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https://en.wikipedia.org/wiki/Clique%20percolation%20method | The clique percolation method is a popular approach for analyzing the overlapping community structure of networks. The term network community (also called a module, cluster or cohesive group)
has no widely accepted unique definition and it is usually defined as a group of nodes that are more densely connected to each other than to other nodes in the network. There are numerous alternative methods for detecting communities in networks, for example, the Girvan–Newman algorithm, hierarchical clustering and modularity maximization.
Definitions
Clique Percolation Method (CPM)
The clique percolation method builds up the communities from k-cliques, which correspond to complete (fully connected) sub-graphs of k nodes. (E.g., a k-clique at k = 3 is equivalent to a triangle). Two k-cliques are considered adjacent if they share k − 1 nodes. A community is defined as the maximal union of k-cliques that can be reached from each other through a series of adjacent k-cliques. Such communities can be best interpreted with the help of a k-clique template (an object isomorphic to a complete graph of k nodes). Such a template can be placed onto any k-clique in the graph, and rolled to an adjacent k-clique by relocating one of its nodes and keeping its other k − 1 nodes fixed. Thus, the k-clique communities of a network are all those sub-graphs that can be fully explored by rolling a k-clique template in them, but cannot be left by this template.
This definition allows overlaps between the communities in a natural way, as illustrated in Fig.1, showing four k-clique communities at k = 4. The communities are color-coded and the overlap between them is emphasized in red. The definition above is also local: if a certain sub-graph fulfills the criteria to be considered as a community, then it will remain a community independent of what happens to another part of the network far away. In contrast, when searching for the communities by optimizing with respect to a global quantity, a change far away in the network can reshape the communities in the unperturbed regions as well. Furthermore, it has been shown that global methods can suffer from a resolution limit problem, where the size of the smallest community that can be extracted is dependent on the system size. A local community definition such as here circumvents this problem automatically.
Since even small networks can contain a vast number of k-cliques, the implementation of this approach is based on locating all maximal cliques rather than the individual k-cliques. This inevitably requires finding the graph's maximum clique, which is an NP-hard problem. (We emphasize to the reader that finding a maximum clique is much harder than finding a single maximal clique.) This means that although networks with few million nodes have already been analyzed successfully with this approach, the worst case runtime complexity is exponential in the number of nodes.
Directed Clique Percolation Method (CPMd)
On a network with |
https://en.wikipedia.org/wiki/Route%20Reference%20Computer | Ferranti Canada's Route Reference Computer was the first computerized mail sorter system, delivered to the Canadian Post Office in January 1957. Despite a promising start and a great deal of international attention, spiraling costs and a change in government led to the project being canceled later that year. Technical developments pioneered for the Route Reference Computer were put to good use by Ferranti in several projects that followed over the next decade.
History
Sorting problems
In the immediate post-war era, Canada experienced explosive growth in urban population as veterans returning from World War II moved into the cities looking for work in the newly industrialized country. This created logjams at mail routing offices that handled the mail for what used to be much smaller cities. Whereas the formerly rural population spread out the sorting and delivery of mail, now sixty percent of all the mail was being sorted at only ten processing stations, leading to lengthy delays and complaints that reached to the House of Commons.
At the time, a mail sorter could be expected to sort mail into one of about two dozen "pigeon holes", small bins that collected all of the mail being delivered to a particular mail route. The sorter had to memorize addresses and the routes that served them, reading the address off a letter and placing it into the correct pigeon hole. In a small town each pigeon hole could represent the mail carried by a single deliveryman, and each sorter could remember the streets and sort mail for any of these routes. But for mail that was being delivered across larger areas, the sorting had to be broken into a hierarchy. A receiving station in Alberta routing a letter to Ontario would sort it into the Ontario stack. The mail would then be received in Ontario and sorted at a distribution center to stacks for city or towns. If the city was large enough, it might have to be sorted several more times before it reached an individual carrier.
During the 1940s the Post Office Department had introduced "postal zones" in certain cities to help spread out sorting into regional offices. For instance, as of 1943 Toronto was divided into 14 zones. Letters with zones could be routed directly to the regional sorting office, skipping one sorting step and speeding the delivery of the mail. Using the zones for addressing was not mandatory and was up to the sender to include this if they knew it, and the Post Office urged users to add the new codes to their mail.
Automation
At the time, the primary constraint for the number of pigeon holes a sorter could serve was the length of the human arm, which limited the stack of holes to a cabinet about 4 feet on a side. A number of companies sold sorting equipment that overcame this by moving the mail on a conveyor to a large array of bins. One of the most widely used at that time was the Transorma, which supported up 5 sorters at a time and sorted to as many as 300 destination bins. In practice, the Tra |
https://en.wikipedia.org/wiki/Tianhe-1 | Tianhe-I, Tianhe-1, or TH-1 (, ; Sky River Number One) is a supercomputer capable of an Rmax (maximum range) of 2.5 peta FLOPS. Located at the National Supercomputing Center of Tianjin, China, it was the fastest computer in the world from October 2010 to June 2011 and was one of the few petascale supercomputers in the world.
In October 2010, an upgraded version of the machine (Tianhe-1A) overtook ORNL's Jaguar to become the world's fastest supercomputer, with a peak computing rate of 2.57 petaFLOPS. In June 2011 the Tianhe-1A was overtaken by the K computer as the world's fastest supercomputer, which was also subsequently superseded.
Both the original Tianhe-1 and Tianhe-1A use a Linux-based operating system.
On 12 August 2015, Tianhe-1 felt the impact of the powerful Tianjin explosions and went offline for some time. Xinhua reports that "the office building of Chinese supercomputer Tianhe-1, one of the world's fastest supercomputers, suffered damage". Sources at Tianhe-1 told Xinhua that the computer was not damaged, but that they had shut down some of its operations as a precaution. Operation resumed on 17 August 2015.
Background
Tianhe-1
Tianhe-1 was developed by the Chinese National University of Defense Technology (NUDT) in Changsha, Hunan. It was first revealed to the public on 2009, and was immediately ranked as the world's fifth fastest supercomputer in the TOP500 list released at the 2009 Supercomputing Conference (SC09) held in Portland, Oregon, on 2009. Tianhe achieved a speed of 563 teraflops in its first Top 500 test and had a peak performance of 1.2 petaflops. Thus at startup, the system had an efficiency of 46%. Originally, Tianhe-1 was powered by 4,096 Intel Xeon E5540 processors and 1,024 Intel Xeon E5450 processors, with 5,120 AMD graphics processing units (GPUs), which were made up of 2,560 dual-GPU ATI Radeon HD 4870 X2 graphics cards.
Tianhe-1A
In October 2010, Tianhe-1A, an upgraded supercomputer, was unveiled at HPC 2010 China. It is now equipped with 14,336 Xeon X5670 processors and 7,168 Nvidia Tesla M2050 general purpose GPUs. 2,048 FeiTeng 1000 SPARC-based processors are also installed in the system, but their computing power was not counted into the machine's official LINPACK statistics as of October 2010. Tianhe-1A has a theoretical peak performance of 4.701 petaflops. NVIDIA suggests that it would have taken "50,000 CPUs and twice as much floor space to deliver the same performance using CPUs alone." The current heterogeneous system consumes 4.04 megawatts compared to over 12 megawatts had it been built only with CPUs.
The Tianhe-1A system is composed of 112 computer cabinets, 12 storage cabinets, 6 communications cabinets, and 8 I/O cabinets. Each computer cabinet is composed of four frames, with each frame containing eight blades, plus a 16-port switching board. Each blade is composed of two computer nodes, with each computer node containing two Xeon X5670 6-core processors and one Nvidia M2050 GPU process |
https://en.wikipedia.org/wiki/1972%20Nicaraguan%20Constitutional%20Assembly%20election | Constitutional Assembly elections were held in Nicaragua on 6 February 1972.
Results
References
Bibliography
Elections in the Americas A Data Handbook Volume 1. North America, Central America, and the Caribbean. Edited by Dieter Nohlen. 2005.
Pezzullo, Lawrence and Ralph Pezzullo. At the fall of Somoza. Pittsburgh: University of Pittsburgh Press. 1993.
Political handbook of the world 1973. New York, 1974.
Schooley, Helen. Conflict in Central America. Harlow: Longman. 1987.
Elections in Nicaragua
1972 in Nicaragua
Nicaragua
Election and referendum articles with incomplete results |
https://en.wikipedia.org/wiki/Zombie%20Tycoon | Zombie Tycoon is a real-time strategy for the PlayStation Portable developed by Frima Studio and published by Sony Computer Entertainment, with the participation of Telefilm Canada. It was released on October 29, 2009.
Zombie Tycoon differs from most zombie games in the fact that the player is able to control and customize three squads of zombies rather than fighting them off. The game is not a tycoon game as the title suggests, with gameplay closer to being a real-time strategy game. Like Dead Head Fred, Zombie Tycoon uses the Vicious Engine.
A sequel, Zombie Tycoon 2: Brainhov's Revenge, was released in 2013 for the PlayStation Vita, PlayStation 3, and Microsoft Windows.
Plot
Zombie Tycoon'''s plot is told via voice-acted animated cutscenes as well as in-game text and dialogue. A mad scientist named Brainhov and his two subordinates have finished perfecting "formula Z", a formula that brings the dead back to life and transforms living humans into zombies. After unsuccessfully testing the formula on the hunchbacked subordinate Ernest he decides to test it on himself, turning into a zombie. The other (nameless) subordinate decides to utilize the formula to conquer the world by using the former Brainhov's invention.
GameplayZombie Tycoon plays like a real-time strategy game. Gameplay takes place in different cities, each level giving different objectives. Buildings are destructible, but enemies may attack from the building, throwing things such as Molotov cocktails. Special enemies such as bounty hunters may organize a resistance force and must be eliminated quickly.
The player controls three squads of zombies using a flying camera to dispense brains, which the zombies follow. Zombie squads may be equipped with several items to improve their offensive, defensive, or movement capabilities. Hospitals may be destroyed by zombies to increase their numbers, allowing up to 8 zombies for each squad. The game is lost when all zombie squads are eliminated.
ReceptionZombie Tycoon'' received mixed reviews from critics. On Metacritic, the game holds a score of 68/100 based on 5 reviews.
IGN gave the game a 5.2/10, citing "Frustrating AI, an imprecise camera, and bad AI." On the flipside, Pocket Gamer UK gave it 8/10, believing it was "fun, funny, and very original."
References
External links
Official website
2009 video games
PlayStation Network games
PlayStation Portable games
PlayStation Portable-only games
Video games developed in Canada
Video games about zombies
Frima Studio games
Sony Interactive Entertainment games
Single-player video games |
https://en.wikipedia.org/wiki/Swamp%20Gas%20Visits%20the%20United%20States%20of%20America | Swamp Gas Visits the United States of America is a computer game developed by Inline Design in 1990 for the Macintosh and Windows 3.1x. A sequel - Swamp Gas Visits Europe - was released in 1992.
Swamp Gas Visits Europe is the sequel to the game.
Plot
Swamp Gas Visits the United States of America is an educational game designed to assist students with their knowledge of United States geography, for up to four players. The main character is an alien that, after departing from his mothership that hovers far above the map, flies his UFO around the U.S. The alien hovers above various states, and is quizzed about the name and capital of each state; entering the correct information allows the player into the Alien Arcade. The players select missions from a pop-up menu. Sometimes, due to a malfunction from the mothership, the alien will face a Close Encounter that must be dealt with by correctly answering a multiple-choice question regarding the alien's current location.
Reception
The game was reviewed in 1992 in Dragon #178 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 5 out of 5 stars.
References
1990 video games
Children's educational video games
Classic Mac OS games
Video games developed in the United States
Windows games |
https://en.wikipedia.org/wiki/Swap%20chain | In computer graphics, a swap chain (also swapchain) is a series of virtual framebuffers used by the graphics card and graphics API for frame rate stabilization, stutter reduction, and several other purposes. Because of these benefits, many graphics APIs require the use of a swap chain. The swap chain usually exists in graphics memory, but it can exist in system memory as well. A swap chain with two buffers is a double buffer.
Function
In every swap chain there are at least two buffers. The first framebuffer, the screenbuffer, is the buffer that is rendered to the output of the video card. The remaining buffers are known as backbuffers. Each time a new frame is displayed, the first backbuffer in the swap chain takes the place of the screenbuffer, this is called presentation or swapping. A variety of other actions may be taken on the previous screenbuffer and other backbuffers (if they exist). The screenbuffer may be simply overwritten or returned to the back of the swap chain for further processing. The action taken is decided by the client application and is API dependent.
Direct3D
Microsoft Direct3D implements a SwapChain class. Each host device has at least one swap chain assigned to it, and others may be created by the client application. The API provides three methods of swapping: copy, discard, and flip. When the SwapChain is set to flip, the screenbuffer is copied onto the last backbuffer, then all the existing backbuffers are copied forward in the chain. When copy is set, each backbuffer is copied forward, but the screenbuffer is not wrapped to the last buffer, leaving it unchanged. Flip does not work when there is only one backbuffer, as the screenbuffer is copied over the only backbuffer before it can be presented. In discard mode, the driver selects the best method.
Comparison with triple buffering
Outside the context of Direct3D, triple buffering refers to the technique of allowing an application to draw to whichever back buffer was least recently updated. This allows the application to always proceed with rendering, regardless of the pace at which frames are being drawn by the application or the pace at which frames are being sent to the display. Triple Buffering may result in a frame being discarded without being displayed if two or more newer frames are completely rendered in the time it takes for one frame to be sent to the display. By contrast, Direct3D swap chains are a strict first-in, first-out queue, so every frame that is drawn by the application will be displayed even if newer frames are available. Direct3D does not implement a most-recent buffer swapping strategy, and Microsoft's documentation calls a Direct3D swap chain of three buffers "triple buffering". Triple Buffering as described above is superior for interactive purposes such as gaming, but Direct3D swap chains of more than three buffers can be better for tasks such as presenting frames of a video where the time taken to decode each frame may be highly variabl |
https://en.wikipedia.org/wiki/V%20for%20Victory%3A%20D-Day%20Utah%20Beach | V for Victory: D-Day Utah Beach is a 1991 computer wargame developed by Atomic Games and published by Three-Sixty Pacific. It was widely lauded and repeatedly reviewed as the best wargame of its era. Its success led to three further games in the V for Victory series, and then the similar World at War series published by Avalon Hill.
The game simulates the D-Day invasion on the area surrounding Utah Beach and the greater Cotentin Peninsula area. The player takes the role of overall commander of the US forces or the German forces opposing them. The game includes six scenarios to play as either side, one of which covers the entire invasion area up to the period just prior to Operation Cobra.
Gameplay
The game was played on a top-down 2D hex based map, with numerous terrain types.
Each combat scenario has two phases. During the Planning phase, the player clicks on the unit icons to drag them to new locations. In the Execution phase, the player's battle plans are carried out.
The game engine included many features that could not be simulated in traditional board games in order to eliminate drudgery. For instance, each unit individually tracked its supply status and local reserve. New supplies were delivered at night, using a system that simulated flow from one of a number of "supply points", the beach area for the US, or roads to the south for the Germans. Cutting a supply route would cause the supplies to be re-routed onto other roads, which might lead to choking. Artillery fire could also be used to delay the flow. All of these effects were simulated, added to the on-hand supply level, and then displayed to the user as a series of optional colorings that indicated current status. Reduced supply levels dramatically reduced the combat and movement capabilities of the units, and represented the majority of the effects on fighting strength of the armies as a whole. Straying too far from a source of supply would render a unit impotent, while surrounding one would quickly lead to its elimination. In the same manner, the game tracked fatigue levels, unit cohesion, level of command, casualties and other effects for every unit on the map. Even weather became important, as it changed the supply deliveries and interdiction.
The amount of information held by the system might be overwhelming, but the majority of it was hidden and automated. Supply level, for instance, only became visible if the player selected an option to show it. In this case, it would be displayed as a colored outline around the units, from green (combat ready) to black (out of supplies). The player could generally ignore these details and leave it to the computer AI to handle these issues. This went as far as allowing the computer to plot artillery fire missions for supply interdiction. In most cases, the player was tasked with the movement of units and direct artillery support for attacks. Even these could be automated if desired, and were for the non-player side.
Many aspects of the |
https://en.wikipedia.org/wiki/Fox%20%28international%29 | Fox, is a television channel owned by Fox Networks Group, a subsidiary of the Disney Entertainment division of The Walt Disney Company. The network is unrelated to the Fox Corporation and American broadcast network of the same name which was its owner until Disney's acquisition of 21st Century Fox in 2019, and is currently used under a transitional brand licensing agreement with Fox Corporation to last until 2024.
As of 2023, several networks formerly named Fox worldwide have transitioned to the formerly Asian-centric brand Star, while networks in Greece and Poland instead transitioned to being branded as FX. Some worldwide Fox networks were wound down and entirely discontinuned.
Current channels
Baltics and CIS
Fox (previously Fox Crime) is a Russian-language television channel that launched on March 5, 2008. The channel was closed on October 1, 2022, for Russia & Belarus, and was replaced by Kineko in Russia, but it's still active in the CIS & Baltic regions. Cable operators in Latvia and Estonia have localized versions of the channel with advertising.
Japan
Fox is a Japanese channel that launched on February 1998.
Middle East and North Africa
Fox Arabia is a Middle Eastern and North African channel that launched on March 1, 2011.
Portugal
Fox is a Portuguese channel that launched on March 1, 2003.
Spain
Fox is a Spanish channel that launched on June 30, 2002.
Turkey
Fox (previously TGRT) is a Turkish channel that launched on February 24, 2007.
Former channels
Asia
Fox Asia, the channel closed in Southeast Asia and Hong Kong on October 1, 2021, and Taiwan on January 1, 2022, with most of its content shifting to the Star content hub on Disney+ (for Singapore, Philippines, Hong Kong and Taiwan) and Disney+ Hotstar (for Southeast Asia region outside Singapore and Philippines).
Fox Thailand
Fox Philippines
Fox Korea, due to the ongoing expansion of Star in 2020, "T.cast," the licensor of FOX in Korea, announced that they would relaunch the channel as .
Fox Taiwan, the channel, was renamed as the second incarnation of the Taiwan feed of Star World on January 1, 2022. It would be later closed down on January 1, 2024.
Bulgaria
Fox is a Bulgarian channel that launched on October 15, 2012. On June 7, 2023, it was announced that all Fox channels in Bulgaria (including Fox Life and Fox Crime) was rebranded as Star Channel as of 1 October 2023.
Belgium
Fox is a Flemish channel that launched on October 1, 2015. On November 1, 2023, Fox will be rebranded to Star Channel.
Finland
Fox (formerly SuomiTV) was a Finnish channel that launched in 2009. The channel was rebranded to Star Channel on January 6, 2023.
Germany, Austria and Switzerland
Fox was a German channel that launched on May 20, 2008. The channel closed on September 30, 2021, with most of its content shifting to the Star content hub on Disney+.
Greece
Fox was a Greek channel that launched on October 1, 2012. It was closed on March 15, 2023, being replaced by the second ite |
https://en.wikipedia.org/wiki/Flexera | Flexera is an American computer software company based in Itasca, Illinois. It is a business-focused organization which works in software asset management and cloud management.
History
On 1 April 2008, Macrovision sold its software division to the Thoma Bravo investment fund, which became Acresso Software. Macrovision subsequently changed its name to Rovi Corporation.
In October 2009, Acresso Software, Inc. became Flexera Software after a clash with a company of similar name.
Flexera acquired Australian based ManageSoft in 2010. Managesoft was OSA (Open Software Associates), which itself came out of HP's Australian Software Organisation.
On July 19, 2011, Thoma Bravo sold a majority stake in Flexera Software LLC to Teachers' Private Capital, the private investment department of the Ontario Teachers' Pension Plan. The transaction was finalized on October 3, 2011.
On September 26, 2018, Flexera acquired RightScale for an undisclosed amount.
On June 5, 2019, Flexera acquired Asheville, NC based RISC Networks for an undisclosed amount.
On February 5, 2020, Flexera acquired software usage analytics Company Revulytics. In August 2020, for the third straight year, Flexera has been ranked in the Gartner Magic Quadrant 's Leaders quadrant for Software Asset Management Tools (July 2020).
On May 28, 2020, Flexera launched a new division called Revenera. Revenera is a business-focused organization which works in monetization, software composition analysis, and installation (computer programs) software.
See also
FlexNet Publisher
InstallShield
References
External links
Software companies based in Illinois
Privately held companies based in Illinois
Companies based in DuPage County, Illinois
2009 establishments in Illinois
Software companies established in 2009
Year of establishment missing
Software companies of the United States
Itasca, Illinois |
https://en.wikipedia.org/wiki/Peer-to-Patent%20Australia | Peer-to-Patent Australia was an initiative designed to improve the patent examination process and the quality of issued patents by connecting the review of pending patents to an open network of experts online.
Peer-to-Patent Australia is focused on helping patent offices perform high-quality examinations of pending patent applications by enlisting the public to help find and explain prior art. The objective of Peer-to-Patent Australia is to improve the patent examination process and the quality of issued patents by inviting members of the public to identify and nominate prior art relevant to the assessment of novelty and inventiveness of participating patent applications. This initiative allows the patent office to harness the expertise of qualified people within the community when assessing patent applications by inviting members of the public to identify and nominate prior art relevant to the assessment of novelty and inventiveness of participating patent applications. In doing so, it connects with the broader initiative to use Web 2.0 technologies to enhance and invigorate government administration through citizen engagement.
Rationale
To justify the award of a patent in Australia, the invention claimed must be novel and involve an inventive step when compared with the prior art base. The prior art base is the state of the art, or the technology in existence, immediately before the priority date, which is usually the date that the patent application is filed. In other words, to justify the grant of a patent, an invention must not have been seen before and must be inventive in the eyes of someone skilled in the relevant art when compared with the existing technology.
Prior art can include earlier patents, academic papers, magazine articles, web pages, and even physical examples. Patent examiners compare a claimed invention with the prior art to determine if a given invention is both novel and not obvious to a person of ordinary skill and creativity of the invention.
Currently in Australia, patent examiners have the sole responsibility for searching for prior art. They have a time budget of a few hours. Peer-to-Patent attempts to improve the patent process by markedly expanding the prior art search. The reasoning behind the proposal is that if prior art exists for an invention, particularly non-patent prior art, someone in the world knows about it. This knowledgeable person may be competitors in the same field, students or professors, or owners of an earlier embodiment of the invention. Peer-to-Patent Australia encourages such people to submit examples of prior art and creates communities of people worldwide who are interested in discovering prior art.
Peer-to-Patent uses social software features to facilitate discussion amongst groups of volunteer experts. Users can upload prior art references, participate in discussion forums, rate other user submissions, add research references, invite others, and more. This helps the examiners focus t |
https://en.wikipedia.org/wiki/Smash%20Childhood%20Cancer | Smash Childhood Cancer is a World Community Grid volunteer computing subproject on the BOINC platform. It is based on World Community Grid's Help Childhood Cancer subproject which was a joint effort of Chiba University and the Chiba Cancer Center. Based on the results of that project, the Smash Childhood Cancer started in January 2017 looking for drug candidates targeting additional childhood cancers.
Project Purpose
Neuroblastoma is the most common type of solid tumor which afflicts children. Three different proteins have been implicated in the production of neuroblastoma. If these proteins can be disabled, conventional treatments would be much more effective. Medicinal chemists have identified three million different molecules which might disable the proteins. Treating it as a problem in ligand docking, a computer program called AutoDock will virtually attempt to fit each molecule to each protein in such a way that the protein is disabled.
See also
BOINC
List of volunteer computing projects
World Community Grid
Band of Parents
The Neuroblastoma Society
Neuroblastoma Children's Cancer Alliance UK
References
External links
Smash Childhood Cancer - World Community Grid
Volunteer computing projects
Science in society
Free science software
Cheminformatics
Computational chemistry
Cancer organizations based in Japan
Berkeley Open Infrastructure for Network Computing projects |
https://en.wikipedia.org/wiki/BandaOke%21%20Rock%20%27N%20Roll%20to%20Millions | BandaOke! Rock 'N Roll to Millions is a Philippine television game show by GMA Network. Hosted by Jaya and Allan K., it premiered on October 25, 2009. The show concluded on March 21, 2010 with a total of 22 episodes. It was replaced by Claudine in its timeslot.
Cast
Hosts
Jaya
Allan K.
Band
Frencheska Farr
Geoff Taylor
Jay Perillo
Tim Mallilin - bass
Weckl Mercado - lead guitar
Michael Gemina - drums
Ivan Espinosa - piano
Iean Iñigo - 2nd keyboard
Format
BandaOke opens with a grand number showcasing the two game masters jamming with a band specially formed for the show. The number leads to three rounds of live band-videoke singing showdown between two teams of celebrity players, each headed by a celebrity bandmaster. Members of the winning team of rounds 1 to 3 then face off in the One-on-One-on-One round to determine the jackpot player. The jackpot player advances to one final round where a 1-million pesos cash prize is at stake.
Ratings
According to AGB Nielsen Philippines' Mega Manila household television ratings, the pilot episode of BandaOke earned a 19.2% rating. While the final episode scored a 13% rating.
References
External links
2009 Philippine television series debuts
2010 Philippine television series endings
Filipino-language television shows
GMA Network original programming
Philippine game shows |
https://en.wikipedia.org/wiki/Help%20Cure%20Muscular%20Dystrophy | Help Cure Muscular Dystrophy is a volunteer computing project that runs on the BOINC platform.
It is a joint effort of the French muscular dystrophy charity, L'Association française contre les myopathies; and L'Institut de biologie moléculaire et cellulaire (Molecular and Cellular Biology Institute).
Project purpose
Help Cure Muscular Dystrophy studies the function of various proteins that are produced by the two hundred genes known to be involved in the production of neuromuscular proteins by modelling the protein-protein interactions of the forty thousand relevant proteins that are listed in the Protein Data Bank. More specifically, it models how a protein would be affected when another protein or a ligand docks with it.
Scientific publications
Decrypting protein surfaces by combining evolution, geometry, and molecular docking. Proteins: Structure, Function, and Bioinformatics (2019).
Hidden partners: Using cross-docking calculations to predict binding sites for proteins with multiple interactions. Proteins: Structure, Function, and Bioinformatics (2018).
Protein social behavior makes a stronger signal for partner identification than surface geometry. Proteins: Structure, Function, and Bioinformatics (2017).
Great interactions: How binding incorrect partners can teach us about protein recognition and function. Proteins: Structure, Function, and Bioinformatics (2016).
Protein-Protein Interactions in a Crowded Environment: An Analysis via Cross-Docking Simulations and Evolutionary Information. PLOS Computational Biology (2013).
From Dedicated Grid to Volunteer Grid: Large Scale Execution of a Bioinformatics Application. Journal of Grid Computing (2009).
Joint Evolutionary Trees: A Large-Scale Method To Predict Protein Interfaces Based on Sequence Sampling. PLOS Computational Biology (2009).
Identification of Protein Interaction Partners and Protein–Protein Interaction Sites. Journal of Molecular Biology (2008).
See also
BOINC
List of volunteer computing projects
Muscular dystrophy
World Community Grid
External links
Help Cure Muscular Dystrophy
References
Berkeley Open Infrastructure for Network Computing projects
Science in society
Free science software
Muscular dystrophy organizations
Volunteer computing projects |
https://en.wikipedia.org/wiki/Bitoy%27s%20Showwwtime | Bitoy's Showwwtime is a Philippine television talent show broadcast on GMA Network. Hosted by Michael V., it premiered on October 17, 2009. The show concluded on March 13, 2010 with a total of 22 episodes.
Hosts
Michael V. as Mahal na Hari / Mahal na Reyna / Mahal na Kawal
Mang Enriquez as Chester
Segments
Talbugan
Video Kariran
Facemuk
Gaya Mo 'Yun?
Ratings
According to AGB Nielsen Philippines' Mega Manila household television ratings, the pilot episode of Bitoy's Showwwtime earned a 22.3%% rating. While the final episode scored a 12% rating.
References
External links
2009 Philippine television series debuts
2010 Philippine television series endings
Filipino-language television shows
GMA Network original programming
Philippine reality television series |
https://en.wikipedia.org/wiki/Influenza%20Antiviral%20Drug%20Search | The Influenza Antiviral Drug Search was a distributed computing project that was running on the BOINC platform. It is a project of the University of Texas Medical Branch.
Project purpose
The Influenza Antiviral Drug Search conducted millions of virtual docking experiments in order to discover compounds that may be suitable for real-world clinical trials to combat new or drug resistant strains of influenza virus.
One vulnerability of all influenza strains is that they need viral neuraminidase, NS1 Influenza Protein and hemagglutinin in order to infect a body. A chemical compound that can disable one of these molecules has the potential to be an effective antiviral drug.
See also
BOINC
List of distributed computing projects
World Community Grid
External links
Influenza Antiviral Drug Search
References
Pharmaceutical industry
Drug discovery |
https://en.wikipedia.org/wiki/PPC%20Journal | PPC Journal was an early hobbyist computer magazine, originally targeted at users of HP's first programmable calculator, the HP-65. It originated as 65 Notes and the first issue was published in 1974. It later changed names in 1978 to PPC Journal and in 1980 to PPC Calculator Journal. With Volume 12 published in 1984 the magazine was renamed PPC Journal. The magazine ended publication in July 1987 (Volume 14).
The founder of the PPC (Personal Programming Center) and editor of the journal was Richard J. Nelson. This hobbyist group worked around the journal and was known because Nelson discovered hidden instructions on the HP-65 calculator. Later the club and the journal got maximum notoriety when several club members discovered the "synthetic instructions" of the HP-41C.
Competition
A similar journal since 1976 was 52-Notes for the Texas Instruments SR-52 user community. It was edited by Richard C. Vanderburgh. Both journals deliberately established a mode of "friendly competition", often exchanging information and comparing solutions among user groups. This journal was later renamed into TI PPC Notes and edited by Maurice E. T. Swinnen (from January 1980 to December 1982) and Palmer O. Hanson, Jr. (from January 1983).
References
Hobby magazines published in the United States
Defunct computer magazines published in the United States
Magazines established in 1974
Magazines disestablished in 1987 |
https://en.wikipedia.org/wiki/River%20linking | River linking is a project of linking two or more rivers by creating a network of manually created reservoirs and canals, and providing land areas that otherwise does not have river water access and reducing the flow of water to sea using this means. It is based on the assumptions that surplus water in some rivers can be diverted to deficit rivers by creating a network of canals to interconnect the rivers.
Reasons and motivations
For an instance, in India the rainfall over the country is primarily orographic, associated with tropical depressions originating in the Arabian Sea and the Bay of Bengal. The summer monsoon accounts for more than 85 per cent of the precipitation. The uncertainty of occurrence of rainfall marked by prolonged dry spells and fluctuations in seasonal and annual rainfall is a serious problem for the country. Large parts of Haryana, Maharashtra, Andhra Pradesh, Rajasthan, Gujarat, Madhya Pradesh, Karnataka and Tamil Nadu are not only in deficit in rainfall but also subject to large variations, resulting in frequent droughts and causing immense hardship to the population and enormous loss to the nation. The water availability even for drinking purposes becomes critical, particularly in the summer months as the rivers dry up and the ground water recedes. Regional variations in the rainfall lead to situations when some parts of the country do not have enough water even for raising a single crop. On the other hand, excess rainfall occurring in some parts of the country creates havoc due to floods.
Irrigation using river water and ground water has been the prime factor for raising the food grain production in India from a mere 50 million tonnes in the 1950s to more than 200 million tonnes at present, leading India to attain self-sufficiency in food. Irrigated area has increased from 22 million hectares to 95 million hectares during this period. The population of India, which is around 1100 million at present, is expected to increase to 1500 to 1800 million in the year 2050 and that would require about 450 million tonnes of food grains. For meeting this requirement, it would be necessary to increase irrigation potential to 160 million hectares for all crops by 2050. India's maximum irrigation potential that could be created through conventional sources has been assessed to be about 140 million hectares. For attaining a potential of 160 million hectares, other strategies shall have to be evolved.
Floods are a recurring feature, particularly by the Brahmaputra and Ganga rivers, in which almost 60 per cent of the river flows of India occur. Flood damages, which were Rs. 52 crores in 1953, have gone up to Rs. 5,846 crores in 1998 with annual average being Rs. 1,343 crores affecting the States of Assam, Bihar, West Bengal and Uttar Pradesh along with untold human sufferings. On the other hand, large areas in the States of Rajasthan, Gujarat, Andhra Pradesh, Karnataka and Tamil Nadu face recurring droughts. As much as 85 percentage |
https://en.wikipedia.org/wiki/Gigle%20Networks | Gigle Networks (formerly known as Gigle Semiconductor) was a provider of high performance system-on-a-chip semiconductor devices and intelligent switching technology for home network, IPTV, consumer electronics and smart grid applications. The company was based in Barcelona, Spain, Edinburgh, UK, and Redwood City, California.
History
Gigle was a venture capital backed privately held company. The company completed a Series A funding round of $11 million in January 2006, led by Accel Partners and Pond Venture Partners; and a Series B funding round of $20 million in November 2007, led by Scottish Equity Partners with participation from Accel Partners and Pond Venture Partners. In December 2010, the company was acquired by Broadcom for $75 million.
Gigle announced 1 Gbit/s physical layer throughput trials in December 2006.
Gigle was involved in multimedia communications standards such as IEEE P1901 and G.hn. Gigle Networks was a board member of the HomePlug Powerline Alliance, a co-founder of the Homegrid Forum a member of the Home Gateway Initiative and the Broadband Forum.
References
External links
Official Gigle Networks website
Networking companies
Fabless semiconductor companies
Privately held companies
Electronics companies established in 2005
Power-line communication Internet access
Semiconductor companies of Spain |
https://en.wikipedia.org/wiki/Ravindra%20K.%20Ahuja | Ravindra K. Ahuja (born February 20, 1956) is an Indian-born American computer scientist and entrepreneur. He is currently Professor of Industrial and Systems Engineering at the University of Florida in Gainesville, Florida, and CEO of the automation and optimization solutions provider Optym, which he founded in 2000 as Innovative Scheduling, Inc.
Ahuja specializes in mathematical modeling, state-of-the-art network optimization techniques and solving large-scale scheduling problems arising in logistics and transportation. He has developed models and algorithms for scheduling and logistics problems in airline, trucking and railroad industries worldwide. Many of these industry-specific problems were previously considered intractable. Ahuja’s optimization solutions are implemented by Optym’s advanced decision support systems.
Ahuja has provided scholarly contributions to the theory and applications of network optimization
. He co-authored more than 100 research papers and book chapters in the areas of Industrial Engineering, Operations Research and Computer Science. He also co-authored three textbooks and served as Associate Editor of three journals: Operations Research, Transportation Science and Networks.
Early life and education
Ravindra K. Ahuja was born in Rampur, Uttar Pradesh, India.
Indian Institute of Technology, Kanpur
In 1972, Ahuja entered the Indian Institute of Technology, Kanpur (IIT Kanpur), to study mechanical engineering. He earned a Bachelor of Science in mechanical engineering in 1977 and continued his education as a graduate student at his alma mater. Between 1977 and 1979, he studied maximal arc-disjoint and node-disjoint flow in multicommodity networks and earned a Master of Science in Industrial & Management Engineering. In 1982, he earned a Ph.D. in Industrial & Management Engineering (BB) for his work on the role of parametric programming in network flow problems.
Career
Professor
Ahuja has held positions at several prestigious universities, including at the Massachusetts Institute of Technology (MIT) Sloan School of Management as Visiting Professor from 1986 to 1998, at the Rutgers University School of Management as Visiting Professor from 1996 to 1997 and at the Indian Institute of Technology, Kanpur (IIT Kanpur), in India as a faculty member from 1982 to 1996. Since 1998, Ahuja has served as Professor of Industrial and Systems Engineering at the University of Florida in Gainesville, Florida.
Throughout his academic career, Ahuja mentored several doctoral students and taught graduate and undergraduate courses, including Operations Research for Management, Introduction to Management Science, Introduction to Computing and Programming Languages, Network Flow Algorithms, Network Optimization, Combinatorial Optimization, Database Management Systems, Design of Production Systems and Operations Management.
Ahuja has contributed to the theory and applications of network optimization and specializes in network flows |
https://en.wikipedia.org/wiki/BATM | BATM Advanced Communications Ltd. (Baras Advanced Technologies Marom) is a technology company principally engaged in development, production and marketing of data and telecommunication products in the field of local and wide area networks, as well as the development, production and distribution of laboratory diagnostic equipment in the medical sector. The company is listed on the London Stock Exchange and is a constituent of the FTSE techMARK 100 Index.
History
BATM Advanced Communications was founded in 1992 by Dr. Zvi Marom and Greshon Baras as a bootstrap that grew into a multinational technology corporation; Initially focusing on developing high-performance communications equipment, mainly fibre optic networking, multiservice transport, access solutions, and integrated voice, video and data service.
Between August 1999 and 2002 Benjamin Netanyahu served as a senior consultant for the company (after he left politics following his defeat in the 1999 Israeli general election).
Acquisitions
In April 2000, BATM acquired Telco Systems (founded in 1972) for $260.8 million in cash and 960,000 shares of BATM stock.
In January 2008, BATM acquired Resolute Networks, itself established in 2004 as a merger of Redux Communications (founded in 1999) and Lycium Networks (founded in 2001). Resolute Networks is a provider of sub-system solutions for Circuit Emulation Services (CES) and Synchronous optical networking solutions.
During 2008, BATM made a number of investments in medical devices and supporting distribution networks, acquiring a clinical chemistry diagnostic company based in Italy.
In November 2008, the Company completed the acquisition of Vigilant Technology that provided video security systems such as digital recording systems, video content analysis and control centers used in airports, governmental sites, financial institutions, correctional facilities, casinos, and city centers. In 2014, Vigilant was dissolved.
Telco Systems
Telco Systems is a manufacturer of telecommunications equipment, founded in 1972, headquartered in Mansfield, Massachusetts, and acquired by BATM in 2000. Telco Systems solutions focuses around four primary vertical marketscarrier cloud networking and cloud services, business Ethernet services, mobile backhaul and AdvancedTCA (ATCA) switching blades.
History
In April 2000, BATM Advanced Communications acquired Telco Systems for $260.8 million in cash and 960,000 shares of BATM stock. As a wholly owned subsidiary of BATM Advanced Communications, the company now has over 400 engineers and scientists through BATM's integrated research and development program between all its subsidiary companies. Since its founding in 1992, BATM has been involved in the design and manufacture of equipment for the telecommunications industry.
Headquartered in Mansfield, MA, and Yokneam, Israel, Telco Systems has offices throughout the world including the United States, Germany, France, Singapore, and Australia.
Acquisitions of |
https://en.wikipedia.org/wiki/Idool%20%28TV%20series%29 | Idool is the Belgian version of the Idol series. The series was launched in late 2002 by Belgian television network vtm. The contestants are first narrowed down to 100 contestants, and then down to 30-50 through several auditions and tests by a panel of judges. From this point on, the viewers decide who are in and who are out, and the judges limit themselves to commenting. TV viewers being what they are, the votes are based not solely on the singer's vocal performance, but also on his or her looks, clothes, entertainment value, and other factors.
In difference to the versions from other countries of the franchise, several contestants achieved on-going success in the local music industry, most notably Natalia Druyts, runner-up from season one, who managed to sell over 400,000 albums, and over 1 million concert tickets between 2003 and 2010 in Flanders; and Hadise Açıkgöz, who did not even make the top 10 in Season 1 but nevertheless became a career musician who represented Turkey in the Eurovision Song Contest 2009 placing 4th. In 2012 vtm replaced Idool with another singing talent competition, The Voice van Vlaanderen, while still retaining the rights to Idool'''s format.
Season Synopsis
Season 1
Auditions were held in Antwerp, Ghent & Brussels where the top 100 was invited to the next round. The season was launched in late 2002 and was aired until May when Peter Evrard narrowly beat Natalia Druyts with just 50.7% of the votes. Evrard would eventually represent his country on World Idol later that year where managed to place as 2nd runner-up but was clearly outdone by his female competition on a larger scale. The show saw most of its finalists landing record deals, most notably Wim Soutaer and Brahim Attaeb, who placed 3rd and 4th respectively. Other cast members included Hadise Açıkgöz, who started a successful singing career the year later and became the host of the second season of X Factor, Udo Mechels who won the first season of X Factor and Johan Waem, who achieved European-wide success under his stage name Danzel. All of the three managed to enter the top 50 but were not chosen by the viewers to advance to the final 10.
Season 2
The second season started exactly one year after the final of the first season, but the high expectations based on the former success of the format could not have been fulfilled. Winner Joeri Fransen only recorded one album and was later dropped by his record company. Second runner-up Sandrine Van Handenhoven almost presented her country in the Eurovision Song Contest 2007 and became the host of the local Big Brother version. Annelies Cappaert, who placed 10th, and her sister Sarah Cappaert, who made the top 30, later participated on X-Factor as The Cappaert Sisters where they placed second behind Idool 2003-semifinalist Udo Mechels.
Season 3
After an absence for three years, in which the first Flemish season of X Factor was aired on VTM, the show returned with the Wauters as a host. Jean Blaute remained as |
https://en.wikipedia.org/wiki/Yanis%20%28singer%29 | Yanis Sahraoui (born 16 September 1988)
is a French pop musician and singer-songwriter.
They debuted in the late 2000s under the stage name Sliimy (pronounced "Slimmy") through social networking websites where they released their songs. The artist soon received attention online and signed into recording label Warner Music Group, releasing the single Wake Up and their debut album Paint Your Face in 2009, which reached number 2 in the French charts. The singer then performed on stage, in concerts and in opening acts for Britney Spears and Katy Perry.
The artist, singing mostly in English with an accent that has been described as "mockney", with androgynous looks and a falsetto voice, was compared to Mika or Prince by the press. They were sometimes also dubbed "the French Mika" in their native France and internationally.
In 2015, the singer began performing as Yanis, and released the EP L'heure Bleue in 2016.
Life and career
Early life
Yanis Sahraoui was born on 16 September 1988 in Saint-Étienne, Loire. Of Moroccan and Algerian descent, Yanis grew up in the neighborhood of Vivaraize, along with their three sisters and brother. Yanis studied at high school before going to the university of Notre-Dame Valbernoîte.
In 2005, Yanis won a singing contest at Pax in Saint-Etienne, and won a record in a studio where Yanis met Etienne Feed, who became their partner and guitarist.
Debut as Sliimy (2007-2010)
In their late teens, Yanis began using the online alias "Sliimy": from the English word "slim", referring the artist's slender frame and a double I, which according to Yanis, visually represent two thin legs. As Sliimy, the singer used social networking websites such as Myspace where they uploaded recordings of their songs. The artist was met with success online, and with their guitarist they eventually signed into recording label Warner Music Group. The singer received more international attention in late 2008 after their cover of Britney Spears's song Womanizer was featured by American blogger Perez Hilton.
Sliimy's debut album Paint Your Face was recorded at the artist's home studio in Saint-Étienne in January 2009. In February 2009, Yanis was part of the coming-nexts du Grand Journal in Canal+. Their first single was titled Wake Up and made available on legal music download platforms. Paint Your Face was mixed at Trout Recording Studio in New York in March by Bryce Goggin, who has worked with Antony and the Johnsons and Pavement. It was released on 6 April 2009 by Warner.
As "Sliimy", they opened for Britney Spears's Circus Tour in Paris-Bercy in France in July 2009.
In addition to having been the first part of Britney Spears's tour, Sliimy also went on tour with singer Katy Perry for the Hello Katy Tour in Switzerland and England in 2009. A few months later, the artist made a surprising appearance in the music video for the hit song I Gotta Feeling by The Black Eyed Peas in the album The END.
Four singles were taken from Paint Your Face b |
https://en.wikipedia.org/wiki/Film%20Classification%20Act%2C%202005 | The Film Classification Act, 2005 is a statute which governs motion picture and computer game ratings in the province of Ontario, Canada. The law also provides the legal basis for the activities of the Ontario Film Review Board. Prior to this, film censorship and classification in Ontario was mandated first by the Theatres and Cinematographs Act, 1911 then the Theatres Act, 1953.
History
Theatres and Cinematographs Act, 1911
Originally, motion pictures were reviewed and censored under the Theatres and Cinematographs Act which was passed on 24 March 1911 and established the Board of Censors, the first film review board in Ontario. The law was originally scheduled to be in force on 1 June that year, but was postponed until at least 20 June because of an illness of Arthur Matheson who as Ontario's treasurer was responsible for appointing the new board. This led to the creation of the Ontario Board of Censors of Moving Pictures which began operations on 27 June 1911. Each film shown in the province was required to be reviewed and approved by the Board which would then apply a "stamp" which would be displayed on theatre screens prior to the start of the film. Films which did not include the Board's stamp could be confiscated by authorities under the new law, which conversely prevented law enforcement officials from stopping the presentation of stamped films because of the film's content (section 6). Enforcement of the stamping provisions began after 1 December 1911, following the Board's initial task of reviewing 4000 extant films.
Section 10 of the original 1911 act prohibited children less than 15 years from attending a commercial film unless accompanied by an adult. This led to an unintended consequence where young girls would approach adult strangers to escort them to movies. There were recommendations that this provision be revoked or changed, especially since the film censorship regime would be deemed sufficient to protect children from inappropriate film content. In 1914, the provincial government introduced amendments to restrict eligible escorts to parents or legal guardians. Theatre operators were held responsible for ensuring that children were not being escorted by strangers.
After its first year, some film exhibitors would flout the law by removing certificate stamp images from films inspected by the Board of Censors then splicing these certificates to films which were not approved for Ontario audiences.
Theatres Act, 1953
In 1953, the province replaced the Theatres and Cinematographs Act with a new law, the Theatres Act.
Significant amendments to the act and its regulations were made on various occasions. Videotape and 8 mm film classification was introduced in 1975, following concerns that pornographic presentations were being distributed in such formats beyond the purview of the Board of Censors.
In 1981, the Adult Accompaniment rating was introduced which allowed films to be classified so that children under 14 were restricted |
https://en.wikipedia.org/wiki/Myx%20%28American%20TV%20channel%29 | Myx (pronounced "mix") is an American pay TV channel based in Daly City, California with an office also in Redwood City, California targeting a multicultural audience. As a sister network to Myx (Philippines), it launched in the United States in 2007. MyxRadio launched in November 2019 as a radio station on Dash Radio & as a global podcast on Spotify, iHeartRadio & Apple iTunes in March 2020. A video on demand service for Myx shows is also available via iWantTFC and TFC IPTV.
Background
ABS-CBN Global launched myxTV on DirecTV on February 28, 2007 from its corporate headquarters in Redwood City, California. myxTV is the American counterpart of myxPH, an influential music channel in the Philippines, and is programmed and operated independently.
In 2011, myxTV changed its logo, slogan, and programming.
In May 2013, myxTV launched a video on demand app on Roku, followed by launches on other over-the-top content platforms including Samsung Smart TV.
In February 2014, myxTV moved its operations to Glendale, California.
In November 2019, at the 143Thx R&B Music Festival, myxTV launched a new 24/7 radio station on Dash Radio.
On November 5, 2020, myxTV rebranded as a global version of Myx that will spotlight the next generation of Filipino-American talent as a premium cable, radio, and digital content provider. The newly launched platform aims to be an entertainment, lifestyle, and cultural touchstone for Filipino-American audiences and beyond.
Programming
Myx's programming includes acquired programs from Asia and the United States such as Japanese sports game show Unbeatable Banzuke, K-pop music variety show Music Bank, reality competition Supermodel Me, musical drama The Kitchen Musical, and classic cartoon series Voltron.
In 2007, an adult animated sitcom created by Ramon Lopez and Jesse Hernandez entitled The Nutshack began airing on Myx. It would air on the channel for two seasons and would be distributed by Koch Entertainment and ABS-CBN International. The series was generally low-rated and critically derided, though it built a small cult following from its reputation in late 2016 based on remixes of its theme song on YouTube, which became an internet meme. The show's first season was released as a DVD, titled "The Nutshack - The Entire 1st Season: Uncensored & Uncut", from distributor Koch Entertainment, on April 7, 2009, in the United States, and April 14 in Canada.
Myx TV began producing original reality shows in 2014 and premiered its first series I'm Asian American and... on April 23, 2014. In June 2014, the network premiered its first original competition reality show Call to Cosplay, which is also the first ever cosplay competition show in the United States. Two more original reality series Bagged and Eat Your Words premiered in August and October, respectively, with both series renewed in 2015.
In January 2015, Myx TV became the first U.S. cable network to air K-Pop live music countdown show Inkigayo. The network also launched |
https://en.wikipedia.org/wiki/Tinker%20Bell%20%28film%20series%29 | Tinker Bell is a direct-to-video computer-animated fantasy film series produced by DisneyToon Studios as part of the Disney Fairies franchise after producing a number of direct-to-video Winnie the Pooh films. Voices of Mae Whitman, Lucy Liu, Raven-Symoné, America Ferrera, Kristin Chenoweth and Pamela Adlon are featured in the films. Six feature films and one TV special were produced: Tinker Bell, Tinker Bell and the Lost Treasure, Tinker Bell and the Great Fairy Rescue, Secret of the Wings, Pixie Hollow Games (the special), The Pirate Fairy, and Tinker Bell and the Legend of the NeverBeast. The series is a spin-off of and prequel to Peter Pan.
Films
Tinker Bell (2008)
Tinker Bell (Mae Whitman) is born from the first laugh of a baby and is brought by the winds to Pixie Hollow (which is part of the island of Never Land). She learns that her talent is to be one of the tinkers, the fairies who make and fix things. Two other tinker fairies, Bobble (Rob Paulsen) and Clank (Jeff Bennett) teach her their craft and tell her about the fairies who visit the mainland to bring each season. Tink is thrilled and can't wait to go to the mainland for spring.
While out working, she meets a water fairy named Silvermist (Lucy Liu); a garden fairy named Rosetta (Kristin Chenoweth); a light fairy named Iridessa (Raven-Symoné), and an animal fairy named Fawn (America Ferrera). After meeting them, she notices an ill-tempered fast-flying fairy named Vidia (Pamela Adlon), who immediately dislikes her because of her unusually strong talent. Vidia challenges her to prove she'll be able to go to the mainland, and Tink creates several inventions out of Lost Things (to which some other fairies see as junk) that she found on the beach, which she shows to the Minister of Spring (Steve Valentine). But Tinker Bell soon learns from Queen Clarion (Anjelica Huston) that only nature-talent fairies visit the mainland.
Desperate to help change the seasons in the mainland, Tink tries her hand at nature skills—making dewdrops with Silvermist, lighting fireflies with Iridessa, and trying with Fawn to teach baby birds to fly but she fails miserably at all of these when she gets attacked by a hawk. Meanwhile, Bobble and Clank cover for Tink when questioned by Fairy Mary (Jane Horrocks), the tinker fairy overseer. When Tinker Bell returns, she tries to explain, but Mary simply responds that she knows, and expresses her disappointment with Tink's actions.
On the beach, Tinker Bell finds parts of a music box and figures out how to put them together. Iridessa, Fawn, Silvermist, and Rosetta witness her doing this, then tell her that she was tinkering and that she should be proud of her talent—if this is what she's good at, the mainland shouldn't matter. But Tinker Bell still wants to go to the mainland. She asks Rosetta if she'll still teach her to be a garden fairy, but Rosetta says that tinkering is Tinker Bell's natural talent.
As a last resort, Tinker Bell asks Vidia for help in becomi |
https://en.wikipedia.org/wiki/Equally%20Ours | Formerly the Equality and Diversity Forum, Equally Ours is a network of UK organisations committed to equal opportunities, social justice, good community relations, respect for human rights and an end to discrimination based on age, disability, gender and gender identity, race, religion or belief, and sexual orientation.
Members and observers include some UK-wide organisations, some that operate across Great Britain and some that operate in England only. Although legislation on equality and human rights is reserved, many areas of policy and legislation that have a significant effect on inequality, such as education and health, are devolved. Wherever possible, Equally Ours works and shares information with similar networks of equality and human rights NGOs in Scotland, Wales and Northern Ireland.
History
The Forum was established by Sarah Spencer CBE and Patrick Grattan MBE in 2002 to promote dialogue and understanding across the separate equality ‘strands’, and to ensure that policy debate on proposals for discrimination legislation and a single equality body recognises the cross-cutting nature of equality issues.
In 2019 the Equality and Diversity Forum rebranded as Equally Ours. This was to unify its policy forum, research network and strategic communications programme under a single brand-name, and to create a public-facing brand for its long-term strategy stated as dealing with hate crime, "winning hearts and minds on human rights" and promoting equality and human rights after Brexit.
Structure
Equally Ours’ work benefits:
Members of the Forum – mainly charities working in different areas of equality and human rights
Observers of the Forum – organisations representing a wide range of interests who contribute to a better understanding of equality, diversity and human rights
The wider public, including individuals experiencing discrimination directly and employees of organisations providing services and support to vulnerable and marginalised members of society
Objectives
To promote equality and in particular the elimination of discrimination on the grounds of age, disability, gender, gender identity, race, religion or belief, sexual orientation or any combination thereof;
To promote Human Rights;
To promote for the public benefit the efficiency and effectiveness of Voluntary Sector Providers working in the areas of age, disability, gender, gender identity, race, religion or belief, sexual orientation and Human Rights or any combination thereof;
The advancement of conflict resolution or reconciliation between competing strands of equality and diversity.
References
External links
Equally Ours Website
Political organisations based in the United Kingdom |
https://en.wikipedia.org/wiki/John%20L.%20Pollock | John L. Pollock (1940–2009) was an American philosopher known for influential work in epistemology, philosophical logic, cognitive science, and artificial intelligence.
Life and career
Born John Leslie Pollock in Atchison, Kansas, on January 28, 1940, Pollock earned a triple-major physics, mathematics, and philosophy degree at the University of Minnesota in 1961. In 1965, his doctoral dissertation Analyticity and Implication at the University of California, Berkeley was advised by Ernest Adams (making Pollock an intellectual descendant of Gottfried Leibniz and Immanuel Kant, through Ernest Nagel and Patrick Suppes). This dissertation contained an appendix on defeasible reasoning that would eventually blossom into his main contribution to philosophy.
Pollock held faculty positions at SUNY Buffalo, University of Rochester, University of Michigan, and University of Arizona, where he spent most of his career. At Arizona, he helped found the Cognitive Science Program. He was an avid mountain biker and founded a riding club in Southern Arizona.
Philosophical work
Knowledge and Justification
Knowledge and Justification is the book that established Pollock in epistemology. It appeared at a time when American philosophy, and especially American epistemology, was obsessed with the analysis of what it means to know something. For instance, the Gettier problem, one of the most frequently discussed problems of the day, asks why it is that holding a "justified true belief" that x is not equivalent to knowing that x. Pollock's book steps back from trying to identify the "analytic criteria" which might constitute the necessary and sufficient conditions for knowledge. His epistemic norms are governed by defeasible reasoning; they are ceteris paribus conditions that can admit exceptions. Several other epistemologists (notably at Brown University, such as Ernest Sosa, and especially Roderick Chisholm), as well as his Arizona colleague Keith Lehrer, had written about defeasibility and epistemology. But Pollock's book, which combined a broad scope and a crucial innovation, brought the ideas into the philosophical mainstream.
Defeasible Reasoning
Pollock became known as "Mr. Defeasible Reasoning" among philosophers in the two decades before his death. In artificial intelligence, where non-monotonic reasoning had caused intellectual upheaval, scholars sympathetic to Pollock's work held him in great esteem for his early commitment and clarity. Pollock's most direct pronouncement is the paper "Defeasible reasoning" in Cognitive Science, 1987, though his non-syntactic ideas were almost fully mature in Knowledge and Justification. Pollock traced the history of his own thinking (e.g., in a footnote in Pollock and Cruz, Contemporary Theories of Knowledge, 1999, p. 36, note 37, and elsewhere) to his first paper on epistemology, "Criteria and our knowledge of the material world," Philosophical Review 76, 1967. He thought that Roderick Chisholm had influenced |
https://en.wikipedia.org/wiki/Uppland%20Runic%20Inscription%201043 | U 1043 is the Rundata designation for a runic inscription on a memorial runestone located in Onslunda, Tensta parish, and about four kilometers west of Vattholma, Sweden, which was in the historic province of Uppland. While the tradition of carving inscriptions into boulders began in the 4th century and lasted into the 12th century, most runestones date from the late Viking Age.
Description
The runic inscription consists of a runic text carved on a serpent that twists around the edge of the stone and circles a Christian cross. The stone is granite and is 1.6 meters in height. Red paint fragments have been found in the inscription, supporting the theory that many runestones had inscriptions that were also painted. The runic text indicates that it is a memorial by three sons to their father. Consistent with the cross in the design, the text ends in a prayer for the father's soul.
Of the personal names in the runic text, the father's name Ófeigr combines the negative prefix ó with feigr, which means "death bound" or "fated to die" without any negative connotations intended. The father's name could thus mean "not fated to die," which would also be consistent with this runestone identification as a Christian memorial erected in the decades following the Christianization of this part of Sweden.
This runestone has been attributed to the runemaster Åsmund Kåresson on stylistic grounds. Åsmund was active in the first half of the eleventh century. The inscription is carved in runestone style Pr3 - Pr4, which is also known as the Urnes style. This runestone style is characterized by slim and stylized animals that are interwoven into tight patterns. The animal heads are typically seen in profile with slender almond-shaped eyes and upwardly curled appendages on the noses and the necks. The runestone also includes a stylized depiction of a couple engaged in sexual intercourse. It has been suggested that the couple does not appear to be part of the original design on this stone and that such a depiction is atypical for this period and region. No other depictions of actual intercourse are known to exist from the Viking Age.
Inscription
Runic text
Transliteration of the runes into Latin characters
u[lfr *] auk ' kuþfastr ' auk| |kuþ[muntr ' þ-... ...it]u rita stin þino ' aftiʀ ufih ' fa[þ]ur s(i)n ' kuþ hinlbi ont (h)-ns
Transcription into Old Norse
Ulfr ok Guðfastr ok Guðmundr þ[eir l]étu rétta stein þenna eptir Ófeig, fôður sinn. Guð hjalpi ônd h[a]ns.
Translation in English
Ulfr and Guðfastr and Guðmundr, they had this stone erected in memory of Ófeigr, their father. May God help his spirit.
References
External links
Photograph of U 1043 in 2001 - Swedish National Heritage Board
Detail showing couple - Swedish National Heritage Board
Runestones in Uppland |
https://en.wikipedia.org/wiki/Uppland%20Runic%20Inscription%201034 | Uppland Runic Inscription 1034 or U 1034 is the Rundata catalog number for a runic inscription on a runestone located at the Tensta Church, which is three kilometers northwest of Vattholma, Uppsala County, Sweden, and in the historic province of Uppland, that was carved in the late 11th or early 12th century. While the tradition of carving inscriptions into boulders began in the 4th century and lasted into the 12th century, most runestones date from the late Viking Age.
Description
The runic inscription states that it was Øpiʀ risti ("Öpir carved"), indicating that it was carved by the runemaster Öpir, who was active in the late 11th or early 12th century. The inscription is carved in runestone style Pr5, also known as the Urnes style. This runestone style is characterized by slim and stylized animals that are interwoven into tight patterns. The animal heads are typically seen in profile with slender almond-shaped eyes and upwardly curled appendages on the noses and the necks. The runestone shows a cross with the inscription within a serpent around the edge. Although damaged at the top, the runestone formerly had a man's mask above the Christian cross, a motif used on some other runestones such as Sö 86 in Åby ägor, Sö 112 in Kolunda, Sö 367 in Landshammar, Na 34 in Nasta, and U 678 in Skokloster. Other inscriptions with masks but without crosses include DR 62 in Sjelle, DR 66 in Århus, DR 81 in Skern, DR 258 in Bösarp, the now-lost DR 286 in Hunnestad, DR 314 in Lund, DR 335 in Västra Strö, Vg 106 in Lassegården, Sö 367 in Släbro, U 508 in Gillberga, U 670 in Rölunda, U 824 in Holms, and U 1150 in Björklinge, and on the Sjellebro Stone.
Although the runestone is marked with a Christian cross, three of the personal names mentioned in the inscription contain the Norse pagan god Thor as a name element. The name Þorbjôrn translates as "Thor Bear," Þorsteinn as "Thor's Stone," and Þorfastr as "Thor Fast" (fast in the sense of holding one's ground in battle). These three names in the inscription also reflect a common practice of that time in Scandinavia of repeating an element in a parent's name in the names of children. Here the Þor from the father's name, Þorfastr, is repeated in the names of two of his sons, Þorbjôrn and Þorsteinn, to show the family relationship. The name of the third son, Styrbjôrn, means "Battle Bear."
Inscription
Transliteration of the runes into Latin characters
þorbia(r)n ' auk ' þorstain ' uk ' styrbiarn ' litu raisa stain ' eftiʀ ' þorfast ' faþur sin ybir risti
Transcription into Old Norse
Þorbjôrn ok Þorsteinn ok Styrbjôrn létu reisa stein eptir Þorfast, fôður sinn. Œpir risti.
Translation in English
Þorbjôrn and Þorsteinn and Styrbjôrn had the stone raised in memory of Þorfastr, their father. Œpir carved.
References
External links
Photograph of runestone in 2010 - Swedish National Heritage Board
Maskesten - Billedsten fra Vikingtiden - Arild Hauge webpage on mask stones
Uppland Runic Inscription 1034 |
https://en.wikipedia.org/wiki/Rede%20S%C3%A3o%20Paulo%20Saud%C3%A1vel | The Rede São Paulo Saudável (Healthy São Paulo Network, in Portuguese language) is a satellite-based digital TV corporate channel, developed by the Municipal Health Secretary of São Paulo, with the goal of bringing programs focused on health promotion and health education, which may be watched by the entire population seeking health care in its units in the city. The network consists of two complete TV studios, and a system for transmission of closed digital video in high definition via satellite, with about 1,400 points of reception in all health care units of the municipality of São Paulo, including its more than 700 public health care centers and posts, medical clinics, and 17 hospitals.
Channel line-up
The TV network has currently three active channels.
The first channel (the Citizenship Channel) is devoted to the broadcasting of health education directly to the population in the waiting rooms of the units. Currently more than 400 short- and medium-length TV programs with this content are part of its grid.
The second channel (the Professional Education Channel) has the aim of providing continuing education and training programs to Health Secretary professionals, such as physicians, nurses, dentists, psychologists, social workers, etc., through distance education. The reception points for this channel are located in meeting rooms or classrooms inside the basic health units and hospitals.
The third channel (the "Administrative Channel") is interactive, and serves for meetings and for corporate communication with managers in general, as well as for the transmission of courses in real time. The interaction is accomplished by a chat interface, through the Internet connection of each unit, since the TV channel is unidirectional (broadcasting).
Each reception room for channels 1 and 2 has a 39" LCD TV and a digital satellite receiver connected to an externally placed satellite dish. Channel 3 is received directly in a PC microcomputer in the administrative offices.
Distance Education
Several distance education courses for doctors, nurses and other health professionals are already in the air, and are freely available for the 54,000 employees of the Secretary. The courses consist or prerecorded or real time video transmissions according to a program grid, and of a public WWW site for off-class support using a Learning Management System (LMS).
The Centro de Formação e Desenvolvimento dos Trabalhadores da Saúde de São Paulo (CEFOR-SP) (Center for Buildup and Development of Healthcare Workers (CEFOR-SP) and the centers for research and education of several hospitals of the public health network of São Paulo, such as the Hospital do Servidor Publico Municipal de São Paulo (Hospital of the Public Servant of São Paulo) are among the institutions which create and provide certification of educational content. The Healthy São Paulo Network is managed by the Technical Department of Information Technology and the Educational Technology Group of CEFOR-SP |
https://en.wikipedia.org/wiki/Etai | Etai or ETAI may refer to:
Ethyltrifluoromethylaminoindane (ETAI), a psychoactive drug and research chemical
Electronic Transactions on Artificial Intelligence (ETAI), a scientific journal
Etai, an early name of Eagle (ship)
People
Etai Pinkas (born 1973), Israeli LGBT leader
Etai Yamada (1900–1999), head priest of the Japanese Tendai school of Mahayana Buddhism
Etai Sofer, Australian professional escapologist and filmmaker
See also
Itai, Hebrew given name |
https://en.wikipedia.org/wiki/Miss%20America%201977 | Miss America 1977, the 50th Miss America pageant, was held at the Boardwalk Hall in Atlantic City, New Jersey on September 11, 1976 on NBC Network.
Pageant winner Dorothy Benham became a singer, appearing often on the Crystal Cathedral religious-themed program Hour of Power.
Among the other contestants in 1977 was Miss Florida, actress Nancy Stafford, who would co-star with Andy Griffith 11 years later in the NBC TV series Matlock.
Results
Order of announcements
Top 10
Awards
Preliminary awards
Non-finalist awards
Judges
Gail Brown
Katherine C. Corbett
Frank DeFord†
Don Galloway†
Robert Lewine
Jeanne Meixell
Petr Spurney
Susan Starr
Contestants
External links
Miss America official website
1977
1977 beauty pageants
1976 in New Jersey
September 1976 events in the United States
Events in Atlantic City, New Jersey |
https://en.wikipedia.org/wiki/SuperSport%20%28Albanian%20TV%20network%29 | SuperSport is an Albanian group of television sports channels operated by terrestrial television platform DigitAlb. The channels broadcast a range of different sports such as the English Premier League, Spanish La Liga, German Bundesliga and Bundesliga 2, Dutch Eredivisie, French Ligue 1 and Ligue 2, UEFA Europa League, UEFA Euro, UEFA Europa Conference League, Copa América, ATP 500, ATP 1000, IAAF, etc.
Most of the sports events are broadcasting live and in full HD. Also, 3D broadcasts are available; mainly for specific football matches.
For the main events, there is also supporting studio-based programming along with talk shows, which are produced live before and after the matches. For this purpose, from 2010, DigitAlb invested in several TV studios along with live commentary studios to make live broadcasting possible for up to 9 different events.
Supersport Albania is available on the Eutelsat W3C (16.0E) satellite, together with the other DigitAlb channels.
Channels
SuperSport 1 - Sport News and LIVE events
SuperSport 2 - football matches, SuperSport programs and replays of all sporting events
SuperSport 3 - football matches, SuperSport programs and replays of all sporting events
SuperSport 4 - LIVE events only
SuperSport 5 - LIVE events only
SuperSport 6 - LIVE events only
SuperSport 7 - LIVE events only
SuperSport Kosova 1 - Premier League matches for Kosovo only, via Kujtesa & Artmotion
SuperSport Kosova 2 - Premier League matches for Kosovo only, via Kujtesa & Artmotion
SuperSport Kosova 3 - Premier League matches for Kosovo only, via Kujtesa & Artmotion
Discontinued channels
HD4 - LIVE events only
HD5 - LIVE events only
HD6 - LIVE events only
Sport Events
Football
UEFA Europa League 2021/2024 (Albania)
UEFA Europa Conference League 2021/2024 (Albania)
UEFA Nations League 2022/2027 (Albania + Kosovo)
UEFA European Championship qualifying (Albania + Kosovo)
Premier League all matches per week (2022/2025) (Albania + Kosovo)
La Liga 2021/2026 (Albania)
Serie A 2023/2024
Bundesliga 2021/2025 (Albania + Kosovo)
Bundesliga 2 2021/2025 (Albania + Kosovo)
Eredivisie 2022/2023 (Albania + Kosovo)
Ligue 1 2021/2024 (Albania)
Ligue 2 2021/2024 (Albania)
Football Cups
Supercopa de España 2019/2022 (Albania + Kosovo)
Coppa Italia 2021/2024 (Albania)
Supercoppa Italiana 2021/2024 (Albania)
Coupe de France 2022/2023 (Albania + Kosovo)
Trophée des Champions 2021/2024 (Albania)
DFL-Supercup 2021/2025 (Albania + Kosovo)
Tennis
ATP 1000 (2020/2023)
ATP 500 (2020/2023)
Basketball
FIBA International qualifiers (2017 – 2021)
Athletics
IAAF Diamond League
Combat Sports
UFC (2020/2023)
Rugby
Six Nations
See also
Sports broadcasting contracts in Albania
Sports broadcasting contracts in Kosovo
Dritan Hoxha
Top Channel
DigitAlb
References
https://www.supersport.al/
https://www.supersport.al/kalendari/
https://www.supersport.al/eventet-sportive/
External links
Official website SuperSport
Official we |
https://en.wikipedia.org/wiki/Miss%20America%201996 | Miss America 1996, the 69th Miss America pageant, was held at the Boardwalk Hall in Atlantic City, New Jersey on Saturday, September 16, 1995, and was televised by the NBC Network.
Results
Placements
Order of announcements
Top 10
Top 5
Awards
Preliminary awards
Quality of Life awards
Non-finalist awards
Other awards
Delegates
Judges
Kristian Alfonso
Kylene Barker
Barbara De Angelis
Jerry Orbach
Bruce Jenner
Holly Robinson
Vera Wang
References
External links
Miss America official website
1996
1995 in the United States
1996 beauty pageants
1995 in New Jersey
September 1995 events in the United States
Events in Atlantic City, New Jersey |
https://en.wikipedia.org/wiki/Belarc | Belarc Inc. is an American software company. The company's products are used for software license management, configuration management, cyber security status, information assurance audits, IT asset management, and more.
Products by Belarc are in use on well over fifty million computers and are licensed by numerous customers, including: AIA/Asia, Catholic Relief Services, Federal Aviation Administration, NASA, Oakland County Michigan, Railinc, Travelers, U.S. Air Force, U.S. Army, U.S. Bureau of Land Management, U.S. Navy, Unilever, WebMD/Emdeon.
BelManage
BelManage automatically creates an accurate and up-to-date central repository CMDB, consisting of detailed software, hardware, and security configurations.
Data Analytics
Belarc's Data Analytics Module is an add-on module to BelManage which provides optimization of software licensing and maintenance costs along with flexible analysis of your BelManage Cyber Security data.
Belarc Advisor
The Belarc Advisor is a free download licensed for personal use only. The Belarc Advisor builds a detailed profile of installed software and hardware, missing security patches, anti-virus status, and NIST SCAP security configurations (USGCB, FDCC) and displays the results in a Web browser. All of the profile information is kept private on the user's computer and is not sent to any web server. There are over 500,000 downloads of the Belarc Advisor every month.
The report is divided into a number of sections. The summary report lists details of the computer's hardware, local user and system accounts, a map of the local area network, lists of software licence keys and installed Hotfixes, and an inventory of the installed software with an indication of when each piece of software was last used.
The Security Benchmark Score report, on a separate page, is generated only for Windows 7, Vista, and XP Pro, but not for Windows 10. It details the computer's compliance with US Government Configuration Baseline benchmarks, developed by the United States Department of Defense and National Institute of Standards and Technology. The benchmarks are grouped into general categories. The status of compliance with each benchmark, and the overall compliance per category, are shown. Administrators of commercial versions of Windows can use the Group Policy Editing tool - which can be configured to display USGCB benchmarks - to resolve many of these non-compliances.
History
Belarc was founded in 1997 by Gary Newman and Sumin Tchen. Jack Goldman, the creator of Xerox's Palo Alto Research Center (Xerox PARC), was an early director of the company. Belarc is owned by its founders and employees.
References
External links
Configuration management
1997 establishments in the United States
American companies established in 1997
Companies based in Massachusetts
Privately held companies of the United States
Software companies of the United States |
https://en.wikipedia.org/wiki/Mentat%20%28disambiguation%29 | A mentat is a profession in the fictional Dune universe created by Frank Herbert.
Mentat may also refer to:
Mentat (computing), a C++ macro-dataflow extension
Mentat (company), a software company acquired by Packeteer in 2004
Mentat (software), preprocessor and postprocessor of MSC Marc software finite element analyses
Mentats, fictional drugs in the Fallout video game series
The Mentat, a school for mental arts in the 1995 science fiction novel The Search for Snout |
https://en.wikipedia.org/wiki/PRODAM | Empresa de Tecnologia da Informação e Comunicação do Mun. SP (PRODAM) is the state company owned by the municipal government of São Paulo, Brazil, which is in charge of all computer infrastructure and data processing tasks in the city.
Companies based in São Paulo |
https://en.wikipedia.org/wiki/Call%20management | Call management is the process of designing and implementing inbound telephone call parameters, which govern the routing of these calls through a network. The process is most prominently utilized by corporations and the call centre industry and has its highest effectiveness when call logging software tools are used. Calls are routed according to the set up of calling features within the given system such as Call queues, IVR menus, Hunt groups and Recorded announcements. Call features provide a customised experience for the caller and maximize the efficiency of inbound call handling. Call management parameters can specify how calls are distributed according to an operator's skill level in relation to a call, the time and/or date of a call, the location of the caller or through automatic routing processes.
Calling features
Call management features vary from system to system and are based on an organization's needs to enhance customer experience. The systems commonly retain information from received calls which is stored, and can be analysed and interpreted by a system administrator. A call detail record or call recording software is used to record all received calls, including time, date, duration, calling number and called number for future reference.
Interactive voice response is a sound recording device that allows a caller to give information to a system verbally about what services or support they require. It uses speech recognition to direct callers on how to proceed while on the line.
Another sound-based application is call whispering, which is a message played to an agent after answering a call that can give them information about the call in advance based on the Caller ID, number dialed or route taken through the system.
Call management can also include directory programming for received calls. A hunt group is a directory containing one or many destination numbers. Upon receiving an incoming call, the directory is programmed to ring in a particular order, simultaneously or simply in the order in which they have most recently answered before being sent to a final destination if still unanswered. Alternatively, call queues can be used to keep a caller on hold until one of the destination numbers becomes available.
Routing
Call routing is the internal process of selecting a path for inbound telephone calls whether to individual agents or queues and often uses computer telephony integration system (CTI) to function within a network. Automated process include translation, which is the automatic routing of inbound calls from one telephone number to another, and auto attendants, which are large directories of extension numbers to provide a caller with access to their preferred destination. Lastly, fax to email is used for routing inbound fax calls to one or more email addresses, usually as attachments.
Corporations and call centres have developed more specified criteria, which center around either the knowledge and/or skill level of an agen |
https://en.wikipedia.org/wiki/Cartoon%20Network%20%28Southeastern%20European%20TV%20channel%29 | Cartoon Network is a children's pay television channel in CIS & Southeast Europe which was launched on 1 October 2009, replacing the pan-European feed of Cartoon Network. Cartoon Network is available in Bulgarian, Croatian, English, Russian, Serbian and Slovene.
History
Block
From 14 April 1996 to 6 April 1997, the Russian channel TV-6 has broadcast the Cartoon Network block with the channel's bumpers voiced into Russian, as well as two multi—part projects - the animated series The Jetsons and the classic Tom and Jerry short cartoons.
Channel
In October 1996, Cartoon Network Europe began to be rebroadcast in English by the pay-TV operator Kosmos-TV (owned by an American company Metromedia International), the duration of the broadcasts was not fixed. Broadcasting was carried out from 5:00 to 21:00 Moscow time, and the TNT UK TV channel was broadcast in the evening. In October 1999, the channel TCM Europe began broadcasting during non-working airtime instead of TNT UK.
On 1 November 1999, the channel Cartoon Network Pan-European officially began broadcasting on the territory of Russia and in the CIS and Baltic countries on the platform of the Russian satellite operator NTV Plus and in other cable networks, broadcasting from the Sirius 2 (partially duplicated). Broadcasting was from 8:00 to 00:00 Moscow time, and at night the TV channel TCM Europe was broadcast. The distributor of the channel in the CIS and the Baltic States was Chello Zone.
On 1 April 2005, Cartoon Network Pan-European received a full-fledged Russian audiotrack.
In mid-May 2006, a rebranding was carried out, which included an updated version of the logo and a new design. Later, the Cartoon Network Cinema block appeared.
In 2008, a representative office of Turner Broadcasting System Russia opened in Moscow, which began distributing the channel.
On 1 October 2009, its own version of the TV channel appeared — Cartoon Network Russia and Southeastern Europe (CN RSEE), broadcasting in the CIS, Baltic States and Southeastern Europe. There is also a new block Cartoon Toon Toon. During the break, advertising for the CIS countries and Bulgaria is different.
On 26 November 2010, a new corporate identity was introduced, as well as a new design. In the same year, a website was launched - cartoonnetwork.ru and cartoonnetwork.bg, the site is controlled and maintained in London.
Since March 2011, the channel has switched to round-the-clock broadcasting, the broadcast of TCM Europe on the frequency of Cartoon Network RSEE has stopped.
In 2014, the editorial office of the TV channel is located in Munich, However, the broadcasting center is still located in London. In the same year, the Marathon Mix block appeared.
At the end of 2015, it became known that the distributor of the channel in Russia and the CIS would be Media Alliance, a subsidiary of the state media holding National Media Group and Discovery Inc. The transaction was completed in May 2016. The company managed the Russian l |
https://en.wikipedia.org/wiki/Trace%20tree | A trace tree is a data structure that is used in the runtime compilation of programming code. Trace trees are used in tracing just-in-time compilation where tracing is used during code execution to look for hot spots before compilation. When those hot spots are entered again the compiled code is run instead. Each statement executed is traced, including within other function calls, and the entire execution path is compiled. This is different from compiling individual functions. More information can be gained allowing better compiler optimizations, including the removal of some function call overhead. The interpreter is called to continue whenever compiled code makes calls to code outside the compilation contexts.
References
Compiler construction
Trees (data structures) |
https://en.wikipedia.org/wiki/Pacific%20Islands%20%28video%20game%29 | Pacific Islands is a computer game published by Empire Interactive in 1992 for the MS-DOS, Amiga and Atari ST. It is the sequel to the 1987 video game, Team Yankee.
Plot
Pacific Islands is a tank simulation game involving platoon-style combat. A member of the Soviet Communist Party has seized control of the fictitious Yama Yama Isles in the South Pacific that are an important outpost for the Western nations. The player will have to regain control of the islands in five missions.
Reception
Computer Gaming World criticized Pacific Islandss lack of infantry (making the machines guns useless) or air power (despite the aircraft on the box art), both faults that existed with Team Yankee. The magazine concluded that it "comes closer to a Nintendo game than a wargame". The game was reviewed in 1993 in Dragon #189 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 4 out of 5 stars.
Reviews
ST Format - Jun, 1992
Amiga Computing - Jun, 1992
CU Amiga - May, 1992
ASM (Aktueller Software Markt) - Jul, 1992
ASM (Aktueller Software Markt) - Aug, 1992
Amiga Format (Jun, 1992)
Amiga Action (May, 1992)
ST Action (Mar, 1993)
Amiga Power (May, 1992)
Zero (Jun, 1992)
Amiga Joker (May, 1992)
The One for Amiga Games (May, 1992)
Play Time (Oct, 1992)
References
External links
Review in Compute!
1992 video games
Amiga games
Atari ST games
DOS games
Empire Interactive games
Oxford Digital Enterprises games
Single-player video games
Video game sequels
Video games developed in the United Kingdom
Video games set on islands |
https://en.wikipedia.org/wiki/Phillip%20Colella | Phillip Colella is an American applied mathematician and a member of the Applied Numerical Algorithms Group at the Lawrence Berkeley National Laboratory. He has also worked at Lawrence Livermore National Laboratory. He is known for his fundamental contributions in the development of mathematical methods and numerical tools used to solve partial differential equations, including high-resolution and adaptive mesh refinement schemes. Colella is a member of the US National Academy of Sciences.
Career
Colella received his bachelor's degree in 1974, Master's degree in 1976, and Ph.D. in 1979 degree from the University of California, Berkeley, all in applied mathematics. He received the Ph.D. degree under the supervision of Alexandre Chorin. He began his research career at Lawrence Berkeley National Laboratory, University of California, California. His primary area of research involves the development of high-resolution schemes and adaptive mesh refinement methods for the solution of partial differential equations. He has also applied computational methods in a variety of scientific and engineering fields, including low-speed incompressible flows, shock wave theory, combustion, magnetohydrodynamics, and astrophysical flows. Colella has also been the leader of a project in NASA's Computational Technologies for Earth and Space Sciences, called "Block-Structured Adaptive Mesh Refinement Methods for Multiphase Microgravity Flows and Star Formation".
Awards and honors
Colella is a member of the National Academy of Sciences since 2004 and Fellow of Society for Industrial and Applied Mathematics (SIAM). He is the recipient of many honors, including the Sidney Fernbach Award from the IEEE Computer Society in 1998, given each year to one person who has made "an outstanding contribution in the application of high performance computers using innovative approaches." He has also received the SIAM/ACM prize (with John Bell) for computational science and engineering in 2003.
Selected papers
References
External links
UC Berkeley College of Letters and Science alumni
UC Berkeley College of Engineering faculty
Computational fluid dynamicists
Gonzaga College High School alumni
Numerical analysts
Members of the United States National Academy of Sciences
20th-century American mathematicians
21st-century American mathematicians
Fellows of the Society for Industrial and Applied Mathematics
1952 births
Living people |
https://en.wikipedia.org/wiki/Nickelodeon%20%28French%20TV%20channel%29 | Nickelodeon is a French pay television channel, working as the local variant of the US kids network Nickelodeon in France, as well as in other French-speaking countries such as of Switzerland, Belgium, Luxembourg, Monaco, Lebanon, Francophone Africa, & Haiti. The network has two sister networks, Nickelodeon Junior and Nickelodeon Teen.
The network is solely branded as "Nickelodeon" in Francophone regions, with the common branding shortening of "Nick" used in all other markets completely unused, as "Nick" is too similar to the French swear word niquer.
History
On 10 January 2003, Nicktoons was launched as a programming block in France on Canal J
The French variant of Nickelodeon was announced in 2005, and was officially launched on 16 November of that same year. The channel's application to broadcast on French digital terrestrial television was rejected by the CSA in favor of Gulli, a kids-oriented channel (launched as a joint-venture between the Lagardère Group and the public broadcaster France Télévisions). It gains revenue through advertisement and product sales. At the time, its market value was equal to €300 million. According to research conducted by ConsoJunior in 2006, Nickelodeon France was the most-watched channel among kids between 4 and 14 years old. During this time, the channel premiered new shows such as SpongeBob SquarePants, Avatar: The Last Airbender and Dora the Explorer. Thereafter, during the first half of 2007, Nickelodeon increased its audience share by 113% over a year. Due to this, some French celebrities such as Matt Pokora started to appear on the channel as hosts.
On 26 January 2010, Nickelodeon France adopted the new logo and rebranded its graphical package. On that same day, the preschool channel Nickelodeon Junior was launched. In November of that same year, the network celebrated its fifth anniversary. On 20 September 2011, it switched its aspect ratio from 4:3 to 16:9. In May 2013, Nickelodeon announced the release of 2 new videogames of Dora the Explorer, in association with 2K Games.
From 28 June to 12 July 2013, the channel organized the Crazy Tour Nickelodeon in six malls in France. On 6 September 2014, Nickelodeon France premiered Rabbids Invasion, an original series of the channel.
On 19 November 2014, Nickelodeon 4Teen was launched, with its programming being centered on series for teenagers. It rebranded to Nickelodeon Teen in 2017. On 22 September 2015, Nickelodeon HD was launched on Canalsat. In March 2016, Nickelodeon +1 was launched, replacing the timeshift feed of MTV, MTV +1. In 2019, Nickelodeon channels were launched on French ISP bouquets, ending their exclusivity on Canal+. In January 2021, Nickelodeon, J-One and Comedy Central were added to the Mauritius Telecom's My.t offers.
Sister channels
Nickelodeon Junior
Nickelodeon Junior is now a separate 24-hour digital television channel.
Nickelodeon Teen
Nickelodeon 4Teen was launched on 19 November 2014, broadcasting in HD and focusing o |
https://en.wikipedia.org/wiki/Lilian%20Edwards | Lilian Edwards is a Scottish UK-based academic and frequent speaker on issues of Internet law, intellectual property and artificial intelligence. She is on the Advisory Board of the Open Rights Group and the Foundation for Information Policy Research and is the Professor of Law, Innovation and Society at Newcastle Law School at Newcastle University.
Academic career
Edwards is a leading academic in the field of Internet law. She has taught information technology law, e-commerce law, privacy law and Internet law at undergraduate and postgraduate level since 1996 and been involved with law and artificial intelligence (AI) since 1985.
She worked at the University of Strathclyde from 1986 to 1988 and the University of Edinburgh from 1989 to 2006. She became Chair of Internet Law at the University of Southampton from 2006 to 2008, and then Professor of Internet Law at the University of Sheffield until late 2010, when she returned to Scotland to become Professor of E-Governance at the University of Strathclyde, while retaining close links with the renamed SCRIPT (AHRC Centre) at the University of Edinburgh. She resigned from that role in 2018 to take up a new Chair in Law, Innovation and Society at Newcastle University. She is part seconded for 2021-2022 to the Ada Lovelace Institute to lead their work on the proposed EU AI Regulation.
She has co-edited (both with Charlotte Waelde and alone) four editions of a textbook, Law and the Internet (later Law, Policy and the Internet); the fourth edition appeared in 2018. She won the Barbara Wellberry Memorial Prize in 2004 for work on online privacy and data trusts. A collection of her essays, The New Legal Framework for E-Commerce in Europe, was published in 2005. She is Associate Director, and was co-founder, of the Arts and Humanities Research Council (AHRC) Centre for IP and Technology Law (now SCRIPT). Edwards has consulted for the EU Commission, the OECD, and WIPO.
Edwards co-chairs GikII, an annual series of international workshops on the intersections between law, technology and popular culture.
Edwards' previous roles include Deputy Director of CREATe, the Centre for Creativity, Regulation, Enterprise and Technology, a Research Councils UK research centre about copyright and business models.
Other interests
Edwards was an active science fiction fan during the 1980s and 1990s, and won the TransAtlantic Fan Fund in 1988 on a joint platform with her friend Christina Lake; they had previously co-edited the fanzine This Never Happens.
References
External links
panGloss, Edwards' blog
Academics of the University of Strathclyde
British legal scholars
Living people
British women academics
Academics of the University of Edinburgh
Academics of the University of Sheffield
Women legal scholars
Year of birth missing (living people) |
https://en.wikipedia.org/wiki/Classilla | Classilla is a Gecko-based Internet suite for PowerPC-based classic Macintosh operating systems, essentially an updated descendant of the defunct Mozilla Application Suite by way of the Mac OS port maintained in the aborted WaMCom project. The name is a portmanteau of Classic (the classic Mac OS, as defined by the Classic Environment), and Mozilla.
Like the Suite it is descended from, Classilla offers E-mail (POP/SMTP), Usenet (NNTP), Gopher, FTP and World Wide Web (HTTP) access, using a modified version of the Gecko layout engine called Clecko. Classilla also includes its own versions of the DOM Inspector, Mozilla Composer and Venkman components; the former IRC ChatZilla component was removed in version 9.1. Classilla was the last updated major browser for classic Mac OS systems, and the only Mozilla-based browser for that environment most recently in maintenance as well, as iCab 3's final update was 3.0.5 in January 2008, Opera's Mac OS 9 support ended with version 6.03 on 20 August 2003, Internet Explorer for Mac on the classic Mac OS ceased development with 5.1.7 in July 2003 and Mozilla itself ceased support in 2002 (see History).
The final version of Classilla has been released and the suite is no longer supported. The developers considered the project to be alpha quality software. Classilla shared administration with TenFourFox, a fork of Mozilla Firefox for PowerPC-based Macs running Mac OS X Tiger and Mac OS X Leopard. The primary maintainer was Cameron Kaiser.
History
Official support for Mac OS 9 (and Mac OS 8.6) in the Mozilla Application Suite ended with the release of Mozilla 1.2.1 in 2002, coincident with Apple ending support for their legacy operating system. However, many enthusiasts discovered that Mozilla 1.3.x would still generally build and run on the old Mac OS with modification apart from its dependencies on CarbonLib (Mozilla 1.4.x and newer will not build at all on Mac OS 8 or 9 without heavy modification), leading to builds such as Unofficial Mozilla for Mac OS 9, WaZilla 1.3f, and WaMCom. Of these, WaMCom was the arguably longest maintained, with its final release on 23 July 2003.
In May 2009, Cameron Kaiser announced his intentions to start porting later Mozilla updates back to the 1.3.1-based version used in WaMCom, christening his modified version as Classilla. This first version, given the version number 9.0 to match Mac OS 9 (with subsequent numbers matching OS 9 version numbers), was released on 30 June 2009.
Kaiser announced the final official release of Classilla and the end of support on March 29, 2021.
Features
Owing to Classilla's unusual provenance (being essentially a heavily patched version of Mozilla 1.3.1; vestigial proof remains in its verse from The Book of Mozilla), it has more limited support for web standards than do later Gecko-based browsers such as SeaMonkey and Mozilla Firefox, and its layout compared to iCab 3.0.5 is objectively inferior as the latter browser is Acid2 compliant and Class |
https://en.wikipedia.org/wiki/Discovery%3A%20In%20the%20Steps%20of%20Columbus | Discovery: In the Steps of Columbus is a video game developed by Impressions Games and published in 1992 for Amiga, Atari ST, and MS-DOS compatible operating systems.
Plot
Discovery: In the Steps of Columbus is a historical simulation involving discovery and conquest, and exploring the world with ships. Once safe landfall in new lands is found, the player builds ports and tries to help the settlers survive natural disasters and attacks by native peoples, so that they clear the land and explore as they build permanent settlements. The player competes against computer opponents who represent other countries and build their own empires, which results in confrontations.
Reception
The game was reviewed in 1993 in Dragon #191 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 3 out of 5 stars. In a 1993 survey of pre-20th century wargames, Computer Gaming World <gave Discovery two stars out of five, calling it "Slow, dull, user-unfriendly".
References
External links
Discovery: In the Steps of Columbus at MobyGames
Discovery: In the Steps of Columbus at the Hall of Light
1992 video games
Amiga games
Atari ST games
DOS games
Impressions Games games
Naval video games
Video games developed in the United Kingdom |
https://en.wikipedia.org/wiki/Chained%20volume%20series | A chained volume series is a series of economic data (such as GDP, GNP or similar kinds of data) from successive years, put in real (or constant, i.e. inflation- and deflation-adjusted) terms by computing the aggregate value of the measure (e.g. GDP or GNP) for each year using the prices of the preceding year, and then 'chain linking' the data together to obtain a time-series of figures from which the effects of price changes (i.e., monetary inflation or deflation) have, at least in theory, been removed. In other words, from the raw (i.e. nominal) GDP or GNP data, which reflect changes in both production volume and prices, a series is obtained where the changes between years reflect only changes in production volume (and not changes in price).
The year-by-year chain linking method differs from some other techniques for compensating for monetary inflation and deflation that are used in economics, such as the consumer price index. The consumer price index uses the observed price of a set 'market basket' of goods and services in any two given years to determine the relative prices in those two years; it does not rely on a cumulative accounting of changes in the intervening years. The consumer price index is thus an example of a fixed-weight compensation method; fixed weight methods relate prices in all years to some single base year. The problem is that the compensation factor derived from any index depends on the weights given to the various items in the market-basket — or the proportions of each item in whatever aggregate amount is being looked at — and the weights that were correct for one time may not be correct for other times. For example, in 1850 the price of horse-fodder would have been an important component of overall price levels, but now it is not. If one is comparing 1850 price levels to present ones, then, the question arises, what weight to give to horse-fodder? It is difficult to know. The chain linking method attempts to avoid this conundrum by never making large leaps in time.
The United Kingdom presently uses chain linking to put its national accounts aggregates (e.g., GDP, GNP) in constant-price terms. From the GDP figures thus obtained can be derived an implicit GDP deflator which gives a good indication of inflation or deflation in the economy as a whole.
The United States switched to using chained volume series in 1996 as its featured method of putting GDP in constant-price terms. Before that it had used the Laspeyres index, a fixed-weight method.
Notes
National accounts
Index numbers |
https://en.wikipedia.org/wiki/Kingdoms%20of%20England%20II%3A%20Vikings%2C%20Fields%20of%20Conquest | Kingdoms of England II: Vikings, Fields of Conquest is a computer game developed by Realism Entertainment in 1992 for the Amiga and DOS.
Plot
Kingdoms of England II: Vikings, Fields of Conquest is a medieval strategy game that can be played by up to six players who quest to become the new King of England through success on the battlefield against the other players and computer-controlled opponents.
Gameplay
The player's goal in Vikings is to conquer other territories, playing against AI opponents whose goal is the same. Combat in Vikings is not depicted on-screen, rather the player is given the odds of success based upon their circumstances (such as number of troops/morale), from which they may make a decision to leave or fight. Based upon these given odds, the Battle Results screen summarises the outcome of combat, whether land is conquered, and troops on either side may be wounded or dead.
There are eight different types of troops in Vikings: Swordsmen, Archers, Crossbowmen, Pikemen, Knights, Mounted Knights, Champions, and Catapults. Catapults are used to break down a castle's walls before troops invade, and more of the walls being breached reduces the chance of losing troops during a siege.
Reception
Brian P. Doud for Computer Gaming World praised the game's multiplayer option and concluded that "Vikings: Fields of Conquest is a challenging strategy game, requiring careful planning and resource management, ideal for those who would be King". The game was reviewed in 1993 in Dragon #192 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 4 out of 5 stars.
The One gave the Amiga version of Vikings an overall score of 72%, stating that unlike other similar strategy games, Vikings "lacks [aesthetic] frills and sadly there's little feeling of actually being a Viking lord". The One praises a feature where the player may set how many territories must be conquered before the game ends, making the game more approachable for inexperienced players. The One calls the graphics "functional" but criticises the lack of sound, giving the game an N/A score in the sound category. The One also criticises lack of variety in Vikings' gameplay, expressing a desire for "arcade sequences" for relief from Vikings' strategy sections. The One expresses that Vikings is 'unoriginal' and other strategy games outdo it, stating that "Vikings, although initially engrossing, will tend to prove a tad tedious in the longterm. This sort of thing has been done a lot better before, and Vikings doesn't really add anything to the genre."
References
External links
Vikings: Kingdoms Of England II at Hall of Light Amiga database
1992 video games
Amiga games
DOS games
Krisalis Software games
Single-player video games
Turn-based strategy video games
Video game sequels
Video games developed in the United States
Video games set in the Middle Ages
Video games set in the Viking Age |
https://en.wikipedia.org/wiki/Railpower%20RP20BD | The RP20BD is a diesel-electric switcher locomotive built by Railpower Technologies. It is a "genset" locomotive, having three engine-generator sets.
The engines are computer controlled, with the computer stopping and starting engines on a rotating basis, as required to produce the horsepower needed at any given moment.
RP20BDs are rebuilt from older locomotives such as the General Electric Dash 7 series and EMD General Purpose series.
References
B-B locomotives
Diesel-electric locomotives of the United States
Railpower locomotives
EPA Tier 2-compliant locomotives of the United States
Rebuilt locomotives
Standard gauge locomotives of the United States
Railway locomotives introduced in 2008 |
https://en.wikipedia.org/wiki/Yorkshire%20and%20Humber%20Route%20Utilisation%20Strategy | The Yorkshire and Humber Route Utilisation Strategy is a Route Utilisation Strategy (RUS), published by Network Rail in July 2009; it was the twelfth RUS to be completed, not counting the partially completed Network RUS.
By default, RUSs are established by the Office of Rail Regulation (ORR) unless the latter objects within 60 days. The RUS is included in NR's map as established.
The scope corresponds roughly with Strategic Routes 10 (North Cross-Pennine, North and West Yorkshire ) and 11 (South Cross-Pennine, South Yorkshire and Lincolnshire ).
The Y&H RUS picked up several issues from other RUSs, specifically:
Freight RUS, throughout the RUS area
North West RUS, mainly as regards the Calder Valley, Hope Valley and Huddersfield corridors
East Coast Main Line RUS, mainly at Wakefield Westgate, Doncaster, Leeds and York
Lancashire and Cumbria RUS, mainly as regards the Airedale and Calder Valley corridors
the Network RUS, Electrification workstream
the former Strategic Rail Authority’s Midland Main Line RUS.
Issues in the Y&H RUS were also relevant to the East Midlands RUS (in draft as at early November), mainly at Chesterfield and in Lincolnshire.
As with other RUSs, the Y&H RUS took into account a number of responses, including the Office of Rail Regulation (ORR)
.
The routes and services covered by the RUS are varied in type. Many lines are used for passenger services with very little, if any, freight; some lines on the other hand are largely for freight. A number of passenger transport executives (PTEs) have significant influence over transport planning in the area.
Some issues were passed to the Network RUS, Electrification workstream.
The RUS needs to be seen against existing contingent and prospective schemes, particularly in Control Period 4.
Groups of gaps and issues
The RUS identifies generic groups of gaps and issues
Peak crowding Overcrowding on peak time trains, especially into Leeds and Sheffield
Off-peak crowding Overcrowding between the peaks, possibly leading to suppression of demand
Engineering access Closure of routes for engineering access, possibly leading to suppression of demand
Regional links Connectivity within the RUS area, and between the RUS and external areas
Freight capability Lack of availability owing to inadequacy of diversionary routes, route availability, loading gauge and/or capacity
Reactionary delays Reactionary delays contributing to poor performance.
A number of routes and services suffer from overcrowding of passengers in each usually 3-hour peak periods (mostly divided into a middle 'high' peak hour and two 'shoulder' peaks). In almost all cases these problems are foreseen, in the absence of interventions, to get worse owing to forecast growth in passenger traffic. These are simply referred to as "peak crowding" in the detail below.
Subsequent developments
In March 2009 Network Rail published its CP4 Delivery Plan 2009, including Enhancements programme: statement of scope, outputs |
https://en.wikipedia.org/wiki/Data%20analysis%20for%20fraud%20detection | Fraud represents a significant problem for governments and businesses and specialized analysis techniques for discovering fraud using them are required. Some of these methods include knowledge discovery in databases (KDD), data mining, machine learning and statistics. They offer applicable and successful solutions in different areas of electronic fraud crimes.
In general, the primary reason to use data analytics techniques is to tackle fraud since many internal control systems have serious weaknesses. For example, the currently prevailing approach employed by many law enforcement agencies to detect companies involved in potential cases of fraud consists in receiving circumstantial evidence or complaints from whistleblowers. As a result, a large number of fraud cases remain undetected and unprosecuted. In order to effectively test, detect, validate, correct error and monitor control systems against fraudulent activities, businesses entities and organizations rely on specialized data analytics techniques such as data mining, data matching, the sounds like function, regression analysis, clustering analysis, and gap analysis. Techniques used for fraud detection fall into two primary classes: statistical techniques and artificial intelligence.
Statistical techniques
Examples of statistical data analysis techniques are:
Data preprocessing techniques for detection, validation, error correction, and filling up of missing or incorrect data.
Calculation of various statistical parameters such as averages, quantiles, performance metrics, probability distributions, and so on. For example, the averages may include average length of call, average number of calls per month and average delays in bill payment.
Models and probability distributions of various business activities either in terms of various parameters or probability distributions.
Computing user profiles.
Time-series analysis of time-dependent data.
Clustering and classification to find patterns and associations among groups of data.
Data matching Data matching is used to compare two sets of collected data. The process can be performed based on algorithms or programmed loops. Trying to match sets of data against each other or comparing complex data types. Data matching is used to remove duplicate records and identify links between two data sets for marketing, security or other uses.
Sounds like Function is used to find values that sound similar. The Phonetic similarity is one way to locate possible duplicate values, or inconsistent spelling in manually entered data. The ‘sounds like’ function converts the comparison strings to four-character American Soundex codes, which are based on the first letter, and the first three consonants after the first letter, in each string.
Regression analysis allows you to examine the relationship between two or more variables of interest. Regression analysis estimates relationships between independent variables and a dependent variable. This method can be used |
https://en.wikipedia.org/wiki/Margin-infused%20relaxed%20algorithm | Margin-infused relaxed algorithm (MIRA) is a machine learning algorithm, an online algorithm for multiclass classification problems. It is designed to learn a set of parameters (vector or matrix) by processing all the given training examples one-by-one and updating the parameters according to each training example, so that the current training example is classified correctly with a margin against incorrect classifications at least as large as their loss. The change of the parameters is kept as small as possible.
A two-class version called binary MIRA simplifies the algorithm by not requiring the solution of a quadratic programming problem (see below). When used in a one-vs-all configuration, binary MIRA can be extended to a multiclass learner that approximates full MIRA, but may be faster to train.
The flow of the algorithm looks as follows:
Input: Training examples
Output: Set of parameters
← 0, ← 0
for ← 1 to
for ← 1 to
← update according to
←
end for
end for
return
The update step is then formalized as a quadratic programming problem: Find , so that , i.e. the score of the current correct training must be greater than the score of any other possible by at least the loss (number of errors) of that in comparison to .
References
External links
adMIRAble - MIRA implementation in C++
Miralium - MIRA implementation in Java
MIRA implementation for Mahout in Hadoop
Classification algorithms |
https://en.wikipedia.org/wiki/Alan%20George | Alan George may refer to:
J. Alan George (born 1943), computer scientist and university administrator at the University of Waterloo
Alan Dale George, computer scientist at the University of Florida |
https://en.wikipedia.org/wiki/Railpower%20RP14BD | The RP14BD is a diesel-electric switcher locomotive built by Railpower Technologies. It is a "genset" locomotive, having two engine-generator sets.
The engines are computer controlled, with the computer stopping and starting engines on a rotating basis, as required to produce the horsepower needed at any given moment.
RP14BDs are rebuilt from older locomotives. They can be built with or without an operating cab.
See also
Genset locomotive
References
Further reading
External links
RJ Corman Railpower Genset & Hybrid Switchers
B-B locomotives
Diesel-electric locomotives of the United States
Railpower locomotives
EPA Tier 2-compliant locomotives of the United States
Rebuilt locomotives
Standard gauge locomotives of the United States
Locomotives with cabless variants |
https://en.wikipedia.org/wiki/Microsoft%20Phone | Terms such as Microsoft phone and Microsoft phones may refer to:
Windows Phone, a defunct family of mobile operating systems from Microsoft, successor to Windows Mobile
My Windows Phone, a user help service on said systems
Windows Mobile, a defunct family of mobile operating systems from Microsoft
Microsoft Mobile, a defunct Microsoft subsidiary that created actual mobile phones
See also
Microsoft
History of Microsoft
Microsoft mobile services
Overview of Microsoft hardware |
https://en.wikipedia.org/wiki/Picture%20the%20Impossible | Picture The Impossible was an alternate reality game that was developed jointly between the Lab for Social Computing of the Rochester Institute of Technology and the Democrat and Chronicle newspaper. The game engaged players to explore and learn about the city of Rochester through the community-based game.
The game began on September 12, 2009, and ended on October 31, 2009. Approximately 2,500 players participated in the game, splitting into 3 different "factions", each representing a separate charity.
Development
The game was developed as a joint venture between the Rochester Institute of Technology and the Democrat and Chronicle newspaper, with Elizabeth Lawley representing RIT and Traci Bauer representing the D&C. The two organizations created a development and design team that swiftly was able to build the game utilizing various technologies.
Factions
The Forge
"The Forge is the competitor, the toughened steel. The hammer strike only makes all better, stronger. Rebuilding the world and making it greater than before."
The smallest faction, The Forge concentrated on teamwork to solve puzzles, crypted documents, and games. Their associated charity was Foodlink.
The Tree
"The Tree is the achiever, the growing life. Trees come from a tiny seed and then stand tall to define the skyline, making life better and fuller for all. Do you seek to become more?"
The largest faction, The Tree focused on finding ways to solve the game's various puzzles. Their associated charity was Golisano Children's Hospital
The Watch
"The Watch is the searcher, the exploring inventor. The innovator puts effort for justice and knowledge together like a well-built clock. Time is ticking."
The middle faction, The Watch focused on decrypting the narrative and various secrets hidden within the game. Their associated charity was Wilson Commencement Park
Gala
The Picture The Impossible gala was held on October 31, 2009, celebrating the 150 players who obtained enough points to be at the top of the leaderboard. 1st place had a 13-way tie between players who obtained every achievement within the game. Additionally, the staff and persons who assisted with the game were also invited, including RIT's 9th President William W. Destler
References
Alternate reality games |
https://en.wikipedia.org/wiki/Simple%20Firmware%20Interface | Simple Firmware Interface (SFI) is developed by Intel Corporation as a lightweight method for firmware to export static tables to the operating system. It is supported by Intel's hand-held Moorestown platform.
SFI tables are data structures in memory, and all SFI tables share a common table header format. The operating system finds the system table by searching 16 byte boundaries between physical address and . SFI has CPU, APIC, Memory Map, Idle, Frequency, M-Timer, M-RTC, OEMx, Wake Vector, I²C Device, and a SPI Device table.
SFI provides access to a standard ACPI XSDT (Extended System Description Table). XSDT is used by SFI to prevent namespace collision between SPI and ACPI. It can access standard ACPI tables such as PCI Memory Configuration Table (MCFG).
SFI support was merged into Linux kernel 2.6.32-rc1; the core SFI patch is about 1,000 lines of code. Linux is the first operating system with an SFI implementation. Linux kernel 5.6 marked SFI as obsolete.
SFI support was removed in Linux kernel 5.12.
References
External links
Firmware
Intel |
https://en.wikipedia.org/wiki/Telehouse%20America | Telehouse America is a data center / colocation services provider in the United States with carrier-neutral facilities in New York City, Newark and Los Angeles, as well as international Internet exchanges, managed IT services and disaster recovery solutions. In 1996, Telehouse America launched the New York International Internet Exchange point (NYIIX), Manhattan's largest and most heavily trafficked peering exchange, as well as established the first Los Angeles International Internet Exchange point (LAIIX), a peering gateway to the Asia-Pac Rim.
Together with its parent company, KDDI and sister company Telehouse Europe, Telehouse America operate a total of 48 Telehouse-branded data centers in 23 cities throughout Asia, Africa, North America and Europe.
Peering Exchanges
Telehouse America offers two metro peering connections: The New York International Internet Exchange, NYIIX, has a seamless scalable fabric with a 10GigE interface speed supporting both IPv4 and IPv6, is available from almost all the major carriers hotels in New York City, including 85 10th Avenue (TELEHOUSE Chelsea), 60 Hudson Street, 111 8th Avenue, 32 Avenue of the Americas and 7 Teleport Drive in Staten Island.
History
1983: Construction begins for the Teleport, the largest teleport project to date and eventual home to the Telehouse Center. Project aims to develop 100 acres for office space and 17 satellite earth stations for domestic communications and regional hook-up to regional fiber optic systems.
1987: Telehouse America was established by Dr. Yasuo Fukata, who is appointed as Company's First President and CEO.
1989: Telehouse Center (Staten Island, NY) becomes operational. It is custom designed to operate as a data center.
1996: NYIIX first becomes operational at Manhattan Center.
1997: Broadway Center (25 Broadway, NYC) becomes operational.
1998: Los Angeles Center (626 Wilshire Blvd., CA) becomes operational.
2000: LAIIX becomes operational in L.A. Center; Broadway Center is expanded.
2001: Internet Protocol version 6 (IPv6) peering offered at Broadway and L.A. Centers.
2003: Telehouse America launches additional NYIIX Point at 60 Hudson Street.
2004: Telehouse and Tiscali Partner with RIS Project to support Global Internet Community. Telehouse America is nominated for the "Intelligent Building of the Year Award" by the ICF (Intelligent Community Forum).
2005: Telehouse launches additional Internet Exchange point at 111 Eighth Avenue.
2007: Broadway Center expands power management capabilities, resulting in abundant, N+1 configuration.
2008: KDDI announces plans to expand its global data center business, which bears the Telehouse name, to 14 regions worldwide, giving Telehouse a presence in the following countries:
United States
United Kingdom
France
Poland
Belgium
Philippines
Hong Kong
Japan
China
Singapore
Vietnam
Malaysia
South Korea
India
Additional NYIIX Connection Points Added to the Telehouse Center in Staten Island, 32 Ave of Americas in Manhatt |
https://en.wikipedia.org/wiki/Vflo | Vflo is a commercially available, physics-based distributed hydrologic model generated by Vieux & Associates, Inc. Vflo uses radar rainfall data for hydrologic input to simulate distributed runoff. Vflo employs GIS maps for parameterization via a desktop interface. The model is suited for distributed hydrologic forecasting in post-analysis and in continuous operations. Vflo output is in the form of hydrographs at selected drainage network grids, as well as distributed runoff maps covering the watershed. Model applications include civil infrastructure operations and maintenance, stormwater prediction and emergency management, continuous and short-term surface water runoff, recharge estimation, soil moisture monitoring, land use planning, water quality monitoring, and water resources management.
History
Vflo considers the spatial character of the parameters and precipitation controlling hydrologic processes, and thus improves upon lumped representations previously used in hydrologic modeling. Historical practice has been to use lumped representations because of computational limitations or because sufficient data was not available to populate a distributed model database. Advances in computational speed; development of high-resolution precipitation data from radar and satellites; and availability of worldwide digital data sets and GIS technology makes distributed, physics-based modeling possible. Vflo is designed to take advantage of the spatial variability of high resolution radar rainfall input, GIS datasets, and hydraulic channel characteristics. Because it is physics-based, it produces hydrographs based on conservation equations and the hydraulics of the drainage network, and can be employed in locations where there are no rain gauges or previous modeling studies. In addition, Vflo’s network approach makes models scalable from upland watersheds to river basins using the same drainage network.
Formulation
Vflo is suited for distributed hydrologic forecasting in post-analysis and continuous operations. Vflo models may be calibrated by loading precipitation maps for historical events and comparing simulated volume/peak hydrographs to observed hydrographs. Elevation data are taken from a digital elevation model. A vector channel representation is employed. Parameterization utilizes digital data sets at any resolution, including LIDAR terrain data and other digital maps of impervious area, soils, and land use/cover. Vflo is developed to utilize multi-sensor inputs from radar, satellites, rain gauges, or model forecasts. The kinematic wave analogy is used to represent hydraulic conditions in a watershed.
Specific simulation options
Rainfall input
Radar-rainfall: UF, ASCII, NEXRAD Level II, CSV
Satellite data
Rain gauges, Barnes objective analysis
Quantitative precipitation estimates from model forecasts
Multi-sensor precipitation estimates
Evapotranspiration
Snowmelt
Sensitivity analysis
Inundation mapping
Infiltration
Enhanced Gr |
https://en.wikipedia.org/wiki/Stylus%20%28computing%29 | In computing, a stylus (or stylus pen) is a small pen-shaped instrument whose tip position on a computer monitor can be detected. It is used to draw, or make selections by tapping. While devices with touchscreens such as newer computers, mobile devices (smartphones and personal digital assistants), game consoles, and graphics tablets can usually be operated with a fingertip, a stylus provides more accurate and controllable input. The stylus has the same function as a mouse or touchpad as a pointing device; its use is commonly called pen computing.
History
The earliest computer-related usage for a stylus was in 1643 with Pascal's calculator. The device had rotary dials that rotated in accordance with the selected numbers; with gears, drums, and clever engineering, it was capable of addition, subtraction, multiplication and division (using 9's constant). A stylus was used to turn the dials. Later devices of this type include the Arithmometer, in the 1860s; and the Addiator, in 1920. The Addiator was a pocket mechanical adding machine that used a stylus to move tiny rigid slices of sheet-metal that were enclosed in a case. On the side of a slice of metal there were numbers that became visible to display the result. It was capable of addition, subtraction, multiplication and division. In 1967 there was a HEXADAT model, which allowed 4-function math to be applied to hexadecimal numbers for use in programming. The first use of a stylus in an electronic computing device was the Stylator, demonstrated by Tom Dimond in 1957.
Types
Different types of stylus are used for graphics tablets, as well as resistive and capacitive touchscreens. Capacitive screens are very widely used on smart phones and multi-touch surfaces, where simultaneous use of several fingers is detected; a stylus cannot replicate this.
Capacitive
Capacitive (also called passive) styluses emulate a finger by using a tip made of rubber or conductive foam; or metal such as copper. They do not need to be powered and can be used on any multi-touch surface that a finger can be used, typically capacitive screens that are common in smart phones and tablet computers. Stylus tips made of rubber or foam are often large, making it rather difficult to get precise notes or drawings.
Capacitive styluses work by distorting the screen’s electrostatic field. Screens that receive input from a capacitive stylus (as well as human fingers) can't register pressure applied by the pen; tilting of the pen; and can't distinguish between a capacitive stylus, your finger, or a resting palm as input - it will register all of these touches as marks on the screen.
Capacitive styluses are made of a conductive material (typically as a metal rod or barrel) to transmit electrical charge between the hand and a rubber/foam or metal tip such as copper. Being free of any digital components, capacitive styluses can be cost effective to manufacture. DIY capacitive styluses can also be made with materials found at home.
Ca |
https://en.wikipedia.org/wiki/Species%20distribution%20modelling | Species distribution modelling (SDM), also known as environmental (or ecological) niche modelling (ENM), habitat modelling, predictive habitat distribution modelling, and range mapping uses computer algorithms to predict the distribution of a species across geographic space and time using environmental data. The environmental data are most often climate data (e.g. temperature, precipitation), but can include other variables such as soil type, water depth, and land cover. SDMs are used in several research areas in conservation biology, ecology and evolution. These models can be used to understand how environmental conditions influence the occurrence or abundance of a species, and for predictive purposes (ecological forecasting). Predictions from an SDM may be of a species’ future distribution under climate change, a species’ past distribution in order to assess evolutionary relationships, or the potential future distribution of an invasive species. Predictions of current and/or future habitat suitability can be useful for management applications (e.g. reintroduction or translocation of vulnerable species, reserve placement in anticipation of climate change).
There are two main types of SDMs. Correlative SDMs, also known as climate envelope models, bioclimatic models, or resource selection function models, model the observed distribution of a species as a function of environmental conditions. Mechanistic SDMs, also known as process-based models or biophysical models, use independently derived information about a species' physiology to develop a model of the environmental conditions under which the species can exist.
The extent to which such modelled data reflect real-world species distributions will depend on a number of factors, including the nature, complexity, and accuracy of the models used and the quality of the available environmental data layers; the availability of sufficient and reliable species distribution data as model input; and the influence of various factors such as barriers to dispersal, geologic history, or biotic interactions, that increase the difference between the realized niche and the fundamental niche. Environmental niche modelling may be considered a part of the discipline of biodiversity informatics.
History
A. F. W. Schimper used geographical and environmental factors to explain plant distributions in his 1898 Pflanzengeographie auf physiologischer Grundlage (Plant Geography Upon a Physiological Basis) and his 1908 work of the same name. Andrew Murray used the environment to explain the distribution of mammals in his 1866 The Geographical Distribution of Mammals. Robert Whittaker's work with plants and Robert MacArthur's work with birds strongly established the role the environment plays in species distributions. Elgene O. Box constructed environmental envelope models to predict the range of tree species. His computer simulations were among the earliest uses of species distribution modelling.
The adoption of more so |
https://en.wikipedia.org/wiki/ICCE | ICCE may refer to:
Councils on Chiropractic Education International
Imperial College Computing Engine
Intracapsular cataract extraction, an ophthalmic surgical procedure |
https://en.wikipedia.org/wiki/Population%20projection | Population projection, in the field of demography, is an estimate of a future population.
In contrast with intercensal estimates and censuses, which usually involve some sort of field data gathering, projections usually involve mathematical models based only on pre-existing data may be made by a governmental organization, or by those unaffiliated with a government.
See also
Census
Population growth
Projections of population growth
Total fertility rate
References
Demography |
https://en.wikipedia.org/wiki/Indian%20Space%20Science%20Data%20Centre | The Indian Space Science Data Center (ISSDC) is a ground segment facility being established by ISRO in October 2008, as the primary data center for the payload data archives of Indian Space Science Missions. This data center, located at the Indian Deep Space Network (IDSN) campus in Bangalore, is responsible for the ingestion, archive, processing, and dissemination of the payload data and related ancillary data for Space Science missions. The primary user of this facility will be the principal investigators of the science payloads. In addition to them the data will be made accessible to scientist from other institution and also to the general public. The facility has supported Chandrayaan-1, AstroSat, Youthsat, Mars Orbiter Mission, and Megha-tropiques and will be supporting any other future space science missions.
Missions
Some of the missions the ISSDC has served and is currently contributing to are:
AstroSat (AS1)
Meghatropiques (MT1)
Chandrayaan-1 (CH1)
Resourcesat-2/AIS-SB (Satellite-based Automatic Identification System)
Youthsat (YS1)
MARS Orbiter Mission (MOM)
Chandrayaan-2 (CH2)
Functioning
Payload data from the satellites will be received at the data reception stations and subsequently transferred to ISSDC for further processing.
The raw payload data received through the data reception stations is further processed to generate Level-0 and Level-1 data products that are stored in the ISSDC archives for subsequent dissemination. Automation in the entire chain of data processing is planned. Raw payload data / Level-0 data/ Level-1 data for each science payload is transferred to the respective Payload Operations Centers (POC) for further processing, analysis and generation of higher level data products. The higher level data products generated by the POC’s are subsequently transferred to ISSDC archives for storage and dissemination. The data archives for Level-0 and higher products are organized following the Planetary Data System (PDS) standards.
The dissemination of data from ISSDC to the payload operations centers / principal investigators, scientists and general public is supported through private WAN connections and Internet.
Software packages developed by software development teams in the different centers of ISRO, by the principal investigator’s teams / payload development teams are to be deployed at ISSDC to support these functions.
Facilities
ISSDC data archival and distribution functions follow the data policy guidelines of ISRO. The data transfer system at ISSDC, with suitable security systems, provides for distribution of science data (as per data policy). After a pre-specified proprietary period, ISSDC would make the data available to public users who can access the archives through the Internet.
ISSDC supports six primary services; viz Access Services, Interchange Services, Archive Services, Support Services, Operations Services and Maintenance Services.
ISSDC interfaces with Mission Operations Complex, Data r |
https://en.wikipedia.org/wiki/Defense%20Intel%20Alumni%20Association | The Defense Intel Alumni Association (DIAA) is a non-profit, professional and social networking organization founded by and for civilian and military retirees of the Defense Intelligence Agency (DIA). It also welcomes prospective retirees of DIA. DIAA includes current and retired members of the Federal Government and of the military Services who have been associated with DIA. Since 1998, DIAA has kept members informed about DIA and world events, informed members of the activities, special accomplishments and whereabouts of DIAA members, provided educational services and information, arranged special activities with and in support of DIA, and conducted social activities benefiting the membership.
History
DIAA was developed by retired DIA civilians and incorporated in 1998 with the full support of the then Director of the Defense Intelligence Agency, LTG Patrick Hughes, USA. Since 1998, it has expanded from quarterly luncheons to include monthly forums addressing world topics and developed reciprocal agreements with other intelligence and foreign policy associations.
See also
Patrick M. Hughes
References
External links
Alumni Association
Non-profit organizations based in the United States
Defense Intelligence Agency |
https://en.wikipedia.org/wiki/OpenFlow | OpenFlow is a communications protocol that gives access to the forwarding plane of a network switch or router over the network.
Description
OpenFlow enables network controllers to determine the path of network packets across a network of switches. The controllers are distinct from the switches. This separation of the control from the forwarding allows for more sophisticated traffic management than is feasible using access control lists (ACLs) and routing protocols. Also, OpenFlow allows switches from different vendors — often each with their own proprietary interfaces and scripting languages — to be managed remotely using a single, open protocol. The protocol's inventors consider OpenFlow an enabler of software-defined networking (SDN).
OpenFlow allows remote administration of a layer 3 switch's packet forwarding tables, by adding, modifying and removing packet matching rules and actions. This way, routing decisions can be made periodically or ad hoc by the controller and translated into rules and actions with a configurable lifespan, which are then deployed to a switch's flow table, leaving the actual forwarding of matched packets to the switch at wire speed for the duration of those rules. Packets which are unmatched by the switch can be forwarded to the controller. The controller can then decide to modify existing flow table rules on one or more switches or to deploy new rules, to prevent a structural flow of traffic between switch and controller. It could even decide to forward the traffic itself, provided that it has told the switch to forward entire packets instead of just their header.
The OpenFlow protocol is layered on top of the Transmission Control Protocol (TCP) and prescribes the use of Transport Layer Security (TLS). Controllers should listen on TCP port 6653 for switches that want to set up a connection. Earlier versions of the OpenFlow protocol unofficially used port 6633. Some network control plane implementations use the protocol to manage the network forwarding elements. OpenFlow is mainly used between the switch and controller on a secure channel.
History
The Open Networking Foundation (ONF), a user-led organization dedicated to promotion and adoption of software-defined networking (SDN), manages the OpenFlow standard. ONF defines OpenFlow as the first standard communications interface defined between the control and forwarding layers of an SDN architecture. OpenFlow allows direct access to and manipulation of the forwarding plane of network devices such as switches and routers, both physical and virtual (hypervisor-based). It is the absence of an open interface to the forwarding plane that has led to the characterization of today's networking devices as monolithic, closed, and mainframe-like. A protocol like OpenFlow is needed to move network control out of proprietary network switches and into control software that's open source and locally managed.
A number of network switch and router vendors announced intent to sup |
https://en.wikipedia.org/wiki/Robert%20E.%20Kraut | Robert E. Kraut (born August 30, 1946) is an American social psychologist who studies human-computer interaction, online communities, internet use, group coordination, computers in organizations, and the role of visual elements in interpersonal communication. He is a Herbert Simon Professor of Human-computer Interaction at the Human-Computer Interaction Institute at Carnegie Mellon University.
Background
Robert Kraut graduated Phi Beta Kappa from Lehigh University in 1968 and received his Ph.D. in social psychology from Yale University in 1973. He joined the sociology faculty at the University of Pennsylvania in 1972 and moved to Cornell University in 1974.
In 1980, Kraut joined Bell Labs as a visiting scientist and departed Cornell in 1981 to become a full-time scientist working in Bell's Interface Planning group. Following the 1984 Bell System divestiture, he worked in the Behavioral Science research group at Bell Communications Research (Bellcore) and later became the director of the Interpersonal Communication research. During his tenure at Bell, Kraut was also a visiting lecturer and fellow at Princeton University. In 1993, Kraut left Bellcore and accepted a full-time faculty appointment at Carnegie Mellon University as a professor of social psychology and human computer interaction. Kraut was named the Herbert A. Simon Professor of Human-computer Interaction in 2000.
He was elected to the CHI Academy in 2003. He is board member of the Computer Science and Telecommunications Board of the US National Academy of Sciences and a fellow of the American Psychological Society and of the Association for Computing Machinery (2011).
Research
Kraut's research focuses on five areas: online communities, everyday use of the Internet, technology and conversation, collaboration in small work groups, and computers in organizations. He has published more than 100 articles, papers and books. He first examines the challenges that individuals, groups, and organizations face when performing social tasks. Working with computer scientists and engineers to create and determine the usefulness of the new technology, he believes his findings can lead to the design of new technology to meet some of these challenges.
Online Communities
His most recent work examines factors influencing the success of online communities and ways to apply psychology theory to their design. This includes academic studies about Wikipedia, for example, research with Aniket Kittur on the condition that lead to better quality in Wikipedia articles and with Moira Burke in predicting successful candidates for Wikipedia administrators.
Kraut focuses on determining what motivates people to commit and contribute to online communities and designing these communities to be more successful. He also works with Aniket Kittur to understand coordination in online communities, with John Levine to understand socialization between newcomers and these communities, and with Laura Dabbish and Tom Postmes t |
https://en.wikipedia.org/wiki/Jadeworld | Jadeworld can refer to Chinese programming available in:
Jadeworld (Australia)
Jadeworld (USA)
TVB |
https://en.wikipedia.org/wiki/Table%20tennis%20at%20the%20African%20Games | Table tennis has been part of the African Games since 1973 in Lagos, Nigeria.
Editions
Events
References
Sports123
ITTF Database
All-Africa Games
Sports at the African Games
All-Africa Games |
https://en.wikipedia.org/wiki/Time-based%20one-time%20password | Time-based one-time password (TOTP) is a computer algorithm that generates a one-time password (OTP) that uses the current time as a source of uniqueness. As an extension of the HMAC-based one-time password algorithm (HOTP), it has been adopted as Internet Engineering Task Force (IETF) standard .
TOTP is the cornerstone of Initiative for Open Authentication (OATH), and is used in a number of two-factor authentication (2FA) systems.
History
Through the collaboration of several OATH members, a TOTP draft was developed in order to create an industry-backed standard. It complements the event-based one-time standard HOTP, and it offers end user organizations and enterprises more choice in selecting technologies that best fit their application requirements and security guidelines. In 2008, OATH submitted a draft version of the specification to the IETF. This version incorporates all the feedback and commentary that the authors received from the technical community based on the prior versions submitted to the IETF. In May 2011, TOTP officially became RFC 6238.
Algorithm
To establish TOTP authentication, the authenticatee and authenticator must pre-establish both the HOTP parameters and the following TOTP parameters:
T, the Unix time from which to start counting time steps (default is 0),
T, an interval which will be used to calculate the value of the counter C (default is 30 seconds).
Both the authenticator and the authenticatee compute the TOTP value, then the authenticator checks whether the TOTP value supplied by the authenticatee matches the locally generated TOTP value. Some authenticators allow values that should have been generated before or after the current time in order to account for slight clock skews, network latency and user delays.
TOTP uses the HOTP algorithm, replacing the counter with a non-decreasing value based on the current time:
TOTP value(K) = HOTP value(K, C),
calculating counter value
where
C is the count of the number of durations T between T and T,
T is the current time in seconds since a particular epoch,
T is the epoch as specified in seconds since the Unix epoch (e.g. if using Unix time, then T is 0),
T is the length of one time duration (e.g. 30 seconds).
Unix time is not strictly increasing. When a leap second is inserted into UTC, Unix time repeats one second. But a single leap second does not cause the integer part of Unix time to decrease, and C is non-decreasing as well so long as T is a multiple of one second.
Security
Unlike passwords, TOTP codes are single-use, so a compromised credential is only valid for a limited time. However, users must enter TOTP codes into an authentication page, which creates the potential for phishing attacks. Due to the short window in which TOTP codes are valid, attackers must proxy the credentials in real time.
TOTP credentials are also based on a shared secret known to both the client and the server, creating multiple locations from which a secret can be stole |
https://en.wikipedia.org/wiki/GeneCards | GeneCards is a database of human genes that provides genomic, proteomic, transcriptomic, genetic and functional information on all known and predicted human genes. It is being developed and maintained by the Crown Human Genome Center at the Weizmann Institute of Science, in collaboration with LifeMap Sciences.
The database aims at providing a comprehensive view of the current available biomedical information about the searched gene, including its aliases and identifiers, the encoded proteins, associated diseases and variations, its function, relevant publications and more. The GeneCards database provides access to free Web resources about more than 350,000 known and predicted human genes, integrated from >150 data resources, such as HGNC, Ensembl, and NCBI. The core gene list is based on NCBI, Ensembl and approved gene symbols published by the HUGO Gene Nomenclature Committee (HGNC). The information is carefully gathered and selected from these databases by its integration engine.
Over time, the GeneCards database has developed a suite of tools (VarElect, GeneALaCart, etc.) that have more specialised capabilities leveraging the database. Since 1998, the GeneCards database has been widely used by bioinformatics, genomics and medical communities for more than 24 years.
History
Since the 1980s, sequence information has become increasingly abundant; subsequently many laboratories realized this and began to store such information in central repositories-the primary database.
However, the information provided by the primary sequence databases (lower level databases) focus on different aspects. To gather these scattered data, the Weizmann Institute of Science's Crown Human Genome Centre developed a database called ‘GeneCards’ in 1997. This database mainly dealt with human genome information, human genes, the encoded proteins’ functions, and related diseases, though it has expanded since that time.
Growth
Initially, the GeneCards database had two main features: delivery of integrated biomedical information for a gene in ‘card’ format, and a text-based search engine. Since 1998, the database has integrated more data resources and data types, such as protein expression and gene network information. It has also improved the speed and sophistication of the search engine, and expanded from a gene-centric dogma to contain gene-set analyses. Version 3 of the database gathers information from more than 90 database resources based on a consolidated gene list. It has also added a suite of GeneCards tools which focus on more specific purposes. "GeneNote and GeneAnnot for transcriptome analyses, GeneLoc for genomic locations and markers, GeneALaCart for batch queries and GeneDecks for finding functional partners and for gene set distillations.". The database updates on a 3-year cycle of planning, implementation, development, semi-automated quality assurance, and deployment. Technologies used include Eclipse, Apache, Perl, XML, PHP, Propel, Java, R and MySQL.
|
https://en.wikipedia.org/wiki/BCT%20common%20controller | The BCT Common controller (CC) serves as a controller for many different BCT (brigade combat team) unmanned systems.
The BCT CC consolidates control of numerous systems into one integrated networked controller, reducing the logistics footprint on the battlefield and empowering the soldier with enhanced intelligence, surveillance and reconnaissance capability. Being networked, the CC will also simplify training. The BCT CC controls the Class I unmanned aerial system (UAS), the Multifunctional Utility/Logistics and Equipment vehicle (MULE), the XM1216 Small Unmanned Ground Vehicle (SUGV), and urban unattended ground sensors (U-UGS).
The BCT CC will communicate via the network in Spiral 2/3/4, will perform selected training, logistics/maintenance, medical, and other soldier functions.
As of December 2012, the US Army did not have a networked central control device for various unmanned platforms and sensors within the BCT. Still in development, the BCT CC will provide that capability and will be sent to the BCTs as it technologically matures.
References
This article incorporates work from https://web.archive.org/web/20091112141910/http://www.bctmod.army.mil/systems/common_controller/index.html, which is in the public domain as it is a work of the United States Army.
Military technology
Military vehicles of the United States |
https://en.wikipedia.org/wiki/Sony%20Ericsson%20Xperia%20X10 | The Sony Ericsson Xperia X10 is a 2010 high end smartphone in the Xperia series designed by Sony Ericsson. It was the first Sony Ericsson smartphone to run the Android operating system, and was designed to be the successor of the Xperia X2. The phone was shipped with Android 1.6 (Donut), but an upgrade to 2.1 (Eclair) was made available starting 31 October 2010, with a gradual international rollout. Originally, Sony Ericsson stated that the X10 would not receive an upgrade to Android 2.2 (Froyo) or beyond, but the phone was later upgraded to 2.3.3 (Gingerbread) with the updates starting on 29 July 2011.
The phone features an 8.1 MP camera and a 1 GHz Qualcomm Snapdragon CPU. Its screen has a widescreen resolution, 480 x 854 pixels, and features a virtual keyboard rather than a physical one. It makes use of HSPA (3G+) for its mobile connection, giving it top download speeds of 7.2 Mbit/s. The UX platform features two applications which allow the user to consolidate all of their communications and media, Timescape and Mediascape, respectively.
Reception
The Xperia X10 was first revealed on 3 November 2009. It was first released in Japan on 1 April 2010, and has since become the quickest-selling smartphone for NTT DoCoMo. The overall response has been positive for the hardware, camera and screen. There were negative comments about the lack of support for Android 2.1 which were quelled when it was released later that year.
Hardware
The display is a wide TFT Capacitive touchscreen, with a 16:9 aspect ratio and FWVGA resolution of 480 x 854 pixels, along with a multi-touch enabled screen, the first from Sony. The 8.1-megapixel camera features 16x digital zoom, image stabilization, auto-focus, geo-tagging, smile detection, and face detection. It can also record video, with an LED for use in poor light conditions. It has a 3-axis accelerometer and built in GPS. Its CPU is 1 GHz Qualcomm Snapdragon QSD8250 with its GPU is Adreno 200 (AMD Z430).
The hardware is limited in its multi-touch functionality. It can only track multiple touches where their X and Y coordinates are different. The firmware to enable this functionality was first released in Japan.
Networks
The Xperia X10 uses the 850/900/1800/1900 frequency bands for GSM. Both versions use 850/900/1800/1900 frequency bands for GSM while they differ regarding the UMTS frequency bands; the X10a uses 800/850/1900/2100 bands, and the X10i uses 900/1700/2100. The X10a is used by AT&T Mobility in the US, Telstra in Australia, and Rogers Wireless in Canada. It is also used in South America. The X10i is used by T-Mobile in the USA; Wind Mobile and Mobilicity in Canada; Optus and VHA (under both the Vodafone and 3 brands) in Australia; Singtel, Starhub and M1 in Singapore; and through the rest of Asia, Europe, and Oceania. In Japan, it is called the SO-01B and sold by NTT Docomo, using the X10a configuration.
Bluetooth and Wi-Fi
The X10 has built in Wi-Fi b/g and Bluetooth 2.1, with the option to tether |
https://en.wikipedia.org/wiki/Web%20Open%20Font%20Format | The Web Open Font Format (WOFF) is a font format for use in web pages.
WOFF files are OpenType or TrueType fonts, with format-specific compression applied and additional XML metadata added.
The two primary goals are first to distinguish font files intended for use as web fonts from fonts files intended for use in desktop applications via local installation, and second to reduce web font latency when fonts are transferred from a server to a client over a network connection.
Standardization
The first draft of WOFF 1 was published in 2009 by Jonathan Kew, Tal Leming, and Erik van Blokland, with reference conversion code written by Jonathan Kew. Following the submission of WOFF to the World Wide Web Consortium (W3C) by the Mozilla Foundation, Opera Software and Microsoft in April 2010, the W3C commented that it expected WOFF to soon become the "single, interoperable format" supported by all browsers. The W3C published WOFF as a working draft in July 2010. The final draft was published as a W3C Recommendation on 13 December 2012.
WOFF 2.0, with reference code provided by Google, has an improved compression scheme, using Brotli for byte-level compression, and became a W3C Recommendation in March 2018.
Each version of the format has received the backing of many type foundries.
Specification
WOFF is a wrapper containing SFNT-based fonts (TrueType or OpenType) that have been compressed using a WOFF-specific encoding tool so they can be embedded in a Web page. WOFF Version 1 uses the widely available zlib compression (specifically, the compress2 function), typically resulting in a file size reduction for TrueType files of over 40%. Since OpenType CFF files (with PostScript glyph outlines) are already compressed, their reduction is typically smaller.
Browser support
Major web browsers support WOFF:
Firefox since version 3.6
Google Chrome since version 6.0
Internet Explorer since version 9
Konqueror since KDE 4.4.1
Microsoft Edge
Opera since version 11.10 (Presto 2.7.81)
Safari 5.1
other WebKit-based browsers since WebKit build 528
WOFF 2.0 is supported in:
Google Chrome (since version 36),
Edge (since version 14),
Opera (since version 26),
Firefox (since version 35)
Safari (since version 10).
Some browsers enforce a same-origin policy, preventing WOFF fonts from being used across different domains. This restriction is part of the CSS 3 Fonts module, where it applies to all font formats and can be overridden by the server providing the font.
Some servers may require the manual addition of WOFF's MIME type to serve the files correctly. Since February 2017, the proper MIME type is font/woff for WOFF 1.0 and font/woff2 for WOFF 2.0. Prior to February 2017, the standard MIME type for WOFF 1.0 was application/font-woff, and some applications may still use the old type, though it is now deprecated.
See also
Web typography
References
External links
Current specification of the WOFF 1.0 file format at the World Wide Web Consort |
https://en.wikipedia.org/wiki/General-Purpose%20Serial%20Interface | General-Purpose Serial Interface, also known as GPSI, 7-wire interface, or 7WS, is a 7 wire communications interface. It is used as an interface between Ethernet MAC and PHY blocks.
Data is received and transmitted using separate data paths (TXD, RXD) and separate data clocks (TXCLK, RXCLK). Other signals consist of transmit enable (TXEN), receive carrier sense (CRS), and collision (COL).
See also
Media-independent interface (MII)
References
Ethernet
Computer hardware
Input/output |
https://en.wikipedia.org/wiki/LGBT%20Network | The LGBT Network was an LGBT rights charity based in Scotland.
The LGBT Network was founded as a not for profit organisation in April 2008 and operated throughout Europe and was credited with launching a petition for same-sex marriage at the Scottish Parliament in January 2009.
The Chairperson of the LGBT Network was Rob McDowall, who is Director of SIACC, Board Member of Partners in Advocacy and a member of the Equality Council.
McDowall launched a petition in 2008 calling on the Scottish Parliament to lift the ban on gay and bisexual men donating blood. The petition received high level support from Ross Finnie MSP, Alyn Smith MEP and Struan Stevenson MEP.
References
External links
Equality Network
LGBT political advocacy groups in Scotland
Organizations established in 2008 |
https://en.wikipedia.org/wiki/Brad%20A.%20Myers | Brad Allan Myers is a professor in the Human-Computer Interaction Institute at Carnegie Mellon University. He earned his PhD in computer science at the University of Toronto in 1987, under Bill Buxton.
In 2017, Brad Myers received the Association for Computing Machinery's SIGCHI Lifetime Achievement Award in Research, for outstanding fundamental and influential research contributions to the study of human-computer interaction. Myers is the winner of nine best paper type awards and three Most Influential Paper awards and is the author or editor of 475 publications.
, Myers was the 28th most published author in the field of human-computer interaction. He was elected to the CHI Academy in 2004 as one of the "principal leaders of the field" of HCI and is an IEEE Fellow and an ACM Fellow. Myers is a leading researcher in the field of programming by demonstration and created the Garnet and Amulet toolkits. He is one of a select few who has attended every CHI conference. You can see documentation online of his extensive collection of CHI ribbons.
Education
Myers received his BS degree in Computer Science and MS degree in Computer Science and Engineering under MIT in 1980, whilst simultaneously interning at Xerox Parc for his Master's thesis. He then received his PhD in Computer Science from the University of Toronto in 1987.
Work
Myers's work is focused on building computer systems, most of them have rock-themed names. His work since the 1970s at many distinguished institutes including Xerox Parc, MIT Architecture Machine Group (Now the Media Lab), and the Three Rivers Computer Corporation pioneered many systems and innovations that are still in use today. His work with window managers produced SAPPHIRE in the early 1980s, while working for PERQ Systems Corporation. It is one of the first commercial window managers with feature that became widely adopted such as progress bars.
Myers's MIT Master's thesis was one of the earliest data visualization systems. While working for PERQ Systems Corporation in the early 80s, Myers created Sapphire, one of the first commercial window managers with a number of features that later became widespread.
His University of Toronto dissertation described Peridot, a programming by demonstration system that specified the look and behaviors of widgets without conventional programming.
He has done a number of research projects on handheld devices, such as the Pebbles, exploring the different uses of these devices and how they communicate with other systems. Another focus of Myers's work is the Natural Programming project. It focuses on programming languages and making programming easier and more correct by making it more natural.
Memberships
Journal of Visual Languages and Sentient Systems.
Journal of Visual Languages and Computing.
Human-Computer Interaction Journal.
Interacting with Computers.
References
External links
Brad Myers's website
Human-Computer Interaction Institute
Amulet
Garnet
American computer s |
https://en.wikipedia.org/wiki/Darren%20Rovell | Darren Rovell (born June 30, 1978) is a sports business analyst who works for The Action Network. He previously worked for ESPN.
Early life and education
He attended and graduated cum laude from Northwestern University in Evanston, Illinois, in 2000, where he is on the advisory board for graduate programs in sports administration. He majored in theater. However, he also hosted a college radio show about sports business.
Rovell interned for FoxSports.com.
Professional life
Rovell was recruited out of college as a sports business writer for ESPN.com. He reported on sports agents, endorsements, and contracts frequently on ESPN's SportsCenter.
Rovell joined CNBC in 2006.
He has anchored five primetime documentaries for CNBC:
Swoosh! Inside Nike
Inside Track: Refueling the Business of NASCAR
As Seen on TV
Business Model: Inside the Sports Illustrated Swimsuit Issue
Behind The Counter: The Untold Story of Franchising
Rovell wrote the book First In Thirst: How Gatorade Turned The Science of Sweat Into A Cultural Phenomenon and co-wrote the book On the Ball: What You Can Learn About Business From America's Sports Leaders with David Carter.
He also reports on non-sports business matters for ABC News.
Rovell was part of the Outside the Lines report that disclosed the NCAA's investigation into whether Texas A&M quarterback Johnny Manziel was earning money from the sale of autographs, in potential violation of NCAA rules.
On November 28, 2018, The Action Network announced that Rovell was joining the company as a senior executive producer reporting to Michael J. Leboff.
Controversy
In November 2009, Rovell made controversial remarks in an article regarding an American athlete, Meb Keflezighi, the first American to win a New York City Marathon since 1982, by suggesting that he was a ringer. He later apologized.
On November 17, 2011, Rovell sent a tweet to his followers on Twitter, asking them to come forward with stories about how their businesses were losing money during the 2011 NBA lockout. A high school senior named "Tim," annoyed with Rovell's behavior at the time, created a fake name and email account, telling Rovell online that he owned an escort service in New York frequented by NBA players, which was losing 30% of its business. Rovell failed to verify the authenticity, and ran the story in a CNBC column. "Tim" came forward with the story months later to the website Deadspin, because, he said, "he's just such a [expletive] on twitter all the time [I] just got fed up." Deadspin made Rovell aware of his mistake. On the same day, Rovell released an apology on CNBC saying, "there will always be people out there who want their 15 minutes of fame and not really care how they get there."
Awards
Emmy Award for his contribution to NBC's 2008 Election coverage.
Personal life
Rovell married Cortney Brooke Schlosser in a Jewish wedding in 2008.
References
Living people
CNBC people
American sports journalists
1978 births
20th-century American J |
https://en.wikipedia.org/wiki/Micro%20stuttering | __notoc__
Micro stuttering is a term used in computing to describe a quality defect that manifests as irregular delays between frames rendered by the GPU(s), causing the instantaneous frame rate of the longest delay to be significantly lower than the frame rate reported by benchmarking applications, such as 3DMark, as they usually calculate the average frame rate over a longer time interval.
In lower frame rates when this effect may be apparent the moving video appears to stutter, resulting in a degraded gameplay experience in the case of a video game, even though the frame rate seems high enough to provide a smooth experience. Single-GPU configurations do not suffer from this defect in most cases and can in some cases output a subjectively smoother video compared to a multi-GPU setup using the same video card model. Micro stuttering is inherent to multi-GPU configurations using alternate frame rendering (AFR), such as Nvidia SLi and AMD CrossFireX but can also exist in certain cases in single-GPU systems.
The effects of micro stuttering vary depending on the application and driver optimizations. Beyond dual-GPU setups, CrossFireX/SLI setups do not seem to be as affected by micro-stuttering; the frame rate variability in a three-way CrossFireX/SLI setup approaches the smoothness achieved by a single GPU.
As of May 2012, with the latest release of hardware and drivers from Nvidia and AMD, AMD's Radeon HD 7000 series is severely more affected by micro stuttering than Nvidia's GeForce 600 Series. In tests performed in Battlefield 3, a configuration with two GeForce GTX 680 in SLi-mode showed a 7% variation in frame delays, compared to 5% for a single GTX 680. A configuration with two Radeon HD 7970 in CrossFireX-mode, on the other hand, showed an 85% variation in frame delays, compared to 7% for a single card, indicating large amounts of micro stuttering. These results are reflected in the perceptual experience when looking at the video in output.
The software program RadeonPro can be used to significantly reduce or eliminate the effects of micro-stuttering when using AMD graphics cards in CrossFire.
See also
AMD CrossFireX
Graphics processing unit (GPU)
Jitter
Nvidia SLi
Rendering
Screen tearing
Video card
Notes
References
External links
Micro-Stuttering And GPU Scaling In CrossFire And SLI – Tom's Hardware
Inside the second: A new look at game benchmarking – Tech Report
How To Fix CrossFire Micro-Stuttering – ShareNoesis
Graphics hardware |
https://en.wikipedia.org/wiki/Peppertones | Peppertones (Hangul: 페퍼톤스), is a Korean rock band formed in 2003 by Shin Jae-pyung and Lee Jang-won. The pair met as computer science students at KAIST in Daejeon. The band's first EP album A Preview was released in 2004. They released their first album, Colorful Express, in 2005.
Members
Shin Jae-pyung (신재평) a.k.a. Sayo - guitar, vocals (born June 19, 1981)
Lee Jang-won (이장원) a.k.a. Noshel - bass, vocals (born August 30, 1981)
History
Shin Jae-pyung and Lee Jang-won both graduated from the Department of Computer Science at KAIST. The duo met as members of KAIST's Folk Club and Rock Club. Originally, Shin Jae-pyung was part of a pop band, while Lee Jang-won was part of a folk band. Lee Jang-won's band then was named "Triangular Rice Balls and Konjac Jelly" (삼각 주먹밥 과 곤약젤리) because he was eating just these two food items to save money to buy a guitar. Their respective bands took part in KAIST's creative song festival, which Lee Jang-won's band won. Following that, Shin Jae-pyung's band recruited Lee Jang-won.
The band built its reputation by performing live in Hongdae clubs with Deb and Westwind, who played the guest vocal roles. They released their first EP called A Preview in 2004 with the independent music label Cavare Sound. They were recognized by critics as the winner of the "Best Dance & Electronic Song" award for their song Superfantastic from their first album Colorful Express (2005) at the 4th Korean Music Awards in 2007. In September 2008, they moved to their current label, Antenna Music.
Sayo and Noshel are the stage names they used at the beginning of their debut, and they are now active under their real names. At the beginning of their career, their songs are sung by guest vocalists, notably Deb and Westwind. In their first album, Colorful Express (2005), they began singing on their own, with Shin mostly occupying the main vocal role and Lee as backing vocals.
Lee earned a Master of Business Engineering degree from KAIST's Business School and worked as an intern for Mirae Asset Management in late 2009. He is currently a doctorate student at KAIST's Graduate School of Culture and Technology. He is also currently active as a cast member of the TV show Problematic Men since 2015.
Shin was a radio DJ for the Our Beautiful Night Radio program on EBS FM from May 30 to August 28, 2011. He has also written songs for other artists, most notably K-pop girl group f(x), singer-actress Park Ji-yoon, and singer Baek A-yeon.
Discography
Studio albums
Live albums
Extended plays
Digital singles
April Funk (2005)
Thank You (2013)
Campfire (2015)
Someone who gives me happiness (2021)
Tangerine (2021)
Soundtrack appearances
Compilation appearances
Filmography
Awards
See also
Antenna Music
References
External links
Peppertones at Jpop Asia
Antenna Music official site
K-pop music groups
KAIST alumni
South Korean musical duos
South Korean electronic music groups
South Korean singer-songwriters
Antenna Music artists
K |
https://en.wikipedia.org/wiki/STANAG%205066 | STANAG 5066 (Profile for High Frequency (HF) Radio Data Communication) is a NATO Standardization Agreement specification to enable applications to communicate efficiently over HF radio.
STANAG 5066 provides peer protocols that operate above an HF modem and below the application level. STANAG 5066 includes the mandatory SIS (Subnet Interface Sublayer, sometimes called Subnet Interface Service) protocol that enables an application to connect to an HF modem through a STANAG 5066 server over TCP/IP. This enables a clean separation between application and modem.
The standard also defines two more layers, CAS which is intended to establish connections to other HF nodes and control the status of these connections, and DTS, which controls all the data manipulation for transmission (slicing, directioning, timing...) and the reconstruction in reception.
There are two basic modes of transmission defined by this standard. ARQ and NON-ARQ.
ARQ uses package confirmation (through ACK response packages), and sliding window technique, which size is 128 elements. The "sending-services" can also have delivery confirmation of every package they send. It is necessarily a point-to-point protocol. It can be compared to TCP.
NON-ARQ is a transmission mode in which the receiver node does not confirm the well-reception of the received packages. Receivers try to compose corrupted parts from future receptions, if it is impossible, the STANAG 5066 defines that the package has to be dispatched, and mark it with the known errored parts. This transmission mode allows to use point-to-point, point-to-group and broadcast. It can be compared to UDP in the IP philosophy.
STANAG 5066 defines a SIS-to-SIS package size of 2048 bytes maximum, when using point-to-point transmitting mode (ARQ or NON-ARQ), and 4096 bytes when using broadcast (NON-ARQ only).
See also
STANAG
References
External links
Isode's whitepaper on STANAG 5066
Open5066, an open source implementation of NATO NC3A STANAG 5066 protocol stack for HF radio communications (WayBackMachine link from original link, now dead: http://open5066.org/wiki/)
5066 |
https://en.wikipedia.org/wiki/DXKR | DXKR may refer to the two radio stations with the same callsign. They are:
DXKR-FM, a radio station in Davao, owned by ACWS-UBN and operated by UM Broadcasting Network, branded as Retro 95.5
DXKR-AM, a radio station in Koronadal, Owned by Radio Mindanao Network, branded as RMN Koronadal |
https://en.wikipedia.org/wiki/M4%20%28video%20game%29 | M4 is a computer game developed by Deadly Games in 1992 for the Macintosh and in 1996 for Windows 3.x.
Plot
M4, also known by its full length name as M4: Sherman Tank Simulator or its German release as M4 Tank Simulator, is a tank simulation where the player is a tank commander for an M4 Sherman tank during World War II.
Gameplay
The game comes with a set of earphones, allowing the player to hear communications from HQ and other units in the battle zone directly to the ears. Game options are point-and-click on a graphic representation of a piece of tank hardware and that is the command to activate. A map overlay allows you the player navigate toward a sector. On the communication screen, the player sets the frequency to listen and respond to commands, weather reports, and other items.
Reception
M4 was reviewed in 1993 in Dragon #193 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 5 out of 5 stars.
Markus Dahlberg reviewed M4 for Swedish magazine Datormagazin in 1994. Dahlberg felt that the game did recreate the feel of sitting inside a tank to some extent, and that the headphones actually give an authentic feel and the sound was very good. He felt that the graphics were obsolete, and noted that the radio communication was the only thing in the game that was really good.
References
1992 video games
Classic Mac OS games
Classic Mac OS-only games
Video games developed in the United States |
https://en.wikipedia.org/wiki/Carriers%20at%20War | Carriers at War 1941-1945: Fleet Carrier Operations in the Pacific is a 1984 computer wargame by Strategic Studies Group for Apple II and Commodore 64. The game was designed by Roger Keating and Ian Trout. A remake, Carriers at War, was released for DOS in 1992. A sequel to the remake, Carriers at War II, was released for DOS and Mac OS in 1993. A second remake was published by Matrix Games in 2007 for Microsoft Windows.
Reception
II Computing in 1985 called the Apple II version of Carriers at War "the best-playing simulation of naval warfare I have seen on either tabletop or video monitor" and favorably citing its historical accuracy. inCider was less positive, rating the Apple II version two stars in 1986. The reviewer stated that the game "is so difficult to master, it takes much of the joy out of playing it ... Carriers' big drawback is its complexity", adding that he preferred Gary Grigsby's SSI naval games as "they're less flexible, but they're just as detailed and much more playable". Computer Gaming World stated that "Carriers at War is the best game available on World War II carrier operations. It is, perhaps, the best wargame of 1984 on any topic".
Carriers at War was awarded the Charles S. Roberts Award for "Best Adventure Game for Home Computer of 1984".
A 1987 overview of World War II simulations in the Computer Gaming World rated the game four of five points and stated that "it excels in flexibility, options and limited intelligence". A 1993 survey in the magazine of wargames gave it three stars out of five, stating "Highly recommended for the 8-bit market". In 1994 the magazine said that the 8-bit version was "one of the first computer wargames to approach the complexity of board wargame simulations while still remaining playable and fun".
See also
Carrier Force
References
External links
Carriers at War at MobyGames
Carriers at War (2007) at Matrix Games
Review in Commodore Power/Play
Review of the 2007 game in PC Gamer
Review in Compute!'s Gazette
Article in Tilt (French)
1984 video games
Aircraft carriers in fiction
Apple II games
Commodore 64 games
Computer wargames
Naval video games
Origins Award winners
Single-player video games
Strategic Studies Group games
Video games developed in Australia
World War II games |
https://en.wikipedia.org/wiki/E-Science%20librarianship | E-Science librarianship refers to a role for librarians in e-Science.
Early scholars
Early references to e-Science and librarianship involve information studies scholars researching cyberinfrastructure and emerging networked information and knowledge communities. Notably Christine Borgman, Professor and Presidential Chair in Information Studies at the University of California, Los Angeles (UCLA) was a key player in bringing e-Science, and the idea of networked knowledge communities, to the attention of the library profession. In 2004, as a visiting fellow at the Oxford Internet Institute, she conducted research and lectured publicly on e-Science, Digital Libraries, and Knowledge Communities. In 2007 Anna K. Gold, formerly of MIT and Cal Poly, San Luis Obispo, authored a series of articles in D-Lib Magazine that opened the door for academic libraries to begin exploring roles, skills, and strategies for engaging in e-Science: Cyberinfrastructure, Data, and Libraries, Part 1: A Cyberinfrastructure Primer for Librarians and Cyberinfrastructure, Data, and Libraries, Part 2: Libraries and the Data Challenge: Roles and Actions for Libraries.
Academic research and health sciences libraries
In 2007, the Association of Research Libraries (ARL) e-Science task force issued its report on e-Science and librarianship. The ARL's report encouraged its member libraries to position themselves to engage with researchers involved in e-Science (eScience) by cultivating new research support strategies and developing their digital scholarship infrastructure.
E-Science has multiple attributes; Tony and Jessie Hey framed e-Science for the library community by characterizing it as a research methodology: "e-Science is not a new scientific discipline in its own right: e-Science is shorthand for the set of tools and technologies required to support collaborative, networked science".
In addition to academic libraries' interests in providing support for their researchers engaging in e-Science, the health sciences library community also emerged as a major proponent for creating librarian positions for supporting the information needs of large-scale, networked, research collaborations on their campuses. Neil Rambo, current director of NYU's Health Sciences Library and former director of University of Washington Health Sciences Library, was the first to use the term in the Journal of the Medical Library Association, in his 2009 editorial e-Science and the Biomedical Library. Rambo's definition of e-Science highlighted the potential e-Science held for creating data as a research product: "E-science is a new research methodology, fueled by networked capabilities and the practical possibility of gathering and storing vast amounts of data." In response to this article the University of Massachusetts Medical School Lamar Soutter Library and National Network of Libraries of Medicine, New England Region encouraged health sciences libraries to cooperate to identify skills and develop |
https://en.wikipedia.org/wiki/OpenWire%20%28library%29 | OpenWire is an open-source dataflow programming library that extends the functionality of Embarcadero Delphi and C++ Builder by providing pin type component properties. The properties can be connected to each other. The connections can be used to deliver data or state information between the pins, simulating the functionality of LabVIEW, Agilent VEE and Simulink. OpenWire is available for Visual Component Library (VCL) and FireMonkey (FMX).
History
The project started in 1997 as an attempt for visual design of text parsers. Later it was used for designing signal processing libraries, and was expanded to support any data type.
Pins
Pins form the connections between the components.
OpenWire defines 4 types of pins:
SourcePin usually provides data. Can connect to one or more SinkPins and to one StatePin.
SinkPin usually receives data. Can be connected to one SourcePin.
MultiSinkPin usually receives data. Can be connected to one or more SourcePin.
StatePin usually is used to share state between components. Can be connected to one or more StatePins or SinkPins, and to one SourcePin.
Pin Lists
Pin lists can contain and group pins.
OpenWire defines 2 types of pin lists:
PinList contains pins but is not responsible to create or destroy them.
PinListOwner contains pins and is responsible to create or destroy them.
Data Types
Two pins in OpenWire can connect and exchange data only if they support compatible data types. Each pin can support one or more data types. The data types are distinguished by GUID unique for each data type.
Format Converters
The latest version of OpenWire supports automatic data conversion. If two pins can't connect directly due to incompatible data types, a data format converter can be used automatically to convert the data between the pins. The developers can create and register format converters associated with different data types.
Multi-threading
OpenWire is designed as thread-safe and well suited for multi-threading VCL and FireMonkey component development.
Version history
The following is a rough outline of product release information.
Future development
A graphical OpenWire editor is under development. The latest version of the editor is available from the OpenWire Homepage.
References
External links
Free computer libraries
Free software programmed in Delphi
Pascal (programming language) libraries
Computer libraries
Pascal (programming language) software |
https://en.wikipedia.org/wiki/Uppland%20Runic%20Inscription%201014 | U 1014 is the Rundata designation for a Viking Age memorial runestone that is located in Ärentuna, which is about one kilometer east of Lövstalöt, Uppland, Sweden.
Description
This runic inscription consists of runic text carved on a serpent that circles a center where the serpent's head and tail are intertwined. A small Christian cross is in the upper part of the design. The runestone is 1.01 meters in height and made of gneiss. The inscription for stylistic reasons has been attributed to the runemaster Öpir, who was active in the Uppland area in the late 11th or early 12th century. It has its runic inscription around an intricate animal design and is carved in runestone style Pr5, also known as the Urnes style. This runestone style is characterized by slim and stylized animals that are interwoven into tight patterns. The animal heads are typically seen in profile with slender almond-shaped eyes and upwardly curled appendages on the noses and the necks.
The runic text states that a man named either Holmgeirr or Hjalmgeirr raised the stone as a memorial to his two sons, Ígulfastr and Svarthǫfði. The name Svarthǫfði translates as "Black Head," and was often used as a nickname.
Inscription
Transliteration of the runes into Latin characters
iolmkeʀ ' lit ' raisa ' stain ' ifti[ʀ ' iulfast ' uk '] suartufþa ' suni ' sina
Transcription into Old Norse
Holmgeirr/Hjalmgeirr lét reisa stein eptir Ígulfast(?) ok Svarth]ǫfða, sonu sína.
Translation in English
Holmgeirr/Hjalmgeirr had the stone raised in memory of Ígulfastr(?) and Svarthǫfði, his sons.
References
Uppland Runic Inscription 1014 |
https://en.wikipedia.org/wiki/Digital%20encoding%20of%20APL%20symbols | The programming language APL uses a number of symbols, rather than words from natural language, to identify operations, similarly to mathematical symbols. Prior to the wide adoption of Unicode, a number of special-purpose EBCDIC and non-EBCDIC code pages were used to represent the symbols required for writing APL.
Character sets
Due to its origins on IBM Selectric-based teleprinters, APL symbols have traditionally been represented on the wire using a unique, non-standard character set. In the 1960s and 1970s, few terminal devices existed which could reproduce them, the most popular ones being the IBM 2741 and IBM 1050 fitted with a specific APL print head. Over time, with the universal use of high-quality graphic display, printing devices and Unicode support, the APL character font problem has largely been eliminated.
Character repertoire
IBM assigns the following character IDs (GCGIDs) to APL syntax, which are used in the definitions of its code pages.
EBCDIC code pages
Code page 293
Code page 293 (CCSID 293), called "APL (USA)", is an EBCDIC code page which includes APL symbols, in addition to preserving the basic Latin letters and Western Arabic numerals at their usual EBCDIC locations.
Code page 310
Code page 310 ("Graphic Escape APL/TN") includes a larger gamut of symbols, but does not itself include the basic Latin letters or the basic digits. It is used alongside Code page 37-2, with the Code page 310 codes being prefixed by the Graphic Escape (EBCDIC 0x08) control character.
Code page 351
Code page 351 ("GDDM Default (USA)") contains most of the characters of Code page 293 and Code page 310 (except ⍷, epsilon with underline) in addition to the letters and digits, by replacing several control characters with symbols.
7-bit modified ASCII
Code page 371 (IR-68)
Code page 371, registered for use with ISO/IEC 2022 as ISO-IR-68, is a 7-bit heavily modified ASCII, designed by the APL Working Group of the Canadian Standards Association, intended for use with APL in an environment allowing overstriking of characters using the (backspace, 0x08) control code.
8-bit modified and/or extended ASCII
Code page 907
Code page 907 is used by the IBM 3812, like code page 906.
Code page 909
Code page 909 is another encoding for APL, differing from code page 907 in not including the underlined characters, assigning different codes to the APL characters which fall in the 0xB0–DF range, and replacing some of the C0 replacement graphics from code page 437 with alternative encodings for certain APL symbols.
Code page 910
Code page 910 is similar to code page 909, but with fewer duplicate horizontal arrows, using the same C0 graphics as code page 437, and including some additional characters.
Unicode
Most APL symbols are present in Unicode, in the Miscellaneous Technical range, although some APL products may not yet feature Unicode, and some APL symbols may be unused or unavailable in a given vendor's implementation.
As of 2010, Unicode allows APL t |
https://en.wikipedia.org/wiki/Ali%20Aydar | Ali Aydar is an American computer scientist and Internet entrepreneur. He is the chief executive officer of Sporcle.
He is best known as an early employee and key technical contributor at the original Napster, the file-sharing service created by Shawn Fanning in 1999, and at SNOCAP, the digital rights and content management startup Fanning founded after Napster. He was also chief operating officer of imeem, which acquired SNOCAP in 2008.
Early life
Ali Aydar was born to a Turkish family in Richmond, Virginia, and grew up in Napoleon, Michigan. In high school, he ran a bulletin board system by the name of Awesome Fred's BBS. After high school, he attended Carnegie Mellon University, where he majored in mathematics and computer science. While there, Aydar was a contributor to the Free Internet Chess Server, an open-source project that enabled people to play online chess for free. This experience led to Aydar co-founding online chess startup chess.net with John Fanning, the uncle of Napster creator Shawn Fanning, in 1996.
Career
While working at chess.net, Aydar first met Fanning's then 15-year-old nephew, Shawn. In All the Rave, Joseph Menn notes that Shawn interned for chess.net in the summer of 1997, sleeping on a couch in the living room. That summer, Aydar and the other chess.net employees became close with the younger Fanning, who was just learning computer programming. Aydar bought Fanning his first book on programming in C++, the language he would use two years later to build the Napster file-sharing software.
Napster
After leaving chess.net, Aydar moved to Chicago, where he worked as a banker. In late 1998, Shawn Fanning contacted Aydar via instant messenger to tell him about a software application he was writing that would enable people to share music. Fanning was then a freshman at Northeastern University.
In August 1999, Aydar moved to California's Silicon Valley to work for a startup. Within weeks, he was recruited to join Napster. He joined in September 1999, becoming its first non-founding employee.
Initially, Aydar was an individual contributor to Napster's engineering team. Eventually, he moved into a management role as Napster's senior director of technology, where he was responsible for managing the development of Napster's next-generation legal service.
Aydar authored Napster's search engine software, which supported the millions of search queries Napster users made every day. At that time, Napster was the fastest-growing application in the history of the Internet; at its peak, the service had over 85 million registered users and 2 million simultaneous users around the world. Aydar's server software infrastructure successfully scaled to handle the exponential increase in Napster search queries, helping support Napster's unprecedented growth.
Following Napster's shutdown and subsequent bankruptcy, Aydar served as an advisor to the management team of software company Roxio during its 2003 acquisition of music service Pre |
https://en.wikipedia.org/wiki/S.C.OUT | S.C.OUT (an abbreviation for Star Clean Out) is a computer game developed and published by Atreid Concept in 1992 for Macintosh and MS-DOS.
Plot
S.C.OUT is an arcade/strategy game, where the goal is to reactivate a moonbase infested with aliens. The player is equipped with a variety of offensive weaponry to fight enemies, from entity to worm to slime. The player faces barriers to success, including doors (some locked), electronic doors, L.E.D. doors, barriers that will not allow cargo to cross them, and armored obstacles that can be destroyed only with continuous fire. The player can find devices to assist in this endeavor, from electric railways to portable batteries that give power to the railway. The player can also find safe zones and teleporters, as well as force mirrors that can be diagonal and four-way in nature.
Reception
The game was reviewed in 1993 in Dragon #196 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 3 out of 5 stars.
References
External links
S.C.OUT at MobyGames
1992 video games
Classic Mac OS games
DOS games
Kalisto Entertainment games
Strategy video games
Video games developed in France
Video games scored by Frédéric Motte |
https://en.wikipedia.org/wiki/Toronto%20Open%20Data | Toronto Open Data is an open data initiative by the City of Toronto government in Toronto, Ontario, Canada. It provides a "world-wide, royalty-free, non-exclusive licence to use, modify, and distribute the datasets in all current and future media and formats for any lawful purpose" with proper credit. Four principles are "transparency, participation, accountability, and accessibility."
History
Toronto Open Data website was launched at the Toronto Innovation Showcase forum on November 2, 2009. To meet the demand and expectations, and to increase the accessibility, the new Open Data Portal was launched in May 2018. During the migration process, the former portal was still recommended until all datasets were ready on the new portal. On February 25, 2019, Open Data Toronto announced the movement had been completed. Key features of the new Open Data Portal include enhanced accessibility, dataset previews, developer APIs for all open datasets, visualizations, and more.
Datasets
As of March 2016, data provided in the City of Toronto's open data catalogue, includes over 200 data sets such as Festivals and Events, Licensed Child Care Centers, Priority Investment Neighbourhoods, Wellbeing Neighbourhood index and transportation data. The former Open Data Portal stopped being updated on January 15, 2018, with 292 datasets. As of March 2019, 295 datasets are available on the new Open Data Portal, and the portal is being updated continuously.
Comparable Initiatives
Many cities have launched open data initiatives.
Issues
As of 2010, Toronto Open Data required a click-through license for any reuse, which made it unsuitable for producing physical products (such as haptic maps for the blind). Toronto adopted the Pan Canada Open Government licence in August 2013. The new licence clarified much confusion on behalf of users as to attribution and rights to use data.
Other challenges in Toronto Open Data including a lack of staff's support, and stakeholders' opposition.
Open Data Master Program
Toronto's City Council approved Toronto's Open Data Master Plan in January 2018. The plan provides a direction for Toronto's Open Data activities until 2022 and helps the city to take a lead on Open Data. "Co-develop with the public; release datasets that help solve civic issues; explore opportunities to improve City efficiency, and embrace inclusivity" were consistent throughout the plan design. The International Open Data Charter (ODC) guides the Open Data Master Program in four aspects: Foundation (data's accessibility, and quality); Integration (government, resource, team and public); Connection (market, talent, and other communities); and Activation (data use and open data awareness).
See also
Open Data
Open Data in Canada
Open access in Canada
Open Source Governance
References
External links
City of Toronto's official Open Data
Toronto’s OpenTO data initiative off to quick start
Toronto Innovation Summit on Open Government
A Comprehensive List of Open Data |
https://en.wikipedia.org/wiki/Redis%20%28disambiguation%29 | Redis (Remote Dictionary Server) is an open-source in-memory data structure project.
Redis may also refer to:
Abou Redis, a city in South Sinai Governorate, Egypt
Redis (company), an American computer software company
Denys Prokopenko, Ukrainian military commander
See also
Redi (disambiguation) |
https://en.wikipedia.org/wiki/AquaMaps | AquaMaps is a collaborative project with the aim of producing computer-generated (and ultimately, expert reviewed) predicted global distribution maps for marine species on a 0.5 x 0.5 degree grid of the oceans based on data available through online species databases such as FishBase and SeaLifeBase and species occurrence records from OBIS or GBIF and using an environmental envelope model (see niche modelling) in conjunction with expert input. The underlying model represents a modified version of the relative environmental suitability (RES) model developed by Kristin Kaschner to generate global predictions of marine mammal occurrences.
According to the AquaMaps website in August 2013, the project held standardized distribution maps for over 17,300 species of fishes, marine mammals and invertebrates.
The project is also expanding to incorporate freshwater species, with more than 600 biodiversity maps for freshwater fishes of the Americas available as at November 2009. AquaMaps predictions have been validated successfully for a number of species using independent data sets and the model was shown to perform equally well or better than other standard species distribution models, when faced with the currently existing suboptimal input data sets.
In addition to displaying individual maps per species, AquaMaps provides tools to generate species richness maps by higher taxon, plus a spatial search for all species overlapping a specified grid square. There is also the facility to create custom maps for any species via the web by modifying the input parameters and re-running the map generating algorithm in real time, and a variety of other tools including the investigation of effects of climate change on species distributions (see relevant section of the AquaMaps search page).
Coordination
The project is coordinated by Dr Rainer Froese of IFM-GEOMAR and involves contributions from other research institutes including the Evolutionary Biology and Ecology Lab, Albert-Ludwigs-University Freiburg, University of British Columbia (UBC), the Swedish Museum of Natural History (NRM - Naturhistoriska Riksmuseet), the WorldFish Center in Malaysia, and CSIRO Marine and Atmospheric Research in Australia. The creation of AquaMaps is supported by MARA, Pew Fellows Program in Marine Conservation, INCOFISH, Sea Around Us Project, Biogeoinformatics of Hexacorals, FishBase and SeaLifeBase.
Research use
A multi-author study by E. Sala et al. utilizing Aquamaps modelled data for marine fishes and invertebrates, entitled "Protecting the global ocean for biodiversity, food and climate", was published in the prestigious journal Nature in 2021.
See also
Environmental niche modelling
Biogeography
Biodiversity informatics
Marine biology
C-squares - global grid system utilized by AquaMaps for data storage and map creation
References
Further reading
External links
AquaMaps home page
Freshwater Biodiversity AquaMaps
AquaMaps entry in the D4Science Virtual Research Env |
https://en.wikipedia.org/wiki/Redis | Redis (; Remote Dictionary Server) is an open-source in-memory storage, used as a distributed, in-memory key–value database, cache and message broker, with optional durability. Because it holds all data in memory and because of its design, Redis offers low-latency reads and writes, making it particularly suitable for use cases that require a cache. Redis is the most popular NoSQL database, and one of the most popular databases overall. Redis is used in companies like Twitter, Airbnb, Tinder, Yahoo, Adobe, Hulu, Amazon and OpenAi.
Redis supports different kinds of abstract data structures, such as strings, lists, maps, sets, sorted sets, HyperLogLogs, bitmaps, streams, and spatial indices.
The project was developed and maintained by Salvatore Sanfilippo, starting in 2009. From 2015 until 2020, he led a project core team sponsored by Redis Labs. Salvatore Sanfilippo left Redis as the maintainer in 2020. In 2021 Redis Labs dropped the Labs from its name and now is known simply as "Redis".
Redis is released under a BSD 3-clause license.
History
The name Redis means Remote Dictionary Server. The Redis project began when Salvatore Sanfilippo, nicknamed antirez, the original developer of Redis, was trying to improve the scalability of his Italian startup, developing a real-time web log analyzer. After encountering significant problems in scaling some types of workloads using traditional database systems, Sanfilippo began in 2009 to prototype a first proof of concept version of Redis in Tcl. Later Sanfilippo translated that prototype to the C language and implemented the first data type, the list. After a few weeks of using the project internally with success, Sanfilippo decided to open source it, announcing the project on Hacker News. The project began to get traction, particularly among the Ruby community, with GitHub and Instagram being among the first companies adopting it.
Sanfilippo was hired by VMware in March, 2010.
In May, 2013, Redis was sponsored by Pivotal Software (a VMware spin-off).
In June 2015, development became sponsored by Redis Labs.
In October 2018, Redis 5.0 was released, introducing Redis Stream – a new data structure that allows storage of multiple fields and string values with an automatic, time-based sequence at a single key.
In June 2020, Salvatore Sanfilippo stepped down as Redis maintainer.
Differences from other database systems
Redis popularized the idea of a system that can be considered a store and a cache at the same time. It was designed so that data is always modified and read from the main computer memory, but also stored on disk in a format that is unsuitable for random data access. The formatted data is only reconstructed into memory once the system restarts.
Redis also provides a data model that is very unusual compared to a relational database management system (RDBMS). User commands do not describe a query to be executed by the database engine but rather specific operations that are performed on gi |
https://en.wikipedia.org/wiki/DARPA%20Network%20Challenge | The 2009 DARPA Network Challenge was a prize competition for exploring the roles the Internet and social networking play in the real-time communications, wide-area collaborations, and practical actions required to solve broad-scope, time-critical problems. The competition was sponsored by the Defense Advanced Research Projects Agency (DARPA), a research organization of the United States Department of Defense. The challenge was designed to help the military generate ideas for operating under a range of circumstances, such as natural disasters. Congress authorized DARPA to award cash prizes to further DARPA's mission to sponsor revolutionary, high-payoff research that bridges the gap between fundamental discoveries and their use for national security.
In the competition, teams had to locate ten red balloons placed around the United States and then report their findings to DARPA. Due to the distributed nature of the contest, many teams used online resources, such as social media sites, to gather information or to recruit people that would look for balloons. Teams often had to deal with false submissions, and so they needed to come up with ways to validate and confirm reported sightings. The contest was concluded in under nine hours, much less than expected by DARPA, and had many implications with regards to the power of online social networking and crowdsourcing in general.
Specifics of the competition
Under the rules of the competition, the $40,000 challenge award would be granted to the first team to submit the locations of 10 moored, 8-foot, red weather balloons at 10 previously undisclosed fixed locations in the continental United States. The balloons were to be placed in readily accessible locations visible from nearby roads, each staffed by a DARPA agent who would issue a certificate validating each balloon location. The balloons were deployed at 10:00 AM Eastern Time on December 5, 2009, and scheduled to be taken down at 5:00 PM. DARPA was prepared to deploy them for a second day and wait for up to a week for a team to find all of the balloons.
Part of the purpose of the challenge was to force participants to discern actual pertinent information from potential noise. Many teams came across false reports of sightings, both accidental and purposeful. One valid strategy was spamming social networks with false reports to throw competitors off the trail of real sightings. The verification of balloon sightings was paramount to success.
The contest was announced only about a month before the start date. This limited the amount of time teams had to prepare. The ability of many to do so showed the effectiveness of mass and social media to distribute information and organize people quickly. The time in which information about the challenge spread was actually more compressed than a month. However, in the week preceding the launch day the official competition site increased in traffic from an average of 1,000 hits per day to 20,000 hits per day. S |
https://en.wikipedia.org/wiki/Tom%20Hall%20%28electronic%20musician%29 | Tom Hall is an Australian electronic audio-visual artist, who resides in Lake Arrowhead, California.
Hall's work is characterized by field recordings, synthesizers, computer software processing, and improvisation, which generates a large range of possible sounds including; melodic rhythms, ambient textures, and drone.
Hall's eclectic works flourish by utilizing a variety of mediums, each that reflects his varied background and interests. With a strong focus on elements of the everyday Hall's practice involves explorations into place, space, and time. Drawing inspiration from countless 'peripheral' spaces, Hall focuses on using multiple approaches to engage and recontextualize them to the public.
Hall focuses on and uses sound as a means to translate feelings, create hybrid environments and notions of journey. Stylistically these outcomes vary from noise-orientated improvisation to structured drone, melody, and rhythm.
Biography
Hall is a graduate of The Australian National University with Honours, where he majored in Photomedia, studying under the guidance of Dr. Martyn Jolly. During Hall's time at university, he spent one year abroad (2004) on a scholarship studying sound and moving image at Kyoto Seika University
Discography
(2004) Irashai Mase – Sonoptik
(2007) Fluere – Sonoptik
(2006) Floats – Nightrider Records
(2008) Cross – hellosQuare
(2010) Past Present, Below – Overlap.org
(2011) Distressed – Sonoptik
(2011) Muted Angels – Complicated Dance Steps
(2013) Many Days End – Sonoptik
(2017) True Image – (Ltd Ed. 50 released at the LA Art Bookfair)
(2017) Fervor – Elli Records
(2018) Spectra – Elli Records
(2020) The Day After You Die – Sonoptik
(2020) Bestowed Order On Chaos – Errorgrid
(2021) Failed Attempts at Silence – Superpang
Collaborations
(2008) Euphonia w/ Lawrence English – Presto!?
References
External links
Official Website
Instagram
Soundcloud
Vimeo
1980 births
Living people
Ableton Live users
Australian electronic musicians
Australian National University alumni
Musicians from Tasmania
Musicians from Brisbane
Australian sound artists |
https://en.wikipedia.org/wiki/International%20Association%20of%20Engineers | The International Association of Engineers (IAENG) is a non-profit international association for engineers and computer scientists. IAENG was founded by a group of engineers and computer scientists in 1968, originally as a private club network for its founding members. Nowadays, IAENG has its secretariat office in Hong Kong with more than 140,000 members (May 2014) and holds the annual congress World Congress on Engineering for the engineering research communities.
The association is a promoter of the open-access publications. All of its current publications have adopted the open-access policy, including its popular title Engineering Letters. The association also cooperates with publishers like Springer, American Institute of Physics and World Scientific Publishing etc. to publish the book series IAENG Transactions on Engineering Technologies.
External links
International Association of Engineers About IAENG Home Page
WorldCat Records of World Congress on Engineering
SCIMago Journal & Country Rank IAENG International Journal of Computer Science
SCIMago Journal & Country Rank IAENG International Journal of Applied Mathematics
DOAJ Content Lecture Notes in Engineering and Computer Science
DOAJ Content Engineering Letters
Springer publishing IAENG books
AIP Scitation of IAENG books
World Scientific Publishing IAENG books
References
Engineering societies
Engineering societies by country
International organizations based in China
International professional associations
Professional associations based in Hong Kong |
https://en.wikipedia.org/wiki/Simon%20Phipps%20%28programmer%29 | Simon Phipps is a computer scientist and web and open source advocate.
Phipps was instrumental in IBM's involvement in the Java programming language, founding IBM's Java Technology Center. He left IBM for Sun Microsystems in 2000, taking leadership of Sun's open source programme from Danese Cooper. Under Phipps, most of Sun's core software was released under open source licenses, including Solaris and Java.
Phipps was not hired into Oracle as part of the acquisition of Sun Microsystems and his final day was March 8, 2010 when the two entities combined. Following Sun, he spent a year as Chief Strategy Officer of identity startup ForgeRock before becoming an independent consultant. In 2015 he briefly joined Wipro Technologies as director of their open source advisory practice.
Phipps was President of the Open Source Initiative until 2015 when he stepped down in preparation for the end of his Board term in 2016, and was re-elected in 2017 and re-appointed President by the Board in September 2017. He is also currently a board member of the Open Rights Group and The Document Foundation and on the advisory board of Open Source for America. He has served on a number of advisory boards for other projects, including as CEO of the MariaDB Foundation, and at the GNOME Foundation, OpenSolaris, OpenJDK, and OpenSPARC and most recently the AlmaLinux OS Foundation.
He has appeared as a guest and occasional co-host on episodes of the FLOSS Weekly podcast.
References
External links
Simon Phipps personal blog
Meshed Insights Business Information (consultancy site)
People in information technology
Free software programmers
Living people
Java platform
LibreOffice
Sun Microsystems people
Members of the Open Source Initiative board of directors
Open source people
Year of birth missing (living people) |
https://en.wikipedia.org/wiki/Parts%20locator | A parts locator or inventory locator is a computer program that enables users to locate spare parts or other inventory items in a number of different storage locations, usually of different owners.
A parts locator can be used to improve spare parts management by increasing parts availability and decreasing obsolescence.
Parts locators can be included in other (packaged) software such as Dealership Management Systems (DMS) or inventory control systems; or can be offered as a separate program. Due to the purpose of the software, it becomes more valuable when it has more users, as the number of inventories that are made available increases with the number of users.
Examples of specialised suppliers of parts locators are OEConnection, PareX Parts Exchange (PareX) and Inventory Locator Service, LLC (ILS).
References
Supply chain management |
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