance(vlist, list): return if vlist: vlist.append(v) else: obj[p] = [v] #################################### # data conversion def any2utf8(data): """ rewrite json object values (unicode) into utf-8 encoded string """ if isinstance(data, dict): ret = {} for k, v in data.items(): k = any2utf8(k) ret[k] = any2utf8(v) return ret elif isinstance(data, list): return [any2utf8(x) for x in data] elif isinstance(data, unicode): return data.encode("utf-8") elif type(data) in [str, basestring]: return data elif type(data) in [int, float]: return data else: logging.error("unexpected {} {}".format(type(data), data)) return data def any2unicode(data): """ rewrite json object values (assum utf-8) into unicode """ if isinstance(data, dict): ret = {} for k, v in data.items(): k = any2unicode(k) ret[k] = any2unicode(v) return ret elif isinstance(data, list): return [any2unicode(x) for x in data] elif isinstance(data, unicode): return data elif type(data) in [str, basestring]: return data.decode("utf-8") elif type(data) in [int, float]: return data else: logging.error("unexpected {} {}".format(type(data), data)) return data def any2sha1(text): """ convert a string into sha1hash. For json object/array, first convert it into canonical json string. """ # canonicalize json object or json array if type(text) in [dict, list]: text = json.dumps(text, sort_keys=True) # assert question as utf8 if isinstance(text, unicode): text = text.encode('utf-8') return hashlib.sha1(text).hexdigest() #################################### # file statistics def stat(items, unique_fields, value_fields=[], printCounter=True): counter = collections.Counter() unique_counter = collections.defaultdict(list) for item in items: counter["all"] += 1 for field in unique_fields: if item.get(field): unique_counter[field].append(item[field]) for field in value_fields: value = item.get(field) if value is None: continue elif type(value) in [ float, int ]: vx = "%1.0d" % value else: vx = value if len(vx) > 0: counter[u"{}_{}".format(field, value)] += 1 for field in unique_fields: counter[u"{}_unique".format(field)] = len(set(unique_counter[field])) counter[u"{}_nonempty".format(field)] = len(unique_counter[field]) if printCounter: logging.info(json.dumps(counter, ensure_ascii=False, indent=4, sort_keys=True)) return counter def stat_jsonld(data, key=None, counter=None): """ provide statistics for jsonld, right now only count triples see also https://json-ld.org/playground/ note: attributes @id @context do not contribute any triple """ if counter is None: counter = collections.Counter() if isinstance(data, dict): ret = {} for k, v in data.items(): stat_jsonld(v, k, counter) counter[u"p_{}".format(k)] += 0 if key: counter["triple"] += 1 counter[u"p_{}".format(key)] +=1 elif isinstance(data, list): [stat_jsonld(x, key, counter) for x in data] if key in ["tag"]: for x in data: if isinstance(x, dict) and x.get("name"): counter[u"{}_{}".format(key, x["name"])] +=1 elif type(x) in [basestring, unicode]: counter[u"{}_{}".format(key, x)] +=1 else: if key and key not in ["@id","@context"]: counter["triple"] += 1 counter[u"p_{}".format(key)] +=1 return counter
cnschema/cdata
cdata/core.py
file2iter
python
def file2iter(filename, encoding='utf-8', comment_prefix="#", skip_empty_line=True): ret = list() visited = set() with codecs.open(filename, encoding=encoding) as f: for line in f: line = line.strip() # skip empty line if skip_empty_line and len(line) == 0: continue # skip comment line if comment_prefix and line.startswith(comment_prefix): continue yield line
json stream parsing or line parsing
train
https://github.com/cnschema/cdata/blob/893e2e1e27b61c8551c8b5f5f9bf05ec61490e23/cdata/core.py#L47-L65
null
#!/usr/bin/env python # -*- coding: utf-8 -*- # Author: Li Ding # JSON data manipulation # base packages import os import sys import json import logging import codecs import hashlib import datetime import time import argparse import urlparse import re import collections # global constants VERSION = 'v20170713' CONTEXTS = [os.path.basename(__file__), VERSION] #################################### # file path def file2abspath(filename, this_file=__file__): """ generate absolute path for the given file and base dir """ return os.path.abspath( os.path.join(os.path.dirname(os.path.abspath(this_file)), filename)) #################################### # read from file def file2json(filename, encoding='utf-8'): """ save a line """ with codecs.open(filename, "r", encoding=encoding) as f: return json.load(f) #################################### # write to file def json2file(data, filename, encoding='utf-8'): """ write json in canonical json format """ with codecs.open(filename, "w", encoding=encoding) as f: json.dump(data, f, ensure_ascii=False, indent=4, sort_keys=True) def lines2file(lines, filename, encoding='utf-8'): """ write json stream, write lines too """ with codecs.open(filename, "w", encoding=encoding) as f: for line in lines: f.write(line) f.write("\n") def items2file(items, filename, encoding='utf-8', modifier='w'): """ json array to file, canonical json format """ with codecs.open(filename, modifier, encoding=encoding) as f: for item in items: f.write(u"{}\n".format(json.dumps( item, ensure_ascii=False, sort_keys=True))) #################################### # json data access def json_get(json_object, property_path, default=None): """ get value of property_path from a json object, e.g. person.father.name * invalid path return None * valid path (the -1 on path is an object), use default """ temp = json_object for field in property_path[:-1]: if not isinstance(temp, dict): return None temp = temp.get(field, {}) if not isinstance(temp, dict): return None return temp.get(property_path[-1], default) def json_get_list(json_object, p): v = json_object.get(p, []) if isinstance(v, list): return v else: return [v] def json_get_first_item(json_object, p, defaultValue=''): # return empty string if the item does not exist v = json_object.get(p, []) if isinstance(v, list): if len(v) > 0: return v[0] else: return defaultValue else: return v def json_dict_copy(json_object, property_list, defaultValue=None): """ property_list = [ { "name":"name", "alternateName": ["name","title"]}, { "name":"birthDate", "alternateName": ["dob","dateOfBirth"] }, { "name":"description" } ] """ ret = {} for prop in property_list: p_name = prop["name"] for alias in prop.get("alternateName", []): if json_object.get(alias) is not None: ret[p_name] = json_object.get(alias) break if not p_name in ret: if p_name in json_object: ret[p_name] = json_object[p_name] elif defaultValue is not None: ret[p_name] = defaultValue return ret def json_append(obj, p, v): vlist = obj.get(p, []) if not isinstance(vlist, list): return if vlist: vlist.append(v) else: obj[p] = [v] #################################### # data conversion def any2utf8(data): """ rewrite json object values (unicode) into utf-8 encoded string """ if isinstance(data, dict): ret = {} for k, v in data.items(): k = any2utf8(k) ret[k] = any2utf8(v) return ret elif isinstance(data, list): return [any2utf8(x) for x in data] elif isinstance(data, unicode): return data.encode("utf-8") elif type(data) in [str, basestring]: return data elif type(data) in [int, float]: return data else: logging.error("unexpected {} {}".format(type(data), data)) return data def any2unicode(data): """ rewrite json object values (assum utf-8) into unicode """ if isinstance(data, dict): ret = {} for k, v in data.items(): k = any2unicode(k) ret[k] = any2unicode(v) return ret elif isinstance(data, list): return [any2unicode(x) for x in data] elif isinstance(data, unicode): return data elif type(data) in [str, basestring]: return data.decode("utf-8") elif type(data) in [int, float]: return data else: logging.error("unexpected {} {}".format(type(data), data)) return data def any2sha1(text): """ convert a string into sha1hash. For json object/array, first convert it into canonical json string. """ # canonicalize json object or json array if type(text) in [dict, list]: text = json.dumps(text, sort_keys=True) # assert question as utf8 if isinstance(text, unicode): text = text.encode('utf-8') return hashlib.sha1(text).hexdigest() #################################### # file statistics def stat(items, unique_fields, value_fields=[], printCounter=True): counter = collections.Counter() unique_counter = collections.defaultdict(list) for item in items: counter["all"] += 1 for field in unique_fields: if item.get(field): unique_counter[field].append(item[field]) for field in value_fields: value = item.get(field) if value is None: continue elif type(value) in [ float, int ]: vx = "%1.0d" % value else: vx = value if len(vx) > 0: counter[u"{}_{}".format(field, value)] += 1 for field in unique_fields: counter[u"{}_unique".format(field)] = len(set(unique_counter[field])) counter[u"{}_nonempty".format(field)] = len(unique_counter[field]) if printCounter: logging.info(json.dumps(counter, ensure_ascii=False, indent=4, sort_keys=True)) return counter def stat_jsonld(data, key=None, counter=None): """ provide statistics for jsonld, right now only count triples see also https://json-ld.org/playground/ note: attributes @id @context do not contribute any triple """ if counter is None: counter = collections.Counter() if isinstance(data, dict): ret = {} for k, v in data.items(): stat_jsonld(v, k, counter) counter[u"p_{}".format(k)] += 0 if key: counter["triple"] += 1 counter[u"p_{}".format(key)] +=1 elif isinstance(data, list): [stat_jsonld(x, key, counter) for x in data] if key in ["tag"]: for x in data: if isinstance(x, dict) and x.get("name"): counter[u"{}_{}".format(key, x["name"])] +=1 elif type(x) in [basestring, unicode]: counter[u"{}_{}".format(key, x)] +=1 else: if key and key not in ["@id","@context"]: counter["triple"] += 1 counter[u"p_{}".format(key)] +=1 return counter
cnschema/cdata
cdata/core.py
json2file
python
def json2file(data, filename, encoding='utf-8'): with codecs.open(filename, "w", encoding=encoding) as f: json.dump(data, f, ensure_ascii=False, indent=4, sort_keys=True)
write json in canonical json format
train
https://github.com/cnschema/cdata/blob/893e2e1e27b61c8551c8b5f5f9bf05ec61490e23/cdata/core.py#L71-L76
null
#!/usr/bin/env python # -*- coding: utf-8 -*- # Author: Li Ding # JSON data manipulation # base packages import os import sys import json import logging import codecs import hashlib import datetime import time import argparse import urlparse import re import collections # global constants VERSION = 'v20170713' CONTEXTS = [os.path.basename(__file__), VERSION] #################################### # file path def file2abspath(filename, this_file=__file__): """ generate absolute path for the given file and base dir """ return os.path.abspath( os.path.join(os.path.dirname(os.path.abspath(this_file)), filename)) #################################### # read from file def file2json(filename, encoding='utf-8'): """ save a line """ with codecs.open(filename, "r", encoding=encoding) as f: return json.load(f) def file2iter(filename, encoding='utf-8', comment_prefix="#", skip_empty_line=True): """ json stream parsing or line parsing """ ret = list() visited = set() with codecs.open(filename, encoding=encoding) as f: for line in f: line = line.strip() # skip empty line if skip_empty_line and len(line) == 0: continue # skip comment line if comment_prefix and line.startswith(comment_prefix): continue yield line #################################### # write to file def lines2file(lines, filename, encoding='utf-8'): """ write json stream, write lines too """ with codecs.open(filename, "w", encoding=encoding) as f: for line in lines: f.write(line) f.write("\n") def items2file(items, filename, encoding='utf-8', modifier='w'): """ json array to file, canonical json format """ with codecs.open(filename, modifier, encoding=encoding) as f: for item in items: f.write(u"{}\n".format(json.dumps( item, ensure_ascii=False, sort_keys=True))) #################################### # json data access def json_get(json_object, property_path, default=None): """ get value of property_path from a json object, e.g. person.father.name * invalid path return None * valid path (the -1 on path is an object), use default """ temp = json_object for field in property_path[:-1]: if not isinstance(temp, dict): return None temp = temp.get(field, {}) if not isinstance(temp, dict): return None return temp.get(property_path[-1], default) def json_get_list(json_object, p): v = json_object.get(p, []) if isinstance(v, list): return v else: return [v] def json_get_first_item(json_object, p, defaultValue=''): # return empty string if the item does not exist v = json_object.get(p, []) if isinstance(v, list): if len(v) > 0: return v[0] else: return defaultValue else: return v def json_dict_copy(json_object, property_list, defaultValue=None): """ property_list = [ { "name":"name", "alternateName": ["name","title"]}, { "name":"birthDate", "alternateName": ["dob","dateOfBirth"] }, { "name":"description" } ] """ ret = {} for prop in property_list: p_name = prop["name"] for alias in prop.get("alternateName", []): if json_object.get(alias) is not None: ret[p_name] = json_object.get(alias) break if not p_name in ret: if p_name in json_object: ret[p_name] = json_object[p_name] elif defaultValue is not None: ret[p_name] = defaultValue return ret def json_append(obj, p, v): vlist = obj.get(p, []) if not isinstance(vlist, list): return if vlist: vlist.append(v) else: obj[p] = [v] #################################### # data conversion def any2utf8(data): """ rewrite json object values (unicode) into utf-8 encoded string """ if isinstance(data, dict): ret = {} for k, v in data.items(): k = any2utf8(k) ret[k] = any2utf8(v) return ret elif isinstance(data, list): return [any2utf8(x) for x in data] elif isinstance(data, unicode): return data.encode("utf-8") elif type(data) in [str, basestring]: return data elif type(data) in [int, float]: return data else: logging.error("unexpected {} {}".format(type(data), data)) return data def any2unicode(data): """ rewrite json object values (assum utf-8) into unicode """ if isinstance(data, dict): ret = {} for k, v in data.items(): k = any2unicode(k) ret[k] = any2unicode(v) return ret elif isinstance(data, list): return [any2unicode(x) for x in data] elif isinstance(data, unicode): return data elif type(data) in [str, basestring]: return data.decode("utf-8") elif type(data) in [int, float]: return data else: logging.error("unexpected {} {}".format(type(data), data)) return data def any2sha1(text): """ convert a string into sha1hash. For json object/array, first convert it into canonical json string. """ # canonicalize json object or json array if type(text) in [dict, list]: text = json.dumps(text, sort_keys=True) # assert question as utf8 if isinstance(text, unicode): text = text.encode('utf-8') return hashlib.sha1(text).hexdigest() #################################### # file statistics def stat(items, unique_fields, value_fields=[], printCounter=True): counter = collections.Counter() unique_counter = collections.defaultdict(list) for item in items: counter["all"] += 1 for field in unique_fields: if item.get(field): unique_counter[field].append(item[field]) for field in value_fields: value = item.get(field) if value is None: continue elif type(value) in [ float, int ]: vx = "%1.0d" % value else: vx = value if len(vx) > 0: counter[u"{}_{}".format(field, value)] += 1 for field in unique_fields: counter[u"{}_unique".format(field)] = len(set(unique_counter[field])) counter[u"{}_nonempty".format(field)] = len(unique_counter[field]) if printCounter: logging.info(json.dumps(counter, ensure_ascii=False, indent=4, sort_keys=True)) return counter def stat_jsonld(data, key=None, counter=None): """ provide statistics for jsonld, right now only count triples see also https://json-ld.org/playground/ note: attributes @id @context do not contribute any triple """ if counter is None: counter = collections.Counter() if isinstance(data, dict): ret = {} for k, v in data.items(): stat_jsonld(v, k, counter) counter[u"p_{}".format(k)] += 0 if key: counter["triple"] += 1 counter[u"p_{}".format(key)] +=1 elif isinstance(data, list): [stat_jsonld(x, key, counter) for x in data] if key in ["tag"]: for x in data: if isinstance(x, dict) and x.get("name"): counter[u"{}_{}".format(key, x["name"])] +=1 elif type(x) in [basestring, unicode]: counter[u"{}_{}".format(key, x)] +=1 else: if key and key not in ["@id","@context"]: counter["triple"] += 1 counter[u"p_{}".format(key)] +=1 return counter
cnschema/cdata
cdata/core.py
lines2file
python
def lines2file(lines, filename, encoding='utf-8'): with codecs.open(filename, "w", encoding=encoding) as f: for line in lines: f.write(line) f.write("\n")
write json stream, write lines too
train
https://github.com/cnschema/cdata/blob/893e2e1e27b61c8551c8b5f5f9bf05ec61490e23/cdata/core.py#L79-L86
null
#!/usr/bin/env python # -*- coding: utf-8 -*- # Author: Li Ding # JSON data manipulation # base packages import os import sys import json import logging import codecs import hashlib import datetime import time import argparse import urlparse import re import collections # global constants VERSION = 'v20170713' CONTEXTS = [os.path.basename(__file__), VERSION] #################################### # file path def file2abspath(filename, this_file=__file__): """ generate absolute path for the given file and base dir """ return os.path.abspath( os.path.join(os.path.dirname(os.path.abspath(this_file)), filename)) #################################### # read from file def file2json(filename, encoding='utf-8'): """ save a line """ with codecs.open(filename, "r", encoding=encoding) as f: return json.load(f) def file2iter(filename, encoding='utf-8', comment_prefix="#", skip_empty_line=True): """ json stream parsing or line parsing """ ret = list() visited = set() with codecs.open(filename, encoding=encoding) as f: for line in f: line = line.strip() # skip empty line if skip_empty_line and len(line) == 0: continue # skip comment line if comment_prefix and line.startswith(comment_prefix): continue yield line #################################### # write to file def json2file(data, filename, encoding='utf-8'): """ write json in canonical json format """ with codecs.open(filename, "w", encoding=encoding) as f: json.dump(data, f, ensure_ascii=False, indent=4, sort_keys=True) def items2file(items, filename, encoding='utf-8', modifier='w'): """ json array to file, canonical json format """ with codecs.open(filename, modifier, encoding=encoding) as f: for item in items: f.write(u"{}\n".format(json.dumps( item, ensure_ascii=False, sort_keys=True))) #################################### # json data access def json_get(json_object, property_path, default=None): """ get value of property_path from a json object, e.g. person.father.name * invalid path return None * valid path (the -1 on path is an object), use default """ temp = json_object for field in property_path[:-1]: if not isinstance(temp, dict): return None temp = temp.get(field, {}) if not isinstance(temp, dict): return None return temp.get(property_path[-1], default) def json_get_list(json_object, p): v = json_object.get(p, []) if isinstance(v, list): return v else: return [v] def json_get_first_item(json_object, p, defaultValue=''): # return empty string if the item does not exist v = json_object.get(p, []) if isinstance(v, list): if len(v) > 0: return v[0] else: return defaultValue else: return v def json_dict_copy(json_object, property_list, defaultValue=None): """ property_list = [ { "name":"name", "alternateName": ["name","title"]}, { "name":"birthDate", "alternateName": ["dob","dateOfBirth"] }, { "name":"description" } ] """ ret = {} for prop in property_list: p_name = prop["name"] for alias in prop.get("alternateName", []): if json_object.get(alias) is not None: ret[p_name] = json_object.get(alias) break if not p_name in ret: if p_name in json_object: ret[p_name] = json_object[p_name] elif defaultValue is not None: ret[p_name] = defaultValue return ret def json_append(obj, p, v): vlist = obj.get(p, []) if not isinstance(vlist, list): return if vlist: vlist.append(v) else: obj[p] = [v] #################################### # data conversion def any2utf8(data): """ rewrite json object values (unicode) into utf-8 encoded string """ if isinstance(data, dict): ret = {} for k, v in data.items(): k = any2utf8(k) ret[k] = any2utf8(v) return ret elif isinstance(data, list): return [any2utf8(x) for x in data] elif isinstance(data, unicode): return data.encode("utf-8") elif type(data) in [str, basestring]: return data elif type(data) in [int, float]: return data else: logging.error("unexpected {} {}".format(type(data), data)) return data def any2unicode(data): """ rewrite json object values (assum utf-8) into unicode """ if isinstance(data, dict): ret = {} for k, v in data.items(): k = any2unicode(k) ret[k] = any2unicode(v) return ret elif isinstance(data, list): return [any2unicode(x) for x in data] elif isinstance(data, unicode): return data elif type(data) in [str, basestring]: return data.decode("utf-8") elif type(data) in [int, float]: return data else: logging.error("unexpected {} {}".format(type(data), data)) return data def any2sha1(text): """ convert a string into sha1hash. For json object/array, first convert it into canonical json string. """ # canonicalize json object or json array if type(text) in [dict, list]: text = json.dumps(text, sort_keys=True) # assert question as utf8 if isinstance(text, unicode): text = text.encode('utf-8') return hashlib.sha1(text).hexdigest() #################################### # file statistics def stat(items, unique_fields, value_fields=[], printCounter=True): counter = collections.Counter() unique_counter = collections.defaultdict(list) for item in items: counter["all"] += 1 for field in unique_fields: if item.get(field): unique_counter[field].append(item[field]) for field in value_fields: value = item.get(field) if value is None: continue elif type(value) in [ float, int ]: vx = "%1.0d" % value else: vx = value if len(vx) > 0: counter[u"{}_{}".format(field, value)] += 1 for field in unique_fields: counter[u"{}_unique".format(field)] = len(set(unique_counter[field])) counter[u"{}_nonempty".format(field)] = len(unique_counter[field]) if printCounter: logging.info(json.dumps(counter, ensure_ascii=False, indent=4, sort_keys=True)) return counter def stat_jsonld(data, key=None, counter=None): """ provide statistics for jsonld, right now only count triples see also https://json-ld.org/playground/ note: attributes @id @context do not contribute any triple """ if counter is None: counter = collections.Counter() if isinstance(data, dict): ret = {} for k, v in data.items(): stat_jsonld(v, k, counter) counter[u"p_{}".format(k)] += 0 if key: counter["triple"] += 1 counter[u"p_{}".format(key)] +=1 elif isinstance(data, list): [stat_jsonld(x, key, counter) for x in data] if key in ["tag"]: for x in data: if isinstance(x, dict) and x.get("name"): counter[u"{}_{}".format(key, x["name"])] +=1 elif type(x) in [basestring, unicode]: counter[u"{}_{}".format(key, x)] +=1 else: if key and key not in ["@id","@context"]: counter["triple"] += 1 counter[u"p_{}".format(key)] +=1 return counter
cnschema/cdata
cdata/core.py
items2file
python
def items2file(items, filename, encoding='utf-8', modifier='w'): with codecs.open(filename, modifier, encoding=encoding) as f: for item in items: f.write(u"{}\n".format(json.dumps( item, ensure_ascii=False, sort_keys=True)))
json array to file, canonical json format
train
https://github.com/cnschema/cdata/blob/893e2e1e27b61c8551c8b5f5f9bf05ec61490e23/cdata/core.py#L89-L96
null
#!/usr/bin/env python # -*- coding: utf-8 -*- # Author: Li Ding # JSON data manipulation # base packages import os import sys import json import logging import codecs import hashlib import datetime import time import argparse import urlparse import re import collections # global constants VERSION = 'v20170713' CONTEXTS = [os.path.basename(__file__), VERSION] #################################### # file path def file2abspath(filename, this_file=__file__): """ generate absolute path for the given file and base dir """ return os.path.abspath( os.path.join(os.path.dirname(os.path.abspath(this_file)), filename)) #################################### # read from file def file2json(filename, encoding='utf-8'): """ save a line """ with codecs.open(filename, "r", encoding=encoding) as f: return json.load(f) def file2iter(filename, encoding='utf-8', comment_prefix="#", skip_empty_line=True): """ json stream parsing or line parsing """ ret = list() visited = set() with codecs.open(filename, encoding=encoding) as f: for line in f: line = line.strip() # skip empty line if skip_empty_line and len(line) == 0: continue # skip comment line if comment_prefix and line.startswith(comment_prefix): continue yield line #################################### # write to file def json2file(data, filename, encoding='utf-8'): """ write json in canonical json format """ with codecs.open(filename, "w", encoding=encoding) as f: json.dump(data, f, ensure_ascii=False, indent=4, sort_keys=True) def lines2file(lines, filename, encoding='utf-8'): """ write json stream, write lines too """ with codecs.open(filename, "w", encoding=encoding) as f: for line in lines: f.write(line) f.write("\n") #################################### # json data access def json_get(json_object, property_path, default=None): """ get value of property_path from a json object, e.g. person.father.name * invalid path return None * valid path (the -1 on path is an object), use default """ temp = json_object for field in property_path[:-1]: if not isinstance(temp, dict): return None temp = temp.get(field, {}) if not isinstance(temp, dict): return None return temp.get(property_path[-1], default) def json_get_list(json_object, p): v = json_object.get(p, []) if isinstance(v, list): return v else: return [v] def json_get_first_item(json_object, p, defaultValue=''): # return empty string if the item does not exist v = json_object.get(p, []) if isinstance(v, list): if len(v) > 0: return v[0] else: return defaultValue else: return v def json_dict_copy(json_object, property_list, defaultValue=None): """ property_list = [ { "name":"name", "alternateName": ["name","title"]}, { "name":"birthDate", "alternateName": ["dob","dateOfBirth"] }, { "name":"description" } ] """ ret = {} for prop in property_list: p_name = prop["name"] for alias in prop.get("alternateName", []): if json_object.get(alias) is not None: ret[p_name] = json_object.get(alias) break if not p_name in ret: if p_name in json_object: ret[p_name] = json_object[p_name] elif defaultValue is not None: ret[p_name] = defaultValue return ret def json_append(obj, p, v): vlist = obj.get(p, []) if not isinstance(vlist, list): return if vlist: vlist.append(v) else: obj[p] = [v] #################################### # data conversion def any2utf8(data): """ rewrite json object values (unicode) into utf-8 encoded string """ if isinstance(data, dict): ret = {} for k, v in data.items(): k = any2utf8(k) ret[k] = any2utf8(v) return ret elif isinstance(data, list): return [any2utf8(x) for x in data] elif isinstance(data, unicode): return data.encode("utf-8") elif type(data) in [str, basestring]: return data elif type(data) in [int, float]: return data else: logging.error("unexpected {} {}".format(type(data), data)) return data def any2unicode(data): """ rewrite json object values (assum utf-8) into unicode """ if isinstance(data, dict): ret = {} for k, v in data.items(): k = any2unicode(k) ret[k] = any2unicode(v) return ret elif isinstance(data, list): return [any2unicode(x) for x in data] elif isinstance(data, unicode): return data elif type(data) in [str, basestring]: return data.decode("utf-8") elif type(data) in [int, float]: return data else: logging.error("unexpected {} {}".format(type(data), data)) return data def any2sha1(text): """ convert a string into sha1hash. For json object/array, first convert it into canonical json string. """ # canonicalize json object or json array if type(text) in [dict, list]: text = json.dumps(text, sort_keys=True) # assert question as utf8 if isinstance(text, unicode): text = text.encode('utf-8') return hashlib.sha1(text).hexdigest() #################################### # file statistics def stat(items, unique_fields, value_fields=[], printCounter=True): counter = collections.Counter() unique_counter = collections.defaultdict(list) for item in items: counter["all"] += 1 for field in unique_fields: if item.get(field): unique_counter[field].append(item[field]) for field in value_fields: value = item.get(field) if value is None: continue elif type(value) in [ float, int ]: vx = "%1.0d" % value else: vx = value if len(vx) > 0: counter[u"{}_{}".format(field, value)] += 1 for field in unique_fields: counter[u"{}_unique".format(field)] = len(set(unique_counter[field])) counter[u"{}_nonempty".format(field)] = len(unique_counter[field]) if printCounter: logging.info(json.dumps(counter, ensure_ascii=False, indent=4, sort_keys=True)) return counter def stat_jsonld(data, key=None, counter=None): """ provide statistics for jsonld, right now only count triples see also https://json-ld.org/playground/ note: attributes @id @context do not contribute any triple """ if counter is None: counter = collections.Counter() if isinstance(data, dict): ret = {} for k, v in data.items(): stat_jsonld(v, k, counter) counter[u"p_{}".format(k)] += 0 if key: counter["triple"] += 1 counter[u"p_{}".format(key)] +=1 elif isinstance(data, list): [stat_jsonld(x, key, counter) for x in data] if key in ["tag"]: for x in data: if isinstance(x, dict) and x.get("name"): counter[u"{}_{}".format(key, x["name"])] +=1 elif type(x) in [basestring, unicode]: counter[u"{}_{}".format(key, x)] +=1 else: if key and key not in ["@id","@context"]: counter["triple"] += 1 counter[u"p_{}".format(key)] +=1 return counter
cnschema/cdata
cdata/core.py
json_get
python
def json_get(json_object, property_path, default=None): temp = json_object for field in property_path[:-1]: if not isinstance(temp, dict): return None temp = temp.get(field, {}) if not isinstance(temp, dict): return None return temp.get(property_path[-1], default)
get value of property_path from a json object, e.g. person.father.name * invalid path return None * valid path (the -1 on path is an object), use default
train
https://github.com/cnschema/cdata/blob/893e2e1e27b61c8551c8b5f5f9bf05ec61490e23/cdata/core.py#L102-L115
null
#!/usr/bin/env python # -*- coding: utf-8 -*- # Author: Li Ding # JSON data manipulation # base packages import os import sys import json import logging import codecs import hashlib import datetime import time import argparse import urlparse import re import collections # global constants VERSION = 'v20170713' CONTEXTS = [os.path.basename(__file__), VERSION] #################################### # file path def file2abspath(filename, this_file=__file__): """ generate absolute path for the given file and base dir """ return os.path.abspath( os.path.join(os.path.dirname(os.path.abspath(this_file)), filename)) #################################### # read from file def file2json(filename, encoding='utf-8'): """ save a line """ with codecs.open(filename, "r", encoding=encoding) as f: return json.load(f) def file2iter(filename, encoding='utf-8', comment_prefix="#", skip_empty_line=True): """ json stream parsing or line parsing """ ret = list() visited = set() with codecs.open(filename, encoding=encoding) as f: for line in f: line = line.strip() # skip empty line if skip_empty_line and len(line) == 0: continue # skip comment line if comment_prefix and line.startswith(comment_prefix): continue yield line #################################### # write to file def json2file(data, filename, encoding='utf-8'): """ write json in canonical json format """ with codecs.open(filename, "w", encoding=encoding) as f: json.dump(data, f, ensure_ascii=False, indent=4, sort_keys=True) def lines2file(lines, filename, encoding='utf-8'): """ write json stream, write lines too """ with codecs.open(filename, "w", encoding=encoding) as f: for line in lines: f.write(line) f.write("\n") def items2file(items, filename, encoding='utf-8', modifier='w'): """ json array to file, canonical json format """ with codecs.open(filename, modifier, encoding=encoding) as f: for item in items: f.write(u"{}\n".format(json.dumps( item, ensure_ascii=False, sort_keys=True))) #################################### # json data access def json_get_list(json_object, p): v = json_object.get(p, []) if isinstance(v, list): return v else: return [v] def json_get_first_item(json_object, p, defaultValue=''): # return empty string if the item does not exist v = json_object.get(p, []) if isinstance(v, list): if len(v) > 0: return v[0] else: return defaultValue else: return v def json_dict_copy(json_object, property_list, defaultValue=None): """ property_list = [ { "name":"name", "alternateName": ["name","title"]}, { "name":"birthDate", "alternateName": ["dob","dateOfBirth"] }, { "name":"description" } ] """ ret = {} for prop in property_list: p_name = prop["name"] for alias in prop.get("alternateName", []): if json_object.get(alias) is not None: ret[p_name] = json_object.get(alias) break if not p_name in ret: if p_name in json_object: ret[p_name] = json_object[p_name] elif defaultValue is not None: ret[p_name] = defaultValue return ret def json_append(obj, p, v): vlist = obj.get(p, []) if not isinstance(vlist, list): return if vlist: vlist.append(v) else: obj[p] = [v] #################################### # data conversion def any2utf8(data): """ rewrite json object values (unicode) into utf-8 encoded string """ if isinstance(data, dict): ret = {} for k, v in data.items(): k = any2utf8(k) ret[k] = any2utf8(v) return ret elif isinstance(data, list): return [any2utf8(x) for x in data] elif isinstance(data, unicode): return data.encode("utf-8") elif type(data) in [str, basestring]: return data elif type(data) in [int, float]: return data else: logging.error("unexpected {} {}".format(type(data), data)) return data def any2unicode(data): """ rewrite json object values (assum utf-8) into unicode """ if isinstance(data, dict): ret = {} for k, v in data.items(): k = any2unicode(k) ret[k] = any2unicode(v) return ret elif isinstance(data, list): return [any2unicode(x) for x in data] elif isinstance(data, unicode): return data elif type(data) in [str, basestring]: return data.decode("utf-8") elif type(data) in [int, float]: return data else: logging.error("unexpected {} {}".format(type(data), data)) return data def any2sha1(text): """ convert a string into sha1hash. For json object/array, first convert it into canonical json string. """ # canonicalize json object or json array if type(text) in [dict, list]: text = json.dumps(text, sort_keys=True) # assert question as utf8 if isinstance(text, unicode): text = text.encode('utf-8') return hashlib.sha1(text).hexdigest() #################################### # file statistics def stat(items, unique_fields, value_fields=[], printCounter=True): counter = collections.Counter() unique_counter = collections.defaultdict(list) for item in items: counter["all"] += 1 for field in unique_fields: if item.get(field): unique_counter[field].append(item[field]) for field in value_fields: value = item.get(field) if value is None: continue elif type(value) in [ float, int ]: vx = "%1.0d" % value else: vx = value if len(vx) > 0: counter[u"{}_{}".format(field, value)] += 1 for field in unique_fields: counter[u"{}_unique".format(field)] = len(set(unique_counter[field])) counter[u"{}_nonempty".format(field)] = len(unique_counter[field]) if printCounter: logging.info(json.dumps(counter, ensure_ascii=False, indent=4, sort_keys=True)) return counter def stat_jsonld(data, key=None, counter=None): """ provide statistics for jsonld, right now only count triples see also https://json-ld.org/playground/ note: attributes @id @context do not contribute any triple """ if counter is None: counter = collections.Counter() if isinstance(data, dict): ret = {} for k, v in data.items(): stat_jsonld(v, k, counter) counter[u"p_{}".format(k)] += 0 if key: counter["triple"] += 1 counter[u"p_{}".format(key)] +=1 elif isinstance(data, list): [stat_jsonld(x, key, counter) for x in data] if key in ["tag"]: for x in data: if isinstance(x, dict) and x.get("name"): counter[u"{}_{}".format(key, x["name"])] +=1 elif type(x) in [basestring, unicode]: counter[u"{}_{}".format(key, x)] +=1 else: if key and key not in ["@id","@context"]: counter["triple"] += 1 counter[u"p_{}".format(key)] +=1 return counter
cnschema/cdata
cdata/core.py
json_dict_copy
python
def json_dict_copy(json_object, property_list, defaultValue=None): ret = {} for prop in property_list: p_name = prop["name"] for alias in prop.get("alternateName", []): if json_object.get(alias) is not None: ret[p_name] = json_object.get(alias) break if not p_name in ret: if p_name in json_object: ret[p_name] = json_object[p_name] elif defaultValue is not None: ret[p_name] = defaultValue return ret
property_list = [ { "name":"name", "alternateName": ["name","title"]}, { "name":"birthDate", "alternateName": ["dob","dateOfBirth"] }, { "name":"description" } ]
train
https://github.com/cnschema/cdata/blob/893e2e1e27b61c8551c8b5f5f9bf05ec61490e23/cdata/core.py#L138-L159
null
#!/usr/bin/env python # -*- coding: utf-8 -*- # Author: Li Ding # JSON data manipulation # base packages import os import sys import json import logging import codecs import hashlib import datetime import time import argparse import urlparse import re import collections # global constants VERSION = 'v20170713' CONTEXTS = [os.path.basename(__file__), VERSION] #################################### # file path def file2abspath(filename, this_file=__file__): """ generate absolute path for the given file and base dir """ return os.path.abspath( os.path.join(os.path.dirname(os.path.abspath(this_file)), filename)) #################################### # read from file def file2json(filename, encoding='utf-8'): """ save a line """ with codecs.open(filename, "r", encoding=encoding) as f: return json.load(f) def file2iter(filename, encoding='utf-8', comment_prefix="#", skip_empty_line=True): """ json stream parsing or line parsing """ ret = list() visited = set() with codecs.open(filename, encoding=encoding) as f: for line in f: line = line.strip() # skip empty line if skip_empty_line and len(line) == 0: continue # skip comment line if comment_prefix and line.startswith(comment_prefix): continue yield line #################################### # write to file def json2file(data, filename, encoding='utf-8'): """ write json in canonical json format """ with codecs.open(filename, "w", encoding=encoding) as f: json.dump(data, f, ensure_ascii=False, indent=4, sort_keys=True) def lines2file(lines, filename, encoding='utf-8'): """ write json stream, write lines too """ with codecs.open(filename, "w", encoding=encoding) as f: for line in lines: f.write(line) f.write("\n") def items2file(items, filename, encoding='utf-8', modifier='w'): """ json array to file, canonical json format """ with codecs.open(filename, modifier, encoding=encoding) as f: for item in items: f.write(u"{}\n".format(json.dumps( item, ensure_ascii=False, sort_keys=True))) #################################### # json data access def json_get(json_object, property_path, default=None): """ get value of property_path from a json object, e.g. person.father.name * invalid path return None * valid path (the -1 on path is an object), use default """ temp = json_object for field in property_path[:-1]: if not isinstance(temp, dict): return None temp = temp.get(field, {}) if not isinstance(temp, dict): return None return temp.get(property_path[-1], default) def json_get_list(json_object, p): v = json_object.get(p, []) if isinstance(v, list): return v else: return [v] def json_get_first_item(json_object, p, defaultValue=''): # return empty string if the item does not exist v = json_object.get(p, []) if isinstance(v, list): if len(v) > 0: return v[0] else: return defaultValue else: return v def json_append(obj, p, v): vlist = obj.get(p, []) if not isinstance(vlist, list): return if vlist: vlist.append(v) else: obj[p] = [v] #################################### # data conversion def any2utf8(data): """ rewrite json object values (unicode) into utf-8 encoded string """ if isinstance(data, dict): ret = {} for k, v in data.items(): k = any2utf8(k) ret[k] = any2utf8(v) return ret elif isinstance(data, list): return [any2utf8(x) for x in data] elif isinstance(data, unicode): return data.encode("utf-8") elif type(data) in [str, basestring]: return data elif type(data) in [int, float]: return data else: logging.error("unexpected {} {}".format(type(data), data)) return data def any2unicode(data): """ rewrite json object values (assum utf-8) into unicode """ if isinstance(data, dict): ret = {} for k, v in data.items(): k = any2unicode(k) ret[k] = any2unicode(v) return ret elif isinstance(data, list): return [any2unicode(x) for x in data] elif isinstance(data, unicode): return data elif type(data) in [str, basestring]: return data.decode("utf-8") elif type(data) in [int, float]: return data else: logging.error("unexpected {} {}".format(type(data), data)) return data def any2sha1(text): """ convert a string into sha1hash. For json object/array, first convert it into canonical json string. """ # canonicalize json object or json array if type(text) in [dict, list]: text = json.dumps(text, sort_keys=True) # assert question as utf8 if isinstance(text, unicode): text = text.encode('utf-8') return hashlib.sha1(text).hexdigest() #################################### # file statistics def stat(items, unique_fields, value_fields=[], printCounter=True): counter = collections.Counter() unique_counter = collections.defaultdict(list) for item in items: counter["all"] += 1 for field in unique_fields: if item.get(field): unique_counter[field].append(item[field]) for field in value_fields: value = item.get(field) if value is None: continue elif type(value) in [ float, int ]: vx = "%1.0d" % value else: vx = value if len(vx) > 0: counter[u"{}_{}".format(field, value)] += 1 for field in unique_fields: counter[u"{}_unique".format(field)] = len(set(unique_counter[field])) counter[u"{}_nonempty".format(field)] = len(unique_counter[field]) if printCounter: logging.info(json.dumps(counter, ensure_ascii=False, indent=4, sort_keys=True)) return counter def stat_jsonld(data, key=None, counter=None): """ provide statistics for jsonld, right now only count triples see also https://json-ld.org/playground/ note: attributes @id @context do not contribute any triple """ if counter is None: counter = collections.Counter() if isinstance(data, dict): ret = {} for k, v in data.items(): stat_jsonld(v, k, counter) counter[u"p_{}".format(k)] += 0 if key: counter["triple"] += 1 counter[u"p_{}".format(key)] +=1 elif isinstance(data, list): [stat_jsonld(x, key, counter) for x in data] if key in ["tag"]: for x in data: if isinstance(x, dict) and x.get("name"): counter[u"{}_{}".format(key, x["name"])] +=1 elif type(x) in [basestring, unicode]: counter[u"{}_{}".format(key, x)] +=1 else: if key and key not in ["@id","@context"]: counter["triple"] += 1 counter[u"p_{}".format(key)] +=1 return counter
cnschema/cdata
cdata/core.py
any2utf8
python
def any2utf8(data): if isinstance(data, dict): ret = {} for k, v in data.items(): k = any2utf8(k) ret[k] = any2utf8(v) return ret elif isinstance(data, list): return [any2utf8(x) for x in data] elif isinstance(data, unicode): return data.encode("utf-8") elif type(data) in [str, basestring]: return data elif type(data) in [int, float]: return data else: logging.error("unexpected {} {}".format(type(data), data)) return data
rewrite json object values (unicode) into utf-8 encoded string
train
https://github.com/cnschema/cdata/blob/893e2e1e27b61c8551c8b5f5f9bf05ec61490e23/cdata/core.py#L175-L195
[ "def any2utf8(data):\n \"\"\"\n rewrite json object values (unicode) into utf-8 encoded string\n \"\"\"\n if isinstance(data, dict):\n ret = {}\n for k, v in data.items():\n k = any2utf8(k)\n ret[k] = any2utf8(v)\n return ret\n elif isinstance(data, list):\n return [any2utf8(x) for x in data]\n elif isinstance(data, unicode):\n return data.encode(\"utf-8\")\n elif type(data) in [str, basestring]:\n return data\n elif type(data) in [int, float]:\n return data\n else:\n logging.error(\"unexpected {} {}\".format(type(data), data))\n return data\n" ]
#!/usr/bin/env python # -*- coding: utf-8 -*- # Author: Li Ding # JSON data manipulation # base packages import os import sys import json import logging import codecs import hashlib import datetime import time import argparse import urlparse import re import collections # global constants VERSION = 'v20170713' CONTEXTS = [os.path.basename(__file__), VERSION] #################################### # file path def file2abspath(filename, this_file=__file__): """ generate absolute path for the given file and base dir """ return os.path.abspath( os.path.join(os.path.dirname(os.path.abspath(this_file)), filename)) #################################### # read from file def file2json(filename, encoding='utf-8'): """ save a line """ with codecs.open(filename, "r", encoding=encoding) as f: return json.load(f) def file2iter(filename, encoding='utf-8', comment_prefix="#", skip_empty_line=True): """ json stream parsing or line parsing """ ret = list() visited = set() with codecs.open(filename, encoding=encoding) as f: for line in f: line = line.strip() # skip empty line if skip_empty_line and len(line) == 0: continue # skip comment line if comment_prefix and line.startswith(comment_prefix): continue yield line #################################### # write to file def json2file(data, filename, encoding='utf-8'): """ write json in canonical json format """ with codecs.open(filename, "w", encoding=encoding) as f: json.dump(data, f, ensure_ascii=False, indent=4, sort_keys=True) def lines2file(lines, filename, encoding='utf-8'): """ write json stream, write lines too """ with codecs.open(filename, "w", encoding=encoding) as f: for line in lines: f.write(line) f.write("\n") def items2file(items, filename, encoding='utf-8', modifier='w'): """ json array to file, canonical json format """ with codecs.open(filename, modifier, encoding=encoding) as f: for item in items: f.write(u"{}\n".format(json.dumps( item, ensure_ascii=False, sort_keys=True))) #################################### # json data access def json_get(json_object, property_path, default=None): """ get value of property_path from a json object, e.g. person.father.name * invalid path return None * valid path (the -1 on path is an object), use default """ temp = json_object for field in property_path[:-1]: if not isinstance(temp, dict): return None temp = temp.get(field, {}) if not isinstance(temp, dict): return None return temp.get(property_path[-1], default) def json_get_list(json_object, p): v = json_object.get(p, []) if isinstance(v, list): return v else: return [v] def json_get_first_item(json_object, p, defaultValue=''): # return empty string if the item does not exist v = json_object.get(p, []) if isinstance(v, list): if len(v) > 0: return v[0] else: return defaultValue else: return v def json_dict_copy(json_object, property_list, defaultValue=None): """ property_list = [ { "name":"name", "alternateName": ["name","title"]}, { "name":"birthDate", "alternateName": ["dob","dateOfBirth"] }, { "name":"description" } ] """ ret = {} for prop in property_list: p_name = prop["name"] for alias in prop.get("alternateName", []): if json_object.get(alias) is not None: ret[p_name] = json_object.get(alias) break if not p_name in ret: if p_name in json_object: ret[p_name] = json_object[p_name] elif defaultValue is not None: ret[p_name] = defaultValue return ret def json_append(obj, p, v): vlist = obj.get(p, []) if not isinstance(vlist, list): return if vlist: vlist.append(v) else: obj[p] = [v] #################################### # data conversion def any2unicode(data): """ rewrite json object values (assum utf-8) into unicode """ if isinstance(data, dict): ret = {} for k, v in data.items(): k = any2unicode(k) ret[k] = any2unicode(v) return ret elif isinstance(data, list): return [any2unicode(x) for x in data] elif isinstance(data, unicode): return data elif type(data) in [str, basestring]: return data.decode("utf-8") elif type(data) in [int, float]: return data else: logging.error("unexpected {} {}".format(type(data), data)) return data def any2sha1(text): """ convert a string into sha1hash. For json object/array, first convert it into canonical json string. """ # canonicalize json object or json array if type(text) in [dict, list]: text = json.dumps(text, sort_keys=True) # assert question as utf8 if isinstance(text, unicode): text = text.encode('utf-8') return hashlib.sha1(text).hexdigest() #################################### # file statistics def stat(items, unique_fields, value_fields=[], printCounter=True): counter = collections.Counter() unique_counter = collections.defaultdict(list) for item in items: counter["all"] += 1 for field in unique_fields: if item.get(field): unique_counter[field].append(item[field]) for field in value_fields: value = item.get(field) if value is None: continue elif type(value) in [ float, int ]: vx = "%1.0d" % value else: vx = value if len(vx) > 0: counter[u"{}_{}".format(field, value)] += 1 for field in unique_fields: counter[u"{}_unique".format(field)] = len(set(unique_counter[field])) counter[u"{}_nonempty".format(field)] = len(unique_counter[field]) if printCounter: logging.info(json.dumps(counter, ensure_ascii=False, indent=4, sort_keys=True)) return counter def stat_jsonld(data, key=None, counter=None): """ provide statistics for jsonld, right now only count triples see also https://json-ld.org/playground/ note: attributes @id @context do not contribute any triple """ if counter is None: counter = collections.Counter() if isinstance(data, dict): ret = {} for k, v in data.items(): stat_jsonld(v, k, counter) counter[u"p_{}".format(k)] += 0 if key: counter["triple"] += 1 counter[u"p_{}".format(key)] +=1 elif isinstance(data, list): [stat_jsonld(x, key, counter) for x in data] if key in ["tag"]: for x in data: if isinstance(x, dict) and x.get("name"): counter[u"{}_{}".format(key, x["name"])] +=1 elif type(x) in [basestring, unicode]: counter[u"{}_{}".format(key, x)] +=1 else: if key and key not in ["@id","@context"]: counter["triple"] += 1 counter[u"p_{}".format(key)] +=1 return counter
cnschema/cdata
cdata/core.py
any2sha1
python
def any2sha1(text): # canonicalize json object or json array if type(text) in [dict, list]: text = json.dumps(text, sort_keys=True) # assert question as utf8 if isinstance(text, unicode): text = text.encode('utf-8') return hashlib.sha1(text).hexdigest()
convert a string into sha1hash. For json object/array, first convert it into canonical json string.
train
https://github.com/cnschema/cdata/blob/893e2e1e27b61c8551c8b5f5f9bf05ec61490e23/cdata/core.py#L221-L234
null
#!/usr/bin/env python # -*- coding: utf-8 -*- # Author: Li Ding # JSON data manipulation # base packages import os import sys import json import logging import codecs import hashlib import datetime import time import argparse import urlparse import re import collections # global constants VERSION = 'v20170713' CONTEXTS = [os.path.basename(__file__), VERSION] #################################### # file path def file2abspath(filename, this_file=__file__): """ generate absolute path for the given file and base dir """ return os.path.abspath( os.path.join(os.path.dirname(os.path.abspath(this_file)), filename)) #################################### # read from file def file2json(filename, encoding='utf-8'): """ save a line """ with codecs.open(filename, "r", encoding=encoding) as f: return json.load(f) def file2iter(filename, encoding='utf-8', comment_prefix="#", skip_empty_line=True): """ json stream parsing or line parsing """ ret = list() visited = set() with codecs.open(filename, encoding=encoding) as f: for line in f: line = line.strip() # skip empty line if skip_empty_line and len(line) == 0: continue # skip comment line if comment_prefix and line.startswith(comment_prefix): continue yield line #################################### # write to file def json2file(data, filename, encoding='utf-8'): """ write json in canonical json format """ with codecs.open(filename, "w", encoding=encoding) as f: json.dump(data, f, ensure_ascii=False, indent=4, sort_keys=True) def lines2file(lines, filename, encoding='utf-8'): """ write json stream, write lines too """ with codecs.open(filename, "w", encoding=encoding) as f: for line in lines: f.write(line) f.write("\n") def items2file(items, filename, encoding='utf-8', modifier='w'): """ json array to file, canonical json format """ with codecs.open(filename, modifier, encoding=encoding) as f: for item in items: f.write(u"{}\n".format(json.dumps( item, ensure_ascii=False, sort_keys=True))) #################################### # json data access def json_get(json_object, property_path, default=None): """ get value of property_path from a json object, e.g. person.father.name * invalid path return None * valid path (the -1 on path is an object), use default """ temp = json_object for field in property_path[:-1]: if not isinstance(temp, dict): return None temp = temp.get(field, {}) if not isinstance(temp, dict): return None return temp.get(property_path[-1], default) def json_get_list(json_object, p): v = json_object.get(p, []) if isinstance(v, list): return v else: return [v] def json_get_first_item(json_object, p, defaultValue=''): # return empty string if the item does not exist v = json_object.get(p, []) if isinstance(v, list): if len(v) > 0: return v[0] else: return defaultValue else: return v def json_dict_copy(json_object, property_list, defaultValue=None): """ property_list = [ { "name":"name", "alternateName": ["name","title"]}, { "name":"birthDate", "alternateName": ["dob","dateOfBirth"] }, { "name":"description" } ] """ ret = {} for prop in property_list: p_name = prop["name"] for alias in prop.get("alternateName", []): if json_object.get(alias) is not None: ret[p_name] = json_object.get(alias) break if not p_name in ret: if p_name in json_object: ret[p_name] = json_object[p_name] elif defaultValue is not None: ret[p_name] = defaultValue return ret def json_append(obj, p, v): vlist = obj.get(p, []) if not isinstance(vlist, list): return if vlist: vlist.append(v) else: obj[p] = [v] #################################### # data conversion def any2utf8(data): """ rewrite json object values (unicode) into utf-8 encoded string """ if isinstance(data, dict): ret = {} for k, v in data.items(): k = any2utf8(k) ret[k] = any2utf8(v) return ret elif isinstance(data, list): return [any2utf8(x) for x in data] elif isinstance(data, unicode): return data.encode("utf-8") elif type(data) in [str, basestring]: return data elif type(data) in [int, float]: return data else: logging.error("unexpected {} {}".format(type(data), data)) return data def any2unicode(data): """ rewrite json object values (assum utf-8) into unicode """ if isinstance(data, dict): ret = {} for k, v in data.items(): k = any2unicode(k) ret[k] = any2unicode(v) return ret elif isinstance(data, list): return [any2unicode(x) for x in data] elif isinstance(data, unicode): return data elif type(data) in [str, basestring]: return data.decode("utf-8") elif type(data) in [int, float]: return data else: logging.error("unexpected {} {}".format(type(data), data)) return data #################################### # file statistics def stat(items, unique_fields, value_fields=[], printCounter=True): counter = collections.Counter() unique_counter = collections.defaultdict(list) for item in items: counter["all"] += 1 for field in unique_fields: if item.get(field): unique_counter[field].append(item[field]) for field in value_fields: value = item.get(field) if value is None: continue elif type(value) in [ float, int ]: vx = "%1.0d" % value else: vx = value if len(vx) > 0: counter[u"{}_{}".format(field, value)] += 1 for field in unique_fields: counter[u"{}_unique".format(field)] = len(set(unique_counter[field])) counter[u"{}_nonempty".format(field)] = len(unique_counter[field]) if printCounter: logging.info(json.dumps(counter, ensure_ascii=False, indent=4, sort_keys=True)) return counter def stat_jsonld(data, key=None, counter=None): """ provide statistics for jsonld, right now only count triples see also https://json-ld.org/playground/ note: attributes @id @context do not contribute any triple """ if counter is None: counter = collections.Counter() if isinstance(data, dict): ret = {} for k, v in data.items(): stat_jsonld(v, k, counter) counter[u"p_{}".format(k)] += 0 if key: counter["triple"] += 1 counter[u"p_{}".format(key)] +=1 elif isinstance(data, list): [stat_jsonld(x, key, counter) for x in data] if key in ["tag"]: for x in data: if isinstance(x, dict) and x.get("name"): counter[u"{}_{}".format(key, x["name"])] +=1 elif type(x) in [basestring, unicode]: counter[u"{}_{}".format(key, x)] +=1 else: if key and key not in ["@id","@context"]: counter["triple"] += 1 counter[u"p_{}".format(key)] +=1 return counter
cnschema/cdata
cdata/core.py
stat_jsonld
python
def stat_jsonld(data, key=None, counter=None): if counter is None: counter = collections.Counter() if isinstance(data, dict): ret = {} for k, v in data.items(): stat_jsonld(v, k, counter) counter[u"p_{}".format(k)] += 0 if key: counter["triple"] += 1 counter[u"p_{}".format(key)] +=1 elif isinstance(data, list): [stat_jsonld(x, key, counter) for x in data] if key in ["tag"]: for x in data: if isinstance(x, dict) and x.get("name"): counter[u"{}_{}".format(key, x["name"])] +=1 elif type(x) in [basestring, unicode]: counter[u"{}_{}".format(key, x)] +=1 else: if key and key not in ["@id","@context"]: counter["triple"] += 1 counter[u"p_{}".format(key)] +=1 return counter
provide statistics for jsonld, right now only count triples see also https://json-ld.org/playground/ note: attributes @id @context do not contribute any triple
train
https://github.com/cnschema/cdata/blob/893e2e1e27b61c8551c8b5f5f9bf05ec61490e23/cdata/core.py#L269-L300
[ "def stat_jsonld(data, key=None, counter=None):\n \"\"\"\n provide statistics for jsonld, right now only count triples\n see also https://json-ld.org/playground/\n note: attributes @id @context do not contribute any triple\n \"\"\"\n if counter is None:\n counter = collections.Counter()\n\n if isinstance(data, dict):\n ret = {}\n for k, v in data.items():\n stat_jsonld(v, k, counter)\n counter[u\"p_{}\".format(k)] += 0\n if key:\n counter[\"triple\"] += 1\n counter[u\"p_{}\".format(key)] +=1\n elif isinstance(data, list):\n [stat_jsonld(x, key, counter) for x in data]\n if key in [\"tag\"]:\n for x in data:\n if isinstance(x, dict) and x.get(\"name\"):\n counter[u\"{}_{}\".format(key, x[\"name\"])] +=1\n elif type(x) in [basestring, unicode]:\n counter[u\"{}_{}\".format(key, x)] +=1\n\n else:\n if key and key not in [\"@id\",\"@context\"]:\n counter[\"triple\"] += 1\n counter[u\"p_{}\".format(key)] +=1\n\n return counter\n" ]
#!/usr/bin/env python # -*- coding: utf-8 -*- # Author: Li Ding # JSON data manipulation # base packages import os import sys import json import logging import codecs import hashlib import datetime import time import argparse import urlparse import re import collections # global constants VERSION = 'v20170713' CONTEXTS = [os.path.basename(__file__), VERSION] #################################### # file path def file2abspath(filename, this_file=__file__): """ generate absolute path for the given file and base dir """ return os.path.abspath( os.path.join(os.path.dirname(os.path.abspath(this_file)), filename)) #################################### # read from file def file2json(filename, encoding='utf-8'): """ save a line """ with codecs.open(filename, "r", encoding=encoding) as f: return json.load(f) def file2iter(filename, encoding='utf-8', comment_prefix="#", skip_empty_line=True): """ json stream parsing or line parsing """ ret = list() visited = set() with codecs.open(filename, encoding=encoding) as f: for line in f: line = line.strip() # skip empty line if skip_empty_line and len(line) == 0: continue # skip comment line if comment_prefix and line.startswith(comment_prefix): continue yield line #################################### # write to file def json2file(data, filename, encoding='utf-8'): """ write json in canonical json format """ with codecs.open(filename, "w", encoding=encoding) as f: json.dump(data, f, ensure_ascii=False, indent=4, sort_keys=True) def lines2file(lines, filename, encoding='utf-8'): """ write json stream, write lines too """ with codecs.open(filename, "w", encoding=encoding) as f: for line in lines: f.write(line) f.write("\n") def items2file(items, filename, encoding='utf-8', modifier='w'): """ json array to file, canonical json format """ with codecs.open(filename, modifier, encoding=encoding) as f: for item in items: f.write(u"{}\n".format(json.dumps( item, ensure_ascii=False, sort_keys=True))) #################################### # json data access def json_get(json_object, property_path, default=None): """ get value of property_path from a json object, e.g. person.father.name * invalid path return None * valid path (the -1 on path is an object), use default """ temp = json_object for field in property_path[:-1]: if not isinstance(temp, dict): return None temp = temp.get(field, {}) if not isinstance(temp, dict): return None return temp.get(property_path[-1], default) def json_get_list(json_object, p): v = json_object.get(p, []) if isinstance(v, list): return v else: return [v] def json_get_first_item(json_object, p, defaultValue=''): # return empty string if the item does not exist v = json_object.get(p, []) if isinstance(v, list): if len(v) > 0: return v[0] else: return defaultValue else: return v def json_dict_copy(json_object, property_list, defaultValue=None): """ property_list = [ { "name":"name", "alternateName": ["name","title"]}, { "name":"birthDate", "alternateName": ["dob","dateOfBirth"] }, { "name":"description" } ] """ ret = {} for prop in property_list: p_name = prop["name"] for alias in prop.get("alternateName", []): if json_object.get(alias) is not None: ret[p_name] = json_object.get(alias) break if not p_name in ret: if p_name in json_object: ret[p_name] = json_object[p_name] elif defaultValue is not None: ret[p_name] = defaultValue return ret def json_append(obj, p, v): vlist = obj.get(p, []) if not isinstance(vlist, list): return if vlist: vlist.append(v) else: obj[p] = [v] #################################### # data conversion def any2utf8(data): """ rewrite json object values (unicode) into utf-8 encoded string """ if isinstance(data, dict): ret = {} for k, v in data.items(): k = any2utf8(k) ret[k] = any2utf8(v) return ret elif isinstance(data, list): return [any2utf8(x) for x in data] elif isinstance(data, unicode): return data.encode("utf-8") elif type(data) in [str, basestring]: return data elif type(data) in [int, float]: return data else: logging.error("unexpected {} {}".format(type(data), data)) return data def any2unicode(data): """ rewrite json object values (assum utf-8) into unicode """ if isinstance(data, dict): ret = {} for k, v in data.items(): k = any2unicode(k) ret[k] = any2unicode(v) return ret elif isinstance(data, list): return [any2unicode(x) for x in data] elif isinstance(data, unicode): return data elif type(data) in [str, basestring]: return data.decode("utf-8") elif type(data) in [int, float]: return data else: logging.error("unexpected {} {}".format(type(data), data)) return data def any2sha1(text): """ convert a string into sha1hash. For json object/array, first convert it into canonical json string. """ # canonicalize json object or json array if type(text) in [dict, list]: text = json.dumps(text, sort_keys=True) # assert question as utf8 if isinstance(text, unicode): text = text.encode('utf-8') return hashlib.sha1(text).hexdigest() #################################### # file statistics def stat(items, unique_fields, value_fields=[], printCounter=True): counter = collections.Counter() unique_counter = collections.defaultdict(list) for item in items: counter["all"] += 1 for field in unique_fields: if item.get(field): unique_counter[field].append(item[field]) for field in value_fields: value = item.get(field) if value is None: continue elif type(value) in [ float, int ]: vx = "%1.0d" % value else: vx = value if len(vx) > 0: counter[u"{}_{}".format(field, value)] += 1 for field in unique_fields: counter[u"{}_unique".format(field)] = len(set(unique_counter[field])) counter[u"{}_nonempty".format(field)] = len(unique_counter[field]) if printCounter: logging.info(json.dumps(counter, ensure_ascii=False, indent=4, sort_keys=True)) return counter
cnschema/cdata
cdata/summary.py
summarize_entity_person
python
def summarize_entity_person(person): ret = [] value = person.get("name") if not value: return False ret.append(value) prop = "courtesyName" value = json_get_first_item(person, prop) if value == u"不详": value = "" if value: ret.append(u'字{}'.format(value)) value = person.get("alternateName") if value: #ret.append(u'别名{}'.format(value)) # Bugged pass prop = "artName" value = json_get_first_item(person, prop) if value: ret.append(u'号{}'.format(value)) value = person.get("dynasty") if value: ret.append(u'{}人'.format(value)) prop = "ancestralHome" value = json_get_first_item(person, prop) if value: ret.append(u'祖籍{}'.format(value)) birth_date = person.get("birthDate", "") birth_place = person.get("birthPlace", "") # Special case for unknown birth date if birth_date == u"不详": birth_date = "" if birth_place: ret.append(u'{}出生于{}'.format(birth_date, birth_place)) elif birth_date: ret.append(u'{}出生'.format(birth_date)) prop = "nationality" nationality = json_get_first_item(person, prop) prop = "occupation" occupation = json_get_first_item(person, prop) if occupation: if nationality: ret.append(u'{}{}'.format(nationality, occupation)) else: ret.append(u'{}'.format(occupation)) elif nationality: ret.append(u'{}人'.format(nationality)) prop = "authorOf" value = json_get_list(person, prop) if value: logging.info(value) value = u"、".join(value) ret.append(u'主要作品:{}'.format(value) ) prop = "accomplishment" value = json_get_list(person, prop) if value: value = u"、".join(value) if len(value) < 30: # Colon is handled by text reading software ret.append( u"主要成就:{}".format(value) ) ret = u",".join(ret) # Make all commas Chinese ret = ret.replace(u',', u',') ret = re.sub(u",+", u",", ret) # Removes repeat commas # Handles periods at end ret = re.sub(ur"[。,]+$", u"", ret) # Converts brackets to Chinese ret = ret.replace(u'(', u'(') ret = ret.replace(u')', u')') # Removes brackets and all contained info ret = re.sub(ur"([^)]*)", u"", ret) ret = u''.join([ret, u"。"]) return ret
assume person entity using cnschma person vocabulary, http://cnschema.org/Person
train
https://github.com/cnschema/cdata/blob/893e2e1e27b61c8551c8b5f5f9bf05ec61490e23/cdata/summary.py#L25-L117
[ "def json_get_list(json_object, p):\n v = json_object.get(p, [])\n if isinstance(v, list):\n return v\n else:\n return [v]\n", "def json_get_first_item(json_object, p, defaultValue=''):\n # return empty string if the item does not exist\n v = json_object.get(p, [])\n if isinstance(v, list):\n if len(v) > 0:\n return v[0]\n else:\n return defaultValue\n else:\n return v\n" ]
#!/usr/bin/env python # -*- coding: utf-8 -*- # Author: # summarize a paragraph or an entity into short text description import os import sys import json import logging import codecs import hashlib import datetime import logging import time import re import collections from misc import main_subtask from core import * from table import * def summarize_paragraph_person(text): pass def task_summarize_entity_person(args): #print "called task_test_summarize_entity_person" person = { "name": u"张三", "accomplishment": u"三好学生" } ret = summarize_entity_person(person) logging.info(ret) def task_summarize_all_person(args): path2person = file2abspath('../local/person/person.json') result_person_list = [] for line in file2iter(path2person): person = json.loads(line) ret = summarize_entity_person(person) if ret: person["shortDescription"] = ret result_person_list.append(person) logging.info( "write to JSON and excel") KEYS = [u"@type",u"artName",u"ethnicGroup",u"student",u"courtesyName",u"religion",u"cnProfessionalTitle",u"occupation",u"jobTitle",u"sibling",u"weight",u"nationality",u"birthPlace",u"height",u"alumniOf",u"keywords", u"schoolsOfbuddhism",u"image",u"parent",u"children",u"accomplishment",u"academicDegree",u"dharmaName",u"deathDate",u"academicMajor",u"nobleTitle",u"posthumousName",u"familyName",u"memberOfPoliticalParty",u"award",u"description", u"shortDescription", u"placeOfBurial",u"cnEducationalAttainment",u"alternateName",u"pseudonym",u"templeName", u"birthDate",u"gender",u"worksFor",u"name",u"dynasty",u"earName",u"ancestralHome",u"birthName",u"studentOf",u"spouse",u"nobleFamily",u"authorOf",u"@id",u"colleague",u"fieldOfWork",u"mother",u"father"] out_path = "../local/person/" json2excel( result_person_list, KEYS, os.path.join(out_path, 'person_shortDescription.xls') ) items2file( result_person_list, os.path.join(out_path, 'person_shortDescription.json') ) if __name__ == "__main__": logging.basicConfig(format='[%(levelname)s][%(asctime)s][%(module)s][%(funcName)s][%(lineno)s] %(message)s', level=logging.DEBUG) # noqa logging.getLogger("requests").setLevel(logging.WARNING) main_subtask(__name__) """ python cdata/summary.py task_summarize_entity_person python cdata/summary.py task_summarize_all_person """
cnschema/cdata
cdata/table.py
json2excel
python
def json2excel(items, keys, filename, page_size=60000): wb = xlwt.Workbook() rowindex = 0 sheetindex = 0 for item in items: if rowindex % page_size == 0: sheetname = "%02d" % sheetindex ws = wb.add_sheet(sheetname) rowindex = 0 sheetindex += 1 colindex = 0 for key in keys: ws.write(rowindex, colindex, key) colindex += 1 rowindex += 1 colindex = 0 for key in keys: v = item.get(key, "") if type(v) == list: v = ','.join(v) if type(v) == set: v = ','.join(v) ws.write(rowindex, colindex, v) colindex += 1 rowindex += 1 logging.debug(filename) wb.save(filename)
max_page_size is 65000 because we output old excel .xls format
train
https://github.com/cnschema/cdata/blob/893e2e1e27b61c8551c8b5f5f9bf05ec61490e23/cdata/table.py#L22-L53
null
#!/usr/bin/env python # -*- coding: utf-8 -*- # Author: Li Ding # table/excel data manipulation import os import sys import json import logging import codecs import hashlib import datetime import logging import time import re import collections import xlwt import xlrd def excel2json(filename, non_empty_col=-1, file_contents=None): """ http://www.lexicon.net/sjmachin/xlrd.html non_empty_col is -1 to load all rows, when set to a none-empty value, this function will skip rows having empty cell on that col. """ if file_contents: workbook = xlrd.open_workbook(file_contents=file_contents) else: workbook = xlrd.open_workbook(filename) start_row = 0 ret = collections.defaultdict(list) fields = {} for name in workbook.sheet_names(): sh = workbook.sheet_by_name(name) headers = [] for col in range(len(sh.row(start_row))): headers.append(sh.cell(start_row, col).value) logging.info(u"sheet={} rows={} cols={}".format( name, sh.nrows, len(headers))) logging.info(json.dumps(headers, ensure_ascii=False)) fields[name] = headers for row in range(start_row + 1, sh.nrows): item = {} rowdata = sh.row(row) if len(rowdata) < len(headers): msg = "skip mismatched row {}".format( json.dumps(rowdata, ensure_ascii=False)) logging.warning(msg) continue for col in range(len(headers)): value = sh.cell(row, col).value if type(value) in [unicode, basestring]: value = value.strip() item[headers[col]] = value if non_empty_col >= 0 and not item[headers[non_empty_col]]: logging.debug("skip empty cell") continue ret[name].append(item) # stat logging.info(u"loaded {} {} (non_empty_col={})".format( filename, len(ret[name]), non_empty_col)) return {'data': ret, 'fields': fields}
cnschema/cdata
cdata/table.py
excel2json
python
def excel2json(filename, non_empty_col=-1, file_contents=None): if file_contents: workbook = xlrd.open_workbook(file_contents=file_contents) else: workbook = xlrd.open_workbook(filename) start_row = 0 ret = collections.defaultdict(list) fields = {} for name in workbook.sheet_names(): sh = workbook.sheet_by_name(name) headers = [] for col in range(len(sh.row(start_row))): headers.append(sh.cell(start_row, col).value) logging.info(u"sheet={} rows={} cols={}".format( name, sh.nrows, len(headers))) logging.info(json.dumps(headers, ensure_ascii=False)) fields[name] = headers for row in range(start_row + 1, sh.nrows): item = {} rowdata = sh.row(row) if len(rowdata) < len(headers): msg = "skip mismatched row {}".format( json.dumps(rowdata, ensure_ascii=False)) logging.warning(msg) continue for col in range(len(headers)): value = sh.cell(row, col).value if type(value) in [unicode, basestring]: value = value.strip() item[headers[col]] = value if non_empty_col >= 0 and not item[headers[non_empty_col]]: logging.debug("skip empty cell") continue ret[name].append(item) # stat logging.info(u"loaded {} {} (non_empty_col={})".format( filename, len(ret[name]), non_empty_col)) return {'data': ret, 'fields': fields}
http://www.lexicon.net/sjmachin/xlrd.html non_empty_col is -1 to load all rows, when set to a none-empty value, this function will skip rows having empty cell on that col.
train
https://github.com/cnschema/cdata/blob/893e2e1e27b61c8551c8b5f5f9bf05ec61490e23/cdata/table.py#L56-L106
null
#!/usr/bin/env python # -*- coding: utf-8 -*- # Author: Li Ding # table/excel data manipulation import os import sys import json import logging import codecs import hashlib import datetime import logging import time import re import collections import xlwt import xlrd def json2excel(items, keys, filename, page_size=60000): """ max_page_size is 65000 because we output old excel .xls format """ wb = xlwt.Workbook() rowindex = 0 sheetindex = 0 for item in items: if rowindex % page_size == 0: sheetname = "%02d" % sheetindex ws = wb.add_sheet(sheetname) rowindex = 0 sheetindex += 1 colindex = 0 for key in keys: ws.write(rowindex, colindex, key) colindex += 1 rowindex += 1 colindex = 0 for key in keys: v = item.get(key, "") if type(v) == list: v = ','.join(v) if type(v) == set: v = ','.join(v) ws.write(rowindex, colindex, v) colindex += 1 rowindex += 1 logging.debug(filename) wb.save(filename)
frostming/marko
marko/helpers.py
camel_to_snake_case
python
def camel_to_snake_case(name): pattern = r'[A-Z][a-z]+|[A-Z]+(?![a-z])' return '_'.join(map(str.lower, re.findall(pattern, name)))
Takes a camelCased string and converts to snake_case.
train
https://github.com/frostming/marko/blob/1cd030b665fa37bad1f8b3a25a89ce1a7c491dde/marko/helpers.py#L10-L13
null
""" Helper functions and data structures """ import re from contextlib import contextmanager from ._compat import string_types def is_paired(text, open='(', close=')'): """Check if the text only contains: 1. blackslash escaped parentheses, or 2. parentheses paired. """ count = 0 escape = False for c in text: if escape: escape = False elif c == '\\': escape = True elif c == open: count += 1 elif c == close: if count == 0: return False count -= 1 return count == 0 def _preprocess_text(text): return text.replace('\r\n', '\n') class Source(object): """Wrapper class on content to be parsed""" def __init__(self, text): self._buffer = _preprocess_text(text) self.pos = 0 self._anchor = 0 self._states = [] self.match = False @property def state(self): """Returns the current element state.""" if not self._states: return None return self._states[-1] @property def root(self): """Returns the root element, which is at the bottom of self._states.""" if not self._states: return None return self._states[0] def push_state(self, element): """Push a new state to the state stack.""" self._states.append(element) def pop_state(self): """Pop the top most state.""" return self._states.pop() @contextmanager def under_state(self, element): """A context manager to enable a new state temporarily.""" self.push_state(element) yield self self.pop_state() @property def exhausted(self): """Indicates whether the source reaches the end.""" return self.pos >= len(self._buffer) @property def prefix(self): """The prefix of each line when parsing.""" return ''.join(s._prefix for s in self._states) @property def rest(self): """The remaining source unparsed.""" return self._buffer[self.pos:] def _expect_re(self, regexp, pos): if isinstance(regexp, string_types): regexp = re.compile(regexp) return regexp.match(self._buffer, pos) @staticmethod def match_prefix(prefix, line): """Check if the line starts with given prefix and return the position of the end of prefix. If the prefix is not matched, return -1. """ m = re.match(prefix, line.expandtabs(4)) if not m: if re.match(prefix, line.expandtabs(4).replace('\n', ' ' * 99 + '\n')): return len(line) - 1 return -1 pos = m.end() if pos == 0: return 0 for i in range(1, len(line) + 1): if len(line[:i].expandtabs(4)) >= pos: return i def expect_re(self, regexp): """Test against the given regular expression and returns the match object. :param regexp: the expression to be tested. :returns: the match object. """ prefix_len = self.match_prefix( self.prefix, self.next_line(require_prefix=False) ) if prefix_len >= 0: match = self._expect_re(regexp, self.pos + prefix_len) self.match = match return match else: return None def next_line(self, require_prefix=True): """Return the next line in the source. :param require_prefix: if False, the whole line will be returned. otherwise, return the line with prefix stripped or None if the prefix is not matched. """ if require_prefix: m = self.expect_re(r'(?m)[^\n]*?$\n?') else: m = self._expect_re(r'(?m)[^\n]*$\n?', self.pos) self.match = m if m: return m.group() def consume(self): """Consume the body of source. ``pos`` will move forward.""" if self.match: self.pos = self.match.end() if self.match.group()[-1] == '\n': self._update_prefix() self.match = None def anchor(self): """Pin the current parsing position.""" self._anchor = self.pos def reset(self): """Reset the position to the last anchor.""" self.pos = self._anchor def _update_prefix(self): for s in self._states: if hasattr(s, '_second_prefix'): s._prefix = s._second_prefix def normalize_label(label): """Return the normalized form of link label.""" return re.sub(r'\s+', ' ', label).strip().lower()
frostming/marko
marko/helpers.py
is_paired
python
def is_paired(text, open='(', close=')'): count = 0 escape = False for c in text: if escape: escape = False elif c == '\\': escape = True elif c == open: count += 1 elif c == close: if count == 0: return False count -= 1 return count == 0
Check if the text only contains: 1. blackslash escaped parentheses, or 2. parentheses paired.
train
https://github.com/frostming/marko/blob/1cd030b665fa37bad1f8b3a25a89ce1a7c491dde/marko/helpers.py#L16-L34
null
""" Helper functions and data structures """ import re from contextlib import contextmanager from ._compat import string_types def camel_to_snake_case(name): """Takes a camelCased string and converts to snake_case.""" pattern = r'[A-Z][a-z]+|[A-Z]+(?![a-z])' return '_'.join(map(str.lower, re.findall(pattern, name))) def _preprocess_text(text): return text.replace('\r\n', '\n') class Source(object): """Wrapper class on content to be parsed""" def __init__(self, text): self._buffer = _preprocess_text(text) self.pos = 0 self._anchor = 0 self._states = [] self.match = False @property def state(self): """Returns the current element state.""" if not self._states: return None return self._states[-1] @property def root(self): """Returns the root element, which is at the bottom of self._states.""" if not self._states: return None return self._states[0] def push_state(self, element): """Push a new state to the state stack.""" self._states.append(element) def pop_state(self): """Pop the top most state.""" return self._states.pop() @contextmanager def under_state(self, element): """A context manager to enable a new state temporarily.""" self.push_state(element) yield self self.pop_state() @property def exhausted(self): """Indicates whether the source reaches the end.""" return self.pos >= len(self._buffer) @property def prefix(self): """The prefix of each line when parsing.""" return ''.join(s._prefix for s in self._states) @property def rest(self): """The remaining source unparsed.""" return self._buffer[self.pos:] def _expect_re(self, regexp, pos): if isinstance(regexp, string_types): regexp = re.compile(regexp) return regexp.match(self._buffer, pos) @staticmethod def match_prefix(prefix, line): """Check if the line starts with given prefix and return the position of the end of prefix. If the prefix is not matched, return -1. """ m = re.match(prefix, line.expandtabs(4)) if not m: if re.match(prefix, line.expandtabs(4).replace('\n', ' ' * 99 + '\n')): return len(line) - 1 return -1 pos = m.end() if pos == 0: return 0 for i in range(1, len(line) + 1): if len(line[:i].expandtabs(4)) >= pos: return i def expect_re(self, regexp): """Test against the given regular expression and returns the match object. :param regexp: the expression to be tested. :returns: the match object. """ prefix_len = self.match_prefix( self.prefix, self.next_line(require_prefix=False) ) if prefix_len >= 0: match = self._expect_re(regexp, self.pos + prefix_len) self.match = match return match else: return None def next_line(self, require_prefix=True): """Return the next line in the source. :param require_prefix: if False, the whole line will be returned. otherwise, return the line with prefix stripped or None if the prefix is not matched. """ if require_prefix: m = self.expect_re(r'(?m)[^\n]*?$\n?') else: m = self._expect_re(r'(?m)[^\n]*$\n?', self.pos) self.match = m if m: return m.group() def consume(self): """Consume the body of source. ``pos`` will move forward.""" if self.match: self.pos = self.match.end() if self.match.group()[-1] == '\n': self._update_prefix() self.match = None def anchor(self): """Pin the current parsing position.""" self._anchor = self.pos def reset(self): """Reset the position to the last anchor.""" self.pos = self._anchor def _update_prefix(self): for s in self._states: if hasattr(s, '_second_prefix'): s._prefix = s._second_prefix def normalize_label(label): """Return the normalized form of link label.""" return re.sub(r'\s+', ' ', label).strip().lower()
frostming/marko
marko/helpers.py
Source.match_prefix
python
def match_prefix(prefix, line): m = re.match(prefix, line.expandtabs(4)) if not m: if re.match(prefix, line.expandtabs(4).replace('\n', ' ' * 99 + '\n')): return len(line) - 1 return -1 pos = m.end() if pos == 0: return 0 for i in range(1, len(line) + 1): if len(line[:i].expandtabs(4)) >= pos: return i
Check if the line starts with given prefix and return the position of the end of prefix. If the prefix is not matched, return -1.
train
https://github.com/frostming/marko/blob/1cd030b665fa37bad1f8b3a25a89ce1a7c491dde/marko/helpers.py#L101-L116
null
class Source(object): """Wrapper class on content to be parsed""" def __init__(self, text): self._buffer = _preprocess_text(text) self.pos = 0 self._anchor = 0 self._states = [] self.match = False @property def state(self): """Returns the current element state.""" if not self._states: return None return self._states[-1] @property def root(self): """Returns the root element, which is at the bottom of self._states.""" if not self._states: return None return self._states[0] def push_state(self, element): """Push a new state to the state stack.""" self._states.append(element) def pop_state(self): """Pop the top most state.""" return self._states.pop() @contextmanager def under_state(self, element): """A context manager to enable a new state temporarily.""" self.push_state(element) yield self self.pop_state() @property def exhausted(self): """Indicates whether the source reaches the end.""" return self.pos >= len(self._buffer) @property def prefix(self): """The prefix of each line when parsing.""" return ''.join(s._prefix for s in self._states) @property def rest(self): """The remaining source unparsed.""" return self._buffer[self.pos:] def _expect_re(self, regexp, pos): if isinstance(regexp, string_types): regexp = re.compile(regexp) return regexp.match(self._buffer, pos) @staticmethod def expect_re(self, regexp): """Test against the given regular expression and returns the match object. :param regexp: the expression to be tested. :returns: the match object. """ prefix_len = self.match_prefix( self.prefix, self.next_line(require_prefix=False) ) if prefix_len >= 0: match = self._expect_re(regexp, self.pos + prefix_len) self.match = match return match else: return None def next_line(self, require_prefix=True): """Return the next line in the source. :param require_prefix: if False, the whole line will be returned. otherwise, return the line with prefix stripped or None if the prefix is not matched. """ if require_prefix: m = self.expect_re(r'(?m)[^\n]*?$\n?') else: m = self._expect_re(r'(?m)[^\n]*$\n?', self.pos) self.match = m if m: return m.group() def consume(self): """Consume the body of source. ``pos`` will move forward.""" if self.match: self.pos = self.match.end() if self.match.group()[-1] == '\n': self._update_prefix() self.match = None def anchor(self): """Pin the current parsing position.""" self._anchor = self.pos def reset(self): """Reset the position to the last anchor.""" self.pos = self._anchor def _update_prefix(self): for s in self._states: if hasattr(s, '_second_prefix'): s._prefix = s._second_prefix
frostming/marko
marko/helpers.py
Source.expect_re
python
def expect_re(self, regexp): prefix_len = self.match_prefix( self.prefix, self.next_line(require_prefix=False) ) if prefix_len >= 0: match = self._expect_re(regexp, self.pos + prefix_len) self.match = match return match else: return None
Test against the given regular expression and returns the match object. :param regexp: the expression to be tested. :returns: the match object.
train
https://github.com/frostming/marko/blob/1cd030b665fa37bad1f8b3a25a89ce1a7c491dde/marko/helpers.py#L118-L132
[ "def _expect_re(self, regexp, pos):\n if isinstance(regexp, string_types):\n regexp = re.compile(regexp)\n return regexp.match(self._buffer, pos)\n", "def match_prefix(prefix, line):\n \"\"\"Check if the line starts with given prefix and\n return the position of the end of prefix.\n If the prefix is not matched, return -1.\n \"\"\"\n m = re.match(prefix, line.expandtabs(4))\n if not m:\n if re.match(prefix, line.expandtabs(4).replace('\\n', ' ' * 99 + '\\n')):\n return len(line) - 1\n return -1\n pos = m.end()\n if pos == 0:\n return 0\n for i in range(1, len(line) + 1):\n if len(line[:i].expandtabs(4)) >= pos:\n return i\n", "def next_line(self, require_prefix=True):\n \"\"\"Return the next line in the source.\n\n :param require_prefix: if False, the whole line will be returned.\n otherwise, return the line with prefix stripped or None if the prefix\n is not matched.\n \"\"\"\n if require_prefix:\n m = self.expect_re(r'(?m)[^\\n]*?$\\n?')\n else:\n m = self._expect_re(r'(?m)[^\\n]*$\\n?', self.pos)\n self.match = m\n if m:\n return m.group()\n" ]
class Source(object): """Wrapper class on content to be parsed""" def __init__(self, text): self._buffer = _preprocess_text(text) self.pos = 0 self._anchor = 0 self._states = [] self.match = False @property def state(self): """Returns the current element state.""" if not self._states: return None return self._states[-1] @property def root(self): """Returns the root element, which is at the bottom of self._states.""" if not self._states: return None return self._states[0] def push_state(self, element): """Push a new state to the state stack.""" self._states.append(element) def pop_state(self): """Pop the top most state.""" return self._states.pop() @contextmanager def under_state(self, element): """A context manager to enable a new state temporarily.""" self.push_state(element) yield self self.pop_state() @property def exhausted(self): """Indicates whether the source reaches the end.""" return self.pos >= len(self._buffer) @property def prefix(self): """The prefix of each line when parsing.""" return ''.join(s._prefix for s in self._states) @property def rest(self): """The remaining source unparsed.""" return self._buffer[self.pos:] def _expect_re(self, regexp, pos): if isinstance(regexp, string_types): regexp = re.compile(regexp) return regexp.match(self._buffer, pos) @staticmethod def match_prefix(prefix, line): """Check if the line starts with given prefix and return the position of the end of prefix. If the prefix is not matched, return -1. """ m = re.match(prefix, line.expandtabs(4)) if not m: if re.match(prefix, line.expandtabs(4).replace('\n', ' ' * 99 + '\n')): return len(line) - 1 return -1 pos = m.end() if pos == 0: return 0 for i in range(1, len(line) + 1): if len(line[:i].expandtabs(4)) >= pos: return i def next_line(self, require_prefix=True): """Return the next line in the source. :param require_prefix: if False, the whole line will be returned. otherwise, return the line with prefix stripped or None if the prefix is not matched. """ if require_prefix: m = self.expect_re(r'(?m)[^\n]*?$\n?') else: m = self._expect_re(r'(?m)[^\n]*$\n?', self.pos) self.match = m if m: return m.group() def consume(self): """Consume the body of source. ``pos`` will move forward.""" if self.match: self.pos = self.match.end() if self.match.group()[-1] == '\n': self._update_prefix() self.match = None def anchor(self): """Pin the current parsing position.""" self._anchor = self.pos def reset(self): """Reset the position to the last anchor.""" self.pos = self._anchor def _update_prefix(self): for s in self._states: if hasattr(s, '_second_prefix'): s._prefix = s._second_prefix
frostming/marko
marko/helpers.py
Source.next_line
python
def next_line(self, require_prefix=True): if require_prefix: m = self.expect_re(r'(?m)[^\n]*?$\n?') else: m = self._expect_re(r'(?m)[^\n]*$\n?', self.pos) self.match = m if m: return m.group()
Return the next line in the source. :param require_prefix: if False, the whole line will be returned. otherwise, return the line with prefix stripped or None if the prefix is not matched.
train
https://github.com/frostming/marko/blob/1cd030b665fa37bad1f8b3a25a89ce1a7c491dde/marko/helpers.py#L134-L147
[ "def _expect_re(self, regexp, pos):\n if isinstance(regexp, string_types):\n regexp = re.compile(regexp)\n return regexp.match(self._buffer, pos)\n", "def expect_re(self, regexp):\n \"\"\"Test against the given regular expression and returns the match object.\n\n :param regexp: the expression to be tested.\n :returns: the match object.\n \"\"\"\n prefix_len = self.match_prefix(\n self.prefix, self.next_line(require_prefix=False)\n )\n if prefix_len >= 0:\n match = self._expect_re(regexp, self.pos + prefix_len)\n self.match = match\n return match\n else:\n return None\n" ]
class Source(object): """Wrapper class on content to be parsed""" def __init__(self, text): self._buffer = _preprocess_text(text) self.pos = 0 self._anchor = 0 self._states = [] self.match = False @property def state(self): """Returns the current element state.""" if not self._states: return None return self._states[-1] @property def root(self): """Returns the root element, which is at the bottom of self._states.""" if not self._states: return None return self._states[0] def push_state(self, element): """Push a new state to the state stack.""" self._states.append(element) def pop_state(self): """Pop the top most state.""" return self._states.pop() @contextmanager def under_state(self, element): """A context manager to enable a new state temporarily.""" self.push_state(element) yield self self.pop_state() @property def exhausted(self): """Indicates whether the source reaches the end.""" return self.pos >= len(self._buffer) @property def prefix(self): """The prefix of each line when parsing.""" return ''.join(s._prefix for s in self._states) @property def rest(self): """The remaining source unparsed.""" return self._buffer[self.pos:] def _expect_re(self, regexp, pos): if isinstance(regexp, string_types): regexp = re.compile(regexp) return regexp.match(self._buffer, pos) @staticmethod def match_prefix(prefix, line): """Check if the line starts with given prefix and return the position of the end of prefix. If the prefix is not matched, return -1. """ m = re.match(prefix, line.expandtabs(4)) if not m: if re.match(prefix, line.expandtabs(4).replace('\n', ' ' * 99 + '\n')): return len(line) - 1 return -1 pos = m.end() if pos == 0: return 0 for i in range(1, len(line) + 1): if len(line[:i].expandtabs(4)) >= pos: return i def expect_re(self, regexp): """Test against the given regular expression and returns the match object. :param regexp: the expression to be tested. :returns: the match object. """ prefix_len = self.match_prefix( self.prefix, self.next_line(require_prefix=False) ) if prefix_len >= 0: match = self._expect_re(regexp, self.pos + prefix_len) self.match = match return match else: return None def consume(self): """Consume the body of source. ``pos`` will move forward.""" if self.match: self.pos = self.match.end() if self.match.group()[-1] == '\n': self._update_prefix() self.match = None def anchor(self): """Pin the current parsing position.""" self._anchor = self.pos def reset(self): """Reset the position to the last anchor.""" self.pos = self._anchor def _update_prefix(self): for s in self._states: if hasattr(s, '_second_prefix'): s._prefix = s._second_prefix
frostming/marko
marko/helpers.py
Source.consume
python
def consume(self): if self.match: self.pos = self.match.end() if self.match.group()[-1] == '\n': self._update_prefix() self.match = None
Consume the body of source. ``pos`` will move forward.
train
https://github.com/frostming/marko/blob/1cd030b665fa37bad1f8b3a25a89ce1a7c491dde/marko/helpers.py#L149-L155
null
class Source(object): """Wrapper class on content to be parsed""" def __init__(self, text): self._buffer = _preprocess_text(text) self.pos = 0 self._anchor = 0 self._states = [] self.match = False @property def state(self): """Returns the current element state.""" if not self._states: return None return self._states[-1] @property def root(self): """Returns the root element, which is at the bottom of self._states.""" if not self._states: return None return self._states[0] def push_state(self, element): """Push a new state to the state stack.""" self._states.append(element) def pop_state(self): """Pop the top most state.""" return self._states.pop() @contextmanager def under_state(self, element): """A context manager to enable a new state temporarily.""" self.push_state(element) yield self self.pop_state() @property def exhausted(self): """Indicates whether the source reaches the end.""" return self.pos >= len(self._buffer) @property def prefix(self): """The prefix of each line when parsing.""" return ''.join(s._prefix for s in self._states) @property def rest(self): """The remaining source unparsed.""" return self._buffer[self.pos:] def _expect_re(self, regexp, pos): if isinstance(regexp, string_types): regexp = re.compile(regexp) return regexp.match(self._buffer, pos) @staticmethod def match_prefix(prefix, line): """Check if the line starts with given prefix and return the position of the end of prefix. If the prefix is not matched, return -1. """ m = re.match(prefix, line.expandtabs(4)) if not m: if re.match(prefix, line.expandtabs(4).replace('\n', ' ' * 99 + '\n')): return len(line) - 1 return -1 pos = m.end() if pos == 0: return 0 for i in range(1, len(line) + 1): if len(line[:i].expandtabs(4)) >= pos: return i def expect_re(self, regexp): """Test against the given regular expression and returns the match object. :param regexp: the expression to be tested. :returns: the match object. """ prefix_len = self.match_prefix( self.prefix, self.next_line(require_prefix=False) ) if prefix_len >= 0: match = self._expect_re(regexp, self.pos + prefix_len) self.match = match return match else: return None def next_line(self, require_prefix=True): """Return the next line in the source. :param require_prefix: if False, the whole line will be returned. otherwise, return the line with prefix stripped or None if the prefix is not matched. """ if require_prefix: m = self.expect_re(r'(?m)[^\n]*?$\n?') else: m = self._expect_re(r'(?m)[^\n]*$\n?', self.pos) self.match = m if m: return m.group() def anchor(self): """Pin the current parsing position.""" self._anchor = self.pos def reset(self): """Reset the position to the last anchor.""" self.pos = self._anchor def _update_prefix(self): for s in self._states: if hasattr(s, '_second_prefix'): s._prefix = s._second_prefix
frostming/marko
marko/__init__.py
Markdown.render
python
def render(self, parsed): self.renderer.root_node = parsed with self.renderer as r: return r.render(parsed)
Call ``self.renderer.render(text)``. Override this to handle parsed result.
train
https://github.com/frostming/marko/blob/1cd030b665fa37bad1f8b3a25a89ce1a7c491dde/marko/__init__.py#L48-L55
null
class Markdown(object): """The main class to convert markdown documents. Attributes: parser: an instance of :class:`Parser` renderer: an instance of :class:`Renderer` :param parser: a subclass or instance of :class:`Parser` :param renderer: a subclass or instance of :class:`Renderer` """ def __init__(self, parser=Parser, renderer=HTMLRenderer): self.parser = parser if isinstance(parser, Parser) else parser() self.renderer = renderer if isinstance(renderer, Renderer) else renderer() def convert(self, text): """Parse and render the given text.""" return self.render(self.parse(text)) def __call__(self, text): return self.convert(text) def parse(self, text): """Call ``self.parser.parse(text)``. Override this to preprocess text or handle parsed result. """ return self.parser.parse(text)
frostming/marko
marko/renderer.py
Renderer.render
python
def render(self, element): # Store the root node to provide some context to render functions if not self.root_node: self.root_node = element render_func = getattr( self, self._cls_to_func_name(element.__class__), None) if not render_func: render_func = self.render_children return render_func(element)
Renders the given element to string. :param element: a element to be rendered. :returns: the output string or any values.
train
https://github.com/frostming/marko/blob/1cd030b665fa37bad1f8b3a25a89ce1a7c491dde/marko/renderer.py#L37-L50
[ "def render_children(self, element):\n if isinstance(element, list):\n return [self.render_children(e) for e in element]\n if isinstance(element, string_types):\n return element\n rv = {k: v for k, v in element.__dict__.items() if not k.startswith('_')}\n if 'children' in rv:\n rv['children'] = self.render(rv['children'])\n rv['element'] = camel_to_snake_case(element.__class__.__name__)\n return rv\n", "def render_children(self, element):\n \"\"\"\n Recursively renders child elements. Joins the rendered\n strings with no space in between.\n\n If newlines / spaces are needed between elements, add them\n in their respective templates, or override this function\n in the renderer subclass, so that whitespace won't seem to\n appear magically for anyone reading your program.\n\n :param element: a branch node who has children attribute.\n \"\"\"\n rendered = [self.render(child) for child in element.children]\n return ''.join(rendered)\n", "def _cls_to_func_name(self, klass):\n from .block import parser\n element_types = itertools.chain(\n parser.block_elements.items(),\n parser.inline_elements.items()\n )\n for name, cls in element_types:\n if cls is klass:\n return 'render_' + camel_to_snake_case(name)\n\n return 'render_children'\n" ]
class Renderer(object): """The base class of renderers. A custom renderer should subclass this class and include your own render functions. A render function should: * be named as ``render_<element_name>``, where the ``element_name`` is the snake case form of the element class name, the renderer will search the corresponding function in this way. * accept the element instance and return any output you want. If no corresponding render function is found, renderer will fallback to call :meth:`Renderer.render_children`. """ def __init__(self): self.root_node = None def __enter__(self): """Provide a context so that root_node can be reset after render.""" return self def __exit__(self, *args): pass def render_children(self, element): """ Recursively renders child elements. Joins the rendered strings with no space in between. If newlines / spaces are needed between elements, add them in their respective templates, or override this function in the renderer subclass, so that whitespace won't seem to appear magically for anyone reading your program. :param element: a branch node who has children attribute. """ rendered = [self.render(child) for child in element.children] return ''.join(rendered) def _cls_to_func_name(self, klass): from .block import parser element_types = itertools.chain( parser.block_elements.items(), parser.inline_elements.items() ) for name, cls in element_types: if cls is klass: return 'render_' + camel_to_snake_case(name) return 'render_children'
frostming/marko
marko/renderer.py
Renderer.render_children
python
def render_children(self, element): rendered = [self.render(child) for child in element.children] return ''.join(rendered)
Recursively renders child elements. Joins the rendered strings with no space in between. If newlines / spaces are needed between elements, add them in their respective templates, or override this function in the renderer subclass, so that whitespace won't seem to appear magically for anyone reading your program. :param element: a branch node who has children attribute.
train
https://github.com/frostming/marko/blob/1cd030b665fa37bad1f8b3a25a89ce1a7c491dde/marko/renderer.py#L52-L65
null
class Renderer(object): """The base class of renderers. A custom renderer should subclass this class and include your own render functions. A render function should: * be named as ``render_<element_name>``, where the ``element_name`` is the snake case form of the element class name, the renderer will search the corresponding function in this way. * accept the element instance and return any output you want. If no corresponding render function is found, renderer will fallback to call :meth:`Renderer.render_children`. """ def __init__(self): self.root_node = None def __enter__(self): """Provide a context so that root_node can be reset after render.""" return self def __exit__(self, *args): pass def render(self, element): """Renders the given element to string. :param element: a element to be rendered. :returns: the output string or any values. """ # Store the root node to provide some context to render functions if not self.root_node: self.root_node = element render_func = getattr( self, self._cls_to_func_name(element.__class__), None) if not render_func: render_func = self.render_children return render_func(element) def _cls_to_func_name(self, klass): from .block import parser element_types = itertools.chain( parser.block_elements.items(), parser.inline_elements.items() ) for name, cls in element_types: if cls is klass: return 'render_' + camel_to_snake_case(name) return 'render_children'
frostming/marko
marko/inline.py
InlineElement.find
python
def find(cls, text): if isinstance(cls.pattern, string_types): cls.pattern = re.compile(cls.pattern) return cls.pattern.finditer(text)
This method should return an iterable containing matches of this element.
train
https://github.com/frostming/marko/blob/1cd030b665fa37bad1f8b3a25a89ce1a7c491dde/marko/inline.py#L39-L43
null
class InlineElement(object): """Any inline element should inherit this class""" #: Use to denote the precedence in parsing. priority = 5 #: element regex pattern. pattern = None #: whether to parse children. parse_children = False #: which match group to parse. parse_group = 1 #: if True, it won't be included in parsing process but produced by #: other elements instead. virtual = False def __init__(self, match): """Parses the matched object into an element""" if not self.parse_children: self.children = match.group(self.parse_group) @classmethod
frostming/marko
marko/inline_parser.py
parse
python
def parse(text, elements, fallback): # this is a raw list of elements that may contain overlaps. tokens = [] for etype in elements: for match in etype.find(text): tokens.append(Token(etype, match, text, fallback)) tokens.sort() tokens = _resolve_overlap(tokens) return make_elements(tokens, text, fallback=fallback)
Parse given text and produce a list of inline elements. :param text: the text to be parsed. :param elements: the element types to be included in parsing :param fallback: fallback class when no other element type is matched.
train
https://github.com/frostming/marko/blob/1cd030b665fa37bad1f8b3a25a89ce1a7c491dde/marko/inline_parser.py#L12-L26
[ "def _resolve_overlap(tokens):\n if not tokens:\n return tokens\n result = []\n prev = tokens[0]\n for cur in tokens[1:]:\n r = prev.relation(cur)\n if r == Token.PRECEDE:\n result.append(prev)\n prev = cur\n elif r == Token.CONTAIN:\n prev.append_child(cur)\n elif r == Token.INTERSECT and prev.etype.priority < cur.etype.priority:\n prev = cur\n result.append(prev)\n return result\n", "def make_elements(tokens, text, start=0, end=None, fallback=None):\n \"\"\"Make elements from a list of parsed tokens.\n It will turn all unmatched holes into fallback elements.\n\n :param tokens: a list of parsed tokens.\n :param text: the original tet.\n :param start: the offset of where parsing starts. Defaults to the start of text.\n :param end: the offset of where parsing ends. Defauls to the end of text.\n :param fallback: fallback element type.\n :returns: a list of inline elements.\n \"\"\"\n result = []\n end = end or len(text)\n prev_end = start\n for token in tokens:\n if prev_end < token.start:\n result.append(fallback(text[prev_end:token.start]))\n result.append(token.as_element())\n prev_end = token.end\n if prev_end < end:\n result.append(fallback(text[prev_end:end]))\n return result\n" ]
""" Parse inline elements """ from __future__ import unicode_literals import re import string from .helpers import is_paired, normalize_label from . import patterns def _resolve_overlap(tokens): if not tokens: return tokens result = [] prev = tokens[0] for cur in tokens[1:]: r = prev.relation(cur) if r == Token.PRECEDE: result.append(prev) prev = cur elif r == Token.CONTAIN: prev.append_child(cur) elif r == Token.INTERSECT and prev.etype.priority < cur.etype.priority: prev = cur result.append(prev) return result def make_elements(tokens, text, start=0, end=None, fallback=None): """Make elements from a list of parsed tokens. It will turn all unmatched holes into fallback elements. :param tokens: a list of parsed tokens. :param text: the original tet. :param start: the offset of where parsing starts. Defaults to the start of text. :param end: the offset of where parsing ends. Defauls to the end of text. :param fallback: fallback element type. :returns: a list of inline elements. """ result = [] end = end or len(text) prev_end = start for token in tokens: if prev_end < token.start: result.append(fallback(text[prev_end:token.start])) result.append(token.as_element()) prev_end = token.end if prev_end < end: result.append(fallback(text[prev_end:end])) return result class Token(object): """An intermediate class to wrap the match object. It can be converted to element by :meth:`as_element()` """ PRECEDE = 0 INTERSECT = 1 CONTAIN = 2 SHADE = 3 def __init__(self, etype, match, text, fallback): self.etype = etype self.match = match self.start = match.start() self.end = match.end() self.inner_start = match.start(etype.parse_group) self.inner_end = match.end(etype.parse_group) self.text = text self.fallback = fallback self.children = [] def relation(self, other): if self.end <= other.start: return Token.PRECEDE if self.end >= other.end: if other.start >= self.inner_start and other.end <= self.inner_end: return Token.CONTAIN if self.inner_end <= other.start: return Token.SHADE return Token.INTERSECT def append_child(self, child): if not self.etype.parse_children: return self.children.append(child) def as_element(self): e = self.etype(self.match) if e.parse_children: self.children = _resolve_overlap(self.children) e.children = make_elements( self.children, self.text, self.inner_start, self.inner_end, self.fallback ) return e def __repr__(self): return '<{}: {} start={} end={}>'.format( self.__class__.__name__, self.etype.__name__, self.start, self.end ) def __lt__(self, o): return self.start < o.start def find_links_or_emphs(text, root_node): """Fink links/images or emphasis from text. :param text: the original text. :param root_node: a reference to the root node of the AST. :returns: an iterable of match object. """ delimiters_re = re.compile(r'(?:!?\[|\*+|_+)') i = 0 delimiters = [] escape = False matches = [] code_pattern = re.compile(r'(?<!`)(`+)(?!`)([\s\S]+?)(?<!`)\1(?!`)') while i < len(text): if escape: escape = False i += 1 elif text[i] == '\\': escape = True i += 1 elif code_pattern.match(text, i): i = code_pattern.match(text, i).end() elif text[i] == ']': node = look_for_image_or_link(text, delimiters, i, root_node, matches) if node: i = node.end() matches.append(node) else: i += 1 else: m = delimiters_re.match(text, i) if m: delimiters.append(Delimiter(m, text)) i = m.end() else: i += 1 process_emphasis(text, delimiters, None, matches) return matches def look_for_image_or_link(text, delimiters, close, root_node, matches): for i, d in list(enumerate(delimiters))[::-1]: if d.content not in ('[', '!['): continue if not d.active: break # break to remove the delimiter and return None if not _is_legal_link_text(text[d.end:close]): break link_text = (d.end, close, text[d.end:close]) etype = 'Image' if d.content == '![' else 'Link' match = ( _expect_inline_link(text, close + 1) or _expect_reference_link(text, close + 1, link_text[2], root_node) ) if not match: # not a link break rv = MatchObj( etype, text, d.start, match[2], link_text, match[0], match[1] ) process_emphasis(text, delimiters, i, matches) if etype == 'Link': for d in delimiters[:i]: if d.content == '[': d.active = False del delimiters[i] return rv else: # no matching opener is found return None del delimiters[i] return None def _is_legal_link_text(text): return is_paired(text, '[', ']') def _expect_inline_link(text, start): """(link_dest "link_title")""" if start >= len(text) or text[start] != '(': return None i = start + 1 m = patterns.whitespace.match(text, i) if m: i = m.end() m = patterns.link_dest_1.match(text, i) if m: link_dest = m.start(), m.end(), m.group() i = m.end() else: open_num = 0 escaped = False prev = i while i < len(text): c = text[i] if escaped: escaped = False elif c == '\\': escaped = True elif c == '(': open_num += 1 elif c in string.whitespace: break elif c == ')': if open_num > 0: open_num -= 1 else: break i += 1 if open_num != 0: return None link_dest = prev, i, text[prev:i] link_title = i, i, None tail_re = re.compile(r'(?:\s+%s)?\s*\)' % patterns.link_title, flags=re.UNICODE) m = tail_re.match(text, i) if not m: return None if m.group('title'): link_title = m.start('title'), m.end('title'), m.group('title') return (link_dest, link_title, m.end()) def _expect_reference_link(text, start, link_text, root_node): match = patterns.optional_label.match(text, start) link_label = link_text if match and match.group()[1:-1]: link_label = match.group()[1:-1] result = _get_reference_link(link_label, root_node) if not result: return None link_dest = start, start, result[0] link_title = start, start, result[1] return (link_dest, link_title, match and match.end() or start) def _get_reference_link(link_label, root_node): normalized_label = normalize_label(link_label) return root_node.link_ref_defs.get(normalized_label, None) def process_emphasis(text, delimiters, stack_bottom, matches): star_bottom = underscore_bottom = stack_bottom cur = _next_closer(delimiters, stack_bottom) while cur is not None: d_closer = delimiters[cur] bottom = star_bottom if d_closer.content[0] == '*' else underscore_bottom opener = _nearest_opener(delimiters, cur, bottom) if opener is not None: d_opener = delimiters[opener] n = 2 if len(d_opener.content) >= 2 and len(d_closer.content) >= 2 else 1 match = MatchObj( 'StrongEmphasis' if n == 2 else 'Emphasis', text, d_opener.end - n, d_closer.start + n, (d_opener.end, d_closer.start, text[d_opener.end:d_closer.start]) ) matches.append(match) del delimiters[opener + 1:cur] cur -= cur - opener - 1 if d_opener.remove(n): delimiters.remove(d_opener) cur -= 1 if d_closer.remove(n, True): delimiters.remove(d_closer) cur = cur - 1 if cur > 0 else None else: bottom = cur - 1 if cur > 1 else None if d_closer.content[0] == '*': star_bottom = bottom else: underscore_bottom = bottom if not d_closer.can_open: delimiters.remove(d_closer) cur = _next_closer(delimiters, cur) lower = stack_bottom + 1 if stack_bottom is not None else 0 del delimiters[lower:] def _next_closer(delimiters, bound): i = bound + 1 if bound is not None else 0 while i < len(delimiters): d = delimiters[i] if hasattr(d, 'can_close') and d.can_close: return i i += 1 return None def _nearest_opener(delimiters, higher, lower): i = higher - 1 lower = lower if lower is not None else -1 while i > lower: d = delimiters[i] if hasattr(d, 'can_open') and d.can_open and d.closed_by(delimiters[higher]): return i i -= 1 return None class Delimiter(object): whitespace_re = re.compile(r'\s', flags=re.UNICODE) def __init__(self, match, text): self.start = match.start() self.end = match.end() self.content = match.group() self.text = text self.active = True if self.content[0] in ('*', '_'): self.can_open = self._can_open() self.can_close = self._can_close() def _can_open(self): if self.content[0] == '*': return self.is_left_flanking() return self.is_left_flanking() and ( not self.is_right_flanking() or self.preceded_by(string.punctuation) ) def _can_close(self): if self.content[0] == '*': return self.is_right_flanking() return self.is_right_flanking() and ( not self.is_left_flanking() or self.followed_by(string.punctuation) ) def is_left_flanking(self): return ( self.end < len(self.text) and self.whitespace_re.match(self.text, self.end) is None ) and ( not self.followed_by(string.punctuation) or self.start == 0 or self.preceded_by(string.punctuation) or self.whitespace_re.match(self.text, self.start - 1) ) def is_right_flanking(self): return ( self.start > 0 and self.whitespace_re.match(self.text, self.start - 1) is None ) and ( not self.preceded_by(string.punctuation) or self.end == len(self.text) or self.followed_by(string.punctuation) or self.whitespace_re.match(self.text, self.end) ) def followed_by(self, target): return self.end < len(self.text) and self.text[self.end] in target def preceded_by(self, target): return self.start > 0 and self.text[self.start - 1] in target def closed_by(self, other): return not ( self.content[0] != other.content[0] or (self.can_open and self.can_close or other.can_open and other.can_close) and len(self.content + other.content) % 3 == 0 ) def remove(self, n, left=False): if len(self.content) <= n: return True if left: self.start += n else: self.end -= n self.content = self.content[n:] return False def __repr__(self): return '<Delimiter {!r} start={} end={}>'.format( self.content, self.start, self.end) class MatchObj(object): """A fake match object that memes re.match methods""" def __init__(self, etype, text, start, end, *groups): self._text = text self._start = start self._end = end self._groups = groups self.etype = etype def group(self, n=0): if n == 0: return self._text[self._start:self._end] return self._groups[n - 1][2] def start(self, n=0): if n == 0: return self._start return self._groups[n - 1][0] def end(self, n=0): if n == 0: return self._end return self._groups[n - 1][1]
frostming/marko
marko/inline_parser.py
make_elements
python
def make_elements(tokens, text, start=0, end=None, fallback=None): result = [] end = end or len(text) prev_end = start for token in tokens: if prev_end < token.start: result.append(fallback(text[prev_end:token.start])) result.append(token.as_element()) prev_end = token.end if prev_end < end: result.append(fallback(text[prev_end:end])) return result
Make elements from a list of parsed tokens. It will turn all unmatched holes into fallback elements. :param tokens: a list of parsed tokens. :param text: the original tet. :param start: the offset of where parsing starts. Defaults to the start of text. :param end: the offset of where parsing ends. Defauls to the end of text. :param fallback: fallback element type. :returns: a list of inline elements.
train
https://github.com/frostming/marko/blob/1cd030b665fa37bad1f8b3a25a89ce1a7c491dde/marko/inline_parser.py#L47-L68
null
""" Parse inline elements """ from __future__ import unicode_literals import re import string from .helpers import is_paired, normalize_label from . import patterns def parse(text, elements, fallback): """Parse given text and produce a list of inline elements. :param text: the text to be parsed. :param elements: the element types to be included in parsing :param fallback: fallback class when no other element type is matched. """ # this is a raw list of elements that may contain overlaps. tokens = [] for etype in elements: for match in etype.find(text): tokens.append(Token(etype, match, text, fallback)) tokens.sort() tokens = _resolve_overlap(tokens) return make_elements(tokens, text, fallback=fallback) def _resolve_overlap(tokens): if not tokens: return tokens result = [] prev = tokens[0] for cur in tokens[1:]: r = prev.relation(cur) if r == Token.PRECEDE: result.append(prev) prev = cur elif r == Token.CONTAIN: prev.append_child(cur) elif r == Token.INTERSECT and prev.etype.priority < cur.etype.priority: prev = cur result.append(prev) return result class Token(object): """An intermediate class to wrap the match object. It can be converted to element by :meth:`as_element()` """ PRECEDE = 0 INTERSECT = 1 CONTAIN = 2 SHADE = 3 def __init__(self, etype, match, text, fallback): self.etype = etype self.match = match self.start = match.start() self.end = match.end() self.inner_start = match.start(etype.parse_group) self.inner_end = match.end(etype.parse_group) self.text = text self.fallback = fallback self.children = [] def relation(self, other): if self.end <= other.start: return Token.PRECEDE if self.end >= other.end: if other.start >= self.inner_start and other.end <= self.inner_end: return Token.CONTAIN if self.inner_end <= other.start: return Token.SHADE return Token.INTERSECT def append_child(self, child): if not self.etype.parse_children: return self.children.append(child) def as_element(self): e = self.etype(self.match) if e.parse_children: self.children = _resolve_overlap(self.children) e.children = make_elements( self.children, self.text, self.inner_start, self.inner_end, self.fallback ) return e def __repr__(self): return '<{}: {} start={} end={}>'.format( self.__class__.__name__, self.etype.__name__, self.start, self.end ) def __lt__(self, o): return self.start < o.start def find_links_or_emphs(text, root_node): """Fink links/images or emphasis from text. :param text: the original text. :param root_node: a reference to the root node of the AST. :returns: an iterable of match object. """ delimiters_re = re.compile(r'(?:!?\[|\*+|_+)') i = 0 delimiters = [] escape = False matches = [] code_pattern = re.compile(r'(?<!`)(`+)(?!`)([\s\S]+?)(?<!`)\1(?!`)') while i < len(text): if escape: escape = False i += 1 elif text[i] == '\\': escape = True i += 1 elif code_pattern.match(text, i): i = code_pattern.match(text, i).end() elif text[i] == ']': node = look_for_image_or_link(text, delimiters, i, root_node, matches) if node: i = node.end() matches.append(node) else: i += 1 else: m = delimiters_re.match(text, i) if m: delimiters.append(Delimiter(m, text)) i = m.end() else: i += 1 process_emphasis(text, delimiters, None, matches) return matches def look_for_image_or_link(text, delimiters, close, root_node, matches): for i, d in list(enumerate(delimiters))[::-1]: if d.content not in ('[', '!['): continue if not d.active: break # break to remove the delimiter and return None if not _is_legal_link_text(text[d.end:close]): break link_text = (d.end, close, text[d.end:close]) etype = 'Image' if d.content == '![' else 'Link' match = ( _expect_inline_link(text, close + 1) or _expect_reference_link(text, close + 1, link_text[2], root_node) ) if not match: # not a link break rv = MatchObj( etype, text, d.start, match[2], link_text, match[0], match[1] ) process_emphasis(text, delimiters, i, matches) if etype == 'Link': for d in delimiters[:i]: if d.content == '[': d.active = False del delimiters[i] return rv else: # no matching opener is found return None del delimiters[i] return None def _is_legal_link_text(text): return is_paired(text, '[', ']') def _expect_inline_link(text, start): """(link_dest "link_title")""" if start >= len(text) or text[start] != '(': return None i = start + 1 m = patterns.whitespace.match(text, i) if m: i = m.end() m = patterns.link_dest_1.match(text, i) if m: link_dest = m.start(), m.end(), m.group() i = m.end() else: open_num = 0 escaped = False prev = i while i < len(text): c = text[i] if escaped: escaped = False elif c == '\\': escaped = True elif c == '(': open_num += 1 elif c in string.whitespace: break elif c == ')': if open_num > 0: open_num -= 1 else: break i += 1 if open_num != 0: return None link_dest = prev, i, text[prev:i] link_title = i, i, None tail_re = re.compile(r'(?:\s+%s)?\s*\)' % patterns.link_title, flags=re.UNICODE) m = tail_re.match(text, i) if not m: return None if m.group('title'): link_title = m.start('title'), m.end('title'), m.group('title') return (link_dest, link_title, m.end()) def _expect_reference_link(text, start, link_text, root_node): match = patterns.optional_label.match(text, start) link_label = link_text if match and match.group()[1:-1]: link_label = match.group()[1:-1] result = _get_reference_link(link_label, root_node) if not result: return None link_dest = start, start, result[0] link_title = start, start, result[1] return (link_dest, link_title, match and match.end() or start) def _get_reference_link(link_label, root_node): normalized_label = normalize_label(link_label) return root_node.link_ref_defs.get(normalized_label, None) def process_emphasis(text, delimiters, stack_bottom, matches): star_bottom = underscore_bottom = stack_bottom cur = _next_closer(delimiters, stack_bottom) while cur is not None: d_closer = delimiters[cur] bottom = star_bottom if d_closer.content[0] == '*' else underscore_bottom opener = _nearest_opener(delimiters, cur, bottom) if opener is not None: d_opener = delimiters[opener] n = 2 if len(d_opener.content) >= 2 and len(d_closer.content) >= 2 else 1 match = MatchObj( 'StrongEmphasis' if n == 2 else 'Emphasis', text, d_opener.end - n, d_closer.start + n, (d_opener.end, d_closer.start, text[d_opener.end:d_closer.start]) ) matches.append(match) del delimiters[opener + 1:cur] cur -= cur - opener - 1 if d_opener.remove(n): delimiters.remove(d_opener) cur -= 1 if d_closer.remove(n, True): delimiters.remove(d_closer) cur = cur - 1 if cur > 0 else None else: bottom = cur - 1 if cur > 1 else None if d_closer.content[0] == '*': star_bottom = bottom else: underscore_bottom = bottom if not d_closer.can_open: delimiters.remove(d_closer) cur = _next_closer(delimiters, cur) lower = stack_bottom + 1 if stack_bottom is not None else 0 del delimiters[lower:] def _next_closer(delimiters, bound): i = bound + 1 if bound is not None else 0 while i < len(delimiters): d = delimiters[i] if hasattr(d, 'can_close') and d.can_close: return i i += 1 return None def _nearest_opener(delimiters, higher, lower): i = higher - 1 lower = lower if lower is not None else -1 while i > lower: d = delimiters[i] if hasattr(d, 'can_open') and d.can_open and d.closed_by(delimiters[higher]): return i i -= 1 return None class Delimiter(object): whitespace_re = re.compile(r'\s', flags=re.UNICODE) def __init__(self, match, text): self.start = match.start() self.end = match.end() self.content = match.group() self.text = text self.active = True if self.content[0] in ('*', '_'): self.can_open = self._can_open() self.can_close = self._can_close() def _can_open(self): if self.content[0] == '*': return self.is_left_flanking() return self.is_left_flanking() and ( not self.is_right_flanking() or self.preceded_by(string.punctuation) ) def _can_close(self): if self.content[0] == '*': return self.is_right_flanking() return self.is_right_flanking() and ( not self.is_left_flanking() or self.followed_by(string.punctuation) ) def is_left_flanking(self): return ( self.end < len(self.text) and self.whitespace_re.match(self.text, self.end) is None ) and ( not self.followed_by(string.punctuation) or self.start == 0 or self.preceded_by(string.punctuation) or self.whitespace_re.match(self.text, self.start - 1) ) def is_right_flanking(self): return ( self.start > 0 and self.whitespace_re.match(self.text, self.start - 1) is None ) and ( not self.preceded_by(string.punctuation) or self.end == len(self.text) or self.followed_by(string.punctuation) or self.whitespace_re.match(self.text, self.end) ) def followed_by(self, target): return self.end < len(self.text) and self.text[self.end] in target def preceded_by(self, target): return self.start > 0 and self.text[self.start - 1] in target def closed_by(self, other): return not ( self.content[0] != other.content[0] or (self.can_open and self.can_close or other.can_open and other.can_close) and len(self.content + other.content) % 3 == 0 ) def remove(self, n, left=False): if len(self.content) <= n: return True if left: self.start += n else: self.end -= n self.content = self.content[n:] return False def __repr__(self): return '<Delimiter {!r} start={} end={}>'.format( self.content, self.start, self.end) class MatchObj(object): """A fake match object that memes re.match methods""" def __init__(self, etype, text, start, end, *groups): self._text = text self._start = start self._end = end self._groups = groups self.etype = etype def group(self, n=0): if n == 0: return self._text[self._start:self._end] return self._groups[n - 1][2] def start(self, n=0): if n == 0: return self._start return self._groups[n - 1][0] def end(self, n=0): if n == 0: return self._end return self._groups[n - 1][1]
frostming/marko
marko/inline_parser.py
find_links_or_emphs
python
def find_links_or_emphs(text, root_node): delimiters_re = re.compile(r'(?:!?\[|\*+|_+)') i = 0 delimiters = [] escape = False matches = [] code_pattern = re.compile(r'(?<!`)(`+)(?!`)([\s\S]+?)(?<!`)\1(?!`)') while i < len(text): if escape: escape = False i += 1 elif text[i] == '\\': escape = True i += 1 elif code_pattern.match(text, i): i = code_pattern.match(text, i).end() elif text[i] == ']': node = look_for_image_or_link(text, delimiters, i, root_node, matches) if node: i = node.end() matches.append(node) else: i += 1 else: m = delimiters_re.match(text, i) if m: delimiters.append(Delimiter(m, text)) i = m.end() else: i += 1 process_emphasis(text, delimiters, None, matches) return matches
Fink links/images or emphasis from text. :param text: the original text. :param root_node: a reference to the root node of the AST. :returns: an iterable of match object.
train
https://github.com/frostming/marko/blob/1cd030b665fa37bad1f8b3a25a89ce1a7c491dde/marko/inline_parser.py#L125-L163
[ "def process_emphasis(text, delimiters, stack_bottom, matches):\n star_bottom = underscore_bottom = stack_bottom\n cur = _next_closer(delimiters, stack_bottom)\n while cur is not None:\n d_closer = delimiters[cur]\n bottom = star_bottom if d_closer.content[0] == '*' else underscore_bottom\n opener = _nearest_opener(delimiters, cur, bottom)\n if opener is not None:\n d_opener = delimiters[opener]\n n = 2 if len(d_opener.content) >= 2 and len(d_closer.content) >= 2 else 1\n match = MatchObj(\n 'StrongEmphasis' if n == 2 else 'Emphasis',\n text,\n d_opener.end - n,\n d_closer.start + n,\n (d_opener.end, d_closer.start, text[d_opener.end:d_closer.start])\n )\n matches.append(match)\n del delimiters[opener + 1:cur]\n cur -= cur - opener - 1\n if d_opener.remove(n):\n delimiters.remove(d_opener)\n cur -= 1\n if d_closer.remove(n, True):\n delimiters.remove(d_closer)\n cur = cur - 1 if cur > 0 else None\n else:\n bottom = cur - 1 if cur > 1 else None\n if d_closer.content[0] == '*':\n star_bottom = bottom\n else:\n underscore_bottom = bottom\n if not d_closer.can_open:\n delimiters.remove(d_closer)\n cur = _next_closer(delimiters, cur)\n lower = stack_bottom + 1 if stack_bottom is not None else 0\n del delimiters[lower:]\n" ]
""" Parse inline elements """ from __future__ import unicode_literals import re import string from .helpers import is_paired, normalize_label from . import patterns def parse(text, elements, fallback): """Parse given text and produce a list of inline elements. :param text: the text to be parsed. :param elements: the element types to be included in parsing :param fallback: fallback class when no other element type is matched. """ # this is a raw list of elements that may contain overlaps. tokens = [] for etype in elements: for match in etype.find(text): tokens.append(Token(etype, match, text, fallback)) tokens.sort() tokens = _resolve_overlap(tokens) return make_elements(tokens, text, fallback=fallback) def _resolve_overlap(tokens): if not tokens: return tokens result = [] prev = tokens[0] for cur in tokens[1:]: r = prev.relation(cur) if r == Token.PRECEDE: result.append(prev) prev = cur elif r == Token.CONTAIN: prev.append_child(cur) elif r == Token.INTERSECT and prev.etype.priority < cur.etype.priority: prev = cur result.append(prev) return result def make_elements(tokens, text, start=0, end=None, fallback=None): """Make elements from a list of parsed tokens. It will turn all unmatched holes into fallback elements. :param tokens: a list of parsed tokens. :param text: the original tet. :param start: the offset of where parsing starts. Defaults to the start of text. :param end: the offset of where parsing ends. Defauls to the end of text. :param fallback: fallback element type. :returns: a list of inline elements. """ result = [] end = end or len(text) prev_end = start for token in tokens: if prev_end < token.start: result.append(fallback(text[prev_end:token.start])) result.append(token.as_element()) prev_end = token.end if prev_end < end: result.append(fallback(text[prev_end:end])) return result class Token(object): """An intermediate class to wrap the match object. It can be converted to element by :meth:`as_element()` """ PRECEDE = 0 INTERSECT = 1 CONTAIN = 2 SHADE = 3 def __init__(self, etype, match, text, fallback): self.etype = etype self.match = match self.start = match.start() self.end = match.end() self.inner_start = match.start(etype.parse_group) self.inner_end = match.end(etype.parse_group) self.text = text self.fallback = fallback self.children = [] def relation(self, other): if self.end <= other.start: return Token.PRECEDE if self.end >= other.end: if other.start >= self.inner_start and other.end <= self.inner_end: return Token.CONTAIN if self.inner_end <= other.start: return Token.SHADE return Token.INTERSECT def append_child(self, child): if not self.etype.parse_children: return self.children.append(child) def as_element(self): e = self.etype(self.match) if e.parse_children: self.children = _resolve_overlap(self.children) e.children = make_elements( self.children, self.text, self.inner_start, self.inner_end, self.fallback ) return e def __repr__(self): return '<{}: {} start={} end={}>'.format( self.__class__.__name__, self.etype.__name__, self.start, self.end ) def __lt__(self, o): return self.start < o.start def look_for_image_or_link(text, delimiters, close, root_node, matches): for i, d in list(enumerate(delimiters))[::-1]: if d.content not in ('[', '!['): continue if not d.active: break # break to remove the delimiter and return None if not _is_legal_link_text(text[d.end:close]): break link_text = (d.end, close, text[d.end:close]) etype = 'Image' if d.content == '![' else 'Link' match = ( _expect_inline_link(text, close + 1) or _expect_reference_link(text, close + 1, link_text[2], root_node) ) if not match: # not a link break rv = MatchObj( etype, text, d.start, match[2], link_text, match[0], match[1] ) process_emphasis(text, delimiters, i, matches) if etype == 'Link': for d in delimiters[:i]: if d.content == '[': d.active = False del delimiters[i] return rv else: # no matching opener is found return None del delimiters[i] return None def _is_legal_link_text(text): return is_paired(text, '[', ']') def _expect_inline_link(text, start): """(link_dest "link_title")""" if start >= len(text) or text[start] != '(': return None i = start + 1 m = patterns.whitespace.match(text, i) if m: i = m.end() m = patterns.link_dest_1.match(text, i) if m: link_dest = m.start(), m.end(), m.group() i = m.end() else: open_num = 0 escaped = False prev = i while i < len(text): c = text[i] if escaped: escaped = False elif c == '\\': escaped = True elif c == '(': open_num += 1 elif c in string.whitespace: break elif c == ')': if open_num > 0: open_num -= 1 else: break i += 1 if open_num != 0: return None link_dest = prev, i, text[prev:i] link_title = i, i, None tail_re = re.compile(r'(?:\s+%s)?\s*\)' % patterns.link_title, flags=re.UNICODE) m = tail_re.match(text, i) if not m: return None if m.group('title'): link_title = m.start('title'), m.end('title'), m.group('title') return (link_dest, link_title, m.end()) def _expect_reference_link(text, start, link_text, root_node): match = patterns.optional_label.match(text, start) link_label = link_text if match and match.group()[1:-1]: link_label = match.group()[1:-1] result = _get_reference_link(link_label, root_node) if not result: return None link_dest = start, start, result[0] link_title = start, start, result[1] return (link_dest, link_title, match and match.end() or start) def _get_reference_link(link_label, root_node): normalized_label = normalize_label(link_label) return root_node.link_ref_defs.get(normalized_label, None) def process_emphasis(text, delimiters, stack_bottom, matches): star_bottom = underscore_bottom = stack_bottom cur = _next_closer(delimiters, stack_bottom) while cur is not None: d_closer = delimiters[cur] bottom = star_bottom if d_closer.content[0] == '*' else underscore_bottom opener = _nearest_opener(delimiters, cur, bottom) if opener is not None: d_opener = delimiters[opener] n = 2 if len(d_opener.content) >= 2 and len(d_closer.content) >= 2 else 1 match = MatchObj( 'StrongEmphasis' if n == 2 else 'Emphasis', text, d_opener.end - n, d_closer.start + n, (d_opener.end, d_closer.start, text[d_opener.end:d_closer.start]) ) matches.append(match) del delimiters[opener + 1:cur] cur -= cur - opener - 1 if d_opener.remove(n): delimiters.remove(d_opener) cur -= 1 if d_closer.remove(n, True): delimiters.remove(d_closer) cur = cur - 1 if cur > 0 else None else: bottom = cur - 1 if cur > 1 else None if d_closer.content[0] == '*': star_bottom = bottom else: underscore_bottom = bottom if not d_closer.can_open: delimiters.remove(d_closer) cur = _next_closer(delimiters, cur) lower = stack_bottom + 1 if stack_bottom is not None else 0 del delimiters[lower:] def _next_closer(delimiters, bound): i = bound + 1 if bound is not None else 0 while i < len(delimiters): d = delimiters[i] if hasattr(d, 'can_close') and d.can_close: return i i += 1 return None def _nearest_opener(delimiters, higher, lower): i = higher - 1 lower = lower if lower is not None else -1 while i > lower: d = delimiters[i] if hasattr(d, 'can_open') and d.can_open and d.closed_by(delimiters[higher]): return i i -= 1 return None class Delimiter(object): whitespace_re = re.compile(r'\s', flags=re.UNICODE) def __init__(self, match, text): self.start = match.start() self.end = match.end() self.content = match.group() self.text = text self.active = True if self.content[0] in ('*', '_'): self.can_open = self._can_open() self.can_close = self._can_close() def _can_open(self): if self.content[0] == '*': return self.is_left_flanking() return self.is_left_flanking() and ( not self.is_right_flanking() or self.preceded_by(string.punctuation) ) def _can_close(self): if self.content[0] == '*': return self.is_right_flanking() return self.is_right_flanking() and ( not self.is_left_flanking() or self.followed_by(string.punctuation) ) def is_left_flanking(self): return ( self.end < len(self.text) and self.whitespace_re.match(self.text, self.end) is None ) and ( not self.followed_by(string.punctuation) or self.start == 0 or self.preceded_by(string.punctuation) or self.whitespace_re.match(self.text, self.start - 1) ) def is_right_flanking(self): return ( self.start > 0 and self.whitespace_re.match(self.text, self.start - 1) is None ) and ( not self.preceded_by(string.punctuation) or self.end == len(self.text) or self.followed_by(string.punctuation) or self.whitespace_re.match(self.text, self.end) ) def followed_by(self, target): return self.end < len(self.text) and self.text[self.end] in target def preceded_by(self, target): return self.start > 0 and self.text[self.start - 1] in target def closed_by(self, other): return not ( self.content[0] != other.content[0] or (self.can_open and self.can_close or other.can_open and other.can_close) and len(self.content + other.content) % 3 == 0 ) def remove(self, n, left=False): if len(self.content) <= n: return True if left: self.start += n else: self.end -= n self.content = self.content[n:] return False def __repr__(self): return '<Delimiter {!r} start={} end={}>'.format( self.content, self.start, self.end) class MatchObj(object): """A fake match object that memes re.match methods""" def __init__(self, etype, text, start, end, *groups): self._text = text self._start = start self._end = end self._groups = groups self.etype = etype def group(self, n=0): if n == 0: return self._text[self._start:self._end] return self._groups[n - 1][2] def start(self, n=0): if n == 0: return self._start return self._groups[n - 1][0] def end(self, n=0): if n == 0: return self._end return self._groups[n - 1][1]
frostming/marko
marko/inline_parser.py
_expect_inline_link
python
def _expect_inline_link(text, start): if start >= len(text) or text[start] != '(': return None i = start + 1 m = patterns.whitespace.match(text, i) if m: i = m.end() m = patterns.link_dest_1.match(text, i) if m: link_dest = m.start(), m.end(), m.group() i = m.end() else: open_num = 0 escaped = False prev = i while i < len(text): c = text[i] if escaped: escaped = False elif c == '\\': escaped = True elif c == '(': open_num += 1 elif c in string.whitespace: break elif c == ')': if open_num > 0: open_num -= 1 else: break i += 1 if open_num != 0: return None link_dest = prev, i, text[prev:i] link_title = i, i, None tail_re = re.compile(r'(?:\s+%s)?\s*\)' % patterns.link_title, flags=re.UNICODE) m = tail_re.match(text, i) if not m: return None if m.group('title'): link_title = m.start('title'), m.end('title'), m.group('title') return (link_dest, link_title, m.end())
(link_dest "link_title")
train
https://github.com/frostming/marko/blob/1cd030b665fa37bad1f8b3a25a89ce1a7c491dde/marko/inline_parser.py#L205-L247
null
""" Parse inline elements """ from __future__ import unicode_literals import re import string from .helpers import is_paired, normalize_label from . import patterns def parse(text, elements, fallback): """Parse given text and produce a list of inline elements. :param text: the text to be parsed. :param elements: the element types to be included in parsing :param fallback: fallback class when no other element type is matched. """ # this is a raw list of elements that may contain overlaps. tokens = [] for etype in elements: for match in etype.find(text): tokens.append(Token(etype, match, text, fallback)) tokens.sort() tokens = _resolve_overlap(tokens) return make_elements(tokens, text, fallback=fallback) def _resolve_overlap(tokens): if not tokens: return tokens result = [] prev = tokens[0] for cur in tokens[1:]: r = prev.relation(cur) if r == Token.PRECEDE: result.append(prev) prev = cur elif r == Token.CONTAIN: prev.append_child(cur) elif r == Token.INTERSECT and prev.etype.priority < cur.etype.priority: prev = cur result.append(prev) return result def make_elements(tokens, text, start=0, end=None, fallback=None): """Make elements from a list of parsed tokens. It will turn all unmatched holes into fallback elements. :param tokens: a list of parsed tokens. :param text: the original tet. :param start: the offset of where parsing starts. Defaults to the start of text. :param end: the offset of where parsing ends. Defauls to the end of text. :param fallback: fallback element type. :returns: a list of inline elements. """ result = [] end = end or len(text) prev_end = start for token in tokens: if prev_end < token.start: result.append(fallback(text[prev_end:token.start])) result.append(token.as_element()) prev_end = token.end if prev_end < end: result.append(fallback(text[prev_end:end])) return result class Token(object): """An intermediate class to wrap the match object. It can be converted to element by :meth:`as_element()` """ PRECEDE = 0 INTERSECT = 1 CONTAIN = 2 SHADE = 3 def __init__(self, etype, match, text, fallback): self.etype = etype self.match = match self.start = match.start() self.end = match.end() self.inner_start = match.start(etype.parse_group) self.inner_end = match.end(etype.parse_group) self.text = text self.fallback = fallback self.children = [] def relation(self, other): if self.end <= other.start: return Token.PRECEDE if self.end >= other.end: if other.start >= self.inner_start and other.end <= self.inner_end: return Token.CONTAIN if self.inner_end <= other.start: return Token.SHADE return Token.INTERSECT def append_child(self, child): if not self.etype.parse_children: return self.children.append(child) def as_element(self): e = self.etype(self.match) if e.parse_children: self.children = _resolve_overlap(self.children) e.children = make_elements( self.children, self.text, self.inner_start, self.inner_end, self.fallback ) return e def __repr__(self): return '<{}: {} start={} end={}>'.format( self.__class__.__name__, self.etype.__name__, self.start, self.end ) def __lt__(self, o): return self.start < o.start def find_links_or_emphs(text, root_node): """Fink links/images or emphasis from text. :param text: the original text. :param root_node: a reference to the root node of the AST. :returns: an iterable of match object. """ delimiters_re = re.compile(r'(?:!?\[|\*+|_+)') i = 0 delimiters = [] escape = False matches = [] code_pattern = re.compile(r'(?<!`)(`+)(?!`)([\s\S]+?)(?<!`)\1(?!`)') while i < len(text): if escape: escape = False i += 1 elif text[i] == '\\': escape = True i += 1 elif code_pattern.match(text, i): i = code_pattern.match(text, i).end() elif text[i] == ']': node = look_for_image_or_link(text, delimiters, i, root_node, matches) if node: i = node.end() matches.append(node) else: i += 1 else: m = delimiters_re.match(text, i) if m: delimiters.append(Delimiter(m, text)) i = m.end() else: i += 1 process_emphasis(text, delimiters, None, matches) return matches def look_for_image_or_link(text, delimiters, close, root_node, matches): for i, d in list(enumerate(delimiters))[::-1]: if d.content not in ('[', '!['): continue if not d.active: break # break to remove the delimiter and return None if not _is_legal_link_text(text[d.end:close]): break link_text = (d.end, close, text[d.end:close]) etype = 'Image' if d.content == '![' else 'Link' match = ( _expect_inline_link(text, close + 1) or _expect_reference_link(text, close + 1, link_text[2], root_node) ) if not match: # not a link break rv = MatchObj( etype, text, d.start, match[2], link_text, match[0], match[1] ) process_emphasis(text, delimiters, i, matches) if etype == 'Link': for d in delimiters[:i]: if d.content == '[': d.active = False del delimiters[i] return rv else: # no matching opener is found return None del delimiters[i] return None def _is_legal_link_text(text): return is_paired(text, '[', ']') def _expect_reference_link(text, start, link_text, root_node): match = patterns.optional_label.match(text, start) link_label = link_text if match and match.group()[1:-1]: link_label = match.group()[1:-1] result = _get_reference_link(link_label, root_node) if not result: return None link_dest = start, start, result[0] link_title = start, start, result[1] return (link_dest, link_title, match and match.end() or start) def _get_reference_link(link_label, root_node): normalized_label = normalize_label(link_label) return root_node.link_ref_defs.get(normalized_label, None) def process_emphasis(text, delimiters, stack_bottom, matches): star_bottom = underscore_bottom = stack_bottom cur = _next_closer(delimiters, stack_bottom) while cur is not None: d_closer = delimiters[cur] bottom = star_bottom if d_closer.content[0] == '*' else underscore_bottom opener = _nearest_opener(delimiters, cur, bottom) if opener is not None: d_opener = delimiters[opener] n = 2 if len(d_opener.content) >= 2 and len(d_closer.content) >= 2 else 1 match = MatchObj( 'StrongEmphasis' if n == 2 else 'Emphasis', text, d_opener.end - n, d_closer.start + n, (d_opener.end, d_closer.start, text[d_opener.end:d_closer.start]) ) matches.append(match) del delimiters[opener + 1:cur] cur -= cur - opener - 1 if d_opener.remove(n): delimiters.remove(d_opener) cur -= 1 if d_closer.remove(n, True): delimiters.remove(d_closer) cur = cur - 1 if cur > 0 else None else: bottom = cur - 1 if cur > 1 else None if d_closer.content[0] == '*': star_bottom = bottom else: underscore_bottom = bottom if not d_closer.can_open: delimiters.remove(d_closer) cur = _next_closer(delimiters, cur) lower = stack_bottom + 1 if stack_bottom is not None else 0 del delimiters[lower:] def _next_closer(delimiters, bound): i = bound + 1 if bound is not None else 0 while i < len(delimiters): d = delimiters[i] if hasattr(d, 'can_close') and d.can_close: return i i += 1 return None def _nearest_opener(delimiters, higher, lower): i = higher - 1 lower = lower if lower is not None else -1 while i > lower: d = delimiters[i] if hasattr(d, 'can_open') and d.can_open and d.closed_by(delimiters[higher]): return i i -= 1 return None class Delimiter(object): whitespace_re = re.compile(r'\s', flags=re.UNICODE) def __init__(self, match, text): self.start = match.start() self.end = match.end() self.content = match.group() self.text = text self.active = True if self.content[0] in ('*', '_'): self.can_open = self._can_open() self.can_close = self._can_close() def _can_open(self): if self.content[0] == '*': return self.is_left_flanking() return self.is_left_flanking() and ( not self.is_right_flanking() or self.preceded_by(string.punctuation) ) def _can_close(self): if self.content[0] == '*': return self.is_right_flanking() return self.is_right_flanking() and ( not self.is_left_flanking() or self.followed_by(string.punctuation) ) def is_left_flanking(self): return ( self.end < len(self.text) and self.whitespace_re.match(self.text, self.end) is None ) and ( not self.followed_by(string.punctuation) or self.start == 0 or self.preceded_by(string.punctuation) or self.whitespace_re.match(self.text, self.start - 1) ) def is_right_flanking(self): return ( self.start > 0 and self.whitespace_re.match(self.text, self.start - 1) is None ) and ( not self.preceded_by(string.punctuation) or self.end == len(self.text) or self.followed_by(string.punctuation) or self.whitespace_re.match(self.text, self.end) ) def followed_by(self, target): return self.end < len(self.text) and self.text[self.end] in target def preceded_by(self, target): return self.start > 0 and self.text[self.start - 1] in target def closed_by(self, other): return not ( self.content[0] != other.content[0] or (self.can_open and self.can_close or other.can_open and other.can_close) and len(self.content + other.content) % 3 == 0 ) def remove(self, n, left=False): if len(self.content) <= n: return True if left: self.start += n else: self.end -= n self.content = self.content[n:] return False def __repr__(self): return '<Delimiter {!r} start={} end={}>'.format( self.content, self.start, self.end) class MatchObj(object): """A fake match object that memes re.match methods""" def __init__(self, etype, text, start, end, *groups): self._text = text self._start = start self._end = end self._groups = groups self.etype = etype def group(self, n=0): if n == 0: return self._text[self._start:self._end] return self._groups[n - 1][2] def start(self, n=0): if n == 0: return self._start return self._groups[n - 1][0] def end(self, n=0): if n == 0: return self._end return self._groups[n - 1][1]
frostming/marko
marko/parser.py
Parser.add_element
python
def add_element(self, element, override=False): if issubclass(element, inline.InlineElement): dest = self.inline_elements elif issubclass(element, block.BlockElement): dest = self.block_elements else: raise TypeError( 'The element should be a subclass of either `BlockElement` or ' '`InlineElement`.' ) if not override: dest[element.__name__] = element else: for cls in element.__bases__: if cls in dest.values(): dest[cls.__name__] = element break else: dest[element.__name__] = element
Add an element to the parser. :param element: the element class. :param override: whether to replace the default element based on. .. note:: If one needs to call it inside ``__init__()``, please call it after ``super().__init__()`` is called.
train
https://github.com/frostming/marko/blob/1cd030b665fa37bad1f8b3a25a89ce1a7c491dde/marko/parser.py#L37-L63
null
class Parser(object): """ All elements defined in CommonMark's spec are included in the parser by default. To add your custom elements, you can either: 1. pass the element classes as ``extras`` arguments to the constructor. 2. or subclass to your own parser and call :meth:`Parser.add_element` inside the ``__init__`` body, especially when you want to override the default element. Attributes: block_elements(dict): a dict of name: block_element pairs inlin_elements(dict): a dict of name: inlin_element pairs :param \*extras: extra elements to be included in parsing process. """ def __init__(self, *extras): self.block_elements = {} self.inline_elements = {} # Create references in block and inline modules to avoid cyclic import. for element in itertools.chain( (getattr(block, name) for name in block.__all__), (getattr(inline, name) for name in inline.__all__), extras ): self.add_element(element) def parse(self, source_or_text): """Do the actual parsing and returns an AST or parsed element. :param source_or_text: the text or source object. Based on the type, it will do following: - text: returns the parsed Document element. - source: parse the source and returns the parsed children as a list. """ if isinstance(source_or_text, string_types): block.parser = self inline.parser = self return self.block_elements['Document'](source_or_text) element_list = self._build_block_element_list() ast = [] while not source_or_text.exhausted: for ele_type in element_list: if ele_type.match(source_or_text): result = ele_type.parse(source_or_text) if not hasattr(result, 'priority'): result = ele_type(result) ast.append(result) break else: # Quit the current parsing and go back to the last level. break return ast def parse_inline(self, text): """Parses text into inline elements. RawText is not considered in parsing but created as a wrapper of holes that don't match any other elements. :param text: the text to be parsed. :returns: a list of inline elements. """ element_list = self._build_inline_element_list() return inline_parser.parse( text, element_list, fallback=self.inline_elements['RawText'] ) def _build_block_element_list(self): """Return a list of block elements, ordered from highest priority to lowest. """ return sorted( [e for e in self.block_elements.values() if not e.virtual], key=lambda e: e.priority, reverse=True ) def _build_inline_element_list(self): """Return a list of elements, each item is a list of elements with the same priority. """ return [e for e in self.inline_elements.values() if not e.virtual]
frostming/marko
marko/parser.py
Parser.parse
python
def parse(self, source_or_text): if isinstance(source_or_text, string_types): block.parser = self inline.parser = self return self.block_elements['Document'](source_or_text) element_list = self._build_block_element_list() ast = [] while not source_or_text.exhausted: for ele_type in element_list: if ele_type.match(source_or_text): result = ele_type.parse(source_or_text) if not hasattr(result, 'priority'): result = ele_type(result) ast.append(result) break else: # Quit the current parsing and go back to the last level. break return ast
Do the actual parsing and returns an AST or parsed element. :param source_or_text: the text or source object. Based on the type, it will do following: - text: returns the parsed Document element. - source: parse the source and returns the parsed children as a list.
train
https://github.com/frostming/marko/blob/1cd030b665fa37bad1f8b3a25a89ce1a7c491dde/marko/parser.py#L65-L90
[ "def _build_block_element_list(self):\n \"\"\"Return a list of block elements, ordered from highest priority to lowest.\n \"\"\"\n return sorted(\n [e for e in self.block_elements.values() if not e.virtual],\n key=lambda e: e.priority,\n reverse=True\n )\n" ]
class Parser(object): """ All elements defined in CommonMark's spec are included in the parser by default. To add your custom elements, you can either: 1. pass the element classes as ``extras`` arguments to the constructor. 2. or subclass to your own parser and call :meth:`Parser.add_element` inside the ``__init__`` body, especially when you want to override the default element. Attributes: block_elements(dict): a dict of name: block_element pairs inlin_elements(dict): a dict of name: inlin_element pairs :param \*extras: extra elements to be included in parsing process. """ def __init__(self, *extras): self.block_elements = {} self.inline_elements = {} # Create references in block and inline modules to avoid cyclic import. for element in itertools.chain( (getattr(block, name) for name in block.__all__), (getattr(inline, name) for name in inline.__all__), extras ): self.add_element(element) def add_element(self, element, override=False): """Add an element to the parser. :param element: the element class. :param override: whether to replace the default element based on. .. note:: If one needs to call it inside ``__init__()``, please call it after ``super().__init__()`` is called. """ if issubclass(element, inline.InlineElement): dest = self.inline_elements elif issubclass(element, block.BlockElement): dest = self.block_elements else: raise TypeError( 'The element should be a subclass of either `BlockElement` or ' '`InlineElement`.' ) if not override: dest[element.__name__] = element else: for cls in element.__bases__: if cls in dest.values(): dest[cls.__name__] = element break else: dest[element.__name__] = element def parse_inline(self, text): """Parses text into inline elements. RawText is not considered in parsing but created as a wrapper of holes that don't match any other elements. :param text: the text to be parsed. :returns: a list of inline elements. """ element_list = self._build_inline_element_list() return inline_parser.parse( text, element_list, fallback=self.inline_elements['RawText'] ) def _build_block_element_list(self): """Return a list of block elements, ordered from highest priority to lowest. """ return sorted( [e for e in self.block_elements.values() if not e.virtual], key=lambda e: e.priority, reverse=True ) def _build_inline_element_list(self): """Return a list of elements, each item is a list of elements with the same priority. """ return [e for e in self.inline_elements.values() if not e.virtual]
frostming/marko
marko/parser.py
Parser.parse_inline
python
def parse_inline(self, text): element_list = self._build_inline_element_list() return inline_parser.parse( text, element_list, fallback=self.inline_elements['RawText'] )
Parses text into inline elements. RawText is not considered in parsing but created as a wrapper of holes that don't match any other elements. :param text: the text to be parsed. :returns: a list of inline elements.
train
https://github.com/frostming/marko/blob/1cd030b665fa37bad1f8b3a25a89ce1a7c491dde/marko/parser.py#L92-L103
[ "def parse(text, elements, fallback):\n \"\"\"Parse given text and produce a list of inline elements.\n\n :param text: the text to be parsed.\n :param elements: the element types to be included in parsing\n :param fallback: fallback class when no other element type is matched.\n \"\"\"\n # this is a raw list of elements that may contain overlaps.\n tokens = []\n for etype in elements:\n for match in etype.find(text):\n tokens.append(Token(etype, match, text, fallback))\n tokens.sort()\n tokens = _resolve_overlap(tokens)\n return make_elements(tokens, text, fallback=fallback)\n", "def _build_inline_element_list(self):\n \"\"\"Return a list of elements, each item is a list of elements\n with the same priority.\n \"\"\"\n return [e for e in self.inline_elements.values() if not e.virtual]\n" ]
class Parser(object): """ All elements defined in CommonMark's spec are included in the parser by default. To add your custom elements, you can either: 1. pass the element classes as ``extras`` arguments to the constructor. 2. or subclass to your own parser and call :meth:`Parser.add_element` inside the ``__init__`` body, especially when you want to override the default element. Attributes: block_elements(dict): a dict of name: block_element pairs inlin_elements(dict): a dict of name: inlin_element pairs :param \*extras: extra elements to be included in parsing process. """ def __init__(self, *extras): self.block_elements = {} self.inline_elements = {} # Create references in block and inline modules to avoid cyclic import. for element in itertools.chain( (getattr(block, name) for name in block.__all__), (getattr(inline, name) for name in inline.__all__), extras ): self.add_element(element) def add_element(self, element, override=False): """Add an element to the parser. :param element: the element class. :param override: whether to replace the default element based on. .. note:: If one needs to call it inside ``__init__()``, please call it after ``super().__init__()`` is called. """ if issubclass(element, inline.InlineElement): dest = self.inline_elements elif issubclass(element, block.BlockElement): dest = self.block_elements else: raise TypeError( 'The element should be a subclass of either `BlockElement` or ' '`InlineElement`.' ) if not override: dest[element.__name__] = element else: for cls in element.__bases__: if cls in dest.values(): dest[cls.__name__] = element break else: dest[element.__name__] = element def parse(self, source_or_text): """Do the actual parsing and returns an AST or parsed element. :param source_or_text: the text or source object. Based on the type, it will do following: - text: returns the parsed Document element. - source: parse the source and returns the parsed children as a list. """ if isinstance(source_or_text, string_types): block.parser = self inline.parser = self return self.block_elements['Document'](source_or_text) element_list = self._build_block_element_list() ast = [] while not source_or_text.exhausted: for ele_type in element_list: if ele_type.match(source_or_text): result = ele_type.parse(source_or_text) if not hasattr(result, 'priority'): result = ele_type(result) ast.append(result) break else: # Quit the current parsing and go back to the last level. break return ast def _build_block_element_list(self): """Return a list of block elements, ordered from highest priority to lowest. """ return sorted( [e for e in self.block_elements.values() if not e.virtual], key=lambda e: e.priority, reverse=True ) def _build_inline_element_list(self): """Return a list of elements, each item is a list of elements with the same priority. """ return [e for e in self.inline_elements.values() if not e.virtual]
frostming/marko
marko/parser.py
Parser._build_block_element_list
python
def _build_block_element_list(self): return sorted( [e for e in self.block_elements.values() if not e.virtual], key=lambda e: e.priority, reverse=True )
Return a list of block elements, ordered from highest priority to lowest.
train
https://github.com/frostming/marko/blob/1cd030b665fa37bad1f8b3a25a89ce1a7c491dde/marko/parser.py#L105-L112
null
class Parser(object): """ All elements defined in CommonMark's spec are included in the parser by default. To add your custom elements, you can either: 1. pass the element classes as ``extras`` arguments to the constructor. 2. or subclass to your own parser and call :meth:`Parser.add_element` inside the ``__init__`` body, especially when you want to override the default element. Attributes: block_elements(dict): a dict of name: block_element pairs inlin_elements(dict): a dict of name: inlin_element pairs :param \*extras: extra elements to be included in parsing process. """ def __init__(self, *extras): self.block_elements = {} self.inline_elements = {} # Create references in block and inline modules to avoid cyclic import. for element in itertools.chain( (getattr(block, name) for name in block.__all__), (getattr(inline, name) for name in inline.__all__), extras ): self.add_element(element) def add_element(self, element, override=False): """Add an element to the parser. :param element: the element class. :param override: whether to replace the default element based on. .. note:: If one needs to call it inside ``__init__()``, please call it after ``super().__init__()`` is called. """ if issubclass(element, inline.InlineElement): dest = self.inline_elements elif issubclass(element, block.BlockElement): dest = self.block_elements else: raise TypeError( 'The element should be a subclass of either `BlockElement` or ' '`InlineElement`.' ) if not override: dest[element.__name__] = element else: for cls in element.__bases__: if cls in dest.values(): dest[cls.__name__] = element break else: dest[element.__name__] = element def parse(self, source_or_text): """Do the actual parsing and returns an AST or parsed element. :param source_or_text: the text or source object. Based on the type, it will do following: - text: returns the parsed Document element. - source: parse the source and returns the parsed children as a list. """ if isinstance(source_or_text, string_types): block.parser = self inline.parser = self return self.block_elements['Document'](source_or_text) element_list = self._build_block_element_list() ast = [] while not source_or_text.exhausted: for ele_type in element_list: if ele_type.match(source_or_text): result = ele_type.parse(source_or_text) if not hasattr(result, 'priority'): result = ele_type(result) ast.append(result) break else: # Quit the current parsing and go back to the last level. break return ast def parse_inline(self, text): """Parses text into inline elements. RawText is not considered in parsing but created as a wrapper of holes that don't match any other elements. :param text: the text to be parsed. :returns: a list of inline elements. """ element_list = self._build_inline_element_list() return inline_parser.parse( text, element_list, fallback=self.inline_elements['RawText'] ) def _build_inline_element_list(self): """Return a list of elements, each item is a list of elements with the same priority. """ return [e for e in self.inline_elements.values() if not e.virtual]
frostming/marko
marko/block.py
BlockElement.parse_inline
python
def parse_inline(self): if self.inline_children: self.children = parser.parse_inline(self.children) elif isinstance(getattr(self, 'children', None), list): for child in self.children: if isinstance(child, BlockElement): child.parse_inline()
Inline parsing is postponed so that all link references are seen before that.
train
https://github.com/frostming/marko/blob/1cd030b665fa37bad1f8b3a25a89ce1a7c491dde/marko/block.py#L59-L68
null
class BlockElement(object): """Any block element should inherit this class""" #: Use to denote the precedence in parsing priority = 5 #: if True, it won't be included in parsing process but produced by other elements #: other elements instead. virtual = False #: Whether children are parsed as inline elements. inline_children = False @classmethod def match(self, source): """Test if the source matches the element at current position. The source should not be consumed in the method unless you have to. :param source: the ``Source`` object of the content to be parsed """ raise NotImplementedError() @classmethod def parse(self, source): """Parses the source. This is a proper place to consume the source body and return an element or information to build one. The information tuple will be passed to ``__init__`` method afterwards. Inline parsing, if any, should also be performed here. :param source: the ``Source`` object of the content to be parsed """ raise NotImplementedError() def __lt__(self, o): return self.priority < o.priority
AgeOfLearning/coeus-unity-python-framework
coeus_unity/commands.py
await_transform_exists
python
def await_transform_exists(cli, transform_path, does_exist=DEFAULT_TRANSFORM_EXISTS, timeout_seconds=DEFAULT_TIMEOUT_SECONDS): message_payload = { "transform_paths": [transform_path], "do_exist": does_exist, "match_mode": "All", "timeout": timeout_seconds } msg = message.Message("await.unity.transform.exists", message_payload) cli.send_message(msg) response = cli.read_message() verify_response(response) return bool(response['payload']['success'])
Waits for a single transform to exist based on does_exist. :param cli: :param transform_path: :param does_exist: Whether or not to await for exist state (True | False) :param timeout_seconds: How long until this returns with failure :return: bool
train
https://github.com/AgeOfLearning/coeus-unity-python-framework/blob/cf8ca6800ace1425d917ea2628dbd05ed959fdd7/coeus_unity/commands.py#L29-L49
null
from coeus_test.commands import verify_response import coeus_test.message as message DEFAULT_TIMEOUT_SECONDS = 60 DEFAULT_TRANSFORM_EXISTS = True DEFAULT_RENDERER_VISIBLE = True DEFAULT_SCENE_LOADED = True def query_transform_exists(cli, transform_path): """ Requests status on whether a transform exists or not. :param cli: :param transform_path: :return: bool """ message_payload = { "transform_path": transform_path } msg = message.Message("query.unity.transform.exists", message_payload) cli.send_message(msg) response = cli.read_message() verify_response(response) return bool(response['payload']['result']) def await_any_transforms_exist(cli, transform_paths, does_exist=DEFAULT_TRANSFORM_EXISTS, timeout_seconds=DEFAULT_TIMEOUT_SECONDS): """ Waits for a transform to exist based on does_exist. :param cli: :param transform_paths: An array of transform paths [...] :param does_exist: Whether or not to await for exist state (True | False) :param timeout_seconds: How long until this returns with failure :return: bool """ message_payload = { "transform_paths": transform_paths, "do_exist": does_exist, "match_mode": "Any", "timeout": timeout_seconds } msg = message.Message("await.unity.transform.exists", message_payload) cli.send_message(msg) response = cli.read_message() verify_response(response) return bool(response['payload']['success']) def await_all_transforms_exist(cli, transform_paths, does_exist=DEFAULT_TRANSFORM_EXISTS, timeout_seconds=DEFAULT_TIMEOUT_SECONDS): """ Waits for all transforms specified in transform_paths to exist or not based on does_exist. :param cli: :param transform_paths: An array of transform paths [...] :param does_exist: Whether or not to await for exist state (True | False) :param timeout_seconds: How long until this returns with failure :return: bool """ message_payload = { "transform_paths": transform_paths, "do_exist": does_exist, "match_mode": "All", "timeout": timeout_seconds } msg = message.Message("await.unity.transform.exists", message_payload) cli.send_message(msg) response = cli.read_message() verify_response(response) return bool(response['payload']['success']) def fetch_transform_screen_position(cli, transform_path): """ Requests screen position of a transform at path. WorldToScreenPoint is used for 3D, otherwise a screen-scaled center of RectTransform is used. :param cli: :param transform_path: :return: [x,y] """ message_payload = { "transform_path": transform_path } msg = message.Message("fetch.unity.transform.screenPosition", message_payload) cli.send_message(msg) response = cli.read_message() verify_response(response) return [ response['payload']['x'], response['payload']['y'] ] def fetch_transform_normalized_screen_position(cli, transform_path): """ Requests screen position of a transform at path. WorldToScreenPoint is used for 3D, otherwise a screen-scaled center of RectTransform is used. :param cli: :param transform_path: :return: [x,y] """ message_payload = { "transform_path": transform_path } msg = message.Message("fetch.unity.transform.screenPosition", message_payload) cli.send_message(msg) response = cli.read_message() verify_response(response) return [ response['payload']['normalized_x'], response['payload']['normalized_y'] ] def query_renderer_visible(cli, transform_path): """ Requests status on whether a renderer at transform_path is visible. :param cli: :param transform_path: :return: bool """ message_payload = { "transform_path": transform_path } msg = message.Message("query.unity.renderer.visible", message_payload) cli.send_message(msg) response = cli.read_message() verify_response(response) return bool(response['payload']['result']) def await_renderer_visible(cli, transform_path, is_visible=DEFAULT_RENDERER_VISIBLE, timeout_seconds=DEFAULT_TIMEOUT_SECONDS): """ Waits for a transform renderer to become visible based on is_visible. :param cli: :param transform_path: :param is_visible: Whether or not to await for visible state (True | False) :param timeout_seconds: How long until this returns with failure :return: bool """ message_payload = { "transform_path": transform_path, "is_visible": is_visible, "timeout": timeout_seconds } msg = message.Message("await.unity.renderer.visible", message_payload) cli.send_message(msg) response = cli.read_message() verify_response(response) return bool(response['payload']['success']) def query_scene_loaded(cli, scene_name): """ Requests status on whether a scene is loaded or not. :param cli: :param scene_name: :return: bool """ message_payload = { "scene_name": scene_name } msg = message.Message("query.unity.scene.loaded", message_payload) cli.send_message(msg) response = cli.read_message() verify_response(response) return bool(response['payload']['result']) def await_scene_loaded(cli, scene_name, is_loaded=DEFAULT_SCENE_LOADED, timeout_seconds=DEFAULT_TIMEOUT_SECONDS): """ Waits for a scene to be loaded based on is_loaded. :param cli: :param scene_name: :param is_loaded: Whether or not to await for loaded state (True | False) :param timeout_seconds: How long until this returns with failure :return: bool """ message_payload = { "scene_name": scene_name, "is_loaded": is_loaded, "timeout": timeout_seconds } msg = message.Message("await.unity.scene.loaded", message_payload) cli.send_message(msg) response = cli.read_message() verify_response(response) return bool(response['payload']['success']) def assign_component_value(cli, transform_path, component_type, name, value): """ Requests status on whether a scene is loaded or not. :param cli: :param transform_path: The path of the transform where the component resides :param component_type: The C# type name of the component GetComponent(type) :param name: The field or property name. :param value: The value to assign (String | Number | Boolean) :return: bool """ message_payload = { "transform_path": transform_path, "component_type": component_type, "name": name, "value": value } msg = message.Message("assign.unity.component.value", message_payload) cli.send_message(msg) response = cli.read_message() verify_response(response)
AgeOfLearning/coeus-unity-python-framework
coeus_unity/commands.py
await_any_transforms_exist
python
def await_any_transforms_exist(cli, transform_paths, does_exist=DEFAULT_TRANSFORM_EXISTS, timeout_seconds=DEFAULT_TIMEOUT_SECONDS): message_payload = { "transform_paths": transform_paths, "do_exist": does_exist, "match_mode": "Any", "timeout": timeout_seconds } msg = message.Message("await.unity.transform.exists", message_payload) cli.send_message(msg) response = cli.read_message() verify_response(response) return bool(response['payload']['success'])
Waits for a transform to exist based on does_exist. :param cli: :param transform_paths: An array of transform paths [...] :param does_exist: Whether or not to await for exist state (True | False) :param timeout_seconds: How long until this returns with failure :return: bool
train
https://github.com/AgeOfLearning/coeus-unity-python-framework/blob/cf8ca6800ace1425d917ea2628dbd05ed959fdd7/coeus_unity/commands.py#L52-L72
null
from coeus_test.commands import verify_response import coeus_test.message as message DEFAULT_TIMEOUT_SECONDS = 60 DEFAULT_TRANSFORM_EXISTS = True DEFAULT_RENDERER_VISIBLE = True DEFAULT_SCENE_LOADED = True def query_transform_exists(cli, transform_path): """ Requests status on whether a transform exists or not. :param cli: :param transform_path: :return: bool """ message_payload = { "transform_path": transform_path } msg = message.Message("query.unity.transform.exists", message_payload) cli.send_message(msg) response = cli.read_message() verify_response(response) return bool(response['payload']['result']) def await_transform_exists(cli, transform_path, does_exist=DEFAULT_TRANSFORM_EXISTS, timeout_seconds=DEFAULT_TIMEOUT_SECONDS): """ Waits for a single transform to exist based on does_exist. :param cli: :param transform_path: :param does_exist: Whether or not to await for exist state (True | False) :param timeout_seconds: How long until this returns with failure :return: bool """ message_payload = { "transform_paths": [transform_path], "do_exist": does_exist, "match_mode": "All", "timeout": timeout_seconds } msg = message.Message("await.unity.transform.exists", message_payload) cli.send_message(msg) response = cli.read_message() verify_response(response) return bool(response['payload']['success']) def await_all_transforms_exist(cli, transform_paths, does_exist=DEFAULT_TRANSFORM_EXISTS, timeout_seconds=DEFAULT_TIMEOUT_SECONDS): """ Waits for all transforms specified in transform_paths to exist or not based on does_exist. :param cli: :param transform_paths: An array of transform paths [...] :param does_exist: Whether or not to await for exist state (True | False) :param timeout_seconds: How long until this returns with failure :return: bool """ message_payload = { "transform_paths": transform_paths, "do_exist": does_exist, "match_mode": "All", "timeout": timeout_seconds } msg = message.Message("await.unity.transform.exists", message_payload) cli.send_message(msg) response = cli.read_message() verify_response(response) return bool(response['payload']['success']) def fetch_transform_screen_position(cli, transform_path): """ Requests screen position of a transform at path. WorldToScreenPoint is used for 3D, otherwise a screen-scaled center of RectTransform is used. :param cli: :param transform_path: :return: [x,y] """ message_payload = { "transform_path": transform_path } msg = message.Message("fetch.unity.transform.screenPosition", message_payload) cli.send_message(msg) response = cli.read_message() verify_response(response) return [ response['payload']['x'], response['payload']['y'] ] def fetch_transform_normalized_screen_position(cli, transform_path): """ Requests screen position of a transform at path. WorldToScreenPoint is used for 3D, otherwise a screen-scaled center of RectTransform is used. :param cli: :param transform_path: :return: [x,y] """ message_payload = { "transform_path": transform_path } msg = message.Message("fetch.unity.transform.screenPosition", message_payload) cli.send_message(msg) response = cli.read_message() verify_response(response) return [ response['payload']['normalized_x'], response['payload']['normalized_y'] ] def query_renderer_visible(cli, transform_path): """ Requests status on whether a renderer at transform_path is visible. :param cli: :param transform_path: :return: bool """ message_payload = { "transform_path": transform_path } msg = message.Message("query.unity.renderer.visible", message_payload) cli.send_message(msg) response = cli.read_message() verify_response(response) return bool(response['payload']['result']) def await_renderer_visible(cli, transform_path, is_visible=DEFAULT_RENDERER_VISIBLE, timeout_seconds=DEFAULT_TIMEOUT_SECONDS): """ Waits for a transform renderer to become visible based on is_visible. :param cli: :param transform_path: :param is_visible: Whether or not to await for visible state (True | False) :param timeout_seconds: How long until this returns with failure :return: bool """ message_payload = { "transform_path": transform_path, "is_visible": is_visible, "timeout": timeout_seconds } msg = message.Message("await.unity.renderer.visible", message_payload) cli.send_message(msg) response = cli.read_message() verify_response(response) return bool(response['payload']['success']) def query_scene_loaded(cli, scene_name): """ Requests status on whether a scene is loaded or not. :param cli: :param scene_name: :return: bool """ message_payload = { "scene_name": scene_name } msg = message.Message("query.unity.scene.loaded", message_payload) cli.send_message(msg) response = cli.read_message() verify_response(response) return bool(response['payload']['result']) def await_scene_loaded(cli, scene_name, is_loaded=DEFAULT_SCENE_LOADED, timeout_seconds=DEFAULT_TIMEOUT_SECONDS): """ Waits for a scene to be loaded based on is_loaded. :param cli: :param scene_name: :param is_loaded: Whether or not to await for loaded state (True | False) :param timeout_seconds: How long until this returns with failure :return: bool """ message_payload = { "scene_name": scene_name, "is_loaded": is_loaded, "timeout": timeout_seconds } msg = message.Message("await.unity.scene.loaded", message_payload) cli.send_message(msg) response = cli.read_message() verify_response(response) return bool(response['payload']['success']) def assign_component_value(cli, transform_path, component_type, name, value): """ Requests status on whether a scene is loaded or not. :param cli: :param transform_path: The path of the transform where the component resides :param component_type: The C# type name of the component GetComponent(type) :param name: The field or property name. :param value: The value to assign (String | Number | Boolean) :return: bool """ message_payload = { "transform_path": transform_path, "component_type": component_type, "name": name, "value": value } msg = message.Message("assign.unity.component.value", message_payload) cli.send_message(msg) response = cli.read_message() verify_response(response)
AgeOfLearning/coeus-unity-python-framework
coeus_unity/commands.py
fetch_transform_screen_position
python
def fetch_transform_screen_position(cli, transform_path): message_payload = { "transform_path": transform_path } msg = message.Message("fetch.unity.transform.screenPosition", message_payload) cli.send_message(msg) response = cli.read_message() verify_response(response) return [ response['payload']['x'], response['payload']['y'] ]
Requests screen position of a transform at path. WorldToScreenPoint is used for 3D, otherwise a screen-scaled center of RectTransform is used. :param cli: :param transform_path: :return: [x,y]
train
https://github.com/AgeOfLearning/coeus-unity-python-framework/blob/cf8ca6800ace1425d917ea2628dbd05ed959fdd7/coeus_unity/commands.py#L98-L118
null
from coeus_test.commands import verify_response import coeus_test.message as message DEFAULT_TIMEOUT_SECONDS = 60 DEFAULT_TRANSFORM_EXISTS = True DEFAULT_RENDERER_VISIBLE = True DEFAULT_SCENE_LOADED = True def query_transform_exists(cli, transform_path): """ Requests status on whether a transform exists or not. :param cli: :param transform_path: :return: bool """ message_payload = { "transform_path": transform_path } msg = message.Message("query.unity.transform.exists", message_payload) cli.send_message(msg) response = cli.read_message() verify_response(response) return bool(response['payload']['result']) def await_transform_exists(cli, transform_path, does_exist=DEFAULT_TRANSFORM_EXISTS, timeout_seconds=DEFAULT_TIMEOUT_SECONDS): """ Waits for a single transform to exist based on does_exist. :param cli: :param transform_path: :param does_exist: Whether or not to await for exist state (True | False) :param timeout_seconds: How long until this returns with failure :return: bool """ message_payload = { "transform_paths": [transform_path], "do_exist": does_exist, "match_mode": "All", "timeout": timeout_seconds } msg = message.Message("await.unity.transform.exists", message_payload) cli.send_message(msg) response = cli.read_message() verify_response(response) return bool(response['payload']['success']) def await_any_transforms_exist(cli, transform_paths, does_exist=DEFAULT_TRANSFORM_EXISTS, timeout_seconds=DEFAULT_TIMEOUT_SECONDS): """ Waits for a transform to exist based on does_exist. :param cli: :param transform_paths: An array of transform paths [...] :param does_exist: Whether or not to await for exist state (True | False) :param timeout_seconds: How long until this returns with failure :return: bool """ message_payload = { "transform_paths": transform_paths, "do_exist": does_exist, "match_mode": "Any", "timeout": timeout_seconds } msg = message.Message("await.unity.transform.exists", message_payload) cli.send_message(msg) response = cli.read_message() verify_response(response) return bool(response['payload']['success']) def await_all_transforms_exist(cli, transform_paths, does_exist=DEFAULT_TRANSFORM_EXISTS, timeout_seconds=DEFAULT_TIMEOUT_SECONDS): """ Waits for all transforms specified in transform_paths to exist or not based on does_exist. :param cli: :param transform_paths: An array of transform paths [...] :param does_exist: Whether or not to await for exist state (True | False) :param timeout_seconds: How long until this returns with failure :return: bool """ message_payload = { "transform_paths": transform_paths, "do_exist": does_exist, "match_mode": "All", "timeout": timeout_seconds } msg = message.Message("await.unity.transform.exists", message_payload) cli.send_message(msg) response = cli.read_message() verify_response(response) return bool(response['payload']['success']) def fetch_transform_normalized_screen_position(cli, transform_path): """ Requests screen position of a transform at path. WorldToScreenPoint is used for 3D, otherwise a screen-scaled center of RectTransform is used. :param cli: :param transform_path: :return: [x,y] """ message_payload = { "transform_path": transform_path } msg = message.Message("fetch.unity.transform.screenPosition", message_payload) cli.send_message(msg) response = cli.read_message() verify_response(response) return [ response['payload']['normalized_x'], response['payload']['normalized_y'] ] def query_renderer_visible(cli, transform_path): """ Requests status on whether a renderer at transform_path is visible. :param cli: :param transform_path: :return: bool """ message_payload = { "transform_path": transform_path } msg = message.Message("query.unity.renderer.visible", message_payload) cli.send_message(msg) response = cli.read_message() verify_response(response) return bool(response['payload']['result']) def await_renderer_visible(cli, transform_path, is_visible=DEFAULT_RENDERER_VISIBLE, timeout_seconds=DEFAULT_TIMEOUT_SECONDS): """ Waits for a transform renderer to become visible based on is_visible. :param cli: :param transform_path: :param is_visible: Whether or not to await for visible state (True | False) :param timeout_seconds: How long until this returns with failure :return: bool """ message_payload = { "transform_path": transform_path, "is_visible": is_visible, "timeout": timeout_seconds } msg = message.Message("await.unity.renderer.visible", message_payload) cli.send_message(msg) response = cli.read_message() verify_response(response) return bool(response['payload']['success']) def query_scene_loaded(cli, scene_name): """ Requests status on whether a scene is loaded or not. :param cli: :param scene_name: :return: bool """ message_payload = { "scene_name": scene_name } msg = message.Message("query.unity.scene.loaded", message_payload) cli.send_message(msg) response = cli.read_message() verify_response(response) return bool(response['payload']['result']) def await_scene_loaded(cli, scene_name, is_loaded=DEFAULT_SCENE_LOADED, timeout_seconds=DEFAULT_TIMEOUT_SECONDS): """ Waits for a scene to be loaded based on is_loaded. :param cli: :param scene_name: :param is_loaded: Whether or not to await for loaded state (True | False) :param timeout_seconds: How long until this returns with failure :return: bool """ message_payload = { "scene_name": scene_name, "is_loaded": is_loaded, "timeout": timeout_seconds } msg = message.Message("await.unity.scene.loaded", message_payload) cli.send_message(msg) response = cli.read_message() verify_response(response) return bool(response['payload']['success']) def assign_component_value(cli, transform_path, component_type, name, value): """ Requests status on whether a scene is loaded or not. :param cli: :param transform_path: The path of the transform where the component resides :param component_type: The C# type name of the component GetComponent(type) :param name: The field or property name. :param value: The value to assign (String | Number | Boolean) :return: bool """ message_payload = { "transform_path": transform_path, "component_type": component_type, "name": name, "value": value } msg = message.Message("assign.unity.component.value", message_payload) cli.send_message(msg) response = cli.read_message() verify_response(response)
AgeOfLearning/coeus-unity-python-framework
coeus_unity/commands.py
query_renderer_visible
python
def query_renderer_visible(cli, transform_path): message_payload = { "transform_path": transform_path } msg = message.Message("query.unity.renderer.visible", message_payload) cli.send_message(msg) response = cli.read_message() verify_response(response) return bool(response['payload']['result'])
Requests status on whether a renderer at transform_path is visible. :param cli: :param transform_path: :return: bool
train
https://github.com/AgeOfLearning/coeus-unity-python-framework/blob/cf8ca6800ace1425d917ea2628dbd05ed959fdd7/coeus_unity/commands.py#L144-L160
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from coeus_test.commands import verify_response import coeus_test.message as message DEFAULT_TIMEOUT_SECONDS = 60 DEFAULT_TRANSFORM_EXISTS = True DEFAULT_RENDERER_VISIBLE = True DEFAULT_SCENE_LOADED = True def query_transform_exists(cli, transform_path): """ Requests status on whether a transform exists or not. :param cli: :param transform_path: :return: bool """ message_payload = { "transform_path": transform_path } msg = message.Message("query.unity.transform.exists", message_payload) cli.send_message(msg) response = cli.read_message() verify_response(response) return bool(response['payload']['result']) def await_transform_exists(cli, transform_path, does_exist=DEFAULT_TRANSFORM_EXISTS, timeout_seconds=DEFAULT_TIMEOUT_SECONDS): """ Waits for a single transform to exist based on does_exist. :param cli: :param transform_path: :param does_exist: Whether or not to await for exist state (True | False) :param timeout_seconds: How long until this returns with failure :return: bool """ message_payload = { "transform_paths": [transform_path], "do_exist": does_exist, "match_mode": "All", "timeout": timeout_seconds } msg = message.Message("await.unity.transform.exists", message_payload) cli.send_message(msg) response = cli.read_message() verify_response(response) return bool(response['payload']['success']) def await_any_transforms_exist(cli, transform_paths, does_exist=DEFAULT_TRANSFORM_EXISTS, timeout_seconds=DEFAULT_TIMEOUT_SECONDS): """ Waits for a transform to exist based on does_exist. :param cli: :param transform_paths: An array of transform paths [...] :param does_exist: Whether or not to await for exist state (True | False) :param timeout_seconds: How long until this returns with failure :return: bool """ message_payload = { "transform_paths": transform_paths, "do_exist": does_exist, "match_mode": "Any", "timeout": timeout_seconds } msg = message.Message("await.unity.transform.exists", message_payload) cli.send_message(msg) response = cli.read_message() verify_response(response) return bool(response['payload']['success']) def await_all_transforms_exist(cli, transform_paths, does_exist=DEFAULT_TRANSFORM_EXISTS, timeout_seconds=DEFAULT_TIMEOUT_SECONDS): """ Waits for all transforms specified in transform_paths to exist or not based on does_exist. :param cli: :param transform_paths: An array of transform paths [...] :param does_exist: Whether or not to await for exist state (True | False) :param timeout_seconds: How long until this returns with failure :return: bool """ message_payload = { "transform_paths": transform_paths, "do_exist": does_exist, "match_mode": "All", "timeout": timeout_seconds } msg = message.Message("await.unity.transform.exists", message_payload) cli.send_message(msg) response = cli.read_message() verify_response(response) return bool(response['payload']['success']) def fetch_transform_screen_position(cli, transform_path): """ Requests screen position of a transform at path. WorldToScreenPoint is used for 3D, otherwise a screen-scaled center of RectTransform is used. :param cli: :param transform_path: :return: [x,y] """ message_payload = { "transform_path": transform_path } msg = message.Message("fetch.unity.transform.screenPosition", message_payload) cli.send_message(msg) response = cli.read_message() verify_response(response) return [ response['payload']['x'], response['payload']['y'] ] def fetch_transform_normalized_screen_position(cli, transform_path): """ Requests screen position of a transform at path. WorldToScreenPoint is used for 3D, otherwise a screen-scaled center of RectTransform is used. :param cli: :param transform_path: :return: [x,y] """ message_payload = { "transform_path": transform_path } msg = message.Message("fetch.unity.transform.screenPosition", message_payload) cli.send_message(msg) response = cli.read_message() verify_response(response) return [ response['payload']['normalized_x'], response['payload']['normalized_y'] ] def await_renderer_visible(cli, transform_path, is_visible=DEFAULT_RENDERER_VISIBLE, timeout_seconds=DEFAULT_TIMEOUT_SECONDS): """ Waits for a transform renderer to become visible based on is_visible. :param cli: :param transform_path: :param is_visible: Whether or not to await for visible state (True | False) :param timeout_seconds: How long until this returns with failure :return: bool """ message_payload = { "transform_path": transform_path, "is_visible": is_visible, "timeout": timeout_seconds } msg = message.Message("await.unity.renderer.visible", message_payload) cli.send_message(msg) response = cli.read_message() verify_response(response) return bool(response['payload']['success']) def query_scene_loaded(cli, scene_name): """ Requests status on whether a scene is loaded or not. :param cli: :param scene_name: :return: bool """ message_payload = { "scene_name": scene_name } msg = message.Message("query.unity.scene.loaded", message_payload) cli.send_message(msg) response = cli.read_message() verify_response(response) return bool(response['payload']['result']) def await_scene_loaded(cli, scene_name, is_loaded=DEFAULT_SCENE_LOADED, timeout_seconds=DEFAULT_TIMEOUT_SECONDS): """ Waits for a scene to be loaded based on is_loaded. :param cli: :param scene_name: :param is_loaded: Whether or not to await for loaded state (True | False) :param timeout_seconds: How long until this returns with failure :return: bool """ message_payload = { "scene_name": scene_name, "is_loaded": is_loaded, "timeout": timeout_seconds } msg = message.Message("await.unity.scene.loaded", message_payload) cli.send_message(msg) response = cli.read_message() verify_response(response) return bool(response['payload']['success']) def assign_component_value(cli, transform_path, component_type, name, value): """ Requests status on whether a scene is loaded or not. :param cli: :param transform_path: The path of the transform where the component resides :param component_type: The C# type name of the component GetComponent(type) :param name: The field or property name. :param value: The value to assign (String | Number | Boolean) :return: bool """ message_payload = { "transform_path": transform_path, "component_type": component_type, "name": name, "value": value } msg = message.Message("assign.unity.component.value", message_payload) cli.send_message(msg) response = cli.read_message() verify_response(response)
AgeOfLearning/coeus-unity-python-framework
coeus_unity/commands.py
await_renderer_visible
python
def await_renderer_visible(cli, transform_path, is_visible=DEFAULT_RENDERER_VISIBLE, timeout_seconds=DEFAULT_TIMEOUT_SECONDS): message_payload = { "transform_path": transform_path, "is_visible": is_visible, "timeout": timeout_seconds } msg = message.Message("await.unity.renderer.visible", message_payload) cli.send_message(msg) response = cli.read_message() verify_response(response) return bool(response['payload']['success'])
Waits for a transform renderer to become visible based on is_visible. :param cli: :param transform_path: :param is_visible: Whether or not to await for visible state (True | False) :param timeout_seconds: How long until this returns with failure :return: bool
train
https://github.com/AgeOfLearning/coeus-unity-python-framework/blob/cf8ca6800ace1425d917ea2628dbd05ed959fdd7/coeus_unity/commands.py#L163-L182
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from coeus_test.commands import verify_response import coeus_test.message as message DEFAULT_TIMEOUT_SECONDS = 60 DEFAULT_TRANSFORM_EXISTS = True DEFAULT_RENDERER_VISIBLE = True DEFAULT_SCENE_LOADED = True def query_transform_exists(cli, transform_path): """ Requests status on whether a transform exists or not. :param cli: :param transform_path: :return: bool """ message_payload = { "transform_path": transform_path } msg = message.Message("query.unity.transform.exists", message_payload) cli.send_message(msg) response = cli.read_message() verify_response(response) return bool(response['payload']['result']) def await_transform_exists(cli, transform_path, does_exist=DEFAULT_TRANSFORM_EXISTS, timeout_seconds=DEFAULT_TIMEOUT_SECONDS): """ Waits for a single transform to exist based on does_exist. :param cli: :param transform_path: :param does_exist: Whether or not to await for exist state (True | False) :param timeout_seconds: How long until this returns with failure :return: bool """ message_payload = { "transform_paths": [transform_path], "do_exist": does_exist, "match_mode": "All", "timeout": timeout_seconds } msg = message.Message("await.unity.transform.exists", message_payload) cli.send_message(msg) response = cli.read_message() verify_response(response) return bool(response['payload']['success']) def await_any_transforms_exist(cli, transform_paths, does_exist=DEFAULT_TRANSFORM_EXISTS, timeout_seconds=DEFAULT_TIMEOUT_SECONDS): """ Waits for a transform to exist based on does_exist. :param cli: :param transform_paths: An array of transform paths [...] :param does_exist: Whether or not to await for exist state (True | False) :param timeout_seconds: How long until this returns with failure :return: bool """ message_payload = { "transform_paths": transform_paths, "do_exist": does_exist, "match_mode": "Any", "timeout": timeout_seconds } msg = message.Message("await.unity.transform.exists", message_payload) cli.send_message(msg) response = cli.read_message() verify_response(response) return bool(response['payload']['success']) def await_all_transforms_exist(cli, transform_paths, does_exist=DEFAULT_TRANSFORM_EXISTS, timeout_seconds=DEFAULT_TIMEOUT_SECONDS): """ Waits for all transforms specified in transform_paths to exist or not based on does_exist. :param cli: :param transform_paths: An array of transform paths [...] :param does_exist: Whether or not to await for exist state (True | False) :param timeout_seconds: How long until this returns with failure :return: bool """ message_payload = { "transform_paths": transform_paths, "do_exist": does_exist, "match_mode": "All", "timeout": timeout_seconds } msg = message.Message("await.unity.transform.exists", message_payload) cli.send_message(msg) response = cli.read_message() verify_response(response) return bool(response['payload']['success']) def fetch_transform_screen_position(cli, transform_path): """ Requests screen position of a transform at path. WorldToScreenPoint is used for 3D, otherwise a screen-scaled center of RectTransform is used. :param cli: :param transform_path: :return: [x,y] """ message_payload = { "transform_path": transform_path } msg = message.Message("fetch.unity.transform.screenPosition", message_payload) cli.send_message(msg) response = cli.read_message() verify_response(response) return [ response['payload']['x'], response['payload']['y'] ] def fetch_transform_normalized_screen_position(cli, transform_path): """ Requests screen position of a transform at path. WorldToScreenPoint is used for 3D, otherwise a screen-scaled center of RectTransform is used. :param cli: :param transform_path: :return: [x,y] """ message_payload = { "transform_path": transform_path } msg = message.Message("fetch.unity.transform.screenPosition", message_payload) cli.send_message(msg) response = cli.read_message() verify_response(response) return [ response['payload']['normalized_x'], response['payload']['normalized_y'] ] def query_renderer_visible(cli, transform_path): """ Requests status on whether a renderer at transform_path is visible. :param cli: :param transform_path: :return: bool """ message_payload = { "transform_path": transform_path } msg = message.Message("query.unity.renderer.visible", message_payload) cli.send_message(msg) response = cli.read_message() verify_response(response) return bool(response['payload']['result']) def query_scene_loaded(cli, scene_name): """ Requests status on whether a scene is loaded or not. :param cli: :param scene_name: :return: bool """ message_payload = { "scene_name": scene_name } msg = message.Message("query.unity.scene.loaded", message_payload) cli.send_message(msg) response = cli.read_message() verify_response(response) return bool(response['payload']['result']) def await_scene_loaded(cli, scene_name, is_loaded=DEFAULT_SCENE_LOADED, timeout_seconds=DEFAULT_TIMEOUT_SECONDS): """ Waits for a scene to be loaded based on is_loaded. :param cli: :param scene_name: :param is_loaded: Whether or not to await for loaded state (True | False) :param timeout_seconds: How long until this returns with failure :return: bool """ message_payload = { "scene_name": scene_name, "is_loaded": is_loaded, "timeout": timeout_seconds } msg = message.Message("await.unity.scene.loaded", message_payload) cli.send_message(msg) response = cli.read_message() verify_response(response) return bool(response['payload']['success']) def assign_component_value(cli, transform_path, component_type, name, value): """ Requests status on whether a scene is loaded or not. :param cli: :param transform_path: The path of the transform where the component resides :param component_type: The C# type name of the component GetComponent(type) :param name: The field or property name. :param value: The value to assign (String | Number | Boolean) :return: bool """ message_payload = { "transform_path": transform_path, "component_type": component_type, "name": name, "value": value } msg = message.Message("assign.unity.component.value", message_payload) cli.send_message(msg) response = cli.read_message() verify_response(response)
AgeOfLearning/coeus-unity-python-framework
coeus_unity/commands.py
query_scene_loaded
python
def query_scene_loaded(cli, scene_name): message_payload = { "scene_name": scene_name } msg = message.Message("query.unity.scene.loaded", message_payload) cli.send_message(msg) response = cli.read_message() verify_response(response) return bool(response['payload']['result'])
Requests status on whether a scene is loaded or not. :param cli: :param scene_name: :return: bool
train
https://github.com/AgeOfLearning/coeus-unity-python-framework/blob/cf8ca6800ace1425d917ea2628dbd05ed959fdd7/coeus_unity/commands.py#L185-L201
null
from coeus_test.commands import verify_response import coeus_test.message as message DEFAULT_TIMEOUT_SECONDS = 60 DEFAULT_TRANSFORM_EXISTS = True DEFAULT_RENDERER_VISIBLE = True DEFAULT_SCENE_LOADED = True def query_transform_exists(cli, transform_path): """ Requests status on whether a transform exists or not. :param cli: :param transform_path: :return: bool """ message_payload = { "transform_path": transform_path } msg = message.Message("query.unity.transform.exists", message_payload) cli.send_message(msg) response = cli.read_message() verify_response(response) return bool(response['payload']['result']) def await_transform_exists(cli, transform_path, does_exist=DEFAULT_TRANSFORM_EXISTS, timeout_seconds=DEFAULT_TIMEOUT_SECONDS): """ Waits for a single transform to exist based on does_exist. :param cli: :param transform_path: :param does_exist: Whether or not to await for exist state (True | False) :param timeout_seconds: How long until this returns with failure :return: bool """ message_payload = { "transform_paths": [transform_path], "do_exist": does_exist, "match_mode": "All", "timeout": timeout_seconds } msg = message.Message("await.unity.transform.exists", message_payload) cli.send_message(msg) response = cli.read_message() verify_response(response) return bool(response['payload']['success']) def await_any_transforms_exist(cli, transform_paths, does_exist=DEFAULT_TRANSFORM_EXISTS, timeout_seconds=DEFAULT_TIMEOUT_SECONDS): """ Waits for a transform to exist based on does_exist. :param cli: :param transform_paths: An array of transform paths [...] :param does_exist: Whether or not to await for exist state (True | False) :param timeout_seconds: How long until this returns with failure :return: bool """ message_payload = { "transform_paths": transform_paths, "do_exist": does_exist, "match_mode": "Any", "timeout": timeout_seconds } msg = message.Message("await.unity.transform.exists", message_payload) cli.send_message(msg) response = cli.read_message() verify_response(response) return bool(response['payload']['success']) def await_all_transforms_exist(cli, transform_paths, does_exist=DEFAULT_TRANSFORM_EXISTS, timeout_seconds=DEFAULT_TIMEOUT_SECONDS): """ Waits for all transforms specified in transform_paths to exist or not based on does_exist. :param cli: :param transform_paths: An array of transform paths [...] :param does_exist: Whether or not to await for exist state (True | False) :param timeout_seconds: How long until this returns with failure :return: bool """ message_payload = { "transform_paths": transform_paths, "do_exist": does_exist, "match_mode": "All", "timeout": timeout_seconds } msg = message.Message("await.unity.transform.exists", message_payload) cli.send_message(msg) response = cli.read_message() verify_response(response) return bool(response['payload']['success']) def fetch_transform_screen_position(cli, transform_path): """ Requests screen position of a transform at path. WorldToScreenPoint is used for 3D, otherwise a screen-scaled center of RectTransform is used. :param cli: :param transform_path: :return: [x,y] """ message_payload = { "transform_path": transform_path } msg = message.Message("fetch.unity.transform.screenPosition", message_payload) cli.send_message(msg) response = cli.read_message() verify_response(response) return [ response['payload']['x'], response['payload']['y'] ] def fetch_transform_normalized_screen_position(cli, transform_path): """ Requests screen position of a transform at path. WorldToScreenPoint is used for 3D, otherwise a screen-scaled center of RectTransform is used. :param cli: :param transform_path: :return: [x,y] """ message_payload = { "transform_path": transform_path } msg = message.Message("fetch.unity.transform.screenPosition", message_payload) cli.send_message(msg) response = cli.read_message() verify_response(response) return [ response['payload']['normalized_x'], response['payload']['normalized_y'] ] def query_renderer_visible(cli, transform_path): """ Requests status on whether a renderer at transform_path is visible. :param cli: :param transform_path: :return: bool """ message_payload = { "transform_path": transform_path } msg = message.Message("query.unity.renderer.visible", message_payload) cli.send_message(msg) response = cli.read_message() verify_response(response) return bool(response['payload']['result']) def await_renderer_visible(cli, transform_path, is_visible=DEFAULT_RENDERER_VISIBLE, timeout_seconds=DEFAULT_TIMEOUT_SECONDS): """ Waits for a transform renderer to become visible based on is_visible. :param cli: :param transform_path: :param is_visible: Whether or not to await for visible state (True | False) :param timeout_seconds: How long until this returns with failure :return: bool """ message_payload = { "transform_path": transform_path, "is_visible": is_visible, "timeout": timeout_seconds } msg = message.Message("await.unity.renderer.visible", message_payload) cli.send_message(msg) response = cli.read_message() verify_response(response) return bool(response['payload']['success']) def await_scene_loaded(cli, scene_name, is_loaded=DEFAULT_SCENE_LOADED, timeout_seconds=DEFAULT_TIMEOUT_SECONDS): """ Waits for a scene to be loaded based on is_loaded. :param cli: :param scene_name: :param is_loaded: Whether or not to await for loaded state (True | False) :param timeout_seconds: How long until this returns with failure :return: bool """ message_payload = { "scene_name": scene_name, "is_loaded": is_loaded, "timeout": timeout_seconds } msg = message.Message("await.unity.scene.loaded", message_payload) cli.send_message(msg) response = cli.read_message() verify_response(response) return bool(response['payload']['success']) def assign_component_value(cli, transform_path, component_type, name, value): """ Requests status on whether a scene is loaded or not. :param cli: :param transform_path: The path of the transform where the component resides :param component_type: The C# type name of the component GetComponent(type) :param name: The field or property name. :param value: The value to assign (String | Number | Boolean) :return: bool """ message_payload = { "transform_path": transform_path, "component_type": component_type, "name": name, "value": value } msg = message.Message("assign.unity.component.value", message_payload) cli.send_message(msg) response = cli.read_message() verify_response(response)
AgeOfLearning/coeus-unity-python-framework
coeus_unity/commands.py
await_scene_loaded
python
def await_scene_loaded(cli, scene_name, is_loaded=DEFAULT_SCENE_LOADED, timeout_seconds=DEFAULT_TIMEOUT_SECONDS): message_payload = { "scene_name": scene_name, "is_loaded": is_loaded, "timeout": timeout_seconds } msg = message.Message("await.unity.scene.loaded", message_payload) cli.send_message(msg) response = cli.read_message() verify_response(response) return bool(response['payload']['success'])
Waits for a scene to be loaded based on is_loaded. :param cli: :param scene_name: :param is_loaded: Whether or not to await for loaded state (True | False) :param timeout_seconds: How long until this returns with failure :return: bool
train
https://github.com/AgeOfLearning/coeus-unity-python-framework/blob/cf8ca6800ace1425d917ea2628dbd05ed959fdd7/coeus_unity/commands.py#L204-L223
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from coeus_test.commands import verify_response import coeus_test.message as message DEFAULT_TIMEOUT_SECONDS = 60 DEFAULT_TRANSFORM_EXISTS = True DEFAULT_RENDERER_VISIBLE = True DEFAULT_SCENE_LOADED = True def query_transform_exists(cli, transform_path): """ Requests status on whether a transform exists or not. :param cli: :param transform_path: :return: bool """ message_payload = { "transform_path": transform_path } msg = message.Message("query.unity.transform.exists", message_payload) cli.send_message(msg) response = cli.read_message() verify_response(response) return bool(response['payload']['result']) def await_transform_exists(cli, transform_path, does_exist=DEFAULT_TRANSFORM_EXISTS, timeout_seconds=DEFAULT_TIMEOUT_SECONDS): """ Waits for a single transform to exist based on does_exist. :param cli: :param transform_path: :param does_exist: Whether or not to await for exist state (True | False) :param timeout_seconds: How long until this returns with failure :return: bool """ message_payload = { "transform_paths": [transform_path], "do_exist": does_exist, "match_mode": "All", "timeout": timeout_seconds } msg = message.Message("await.unity.transform.exists", message_payload) cli.send_message(msg) response = cli.read_message() verify_response(response) return bool(response['payload']['success']) def await_any_transforms_exist(cli, transform_paths, does_exist=DEFAULT_TRANSFORM_EXISTS, timeout_seconds=DEFAULT_TIMEOUT_SECONDS): """ Waits for a transform to exist based on does_exist. :param cli: :param transform_paths: An array of transform paths [...] :param does_exist: Whether or not to await for exist state (True | False) :param timeout_seconds: How long until this returns with failure :return: bool """ message_payload = { "transform_paths": transform_paths, "do_exist": does_exist, "match_mode": "Any", "timeout": timeout_seconds } msg = message.Message("await.unity.transform.exists", message_payload) cli.send_message(msg) response = cli.read_message() verify_response(response) return bool(response['payload']['success']) def await_all_transforms_exist(cli, transform_paths, does_exist=DEFAULT_TRANSFORM_EXISTS, timeout_seconds=DEFAULT_TIMEOUT_SECONDS): """ Waits for all transforms specified in transform_paths to exist or not based on does_exist. :param cli: :param transform_paths: An array of transform paths [...] :param does_exist: Whether or not to await for exist state (True | False) :param timeout_seconds: How long until this returns with failure :return: bool """ message_payload = { "transform_paths": transform_paths, "do_exist": does_exist, "match_mode": "All", "timeout": timeout_seconds } msg = message.Message("await.unity.transform.exists", message_payload) cli.send_message(msg) response = cli.read_message() verify_response(response) return bool(response['payload']['success']) def fetch_transform_screen_position(cli, transform_path): """ Requests screen position of a transform at path. WorldToScreenPoint is used for 3D, otherwise a screen-scaled center of RectTransform is used. :param cli: :param transform_path: :return: [x,y] """ message_payload = { "transform_path": transform_path } msg = message.Message("fetch.unity.transform.screenPosition", message_payload) cli.send_message(msg) response = cli.read_message() verify_response(response) return [ response['payload']['x'], response['payload']['y'] ] def fetch_transform_normalized_screen_position(cli, transform_path): """ Requests screen position of a transform at path. WorldToScreenPoint is used for 3D, otherwise a screen-scaled center of RectTransform is used. :param cli: :param transform_path: :return: [x,y] """ message_payload = { "transform_path": transform_path } msg = message.Message("fetch.unity.transform.screenPosition", message_payload) cli.send_message(msg) response = cli.read_message() verify_response(response) return [ response['payload']['normalized_x'], response['payload']['normalized_y'] ] def query_renderer_visible(cli, transform_path): """ Requests status on whether a renderer at transform_path is visible. :param cli: :param transform_path: :return: bool """ message_payload = { "transform_path": transform_path } msg = message.Message("query.unity.renderer.visible", message_payload) cli.send_message(msg) response = cli.read_message() verify_response(response) return bool(response['payload']['result']) def await_renderer_visible(cli, transform_path, is_visible=DEFAULT_RENDERER_VISIBLE, timeout_seconds=DEFAULT_TIMEOUT_SECONDS): """ Waits for a transform renderer to become visible based on is_visible. :param cli: :param transform_path: :param is_visible: Whether or not to await for visible state (True | False) :param timeout_seconds: How long until this returns with failure :return: bool """ message_payload = { "transform_path": transform_path, "is_visible": is_visible, "timeout": timeout_seconds } msg = message.Message("await.unity.renderer.visible", message_payload) cli.send_message(msg) response = cli.read_message() verify_response(response) return bool(response['payload']['success']) def query_scene_loaded(cli, scene_name): """ Requests status on whether a scene is loaded or not. :param cli: :param scene_name: :return: bool """ message_payload = { "scene_name": scene_name } msg = message.Message("query.unity.scene.loaded", message_payload) cli.send_message(msg) response = cli.read_message() verify_response(response) return bool(response['payload']['result']) def assign_component_value(cli, transform_path, component_type, name, value): """ Requests status on whether a scene is loaded or not. :param cli: :param transform_path: The path of the transform where the component resides :param component_type: The C# type name of the component GetComponent(type) :param name: The field or property name. :param value: The value to assign (String | Number | Boolean) :return: bool """ message_payload = { "transform_path": transform_path, "component_type": component_type, "name": name, "value": value } msg = message.Message("assign.unity.component.value", message_payload) cli.send_message(msg) response = cli.read_message() verify_response(response)
AgeOfLearning/coeus-unity-python-framework
coeus_unity/commands.py
assign_component_value
python
def assign_component_value(cli, transform_path, component_type, name, value): message_payload = { "transform_path": transform_path, "component_type": component_type, "name": name, "value": value } msg = message.Message("assign.unity.component.value", message_payload) cli.send_message(msg) response = cli.read_message() verify_response(response)
Requests status on whether a scene is loaded or not. :param cli: :param transform_path: The path of the transform where the component resides :param component_type: The C# type name of the component GetComponent(type) :param name: The field or property name. :param value: The value to assign (String | Number | Boolean) :return: bool
train
https://github.com/AgeOfLearning/coeus-unity-python-framework/blob/cf8ca6800ace1425d917ea2628dbd05ed959fdd7/coeus_unity/commands.py#L226-L247
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from coeus_test.commands import verify_response import coeus_test.message as message DEFAULT_TIMEOUT_SECONDS = 60 DEFAULT_TRANSFORM_EXISTS = True DEFAULT_RENDERER_VISIBLE = True DEFAULT_SCENE_LOADED = True def query_transform_exists(cli, transform_path): """ Requests status on whether a transform exists or not. :param cli: :param transform_path: :return: bool """ message_payload = { "transform_path": transform_path } msg = message.Message("query.unity.transform.exists", message_payload) cli.send_message(msg) response = cli.read_message() verify_response(response) return bool(response['payload']['result']) def await_transform_exists(cli, transform_path, does_exist=DEFAULT_TRANSFORM_EXISTS, timeout_seconds=DEFAULT_TIMEOUT_SECONDS): """ Waits for a single transform to exist based on does_exist. :param cli: :param transform_path: :param does_exist: Whether or not to await for exist state (True | False) :param timeout_seconds: How long until this returns with failure :return: bool """ message_payload = { "transform_paths": [transform_path], "do_exist": does_exist, "match_mode": "All", "timeout": timeout_seconds } msg = message.Message("await.unity.transform.exists", message_payload) cli.send_message(msg) response = cli.read_message() verify_response(response) return bool(response['payload']['success']) def await_any_transforms_exist(cli, transform_paths, does_exist=DEFAULT_TRANSFORM_EXISTS, timeout_seconds=DEFAULT_TIMEOUT_SECONDS): """ Waits for a transform to exist based on does_exist. :param cli: :param transform_paths: An array of transform paths [...] :param does_exist: Whether or not to await for exist state (True | False) :param timeout_seconds: How long until this returns with failure :return: bool """ message_payload = { "transform_paths": transform_paths, "do_exist": does_exist, "match_mode": "Any", "timeout": timeout_seconds } msg = message.Message("await.unity.transform.exists", message_payload) cli.send_message(msg) response = cli.read_message() verify_response(response) return bool(response['payload']['success']) def await_all_transforms_exist(cli, transform_paths, does_exist=DEFAULT_TRANSFORM_EXISTS, timeout_seconds=DEFAULT_TIMEOUT_SECONDS): """ Waits for all transforms specified in transform_paths to exist or not based on does_exist. :param cli: :param transform_paths: An array of transform paths [...] :param does_exist: Whether or not to await for exist state (True | False) :param timeout_seconds: How long until this returns with failure :return: bool """ message_payload = { "transform_paths": transform_paths, "do_exist": does_exist, "match_mode": "All", "timeout": timeout_seconds } msg = message.Message("await.unity.transform.exists", message_payload) cli.send_message(msg) response = cli.read_message() verify_response(response) return bool(response['payload']['success']) def fetch_transform_screen_position(cli, transform_path): """ Requests screen position of a transform at path. WorldToScreenPoint is used for 3D, otherwise a screen-scaled center of RectTransform is used. :param cli: :param transform_path: :return: [x,y] """ message_payload = { "transform_path": transform_path } msg = message.Message("fetch.unity.transform.screenPosition", message_payload) cli.send_message(msg) response = cli.read_message() verify_response(response) return [ response['payload']['x'], response['payload']['y'] ] def fetch_transform_normalized_screen_position(cli, transform_path): """ Requests screen position of a transform at path. WorldToScreenPoint is used for 3D, otherwise a screen-scaled center of RectTransform is used. :param cli: :param transform_path: :return: [x,y] """ message_payload = { "transform_path": transform_path } msg = message.Message("fetch.unity.transform.screenPosition", message_payload) cli.send_message(msg) response = cli.read_message() verify_response(response) return [ response['payload']['normalized_x'], response['payload']['normalized_y'] ] def query_renderer_visible(cli, transform_path): """ Requests status on whether a renderer at transform_path is visible. :param cli: :param transform_path: :return: bool """ message_payload = { "transform_path": transform_path } msg = message.Message("query.unity.renderer.visible", message_payload) cli.send_message(msg) response = cli.read_message() verify_response(response) return bool(response['payload']['result']) def await_renderer_visible(cli, transform_path, is_visible=DEFAULT_RENDERER_VISIBLE, timeout_seconds=DEFAULT_TIMEOUT_SECONDS): """ Waits for a transform renderer to become visible based on is_visible. :param cli: :param transform_path: :param is_visible: Whether or not to await for visible state (True | False) :param timeout_seconds: How long until this returns with failure :return: bool """ message_payload = { "transform_path": transform_path, "is_visible": is_visible, "timeout": timeout_seconds } msg = message.Message("await.unity.renderer.visible", message_payload) cli.send_message(msg) response = cli.read_message() verify_response(response) return bool(response['payload']['success']) def query_scene_loaded(cli, scene_name): """ Requests status on whether a scene is loaded or not. :param cli: :param scene_name: :return: bool """ message_payload = { "scene_name": scene_name } msg = message.Message("query.unity.scene.loaded", message_payload) cli.send_message(msg) response = cli.read_message() verify_response(response) return bool(response['payload']['result']) def await_scene_loaded(cli, scene_name, is_loaded=DEFAULT_SCENE_LOADED, timeout_seconds=DEFAULT_TIMEOUT_SECONDS): """ Waits for a scene to be loaded based on is_loaded. :param cli: :param scene_name: :param is_loaded: Whether or not to await for loaded state (True | False) :param timeout_seconds: How long until this returns with failure :return: bool """ message_payload = { "scene_name": scene_name, "is_loaded": is_loaded, "timeout": timeout_seconds } msg = message.Message("await.unity.scene.loaded", message_payload) cli.send_message(msg) response = cli.read_message() verify_response(response) return bool(response['payload']['success'])
AgeOfLearning/coeus-unity-python-framework
coeus_unity/assertions.py
assert_transform_exists
python
def assert_transform_exists(cli, transform_path): result = commands.query_transform_exists(cli, transform_path) assert result is True return result
Asserts that the transform exists. :param cli: :param transform_path: :return:
train
https://github.com/AgeOfLearning/coeus-unity-python-framework/blob/cf8ca6800ace1425d917ea2628dbd05ed959fdd7/coeus_unity/assertions.py#L9-L18
[ "def query_transform_exists(cli, transform_path):\n \"\"\"\n Requests status on whether a transform exists or not.\n :param cli:\n :param transform_path:\n :return: bool\n \"\"\"\n\n message_payload = {\n \"transform_path\": transform_path\n }\n msg = message.Message(\"query.unity.transform.exists\", message_payload)\n cli.send_message(msg)\n\n response = cli.read_message()\n verify_response(response)\n return bool(response['payload']['result'])\n" ]
import coeus_unity.commands as commands DEFAULT_TIMEOUT_SECONDS = 60 DEFAULT_TRANSFORM_EXISTS = True DEFAULT_RENDERER_VISIBLE = True DEFAULT_SCENE_LOADED = True def assert_scene_loaded(cli, scene_name): """ Asserts that the scene is loaded. :param cli: :param scene_name: :return: """ result = commands.query_scene_loaded(cli, scene_name) assert result is True return result def assert_await_transform_exists(cli, transform_path, does_exist=DEFAULT_TRANSFORM_EXISTS, timeout_seconds=DEFAULT_TIMEOUT_SECONDS): """ Asserts that we successfully awaited for the transform to exist based on does_exist. If the timeout passes or the expression is_registered != actual state, then it will fail. :param cli: :param transform_path: :param does_exist: (True | False) the state change we are waiting for. :param timeout_seconds: The amount of time to wait for a change before fail. :return: """ result = commands.await_transform_exists(cli, transform_path, does_exist, timeout_seconds) assert result is True return result def assert_await_any_transforms_exist(cli, transform_paths, does_exist=DEFAULT_TRANSFORM_EXISTS, timeout_seconds=DEFAULT_TIMEOUT_SECONDS): """ Asserts that we successfully awaited for any transforms to exist based on does_exist. If the timeout passes or the expression is_registered != actual state, then it will fail. :param cli: :param transform_paths: :param does_exist: (True | False) the state change we are waiting for. :param timeout_seconds: The amount of time to wait for a change before fail. :return: """ result = commands.await_any_transforms_exist(cli, transform_paths, does_exist, timeout_seconds) assert result is True return result def assert_await_all_transforms_exist(cli, transform_paths, does_exist=DEFAULT_TRANSFORM_EXISTS, timeout_seconds=DEFAULT_TIMEOUT_SECONDS): """ Asserts that we successfully awaited for all transforms to exist based on does_exist. If the timeout passes or the expression is_registered != actual state, then it will fail. :param cli: :param transform_paths: :param does_exist: (True | False) the state change we are waiting for. :param timeout_seconds: The amount of time to wait for a change before fail. :return: """ result = commands.await_all_transforms_exist(cli, transform_paths, does_exist, timeout_seconds) assert result is True return result def assert_await_renderer_visible(cli, transform_path, is_visible=DEFAULT_RENDERER_VISIBLE, timeout_seconds=DEFAULT_TIMEOUT_SECONDS): """ Asserts that we successfully awaited for the renderer to be visible based on is_visible. If the timeout passes or the expression is_registered != actual state, then it will fail. :param cli: :param transform_path: :param is_visible: (True | False) the state change we are waiting for. :param timeout_seconds: The amount of time to wait for a change before fail. :return: """ result = commands.await_renderer_visible(cli, transform_path, is_visible, timeout_seconds) assert result is True return result def assert_await_scene_loaded(cli, scene_name, is_loaded=DEFAULT_SCENE_LOADED, timeout_seconds=DEFAULT_TIMEOUT_SECONDS): """ Asserts that we successfully awaited for the scene to be loaded based on is_loaded. If the timeout passes or the expression is_registered != actual state, then it will fail. :param cli: :param scene_name: :param is_loaded: (True | False) the state change we are waiting for. :param timeout_seconds: The amount of time to wait for a change before fail. :return: """ result = commands.await_scene_loaded(cli, scene_name, is_loaded, timeout_seconds) assert result is True return result
AgeOfLearning/coeus-unity-python-framework
coeus_unity/assertions.py
assert_scene_loaded
python
def assert_scene_loaded(cli, scene_name): result = commands.query_scene_loaded(cli, scene_name) assert result is True return result
Asserts that the scene is loaded. :param cli: :param scene_name: :return:
train
https://github.com/AgeOfLearning/coeus-unity-python-framework/blob/cf8ca6800ace1425d917ea2628dbd05ed959fdd7/coeus_unity/assertions.py#L21-L30
[ "def query_scene_loaded(cli, scene_name):\n \"\"\"\n Requests status on whether a scene is loaded or not.\n :param cli:\n :param scene_name:\n :return: bool\n \"\"\"\n\n message_payload = {\n \"scene_name\": scene_name\n }\n msg = message.Message(\"query.unity.scene.loaded\", message_payload)\n cli.send_message(msg)\n\n response = cli.read_message()\n verify_response(response)\n return bool(response['payload']['result'])\n" ]
import coeus_unity.commands as commands DEFAULT_TIMEOUT_SECONDS = 60 DEFAULT_TRANSFORM_EXISTS = True DEFAULT_RENDERER_VISIBLE = True DEFAULT_SCENE_LOADED = True def assert_transform_exists(cli, transform_path): """ Asserts that the transform exists. :param cli: :param transform_path: :return: """ result = commands.query_transform_exists(cli, transform_path) assert result is True return result def assert_await_transform_exists(cli, transform_path, does_exist=DEFAULT_TRANSFORM_EXISTS, timeout_seconds=DEFAULT_TIMEOUT_SECONDS): """ Asserts that we successfully awaited for the transform to exist based on does_exist. If the timeout passes or the expression is_registered != actual state, then it will fail. :param cli: :param transform_path: :param does_exist: (True | False) the state change we are waiting for. :param timeout_seconds: The amount of time to wait for a change before fail. :return: """ result = commands.await_transform_exists(cli, transform_path, does_exist, timeout_seconds) assert result is True return result def assert_await_any_transforms_exist(cli, transform_paths, does_exist=DEFAULT_TRANSFORM_EXISTS, timeout_seconds=DEFAULT_TIMEOUT_SECONDS): """ Asserts that we successfully awaited for any transforms to exist based on does_exist. If the timeout passes or the expression is_registered != actual state, then it will fail. :param cli: :param transform_paths: :param does_exist: (True | False) the state change we are waiting for. :param timeout_seconds: The amount of time to wait for a change before fail. :return: """ result = commands.await_any_transforms_exist(cli, transform_paths, does_exist, timeout_seconds) assert result is True return result def assert_await_all_transforms_exist(cli, transform_paths, does_exist=DEFAULT_TRANSFORM_EXISTS, timeout_seconds=DEFAULT_TIMEOUT_SECONDS): """ Asserts that we successfully awaited for all transforms to exist based on does_exist. If the timeout passes or the expression is_registered != actual state, then it will fail. :param cli: :param transform_paths: :param does_exist: (True | False) the state change we are waiting for. :param timeout_seconds: The amount of time to wait for a change before fail. :return: """ result = commands.await_all_transforms_exist(cli, transform_paths, does_exist, timeout_seconds) assert result is True return result def assert_await_renderer_visible(cli, transform_path, is_visible=DEFAULT_RENDERER_VISIBLE, timeout_seconds=DEFAULT_TIMEOUT_SECONDS): """ Asserts that we successfully awaited for the renderer to be visible based on is_visible. If the timeout passes or the expression is_registered != actual state, then it will fail. :param cli: :param transform_path: :param is_visible: (True | False) the state change we are waiting for. :param timeout_seconds: The amount of time to wait for a change before fail. :return: """ result = commands.await_renderer_visible(cli, transform_path, is_visible, timeout_seconds) assert result is True return result def assert_await_scene_loaded(cli, scene_name, is_loaded=DEFAULT_SCENE_LOADED, timeout_seconds=DEFAULT_TIMEOUT_SECONDS): """ Asserts that we successfully awaited for the scene to be loaded based on is_loaded. If the timeout passes or the expression is_registered != actual state, then it will fail. :param cli: :param scene_name: :param is_loaded: (True | False) the state change we are waiting for. :param timeout_seconds: The amount of time to wait for a change before fail. :return: """ result = commands.await_scene_loaded(cli, scene_name, is_loaded, timeout_seconds) assert result is True return result
AgeOfLearning/coeus-unity-python-framework
coeus_unity/assertions.py
assert_await_transform_exists
python
def assert_await_transform_exists(cli, transform_path, does_exist=DEFAULT_TRANSFORM_EXISTS, timeout_seconds=DEFAULT_TIMEOUT_SECONDS): result = commands.await_transform_exists(cli, transform_path, does_exist, timeout_seconds) assert result is True return result
Asserts that we successfully awaited for the transform to exist based on does_exist. If the timeout passes or the expression is_registered != actual state, then it will fail. :param cli: :param transform_path: :param does_exist: (True | False) the state change we are waiting for. :param timeout_seconds: The amount of time to wait for a change before fail. :return:
train
https://github.com/AgeOfLearning/coeus-unity-python-framework/blob/cf8ca6800ace1425d917ea2628dbd05ed959fdd7/coeus_unity/assertions.py#L33-L45
[ "def await_transform_exists(cli, transform_path, does_exist=DEFAULT_TRANSFORM_EXISTS, timeout_seconds=DEFAULT_TIMEOUT_SECONDS):\n \"\"\"\n Waits for a single transform to exist based on does_exist.\n :param cli:\n :param transform_path:\n :param does_exist: Whether or not to await for exist state (True | False)\n :param timeout_seconds: How long until this returns with failure\n :return: bool\n \"\"\"\n message_payload = {\n \"transform_paths\": [transform_path],\n \"do_exist\": does_exist,\n \"match_mode\": \"All\",\n \"timeout\": timeout_seconds\n }\n msg = message.Message(\"await.unity.transform.exists\", message_payload)\n cli.send_message(msg)\n\n response = cli.read_message()\n verify_response(response)\n return bool(response['payload']['success'])\n" ]
import coeus_unity.commands as commands DEFAULT_TIMEOUT_SECONDS = 60 DEFAULT_TRANSFORM_EXISTS = True DEFAULT_RENDERER_VISIBLE = True DEFAULT_SCENE_LOADED = True def assert_transform_exists(cli, transform_path): """ Asserts that the transform exists. :param cli: :param transform_path: :return: """ result = commands.query_transform_exists(cli, transform_path) assert result is True return result def assert_scene_loaded(cli, scene_name): """ Asserts that the scene is loaded. :param cli: :param scene_name: :return: """ result = commands.query_scene_loaded(cli, scene_name) assert result is True return result def assert_await_any_transforms_exist(cli, transform_paths, does_exist=DEFAULT_TRANSFORM_EXISTS, timeout_seconds=DEFAULT_TIMEOUT_SECONDS): """ Asserts that we successfully awaited for any transforms to exist based on does_exist. If the timeout passes or the expression is_registered != actual state, then it will fail. :param cli: :param transform_paths: :param does_exist: (True | False) the state change we are waiting for. :param timeout_seconds: The amount of time to wait for a change before fail. :return: """ result = commands.await_any_transforms_exist(cli, transform_paths, does_exist, timeout_seconds) assert result is True return result def assert_await_all_transforms_exist(cli, transform_paths, does_exist=DEFAULT_TRANSFORM_EXISTS, timeout_seconds=DEFAULT_TIMEOUT_SECONDS): """ Asserts that we successfully awaited for all transforms to exist based on does_exist. If the timeout passes or the expression is_registered != actual state, then it will fail. :param cli: :param transform_paths: :param does_exist: (True | False) the state change we are waiting for. :param timeout_seconds: The amount of time to wait for a change before fail. :return: """ result = commands.await_all_transforms_exist(cli, transform_paths, does_exist, timeout_seconds) assert result is True return result def assert_await_renderer_visible(cli, transform_path, is_visible=DEFAULT_RENDERER_VISIBLE, timeout_seconds=DEFAULT_TIMEOUT_SECONDS): """ Asserts that we successfully awaited for the renderer to be visible based on is_visible. If the timeout passes or the expression is_registered != actual state, then it will fail. :param cli: :param transform_path: :param is_visible: (True | False) the state change we are waiting for. :param timeout_seconds: The amount of time to wait for a change before fail. :return: """ result = commands.await_renderer_visible(cli, transform_path, is_visible, timeout_seconds) assert result is True return result def assert_await_scene_loaded(cli, scene_name, is_loaded=DEFAULT_SCENE_LOADED, timeout_seconds=DEFAULT_TIMEOUT_SECONDS): """ Asserts that we successfully awaited for the scene to be loaded based on is_loaded. If the timeout passes or the expression is_registered != actual state, then it will fail. :param cli: :param scene_name: :param is_loaded: (True | False) the state change we are waiting for. :param timeout_seconds: The amount of time to wait for a change before fail. :return: """ result = commands.await_scene_loaded(cli, scene_name, is_loaded, timeout_seconds) assert result is True return result
AgeOfLearning/coeus-unity-python-framework
coeus_unity/assertions.py
assert_await_any_transforms_exist
python
def assert_await_any_transforms_exist(cli, transform_paths, does_exist=DEFAULT_TRANSFORM_EXISTS, timeout_seconds=DEFAULT_TIMEOUT_SECONDS): result = commands.await_any_transforms_exist(cli, transform_paths, does_exist, timeout_seconds) assert result is True return result
Asserts that we successfully awaited for any transforms to exist based on does_exist. If the timeout passes or the expression is_registered != actual state, then it will fail. :param cli: :param transform_paths: :param does_exist: (True | False) the state change we are waiting for. :param timeout_seconds: The amount of time to wait for a change before fail. :return:
train
https://github.com/AgeOfLearning/coeus-unity-python-framework/blob/cf8ca6800ace1425d917ea2628dbd05ed959fdd7/coeus_unity/assertions.py#L48-L60
[ "def await_any_transforms_exist(cli, transform_paths, does_exist=DEFAULT_TRANSFORM_EXISTS, timeout_seconds=DEFAULT_TIMEOUT_SECONDS):\n \"\"\"\n Waits for a transform to exist based on does_exist.\n :param cli:\n :param transform_paths: An array of transform paths [...]\n :param does_exist: Whether or not to await for exist state (True | False)\n :param timeout_seconds: How long until this returns with failure\n :return: bool\n \"\"\"\n message_payload = {\n \"transform_paths\": transform_paths,\n \"do_exist\": does_exist,\n \"match_mode\": \"Any\",\n \"timeout\": timeout_seconds\n }\n msg = message.Message(\"await.unity.transform.exists\", message_payload)\n cli.send_message(msg)\n\n response = cli.read_message()\n verify_response(response)\n return bool(response['payload']['success'])\n" ]
import coeus_unity.commands as commands DEFAULT_TIMEOUT_SECONDS = 60 DEFAULT_TRANSFORM_EXISTS = True DEFAULT_RENDERER_VISIBLE = True DEFAULT_SCENE_LOADED = True def assert_transform_exists(cli, transform_path): """ Asserts that the transform exists. :param cli: :param transform_path: :return: """ result = commands.query_transform_exists(cli, transform_path) assert result is True return result def assert_scene_loaded(cli, scene_name): """ Asserts that the scene is loaded. :param cli: :param scene_name: :return: """ result = commands.query_scene_loaded(cli, scene_name) assert result is True return result def assert_await_transform_exists(cli, transform_path, does_exist=DEFAULT_TRANSFORM_EXISTS, timeout_seconds=DEFAULT_TIMEOUT_SECONDS): """ Asserts that we successfully awaited for the transform to exist based on does_exist. If the timeout passes or the expression is_registered != actual state, then it will fail. :param cli: :param transform_path: :param does_exist: (True | False) the state change we are waiting for. :param timeout_seconds: The amount of time to wait for a change before fail. :return: """ result = commands.await_transform_exists(cli, transform_path, does_exist, timeout_seconds) assert result is True return result def assert_await_all_transforms_exist(cli, transform_paths, does_exist=DEFAULT_TRANSFORM_EXISTS, timeout_seconds=DEFAULT_TIMEOUT_SECONDS): """ Asserts that we successfully awaited for all transforms to exist based on does_exist. If the timeout passes or the expression is_registered != actual state, then it will fail. :param cli: :param transform_paths: :param does_exist: (True | False) the state change we are waiting for. :param timeout_seconds: The amount of time to wait for a change before fail. :return: """ result = commands.await_all_transforms_exist(cli, transform_paths, does_exist, timeout_seconds) assert result is True return result def assert_await_renderer_visible(cli, transform_path, is_visible=DEFAULT_RENDERER_VISIBLE, timeout_seconds=DEFAULT_TIMEOUT_SECONDS): """ Asserts that we successfully awaited for the renderer to be visible based on is_visible. If the timeout passes or the expression is_registered != actual state, then it will fail. :param cli: :param transform_path: :param is_visible: (True | False) the state change we are waiting for. :param timeout_seconds: The amount of time to wait for a change before fail. :return: """ result = commands.await_renderer_visible(cli, transform_path, is_visible, timeout_seconds) assert result is True return result def assert_await_scene_loaded(cli, scene_name, is_loaded=DEFAULT_SCENE_LOADED, timeout_seconds=DEFAULT_TIMEOUT_SECONDS): """ Asserts that we successfully awaited for the scene to be loaded based on is_loaded. If the timeout passes or the expression is_registered != actual state, then it will fail. :param cli: :param scene_name: :param is_loaded: (True | False) the state change we are waiting for. :param timeout_seconds: The amount of time to wait for a change before fail. :return: """ result = commands.await_scene_loaded(cli, scene_name, is_loaded, timeout_seconds) assert result is True return result
AgeOfLearning/coeus-unity-python-framework
coeus_unity/assertions.py
assert_await_all_transforms_exist
python
def assert_await_all_transforms_exist(cli, transform_paths, does_exist=DEFAULT_TRANSFORM_EXISTS, timeout_seconds=DEFAULT_TIMEOUT_SECONDS): result = commands.await_all_transforms_exist(cli, transform_paths, does_exist, timeout_seconds) assert result is True return result
Asserts that we successfully awaited for all transforms to exist based on does_exist. If the timeout passes or the expression is_registered != actual state, then it will fail. :param cli: :param transform_paths: :param does_exist: (True | False) the state change we are waiting for. :param timeout_seconds: The amount of time to wait for a change before fail. :return:
train
https://github.com/AgeOfLearning/coeus-unity-python-framework/blob/cf8ca6800ace1425d917ea2628dbd05ed959fdd7/coeus_unity/assertions.py#L63-L75
[ "def await_all_transforms_exist(cli, transform_paths, does_exist=DEFAULT_TRANSFORM_EXISTS, timeout_seconds=DEFAULT_TIMEOUT_SECONDS):\n \"\"\"\n Waits for all transforms specified in transform_paths to exist or not based on does_exist.\n :param cli:\n :param transform_paths: An array of transform paths [...]\n :param does_exist: Whether or not to await for exist state (True | False)\n :param timeout_seconds: How long until this returns with failure\n :return: bool\n \"\"\"\n message_payload = {\n \"transform_paths\": transform_paths,\n \"do_exist\": does_exist,\n \"match_mode\": \"All\",\n \"timeout\": timeout_seconds\n }\n msg = message.Message(\"await.unity.transform.exists\", message_payload)\n cli.send_message(msg)\n\n response = cli.read_message()\n verify_response(response)\n return bool(response['payload']['success'])\n" ]
import coeus_unity.commands as commands DEFAULT_TIMEOUT_SECONDS = 60 DEFAULT_TRANSFORM_EXISTS = True DEFAULT_RENDERER_VISIBLE = True DEFAULT_SCENE_LOADED = True def assert_transform_exists(cli, transform_path): """ Asserts that the transform exists. :param cli: :param transform_path: :return: """ result = commands.query_transform_exists(cli, transform_path) assert result is True return result def assert_scene_loaded(cli, scene_name): """ Asserts that the scene is loaded. :param cli: :param scene_name: :return: """ result = commands.query_scene_loaded(cli, scene_name) assert result is True return result def assert_await_transform_exists(cli, transform_path, does_exist=DEFAULT_TRANSFORM_EXISTS, timeout_seconds=DEFAULT_TIMEOUT_SECONDS): """ Asserts that we successfully awaited for the transform to exist based on does_exist. If the timeout passes or the expression is_registered != actual state, then it will fail. :param cli: :param transform_path: :param does_exist: (True | False) the state change we are waiting for. :param timeout_seconds: The amount of time to wait for a change before fail. :return: """ result = commands.await_transform_exists(cli, transform_path, does_exist, timeout_seconds) assert result is True return result def assert_await_any_transforms_exist(cli, transform_paths, does_exist=DEFAULT_TRANSFORM_EXISTS, timeout_seconds=DEFAULT_TIMEOUT_SECONDS): """ Asserts that we successfully awaited for any transforms to exist based on does_exist. If the timeout passes or the expression is_registered != actual state, then it will fail. :param cli: :param transform_paths: :param does_exist: (True | False) the state change we are waiting for. :param timeout_seconds: The amount of time to wait for a change before fail. :return: """ result = commands.await_any_transforms_exist(cli, transform_paths, does_exist, timeout_seconds) assert result is True return result def assert_await_renderer_visible(cli, transform_path, is_visible=DEFAULT_RENDERER_VISIBLE, timeout_seconds=DEFAULT_TIMEOUT_SECONDS): """ Asserts that we successfully awaited for the renderer to be visible based on is_visible. If the timeout passes or the expression is_registered != actual state, then it will fail. :param cli: :param transform_path: :param is_visible: (True | False) the state change we are waiting for. :param timeout_seconds: The amount of time to wait for a change before fail. :return: """ result = commands.await_renderer_visible(cli, transform_path, is_visible, timeout_seconds) assert result is True return result def assert_await_scene_loaded(cli, scene_name, is_loaded=DEFAULT_SCENE_LOADED, timeout_seconds=DEFAULT_TIMEOUT_SECONDS): """ Asserts that we successfully awaited for the scene to be loaded based on is_loaded. If the timeout passes or the expression is_registered != actual state, then it will fail. :param cli: :param scene_name: :param is_loaded: (True | False) the state change we are waiting for. :param timeout_seconds: The amount of time to wait for a change before fail. :return: """ result = commands.await_scene_loaded(cli, scene_name, is_loaded, timeout_seconds) assert result is True return result
AgeOfLearning/coeus-unity-python-framework
coeus_unity/assertions.py
assert_await_renderer_visible
python
def assert_await_renderer_visible(cli, transform_path, is_visible=DEFAULT_RENDERER_VISIBLE, timeout_seconds=DEFAULT_TIMEOUT_SECONDS): result = commands.await_renderer_visible(cli, transform_path, is_visible, timeout_seconds) assert result is True return result
Asserts that we successfully awaited for the renderer to be visible based on is_visible. If the timeout passes or the expression is_registered != actual state, then it will fail. :param cli: :param transform_path: :param is_visible: (True | False) the state change we are waiting for. :param timeout_seconds: The amount of time to wait for a change before fail. :return:
train
https://github.com/AgeOfLearning/coeus-unity-python-framework/blob/cf8ca6800ace1425d917ea2628dbd05ed959fdd7/coeus_unity/assertions.py#L78-L90
[ "def await_renderer_visible(cli, transform_path, is_visible=DEFAULT_RENDERER_VISIBLE, timeout_seconds=DEFAULT_TIMEOUT_SECONDS):\n \"\"\"\n Waits for a transform renderer to become visible based on is_visible.\n :param cli:\n :param transform_path:\n :param is_visible: Whether or not to await for visible state (True | False)\n :param timeout_seconds: How long until this returns with failure\n :return: bool\n \"\"\"\n message_payload = {\n \"transform_path\": transform_path,\n \"is_visible\": is_visible,\n \"timeout\": timeout_seconds\n }\n msg = message.Message(\"await.unity.renderer.visible\", message_payload)\n cli.send_message(msg)\n\n response = cli.read_message()\n verify_response(response)\n return bool(response['payload']['success'])\n" ]
import coeus_unity.commands as commands DEFAULT_TIMEOUT_SECONDS = 60 DEFAULT_TRANSFORM_EXISTS = True DEFAULT_RENDERER_VISIBLE = True DEFAULT_SCENE_LOADED = True def assert_transform_exists(cli, transform_path): """ Asserts that the transform exists. :param cli: :param transform_path: :return: """ result = commands.query_transform_exists(cli, transform_path) assert result is True return result def assert_scene_loaded(cli, scene_name): """ Asserts that the scene is loaded. :param cli: :param scene_name: :return: """ result = commands.query_scene_loaded(cli, scene_name) assert result is True return result def assert_await_transform_exists(cli, transform_path, does_exist=DEFAULT_TRANSFORM_EXISTS, timeout_seconds=DEFAULT_TIMEOUT_SECONDS): """ Asserts that we successfully awaited for the transform to exist based on does_exist. If the timeout passes or the expression is_registered != actual state, then it will fail. :param cli: :param transform_path: :param does_exist: (True | False) the state change we are waiting for. :param timeout_seconds: The amount of time to wait for a change before fail. :return: """ result = commands.await_transform_exists(cli, transform_path, does_exist, timeout_seconds) assert result is True return result def assert_await_any_transforms_exist(cli, transform_paths, does_exist=DEFAULT_TRANSFORM_EXISTS, timeout_seconds=DEFAULT_TIMEOUT_SECONDS): """ Asserts that we successfully awaited for any transforms to exist based on does_exist. If the timeout passes or the expression is_registered != actual state, then it will fail. :param cli: :param transform_paths: :param does_exist: (True | False) the state change we are waiting for. :param timeout_seconds: The amount of time to wait for a change before fail. :return: """ result = commands.await_any_transforms_exist(cli, transform_paths, does_exist, timeout_seconds) assert result is True return result def assert_await_all_transforms_exist(cli, transform_paths, does_exist=DEFAULT_TRANSFORM_EXISTS, timeout_seconds=DEFAULT_TIMEOUT_SECONDS): """ Asserts that we successfully awaited for all transforms to exist based on does_exist. If the timeout passes or the expression is_registered != actual state, then it will fail. :param cli: :param transform_paths: :param does_exist: (True | False) the state change we are waiting for. :param timeout_seconds: The amount of time to wait for a change before fail. :return: """ result = commands.await_all_transforms_exist(cli, transform_paths, does_exist, timeout_seconds) assert result is True return result def assert_await_scene_loaded(cli, scene_name, is_loaded=DEFAULT_SCENE_LOADED, timeout_seconds=DEFAULT_TIMEOUT_SECONDS): """ Asserts that we successfully awaited for the scene to be loaded based on is_loaded. If the timeout passes or the expression is_registered != actual state, then it will fail. :param cli: :param scene_name: :param is_loaded: (True | False) the state change we are waiting for. :param timeout_seconds: The amount of time to wait for a change before fail. :return: """ result = commands.await_scene_loaded(cli, scene_name, is_loaded, timeout_seconds) assert result is True return result
AgeOfLearning/coeus-unity-python-framework
coeus_unity/assertions.py
assert_await_scene_loaded
python
def assert_await_scene_loaded(cli, scene_name, is_loaded=DEFAULT_SCENE_LOADED, timeout_seconds=DEFAULT_TIMEOUT_SECONDS): result = commands.await_scene_loaded(cli, scene_name, is_loaded, timeout_seconds) assert result is True return result
Asserts that we successfully awaited for the scene to be loaded based on is_loaded. If the timeout passes or the expression is_registered != actual state, then it will fail. :param cli: :param scene_name: :param is_loaded: (True | False) the state change we are waiting for. :param timeout_seconds: The amount of time to wait for a change before fail. :return:
train
https://github.com/AgeOfLearning/coeus-unity-python-framework/blob/cf8ca6800ace1425d917ea2628dbd05ed959fdd7/coeus_unity/assertions.py#L93-L105
[ "def await_scene_loaded(cli, scene_name, is_loaded=DEFAULT_SCENE_LOADED, timeout_seconds=DEFAULT_TIMEOUT_SECONDS):\n \"\"\"\n Waits for a scene to be loaded based on is_loaded.\n :param cli:\n :param scene_name:\n :param is_loaded: Whether or not to await for loaded state (True | False)\n :param timeout_seconds: How long until this returns with failure\n :return: bool\n \"\"\"\n message_payload = {\n \"scene_name\": scene_name,\n \"is_loaded\": is_loaded,\n \"timeout\": timeout_seconds\n }\n msg = message.Message(\"await.unity.scene.loaded\", message_payload)\n cli.send_message(msg)\n\n response = cli.read_message()\n verify_response(response)\n return bool(response['payload']['success'])\n" ]
import coeus_unity.commands as commands DEFAULT_TIMEOUT_SECONDS = 60 DEFAULT_TRANSFORM_EXISTS = True DEFAULT_RENDERER_VISIBLE = True DEFAULT_SCENE_LOADED = True def assert_transform_exists(cli, transform_path): """ Asserts that the transform exists. :param cli: :param transform_path: :return: """ result = commands.query_transform_exists(cli, transform_path) assert result is True return result def assert_scene_loaded(cli, scene_name): """ Asserts that the scene is loaded. :param cli: :param scene_name: :return: """ result = commands.query_scene_loaded(cli, scene_name) assert result is True return result def assert_await_transform_exists(cli, transform_path, does_exist=DEFAULT_TRANSFORM_EXISTS, timeout_seconds=DEFAULT_TIMEOUT_SECONDS): """ Asserts that we successfully awaited for the transform to exist based on does_exist. If the timeout passes or the expression is_registered != actual state, then it will fail. :param cli: :param transform_path: :param does_exist: (True | False) the state change we are waiting for. :param timeout_seconds: The amount of time to wait for a change before fail. :return: """ result = commands.await_transform_exists(cli, transform_path, does_exist, timeout_seconds) assert result is True return result def assert_await_any_transforms_exist(cli, transform_paths, does_exist=DEFAULT_TRANSFORM_EXISTS, timeout_seconds=DEFAULT_TIMEOUT_SECONDS): """ Asserts that we successfully awaited for any transforms to exist based on does_exist. If the timeout passes or the expression is_registered != actual state, then it will fail. :param cli: :param transform_paths: :param does_exist: (True | False) the state change we are waiting for. :param timeout_seconds: The amount of time to wait for a change before fail. :return: """ result = commands.await_any_transforms_exist(cli, transform_paths, does_exist, timeout_seconds) assert result is True return result def assert_await_all_transforms_exist(cli, transform_paths, does_exist=DEFAULT_TRANSFORM_EXISTS, timeout_seconds=DEFAULT_TIMEOUT_SECONDS): """ Asserts that we successfully awaited for all transforms to exist based on does_exist. If the timeout passes or the expression is_registered != actual state, then it will fail. :param cli: :param transform_paths: :param does_exist: (True | False) the state change we are waiting for. :param timeout_seconds: The amount of time to wait for a change before fail. :return: """ result = commands.await_all_transforms_exist(cli, transform_paths, does_exist, timeout_seconds) assert result is True return result def assert_await_renderer_visible(cli, transform_path, is_visible=DEFAULT_RENDERER_VISIBLE, timeout_seconds=DEFAULT_TIMEOUT_SECONDS): """ Asserts that we successfully awaited for the renderer to be visible based on is_visible. If the timeout passes or the expression is_registered != actual state, then it will fail. :param cli: :param transform_path: :param is_visible: (True | False) the state change we are waiting for. :param timeout_seconds: The amount of time to wait for a change before fail. :return: """ result = commands.await_renderer_visible(cli, transform_path, is_visible, timeout_seconds) assert result is True return result
AgeOfLearning/coeus-unity-python-framework
coeus_unity/transform.py
TransformRef.add_child_ref
python
def add_child_ref(self, transform_ref): if not isinstance(transform_ref, TransformRef): raise ValueError("transform_ref must be of type TransformRef") for child in self.children: if child is transform_ref: return transform_ref.parent = self self.children.append(transform_ref)
Adds the TransformRef if it is not already added. :param transform_ref: :return:
train
https://github.com/AgeOfLearning/coeus-unity-python-framework/blob/cf8ca6800ace1425d917ea2628dbd05ed959fdd7/coeus_unity/transform.py#L11-L25
null
class TransformRef: id = None transform_path = None children = [] parent = None def __init__(self, transform_path): self.id = id self.transform_path = transform_path def create_child_ref(self, transform_path, child_id=None): """ Creates a new child TransformRef with transform_path specified. :param transform_path: :param child_id: :return: TransformRef child """ transform_ref = TransformRef(transform_path, child_id) self.add_child_ref(transform_ref) return transform_ref def get_rendered_transform_path(self): """ Generates a rendered transform path that is calculated from all parents. :return: """ path = self.transform_path parent = self.parent while parent is not None: path = "{0}/{1}".format(parent.transform_path, path) parent = parent.parent return path def get_rendered_transform_path_relative(self, relative_transform_ref): """ Generates a rendered transform path relative to parent. :param relative_transform_ref: :return: """ path = self.transform_path parent = self.parent while parent is not None and parent is not relative_transform_ref: path = "{0}/{1}".format(parent.transform_path, path) parent = parent.parent return path
AgeOfLearning/coeus-unity-python-framework
coeus_unity/transform.py
TransformRef.create_child_ref
python
def create_child_ref(self, transform_path, child_id=None): transform_ref = TransformRef(transform_path, child_id) self.add_child_ref(transform_ref) return transform_ref
Creates a new child TransformRef with transform_path specified. :param transform_path: :param child_id: :return: TransformRef child
train
https://github.com/AgeOfLearning/coeus-unity-python-framework/blob/cf8ca6800ace1425d917ea2628dbd05ed959fdd7/coeus_unity/transform.py#L27-L36
[ "def add_child_ref(self, transform_ref):\n \"\"\"\n Adds the TransformRef if it is not already added.\n :param transform_ref:\n :return:\n \"\"\"\n if not isinstance(transform_ref, TransformRef):\n raise ValueError(\"transform_ref must be of type TransformRef\")\n\n for child in self.children:\n if child is transform_ref:\n return\n\n transform_ref.parent = self\n self.children.append(transform_ref)\n" ]
class TransformRef: id = None transform_path = None children = [] parent = None def __init__(self, transform_path): self.id = id self.transform_path = transform_path def add_child_ref(self, transform_ref): """ Adds the TransformRef if it is not already added. :param transform_ref: :return: """ if not isinstance(transform_ref, TransformRef): raise ValueError("transform_ref must be of type TransformRef") for child in self.children: if child is transform_ref: return transform_ref.parent = self self.children.append(transform_ref) def get_rendered_transform_path(self): """ Generates a rendered transform path that is calculated from all parents. :return: """ path = self.transform_path parent = self.parent while parent is not None: path = "{0}/{1}".format(parent.transform_path, path) parent = parent.parent return path def get_rendered_transform_path_relative(self, relative_transform_ref): """ Generates a rendered transform path relative to parent. :param relative_transform_ref: :return: """ path = self.transform_path parent = self.parent while parent is not None and parent is not relative_transform_ref: path = "{0}/{1}".format(parent.transform_path, path) parent = parent.parent return path
AgeOfLearning/coeus-unity-python-framework
coeus_unity/transform.py
TransformRef.get_rendered_transform_path
python
def get_rendered_transform_path(self): path = self.transform_path parent = self.parent while parent is not None: path = "{0}/{1}".format(parent.transform_path, path) parent = parent.parent return path
Generates a rendered transform path that is calculated from all parents. :return:
train
https://github.com/AgeOfLearning/coeus-unity-python-framework/blob/cf8ca6800ace1425d917ea2628dbd05ed959fdd7/coeus_unity/transform.py#L38-L51
null
class TransformRef: id = None transform_path = None children = [] parent = None def __init__(self, transform_path): self.id = id self.transform_path = transform_path def add_child_ref(self, transform_ref): """ Adds the TransformRef if it is not already added. :param transform_ref: :return: """ if not isinstance(transform_ref, TransformRef): raise ValueError("transform_ref must be of type TransformRef") for child in self.children: if child is transform_ref: return transform_ref.parent = self self.children.append(transform_ref) def create_child_ref(self, transform_path, child_id=None): """ Creates a new child TransformRef with transform_path specified. :param transform_path: :param child_id: :return: TransformRef child """ transform_ref = TransformRef(transform_path, child_id) self.add_child_ref(transform_ref) return transform_ref def get_rendered_transform_path_relative(self, relative_transform_ref): """ Generates a rendered transform path relative to parent. :param relative_transform_ref: :return: """ path = self.transform_path parent = self.parent while parent is not None and parent is not relative_transform_ref: path = "{0}/{1}".format(parent.transform_path, path) parent = parent.parent return path
AgeOfLearning/coeus-unity-python-framework
coeus_unity/transform.py
TransformRef.get_rendered_transform_path_relative
python
def get_rendered_transform_path_relative(self, relative_transform_ref): path = self.transform_path parent = self.parent while parent is not None and parent is not relative_transform_ref: path = "{0}/{1}".format(parent.transform_path, path) parent = parent.parent return path
Generates a rendered transform path relative to parent. :param relative_transform_ref: :return:
train
https://github.com/AgeOfLearning/coeus-unity-python-framework/blob/cf8ca6800ace1425d917ea2628dbd05ed959fdd7/coeus_unity/transform.py#L53-L67
null
class TransformRef: id = None transform_path = None children = [] parent = None def __init__(self, transform_path): self.id = id self.transform_path = transform_path def add_child_ref(self, transform_ref): """ Adds the TransformRef if it is not already added. :param transform_ref: :return: """ if not isinstance(transform_ref, TransformRef): raise ValueError("transform_ref must be of type TransformRef") for child in self.children: if child is transform_ref: return transform_ref.parent = self self.children.append(transform_ref) def create_child_ref(self, transform_path, child_id=None): """ Creates a new child TransformRef with transform_path specified. :param transform_path: :param child_id: :return: TransformRef child """ transform_ref = TransformRef(transform_path, child_id) self.add_child_ref(transform_ref) return transform_ref def get_rendered_transform_path(self): """ Generates a rendered transform path that is calculated from all parents. :return: """ path = self.transform_path parent = self.parent while parent is not None: path = "{0}/{1}".format(parent.transform_path, path) parent = parent.parent return path
clement-alexandre/TotemBionet
totembionet/src/model_picker/model_picker.py
pick_a_model_randomly
python
def pick_a_model_randomly(models: List[Any]) -> Any: try: return random.choice(models) except IndexError as e: raise ModelPickerException(cause=e)
Naive picking function, return one of the models chosen randomly.
train
https://github.com/clement-alexandre/TotemBionet/blob/f37a2f9358c1ce49f21c4a868b904da5dcd4614f/totembionet/src/model_picker/model_picker.py#L16-L21
null
# coding: utf-8 import random from typing import Any, List class ModelPickerException(Exception): def __init__(self, message=None, cause=None): self.message = message self.cause = cause def __str__(self): return self.message or str(self.cause)
clement-alexandre/TotemBionet
totembionet/src/resource_table/resource_table_with_model.py
ResourceTableWithModel.as_data_frame
python
def as_data_frame(self) -> pandas.DataFrame: header_gene = {} header_multiplex = {} headr_transitions = {} for gene in self.influence_graph.genes: header_gene[gene] = repr(gene) header_multiplex[gene] = f"active multiplex on {gene!r}" headr_transitions[gene] = f"K_{gene!r}" columns = defaultdict(list) for state in self.table.keys(): for gene in self.influence_graph.genes: columns[header_gene[gene]].append(state[gene]) columns[header_multiplex[gene]].append(self._repr_multiplexes(gene, state)) columns[headr_transitions[gene]].append(self._repr_transition(gene, state)) header = list(header_gene.values()) + list(header_multiplex.values()) + list(headr_transitions.values()) return pandas.DataFrame(columns, columns=header)
Create a panda DataFrame representation of the resource table.
train
https://github.com/clement-alexandre/TotemBionet/blob/f37a2f9358c1ce49f21c4a868b904da5dcd4614f/totembionet/src/resource_table/resource_table_with_model.py#L25-L43
[ "def _repr_multiplexes(self, gene: Gene, state: State) -> str:\n active_multiplexes = self.active_multiplexes_for_gene(gene, state)\n return f'{{{\", \".join(map(repr, active_multiplexes))}}}'\n", "def _repr_transition(self, gene: Gene, state: State) -> str:\n transition = self.transition_table[gene, state]\n return f'{\" \".join(map(str, transition.states))}'\n" ]
class ResourceTableWithModel(ResourceTable): def __init__(self, model: DiscreteModel): super().__init__(model.influence_graph) self.model = model self.transition_table: Dict[Tuple[Gene, State], Transition] = self._build_transition_table() def _build_transition_table(self) -> Dict[Tuple[Gene, State], Transition]: result = {} for state, multiplexes in self.table.items(): for gene in self.model.genes: result[gene, state] = self.model.find_transition(gene, multiplexes) return result def as_data_frame(self) -> pandas.DataFrame: """ Create a panda DataFrame representation of the resource table. """ header_gene = {} header_multiplex = {} headr_transitions = {} for gene in self.influence_graph.genes: header_gene[gene] = repr(gene) header_multiplex[gene] = f"active multiplex on {gene!r}" headr_transitions[gene] = f"K_{gene!r}" columns = defaultdict(list) for state in self.table.keys(): for gene in self.influence_graph.genes: columns[header_gene[gene]].append(state[gene]) columns[header_multiplex[gene]].append(self._repr_multiplexes(gene, state)) columns[headr_transitions[gene]].append(self._repr_transition(gene, state)) header = list(header_gene.values()) + list(header_multiplex.values()) + list(headr_transitions.values()) return pandas.DataFrame(columns, columns=header) def _repr_transition(self, gene: Gene, state: State) -> str: transition = self.transition_table[gene, state] return f'{" ".join(map(str, transition.states))}'
clement-alexandre/TotemBionet
totembionet/src/discrete_model/multiplex.py
Multiplex.is_active
python
def is_active(self, state: 'State') -> bool: # Remove the genes which does not contribute to the multiplex sub_state = state.sub_state_by_gene_name(*self.expression.variables) # If this state is not in the cache if sub_state not in self._is_active: params = self._transform_state_to_dict(sub_state) # We add the result of the expression for this state of the multiplex to the cache self._is_active[sub_state] = self.expression.evaluate(**params) return self._is_active[sub_state]
Return True if the multiplex is active in the given state, false otherwise.
train
https://github.com/clement-alexandre/TotemBionet/blob/f37a2f9358c1ce49f21c4a868b904da5dcd4614f/totembionet/src/discrete_model/multiplex.py#L21-L30
[ "def _transform_state_to_dict(self, state: 'State') -> Dict[str, int]:\n return {gene.name: state for gene, state in state.items()\n if gene.name in self.expression.expression}\n" ]
class Multiplex: def __init__(self, name: str, genes: Tuple[Gene], expression: Expression): self.name: str = name self.genes: Tuple[Gene] = genes self.expression = expression for gene in genes: gene.add_multiplex(self) # a cache table to store the already evaluated states with their results. self._is_active: Dict[State, bool] = {} def _transform_state_to_dict(self, state: 'State') -> Dict[str, int]: return {gene.name: state for gene, state in state.items() if gene.name in self.expression.expression} def __str__(self) -> str: return f'{self.name} : {self.expression} → {" ".join(map(repr, self.genes))}' def __repr__(self) -> str: return self.name def __eq__(self, other) -> bool: if not isinstance(other, Multiplex): return False return (self.name == other.name and self.expression == other.expression and set(self.genes) == set(other.genes)) def __hash__(self) -> int: return hash((self.name, frozenset(self.genes), self.expression))
clement-alexandre/TotemBionet
totembionet/src/ggea/ggea.py
Graph._build_graph
python
def _build_graph(self) -> nx.DiGraph: digraph = nx.DiGraph() for state in self.model.all_states(): self._number_of_states += 1 for next_state in self.model.available_state(state): self._number_of_transitions += 1 digraph.add_edge( self._transform_state_to_string(state), self._transform_state_to_string(next_state) ) return digraph
Private method to build the graph from the model.
train
https://github.com/clement-alexandre/TotemBionet/blob/f37a2f9358c1ce49f21c4a868b904da5dcd4614f/totembionet/src/ggea/ggea.py#L22-L33
[ "def _transform_state_to_string(self, state: State) -> str:\n \"\"\"\n Private method which transform a state to a string.\n\n Examples\n --------\n\n The model contains 2 genes: operon = {0, 1, 2}\n mucuB = {0, 1}\n\n >>> graph._transform_state_to_string({operon: 1, mucuB: 0})\n \"10\"\n >>> graph._transform_state_to_string({operon: 2, mucuB: 1})\n \"21\"\n\n \"\"\"\n return ''.join(str(state[gene]) for gene in self.model.genes)\n" ]
class Graph: """ The state graph for particular model. """ def __init__(self, model: DiscreteModel): self.model = model self._number_of_states = 0 self._number_of_transitions = 0 self._graph: nx.DiGraph = self._build_graph() def _transform_state_to_string(self, state: State) -> str: """ Private method which transform a state to a string. Examples -------- The model contains 2 genes: operon = {0, 1, 2} mucuB = {0, 1} >>> graph._transform_state_to_string({operon: 1, mucuB: 0}) "10" >>> graph._transform_state_to_string({operon: 2, mucuB: 1}) "21" """ return ''.join(str(state[gene]) for gene in self.model.genes) def _repr_svg_(self) -> str: """ Display the graph as html in the notebook. """ return self.show()._repr_svg_() def show(self, engine: str = "dot") -> 'GraphDisplayer': """ Display the graph using one of the graphviz engine. Available engines: 'dot', 'twopi', 'fdp', 'patchwork', 'neato', 'osage', 'circo', 'sfdp'. """ return GraphDisplayer(self, engine) def as_dot(self) -> str: """ Return as a string the dot version of the graph. """ return nx.drawing.nx_pydot.to_pydot(self._graph).to_string() def export_to_dot(self, filename: str = 'output') -> None: """ Export the graph to the dot file "filename.dot". """ with open(filename + '.dot', 'w') as output: output.write(self.as_dot()) def number_of_states(self) -> int: """ Return the numbers of states in the graph """ return self._number_of_states def number_of_transitions(self) -> int: """ Return the numbers of transitions in the graph """ return self._number_of_transitions
clement-alexandre/TotemBionet
totembionet/src/ggea/ggea.py
Graph._transform_state_to_string
python
def _transform_state_to_string(self, state: State) -> str: return ''.join(str(state[gene]) for gene in self.model.genes)
Private method which transform a state to a string. Examples -------- The model contains 2 genes: operon = {0, 1, 2} mucuB = {0, 1} >>> graph._transform_state_to_string({operon: 1, mucuB: 0}) "10" >>> graph._transform_state_to_string({operon: 2, mucuB: 1}) "21"
train
https://github.com/clement-alexandre/TotemBionet/blob/f37a2f9358c1ce49f21c4a868b904da5dcd4614f/totembionet/src/ggea/ggea.py#L35-L51
null
class Graph: """ The state graph for particular model. """ def __init__(self, model: DiscreteModel): self.model = model self._number_of_states = 0 self._number_of_transitions = 0 self._graph: nx.DiGraph = self._build_graph() def _build_graph(self) -> nx.DiGraph: """ Private method to build the graph from the model. """ digraph = nx.DiGraph() for state in self.model.all_states(): self._number_of_states += 1 for next_state in self.model.available_state(state): self._number_of_transitions += 1 digraph.add_edge( self._transform_state_to_string(state), self._transform_state_to_string(next_state) ) return digraph def _repr_svg_(self) -> str: """ Display the graph as html in the notebook. """ return self.show()._repr_svg_() def show(self, engine: str = "dot") -> 'GraphDisplayer': """ Display the graph using one of the graphviz engine. Available engines: 'dot', 'twopi', 'fdp', 'patchwork', 'neato', 'osage', 'circo', 'sfdp'. """ return GraphDisplayer(self, engine) def as_dot(self) -> str: """ Return as a string the dot version of the graph. """ return nx.drawing.nx_pydot.to_pydot(self._graph).to_string() def export_to_dot(self, filename: str = 'output') -> None: """ Export the graph to the dot file "filename.dot". """ with open(filename + '.dot', 'w') as output: output.write(self.as_dot()) def number_of_states(self) -> int: """ Return the numbers of states in the graph """ return self._number_of_states def number_of_transitions(self) -> int: """ Return the numbers of transitions in the graph """ return self._number_of_transitions
clement-alexandre/TotemBionet
totembionet/src/ggea/ggea.py
Graph.as_dot
python
def as_dot(self) -> str: return nx.drawing.nx_pydot.to_pydot(self._graph).to_string()
Return as a string the dot version of the graph.
train
https://github.com/clement-alexandre/TotemBionet/blob/f37a2f9358c1ce49f21c4a868b904da5dcd4614f/totembionet/src/ggea/ggea.py#L65-L67
null
class Graph: """ The state graph for particular model. """ def __init__(self, model: DiscreteModel): self.model = model self._number_of_states = 0 self._number_of_transitions = 0 self._graph: nx.DiGraph = self._build_graph() def _build_graph(self) -> nx.DiGraph: """ Private method to build the graph from the model. """ digraph = nx.DiGraph() for state in self.model.all_states(): self._number_of_states += 1 for next_state in self.model.available_state(state): self._number_of_transitions += 1 digraph.add_edge( self._transform_state_to_string(state), self._transform_state_to_string(next_state) ) return digraph def _transform_state_to_string(self, state: State) -> str: """ Private method which transform a state to a string. Examples -------- The model contains 2 genes: operon = {0, 1, 2} mucuB = {0, 1} >>> graph._transform_state_to_string({operon: 1, mucuB: 0}) "10" >>> graph._transform_state_to_string({operon: 2, mucuB: 1}) "21" """ return ''.join(str(state[gene]) for gene in self.model.genes) def _repr_svg_(self) -> str: """ Display the graph as html in the notebook. """ return self.show()._repr_svg_() def show(self, engine: str = "dot") -> 'GraphDisplayer': """ Display the graph using one of the graphviz engine. Available engines: 'dot', 'twopi', 'fdp', 'patchwork', 'neato', 'osage', 'circo', 'sfdp'. """ return GraphDisplayer(self, engine) def export_to_dot(self, filename: str = 'output') -> None: """ Export the graph to the dot file "filename.dot". """ with open(filename + '.dot', 'w') as output: output.write(self.as_dot()) def number_of_states(self) -> int: """ Return the numbers of states in the graph """ return self._number_of_states def number_of_transitions(self) -> int: """ Return the numbers of transitions in the graph """ return self._number_of_transitions
clement-alexandre/TotemBionet
totembionet/src/ggea/ggea.py
Graph.export_to_dot
python
def export_to_dot(self, filename: str = 'output') -> None: with open(filename + '.dot', 'w') as output: output.write(self.as_dot())
Export the graph to the dot file "filename.dot".
train
https://github.com/clement-alexandre/TotemBionet/blob/f37a2f9358c1ce49f21c4a868b904da5dcd4614f/totembionet/src/ggea/ggea.py#L69-L72
[ "def as_dot(self) -> str:\n \"\"\" Return as a string the dot version of the graph. \"\"\"\n return nx.drawing.nx_pydot.to_pydot(self._graph).to_string()\n" ]
class Graph: """ The state graph for particular model. """ def __init__(self, model: DiscreteModel): self.model = model self._number_of_states = 0 self._number_of_transitions = 0 self._graph: nx.DiGraph = self._build_graph() def _build_graph(self) -> nx.DiGraph: """ Private method to build the graph from the model. """ digraph = nx.DiGraph() for state in self.model.all_states(): self._number_of_states += 1 for next_state in self.model.available_state(state): self._number_of_transitions += 1 digraph.add_edge( self._transform_state_to_string(state), self._transform_state_to_string(next_state) ) return digraph def _transform_state_to_string(self, state: State) -> str: """ Private method which transform a state to a string. Examples -------- The model contains 2 genes: operon = {0, 1, 2} mucuB = {0, 1} >>> graph._transform_state_to_string({operon: 1, mucuB: 0}) "10" >>> graph._transform_state_to_string({operon: 2, mucuB: 1}) "21" """ return ''.join(str(state[gene]) for gene in self.model.genes) def _repr_svg_(self) -> str: """ Display the graph as html in the notebook. """ return self.show()._repr_svg_() def show(self, engine: str = "dot") -> 'GraphDisplayer': """ Display the graph using one of the graphviz engine. Available engines: 'dot', 'twopi', 'fdp', 'patchwork', 'neato', 'osage', 'circo', 'sfdp'. """ return GraphDisplayer(self, engine) def as_dot(self) -> str: """ Return as a string the dot version of the graph. """ return nx.drawing.nx_pydot.to_pydot(self._graph).to_string() def number_of_states(self) -> int: """ Return the numbers of states in the graph """ return self._number_of_states def number_of_transitions(self) -> int: """ Return the numbers of transitions in the graph """ return self._number_of_transitions
clement-alexandre/TotemBionet
totembionet/src/resource_table/resource_table.py
ResourceTable._build_table
python
def _build_table(self) -> Dict[State, Tuple[Multiplex, ...]]: result: Dict[State, Tuple[Multiplex, ...]] = {} for state in self.influence_graph.all_states(): result[state] = tuple(multiplex for multiplex in self.influence_graph.multiplexes if multiplex.is_active(state)) return result
Private method which build the table which map a State to the active multiplex.
train
https://github.com/clement-alexandre/TotemBionet/blob/f37a2f9358c1ce49f21c4a868b904da5dcd4614f/totembionet/src/resource_table/resource_table.py#L19-L25
null
class ResourceTable: """ Create the resource table from the influence graph. """ def __init__(self, influence_graph: InfluenceGraph): self.influence_graph: InfluenceGraph = influence_graph self.table: Dict[State, Tuple[Multiplex, ...]] = self._build_table() def active_multiplexes_for_gene(self, gene: Gene, state: State) -> Tuple[Multiplex, ...]: return tuple(multiplex for multiplex in self.table[state] if multiplex in gene.multiplexes) def as_data_frame(self) -> pandas.DataFrame: """ Create a panda DataFrame representation of the resource table. """ header_gene = {} header_multiplex = {} for gene in self.influence_graph.genes: header_gene[gene] = repr(gene) header_multiplex[gene] = f"active multiplex on {gene!r}" columns = defaultdict(list) for state in self.table.keys(): for gene in self.influence_graph.genes: columns[header_gene[gene]].append(state[gene]) columns[header_multiplex[gene]].append(self._repr_multiplexes(gene, state)) header = list(header_gene.values()) + list(header_multiplex.values()) return pandas.DataFrame(columns, columns=header) def _repr_html_(self): return self.as_data_frame()._repr_html_() def _repr_multiplexes(self, gene: Gene, state: State) -> str: active_multiplexes = self.active_multiplexes_for_gene(gene, state) return f'{{{", ".join(map(repr, active_multiplexes))}}}'
clement-alexandre/TotemBionet
totembionet/src/discrete_model/discrete_model.py
DiscreteModel.find_transition
python
def find_transition(self, gene: Gene, multiplexes: Tuple[Multiplex, ...]) -> Transition: multiplexes = tuple(multiplex for multiplex in multiplexes if gene in multiplex.genes) for transition in self.transitions: if transition.gene == gene and set(transition.multiplexes) == set(multiplexes): return transition raise AttributeError(f'transition K_{gene.name}' + ''.join(f"+{multiplex!r}" for multiplex in multiplexes) + ' does not exist')
Find and return a transition in the model for the given gene and multiplexes. Raise an AttributeError if there is no multiplex in the graph with the given name.
train
https://github.com/clement-alexandre/TotemBionet/blob/f37a2f9358c1ce49f21c4a868b904da5dcd4614f/totembionet/src/discrete_model/discrete_model.py#L43-L52
null
class DiscreteModel: def __init__(self, influence_graph: InfluenceGraph, transitions: Tuple[Transition, ...] = ()): self.influence_graph: InfluenceGraph = influence_graph self.transitions: List[Transition] = list(transitions) @property def genes(self) -> Tuple[Gene, ...]: """ Mapping for the InfluenceGraph.genes field. """ return tuple(self.influence_graph.genes) @property def multiplexes(self) -> Tuple[Multiplex, ...]: """ Mapping for the InfluenceGraph.multiplexes field. """ return tuple(self.influence_graph.multiplexes) def find_gene_by_name(self, gene_name: str) -> Gene: """ Mapping for the InfluenceGraph.find_gene_by_name method. """ return self.influence_graph.find_gene_by_name(gene_name) def find_multiplex_by_name(self, multiplex_name: str) -> Multiplex: """ Mapping for the InfluenceGraph.find_multiplex_by_name method. """ return self.influence_graph.find_multiplex_by_name(multiplex_name) def all_states(self) -> Tuple[State, ...]: """ Mapping for the InfluenceGraph.all_states method. """ return self.influence_graph.all_states() def add_transition(self, transition: Transition) -> None: self.transitions.append(transition) def available_state(self, state: State) -> Tuple[State, ...]: """ Return the state reachable from a given state. """ result = [] for gene in self.genes: result.extend(self.available_state_for_gene(gene, state)) if len(result) > 1 and state in result: result.remove(state) return tuple(result) def available_state_for_gene(self, gene: Gene, state: State) -> Tuple[State, ...]: """ Return the state reachable from a given state for a particular gene. """ result: List[State] = [] active_multiplex: Tuple[Multiplex] = gene.active_multiplex(state) transition: Transition = self.find_transition(gene, active_multiplex) current_state: int = state[gene] done = set() for target_state in transition.states: target_state: int = self._state_after_transition(current_state, target_state) if target_state not in done: done.add(target_state) new_state: State = state.copy() new_state[gene] = target_state result.append(new_state) return tuple(result) def _state_after_transition(self, current_state: int, target_state: int) -> int: """ Return the state reachable after a transition. Since the state for a gene can only change by 1, if the absolute value of the difference current_state - target_state is greater than 1, we lower it to 1 or -1. Examples -------- >>> model._state_after_transition(0, 2) 1 # Because 2 is too far from 0, the gene can only reach 1. >>> model._state_after_transition(1, 5) 2 # 5 is still is too far from 1, so the gene can only reach 2. >>> model._state_after_transition(2, 1) 1 # No problem here, 1 is at distance 1 from 2 >>> model._state_after_transition(1, 1) 1 # The state does not change here """ return current_state + (current_state < target_state) - (current_state > target_state) def __str__(self) -> str: string = str(self.influence_graph) string += '\n\tmodel' for transition in self.transitions: string += f'\n\t\t{transition}' return string def __repr__(self) -> str: return f"DiscreteModel(influence graph={self.influence_graph!r}, transitions={self.transitions})" def __eq__(self, other: Any) -> bool: if not isinstance(other, DiscreteModel): return False return (self.influence_graph == other.influence_graph and self.transitions == other.transitions)
clement-alexandre/TotemBionet
totembionet/src/discrete_model/discrete_model.py
DiscreteModel.available_state
python
def available_state(self, state: State) -> Tuple[State, ...]: result = [] for gene in self.genes: result.extend(self.available_state_for_gene(gene, state)) if len(result) > 1 and state in result: result.remove(state) return tuple(result)
Return the state reachable from a given state.
train
https://github.com/clement-alexandre/TotemBionet/blob/f37a2f9358c1ce49f21c4a868b904da5dcd4614f/totembionet/src/discrete_model/discrete_model.py#L54-L61
[ "def available_state_for_gene(self, gene: Gene, state: State) -> Tuple[State, ...]:\n \"\"\" Return the state reachable from a given state for a particular gene. \"\"\"\n result: List[State] = []\n active_multiplex: Tuple[Multiplex] = gene.active_multiplex(state)\n transition: Transition = self.find_transition(gene, active_multiplex)\n current_state: int = state[gene]\n done = set()\n for target_state in transition.states:\n target_state: int = self._state_after_transition(current_state, target_state)\n if target_state not in done:\n done.add(target_state)\n new_state: State = state.copy()\n new_state[gene] = target_state\n result.append(new_state)\n return tuple(result)\n" ]
class DiscreteModel: def __init__(self, influence_graph: InfluenceGraph, transitions: Tuple[Transition, ...] = ()): self.influence_graph: InfluenceGraph = influence_graph self.transitions: List[Transition] = list(transitions) @property def genes(self) -> Tuple[Gene, ...]: """ Mapping for the InfluenceGraph.genes field. """ return tuple(self.influence_graph.genes) @property def multiplexes(self) -> Tuple[Multiplex, ...]: """ Mapping for the InfluenceGraph.multiplexes field. """ return tuple(self.influence_graph.multiplexes) def find_gene_by_name(self, gene_name: str) -> Gene: """ Mapping for the InfluenceGraph.find_gene_by_name method. """ return self.influence_graph.find_gene_by_name(gene_name) def find_multiplex_by_name(self, multiplex_name: str) -> Multiplex: """ Mapping for the InfluenceGraph.find_multiplex_by_name method. """ return self.influence_graph.find_multiplex_by_name(multiplex_name) def all_states(self) -> Tuple[State, ...]: """ Mapping for the InfluenceGraph.all_states method. """ return self.influence_graph.all_states() def add_transition(self, transition: Transition) -> None: self.transitions.append(transition) def find_transition(self, gene: Gene, multiplexes: Tuple[Multiplex, ...]) -> Transition: """ Find and return a transition in the model for the given gene and multiplexes. Raise an AttributeError if there is no multiplex in the graph with the given name. """ multiplexes = tuple(multiplex for multiplex in multiplexes if gene in multiplex.genes) for transition in self.transitions: if transition.gene == gene and set(transition.multiplexes) == set(multiplexes): return transition raise AttributeError(f'transition K_{gene.name}' + ''.join(f"+{multiplex!r}" for multiplex in multiplexes) + ' does not exist') def available_state_for_gene(self, gene: Gene, state: State) -> Tuple[State, ...]: """ Return the state reachable from a given state for a particular gene. """ result: List[State] = [] active_multiplex: Tuple[Multiplex] = gene.active_multiplex(state) transition: Transition = self.find_transition(gene, active_multiplex) current_state: int = state[gene] done = set() for target_state in transition.states: target_state: int = self._state_after_transition(current_state, target_state) if target_state not in done: done.add(target_state) new_state: State = state.copy() new_state[gene] = target_state result.append(new_state) return tuple(result) def _state_after_transition(self, current_state: int, target_state: int) -> int: """ Return the state reachable after a transition. Since the state for a gene can only change by 1, if the absolute value of the difference current_state - target_state is greater than 1, we lower it to 1 or -1. Examples -------- >>> model._state_after_transition(0, 2) 1 # Because 2 is too far from 0, the gene can only reach 1. >>> model._state_after_transition(1, 5) 2 # 5 is still is too far from 1, so the gene can only reach 2. >>> model._state_after_transition(2, 1) 1 # No problem here, 1 is at distance 1 from 2 >>> model._state_after_transition(1, 1) 1 # The state does not change here """ return current_state + (current_state < target_state) - (current_state > target_state) def __str__(self) -> str: string = str(self.influence_graph) string += '\n\tmodel' for transition in self.transitions: string += f'\n\t\t{transition}' return string def __repr__(self) -> str: return f"DiscreteModel(influence graph={self.influence_graph!r}, transitions={self.transitions})" def __eq__(self, other: Any) -> bool: if not isinstance(other, DiscreteModel): return False return (self.influence_graph == other.influence_graph and self.transitions == other.transitions)
clement-alexandre/TotemBionet
totembionet/src/discrete_model/discrete_model.py
DiscreteModel.available_state_for_gene
python
def available_state_for_gene(self, gene: Gene, state: State) -> Tuple[State, ...]: result: List[State] = [] active_multiplex: Tuple[Multiplex] = gene.active_multiplex(state) transition: Transition = self.find_transition(gene, active_multiplex) current_state: int = state[gene] done = set() for target_state in transition.states: target_state: int = self._state_after_transition(current_state, target_state) if target_state not in done: done.add(target_state) new_state: State = state.copy() new_state[gene] = target_state result.append(new_state) return tuple(result)
Return the state reachable from a given state for a particular gene.
train
https://github.com/clement-alexandre/TotemBionet/blob/f37a2f9358c1ce49f21c4a868b904da5dcd4614f/totembionet/src/discrete_model/discrete_model.py#L63-L77
[ "def find_transition(self, gene: Gene, multiplexes: Tuple[Multiplex, ...]) -> Transition:\n \"\"\" \n Find and return a transition in the model for the given gene and multiplexes.\n Raise an AttributeError if there is no multiplex in the graph with the given name.\n \"\"\"\n multiplexes = tuple(multiplex for multiplex in multiplexes if gene in multiplex.genes)\n for transition in self.transitions:\n if transition.gene == gene and set(transition.multiplexes) == set(multiplexes):\n return transition\n raise AttributeError(f'transition K_{gene.name}' + ''.join(f\"+{multiplex!r}\" for multiplex in multiplexes) + ' does not exist')\n", "def _state_after_transition(self, current_state: int, target_state: int) -> int:\n \"\"\"\n Return the state reachable after a transition.\n Since the state for a gene can only change by 1, if the absolute value of the\n difference current_state - target_state is greater than 1, we lower it to 1 or -1.\n\n Examples\n --------\n\n >>> model._state_after_transition(0, 2)\n 1 # Because 2 is too far from 0, the gene can only reach 1.\n >>> model._state_after_transition(1, 5)\n 2 # 5 is still is too far from 1, so the gene can only reach 2.\n >>> model._state_after_transition(2, 1)\n 1 # No problem here, 1 is at distance 1 from 2\n >>> model._state_after_transition(1, 1)\n 1 # The state does not change here\n\n \"\"\"\n return current_state + (current_state < target_state) - (current_state > target_state)\n" ]
class DiscreteModel: def __init__(self, influence_graph: InfluenceGraph, transitions: Tuple[Transition, ...] = ()): self.influence_graph: InfluenceGraph = influence_graph self.transitions: List[Transition] = list(transitions) @property def genes(self) -> Tuple[Gene, ...]: """ Mapping for the InfluenceGraph.genes field. """ return tuple(self.influence_graph.genes) @property def multiplexes(self) -> Tuple[Multiplex, ...]: """ Mapping for the InfluenceGraph.multiplexes field. """ return tuple(self.influence_graph.multiplexes) def find_gene_by_name(self, gene_name: str) -> Gene: """ Mapping for the InfluenceGraph.find_gene_by_name method. """ return self.influence_graph.find_gene_by_name(gene_name) def find_multiplex_by_name(self, multiplex_name: str) -> Multiplex: """ Mapping for the InfluenceGraph.find_multiplex_by_name method. """ return self.influence_graph.find_multiplex_by_name(multiplex_name) def all_states(self) -> Tuple[State, ...]: """ Mapping for the InfluenceGraph.all_states method. """ return self.influence_graph.all_states() def add_transition(self, transition: Transition) -> None: self.transitions.append(transition) def find_transition(self, gene: Gene, multiplexes: Tuple[Multiplex, ...]) -> Transition: """ Find and return a transition in the model for the given gene and multiplexes. Raise an AttributeError if there is no multiplex in the graph with the given name. """ multiplexes = tuple(multiplex for multiplex in multiplexes if gene in multiplex.genes) for transition in self.transitions: if transition.gene == gene and set(transition.multiplexes) == set(multiplexes): return transition raise AttributeError(f'transition K_{gene.name}' + ''.join(f"+{multiplex!r}" for multiplex in multiplexes) + ' does not exist') def available_state(self, state: State) -> Tuple[State, ...]: """ Return the state reachable from a given state. """ result = [] for gene in self.genes: result.extend(self.available_state_for_gene(gene, state)) if len(result) > 1 and state in result: result.remove(state) return tuple(result) def _state_after_transition(self, current_state: int, target_state: int) -> int: """ Return the state reachable after a transition. Since the state for a gene can only change by 1, if the absolute value of the difference current_state - target_state is greater than 1, we lower it to 1 or -1. Examples -------- >>> model._state_after_transition(0, 2) 1 # Because 2 is too far from 0, the gene can only reach 1. >>> model._state_after_transition(1, 5) 2 # 5 is still is too far from 1, so the gene can only reach 2. >>> model._state_after_transition(2, 1) 1 # No problem here, 1 is at distance 1 from 2 >>> model._state_after_transition(1, 1) 1 # The state does not change here """ return current_state + (current_state < target_state) - (current_state > target_state) def __str__(self) -> str: string = str(self.influence_graph) string += '\n\tmodel' for transition in self.transitions: string += f'\n\t\t{transition}' return string def __repr__(self) -> str: return f"DiscreteModel(influence graph={self.influence_graph!r}, transitions={self.transitions})" def __eq__(self, other: Any) -> bool: if not isinstance(other, DiscreteModel): return False return (self.influence_graph == other.influence_graph and self.transitions == other.transitions)
clement-alexandre/TotemBionet
totembionet/src/discrete_model/discrete_model.py
DiscreteModel._state_after_transition
python
def _state_after_transition(self, current_state: int, target_state: int) -> int: return current_state + (current_state < target_state) - (current_state > target_state)
Return the state reachable after a transition. Since the state for a gene can only change by 1, if the absolute value of the difference current_state - target_state is greater than 1, we lower it to 1 or -1. Examples -------- >>> model._state_after_transition(0, 2) 1 # Because 2 is too far from 0, the gene can only reach 1. >>> model._state_after_transition(1, 5) 2 # 5 is still is too far from 1, so the gene can only reach 2. >>> model._state_after_transition(2, 1) 1 # No problem here, 1 is at distance 1 from 2 >>> model._state_after_transition(1, 1) 1 # The state does not change here
train
https://github.com/clement-alexandre/TotemBionet/blob/f37a2f9358c1ce49f21c4a868b904da5dcd4614f/totembionet/src/discrete_model/discrete_model.py#L79-L98
null
class DiscreteModel: def __init__(self, influence_graph: InfluenceGraph, transitions: Tuple[Transition, ...] = ()): self.influence_graph: InfluenceGraph = influence_graph self.transitions: List[Transition] = list(transitions) @property def genes(self) -> Tuple[Gene, ...]: """ Mapping for the InfluenceGraph.genes field. """ return tuple(self.influence_graph.genes) @property def multiplexes(self) -> Tuple[Multiplex, ...]: """ Mapping for the InfluenceGraph.multiplexes field. """ return tuple(self.influence_graph.multiplexes) def find_gene_by_name(self, gene_name: str) -> Gene: """ Mapping for the InfluenceGraph.find_gene_by_name method. """ return self.influence_graph.find_gene_by_name(gene_name) def find_multiplex_by_name(self, multiplex_name: str) -> Multiplex: """ Mapping for the InfluenceGraph.find_multiplex_by_name method. """ return self.influence_graph.find_multiplex_by_name(multiplex_name) def all_states(self) -> Tuple[State, ...]: """ Mapping for the InfluenceGraph.all_states method. """ return self.influence_graph.all_states() def add_transition(self, transition: Transition) -> None: self.transitions.append(transition) def find_transition(self, gene: Gene, multiplexes: Tuple[Multiplex, ...]) -> Transition: """ Find and return a transition in the model for the given gene and multiplexes. Raise an AttributeError if there is no multiplex in the graph with the given name. """ multiplexes = tuple(multiplex for multiplex in multiplexes if gene in multiplex.genes) for transition in self.transitions: if transition.gene == gene and set(transition.multiplexes) == set(multiplexes): return transition raise AttributeError(f'transition K_{gene.name}' + ''.join(f"+{multiplex!r}" for multiplex in multiplexes) + ' does not exist') def available_state(self, state: State) -> Tuple[State, ...]: """ Return the state reachable from a given state. """ result = [] for gene in self.genes: result.extend(self.available_state_for_gene(gene, state)) if len(result) > 1 and state in result: result.remove(state) return tuple(result) def available_state_for_gene(self, gene: Gene, state: State) -> Tuple[State, ...]: """ Return the state reachable from a given state for a particular gene. """ result: List[State] = [] active_multiplex: Tuple[Multiplex] = gene.active_multiplex(state) transition: Transition = self.find_transition(gene, active_multiplex) current_state: int = state[gene] done = set() for target_state in transition.states: target_state: int = self._state_after_transition(current_state, target_state) if target_state not in done: done.add(target_state) new_state: State = state.copy() new_state[gene] = target_state result.append(new_state) return tuple(result) def _state_after_transition(self, current_state: int, target_state: int) -> int: """ Return the state reachable after a transition. Since the state for a gene can only change by 1, if the absolute value of the difference current_state - target_state is greater than 1, we lower it to 1 or -1. Examples -------- >>> model._state_after_transition(0, 2) 1 # Because 2 is too far from 0, the gene can only reach 1. >>> model._state_after_transition(1, 5) 2 # 5 is still is too far from 1, so the gene can only reach 2. >>> model._state_after_transition(2, 1) 1 # No problem here, 1 is at distance 1 from 2 >>> model._state_after_transition(1, 1) 1 # The state does not change here """ return current_state + (current_state < target_state) - (current_state > target_state) def __str__(self) -> str: string = str(self.influence_graph) string += '\n\tmodel' for transition in self.transitions: string += f'\n\t\t{transition}' return string def __repr__(self) -> str: return f"DiscreteModel(influence graph={self.influence_graph!r}, transitions={self.transitions})" def __eq__(self, other: Any) -> bool: if not isinstance(other, DiscreteModel): return False return (self.influence_graph == other.influence_graph and self.transitions == other.transitions)
clement-alexandre/TotemBionet
totembionet/src/discrete_model/state.py
State.sub_state_by_gene_name
python
def sub_state_by_gene_name(self, *gene_names: str) -> 'State': return State({gene: state for gene, state in self.items() if gene.name in gene_names})
Create a sub state with only the gene passed in arguments. Example ------- >>> state.sub_state_by_gene_name('operon') {operon: 2} >>> state.sub_state_by_gene_name('mucuB') {mucuB: 0}
train
https://github.com/clement-alexandre/TotemBionet/blob/f37a2f9358c1ce49f21c4a868b904da5dcd4614f/totembionet/src/discrete_model/state.py#L41-L54
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class State(collections.UserDict): """ Represent a state of the system at a certain time i.e for each gene, we assign an integer which represent its level. Examples -------- >>> state = State() >>> state[operon] = 2 >>> state[mucuB] = 0 >>> state[operon] 2 >>> for gene, level in state: ... print(gene, level) operon 2 mucuB 0 """ def __init__(self, initial_data: Mapping[Gene, int] = {}): super().__init__() for gene, state in initial_data.items(): self[gene] = state def __getitem__(self, gene: Gene) -> int: return self.data[gene] def __iter__(self) -> Iterable[Gene]: yield from self.data def __len__(self) -> int: return len(self.data) def sub_state_by_gene_name(self, *gene_names: str) -> 'State': """ Create a sub state with only the gene passed in arguments. Example ------- >>> state.sub_state_by_gene_name('operon') {operon: 2} >>> state.sub_state_by_gene_name('mucuB') {mucuB: 0} """ return State({gene: state for gene, state in self.items() if gene.name in gene_names}) def __str__(self) -> str: return str(self.data) def __repr__(self) -> str: return repr(self.data) def __hash__(self) -> int: return hash(frozenset(self.items())) def copy(self) -> 'State': return State(self)
clement-alexandre/TotemBionet
totembionet/src/discrete_model/influence_graph.py
InfluenceGraph.find_gene_by_name
python
def find_gene_by_name(self, gene_name: str) -> Gene: for gene in self.genes: if gene.name == gene_name: return gene raise AttributeError(f'gene "{gene_name}" does not exist')
Find and return a gene in the influence graph with the given name. Raise an AttributeError if there is no gene in the graph with the given name.
train
https://github.com/clement-alexandre/TotemBionet/blob/f37a2f9358c1ce49f21c4a868b904da5dcd4614f/totembionet/src/discrete_model/influence_graph.py#L24-L32
null
class InfluenceGraph: def __init__(self, genes: Tuple[Gene, ...] = (), multiplexes: Tuple[Multiplex, ...] = ()): self.genes: List[Gene] = list(genes) self.multiplexes: List[Multiplex] = list(multiplexes) def add_gene(self, gene: Gene) -> None: """ Add a gene to the influence graph. """ self.genes.append(gene) def add_multiplex(self, multiplex: Multiplex) -> None: """ Add a multiplex to the influence graph. """ self.multiplexes.append(multiplex) def find_multiplex_by_name(self, multiplex_name: str) -> Multiplex: """ Find and return a multiplex in the influence graph with the given name. Raise an AttributeError if there is no multiplex in the graph with the given name. """ for multiplex in self.multiplexes: if multiplex.name == multiplex_name: return multiplex raise AttributeError(f'multiplex "{multiplex_name}" does not exist') def all_states(self) -> Tuple[State, ...]: """ Return all the possible states of this influence graph. """ return tuple(self._transform_list_of_states_to_state(states) for states in self._cartesian_product_of_every_states_of_each_genes()) def _cartesian_product_of_every_states_of_each_genes(self) -> Tuple[Tuple[int, ...]]: """ Private method which return the cartesian product of the states of the genes in the model. It represents all the possible state for a given model. Examples -------- The model contains 2 genes: operon = {0, 1, 2} mucuB = {0, 1} Then this method returns ((0, 0), (0, 1), (1, 0), (1, 1), (2, 0), (2, 1)) For reach tuple, the first element is the state of the operon gene, and the second element stands for the state of the mucuB gene. """ if not self.genes: return () return tuple(product(*[gene.states for gene in self.genes])) def _transform_list_of_states_to_state(self, state: List[int]) -> State: """ Private method which transform a list which contains the state of the gene in the models to a State object. Examples -------- The model contains 2 genes: operon = {0, 1, 2} mucuB = {0, 1} >>> graph._transform_list_of_states_to_dict_of_states([0, 1]) {operon: 0, mucuB: 1} >>> graph._transform_list_of_states_to_dict_of_states([2, 0]) {operon: 2, mucuB: 0} """ return State({gene: state[i] for i, gene in enumerate(self.genes)}) def show(self, engine="fdp") -> 'InfluenceGraphDisplayer': """ Display the graph using one of the graphviz engine. Available engines: 'dot', 'twopi', 'fdp', 'patchwork', 'neato', 'osage', 'circo', 'sfdp'. """ return InfluenceGraphDisplayer(self, engine) def __str__(self) -> str: string = '\nInfluenceGraph\n\tgenes:\n\t\t' string += '\n\t\t'.join(map(str, self.genes)) string += '\n\tmultiplex\n\t\t' string += '\n\t\t'.join(map(str, self.multiplexes)) return string def __repr__(self) -> str: return f'InfluenceGraph(genes={self.genes}, multiplexes={self.multiplexes})' def _repr_svg_(self) -> str: """ Display the graph as html in the notebook. """ return self.show()._repr_svg_() def __eq__(self, other: Any) -> bool: if not isinstance(other, InfluenceGraph): return False return (set(self.genes) == set(other.genes) and set(self.multiplexes) == set(other.multiplexes)) def __hash__(self) -> int: return hash((frozenset(self.genes), frozenset(self.multiplexes)))
clement-alexandre/TotemBionet
totembionet/src/discrete_model/influence_graph.py
InfluenceGraph.find_multiplex_by_name
python
def find_multiplex_by_name(self, multiplex_name: str) -> Multiplex: for multiplex in self.multiplexes: if multiplex.name == multiplex_name: return multiplex raise AttributeError(f'multiplex "{multiplex_name}" does not exist')
Find and return a multiplex in the influence graph with the given name. Raise an AttributeError if there is no multiplex in the graph with the given name.
train
https://github.com/clement-alexandre/TotemBionet/blob/f37a2f9358c1ce49f21c4a868b904da5dcd4614f/totembionet/src/discrete_model/influence_graph.py#L38-L46
null
class InfluenceGraph: def __init__(self, genes: Tuple[Gene, ...] = (), multiplexes: Tuple[Multiplex, ...] = ()): self.genes: List[Gene] = list(genes) self.multiplexes: List[Multiplex] = list(multiplexes) def add_gene(self, gene: Gene) -> None: """ Add a gene to the influence graph. """ self.genes.append(gene) def find_gene_by_name(self, gene_name: str) -> Gene: """ Find and return a gene in the influence graph with the given name. Raise an AttributeError if there is no gene in the graph with the given name. """ for gene in self.genes: if gene.name == gene_name: return gene raise AttributeError(f'gene "{gene_name}" does not exist') def add_multiplex(self, multiplex: Multiplex) -> None: """ Add a multiplex to the influence graph. """ self.multiplexes.append(multiplex) def all_states(self) -> Tuple[State, ...]: """ Return all the possible states of this influence graph. """ return tuple(self._transform_list_of_states_to_state(states) for states in self._cartesian_product_of_every_states_of_each_genes()) def _cartesian_product_of_every_states_of_each_genes(self) -> Tuple[Tuple[int, ...]]: """ Private method which return the cartesian product of the states of the genes in the model. It represents all the possible state for a given model. Examples -------- The model contains 2 genes: operon = {0, 1, 2} mucuB = {0, 1} Then this method returns ((0, 0), (0, 1), (1, 0), (1, 1), (2, 0), (2, 1)) For reach tuple, the first element is the state of the operon gene, and the second element stands for the state of the mucuB gene. """ if not self.genes: return () return tuple(product(*[gene.states for gene in self.genes])) def _transform_list_of_states_to_state(self, state: List[int]) -> State: """ Private method which transform a list which contains the state of the gene in the models to a State object. Examples -------- The model contains 2 genes: operon = {0, 1, 2} mucuB = {0, 1} >>> graph._transform_list_of_states_to_dict_of_states([0, 1]) {operon: 0, mucuB: 1} >>> graph._transform_list_of_states_to_dict_of_states([2, 0]) {operon: 2, mucuB: 0} """ return State({gene: state[i] for i, gene in enumerate(self.genes)}) def show(self, engine="fdp") -> 'InfluenceGraphDisplayer': """ Display the graph using one of the graphviz engine. Available engines: 'dot', 'twopi', 'fdp', 'patchwork', 'neato', 'osage', 'circo', 'sfdp'. """ return InfluenceGraphDisplayer(self, engine) def __str__(self) -> str: string = '\nInfluenceGraph\n\tgenes:\n\t\t' string += '\n\t\t'.join(map(str, self.genes)) string += '\n\tmultiplex\n\t\t' string += '\n\t\t'.join(map(str, self.multiplexes)) return string def __repr__(self) -> str: return f'InfluenceGraph(genes={self.genes}, multiplexes={self.multiplexes})' def _repr_svg_(self) -> str: """ Display the graph as html in the notebook. """ return self.show()._repr_svg_() def __eq__(self, other: Any) -> bool: if not isinstance(other, InfluenceGraph): return False return (set(self.genes) == set(other.genes) and set(self.multiplexes) == set(other.multiplexes)) def __hash__(self) -> int: return hash((frozenset(self.genes), frozenset(self.multiplexes)))
clement-alexandre/TotemBionet
totembionet/src/discrete_model/influence_graph.py
InfluenceGraph.all_states
python
def all_states(self) -> Tuple[State, ...]: return tuple(self._transform_list_of_states_to_state(states) for states in self._cartesian_product_of_every_states_of_each_genes())
Return all the possible states of this influence graph.
train
https://github.com/clement-alexandre/TotemBionet/blob/f37a2f9358c1ce49f21c4a868b904da5dcd4614f/totembionet/src/discrete_model/influence_graph.py#L48-L51
[ "def _cartesian_product_of_every_states_of_each_genes(self) -> Tuple[Tuple[int, ...]]:\n \"\"\" \n Private method which return the cartesian product of the states\n of the genes in the model. It represents all the possible state for a given model.\n\n Examples\n --------\n\n The model contains 2 genes: operon = {0, 1, 2}\n mucuB = {0, 1}\n Then this method returns ((0, 0), (0, 1), (1, 0), (1, 1), (2, 0), (2, 1))\n For reach tuple, the first element is the state of the operon gene, and the\n second element stands for the state of the mucuB gene.\n \"\"\"\n if not self.genes:\n return () \n return tuple(product(*[gene.states for gene in self.genes]))\n" ]
class InfluenceGraph: def __init__(self, genes: Tuple[Gene, ...] = (), multiplexes: Tuple[Multiplex, ...] = ()): self.genes: List[Gene] = list(genes) self.multiplexes: List[Multiplex] = list(multiplexes) def add_gene(self, gene: Gene) -> None: """ Add a gene to the influence graph. """ self.genes.append(gene) def find_gene_by_name(self, gene_name: str) -> Gene: """ Find and return a gene in the influence graph with the given name. Raise an AttributeError if there is no gene in the graph with the given name. """ for gene in self.genes: if gene.name == gene_name: return gene raise AttributeError(f'gene "{gene_name}" does not exist') def add_multiplex(self, multiplex: Multiplex) -> None: """ Add a multiplex to the influence graph. """ self.multiplexes.append(multiplex) def find_multiplex_by_name(self, multiplex_name: str) -> Multiplex: """ Find and return a multiplex in the influence graph with the given name. Raise an AttributeError if there is no multiplex in the graph with the given name. """ for multiplex in self.multiplexes: if multiplex.name == multiplex_name: return multiplex raise AttributeError(f'multiplex "{multiplex_name}" does not exist') def _cartesian_product_of_every_states_of_each_genes(self) -> Tuple[Tuple[int, ...]]: """ Private method which return the cartesian product of the states of the genes in the model. It represents all the possible state for a given model. Examples -------- The model contains 2 genes: operon = {0, 1, 2} mucuB = {0, 1} Then this method returns ((0, 0), (0, 1), (1, 0), (1, 1), (2, 0), (2, 1)) For reach tuple, the first element is the state of the operon gene, and the second element stands for the state of the mucuB gene. """ if not self.genes: return () return tuple(product(*[gene.states for gene in self.genes])) def _transform_list_of_states_to_state(self, state: List[int]) -> State: """ Private method which transform a list which contains the state of the gene in the models to a State object. Examples -------- The model contains 2 genes: operon = {0, 1, 2} mucuB = {0, 1} >>> graph._transform_list_of_states_to_dict_of_states([0, 1]) {operon: 0, mucuB: 1} >>> graph._transform_list_of_states_to_dict_of_states([2, 0]) {operon: 2, mucuB: 0} """ return State({gene: state[i] for i, gene in enumerate(self.genes)}) def show(self, engine="fdp") -> 'InfluenceGraphDisplayer': """ Display the graph using one of the graphviz engine. Available engines: 'dot', 'twopi', 'fdp', 'patchwork', 'neato', 'osage', 'circo', 'sfdp'. """ return InfluenceGraphDisplayer(self, engine) def __str__(self) -> str: string = '\nInfluenceGraph\n\tgenes:\n\t\t' string += '\n\t\t'.join(map(str, self.genes)) string += '\n\tmultiplex\n\t\t' string += '\n\t\t'.join(map(str, self.multiplexes)) return string def __repr__(self) -> str: return f'InfluenceGraph(genes={self.genes}, multiplexes={self.multiplexes})' def _repr_svg_(self) -> str: """ Display the graph as html in the notebook. """ return self.show()._repr_svg_() def __eq__(self, other: Any) -> bool: if not isinstance(other, InfluenceGraph): return False return (set(self.genes) == set(other.genes) and set(self.multiplexes) == set(other.multiplexes)) def __hash__(self) -> int: return hash((frozenset(self.genes), frozenset(self.multiplexes)))
clement-alexandre/TotemBionet
totembionet/src/discrete_model/influence_graph.py
InfluenceGraph._cartesian_product_of_every_states_of_each_genes
python
def _cartesian_product_of_every_states_of_each_genes(self) -> Tuple[Tuple[int, ...]]: if not self.genes: return () return tuple(product(*[gene.states for gene in self.genes]))
Private method which return the cartesian product of the states of the genes in the model. It represents all the possible state for a given model. Examples -------- The model contains 2 genes: operon = {0, 1, 2} mucuB = {0, 1} Then this method returns ((0, 0), (0, 1), (1, 0), (1, 1), (2, 0), (2, 1)) For reach tuple, the first element is the state of the operon gene, and the second element stands for the state of the mucuB gene.
train
https://github.com/clement-alexandre/TotemBionet/blob/f37a2f9358c1ce49f21c4a868b904da5dcd4614f/totembionet/src/discrete_model/influence_graph.py#L53-L69
null
class InfluenceGraph: def __init__(self, genes: Tuple[Gene, ...] = (), multiplexes: Tuple[Multiplex, ...] = ()): self.genes: List[Gene] = list(genes) self.multiplexes: List[Multiplex] = list(multiplexes) def add_gene(self, gene: Gene) -> None: """ Add a gene to the influence graph. """ self.genes.append(gene) def find_gene_by_name(self, gene_name: str) -> Gene: """ Find and return a gene in the influence graph with the given name. Raise an AttributeError if there is no gene in the graph with the given name. """ for gene in self.genes: if gene.name == gene_name: return gene raise AttributeError(f'gene "{gene_name}" does not exist') def add_multiplex(self, multiplex: Multiplex) -> None: """ Add a multiplex to the influence graph. """ self.multiplexes.append(multiplex) def find_multiplex_by_name(self, multiplex_name: str) -> Multiplex: """ Find and return a multiplex in the influence graph with the given name. Raise an AttributeError if there is no multiplex in the graph with the given name. """ for multiplex in self.multiplexes: if multiplex.name == multiplex_name: return multiplex raise AttributeError(f'multiplex "{multiplex_name}" does not exist') def all_states(self) -> Tuple[State, ...]: """ Return all the possible states of this influence graph. """ return tuple(self._transform_list_of_states_to_state(states) for states in self._cartesian_product_of_every_states_of_each_genes()) def _transform_list_of_states_to_state(self, state: List[int]) -> State: """ Private method which transform a list which contains the state of the gene in the models to a State object. Examples -------- The model contains 2 genes: operon = {0, 1, 2} mucuB = {0, 1} >>> graph._transform_list_of_states_to_dict_of_states([0, 1]) {operon: 0, mucuB: 1} >>> graph._transform_list_of_states_to_dict_of_states([2, 0]) {operon: 2, mucuB: 0} """ return State({gene: state[i] for i, gene in enumerate(self.genes)}) def show(self, engine="fdp") -> 'InfluenceGraphDisplayer': """ Display the graph using one of the graphviz engine. Available engines: 'dot', 'twopi', 'fdp', 'patchwork', 'neato', 'osage', 'circo', 'sfdp'. """ return InfluenceGraphDisplayer(self, engine) def __str__(self) -> str: string = '\nInfluenceGraph\n\tgenes:\n\t\t' string += '\n\t\t'.join(map(str, self.genes)) string += '\n\tmultiplex\n\t\t' string += '\n\t\t'.join(map(str, self.multiplexes)) return string def __repr__(self) -> str: return f'InfluenceGraph(genes={self.genes}, multiplexes={self.multiplexes})' def _repr_svg_(self) -> str: """ Display the graph as html in the notebook. """ return self.show()._repr_svg_() def __eq__(self, other: Any) -> bool: if not isinstance(other, InfluenceGraph): return False return (set(self.genes) == set(other.genes) and set(self.multiplexes) == set(other.multiplexes)) def __hash__(self) -> int: return hash((frozenset(self.genes), frozenset(self.multiplexes)))
clement-alexandre/TotemBionet
totembionet/src/discrete_model/influence_graph.py
InfluenceGraph._transform_list_of_states_to_state
python
def _transform_list_of_states_to_state(self, state: List[int]) -> State: return State({gene: state[i] for i, gene in enumerate(self.genes)})
Private method which transform a list which contains the state of the gene in the models to a State object. Examples -------- The model contains 2 genes: operon = {0, 1, 2} mucuB = {0, 1} >>> graph._transform_list_of_states_to_dict_of_states([0, 1]) {operon: 0, mucuB: 1} >>> graph._transform_list_of_states_to_dict_of_states([2, 0]) {operon: 2, mucuB: 0}
train
https://github.com/clement-alexandre/TotemBionet/blob/f37a2f9358c1ce49f21c4a868b904da5dcd4614f/totembionet/src/discrete_model/influence_graph.py#L71-L86
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class InfluenceGraph: def __init__(self, genes: Tuple[Gene, ...] = (), multiplexes: Tuple[Multiplex, ...] = ()): self.genes: List[Gene] = list(genes) self.multiplexes: List[Multiplex] = list(multiplexes) def add_gene(self, gene: Gene) -> None: """ Add a gene to the influence graph. """ self.genes.append(gene) def find_gene_by_name(self, gene_name: str) -> Gene: """ Find and return a gene in the influence graph with the given name. Raise an AttributeError if there is no gene in the graph with the given name. """ for gene in self.genes: if gene.name == gene_name: return gene raise AttributeError(f'gene "{gene_name}" does not exist') def add_multiplex(self, multiplex: Multiplex) -> None: """ Add a multiplex to the influence graph. """ self.multiplexes.append(multiplex) def find_multiplex_by_name(self, multiplex_name: str) -> Multiplex: """ Find and return a multiplex in the influence graph with the given name. Raise an AttributeError if there is no multiplex in the graph with the given name. """ for multiplex in self.multiplexes: if multiplex.name == multiplex_name: return multiplex raise AttributeError(f'multiplex "{multiplex_name}" does not exist') def all_states(self) -> Tuple[State, ...]: """ Return all the possible states of this influence graph. """ return tuple(self._transform_list_of_states_to_state(states) for states in self._cartesian_product_of_every_states_of_each_genes()) def _cartesian_product_of_every_states_of_each_genes(self) -> Tuple[Tuple[int, ...]]: """ Private method which return the cartesian product of the states of the genes in the model. It represents all the possible state for a given model. Examples -------- The model contains 2 genes: operon = {0, 1, 2} mucuB = {0, 1} Then this method returns ((0, 0), (0, 1), (1, 0), (1, 1), (2, 0), (2, 1)) For reach tuple, the first element is the state of the operon gene, and the second element stands for the state of the mucuB gene. """ if not self.genes: return () return tuple(product(*[gene.states for gene in self.genes])) def show(self, engine="fdp") -> 'InfluenceGraphDisplayer': """ Display the graph using one of the graphviz engine. Available engines: 'dot', 'twopi', 'fdp', 'patchwork', 'neato', 'osage', 'circo', 'sfdp'. """ return InfluenceGraphDisplayer(self, engine) def __str__(self) -> str: string = '\nInfluenceGraph\n\tgenes:\n\t\t' string += '\n\t\t'.join(map(str, self.genes)) string += '\n\tmultiplex\n\t\t' string += '\n\t\t'.join(map(str, self.multiplexes)) return string def __repr__(self) -> str: return f'InfluenceGraph(genes={self.genes}, multiplexes={self.multiplexes})' def _repr_svg_(self) -> str: """ Display the graph as html in the notebook. """ return self.show()._repr_svg_() def __eq__(self, other: Any) -> bool: if not isinstance(other, InfluenceGraph): return False return (set(self.genes) == set(other.genes) and set(self.multiplexes) == set(other.multiplexes)) def __hash__(self) -> int: return hash((frozenset(self.genes), frozenset(self.multiplexes)))
clement-alexandre/TotemBionet
totembionet/src/discrete_model/gene.py
Gene.active_multiplex
python
def active_multiplex(self, state: 'State') -> Tuple['Multiplex']: return tuple(multiplex for multiplex in self.multiplexes if multiplex.is_active(state))
Return a tuple of all the active multiplex in the given state.
train
https://github.com/clement-alexandre/TotemBionet/blob/f37a2f9358c1ce49f21c4a868b904da5dcd4614f/totembionet/src/discrete_model/gene.py#L16-L20
null
class Gene: def __init__(self, name: str, states: Tuple[int, ...]): self.name: str = name self.states: Tuple[int, ...] = states self.multiplexes: List['Multiplex'] = [] def add_multiplex(self, multiplex: 'Multiplex') -> None: if multiplex not in self.multiplexes: self.multiplexes.append(multiplex) def __eq__(self, other: Any) -> bool: if not isinstance(other, Gene): return False return self.name == other.name and self.states == other.states def __hash__(self) -> int: return hash((self.name, self.states)) def __str__(self) -> str: return f'{self.name} = {" ".join(map(str, self.states))}' def __repr__(self) -> str: return self.name
ttroy50/pyephember
pyephember/pyephember.py
EphEmber._requires_refresh_token
python
def _requires_refresh_token(self): expires_on = datetime.datetime.strptime( self.login_data['token']['expiresOn'], '%Y-%m-%dT%H:%M:%SZ') refresh = datetime.datetime.utcnow() + datetime.timedelta(seconds=30) return expires_on < refresh
Check if a refresh of the token is needed
train
https://github.com/ttroy50/pyephember/blob/3ee159ee82b926b957dae8dcbc7a4bfb6807a9b4/pyephember/pyephember.py#L32-L39
null
class EphEmber: """Interacts with a EphEmber thermostat via API. Example usage: t = EphEmber('me@somewhere.com', 'mypasswd') t.getZoneTemperature('myzone') # Get temperature """ # pylint: disable=too-many-instance-attributes def _request_token(self, force=False): """ Request a new auth token """ if self.login_data is None: raise RuntimeError("Don't have a token to refresh") if not force: if not self._requires_refresh_token(): # no need to refresh as token is valid return True headers = { "Accept": "application/json", 'Authorization': 'Bearer ' + self.login_data['token']['accessToken'] } url = self.api_base_url + "account/RefreshToken" response = requests.get(url, headers=headers, timeout=10) if response.status_code != 200: return False refresh_data = response.json() if 'token' not in refresh_data: return False self.login_data['token']['accessToken'] = refresh_data['accessToken'] self.login_data['token']['issuedOn'] = refresh_data['issuedOn'] self.login_data['token']['expiresOn'] = refresh_data['expiresOn'] return True def _login(self): """ Login using username / password and get the first auth token """ headers = { "Content-Type": "application/x-www-form-urlencoded", "Accept": "application/json" } url = self.api_base_url + "account/directlogin" data = {'Email': self.username, 'Password': self.password, 'RememberMe': 'True'} response = requests.post(url, data=data, headers=headers, timeout=10) if response.status_code != 200: return False self.login_data = response.json() if not self.login_data['isSuccess']: self.login_data = None return False if ('token' in self.login_data and 'accessToken' in self.login_data['token']): self.home_id = self.login_data['token']['currentHomeId'] self.user_id = self.login_data['token']['userId'] return True self.login_data = None return False def _do_auth(self): """ Do authentication to the system (if required) """ if self.login_data is None: return self._login() return self._request_token() # Public interface def get_home(self, home_id=None): """ Get the data about a home """ now = datetime.datetime.utcnow() if self.home and now < self.home_refresh_at: return self.home if not self._do_auth(): raise RuntimeError("Unable to login") if home_id is None: home_id = self.home_id url = self.api_base_url + "Home/GetHomeById" params = { "homeId": home_id } headers = { "Accept": "application/json", 'Authorization': 'bearer ' + self.login_data['token']['accessToken'] } response = requests.get( url, params=params, headers=headers, timeout=10) if response.status_code != 200: raise RuntimeError( "{} response code when getting home".format( response.status_code)) home = response.json() if self.cache_home: self.home = home self.home_refresh_at = (datetime.datetime.utcnow() + datetime.timedelta(minutes=5)) return home def get_zones(self): """ Get all zones """ home_data = self.get_home() if not home_data['isSuccess']: return [] zones = [] for receiver in home_data['data']['receivers']: for zone in receiver['zones']: zones.append(zone) return zones def get_zone_names(self): """ Get the name of all zones """ zone_names = [] for zone in self.get_zones(): zone_names.append(zone['name']) return zone_names def get_zone(self, zone_name): """ Get the information about a particular zone """ for zone in self.get_zones(): if zone_name == zone['name']: return zone raise RuntimeError("Unknown zone") def is_zone_active(self, zone_name): """ Check if a zone is active """ zone = self.get_zone(zone_name) if zone is None: raise RuntimeError("Unable to get zone") return zone['isCurrentlyActive'] def get_zone_temperature(self, zone_name): """ Get the temperature for a zone """ zone = self.get_zone(zone_name) if zone is None: raise RuntimeError("Unknown zone") return zone['currentTemperature'] def is_boost_active(self, zone_name): """ Check if a zone is active """ zone = self.get_zone(zone_name) if zone is None: raise RuntimeError("Unknown zone") return zone['isBoostActive'] def is_target_temperature_reached(self, zone_name): """ Check if a zone is active """ zone = self.get_zone(zone_name) if zone is None: raise RuntimeError("Unknown zone") return zone['isTargetTemperatureReached'] def set_target_temperature_by_id(self, zone_id, target_temperature): """ Set the target temperature for a zone by id """ if not self._do_auth(): raise RuntimeError("Unable to login") data = { "ZoneId": zone_id, "TargetTemperature": target_temperature } headers = { "Accept": "application/json", "Content-Type": "application/json", 'Authorization': 'Bearer ' + self.login_data['token']['accessToken'] } url = self.api_base_url + "Home/ZoneTargetTemperature" response = requests.post(url, data=json.dumps( data), headers=headers, timeout=10) if response.status_code != 200: return False zone_change_data = response.json() return zone_change_data.get("isSuccess", False) def set_target_temperture_by_name(self, zone_name, target_temperature): """ Set the target temperature for a zone by name """ zone = self.get_zone(zone_name) if zone is None: raise RuntimeError("Unknown zone") return self.set_target_temperature_by_id(zone["zoneId"], target_temperature) def activate_boost_by_id(self, zone_id, target_temperature, num_hours=1): """ Activate boost for a zone based on the numeric id """ if not self._do_auth(): raise RuntimeError("Unable to login") zones = [zone_id] data = { "ZoneIds": zones, "NumberOfHours": num_hours, "TargetTemperature": target_temperature } headers = { "Accept": "application/json", "Content-Type": "application/json", 'Authorization': 'Bearer ' + self.login_data['token']['accessToken'] } url = self.api_base_url + "Home/ActivateZoneBoost" response = requests.post(url, data=json.dumps( data), headers=headers, timeout=10) if response.status_code != 200: return False boost_data = response.json() return boost_data.get("isSuccess", False) def activate_boost_by_name(self, zone_name, target_temperature, num_hours=1): """ Activate boost by the name of the zone """ zone = self.get_zone(zone_name) if zone is None: raise RuntimeError("Unknown zone") return self.activate_boost_by_id(zone["zoneId"], target_temperature, num_hours) def deactivate_boost_by_id(self, zone_id): """ Deactivate boost for a zone based on the numeric id """ if not self._do_auth(): raise RuntimeError("Unable to login") zones = [zone_id] data = zones headers = { "Accept": "application/json", "Content-Type": "application/json", 'Authorization': 'Bearer ' + self.login_data['token']['accessToken'] } url = self.api_base_url + "Home/DeActivateZoneBoost" response = requests.post(url, data=json.dumps( data), headers=headers, timeout=10) if response.status_code != 200: return False boost_data = response.json() return boost_data.get("isSuccess", False) def deactivate_boost_by_name(self, zone_name): """ Deactivate boost by the name of the zone """ zone = self.get_zone(zone_name) if zone is None: raise RuntimeError("Unknown zone") return self.deactivate_boost_by_id(zone["zoneId"]) def set_mode_by_id(self, zone_id, mode): """ Set the mode by using the zone id Supported zones are available in the enum Mode """ if not self._do_auth(): raise RuntimeError("Unable to login") data = { "ZoneId": zone_id, "mode": mode.value } headers = { "Accept": "application/json", "Content-Type": "application/json", 'Authorization': 'Bearer ' + self.login_data['token']['accessToken'] } url = self.api_base_url + "Home/SetZoneMode" response = requests.post(url, data=json.dumps( data), headers=headers, timeout=10) if response.status_code != 200: return False mode_data = response.json() return mode_data.get("isSuccess", False) def set_mode_by_name(self, zone_name, mode): """ Set the mode by using the name of the zone """ zone = self.get_zone(zone_name) if zone is None: raise RuntimeError("Unknown zone") return self.set_mode_by_id(zone["zoneId"], mode) def get_zone_mode(self, zone_name): """ Get the mode for a zone """ zone = self.get_zone(zone_name) if zone is None: raise RuntimeError("Unknown zone") return ZoneMode(zone['mode']) # Ctor def __init__(self, username, password, cache_home=False): """Performs login and save session cookie.""" # HTTPS Interface self.home_id = None self.user_id = None self.login_data = None self.username = username self.password = password self.cache_home = cache_home self.home = None self.home_refresh_at = None self.api_base_url = 'https://ember.ephcontrols.com/api/' if not self._login(): raise RuntimeError("Unable to login")