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Data Dictionary — CS2 Playstyle & Roles Dataset (2024)

Row = player (unique by steamid).
*_t = T side, *_ct = CT side, *_overall = combined.


Identifiers

Column Type Description
steamid int64 SteamID64 (primary key).
player_name string Player handle.
team_clan_name string Team name.
map_count int32 Number of maps included for this player in the aggregation window.

Core playstyle features

All percentages are on 0–100 scale.

Column Type Units/Range Definition
tapd_t float seconds Time Alive Per Death on T: mean time of death within rounds on T.
tapd_ct float seconds TAPD on CT.
tapd_overall float seconds Round-weighted mean across sides.
oap_t float % (0–100) Opening Attempt % on T: opening duels participated / team T rounds × 100.
oap_ct float % (0–100) OAP on CT.
oap_overall float % (0–100) Round-weighted across sides.
podt_t float % (0–100) Proportion of Deaths Traded on T within a 5s window.
podt_ct float % (0–100) PODT on CT.
podt_overall float % (0–100) Round-weighted across sides.
pokt_t float % (0–100) Proportion of Kills which were Trades on T within a 5s window.
pokt_ct float % (0–100) POKT on CT.
pokt_overall float % (0–100) Round-weighted across sides.

Trading window: 5 seconds; opening duels are the first kill event of a round.
All side/overall aggregations are round-weighted across maps.


Positioning features — team-relative ranking (0.2–1.0)

Values are ordinal ranks within a team on a given map, scaled to the interval (0,1].
With 5 players and no ties, the set is {0.2, 0.4, 0.6, 0.8, 1.0} where higher = typically further from teammates.

Sampling rules (to capture structured setups):

  • Pre-plant only; snapshots every 3s starting 10s after freeze end.
  • Alive-only; include a player only when their side still has exactly four alive teammates (full 5v5).
  • For each map and team: compute per-player map-level means from 3D distances, then convert to team-relative ranks.
  • Finally, compute round-weighted means across maps for T, CT, and overall.
Column Type Range Definition
adnt_rank_t float 0.2–1.0 Average Distance from Nearest Teammate — team-relative rank on T (higher = more isolated).
adnt_rank_ct float 0.2–1.0 ADNT rank on CT.
adnt_rank_overall float 0.2–1.0 Round-weighted rank across sides.
adat_rank_t float 0.2–1.0 Average Distance from Average Teammate — team-relative rank on T (higher = further from centre).
adat_rank_ct float 0.2–1.0 ADAT rank on CT.
adat_rank_overall float 0.2–1.0 Round-weighted rank across sides.

Interpretation caveat: These are team-relative ranking scores, not statistical percentiles and not physical units; they enable comparisons of tendency within team across different maps without map-size bias.


Roles

Column Type Description
role_t string T-side role (Spacetaker/Lurker/Half-Lurker/AWPer).
role_ct string CT-side role (Anchor/Rotator/Mixed/AWPer).
role_overall string Overall/primary role label.

Source: Roles are adapted from Harry Richards’ Positions Database (credited; see README). Some entries may be missing where a mapping was not available. Some may have been attributed by Jamie Packer personally.


Provenance & License

  • Source processing: awpy-based demo parsing and custom feature engineering.
  • License: CC BY 4.0 — you may use and adapt with attribution to Jamie Packer; please also credit Harry Richards’ Positions Database when roles are used.