Data Dictionary — CS2 Playstyle & Roles Dataset (2024)
Row = player (unique by steamid).*_t = T side, *_ct = CT side, *_overall = combined.
Identifiers
| Column | Type | Description |
|---|---|---|
steamid |
int64 | SteamID64 (primary key). |
player_name |
string | Player handle. |
team_clan_name |
string | Team name. |
map_count |
int32 | Number of maps included for this player in the aggregation window. |
Core playstyle features
All percentages are on 0–100 scale.
| Column | Type | Units/Range | Definition |
|---|---|---|---|
tapd_t |
float | seconds | Time Alive Per Death on T: mean time of death within rounds on T. |
tapd_ct |
float | seconds | TAPD on CT. |
tapd_overall |
float | seconds | Round-weighted mean across sides. |
oap_t |
float | % (0–100) | Opening Attempt % on T: opening duels participated / team T rounds × 100. |
oap_ct |
float | % (0–100) | OAP on CT. |
oap_overall |
float | % (0–100) | Round-weighted across sides. |
podt_t |
float | % (0–100) | Proportion of Deaths Traded on T within a 5s window. |
podt_ct |
float | % (0–100) | PODT on CT. |
podt_overall |
float | % (0–100) | Round-weighted across sides. |
pokt_t |
float | % (0–100) | Proportion of Kills which were Trades on T within a 5s window. |
pokt_ct |
float | % (0–100) | POKT on CT. |
pokt_overall |
float | % (0–100) | Round-weighted across sides. |
Trading window: 5 seconds; opening duels are the first kill event of a round.
All side/overall aggregations are round-weighted across maps.
Positioning features — team-relative ranking (0.2–1.0)
Values are ordinal ranks within a team on a given map, scaled to the interval (0,1].
With 5 players and no ties, the set is {0.2, 0.4, 0.6, 0.8, 1.0} where higher = typically further from teammates.
Sampling rules (to capture structured setups):
- Pre-plant only; snapshots every 3s starting 10s after freeze end.
- Alive-only; include a player only when their side still has exactly four alive teammates (full 5v5).
- For each map and team: compute per-player map-level means from 3D distances, then convert to team-relative ranks.
- Finally, compute round-weighted means across maps for T, CT, and overall.
| Column | Type | Range | Definition |
|---|---|---|---|
adnt_rank_t |
float | 0.2–1.0 | Average Distance from Nearest Teammate — team-relative rank on T (higher = more isolated). |
adnt_rank_ct |
float | 0.2–1.0 | ADNT rank on CT. |
adnt_rank_overall |
float | 0.2–1.0 | Round-weighted rank across sides. |
adat_rank_t |
float | 0.2–1.0 | Average Distance from Average Teammate — team-relative rank on T (higher = further from centre). |
adat_rank_ct |
float | 0.2–1.0 | ADAT rank on CT. |
adat_rank_overall |
float | 0.2–1.0 | Round-weighted rank across sides. |
Interpretation caveat: These are team-relative ranking scores, not statistical percentiles and not physical units; they enable comparisons of tendency within team across different maps without map-size bias.
Roles
| Column | Type | Description |
|---|---|---|
role_t |
string | T-side role (Spacetaker/Lurker/Half-Lurker/AWPer). |
role_ct |
string | CT-side role (Anchor/Rotator/Mixed/AWPer). |
role_overall |
string | Overall/primary role label. |
Source: Roles are adapted from Harry Richards’ Positions Database (credited; see README). Some entries may be missing where a mapping was not available. Some may have been attributed by Jamie Packer personally.
Provenance & License
- Source processing: awpy-based demo parsing and custom feature engineering.
- License: CC BY 4.0 — you may use and adapt with attribution to Jamie Packer; please also credit Harry Richards’ Positions Database when roles are used.