Mirror sync 1:1 from local (part 2)
Browse filesThis view is limited to 50 files because it contains too many changes. See raw diff
- .gitattributes +19 -0
- data-tripoint/files/Essentials Pack.url +6 -0
- data-tripoint/files/gta_sa.exe +2 -2
- data-tripoint/files/gta_sa.pdb +3 -0
- data-tripoint/files/libcurl.dll +3 -0
- data-tripoint/files/modloader.asi +3 -0
- data-tripoint/files/modloader/.data/CHANGELOG.md +224 -0
- data-tripoint/files/modloader/.data/Command Line Arguments.md +37 -0
- data-tripoint/files/modloader/.data/LICENSE +21 -0
- data-tripoint/files/modloader/.data/Leia-me.md +106 -0
- data-tripoint/files/modloader/.data/Profiles.md +95 -0
- data-tripoint/files/modloader/.data/Readme.md +106 -0
- data-tripoint/files/modloader/.data/config.ini.0 +10 -0
- data-tripoint/files/modloader/.data/licenses/boost.txt +26 -0
- data-tripoint/files/modloader/.data/licenses/cereal.txt +27 -0
- data-tripoint/files/modloader/.data/licenses/tinympl.txt +26 -0
- data-tripoint/files/modloader/.data/licenses/utf8-cpp.txt +26 -0
- data-tripoint/files/modloader/.data/modloader.ini.0 +30 -0
- data-tripoint/files/modloader/.data/plugins.ini.0 +14 -0
- data-tripoint/files/modloader/.data/plugins/gta3/std.asi.dll +3 -0
- data-tripoint/files/modloader/.data/plugins/gta3/std.asi.md +11 -0
- data-tripoint/files/modloader/.data/plugins/gta3/std.bank.dll +3 -0
- data-tripoint/files/modloader/.data/plugins/gta3/std.bank.md +23 -0
- data-tripoint/files/modloader/.data/plugins/gta3/std.data.dll +3 -0
- data-tripoint/files/modloader/.data/plugins/gta3/std.data.md +74 -0
- data-tripoint/files/modloader/.data/plugins/gta3/std.dmaudio.dll +3 -0
- data-tripoint/files/modloader/.data/plugins/gta3/std.dmaudio.md +13 -0
- data-tripoint/files/modloader/.data/plugins/gta3/std.fx.dll +3 -0
- data-tripoint/files/modloader/.data/plugins/gta3/std.fx.md +10 -0
- data-tripoint/files/modloader/.data/plugins/gta3/std.movies.dll +3 -0
- data-tripoint/files/modloader/.data/plugins/gta3/std.movies.md +11 -0
- data-tripoint/files/modloader/.data/plugins/gta3/std.scm.dll +3 -0
- data-tripoint/files/modloader/.data/plugins/gta3/std.scm.md +11 -0
- data-tripoint/files/modloader/.data/plugins/gta3/std.sprites.dll +3 -0
- data-tripoint/files/modloader/.data/plugins/gta3/std.sprites.md +14 -0
- data-tripoint/files/modloader/.data/plugins/gta3/std.stream.dll +3 -0
- data-tripoint/files/modloader/.data/plugins/gta3/std.stream.md +37 -0
- data-tripoint/files/modloader/.data/plugins/gta3/std.text.dll +3 -0
- data-tripoint/files/modloader/.data/plugins/gta3/std.text.md +14 -0
- data-tripoint/files/modloader/.data/plugins/gta3/std.tracks.dll +3 -0
- data-tripoint/files/modloader/.data/plugins/gta3/std.tracks.md +13 -0
- data-tripoint/files/modloader/.data/text/1033/menu.fxt +55 -0
- data-tripoint/files/modloader/.data/text/1046/menu.fxt +55 -0
- data-tripoint/files/modloader/.data/text/2070/menu.fxt +55 -0
- data-tripoint/files/modloader/_ESSENTIALS/FramerateVigilante/Framerate Vigilante.url +5 -0
- data-tripoint/files/modloader/_ESSENTIALS/FramerateVigilante/FramerateVigilante.SA.asi +3 -0
- data-tripoint/files/modloader/_ESSENTIALS/FramerateVigilante/FramerateVigilante.ini +16 -0
- data-tripoint/files/modloader/_ESSENTIALS/RepairGTA/RepairGTA.SA.asi +3 -0
- data-tripoint/files/modloader/_ESSENTIALS/RepairGTA/RepairGTA.url +5 -0
- data-tripoint/files/modloader/_ESSENTIALS/RunDLL32 Fix/RunDLL32 Fix.url +5 -0
.gitattributes
CHANGED
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@@ -175,3 +175,22 @@ data-tripoint/files/CLEO/CLEO+.cleo filter=lfs diff=lfs merge=lfs -text
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data-tripoint/files/CLEO/IniFiles.cleo filter=lfs diff=lfs merge=lfs -text
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data-tripoint/files/CLEO.asi filter=lfs diff=lfs merge=lfs -text
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data-tripoint/files/CrashInfo.SA.asi filter=lfs diff=lfs merge=lfs -text
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data-tripoint/files/CLEO/IniFiles.cleo filter=lfs diff=lfs merge=lfs -text
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data-tripoint/files/CLEO.asi filter=lfs diff=lfs merge=lfs -text
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| 177 |
data-tripoint/files/CrashInfo.SA.asi filter=lfs diff=lfs merge=lfs -text
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| 178 |
+
data-tripoint/files/gta_sa.pdb filter=lfs diff=lfs merge=lfs -text
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data-tripoint/files/libcurl.dll filter=lfs diff=lfs merge=lfs -text
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data-tripoint/files/modloader/.data/plugins/gta3/std.asi.dll filter=lfs diff=lfs merge=lfs -text
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| 181 |
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data-tripoint/files/modloader/.data/plugins/gta3/std.bank.dll filter=lfs diff=lfs merge=lfs -text
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data-tripoint/files/modloader/.data/plugins/gta3/std.data.dll filter=lfs diff=lfs merge=lfs -text
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| 183 |
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data-tripoint/files/modloader/.data/plugins/gta3/std.dmaudio.dll filter=lfs diff=lfs merge=lfs -text
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| 184 |
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data-tripoint/files/modloader/.data/plugins/gta3/std.fx.dll filter=lfs diff=lfs merge=lfs -text
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| 185 |
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data-tripoint/files/modloader/.data/plugins/gta3/std.movies.dll filter=lfs diff=lfs merge=lfs -text
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| 186 |
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data-tripoint/files/modloader/.data/plugins/gta3/std.scm.dll filter=lfs diff=lfs merge=lfs -text
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data-tripoint/files/modloader/.data/plugins/gta3/std.sprites.dll filter=lfs diff=lfs merge=lfs -text
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| 188 |
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data-tripoint/files/modloader/.data/plugins/gta3/std.stream.dll filter=lfs diff=lfs merge=lfs -text
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| 189 |
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data-tripoint/files/modloader/.data/plugins/gta3/std.text.dll filter=lfs diff=lfs merge=lfs -text
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data-tripoint/files/modloader/.data/plugins/gta3/std.tracks.dll filter=lfs diff=lfs merge=lfs -text
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| 191 |
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data-tripoint/files/modloader/_ESSENTIALS/FramerateVigilante/FramerateVigilante.SA.asi filter=lfs diff=lfs merge=lfs -text
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| 192 |
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data-tripoint/files/modloader/_ESSENTIALS/RepairGTA/RepairGTA.SA.asi filter=lfs diff=lfs merge=lfs -text
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| 193 |
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data-tripoint/files/modloader/_ESSENTIALS/SilentPatch/SilentPatchSA.asi filter=lfs diff=lfs merge=lfs -text
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| 194 |
+
data-tripoint/files/modloader/_ESSENTIALS/Widescreen[[:space:]]Fix[[:space:]]by[[:space:]]ThirteenAG/GTASA.WidescreenFix.asi filter=lfs diff=lfs merge=lfs -text
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| 195 |
+
data-tripoint/files/modloader/_ESSENTIALS/Windowed[[:space:]]Mode/III.VC.SA.WindowedMode.asi filter=lfs diff=lfs merge=lfs -text
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data-tripoint/files/modloader.asi filter=lfs diff=lfs merge=lfs -text
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data-tripoint/files/Essentials Pack.url
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[{000214A0-0000-0000-C000-000000000046}]
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Prop3=19,11
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| 3 |
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[InternetShortcut]
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| 4 |
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IDList=
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URL=https://www.mixmods.com.br/2019/06/sa-essentials-pack/
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| 6 |
+
HotKey=0
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data-tripoint/files/gta_sa.exe
CHANGED
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@@ -1,3 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:
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-
size
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version https://git-lfs.github.com/spec/v1
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+
oid sha256:f01a00ce950fa40ca1ed59df0e789848c6edcf6405456274965885d0929343ac
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size 14383616
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data-tripoint/files/gta_sa.pdb
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version https://git-lfs.github.com/spec/v1
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oid sha256:06026c84b595fbee16737b0c095abba85206a8dc2ae9618cb9d870620370eed4
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size 1998848
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data-tripoint/files/libcurl.dll
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version https://git-lfs.github.com/spec/v1
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oid sha256:965f1e478aeb607cb92a0a1038136a5959cbcb5b78ab9be749c85f3790c245fd
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+
size 426496
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data-tripoint/files/modloader.asi
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version https://git-lfs.github.com/spec/v1
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oid sha256:0e6ffda6a9974137d42da9b43f717cb7063852fe865e32789579619a212d12e4
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+
size 672768
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data-tripoint/files/modloader/.data/CHANGELOG.md
ADDED
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@@ -0,0 +1,224 @@
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| 1 |
+
v0.3.9 (May 16 2026)
|
| 2 |
+
-----------------------
|
| 3 |
+
* Added audio support for GTA III and Vice City [#135 — contributed by @CookiePLMonster]
|
| 4 |
+
* Improved FXT parser to trim trailing spaces similar to CLEO [#137 — contributed by @CookiePLMonster]
|
| 5 |
+
* Improved support for ASI plugins that open files during `DllMain` initialization [#137 — contributed by @CookiePLMonster]
|
| 6 |
+
* Improved the way paths are translated during the dance between CLEO, ASIs and EXE [#130 — contributed by @CookiePLMonster]
|
| 7 |
+
* Improved compatibility with handling limit adjusters [#137 — contributed by @CookiePLMonster]
|
| 8 |
+
* Improved compatibility with ZMenu [#122 — contributed by @TheComputerGuy96]
|
| 9 |
+
* Fixed issue where having `coach.dff|txd` from both `gta3.img` and `player.img` would load only one or the other [#120 — contributed by @rokuniichi]
|
| 10 |
+
* Fixed load screen crashes when having a corrupted data file cache [#129 — contributed by @Fabio3rs]
|
| 11 |
+
* Support for adjusting maximum mod priority in `modloader.ini` [#132 — contributed by @Fabio3rs]
|
| 12 |
+
* Support for arbitrarily named SCM scripts (e.g. `main_d.scm`) required by gtadebug [#130 — contributed by @CookiePLMonster]
|
| 13 |
+
* Support for `MAPZONE` definitions in GTA III [#130 — contributed by @CookiePLMonster]
|
| 14 |
+
* Continuous deployment pipeline [#133 — contributed by @Fabio3rs]
|
| 15 |
+
|
| 16 |
+
v0.3.7 (Jan 20 2018)
|
| 17 |
+
-----------------------
|
| 18 |
+
* Fixed an original game bug causing CdStreamSync to deadlock randomly (included an export for other mods to check if this std.stream build is aware of this bug and fixes it).
|
| 19 |
+
* Fixed path translation heuristics for LoadLibrary, so explicitly loading system DLLs does not fail anymore.
|
| 20 |
+
|
| 21 |
+
v0.3.5 (Nov 12 2016)
|
| 22 |
+
------------------------
|
| 23 |
+
* Fixed III/VC streaming corrupting on 2nd/3rd new game.
|
| 24 |
+
* Support for path translation in ASIs compiled in VS2015+.
|
| 25 |
+
|
| 26 |
+
v0.3.4 (Jun 22 2016)
|
| 27 |
+
------------------------
|
| 28 |
+
* Support for GTA III, Vice City and San Andreas.
|
| 29 |
+
* Support for Fastman92 Limit Adjuster 32 bit id limits.
|
| 30 |
+
|
| 31 |
+
v0.3.3 (Jun 19 2016)
|
| 32 |
+
------------------------
|
| 33 |
+
* Support for III/VC splash sprites.
|
| 34 |
+
* Support for III/VC script sprites (but uses SA directory structure, not III/VC one).
|
| 35 |
+
* Support for overloading and loading cdstreams on III/VC.
|
| 36 |
+
* Fixed a problem with the CLEO injector.
|
| 37 |
+
* Fixed III crashing with collision mods.
|
| 38 |
+
* Fixed Vice City crashing with map mods containing collision left overs.
|
| 39 |
+
|
| 40 |
+
v0.3.2 (Jun 17 2016)
|
| 41 |
+
------------------------
|
| 42 |
+
* Support for III/VC data files
|
| 43 |
+
+ gta.dat, IDEs, IPLs
|
| 44 |
+
+ carcols.dat
|
| 45 |
+
+ cullzones.dat
|
| 46 |
+
+ fistfite.dat
|
| 47 |
+
+ handling.cfg
|
| 48 |
+
+ object.dat
|
| 49 |
+
+ particle.cfg
|
| 50 |
+
+ ped.dat
|
| 51 |
+
+ pedgrp.dat
|
| 52 |
+
+ pedstats.dat
|
| 53 |
+
+ surface.dat
|
| 54 |
+
+ timecyc.dat
|
| 55 |
+
+ waterpro.dat
|
| 56 |
+
+ weapon.dat
|
| 57 |
+
* Support for loading III/VC CLEO scripts inside the modloader directory.
|
| 58 |
+
|
| 59 |
+
v0.3.1 (Jun 13 2016)
|
| 60 |
+
------------------------
|
| 61 |
+
* First GTA III public release.
|
| 62 |
+
|
| 63 |
+
v0.3.0 (Jun 12 2016)
|
| 64 |
+
------------------------
|
| 65 |
+
* First GTA Vice City public release.
|
| 66 |
+
|
| 67 |
+
v0.2.5 (Aug 15 2015)
|
| 68 |
+
------------------------
|
| 69 |
+
* Support for UTF-8, UTF-16 and UTF-32 readme files.
|
| 70 |
+
* Support for 32GB img archives.
|
| 71 |
+
* Readme files are now limited to 60KB instead of 10KB.
|
| 72 |
+
* Fixed *GTA San Andreas 1.0 EU* support crashing on SAMP.
|
| 73 |
+
|
| 74 |
+
v0.2.4 (Feb 09 2015)
|
| 75 |
+
------------------------
|
| 76 |
+
* Added IDE refresher.
|
| 77 |
+
* Added *AUDIO/STREAMS/*, TrakLkUp.dat and StrmPaks.dat overriders.
|
| 78 |
+
* Added *stream.ini* merger.
|
| 79 |
+
* Added profiles, a feature to let you have different mod setups with easy switching between them or even automatic *(See modloader/.data/Profiles.md for details)*.
|
| 80 |
+
* Wildcards support has been expanded plus not only the IgnoreFiles list support wildcards but the others too.
|
| 81 |
+
* IPL and IDE files given to modloader **NEED** to be registered in *gta.dat* like before, the *not needing* approach was error-prone.
|
| 82 |
+
* Restored the `mod` command line and also added the `-modprof` command line to load a profile. *(See modloader/.data/Command Line Arguments.md for details)*.
|
| 83 |
+
* The `mod` command line allows the user to specify a priority now.
|
| 84 |
+
* Fixed non-GENRL wave files not being installed properly.
|
| 85 |
+
* Other minor fixes.
|
| 86 |
+
|
| 87 |
+
* __Hotfix 1 (Feb 10 2015)__:
|
| 88 |
+
+ Fixed readme lines for gta.dat not handled properly.
|
| 89 |
+
|
| 90 |
+
* __Hotfix 2 (Feb 11 2015)__:
|
| 91 |
+
+ carcols.dat lines with only a single color are allowed now.
|
| 92 |
+
+ Fixed profiles inheritance.
|
| 93 |
+
+ Fixed last menu page being empty when number of mods is multiple of 9.
|
| 94 |
+
|
| 95 |
+
v0.2.3 (Feb 02 2015)
|
| 96 |
+
------------------------
|
| 97 |
+
* The In-Game menu is ready to be used _(go into Options > Mod Configuration)_.
|
| 98 |
+
* Automatic refreshing implemented, meaning changes on *modloader/* directory are detected automatically while you play.
|
| 99 |
+
* The refresh key _(by default F4)_ has been removed in consequence of the addition of the menu and automatic refreshing.
|
| 100 |
+
* Implemented *weapon.dat* merger and readme reader.
|
| 101 |
+
* Implemented *ar_stats.dat, animgrp.dat, ped.dat, pedstats.dat, pedgrp.dat, cargrp.dat, melee.dat, statdisp.dat, shopping.dat, surface.dat, surfinfo.dat, surfaud.dat, object.dat, procobj.dat and decision makers* merger.
|
| 102 |
+
* Implemented *clothes.dat, furnitur.dat, fonts.dat, roadblox.dat, tracks.dat, tracks2.dat, tracks3.dat and tracks4.dat* overrider.
|
| 103 |
+
* Removed the `-mod` command-line, something better than that will come up later (`-nomods` is still available!).
|
| 104 |
+
* Fixed no date-time in the load game menu screen.
|
| 105 |
+
* Other minor fixes
|
| 106 |
+
|
| 107 |
+
v0.2.2 (Jan 13 2015)
|
| 108 |
+
------------------------
|
| 109 |
+
* The game version *GTA San Andreas 1.0 EU* is now supported.
|
| 110 |
+
* The data merger and overriden plugin *std.data* is back up and running but even better.
|
| 111 |
+
* Just like before, *gta.dat, .ipl, .ide, handling.cfg, carmods.dat plants.dat, water.dat* mergers and *timecyc.dat & popcycle.dat* overriders are supported...
|
| 112 |
+
* Just like before, again, reading data lines from readme files are suppported *(gta.dat, handling.cfg, carmods.dat, carcols.dat, veh_mods.ide, vehicles.ide, peds.ide)*.
|
| 113 |
+
* Seeking our current goals, all those data files and readmes are refreshable in game except for *gta.dat* and it's friends *.ipl and .ide*.
|
| 114 |
+
* Implemented *carcols.dat* merger and readme reader.
|
| 115 |
+
* Implemented caching for mergeable data files so it does not need to merge every time the game loads.
|
| 116 |
+
* Any custom timecyc is now loaded properly on SAMP.
|
| 117 |
+
* Lazy loading of *default.dat* & *gta.dat* which allows a dynamic loading screen progress, fixing it flickering when there's few entries in gta.dat.
|
| 118 |
+
* IPL and IDE files given to modloader don't need to be registered in *gta.dat* to work nor they need to be in the *correct path*.
|
| 119 |
+
* Fixed the loader not creating the default *plugin.ini* file.
|
| 120 |
+
* Fixed Mod Loader FXT hooks mistakenly relying on CLEO hooks.
|
| 121 |
+
* Fixed the fixed COLFILE command which fixes the game's COLFILE gta.dat command being problematic with zero-sized collision files.
|
| 122 |
+
|
| 123 |
+
* __Hotfix 1 (Jan 14 2014)__:
|
| 124 |
+
+ Fixed some textures being detected as sprites because of it's path.
|
| 125 |
+
|
| 126 |
+
v0.2.1 (Nov 23 2014)
|
| 127 |
+
------------------------
|
| 128 |
+
* The COLFILE command for gta.dat works completly fine now *(SA bug fix)*
|
| 129 |
+
* The size of the streaming buffer gets affected by clothing items now
|
| 130 |
+
* Possible to change the refresh key from *modloader/.data/config.ini*, not from the menu though
|
| 131 |
+
* Effective way to distinguish between *coach.dff* (vehicle) and *coach.dff* (clothing item) implemented
|
| 132 |
+
* The priority system has been reversed, now *100 overrides 1* instead of *1 overrides 100*
|
| 133 |
+
* Mod Loader automatically updates an old ini *(from 0.1.15)* to the new ini format *(as from 0.2.0/0.2.1)*
|
| 134 |
+
* Fixed problems with SAMP introduced by v0.2.0
|
| 135 |
+
* Fixed script sprites not loading properly
|
| 136 |
+
* Fixed ini entries beggining with square brackets not being readen properly
|
| 137 |
+
* Fixed an issues with the std.asi path translator
|
| 138 |
+
* Fixed command line argument `-nomods` not working properly
|
| 139 |
+
|
| 140 |
+
v0.2.0 (Aug 02 2014)
|
| 141 |
+
------------------------
|
| 142 |
+
* Rewritten from scratch to be more flexible and powerful
|
| 143 |
+
* Most mods can be refreshed without getting out of the game _(press F4 to refresh, auto-refresh soon)_
|
| 144 |
+
* The `-nomods` command line has been added
|
| 145 |
+
* Extremely descriptive unhandled exception filter
|
| 146 |
+
* Nested *modloader* folders has been removed
|
| 147 |
+
* Mod Loader config files changed a lot **(please delete your current modloader.ini and let Mod Loader create another)**
|
| 148 |
+
* The std.data plugin has been removed, that means .dat/.cfg files aren't handled anymore _(it'll be back soon)_
|
| 149 |
+
* CLEO scripts inside cleo sub folders aren't loaded anymore (this is a fix)
|
| 150 |
+
* Custom missions aren't loaded at startup anymore (this is a fix)
|
| 151 |
+
* So many fixes and changes that I don't even remember about them
|
| 152 |
+
|
| 153 |
+
* __Hotfix 1 (Aug 03 2014)__:
|
| 154 |
+
+ Fixed streamed ifp files not being handled
|
| 155 |
+
+ Fixed streamed col/rrr/scm files not being re-registered properly
|
| 156 |
+
|
| 157 |
+
v0.1.15 (Mar 05 2014)
|
| 158 |
+
------------------------
|
| 159 |
+
* CLEO scripts injection works with CLEO 4.1 and below
|
| 160 |
+
* CLEO folder don't need to exist on the game base path for CLEO 4.3 to work
|
| 161 |
+
|
| 162 |
+
v0.1.14 (Mar 04 2014)
|
| 163 |
+
------------------------
|
| 164 |
+
* Binary IPLs are automatically detected
|
| 165 |
+
* CLEO files aren't copied and pasted anymore, they're injected into CLEO.asi searches
|
| 166 |
+
* Fixed binary IPLs being handled wrongly
|
| 167 |
+
* Fixed crash on exit if playing SA:MP
|
| 168 |
+
* Fixed new clothing models not working properly
|
| 169 |
+
* Other minor fixes
|
| 170 |
+
|
| 171 |
+
v0.1.12 (Feb 01 2014)
|
| 172 |
+
------------------------
|
| 173 |
+
* Random crashes caused by std-bank fixed
|
| 174 |
+
* The wave loader accepts the extended wave format header now
|
| 175 |
+
|
| 176 |
+
v0.1.11 (Jan 31 2014)
|
| 177 |
+
------------------------
|
| 178 |
+
* Fixed std-img plugin being auto-deleted
|
| 179 |
+
|
| 180 |
+
v0.1.10 (Jan 31 2014
|
| 181 |
+
------------------------
|
| 182 |
+
* The very well known GTA San Andreas bug on modded sound effects has been fixed
|
| 183 |
+
* Implemented sound effects loader (.wav)
|
| 184 |
+
* ASI files linked using the Borland linker won't crash Mod Loader anymore (Thanks to SilentPL).
|
| 185 |
+
|
| 186 |
+
v0.1.8 (Jan 23 2014)
|
| 187 |
+
------------------------
|
| 188 |
+
* Implemented overrider for fonts.dat
|
| 189 |
+
* Text files (.txt) greater than 10KB will not be detect as readme files
|
| 190 |
+
* Anti-flooding for logging the failure on CaptureStackBackTrace
|
| 191 |
+
|
| 192 |
+
v0.1.7 (Jan 21 2014)
|
| 193 |
+
------------------------
|
| 194 |
+
* ASI plugins that rely on external files on run-time works fine now, except for a few exceptions.
|
| 195 |
+
* The loader can handle D3D9 hooks
|
| 196 |
+
* Implemented file mixer for water.dat
|
| 197 |
+
* Implemented file overrider for roadblox.dat and tracks%d.dat
|
| 198 |
+
* Sacky's Limit Adjuster removed from Mod Loader
|
| 199 |
+
* The basic IDE files (vehicles.ide, peds.ide, default.ide) do not need to be inside a data folder anymore to be detected
|
| 200 |
+
* Fixed a immediate crash that happens when a .img files gets overridden
|
| 201 |
+
* Fixed wheels line for veh_mods.ide not getting read properly on a readme file
|
| 202 |
+
* Fixed the conflict between the clothing file COACH and the vehicle file COACH
|
| 203 |
+
* Other minor fixes
|
| 204 |
+
|
| 205 |
+
v0.1.6 (Jan 12 2014)
|
| 206 |
+
------------------------
|
| 207 |
+
* Implemented file mixer for plants.dat
|
| 208 |
+
* Clothes models now works properly... Really...
|
| 209 |
+
|
| 210 |
+
v0.1.5 (Jan 11 2014)
|
| 211 |
+
------------------------
|
| 212 |
+
* The plugin std-cleo now handles .cleo plugins by itself
|
| 213 |
+
* The plugin std-cleo now handles .fxt files by itself
|
| 214 |
+
* Data mixing is working fine now
|
| 215 |
+
* Files are now read properly when there's a UTF-8 BOM in it
|
| 216 |
+
* Special character models now loads properly
|
| 217 |
+
* Clothes models now works properly
|
| 218 |
+
* Collision files now works properly
|
| 219 |
+
* Other minor fixes
|
| 220 |
+
|
| 221 |
+
v0.1.0 (Dec 30 2013)
|
| 222 |
+
------------------------
|
| 223 |
+
* First public release
|
| 224 |
+
|
data-tripoint/files/modloader/.data/Command Line Arguments.md
ADDED
|
@@ -0,0 +1,37 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
Mod Loader Command Line
|
| 2 |
+
==============================
|
| 3 |
+
|
| 4 |
+
Mod Loader allows certain command line arguments to get passed to the game executable
|
| 5 |
+
|
| 6 |
+
* -nomods
|
| 7 |
+
|
| 8 |
+
No modification from *modloader* directory gets loaded when this argument is used.
|
| 9 |
+
|
| 10 |
+
__Usage__: `gta_sa.exe -nomods`
|
| 11 |
+
|
| 12 |
+
|
| 13 |
+
* -mod _modname_
|
| 14 |
+
|
| 15 |
+
This command line option makes Mod Loader load only _modname_ from the *modloader* directory.
|
| 16 |
+
That's essentially the same as creating a profile with *ExcludeAllMods* enabled plus the mod _modname_ in the *[IncludeMods]* section
|
| 17 |
+
|
| 18 |
+
__Usage__: `gta_sa.exe -mod modname`
|
| 19 |
+
|
| 20 |
+
This will make Mod Loader load *modloader/modname* with priority 20.
|
| 21 |
+
|
| 22 |
+
You can send more than one command of this type to load many mods.
|
| 23 |
+
|
| 24 |
+
* -mod _modname_=_priority_
|
| 25 |
+
|
| 26 |
+
Does the same as the `-mod _modname_` except giving the specified mod a priority.
|
| 27 |
+
|
| 28 |
+
* -modprof _profilename_
|
| 29 |
+
|
| 30 |
+
Loads the specified profile.
|
| 31 |
+
|
| 32 |
+
|
| 33 |
+
Notes
|
| 34 |
+
---------------------
|
| 35 |
+
|
| 36 |
+
+ The `-nomods`, `-mod` and `-modprof` command lines are mutually exclusive.
|
| 37 |
+
+ When `-mod` or a `-modprof` command line are used a anonymous profile is created so any changes to the related profiles aren't saved/loaded.
|
data-tripoint/files/modloader/.data/LICENSE
ADDED
|
@@ -0,0 +1,21 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
The MIT License (MIT)
|
| 2 |
+
|
| 3 |
+
Copyright (c) 2013-2015 Denilson das Merc�s Amorim (aka LINK/2012)
|
| 4 |
+
|
| 5 |
+
Permission is hereby granted, free of charge, to any person obtaining a copy
|
| 6 |
+
of this software and associated documentation files (the "Software"), to deal
|
| 7 |
+
in the Software without restriction, including without limitation the rights
|
| 8 |
+
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
| 9 |
+
copies of the Software, and to permit persons to whom the Software is
|
| 10 |
+
furnished to do so, subject to the following conditions:
|
| 11 |
+
|
| 12 |
+
The above copyright notice and this permission notice shall be included in
|
| 13 |
+
all copies or substantial portions of the Software.
|
| 14 |
+
|
| 15 |
+
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
| 16 |
+
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
| 17 |
+
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
| 18 |
+
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
| 19 |
+
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
| 20 |
+
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
| 21 |
+
THE SOFTWARE.
|
data-tripoint/files/modloader/.data/Leia-me.md
ADDED
|
@@ -0,0 +1,106 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
Mod Loader
|
| 2 |
+
==================
|
| 3 |
+
|
| 4 |
+
## O que é?
|
| 5 |
+
|
| 6 |
+
Mod Loader é um plugin ASI para o Grand Theft Auto San Andreas que adiciona uma forma extremamente fácil e amigável de se instalar e desinstalar modificações no jogo, sem tocar em qualquer arquivo do mesmo.
|
| 7 |
+
|
| 8 |
+
A utilização é simples: você só precisa criar uma ou mais pastas dentro do diretório modloader/ e então jogar o conteúdo das modificações lá e pronto!
|
| 9 |
+
É recomendado que se tenha uma pasta para cada modificação, por questão de organização.
|
| 10 |
+
|
| 11 |
+
## Instalando o Mod Loader
|
| 12 |
+
|
| 13 |
+
### Instalando no GTA San Andreas
|
| 14 |
+
|
| 15 |
+
Mod Loader requer um [ASI Loader](http://www.gtagarage.com/mods/show.php?id=21709), tenha certeza de que você tenha um.
|
| 16 |
+
|
| 17 |
+
Em seguida, extraia o *modloader.asi* e a pasta *modloader* para o diretório de seu jogo.
|
| 18 |
+
|
| 19 |
+
### Instalando no GTA Vice City ou GTA III:
|
| 20 |
+
|
| 21 |
+
Mod Loader requer o [Ultimate ASI Loader](https://github.com/ThirteenAG/Ultimate-ASI-Loader/releases), tenha certeza de que você tenha um.
|
| 22 |
+
|
| 23 |
+
Em seguida, extraia o *modloader.asi* para pasta *scripts/* e a pasta *modloader* para o diretório de seu jogo.
|
| 24 |
+
|
| 25 |
+
## Instalando Mods no Mod Loader
|
| 26 |
+
|
| 27 |
+
Para instalar um mod no Mod Loader, é extremamente simples, apenas extraia o conteúdo do seu mod **dentro de uma pasta** no diretório do *modloader*.
|
| 28 |
+
|
| 29 |
+
Isso significa que os seguintes são métodos válidos de instalação:
|
| 30 |
+
|
| 31 |
+
+ modloader/nsx/infernus.dff
|
| 32 |
+
+ modloader/nsx/outra pasta/infernus.dff
|
| 33 |
+
|
| 34 |
+
Entretanto, o seguinte **NÃO** é um método válido:
|
| 35 |
+
|
| 36 |
+
- modloader/infernus.dff
|
| 37 |
+
- modloader/.data/infernus.dff
|
| 38 |
+
|
| 39 |
+
|
| 40 |
+
## Desinstalando Mods do Mod Loader
|
| 41 |
+
|
| 42 |
+
Ainda mais fácil, apenas delete o conteúdo do mod que deseja instalar do diretório do *modloader*.
|
| 43 |
+
Se você só quiser desabilitar o mod por um instante, vá para o menu in-game para desabilitá-lo, ou edite o *modloader.ini* manualmente.
|
| 44 |
+
|
| 45 |
+
## Destaques
|
| 46 |
+
|
| 47 |
+
- Não substitua **NENHUM** arquivo original. Nunca. Sério.
|
| 48 |
+
- Deixe que o Mod Loader tome conta de tudo.
|
| 49 |
+
+ Mixagem de arquivos data
|
| 50 |
+
* Portanto você pode, por exemplo, ter 70 arquivos handling.cfg no modloader e eles irão funcionar perfeitamente.
|
| 51 |
+
+ Leitura de arquivos 'leia-me'
|
| 52 |
+
* Não é necessário ligar para as linhas data em arquivos 'leia-me', o Mod Loader instala elas por você também !!!
|
| 53 |
+
- Recarregar Mods
|
| 54 |
+
+ Mude ou adiciona arquivos enquanto o jogo está rodando e veja-as imediatamente!!!
|
| 55 |
+
- Suporte para linhas de comando
|
| 56 |
+
+ Veja *modloader/.data/Command Line Arguments.md*
|
| 57 |
+
- Menu 'em jogo' para configurações
|
| 58 |
+
+ Vá para *Options > Mod Configuration*
|
| 59 |
+
+ Quando o menu não estiver disponível, faça as edições manualmente em *modloader/modloader.ini* e *modloader/.data/config.ini*
|
| 60 |
+
- Profiles, assim você pode ter varios jogos em um.
|
| 61 |
+
+ Leia *modloader/.data/Profiles.md* for para detalhes
|
| 62 |
+
|
| 63 |
+
### Encontrou uma falha?
|
| 64 |
+
|
| 65 |
+
É essencial que você reporte bugs, para que o Mod Loader seja melhorado. Para reportar um bug, vá para um dos canais a seguir:
|
| 66 |
+
|
| 67 |
+
* No GitHub, usando [nosso issue tracker](https://github.com/thelink2012/sa-modloader/issues)
|
| 68 |
+
* Suporte em inglês na [GTA Forums](http://gtaforums.com/topic/669520-sarel-mod-loader/)
|
| 69 |
+
* Suporte em português na [Brazilian Modding Studio Forums](http://brmodstudio.forumeiros.com/t3591-mod-loader-topico-oficial)
|
| 70 |
+
|
| 71 |
+
Ao reportar um bug, **POR FAVOR**, forneça o arquivo *modloader/modloader.log* criado logo após o crash e dê informações detalhadas de como reproduzir o bug.
|
| 72 |
+
|
| 73 |
+
### Executáveis suportados
|
| 74 |
+
|
| 75 |
+
Nem todos os executáveis são suportados no momento. Os suportados são:
|
| 76 |
+
|
| 77 |
+
+ GTA III 1.0
|
| 78 |
+
+ GTA VC 1.0
|
| 79 |
+
+ GTA SA 1.0 US
|
| 80 |
+
+ GTA SA 1.0 EU
|
| 81 |
+
|
| 82 |
+
## Download
|
| 83 |
+
|
| 84 |
+
Você pode fazer o download da última versão do Mod Loader em um dos seguintes links:
|
| 85 |
+
|
| 86 |
+
* [GTA Garage](http://www.gtagarage.com/mods/show.php?id=25377), para a última versão estável.
|
| 87 |
+
* [GitHub](https://github.com/thelink2012/modloader/releases), para a última versão (incluindo não-estáveis).
|
| 88 |
+
|
| 89 |
+
## Código-Fonte
|
| 90 |
+
|
| 91 |
+
Mod Loader é um projeto open source, sinta-se livre para aprender e contribuir.
|
| 92 |
+
O código fonte está sob a MIT License, se ligue no [GitHub](https://github.com/thelink2012/modloader/).
|
| 93 |
+
|
| 94 |
+
## Créditos
|
| 95 |
+
|
| 96 |
+
Finalmente, créditos.
|
| 97 |
+
|
| 98 |
+
#### Desenvolvedor
|
| 99 |
+
* LINK/2012 (<dma_2012@hotmail.com>)
|
| 100 |
+
|
| 101 |
+
#### Muito Obrigado à
|
| 102 |
+
* ArtututuVidor$, Andryo, Junior_Djjr e JNRois12 por alpha-testarem
|
| 103 |
+
* Gramps e TJGM pelo suporte emocional.
|
| 104 |
+
* Silent por muitos fixes e ajudas no desenvolvimento do projeto.
|
| 105 |
+
* ThirteenAG por me fornecer varios ponteiros (literalmente) para a versão do GTA III / Vice City.
|
| 106 |
+
|
data-tripoint/files/modloader/.data/Profiles.md
ADDED
|
@@ -0,0 +1,95 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
Mod Loader Profiles
|
| 2 |
+
========================
|
| 3 |
+
|
| 4 |
+
Mod Loader comes with a nice feature to manage which modifications to get loaded under certain circustances called profiles.
|
| 5 |
+
Profiles let you select a group of mods to load, files to ignore and so on.
|
| 6 |
+
|
| 7 |
+
To make use a profile switch the current profile in *modloader.ini base config*, send a command line `-modprof` followed by the profile name to use, or have a `UseIfModule` condition on it.
|
| 8 |
+
|
| 9 |
+
To create or modify profiles go into `modloader.ini` or create a new ini in the *.profiles/* directory, such ini can have any name.
|
| 10 |
+
|
| 11 |
+
For a profile to be detected as existing, you need to have at least one ini section named after a profile.
|
| 12 |
+
A profile section starts with `Profile` followed by a *dot*, then the *profile name* followed by another *dot* and now what the section is supposed to do. Example:
|
| 13 |
+
|
| 14 |
+
[Profiles.ProfileName.Config]
|
| 15 |
+
|
| 16 |
+
For the config section of the profile named ProfileName
|
| 17 |
+
|
| 18 |
+
__Note__: Profile names are not case-sensitive!
|
| 19 |
+
|
| 20 |
+
`[Profiles.ProfileName.Config] `
|
| 21 |
+
--------------------------------------
|
| 22 |
+
|
| 23 |
+
##### Parents = ProfileName|$Current|$None, ...
|
| 24 |
+
|
| 25 |
+
Defines one or more parent profiles to inherit all it's configuration from, that's priorities, files to ignore, and so on.
|
| 26 |
+
|
| 27 |
+
If two inherited profiles are mutual exclusive the behaviour is undefined.
|
| 28 |
+
|
| 29 |
+
Special values are:
|
| 30 |
+
* **$Current** -- Inherits from the currently selected profile in *modloader.ini base config*. This may be useful for conditional profiles.
|
| 31 |
+
* **$None** -- No inheritance.
|
| 32 |
+
|
| 33 |
+
If **$None** is specified as **any** of the parents no inheritance will take place.
|
| 34 |
+
|
| 35 |
+
Default value is `$None`.
|
| 36 |
+
|
| 37 |
+
##### IgnoreAllMods = true|false
|
| 38 |
+
|
| 39 |
+
Ignores all mods in the modloader directory, essentially disabling any mod.
|
| 40 |
+
Default value is `false`.
|
| 41 |
+
|
| 42 |
+
__Note__: `IgnoreAllFiles` can also be used and it does the same as this.
|
| 43 |
+
|
| 44 |
+
##### ExcludeAllMods = true|false
|
| 45 |
+
|
| 46 |
+
Ignores all mods in the modloader directory except for the ones in the [Profiles.ProfileName.IncludeMods] list.
|
| 47 |
+
Default value is `false`.
|
| 48 |
+
|
| 49 |
+
##### UseIfModule = ModuleName
|
| 50 |
+
|
| 51 |
+
This profile is forced to be used by Mod Loader if the specified executable/dll module is loaded.
|
| 52 |
+
Any changes on this entry while the game while the game is running won't make any effect until the next run.
|
| 53 |
+
This may be useful for a SA:MP profile or game-dependent profile.
|
| 54 |
+
|
| 55 |
+
Notice this profile is used as an *anonymous* profile when the condition is met thus it's a clone of the saved profile but not itself consequently any in-game changes to the profile will not be saved or loaded.
|
| 56 |
+
|
| 57 |
+
Using a profile if running from SAMP example:
|
| 58 |
+
|
| 59 |
+
UseIfModule = SAMP
|
| 60 |
+
|
| 61 |
+
`[Profiles.ProfileName.IgnoreMods]`
|
| 62 |
+
--------------------------------------
|
| 63 |
+
Any modification listed on this section is going to be ignored while scanning for mods.
|
| 64 |
+
|
| 65 |
+
Supports wildcards.
|
| 66 |
+
|
| 67 |
+
`[Profiles.ProfileName.IncludeMods]`
|
| 68 |
+
--------------------------------------
|
| 69 |
+
All the mods in this list are going to be used even when `[Profiles.ProfileName.Config]:ExcludeAllMods` is set to `true`.
|
| 70 |
+
|
| 71 |
+
Supports wildcards.
|
| 72 |
+
|
| 73 |
+
`[Profiles.ProfileName.ExclusiveMods]`
|
| 74 |
+
--------------------------------------
|
| 75 |
+
Any mod in this list will be loaded *ONLY* by this profile, any other profile will have this mod automatically ignored.
|
| 76 |
+
If another profile has a similar exclusive mod, both will have the mods as exclusive and use them.
|
| 77 |
+
|
| 78 |
+
Supports wildcards.
|
| 79 |
+
|
| 80 |
+
`[Profiles.ProfileName.IgnoreFiles]`
|
| 81 |
+
--------------------------------------
|
| 82 |
+
Any file in this list are ignored by the loader while scanning for files.
|
| 83 |
+
The wildcards can contain sub folders, for example:
|
| 84 |
+
|
| 85 |
+
to_ignore/*.dff
|
| 86 |
+
|
| 87 |
+
This line would ignores all files in the *to_ignore* directory that have a dff extension.
|
| 88 |
+
Notice *to_ignore* must be **INSIDE a mod directory**, such as *modloader/my mod/to_ignore/*
|
| 89 |
+
|
| 90 |
+
Supports wildcards.
|
| 91 |
+
|
| 92 |
+
`[Profiles.ProfileName.Priority]`
|
| 93 |
+
--------------------------------------
|
| 94 |
+
Defines mods priorities, that's if two mods modify the same file which should have precedence over the other.
|
| 95 |
+
The key in this section is the mod name and the value the priority from 0 to 100.
|
data-tripoint/files/modloader/.data/Readme.md
ADDED
|
@@ -0,0 +1,106 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
Mod Loader
|
| 2 |
+
==================
|
| 3 |
+
|
| 4 |
+
## What is it?
|
| 5 |
+
|
| 6 |
+
Mod Loader is an ASI Plugin for Rockstar's Grand Theft Auto San Andreas that adds an extremely user-friendly and easy way to install and uninstall your modifications, without even messing around anything in your game installation.
|
| 7 |
+
|
| 8 |
+
The usage is simple, you just have to create one or more folders inside modloader directory and then drop the mod contents there. It's done.
|
| 9 |
+
It is recommended to have one folder for each modification you have.
|
| 10 |
+
|
| 11 |
+
## Installing Mod Loader
|
| 12 |
+
|
| 13 |
+
### Installing on GTA San Andreas
|
| 14 |
+
|
| 15 |
+
Mod Loader depends on an [ASI Loader](http://www.gtagarage.com/mods/show.php?id=21709), make sure you have it!
|
| 16 |
+
|
| 17 |
+
Then just extract *modloader.asi* and *modloader* folder into your game directory.
|
| 18 |
+
|
| 19 |
+
### Installing on GTA Vice City or GTA III:
|
| 20 |
+
|
| 21 |
+
Mod Loader depends on [Ultimate ASI Loader](https://github.com/ThirteenAG/Ultimate-ASI-Loader/releases), make sure you have it!
|
| 22 |
+
|
| 23 |
+
Then just extract *modloader.asi* into the *scripts/* directory and *modloader* folder into your game directory.
|
| 24 |
+
|
| 25 |
+
|
| 26 |
+
## Installing Mods in Mod Loader
|
| 27 |
+
|
| 28 |
+
To install a mod in Mod Loader, it's extremely simple, just extract the contents of the mod **into a folder** inside *modloader* directory.
|
| 29 |
+
|
| 30 |
+
That means the following are valid installation methods:
|
| 31 |
+
|
| 32 |
+
+ modloader/nsx/infernus.dff
|
| 33 |
+
+ modloader/nsx/another folder/infernus.dff
|
| 34 |
+
|
| 35 |
+
But the following is **NOT** valid:
|
| 36 |
+
|
| 37 |
+
- modloader/infernus.dff
|
| 38 |
+
- modloader/.data/infernus.dff
|
| 39 |
+
|
| 40 |
+
|
| 41 |
+
## Uninstalling Mods from Mod Loader
|
| 42 |
+
|
| 43 |
+
Even simpler, just delete the mod content from *modloader* directory.
|
| 44 |
+
If you just want to disable the mod for a while, go to the in-game menu and disable it or edit *modloader.ini* manually.
|
| 45 |
+
|
| 46 |
+
## Highlights and Features
|
| 47 |
+
|
| 48 |
+
- Do not replace **ANY** original file, never, really.
|
| 49 |
+
- Let Mod Loader take care of everything
|
| 50 |
+
+ Data files merging.
|
| 51 |
+
* Therefore you can for example have 70 handling.cfg files at modloader and they'll all work perfectly fine.
|
| 52 |
+
+ Readme files reading
|
| 53 |
+
* No need to care about taking the data line from the readme file and placing in the data file, Mod Loader does that for you too!
|
| 54 |
+
- Refreshable mods
|
| 55 |
+
+ Change or add the files while the game is running and see the results immediatelly!!!!
|
| 56 |
+
- Command line support
|
| 57 |
+
+ See *modloader/.data/Command Line Arguments.md*
|
| 58 |
+
- In-Game menu for configurations
|
| 59 |
+
+ Go to *Options > Mod Loader Setup*
|
| 60 |
+
+ When the menu is not available, do it manually by editing *modloader/modloader.ini* and *modloader/.data/config.ini*
|
| 61 |
+
- Profiles, so you can have many games in one.
|
| 62 |
+
+ Read *modloader/.data/Profiles.md for details*
|
| 63 |
+
|
| 64 |
+
### Have you found a bug?
|
| 65 |
+
|
| 66 |
+
It's essential to report bugs, so the loader gets improved, to report a bug go to any of the following channels:
|
| 67 |
+
|
| 68 |
+
* On GitHub, using [our issue tracker](https://github.com/thelink2012/sa-modloader/issues)
|
| 69 |
+
* English support on [GTA Forums](http://gtaforums.com/topic/669520-sarel-mod-loader/)
|
| 70 |
+
* Portuguese support on [Brazilian Modding Studio Forums](http://brmodstudio.forumeiros.com/t3591-mod-loader-topico-oficial)
|
| 71 |
+
|
| 72 |
+
When reporting a bug **PLEASE** provide the *modloader/modloader.log* file created just after the crash and give some detailed information on how to reproduce the bug.
|
| 73 |
+
|
| 74 |
+
### Supported Executables
|
| 75 |
+
|
| 76 |
+
Not all executables are supported at the moment, the supported ones are:
|
| 77 |
+
|
| 78 |
+
+ GTA III 1.0
|
| 79 |
+
+ GTA VC 1.0
|
| 80 |
+
+ GTA SA 1.0 US
|
| 81 |
+
+ GTA SA 1.0 EU
|
| 82 |
+
|
| 83 |
+
## Download
|
| 84 |
+
|
| 85 |
+
You can download the lastest version of Mod Loader from:
|
| 86 |
+
|
| 87 |
+
* [GTA Garage](http://www.gtagarage.com/mods/show.php?id=25377), for the lastest stable build
|
| 88 |
+
* [GitHub](https://github.com/thelink2012/modloader/releases), for the lastest (including unstable) builds
|
| 89 |
+
|
| 90 |
+
## Source Code
|
| 91 |
+
|
| 92 |
+
Mod Loader is a open source project, feel free to learn and contribute.
|
| 93 |
+
The source code is licensed under the MIT License, check it out on [GitHub](https://github.com/thelink2012/modloader/).
|
| 94 |
+
|
| 95 |
+
## Credits
|
| 96 |
+
|
| 97 |
+
Finally, let's go to the credits.
|
| 98 |
+
|
| 99 |
+
#### Developer
|
| 100 |
+
* LINK/2012 (<dma_2012@hotmail.com>)
|
| 101 |
+
|
| 102 |
+
#### Special Thanks To
|
| 103 |
+
* ArtututuVidor$, Andryo, Junior_Djjr, JNRois12 for alpha-testing
|
| 104 |
+
* Gramps and TJGM for emotional support.
|
| 105 |
+
* Silent for A LOT of fixes and help with the development of Mod Loader.
|
| 106 |
+
* ThirteenAG for giving me lots of pointers (literally) for the GTA III / Vice City version.
|
data-tripoint/files/modloader/.data/config.ini.0
ADDED
|
@@ -0,0 +1,10 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
;
|
| 2 |
+
; Mod Loader Basic Config File
|
| 3 |
+
;
|
| 4 |
+
[Config]
|
| 5 |
+
EnableMenu = true ; Enables/disables the menu system (Menu > Options > Mod Loader)
|
| 6 |
+
EnablePlugins = true ; Enables/disables plugins from "modloader/.data/plugins", you probably want to have them enabled since they are responssible for loading stuff...
|
| 7 |
+
EnableLog = true ; Enables/disables logging. Logging is useful to find bugs or know what's going on, but it slow downs the game, so disable it if you don't care about logs
|
| 8 |
+
ImmediateFlushLog = true ; Enables/disables immediate flushing to the disk from the log file. Disabling this increases performance when logging is enabled but decreases logging usefulness
|
| 9 |
+
MaxLogSize = 5242880 ; Maximum size of the modloader.log file in bytes, if this size is reached the file is truncated.
|
| 10 |
+
AutoRefresh = true ; Mod Loader detects changes in modloader/ directory automatically and refreshes the mods
|
data-tripoint/files/modloader/.data/licenses/boost.txt
ADDED
|
@@ -0,0 +1,26 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
This license applies to the Boost C++ Libraries (http://www.boost.org/)
|
| 2 |
+
-----------------------------------------------------------------------------------------------------
|
| 3 |
+
|
| 4 |
+
Boost Software License - Version 1.0 - August 17th, 2003
|
| 5 |
+
|
| 6 |
+
Permission is hereby granted, free of charge, to any person or organization
|
| 7 |
+
obtaining a copy of the software and accompanying documentation covered by
|
| 8 |
+
this license (the "Software") to use, reproduce, display, distribute,
|
| 9 |
+
execute, and transmit the Software, and to prepare derivative works of the
|
| 10 |
+
Software, and to permit third-parties to whom the Software is furnished to
|
| 11 |
+
do so, all subject to the following:
|
| 12 |
+
|
| 13 |
+
The copyright notices in the Software and this entire statement, including
|
| 14 |
+
the above license grant, this restriction and the following disclaimer,
|
| 15 |
+
must be included in all copies of the Software, in whole or in part, and
|
| 16 |
+
all derivative works of the Software, unless such copies or derivative
|
| 17 |
+
works are solely in the form of machine-executable object code generated by
|
| 18 |
+
a source language processor.
|
| 19 |
+
|
| 20 |
+
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
| 21 |
+
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
| 22 |
+
FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
|
| 23 |
+
SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
|
| 24 |
+
FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
|
| 25 |
+
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
| 26 |
+
DEALINGS IN THE SOFTWARE.
|
data-tripoint/files/modloader/.data/licenses/cereal.txt
ADDED
|
@@ -0,0 +1,27 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
This license applies to the Cereal Serialization Library (http://uscilab.github.io/cereal/)
|
| 2 |
+
-----------------------------------------------------------------------------------------------------
|
| 3 |
+
|
| 4 |
+
Copyright (c) 2014, Randolph Voorhies, Shane Grant
|
| 5 |
+
All rights reserved.
|
| 6 |
+
|
| 7 |
+
Redistribution and use in source and binary forms, with or without
|
| 8 |
+
modification, are permitted provided that the following conditions are met:
|
| 9 |
+
* Redistributions of source code must retain the above copyright
|
| 10 |
+
notice, this list of conditions and the following disclaimer.
|
| 11 |
+
* Redistributions in binary form must reproduce the above copyright
|
| 12 |
+
notice, this list of conditions and the following disclaimer in the
|
| 13 |
+
documentation and/or other materials provided with the distribution.
|
| 14 |
+
* Neither the name of cereal nor the
|
| 15 |
+
names of its contributors may be used to endorse or promote products
|
| 16 |
+
derived from this software without specific prior written permission.
|
| 17 |
+
|
| 18 |
+
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
| 19 |
+
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
| 20 |
+
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
| 21 |
+
DISCLAIMED. IN NO EVENT SHALL RANDOLPH VOORHIES OR SHANE GRANT BE LIABLE FOR ANY
|
| 22 |
+
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
| 23 |
+
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
| 24 |
+
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
| 25 |
+
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
| 26 |
+
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
| 27 |
+
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
data-tripoint/files/modloader/.data/licenses/tinympl.txt
ADDED
|
@@ -0,0 +1,26 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
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|
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|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
This license applies to the tinympl meta-programming library (https://github.com/sbabbi/tinympl)
|
| 2 |
+
-----------------------------------------------------------------------------------------------------
|
| 3 |
+
|
| 4 |
+
Boost Software License - Version 1.0 - August 17th, 2003
|
| 5 |
+
|
| 6 |
+
Permission is hereby granted, free of charge, to any person or organization
|
| 7 |
+
obtaining a copy of the software and accompanying documentation covered by
|
| 8 |
+
this license (the "Software") to use, reproduce, display, distribute,
|
| 9 |
+
execute, and transmit the Software, and to prepare derivative works of the
|
| 10 |
+
Software, and to permit third-parties to whom the Software is furnished to
|
| 11 |
+
do so, all subject to the following:
|
| 12 |
+
|
| 13 |
+
The copyright notices in the Software and this entire statement, including
|
| 14 |
+
the above license grant, this restriction and the following disclaimer,
|
| 15 |
+
must be included in all copies of the Software, in whole or in part, and
|
| 16 |
+
all derivative works of the Software, unless such copies or derivative
|
| 17 |
+
works are solely in the form of machine-executable object code generated by
|
| 18 |
+
a source language processor.
|
| 19 |
+
|
| 20 |
+
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
| 21 |
+
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
| 22 |
+
FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
|
| 23 |
+
SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
|
| 24 |
+
FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
|
| 25 |
+
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
| 26 |
+
DEALINGS IN THE SOFTWARE.
|
data-tripoint/files/modloader/.data/licenses/utf8-cpp.txt
ADDED
|
@@ -0,0 +1,26 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
This license applies to the utf8-cpp library (http://utfcpp.sourceforge.net/)
|
| 2 |
+
-----------------------------------------------------------------------------------------------------
|
| 3 |
+
|
| 4 |
+
Copyright (c) 2006 Nemanja Trifunovic
|
| 5 |
+
|
| 6 |
+
Permission is hereby granted, free of charge, to any person or organization
|
| 7 |
+
obtaining a copy of the software and accompanying documentation covered by
|
| 8 |
+
this license (the "Software") to use, reproduce, display, distribute,
|
| 9 |
+
execute, and transmit the Software, and to prepare derivative works of the
|
| 10 |
+
Software, and to permit third-parties to whom the Software is furnished to
|
| 11 |
+
do so, all subject to the following:
|
| 12 |
+
|
| 13 |
+
The copyright notices in the Software and this entire statement, including
|
| 14 |
+
the above license grant, this restriction and the following disclaimer,
|
| 15 |
+
must be included in all copies of the Software, in whole or in part, and
|
| 16 |
+
all derivative works of the Software, unless such copies or derivative
|
| 17 |
+
works are solely in the form of machine-executable object code generated by
|
| 18 |
+
a source language processor.
|
| 19 |
+
|
| 20 |
+
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
| 21 |
+
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
| 22 |
+
FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
|
| 23 |
+
SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
|
| 24 |
+
FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
|
| 25 |
+
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
| 26 |
+
DEALINGS IN THE SOFTWARE.
|
data-tripoint/files/modloader/.data/modloader.ini.0
ADDED
|
@@ -0,0 +1,30 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
;
|
| 2 |
+
; Mod Loader Folder Config File
|
| 3 |
+
;
|
| 4 |
+
[Folder.Config]
|
| 5 |
+
Profile = Default ; Profile to be used to configure mods
|
| 6 |
+
PriorityLimit = 100 ; Max allowed value in Profiles.*.Priority (minimum is 1)
|
| 7 |
+
|
| 8 |
+
[Profiles.Default.Config]
|
| 9 |
+
IgnoreAllMods = false ; Ignores all mods. This essentially disables mods loading.
|
| 10 |
+
ExcludeAllMods = false ; Excludes all mods from being loaded except the ones at IncludeMods list
|
| 11 |
+
|
| 12 |
+
[Profiles.Default.Priority]
|
| 13 |
+
; Defines mods priority (which mods should go into effect if both replaces the same file)
|
| 14 |
+
; The priority should be between 1 and PriorityLimit, where higher values override lower ones.
|
| 15 |
+
; Additionally priority 0 makes the mod be ignored (just like IgnoreMods).
|
| 16 |
+
; The default priority is 50.
|
| 17 |
+
;MyMod=50
|
| 18 |
+
|
| 19 |
+
[Profiles.Default.IgnoreFiles]
|
| 20 |
+
; Put wildcard to files to be ignored here (e.g. cheetah.dff, *.dff, path_in_mod/*.dff)
|
| 21 |
+
|
| 22 |
+
[Profiles.Default.IgnoreMods]
|
| 23 |
+
; Put wildcard to mods to be ignored here
|
| 24 |
+
_ignore
|
| 25 |
+
|
| 26 |
+
[Profiles.Default.IncludeMods]
|
| 27 |
+
; Put wildcard to mods to be included in the game even when ExcludeAllMods=true
|
| 28 |
+
|
| 29 |
+
[Profiles.Default.ExclusiveMods]
|
| 30 |
+
; Put wildcard to mods that should be loaded ONLY on this profile
|
data-tripoint/files/modloader/.data/plugins.ini.0
ADDED
|
@@ -0,0 +1,14 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
;
|
| 2 |
+
; Plugins config file
|
| 3 |
+
; **** DO NOT EDIT THIS FILE UNLESS YOU KNOW EXACTLY WHAT YOU ARE DOING ****
|
| 4 |
+
;
|
| 5 |
+
[Priority]
|
| 6 |
+
; Defines plugins priority (which plugin should take care of a file first, events priority also)
|
| 7 |
+
; The priority should be between 1 and 100, where 100 overrides 1, additionally priority 0 makes be ignored (just like IgnoreMods)
|
| 8 |
+
; Default plugins normally have the priority in the range 45-55
|
| 9 |
+
;
|
| 10 |
+
; Just put the path to the plugin module, without extension and replacing slashes with a dot.
|
| 11 |
+
; For example:
|
| 12 |
+
; gta3.std.text=0 ; disables gta3/std.text.dll
|
| 13 |
+
;
|
| 14 |
+
|
data-tripoint/files/modloader/.data/plugins/gta3/std.asi.dll
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:a56f3664a18ad6d3e65187e8d7c88a6b98ac0551cbb5ea352ed2166550d2f38f
|
| 3 |
+
size 293376
|
data-tripoint/files/modloader/.data/plugins/gta3/std.asi.md
ADDED
|
@@ -0,0 +1,11 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
gta3.std.asi
|
| 2 |
+
=========================================================================
|
| 3 |
+
+ __Author__: LINK/2012 (<dma_2012@hotmail.com>)
|
| 4 |
+
+ __Priority__: 50
|
| 5 |
+
+ __Game__: III, Vice City, San Andreas
|
| 6 |
+
|
| 7 |
+
*************************************************************************
|
| 8 |
+
|
| 9 |
+
__Description__:
|
| 10 |
+
This plugin is responsible for loading ASI Plugins, D3D9 hooks, cleo scripts and cleo plugins.
|
| 11 |
+
Whenever a specific ASI file is incompatible with *modloader* directory, a error message will show up.
|
data-tripoint/files/modloader/.data/plugins/gta3/std.bank.dll
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:5161552a318b78cd4ab1a9eae846173dcffaf35f12e299cb62758069f7326a8b
|
| 3 |
+
size 269824
|
data-tripoint/files/modloader/.data/plugins/gta3/std.bank.md
ADDED
|
@@ -0,0 +1,23 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
gta3.std.bank
|
| 2 |
+
=========================================================================
|
| 3 |
+
+ __Author__: LINK/2012 (<dma_2012@hotmail.com>)
|
| 4 |
+
+ __Priority__: 50
|
| 5 |
+
+ __Game__: San Andreas
|
| 6 |
+
|
| 7 |
+
*************************************************************************
|
| 8 |
+
|
| 9 |
+
__Description__:
|
| 10 |
+
|
| 11 |
+
This plugin is responsible for loading sound effects that would normally go into sfxpak files.
|
| 12 |
+
It can either load the effects as pure wave or in SFXPaks itself.
|
| 13 |
+
It can also handle SFX CONFIG files, as in the main game audio/ folder.
|
| 14 |
+
|
| 15 |
+
|
| 16 |
+
__Usage__:
|
| 17 |
+
|
| 18 |
+
For wave files, the directory must be structured as: `<SFXPak_Name>/Bank_<X>/sound_<Y>.wav `
|
| 19 |
+
|
| 20 |
+
For example `modloader/My Sounds/GENRL/Bank_007/sound_001.wav`;
|
| 21 |
+
If SFXPak_Name is not present, it'll use GENRL, but don't rely on this behaviour, it's bad! The wave file **must** be in Mono PCM 16 bits format to work!!!
|
| 22 |
+
|
| 23 |
+
Other files follow the usual installation convention.
|
data-tripoint/files/modloader/.data/plugins/gta3/std.data.dll
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:4707226f21519d12f84f43f4d308336a63226db4178f1741b5313120b663b585
|
| 3 |
+
size 3437056
|
data-tripoint/files/modloader/.data/plugins/gta3/std.data.md
ADDED
|
@@ -0,0 +1,74 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
gta3.std.data
|
| 2 |
+
=========================================================================
|
| 3 |
+
+ __Author__: LINK/2012 (<dma_2012@hotmail.com>)
|
| 4 |
+
+ __Priority__: 50
|
| 5 |
+
+ __Game__: III, Vice City, San Andreas
|
| 6 |
+
|
| 7 |
+
*************************************************************************
|
| 8 |
+
|
| 9 |
+
__Description__:
|
| 10 |
+
This plugin is responsible for merging and overriding data files (.dat, .cfg, .ide, .ipl/.zon),
|
| 11 |
+
it also trying to match a data line in readme files.
|
| 12 |
+
|
| 13 |
+
The following data files are currently supported:
|
| 14 |
+
|
| 15 |
+
| Data File Name | Override | Merge | Readme |
|
| 16 |
+
|----------------|--------- |-------|--------|
|
| 17 |
+
| ar_stats.dat | X | X | |
|
| 18 |
+
| animgrp.dat | X | X | |
|
| 19 |
+
| gta.dat | X | X | X |
|
| 20 |
+
| *.ide | X | X | ¹ |
|
| 21 |
+
| *.ipl/*.zon | X | | |
|
| 22 |
+
| *.ped/*.grp | X | X | |
|
| 23 |
+
| clothes.dat | X | | |
|
| 24 |
+
| carcols.dat | X | X | X |
|
| 25 |
+
| carmods.dat | X | X | X |
|
| 26 |
+
| handling.cfg | X | X | X |
|
| 27 |
+
| plants.dat | X | X | |
|
| 28 |
+
| melee.dat | X | X | |
|
| 29 |
+
| water.dat | X | X | |
|
| 30 |
+
| timecyc.dat | X | | |
|
| 31 |
+
| popcycle.dat | X | | |
|
| 32 |
+
| cargrp.dat | X | X | |
|
| 33 |
+
| pedgrp.dat | X | X | |
|
| 34 |
+
| ped.dat | X | X | |
|
| 35 |
+
| pedstats.dat | X | X | |
|
| 36 |
+
| statdisp.dat | X | X | |
|
| 37 |
+
| shopping.dat | X | X | |
|
| 38 |
+
| object.dat | X | X | |
|
| 39 |
+
| surface.dat | X | X | |
|
| 40 |
+
| surfinfo.dat | X | X | |
|
| 41 |
+
| surfaud.dat | X | X | |
|
| 42 |
+
| furnitur.dat | X | | |
|
| 43 |
+
| fonts.dat | X | | |
|
| 44 |
+
| roadblox.dat | X | | |
|
| 45 |
+
| tracks.dat | X | | |
|
| 46 |
+
| tracks2.dat | X | | |
|
| 47 |
+
| tracks3.dat | X | | |
|
| 48 |
+
| tracks4.dat | X | | |
|
| 49 |
+
| weapon.dat | X | X | X |
|
| 50 |
+
| procobj.dat | X | X | |
|
| 51 |
+
| stream.ini | X | X | |
|
| 52 |
+
| cullzone.dat | X | | |
|
| 53 |
+
| fistfite.dat | X | X | |
|
| 54 |
+
| particle.cfg | X | X | |
|
| 55 |
+
| waterpro.dat | X | | |
|
| 56 |
+
| flight.dat | X | | |
|
| 57 |
+
| flight2.dat | X | | |
|
| 58 |
+
| flight3.dat | X | | |
|
| 59 |
+
| flight4.dat | X | | |
|
| 60 |
+
|
| 61 |
+
|
| 62 |
+
+ ¹ reading ide lines from readmes is supported for *cars*, *peds* and tunning parts in *objs* section _(i.e. vehicles.ide, peds.ide, veh_mods.ide)_
|
| 63 |
+
|
| 64 |
+
|
| 65 |
+
__Additional Notes__:
|
| 66 |
+
* Decision files (.ped/.grp) mustbe in a *decision/allowed* directory to work
|
| 67 |
+
* IDE and IPL that doesn't have a matching gta.dat are **NOT** loaded.
|
| 68 |
+
* IDE and IPL files usually needs to be structured the same way as it's gta.dat demands.
|
| 69 |
+
(i.e. IPL DATA/MAPS/TEST.IPL should be structured like modloader/My Map/data/maps/test.ipl)
|
| 70 |
+
although this is **NOT** necessary anymore since Mod Loader 0.2.x
|
| 71 |
+
* This makes the loading screen dynamic, removing the flickering when there are too few gta.dat entries (usually on TCs)
|
| 72 |
+
* Matching for data lines in readme files are supported for some data files
|
| 73 |
+
* This performs caching of the data files and readmes in the modloader directory, giving a better performance in
|
| 74 |
+
not needing to merge data every time you load the game.
|
data-tripoint/files/modloader/.data/plugins/gta3/std.dmaudio.dll
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:fa262e8f506dcfeba8c997b68f1ffcbacfb2431618c5d6646d7d2eee3b8f1bfd
|
| 3 |
+
size 165376
|
data-tripoint/files/modloader/.data/plugins/gta3/std.dmaudio.md
ADDED
|
@@ -0,0 +1,13 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
gta3.std.dmaudio
|
| 2 |
+
=========================================================================
|
| 3 |
+
+ __Author__: Silent
|
| 4 |
+
+ __Priority__: 50
|
| 5 |
+
+ __Game__: III, Vice City
|
| 6 |
+
|
| 7 |
+
*************************************************************************
|
| 8 |
+
|
| 9 |
+
__Description__:
|
| 10 |
+
This plugin is responsible for DMAudio SFX archives, streamed samples, cutscenes, and radios, that is:
|
| 11 |
+
|
| 12 |
+
* SFX archives (sfx.raw/sfx.sdt)
|
| 13 |
+
* WAV/MP3/ADF files in the Audio directory
|
data-tripoint/files/modloader/.data/plugins/gta3/std.fx.dll
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:7eec8a1dd3545d2643c10c2e5ba66683c4a3e18d6b7db7941a6eb6a269bcc9f7
|
| 3 |
+
size 353280
|
data-tripoint/files/modloader/.data/plugins/gta3/std.fx.md
ADDED
|
@@ -0,0 +1,10 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
gta3.std.fx
|
| 2 |
+
=========================================================================
|
| 3 |
+
+ __Author__: LINK/2012 (<dma_2012@hotmail.com>)
|
| 4 |
+
+ __Priority__: 48
|
| 5 |
+
+ __Game__: III, Vice City, San Andreas
|
| 6 |
+
|
| 7 |
+
*************************************************************************
|
| 8 |
+
|
| 9 |
+
__Description__:
|
| 10 |
+
This plugin is responsible for loading standard effects and other generic game textures.
|
data-tripoint/files/modloader/.data/plugins/gta3/std.movies.dll
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:94c0611b4004e6ca17640b5f94110bcbf7b795b9eb5f940106c3ecafb234704c
|
| 3 |
+
size 158208
|
data-tripoint/files/modloader/.data/plugins/gta3/std.movies.md
ADDED
|
@@ -0,0 +1,11 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
gta3.std.movies
|
| 2 |
+
=========================================================================
|
| 3 |
+
+ __Author__: LINK/2012 (<dma_2012@hotmail.com>)
|
| 4 |
+
+ __Priority__: 50
|
| 5 |
+
+ __Game__: III, Vice City, San Andreas
|
| 6 |
+
|
| 7 |
+
*************************************************************************
|
| 8 |
+
|
| 9 |
+
__Description__:
|
| 10 |
+
This plugin is responsible for handling mpg movies that would go into the *movies/* folder
|
| 11 |
+
|
data-tripoint/files/modloader/.data/plugins/gta3/std.scm.dll
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:64c0341346c2278df408882c2d9d790720ed51dcf8f80a4a5fcfd6793e185a11
|
| 3 |
+
size 156160
|
data-tripoint/files/modloader/.data/plugins/gta3/std.scm.md
ADDED
|
@@ -0,0 +1,11 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
gta3.std.scm
|
| 2 |
+
=========================================================================
|
| 3 |
+
+ __Author__: LINK/2012 (<dma_2012@hotmail.com>)
|
| 4 |
+
+ __Priority__: 50
|
| 5 |
+
+ __Game__: III, Vice City, San Andreas
|
| 6 |
+
|
| 7 |
+
*************************************************************************
|
| 8 |
+
|
| 9 |
+
__Description__:
|
| 10 |
+
This plugin is responsible for handling the non-streamed script file main.scm
|
| 11 |
+
|
data-tripoint/files/modloader/.data/plugins/gta3/std.sprites.dll
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:916bec88b82356121070c52ca2a5ff167b557df8d1fb3437121260f330e7744e
|
| 3 |
+
size 452608
|
data-tripoint/files/modloader/.data/plugins/gta3/std.sprites.md
ADDED
|
@@ -0,0 +1,14 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
gta3.std.sprites
|
| 2 |
+
=========================================================================
|
| 3 |
+
+ __Author__: LINK/2012 (<dma_2012@hotmail.com>)
|
| 4 |
+
+ __Priority__: 51
|
| 5 |
+
+ __Game__: III, Vice City, San Andreas
|
| 6 |
+
|
| 7 |
+
*************************************************************************
|
| 8 |
+
|
| 9 |
+
__Description__:
|
| 10 |
+
This plugin is responsible for handling texture dictionaries that would go to the *txd/* folder, essentially script textures.
|
| 11 |
+
|
| 12 |
+
__Usage__:
|
| 13 |
+
Those sprite texture dictionaries should be inside a *txd/* folder (e.g. *modloader/my splash/txd/loadscs.txd*)
|
| 14 |
+
|
data-tripoint/files/modloader/.data/plugins/gta3/std.stream.dll
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:fce125d457a285599f5925defee04f75645488cf702ca124ee03f2e38b6c0edd
|
| 3 |
+
size 539136
|
data-tripoint/files/modloader/.data/plugins/gta3/std.stream.md
ADDED
|
@@ -0,0 +1,37 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
gta3.std.stream
|
| 2 |
+
=========================================================================
|
| 3 |
+
+ __Author__: LINK/2012 (<dma_2012@hotmail.com>)
|
| 4 |
+
+ __Priority__: 52
|
| 5 |
+
+ __Game__: III, Vice City, San Andreas
|
| 6 |
+
|
| 7 |
+
*************************************************************************
|
| 8 |
+
|
| 9 |
+
__Description__:
|
| 10 |
+
This plugin is responsible for loading streamed resources, that would normally go into *.img* files.
|
| 11 |
+
That is, it handles:
|
| 12 |
+
|
| 13 |
+
* Model Files (dff)
|
| 14 |
+
* Texture Dictionaries (txd)
|
| 15 |
+
* Collision Archieves (col)
|
| 16 |
+
* Binary IPLs (ipl)
|
| 17 |
+
* Nodes Files (nodes%d.dat)
|
| 18 |
+
* Animation Files (ifp)
|
| 19 |
+
* Vehicle Recordings (rrr)
|
| 20 |
+
* Streamed Scripts (scm)
|
| 21 |
+
|
| 22 |
+
It can also handle *img* files itself and override it's loading from the one in the default location.
|
| 23 |
+
|
| 24 |
+
It also takes care or does the following:
|
| 25 |
+
* Takes care of ped.ifp overriding.
|
| 26 |
+
* Detouring of IMG/CDIMAGE, COLFILE, TEXDICTION, MODELFILE and HIERFILE from gta.dat.
|
| 27 |
+
* Fixes the COLFILE command in GTA San Andreas not working properly.
|
| 28 |
+
|
| 29 |
+
__Usage__:
|
| 30 |
+
|
| 31 |
+
You can either use it in the usual way, or create a directory with a img extension and drop the files inside it.
|
| 32 |
+
|
| 33 |
+
_Special Notes_:
|
| 34 |
+
|
| 35 |
+
* Newly added clothes (or coach cloth) must go inside a folder named player.img (e.g. *modloader/my new clothes/player.img/coach.dff*)
|
| 36 |
+
* nodes%d.dat files will get handled only if they are inside a folder with an *img* extension (e.g. *modloader/my nodes/gta3.img/nodes1.dat*)
|
| 37 |
+
|
data-tripoint/files/modloader/.data/plugins/gta3/std.text.dll
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:dc0bb8cf1d772ed4bdd2ad2111d8958bdf54647ab3d226cf6e7f9d9e6202d60f
|
| 3 |
+
size 188928
|
data-tripoint/files/modloader/.data/plugins/gta3/std.text.md
ADDED
|
@@ -0,0 +1,14 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
gta3.std.text
|
| 2 |
+
=========================================================================
|
| 3 |
+
+ __Author__: LINK/2012 (<dma_2012@hotmail.com>)
|
| 4 |
+
+ __Priority__: 50
|
| 5 |
+
+ __Game__: III, Vice City, San Andreas
|
| 6 |
+
|
| 7 |
+
*************************************************************************
|
| 8 |
+
|
| 9 |
+
__Description__:
|
| 10 |
+
This plugin is responsible for handling text files, that is:
|
| 11 |
+
|
| 12 |
+
* GTA Text Files (gxt)
|
| 13 |
+
* Fake Text Files (fxt)
|
| 14 |
+
|
data-tripoint/files/modloader/.data/plugins/gta3/std.tracks.dll
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:4a6ad53f3e8f0b3cae237f1def49f3b52f04ab5bacad3be7f5cd7ad1dff4500a
|
| 3 |
+
size 191488
|
data-tripoint/files/modloader/.data/plugins/gta3/std.tracks.md
ADDED
|
@@ -0,0 +1,13 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
gta3.std.tracks
|
| 2 |
+
=========================================================================
|
| 3 |
+
+ __Author__: LINK/2012 (<dma_2012@hotmail.com>)
|
| 4 |
+
+ __Priority__: 50
|
| 5 |
+
+ __Game__: San Andreas
|
| 6 |
+
|
| 7 |
+
*************************************************************************
|
| 8 |
+
|
| 9 |
+
__Description__:
|
| 10 |
+
|
| 11 |
+
This plugin is responsible for overriding audio streams also known as the game radio.
|
| 12 |
+
It handles the StrmPaks.dat, TrakLkUp.dat and files that would go into AUDIO/STREAMS/
|
| 13 |
+
|
data-tripoint/files/modloader/.data/text/1033/menu.fxt
ADDED
|
@@ -0,0 +1,55 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
#
|
| 2 |
+
# Mod Loader Menu Localization File
|
| 3 |
+
#
|
| 4 |
+
|
| 5 |
+
# Common
|
| 6 |
+
ML_FEO Mod Configuration
|
| 7 |
+
ML_ONN ON
|
| 8 |
+
ML_OFF OFF
|
| 9 |
+
ML_FTN Next
|
| 10 |
+
ML_FTP Prev
|
| 11 |
+
ML_FTB Back
|
| 12 |
+
|
| 13 |
+
# Main Page
|
| 14 |
+
ML_F0HH Mod Configuration
|
| 15 |
+
ML_F0E0 Enable Menu
|
| 16 |
+
ML_F0EP Enable Plugins
|
| 17 |
+
ML_F0EL Enable Logging
|
| 18 |
+
ML_F0LF Log Immediate Flush
|
| 19 |
+
ML_F0LS Log Maximum Size
|
| 20 |
+
ML_F0MM Modifications
|
| 21 |
+
ML_F0RR Refresh Modifications
|
| 22 |
+
ML_F0RA Automatic Refresh
|
| 23 |
+
|
| 24 |
+
# Modifications Page (Dynamic)
|
| 25 |
+
ML_FMHH Modifications
|
| 26 |
+
ML_FMY1 DYNAMIC
|
| 27 |
+
ML_FMY2 DYNAMIC
|
| 28 |
+
ML_FMY3 DYNAMIC
|
| 29 |
+
ML_FMY4 DYNAMIC
|
| 30 |
+
ML_FMY5 DYNAMIC
|
| 31 |
+
ML_FMY6 DYNAMIC
|
| 32 |
+
ML_FMY7 DYNAMIC
|
| 33 |
+
ML_FMY8 DYNAMIC
|
| 34 |
+
ML_FMY9 DYNAMIC
|
| 35 |
+
ML_FMYA DYNAMIC
|
| 36 |
+
ML_FMYB DYNAMIC
|
| 37 |
+
ML_FMYC DYNAMIC
|
| 38 |
+
|
| 39 |
+
# Selected Modification (Dynamic)
|
| 40 |
+
ML_FYHH DYNAMIC
|
| 41 |
+
ML_FYE0 Enabled
|
| 42 |
+
ML_FYPR Priority
|
| 43 |
+
|
| 44 |
+
# Helper texts
|
| 45 |
+
ML_H0NM No mods installed
|
| 46 |
+
ML_H0E0 ON/OFF this in-game menu.~n~Needs restart.
|
| 47 |
+
ML_H0EP ON/OFF the loader plugins.~n~Needs restart.
|
| 48 |
+
ML_H0EL ON/OFF the log file.~n~OFF Increases performance.
|
| 49 |
+
ML_H0LF ON/OFF flushing log to disk.~n~OFF Increases performance.
|
| 50 |
+
ML_H0LS Maximum size of the log file on disk.
|
| 51 |
+
ML_H0RR Rescan and reinstall mods (be careful)
|
| 52 |
+
ML_H0RA ON/OFF the automatic detection of changes.
|
| 53 |
+
ML_HMHH Type some keywords to find a mod.~n~Use ~<~~>~ to switch pages.
|
| 54 |
+
ML_HYE0 ON/OFF the mod from the game.~n~Be careful. May need restart for some files.
|
| 55 |
+
ML_HYPR Changes the priority of this mod over others.
|
data-tripoint/files/modloader/.data/text/1046/menu.fxt
ADDED
|
@@ -0,0 +1,55 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
| 1 |
+
#
|
| 2 |
+
# Mod Loader Menu Localization File
|
| 3 |
+
#
|
| 4 |
+
|
| 5 |
+
# Common
|
| 6 |
+
ML_FEO Configura��es de Mods
|
| 7 |
+
ML_ONN LIG
|
| 8 |
+
ML_OFF DES
|
| 9 |
+
ML_FTN Pr�ximo
|
| 10 |
+
ML_FTP Anterior
|
| 11 |
+
ML_FTB Voltar
|
| 12 |
+
|
| 13 |
+
# Main Page
|
| 14 |
+
ML_F0HH Configura��es de Mods
|
| 15 |
+
ML_F0E0 Habilitar Menu
|
| 16 |
+
ML_F0EP Habilitar Plugins
|
| 17 |
+
ML_F0EL Habilitar Log
|
| 18 |
+
ML_F0LF Descarga Imediata do Log
|
| 19 |
+
ML_F0LS Tamanho M�ximo do Log
|
| 20 |
+
ML_F0MM Modifica��es
|
| 21 |
+
ML_F0RR Atualizar Modifica��es
|
| 22 |
+
ML_F0RA Atualiza��o Autom�tica
|
| 23 |
+
|
| 24 |
+
# Modifications Page (Dynamic)
|
| 25 |
+
ML_FMHH Modifica��es
|
| 26 |
+
ML_FMY1 DYNAMIC
|
| 27 |
+
ML_FMY2 DYNAMIC
|
| 28 |
+
ML_FMY3 DYNAMIC
|
| 29 |
+
ML_FMY4 DYNAMIC
|
| 30 |
+
ML_FMY5 DYNAMIC
|
| 31 |
+
ML_FMY6 DYNAMIC
|
| 32 |
+
ML_FMY7 DYNAMIC
|
| 33 |
+
ML_FMY8 DYNAMIC
|
| 34 |
+
ML_FMY9 DYNAMIC
|
| 35 |
+
ML_FMYA DYNAMIC
|
| 36 |
+
ML_FMYB DYNAMIC
|
| 37 |
+
ML_FMYC DYNAMIC
|
| 38 |
+
|
| 39 |
+
# Selected Modification (Dynamic)
|
| 40 |
+
ML_FYHH DYNAMIC
|
| 41 |
+
ML_FYE0 Habilitada
|
| 42 |
+
ML_FYPR Prioridade
|
| 43 |
+
|
| 44 |
+
# Helper texts
|
| 45 |
+
ML_H0NM Sem mods instalados
|
| 46 |
+
ML_H0E0 LIG/DES este menu.~n~Necess�rio reiniciar.
|
| 47 |
+
ML_H0EP LIG/DES o carregador de plugins.~n~Necess�rio reiniciar.
|
| 48 |
+
ML_H0EL LIG/DES o arquivo log (registro).~n~Desligar aumenta o desempenho.
|
| 49 |
+
ML_H0LF LIG/DES a descarga do log (registro) ao disco.~n~Desligar aumenta o desempenho.
|
| 50 |
+
ML_H0LS Tamanho m�ximo do arquivo log (registro) no disco.
|
| 51 |
+
ML_H0RR Reescanear e reinstalar os mods (tome cuidado ao usar)
|
| 52 |
+
ML_H0RA LIG/DES a detec��o autom�tica de altera��es.
|
| 53 |
+
ML_HMHH Digite algumas palavras-chaves para encontrar o mod.~n~Use ~<~~>~ para trocar de p�gina.
|
| 54 |
+
ML_HYE0 LIG/DES o mod no jogo.~n~Tome cuidado. Pode ser necess�rio reiniciar para alguns arquivos.
|
| 55 |
+
ML_HYPR Muda a prioridade deste mod sobre os outros.
|
data-tripoint/files/modloader/.data/text/2070/menu.fxt
ADDED
|
@@ -0,0 +1,55 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
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|
|
|
|
|
|
|
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|
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|
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|
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|
|
|
|
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|
|
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|
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|
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|
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|
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|
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|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
#
|
| 2 |
+
# Mod Loader Menu Localization File
|
| 3 |
+
#
|
| 4 |
+
|
| 5 |
+
# Common
|
| 6 |
+
ML_FEO Configura��es de Mods
|
| 7 |
+
ML_ONN LIG
|
| 8 |
+
ML_OFF DES
|
| 9 |
+
ML_FTN Pr�ximo
|
| 10 |
+
ML_FTP Anterior
|
| 11 |
+
ML_FTB Voltar
|
| 12 |
+
|
| 13 |
+
# Main Page
|
| 14 |
+
ML_F0HH Configura��es de Mods
|
| 15 |
+
ML_F0E0 Habilitar Menu
|
| 16 |
+
ML_F0EP Habilitar Plugins
|
| 17 |
+
ML_F0EL Habilitar Log
|
| 18 |
+
ML_F0LF Descarga Imediata do Log
|
| 19 |
+
ML_F0LS Tamanho M�ximo do Log
|
| 20 |
+
ML_F0MM Modifica��es
|
| 21 |
+
ML_F0RR Atualizar Modifica��es
|
| 22 |
+
ML_F0RA Atualiza��o Autom�tica
|
| 23 |
+
|
| 24 |
+
# Modifications Page (Dynamic)
|
| 25 |
+
ML_FMHH Modifica��es
|
| 26 |
+
ML_FMY1 DYNAMIC
|
| 27 |
+
ML_FMY2 DYNAMIC
|
| 28 |
+
ML_FMY3 DYNAMIC
|
| 29 |
+
ML_FMY4 DYNAMIC
|
| 30 |
+
ML_FMY5 DYNAMIC
|
| 31 |
+
ML_FMY6 DYNAMIC
|
| 32 |
+
ML_FMY7 DYNAMIC
|
| 33 |
+
ML_FMY8 DYNAMIC
|
| 34 |
+
ML_FMY9 DYNAMIC
|
| 35 |
+
ML_FMYA DYNAMIC
|
| 36 |
+
ML_FMYB DYNAMIC
|
| 37 |
+
ML_FMYC DYNAMIC
|
| 38 |
+
|
| 39 |
+
# Selected Modification (Dynamic)
|
| 40 |
+
ML_FYHH DYNAMIC
|
| 41 |
+
ML_FYE0 Habilitada
|
| 42 |
+
ML_FYPR Prioridade
|
| 43 |
+
|
| 44 |
+
# Helper texts
|
| 45 |
+
ML_H0NM Sem mods instalados
|
| 46 |
+
ML_H0E0 LIG/DES este menu.~n~Necess�rio reiniciar.
|
| 47 |
+
ML_H0EP LIG/DES o carregador de plugins.~n~Necess�rio reiniciar.
|
| 48 |
+
ML_H0EL LIG/DES o arquivo log (registro).~n~Desligar aumenta o desempenho.
|
| 49 |
+
ML_H0LF LIG/DES a descarga do log (registro) ao disco.~n~Desligar aumenta o desempenho.
|
| 50 |
+
ML_H0LS Tamanho m�ximo do arquivo log (registro) no disco.
|
| 51 |
+
ML_H0RR Reescanear e reinstalar os mods (tome cuidado ao usar)
|
| 52 |
+
ML_H0RA LIG/DES a detec��o autom�tica de altera��es.
|
| 53 |
+
ML_HMHH Digite algumas palavras-chaves para encontrar o mod.~n~Use ~<~~>~ para trocar de p�gina.
|
| 54 |
+
ML_HYE0 LIG/DES o mod no jogo.~n~Tome cuidado. Pode ser necess�rio reiniciar para alguns arquivos.
|
| 55 |
+
ML_HYPR Muda a prioridade deste mod sobre os outros.
|
data-tripoint/files/modloader/_ESSENTIALS/FramerateVigilante/Framerate Vigilante.url
ADDED
|
@@ -0,0 +1,5 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
[{000214A0-0000-0000-C000-000000000046}]
|
| 2 |
+
Prop3=19,11
|
| 3 |
+
[InternetShortcut]
|
| 4 |
+
IDList=
|
| 5 |
+
URL=https://www.mixmods.com.br/2019/06/framerate-vigilante.html
|
data-tripoint/files/modloader/_ESSENTIALS/FramerateVigilante/FramerateVigilante.SA.asi
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:8b88b9a3573707aaf15deae642d4d80d87f2f24b6255742ad50917f39ea43ccd
|
| 3 |
+
size 242688
|
data-tripoint/files/modloader/_ESSENTIALS/FramerateVigilante/FramerateVigilante.ini
ADDED
|
@@ -0,0 +1,16 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
; Framerate Vigilante Mod by Junior_Djjr - MixMods.com.br
|
| 2 |
+
[Settings]
|
| 3 |
+
|
| 4 |
+
; (default: 30) FPS limit when limiter is turned on. Other mods like MixSets also changes this.
|
| 5 |
+
; It also removes a 14 ms delay on SA, just like SilentPatch.
|
| 6 |
+
; Avoid using more than 60 FPS.
|
| 7 |
+
FPSlimit = 60
|
| 8 |
+
|
| 9 |
+
; (default: 60) Screen refresh rate in hz.
|
| 10 |
+
; Tip: If you use 144hz monitor, try half (72) FPS for a good stable gameplay.
|
| 11 |
+
; Alternatively, simply use Windowed Mode mod (even in bordesless) it will automatically use desktop vsync.
|
| 12 |
+
RefreshRate = 60
|
| 13 |
+
|
| 14 |
+
; Automatically limits framerate during some activities on SA, like pool minigame and hot coffee.
|
| 15 |
+
; This is because this mod doesn't fixes all physics issues yet. Not critical.
|
| 16 |
+
AutoLimitFPS = 1
|
data-tripoint/files/modloader/_ESSENTIALS/RepairGTA/RepairGTA.SA.asi
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:501ce262c6ccaac30ba6fb90af3d78c0ab4e68b816be4548b3d5a6a7ed110366
|
| 3 |
+
size 344360
|
data-tripoint/files/modloader/_ESSENTIALS/RepairGTA/RepairGTA.url
ADDED
|
@@ -0,0 +1,5 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
[{000214A0-0000-0000-C000-000000000046}]
|
| 2 |
+
Prop3=19,11
|
| 3 |
+
[InternetShortcut]
|
| 4 |
+
IDList=
|
| 5 |
+
URL=https://www.mixmods.com.br/2022/10/repair-gta/
|
data-tripoint/files/modloader/_ESSENTIALS/RunDLL32 Fix/RunDLL32 Fix.url
ADDED
|
@@ -0,0 +1,5 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
[{000214A0-0000-0000-C000-000000000046}]
|
| 2 |
+
Prop3=19,11
|
| 3 |
+
[InternetShortcut]
|
| 4 |
+
IDList=
|
| 5 |
+
URL=https://www.mixmods.com.br/2016/02/rundll32exe-fix-corrigir-jogo-nao-abrindo.html
|